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Create the Forge script for this magic card
{"name": "Aven Riftwatcher", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Rebel Soldier", "oracle_text": "Flying\nVanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.", "power": "2", "toughness": "3"}
Name:Aven Riftwatcher\nManaCost:2 W\nTypes:Creature Bird Rebel Soldier\nPT:2/3\nK:Vanishing:3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you gain 2 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nVanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Riftwatcher", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Rebel Soldier", "oracle_text": "Flying\nVanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.", "power": "2", "toughness": "3"} ### Response: Name:Aven Riftwatcher\nManaCost:2 W\nTypes:Creature Bird Rebel Soldier\nPT:2/3\nK:Vanishing:3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you gain 2 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nVanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Create the Forge script for this magic card
{"name": "Regenerate", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)"}
Name:Regenerate\nManaCost:1 G\nTypes:Instant\nA:SP$ Regenerate | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Regenerate", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)"} ### Response: Name:Regenerate\nManaCost:1 G\nTypes:Instant\nA:SP$ Regenerate | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Create the Forge script for this magic card
{"name": "Ranger Squadron", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Cat Ranger", "oracle_text": "Flying\nDouble team", "power": "3", "toughness": "4"}
Name:Ranger Squadron\nManaCost:4 W W\nTypes:Creature Cat Ranger\nPT:3/4\nK:Flying\nK:Double team\nOracle:Flying\nDouble team
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ranger Squadron", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Cat Ranger", "oracle_text": "Flying\nDouble team", "power": "3", "toughness": "4"} ### Response: Name:Ranger Squadron\nManaCost:4 W W\nTypes:Creature Cat Ranger\nPT:3/4\nK:Flying\nK:Double team\nOracle:Flying\nDouble team
Create the Forge script for this magic card
{"name": "Greenwood Sentinel", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"}
Name:Greenwood Sentinel\nManaCost:1 G\nTypes:Creature Elf Scout\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greenwood Sentinel", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"} ### Response: Name:Greenwood Sentinel\nManaCost:1 G\nTypes:Creature Elf Scout\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Create the Forge script for this magic card
{"name": "Walking Desecration", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{B}, {T}: Creatures of the creature type of your choice attack this turn if able.", "power": "1", "toughness": "1"}
Name:Walking Desecration\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ ChooseType | Cost$ B T | Defined$ You | Type$ Creature | SubAbility$ DBEffect | SpellDescription$ Creatures of the creature type of your choice attack this turn if able.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MustAttack | StackDescription$ None\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.ChosenType | Description$ Creatures of the chosen creature type attack this turn if able.\nAI:RemoveDeck:All\nOracle:{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Walking Desecration", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{B}, {T}: Creatures of the creature type of your choice attack this turn if able.", "power": "1", "toughness": "1"} ### Response: Name:Walking Desecration\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ ChooseType | Cost$ B T | Defined$ You | Type$ Creature | SubAbility$ DBEffect | SpellDescription$ Creatures of the creature type of your choice attack this turn if able.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MustAttack | StackDescription$ None\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.ChosenType | Description$ Creatures of the chosen creature type attack this turn if able.\nAI:RemoveDeck:All\nOracle:{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Create the Forge script for this magic card
{"name": "Steel Dromedary", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Camel", "oracle_text": "Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.\nSteel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.\nAt the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.", "power": "2", "toughness": "2"}
Name:Steel Dromedary\nManaCost:3\nTypes:Artifact Creature Camel\nPT:2/2\nK:ETBReplacement:Other:CamelTapped\nSVar:CamelTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two +1/+1 counters on it.\nSVar:DBAddCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a +1/+1 counter on it.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMoveCounter | TriggerDescription$ At the beginning of combat on your turn, you may move a +1/+1 counter from CARDNAME onto target creature.\nSVar:TrigMoveCounter:DB$ MoveCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Source$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.\nSteel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.\nAt the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steel Dromedary", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Camel", "oracle_text": "Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.\nSteel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.\nAt the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.", "power": "2", "toughness": "2"} ### Response: Name:Steel Dromedary\nManaCost:3\nTypes:Artifact Creature Camel\nPT:2/2\nK:ETBReplacement:Other:CamelTapped\nSVar:CamelTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two +1/+1 counters on it.\nSVar:DBAddCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a +1/+1 counter on it.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMoveCounter | TriggerDescription$ At the beginning of combat on your turn, you may move a +1/+1 counter from CARDNAME onto target creature.\nSVar:TrigMoveCounter:DB$ MoveCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Source$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.\nSteel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.\nAt the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
Create the Forge script for this magic card
{"name": "Dirtcowl Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.", "power": "3", "toughness": "4"}
Name:Dirtcowl Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:3/4\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent plays a land, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dirtcowl Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.", "power": "3", "toughness": "4"} ### Response: Name:Dirtcowl Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:3/4\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent plays a land, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Create the Forge script for this magic card
{"name": "Courier Bat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.", "power": "2", "toughness": "2"}
Name:Courier Bat\nManaCost:2 B\nTypes:Creature Bat\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature card in your graveyard | ValidTgts$ Creature.YouOwn\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:NeedsToPlayVar:X GE1\nDeckHas:Ability$Graveyard\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Courier Bat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.", "power": "2", "toughness": "2"} ### Response: Name:Courier Bat\nManaCost:2 B\nTypes:Creature Bat\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature card in your graveyard | ValidTgts$ Creature.YouOwn\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:NeedsToPlayVar:X GE1\nDeckHas:Ability$Graveyard\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Culmination of Studies", "mana_cost": "{X}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent."}
Name:Culmination of Studies\nManaCost:X U R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBToken | SpellDescription$ Exile the top X cards of your library.\nSVar:DBToken:DB$ Token | TokenAmount$ L | TokenScript$ c_a_treasure_sac | SubAbility$ DBDraw | SpellDescription$ For each land card exiled this way, create a Treasure token.\nSVar:DBDraw:DB$ Draw | NumCards$ B | SubAbility$ DBDealDamage | StackDescription$ SpellDescription | SpellDescription$ For each blue card exiled this way, draw a card.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ R | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ For each red card exiled this way, CARDNAME deals 1 damage to each opponent.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:L:Remembered$Valid Card.Land\nSVar:B:Remembered$Valid Card.Blue\nSVar:R:Remembered$Valid Card.Red\nDeckHas:Ability$Token\nOracle:Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Culmination of Studies", "mana_cost": "{X}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent."} ### Response: Name:Culmination of Studies\nManaCost:X U R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBToken | SpellDescription$ Exile the top X cards of your library.\nSVar:DBToken:DB$ Token | TokenAmount$ L | TokenScript$ c_a_treasure_sac | SubAbility$ DBDraw | SpellDescription$ For each land card exiled this way, create a Treasure token.\nSVar:DBDraw:DB$ Draw | NumCards$ B | SubAbility$ DBDealDamage | StackDescription$ SpellDescription | SpellDescription$ For each blue card exiled this way, draw a card.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ R | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ For each red card exiled this way, CARDNAME deals 1 damage to each opponent.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:L:Remembered$Valid Card.Land\nSVar:B:Remembered$Valid Card.Blue\nSVar:R:Remembered$Valid Card.Red\nDeckHas:Ability$Token\nOracle:Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Create the Forge script for this magic card
{"name": "Ichor Wellspring", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card."}
Name:Ichor Wellspring\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nSVar:SacMe:5\nOracle:When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ichor Wellspring", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card."} ### Response: Name:Ichor Wellspring\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nSVar:SacMe:5\nOracle:When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Scrap Mastery", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield."}
Name:Scrap Mastery\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 R R | ChangeType$ Artifact | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBSacrifice | SpellDescription$ Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Artifact | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrap Mastery", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield."} ### Response: Name:Scrap Mastery\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 R R | ChangeType$ Artifact | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBSacrifice | SpellDescription$ Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Artifact | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Create the Forge script for this magic card
{"name": "Dulcet Sirens", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "{U}, {T}: Target creature attacks target opponent this turn if able.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "3"}
Name:Dulcet Sirens\nManaCost:2 U\nTypes:Creature Siren\nPT:1/3\nK:Morph:U\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature | SubAbility$ DBEffect | StackDescription$ None | SpellDescription$ Target creature attacks target opponent this turn if able.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Opponent | RememberObjects$ ParentTarget,Targeted | StaticAbilities$ MustAttack | StackDescription$ {c:ParentTarget} attacks {p:Targeted} this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.IsRemembered | MustAttack$ Remembered | Description$ This creature attacks this player this turn if able.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Target creature attacks target opponent this turn if able.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dulcet Sirens", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "{U}, {T}: Target creature attacks target opponent this turn if able.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "3"} ### Response: Name:Dulcet Sirens\nManaCost:2 U\nTypes:Creature Siren\nPT:1/3\nK:Morph:U\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature | SubAbility$ DBEffect | StackDescription$ None | SpellDescription$ Target creature attacks target opponent this turn if able.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Opponent | RememberObjects$ ParentTarget,Targeted | StaticAbilities$ MustAttack | StackDescription$ {c:ParentTarget} attacks {p:Targeted} this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.IsRemembered | MustAttack$ Remembered | Description$ This creature attacks this player this turn if able.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Target creature attacks target opponent this turn if able.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Engulfing Eruption", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Engulfing Eruption deals 5 damage to target creature."}
Name:Engulfing Eruption\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature.\nOracle:Engulfing Eruption deals 5 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Engulfing Eruption", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Engulfing Eruption deals 5 damage to target creature."} ### Response: Name:Engulfing Eruption\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature.\nOracle:Engulfing Eruption deals 5 damage to target creature.
Create the Forge script for this magic card
{"name": "Eldrazi Temple", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."}
Name:Eldrazi Temple\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Eldrazi+Colorless,Activated.Eldrazi+Colorless+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eldrazi Temple", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."} ### Response: Name:Eldrazi Temple\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Eldrazi+Colorless,Activated.Eldrazi+Colorless+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Create the Forge script for this magic card
{"name": "Wall of Heat", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "2", "toughness": "6"}
Name:Wall of Heat\nManaCost:2 R\nTypes:Creature Wall\nPT:2/6\nK:Defender\nOracle:Defender (This creature can't attack.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Heat", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "2", "toughness": "6"} ### Response: Name:Wall of Heat\nManaCost:2 R\nTypes:Creature Wall\nPT:2/6\nK:Defender\nOracle:Defender (This creature can't attack.)
Create the Forge script for this magic card
{"name": "Caregiver", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "1", "toughness": "1"}
Name:Caregiver\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ W Sac<1/Creature> | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caregiver", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "1", "toughness": "1"} ### Response: Name:Caregiver\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ W Sac<1/Creature> | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Dovin's Automaton", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Homunculus", "oracle_text": "As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)", "power": "3", "toughness": "3"}
Name:Dovin's Automaton\nManaCost:4\nTypes:Artifact Creature Homunculus\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a Dovin planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)\nSVar:BuffedBy:Dovin\nDeckNeeds:Type$Dovin\nOracle:As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dovin's Automaton", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Homunculus", "oracle_text": "As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)", "power": "3", "toughness": "3"} ### Response: Name:Dovin's Automaton\nManaCost:4\nTypes:Artifact Creature Homunculus\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | IsPresent$ Planeswalker.Dovin+YouCtrl | Description$ As long as you control a Dovin planeswalker, CARDNAME gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)\nSVar:BuffedBy:Dovin\nDeckNeeds:Type$Dovin\nOracle:As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Create the Forge script for this magic card
{"name": "Blighted Bat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Bat", "oracle_text": "Flying\n{1}: Blighted Bat gains haste until end of turn.", "power": "2", "toughness": "1"}
Name:Blighted Bat\nManaCost:2 B\nTypes:Creature Zombie Bat\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ 1 | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nSVar:X:Count$Valid Mountain.YouCtrl\nOracle:Flying\n{1}: Blighted Bat gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blighted Bat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Bat", "oracle_text": "Flying\n{1}: Blighted Bat gains haste until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Blighted Bat\nManaCost:2 B\nTypes:Creature Zombie Bat\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ 1 | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nSVar:X:Count$Valid Mountain.YouCtrl\nOracle:Flying\n{1}: Blighted Bat gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Mask of Memory", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Mask of Memory\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<2/You>\nOracle:Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mask of Memory", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Mask of Memory\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<2/You>\nOracle:Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Seachrome Coast", "mana_cost": "", "type_line": "Land", "oracle_text": "Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}."}
Name:Seachrome Coast\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or fewer other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nOracle:Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seachrome Coast", "mana_cost": "", "type_line": "Land", "oracle_text": "Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}."} ### Response: Name:Seachrome Coast\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or fewer other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nOracle:Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}.
Create the Forge script for this magic card
{"name": "Tavern Ruffian"}
Name:Tavern Ruffian\nManaCost:3 R\nTypes:Creature Human Warrior Werewolf\nPT:2/5\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Daybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Tavern Smasher\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/5\nK:Nightbound\nOracle:Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tavern Ruffian"} ### Response: Name:Tavern Ruffian\nManaCost:3 R\nTypes:Creature Human Warrior Werewolf\nPT:2/5\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Daybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Tavern Smasher\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/5\nK:Nightbound\nOracle:Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Burn Down the House", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Burn Down the House deals 5 damage to each creature and each planeswalker.\n\u2022 Create three 1/1 red Devil creature tokens with \"When this creature dies, it deals 1 damage to any target.\" They gain haste until end of turn."}
Name:Burn Down the House\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Charm | Choices$ Wipe,Devils\nSVar:Wipe:DB$ DamageAll | NumDmg$ 5 | ValidCards$ Creature,Planeswalker | ValidDescription$ each creature and planeswalker. | SpellDescription$ CARDNAME deals 5 damage to each creature and each planeswalker.\nSVar:Devils:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.\nDeckHas:Ability$Token\nOracle:Choose one β€”\nβ€’ Burn Down the House deals 5 damage to each creature and each planeswalker.\nβ€’ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burn Down the House", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Burn Down the House deals 5 damage to each creature and each planeswalker.\n\u2022 Create three 1/1 red Devil creature tokens with \"When this creature dies, it deals 1 damage to any target.\" They gain haste until end of turn."} ### Response: Name:Burn Down the House\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Charm | Choices$ Wipe,Devils\nSVar:Wipe:DB$ DamageAll | NumDmg$ 5 | ValidCards$ Creature,Planeswalker | ValidDescription$ each creature and planeswalker. | SpellDescription$ CARDNAME deals 5 damage to each creature and each planeswalker.\nSVar:Devils:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.\nDeckHas:Ability$Token\nOracle:Choose one β€”\nβ€’ Burn Down the House deals 5 damage to each creature and each planeswalker.\nβ€’ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Create the Forge script for this magic card
{"name": "Stone Spirit", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Stone Spirit can't be blocked by creatures with flying.", "power": "4", "toughness": "3"}
Name:Stone Spirit\nManaCost:4 R\nTypes:Creature Elemental Spirit\nPT:4/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withFlying | Description$ CARDNAME can't be blocked by creatures with flying.\nOracle:Stone Spirit can't be blocked by creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stone Spirit", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Stone Spirit can't be blocked by creatures with flying.", "power": "4", "toughness": "3"} ### Response: Name:Stone Spirit\nManaCost:4 R\nTypes:Creature Elemental Spirit\nPT:4/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withFlying | Description$ CARDNAME can't be blocked by creatures with flying.\nOracle:Stone Spirit can't be blocked by creatures with flying.
Create the Forge script for this magic card
{"name": "Urborg", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {B}.\n{T}: Target creature loses first strike or swampwalk until end of turn."}
Name:Urborg\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SpellDescription$ Add {B}.\nA:AB$ GenericChoice | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Choices$ DebuffFS,DebuffSW | Defined$ You | SpellDescription$ Target creature loses first strike or swampwalk until end of turn.\nSVar:DebuffFS:DB$ Debuff | Keywords$ First Strike | Defined$ Targeted | SpellDescription$ Target creature loses first strike until end of turn.\nSVar:DebuffSW:DB$ Debuff | Defined$ Targeted | Keywords$ Swampwalk | SpellDescription$ Target creature loses swampwalk until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Add {B}.\n{T}: Target creature loses first strike or swampwalk until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urborg", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {B}.\n{T}: Target creature loses first strike or swampwalk until end of turn."} ### Response: Name:Urborg\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SpellDescription$ Add {B}.\nA:AB$ GenericChoice | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Choices$ DebuffFS,DebuffSW | Defined$ You | SpellDescription$ Target creature loses first strike or swampwalk until end of turn.\nSVar:DebuffFS:DB$ Debuff | Keywords$ First Strike | Defined$ Targeted | SpellDescription$ Target creature loses first strike until end of turn.\nSVar:DebuffSW:DB$ Debuff | Defined$ Targeted | Keywords$ Swampwalk | SpellDescription$ Target creature loses swampwalk until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Add {B}.\n{T}: Target creature loses first strike or swampwalk until end of turn.
Create the Forge script for this magic card
{"name": "Woodvine Elemental", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nParley \u2014 Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.", "power": "4", "toughness": "4"}
Name:Woodvine Elemental\nManaCost:4 G W\nTypes:Creature Elemental\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley β€” Whenever CARDNAME attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | NumAtt$ +X | NumDef$ +X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.nonLand\nOracle:Trample\nParley β€” Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woodvine Elemental", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nParley \u2014 Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.", "power": "4", "toughness": "4"} ### Response: Name:Woodvine Elemental\nManaCost:4 G W\nTypes:Creature Elemental\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley β€” Whenever CARDNAME attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | NumAtt$ +X | NumDef$ +X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.nonLand\nOracle:Trample\nParley β€” Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Create the Forge script for this magic card
{"name": "Militant Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, lifelink\nWhen Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.", "power": "3", "toughness": "4"}
Name:Militant Angel\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ X | TokenScript$ w_2_2_knight_vigilance\nSVar:X:TriggeredCardController$OpponentsAttackedThisTurn\nOracle:Flying, lifelink\nWhen Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Militant Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, lifelink\nWhen Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.", "power": "3", "toughness": "4"} ### Response: Name:Militant Angel\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ X | TokenScript$ w_2_2_knight_vigilance\nSVar:X:TriggeredCardController$OpponentsAttackedThisTurn\nOracle:Flying, lifelink\nWhen Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Create the Forge script for this magic card
{"name": "Noble Templar", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Vigilance\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)", "power": "3", "toughness": "6"}
Name:Noble Templar\nManaCost:5 W\nTypes:Creature Human Cleric Soldier\nPT:3/6\nK:Vigilance\nK:TypeCycling:Plains:2\nOracle:Vigilance\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noble Templar", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Vigilance\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)", "power": "3", "toughness": "6"} ### Response: Name:Noble Templar\nManaCost:5 W\nTypes:Creature Human Cleric Soldier\nPT:3/6\nK:Vigilance\nK:TypeCycling:Plains:2\nOracle:Vigilance\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Simon, Wild Magic Sorcerer", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Elf Shaman", "oracle_text": "Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.\n1-9 | Each player draws a card.\n10-19 | You draw a card.\n20 | Copy that spell. You may choose new targets for the copy.", "power": "1", "toughness": "1"}
Name:Simon, Wild Magic Sorcerer\nManaCost:2 U\nTypes:Legendary Creature Human Elf Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Instant.cmcGE3,Sorcery.cmcGE3 | ValidActivatingPlayer$ You | Execute$ TrigRollDice | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:EachDraw,10-19:YouDraw,20:Copy | SpellDescription$ Roll a d20.\nSVar:EachDraw:DB$ Draw | Defined$ Player | SpellDescription$ 1β€”9 VERT Each player draws a card.\nSVar:YouDraw:DB$ Draw | SpellDescription$ 10β€”19 VERT You draw a card.\nSVar:Copy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True | SpellDescription$ 20 VERT Copy that spell. You may choose new targets for the copy.\nSVar:BuffedBy:Instant.cmcGE3,Sorcery.cmcGE3\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.\n1-9 | Each player draws a card.\n10-19 | You draw a card.\n20 | Copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Simon, Wild Magic Sorcerer", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Elf Shaman", "oracle_text": "Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.\n1-9 | Each player draws a card.\n10-19 | You draw a card.\n20 | Copy that spell. You may choose new targets for the copy.", "power": "1", "toughness": "1"} ### Response: Name:Simon, Wild Magic Sorcerer\nManaCost:2 U\nTypes:Legendary Creature Human Elf Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Instant.cmcGE3,Sorcery.cmcGE3 | ValidActivatingPlayer$ You | Execute$ TrigRollDice | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:EachDraw,10-19:YouDraw,20:Copy | SpellDescription$ Roll a d20.\nSVar:EachDraw:DB$ Draw | Defined$ Player | SpellDescription$ 1β€”9 VERT Each player draws a card.\nSVar:YouDraw:DB$ Draw | SpellDescription$ 10β€”19 VERT You draw a card.\nSVar:Copy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True | SpellDescription$ 20 VERT Copy that spell. You may choose new targets for the copy.\nSVar:BuffedBy:Instant.cmcGE3,Sorcery.cmcGE3\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.\n1-9 | Each player draws a card.\n10-19 | You draw a card.\n20 | Copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Kalonian Twingrove", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.\nWhen Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with \"This creature's power and toughness are each equal to the number of Forests you control.\"", "power": "*", "toughness": "*"}
Name:Kalonian Twingrove\nManaCost:5 G\nTypes:Creature Treefolk Warrior\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_treefolk_warrior_total_forests\nSVar:BuffedBy:Forest\nSVar:NeedsToPlayVar:X GE3\nOracle:Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.\nWhen Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kalonian Twingrove", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.\nWhen Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with \"This creature's power and toughness are each equal to the number of Forests you control.\"", "power": "*", "toughness": "*"} ### Response: Name:Kalonian Twingrove\nManaCost:5 G\nTypes:Creature Treefolk Warrior\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_treefolk_warrior_total_forests\nSVar:BuffedBy:Forest\nSVar:NeedsToPlayVar:X GE3\nOracle:Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.\nWhen Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
Create the Forge script for this magic card
{"name": "Demilich", "mana_cost": "{U}{U}{U}{U}", "type_line": "Creature \u2014 Skeleton Wizard", "oracle_text": "This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nWhenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nYou may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.", "power": "4", "toughness": "3"}
Name:Demilich\nManaCost:U U U U\nTypes:Creature Skeleton Wizard\nPT:4/3\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Color$ U | Amount$ X | EffectZone$ All | Description$ This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose up to one target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AltCost:Cost$ U U U U ExileFromGrave<4/Instant;Sorcery/instant or sorcery cards> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckNeeds:Type$Instant|Sorcery\nOracle:This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nWhenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nYou may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demilich", "mana_cost": "{U}{U}{U}{U}", "type_line": "Creature \u2014 Skeleton Wizard", "oracle_text": "This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nWhenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nYou may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.", "power": "4", "toughness": "3"} ### Response: Name:Demilich\nManaCost:U U U U\nTypes:Creature Skeleton Wizard\nPT:4/3\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Color$ U | Amount$ X | EffectZone$ All | Description$ This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose up to one target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AltCost:Cost$ U U U U ExileFromGrave<4/Instant;Sorcery/instant or sorcery cards> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckNeeds:Type$Instant|Sorcery\nOracle:This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.\nWhenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.\nYou may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Create the Forge script for this magic card
{"name": "Mirror Universe", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep."}
Name:Mirror Universe\nManaCost:6\nTypes:Artifact\nA:AB$ ExchangeLife | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Exchange life totals with target opponent. Activate only during your upkeep.\nSVar:NonStackingEffect:True\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirror Universe", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep."} ### Response: Name:Mirror Universe\nManaCost:6\nTypes:Artifact\nA:AB$ ExchangeLife | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Exchange life totals with target opponent. Activate only during your upkeep.\nSVar:NonStackingEffect:True\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Perilous Shadow", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Insect Shade", "oracle_text": "{1}{B}: Perilous Shadow gets +2/+2 until end of turn.", "power": "0", "toughness": "4"}
Name:Perilous Shadow\nManaCost:2 B B\nTypes:Creature Insect Shade\nPT:0/4\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Perilous Shadow", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Insect Shade", "oracle_text": "{1}{B}: Perilous Shadow gets +2/+2 until end of turn.", "power": "0", "toughness": "4"} ### Response: Name:Perilous Shadow\nManaCost:2 B B\nTypes:Creature Insect Shade\nPT:0/4\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Undying Evil", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)"}
Name:Undying Evil\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Undying | SpellDescription$ Target creature gains undying until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undying Evil", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)"} ### Response: Name:Undying Evil\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Undying | SpellDescription$ Target creature gains undying until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Neurok Hoversail", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Neurok Hoversail\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nOracle:Equipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neurok Hoversail", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Neurok Hoversail\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nOracle:Equipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Imi Statue", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Players can't untap more than one artifact during their untap steps."}
Name:Imi Statue\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Artifact:1 | Description$ Players can't untap more than one artifact during their untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can't untap more than one artifact during their untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imi Statue", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Players can't untap more than one artifact during their untap steps."} ### Response: Name:Imi Statue\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Artifact:1 | Description$ Players can't untap more than one artifact during their untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can't untap more than one artifact during their untap steps.
Create the Forge script for this magic card
{"name": "Living Death", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield."}
Name:Living Death\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 B B | ChangeType$ Creature | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBSacrifice | AILogic$ LivingDeath | SpellDescription$ Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Creature | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nSVar:IsReanimatorCard:TRUE\nOracle:Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Death", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield."} ### Response: Name:Living Death\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 B B | ChangeType$ Creature | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBSacrifice | AILogic$ LivingDeath | SpellDescription$ Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Creature | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nSVar:IsReanimatorCard:TRUE\nOracle:Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Create the Forge script for this magic card
{"name": "Glimmerdust Nap", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Glimmerdust Nap\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant tapped creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature.tapped | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glimmerdust Nap", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Glimmerdust Nap\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant tapped creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature.tapped | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Lead Astray", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures."}
Name:Lead Astray\nManaCost:1 W\nTypes:Instant\nA:SP$ Tap | Cost$ 1 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to two target creatures.\nOracle:Tap up to two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lead Astray", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures."} ### Response: Name:Lead Astray\nManaCost:1 W\nTypes:Instant\nA:SP$ Tap | Cost$ 1 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to two target creatures.\nOracle:Tap up to two target creatures.
Create the Forge script for this magic card
{"name": "Academy Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying\nIf Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.", "power": "2", "toughness": "2"}
Name:Academy Drake\nManaCost:2 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nK:Kicker:4\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying\nIf Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Academy Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying\nIf Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.", "power": "2", "toughness": "2"} ### Response: Name:Academy Drake\nManaCost:2 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nK:Kicker:4\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying\nIf Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Millicent, Restless Revenant", "mana_cost": "{5}{W}{U}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "This spell costs {1} less to cast for each Spirit you control.\nFlying\nWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.", "power": "4", "toughness": "4"}
Name:Millicent, Restless Revenant\nManaCost:5 W U\nTypes:Legendary Creature Spirit Soldier\nPT:4/4\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each Spirit you control.\nSVar:X:Count$TypeYouCtrl.Spirit\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Spirit.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.\nT:Mode$ DamageDone | ValidSource$ Card.Self,Spirit.Other+nonToken+YouCtrl | ValidTarget$ Player | Execute$ TrigToken | TriggerZones$ Battlefield | CombatDamage$ True | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nDeckHints:Type$Spirit & Ability$Disturb\nDeckHas:Ability$Token\nOracle:This spell costs {1} less to cast for each Spirit you control.\nFlying\nWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Millicent, Restless Revenant", "mana_cost": "{5}{W}{U}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "This spell costs {1} less to cast for each Spirit you control.\nFlying\nWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.", "power": "4", "toughness": "4"} ### Response: Name:Millicent, Restless Revenant\nManaCost:5 W U\nTypes:Legendary Creature Spirit Soldier\nPT:4/4\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each Spirit you control.\nSVar:X:Count$TypeYouCtrl.Spirit\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Spirit.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.\nT:Mode$ DamageDone | ValidSource$ Card.Self,Spirit.Other+nonToken+YouCtrl | ValidTarget$ Player | Execute$ TrigToken | TriggerZones$ Battlefield | CombatDamage$ True | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nDeckHints:Type$Spirit & Ability$Disturb\nDeckHas:Ability$Token\nOracle:This spell costs {1} less to cast for each Spirit you control.\nFlying\nWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Underdark Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beholder", "oracle_text": "Underdark Beholder enters the battlefield with ten eyestalk counters on it.\nIf Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.\nWhenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.", "power": "6", "toughness": "6"}
Name:Underdark Beholder\nManaCost:4 B B\nTypes:Creature Beholder\nPT:6/6\nK:etbCounter:EYESTALK:10\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ Counters | Description$ If damage would be dealt to CARDNAME, instead remove that many eyestalk counters from it. If you can't, sacrifice it.\nSVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ EYESTALK | CounterNum$ X | RememberRemoved$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionCheckSVar$ Y | ConditionSVarCompare$ LTX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:Count$RememberedSize\nSVar:Z:Count$CardCounters.EYESTALK\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.\nSVar:TrigDig:DB$ DigUntil | Defined$ You | Amount$ 1 | Valid$ Card.Instant+cmcLEZ,Card.Sorcery+cmcLEZ,Card.Enchantment+cmcLEZ | NoMoveRevealed$ True | RememberFound$ True | SubAbility$ CascadeCast\nSVar:CascadeCast:DB$ Play | ValidSA$ Spell | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | SubAbility$ Shuffle\nSVar:Shuffle:DB$ Shuffle | SubAbility$ DBCleanup\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery|Enchantment\nOracle:Underdark Beholder enters the battlefield with ten eyestalk counters on it.\nIf Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.\nWhenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Underdark Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beholder", "oracle_text": "Underdark Beholder enters the battlefield with ten eyestalk counters on it.\nIf Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.\nWhenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.", "power": "6", "toughness": "6"} ### Response: Name:Underdark Beholder\nManaCost:4 B B\nTypes:Creature Beholder\nPT:6/6\nK:etbCounter:EYESTALK:10\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ Counters | Description$ If damage would be dealt to CARDNAME, instead remove that many eyestalk counters from it. If you can't, sacrifice it.\nSVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ EYESTALK | CounterNum$ X | RememberRemoved$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionCheckSVar$ Y | ConditionSVarCompare$ LTX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:Count$RememberedSize\nSVar:Z:Count$CardCounters.EYESTALK\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.\nSVar:TrigDig:DB$ DigUntil | Defined$ You | Amount$ 1 | Valid$ Card.Instant+cmcLEZ,Card.Sorcery+cmcLEZ,Card.Enchantment+cmcLEZ | NoMoveRevealed$ True | RememberFound$ True | SubAbility$ CascadeCast\nSVar:CascadeCast:DB$ Play | ValidSA$ Spell | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | SubAbility$ Shuffle\nSVar:Shuffle:DB$ Shuffle | SubAbility$ DBCleanup\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery|Enchantment\nOracle:Underdark Beholder enters the battlefield with ten eyestalk counters on it.\nIf Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.\nWhenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Create the Forge script for this magic card
{"name": "Fblthp, the Lost", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.\nWhen Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.", "power": "1", "toughness": "1"}
Name:Fblthp, the Lost\nManaCost:1 U\nTypes:Legendary Creature Homunculus\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. If it enters from your library or was cast from your library, draw two cards instead.\nSVar:DBDraw:DB$ Draw | NumCards$ DrawNum\nSVar:DrawNum:SVar$LibNum1/LimitMax.2\nSVar:LibNum1:Count$wasCastFromYourLibrary.2.1/Plus.LibNum2\nSVar:LibNum2:TriggeredCardLKI$Valid Card.inZoneLibrary\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigShuffle | TriggerDescription$ When NICKNAME becomes the target of a spell, shuffle NICKNAME into its owner's library.\nSVar:TrigShuffle:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Self\nOracle:When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.\nWhen Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fblthp, the Lost", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.\nWhen Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.", "power": "1", "toughness": "1"} ### Response: Name:Fblthp, the Lost\nManaCost:1 U\nTypes:Legendary Creature Homunculus\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. If it enters from your library or was cast from your library, draw two cards instead.\nSVar:DBDraw:DB$ Draw | NumCards$ DrawNum\nSVar:DrawNum:SVar$LibNum1/LimitMax.2\nSVar:LibNum1:Count$wasCastFromYourLibrary.2.1/Plus.LibNum2\nSVar:LibNum2:TriggeredCardLKI$Valid Card.inZoneLibrary\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigShuffle | TriggerDescription$ When NICKNAME becomes the target of a spell, shuffle NICKNAME into its owner's library.\nSVar:TrigShuffle:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Self\nOracle:When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.\nWhen Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Create the Forge script for this magic card
{"name": "Lozhan, Dragons' Legacy", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon Shaman", "oracle_text": "Flying\nWhenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.", "power": "4", "toughness": "2"}
Name:Lozhan, Dragons' Legacy\nManaCost:3 U R\nTypes:Legendary Creature Dragon Shaman\nPT:4/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure,Dragon | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell or Dragon spell, CARDNAME deals damage equal to that spell's mana value to any target that isn't a commander.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any.IsNotCommander | TgtPrompt$ Select any target that isn't a commander | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Creature.AdventureCard,Dragon\nDeckHints:Type$Adventure|Dragon\nOracle:Flying\nWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lozhan, Dragons' Legacy", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon Shaman", "oracle_text": "Flying\nWhenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.", "power": "4", "toughness": "2"} ### Response: Name:Lozhan, Dragons' Legacy\nManaCost:3 U R\nTypes:Legendary Creature Dragon Shaman\nPT:4/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure,Dragon | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell or Dragon spell, CARDNAME deals damage equal to that spell's mana value to any target that isn't a commander.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any.IsNotCommander | TgtPrompt$ Select any target that isn't a commander | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Creature.AdventureCard,Dragon\nDeckHints:Type$Adventure|Dragon\nOracle:Flying\nWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
Create the Forge script for this magic card
{"name": "Basilica Screecher", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "1", "toughness": "2"}
Name:Basilica Screecher\nManaCost:1 B\nTypes:Creature Bat\nPT:1/2\nK:Flying\nK:Extort\nOracle:Flying\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Basilica Screecher", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "1", "toughness": "2"} ### Response: Name:Basilica Screecher\nManaCost:1 B\nTypes:Creature Bat\nPT:1/2\nK:Flying\nK:Extort\nOracle:Flying\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Create the Forge script for this magic card
{"name": "Hour of Eternity", "mana_cost": "{X}{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie."}
Name:Hour of Eternity\nManaCost:X X U U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X X U U U | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose X target creature cards from your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ X | TargetMax$ X | SubAbility$ DBClone | RememberChanged$ True | StackDescription$ {p:You} exiles {c:Targeted} from their graveyard. | SpellDescription$ Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 4 | SetToughness$ 4 | SetColor$ Black | SetCreatureTypes$ Zombie | NumCopies$ 1 | SubAbility$ DBCleanup | StackDescription$ For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHas:Ability$Token|Graveyard\nOracle:Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hour of Eternity", "mana_cost": "{X}{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie."} ### Response: Name:Hour of Eternity\nManaCost:X X U U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X X U U U | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose X target creature cards from your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ X | TargetMax$ X | SubAbility$ DBClone | RememberChanged$ True | StackDescription$ {p:You} exiles {c:Targeted} from their graveyard. | SpellDescription$ Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 4 | SetToughness$ 4 | SetColor$ Black | SetCreatureTypes$ Zombie | NumCopies$ 1 | SubAbility$ DBCleanup | StackDescription$ For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHas:Ability$Token|Graveyard\nOracle:Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Create the Forge script for this magic card
{"name": "Alaundo the Seer", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains \"When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.\" Then remove a time counter from each other card you own in exile.", "power": "3", "toughness": "5"}
Name:Alaundo the Seer\nManaCost:2 G U\nTypes:Legendary Creature Human Shaman\nPT:3/5\nA:AB$ Draw | Cost$ T | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | TgtPrompt$ Select a card to exile with a number of time counters equal to its mana value | WithCountersType$ TIME | WithCountersAmount$ X | SubAbility$ DBAddTrigger | RememberChanged$ True | Mandatory$ True\nSVar:X:Remembered$CardManaCost\nSVar:DBAddTrigger:DB$ Animate | Defined$ Remembered | Triggers$ TWhenLastTimeCounterRemoved | Duration$ Permanent | SubAbility$ DBRemoveTimeCounterOtherCardsInExile\nSVar:TWhenLastTimeCounterRemoved:Mode$ CounterRemoved | ValidCard$ Card.Self+counters_EQ0_TIME | TriggerZones$ Exile | CounterType$ TIME | Execute$ DBCastWithoutPayingManaCost | TriggerDescription$ When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.\nSVar:DBCastWithoutPayingManaCost:DB$ Play | Valid$ Card.Self | ValidSA$ Spell | ValidZone$ Exile | Destination$ Battlefield | WithoutManaCost$ True | Optional$ True | SubAbility$ DBGiveHaste\nSVar:DBGiveHaste:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ Self | ConditionPresent$ Card.Creature | PumpZone$ Stack\nSVar:DBRemoveTimeCounterOtherCardsInExile:DB$ RemoveCounterAll | ValidCards$ Card.YouOwn+IsNotRemembered | ValidZone$ Exile | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBCleanUp\nSVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Keyword$Suspend\nOracle:{T}:Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alaundo the Seer", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains \"When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.\" Then remove a time counter from each other card you own in exile.", "power": "3", "toughness": "5"} ### Response: Name:Alaundo the Seer\nManaCost:2 G U\nTypes:Legendary Creature Human Shaman\nPT:3/5\nA:AB$ Draw | Cost$ T | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | TgtPrompt$ Select a card to exile with a number of time counters equal to its mana value | WithCountersType$ TIME | WithCountersAmount$ X | SubAbility$ DBAddTrigger | RememberChanged$ True | Mandatory$ True\nSVar:X:Remembered$CardManaCost\nSVar:DBAddTrigger:DB$ Animate | Defined$ Remembered | Triggers$ TWhenLastTimeCounterRemoved | Duration$ Permanent | SubAbility$ DBRemoveTimeCounterOtherCardsInExile\nSVar:TWhenLastTimeCounterRemoved:Mode$ CounterRemoved | ValidCard$ Card.Self+counters_EQ0_TIME | TriggerZones$ Exile | CounterType$ TIME | Execute$ DBCastWithoutPayingManaCost | TriggerDescription$ When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.\nSVar:DBCastWithoutPayingManaCost:DB$ Play | Valid$ Card.Self | ValidSA$ Spell | ValidZone$ Exile | Destination$ Battlefield | WithoutManaCost$ True | Optional$ True | SubAbility$ DBGiveHaste\nSVar:DBGiveHaste:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ Self | ConditionPresent$ Card.Creature | PumpZone$ Stack\nSVar:DBRemoveTimeCounterOtherCardsInExile:DB$ RemoveCounterAll | ValidCards$ Card.YouOwn+IsNotRemembered | ValidZone$ Exile | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBCleanUp\nSVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Keyword$Suspend\nOracle:{T}:Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Create the Forge script for this magic card
{"name": "Ruthless Instincts", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\n\u2022 Target attacking creature gets +2/+2 and gains trample until end of turn."}
Name:Ruthless Instincts\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Cost$ 2 G | Choices$ DBPump1,DBPump2\nSVar:DBPump1:DB$ Pump | ValidTgts$ Creature.notattacking | TgtPrompt$ Select target nonattacking creature | KW$ Reach & Deathtouch | SubAbility$ DBUntap | SpellDescription$ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ Target attacking creature gets +2/+2 and gains trample until end of turn.\nOracle:Choose one β€”\nβ€’ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\nβ€’ Target attacking creature gets +2/+2 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Instincts", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\n\u2022 Target attacking creature gets +2/+2 and gains trample until end of turn."} ### Response: Name:Ruthless Instincts\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Cost$ 2 G | Choices$ DBPump1,DBPump2\nSVar:DBPump1:DB$ Pump | ValidTgts$ Creature.notattacking | TgtPrompt$ Select target nonattacking creature | KW$ Reach & Deathtouch | SubAbility$ DBUntap | SpellDescription$ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ Target attacking creature gets +2/+2 and gains trample until end of turn.\nOracle:Choose one β€”\nβ€’ Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.\nβ€’ Target attacking creature gets +2/+2 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Wall of Tears", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.", "power": "0", "toughness": "4"}
Name:Wall of Tears\nManaCost:1 U\nTypes:Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:HasBlockEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Tears", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.", "power": "0", "toughness": "4"} ### Response: Name:Wall of Tears\nManaCost:1 U\nTypes:Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:HasBlockEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Create the Forge script for this magic card
{"name": "Burn the Accursed", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead."}
Name:Burn the Accursed\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | ReplaceDyingDefined$ Targeted | SubAbility$ DBDealDamage | StackDescription$ CARDNAME deals 5 damage to {c:Targeted} and 2 damage to {p:TargetedController}. If that creature would die this turn, exile it instead. | SpellDescription$ CARDNAME deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController | StackDescription$ None\nOracle:Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burn the Accursed", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead."} ### Response: Name:Burn the Accursed\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | ReplaceDyingDefined$ Targeted | SubAbility$ DBDealDamage | StackDescription$ CARDNAME deals 5 damage to {c:Targeted} and 2 damage to {p:TargetedController}. If that creature would die this turn, exile it instead. | SpellDescription$ CARDNAME deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController | StackDescription$ None\nOracle:Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Fodder Tosser", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker."}
Name:Fodder Tosser\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ T Discard<1/Card> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker.\nOracle:{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fodder Tosser", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker."} ### Response: Name:Fodder Tosser\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ T Discard<1/Card> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker.\nOracle:{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Sporeback Wolf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "As long as it's your turn, Sporeback Wolf gets +0/+2.", "power": "2", "toughness": "2"}
Name:Sporeback Wolf\nManaCost:1 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 0 | AddToughness$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME gets +0/+2.\nOracle:As long as it's your turn, Sporeback Wolf gets +0/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sporeback Wolf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "As long as it's your turn, Sporeback Wolf gets +0/+2.", "power": "2", "toughness": "2"} ### Response: Name:Sporeback Wolf\nManaCost:1 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 0 | AddToughness$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME gets +0/+2.\nOracle:As long as it's your turn, Sporeback Wolf gets +0/+2.
Create the Forge script for this magic card
{"name": "Trail of Evidence", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Trail of Evidence\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Investigate|Token\nOracle:Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trail of Evidence", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Trail of Evidence\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Investigate|Token\nOracle:Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Ruthless Sniper", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.", "power": "1", "toughness": "2"}
Name:Ruthless Sniper\nManaCost:B\nTypes:Creature Human Archer\nPT:1/2\nT:Mode$ Discarded | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Sniper", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.", "power": "1", "toughness": "2"} ### Response: Name:Ruthless Sniper\nManaCost:B\nTypes:Creature Human Archer\nPT:1/2\nT:Mode$ Discarded | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
Create the Forge script for this magic card
{"name": "Disciple of the Sun", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink\nWhen Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.", "power": "3", "toughness": "3"}
Name:Disciple of the Sun\nManaCost:4 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.YouCtrl+cmcLE3 | TgtPrompt$ Select target permanent card with mana value 3 in your graveyard | Origin$ Graveyard | Destination$ Hand\nOracle:Lifelink\nWhen Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disciple of the Sun", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink\nWhen Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.", "power": "3", "toughness": "3"} ### Response: Name:Disciple of the Sun\nManaCost:4 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.YouCtrl+cmcLE3 | TgtPrompt$ Select target permanent card with mana value 3 in your graveyard | Origin$ Graveyard | Destination$ Hand\nOracle:Lifelink\nWhen Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Ethereal Armor", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each enchantment you control and has first strike."}
Name:Ethereal Armor\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+1 for each enchantment you control and has first strike.\nSVar:X:Count$Valid Enchantment.YouCtrl\nSVar:BuffedBy:Enchantment\nDeckHints:Type$Enchantment\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each enchantment you control and has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ethereal Armor", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each enchantment you control and has first strike."} ### Response: Name:Ethereal Armor\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+1 for each enchantment you control and has first strike.\nSVar:X:Count$Valid Enchantment.YouCtrl\nSVar:BuffedBy:Enchantment\nDeckHints:Type$Enchantment\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each enchantment you control and has first strike.
Create the Forge script for this magic card
{"name": "War Elemental", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nWhenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.", "power": "1", "toughness": "1"}
Name:War Elemental\nManaCost:R R R\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nSVar:TrigSac:DB$ Sacrifice | ConditionCheckSVar$ WarElementalX | ConditionSVarCompare$ EQ0\nSVar:WarElementalX:PlayerCountRegisteredOpponents$HasPropertywasDealtDamageThisTurn\nT:Mode$ DamageDoneOnce | ValidSource$ Card | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent is dealt damage, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ WarElementalY\nSVar:WarElementalY:TriggerCount$DamageAmount\nSVar:NeedsToPlayVar:WarElementalX GE1\nOracle:When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nWhenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Elemental", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nWhenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.", "power": "1", "toughness": "1"} ### Response: Name:War Elemental\nManaCost:R R R\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nSVar:TrigSac:DB$ Sacrifice | ConditionCheckSVar$ WarElementalX | ConditionSVarCompare$ EQ0\nSVar:WarElementalX:PlayerCountRegisteredOpponents$HasPropertywasDealtDamageThisTurn\nT:Mode$ DamageDoneOnce | ValidSource$ Card | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent is dealt damage, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ WarElementalY\nSVar:WarElementalY:TriggerCount$DamageAmount\nSVar:NeedsToPlayVar:WarElementalX GE1\nOracle:When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nWhenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
Create the Forge script for this magic card
{"name": "Conclave Cavalier", "mana_cost": "{G}{G}{W}{W}", "type_line": "Creature \u2014 Centaur Knight", "oracle_text": "Vigilance\nWhen Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.", "power": "4", "toughness": "4"}
Name:Conclave Cavalier\nManaCost:G G W W\nTypes:Creature Centaur Knight\nPT:4/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two green and green 2/2 Elf Knight creature tokens with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gw_2_2_elf_knight_vigilance\nDeckHas:Ability$Token\nSVar:SacMe:4\nOracle:Vigilance\nWhen Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conclave Cavalier", "mana_cost": "{G}{G}{W}{W}", "type_line": "Creature \u2014 Centaur Knight", "oracle_text": "Vigilance\nWhen Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.", "power": "4", "toughness": "4"} ### Response: Name:Conclave Cavalier\nManaCost:G G W W\nTypes:Creature Centaur Knight\nPT:4/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two green and green 2/2 Elf Knight creature tokens with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gw_2_2_elf_knight_vigilance\nDeckHas:Ability$Token\nSVar:SacMe:4\nOracle:Vigilance\nWhen Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Create the Forge script for this magic card
{"name": "Cut Down", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with total power and toughness 5 or less."}
Name:Cut Down\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.totalPT_LE5 | TgtPrompt$ Select target creature with total power and toughness 5 or less | SpellDescription$ Destroy target creature with total power and toughness 5 or less.\nOracle:Destroy target creature with total power and toughness 5 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cut Down", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with total power and toughness 5 or less."} ### Response: Name:Cut Down\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.totalPT_LE5 | TgtPrompt$ Select target creature with total power and toughness 5 or less | SpellDescription$ Destroy target creature with total power and toughness 5 or less.\nOracle:Destroy target creature with total power and toughness 5 or less.
Create the Forge script for this magic card
{"name": "Thing in the Ice"}
Name:Thing in the Ice\nManaCost:1 U\nTypes:Creature Horror\nPT:0/4\nK:Defender\nK:etbCounter:ICE:4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast an instant or sorcery spell, remove an ice counter from CARDNAME. Then if it has no ice counters on it, transform it.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ ICE | CounterNum$ 1 | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | ConditionPresent$ Card.Self+counters_EQ0_ICE | Mode$ Transform\nDeckHints:Type$Horror\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:Defender\nThing in the Ice enters the battlefield with four ice counters on it.\nWhenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.\n\nALTERNATE\n\nName:Awoken Horror\nManaCost:no cost\nColors:blue\nTypes:Creature Kraken Horror\nPT:7/8\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever this creature transforms into CARDNAME, return all non-Horror creatures to their owner's hands.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Creature.nonHorror | Origin$ Battlefield | Destination$ Hand\nOracle:When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thing in the Ice"} ### Response: Name:Thing in the Ice\nManaCost:1 U\nTypes:Creature Horror\nPT:0/4\nK:Defender\nK:etbCounter:ICE:4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast an instant or sorcery spell, remove an ice counter from CARDNAME. Then if it has no ice counters on it, transform it.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ ICE | CounterNum$ 1 | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | ConditionPresent$ Card.Self+counters_EQ0_ICE | Mode$ Transform\nDeckHints:Type$Horror\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:Defender\nThing in the Ice enters the battlefield with four ice counters on it.\nWhenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.\n\nALTERNATE\n\nName:Awoken Horror\nManaCost:no cost\nColors:blue\nTypes:Creature Kraken Horror\nPT:7/8\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever this creature transforms into CARDNAME, return all non-Horror creatures to their owner's hands.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Creature.nonHorror | Origin$ Battlefield | Destination$ Hand\nOracle:When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
Create the Forge script for this magic card
{"name": "Huatli, Radiant Champion", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Huatli", "oracle_text": "+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.\n\u22121: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\n\u22128: You get an emblem with \"Whenever a creature enters the battlefield under your control, you may draw a card.\"", "loyalty": "3"}
Name:Huatli, Radiant Champion\nManaCost:2 G W\nTypes:Legendary Planeswalker Huatli\nLoyalty:3\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Defined$ Self | CounterType$ LOYALTY | CounterNum$ X | Planeswalker$ True | StackDescription$ SpellDescription | SpellDescription$ Put a loyalty counter on CARDNAME for each creature you control.\nA:AB$ Pump | Cost$ SubCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | Planeswalker$ True | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Huatli, Radiant Champion | Image$ emblem_huatli_radiant_champion | Triggers$ HuatliCreatureETB | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."\nSVar:HuatliCreatureETB:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | OptionalDecider$ You | TriggerZones$ Command | Execute$ HuatliDraw | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may draw a card.\nSVar:HuatliDraw:DB$ Draw | NumCards$ 1\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.\n[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\n[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Huatli, Radiant Champion", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Huatli", "oracle_text": "+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.\n\u22121: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\n\u22128: You get an emblem with \"Whenever a creature enters the battlefield under your control, you may draw a card.\"", "loyalty": "3"} ### Response: Name:Huatli, Radiant Champion\nManaCost:2 G W\nTypes:Legendary Planeswalker Huatli\nLoyalty:3\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Defined$ Self | CounterType$ LOYALTY | CounterNum$ X | Planeswalker$ True | StackDescription$ SpellDescription | SpellDescription$ Put a loyalty counter on CARDNAME for each creature you control.\nA:AB$ Pump | Cost$ SubCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | Planeswalker$ True | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Huatli, Radiant Champion | Image$ emblem_huatli_radiant_champion | Triggers$ HuatliCreatureETB | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."\nSVar:HuatliCreatureETB:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | OptionalDecider$ You | TriggerZones$ Command | Execute$ HuatliDraw | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may draw a card.\nSVar:HuatliDraw:DB$ Draw | NumCards$ 1\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.\n[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\n[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Create the Forge script for this magic card
{"name": "Champion Lancer", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Prevent all damage that would be dealt to Champion Lancer by creatures.", "power": "3", "toughness": "3"}
Name:Champion Lancer\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/3\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures.\nOracle:Prevent all damage that would be dealt to Champion Lancer by creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Champion Lancer", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Prevent all damage that would be dealt to Champion Lancer by creatures.", "power": "3", "toughness": "3"} ### Response: Name:Champion Lancer\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/3\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures.\nOracle:Prevent all damage that would be dealt to Champion Lancer by creatures.
Create the Forge script for this magic card
{"name": "Indulge"}
Name:Indulge\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | CounterType$ P1P1 | CounterNum$ 3 | Triggers$ TriggerAttacks | AddSVar$ AE | SpellDescription$ Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\nSVar:TriggerAttacks:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen | TokenTapped$ True | TokenAttacking$ True\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Citizen\nAlternateMode:Split\nOracle:Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\n\nALTERNATE\n\nName:Excess\nManaCost:1 R\nTypes:Sorcery\nK:Aftermath\nA:SP$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.\nSVar:X:Count$NumCombatDamageThisTurn Creature.YouCtrl Player\nDeckHas:Ability$Token|Sacrifice|Graveyard & Type$Artifact|Treasure\nSVar:NeedsToPlayVar:X GE3\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nCreate a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indulge"} ### Response: Name:Indulge\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | CounterType$ P1P1 | CounterNum$ 3 | Triggers$ TriggerAttacks | AddSVar$ AE | SpellDescription$ Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\nSVar:TriggerAttacks:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen | TokenTapped$ True | TokenAttacking$ True\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Citizen\nAlternateMode:Split\nOracle:Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.\n\nALTERNATE\n\nName:Excess\nManaCost:1 R\nTypes:Sorcery\nK:Aftermath\nA:SP$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.\nSVar:X:Count$NumCombatDamageThisTurn Creature.YouCtrl Player\nDeckHas:Ability$Token|Sacrifice|Graveyard & Type$Artifact|Treasure\nSVar:NeedsToPlayVar:X GE3\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nCreate a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Create the Forge script for this magic card
{"name": "Beyeen Veil"}
Name:Beyeen Veil\nManaCost:1 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 U | ValidCards$ Creature.OppCtrl | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -2/-0 until end of turn.\nAlternateMode:Modal\nOracle:Creatures your opponents control get -2/-0 until end of turn.\n\nALTERNATE\n\nName:Beyeen Coast\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Beyeen Coast enters the battlefield tapped.\n{T}: Add {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beyeen Veil"} ### Response: Name:Beyeen Veil\nManaCost:1 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 U | ValidCards$ Creature.OppCtrl | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -2/-0 until end of turn.\nAlternateMode:Modal\nOracle:Creatures your opponents control get -2/-0 until end of turn.\n\nALTERNATE\n\nName:Beyeen Coast\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Beyeen Coast enters the battlefield tapped.\n{T}: Add {U}.
Create the Forge script for this magic card
{"name": "Spellbinder", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Imprint \u2014 When Spellbinder enters the battlefield, you may exile an instant card from your hand.\nWhenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nEquip {4}"}
Name:Spellbinder\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile an instant card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Instant | ChangeNum$ 1\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nSVar:TrigSpell:DB$ Play | Defined$ Imprinted | Amount$ All | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\n#Amount$ All | CopyOnce$ True for Strionic Resonator\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidHand Card.Instant+YouOwn\nAI:RemoveDeck:All\nOracle:Imprint β€” When Spellbinder enters the battlefield, you may exile an instant card from your hand.\nWhenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spellbinder", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Imprint \u2014 When Spellbinder enters the battlefield, you may exile an instant card from your hand.\nWhenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nEquip {4}"} ### Response: Name:Spellbinder\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile an instant card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Instant | ChangeNum$ 1\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nSVar:TrigSpell:DB$ Play | Defined$ Imprinted | Amount$ All | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nT:Mode$ ChangesZone | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Origin$ Exile | Execute$ DBForget | Static$ True\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\n#Amount$ All | CopyOnce$ True for Strionic Resonator\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidHand Card.Instant+YouOwn\nAI:RemoveDeck:All\nOracle:Imprint β€” When Spellbinder enters the battlefield, you may exile an instant card from your hand.\nWhenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nEquip {4}
Create the Forge script for this magic card
{"name": "Hisoka's Defiance", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target Spirit or Arcane spell."}
Name:Hisoka's Defiance\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Spirit or Arcane spell | ValidTgts$ Spirit,Arcane | SpellDescription$ Counter target Spirit or Arcane spell.\nAI:RemoveDeck:Random\nOracle:Counter target Spirit or Arcane spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hisoka's Defiance", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target Spirit or Arcane spell."} ### Response: Name:Hisoka's Defiance\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Spirit or Arcane spell | ValidTgts$ Spirit,Arcane | SpellDescription$ Counter target Spirit or Arcane spell.\nAI:RemoveDeck:Random\nOracle:Counter target Spirit or Arcane spell.
Create the Forge script for this magic card
{"name": "Fumble", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature."}
Name:Fumble\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ GainControl | StackDescription$ SpellDescription | SpellDescription$ Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.\nSVar:GainControl:DB$ GainControl | Defined$ AttachedTo Targeted.Aura,Equipment | NewController$ You | SubAbility$ DBAttach | StackDescription$ None\nSVar:DBAttach:DB$ Attach | Object$ AttachedTo Targeted.Aura,Equipment | Choices$ Creature | StackDescription$ None\nOracle:Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fumble", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature."} ### Response: Name:Fumble\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ GainControl | StackDescription$ SpellDescription | SpellDescription$ Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.\nSVar:GainControl:DB$ GainControl | Defined$ AttachedTo Targeted.Aura,Equipment | NewController$ You | SubAbility$ DBAttach | StackDescription$ None\nSVar:DBAttach:DB$ Attach | Object$ AttachedTo Targeted.Aura,Equipment | Choices$ Creature | StackDescription$ None\nOracle:Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Create the Forge script for this magic card
{"name": "Aerial Assault", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature. You gain 1 life for each creature you control with flying."}
Name:Aerial Assault\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target tapped creature. You gain 1 life for each creature you control with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withFlying\nOracle:Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aerial Assault", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature. You gain 1 life for each creature you control with flying."} ### Response: Name:Aerial Assault\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target tapped creature. You gain 1 life for each creature you control with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withFlying\nOracle:Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Create the Forge script for this magic card
{"name": "Blue Sun's Zenith", "mana_cost": "{X}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library."}
Name:Blue Sun's Zenith\nManaCost:X U U U\nTypes:Instant\nA:SP$ Draw | Cost$ X U U U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBShuffle | SpellDescription$ Target player draws X cards. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blue Sun's Zenith", "mana_cost": "{X}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library."} ### Response: Name:Blue Sun's Zenith\nManaCost:X U U U\nTypes:Instant\nA:SP$ Draw | Cost$ X U U U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBShuffle | SpellDescription$ Target player draws X cards. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Create the Forge script for this magic card
{"name": "Righteous Confluence", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Create a 2/2 white Knight creature token with vigilance.\n\u2022 Exile target enchantment.\n\u2022 You gain 5 life."}
Name:Righteous Confluence\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 W W | Choices$ DBToken,DBChangeZone,DBGainLife | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Enchantment | TgtPrompt$ Choose target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nDeckHints:Ability$LifeGain|Token\nOracle:Choose three. You may choose the same mode more than once.\nβ€’ Create a 2/2 white Knight creature token with vigilance.\nβ€’ Exile target enchantment.\nβ€’ You gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Righteous Confluence", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Create a 2/2 white Knight creature token with vigilance.\n\u2022 Exile target enchantment.\n\u2022 You gain 5 life."} ### Response: Name:Righteous Confluence\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 W W | Choices$ DBToken,DBChangeZone,DBGainLife | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Enchantment | TgtPrompt$ Choose target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nDeckHints:Ability$LifeGain|Token\nOracle:Choose three. You may choose the same mode more than once.\nβ€’ Create a 2/2 white Knight creature token with vigilance.\nβ€’ Exile target enchantment.\nβ€’ You gain 5 life.
Create the Forge script for this magic card
{"name": "Vengeful Rebirth", "mana_cost": "{4}{R}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.\nExile Vengeful Rebirth."}
Name:Vengeful Rebirth\nManaCost:4 R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 R G | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBVengefulRebirthDamage | RememberTargets$ True | SpellDescription$ Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, CARDNAME deals damage equal to that card's mana value to any target. Exile CARDNAME.\nSVar:DBVengefulRebirthDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ VengefulRebirthX | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ GE1 | SubAbility$ DBVengefulRebirthExile\nSVar:DBVengefulRebirthExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile | SubAbility$ DBVengefulRebirthCleanup\nSVar:DBVengefulRebirthCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:VengefulRebirthX:Remembered$CardManaCost\nOracle:Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.\nExile Vengeful Rebirth.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeful Rebirth", "mana_cost": "{4}{R}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.\nExile Vengeful Rebirth."} ### Response: Name:Vengeful Rebirth\nManaCost:4 R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 R G | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBVengefulRebirthDamage | RememberTargets$ True | SpellDescription$ Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, CARDNAME deals damage equal to that card's mana value to any target. Exile CARDNAME.\nSVar:DBVengefulRebirthDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ VengefulRebirthX | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ GE1 | SubAbility$ DBVengefulRebirthExile\nSVar:DBVengefulRebirthExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile | SubAbility$ DBVengefulRebirthCleanup\nSVar:DBVengefulRebirthCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:VengefulRebirthX:Remembered$CardManaCost\nOracle:Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.\nExile Vengeful Rebirth.
Create the Forge script for this magic card
{"name": "Fulgent Distraction", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose two target creatures. Tap those creatures, then unattach all Equipment from them."}
Name:Fulgent Distraction\nManaCost:2 W\nTypes:Instant\nA:SP$ Tap | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | SubAbility$ DBUnattach | SpellDescription$ Choose two target creatures. Tap those creatures, then unattach all Equipment from them.\nSVar:DBUnattach:DB$ UnattachAll | Defined$ Targeted | UnattachValid$ Equipment\nOracle:Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fulgent Distraction", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose two target creatures. Tap those creatures, then unattach all Equipment from them."} ### Response: Name:Fulgent Distraction\nManaCost:2 W\nTypes:Instant\nA:SP$ Tap | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | SubAbility$ DBUnattach | SpellDescription$ Choose two target creatures. Tap those creatures, then unattach all Equipment from them.\nSVar:DBUnattach:DB$ UnattachAll | Defined$ Targeted | UnattachValid$ Equipment\nOracle:Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Create the Forge script for this magic card
{"name": "Spreading Rot", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller loses 2 life."}
Name:Spreading Rot\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBLoseLife | SpellDescription$ Destroy target land. Its controller loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 2\nOracle:Destroy target land. Its controller loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spreading Rot", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller loses 2 life."} ### Response: Name:Spreading Rot\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBLoseLife | SpellDescription$ Destroy target land. Its controller loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 2\nOracle:Destroy target land. Its controller loses 2 life.
Create the Forge script for this magic card
{"name": "Vermiculos", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.", "power": "1", "toughness": "1"}
Name:Vermiculos\nManaCost:4 B\nTypes:Creature Horror\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an artifact enters the battlefield, CARDNAME gets +4/+4 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 4 | NumDef$ 4\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nOracle:Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vermiculos", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Vermiculos\nManaCost:4 B\nTypes:Creature Horror\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an artifact enters the battlefield, CARDNAME gets +4/+4 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 4 | NumDef$ 4\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nOracle:Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Create the Forge script for this magic card
{"name": "Anarchist", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.", "power": "2", "toughness": "2"}
Name:Anarchist\nManaCost:4 R\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.YouCtrl\nOracle:When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anarchist", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.", "power": "2", "toughness": "2"} ### Response: Name:Anarchist\nManaCost:4 R\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.YouCtrl\nOracle:When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Myojin of Towering Might", "mana_cost": "{5}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.", "power": "8", "toughness": "8"}
Name:Myojin of Towering Might\nManaCost:5 G G G\nTypes:Legendary Creature Spirit\nPT:8/8\nK:etbCounter:Indestructible:1:CheckSVar$ FromHand:CARDNAME enters the battlefield with an indestructible counter on it if you cast it from your hand.\nSVar:FromHand:Count$wasCastFromYourHandByYou.1.0\nA:AB$ PutCounter | Cost$ SubCounter<1/Indestructible> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | CounterType$ P1P1 | CounterNum$ 8 | TargetMin$ 0 | TargetMax$ 8 | DividedAsYouChoose$ 8 | SubAbility$ DBPump | SpellDescription$ Distribute eight +1/+1 counters among any number of target creatures you control.\nSVar:DBPump:DB$ Pump | KW$ Trample | Defined$ Targeted | SpellDescription$ They gain trample until end of turn.\nDeckHas:Ability$Counters & Keyword$Trample\nOracle:Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myojin of Towering Might", "mana_cost": "{5}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.", "power": "8", "toughness": "8"} ### Response: Name:Myojin of Towering Might\nManaCost:5 G G G\nTypes:Legendary Creature Spirit\nPT:8/8\nK:etbCounter:Indestructible:1:CheckSVar$ FromHand:CARDNAME enters the battlefield with an indestructible counter on it if you cast it from your hand.\nSVar:FromHand:Count$wasCastFromYourHandByYou.1.0\nA:AB$ PutCounter | Cost$ SubCounter<1/Indestructible> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | CounterType$ P1P1 | CounterNum$ 8 | TargetMin$ 0 | TargetMax$ 8 | DividedAsYouChoose$ 8 | SubAbility$ DBPump | SpellDescription$ Distribute eight +1/+1 counters among any number of target creatures you control.\nSVar:DBPump:DB$ Pump | KW$ Trample | Defined$ Targeted | SpellDescription$ They gain trample until end of turn.\nDeckHas:Ability$Counters & Keyword$Trample\nOracle:Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Lazotep Reaver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)", "power": "1", "toughness": "2"}
Name:Lazotep Reaver\nManaCost:1 B\nTypes:Creature Zombie Beast\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lazotep Reaver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)", "power": "1", "toughness": "2"} ### Response: Name:Lazotep Reaver\nManaCost:1 B\nTypes:Creature Zombie Beast\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Create the Forge script for this magic card
{"name": "Glorious Protector", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flash\nFlying\nWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.\nForetell {2}{W}", "power": "3", "toughness": "4"}
Name:Glorious Protector\nManaCost:2 W W\nTypes:Creature Angel Cleric\nPT:3/4\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile any number of other non-Angel creatures you control until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Hidden$ True | ChangeType$ Creature.nonAngel+YouCtrl | ChangeNum$ MaxTgts | SelectPrompt$ Choose any number of non-Angel creatures you control | Duration$ UntilHostLeavesPlay\nSVar:MaxTgts:Count$Valid Creature.nonAngel+YouCtrl\nAI:RemoveDeck:Random\nK:Foretell:2 W\nOracle:Flash\nFlying\nWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.\nForetell {2}{W}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glorious Protector", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flash\nFlying\nWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.\nForetell {2}{W}", "power": "3", "toughness": "4"} ### Response: Name:Glorious Protector\nManaCost:2 W W\nTypes:Creature Angel Cleric\nPT:3/4\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile any number of other non-Angel creatures you control until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Hidden$ True | ChangeType$ Creature.nonAngel+YouCtrl | ChangeNum$ MaxTgts | SelectPrompt$ Choose any number of non-Angel creatures you control | Duration$ UntilHostLeavesPlay\nSVar:MaxTgts:Count$Valid Creature.nonAngel+YouCtrl\nAI:RemoveDeck:Random\nK:Foretell:2 W\nOracle:Flash\nFlying\nWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.\nForetell {2}{W}
Create the Forge script for this magic card
{"name": "Ghalta and Mavren", "mana_cost": "{3}{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dinosaur Vampire", "oracle_text": "Trample\nWhenever you attack, choose one \u2014\n\u2022 Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\n\u2022 Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.", "power": "12", "toughness": "12"}
Name:Ghalta and Mavren\nManaCost:3 G G W W\nTypes:Legendary Creature Dinosaur Vampire\nPT:12/12\nK:Trample\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, ABILITY\nSVar:TrigCharm:DB$ Charm | CharmNum$ 1 | Choices$ DBDino,DBVampire\nSVar:DBDino:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_x_x_dinosaur_trample | TokenPower$ X | TokenToughness$ X | TokenTapped$ True | TokenAttacking$ True | TokenOwner$ You | SpellDescription$ Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\nSVar:DBVampire:DB$ Token | TokenAmount$ Y | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You | SpellDescription$ Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.\nSVar:X:Count$Valid Creature.YouCtrl+Other+attacking$GreatestPower\nSVar:Y:Count$Valid Creature.attacking+Other\nDeckHas:Ability$LifeGain|Token\nOracle:Trample\nWhenever you attack, choose one β€”\nβ€’ Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\nβ€’ Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghalta and Mavren", "mana_cost": "{3}{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dinosaur Vampire", "oracle_text": "Trample\nWhenever you attack, choose one \u2014\n\u2022 Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\n\u2022 Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.", "power": "12", "toughness": "12"} ### Response: Name:Ghalta and Mavren\nManaCost:3 G G W W\nTypes:Legendary Creature Dinosaur Vampire\nPT:12/12\nK:Trample\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, ABILITY\nSVar:TrigCharm:DB$ Charm | CharmNum$ 1 | Choices$ DBDino,DBVampire\nSVar:DBDino:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_x_x_dinosaur_trample | TokenPower$ X | TokenToughness$ X | TokenTapped$ True | TokenAttacking$ True | TokenOwner$ You | SpellDescription$ Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\nSVar:DBVampire:DB$ Token | TokenAmount$ Y | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You | SpellDescription$ Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.\nSVar:X:Count$Valid Creature.YouCtrl+Other+attacking$GreatestPower\nSVar:Y:Count$Valid Creature.attacking+Other\nDeckHas:Ability$LifeGain|Token\nOracle:Trample\nWhenever you attack, choose one β€”\nβ€’ Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.\nβ€’ Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Create the Forge script for this magic card
{"name": "Wipe Clean", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target enchantment.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
Name:Wipe Clean\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment.\nK:Cycling:3\nOracle:Exile target enchantment.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wipe Clean", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target enchantment.\nCycling {3} ({3}, Discard this card: Draw a card.)"} ### Response: Name:Wipe Clean\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment.\nK:Cycling:3\nOracle:Exile target enchantment.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Deadly Designs", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.\nWhen there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures."}
Name:Deadly Designs\nManaCost:1 B\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 2 | CounterType$ PLOT | CounterNum$ 1 | Activator$ Player | SpellDescription$ Put a plot counter on CARDNAME. Any player may activate this ability.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE5_PLOT | Execute$ TrigDestroy | TriggerDescription$ When there are five or more plot counters on CARDNAME, sacrifice it. If you do, destroy up to two target creatures.\nSVar:TrigDestroy:AB$ Destroy | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | Cost$ Mandatory Sac<1/CARDNAME>\nOracle:{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.\nWhen there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadly Designs", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.\nWhen there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures."} ### Response: Name:Deadly Designs\nManaCost:1 B\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 2 | CounterType$ PLOT | CounterNum$ 1 | Activator$ Player | SpellDescription$ Put a plot counter on CARDNAME. Any player may activate this ability.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE5_PLOT | Execute$ TrigDestroy | TriggerDescription$ When there are five or more plot counters on CARDNAME, sacrifice it. If you do, destroy up to two target creatures.\nSVar:TrigDestroy:AB$ Destroy | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | Cost$ Mandatory Sac<1/CARDNAME>\nOracle:{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.\nWhen there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
Create the Forge script for this magic card
{"name": "Fleetfoot Panther", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Flash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.", "power": "3", "toughness": "4"}
Name:Fleetfoot Panther\nManaCost:1 G W\nTypes:Creature Cat\nPT:3/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+cmcLE3+YouCtrl,Creature.Green+cmcLE3+YouCtrl\nOracle:Flash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleetfoot Panther", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Flash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.", "power": "3", "toughness": "4"} ### Response: Name:Fleetfoot Panther\nManaCost:1 G W\nTypes:Creature Cat\nPT:3/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+cmcLE3+YouCtrl,Creature.Green+cmcLE3+YouCtrl\nOracle:Flash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Rite of Passage", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)"}
Name:Rite of Passage\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredTargetLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rite of Passage", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)"} ### Response: Name:Rite of Passage\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredTargetLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Create the Forge script for this magic card
{"name": "Stonefare Crocodile", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)", "power": "3", "toughness": "2"}
Name:Stonefare Crocodile\nManaCost:2 G\nTypes:Creature Crocodile\nPT:3/2\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gets lifelink until end of turn.\nOracle:{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonefare Crocodile", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)", "power": "3", "toughness": "2"} ### Response: Name:Stonefare Crocodile\nManaCost:2 G\nTypes:Creature Crocodile\nPT:3/2\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gets lifelink until end of turn.\nOracle:{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Ice Tunnel", "mana_cost": "", "type_line": "Snow Land \u2014 Island Swamp", "oracle_text": "({T}: Add {U} or {B}.)\nIce Tunnel enters the battlefield tapped."}
Name:Ice Tunnel\nManaCost:no cost\nTypes:Snow Land Island Swamp\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {U} or {B}.)\nIce Tunnel enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ice Tunnel", "mana_cost": "", "type_line": "Snow Land \u2014 Island Swamp", "oracle_text": "({T}: Add {U} or {B}.)\nIce Tunnel enters the battlefield tapped."} ### Response: Name:Ice Tunnel\nManaCost:no cost\nTypes:Snow Land Island Swamp\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {U} or {B}.)\nIce Tunnel enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Buzzing Whack-a-Doodle", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\n\u2022 Whack \u2014 {T}: Target player loses 2 life.\n\u2022 Doodle \u2014 {T}: You gain 3 life.\n\u2022 Buzz \u2014 {2}, {T}: Draw a card."}
Name:Buzzing Whack-a-Doodle\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseOpp | Static$ True | TriggerDescription$ As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. β€’ Whack β€” {T}: Target player loses 2 life. β€’ Doodle β€” {T}: You gain 3 life. β€’ Buzz β€” {2}, {T}: Draw a card.\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ YouChoice\nSVar:YouChoice:DB$ GenericChoice | Choices$ YouWhack,YouDoodle | Defined$ You | AILogic$ Random | SubAbility$ StoreYou\nSVar:YouWhack:DB$ StoreSVar | SVar$ Doodles | Type$ Number | Expression$ 0 | SpellDescription$ Whack\nSVar:YouDoodle:DB$ StoreSVar | SVar$ Doodles | Type$ Number | Expression$ 1 | SpellDescription$ Doodle\nSVar:StoreYou:DB$ StoreSVar | SVar$ YouChose | Type$ CountSVar | Expression$ Doodles | SubAbility$ OppChoice\nSVar:OppChoice:DB$ GenericChoice | Choices$ AniWhack,OppDoodle | Defined$ Player.Chosen | AILogic$ Random | ShowChoice$ ExceptSelf\nSVar:OppDoodle:DB$ StoreSVar | SVar$ Doodles | Type$ CountSVar | Expression$ Doodles/Plus.1 | SubAbility$ AniBuzz | SpellDescription$ Doodle\nSVar:AniWhack:DB$ Animate | Defined$ Self | Abilities$ ABWhack | Duration$ Permanent | SpellDescription$ Whack | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ0 | SubAbility$ AniBuzz\nSVar:AniBuzz:DB$ Animate | Defined$ Self | Abilities$ ABBuzz | Duration$ Permanent | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ1 | SubAbility$ AniDoodle\nSVar:AniDoodle:DB$ Animate | Defined$ Self | Abilities$ ABDoodle | Duration$ Permanent | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ2 | SubAbility$ NotifyWhack\nSVar:NotifyWhack:DB$ GenericChoice | Choices$ YouWhack | AtRandom$ True | Defined$ You | ShowChoice$ ExceptSelf | ConditionCheckSVar$ YouChose | ConditionSVarCompare$ EQ0 | SubAbility$ NotifyDoodle\nSVar:NotifyDoodle:DB$ GenericChoice | Choices$ YouDoodle | AtRandom$ True | Defined$ You | ShowChoice$ ExceptSelf | ConditionCheckSVar$ YouChose | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:ABWhack:AB$ LoseLife | Cost$ T | ValidTgts$ Player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nSVar:ABBuzz:AB$ Draw | Cost$ 2 T | SpellDescription$ Draw a card.\nSVar:ABDoodle:AB$ GainLife | Cost$ T | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\nβ€’ Whack β€” {T}: Target player loses 2 life.\nβ€’ Doodle β€” {T}: You gain 3 life.\nβ€’ Buzz β€” {2}, {T}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Buzzing Whack-a-Doodle", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\n\u2022 Whack \u2014 {T}: Target player loses 2 life.\n\u2022 Doodle \u2014 {T}: You gain 3 life.\n\u2022 Buzz \u2014 {2}, {T}: Draw a card."} ### Response: Name:Buzzing Whack-a-Doodle\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseOpp | Static$ True | TriggerDescription$ As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. β€’ Whack β€” {T}: Target player loses 2 life. β€’ Doodle β€” {T}: You gain 3 life. β€’ Buzz β€” {2}, {T}: Draw a card.\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ YouChoice\nSVar:YouChoice:DB$ GenericChoice | Choices$ YouWhack,YouDoodle | Defined$ You | AILogic$ Random | SubAbility$ StoreYou\nSVar:YouWhack:DB$ StoreSVar | SVar$ Doodles | Type$ Number | Expression$ 0 | SpellDescription$ Whack\nSVar:YouDoodle:DB$ StoreSVar | SVar$ Doodles | Type$ Number | Expression$ 1 | SpellDescription$ Doodle\nSVar:StoreYou:DB$ StoreSVar | SVar$ YouChose | Type$ CountSVar | Expression$ Doodles | SubAbility$ OppChoice\nSVar:OppChoice:DB$ GenericChoice | Choices$ AniWhack,OppDoodle | Defined$ Player.Chosen | AILogic$ Random | ShowChoice$ ExceptSelf\nSVar:OppDoodle:DB$ StoreSVar | SVar$ Doodles | Type$ CountSVar | Expression$ Doodles/Plus.1 | SubAbility$ AniBuzz | SpellDescription$ Doodle\nSVar:AniWhack:DB$ Animate | Defined$ Self | Abilities$ ABWhack | Duration$ Permanent | SpellDescription$ Whack | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ0 | SubAbility$ AniBuzz\nSVar:AniBuzz:DB$ Animate | Defined$ Self | Abilities$ ABBuzz | Duration$ Permanent | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ1 | SubAbility$ AniDoodle\nSVar:AniDoodle:DB$ Animate | Defined$ Self | Abilities$ ABDoodle | Duration$ Permanent | ConditionCheckSVar$ Doodles | ConditionSVarCompare$ EQ2 | SubAbility$ NotifyWhack\nSVar:NotifyWhack:DB$ GenericChoice | Choices$ YouWhack | AtRandom$ True | Defined$ You | ShowChoice$ ExceptSelf | ConditionCheckSVar$ YouChose | ConditionSVarCompare$ EQ0 | SubAbility$ NotifyDoodle\nSVar:NotifyDoodle:DB$ GenericChoice | Choices$ YouDoodle | AtRandom$ True | Defined$ You | ShowChoice$ ExceptSelf | ConditionCheckSVar$ YouChose | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:ABWhack:AB$ LoseLife | Cost$ T | ValidTgts$ Player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nSVar:ABBuzz:AB$ Draw | Cost$ 2 T | SpellDescription$ Draw a card.\nSVar:ABDoodle:AB$ GainLife | Cost$ T | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\nβ€’ Whack β€” {T}: Target player loses 2 life.\nβ€’ Doodle β€” {T}: You gain 3 life.\nβ€’ Buzz β€” {2}, {T}: Draw a card.
Create the Forge script for this magic card
{"name": "High Tide", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}."}
Name:High Tide\nManaCost:U\nTypes:Instant\nA:SP$ Effect | Triggers$ IslandTrigger | SpellDescription$ Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.\nSVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps an Island for mana, that player adds an additional {U}.\nSVar:TrigMana:DB$ Mana | Produced$ U | Amount$ 1 | Defined$ TriggeredActivator\nAI:RemoveDeck:All\nOracle:Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "High Tide", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}."} ### Response: Name:High Tide\nManaCost:U\nTypes:Instant\nA:SP$ Effect | Triggers$ IslandTrigger | SpellDescription$ Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.\nSVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps an Island for mana, that player adds an additional {U}.\nSVar:TrigMana:DB$ Mana | Produced$ U | Amount$ 1 | Defined$ TriggeredActivator\nAI:RemoveDeck:All\nOracle:Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Create the Forge script for this magic card
{"name": "Mystic Enforcer", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Human Nomad Mystic", "oracle_text": "Protection from black\nThreshold \u2014 As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.", "power": "3", "toughness": "3"}
Name:Mystic Enforcer\nManaCost:2 G W\nTypes:Creature Human Nomad Mystic\nPT:3/3\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Condition$ Threshold | Description$ Threshold β€” As long as seven or more cards are in your graveyard, CARDNAME gets +3/+3 and has flying.\nOracle:Protection from black\nThreshold β€” As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystic Enforcer", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Human Nomad Mystic", "oracle_text": "Protection from black\nThreshold \u2014 As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.", "power": "3", "toughness": "3"} ### Response: Name:Mystic Enforcer\nManaCost:2 G W\nTypes:Creature Human Nomad Mystic\nPT:3/3\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Condition$ Threshold | Description$ Threshold β€” As long as seven or more cards are in your graveyard, CARDNAME gets +3/+3 and has flying.\nOracle:Protection from black\nThreshold β€” As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
Create the Forge script for this magic card
{"name": "Stonehewer Giant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Vigilance\n{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.", "power": "4", "toughness": "4"}
Name:Stonehewer Giant\nManaCost:3 W W\nTypes:Creature Giant Warrior\nPT:4/4\nK:Vigilance\nA:AB$ ChangeZone | Cost$ 1 W T | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Equipment+YouOwn | ChangeNum$ 1 | AttachAfter$ Creature.YouCtrl | SpellDescription$ Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.\nDeckNeeds:Type$Equipment\nOracle:Vigilance\n{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonehewer Giant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Vigilance\n{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.", "power": "4", "toughness": "4"} ### Response: Name:Stonehewer Giant\nManaCost:3 W W\nTypes:Creature Giant Warrior\nPT:4/4\nK:Vigilance\nA:AB$ ChangeZone | Cost$ 1 W T | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Equipment+YouOwn | ChangeNum$ 1 | AttachAfter$ Creature.YouCtrl | SpellDescription$ Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.\nDeckNeeds:Type$Equipment\nOracle:Vigilance\n{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Create the Forge script for this magic card
{"name": "Pendrell Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"}
Name:Pendrell Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/3\nK:Flying\nK:Cycling:2\nOracle:Flying\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pendrell Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"} ### Response: Name:Pendrell Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/3\nK:Flying\nK:Cycling:2\nOracle:Flying\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Izzet Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {R}.\n{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards."}
Name:Izzet Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nDeckNeeds:Color$Blue|Red\nA:AB$ Draw | Cost$ UR UR UR UR T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {U} or {R}.\n{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Izzet Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {R}.\n{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards."} ### Response: Name:Izzet Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nDeckNeeds:Color$Blue|Red\nA:AB$ Draw | Cost$ UR UR UR UR T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {U} or {R}.\n{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
Create the Forge script for this magic card
{"name": "Ulvenwald Captive"}
Name:Ulvenwald Captive\nManaCost:1 G\nTypes:Creature Werewolf Horror\nPT:1/2\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ SetState | Cost$ 5 G G | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Defender\n{T}: Add {G}.\n{5}{G}{G}: Transform Ulvenwald Captive.\n\nALTERNATE\n\nName:Ulvenwald Abomination\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:4/6\nA:AB$ Mana | Cost$ T | Produced$ C C | SpellDescription$ Add {C}{C}.\nOracle:{T}: Add {C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ulvenwald Captive"} ### Response: Name:Ulvenwald Captive\nManaCost:1 G\nTypes:Creature Werewolf Horror\nPT:1/2\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ SetState | Cost$ 5 G G | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Defender\n{T}: Add {G}.\n{5}{G}{G}: Transform Ulvenwald Captive.\n\nALTERNATE\n\nName:Ulvenwald Abomination\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:4/6\nA:AB$ Mana | Cost$ T | Produced$ C C | SpellDescription$ Add {C}{C}.\nOracle:{T}: Add {C}{C}.
Create the Forge script for this magic card
{"name": "Kazandu Mammoth"}
Name:Kazandu Mammoth\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nSVar:BuffedBy:Land\nAlternateMode:Modal\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Kazandu Valley\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Kazandu Valley enters the battlefield tapped.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kazandu Mammoth"} ### Response: Name:Kazandu Mammoth\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nSVar:BuffedBy:Land\nAlternateMode:Modal\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Kazandu Valley\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Kazandu Valley enters the battlefield tapped.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Seeds of Renewal", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Undaunted (This spell costs {1} less to cast for each opponent.)\nReturn up to two target cards from your graveyard to your hand. Exile Seeds of Renewal."}
Name:Seeds of Renewal\nManaCost:6 G\nTypes:Sorcery\nK:Undaunted\nA:SP$ ChangeZone | Cost$ 6 G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SubAbility$ DBChange | SpellDescription$ Return up to two target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Undaunted (This spell costs {1} less to cast for each opponent.)\nReturn up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seeds of Renewal", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Undaunted (This spell costs {1} less to cast for each opponent.)\nReturn up to two target cards from your graveyard to your hand. Exile Seeds of Renewal."} ### Response: Name:Seeds of Renewal\nManaCost:6 G\nTypes:Sorcery\nK:Undaunted\nA:SP$ ChangeZone | Cost$ 6 G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SubAbility$ DBChange | SpellDescription$ Return up to two target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Undaunted (This spell costs {1} less to cast for each opponent.)\nReturn up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Create the Forge script for this magic card
{"name": "A-Carnelian Orb of Dragonkind", "mana_cost": "{2}{R}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn."}
Name:A-Carnelian Orb of Dragonkind\nManaCost:2 R\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | AddsKeywords$ Haste | AddsKeywordsValid$ Spell.Dragon+Creature | AddsKeywordsUntil$ UntilEOT | SpellDescription$ Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.\nDeckHints:Type$Dragon\nOracle:{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Carnelian Orb of Dragonkind", "mana_cost": "{2}{R}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn."} ### Response: Name:A-Carnelian Orb of Dragonkind\nManaCost:2 R\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | AddsKeywords$ Haste | AddsKeywordsValid$ Spell.Dragon+Creature | AddsKeywordsUntil$ UntilEOT | SpellDescription$ Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.\nDeckHints:Type$Dragon\nOracle:{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Sanctuary Cat", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "1", "toughness": "2"}
Name:Sanctuary Cat\nManaCost:W\nTypes:Creature Cat\nPT:1/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanctuary Cat", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "1", "toughness": "2"} ### Response: Name:Sanctuary Cat\nManaCost:W\nTypes:Creature Cat\nPT:1/2\nOracle:
Create the Forge script for this magic card
{"name": "Nightscape Familiar", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Blue spells and red spells you cast cost {1} less to cast.\n{1}{B}: Regenerate Nightscape Familiar.", "power": "1", "toughness": "1"}
Name:Nightscape Familiar\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nS:Mode$ ReduceCost | ValidCard$ Card.Blue,Card.Red | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Blue spells and red spells you cast cost {1} less to cast.\nDeckHints:Color$Blue|Red\nOracle:Blue spells and red spells you cast cost {1} less to cast.\n{1}{B}: Regenerate Nightscape Familiar.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightscape Familiar", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Blue spells and red spells you cast cost {1} less to cast.\n{1}{B}: Regenerate Nightscape Familiar.", "power": "1", "toughness": "1"} ### Response: Name:Nightscape Familiar\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nS:Mode$ ReduceCost | ValidCard$ Card.Blue,Card.Red | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Blue spells and red spells you cast cost {1} less to cast.\nDeckHints:Color$Blue|Red\nOracle:Blue spells and red spells you cast cost {1} less to cast.\n{1}{B}: Regenerate Nightscape Familiar.
Create the Forge script for this magic card
{"name": "Cache Raiders", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "At the beginning of your upkeep, return a permanent you control to its owner's hand.", "power": "4", "toughness": "4"}
Name:Cache Raiders\nManaCost:3 U U\nTypes:Creature Merfolk Rogue\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, return a permanent you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ChangeType$ Permanent.YouCtrl | ChangeNum$ 1 | Mandatory$ True | Hidden$ True\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, return a permanent you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cache Raiders", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "At the beginning of your upkeep, return a permanent you control to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Cache Raiders\nManaCost:3 U U\nTypes:Creature Merfolk Rogue\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, return a permanent you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ChangeType$ Permanent.YouCtrl | ChangeNum$ 1 | Mandatory$ True | Hidden$ True\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, return a permanent you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Devout Lightcaster", "mana_cost": "{W}{W}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Protection from black\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.", "power": "2", "toughness": "2"}
Name:Devout Lightcaster\nManaCost:W W W\nTypes:Creature Kor Cleric\nPT:2/2\nK:Protection from black\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target black permanent.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.Black | TgtPrompt$ Select target black permanent | Origin$ Battlefield | Destination$ Exile\nOracle:Protection from black\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devout Lightcaster", "mana_cost": "{W}{W}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Protection from black\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.", "power": "2", "toughness": "2"} ### Response: Name:Devout Lightcaster\nManaCost:W W W\nTypes:Creature Kor Cleric\nPT:2/2\nK:Protection from black\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target black permanent.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.Black | TgtPrompt$ Select target black permanent | Origin$ Battlefield | Destination$ Exile\nOracle:Protection from black\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.
Create the Forge script for this magic card
{"name": "Port Town", "mana_cost": "", "type_line": "Land", "oracle_text": "As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.\n{T}: Add {W} or {U}."}
Name:Port Town\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Plains,Island/Plains or Island> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.\n{T}: Add {W} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Port Town", "mana_cost": "", "type_line": "Land", "oracle_text": "As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.\n{T}: Add {W} or {U}."} ### Response: Name:Port Town\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Plains,Island/Plains or Island> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.\n{T}: Add {W} or {U}.
Create the Forge script for this magic card
{"name": "Krenko, Mob Boss", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.", "power": "3", "toughness": "3"}
Name:Krenko, Mob Boss\nManaCost:2 R R\nTypes:Legendary Creature Goblin Warrior\nPT:3/3\nA:AB$ Token | Cost$ T | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.\nSVar:X:Count$TypeYouCtrl.Goblin\nDeckHints:Type$Goblin\nOracle:{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krenko, Mob Boss", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.", "power": "3", "toughness": "3"} ### Response: Name:Krenko, Mob Boss\nManaCost:2 R R\nTypes:Legendary Creature Goblin Warrior\nPT:3/3\nA:AB$ Token | Cost$ T | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.\nSVar:X:Count$TypeYouCtrl.Goblin\nDeckHints:Type$Goblin\nOracle:{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.