instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "Pearl Lake Ancient", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Flash\nThis spell can't be countered.\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nReturn three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.", "power": "6", "toughness": "7"}
Name:Pearl Lake Ancient\nManaCost:5 U U\nTypes:Creature Leviathan\nPT:6/7\nK:Flash\nK:Prowess\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:AB$ ChangeZone | Cost$ Return<3/Land> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flash\nThis spell can't be countered.\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nReturn three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pearl Lake Ancient", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Flash\nThis spell can't be countered.\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nReturn three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.", "power": "6", "toughness": "7"} ### Response: Name:Pearl Lake Ancient\nManaCost:5 U U\nTypes:Creature Leviathan\nPT:6/7\nK:Flash\nK:Prowess\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:AB$ ChangeZone | Cost$ Return<3/Land> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flash\nThis spell can't be countered.\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nReturn three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
Create the Forge script for this magic card
{"name": "Fleeting Memories", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nWhenever you sacrifice a Clue, target player mills three cards."}
Name:Fleeting Memories\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, target player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, target player mills three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleeting Memories", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nWhenever you sacrifice a Clue, target player mills three cards."} ### Response: Name:Fleeting Memories\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, target player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, target player mills three cards.
Create the Forge script for this magic card
{"name": "Lodestone Bauble", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep."}
Name:Lodestone Bauble\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 4 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target basic land card in a graveyard | ValidTgts$ Land.Basic | Chooser$ You | SubAbility$ ChooseZero | SpellDescription$ Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.\nSVar:ChooseZero:DB$ ChoosePlayer | Choices$ Player | ConditionDefined$ Targeted | ConditionNotPresent$ Card | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | RememberObjects$ TargetedOwner,ChosenPlayer | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ DelayTriggerRemembered\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lodestone Bauble", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep."} ### Response: Name:Lodestone Bauble\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 4 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target basic land card in a graveyard | ValidTgts$ Land.Basic | Chooser$ You | SubAbility$ ChooseZero | SpellDescription$ Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.\nSVar:ChooseZero:DB$ ChoosePlayer | Choices$ Player | ConditionDefined$ Targeted | ConditionNotPresent$ Card | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | RememberObjects$ TargetedOwner,ChosenPlayer | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ DelayTriggerRemembered\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "Ainok Bond-Kin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dog Soldier", "oracle_text": "Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has first strike.", "power": "2", "toughness": "1"}
Name:Ainok Bond-Kin\nManaCost:1 W\nTypes:Creature Dog Soldier\nPT:2/1\nK:Outlast:1 W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ First Strike | Description$ Each creature you control with a +1/+1 counter on it has first strike.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ainok Bond-Kin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dog Soldier", "oracle_text": "Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has first strike.", "power": "2", "toughness": "1"} ### Response: Name:Ainok Bond-Kin\nManaCost:1 W\nTypes:Creature Dog Soldier\nPT:2/1\nK:Outlast:1 W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ First Strike | Description$ Each creature you control with a +1/+1 counter on it has first strike.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has first strike.
Create the Forge script for this magic card
{"name": "Duskwielder", "mana_cost": "{B}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Boast \u2014 {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)", "power": "1", "toughness": "2"}
Name:Duskwielder\nManaCost:B\nTypes:Creature Elf Berserker\nPT:1/2\nA:AB$ LoseLife | Cost$ 1 | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | Boast$ True | SpellDescription$ Target opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duskwielder", "mana_cost": "{B}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Boast \u2014 {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)", "power": "1", "toughness": "2"} ### Response: Name:Duskwielder\nManaCost:B\nTypes:Creature Elf Berserker\nPT:1/2\nA:AB$ LoseLife | Cost$ 1 | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | Boast$ True | SpellDescription$ Target opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Create the Forge script for this magic card
{"name": "Skyshroud Falcon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
Name:Skyshroud Falcon\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Falcon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"} ### Response: Name:Skyshroud Falcon\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "Swarm Saboteur", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {B}\nDeathtouch\nWhenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.", "power": "2", "toughness": "2"}
Name:Swarm Saboteur\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/2\nK:Ninjutsu:B\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, conjure a card named Virus Beetle into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Virus Beetle | Zone$ Hand\nSVar:MustBeBlocked:True\nOracle:Ninjutsu {B}\nDeathtouch\nWhenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swarm Saboteur", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {B}\nDeathtouch\nWhenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.", "power": "2", "toughness": "2"} ### Response: Name:Swarm Saboteur\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/2\nK:Ninjutsu:B\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, conjure a card named Virus Beetle into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Virus Beetle | Zone$ Hand\nSVar:MustBeBlocked:True\nOracle:Ninjutsu {B}\nDeathtouch\nWhenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
Create the Forge script for this magic card
{"name": "Fire Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "5", "toughness": "4"}
Name:Fire Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:5/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "5", "toughness": "4"} ### Response: Name:Fire Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:5/4\nOracle:
Create the Forge script for this magic card
{"name": "Will-Forged Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)", "power": "4", "toughness": "4"}
Name:Will-Forged Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/4\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Will-Forged Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)", "power": "4", "toughness": "4"} ### Response: Name:Will-Forged Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/4\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create the Forge script for this magic card
{"name": "Pedantic Learning", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card."}
Name:Pedantic Learning\nManaCost:U U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Land.nonToken+YouCtrl | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pedantic Learning", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card."} ### Response: Name:Pedantic Learning\nManaCost:U U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Land.nonToken+YouCtrl | Origin$ Library | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Ogre Taskmaster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Ogre Taskmaster can't block.", "power": "4", "toughness": "3"}
Name:Ogre Taskmaster\nManaCost:3 R\nTypes:Creature Ogre\nPT:4/3\nK:CARDNAME can't block.\nOracle:Ogre Taskmaster can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre Taskmaster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Ogre Taskmaster can't block.", "power": "4", "toughness": "3"} ### Response: Name:Ogre Taskmaster\nManaCost:3 R\nTypes:Creature Ogre\nPT:4/3\nK:CARDNAME can't block.\nOracle:Ogre Taskmaster can't block.
Create the Forge script for this magic card
{"name": "Obstinate Baloth", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Obstinate Baloth enters the battlefield, you gain 4 life.\nIf a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.", "power": "4", "toughness": "4"}
Name:Obstinate Baloth\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nR:Event$ Discard | ActiveZones$ Hand | ValidCard$ Card.Self | ValidSource$ Card.OppCtrl | ReplaceWith$ SurpriseETB | DiscardFromEffect$ True | Description$ If a spell or ability an opponent controls causes you to discard CARDNAME, put it onto the battlefield instead of putting it into your graveyard.\nSVar:SurpriseETB:DB$ ChangeZone | DefinedPlayer$ ReplacedPlayer | Defined$ ReplacedCard | Origin$ Hand | Destination$ Battlefield\nSVar:DiscardMeByOpp:2\nOracle:When Obstinate Baloth enters the battlefield, you gain 4 life.\nIf a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obstinate Baloth", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Obstinate Baloth enters the battlefield, you gain 4 life.\nIf a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.", "power": "4", "toughness": "4"} ### Response: Name:Obstinate Baloth\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nR:Event$ Discard | ActiveZones$ Hand | ValidCard$ Card.Self | ValidSource$ Card.OppCtrl | ReplaceWith$ SurpriseETB | DiscardFromEffect$ True | Description$ If a spell or ability an opponent controls causes you to discard CARDNAME, put it onto the battlefield instead of putting it into your graveyard.\nSVar:SurpriseETB:DB$ ChangeZone | DefinedPlayer$ ReplacedPlayer | Defined$ ReplacedCard | Origin$ Hand | Destination$ Battlefield\nSVar:DiscardMeByOpp:2\nOracle:When Obstinate Baloth enters the battlefield, you gain 4 life.\nIf a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Create the Forge script for this magic card
{"name": "Scalespeaker Shepherd"}
Name:Scalespeaker Shepherd\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Ancient Imperiosaur,Burning Sun's Avatar,Carnage Tyrant,Charging Monstrosaur,Etali; Primal Conqueror,Ghalta; Primal Hunger,Gishath; Sun's Avatar,Quartzwood Crasher,Regisaur Alpha,Ripjaw Raptor,Shifting Ceratops,Territorial Allosaurus,Tranquil Frillback,Verdant Sun's Avatar,Zacama; Primal Calamity\nS:Mode$ ReduceCost | ValidCard$ Dinosaur | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dinosaur spells you cast cost {1} less to cast.\nDeckHas:Type$Dinosaur\nDeckHints:Type$Dinosaur & Color$White|Red\nOracle:When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook.\nDinosaur spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scalespeaker Shepherd"} ### Response: Name:Scalespeaker Shepherd\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Ancient Imperiosaur,Burning Sun's Avatar,Carnage Tyrant,Charging Monstrosaur,Etali; Primal Conqueror,Ghalta; Primal Hunger,Gishath; Sun's Avatar,Quartzwood Crasher,Regisaur Alpha,Ripjaw Raptor,Shifting Ceratops,Territorial Allosaurus,Tranquil Frillback,Verdant Sun's Avatar,Zacama; Primal Calamity\nS:Mode$ ReduceCost | ValidCard$ Dinosaur | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dinosaur spells you cast cost {1} less to cast.\nDeckHas:Type$Dinosaur\nDeckHints:Type$Dinosaur & Color$White|Red\nOracle:When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook.\nDinosaur spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Xenagos, the Reveler", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Xenagos", "oracle_text": "+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\n0: Create a 2/2 red and green Satyr creature token with haste.\n\u22126: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.", "loyalty": "3"}
Name:Xenagos, the Reveler\nManaCost:2 R G\nTypes:Legendary Planeswalker Xenagos\nLoyalty:3\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Amount$ X | Produced$ Combo R G | Planeswalker$ True | SpellDescription$ Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | TokenAmount$ 1 | TokenScript$ rg_2_2_satyr_haste | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 2/2 red and green Satyr creature token with haste.\nA:AB$ Dig | Cost$ SubCounter<6/LOYALTY> | DigNum$ 7 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | Planeswalker$ True | Ultimate$ True | SubAbility$ DBChangeZone | SpellDescription$ Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | ChangeType$ Creature.IsRemembered,Land.IsRemembered | Hidden$ True | ChangeNum$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$ValidExile Creature.IsRemembered,Land.IsRemembered\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\n[0]: Create a 2/2 red and green Satyr creature token with haste.\n[-6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Xenagos, the Reveler", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Xenagos", "oracle_text": "+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\n0: Create a 2/2 red and green Satyr creature token with haste.\n\u22126: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.", "loyalty": "3"} ### Response: Name:Xenagos, the Reveler\nManaCost:2 R G\nTypes:Legendary Planeswalker Xenagos\nLoyalty:3\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Amount$ X | Produced$ Combo R G | Planeswalker$ True | SpellDescription$ Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | TokenAmount$ 1 | TokenScript$ rg_2_2_satyr_haste | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 2/2 red and green Satyr creature token with haste.\nA:AB$ Dig | Cost$ SubCounter<6/LOYALTY> | DigNum$ 7 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | Planeswalker$ True | Ultimate$ True | SubAbility$ DBChangeZone | SpellDescription$ Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | ChangeType$ Creature.IsRemembered,Land.IsRemembered | Hidden$ True | ChangeNum$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$ValidExile Creature.IsRemembered,Land.IsRemembered\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.\n[0]: Create a 2/2 red and green Satyr creature token with haste.\n[-6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Create the Forge script for this magic card
{"name": "Slingbow Trap", "mana_cost": "{3}{G}", "type_line": "Instant \u2014 Trap", "oracle_text": "If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nDestroy target attacking creature with flying."}
Name:Slingbow Trap\nManaCost:3 G\nTypes:Instant Trap\nSVar:AltCost:Cost$ G | IsPresent$ Creature.attacking+Black+withFlying | Description$ If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Creature.attacking+withFlying | TgtPrompt$ Select target attacking creature with flying | SpellDescription$ Destroy target attacking creature with flying.\nAI:RemoveDeck:All\nOracle:If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nDestroy target attacking creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slingbow Trap", "mana_cost": "{3}{G}", "type_line": "Instant \u2014 Trap", "oracle_text": "If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nDestroy target attacking creature with flying."} ### Response: Name:Slingbow Trap\nManaCost:3 G\nTypes:Instant Trap\nSVar:AltCost:Cost$ G | IsPresent$ Creature.attacking+Black+withFlying | Description$ If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Creature.attacking+withFlying | TgtPrompt$ Select target attacking creature with flying | SpellDescription$ Destroy target attacking creature with flying.\nAI:RemoveDeck:All\nOracle:If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.\nDestroy target attacking creature with flying.
Create the Forge script for this magic card
{"name": "Sunspire Griffin", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying", "power": "2", "toughness": "3"}
Name:Sunspire Griffin\nManaCost:1 W W\nTypes:Creature Griffin\nPT:2/3\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunspire Griffin", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying", "power": "2", "toughness": "3"} ### Response: Name:Sunspire Griffin\nManaCost:1 W W\nTypes:Creature Griffin\nPT:2/3\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Sanctum Custodian", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "1", "toughness": "2"}
Name:Sanctum Custodian\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:2\nOracle:{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanctum Custodian", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "1", "toughness": "2"} ### Response: Name:Sanctum Custodian\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:2\nOracle:{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Chieftain en-Dal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.", "power": "2", "toughness": "2"}
Name:Chieftain en-Dal\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures gain first strike until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ First Strike\nOracle:Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chieftain en-Dal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Chieftain en-Dal\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures gain first strike until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ First Strike\nOracle:Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Create the Forge script for this magic card
{"name": "Savage Offensive", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nCreatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn."}
Name:Savage Offensive\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:G\nA:SP$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | KW$ First Strike | NumAtt$ X | NumDef$ X | SpellDescription$ Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.\nSVar:X:Count$Kicked.1.0\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nCreatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Offensive", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nCreatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn."} ### Response: Name:Savage Offensive\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:G\nA:SP$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl | KW$ First Strike | NumAtt$ X | NumDef$ X | SpellDescription$ Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.\nSVar:X:Count$Kicked.1.0\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nCreatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Order of the Sacred Torch", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{T}, Pay 1 life: Counter target black spell.", "power": "2", "toughness": "2"}
Name:Order of the Sacred Torch\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Counter | Cost$ T PayLife<1> | TargetType$ Spell | TgtPrompt$ Select target Black spell | ValidTgts$ Card.Black | SpellDescription$ Counter target black spell.\nAI:RemoveDeck:Random\nOracle:{T}, Pay 1 life: Counter target black spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Order of the Sacred Torch", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{T}, Pay 1 life: Counter target black spell.", "power": "2", "toughness": "2"} ### Response: Name:Order of the Sacred Torch\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Counter | Cost$ T PayLife<1> | TargetType$ Spell | TgtPrompt$ Select target Black spell | ValidTgts$ Card.Black | SpellDescription$ Counter target black spell.\nAI:RemoveDeck:Random\nOracle:{T}, Pay 1 life: Counter target black spell.
Create the Forge script for this magic card
{"name": "Huatli's Snubhorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"}
Name:Huatli's Snubhorn\nManaCost:1 W\nTypes:Creature Dinosaur\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Huatli's Snubhorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"} ### Response: Name:Huatli's Snubhorn\nManaCost:1 W\nTypes:Creature Dinosaur\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Create the Forge script for this magic card
{"name": "A-Urza, Powerstone Prodigy"}
Name:A-Urza, Powerstone Prodigy\nManaCost:1 U\nTypes:Legendary Creature Human Artificer\nPT:1/3\nA:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nT:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card.Artifact | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPowerstone | TriggerDescription$ Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.\nSVar:TrigPowerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nDeckHas:Ability$Discard|Token & Type$Artifact\nDeckHints:Type$Artifact\nOracle:{1}, {T}: Draw a card, then discard a card.\nWhenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Urza, Powerstone Prodigy"} ### Response: Name:A-Urza, Powerstone Prodigy\nManaCost:1 U\nTypes:Legendary Creature Human Artificer\nPT:1/3\nA:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nT:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card.Artifact | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPowerstone | TriggerDescription$ Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.\nSVar:TrigPowerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nDeckHas:Ability$Discard|Token & Type$Artifact\nDeckHints:Type$Artifact\nOracle:{1}, {T}: Draw a card, then discard a card.\nWhenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Blight", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen enchanted land becomes tapped, destroy it."}
Name:Blight\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ B B | ValidTgts$ Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted land becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nWhen enchanted land becomes tapped, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blight", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen enchanted land becomes tapped, destroy it."} ### Response: Name:Blight\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ B B | ValidTgts$ Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted land becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nWhen enchanted land becomes tapped, destroy it.
Create the Forge script for this magic card
{"name": "Tithebearer Giant", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.", "power": "4", "toughness": "5"}
Name:Tithebearer Giant\nManaCost:5 B\nTypes:Creature Giant Warrior\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tithebearer Giant", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.", "power": "4", "toughness": "5"} ### Response: Name:Tithebearer Giant\nManaCost:5 B\nTypes:Creature Giant Warrior\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Create the Forge script for this magic card
{"name": "Leshrac's Rite", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)"}
Name:Leshrac's Rite\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Swampwalk | Description$ Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)\nOracle:Enchant creature\nEnchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leshrac's Rite", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)"} ### Response: Name:Leshrac's Rite\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Swampwalk | Description$ Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)\nOracle:Enchant creature\nEnchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Ghirapur Osprey", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "2", "toughness": "2"}
Name:Ghirapur Osprey\nManaCost:2 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghirapur Osprey", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "2", "toughness": "2"} ### Response: Name:Ghirapur Osprey\nManaCost:2 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Jace, Memory Adept", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Draw a card. Target player mills a card.\n0: Target player mills ten cards.\n\u22127: Any number of target players each draw twenty cards.", "loyalty": "4"}
Name:Jace, Memory Adept\nManaCost:3 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Defined$ You | SubAbility$ DBMill | Planeswalker$ True | SpellDescription$ Draw a card. Target player mills a card.\nSVar:DBMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1\nA:AB$ Mill | Cost$ AddCounter<0/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 10 | Planeswalker$ True | SpellDescription$ Target player mills 10 cards.\nA:AB$ Draw | Cost$ SubCounter<7/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgt | NumCards$ 20 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Any number of target players each draw 20 cards.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:[+1]: Draw a card. Target player mills a card.\n[0]: Target player mills ten cards.\n[-7]: Any number of target players each draw twenty cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jace, Memory Adept", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Draw a card. Target player mills a card.\n0: Target player mills ten cards.\n\u22127: Any number of target players each draw twenty cards.", "loyalty": "4"} ### Response: Name:Jace, Memory Adept\nManaCost:3 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Defined$ You | SubAbility$ DBMill | Planeswalker$ True | SpellDescription$ Draw a card. Target player mills a card.\nSVar:DBMill:DB$ Mill | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1\nA:AB$ Mill | Cost$ AddCounter<0/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 10 | Planeswalker$ True | SpellDescription$ Target player mills 10 cards.\nA:AB$ Draw | Cost$ SubCounter<7/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgt | NumCards$ 20 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Any number of target players each draw 20 cards.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:[+1]: Draw a card. Target player mills a card.\n[0]: Target player mills ten cards.\n[-7]: Any number of target players each draw twenty cards.
Create the Forge script for this magic card
{"name": "Shimmering Mirage", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target land becomes the basic land type of your choice until end of turn.\nDraw a card."}
Name:Shimmering Mirage\nManaCost:1 U\nTypes:Instant\nA:SP$ ChooseType | Cost$ 1 U | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land becomes the basic land type of your choice until end of turn. Draw a card.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ ChosenType | RemoveLandTypes$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Target land becomes the basic land type of your choice until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shimmering Mirage", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target land becomes the basic land type of your choice until end of turn.\nDraw a card."} ### Response: Name:Shimmering Mirage\nManaCost:1 U\nTypes:Instant\nA:SP$ ChooseType | Cost$ 1 U | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land becomes the basic land type of your choice until end of turn. Draw a card.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ ChosenType | RemoveLandTypes$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Target land becomes the basic land type of your choice until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Give"}
Name:Give\nManaCost:2 G\nTypes:Sorcery\nK:Fuse\nA:SP$ PutCounter | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to put counters | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature.\nDeckHas:Ability$Counters\nAlternateMode:Split\nOracle:Put three +1/+1 counters on target creature.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Take\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RemoveCounter | Cost$ 2 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to remove counters | CounterType$ P1P1 | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBDraw | SpellDescription$ Remove all +1/+1 counters from target creature you control. Draw that many cards.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nAI:RemoveDeck:All\nOracle:Remove all +1/+1 counters from target creature you control. Draw that many cards.\nFuse (You may cast one or both halves of this card from your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Give"} ### Response: Name:Give\nManaCost:2 G\nTypes:Sorcery\nK:Fuse\nA:SP$ PutCounter | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to put counters | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on target creature.\nDeckHas:Ability$Counters\nAlternateMode:Split\nOracle:Put three +1/+1 counters on target creature.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Take\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RemoveCounter | Cost$ 2 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to remove counters | CounterType$ P1P1 | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBDraw | SpellDescription$ Remove all +1/+1 counters from target creature you control. Draw that many cards.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nAI:RemoveDeck:All\nOracle:Remove all +1/+1 counters from target creature you control. Draw that many cards.\nFuse (You may cast one or both halves of this card from your hand.)
Create the Forge script for this magic card
{"name": "Vacuumelt", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target creature to its owner's hand."}
Name:Vacuumelt\nManaCost:2 U\nTypes:Sorcery\nK:Replicate:2 U\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to it's owners hand.\nOracle:Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vacuumelt", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target creature to its owner's hand."} ### Response: Name:Vacuumelt\nManaCost:2 U\nTypes:Sorcery\nK:Replicate:2 U\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to it's owners hand.\nOracle:Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Hidden Volcano", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "Hidden Volcano enters the battlefield tapped.\n{T}: Add {R}.\n{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"}
Name:Hidden Volcano\nManaCost:no cost\nTypes:Land Cave\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Discover | Cost$ 4 R T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nDeckHas:Ability$Sacrifice\nOracle:Hidden Volcano enters the battlefield tapped.\n{T}: Add {R}.\n{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Volcano", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "Hidden Volcano enters the battlefield tapped.\n{T}: Add {R}.\n{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"} ### Response: Name:Hidden Volcano\nManaCost:no cost\nTypes:Land Cave\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Discover | Cost$ 4 R T Sac<1/CARDNAME> | Num$ 4 | SorcerySpeed$ True | SpellDescription$ Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nDeckHas:Ability$Sacrifice\nOracle:Hidden Volcano enters the battlefield tapped.\n{T}: Add {R}.\n{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Create the Forge script for this magic card
{"name": "Maulfist Doorbuster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.", "power": "4", "toughness": "2"}
Name:Maulfist Doorbuster\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}. If you do, target creature can't block this turn.\nSVar:TrigPump:AB$ Pump | Cost$ PayEnergy<1> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True\nSVar:HasAttackEffect:TRUE\nOracle:When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maulfist Doorbuster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.", "power": "4", "toughness": "2"} ### Response: Name:Maulfist Doorbuster\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}. If you do, target creature can't block this turn.\nSVar:TrigPump:AB$ Pump | Cost$ PayEnergy<1> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True\nSVar:HasAttackEffect:TRUE\nOracle:When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Alabaster Leech", "mana_cost": "{W}", "type_line": "Creature \u2014 Leech", "oracle_text": "White spells you cast cost {W} more to cast.", "power": "1", "toughness": "3"}
Name:Alabaster Leech\nManaCost:W\nTypes:Creature Leech\nPT:1/3\nS:Mode$ RaiseCost | ValidCard$ Card.White | Activator$ You | Type$ Spell | Cost$ W | Description$ White spells you cast cost {W} more to cast.\nOracle:White spells you cast cost {W} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alabaster Leech", "mana_cost": "{W}", "type_line": "Creature \u2014 Leech", "oracle_text": "White spells you cast cost {W} more to cast.", "power": "1", "toughness": "3"} ### Response: Name:Alabaster Leech\nManaCost:W\nTypes:Creature Leech\nPT:1/3\nS:Mode$ RaiseCost | ValidCard$ Card.White | Activator$ You | Type$ Spell | Cost$ W | Description$ White spells you cast cost {W} more to cast.\nOracle:White spells you cast cost {W} more to cast.
Create the Forge script for this magic card
{"name": "Etched Familiar", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Phyrexian Fox", "oracle_text": "When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.", "power": "3", "toughness": "2"}
Name:Etched Familiar\nManaCost:2 B\nTypes:Artifact Creature Phyrexian Fox\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOpponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Etched Familiar", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Phyrexian Fox", "oracle_text": "When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.", "power": "3", "toughness": "2"} ### Response: Name:Etched Familiar\nManaCost:2 B\nTypes:Artifact Creature Phyrexian Fox\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOpponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Sphinx of Lost Truths", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.", "power": "3", "toughness": "5"}
Name:Sphinx of Lost Truths\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:3/5\nK:Flying\nK:Kicker:1 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 3 | ConditionDefined$ Self | ConditionPresent$ Card.!kicked\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx of Lost Truths", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.", "power": "3", "toughness": "5"} ### Response: Name:Sphinx of Lost Truths\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:3/5\nK:Flying\nK:Kicker:1 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 3 | ConditionDefined$ Self | ConditionPresent$ Card.!kicked\nOracle:Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
Create the Forge script for this magic card
{"name": "Heritage Druid", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Tap three untapped Elves you control: Add {G}{G}{G}.", "power": "1", "toughness": "1"}
Name:Heritage Druid\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ tapXType<3/Elf> | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nAI:RemoveDeck:All\nOracle:Tap three untapped Elves you control: Add {G}{G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heritage Druid", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Tap three untapped Elves you control: Add {G}{G}{G}.", "power": "1", "toughness": "1"} ### Response: Name:Heritage Druid\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ tapXType<3/Elf> | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nAI:RemoveDeck:All\nOracle:Tap three untapped Elves you control: Add {G}{G}{G}.
Create the Forge script for this magic card
{"name": "Jace's Erasure", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you draw a card, you may have target player mill a card."}
Name:Jace's Erasure\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever you draw a card, you may have target player mill a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player\nDeckHas:Ability$Mill\nOracle:Whenever you draw a card, you may have target player mill a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jace's Erasure", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you draw a card, you may have target player mill a card."} ### Response: Name:Jace's Erasure\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever you draw a card, you may have target player mill a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player\nDeckHas:Ability$Mill\nOracle:Whenever you draw a card, you may have target player mill a card.
Create the Forge script for this magic card
{"name": "Dingus Staff", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller."}
Name:Dingus Staff\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature dies, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dingus Staff", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller."} ### Response: Name:Dingus Staff\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature dies, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Hooded Assassin", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "When Hooded Assassin enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Hooded Assassin.\n\u2022 Destroy target creature that was dealt damage this turn.", "power": "1", "toughness": "2"}
Name:Hooded Assassin\nManaCost:2 B\nTypes:Creature Human Assassin\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBRemove\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBRemove:DB$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | SpellDescription$ Destroy target creature that was dealt damage this turn.\nDeckHas:Ability$Counters\nOracle:When Hooded Assassin enters the battlefield, choose one —\n• Put a +1/+1 counter on Hooded Assassin.\n• Destroy target creature that was dealt damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hooded Assassin", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "When Hooded Assassin enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Hooded Assassin.\n\u2022 Destroy target creature that was dealt damage this turn.", "power": "1", "toughness": "2"} ### Response: Name:Hooded Assassin\nManaCost:2 B\nTypes:Creature Human Assassin\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBRemove\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBRemove:DB$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | SpellDescription$ Destroy target creature that was dealt damage this turn.\nDeckHas:Ability$Counters\nOracle:When Hooded Assassin enters the battlefield, choose one —\n• Put a +1/+1 counter on Hooded Assassin.\n• Destroy target creature that was dealt damage this turn.
Create the Forge script for this magic card
{"name": "Faerie Seer", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Faerie Seer enters the battlefield, scry 2.", "power": "1", "toughness": "1"}
Name:Faerie Seer\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:Flying\nWhen Faerie Seer enters the battlefield, scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faerie Seer", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhen Faerie Seer enters the battlefield, scry 2.", "power": "1", "toughness": "1"} ### Response: Name:Faerie Seer\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:Flying\nWhen Faerie Seer enters the battlefield, scry 2.
Create the Forge script for this magic card
{"name": "Karn's Bastion", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Karn's Bastion\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Proliferate | Cost$ 4 T | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:{T}: Add {C}.\n{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Karn's Bastion", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Karn's Bastion\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Proliferate | Cost$ 4 T | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:{T}: Add {C}.\n{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Deep-Sea Terror", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.", "power": "6", "toughness": "6"}
Name:Deep-Sea Terror\nManaCost:4 U U\nTypes:Creature Serpent\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ LT7 | Description$ CARDNAME can't attack unless there are seven or more cards in your graveyard.\nSVar:X:Count$InYourYard\nSVar:BuffedBy:Instant,Sorcery\nOracle:Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deep-Sea Terror", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.", "power": "6", "toughness": "6"} ### Response: Name:Deep-Sea Terror\nManaCost:4 U U\nTypes:Creature Serpent\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ LT7 | Description$ CARDNAME can't attack unless there are seven or more cards in your graveyard.\nSVar:X:Count$InYourYard\nSVar:BuffedBy:Instant,Sorcery\nOracle:Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Create the Forge script for this magic card
{"name": "Fires of Invention", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "You can cast spells only during your turn and you can cast no more than two spells each turn.\nYou may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs."}
Name:Fires of Invention\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ CantBeCast | Caster$ You.NonActive | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn.\nS:Mode$ CantBeCast | NumLimitEachTurn$ 2 | Caster$ You | Secondary$ True | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn.\nS:Mode$ Continuous | Affected$ Card.nonLand+cmcLEX | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Hand,Graveyard,Exile,Command,Library | MayPlayDontGrantZonePermissions$ True | Description$ You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.\nSVar:X:Count$Valid Land.YouCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:You can cast spells only during your turn and you can cast no more than two spells each turn.\nYou may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fires of Invention", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "You can cast spells only during your turn and you can cast no more than two spells each turn.\nYou may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs."} ### Response: Name:Fires of Invention\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ CantBeCast | Caster$ You.NonActive | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn.\nS:Mode$ CantBeCast | NumLimitEachTurn$ 2 | Caster$ You | Secondary$ True | Description$ You can cast spells only during your turn and you can cast no more than two spells each turn.\nS:Mode$ Continuous | Affected$ Card.nonLand+cmcLEX | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Hand,Graveyard,Exile,Command,Library | MayPlayDontGrantZonePermissions$ True | Description$ You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.\nSVar:X:Count$Valid Land.YouCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:You can cast spells only during your turn and you can cast no more than two spells each turn.\nYou may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Create the Forge script for this magic card
{"name": "Kjeldoran Escort", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "3"}
Name:Kjeldoran Escort\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:2/3\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Escort", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "3"} ### Response: Name:Kjeldoran Escort\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:2/3\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Belligerent Sliver", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
Name:Belligerent Sliver\nManaCost:2 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Menace | Description$ Sliver creatures you control have menace.\nOracle:Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belligerent Sliver", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"} ### Response: Name:Belligerent Sliver\nManaCost:2 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Menace | Description$ Sliver creatures you control have menace.\nOracle:Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Frozen Aether", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Artifacts, creatures, and lands your opponents control enter the battlefield tapped."}
Name:Frozen Aether\nManaCost:3 U\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl,Creature.OppCtrl,Land.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts, creatures, and lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frozen Aether", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Artifacts, creatures, and lands your opponents control enter the battlefield tapped."} ### Response: Name:Frozen Aether\nManaCost:3 U\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl,Creature.OppCtrl,Land.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts, creatures, and lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Lobotomy", "mana_cost": "{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles."}
Name:Lobotomy\nManaCost:2 U B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 U B | ValidTgts$ Player | SubAbility$ ChooseCard | StackDescription$ SpellDescription | SpellDescription$ Target player reveals their hand,\nSVar:ChooseCard:DB$ ChooseCard | Choices$ Card.nonBasic+TargetedPlayerCtrl+inZoneHand | ChoiceZone$ Hand | SubAbility$ ExileYard | RememberChosen$ True | ForgetOtherTargets$ True | SpellDescription$ then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ Targeted | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | AlreadyRevealed$ True | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lobotomy", "mana_cost": "{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles."} ### Response: Name:Lobotomy\nManaCost:2 U B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 U B | ValidTgts$ Player | SubAbility$ ChooseCard | StackDescription$ SpellDescription | SpellDescription$ Target player reveals their hand,\nSVar:ChooseCard:DB$ ChooseCard | Choices$ Card.nonBasic+TargetedPlayerCtrl+inZoneHand | ChoiceZone$ Hand | SubAbility$ ExileYard | RememberChosen$ True | ForgetOtherTargets$ True | SpellDescription$ then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ Targeted | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | AlreadyRevealed$ True | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Fleeting Distraction", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-0 until end of turn.\nDraw a card."}
Name:Fleeting Distraction\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-0 until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gets -1/-0 until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleeting Distraction", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-0 until end of turn.\nDraw a card."} ### Response: Name:Fleeting Distraction\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-0 until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gets -1/-0 until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Mind Stone", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Mind Stone: Draw a card."}
Name:Mind Stone\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Mind Stone: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Stone", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Mind Stone: Draw a card."} ### Response: Name:Mind Stone\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Mind Stone: Draw a card.
Create the Forge script for this magic card
{"name": "Streambed Aquitects", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\n{T}: Target land becomes an Island until end of turn.", "power": "2", "toughness": "3"}
Name:Streambed Aquitects\nManaCost:1 U U\nTypes:Creature Merfolk Scout\nPT:2/3\nA:AB$ Pump | Cost$ T | ValidTgts$ Merfolk | TgtPrompt$ Select target Merfolk creature | NumAtt$ +1 | NumDef$ +1 | KW$ Islandwalk | SpellDescription$ Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Target land becomes an Island until end of turn.\nOracle:{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\n{T}: Target land becomes an Island until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Streambed Aquitects", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\n{T}: Target land becomes an Island until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Streambed Aquitects\nManaCost:1 U U\nTypes:Creature Merfolk Scout\nPT:2/3\nA:AB$ Pump | Cost$ T | ValidTgts$ Merfolk | TgtPrompt$ Select target Merfolk creature | NumAtt$ +1 | NumDef$ +1 | KW$ Islandwalk | SpellDescription$ Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Target land becomes an Island until end of turn.\nOracle:{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\n{T}: Target land becomes an Island until end of turn.
Create the Forge script for this magic card
{"name": "Warden of the Woods", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.", "power": "5", "toughness": "7"}
Name:Warden of the Woods\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:5/7\nK:Vigilance\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, you may draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | OptionalDecider$ You\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warden of the Woods", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.", "power": "5", "toughness": "7"} ### Response: Name:Warden of the Woods\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:5/7\nK:Vigilance\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, you may draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | OptionalDecider$ You\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Create the Forge script for this magic card
{"name": "Yoshimaru, Ever Faithful", "mana_cost": "{W}", "type_line": "Legendary Creature \u2014 Dog", "oracle_text": "Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "1"}
Name:Yoshimaru, Ever Faithful\nManaCost:W\nTypes:Legendary Creature Dog\nPT:1/1\nK:Partner\nT:Mode$ ChangesZone | ValidCard$ Card.Legendary+Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Legendary\nOracle:Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yoshimaru, Ever Faithful", "mana_cost": "{W}", "type_line": "Legendary Creature \u2014 Dog", "oracle_text": "Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "1"} ### Response: Name:Yoshimaru, Ever Faithful\nManaCost:W\nTypes:Legendary Creature Dog\nPT:1/1\nK:Partner\nT:Mode$ ChangesZone | ValidCard$ Card.Legendary+Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Legendary\nOracle:Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Yanling's Harbinger", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "2", "toughness": "4"}
Name:Yanling's Harbinger\nManaCost:3 U U\nTypes:Creature Bird\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling; Celestial Wind | Optional$ True\nDeckHints:Name$Mu Yanling, Celestial Wind\nOracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yanling's Harbinger", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "2", "toughness": "4"} ### Response: Name:Yanling's Harbinger\nManaCost:3 U U\nTypes:Creature Bird\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling; Celestial Wind | Optional$ True\nDeckHints:Name$Mu Yanling, Celestial Wind\nOracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Lorcan, Warlock Collector", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Creature \u2014 Devil", "oracle_text": "Flying\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nIf a Warlock you control would die, exile it instead.", "power": "6", "toughness": "6"}
Name:Lorcan, Warlock Collector\nManaCost:5 B B\nTypes:Legendary Creature Devil\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ TrigReanimate | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nSVar:TrigReanimate:AB$ ChangeZone | Cost$ PayLife<X> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ TriggeredCard | Types$ Warlock | Duration$ Permanent\nSVar:X:TriggeredCard$CardManaCost\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Warlock.YouCtrl | ReplaceWith$ Exile | Description$ If a Warlock you control would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nIf a Warlock you control would die, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lorcan, Warlock Collector", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Creature \u2014 Devil", "oracle_text": "Flying\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nIf a Warlock you control would die, exile it instead.", "power": "6", "toughness": "6"} ### Response: Name:Lorcan, Warlock Collector\nManaCost:5 B B\nTypes:Legendary Creature Devil\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ TrigReanimate | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nSVar:TrigReanimate:AB$ ChangeZone | Cost$ PayLife<X> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ TriggeredCard | Types$ Warlock | Duration$ Permanent\nSVar:X:TriggeredCard$CardManaCost\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Warlock.YouCtrl | ReplaceWith$ Exile | Description$ If a Warlock you control would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nIf a Warlock you control would die, exile it instead.
Create the Forge script for this magic card
{"name": "Goblin Grenade", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a Goblin.\nGoblin Grenade deals 5 damage to any target."}
Name:Goblin Grenade\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R Sac<1/Goblin> | ValidTgts$ Any | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to any target.\nSVar:AIPreference:SacCost$Creature.Goblin+cmcLE1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Goblin\nOracle:As an additional cost to cast this spell, sacrifice a Goblin.\nGoblin Grenade deals 5 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Grenade", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a Goblin.\nGoblin Grenade deals 5 damage to any target."} ### Response: Name:Goblin Grenade\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R Sac<1/Goblin> | ValidTgts$ Any | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to any target.\nSVar:AIPreference:SacCost$Creature.Goblin+cmcLE1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Goblin\nOracle:As an additional cost to cast this spell, sacrifice a Goblin.\nGoblin Grenade deals 5 damage to any target.
Create the Forge script for this magic card
{"name": "Dragon Scales", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature."}
Name:Dragon Scales\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+2 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Scales", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature."} ### Response: Name:Dragon Scales\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+2 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Create the Forge script for this magic card
{"name": "Undead Minotaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Minotaur", "oracle_text": "", "power": "2", "toughness": "3"}
Name:Undead Minotaur\nManaCost:2 B\nTypes:Creature Zombie Minotaur\nPT:2/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undead Minotaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Minotaur", "oracle_text": "", "power": "2", "toughness": "3"} ### Response: Name:Undead Minotaur\nManaCost:2 B\nTypes:Creature Zombie Minotaur\nPT:2/3\nOracle:
Create the Forge script for this magic card
{"name": "Nemesis of Mortals", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\n{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)", "power": "5", "toughness": "5"}
Name:Nemesis of Mortals\nManaCost:4 G G\nTypes:Creature Snake\nPT:5/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nK:Monstrosity:5:7 G G:X:creature card in your graveyard\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\n{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nemesis of Mortals", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\n{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)", "power": "5", "toughness": "5"} ### Response: Name:Nemesis of Mortals\nManaCost:4 G G\nTypes:Creature Snake\nPT:5/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nK:Monstrosity:5:7 G G:X:creature card in your graveyard\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\n{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Create the Forge script for this magic card
{"name": "Bloodghast", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire Spirit", "oracle_text": "Bloodghast can't block.\nBloodghast has haste as long as an opponent has 10 or less life.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.", "power": "2", "toughness": "1"}
Name:Bloodghast\nManaCost:B B\nTypes:Creature Vampire Spirit\nPT:2/1\nK:CARDNAME can't block.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Haste | CheckSVar$ X | SVarCompare$ LE10 | Description$ CARDNAME has haste as long as an opponent has 10 or less life.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Bloodghast can't block.\nBloodghast has haste as long as an opponent has 10 or less life.\nLandfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodghast", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire Spirit", "oracle_text": "Bloodghast can't block.\nBloodghast has haste as long as an opponent has 10 or less life.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.", "power": "2", "toughness": "1"} ### Response: Name:Bloodghast\nManaCost:B B\nTypes:Creature Vampire Spirit\nPT:2/1\nK:CARDNAME can't block.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Haste | CheckSVar$ X | SVarCompare$ LE10 | Description$ CARDNAME has haste as long as an opponent has 10 or less life.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Bloodghast can't block.\nBloodghast has haste as long as an opponent has 10 or less life.\nLandfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Backfire", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller."}
Name:Backfire\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever enchanted creature deals damage to you, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Enchant creature\nWhenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Backfire", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller."} ### Response: Name:Backfire\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever enchanted creature deals damage to you, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Enchant creature\nWhenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Battlegate Mimic", "mana_cost": "{1}{R/W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.", "power": "2", "toughness": "1"}
Name:Battlegate Mimic\nManaCost:1 RW\nTypes:Creature Shapeshifter\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.Red+White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever you cast a spell that's both red and white, CARDNAME has base power and toughness 4/2 until end of turn and gains first strike until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 2 | Keywords$ First Strike\nSVar:BuffedBy:Card.Red+White\nOracle:Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlegate Mimic", "mana_cost": "{1}{R/W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Battlegate Mimic\nManaCost:1 RW\nTypes:Creature Shapeshifter\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.Red+White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever you cast a spell that's both red and white, CARDNAME has base power and toughness 4/2 until end of turn and gains first strike until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 2 | Keywords$ First Strike\nSVar:BuffedBy:Card.Red+White\nOracle:Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Lantern of Insight", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Players play with the top card of their libraries revealed.\n{T}, Sacrifice Lantern of Insight: Target player shuffles."}
Name:Lantern of Insight\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nA:AB$ Shuffle | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player shuffles.\nAI:RemoveDeck:All\nOracle:Players play with the top card of their libraries revealed.\n{T}, Sacrifice Lantern of Insight: Target player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lantern of Insight", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Players play with the top card of their libraries revealed.\n{T}, Sacrifice Lantern of Insight: Target player shuffles."} ### Response: Name:Lantern of Insight\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nA:AB$ Shuffle | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player shuffles.\nAI:RemoveDeck:All\nOracle:Players play with the top card of their libraries revealed.\n{T}, Sacrifice Lantern of Insight: Target player shuffles.
Create the Forge script for this magic card
{"name": "Fate Transfer", "mana_cost": "{1}{U/B}", "type_line": "Instant", "oracle_text": "Move all counters from target creature onto another target creature."}
Name:Fate Transfer\nManaCost:1 UB\nTypes:Instant\nA:SP$ MoveCounter | Cost$ 1 UB | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures to move counters | CounterType$ All | CounterNum$ All | SpellDescription$ Move all counters from target creature onto another target creature.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Move all counters from target creature onto another target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fate Transfer", "mana_cost": "{1}{U/B}", "type_line": "Instant", "oracle_text": "Move all counters from target creature onto another target creature."} ### Response: Name:Fate Transfer\nManaCost:1 UB\nTypes:Instant\nA:SP$ MoveCounter | Cost$ 1 UB | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures to move counters | CounterType$ All | CounterNum$ All | SpellDescription$ Move all counters from target creature onto another target creature.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Move all counters from target creature onto another target creature.
Create the Forge script for this magic card
{"name": "Gilder Bairn", "mana_cost": "{1}{G/U}{G/U}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)", "power": "1", "toughness": "3"}
Name:Gilder Bairn\nManaCost:1 GU GU\nTypes:Creature Ouphe\nPT:1/3\nA:AB$ MultiplyCounter | Cost$ 2 GU Untap | ValidTgts$ Permanent | StackDescription$ SpellDescription | SpellDescription$ Double the number of each kind of counter on target permanent.\nDeckHints:Ability$Counters\nOracle:{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gilder Bairn", "mana_cost": "{1}{G/U}{G/U}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)", "power": "1", "toughness": "3"} ### Response: Name:Gilder Bairn\nManaCost:1 GU GU\nTypes:Creature Ouphe\nPT:1/3\nA:AB$ MultiplyCounter | Cost$ 2 GU Untap | ValidTgts$ Permanent | StackDescription$ SpellDescription | SpellDescription$ Double the number of each kind of counter on target permanent.\nDeckHints:Ability$Counters\nOracle:{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Witch Hunter", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Witch Hunter deals 1 damage to target player or planeswalker.\n{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.", "power": "1", "toughness": "1"}
Name:Witch Hunter\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SpellDescription$ CARDNAME deals 1 damage to target player.\nA:AB$ ChangeZone | Cost$ 1 W W T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature an opponent controls to its owner's hand.\nSVar:NonCombatPriority:1\nOracle:{T}: Witch Hunter deals 1 damage to target player or planeswalker.\n{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Witch Hunter", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Witch Hunter deals 1 damage to target player or planeswalker.\n{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.", "power": "1", "toughness": "1"} ### Response: Name:Witch Hunter\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | SpellDescription$ CARDNAME deals 1 damage to target player.\nA:AB$ ChangeZone | Cost$ 1 W W T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature an opponent controls to its owner's hand.\nSVar:NonCombatPriority:1\nOracle:{T}: Witch Hunter deals 1 damage to target player or planeswalker.\n{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Create the Forge script for this magic card
{"name": "Celestial Judgment", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way."}
Name:Celestial Judgment\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChooseCard | Choices$ Creature | EachDifferentPower$ True | SubAbility$ DBDestroy | StackDescription$ SpellDescription | SpellDescription$ For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.nonChosenCard | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Judgment", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way."} ### Response: Name:Celestial Judgment\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChooseCard | Choices$ Creature | EachDifferentPower$ True | SubAbility$ DBDestroy | StackDescription$ SpellDescription | SpellDescription$ For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.nonChosenCard | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Create the Forge script for this magic card
{"name": "Packsong Pup", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.\nWhen Packsong Pup dies, you gain life equal to its power.", "power": "1", "toughness": "1"}
Name:Packsong Pup\nManaCost:1 G\nTypes:Creature Wolf\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain life equal to its power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters|LifeGain\nDeckNeeds:Type$Wolf|Werewolf\nOracle:At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.\nWhen Packsong Pup dies, you gain life equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Packsong Pup", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.\nWhen Packsong Pup dies, you gain life equal to its power.", "power": "1", "toughness": "1"} ### Response: Name:Packsong Pup\nManaCost:1 G\nTypes:Creature Wolf\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain life equal to its power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters|LifeGain\nDeckNeeds:Type$Wolf|Werewolf\nOracle:At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.\nWhen Packsong Pup dies, you gain life equal to its power.
Create the Forge script for this magic card
{"name": "Tomb Tyrant", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Noble", "oracle_text": "Other Zombies you control get +1/+1.\n{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.", "power": "3", "toughness": "3"}
Name:Tomb Tyrant\nManaCost:3 B\nTypes:Creature Zombie Noble\nPT:3/3\nS:Mode$ Continuous | Affected$ Zombie.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombies you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/Creature/creature> | ChangeType$ Zombie.YouOwn | Origin$ Graveyard | Destination$ Battlefield | AtRandom$ True | CheckSVar$ X | SVarCompare$ GE3 | PlayerTurn$ True | Hidden$ True | StackDescription$ Return a Zombie creature card at random from your graveyard to the battlefield. | SpellDescription$ Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.Zombie+YouCtrl\nDeckNeeds:Type$Zombie\nDeckHas:Ability$Graveyard\nOracle:Other Zombies you control get +1/+1.\n{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tomb Tyrant", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Noble", "oracle_text": "Other Zombies you control get +1/+1.\n{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.", "power": "3", "toughness": "3"} ### Response: Name:Tomb Tyrant\nManaCost:3 B\nTypes:Creature Zombie Noble\nPT:3/3\nS:Mode$ Continuous | Affected$ Zombie.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombies you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/Creature/creature> | ChangeType$ Zombie.YouOwn | Origin$ Graveyard | Destination$ Battlefield | AtRandom$ True | CheckSVar$ X | SVarCompare$ GE3 | PlayerTurn$ True | Hidden$ True | StackDescription$ Return a Zombie creature card at random from your graveyard to the battlefield. | SpellDescription$ Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.Zombie+YouCtrl\nDeckNeeds:Type$Zombie\nDeckHas:Ability$Graveyard\nOracle:Other Zombies you control get +1/+1.\n{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Demon's Due", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Scry 2, then draw two cards. You lose 2 life."}
Name:Demon's Due\nManaCost:3 B\nTypes:Instant\nA:SP$ Scry | Cost$ 3 B | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw two cards. You lose 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Scry 2, then draw two cards. You lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demon's Due", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Scry 2, then draw two cards. You lose 2 life."} ### Response: Name:Demon's Due\nManaCost:3 B\nTypes:Instant\nA:SP$ Scry | Cost$ 3 B | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw two cards. You lose 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Scry 2, then draw two cards. You lose 2 life.
Create the Forge script for this magic card
{"name": "Zodiac Goat", "mana_cost": "{R}", "type_line": "Creature \u2014 Goat", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "1", "toughness": "1"}
Name:Zodiac Goat\nManaCost:R\nTypes:Creature Goat\nPT:1/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zodiac Goat", "mana_cost": "{R}", "type_line": "Creature \u2014 Goat", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "1", "toughness": "1"} ### Response: Name:Zodiac Goat\nManaCost:R\nTypes:Creature Goat\nPT:1/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "Vengeful Ancestor", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Spirit Dragon", "oracle_text": "Flying\nWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nWhenever a goaded creature attacks, it deals 1 damage to its controller.", "power": "3", "toughness": "4"}
Name:Vengeful Ancestor\nManaCost:2 R R\nTypes:Creature Spirit Dragon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGoad | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TgtPrompt$ Select target creature\nT:Mode$ Attacks | ValidCard$ Creature.IsGoaded | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a goaded creature attacks, it deals 1 damage to its controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredAttackerController | DamageSource$ TriggeredAttackerLKICopy | NumDmg$ 1\nOracle:Flying\nWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nWhenever a goaded creature attacks, it deals 1 damage to its controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeful Ancestor", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Spirit Dragon", "oracle_text": "Flying\nWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nWhenever a goaded creature attacks, it deals 1 damage to its controller.", "power": "3", "toughness": "4"} ### Response: Name:Vengeful Ancestor\nManaCost:2 R R\nTypes:Creature Spirit Dragon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGoad | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TgtPrompt$ Select target creature\nT:Mode$ Attacks | ValidCard$ Creature.IsGoaded | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a goaded creature attacks, it deals 1 damage to its controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredAttackerController | DamageSource$ TriggeredAttackerLKICopy | NumDmg$ 1\nOracle:Flying\nWhenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nWhenever a goaded creature attacks, it deals 1 damage to its controller.
Create the Forge script for this magic card
{"name": "Shipbreaker Kraken", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)\nWhen Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.", "power": "6", "toughness": "6"}
Name:Shipbreaker Kraken\nManaCost:4 U U\nTypes:Creature Kraken\nPT:6/6\nK:Monstrosity:4:6 U U\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 4 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nDeckHas:Ability$Counters\nOracle:{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)\nWhen Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shipbreaker Kraken", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)\nWhen Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.", "power": "6", "toughness": "6"} ### Response: Name:Shipbreaker Kraken\nManaCost:4 U U\nTypes:Creature Kraken\nPT:6/6\nK:Monstrosity:4:6 U U\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 4 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nDeckHas:Ability$Counters\nOracle:{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)\nWhen Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Create the Forge script for this magic card
{"name": "Jayemdae Tome", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Draw a card."}
Name:Jayemdae Tome\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 4 T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{4}, {T}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jayemdae Tome", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Draw a card."} ### Response: Name:Jayemdae Tome\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 4 T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{4}, {T}: Draw a card.
Create the Forge script for this magic card
{"name": "Soldevi Sentry", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Soldier", "oracle_text": "{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.", "power": "1", "toughness": "1"}
Name:Soldevi Sentry\nManaCost:1\nTypes:Artifact Creature Soldier\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 | ValidTgts$ Opponent | Defined$ Self | RegenerationAbility$ DBImmediateTrigger | RememberObjects$ TargetedPlayer | StackDescription$ SpellDescription | SpellDescription$ Choose target opponent. Regenerate CARDNAME. When it regenerates this way, that player may draw a card.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | RememberObjects$ Remembered | Execute$ TrigDraw | TriggerDescription$ When it regenerates this way, that player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ DelayTriggerRemembered | NumCards$ 1 | OptionalDecider$ True | SpellDescription$ When it regenerates this way, that player may draw a card.\nOracle:{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soldevi Sentry", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Soldier", "oracle_text": "{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Soldevi Sentry\nManaCost:1\nTypes:Artifact Creature Soldier\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 | ValidTgts$ Opponent | Defined$ Self | RegenerationAbility$ DBImmediateTrigger | RememberObjects$ TargetedPlayer | StackDescription$ SpellDescription | SpellDescription$ Choose target opponent. Regenerate CARDNAME. When it regenerates this way, that player may draw a card.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | RememberObjects$ Remembered | Execute$ TrigDraw | TriggerDescription$ When it regenerates this way, that player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ DelayTriggerRemembered | NumCards$ 1 | OptionalDecider$ True | SpellDescription$ When it regenerates this way, that player may draw a card.\nOracle:{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
Create the Forge script for this magic card
{"name": "Flickerwisp", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "1"}
Name:Flickerwisp\nManaCost:1 W W\nTypes:Creature Elemental\nPT:3/1\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.Other | Mandatory$ True | TgtPrompt$ Select another target permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | TriggerDescription$ Return exiled permanent to the battlefield. | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flickerwisp", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "1"} ### Response: Name:Flickerwisp\nManaCost:1 W W\nTypes:Creature Elemental\nPT:3/1\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.Other | Mandatory$ True | TgtPrompt$ Select another target permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | TriggerDescription$ Return exiled permanent to the battlefield. | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Novijen, Heart of Progress", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn."}
Name:Novijen, Heart of Progress\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounterAll | Cost$ G U T | CounterType$ P1P1 | CounterNum$ 1 | ValidCards$ Creature.ThisTurnEntered | SpellDescription$ Put a +1/+1 counter on each creature that entered the battlefield this turn.\nOracle:{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Novijen, Heart of Progress", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn."} ### Response: Name:Novijen, Heart of Progress\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounterAll | Cost$ G U T | CounterType$ P1P1 | CounterNum$ 1 | ValidCards$ Creature.ThisTurnEntered | SpellDescription$ Put a +1/+1 counter on each creature that entered the battlefield this turn.\nOracle:{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Create the Forge script for this magic card
{"name": "Farideh, Devil's Chosen", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Tiefling Warlock", "oracle_text": "Dark One's Own Luck \u2014 Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.", "power": "3", "toughness": "3"}
Name:Farideh, Devil's Chosen\nManaCost:2 U R\nTypes:Legendary Creature Tiefling Warlock\nPT:3/3\nT:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | TriggerDescription$ Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying & Menace | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ DiceResult | ConditionSVarCompare$ GE10\nSVar:DiceResult:TriggerCountMax$Result\nOracle:Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Farideh, Devil's Chosen", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Tiefling Warlock", "oracle_text": "Dark One's Own Luck \u2014 Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Farideh, Devil's Chosen\nManaCost:2 U R\nTypes:Legendary Creature Tiefling Warlock\nPT:3/3\nT:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | TriggerDescription$ Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying & Menace | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ DiceResult | ConditionSVarCompare$ GE10\nSVar:DiceResult:TriggerCountMax$Result\nOracle:Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Create the Forge script for this magic card
{"name": "Grave-Shell Scarab", "mana_cost": "{2}{B}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}, Sacrifice Grave-Shell Scarab: Draw a card.\nDredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)", "power": "4", "toughness": "4"}
Name:Grave-Shell Scarab\nManaCost:2 B G G\nTypes:Creature Insect\nPT:4/4\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Dredge:1\nOracle:{1}, Sacrifice Grave-Shell Scarab: Draw a card.\nDredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave-Shell Scarab", "mana_cost": "{2}{B}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}, Sacrifice Grave-Shell Scarab: Draw a card.\nDredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)", "power": "4", "toughness": "4"} ### Response: Name:Grave-Shell Scarab\nManaCost:2 B G G\nTypes:Creature Insect\nPT:4/4\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Dredge:1\nOracle:{1}, Sacrifice Grave-Shell Scarab: Draw a card.\nDredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Kor Dirge", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead."}
Name:Kor Dirge\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to redirect the damage from | SubAbility$ DBChooseSource | StackDescription$ SpellDescription | SpellDescription$ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nSVar:DBChooseSource:DB$ ChooseSource | Choices$ Card,Emblem | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Select target creature to redirect the damage to | ReplacementEffects$ SelflessDamage | Triggers$ OutOfSight | ImprintCards$ ParentTarget | RememberObjects$ ThisTargetedCard | SubAbility$ DBCleanup | ConditionDefined$ ParentTarget | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ Creature.IsImprinted | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ SelflessDmg | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:OutOfSight:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted,Card.IsRemembered | Execute$ ExileEffect | Static$ True\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kor Dirge", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead."} ### Response: Name:Kor Dirge\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to redirect the damage from | SubAbility$ DBChooseSource | StackDescription$ SpellDescription | SpellDescription$ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nSVar:DBChooseSource:DB$ ChooseSource | Choices$ Card,Emblem | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Select target creature to redirect the damage to | ReplacementEffects$ SelflessDamage | Triggers$ OutOfSight | ImprintCards$ ParentTarget | RememberObjects$ ThisTargetedCard | SubAbility$ DBCleanup | ConditionDefined$ ParentTarget | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ Creature.IsImprinted | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ SelflessDmg | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:OutOfSight:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted,Card.IsRemembered | Execute$ ExileEffect | Static$ True\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Create the Forge script for this magic card
{"name": "Unexpected Potential", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nYou may spend mana as though it were mana of any color to cast spells with the chosen name."}
Name:Unexpected Potential\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Card.NamedCard | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast spells with the chosen name.\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nYou may spend mana as though it were mana of any color to cast spells with the chosen name.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unexpected Potential", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nYou may spend mana as though it were mana of any color to cast spells with the chosen name."} ### Response: Name:Unexpected Potential\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Card.NamedCard | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast spells with the chosen name.\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nYou may spend mana as though it were mana of any color to cast spells with the chosen name.
Create the Forge script for this magic card
{"name": "Shared Animosity", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it."}
Name:Shared Animosity\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ AnimosityPump | TriggerDescription$ Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.\nSVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X\nSVar:X:Count$Valid Creature.attacking+NotTriggeredAttacker+sharesCreatureTypeWith TriggeredAttacker\nAI:RemoveDeck:Random\nOracle:Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shared Animosity", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it."} ### Response: Name:Shared Animosity\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ AnimosityPump | TriggerDescription$ Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.\nSVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X\nSVar:X:Count$Valid Creature.attacking+NotTriggeredAttacker+sharesCreatureTypeWith TriggeredAttacker\nAI:RemoveDeck:Random\nOracle:Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Create the Forge script for this magic card
{"name": "Deeproot Champion", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.", "power": "1", "toughness": "1"}
Name:Deeproot Champion\nManaCost:1 G\nTypes:Creature Merfolk Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:nonCreature\nOracle:Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deeproot Champion", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.", "power": "1", "toughness": "1"} ### Response: Name:Deeproot Champion\nManaCost:1 G\nTypes:Creature Merfolk Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:nonCreature\nOracle:Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Create the Forge script for this magic card
{"name": "Marang River Prowler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Marang River Prowler can't block and can't be blocked.\nYou may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.", "power": "2", "toughness": "1"}
Name:Marang River Prowler\nManaCost:2 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self\nS:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | IsPresent$ Permanent.Black+YouCtrl,Permanent.Green+YouCtrl | Description$ You may cast CARDNAME from you graveyard as long as you control a black or green permanent.\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHints:Color$Black|Green\nOracle:Marang River Prowler can't block and can't be blocked.\nYou may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marang River Prowler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Marang River Prowler can't block and can't be blocked.\nYou may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.", "power": "2", "toughness": "1"} ### Response: Name:Marang River Prowler\nManaCost:2 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self\nS:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | IsPresent$ Permanent.Black+YouCtrl,Permanent.Green+YouCtrl | Description$ You may cast CARDNAME from you graveyard as long as you control a black or green permanent.\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHints:Color$Black|Green\nOracle:Marang River Prowler can't block and can't be blocked.\nYou may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Create the Forge script for this magic card
{"name": "Bosh, Iron Golem Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target."}
Name:Bosh, Iron Golem Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-2\nA:AB$ DealDamage | ActivationZone$ Command | Cost$ X Sac<1/Artifact.cmcEQX/artifact with mana value X> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Hand +0, life -2\n{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bosh, Iron Golem Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target."} ### Response: Name:Bosh, Iron Golem Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-2\nA:AB$ DealDamage | ActivationZone$ Command | Cost$ X Sac<1/Artifact.cmcEQX/artifact with mana value X> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Hand +0, life -2\n{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target.
Create the Forge script for this magic card
{"name": "Ghost-Lit Stalker", "mana_cost": "{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.\nChannel \u2014 {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.", "power": "1", "toughness": "1"}
Name:Ghost-Lit Stalker\nManaCost:B\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Discard | Cost$ 4 B T | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards two cards. Activate only as a sorcery.\nA:AB$ Discard | Cost$ 5 B B Discard<1/CARDNAME> | ValidTgts$ Player | NumCards$ 4 | Mode$ TgtChoose | SorcerySpeed$ True | ActivationZone$ Hand | PrecostDesc$ Channel — | SpellDescription$ Target player discards four cards. Activate only as a sorcery.\nOracle:{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.\nChannel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghost-Lit Stalker", "mana_cost": "{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.\nChannel \u2014 {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.", "power": "1", "toughness": "1"} ### Response: Name:Ghost-Lit Stalker\nManaCost:B\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Discard | Cost$ 4 B T | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards two cards. Activate only as a sorcery.\nA:AB$ Discard | Cost$ 5 B B Discard<1/CARDNAME> | ValidTgts$ Player | NumCards$ 4 | Mode$ TgtChoose | SorcerySpeed$ True | ActivationZone$ Hand | PrecostDesc$ Channel — | SpellDescription$ Target player discards four cards. Activate only as a sorcery.\nOracle:{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.\nChannel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Simic Guildgate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Simic Guildgate enters the battlefield tapped.\n{T}: Add {G} or {U}."}
Name:Simic Guildgate\nManaCost:no cost\nTypes:Land Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {U} or {G}.\nOracle:Simic Guildgate enters the battlefield tapped.\n{T}: Add {G} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Simic Guildgate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Simic Guildgate enters the battlefield tapped.\n{T}: Add {G} or {U}."} ### Response: Name:Simic Guildgate\nManaCost:no cost\nTypes:Land Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {U} or {G}.\nOracle:Simic Guildgate enters the battlefield tapped.\n{T}: Add {G} or {U}.
Create the Forge script for this magic card
{"name": "Goblin Ski Patrol", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.", "power": "1", "toughness": "1"}
Name:Goblin Ski Patrol\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | KW$ Flying | Duration$ Permanent | GameActivationLimit$ 1 | IsPresent$ Mountain.Snow+YouCtrl | AtEOT$ SacrificeCtrl | SpellDescription$ CARDNAME gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.\nAI:RemoveDeck:All\nOracle:{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Ski Patrol", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Ski Patrol\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | KW$ Flying | Duration$ Permanent | GameActivationLimit$ 1 | IsPresent$ Mountain.Snow+YouCtrl | AtEOT$ SacrificeCtrl | SpellDescription$ CARDNAME gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.\nAI:RemoveDeck:All\nOracle:{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Create the Forge script for this magic card
{"name": "Wild Crocodile", "mana_cost": "{1}{G}", "type_line": "Host Creature \u2014 Crocodile", "oracle_text": "When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Wild Crocodile\nManaCost:1 G\nTypes:Host Creature Crocodile\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | Host$ True | TriggerDescription$ When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Crocodile", "mana_cost": "{1}{G}", "type_line": "Host Creature \u2014 Crocodile", "oracle_text": "When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Wild Crocodile\nManaCost:1 G\nTypes:Host Creature Crocodile\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | Host$ True | TriggerDescription$ When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Loyal Retainers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Loyal Retainers\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select a target legendary creature card from your graveyard | ChangeNum$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.\nOracle:Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loyal Retainers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Loyal Retainers\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select a target legendary creature card from your graveyard | ChangeNum$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.\nOracle:Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Brotherhood's End", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Brotherhood's End deals 3 damage to each creature and each planeswalker.\n\u2022 Destroy all artifacts with mana value 3 or less."}
Name:Brotherhood's End\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDamage,DBDestroy | CharmNum$ 1\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 3 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 3 damage to each creature and each planeswalker.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Artifact.cmcLE3 | SpellDescription$ Destroy all artifacts with mana value 3 or less.\nOracle:Choose one -\n•Brotherhood's End deals 3 damage to each creature and each planeswalker.\n•Destroy all artifacts with mana value 3 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brotherhood's End", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Brotherhood's End deals 3 damage to each creature and each planeswalker.\n\u2022 Destroy all artifacts with mana value 3 or less."} ### Response: Name:Brotherhood's End\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDamage,DBDestroy | CharmNum$ 1\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ 3 | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 3 damage to each creature and each planeswalker.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Artifact.cmcLE3 | SpellDescription$ Destroy all artifacts with mana value 3 or less.\nOracle:Choose one -\n•Brotherhood's End deals 3 damage to each creature and each planeswalker.\n•Destroy all artifacts with mana value 3 or less.
Create the Forge script for this magic card
{"name": "Voidwielder", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Voidwielder enters the battlefield, you may return target creature to its owner's hand.", "power": "1", "toughness": "4"}
Name:Voidwielder\nManaCost:4 U\nTypes:Creature Human Wizard\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nOracle:When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voidwielder", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Voidwielder enters the battlefield, you may return target creature to its owner's hand.", "power": "1", "toughness": "4"} ### Response: Name:Voidwielder\nManaCost:4 U\nTypes:Creature Human Wizard\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nOracle:When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Crimson Mage", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)", "power": "2", "toughness": "1"}
Name:Crimson Mage\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/1\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Haste | SpellDescription$ Target creature you control gains haste until end of turn.\nOracle:{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crimson Mage", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)", "power": "2", "toughness": "1"} ### Response: Name:Crimson Mage\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/1\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Haste | SpellDescription$ Target creature you control gains haste until end of turn.\nOracle:{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Create the Forge script for this magic card
{"name": "Recover", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand.\nDraw a card."}
Name:Recover\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Return target creature card from your graveyard to your hand.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recover", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand.\nDraw a card."} ### Response: Name:Recover\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Return target creature card from your graveyard to your hand.\nDraw a card.
Create the Forge script for this magic card
{"name": "Temple Altisaur", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.", "power": "3", "toughness": "4"}
Name:Temple Altisaur\nManaCost:4 W\nTypes:Creature Dinosaur\nPT:3/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Permanent.Dinosaur+YouCtrl+Other | ReplaceWith$ DmgMinus1 | PreventionEffect$ True | Description$ If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.\nSVar:DmgMinus1:DB$ ReplaceDamage | Amount$ ShieldAmount\nSVar:ShieldAmount:ReplaceCount$DamageAmount/Minus.1\nDeckHints:Type$Dinosaur\nOracle:If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temple Altisaur", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.", "power": "3", "toughness": "4"} ### Response: Name:Temple Altisaur\nManaCost:4 W\nTypes:Creature Dinosaur\nPT:3/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Permanent.Dinosaur+YouCtrl+Other | ReplaceWith$ DmgMinus1 | PreventionEffect$ True | Description$ If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.\nSVar:DmgMinus1:DB$ ReplaceDamage | Amount$ ShieldAmount\nSVar:ShieldAmount:ReplaceCount$DamageAmount/Minus.1\nDeckHints:Type$Dinosaur\nOracle:If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Create the Forge script for this magic card
{"name": "Cultural Exchange", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)"}
Name:Cultural Exchange\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ExchangeControlVariant | Cost$ 4 U U | ValidTgts$ Player | TargetMin$ 2 | TargetMax$ 2 | Zone$ Battlefield | Type$ Creature | SpellDescription$ Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)\nAI:RemoveDeck:All\nOracle:Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cultural Exchange", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)"} ### Response: Name:Cultural Exchange\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ExchangeControlVariant | Cost$ 4 U U | ValidTgts$ Player | TargetMin$ 2 | TargetMax$ 2 | Zone$ Battlefield | Type$ Creature | SpellDescription$ Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)\nAI:RemoveDeck:All\nOracle:Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Fire of Orthanc", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land. Creatures without flying can't block this turn."}
Name:Fire of Orthanc\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SubAbility$ CantBlockEffect | SpellDescription$ Destroy target artifact or land.\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nOracle:Destroy target artifact or land. Creatures without flying can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire of Orthanc", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or land. Creatures without flying can't block this turn."} ### Response: Name:Fire of Orthanc\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Land | TgtPrompt$ Select target artifact or land | SubAbility$ CantBlockEffect | SpellDescription$ Destroy target artifact or land.\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nOracle:Destroy target artifact or land. Creatures without flying can't block this turn.
Create the Forge script for this magic card
{"name": "Celestial Force", "mana_cost": "{5}{W}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of each upkeep, you gain 3 life.", "power": "7", "toughness": "7"}
Name:Celestial Force\nManaCost:5 W W W\nTypes:Creature Elemental\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of each upkeep, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:At the beginning of each upkeep, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Force", "mana_cost": "{5}{W}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of each upkeep, you gain 3 life.", "power": "7", "toughness": "7"} ### Response: Name:Celestial Force\nManaCost:5 W W W\nTypes:Creature Elemental\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of each upkeep, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:At the beginning of each upkeep, you gain 3 life.
Create the Forge script for this magic card
{"name": "Higure, the Still Wind", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\n{2}: Target Ninja creature can't be blocked this turn.", "power": "3", "toughness": "4"}
Name:Higure, the Still Wind\nManaCost:3 U U\nTypes:Legendary Creature Human Ninja\nPT:3/4\nK:Ninjutsu:2 U U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSearch | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Ninja | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.Ninja | TgtPrompt$ Select target Ninja creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target Ninja creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHints:Type$Ninja\nOracle:Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\n{2}: Target Ninja creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Higure, the Still Wind", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\n{2}: Target Ninja creature can't be blocked this turn.", "power": "3", "toughness": "4"} ### Response: Name:Higure, the Still Wind\nManaCost:3 U U\nTypes:Legendary Creature Human Ninja\nPT:3/4\nK:Ninjutsu:2 U U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSearch | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Ninja | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.Ninja | TgtPrompt$ Select target Ninja creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target Ninja creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHints:Type$Ninja\nOracle:Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.\n{2}: Target Ninja creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Aurelia, the Law Above"}
Name:Aurelia, the Law Above\nManaCost:3 R W\nTypes:Legendary Creature Angel\nPT:4/4\nK:Flying\nK:Vigilance\nK:Haste\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with three or more creatures, you draw a card.\nSVar:TrigDraw:DB$ Draw\nT:Mode$ AttackersDeclared | Execute$ TrigDamage | IsPresent$ Creature.attacking | PresentCompare$ GE5 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with five or more creatures, CARDNAME deals 3 damage to each of your opponents and you gain 3 life.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Flying, vigilance, haste\nWhenever a player attacks with three or more creatures, you draw a card.\nWhenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aurelia, the Law Above"} ### Response: Name:Aurelia, the Law Above\nManaCost:3 R W\nTypes:Legendary Creature Angel\nPT:4/4\nK:Flying\nK:Vigilance\nK:Haste\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with three or more creatures, you draw a card.\nSVar:TrigDraw:DB$ Draw\nT:Mode$ AttackersDeclared | Execute$ TrigDamage | IsPresent$ Creature.attacking | PresentCompare$ GE5 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ Player | TriggerDescription$ Whenever a player attacks with five or more creatures, CARDNAME deals 3 damage to each of your opponents and you gain 3 life.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Flying, vigilance, haste\nWhenever a player attacks with three or more creatures, you draw a card.\nWhenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Create the Forge script for this magic card
{"name": "Moss Monster", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "3", "toughness": "6"}
Name:Moss Monster\nManaCost:3 G G\nTypes:Creature Elemental\nPT:3/6\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moss Monster", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "3", "toughness": "6"} ### Response: Name:Moss Monster\nManaCost:3 G G\nTypes:Creature Elemental\nPT:3/6\nOracle: