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Create the Forge script for this magic card
{"name": "Lore Drakkis", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Lizard Beast", "oracle_text": "Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "3"}
Name:Lore Drakkis\nManaCost:1 U R\nTypes:Creature Lizard Beast\nPT:2/3\nK:Mutate:UR UR\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nOracle:Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lore Drakkis", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Lizard Beast", "oracle_text": "Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "3"} ### Response: Name:Lore Drakkis\nManaCost:1 U R\nTypes:Creature Lizard Beast\nPT:2/3\nK:Mutate:UR UR\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nOracle:Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Anointed Procession", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."}
Name:Anointed Procession\nManaCost:3 W\nTypes:Enchantment\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nDeckNeeds:Ability$Token\nOracle:If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anointed Procession", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."} ### Response: Name:Anointed Procession\nManaCost:3 W\nTypes:Enchantment\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nDeckNeeds:Ability$Token\nOracle:If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Create the Forge script for this magic card
{"name": "Aid from the Cowl", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "Revolt \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library."}
Name:Aid from the Cowl\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Permanent | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBMoveToBottom\nSVar:DBMoveToBottom:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | Optional$ True | LibraryPosition$ -1 | LibraryPosition2$ 0 | ConditionPresent$ Card | ConditionDefined$ Remembered | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aid from the Cowl", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "Revolt \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library."} ### Response: Name:Aid from the Cowl\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Permanent | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBMoveToBottom\nSVar:DBMoveToBottom:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | Optional$ True | LibraryPosition$ -1 | LibraryPosition2$ 0 | ConditionPresent$ Card | ConditionDefined$ Remembered | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Create the Forge script for this magic card
{"name": "Maniacal Rage", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and can't block."}
Name:Maniacal Rage\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets +2/+2 and can't block.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maniacal Rage", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and can't block."} ### Response: Name:Maniacal Rage\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets +2/+2 and can't block.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and can't block.
Create the Forge script for this magic card
{"name": "Galadhrim Bow", "mana_cost": "{2}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.\nEquipped creature gets +1/+2 and has reach.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Galadhrim Bow\nManaCost:2 G\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. Untap that creature.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Reach | Description$ Equipped creature gets +1/+2 and has reach.\nK:Equip:2\nOracle:Flash\nWhen Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.\nEquipped creature gets +1/+2 and has reach.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galadhrim Bow", "mana_cost": "{2}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.\nEquipped creature gets +1/+2 and has reach.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Galadhrim Bow\nManaCost:2 G\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. Untap that creature.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Reach | Description$ Equipped creature gets +1/+2 and has reach.\nK:Equip:2\nOracle:Flash\nWhen Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.\nEquipped creature gets +1/+2 and has reach.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Goblin Rock Sled", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Trample\nGoblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.\nGoblin Rock Sled can't attack unless defending player controls a Mountain.", "power": "3", "toughness": "1"}
Name:Goblin Rock Sled\nManaCost:1 R\nTypes:Creature Goblin\nPT:3/1\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self+attackedLastTurn | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it attacked during your last turn.\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Mountain | Description$ CARDNAME can't attack unless defending player controls a Mountain.\nDeckHints:Name$Blood Moon|Magus of the Moon\nOracle:Trample\nGoblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.\nGoblin Rock Sled can't attack unless defending player controls a Mountain.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Rock Sled", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Trample\nGoblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.\nGoblin Rock Sled can't attack unless defending player controls a Mountain.", "power": "3", "toughness": "1"} ### Response: Name:Goblin Rock Sled\nManaCost:1 R\nTypes:Creature Goblin\nPT:3/1\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self+attackedLastTurn | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it attacked during your last turn.\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Mountain | Description$ CARDNAME can't attack unless defending player controls a Mountain.\nDeckHints:Name$Blood Moon|Magus of the Moon\nOracle:Trample\nGoblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.\nGoblin Rock Sled can't attack unless defending player controls a Mountain.
Create the Forge script for this magic card
{"name": "The Golden City of Orazca", "mana_cost": "", "type_line": "Plane \u2014 Ixalan", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nWhenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped."}
Name:The Golden City of Orazca\nManaCost:no cost\nTypes:Plane Ixalan\nK:Ascend\nT:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Condition$ Blessing\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | Tapped$ True | ChangeType$ Permanent | ChangeNum$ 1\nDeckHas:Ability$Token & Type$Treasure\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nWhenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Golden City of Orazca", "mana_cost": "", "type_line": "Plane \u2014 Ixalan", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nWhenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped."} ### Response: Name:The Golden City of Orazca\nManaCost:no cost\nTypes:Plane Ixalan\nK:Ascend\nT:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Condition$ Blessing\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | Tapped$ True | ChangeType$ Permanent | ChangeNum$ 1\nDeckHas:Ability$Token & Type$Treasure\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.\nWhenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Create the Forge script for this magic card
{"name": "Optimus Prime, Hero"}
Name:Optimus Prime, Hero\nManaCost:3 U R W\nTypes:Legendary Artifact Creature Robot\nPT:4/8\nK:More Than Meets the Eye:2 U R W\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When NICKNAME dies, return it to the battlefield converted under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True\nAlternateMode:DoubleFaced\nDeckHas:Ability$Counters\nOracle:More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)\nAt the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nWhen Optimus Prime dies, return it to the battlefield converted under its owner's control.\n\nALTERNATE\n\nName:Optimus Prime, Autobot Leader\nManaCost:no cost\nColors:white,blue,red\nTypes:Legendary Artifact Vehicle\nPT:6/8\nK:Living metal\nK:Trample\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert NICKNAME.\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2 | RememberCards$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Trample | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ DamageDone | RememberObjects$ Remembered | ValidSource$ Card.IsTriggerRemembered | ValidTarget$ Player | CombatDamage$ True | ThisTurn$ True | Execute$ TrigConvert | TriggerDescription$ When that creature deals combat damage to a player this turn, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Optimus Prime, Hero"} ### Response: Name:Optimus Prime, Hero\nManaCost:3 U R W\nTypes:Legendary Artifact Creature Robot\nPT:4/8\nK:More Than Meets the Eye:2 U R W\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When NICKNAME dies, return it to the battlefield converted under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True\nAlternateMode:DoubleFaced\nDeckHas:Ability$Counters\nOracle:More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)\nAt the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nWhen Optimus Prime dies, return it to the battlefield converted under its owner's control.\n\nALTERNATE\n\nName:Optimus Prime, Autobot Leader\nManaCost:no cost\nColors:white,blue,red\nTypes:Legendary Artifact Vehicle\nPT:6/8\nK:Living metal\nK:Trample\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert NICKNAME.\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2 | RememberCards$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Trample | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ DamageDone | RememberObjects$ Remembered | ValidSource$ Card.IsTriggerRemembered | ValidTarget$ Player | CombatDamage$ True | ThisTurn$ True | Execute$ TrigConvert | TriggerDescription$ When that creature deals combat damage to a player this turn, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Create the Forge script for this magic card
{"name": "Carpet of Flowers", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls."}
Name:Carpet of Flowers\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | CheckSVar$ CarpetX | SVarCompare$ EQ0 | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.\nSVar:TrigMana:DB$ Pump | ValidTgts$ Opponent | TgtPrompt$ Select target opponent. You may add X mana, where X is the number of Islands target opponent controls | IsCurse$ True | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Amount$ NumManaMax | Produced$ Any | SubAbility$ CheckPlus\nSVar:CheckPlus:DB$ StoreSVar | SVar$ CarpetX | Type$ Number | Expression$ 1\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ CarpetX | Type$ Number | Expression$ 0\nSVar:NumManaMax:Count$Valid Island.TargetedPlayerCtrl\nSVar:CarpetX:Number$0\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carpet of Flowers", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls."} ### Response: Name:Carpet of Flowers\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | CheckSVar$ CarpetX | SVarCompare$ EQ0 | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.\nSVar:TrigMana:DB$ Pump | ValidTgts$ Opponent | TgtPrompt$ Select target opponent. You may add X mana, where X is the number of Islands target opponent controls | IsCurse$ True | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Amount$ NumManaMax | Produced$ Any | SubAbility$ CheckPlus\nSVar:CheckPlus:DB$ StoreSVar | SVar$ CarpetX | Type$ Number | Expression$ 1\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ CarpetX | Type$ Number | Expression$ 0\nSVar:NumManaMax:Count$Valid Island.TargetedPlayerCtrl\nSVar:CarpetX:Number$0\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Create the Forge script for this magic card
{"name": "Giant Ox", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "Giant Ox crews Vehicles using its toughness rather than its power.", "power": "0", "toughness": "6"}
Name:Giant Ox\nManaCost:1 W\nTypes:Creature Ox\nPT:0/6\nS:Mode$ CrewValue | ValidCard$ Card.Self | Value$ Toughness | Description$ CARDNAME crews Vehicles using its toughness rather than its power.\nDeckHints:Type$Vehicle\nOracle:Giant Ox crews Vehicles using its toughness rather than its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Giant Ox", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "Giant Ox crews Vehicles using its toughness rather than its power.", "power": "0", "toughness": "6"} ### Response: Name:Giant Ox\nManaCost:1 W\nTypes:Creature Ox\nPT:0/6\nS:Mode$ CrewValue | ValidCard$ Card.Self | Value$ Toughness | Description$ CARDNAME crews Vehicles using its toughness rather than its power.\nDeckHints:Type$Vehicle\nOracle:Giant Ox crews Vehicles using its toughness rather than its power.
Create the Forge script for this magic card
{"name": "Voracious Hatchling", "mana_cost": "{3}{W/B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Lifelink\nVoracious Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.\nWhenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.", "power": "6", "toughness": "6"}
Name:Voracious Hatchling\nManaCost:3 WB\nTypes:Creature Elemental\nPT:6/6\nK:etbCounter:M1M1:4\nK:Lifelink\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a white spell, remove a -1/-1 counter from CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a black spell, remove a -1/-1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1\nSVar:BuffedBy:Card.White,Card.Black\nOracle:Lifelink\nVoracious Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.\nWhenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voracious Hatchling", "mana_cost": "{3}{W/B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Lifelink\nVoracious Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.\nWhenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.", "power": "6", "toughness": "6"} ### Response: Name:Voracious Hatchling\nManaCost:3 WB\nTypes:Creature Elemental\nPT:6/6\nK:etbCounter:M1M1:4\nK:Lifelink\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a white spell, remove a -1/-1 counter from CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a black spell, remove a -1/-1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1\nSVar:BuffedBy:Card.White,Card.Black\nOracle:Lifelink\nVoracious Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.\nWhenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
Create the Forge script for this magic card
{"name": "Hornet Harasser", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "When Hornet Harasser dies, target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"}
Name:Hornet Harasser\nManaCost:2 B B\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature gets -2/-2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hornet Harasser", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "When Hornet Harasser dies, target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Hornet Harasser\nManaCost:2 B B\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature gets -2/-2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Jihad", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Jihad enters the battlefield, choose a color and an opponent.\nWhite creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nWhen the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad."}
Name:Jihad\nManaCost:W W W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SubAbility$ ChooseP | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a color and an opponent.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent\nS:Mode$ Continuous | Affected$ Creature.White | AddPower$ 2 | AddToughness$ 1 | IsPresent$ Permanent.nonToken+ChosenColor+ChosenCtrl | Description$ White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.nonToken+ChosenColor+ChosenCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When the chosen player controls no nontoken permanents of the chosen color, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Permanent.nonColorless+OppCtrl\nOracle:As Jihad enters the battlefield, choose a color and an opponent.\nWhite creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nWhen the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jihad", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Jihad enters the battlefield, choose a color and an opponent.\nWhite creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nWhen the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad."} ### Response: Name:Jihad\nManaCost:W W W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SubAbility$ ChooseP | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a color and an opponent.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent\nS:Mode$ Continuous | Affected$ Creature.White | AddPower$ 2 | AddToughness$ 1 | IsPresent$ Permanent.nonToken+ChosenColor+ChosenCtrl | Description$ White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.nonToken+ChosenColor+ChosenCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When the chosen player controls no nontoken permanents of the chosen color, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Permanent.nonColorless+OppCtrl\nOracle:As Jihad enters the battlefield, choose a color and an opponent.\nWhite creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nWhen the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Create the Forge script for this magic card
{"name": "Rupture Spire", "mana_cost": "", "type_line": "Land", "oracle_text": "Rupture Spire enters the battlefield tapped.\nWhen Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.\n{T}: Add one mana of any color."}
Name:Rupture Spire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay {1}.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ 1 | UnlessPayer$ You\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:NeedsToPlay:Land.untapped+YouCtrl\nOracle:Rupture Spire enters the battlefield tapped.\nWhen Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rupture Spire", "mana_cost": "", "type_line": "Land", "oracle_text": "Rupture Spire enters the battlefield tapped.\nWhen Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.\n{T}: Add one mana of any color."} ### Response: Name:Rupture Spire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay {1}.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ 1 | UnlessPayer$ You\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:NeedsToPlay:Land.untapped+YouCtrl\nOracle:Rupture Spire enters the battlefield tapped.\nWhen Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Roil Elemental", "mana_cost": "{3}{U}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.", "power": "3", "toughness": "2"}
Name:Roil Elemental\nManaCost:3 U U U\nTypes:Creature Elemental\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigGainControl | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nSVar:BuffedBy:Land\nOracle:Flying\nLandfall β€” Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roil Elemental", "mana_cost": "{3}{U}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.", "power": "3", "toughness": "2"} ### Response: Name:Roil Elemental\nManaCost:3 U U U\nTypes:Creature Elemental\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigGainControl | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nSVar:BuffedBy:Land\nOracle:Flying\nLandfall β€” Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Create the Forge script for this magic card
{"name": "Angel of Eternal Dawn", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Eternal Dawn enters the battlefield, it becomes day.\nIt can't become night.\nYour opponents can't cast spells with mana value greater than the number of turns they have begun.", "power": "2", "toughness": "4"}
Name:Angel of Eternal Dawn\nManaCost:2 W\nTypes:Creature Angel\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDay | TriggerDescription$ When CARDNAME enters the battlefield, it becomes day.\nSVar:TrigDay:DB$ DayTime | Value$ Day\nS:Mode$ Continuous | GlobalRule$ It can't become night. | Description$ It can't become night.\nS:Mode$ CantBeCast | ValidCard$ Card | cmcGT$ Turns | Caster$ Opponent | Description$ Your opponents can't cast spells with mana value greater than the number of turns they have begun.\nOracle:Flying\nWhen Angel of Eternal Dawn enters the battlefield, it becomes day.\nIt can't become night.\nYour opponents can't cast spells with mana value greater than the number of turns they have begun.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angel of Eternal Dawn", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Eternal Dawn enters the battlefield, it becomes day.\nIt can't become night.\nYour opponents can't cast spells with mana value greater than the number of turns they have begun.", "power": "2", "toughness": "4"} ### Response: Name:Angel of Eternal Dawn\nManaCost:2 W\nTypes:Creature Angel\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDay | TriggerDescription$ When CARDNAME enters the battlefield, it becomes day.\nSVar:TrigDay:DB$ DayTime | Value$ Day\nS:Mode$ Continuous | GlobalRule$ It can't become night. | Description$ It can't become night.\nS:Mode$ CantBeCast | ValidCard$ Card | cmcGT$ Turns | Caster$ Opponent | Description$ Your opponents can't cast spells with mana value greater than the number of turns they have begun.\nOracle:Flying\nWhen Angel of Eternal Dawn enters the battlefield, it becomes day.\nIt can't become night.\nYour opponents can't cast spells with mana value greater than the number of turns they have begun.
Create the Forge script for this magic card
{"name": "Wojek Bodyguard", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWojek Bodyguard can't attack or block alone.", "power": "3", "toughness": "3"}
Name:Wojek Bodyguard\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:3/3\nK:Mentor\nK:CARDNAME can't attack or block alone.\nDeckHas:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWojek Bodyguard can't attack or block alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wojek Bodyguard", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWojek Bodyguard can't attack or block alone.", "power": "3", "toughness": "3"} ### Response: Name:Wojek Bodyguard\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:3/3\nK:Mentor\nK:CARDNAME can't attack or block alone.\nDeckHas:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWojek Bodyguard can't attack or block alone.
Create the Forge script for this magic card
{"name": "Elfhame Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Vigilance, trample", "power": "5", "toughness": "4"}
Name:Elfhame Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:5/4\nK:Vigilance\nK:Trample\nOracle:Vigilance, trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elfhame Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Vigilance, trample", "power": "5", "toughness": "4"} ### Response: Name:Elfhame Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:5/4\nK:Vigilance\nK:Trample\nOracle:Vigilance, trample
Create the Forge script for this magic card
{"name": "Aven Skirmisher", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying", "power": "1", "toughness": "1"}
Name:Aven Skirmisher\nManaCost:W\nTypes:Creature Bird Warrior\nPT:1/1\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Skirmisher", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying", "power": "1", "toughness": "1"} ### Response: Name:Aven Skirmisher\nManaCost:W\nTypes:Creature Bird Warrior\nPT:1/1\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Ink-Treader Nephilim", "mana_cost": "{R}{G}{W}{U}", "type_line": "Creature \u2014 Nephilim", "oracle_text": "Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.", "power": "3", "toughness": "3"}
Name:Ink-Treader Nephilim\nManaCost:R G W U\nTypes:Creature Nephilim\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell, if that spell targets only CARDNAME, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ You | CopyForEachCanTarget$ Creature\nOracle:Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ink-Treader Nephilim", "mana_cost": "{R}{G}{W}{U}", "type_line": "Creature \u2014 Nephilim", "oracle_text": "Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.", "power": "3", "toughness": "3"} ### Response: Name:Ink-Treader Nephilim\nManaCost:R G W U\nTypes:Creature Nephilim\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell, if that spell targets only CARDNAME, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ You | CopyForEachCanTarget$ Creature\nOracle:Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Create the Forge script for this magic card
{"name": "Hatchery Spider", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nUndergrowth \u2014 When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "5", "toughness": "7"}
Name:Hatchery Spider\nManaCost:5 G G\nTypes:Creature Spider\nPT:5/7\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Permanent.Green+cmcLEX | DestinationZone$ Battlefield | AILogic$ AtOppEOT | Optional$ True | RestRandomOrder$ True\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Reach\nUndergrowth β€” When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hatchery Spider", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nUndergrowth \u2014 When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "5", "toughness": "7"} ### Response: Name:Hatchery Spider\nManaCost:5 G G\nTypes:Creature Spider\nPT:5/7\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Permanent.Green+cmcLEX | DestinationZone$ Battlefield | AILogic$ AtOppEOT | Optional$ True | RestRandomOrder$ True\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Reach\nUndergrowth β€” When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Fireblade Artist", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\nAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.", "power": "2", "toughness": "2"}
Name:Fireblade Artist\nManaCost:B R\nTypes:Creature Human Shaman\nPT:2/2\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a creature. When you do, CARDNAME deals 2 damage to target opponent or planeswalker.\nSVar:TrigSacrifice:DB$ Sacrifice | Optional$ True | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ TrigImmediate\nSVar:TrigImmediate:DB$ ImmediateTrigger | Execute$ TrigDealDamage | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | TriggerDescription$ When you do, CARDNAME deals 2 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Haste\nAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fireblade Artist", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\nAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.", "power": "2", "toughness": "2"} ### Response: Name:Fireblade Artist\nManaCost:B R\nTypes:Creature Human Shaman\nPT:2/2\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a creature. When you do, CARDNAME deals 2 damage to target opponent or planeswalker.\nSVar:TrigSacrifice:DB$ Sacrifice | Optional$ True | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ TrigImmediate\nSVar:TrigImmediate:DB$ ImmediateTrigger | Execute$ TrigDealDamage | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | TriggerDescription$ When you do, CARDNAME deals 2 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Haste\nAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
Create the Forge script for this magic card
{"name": "Invasion of Kamigawa"}
Name:Invasion of Kamigawa\nManaCost:3 U\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target artifact or creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n\nALTERNATE\n\nName:Rooftop Saboteurs\nManaCost:no cost\nColors:blue\nTypes:Creature Moonfolk Ninja\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or battle, draw a card.\nSVar:TrigDraw:DB$ Draw\nOracle:Flying\nWhenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Kamigawa"} ### Response: Name:Invasion of Kamigawa\nManaCost:3 U\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target artifact or creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n\nALTERNATE\n\nName:Rooftop Saboteurs\nManaCost:no cost\nColors:blue\nTypes:Creature Moonfolk Ninja\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or battle, draw a card.\nSVar:TrigDraw:DB$ Draw\nOracle:Flying\nWhenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
Create the Forge script for this magic card
{"name": "Amber Gristle O'Maul", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Dwarf Cleric", "oracle_text": "Haste\nWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "3"}
Name:Amber Gristle O'Maul\nManaCost:3 R\nTypes:Legendary Creature Dwarf Cleric\nPT:3/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ X\nSVar:X:PlayerCountPropertyYou$OpponentsAttackedThisCombat\nK:Choose a Background\nDeckHas:Ability$Discard\nSVar:HasAttackEffect:TRUE\nAI:RemoveDeck:Random\nOracle:Haste\nWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Amber Gristle O'Maul", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Dwarf Cleric", "oracle_text": "Haste\nWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "3"} ### Response: Name:Amber Gristle O'Maul\nManaCost:3 R\nTypes:Legendary Creature Dwarf Cleric\nPT:3/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ X\nSVar:X:PlayerCountPropertyYou$OpponentsAttackedThisCombat\nK:Choose a Background\nDeckHas:Ability$Discard\nSVar:HasAttackEffect:TRUE\nAI:RemoveDeck:Random\nOracle:Haste\nWhenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Circling Vultures", "mana_cost": "{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nYou may discard Circling Vultures any time you could cast an instant.\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.", "power": "3", "toughness": "2"}
Name:Circling Vultures\nManaCost:B\nTypes:Creature Bird\nPT:3/2\nK:Flying\nK:UpkeepCost:ExileFromGrave<1/Card.TopGraveyardCreature>\nA:ST$ Discard | Cost$ 0 | Mode$ Defined | DefinedCards$ Self | Optional$ True | DiscardMessage$ Do you want discard this card? | ActivationZone$ Hand | InstantSpeed$ True | SpellDescription$ You may discard CARDNAME any time you could cast an instant.\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Flying\nYou may discard Circling Vultures any time you could cast an instant.\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Circling Vultures", "mana_cost": "{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nYou may discard Circling Vultures any time you could cast an instant.\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Circling Vultures\nManaCost:B\nTypes:Creature Bird\nPT:3/2\nK:Flying\nK:UpkeepCost:ExileFromGrave<1/Card.TopGraveyardCreature>\nA:ST$ Discard | Cost$ 0 | Mode$ Defined | DefinedCards$ Self | Optional$ True | DiscardMessage$ Do you want discard this card? | ActivationZone$ Hand | InstantSpeed$ True | SpellDescription$ You may discard CARDNAME any time you could cast an instant.\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Flying\nYou may discard Circling Vultures any time you could cast an instant.\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
Create the Forge script for this magic card
{"name": "Rabid Bite", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control deals damage equal to its power to target creature you don't control."}
Name:Rabid Bite\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rabid Bite", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control deals damage equal to its power to target creature you don't control."} ### Response: Name:Rabid Bite\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to target creature you don't control.
Create the Forge script for this magic card
{"name": "Stoic Champion", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Stoic Champion\nManaCost:W W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player cycles a card, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nAI:RemoveDeck:Random\nOracle:Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stoic Champion", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Stoic Champion\nManaCost:W W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Cycled | ValidCard$ Card | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player cycles a card, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nAI:RemoveDeck:Random\nOracle:Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Skithiryx, the Blight Dragon", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Dragon Skeleton", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx.", "power": "4", "toughness": "4"}
Name:Skithiryx, the Blight Dragon\nManaCost:3 B B\nTypes:Legendary Creature Phyrexian Dragon Skeleton\nPT:4/4\nK:Flying\nK:Infect\nA:AB$ Regenerate | Cost$ B B | SpellDescription$ Regenerate NICKNAME.\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skithiryx, the Blight Dragon", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Dragon Skeleton", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx.", "power": "4", "toughness": "4"} ### Response: Name:Skithiryx, the Blight Dragon\nManaCost:3 B B\nTypes:Legendary Creature Phyrexian Dragon Skeleton\nPT:4/4\nK:Flying\nK:Infect\nA:AB$ Regenerate | Cost$ B B | SpellDescription$ Regenerate NICKNAME.\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx.
Create the Forge script for this magic card
{"name": "Tribute to Urborg", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nTarget creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard."}
Name:Tribute to Urborg\nManaCost:1 B\nTypes:Instant\nK:Kicker:1 U\nA:SP$ Pump | ValidTgts$ Creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2 | SubAbility$ KickerPump | SpellDescription$ Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.\nSVar:KickerPump:DB$ Pump | Condition$ Kicked | Defined$ Targeted | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard & Color$Blue & Type$Instant|Sorcery\nSVar:BuffedBy:Instant,Sorcery\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nTarget creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tribute to Urborg", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nTarget creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard."} ### Response: Name:Tribute to Urborg\nManaCost:1 B\nTypes:Instant\nK:Kicker:1 U\nA:SP$ Pump | ValidTgts$ Creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2 | SubAbility$ KickerPump | SpellDescription$ Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.\nSVar:KickerPump:DB$ Pump | Condition$ Kicked | Defined$ Targeted | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard & Color$Blue & Type$Instant|Sorcery\nSVar:BuffedBy:Instant,Sorcery\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nTarget creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Create the Forge script for this magic card
{"name": "Violet Pall", "mana_cost": "{4}{B}", "type_line": "Tribal Instant \u2014 Faerie", "oracle_text": "Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying."}
Name:Violet Pall\nManaCost:4 B\nTypes:Tribal Instant Faerie\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SubAbility$ DBToken | SpellDescription$ Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nOracle:Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Violet Pall", "mana_cost": "{4}{B}", "type_line": "Tribal Instant \u2014 Faerie", "oracle_text": "Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying."} ### Response: Name:Violet Pall\nManaCost:4 B\nTypes:Tribal Instant Faerie\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SubAbility$ DBToken | SpellDescription$ Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nOracle:Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Create the Forge script for this magic card
{"name": "Infinite Authority", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature."}
Name:Infinite Authority\nManaCost:W W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W W W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.EnchantedBy | ValidBlocker$ Creature.toughnessLE3 | Execute$ DelTrigBlocker | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.toughnessLE3 | ValidBlocker$ Creature.EnchantedBy | Execute$ DelTrigBlocked | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroyBlocked:DB$ Destroy | Defined$ Spawner>TriggeredAttackerLKICopy | RememberDestroyed$ True | SubAbility$ DBDelTrigAttacker\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ Spawner>TriggeredBlockerLKICopy | RememberDestroyed$ True | SubAbility$ DBDelTrigBlocker\nSVar:DBDelTrigAttacker:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBPutCounter | RememberObjects$ Spawner>TriggeredBlocker | TriggerDescription$ At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBDelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBPutCounter | RememberObjects$ Spawner>TriggeredAttacker | TriggerDescription$ At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBPutCounter:DB$ PutCounter | Defined$ DelayTriggerRemembered | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infinite Authority", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature."} ### Response: Name:Infinite Authority\nManaCost:W W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W W W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.EnchantedBy | ValidBlocker$ Creature.toughnessLE3 | Execute$ DelTrigBlocker | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.toughnessLE3 | ValidBlocker$ Creature.EnchantedBy | Execute$ DelTrigBlocked | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroyBlocked:DB$ Destroy | Defined$ Spawner>TriggeredAttackerLKICopy | RememberDestroyed$ True | SubAbility$ DBDelTrigAttacker\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ Spawner>TriggeredBlockerLKICopy | RememberDestroyed$ True | SubAbility$ DBDelTrigBlocker\nSVar:DBDelTrigAttacker:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBPutCounter | RememberObjects$ Spawner>TriggeredBlocker | TriggerDescription$ At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBDelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBPutCounter | RememberObjects$ Spawner>TriggeredAttacker | TriggerDescription$ At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBPutCounter:DB$ PutCounter | Defined$ DelayTriggerRemembered | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Create the Forge script for this magic card
{"name": "Klothys's Design", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)"}
Name:Klothys's Design\nManaCost:5 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 5 G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is your devotion to green.\nSVar:X:Count$Devotion.Green\nOracle:Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Klothys's Design", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)"} ### Response: Name:Klothys's Design\nManaCost:5 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 5 G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is your devotion to green.\nSVar:X:Count$Devotion.Green\nOracle:Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Create the Forge script for this magic card
{"name": "Goldfury Strider", "mana_cost": "{4}{R}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Trample\nTap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.", "power": "3", "toughness": "5"}
Name:Goldfury Strider\nManaCost:4 R\nTypes:Artifact Creature Golem\nPT:3/5\nK:Trample\nA:AB$ Pump | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | ValidTgts$ Creature | SorcerySpeed$ True | NumAtt$ +2 | SpellDescription$ Target creature gets +2/+0 until end of turn. Activate only as a sorcery.\nDeckHints:Type$Artifact\nOracle:Trample\nTap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldfury Strider", "mana_cost": "{4}{R}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Trample\nTap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.", "power": "3", "toughness": "5"} ### Response: Name:Goldfury Strider\nManaCost:4 R\nTypes:Artifact Creature Golem\nPT:3/5\nK:Trample\nA:AB$ Pump | Cost$ tapXType<2/Artifact;Creature/artifacts and/or creatures> | ValidTgts$ Creature | SorcerySpeed$ True | NumAtt$ +2 | SpellDescription$ Target creature gets +2/+0 until end of turn. Activate only as a sorcery.\nDeckHints:Type$Artifact\nOracle:Trample\nTap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Call to Glory", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn."}
Name:Call to Glory\nManaCost:1 W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. | SubAbility$ DBPumpYourSamurai\nSVar:DBPumpYourSamurai:DB$ PumpAll | ValidCards$ Creature.Samurai+YouCtrl | NumAtt$ +1 | NumDef$ +1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Samurai\nOracle:Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call to Glory", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn."} ### Response: Name:Call to Glory\nManaCost:1 W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. | SubAbility$ DBPumpYourSamurai\nSVar:DBPumpYourSamurai:DB$ PumpAll | ValidCards$ Creature.Samurai+YouCtrl | NumAtt$ +1 | NumDef$ +1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Samurai\nOracle:Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Ventifact Bottle", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way."}
Name:Ventifact Bottle\nManaCost:3\nTypes:Artifact\nA:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on Ventifact Bottle. Activate only any time you could cast a sorcery.\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.\nSVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove\nSVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ventifact Bottle", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way."} ### Response: Name:Ventifact Bottle\nManaCost:3\nTypes:Artifact\nA:AB$ PutCounter | Cost$ X 1 T | CounterType$ CHARGE | CounterNum$ X | SorcerySpeed$ True | SpellDescription$ Put X charge counters on Ventifact Bottle. Activate only any time you could cast a sorcery.\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | CheckSVar$ Y | SVarCompare$ GE1 | TriggerDescription$ At the beginning of your precombat main phase, if CARDNAME has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.\nSVar:TrigGetMana:DB$ Mana | Produced$ C | Amount$ Y | SubAbility$ TrigRemove\nSVar:TrigRemove:DB$ RemoveCounter | CounterType$ CHARGE | CounterNum$ Y | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Create the Forge script for this magic card
{"name": "Thunderblade Charge", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Thunderblade Charge deals 3 damage to any target.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost."}
Name:Thunderblade Charge\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Graveyard | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf| Execute$ TrigPlay | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, if CARDNAME is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.\nSVar:TrigPlay:AB$ Play | Cost$ 2 R R R | WithoutManaCost$ True | Optional$ True\nOracle:Thunderblade Charge deals 3 damage to any target.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderblade Charge", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Thunderblade Charge deals 3 damage to any target.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost."} ### Response: Name:Thunderblade Charge\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Graveyard | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf| Execute$ TrigPlay | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, if CARDNAME is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.\nSVar:TrigPlay:AB$ Play | Cost$ 2 R R R | WithoutManaCost$ True | Optional$ True\nOracle:Thunderblade Charge deals 3 damage to any target.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Create the Forge script for this magic card
{"name": "Sylvan Ranger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Scout Ranger", "oracle_text": "When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Sylvan Ranger\nManaCost:1 G\nTypes:Creature Elf Scout Ranger\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sylvan Ranger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Scout Ranger", "oracle_text": "When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Sylvan Ranger\nManaCost:1 G\nTypes:Creature Elf Scout Ranger\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Elvish Reclaimer", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.\n{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "2"}
Name:Elvish Reclaimer\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Land.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE3 | Description$ CARDNAME gets +2/+2 as long as there are three or more land cards in your graveyard.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/Land> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True | SpellDescription$ Search your library for a land card, put it onto the battlefield tapped, then shuffle.\nAI:RemoveDeck:Random\nOracle:Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.\n{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Reclaimer", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.\n{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "2"} ### Response: Name:Elvish Reclaimer\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Land.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE3 | Description$ CARDNAME gets +2/+2 as long as there are three or more land cards in your graveyard.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/Land> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True | SpellDescription$ Search your library for a land card, put it onto the battlefield tapped, then shuffle.\nAI:RemoveDeck:Random\nOracle:Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.\n{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Wu Warship", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Wu Warship can't attack unless defending player controls an Island.", "power": "3", "toughness": "3"}
Name:Wu Warship\nManaCost:2 U\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Wu Warship can't attack unless defending player controls an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wu Warship", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Wu Warship can't attack unless defending player controls an Island.", "power": "3", "toughness": "3"} ### Response: Name:Wu Warship\nManaCost:2 U\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Wu Warship can't attack unless defending player controls an Island.
Create the Forge script for this magic card
{"name": "Underdark Explorer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Lizard Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Underdark Explorer enters the battlefield, you take the initiative.", "power": "5", "toughness": "3"}
Name:Underdark Explorer\nManaCost:4 B\nTypes:Creature Lizard Warrior\nPT:5/3\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Underdark Explorer enters the battlefield, you take the initiative.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Underdark Explorer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Lizard Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Underdark Explorer enters the battlefield, you take the initiative.", "power": "5", "toughness": "3"} ### Response: Name:Underdark Explorer\nManaCost:4 B\nTypes:Creature Lizard Warrior\nPT:5/3\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Underdark Explorer enters the battlefield, you take the initiative.
Create the Forge script for this magic card
{"name": "Kess, Dissident Mage", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying\nOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.", "power": "3", "toughness": "4"}
Name:Kess, Dissident Mage\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:3/4\nK:Flying\nS:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ During each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.\nR:Event$ Moved | ValidLKI$ Card.CastSa Spell.MayPlaySource | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile\nSVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile\nOracle:Flying\nDuring each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kess, Dissident Mage", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying\nOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.", "power": "3", "toughness": "4"} ### Response: Name:Kess, Dissident Mage\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:3/4\nK:Flying\nS:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | Condition$ PlayerTurn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ During each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.\nR:Event$ Moved | ValidLKI$ Card.CastSa Spell.MayPlaySource | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile\nSVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile\nOracle:Flying\nDuring each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Create the Forge script for this magic card
{"name": "Shrouded Lore", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand."}
Name:Shrouded Lore\nManaCost:B\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ B | ValidTgts$ Opponent | ChoiceZone$ Graveyard | Choices$ Card.YouOwn | AILogic$ WorstCard | Mandatory$ True | RememberChosen$ True | SubAbility$ DBRepeat | SpellDescription$ Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for CARDNAME. Then put the last chosen card into your hand.\nSVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBChooseAgain | ConditionCheckSVar$ ChoiceNum | ConditionSVarCompare$ GE1 | SubAbility$ DBMoveChosen | RepeatCheckSVar$ CheckRepeat | RepeatSVarCompare$ GT0 | StackDescription$ You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for CARDNAME.\nSVar:DBChooseAgain:DB$ ChooseCard | Defined$ ParentTarget | ChoiceZone$ Graveyard | Choices$ Card.YouOwn+IsNotRemembered | Mandatory$ True | AILogic$ WorstCard | RememberChosen$ True | UnlessCost$ B | UnlessPayer$ You | UnlessSwitched$ True | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBStoreSVar | ShowCurrentCard$ ChosenCard\nSVar:DBStoreSVar:DB$ StoreSVar | SVar$ CheckNotPaid | Type$ Number | Expression$ 0\nSVar:DBMoveChosen:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBReset\nSVar:DBReset:DB$ StoreSVar | SVar$ CheckNotPaid | Type$ Number | Expression$ 1\nSVar:ChoiceNum:Count$ValidGraveyard Card.YouOwn+IsNotRemembered\nSVar:CheckNotPaid:Number$1\nSVar:CheckRepeat:SVar$ChoiceNum/Times.CheckNotPaid\nAI:RemoveDeck:All\nOracle:Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrouded Lore", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand."} ### Response: Name:Shrouded Lore\nManaCost:B\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ B | ValidTgts$ Opponent | ChoiceZone$ Graveyard | Choices$ Card.YouOwn | AILogic$ WorstCard | Mandatory$ True | RememberChosen$ True | SubAbility$ DBRepeat | SpellDescription$ Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for CARDNAME. Then put the last chosen card into your hand.\nSVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBChooseAgain | ConditionCheckSVar$ ChoiceNum | ConditionSVarCompare$ GE1 | SubAbility$ DBMoveChosen | RepeatCheckSVar$ CheckRepeat | RepeatSVarCompare$ GT0 | StackDescription$ You may pay B. If you do, repeat this process except that opponent can't choose a card already chosen for CARDNAME.\nSVar:DBChooseAgain:DB$ ChooseCard | Defined$ ParentTarget | ChoiceZone$ Graveyard | Choices$ Card.YouOwn+IsNotRemembered | Mandatory$ True | AILogic$ WorstCard | RememberChosen$ True | UnlessCost$ B | UnlessPayer$ You | UnlessSwitched$ True | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBStoreSVar | ShowCurrentCard$ ChosenCard\nSVar:DBStoreSVar:DB$ StoreSVar | SVar$ CheckNotPaid | Type$ Number | Expression$ 0\nSVar:DBMoveChosen:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBReset\nSVar:DBReset:DB$ StoreSVar | SVar$ CheckNotPaid | Type$ Number | Expression$ 1\nSVar:ChoiceNum:Count$ValidGraveyard Card.YouOwn+IsNotRemembered\nSVar:CheckNotPaid:Number$1\nSVar:CheckRepeat:SVar$ChoiceNum/Times.CheckNotPaid\nAI:RemoveDeck:All\nOracle:Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Create the Forge script for this magic card
{"name": "Ever-Watching Threshold", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card."}
Name:Ever-Watching Threshold\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | TriggerZones$ Battlefield | AttackedTarget$ You,Planeswalker.YouCtrl | TriggerDescription$ Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ever-Watching Threshold", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card."} ### Response: Name:Ever-Watching Threshold\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | TriggerZones$ Battlefield | AttackedTarget$ You,Planeswalker.YouCtrl | TriggerDescription$ Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Create the Forge script for this magic card
{"name": "Immolation", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/-2."}
Name:Immolation\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -2 | Description$ Enchanted creature gets +2/-2.\nOracle:Enchant creature\nEnchanted creature gets +2/-2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immolation", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/-2."} ### Response: Name:Immolation\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -2 | Description$ Enchanted creature gets +2/-2.\nOracle:Enchant creature\nEnchanted creature gets +2/-2.
Create the Forge script for this magic card
{"name": "Clawing Torment", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nEnchanted permanent has \"At the beginning of your upkeep, you lose 1 life.\""}
Name:Clawing Torment\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | AITgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ As long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TriggerTorment | AddSVar$ TrigLoseLife | Description$ Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."\nSVar:TriggerTorment:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nEnchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clawing Torment", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nEnchanted permanent has \"At the beginning of your upkeep, you lose 1 life.\""} ### Response: Name:Clawing Torment\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | AITgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ As long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TriggerTorment | AddSVar$ TrigLoseLife | Description$ Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."\nSVar:TriggerTorment:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.\nEnchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Create the Forge script for this magic card
{"name": "Vexyr, Ich-Tekik's Heir", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Artificer", "oracle_text": "Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nGolems you control have vigilance.", "power": "3", "toughness": "4"}
Name:Vexyr, Ich-Tekik's Heir\nManaCost:G W U\nTypes:Legendary Creature Phyrexian Artificer\nPT:3/4\nT:Mode$ SeekAll | ValidPlayer$ You | Execute$ TrigToken | TriggerDescription$ Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_3_3_a_phyrexian_golem\nS:Mode$ Continuous | Affected$ Golem.YouCtrl | AddKeyword$ Vigilance | Description$ Golems you control have vigilance.\nDeckHints:Type$Golem\nOracle:Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nGolems you control have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vexyr, Ich-Tekik's Heir", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Artificer", "oracle_text": "Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nGolems you control have vigilance.", "power": "3", "toughness": "4"} ### Response: Name:Vexyr, Ich-Tekik's Heir\nManaCost:G W U\nTypes:Legendary Creature Phyrexian Artificer\nPT:3/4\nT:Mode$ SeekAll | ValidPlayer$ You | Execute$ TrigToken | TriggerDescription$ Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_3_3_a_phyrexian_golem\nS:Mode$ Continuous | Affected$ Golem.YouCtrl | AddKeyword$ Vigilance | Description$ Golems you control have vigilance.\nDeckHints:Type$Golem\nOracle:Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.\nGolems you control have vigilance.
Create the Forge script for this magic card
{"name": "Scale Up", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nOverload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Scale Up\nManaCost:G\nTypes:Sorcery\nA:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 6 | Toughness$ 4 | Colors$ Green | OverwriteColors$ True | Types$ Wurm | SpellDescription$ Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nK:Overload:4 G G\nOracle:Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nOverload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scale Up", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nOverload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Scale Up\nManaCost:G\nTypes:Sorcery\nA:SP$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 6 | Toughness$ 4 | Colors$ Green | OverwriteColors$ True | Types$ Wurm | SpellDescription$ Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nK:Overload:4 G G\nOracle:Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.\nOverload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Balmor, Battlemage Captain", "mana_cost": "{U}{R}", "type_line": "Legendary Creature \u2014 Bird Wizard", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.", "power": "1", "toughness": "3"}
Name:Balmor, Battlemage Captain\nManaCost:U R\nTypes:Legendary Creature Bird Wizard\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Trample\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Balmor, Battlemage Captain", "mana_cost": "{U}{R}", "type_line": "Legendary Creature \u2014 Bird Wizard", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Balmor, Battlemage Captain\nManaCost:U R\nTypes:Legendary Creature Bird Wizard\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Trample\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Aftermath Analyst"}
Name:Aftermath Analyst\nManaCost:1 G\nTypes:Creature Elf Detective\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3\nA:AB$ ChangeZoneAll | Cost$ 3 G Sac<1/CARDNAME> | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return all land cards from your graveyard to the battlefield tapped.\nDeckHas:Ability$Mill|Sacrifice|Graveyard\nDeckHints:Ability$Mill|Graveyard\nOracle:When Aftermath Analyst enters the battlefield, mill three cards.\n{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aftermath Analyst"} ### Response: Name:Aftermath Analyst\nManaCost:1 G\nTypes:Creature Elf Detective\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3\nA:AB$ ChangeZoneAll | Cost$ 3 G Sac<1/CARDNAME> | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return all land cards from your graveyard to the battlefield tapped.\nDeckHas:Ability$Mill|Sacrifice|Graveyard\nDeckHints:Ability$Mill|Graveyard\nOracle:When Aftermath Analyst enters the battlefield, mill three cards.\n{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
Create the Forge script for this magic card
{"name": "Bolt of Keranos", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Bolt of Keranos\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 3 damage to any target. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bolt of Keranos", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Bolt of Keranos\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 3 damage to any target. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Feebleness", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets -2/-1."}
Name:Feebleness\nManaCost:1 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | AddToughness$ -1 | Description$ Enchanted creature gets -2/-1.\nOracle:Flash\nEnchant creature\nEnchanted creature gets -2/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feebleness", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets -2/-1."} ### Response: Name:Feebleness\nManaCost:1 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | AddToughness$ -1 | Description$ Enchanted creature gets -2/-1.\nOracle:Flash\nEnchant creature\nEnchanted creature gets -2/-1.
Create the Forge script for this magic card
{"name": "Valor's Reach", "mana_cost": "", "type_line": "Plane \u2014 Kylem", "oracle_text": "Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nWhenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase."}
Name:Valor's Reach\nManaCost:no cost\nTypes:Plane Kylem\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YourTeamCtrl | Execute$ TrigPumpAll | IsPresent$ Creature.attacking | PresentCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Command | AttackingPlayer$ You | TriggerDescription$ Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YourTeamCtrl+attacking | KW$ Double Strike\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.\nSVar:RolledChaos:DB$ Untap | ValidTgts$ Creature.YourTeamCtrl | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures your team controls | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nOracle:Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nWhenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valor's Reach", "mana_cost": "", "type_line": "Plane \u2014 Kylem", "oracle_text": "Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nWhenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase."} ### Response: Name:Valor's Reach\nManaCost:no cost\nTypes:Plane Kylem\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YourTeamCtrl | Execute$ TrigPumpAll | IsPresent$ Creature.attacking | PresentCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Command | AttackingPlayer$ You | TriggerDescription$ Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YourTeamCtrl+attacking | KW$ Double Strike\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.\nSVar:RolledChaos:DB$ Untap | ValidTgts$ Creature.YourTeamCtrl | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures your team controls | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nOracle:Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.\nWhenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Create the Forge script for this magic card
{"name": "Haazda Marshal", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.", "power": "1", "toughness": "1"}
Name:Haazda Marshal\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | PresentCompare$ GE2 | NoResolvingCheck$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink\nDeckHas:Ability$Token|LifeGain\nOracle:Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haazda Marshal", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.", "power": "1", "toughness": "1"} ### Response: Name:Haazda Marshal\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | PresentCompare$ GE2 | NoResolvingCheck$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink\nDeckHas:Ability$Token|LifeGain\nOracle:Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Create the Forge script for this magic card
{"name": "Fugitive Druid", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.", "power": "3", "toughness": "2"}
Name:Fugitive Druid\nManaCost:3 G\nTypes:Creature Human Druid\nPT:3/2\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes the target of an Aura spell, you draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fugitive Druid", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.", "power": "3", "toughness": "2"} ### Response: Name:Fugitive Druid\nManaCost:3 G\nTypes:Creature Human Druid\nPT:3/2\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes the target of an Aura spell, you draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
Create the Forge script for this magic card
{"name": "Profaner of the Dead", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.", "power": "3", "toughness": "3"}
Name:Profaner of the Dead\nManaCost:3 U\nTypes:Creature Naga Wizard\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.toughnessLTX+OppCtrl | AbilityCount$ X\nSVar:X:TriggeredExploited$CardToughness\nAI:RemoveDeck:All\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Profaner of the Dead", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.", "power": "3", "toughness": "3"} ### Response: Name:Profaner of the Dead\nManaCost:3 U\nTypes:Creature Naga Wizard\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.toughnessLTX+OppCtrl | AbilityCount$ X\nSVar:X:TriggeredExploited$CardToughness\nAI:RemoveDeck:All\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Create the Forge script for this magic card
{"name": "Janjeet Sentry", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Soldier", "oracle_text": "When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}{E}: You may tap or untap target artifact or creature.", "power": "2", "toughness": "3"}
Name:Janjeet Sentry\nManaCost:2 U\nTypes:Creature Vedalken Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ TapOrUntap | Cost$ T PayEnergy<2> | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | SpellDescription$ You may tap or untap target artifact or creature.\nOracle:When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Janjeet Sentry", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Soldier", "oracle_text": "When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}{E}: You may tap or untap target artifact or creature.", "power": "2", "toughness": "3"} ### Response: Name:Janjeet Sentry\nManaCost:2 U\nTypes:Creature Vedalken Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ TapOrUntap | Cost$ T PayEnergy<2> | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | SpellDescription$ You may tap or untap target artifact or creature.\nOracle:When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Create the Forge script for this magic card
{"name": "Daring Demolition", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or Vehicle."}
Name:Daring Demolition\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature,Vehicle | TgtPrompt$ Select target creature or Vehicle | SpellDescription$ Destroy target creature or Vehicle.\nOracle:Destroy target creature or Vehicle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daring Demolition", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or Vehicle."} ### Response: Name:Daring Demolition\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature,Vehicle | TgtPrompt$ Select target creature or Vehicle | SpellDescription$ Destroy target creature or Vehicle.\nOracle:Destroy target creature or Vehicle.
Create the Forge script for this magic card
{"name": "Dwarven Scorcher", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.", "power": "1", "toughness": "1"}
Name:Dwarven Scorcher\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | UnlessCost$ DamageYou<2> | UnlessPayer$ TargetedController | SpellDescription$ CARDNAME deals 1 damage to target creature unless that creature's controller has CARDNAME deal 2 damage to them.\nOracle:Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwarven Scorcher", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.", "power": "1", "toughness": "1"} ### Response: Name:Dwarven Scorcher\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | UnlessCost$ DamageYou<2> | UnlessPayer$ TargetedController | SpellDescription$ CARDNAME deals 1 damage to target creature unless that creature's controller has CARDNAME deal 2 damage to them.\nOracle:Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
Create the Forge script for this magic card
{"name": "Hanged Executioner", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.\n{3}{W}, Exile Hanged Executioner: Exile target creature.", "power": "1", "toughness": "1"}
Name:Hanged Executioner\nManaCost:2 W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nA:AB$ ChangeZone | Cost$ 3 W Exile<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Flying\nWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.\n{3}{W}, Exile Hanged Executioner: Exile target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hanged Executioner", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.\n{3}{W}, Exile Hanged Executioner: Exile target creature.", "power": "1", "toughness": "1"} ### Response: Name:Hanged Executioner\nManaCost:2 W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nA:AB$ ChangeZone | Cost$ 3 W Exile<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Flying\nWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.\n{3}{W}, Exile Hanged Executioner: Exile target creature.
Create the Forge script for this magic card
{"name": "Chaos Imps", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nChaos Imps has trample as long as it has a +1/+1 counter on it.", "power": "6", "toughness": "5"}
Name:Chaos Imps\nManaCost:4 R R\nTypes:Creature Imp\nPT:6/5\nK:Flying\nK:Unleash\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has a +1/+1 counter on it.\nOracle:Flying\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nChaos Imps has trample as long as it has a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chaos Imps", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nChaos Imps has trample as long as it has a +1/+1 counter on it.", "power": "6", "toughness": "5"} ### Response: Name:Chaos Imps\nManaCost:4 R R\nTypes:Creature Imp\nPT:6/5\nK:Flying\nK:Unleash\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has a +1/+1 counter on it.\nOracle:Flying\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nChaos Imps has trample as long as it has a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Seedguide Ash", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk Druid", "oracle_text": "When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.", "power": "4", "toughness": "4"}
Name:Seedguide Ash\nManaCost:4 G\nTypes:Creature Treefolk Druid\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | Tapped$ True | ChangeNum$ 3 | ShuffleNonMandatory$ True\nOracle:When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seedguide Ash", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk Druid", "oracle_text": "When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.", "power": "4", "toughness": "4"} ### Response: Name:Seedguide Ash\nManaCost:4 G\nTypes:Creature Treefolk Druid\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | Tapped$ True | ChangeNum$ 3 | ShuffleNonMandatory$ True\nOracle:When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Unlikely Aid", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"}
Name:Unlikely Aid\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ Indestructible | SpellDescription$ Target creature gets +2/+0 and gains indestructible until end of turn.\nOracle:Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unlikely Aid", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"} ### Response: Name:Unlikely Aid\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ Indestructible | SpellDescription$ Target creature gets +2/+0 and gains indestructible until end of turn.\nOracle:Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Armament Corps", "mana_cost": "{2}{W}{B}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.", "power": "4", "toughness": "4"}
Name:Armament Corps\nManaCost:2 W B G\nTypes:Creature Human Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armament Corps", "mana_cost": "{2}{W}{B}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.", "power": "4", "toughness": "4"} ### Response: Name:Armament Corps\nManaCost:2 W B G\nTypes:Creature Human Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
Create the Forge script for this magic card
{"name": "Shifting Loyalties", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)"}
Name:Shifting Loyalties\nManaCost:5 U\nTypes:Sorcery\nA:SP$ ExchangeControl | Cost$ 5 U | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True | SpellDescription$ Exchange control of two target permanents that share a card type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shifting Loyalties", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)"} ### Response: Name:Shifting Loyalties\nManaCost:5 U\nTypes:Sorcery\nA:SP$ ExchangeControl | Cost$ 5 U | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent | TgtPrompt$ Select target permanents that share a permanent type | TargetsWithSameCardType$ True | SpellDescription$ Exchange control of two target permanents that share a card type.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Create the Forge script for this magic card
{"name": "Chancellor of the Tangle", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nVigilance, reach", "power": "6", "toughness": "7"}
Name:Chancellor of the Tangle\nManaCost:4 G G G\nTypes:Creature Phyrexian Beast\nPT:6/7\nK:MayEffectFromOpeningHand:ManaOnMain\nK:Vigilance\nK:Reach\nSVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ManaOnMain | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nSVar:ManaOnMain:DB$ Effect | Triggers$ TrigMana | Duration$ Permanent\nSVar:TrigMana:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | OneOff$ True | Execute$ EffMana | TriggerDescription$ At the beginning of your first main phase, add G.\nSVar:EffMana:DB$ Mana | Produced$ G\nOracle:You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nVigilance, reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chancellor of the Tangle", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nVigilance, reach", "power": "6", "toughness": "7"} ### Response: Name:Chancellor of the Tangle\nManaCost:4 G G G\nTypes:Creature Phyrexian Beast\nPT:6/7\nK:MayEffectFromOpeningHand:ManaOnMain\nK:Vigilance\nK:Reach\nSVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ManaOnMain | SpellDescription$ You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nSVar:ManaOnMain:DB$ Effect | Triggers$ TrigMana | Duration$ Permanent\nSVar:TrigMana:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | OneOff$ True | Execute$ EffMana | TriggerDescription$ At the beginning of your first main phase, add G.\nSVar:EffMana:DB$ Mana | Produced$ G\nOracle:You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.\nVigilance, reach
Create the Forge script for this magic card
{"name": "Crazed Goblin", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Crazed Goblin attacks each combat if able.", "power": "1", "toughness": "1"}
Name:Crazed Goblin\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Crazed Goblin attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crazed Goblin", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Crazed Goblin attacks each combat if able.", "power": "1", "toughness": "1"} ### Response: Name:Crazed Goblin\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Crazed Goblin attacks each combat if able.
Create the Forge script for this magic card
{"name": "Guardian Naga"}
Name:Guardian Naga\nManaCost:5 W W\nTypes:Creature Naga\nPT:5/6\nK:Vigilance\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to CARDNAME.\nAlternateMode:Adventure\nOracle:Vigilance\nAs long as it's your turn, prevent all damage that would be dealt to Guardian Naga.\n\nALTERNATE\n\nName:Banishing Coils\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Choose target artifact or enchantment | ValidTgts$ Artifact,Enchantment | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Naga"} ### Response: Name:Guardian Naga\nManaCost:5 W W\nTypes:Creature Naga\nPT:5/6\nK:Vigilance\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to CARDNAME.\nAlternateMode:Adventure\nOracle:Vigilance\nAs long as it's your turn, prevent all damage that would be dealt to Guardian Naga.\n\nALTERNATE\n\nName:Banishing Coils\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Choose target artifact or enchantment | ValidTgts$ Artifact,Enchantment | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Bestial Menace", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token."}
Name:Bestial Menace\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenScript$ g_1_1_snake,g_2_2_wolf,g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.\nOracle:Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bestial Menace", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token."} ### Response: Name:Bestial Menace\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenScript$ g_1_1_snake,g_2_2_wolf,g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.\nOracle:Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Create the Forge script for this magic card
{"name": "Murmurs from Beyond", "mana_cost": "{2}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand."}
Name:Murmurs from Beyond\nManaCost:2 U\nTypes:Instant Arcane\nA:SP$ Dig | Cost$ 2 U | DigNum$ 3 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Graveyard | DestinationZone2$ Hand | Choser$ Player.Opponent | SpellDescription$ Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.\nOracle:Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murmurs from Beyond", "mana_cost": "{2}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand."} ### Response: Name:Murmurs from Beyond\nManaCost:2 U\nTypes:Instant Arcane\nA:SP$ Dig | Cost$ 2 U | DigNum$ 3 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Card | DestinationZone$ Graveyard | DestinationZone2$ Hand | Choser$ Player.Opponent | SpellDescription$ Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.\nOracle:Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Create the Forge script for this magic card
{"name": "Hot Springs", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land you control\nEnchanted land has \"{T}: Prevent the next 1 damage that would be dealt to any target this turn.\""}
Name:Hot Springs\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant land you control\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ Pump | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."\nSVar:Pump:AB$PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nOracle:Enchant land you control\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hot Springs", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land you control\nEnchanted land has \"{T}: Prevent the next 1 damage that would be dealt to any target this turn.\""} ### Response: Name:Hot Springs\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant land you control\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ Pump | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."\nSVar:Pump:AB$PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nOracle:Enchant land you control\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Create the Forge script for this magic card
{"name": "Meldweb Strider", "mana_cost": "{4}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Vigilance\nMeldweb Strider enters the battlefield with an oil counter on it.\nRemove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"}
Name:Meldweb Strider\nManaCost:4 U\nTypes:Artifact Vehicle\nPT:5/5\nK:Vigilance\nK:etbCounter:OIL:1\nA:AB$ Animate | Cost$ SubCounter<1/OIL> | Defined$ Self | Types$ Artifact,Creature | SpellDescription$ It becomes an artifact creature until end of turn.\nK:Crew:3\nDeckHas:Ability$Counters\nOracle:Vigilance\nMeldweb Strider enters the battlefield with an oil counter on it.\nRemove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meldweb Strider", "mana_cost": "{4}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Vigilance\nMeldweb Strider enters the battlefield with an oil counter on it.\nRemove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"} ### Response: Name:Meldweb Strider\nManaCost:4 U\nTypes:Artifact Vehicle\nPT:5/5\nK:Vigilance\nK:etbCounter:OIL:1\nA:AB$ Animate | Cost$ SubCounter<1/OIL> | Defined$ Self | Types$ Artifact,Creature | SpellDescription$ It becomes an artifact creature until end of turn.\nK:Crew:3\nDeckHas:Ability$Counters\nOracle:Vigilance\nMeldweb Strider enters the battlefield with an oil counter on it.\nRemove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Nimble Pilferer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash", "power": "2", "toughness": "1"}
Name:Nimble Pilferer\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nK:Flash\nOracle:Flash
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nimble Pilferer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash", "power": "2", "toughness": "1"} ### Response: Name:Nimble Pilferer\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nK:Flash\nOracle:Flash
Create the Forge script for this magic card
{"name": "Aven Reedstalker", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flash\nFlying", "power": "2", "toughness": "3"}
Name:Aven Reedstalker\nManaCost:3 U\nTypes:Creature Bird Warrior\nPT:2/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Reedstalker", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flash\nFlying", "power": "2", "toughness": "3"} ### Response: Name:Aven Reedstalker\nManaCost:3 U\nTypes:Creature Bird Warrior\nPT:2/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying
Create the Forge script for this magic card
{"name": "Extract Brain", "mana_cost": "{X}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost."}
Name:Extract Brain\nManaCost:X U B\nTypes:Sorcery\nA:SP$ Reveal | Cost$ X U B | ValidTgts$ Opponent | IsCurse$ True | NumCards$ X | RememberRevealed$ True | SubAbility$ PlayChosen | StackDescription$ {p:Targeted} chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. | SpellDescription$ Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.\nSVar:PlayChosen:DB$ Play | ValidZone$ Hand | Valid$ Card.IsRemembered | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Extract Brain", "mana_cost": "{X}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost."} ### Response: Name:Extract Brain\nManaCost:X U B\nTypes:Sorcery\nA:SP$ Reveal | Cost$ X U B | ValidTgts$ Opponent | IsCurse$ True | NumCards$ X | RememberRevealed$ True | SubAbility$ PlayChosen | StackDescription$ {p:Targeted} chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. | SpellDescription$ Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.\nSVar:PlayChosen:DB$ Play | ValidZone$ Hand | Valid$ Card.IsRemembered | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Create the Forge script for this magic card
{"name": "Frostweb Spider", "mana_cost": "{2}{G}", "type_line": "Snow Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.", "power": "1", "toughness": "3"}
Name:Frostweb Spider\nManaCost:2 G\nTypes:Snow Creature Spider\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, put a +1/+1 counter on CARDNAME at end of combat.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigPutCounter | TriggerDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frostweb Spider", "mana_cost": "{2}{G}", "type_line": "Snow Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.", "power": "1", "toughness": "3"} ### Response: Name:Frostweb Spider\nManaCost:2 G\nTypes:Snow Creature Spider\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, put a +1/+1 counter on CARDNAME at end of combat.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigPutCounter | TriggerDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Create the Forge script for this magic card
{"name": "Retreat to Kazandu", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 You gain 2 life."}
Name:Retreat to Kazandu\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigCharm | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBGainLife\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Counters|LifeGain\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, choose one β€”\nβ€’ Put a +1/+1 counter on target creature.\nβ€’ You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retreat to Kazandu", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 You gain 2 life."} ### Response: Name:Retreat to Kazandu\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigCharm | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBGainLife\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Counters|LifeGain\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, choose one β€”\nβ€’ Put a +1/+1 counter on target creature.\nβ€’ You gain 2 life.
Create the Forge script for this magic card
{"name": "Backdraft Hellkite", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.", "power": "4", "toughness": "4"}
Name:Backdraft Hellkite\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigFlashback | TriggerDescription$ Whenever CARDNAME attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.\nSVar:TrigFlashback:DB$ PumpAll | ValidCards$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | PumpZone$ Graveyard\nOracle:Flying\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Backdraft Hellkite", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.", "power": "4", "toughness": "4"} ### Response: Name:Backdraft Hellkite\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigFlashback | TriggerDescription$ Whenever CARDNAME attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.\nSVar:TrigFlashback:DB$ PumpAll | ValidCards$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | PumpZone$ Graveyard\nOracle:Flying\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Create the Forge script for this magic card
{"name": "Chainer's Torment", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Chainer's Torment deals 2 damage to each opponent and you gain 2 life.\nIII \u2014 Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you."}
Name:Chainer's Torment\nManaCost:3 B\nTypes:Enchantment Saga\nK:Chapter:3:DBDealDamage,DBDealDamage,DBToken\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to each opponent and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_x_x_nightmare_horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | RememberTokens$ True | SubAbility$ DBDamageYou | SpellDescription$ Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ X | DamageSource$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$YourLifeTotal/HalfUp\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II β€” Chainer's Torment deals 2 damage to each opponent and you gain 2 life.\nIII β€” Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chainer's Torment", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Chainer's Torment deals 2 damage to each opponent and you gain 2 life.\nIII \u2014 Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you."} ### Response: Name:Chainer's Torment\nManaCost:3 B\nTypes:Enchantment Saga\nK:Chapter:3:DBDealDamage,DBDealDamage,DBToken\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to each opponent and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_x_x_nightmare_horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | RememberTokens$ True | SubAbility$ DBDamageYou | SpellDescription$ Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ X | DamageSource$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$YourLifeTotal/HalfUp\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II β€” Chainer's Torment deals 2 damage to each opponent and you gain 2 life.\nIII β€” Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Create the Forge script for this magic card
{"name": "Ostiary Thrull", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{W}, {T}: Tap target creature.", "power": "2", "toughness": "2"}
Name:Ostiary Thrull\nManaCost:3 B\nTypes:Creature Thrull\nPT:2/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}, {T}: Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ostiary Thrull", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{W}, {T}: Tap target creature.", "power": "2", "toughness": "2"} ### Response: Name:Ostiary Thrull\nManaCost:3 B\nTypes:Creature Thrull\nPT:2/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}, {T}: Tap target creature.
Create the Forge script for this magic card
{"name": "Mana Confluence", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add one mana of any color."}
Name:Mana Confluence\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:{T}, Pay 1 life: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Confluence", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add one mana of any color."} ### Response: Name:Mana Confluence\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:{T}, Pay 1 life: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Promised Kannushi", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)", "power": "1", "toughness": "1"}
Name:Promised Kannushi\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nK:Soulshift:7\nOracle:Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Promised Kannushi", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)", "power": "1", "toughness": "1"} ### Response: Name:Promised Kannushi\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nK:Soulshift:7\nOracle:Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Curious Cadaver"}
Name:Curious Cadaver\nManaCost:2 U B\nTypes:Creature Zombie Detective\nPT:3/1\nK:Flying\nT:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ When you sacrifice a Clue, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Clue\nOracle:Flying\nWhen you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curious Cadaver"} ### Response: Name:Curious Cadaver\nManaCost:2 U B\nTypes:Creature Zombie Detective\nPT:3/1\nK:Flying\nT:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ When you sacrifice a Clue, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Clue\nOracle:Flying\nWhen you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Death Bomb", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nDestroy target nonblack creature. It can't be regenerated. Its controller loses 2 life."}
Name:Death Bomb\nManaCost:3 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B Sac<1/Creature/creature> | ValidTgts$ Creature.nonBlack | NoRegen$ True | AlwaysRemember$ True | RememberLKI$ True | TgtPrompt$ Select target nonblack creature | SubAbility$ DBDrain | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nDestroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Bomb", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nDestroy target nonblack creature. It can't be regenerated. Its controller loses 2 life."} ### Response: Name:Death Bomb\nManaCost:3 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B Sac<1/Creature/creature> | ValidTgts$ Creature.nonBlack | NoRegen$ True | AlwaysRemember$ True | RememberLKI$ True | TgtPrompt$ Select target nonblack creature | SubAbility$ DBDrain | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nDestroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Create the Forge script for this magic card
{"name": "Goblin Legionnaire", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Goblin Soldier", "oracle_text": "{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.\n{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "2"}
Name:Goblin Legionnaire\nManaCost:R W\nTypes:Creature Goblin Soldier\nPT:2/2\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ PreventDamage | Cost$ W Sac<1/CARDNAME> | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.\n{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Legionnaire", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Goblin Soldier", "oracle_text": "{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.\n{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Legionnaire\nManaCost:R W\nTypes:Creature Goblin Soldier\nPT:2/2\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ PreventDamage | Cost$ W Sac<1/CARDNAME> | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.\n{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Gush", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nDraw two cards."}
Name:Gush\nManaCost:4 U\nTypes:Instant\nSVar:AltCost:Cost$ Return<2/Island> | Description$ You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nA:SP$ Draw | Cost$ 4 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gush", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nDraw two cards."} ### Response: Name:Gush\nManaCost:4 U\nTypes:Instant\nSVar:AltCost:Cost$ Return<2/Island> | Description$ You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nA:SP$ Draw | Cost$ 4 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Tolarian Geyser", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nReturn target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life."}
Name:Tolarian Geyser\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:W\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | Condition$ Kicked\nDeckHas:Ability$LifeGain\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nReturn target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolarian Geyser", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nReturn target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life."} ### Response: Name:Tolarian Geyser\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:W\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | Condition$ Kicked\nDeckHas:Ability$LifeGain\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nReturn target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Create the Forge script for this magic card
{"name": "Lost Legacy", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way."}
Name:Lost Legacy\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Card.nonLand+nonArtifact | ValidDesc$ nonartifact, nonland | SubAbility$ ExileHand | SpellDescription$ Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. | StackDescription$ SpellDescription\nSVar:ExileHand:DB$ ChangeZone | ValidTgts$ Player | TgtPrompt$ Select target player | RememberTargets$ True | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | RememberChanged$ True | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | SubAbility$ ExileYard | StackDescription$ None\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ Draw | StackDescription$ None\nSVar:Draw:DB$ Draw | Defined$ TargetedPlayer | NumCards$ X | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lost Legacy", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way."} ### Response: Name:Lost Legacy\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Card.nonLand+nonArtifact | ValidDesc$ nonartifact, nonland | SubAbility$ ExileHand | SpellDescription$ Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. | StackDescription$ SpellDescription\nSVar:ExileHand:DB$ ChangeZone | ValidTgts$ Player | TgtPrompt$ Select target player | RememberTargets$ True | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | RememberChanged$ True | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | SubAbility$ ExileYard | StackDescription$ None\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.NamedCard | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ Draw | StackDescription$ None\nSVar:Draw:DB$ Draw | Defined$ TargetedPlayer | NumCards$ X | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nAI:RemoveDeck:All\nOracle:Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Create the Forge script for this magic card
{"name": "Spore Burst", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Create a 1/1 green Saproling creature token for each basic land type among lands you control."}
Name:Spore Burst\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Domain β€” Create a 1/1 green Saproling creature token for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Domain β€” Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spore Burst", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Create a 1/1 green Saproling creature token for each basic land type among lands you control."} ### Response: Name:Spore Burst\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Domain β€” Create a 1/1 green Saproling creature token for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Domain β€” Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Create the Forge script for this magic card
{"name": "Griptide", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Put target creature on top of its owner's library."}
Name:Griptide\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.\nOracle:Put target creature on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Griptide", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Put target creature on top of its owner's library."} ### Response: Name:Griptide\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.\nOracle:Put target creature on top of its owner's library.
Create the Forge script for this magic card
{"name": "Raka Sanctuary", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead."}
Name:Raka Sanctuary\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.YouCtrl+White,Permanent.YouCtrl+Blue | Execute$ TrigDmg | TriggerDescription$ At the beginning of your upkeep, if you control a white or blue permanent, CARDNAME deals 1 damage to target creature. If you control a white permanent and a blue permanent, CARDNAME deals 3 damage instead.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ D\nSVar:Y:Count$Valid Permanent.White+YouCtrl/LimitMax.1\nSVar:Z:Count$Valid Permanent.Blue+YouCtrl/LimitMax.1\nSVar:X:SVar$Y/Plus.Z\nSVar:D:Count$Compare X EQ2.3.1\nDeckNeeds:Color$White|Blue\nOracle:At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raka Sanctuary", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead."} ### Response: Name:Raka Sanctuary\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.YouCtrl+White,Permanent.YouCtrl+Blue | Execute$ TrigDmg | TriggerDescription$ At the beginning of your upkeep, if you control a white or blue permanent, CARDNAME deals 1 damage to target creature. If you control a white permanent and a blue permanent, CARDNAME deals 3 damage instead.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ D\nSVar:Y:Count$Valid Permanent.White+YouCtrl/LimitMax.1\nSVar:Z:Count$Valid Permanent.Blue+YouCtrl/LimitMax.1\nSVar:X:SVar$Y/Plus.Z\nSVar:D:Count$Compare X EQ2.3.1\nDeckNeeds:Color$White|Blue\nOracle:At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
Create the Forge script for this magic card
{"name": "Defabricate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\n\u2022 Counter target activated or triggered ability."}
Name:Defabricate\nManaCost:1 U\nTypes:Instant\nA:SP$ Charm | Choices$ DBCounter,DBStile\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or enchantment spell | ValidTgts$ Artifact,Enchantment | Destination$ Exile | SpellDescription$ Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\nSVar:DBStile:DB$ Counter | TgtPrompt$ Select target activated or triggered ability | ValidTgts$ Card,Emblem | TargetType$ Activated,Triggered | SpellDescription$ Counter target activated or triggered ability.\nOracle:Choose one β€”\nβ€’ Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\nβ€’ Counter target activated or triggered ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defabricate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\n\u2022 Counter target activated or triggered ability."} ### Response: Name:Defabricate\nManaCost:1 U\nTypes:Instant\nA:SP$ Charm | Choices$ DBCounter,DBStile\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or enchantment spell | ValidTgts$ Artifact,Enchantment | Destination$ Exile | SpellDescription$ Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\nSVar:DBStile:DB$ Counter | TgtPrompt$ Select target activated or triggered ability | ValidTgts$ Card,Emblem | TargetType$ Activated,Triggered | SpellDescription$ Counter target activated or triggered ability.\nOracle:Choose one β€”\nβ€’ Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\nβ€’ Counter target activated or triggered ability.
Create the Forge script for this magic card
{"name": "Nacatl Outlander", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Cat Scout", "oracle_text": "Protection from blue", "power": "2", "toughness": "2"}
Name:Nacatl Outlander\nManaCost:R G\nTypes:Creature Cat Scout\nPT:2/2\nK:Protection from blue\nOracle:Protection from blue
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nacatl Outlander", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Cat Scout", "oracle_text": "Protection from blue", "power": "2", "toughness": "2"} ### Response: Name:Nacatl Outlander\nManaCost:R G\nTypes:Creature Cat Scout\nPT:2/2\nK:Protection from blue\nOracle:Protection from blue
Create the Forge script for this magic card
{"name": "Pestilent Syphoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "1"}
Name:Pestilent Syphoner\nManaCost:1 B\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Flying\nK:Toxic:1\nOracle:Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pestilent Syphoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "1"} ### Response: Name:Pestilent Syphoner\nManaCost:1 B\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Flying\nK:Toxic:1\nOracle:Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Create the Forge script for this magic card
{"name": "Distorted Curiosity", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Corrupted \u2014 This spell costs {2} less to cast if an opponent has three or more poison counters.\nDraw two cards."}
Name:Distorted Curiosity\nManaCost:2 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE3 | Description$ Corrupted β€” This spell costs {2} less to cast if an opponent has three or more poison counters.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nA:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHints:Keyword$Toxic|Infect\nOracle:Corrupted β€” This spell costs {2} less to cast if an opponent has three or more poison counters.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distorted Curiosity", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Corrupted \u2014 This spell costs {2} less to cast if an opponent has three or more poison counters.\nDraw two cards."} ### Response: Name:Distorted Curiosity\nManaCost:2 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE3 | Description$ Corrupted β€” This spell costs {2} less to cast if an opponent has three or more poison counters.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nA:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHints:Keyword$Toxic|Infect\nOracle:Corrupted β€” This spell costs {2} less to cast if an opponent has three or more poison counters.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Preening Champion", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Knight", "oracle_text": "Flying\nWhen Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.", "power": "2", "toughness": "2"}
Name:Preening Champion\nManaCost:2 U\nTypes:Creature Bird Knight\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 blue and red Elemental creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ ur_1_1_elemental\nDeckHas:Ability$Token & Type$Elemental\nOracle:Flying\nWhen Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Preening Champion", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Knight", "oracle_text": "Flying\nWhen Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.", "power": "2", "toughness": "2"} ### Response: Name:Preening Champion\nManaCost:2 U\nTypes:Creature Bird Knight\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 blue and red Elemental creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ ur_1_1_elemental\nDeckHas:Ability$Token & Type$Elemental\nOracle:Flying\nWhen Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.
Create the Forge script for this magic card
{"name": "Pyrostatic Pillar", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player."}
Name:Pyrostatic Pillar\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.cmcLE3 | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player casts a spell with mana value 3 or less, CARDNAME deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyrostatic Pillar", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player."} ### Response: Name:Pyrostatic Pillar\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.cmcLE3 | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player casts a spell with mana value 3 or less, CARDNAME deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Create the Forge script for this magic card
{"name": "Barrin", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a permanent: Return target creature to its owner's hand."}
Name:Barrin\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+6\nA:AB$ ChangeZone | ActivationZone$ Command | Cost$ Sac<1/Permanent> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:Hand +0, life +6\nSacrifice a permanent: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barrin", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Sacrifice a permanent: Return target creature to its owner's hand."} ### Response: Name:Barrin\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+6\nA:AB$ ChangeZone | ActivationZone$ Command | Cost$ Sac<1/Permanent> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:Hand +0, life +6\nSacrifice a permanent: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Swirl the Mists", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Swirl the Mists enters the battlefield, choose a color word.\nAll instances of color words in the text of spells and permanents are changed to the chosen color word."}
Name:Swirl the Mists\nManaCost:2 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color word.\nS:Mode$ Continuous | Affected$ Spell,Permanent | AffectedZone$ Stack,Battlefield | ChangeColorWordsTo$ ChosenColor | Description$ All instances of color words in the text of spells and permanents are changed to the chosen color word.\nOracle:As Swirl the Mists enters the battlefield, choose a color word.\nAll instances of color words in the text of spells and permanents are changed to the chosen color word.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swirl the Mists", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Swirl the Mists enters the battlefield, choose a color word.\nAll instances of color words in the text of spells and permanents are changed to the chosen color word."} ### Response: Name:Swirl the Mists\nManaCost:2 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color word.\nS:Mode$ Continuous | Affected$ Spell,Permanent | AffectedZone$ Stack,Battlefield | ChangeColorWordsTo$ ChosenColor | Description$ All instances of color words in the text of spells and permanents are changed to the chosen color word.\nOracle:As Swirl the Mists enters the battlefield, choose a color word.\nAll instances of color words in the text of spells and permanents are changed to the chosen color word.
Create the Forge script for this magic card
{"name": "Mystic Genesis", "mana_cost": "{2}{G}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value."}
Name:Mystic Genesis\nManaCost:2 G U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nOracle:Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystic Genesis", "mana_cost": "{2}{G}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value."} ### Response: Name:Mystic Genesis\nManaCost:2 G U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nOracle:Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Create the Forge script for this magic card
{"name": "Akoum Hellhound", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.", "power": "0", "toughness": "1"}
Name:Akoum Hellhound\nManaCost:R\nTypes:Creature Elemental Dog\nPT:0/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akoum Hellhound", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.", "power": "0", "toughness": "1"} ### Response: Name:Akoum Hellhound\nManaCost:R\nTypes:Creature Elemental Dog\nPT:0/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.