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Create the Forge script for this magic card
{"name": "Bow of Nylea", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Enchantment Artifact", "oracle_text": "Attacking creatures you control have deathtouch.\n{1}{G}, {T}: Choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 Bow of Nylea deals 2 damage to target creature with flying.\n\u2022 You gain 3 life.\n\u2022 Put up to four target cards from your graveyard on the bottom of your library in any order."}
Name:Bow of Nylea\nManaCost:1 G G\nTypes:Legendary Enchantment Artifact\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking creatures you control have deathtouch.\nA:AB$ Charm | Cost$ 1 G T | Choices$ DBPutCounter,DBDmg,DBGainLife,DBGrave | CharmNum$ 1\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature with flying.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBGrave:DB$ ChangeZone | ValidTgts$ Card.YouOwn | TgtPrompt$ Select up to four target cards in your graveyard | TargetMin$ 0 | TargetMax$ 4 | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put up to four target cards from your graveyard on the bottom of your library in any order.\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control have deathtouch.\n{1}{G}, {T}: Choose one —\n• Put a +1/+1 counter on target creature.\n• Bow of Nylea deals 2 damage to target creature with flying.\n• You gain 3 life.\n• Put up to four target cards from your graveyard on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bow of Nylea", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Enchantment Artifact", "oracle_text": "Attacking creatures you control have deathtouch.\n{1}{G}, {T}: Choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 Bow of Nylea deals 2 damage to target creature with flying.\n\u2022 You gain 3 life.\n\u2022 Put up to four target cards from your graveyard on the bottom of your library in any order."} ### Response: Name:Bow of Nylea\nManaCost:1 G G\nTypes:Legendary Enchantment Artifact\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking creatures you control have deathtouch.\nA:AB$ Charm | Cost$ 1 G T | Choices$ DBPutCounter,DBDmg,DBGainLife,DBGrave | CharmNum$ 1\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature with flying.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBGrave:DB$ ChangeZone | ValidTgts$ Card.YouOwn | TgtPrompt$ Select up to four target cards in your graveyard | TargetMin$ 0 | TargetMax$ 4 | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put up to four target cards from your graveyard on the bottom of your library in any order.\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control have deathtouch.\n{1}{G}, {T}: Choose one —\n• Put a +1/+1 counter on target creature.\n• Bow of Nylea deals 2 damage to target creature with flying.\n• You gain 3 life.\n• Put up to four target cards from your graveyard on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Khod, Etlan Shiis Envoy", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Homarid Warrior", "oracle_text": "All lands are Islands in addition to their other types.\nOther Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.", "power": "2", "toughness": "3"}
Name:Khod, Etlan Shiis Envoy\nManaCost:2 U\nTypes:Legendary Creature Homarid Warrior\nPT:2/3\nS:Mode$ Continuous | Affected$ Land | AddType$ Island | Description$ All lands are Islands in addition to their other types.\nS:Mode$ Continuous | Affected$ Homarid.Other+YouCtrl,Camarid.Other+YouCtrl,Cephalid.Other+YouCtrl,Nautilid.Other+YouCtrl,Merfolk.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.\nOracle:All lands are Islands in addition to their other types.\nOther Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Khod, Etlan Shiis Envoy", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Homarid Warrior", "oracle_text": "All lands are Islands in addition to their other types.\nOther Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.", "power": "2", "toughness": "3"} ### Response: Name:Khod, Etlan Shiis Envoy\nManaCost:2 U\nTypes:Legendary Creature Homarid Warrior\nPT:2/3\nS:Mode$ Continuous | Affected$ Land | AddType$ Island | Description$ All lands are Islands in addition to their other types.\nS:Mode$ Continuous | Affected$ Homarid.Other+YouCtrl,Camarid.Other+YouCtrl,Cephalid.Other+YouCtrl,Nautilid.Other+YouCtrl,Merfolk.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.\nOracle:All lands are Islands in addition to their other types.\nOther Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Create the Forge script for this magic card
{"name": "Cyclopean Mummy", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Cyclopean Mummy dies, exile it.", "power": "2", "toughness": "1"}
Name:Cyclopean Mummy\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, exile CARDNAME.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy\nOracle:When Cyclopean Mummy dies, exile it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclopean Mummy", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Cyclopean Mummy dies, exile it.", "power": "2", "toughness": "1"} ### Response: Name:Cyclopean Mummy\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, exile CARDNAME.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy\nOracle:When Cyclopean Mummy dies, exile it.
Create the Forge script for this magic card
{"name": "Winged Hive Tyrant", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Flying, haste\nThe Will of the Hive Mind \u2014 Other creatures you control with counters on them have flying and haste.", "power": "4", "toughness": "4"}
Name:Winged Hive Tyrant\nManaCost:3 U R\nTypes:Creature Tyranid\nPT:4/4\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters+Other | AddKeyword$ Flying & Haste | Description$ The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.\nSVar:PlayMain1:TRUE\nDeckNeeds:Ability$Counters\nDeckHas:Keyword$Flying|Haste\nOracle:Flying, haste\nThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winged Hive Tyrant", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Flying, haste\nThe Will of the Hive Mind \u2014 Other creatures you control with counters on them have flying and haste.", "power": "4", "toughness": "4"} ### Response: Name:Winged Hive Tyrant\nManaCost:3 U R\nTypes:Creature Tyranid\nPT:4/4\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters+Other | AddKeyword$ Flying & Haste | Description$ The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.\nSVar:PlayMain1:TRUE\nDeckNeeds:Ability$Counters\nDeckHas:Keyword$Flying|Haste\nOracle:Flying, haste\nThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
Create the Forge script for this magic card
{"name": "Rush the Room", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn."}
Name:Rush the Room\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +1 | SubAbility$ DBPump | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | ConditionDefined$ Targeted | ConditionPresent$ Orc,Goblin | SpellDescription$ If it's a Goblin or Orc, it also gains haste until end of turn.\nDeckHints:Type$Goblin|Orc\nSVar:PlayMain1:TRUE\nOracle:Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rush the Room", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn."} ### Response: Name:Rush the Room\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +1 | SubAbility$ DBPump | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | ConditionDefined$ Targeted | ConditionPresent$ Orc,Goblin | SpellDescription$ If it's a Goblin or Orc, it also gains haste until end of turn.\nDeckHints:Type$Goblin|Orc\nSVar:PlayMain1:TRUE\nOracle:Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Spike Breeder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Breeder enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.", "power": "0", "toughness": "0"}
Name:Spike Breeder\nManaCost:3 G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:3\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter.IsCounterUser | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ Token | Cost$ 2 SubCounter<1/P1P1> | TokenAmount$ 1 | TokenScript$ g_1_1_spike | TokenOwner$ You | SpellDescription$ Create a 1/1 green Spike creature token.\nDeckHas:Ability$Token|Counters\nOracle:Spike Breeder enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spike Breeder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Breeder enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.", "power": "0", "toughness": "0"} ### Response: Name:Spike Breeder\nManaCost:3 G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:3\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter.IsCounterUser | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ Token | Cost$ 2 SubCounter<1/P1P1> | TokenAmount$ 1 | TokenScript$ g_1_1_spike | TokenOwner$ You | SpellDescription$ Create a 1/1 green Spike creature token.\nDeckHas:Ability$Token|Counters\nOracle:Spike Breeder enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
Create the Forge script for this magic card
{"name": "Stitcher's Supplier", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Stitcher's Supplier enters the battlefield or dies, mill three cards.", "power": "1", "toughness": "1"}
Name:Stitcher's Supplier\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or dies, mill three cards.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or dies, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nDeckHas:Ability$Graveyard\nOracle:When Stitcher's Supplier enters the battlefield or dies, mill three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stitcher's Supplier", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Stitcher's Supplier enters the battlefield or dies, mill three cards.", "power": "1", "toughness": "1"} ### Response: Name:Stitcher's Supplier\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or dies, mill three cards.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or dies, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nDeckHas:Ability$Graveyard\nOracle:When Stitcher's Supplier enters the battlefield or dies, mill three cards.
Create the Forge script for this magic card
{"name": "Mirkwood Elk", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "Trample\nWhenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.", "power": "6", "toughness": "6"}
Name:Mirkwood Elk\nManaCost:5 G\nTypes:Creature Elk\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Elf.YouOwn | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$LifeGain\nDeckHints:Type$Elf|Graveyard\nOracle:Trample\nWhenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirkwood Elk", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "Trample\nWhenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.", "power": "6", "toughness": "6"} ### Response: Name:Mirkwood Elk\nManaCost:5 G\nTypes:Creature Elk\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Elf.YouOwn | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$LifeGain\nDeckHints:Type$Elf|Graveyard\nOracle:Trample\nWhenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Create the Forge script for this magic card
{"name": "Kill! Maim! Burn!", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target creature.\n\u2022 Kill! Maim! Burn! deals 3 damage to target player."}
Name:Kill! Maim! Burn!\nManaCost:3 B R\nTypes:Instant\nA:SP$ Charm | Choices$ DBBurn,DBKill,DBMaim | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBBurn:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBKill:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:DBMaim:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Kill! Maim! Burn! deals 3 damage to target player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kill! Maim! Burn!", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target creature.\n\u2022 Kill! Maim! Burn! deals 3 damage to target player."} ### Response: Name:Kill! Maim! Burn!\nManaCost:3 B R\nTypes:Instant\nA:SP$ Charm | Choices$ DBBurn,DBKill,DBMaim | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBBurn:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBKill:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:DBMaim:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Kill! Maim! Burn! deals 3 damage to target player.
Create the Forge script for this magic card
{"name": "Shake the Foundations", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Shake the Foundations deals 1 damage to each creature without flying.\nDraw a card."}
Name:Shake the Foundations\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 1 damage to each creature without flying. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Shake the Foundations deals 1 damage to each creature without flying.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shake the Foundations", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Shake the Foundations deals 1 damage to each creature without flying.\nDraw a card."} ### Response: Name:Shake the Foundations\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 1 damage to each creature without flying. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Shake the Foundations deals 1 damage to each creature without flying.\nDraw a card.
Create the Forge script for this magic card
{"name": "Gravelgill Axeshark", "mana_cost": "{4}{U/B}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"}
Name:Gravelgill Axeshark\nManaCost:4 UB\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:Persist\nOracle:Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gravelgill Axeshark", "mana_cost": "{4}{U/B}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"} ### Response: Name:Gravelgill Axeshark\nManaCost:4 UB\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:Persist\nOracle:Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Sky Crier", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying, lifelink\n{3}{W}: You and target opponent each draw a card.", "power": "1", "toughness": "1"}
Name:Sky Crier\nManaCost:1 W\nTypes:Creature Bird Citizen\nPT:1/1\nK:Flying\nK:Lifelink\nA:AB$ Draw | Cost$ 3 W | Defined$ TargetedAndYou | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ You and target opponent each draw a card.\nDeckHas:Ability$LifeGain\nOracle:Flying, lifelink\n{3}{W}: You and target opponent each draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sky Crier", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying, lifelink\n{3}{W}: You and target opponent each draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Sky Crier\nManaCost:1 W\nTypes:Creature Bird Citizen\nPT:1/1\nK:Flying\nK:Lifelink\nA:AB$ Draw | Cost$ 3 W | Defined$ TargetedAndYou | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ You and target opponent each draw a card.\nDeckHas:Ability$LifeGain\nOracle:Flying, lifelink\n{3}{W}: You and target opponent each draw a card.
Create the Forge script for this magic card
{"name": "Glimpse of Freedom", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Draw a card.\nEscape\u2014{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"}
Name:Glimpse of Freedom\nManaCost:1 U\nTypes:Instant\nA:SP$ Draw | Cost$ 1 U | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Escape:2 U ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Draw a card.\nEscape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glimpse of Freedom", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Draw a card.\nEscape\u2014{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"} ### Response: Name:Glimpse of Freedom\nManaCost:1 U\nTypes:Instant\nA:SP$ Draw | Cost$ 1 U | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Escape:2 U ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Draw a card.\nEscape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Create the Forge script for this magic card
{"name": "Alpha Tyrranax", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dinosaur Beast", "oracle_text": "", "power": "6", "toughness": "5"}
Name:Alpha Tyrranax\nManaCost:4 G G\nTypes:Creature Dinosaur Beast\nPT:6/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alpha Tyrranax", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dinosaur Beast", "oracle_text": "", "power": "6", "toughness": "5"} ### Response: Name:Alpha Tyrranax\nManaCost:4 G G\nTypes:Creature Dinosaur Beast\nPT:6/5\nOracle:
Create the Forge script for this magic card
{"name": "Minion Reflector", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and \"At the beginning of the end step, sacrifice this permanent.\""}
Name:Minion Reflector\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 2 | Defined$ TriggeredCardLKICopy | AddKeywords$ Haste | AtEOTTrig$ Sacrifice\nSVar:BuffedBy:Creature\nOracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minion Reflector", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and \"At the beginning of the end step, sacrifice this permanent.\""} ### Response: Name:Minion Reflector\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 2 | Defined$ TriggeredCardLKICopy | AddKeywords$ Haste | AtEOTTrig$ Sacrifice\nSVar:BuffedBy:Creature\nOracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
Create the Forge script for this magic card
{"name": "Argivian Archaeologist", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{W}{W}, {T}: Return target artifact card from your graveyard to your hand.", "power": "1", "toughness": "1"}
Name:Argivian Archaeologist\nManaCost:1 W W\nTypes:Creature Human Artificer\nPT:1/1\nA:AB$ ChangeZone | Cost$ W W T | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argivian Archaeologist", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{W}{W}, {T}: Return target artifact card from your graveyard to your hand.", "power": "1", "toughness": "1"} ### Response: Name:Argivian Archaeologist\nManaCost:1 W W\nTypes:Creature Human Artificer\nPT:1/1\nA:AB$ ChangeZone | Cost$ W W T | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Gideon's Lawkeeper", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}: Tap target creature.", "power": "1", "toughness": "1"}
Name:Gideon's Lawkeeper\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gideon's Lawkeeper", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}: Tap target creature.", "power": "1", "toughness": "1"} ### Response: Name:Gideon's Lawkeeper\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.
Create the Forge script for this magic card
{"name": "Wirewood Channeler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.", "power": "2", "toughness": "2"}
Name:Wirewood Channeler\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of Elves on the battlefield.\nSVar:X:Count$Valid Elf\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wirewood Channeler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Wirewood Channeler\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of Elves on the battlefield.\nSVar:X:Count$Valid Elf\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Create the Forge script for this magic card
{"name": "Phyrexian Gremlins", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Gremlin", "oracle_text": "You may choose not to untap Phyrexian Gremlins during your untap step.\n{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.", "power": "1", "toughness": "1"}
Name:Phyrexian Gremlins\nManaCost:2 B\nTypes:Creature Phyrexian Gremlin\nPT:1/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Artifact | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Phyrexian Gremlins during your untap step.\n{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Gremlins", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Gremlin", "oracle_text": "You may choose not to untap Phyrexian Gremlins during your untap step.\n{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.", "power": "1", "toughness": "1"} ### Response: Name:Phyrexian Gremlins\nManaCost:2 B\nTypes:Creature Phyrexian Gremlin\nPT:1/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Artifact | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Phyrexian Gremlins during your untap step.\n{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
Create the Forge script for this magic card
{"name": "Arms Scavenger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.\nEquip abilities you activate cost {1} less to activate.", "power": "2", "toughness": "2"}
Name:Arms Scavenger\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraft | TriggerDescription$ At the beginning of your upkeep, draft a card from CARDNAME's spellbook, then exile it. Until end of turn, you may play that card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Boots of Speed,Cliffhaven Kitesail,Colossus Hammer,Dueling Rapier,Spare Dagger,Tormentor's Helm,Goldvein Pick,Jousting Lance,Mask of Immolation,Mirror Shield,Relic Axe,Rogue's Gloves,Scavenged Blade,Shield of the Realm,Ceremonial Knife | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Condition$ PlayerTurn | Description$ Equip abilities you activate cost {1} less to activate.\nDeckHints:Type$Equipment\nOracle:At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.\nEquip abilities you activate cost {1} less to activate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arms Scavenger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.\nEquip abilities you activate cost {1} less to activate.", "power": "2", "toughness": "2"} ### Response: Name:Arms Scavenger\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraft | TriggerDescription$ At the beginning of your upkeep, draft a card from CARDNAME's spellbook, then exile it. Until end of turn, you may play that card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Boots of Speed,Cliffhaven Kitesail,Colossus Hammer,Dueling Rapier,Spare Dagger,Tormentor's Helm,Goldvein Pick,Jousting Lance,Mask of Immolation,Mirror Shield,Relic Axe,Rogue's Gloves,Scavenged Blade,Shield of the Realm,Ceremonial Knife | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Condition$ PlayerTurn | Description$ Equip abilities you activate cost {1} less to activate.\nDeckHints:Type$Equipment\nOracle:At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.\nEquip abilities you activate cost {1} less to activate.
Create the Forge script for this magic card
{"name": "Gate to Manorborn", "mana_cost": "", "type_line": "Land \u2014 Forest Gate", "oracle_text": "Gate to Manorborn enters the battlefield tapped.\n{3}{G}, {T}: Seek a nonland card. Activate only once.\n{T}: Add {G}."}
Name:Gate to Manorborn\nManaCost:no cost\nTypes:Land Forest Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Seek | Cost$ 3 G T | Type$ Card.nonLand | GameActivationLimit$ 1 | StackDescription$ {p:You} seeks a nonland card. | SpellDescription$ Seek a nonland card. Activate only once.\nText:{T}: Add {G}.\nDeckHints:Type$Gate\nOracle:Gate to Manorborn enters the battlefield tapped.\n{3}{G}, {T}: Seek a nonland card. Activate only once.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gate to Manorborn", "mana_cost": "", "type_line": "Land \u2014 Forest Gate", "oracle_text": "Gate to Manorborn enters the battlefield tapped.\n{3}{G}, {T}: Seek a nonland card. Activate only once.\n{T}: Add {G}."} ### Response: Name:Gate to Manorborn\nManaCost:no cost\nTypes:Land Forest Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Seek | Cost$ 3 G T | Type$ Card.nonLand | GameActivationLimit$ 1 | StackDescription$ {p:You} seeks a nonland card. | SpellDescription$ Seek a nonland card. Activate only once.\nText:{T}: Add {G}.\nDeckHints:Type$Gate\nOracle:Gate to Manorborn enters the battlefield tapped.\n{3}{G}, {T}: Seek a nonland card. Activate only once.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Sol'kanar the Swamp King", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhenever a player casts a black spell, you gain 1 life.", "power": "5", "toughness": "5"}
Name:Sol'kanar the Swamp King\nManaCost:2 U B R\nTypes:Legendary Creature Demon\nPT:5/5\nK:Swampwalk\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a black spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhenever a player casts a black spell, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sol'kanar the Swamp King", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhenever a player casts a black spell, you gain 1 life.", "power": "5", "toughness": "5"} ### Response: Name:Sol'kanar the Swamp King\nManaCost:2 U B R\nTypes:Legendary Creature Demon\nPT:5/5\nK:Swampwalk\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a black spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhenever a player casts a black spell, you gain 1 life.
Create the Forge script for this magic card
{"name": "Death Watch", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness."}
Name:Death Watch\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:TriggeredCard$CardPower\nSVar:Y:TriggeredCard$CardToughness\nOracle:Enchant creature\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Watch", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness."} ### Response: Name:Death Watch\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:TriggeredCard$CardPower\nSVar:Y:TriggeredCard$CardToughness\nOracle:Enchant creature\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Create the Forge script for this magic card
{"name": "Woe Strider", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.\nSacrifice another creature: Scry 1.\nEscape\u2014{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nWoe Strider escapes with two +1/+1 counters on it.", "power": "3", "toughness": "2"}
Name:Woe Strider\nManaCost:2 B\nTypes:Creature Horror\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 white Goat creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You\nA:AB$ Scry | Cost$ Sac<1/Creature.Other/another creature> | ScryNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Scry 1.\nK:Escape:3 B B ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:2:ValidCard$ Card.Self+escaped:CARDNAME escapes with two +1/+1 counters on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Token|Counters\nOracle:When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.\nSacrifice another creature: Scry 1.\nEscape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nWoe Strider escapes with two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woe Strider", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.\nSacrifice another creature: Scry 1.\nEscape\u2014{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nWoe Strider escapes with two +1/+1 counters on it.", "power": "3", "toughness": "2"} ### Response: Name:Woe Strider\nManaCost:2 B\nTypes:Creature Horror\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 white Goat creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You\nA:AB$ Scry | Cost$ Sac<1/Creature.Other/another creature> | ScryNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Scry 1.\nK:Escape:3 B B ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:2:ValidCard$ Card.Self+escaped:CARDNAME escapes with two +1/+1 counters on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Token|Counters\nOracle:When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.\nSacrifice another creature: Scry 1.\nEscape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nWoe Strider escapes with two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Fully Grown", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn. Put a trample counter on it."}
Name:Fully Grown\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SubAbility$ PutCounter | SpellDescription$ Target creature gets +3/+3 until end of turn. Put a trample counter on it.\nSVar:PutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Trample | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fully Grown", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn. Put a trample counter on it."} ### Response: Name:Fully Grown\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SubAbility$ PutCounter | SpellDescription$ Target creature gets +3/+3 until end of turn. Put a trample counter on it.\nSVar:PutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Trample | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Create the Forge script for this magic card
{"name": "Megantic Sliver", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control get +3/+3.", "power": "3", "toughness": "3"}
Name:Megantic Sliver\nManaCost:5 G\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddPower$ 3 | AddToughness$ 3 | Description$ Sliver creatures you control get +3/+3.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:Sliver creatures you control get +3/+3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Megantic Sliver", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control get +3/+3.", "power": "3", "toughness": "3"} ### Response: Name:Megantic Sliver\nManaCost:5 G\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddPower$ 3 | AddToughness$ 3 | Description$ Sliver creatures you control get +3/+3.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:Sliver creatures you control get +3/+3.
Create the Forge script for this magic card
{"name": "Last Word", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCounter target spell."}
Name:Last Word\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nCounter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Last Word", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCounter target spell."} ### Response: Name:Last Word\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nCounter target spell.
Create the Forge script for this magic card
{"name": "Airlift Chaplain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Flying\nWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)", "power": "1", "toughness": "1"}
Name:Airlift Chaplain\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Plains.IsRemembered,Creature.cmcLE3+IsRemembered | SelectPrompt$ You may select a Plains card or a creature card with mana value 3 or less | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | CounterType$ P1P1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Counters\nOracle:Flying\nWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Airlift Chaplain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Flying\nWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Airlift Chaplain\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Plains.IsRemembered,Creature.cmcLE3+IsRemembered | SelectPrompt$ You may select a Plains card or a creature card with mana value 3 or less | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | CounterType$ P1P1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Counters\nOracle:Flying\nWhen Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
Create the Forge script for this magic card
{"name": "Gerrard, Weatherlight Hero", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhen Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.", "power": "3", "toughness": "3"}
Name:Gerrard, Weatherlight Hero\nManaCost:2 R W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Artifact.YouOwn+ThisTurnEnteredFrom_Battlefield,Creature.YouOwn+ThisTurnEnteredFrom_Battlefield\nOracle:First strike\nWhen Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gerrard, Weatherlight Hero", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhen Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.", "power": "3", "toughness": "3"} ### Response: Name:Gerrard, Weatherlight Hero\nManaCost:2 R W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Artifact.YouOwn+ThisTurnEnteredFrom_Battlefield,Creature.YouOwn+ThisTurnEnteredFrom_Battlefield\nOracle:First strike\nWhen Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Create the Forge script for this magic card
{"name": "Tsunami", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all Islands."}
Name:Tsunami\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Island | SpellDescription$ Destroy all Islands.\nAI:RemoveDeck:Random\nOracle:Destroy all Islands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tsunami", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy all Islands."} ### Response: Name:Tsunami\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 G | ValidCards$ Island | SpellDescription$ Destroy all Islands.\nAI:RemoveDeck:Random\nOracle:Destroy all Islands.
Create the Forge script for this magic card
{"name": "Snake Cult Initiation", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)"}
Name:Snake Cult Initiation\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Poisonous:3 | Description$ Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)\nOracle:Enchant creature\nEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snake Cult Initiation", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)"} ### Response: Name:Snake Cult Initiation\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AITgts$ Card.powerGE1 | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Poisonous:3 | Description$ Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)\nOracle:Enchant creature\nEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Create the Forge script for this magic card
{"name": "Lulu, Loyal Hollyphant", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Elephant Angel", "oracle_text": "Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"}
Name:Lulu, Loyal Hollyphant\nManaCost:3 W\nTypes:Legendary Creature Elephant Angel\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | Execute$ TrigPutCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.tapped+YouCtrl | CounterType$ P1P1 | SubAbility$ DBUntapAll\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.tapped+YouCtrl\nK:Choose a Background\nDeckHas:Ability$Counters\nOracle:Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lulu, Loyal Hollyphant", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Elephant Angel", "oracle_text": "Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"} ### Response: Name:Lulu, Loyal Hollyphant\nManaCost:3 W\nTypes:Legendary Creature Elephant Angel\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | Execute$ TrigPutCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.tapped+YouCtrl | CounterType$ P1P1 | SubAbility$ DBUntapAll\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.tapped+YouCtrl\nK:Choose a Background\nDeckHas:Ability$Counters\nOracle:Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Innocent Traveler"}
Name:Innocent Traveler\nManaCost:2 B B\nTypes:Creature Human\nPT:1/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform | UnlessCost$ Sac<1/Creature> | UnlessPayer$ Player.Opponent\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.\n\nALTERNATE\n\nName:Malicious Invader\nManaCost:no cost\nColors:black\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Human.OppCtrl | Description$ CARDNAME gets +2/+0 as long as an opponent controls a Human.\nOracle:Flying\nMalicious Invader gets +2/+0 as long as an opponent controls a Human.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Innocent Traveler"} ### Response: Name:Innocent Traveler\nManaCost:2 B B\nTypes:Creature Human\nPT:1/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform | UnlessCost$ Sac<1/Creature> | UnlessPayer$ Player.Opponent\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.\n\nALTERNATE\n\nName:Malicious Invader\nManaCost:no cost\nColors:black\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Human.OppCtrl | Description$ CARDNAME gets +2/+0 as long as an opponent controls a Human.\nOracle:Flying\nMalicious Invader gets +2/+0 as long as an opponent controls a Human.
Create the Forge script for this magic card
{"name": "Poxwalkers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nCurse of the Walking Pox \u2014 Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.", "power": "3", "toughness": "1"}
Name:Poxwalkers\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nK:Deathtouch\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return CARDNAME from your graveyard to the battlefield tapped.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nDeckHas:Ability$Graveyard\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Deathtouch\nCurse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Poxwalkers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nCurse of the Walking Pox \u2014 Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.", "power": "3", "toughness": "1"} ### Response: Name:Poxwalkers\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nK:Deathtouch\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return CARDNAME from your graveyard to the battlefield tapped.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nDeckHas:Ability$Graveyard\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Deathtouch\nCurse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
Create the Forge script for this magic card
{"name": "Cephalid Sage", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Cephalid", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Cephalid Sage has \"When Cephalid Sage enters the battlefield, draw three cards, then discard two cards.\"", "power": "2", "toughness": "3"}
Name:Cephalid Sage\nManaCost:3 U\nTypes:Creature Cephalid\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, draw three cards, then discard two cards."\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | Defined$ You\nOracle:Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cephalid Sage", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Cephalid", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Cephalid Sage has \"When Cephalid Sage enters the battlefield, draw three cards, then discard two cards.\"", "power": "2", "toughness": "3"} ### Response: Name:Cephalid Sage\nManaCost:3 U\nTypes:Creature Cephalid\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, draw three cards, then discard two cards."\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | Defined$ You\nOracle:Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Create the Forge script for this magic card
{"name": "Rank Officer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\n{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.", "power": "3", "toughness": "1"}
Name:Rank Officer\nManaCost:3 B\nTypes:Creature Zombie Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\nSVar:DBToken:AB$ Token | Cost$ Discard<1/Card> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nA:AB$ LoseLife | Cost$ 1 B T ExileFromGrave<1/Creature> | Defined$ Player.Opponent | LifeAmount$ 2 | SpellDescription$ Each opponent loses 2 life.\nDeckHas:Ability$Token\nOracle:When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\n{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rank Officer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\n{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.", "power": "3", "toughness": "1"} ### Response: Name:Rank Officer\nManaCost:3 B\nTypes:Creature Zombie Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\nSVar:DBToken:AB$ Token | Cost$ Discard<1/Card> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nA:AB$ LoseLife | Cost$ 1 B T ExileFromGrave<1/Creature> | Defined$ Player.Opponent | LifeAmount$ 2 | SpellDescription$ Each opponent loses 2 life.\nDeckHas:Ability$Token\nOracle:When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\n{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
Create the Forge script for this magic card
{"name": "Moonsilver Key", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle."}
Name:Moonsilver Key\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.hasManaAbility,Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonsilver Key", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Moonsilver Key\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.hasManaAbility,Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Nezahal, Primal Tide", "mana_cost": "{5}{U}{U}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "This spell can't be countered.\nYou have no maximum hand size.\nWhenever an opponent casts a noncreature spell, draw a card.\nDiscard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.", "power": "7", "toughness": "7"}
Name:Nezahal, Primal Tide\nManaCost:5 U U\nTypes:Legendary Creature Elder Dinosaur\nPT:7/7\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a noncreature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ ChangeZone | Cost$ Discard<3/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | StackDescription$ None | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield tapped under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield | Tapped$ True\nOracle:This spell can't be countered.\nYou have no maximum hand size.\nWhenever an opponent casts a noncreature spell, draw a card.\nDiscard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nezahal, Primal Tide", "mana_cost": "{5}{U}{U}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "This spell can't be countered.\nYou have no maximum hand size.\nWhenever an opponent casts a noncreature spell, draw a card.\nDiscard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.", "power": "7", "toughness": "7"} ### Response: Name:Nezahal, Primal Tide\nManaCost:5 U U\nTypes:Legendary Creature Elder Dinosaur\nPT:7/7\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a noncreature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ ChangeZone | Cost$ Discard<3/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | StackDescription$ None | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield tapped under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield | Tapped$ True\nOracle:This spell can't be countered.\nYou have no maximum hand size.\nWhenever an opponent casts a noncreature spell, draw a card.\nDiscard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Wolf Pack", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "You may have Wolf Pack assign its combat damage as though it weren't blocked.", "power": "7", "toughness": "6"}
Name:Wolf Pack\nManaCost:6 G G\nTypes:Creature Wolf\nPT:7/6\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:You may have Wolf Pack assign its combat damage as though it weren't blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wolf Pack", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "You may have Wolf Pack assign its combat damage as though it weren't blocked.", "power": "7", "toughness": "6"} ### Response: Name:Wolf Pack\nManaCost:6 G G\nTypes:Creature Wolf\nPT:7/6\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:You may have Wolf Pack assign its combat damage as though it weren't blocked.
Create the Forge script for this magic card
{"name": "Caravan Hurda", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "5"}
Name:Caravan Hurda\nManaCost:4 W\nTypes:Creature Giant\nPT:1/5\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caravan Hurda", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "5"} ### Response: Name:Caravan Hurda\nManaCost:4 W\nTypes:Creature Giant\nPT:1/5\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Gideon's Defeat", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life."}
Name:Gideon's Defeat\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Creature.White+attacking,Creature.White+blocking | TgtPrompt$ Select target white creature that's attacking or blocking | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBGainLife | SpellDescription$ Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Gideon\nAI:RemoveDeck:Random\nOracle:Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gideon's Defeat", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life."} ### Response: Name:Gideon's Defeat\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Creature.White+attacking,Creature.White+blocking | TgtPrompt$ Select target white creature that's attacking or blocking | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBGainLife | SpellDescription$ Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Gideon\nAI:RemoveDeck:Random\nOracle:Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Create the Forge script for this magic card
{"name": "Daze", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nCounter target spell unless its controller pays {1}."}
Name:Daze\nManaCost:1 U\nTypes:Instant\nSVar:AltCost:Cost$ Return<1/Island> | AILogic$ MinCMC.4 | Description$ You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nCounter target spell unless its controller pays {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daze", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nCounter target spell unless its controller pays {1}."} ### Response: Name:Daze\nManaCost:1 U\nTypes:Instant\nSVar:AltCost:Cost$ Return<1/Island> | AILogic$ MinCMC.4 | Description$ You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:You may return an Island you control to its owner's hand rather than pay this spell's mana cost.\nCounter target spell unless its controller pays {1}.
Create the Forge script for this magic card
{"name": "Kiki-Jiki, Mirror Breaker", "mana_cost": "{2}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Haste\n{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "2"}
Name:Kiki-Jiki, Mirror Breaker\nManaCost:2 R R R\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nK:Haste\nA:AB$ CopyPermanent | Cost$ T | ValidTgts$ Creature.nonLegendary+YouCtrl | TgtPrompt$ Select target nonlegendary creature you control | AddKeywords$ Haste | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.\nSVar:UntapMe:True\nOracle:Haste\n{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kiki-Jiki, Mirror Breaker", "mana_cost": "{2}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Haste\n{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "2"} ### Response: Name:Kiki-Jiki, Mirror Breaker\nManaCost:2 R R R\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nK:Haste\nA:AB$ CopyPermanent | Cost$ T | ValidTgts$ Creature.nonLegendary+YouCtrl | TgtPrompt$ Select target nonlegendary creature you control | AddKeywords$ Haste | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.\nSVar:UntapMe:True\nOracle:Haste\n{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Edgar, Charmed Groom"}
Name:Edgar, Charmed Groom\nManaCost:2 W B\nTypes:Legendary Creature Vampire Noble\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Vampires you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Defined$ TriggeredNewCardLKICopy | Destination$ Battlefield | Transformed$ True\nDeckHints:Type$Vampire\nAlternateMode:DoubleFaced\nOracle:Other Vampires you control get +1/+1.\nWhen Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.\n\nALTERNATE\n\nName:Edgar Markov's Coffin\nManaCost:no cost\nColors:white,black\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on CARDNAME. Then if there are three or more bloodline counters on it, remove those counters and transform it.\nSVar:TrigToken:DB$ Token | TokenScript$ wb_1_1_vampire_lifelink | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ BLOODLINE | CounterNum$ 1 | SubAbility$ DBRemoveCounters\nSVar:DBRemoveCounters:DB$ RemoveCounter | ConditionPresent$ Card.Self+counters_GE3_BLOODLINE | CounterType$ BLOODLINE | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Token|LifeGain|Counters\nOracle:At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Edgar, Charmed Groom"} ### Response: Name:Edgar, Charmed Groom\nManaCost:2 W B\nTypes:Legendary Creature Vampire Noble\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Vampires you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Defined$ TriggeredNewCardLKICopy | Destination$ Battlefield | Transformed$ True\nDeckHints:Type$Vampire\nAlternateMode:DoubleFaced\nOracle:Other Vampires you control get +1/+1.\nWhen Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.\n\nALTERNATE\n\nName:Edgar Markov's Coffin\nManaCost:no cost\nColors:white,black\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on CARDNAME. Then if there are three or more bloodline counters on it, remove those counters and transform it.\nSVar:TrigToken:DB$ Token | TokenScript$ wb_1_1_vampire_lifelink | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ BLOODLINE | CounterNum$ 1 | SubAbility$ DBRemoveCounters\nSVar:DBRemoveCounters:DB$ RemoveCounter | ConditionPresent$ Card.Self+counters_GE3_BLOODLINE | CounterType$ BLOODLINE | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Token|LifeGain|Counters\nOracle:At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Create the Forge script for this magic card
{"name": "Reidane, God of the Worthy"}
Name:Reidane, God of the Worthy\nManaCost:2 W\nTypes:Legendary Creature God\nPT:2/3\nK:Flying\nK:Vigilance\nR:Event$ Moved | ValidCard$ Land.Snow+OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Snow lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature+cmcGE4 | Type$ Spell | Activator$ Opponent | Amount$ 2 | Description$ Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.\nAlternateMode:Modal\nOracle:Flying, vigilance\nSnow lands your opponents control enter the battlefield tapped.\nNoncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.\n\nALTERNATE\n\nName:Valkmira, Protector's Shield\nManaCost:3 W\nTypes:Legendary Artifact\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ You,Permanent.YouCtrl+Other+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 1 | UnlessPayer$ TriggeredSourceSAController\nOracle:If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.\nWhenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reidane, God of the Worthy"} ### Response: Name:Reidane, God of the Worthy\nManaCost:2 W\nTypes:Legendary Creature God\nPT:2/3\nK:Flying\nK:Vigilance\nR:Event$ Moved | ValidCard$ Land.Snow+OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Snow lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature+cmcGE4 | Type$ Spell | Activator$ Opponent | Amount$ 2 | Description$ Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.\nAlternateMode:Modal\nOracle:Flying, vigilance\nSnow lands your opponents control enter the battlefield tapped.\nNoncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.\n\nALTERNATE\n\nName:Valkmira, Protector's Shield\nManaCost:3 W\nTypes:Legendary Artifact\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ You,Permanent.YouCtrl+Other+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 1 | UnlessPayer$ TriggeredSourceSAController\nOracle:If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.\nWhenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Create the Forge script for this magic card
{"name": "Dusk Mangler", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.\nWhen Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.", "power": "5", "toughness": "4"}
Name:Dusk Mangler\nManaCost:5 B B\nTypes:Creature Horror\nPT:5/4\nK:AlternateAdditionalCost:Sac<1/Creature>:Discard<1/Card>:PayLife<4>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 4\nDeckHas:Ability$Sacrifice|Discard\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE3\nOracle:As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.\nWhen Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dusk Mangler", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.\nWhen Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.", "power": "5", "toughness": "4"} ### Response: Name:Dusk Mangler\nManaCost:5 B B\nTypes:Creature Horror\nPT:5/4\nK:AlternateAdditionalCost:Sac<1/Creature>:Discard<1/Card>:PayLife<4>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 4\nDeckHas:Ability$Sacrifice|Discard\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE3\nOracle:As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.\nWhen Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
Create the Forge script for this magic card
{"name": "Righteousness", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target blocking creature gets +7/+7 until end of turn."}
Name:Righteousness\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature.blocking | NumAtt$ +7 | NumDef$ +7 | TgtPrompt$ Select target blocking creature | SpellDescription$ Target blocking creature gets +7/+7 until end of turn.\nAI:RemoveDeck:All\nOracle:Target blocking creature gets +7/+7 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Righteousness", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target blocking creature gets +7/+7 until end of turn."} ### Response: Name:Righteousness\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature.blocking | NumAtt$ +7 | NumDef$ +7 | TgtPrompt$ Select target blocking creature | SpellDescription$ Target blocking creature gets +7/+7 until end of turn.\nAI:RemoveDeck:All\nOracle:Target blocking creature gets +7/+7 until end of turn.
Create the Forge script for this magic card
{"name": "Golgari Decoy", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "All creatures able to block Golgari Decoy do so.\nScavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"}
Name:Golgari Decoy\nManaCost:3 G\nTypes:Creature Elf Rogue\nPT:2/2\nK:All creatures able to block CARDNAME do so.\nK:Scavenge:3 G G\nOracle:All creatures able to block Golgari Decoy do so.\nScavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golgari Decoy", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "All creatures able to block Golgari Decoy do so.\nScavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"} ### Response: Name:Golgari Decoy\nManaCost:3 G\nTypes:Creature Elf Rogue\nPT:2/2\nK:All creatures able to block CARDNAME do so.\nK:Scavenge:3 G G\nOracle:All creatures able to block Golgari Decoy do so.\nScavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "Guardian Beast", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.", "power": "2", "toughness": "4"}
Name:Guardian Beast\nManaCost:3 B\nTypes:Creature Beast\nPT:2/4\nS:Mode$ Continuous | Affected$ Artifact.nonCreature+YouCtrl | AddKeyword$ Indestructible | AddHiddenKeyword$ Other players can't gain control of CARDNAME. | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts you control have indestructible, and other players can't gain control of them.\nS:Mode$ CantAttach | ValidCardToTarget$ Aura.NotAttachedTo | Target$ Artifact.nonCreature+YouCtrl | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts you control can't be enchanted. This effect doesn't remove Auras already attached to those artifacts.\nDeckHas:Keyword$Indestructible\nOracle:As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Beast", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.", "power": "2", "toughness": "4"} ### Response: Name:Guardian Beast\nManaCost:3 B\nTypes:Creature Beast\nPT:2/4\nS:Mode$ Continuous | Affected$ Artifact.nonCreature+YouCtrl | AddKeyword$ Indestructible | AddHiddenKeyword$ Other players can't gain control of CARDNAME. | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts you control have indestructible, and other players can't gain control of them.\nS:Mode$ CantAttach | ValidCardToTarget$ Aura.NotAttachedTo | Target$ Artifact.nonCreature+YouCtrl | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts you control can't be enchanted. This effect doesn't remove Auras already attached to those artifacts.\nDeckHas:Keyword$Indestructible\nOracle:As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Create the Forge script for this magic card
{"name": "Nahiri's Wrath", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nNahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers."}
Name:Nahiri's Wrath\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R Discard<X/Card> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | TargetMin$ 0 | TargetMax$ X | NumDmg$ Y | SpellDescription$ CARDNAME deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.\nSVar:X:Count$xPaid\nSVar:Y:Discarded$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nNahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri's Wrath", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nNahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers."} ### Response: Name:Nahiri's Wrath\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R Discard<X/Card> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | TargetMin$ 0 | TargetMax$ X | NumDmg$ Y | SpellDescription$ CARDNAME deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.\nSVar:X:Count$xPaid\nSVar:Y:Discarded$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nNahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
Create the Forge script for this magic card
{"name": "Urza, Lord Protector", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Artifact, instant, and sorcery spells you cast cost {1} less to cast.\n{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.", "power": "2", "toughness": "4"}
Name:Urza, Lord Protector\nManaCost:1 W U\nTypes:Legendary Creature Human Artificer\nPT:2/4\nS:Mode$ ReduceCost | ValidCard$ Artifact,Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact, instant and sorcery spells you cast cost {1} less to cast.\nA:AB$ Meld | Cost$ 7 | ConditionPresent$ Card.Self+YouCtrl+YouOwn | ConditionCheckSVar$ X | Name$ Urza, Planeswalker | Primary$ Urza, Lord Protector | Secondary$ The Mightstone and Weakstone | SecondaryType$ Artifact | SorcerySpeed$ True | SpellDescription$ If you both own and control CARDNAME and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.\nSVar:X:Count$Valid Artifact.YouCtrl+YouOwn+namedThe Mightstone and Weakstone\nDeckHints:Name$The Mightstone and Weakstone & Type$Artifact|Instant|Sorcery\nMeldPair:The Mightstone and Weakstone\nAlternateMode:Meld\nOracle:Artifact, instant and sorcery spells you cast cost {1} less to cast.\n{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.\n\nALTERNATE\n\nName:Urza, Planeswalker\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Planeswalker Urza\nLoyalty:7\nS:Mode$ NumLoyaltyAct | ValidCard$ Card.Self | Twice$ True | Description$ You may activate the loyalty abilities of CARDNAME twice each turn rather than only once. (You may activate the same ability twice.)\nA:AB$ Effect | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | StaticAbilities$ ReduceCost | SubAbility$ DBGainLife | SpellDescription$ Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast.\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Artifact,Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenScript$ c_1_1_a_soldier | TokenAmount$ 2 | SpellDescription$ Create two 1/1 colorless Soldier artifact creature tokens.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nA:AB$ PumpAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Artifact.YouCtrl,Planeswalker.YouCtrl | KW$ Indestructible | SubAbility$ DBDestroyAll | SpellDescription$ Artifacts and planeswalkers you control gain indestructible until end of turn.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand | SpellDescription$ Destroy all nonland permanents.\nDeckHas:Ability$LifeGain|Discard|Token & Type$Soldier\nDeckHints:Type$Planeswalker\nOracle:You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. (You may activate the same ability twice.)\n[+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.\n[+1]: Draw two cards, then discard a card.\n[0]: Create two 1/1 colorless Soldier artifact creature tokens.\n[−3]: Exile target nonland permanent.\n[−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza, Lord Protector", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Artifact, instant, and sorcery spells you cast cost {1} less to cast.\n{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.", "power": "2", "toughness": "4"} ### Response: Name:Urza, Lord Protector\nManaCost:1 W U\nTypes:Legendary Creature Human Artificer\nPT:2/4\nS:Mode$ ReduceCost | ValidCard$ Artifact,Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact, instant and sorcery spells you cast cost {1} less to cast.\nA:AB$ Meld | Cost$ 7 | ConditionPresent$ Card.Self+YouCtrl+YouOwn | ConditionCheckSVar$ X | Name$ Urza, Planeswalker | Primary$ Urza, Lord Protector | Secondary$ The Mightstone and Weakstone | SecondaryType$ Artifact | SorcerySpeed$ True | SpellDescription$ If you both own and control CARDNAME and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.\nSVar:X:Count$Valid Artifact.YouCtrl+YouOwn+namedThe Mightstone and Weakstone\nDeckHints:Name$The Mightstone and Weakstone & Type$Artifact|Instant|Sorcery\nMeldPair:The Mightstone and Weakstone\nAlternateMode:Meld\nOracle:Artifact, instant and sorcery spells you cast cost {1} less to cast.\n{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.\n\nALTERNATE\n\nName:Urza, Planeswalker\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Planeswalker Urza\nLoyalty:7\nS:Mode$ NumLoyaltyAct | ValidCard$ Card.Self | Twice$ True | Description$ You may activate the loyalty abilities of CARDNAME twice each turn rather than only once. (You may activate the same ability twice.)\nA:AB$ Effect | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | StaticAbilities$ ReduceCost | SubAbility$ DBGainLife | SpellDescription$ Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast.\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Artifact,Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenScript$ c_1_1_a_soldier | TokenAmount$ 2 | SpellDescription$ Create two 1/1 colorless Soldier artifact creature tokens.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nA:AB$ PumpAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Artifact.YouCtrl,Planeswalker.YouCtrl | KW$ Indestructible | SubAbility$ DBDestroyAll | SpellDescription$ Artifacts and planeswalkers you control gain indestructible until end of turn.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand | SpellDescription$ Destroy all nonland permanents.\nDeckHas:Ability$LifeGain|Discard|Token & Type$Soldier\nDeckHints:Type$Planeswalker\nOracle:You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. (You may activate the same ability twice.)\n[+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.\n[+1]: Draw two cards, then discard a card.\n[0]: Create two 1/1 colorless Soldier artifact creature tokens.\n[−3]: Exile target nonland permanent.\n[−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Create the Forge script for this magic card
{"name": "Ornitharch", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.", "power": "3", "toughness": "3"}
Name:Ornitharch\nManaCost:3 W W\nTypes:Creature Archon\nPT:3/3\nK:Flying\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_bird_flying | TokenOwner$ You | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.\nDeckHas:Ability$Counters|Token\nOracle:Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ornitharch", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.", "power": "3", "toughness": "3"} ### Response: Name:Ornitharch\nManaCost:3 W W\nTypes:Creature Archon\nPT:3/3\nK:Flying\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_bird_flying | TokenOwner$ You | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.\nDeckHas:Ability$Counters|Token\nOracle:Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Create the Forge script for this magic card
{"name": "Fiery Islet", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add {U} or {R}.\n{1}, {T}, Sacrifice Fiery Islet: Draw a card."}
Name:Fiery Islet\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}, Pay 1 life: Add {U} or {R}.\n{1}, {T}, Sacrifice Fiery Islet: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Islet", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add {U} or {R}.\n{1}, {T}, Sacrifice Fiery Islet: Draw a card."} ### Response: Name:Fiery Islet\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}, Pay 1 life: Add {U} or {R}.\n{1}, {T}, Sacrifice Fiery Islet: Draw a card.
Create the Forge script for this magic card
{"name": "Council Guardian", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Will of the council \u2014 When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.", "power": "5", "toughness": "5"}
Name:Council Guardian\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Will of the Council — When CARDNAME enters the battlefield, starting with you, each player votes for blue, black, red, or green. CARDNAME gains protection from each color with the most votes or tied for most votes.\nSVar:TrigVote:DB$ Vote | Defined$ Player | VoteRed$ PumpRed | VoteGreen$ PumpGreen | VoteBlack$ PumpBlack | VoteBlue$ PumpBlue | VoteType$ Blue,Black,Red,Green | AILogic$ Protection\nSVar:PumpRed:DB$ Pump | KW$ Protection from red | Duration$ Permanent | Defined$ Self\nSVar:PumpGreen:DB$ Pump | KW$ Protection from green | Duration$ Permanent | Defined$ Self\nSVar:PumpBlack:DB$ Pump | KW$ Protection from black | Duration$ Permanent | Defined$ Self\nSVar:PumpBlue:DB$ Pump | KW$ Protection from blue | Duration$ Permanent | Defined$ Self\nOracle:Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Council Guardian", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Will of the council \u2014 When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.", "power": "5", "toughness": "5"} ### Response: Name:Council Guardian\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Will of the Council — When CARDNAME enters the battlefield, starting with you, each player votes for blue, black, red, or green. CARDNAME gains protection from each color with the most votes or tied for most votes.\nSVar:TrigVote:DB$ Vote | Defined$ Player | VoteRed$ PumpRed | VoteGreen$ PumpGreen | VoteBlack$ PumpBlack | VoteBlue$ PumpBlue | VoteType$ Blue,Black,Red,Green | AILogic$ Protection\nSVar:PumpRed:DB$ Pump | KW$ Protection from red | Duration$ Permanent | Defined$ Self\nSVar:PumpGreen:DB$ Pump | KW$ Protection from green | Duration$ Permanent | Defined$ Self\nSVar:PumpBlack:DB$ Pump | KW$ Protection from black | Duration$ Permanent | Defined$ Self\nSVar:PumpBlue:DB$ Pump | KW$ Protection from blue | Duration$ Permanent | Defined$ Self\nOracle:Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
Create the Forge script for this magic card
{"name": "Cower in Fear", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn."}
Name:Cower in Fear\nManaCost:1 B B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 B B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nOracle:Creatures your opponents control get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cower in Fear", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn."} ### Response: Name:Cower in Fear\nManaCost:1 B B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 B B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nOracle:Creatures your opponents control get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Ent-Draught Basin", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery."}
Name:Ent-Draught Basin\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T X | CounterType$ P1P1 | ValidTgts$ Creature.powerEQX | TgtPrompt$ Select target creature with power X | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ent-Draught Basin", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery."} ### Response: Name:Ent-Draught Basin\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T X | CounterType$ P1P1 | ValidTgts$ Creature.powerEQX | TgtPrompt$ Select target creature with power X | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Stalking Bloodsucker", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.", "power": "4", "toughness": "4"}
Name:Stalking Bloodsucker\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nA:AB$ Pump | Cost$ 1 B Discard<1/Card> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SpellDescription$ Stalking Bloodsucker gets +2/+2 until end of turn.\nSVar:AIPreference:DiscardCost$Card\nOracle:Flying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalking Bloodsucker", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Stalking Bloodsucker\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nA:AB$ Pump | Cost$ 1 B Discard<1/Card> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SpellDescription$ Stalking Bloodsucker gets +2/+2 until end of turn.\nSVar:AIPreference:DiscardCost$Card\nOracle:Flying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Oath of Lim-D\u00fbl", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-D\u00fbl unless you discard a card. (Damage dealt to you causes you to lose life.)\n{B}{B}: Draw a card."}
Name:Oath of Lim-Dûl\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLimDulSac | TriggerDescription$ Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)\nSVar:TrigLimDulSac:DB$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBSac | Mandatory$ True\nSVar:DBSac:DB$ Sacrifice | SacValid$ Permanent.Other | Amount$ 1 | UnlessCost$ Discard<1/Card> | UnlessPayer$ You\nA:AB$ Draw | Cost$ B B | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:All\nOracle:Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)\n{B}{B}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Lim-D\u00fbl", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-D\u00fbl unless you discard a card. (Damage dealt to you causes you to lose life.)\n{B}{B}: Draw a card."} ### Response: Name:Oath of Lim-Dûl\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLimDulSac | TriggerDescription$ Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)\nSVar:TrigLimDulSac:DB$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBSac | Mandatory$ True\nSVar:DBSac:DB$ Sacrifice | SacValid$ Permanent.Other | Amount$ 1 | UnlessCost$ Discard<1/Card> | UnlessPayer$ You\nA:AB$ Draw | Cost$ B B | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:All\nOracle:Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)\n{B}{B}: Draw a card.
Create the Forge script for this magic card
{"name": "Battle at the Helvault", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.\nIII \u2014 Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible."}
Name:Battle at the Helvault\nManaCost:4 W W\nTypes:Enchantment Saga\nK:Chapter:3:DBExile,DBExile,DBToken\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+nonSaga | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ For each player, exile up to one target non-Saga, nonland permanent that player controls | Duration$ UntilHostLeavesPlay | SpellDescription$ For each player, exile up to one target non-Saga, nonland permanent that player controls until CARDNAME leaves the battlefield.\nSVar:OneEach:PlayerCountPlayers$Amount\nSVar:DBToken:DB$ Token | TokenScript$ avacyn | SpellDescription$ Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.\nDeckHas:Ability$Token & Type$Angel\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.\nIII — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle at the Helvault", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.\nIII \u2014 Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible."} ### Response: Name:Battle at the Helvault\nManaCost:4 W W\nTypes:Enchantment Saga\nK:Chapter:3:DBExile,DBExile,DBToken\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+nonSaga | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ For each player, exile up to one target non-Saga, nonland permanent that player controls | Duration$ UntilHostLeavesPlay | SpellDescription$ For each player, exile up to one target non-Saga, nonland permanent that player controls until CARDNAME leaves the battlefield.\nSVar:OneEach:PlayerCountPlayers$Amount\nSVar:DBToken:DB$ Token | TokenScript$ avacyn | SpellDescription$ Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.\nDeckHas:Ability$Token & Type$Angel\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.\nIII — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Create the Forge script for this magic card
{"name": "Yamabushi's Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead."}
Name:Yamabushi's Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yamabushi's Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead."} ### Response: Name:Yamabushi's Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Muck Drubb", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flash\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "3", "toughness": "3"}
Name:Muck Drubb\nManaCost:3 B B\nTypes:Creature Beast\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, change the target of target spell that targets only a single creature to CARDNAME.\nSVar:TrigChange:DB$ ChangeTargets | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Creature.inRealZoneBattlefield | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a single creature | DefinedMagnet$ Self\nK:Madness:2 B\nOracle:Flash\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Muck Drubb", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flash\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "3", "toughness": "3"} ### Response: Name:Muck Drubb\nManaCost:3 B B\nTypes:Creature Beast\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, change the target of target spell that targets only a single creature to CARDNAME.\nSVar:TrigChange:DB$ ChangeTargets | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Creature.inRealZoneBattlefield | ValidTgts$ Card | TgtPrompt$ Select target spell that targets only a single creature | DefinedMagnet$ Self\nK:Madness:2 B\nOracle:Flash\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Werewolf Pack Leader", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human Werewolf", "oracle_text": "Pack tactics \u2014 Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\n{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.", "power": "3", "toughness": "3"}
Name:Werewolf Pack Leader\nManaCost:G G\nTypes:Creature Human Werewolf\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\nA:AB$ Animate | Cost$ 3 G | ValidCard$ Card.Self | Power$ 5 | Toughness$ 3 | Keywords$ Trample | RemoveTypes$ Human | SpellDescription$ Until end of turn, CARDNAME has base power and toughness 5/3, gains trample, and isn't a Human.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\n{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Werewolf Pack Leader", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human Werewolf", "oracle_text": "Pack tactics \u2014 Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\n{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.", "power": "3", "toughness": "3"} ### Response: Name:Werewolf Pack Leader\nManaCost:G G\nTypes:Creature Human Werewolf\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\nA:AB$ Animate | Cost$ 3 G | ValidCard$ Card.Self | Power$ 5 | Toughness$ 3 | Keywords$ Trample | RemoveTypes$ Human | SpellDescription$ Until end of turn, CARDNAME has base power and toughness 5/3, gains trample, and isn't a Human.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.\n{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Create the Forge script for this magic card
{"name": "Yavimaya Granger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"}
Name:Yavimaya Granger\nManaCost:2 G\nTypes:Creature Elf\nPT:2/2\nK:Echo:2 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yavimaya Granger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Yavimaya Granger\nManaCost:2 G\nTypes:Creature Elf\nPT:2/2\nK:Echo:2 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Flight of Equenauts", "mana_cost": "{7}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying", "power": "4", "toughness": "5"}
Name:Flight of Equenauts\nManaCost:7 W\nTypes:Creature Human Knight\nPT:4/5\nK:Flying\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flight of Equenauts", "mana_cost": "{7}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying", "power": "4", "toughness": "5"} ### Response: Name:Flight of Equenauts\nManaCost:7 W\nTypes:Creature Human Knight\nPT:4/5\nK:Flying\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying
Create the Forge script for this magic card
{"name": "Duergar Cave-Guard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\n{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Duergar Cave-Guard\nManaCost:3 R\nTypes:Creature Dwarf Warrior\nPT:1/3\nK:Wither\nA:AB$ Pump | Cost$ RW | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\n{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duergar Cave-Guard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\n{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Duergar Cave-Guard\nManaCost:3 R\nTypes:Creature Dwarf Warrior\nPT:1/3\nK:Wither\nA:AB$ Pump | Cost$ RW | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\n{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "War Historian", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Reach\nWar Historian has indestructible as long as it attacked a battle this turn.", "power": "3", "toughness": "3"}
Name:War Historian\nManaCost:2 G\nTypes:Creature Human Monk\nPT:3/3\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self+attackedBattleThisTurn | AddKeyword$ Indestructible | Description$ CARDNAME has indestructible as long as it attacked a battle this turn.\nAI:RemoveDeck:Random\nOracle:Reach\nWar Historian has indestructible as long as it attacked a battle this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Historian", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Reach\nWar Historian has indestructible as long as it attacked a battle this turn.", "power": "3", "toughness": "3"} ### Response: Name:War Historian\nManaCost:2 G\nTypes:Creature Human Monk\nPT:3/3\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self+attackedBattleThisTurn | AddKeyword$ Indestructible | Description$ CARDNAME has indestructible as long as it attacked a battle this turn.\nAI:RemoveDeck:Random\nOracle:Reach\nWar Historian has indestructible as long as it attacked a battle this turn.
Create the Forge script for this magic card
{"name": "Blightbeetle", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)\nCreatures your opponents control can't have +1/+1 counters put on them.", "power": "1", "toughness": "1"}
Name:Blightbeetle\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nK:Protection from green\nS:Mode$ CantPutCounter | ValidCard$ Creature.OppCtrl | CounterType$ P1P1 | Description$ Creatures your opponents control can't have +1/+1 counters put on them.\nSVar:PlayMain1:TRUE\nOracle:Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)\nCreatures your opponents control can't have +1/+1 counters put on them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blightbeetle", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)\nCreatures your opponents control can't have +1/+1 counters put on them.", "power": "1", "toughness": "1"} ### Response: Name:Blightbeetle\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nK:Protection from green\nS:Mode$ CantPutCounter | ValidCard$ Creature.OppCtrl | CounterType$ P1P1 | Description$ Creatures your opponents control can't have +1/+1 counters put on them.\nSVar:PlayMain1:TRUE\nOracle:Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)\nCreatures your opponents control can't have +1/+1 counters put on them.
Create the Forge script for this magic card
{"name": "Last Stand", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards."}
Name:Last Stand\nManaCost:W U B R G\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ W U B R G | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ SwampsYouControl | SubAbility$ DBDamageMountain | SpellDescription$ Target opponent loses 2 life for each Swamp you control. CARDNAME deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.\nSVar:DBDamageMountain:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ MountainsYouControl | SubAbility$ DBTokenForest\nSVar:DBTokenForest:DB$ Token | TokenAmount$ ForestsYouControl | TokenScript$ g_1_1_saproling | TokenOwner$ You | SubAbility$ DBGainLifePlains\nSVar:DBGainLifePlains:DB$ GainLife | Defined$ You | LifeAmount$ PlainsYouControl | SubAbility$ DBDrawCardIsland\nSVar:DBDrawCardIsland:DB$ Draw | Defined$ You | NumCards$ IslandsYouControl | SubAbility$ DBDiscardJustAsMany\nSVar:DBDiscardJustAsMany:DB$ Discard | Defined$ You | NumCards$ IslandsYouControl | Mode$ TgtChoose\nSVar:SwampsYouControl:Count$TypeYouCtrl.Swamp/Times.2\nSVar:MountainsYouControl:Count$TypeYouCtrl.Mountain\nSVar:ForestsYouControl:Count$TypeYouCtrl.Forest\nSVar:PlainsYouControl:Count$TypeYouCtrl.Plains/Times.2\nSVar:IslandsYouControl:Count$TypeYouCtrl.Island\nAI:RemoveDeck:Random\nOracle:Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Last Stand", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards."} ### Response: Name:Last Stand\nManaCost:W U B R G\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ W U B R G | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ SwampsYouControl | SubAbility$ DBDamageMountain | SpellDescription$ Target opponent loses 2 life for each Swamp you control. CARDNAME deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.\nSVar:DBDamageMountain:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ MountainsYouControl | SubAbility$ DBTokenForest\nSVar:DBTokenForest:DB$ Token | TokenAmount$ ForestsYouControl | TokenScript$ g_1_1_saproling | TokenOwner$ You | SubAbility$ DBGainLifePlains\nSVar:DBGainLifePlains:DB$ GainLife | Defined$ You | LifeAmount$ PlainsYouControl | SubAbility$ DBDrawCardIsland\nSVar:DBDrawCardIsland:DB$ Draw | Defined$ You | NumCards$ IslandsYouControl | SubAbility$ DBDiscardJustAsMany\nSVar:DBDiscardJustAsMany:DB$ Discard | Defined$ You | NumCards$ IslandsYouControl | Mode$ TgtChoose\nSVar:SwampsYouControl:Count$TypeYouCtrl.Swamp/Times.2\nSVar:MountainsYouControl:Count$TypeYouCtrl.Mountain\nSVar:ForestsYouControl:Count$TypeYouCtrl.Forest\nSVar:PlainsYouControl:Count$TypeYouCtrl.Plains/Times.2\nSVar:IslandsYouControl:Count$TypeYouCtrl.Island\nAI:RemoveDeck:Random\nOracle:Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Create the Forge script for this magic card
{"name": "Lier, Disciple of the Drowned", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Spells can't be countered.\nEach instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.", "power": "3", "toughness": "4"}
Name:Lier, Disciple of the Drowned\nManaCost:3 U U\nTypes:Legendary Creature Human Wizard\nPT:3/4\nR:Event$ Counter | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells can't be countered.\nS:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Description$ Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:Spells can't be countered.\nEach instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lier, Disciple of the Drowned", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Spells can't be countered.\nEach instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.", "power": "3", "toughness": "4"} ### Response: Name:Lier, Disciple of the Drowned\nManaCost:3 U U\nTypes:Legendary Creature Human Wizard\nPT:3/4\nR:Event$ Counter | ValidSA$ Spell | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Spells can't be countered.\nS:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Description$ Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:Spells can't be countered.\nEach instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Create the Forge script for this magic card
{"name": "Zagoth Triome", "mana_cost": "", "type_line": "Land \u2014 Swamp Forest Island", "oracle_text": "({T}: Add {B}, {G}, or {U}.)\nZagoth Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
Name:Zagoth Triome\nManaCost:no cost\nTypes:Land Swamp Forest Island\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:3\nOracle:({T}: Add {B}, {G}, or {U}.)\nZagoth Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zagoth Triome", "mana_cost": "", "type_line": "Land \u2014 Swamp Forest Island", "oracle_text": "({T}: Add {B}, {G}, or {U}.)\nZagoth Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)"} ### Response: Name:Zagoth Triome\nManaCost:no cost\nTypes:Land Swamp Forest Island\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:3\nOracle:({T}: Add {B}, {G}, or {U}.)\nZagoth Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Merfolk Tunnel-Guide"}
Name:Merfolk Tunnel-Guide\nManaCost:G U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ MerfolkETB | SpellDescription$ You get a boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."\nSVar:MerfolkETB:Mode$ ChangesZoneAll | ValidCards$ Merfolk.YouCtrl | Destination$ Battlefield | TriggerZones$ Command | BoonAmount$ 3 | Execute$ TrigExplore | TriggerDescription$ Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores.\nSVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.Merfolk+YouCtrl | TgtPrompt$ Select target Merfolk creature you control\nAI:DeckNeeds:Type$Merfolk\nOracle:When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merfolk Tunnel-Guide"} ### Response: Name:Merfolk Tunnel-Guide\nManaCost:G U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ MerfolkETB | SpellDescription$ You get a boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."\nSVar:MerfolkETB:Mode$ ChangesZoneAll | ValidCards$ Merfolk.YouCtrl | Destination$ Battlefield | TriggerZones$ Command | BoonAmount$ 3 | Execute$ TrigExplore | TriggerDescription$ Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores.\nSVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.Merfolk+YouCtrl | TgtPrompt$ Select target Merfolk creature you control\nAI:DeckNeeds:Type$Merfolk\nOracle:When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."
Create the Forge script for this magic card
{"name": "Astral Slide", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step."}
Name:Astral Slide\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrigEffect\nSVar:DelTrigEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Astral Slide", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step."} ### Response: Name:Astral Slide\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrigEffect\nSVar:DelTrigEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Taste of Blood", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life."}
Name:Taste of Blood\nManaCost:B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ B | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taste of Blood", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life."} ### Response: Name:Taste of Blood\nManaCost:B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ B | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Create the Forge script for this magic card
{"name": "Gleam of Resistance", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+2 until end of turn. Untap those creatures.\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
Name:Gleam of Resistance\nManaCost:4 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +2 | AILogic$ UntapCombatTrick | SubAbility$ DBUntapAll | SpellDescription$ Creatures you control get +1/+2 until end of turn. Untap those creatures.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nK:TypeCycling:Basic:1 W\nOracle:Creatures you control get +1/+2 until end of turn. Untap those creatures.\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gleam of Resistance", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+2 until end of turn. Untap those creatures.\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"} ### Response: Name:Gleam of Resistance\nManaCost:4 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +2 | AILogic$ UntapCombatTrick | SubAbility$ DBUntapAll | SpellDescription$ Creatures you control get +1/+2 until end of turn. Untap those creatures.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nK:TypeCycling:Basic:1 W\nOracle:Creatures you control get +1/+2 until end of turn. Untap those creatures.\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Primeval Shambler", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror Mercenary", "oracle_text": "{B}: Primeval Shambler gets +1/+1 until end of turn.", "power": "3", "toughness": "3"}
Name:Primeval Shambler\nManaCost:4 B\nTypes:Creature Horror Mercenary\nPT:3/3\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Primeval Shambler gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primeval Shambler", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror Mercenary", "oracle_text": "{B}: Primeval Shambler gets +1/+1 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Primeval Shambler\nManaCost:4 B\nTypes:Creature Horror Mercenary\nPT:3/3\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Primeval Shambler gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Shepherd of Rot", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{T}: Each player loses 1 life for each Zombie on the battlefield.", "power": "1", "toughness": "1"}
Name:Shepherd of Rot\nManaCost:1 B\nTypes:Creature Zombie Cleric\nPT:1/1\nA:AB$ LoseLife | Cost$ T | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player loses 1 life for each Zombie on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Zombie\nAI:RemoveDeck:Random\nOracle:{T}: Each player loses 1 life for each Zombie on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shepherd of Rot", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{T}: Each player loses 1 life for each Zombie on the battlefield.", "power": "1", "toughness": "1"} ### Response: Name:Shepherd of Rot\nManaCost:1 B\nTypes:Creature Zombie Cleric\nPT:1/1\nA:AB$ LoseLife | Cost$ T | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player loses 1 life for each Zombie on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Zombie\nAI:RemoveDeck:Random\nOracle:{T}: Each player loses 1 life for each Zombie on the battlefield.
Create the Forge script for this magic card
{"name": "Sprite Noble", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Faerie Noble", "oracle_text": "Flying\nOther creatures you control with flying get +0/+1.\n{T}: Other creatures you control with flying get +1/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Sprite Noble\nManaCost:1 U U\nTypes:Creature Faerie Noble\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+YouCtrl+StrictlyOther | AddToughness$ 1 | Description$ Other creatures you control with flying get +0/+1.\nA:AB$ PumpAll | Cost$ T | ValidCards$ Creature.withFlying+StrictlyOther+YouCtrl | NumAtt$ +1 | SpellDescription$ Other creatures you control with flying get +1/+0 until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control with flying get +0/+1.\n{T}: Other creatures you control with flying get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sprite Noble", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Faerie Noble", "oracle_text": "Flying\nOther creatures you control with flying get +0/+1.\n{T}: Other creatures you control with flying get +1/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Sprite Noble\nManaCost:1 U U\nTypes:Creature Faerie Noble\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+YouCtrl+StrictlyOther | AddToughness$ 1 | Description$ Other creatures you control with flying get +0/+1.\nA:AB$ PumpAll | Cost$ T | ValidCards$ Creature.withFlying+StrictlyOther+YouCtrl | NumAtt$ +1 | SpellDescription$ Other creatures you control with flying get +1/+0 until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control with flying get +0/+1.\n{T}: Other creatures you control with flying get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Digsite Engineer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"", "power": "3", "toughness": "3"}
Name:Digsite Engineer\nManaCost:2 W\nTypes:Creature Dwarf Artificer\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigToken | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You | SpellDescription$ Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nDeckHints:Type$Artifact\nDeckHas:Ability$Token\nOracle:Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Digsite Engineer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"", "power": "3", "toughness": "3"} ### Response: Name:Digsite Engineer\nManaCost:2 W\nTypes:Creature Dwarf Artificer\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigToken | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You | SpellDescription$ Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nDeckHints:Type$Artifact\nDeckHas:Ability$Token\nOracle:Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Create the Forge script for this magic card
{"name": "Komainu Battle Armor", "mana_cost": "{2}{R}", "type_line": "Artifact Creature \u2014 Equipment Dog", "oracle_text": "Menace\nEquipped creature gets +2/+2 and has menace.\nWhenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"}
Name:Komainu Battle Armor\nManaCost:2 R\nTypes:Artifact Creature Equipment Dog\nPT:2/2\nK:Menace\nK:Reconfigure:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+2 and has menace.\nT:Mode$ DamageDone | ValidSource$ Card.Self,Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME or equipped creature deals combat damage to a player, goad each creature that player controls.\nSVar:TrigGoad:DB$ Goad | Defined$ Valid Creature.ControlledBy Player.TriggeredTarget\nOracle:Menace\nEquipped creature gets +2/+2 and has menace.\nWhenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Komainu Battle Armor", "mana_cost": "{2}{R}", "type_line": "Artifact Creature \u2014 Equipment Dog", "oracle_text": "Menace\nEquipped creature gets +2/+2 and has menace.\nWhenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"} ### Response: Name:Komainu Battle Armor\nManaCost:2 R\nTypes:Artifact Creature Equipment Dog\nPT:2/2\nK:Menace\nK:Reconfigure:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+2 and has menace.\nT:Mode$ DamageDone | ValidSource$ Card.Self,Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME or equipped creature deals combat damage to a player, goad each creature that player controls.\nSVar:TrigGoad:DB$ Goad | Defined$ Valid Creature.ControlledBy Player.TriggeredTarget\nOracle:Menace\nEquipped creature gets +2/+2 and has menace.\nWhenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Create the Forge script for this magic card
{"name": "Mist of Stagnation", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "Permanents don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents."}
Name:Mist of Stagnation\nManaCost:3 U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Permanents don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DBUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.\nSVar:DBUntap:DB$ Untap | UntapExactly$ True | Defined$ TriggeredPlayer | Amount$ X | UntapType$ Card\nSVar:X:Count$ValidGraveyard Card.ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Permanents don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mist of Stagnation", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "Permanents don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents."} ### Response: Name:Mist of Stagnation\nManaCost:3 U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Permanents don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DBUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.\nSVar:DBUntap:DB$ Untap | UntapExactly$ True | Defined$ TriggeredPlayer | Amount$ X | UntapType$ Card\nSVar:X:Count$ValidGraveyard Card.ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Permanents don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Create the Forge script for this magic card
{"name": "Abundant Harvest", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order."}
Name:Abundant Harvest\nManaCost:G\nTypes:Sorcery\nA:SP$ GenericChoice | Cost$ G | Choices$ DigLand,DigNonland | SpellDescription$ Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:DigLand:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Land\nSVar:DigNonland:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Nonland\nAI:RemoveDeck:All\nOracle:Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abundant Harvest", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:Abundant Harvest\nManaCost:G\nTypes:Sorcery\nA:SP$ GenericChoice | Cost$ G | Choices$ DigLand,DigNonland | SpellDescription$ Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:DigLand:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Land\nSVar:DigNonland:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Nonland\nAI:RemoveDeck:All\nOracle:Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Feast of Blood", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Cast this spell only if you control two or more Vampires.\nDestroy target creature. You gain 4 life."}
Name:Feast of Blood\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | IsPresent$ Vampire.YouCtrl | PresentCompare$ GE2 | SpellDescription$ Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nAI:RemoveDeck:Random\nOracle:Cast this spell only if you control two or more Vampires.\nDestroy target creature. You gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feast of Blood", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Cast this spell only if you control two or more Vampires.\nDestroy target creature. You gain 4 life."} ### Response: Name:Feast of Blood\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | IsPresent$ Vampire.YouCtrl | PresentCompare$ GE2 | SpellDescription$ Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nAI:RemoveDeck:Random\nOracle:Cast this spell only if you control two or more Vampires.\nDestroy target creature. You gain 4 life.
Create the Forge script for this magic card
{"name": "A Killer Among Us"}
Name:A Killer Among Us\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human,u_1_1_merfolk,r_1_1_goblin | SubAbility$ DBChooseType\nSVar:DBChooseType:DB$ ChooseType | Type$ Creature | ValidTypes$ Human,Merfolk,Goblin | Secretly$ True\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> RevealChosen<Type/creature type> | ValidTgts$ Creature.token+attacking | TgtPrompt$ Select target attacking creature token | AITgts$ Creature.token+attacking+ChosenType | Defined$ Targeted.ChosenType | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPump | StackDescription$ REP target attacking creature token_{c:Targeted} | SpellDescription$ If target attacking creature token is the chosen type, put three +1/+1 counters on it\nSVar:DBPump:DB$ Pump | Defined$ Targeted.ChosenType | KW$ Deathtouch | StackDescription$ SpellDescription | SpellDescription$ and it gains deathtouch until end of turn.\nDeckHas:Ability$Token|Sacrifice & Type$Human|Merfolk|Goblin & Color$White|Blue|Red\nOracle:When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.\nSacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A Killer Among Us"} ### Response: Name:A Killer Among Us\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human,u_1_1_merfolk,r_1_1_goblin | SubAbility$ DBChooseType\nSVar:DBChooseType:DB$ ChooseType | Type$ Creature | ValidTypes$ Human,Merfolk,Goblin | Secretly$ True\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> RevealChosen<Type/creature type> | ValidTgts$ Creature.token+attacking | TgtPrompt$ Select target attacking creature token | AITgts$ Creature.token+attacking+ChosenType | Defined$ Targeted.ChosenType | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPump | StackDescription$ REP target attacking creature token_{c:Targeted} | SpellDescription$ If target attacking creature token is the chosen type, put three +1/+1 counters on it\nSVar:DBPump:DB$ Pump | Defined$ Targeted.ChosenType | KW$ Deathtouch | StackDescription$ SpellDescription | SpellDescription$ and it gains deathtouch until end of turn.\nDeckHas:Ability$Token|Sacrifice & Type$Human|Merfolk|Goblin & Color$White|Blue|Red\nOracle:When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.\nSacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Putrefaction", "mana_cost": "{4}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a green or white spell, that player discards a card."}
Name:Putrefaction\nManaCost:4 B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Green,Card.White | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a green or white spell, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a green or white spell, that player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Putrefaction", "mana_cost": "{4}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a green or white spell, that player discards a card."} ### Response: Name:Putrefaction\nManaCost:4 B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Green,Card.White | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a green or white spell, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a green or white spell, that player discards a card.
Create the Forge script for this magic card
{"name": "Murasa Ranger", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior Ranger", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.", "power": "3", "toughness": "3"}
Name:Murasa Ranger\nManaCost:3 G\nTypes:Creature Human Warrior Ranger\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounters | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounters:AB$ PutCounter | Cost$ 3 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murasa Ranger", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior Ranger", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.", "power": "3", "toughness": "3"} ### Response: Name:Murasa Ranger\nManaCost:3 G\nTypes:Creature Human Warrior Ranger\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounters | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounters:AB$ PutCounter | Cost$ 3 G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
Create the Forge script for this magic card
{"name": "Diplomatic Escort", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.", "power": "1", "toughness": "1"}
Name:Diplomatic Escort\nManaCost:1 U\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ Counter | Cost$ U T Discard<1/Card> | TargetType$ Spell,Activated,Triggered | TgtPrompt$ Select target spell or ability | ValidTgts$ Card,Emblem | TargetValidTargeting$ Creature.inRealZoneBattlefield | SpellDescription$ Counter target spell or ability that targets a creature.\nOracle:{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diplomatic Escort", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.", "power": "1", "toughness": "1"} ### Response: Name:Diplomatic Escort\nManaCost:1 U\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ Counter | Cost$ U T Discard<1/Card> | TargetType$ Spell,Activated,Triggered | TgtPrompt$ Select target spell or ability | ValidTgts$ Card,Emblem | TargetValidTargeting$ Creature.inRealZoneBattlefield | SpellDescription$ Counter target spell or ability that targets a creature.\nOracle:{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Create the Forge script for this magic card
{"name": "Tectonic Edge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands."}
Name:Tectonic Edge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | Cost$ 1 T Sac<1/CARDNAME> | CheckSVar$ X | SVarCompare$ GE4 | AILogic$ LandForLand | SpellDescription$ Destroy target nonbasic land. Activate only if an opponent controls four or more lands.\nSVar:X:PlayerCountOpponents$HighestValid Land.YouCtrl\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tectonic Edge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands."} ### Response: Name:Tectonic Edge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | Cost$ 1 T Sac<1/CARDNAME> | CheckSVar$ X | SVarCompare$ GE4 | AILogic$ LandForLand | SpellDescription$ Destroy target nonbasic land. Activate only if an opponent controls four or more lands.\nSVar:X:PlayerCountOpponents$HighestValid Land.YouCtrl\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Create the Forge script for this magic card
{"name": "Reckless Amplimancer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.", "power": "2", "toughness": "2"}
Name:Reckless Amplimancer\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/2\nA:AB$ Pump | Cost$ 4 G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double CARDNAME's power and toughness until end of turn.\nOracle:{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Amplimancer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Reckless Amplimancer\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/2\nA:AB$ Pump | Cost$ 4 G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double CARDNAME's power and toughness until end of turn.\nOracle:{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.
Create the Forge script for this magic card
{"name": "Martyrs of Korlis", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.", "power": "1", "toughness": "6"}
Name:Martyrs of Korlis\nManaCost:3 W W\nTypes:Creature Human\nPT:1/6\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Artifact | ValidTarget$ You | ReplaceWith$ DmgMe | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all damage that would be dealt to you by artifacts is dealt to CARDNAME instead.\nSVar:DmgMe:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Martyrs of Korlis", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.", "power": "1", "toughness": "6"} ### Response: Name:Martyrs of Korlis\nManaCost:3 W W\nTypes:Creature Human\nPT:1/6\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Artifact | ValidTarget$ You | ReplaceWith$ DmgMe | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all damage that would be dealt to you by artifacts is dealt to CARDNAME instead.\nSVar:DmgMe:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Create the Forge script for this magic card
{"name": "Invoke Calamity", "mana_cost": "{1}{R}{R}{R}{R}", "type_line": "Instant", "oracle_text": "You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity."}
Name:Invoke Calamity\nManaCost:1 R R R R\nTypes:Instant\nA:SP$ Play | Valid$ Card.YouOwn | ValidSA$ Instant,Sorcery | WithTotalCMC$ 6 | ValidZone$ Graveyard,Hand | Amount$ 2 | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invoke Calamity", "mana_cost": "{1}{R}{R}{R}{R}", "type_line": "Instant", "oracle_text": "You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity."} ### Response: Name:Invoke Calamity\nManaCost:1 R R R R\nTypes:Instant\nA:SP$ Play | Valid$ Card.YouOwn | ValidSA$ Instant,Sorcery | WithTotalCMC$ 6 | ValidZone$ Graveyard,Hand | Amount$ 2 | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Create the Forge script for this magic card
{"name": "Plunder", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land.\nSuspend 4\u2014{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
Name:Plunder\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SpellDescription$ Destroy target artifact or land.\nK:Suspend:4:1 R\nOracle:Destroy target artifact or land.\nSuspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plunder", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land.\nSuspend 4\u2014{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"} ### Response: Name:Plunder\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SpellDescription$ Destroy target artifact or land.\nK:Suspend:4:1 R\nOracle:Destroy target artifact or land.\nSuspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Shabraz, the Skyshark", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Shark Bird", "oracle_text": "Partner with Brallin, Skyshark Rider\nFlying\nWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.\n{W/U}: Target Human gains flying until end of turn.", "power": "3", "toughness": "3"}
Name:Shabraz, the Skyshark\nManaCost:3 W U\nTypes:Legendary Creature Shark Bird\nPT:3/3\nK:Partner:Brallin, Skyshark Rider:Brallin\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on CARDNAME and you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Pump | Cost$ WU | ValidTgts$ Human | TgtPrompt$ Select target Human | KW$ Flying | SpellDescription$ Target Human gains flying until end of turn.\nDeckHints:Type$Human\nDeckHas:Ability$Counters|LifeGain\nOracle:Partner with Brallin, Skyshark Rider\nFlying\nWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.\n{W/U}: Target Human gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shabraz, the Skyshark", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Shark Bird", "oracle_text": "Partner with Brallin, Skyshark Rider\nFlying\nWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.\n{W/U}: Target Human gains flying until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Shabraz, the Skyshark\nManaCost:3 W U\nTypes:Legendary Creature Shark Bird\nPT:3/3\nK:Partner:Brallin, Skyshark Rider:Brallin\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on CARDNAME and you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Pump | Cost$ WU | ValidTgts$ Human | TgtPrompt$ Select target Human | KW$ Flying | SpellDescription$ Target Human gains flying until end of turn.\nDeckHints:Type$Human\nDeckHas:Ability$Counters|LifeGain\nOracle:Partner with Brallin, Skyshark Rider\nFlying\nWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.\n{W/U}: Target Human gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Galadriel, Elven-Queen", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Will of the council \u2014 At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.", "power": "4", "toughness": "5"}
Name:Galadriel, Elven-Queen\nManaCost:2 G U\nTypes:Legendary Creature Elf Noble\nPT:4/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ ElfEntered | TriggerZones$ Battlefield | Execute$ TrigVote | TriggerDescription$ Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.\nSVar:TrigVote:DB$ Vote | Defined$ Player | VoteType$ Dominion,Guidance | VoteDominion$ DBTempt | VoteGuidance$ DBDraw | Tied$ DBDraw\nSVar:DBTempt:DB$ RingTemptsYou | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Card.IsRingbearer+YouCtrl | Mandatory$ True | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBDraw:DB$ Draw\nSVar:ElfEntered:Count$ThisTurnEntered_Battlefield_Creature.Elf+StrictlyOther+YouCtrl\nDeckNeeds:Type$Elf\nDeckHas:Ability$Counters\nOracle:Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galadriel, Elven-Queen", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Will of the council \u2014 At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.", "power": "4", "toughness": "5"} ### Response: Name:Galadriel, Elven-Queen\nManaCost:2 G U\nTypes:Legendary Creature Elf Noble\nPT:4/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | CheckSVar$ ElfEntered | TriggerZones$ Battlefield | Execute$ TrigVote | TriggerDescription$ Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.\nSVar:TrigVote:DB$ Vote | Defined$ Player | VoteType$ Dominion,Guidance | VoteDominion$ DBTempt | VoteGuidance$ DBDraw | Tied$ DBDraw\nSVar:DBTempt:DB$ RingTemptsYou | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Choices$ Card.IsRingbearer+YouCtrl | Mandatory$ True | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBDraw:DB$ Draw\nSVar:ElfEntered:Count$ThisTurnEntered_Battlefield_Creature.Elf+StrictlyOther+YouCtrl\nDeckNeeds:Type$Elf\nDeckHas:Ability$Counters\nOracle:Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Create the Forge script for this magic card
{"name": "Lethargy Trap", "mana_cost": "{3}{U}", "type_line": "Instant \u2014 Trap", "oracle_text": "If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nAttacking creatures get -3/-0 until end of turn."}
Name:Lethargy Trap\nManaCost:3 U\nTypes:Instant Trap\nSVar:AltCost:Cost$ U | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Description$ If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nA:SP$ PumpAll | Cost$ 3 U | ValidCards$ Creature.attacking | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Attacking creatures get -3/-0 until end of turn.\nOracle:If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nAttacking creatures get -3/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lethargy Trap", "mana_cost": "{3}{U}", "type_line": "Instant \u2014 Trap", "oracle_text": "If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nAttacking creatures get -3/-0 until end of turn."} ### Response: Name:Lethargy Trap\nManaCost:3 U\nTypes:Instant Trap\nSVar:AltCost:Cost$ U | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Description$ If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nA:SP$ PumpAll | Cost$ 3 U | ValidCards$ Creature.attacking | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Attacking creatures get -3/-0 until end of turn.\nOracle:If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.\nAttacking creatures get -3/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Endless Evil", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.\nWhen enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand."}
Name:Endless Evil\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ HighestEvaluation\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a 1/1.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | SetPower$ 1 | SetToughness$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, if that creature was a Horror, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self | ConditionDefined$ TriggeredCardLKICopy | ConditionPresent$ Creature.Horror | ConditionCompare$ EQ1\nDeckHints:Type$Horror\nDeckHas:Ability$Token\nOracle:Enchant creature you control\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a 1/1.\nWhen enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Endless Evil", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.\nWhen enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand."} ### Response: Name:Endless Evil\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | ValidTgts$ Creature.YouCtrl | AILogic$ HighestEvaluation\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a 1/1.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | SetPower$ 1 | SetToughness$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, if that creature was a Horror, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self | ConditionDefined$ TriggeredCardLKICopy | ConditionPresent$ Creature.Horror | ConditionCompare$ EQ1\nDeckHints:Type$Horror\nDeckHas:Ability$Token\nOracle:Enchant creature you control\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a 1/1.\nWhen enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Create the Forge script for this magic card
{"name": "Terror of Mount Velus", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, double strike\nWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.", "power": "5", "toughness": "5"}
Name:Terror of Mount Velus\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain double strike until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike\nOracle:Flying, double strike\nWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terror of Mount Velus", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, double strike\nWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Terror of Mount Velus\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain double strike until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike\nOracle:Flying, double strike\nWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
Create the Forge script for this magic card
{"name": "Lord Skitter's Butcher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Peasant", "oracle_text": "When Lord Skitter's Butcher enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 black Rat creature token with \"This creature can't block.\"\n\u2022 You may sacrifice another creature. If you do, scry 2, then draw a card.\n\u2022 Creatures you control gain menace until end of turn.", "power": "2", "toughness": "3"}
Name:Lord Skitter's Butcher\nManaCost:2 B\nTypes:Creature Rat Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBScry,DBPumpAll\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | SpellDescription$ Create a 1/1 black Rat creature token with "This creature can't block."\nSVar:DBScry:DB$ Scry | UnlessCost$ Sac<1/Creature.Other/another creature> | UnlessPayer$ You | UnlessSwitched$ True | ScryNum$ 2 | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDraw | SpellDescription$ You may sacrifice another creature. If you do, scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control gain menace until end of turn.\nDeckHas:Ability$Token|Sacrifice\nOracle:When Lord Skitter's Butcher enters the battlefield, choose one —\n• Create a 1/1 black Rat creature token with "This creature can't block."\n• You may sacrifice another creature. If you do, scry 2, then draw a card.\n• Creatures you control gain menace until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lord Skitter's Butcher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Peasant", "oracle_text": "When Lord Skitter's Butcher enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 black Rat creature token with \"This creature can't block.\"\n\u2022 You may sacrifice another creature. If you do, scry 2, then draw a card.\n\u2022 Creatures you control gain menace until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Lord Skitter's Butcher\nManaCost:2 B\nTypes:Creature Rat Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBScry,DBPumpAll\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | SpellDescription$ Create a 1/1 black Rat creature token with "This creature can't block."\nSVar:DBScry:DB$ Scry | UnlessCost$ Sac<1/Creature.Other/another creature> | UnlessPayer$ You | UnlessSwitched$ True | ScryNum$ 2 | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDraw | SpellDescription$ You may sacrifice another creature. If you do, scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control gain menace until end of turn.\nDeckHas:Ability$Token|Sacrifice\nOracle:When Lord Skitter's Butcher enters the battlefield, choose one —\n• Create a 1/1 black Rat creature token with "This creature can't block."\n• You may sacrifice another creature. If you do, scry 2, then draw a card.\n• Creatures you control gain menace until end of turn.
Create the Forge script for this magic card
{"name": "Flux", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player discards any number of cards, then draws that many cards.\nDraw a card."}
Name:Flux\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 U | RepeatPlayers$ Player | RepeatSubAbility$ DBFluxDiscard | SubAbility$ DBDraw | SpellDescription$ Each player discards any number of cards, then draws that many cards. Draw a card.\nSVar:DBFluxDiscard:DB$ Discard | Defined$ Player.IsRemembered | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBFluxDraw\nSVar:DBFluxDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanTheFlux\nSVar:CleanTheFlux:DB$ Cleanup | ClearRemembered$ True\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each player discards any number of cards, then draws that many cards.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flux", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player discards any number of cards, then draws that many cards.\nDraw a card."} ### Response: Name:Flux\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 U | RepeatPlayers$ Player | RepeatSubAbility$ DBFluxDiscard | SubAbility$ DBDraw | SpellDescription$ Each player discards any number of cards, then draws that many cards. Draw a card.\nSVar:DBFluxDiscard:DB$ Discard | Defined$ Player.IsRemembered | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBFluxDraw\nSVar:DBFluxDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanTheFlux\nSVar:CleanTheFlux:DB$ Cleanup | ClearRemembered$ True\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each player discards any number of cards, then draws that many cards.\nDraw a card.
Create the Forge script for this magic card
{"name": "Volcano Hellion", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.", "power": "6", "toughness": "5"}
Name:Volcano Hellion\nManaCost:2 R R\nTypes:Creature Hellion\nPT:6/5\nText:CARDNAME has echo X, where X is your life total.\nK:Echo:X\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg | TriggerDescription$ When CARDNAME enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.\nSVar:TrigDmg:DB$ ChooseNumber | ListTitle$ an amount of damage to you and target creature | ChooseAnyNumber$ True | SubAbility$ DBDmg | AILogic$ Min\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ Y | NoPrevention$ True | SubAbility$ DmgYou\nSVar:DmgYou:DB$ DealDamage | Defined$ You | NumDmg$ Y | NoPrevention$ True\nSVar:X:Count$YourLifeTotal\nSVar:Y:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volcano Hellion", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.", "power": "6", "toughness": "5"} ### Response: Name:Volcano Hellion\nManaCost:2 R R\nTypes:Creature Hellion\nPT:6/5\nText:CARDNAME has echo X, where X is your life total.\nK:Echo:X\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg | TriggerDescription$ When CARDNAME enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.\nSVar:TrigDmg:DB$ ChooseNumber | ListTitle$ an amount of damage to you and target creature | ChooseAnyNumber$ True | SubAbility$ DBDmg | AILogic$ Min\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ Y | NoPrevention$ True | SubAbility$ DmgYou\nSVar:DmgYou:DB$ DealDamage | Defined$ You | NumDmg$ Y | NoPrevention$ True\nSVar:X:Count$YourLifeTotal\nSVar:Y:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Create the Forge script for this magic card
{"name": "Archon of Valor's Reach", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying, vigilance, trample\nAs Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nPlayers can't cast spells of the chosen type.", "power": "5", "toughness": "6"}
Name:Archon of Valor's Reach\nManaCost:4 G W\nTypes:Creature Archon\nPT:5/6\nK:Flying\nK:Vigilance\nK:Trample\nK:ETBReplacement:Other:ChooseT\nSVar:ChooseT:DB$ ChooseType | Type$ Card | ValidTypes$ Artifact,Enchantment,Instant,Sorcery,Planeswalker | SpellDescription$ As CARDNAME enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nS:Mode$ CantBeCast | ValidCard$ Card.ChosenType | Description$ Players can't cast spells of the chosen type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Flying, vigilance, trample\nAs Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nPlayers can't cast spells of the chosen type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archon of Valor's Reach", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying, vigilance, trample\nAs Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nPlayers can't cast spells of the chosen type.", "power": "5", "toughness": "6"} ### Response: Name:Archon of Valor's Reach\nManaCost:4 G W\nTypes:Creature Archon\nPT:5/6\nK:Flying\nK:Vigilance\nK:Trample\nK:ETBReplacement:Other:ChooseT\nSVar:ChooseT:DB$ ChooseType | Type$ Card | ValidTypes$ Artifact,Enchantment,Instant,Sorcery,Planeswalker | SpellDescription$ As CARDNAME enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nS:Mode$ CantBeCast | ValidCard$ Card.ChosenType | Description$ Players can't cast spells of the chosen type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Flying, vigilance, trample\nAs Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.\nPlayers can't cast spells of the chosen type.