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Create the Forge script for this magic card
{"name": "Moment of Truth", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library."}
Name:Moment of Truth\nManaCost:1 U\nTypes:Instant\nA:SP$ Dig | Cost$ 1 U | DigNum$ 3 | ChangeNum$ 1 | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBDig | NoLooking$ True | SpellDescription$ Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library. | StackDescription$ SpellDescription\nSVar:DBDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone$ Graveyard | NoLooking$ True | StackDescription$ None\nDeckHints:Ability$Graveyard\nOracle:Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moment of Truth", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library."} ### Response: Name:Moment of Truth\nManaCost:1 U\nTypes:Instant\nA:SP$ Dig | Cost$ 1 U | DigNum$ 3 | ChangeNum$ 1 | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBDig | NoLooking$ True | SpellDescription$ Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library. | StackDescription$ SpellDescription\nSVar:DBDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone$ Graveyard | NoLooking$ True | StackDescription$ None\nDeckHints:Ability$Graveyard\nOracle:Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
Create the Forge script for this magic card
{"name": "White Sun's Zenith", "mana_cost": "{X}{W}{W}{W}", "type_line": "Instant", "oracle_text": "Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library."}
Name:White Sun's Zenith\nManaCost:X W W W\nTypes:Instant\nA:SP$ Token | Cost$ X W W W | TokenAmount$ X | TokenScript$ w_2_2_cat | TokenOwner$ You | SubAbility$ DBShuffle | SpellDescription$ Create X 2/2 white Cat creature tokens. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "White Sun's Zenith", "mana_cost": "{X}{W}{W}{W}", "type_line": "Instant", "oracle_text": "Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library."} ### Response: Name:White Sun's Zenith\nManaCost:X W W W\nTypes:Instant\nA:SP$ Token | Cost$ X W W W | TokenAmount$ X | TokenScript$ w_2_2_cat | TokenOwner$ You | SubAbility$ DBShuffle | SpellDescription$ Create X 2/2 white Cat creature tokens. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Create the Forge script for this magic card
{"name": "Mishra, Tamer of Mak Fawa", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Permanents you control have \"Ward\u2014Sacrifice a permanent.\"\nEach artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "4"}
Name:Mishra, Tamer of Mak Fawa\nManaCost:3 B R\nTypes:Legendary Creature Human Artificer\nPT:4/4\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddKeyword$ Ward:Sac<1/Permanent> | Description$ Permanents you control have "Ward—Sacrifice a permanent."\nS:Mode$ Continuous | Affected$ Artifact.YouOwn | AddKeyword$ Unearth:1 B R | AffectedZone$ Graveyard | Description$ Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nDeckHints:Type$Artifact & Ability$Discard|Sacrifice|Mill\nDeckHas:Ability$Graveyard & Keyword$Ward|Unearth\nOracle:Permanents you control have "Ward—Sacrifice a permanent."\nEach artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mishra, Tamer of Mak Fawa", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Permanents you control have \"Ward\u2014Sacrifice a permanent.\"\nEach artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "4"} ### Response: Name:Mishra, Tamer of Mak Fawa\nManaCost:3 B R\nTypes:Legendary Creature Human Artificer\nPT:4/4\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddKeyword$ Ward:Sac<1/Permanent> | Description$ Permanents you control have "Ward—Sacrifice a permanent."\nS:Mode$ Continuous | Affected$ Artifact.YouOwn | AddKeyword$ Unearth:1 B R | AffectedZone$ Graveyard | Description$ Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nDeckHints:Type$Artifact & Ability$Discard|Sacrifice|Mill\nDeckHas:Ability$Graveyard & Keyword$Ward|Unearth\nOracle:Permanents you control have "Ward—Sacrifice a permanent."\nEach artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Mana Severance", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for any number of land cards, exile them, then shuffle."}
Name:Mana Severance\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Exile | ChangeType$ Land | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of land cards, exile them, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Land\nAI:RemoveDeck:All\nOracle:Search your library for any number of land cards, exile them, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Severance", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for any number of land cards, exile them, then shuffle."} ### Response: Name:Mana Severance\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Exile | ChangeType$ Land | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of land cards, exile them, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Land\nAI:RemoveDeck:All\nOracle:Search your library for any number of land cards, exile them, then shuffle.
Create the Forge script for this magic card
{"name": "Embereth Veteran", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has \"Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.\")", "power": "2", "toughness": "1"}
Name:Embereth Veteran\nManaCost:R\nTypes:Creature Human Knight\nPT:2/1\nA:AB$ Token | Cost$ 1 Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ role_young_hero | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | SpellDescription$ Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")\nDeckHas:Ability$Token|Sacrifice & Type$Aura|Enchantment|Role\nOracle:{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Embereth Veteran", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has \"Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.\")", "power": "2", "toughness": "1"} ### Response: Name:Embereth Veteran\nManaCost:R\nTypes:Creature Human Knight\nPT:2/1\nA:AB$ Token | Cost$ 1 Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ role_young_hero | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | SpellDescription$ Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")\nDeckHas:Ability$Token|Sacrifice & Type$Aura|Enchantment|Role\nOracle:{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Create the Forge script for this magic card
{"name": "Talruum Piper", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "All creatures with flying able to block Talruum Piper do so.", "power": "3", "toughness": "3"}
Name:Talruum Piper\nManaCost:4 R\nTypes:Creature Minotaur\nPT:3/3\nK:MustBeBlockedByAll:Creature.withFlying:All creatures with flying able to block CARDNAME do so.\nOracle:All creatures with flying able to block Talruum Piper do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talruum Piper", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "All creatures with flying able to block Talruum Piper do so.", "power": "3", "toughness": "3"} ### Response: Name:Talruum Piper\nManaCost:4 R\nTypes:Creature Minotaur\nPT:3/3\nK:MustBeBlockedByAll:Creature.withFlying:All creatures with flying able to block CARDNAME do so.\nOracle:All creatures with flying able to block Talruum Piper do so.
Create the Forge script for this magic card
{"name": "Vine Gecko", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental Lizard", "oracle_text": "The first kicked spell you cast each turn costs {1} less to cast.\nWhenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.", "power": "2", "toughness": "2"}
Name:Vine Gecko\nManaCost:1 G\nTypes:Creature Elemental Lizard\nPT:2/2\nS:Mode$ ReduceCost | OnlyFirstSpell$ True | Type$ Spell | ValidSpell$ Spell.Kicked | Activator$ You | Amount$ 1 | Description$ The first kicked spell you cast each turn costs {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Card.kicked+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a kicked spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.withKicker,Card.withMultikicker\nDeckHas:Ability$Counters\nOracle:The first kicked spell you cast each turn costs {1} less to cast.\nWhenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vine Gecko", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental Lizard", "oracle_text": "The first kicked spell you cast each turn costs {1} less to cast.\nWhenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.", "power": "2", "toughness": "2"} ### Response: Name:Vine Gecko\nManaCost:1 G\nTypes:Creature Elemental Lizard\nPT:2/2\nS:Mode$ ReduceCost | OnlyFirstSpell$ True | Type$ Spell | ValidSpell$ Spell.Kicked | Activator$ You | Amount$ 1 | Description$ The first kicked spell you cast each turn costs {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Card.kicked+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a kicked spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.withKicker,Card.withMultikicker\nDeckHas:Ability$Counters\nOracle:The first kicked spell you cast each turn costs {1} less to cast.\nWhenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Create the Forge script for this magic card
{"name": "Saiba Trespassers", "mana_cost": "{4}{U}", "type_line": "Artifact Creature \u2014 Moonfolk Rogue", "oracle_text": "Channel \u2014 {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.", "power": "3", "toughness": "5"}
Name:Saiba Trespassers\nManaCost:4 U\nTypes:Artifact Creature Moonfolk Rogue\nPT:3/5\nA:AB$ Tap | PrecostDesc$ Channel — | Cost$ 3 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to two target creatures you don't control | TargetMin$ 0 | TargetMax$ 2 | SubAbility$ DBPump | SpellDescription$ Tap up to two target creatures you don't control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SpellDescription$ Those creatures don't untap during their controller's next untap step.\nDeckHas:Ability$Discard\nOracle:Channel — {3}{U}, Discard Siba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saiba Trespassers", "mana_cost": "{4}{U}", "type_line": "Artifact Creature \u2014 Moonfolk Rogue", "oracle_text": "Channel \u2014 {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.", "power": "3", "toughness": "5"} ### Response: Name:Saiba Trespassers\nManaCost:4 U\nTypes:Artifact Creature Moonfolk Rogue\nPT:3/5\nA:AB$ Tap | PrecostDesc$ Channel — | Cost$ 3 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to two target creatures you don't control | TargetMin$ 0 | TargetMax$ 2 | SubAbility$ DBPump | SpellDescription$ Tap up to two target creatures you don't control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SpellDescription$ Those creatures don't untap during their controller's next untap step.\nDeckHas:Ability$Discard\nOracle:Channel — {3}{U}, Discard Siba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Create the Forge script for this magic card
{"name": "Ecological Appreciation", "mana_cost": "{X}{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation."}
Name:Ecological Appreciation\nManaCost:X 2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library,Graveyard | Destination$ Library | ChangeType$ Creature.cmcLEX | ChangeNum$ 4 | DifferentNames$ True | Shuffle$ False | RememberChanged$ True | Reveal$ True | AILogic$ Intuition | SubAbility$ DBChangeZone1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | ForgetChanged$ True | Shuffle$ False | SelectPrompt$ Select two cards to shuffle into the library | SubAbility$ DBChangeZone2 | StackDescription$ SpellDescription | SpellDescription$ An opponent chooses two of those cards. Shuffle the chosen cards into your library\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.IsRemembered | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ and put the rest onto the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nSVar:X:Count$xPaid\nOracle:Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ecological Appreciation", "mana_cost": "{X}{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation."} ### Response: Name:Ecological Appreciation\nManaCost:X 2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library,Graveyard | Destination$ Library | ChangeType$ Creature.cmcLEX | ChangeNum$ 4 | DifferentNames$ True | Shuffle$ False | RememberChanged$ True | Reveal$ True | AILogic$ Intuition | SubAbility$ DBChangeZone1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | ForgetChanged$ True | Shuffle$ False | SelectPrompt$ Select two cards to shuffle into the library | SubAbility$ DBChangeZone2 | StackDescription$ SpellDescription | SpellDescription$ An opponent chooses two of those cards. Shuffle the chosen cards into your library\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.IsRemembered | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ and put the rest onto the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nSVar:X:Count$xPaid\nOracle:Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Create the Forge script for this magic card
{"name": "Crypt Lurker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.", "power": "3", "toughness": "4"}
Name:Crypt Lurker\nManaCost:3 B\nTypes:Creature Horror\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoice | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ DBSacToDraw,DBDiscardToDraw\nSVar:DBSacToDraw:DB$ Draw | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ Sacrifice a creature: Draw a card.\nSVar:DBDiscardToDraw:DB$ Draw | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ Discard a creature card: Draw a card.\nDeckHas:Ability$Sacrifice|Graveyard|Discard\nOracle:When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crypt Lurker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.", "power": "3", "toughness": "4"} ### Response: Name:Crypt Lurker\nManaCost:3 B\nTypes:Creature Horror\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoice | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ DBSacToDraw,DBDiscardToDraw\nSVar:DBSacToDraw:DB$ Draw | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ Sacrifice a creature: Draw a card.\nSVar:DBDiscardToDraw:DB$ Draw | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ Discard a creature card: Draw a card.\nDeckHas:Ability$Sacrifice|Graveyard|Discard\nOracle:When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Reap Intellect", "mana_cost": "{X}{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles."}
Name:Reap Intellect\nManaCost:X 2 U B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X 2 U B | Origin$ Hand | Destination$ Exile | ValidTgts$ Opponent | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ X | IsCurse$ True | RememberChanged$ True | SubAbility$ DBRepeat | SpellDescription$ Target opponent reveals their hand. You choose up to X nonland cards from among them. Search that player's library, hand and graveyard for cards with the same name as those cards and exile them. Then, that player shuffles their library.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered | Zone$ Exile | RepeatSubAbility$ ExileYard | SubAbility$ DBCleanup\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nSVar:X:Count$xPaid\nOracle:Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reap Intellect", "mana_cost": "{X}{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles."} ### Response: Name:Reap Intellect\nManaCost:X 2 U B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X 2 U B | Origin$ Hand | Destination$ Exile | ValidTgts$ Opponent | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ X | IsCurse$ True | RememberChanged$ True | SubAbility$ DBRepeat | SpellDescription$ Target opponent reveals their hand. You choose up to X nonland cards from among them. Search that player's library, hand and graveyard for cards with the same name as those cards and exile them. Then, that player shuffles their library.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered | Zone$ Exile | RepeatSubAbility$ ExileYard | SubAbility$ DBCleanup\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedPlayer | ChangeType$ Card.sharesNameWith Imprinted | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nSVar:X:Count$xPaid\nOracle:Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Planeswalker's Mischief", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery."}
Name:Planeswalker's Mischief\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Reveal | Cost$ 3 U | Random$ True | RememberRevealed$ True | ValidTgts$ Opponent | SorcerySpeed$ True | SubAbility$ DBChangeZone | SpellDescription$ Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Instant.IsRemembered,Sorcery.IsRemembered | Origin$ Hand | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MischiefPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | Duration$ Permanent | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ MischiefReturn | IsPresent$ Card.IsRemembered | PresentZone$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:MischiefPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast the exiled instant or sorcery card without paying its mana cost for as long as it remains exiled.\nSVar:MischiefReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:NonStackingEffect:True\nOracle:{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planeswalker's Mischief", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery."} ### Response: Name:Planeswalker's Mischief\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Reveal | Cost$ 3 U | Random$ True | RememberRevealed$ True | ValidTgts$ Opponent | SorcerySpeed$ True | SubAbility$ DBChangeZone | SpellDescription$ Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Instant.IsRemembered,Sorcery.IsRemembered | Origin$ Hand | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MischiefPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | Duration$ Permanent | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ MischiefReturn | IsPresent$ Card.IsRemembered | PresentZone$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:MischiefPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast the exiled instant or sorcery card without paying its mana cost for as long as it remains exiled.\nSVar:MischiefReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:NonStackingEffect:True\nOracle:{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Regrowth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand."}
Name:Regrowth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nOracle:Return target card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Regrowth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand."} ### Response: Name:Regrowth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nOracle:Return target card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "This Is How It Ends", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Target creature's owner shuffles it into their library, then faces a villainous choice \u2014 They lose 5 life, or they shuffle another creature they own into their library."}
Name:This Is How It Ends\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBChoice | SpellDescription$ The owner of target creature shuffles it into their library,\nSVar:DBChoice:DB$ VillainousChoice | Defined$ TargetedOwner | Choices$ DBLoseLife,DBShuffleAnother | SpellDescription$ then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ Remembered | SpellDescription$ Targeted creature's owner loses 5 life.\nSVar:DBShuffleAnother:DB$ ChangeZone | ChangeType$ Creature.OwnedBy Remembered | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeNum$ 1 | Mandatory$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Hidden$ True | SpellDescription$ Targeted creature's owner shuffles another creature they own into their library.\nOracle:Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "This Is How It Ends", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Target creature's owner shuffles it into their library, then faces a villainous choice \u2014 They lose 5 life, or they shuffle another creature they own into their library."} ### Response: Name:This Is How It Ends\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBChoice | SpellDescription$ The owner of target creature shuffles it into their library,\nSVar:DBChoice:DB$ VillainousChoice | Defined$ TargetedOwner | Choices$ DBLoseLife,DBShuffleAnother | SpellDescription$ then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ Remembered | SpellDescription$ Targeted creature's owner loses 5 life.\nSVar:DBShuffleAnother:DB$ ChangeZone | ChangeType$ Creature.OwnedBy Remembered | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeNum$ 1 | Mandatory$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Hidden$ True | SpellDescription$ Targeted creature's owner shuffles another creature they own into their library.\nOracle:Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Create the Forge script for this magic card
{"name": "Torrent Elemental", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhenever Torrent Elemental attacks, tap all creatures defending player controls.\n{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.", "power": "3", "toughness": "5"}
Name:Torrent Elemental\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap all creatures defending player controls.\nSVar:TrigTap:DB$ TapAll | ValidCards$ Creature.ControlledBy TriggeredDefendingPlayer\nA:AB$ ChangeZone | Cost$ 3 BG BG | ActivationZone$ Exile | Origin$ Exile | Destination$ Battlefield | Tapped$ True | SorcerySpeed$ True | SpellDescription$ Put CARDNAME from exile onto the battlefield tapped. Activate only as a sorcery.\nOracle:Flying\nWhenever Torrent Elemental attacks, tap all creatures defending player controls.\n{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torrent Elemental", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhenever Torrent Elemental attacks, tap all creatures defending player controls.\n{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.", "power": "3", "toughness": "5"} ### Response: Name:Torrent Elemental\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap all creatures defending player controls.\nSVar:TrigTap:DB$ TapAll | ValidCards$ Creature.ControlledBy TriggeredDefendingPlayer\nA:AB$ ChangeZone | Cost$ 3 BG BG | ActivationZone$ Exile | Origin$ Exile | Destination$ Battlefield | Tapped$ True | SorcerySpeed$ True | SpellDescription$ Put CARDNAME from exile onto the battlefield tapped. Activate only as a sorcery.\nOracle:Flying\nWhenever Torrent Elemental attacks, tap all creatures defending player controls.\n{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Spectator Seating", "mana_cost": "", "type_line": "Land", "oracle_text": "Spectator Seating enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {W}."}
Name:Spectator Seating\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Spectator Seating enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spectator Seating", "mana_cost": "", "type_line": "Land", "oracle_text": "Spectator Seating enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {W}."} ### Response: Name:Spectator Seating\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Spectator Seating enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {W}.
Create the Forge script for this magic card
{"name": "Vines of Vastwood", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nTarget creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn."}
Name:Vines of Vastwood\nManaCost:G\nTypes:Instant\nK:Kicker:G\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SubAbility$ DBEffect | SpellDescription$ Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.\nSVar:DBEffect:DB$ Effect | Defined$ Targeted | AILogic$ Always | StaticAbilities$ STCantTarget | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:STCantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Card.IsRemembered | Activator$ Player.Opponent | Description$ Target creature can't be the target of spells or abilities your opponents control this turn.\nSVar:X:Count$Kicked.4.0\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nTarget creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vines of Vastwood", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nTarget creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn."} ### Response: Name:Vines of Vastwood\nManaCost:G\nTypes:Instant\nK:Kicker:G\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SubAbility$ DBEffect | SpellDescription$ Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.\nSVar:DBEffect:DB$ Effect | Defined$ Targeted | AILogic$ Always | StaticAbilities$ STCantTarget | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:STCantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Card.IsRemembered | Activator$ Player.Opponent | Description$ Target creature can't be the target of spells or abilities your opponents control this turn.\nSVar:X:Count$Kicked.4.0\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nTarget creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Create the Forge script for this magic card
{"name": "Gods' Eye, Gate to the Reikai", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\nWhen Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token."}
Name:Gods' Eye, Gate to the Reikai\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nOracle:{T}: Add {C}.\nWhen Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gods' Eye, Gate to the Reikai", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\nWhen Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token."} ### Response: Name:Gods' Eye, Gate to the Reikai\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nOracle:{T}: Add {C}.\nWhen Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Create the Forge script for this magic card
{"name": "Revered Elder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.", "power": "1", "toughness": "2"}
Name:Revered Elder\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ 1 | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nOracle:{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revered Elder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.", "power": "1", "toughness": "2"} ### Response: Name:Revered Elder\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ 1 | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nOracle:{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Create the Forge script for this magic card
{"name": "Oona's Grace", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target player draws a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)"}
Name:Oona's Grace\nManaCost:2 U\nTypes:Instant\nK:Retrace\nA:SP$ Draw | Cost$ 2 U | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nOracle:Target player draws a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oona's Grace", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target player draws a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)"} ### Response: Name:Oona's Grace\nManaCost:2 U\nTypes:Instant\nK:Retrace\nA:SP$ Draw | Cost$ 2 U | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nOracle:Target player draws a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create the Forge script for this magic card
{"name": "Finale of Eternity", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield."}
Name:Finale of Eternity\nManaCost:X B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X B B | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature.toughnessLEX | SubAbility$ DBChangeZone | SpellDescription$ Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10\nSVar:X:Count$xPaid\nOracle:Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Finale of Eternity", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield."} ### Response: Name:Finale of Eternity\nManaCost:X B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X B B | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature.toughnessLEX | SubAbility$ DBChangeZone | SpellDescription$ Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10\nSVar:X:Count$xPaid\nOracle:Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Elvish Aberration", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elf Mutant", "oracle_text": "{T}: Add {G}{G}{G}.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "5"}
Name:Elvish Aberration\nManaCost:5 G\nTypes:Creature Elf Mutant\nPT:4/5\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nK:TypeCycling:Forest:2\nOracle:{T}: Add {G}{G}{G}.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Aberration", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elf Mutant", "oracle_text": "{T}: Add {G}{G}{G}.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "5"} ### Response: Name:Elvish Aberration\nManaCost:5 G\nTypes:Creature Elf Mutant\nPT:4/5\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nK:TypeCycling:Forest:2\nOracle:{T}: Add {G}{G}{G}.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Viridian Harvest", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhen enchanted artifact is put into a graveyard, you gain 6 life."}
Name:Viridian Harvest\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ G | ValidTgts$ Artifact | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigGainLife | TriggerDescription$ When enchanted artifact is put into a graveyard, you gain 6 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhen enchanted artifact is put into a graveyard, you gain 6 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viridian Harvest", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhen enchanted artifact is put into a graveyard, you gain 6 life."} ### Response: Name:Viridian Harvest\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ G | ValidTgts$ Artifact | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigGainLife | TriggerDescription$ When enchanted artifact is put into a graveyard, you gain 6 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhen enchanted artifact is put into a graveyard, you gain 6 life.
Create the Forge script for this magic card
{"name": "Spelunking", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nLands you control enter the battlefield untapped."}
Name:Spelunking\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionDefined$ Remembered | ConditionPresent$ Card.Cave | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nR:Event$ Moved | ValidCard$ Land.YouCtrl | Destination$ Battlefield | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Lands you control enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nDeckHas:Ability$LifeGain\nDeckHints:Type$Cave\nOracle:When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nLands you control enter the battlefield untapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spelunking", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nLands you control enter the battlefield untapped."} ### Response: Name:Spelunking\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionDefined$ Remembered | ConditionPresent$ Card.Cave | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nR:Event$ Moved | ValidCard$ Land.YouCtrl | Destination$ Battlefield | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Lands you control enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nDeckHas:Ability$LifeGain\nDeckHints:Type$Cave\nOracle:When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.\nLands you control enter the battlefield untapped.
Create the Forge script for this magic card
{"name": "Well of Knowledge", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}: Draw a card. Any player may activate this ability but only during their draw step."}
Name:Well of Knowledge\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 | NumCards$ 1 | Activator$ Player | PlayerTurn$ True | ActivationPhases$ Draw | SpellDescription$ Draw a card. Any player may activate this ability but only during their draw step.\nSVar:NonStackingEffect:True\nOracle:{2}: Draw a card. Any player may activate this ability but only during their draw step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Well of Knowledge", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}: Draw a card. Any player may activate this ability but only during their draw step."} ### Response: Name:Well of Knowledge\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 | NumCards$ 1 | Activator$ Player | PlayerTurn$ True | ActivationPhases$ Draw | SpellDescription$ Draw a card. Any player may activate this ability but only during their draw step.\nSVar:NonStackingEffect:True\nOracle:{2}: Draw a card. Any player may activate this ability but only during their draw step.
Create the Forge script for this magic card
{"name": "Infectious Inquiry", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "You draw two cards and you lose 2 life. Each opponent gets a poison counter."}
Name:Infectious Inquiry\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose 2 life. Each opponent gets a poison counter.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBPoison\nSVar:DBPoison:DB$ Poison | Defined$ Player.Opponent | Num$ 1\nDeckHints:Ability$Proliferate a Keyword$Infect|Toxic\nOracle:You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infectious Inquiry", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "You draw two cards and you lose 2 life. Each opponent gets a poison counter."} ### Response: Name:Infectious Inquiry\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose 2 life. Each opponent gets a poison counter.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBPoison\nSVar:DBPoison:DB$ Poison | Defined$ Player.Opponent | Num$ 1\nDeckHints:Ability$Proliferate a Keyword$Infect|Toxic\nOracle:You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Create the Forge script for this magic card
{"name": "Chaplain's Blessing", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "You gain 5 life."}
Name:Chaplain's Blessing\nManaCost:W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ W | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nOracle:You gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chaplain's Blessing", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "You gain 5 life."} ### Response: Name:Chaplain's Blessing\nManaCost:W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ W | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nOracle:You gain 5 life.
Create the Forge script for this magic card
{"name": "Regenerations Restored", "mana_cost": "{W}{U}", "type_line": "Enchantment", "oracle_text": "Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one."}
Name:Regenerations Restored\nManaCost:W U\nTypes:Enchantment\nK:Vanishing:12\nT:Mode$ CounterRemovedOnce | ValidCard$ Card.Self | CounterType$ TIME | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more time counters are removed from CARDNAME, scry 1 and you gain 1 life. Then if CARDNAME has no time counters on it, exile it. When you do, take an extra turn after this one.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigGainLife\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ TrigExile\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_TIME | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | Execute$ TrigExtraTurn | SubAbility$ DBCleanup | TriggerDescription$ When you do, take an extra turn after this one.\nSVar:TrigExtraTurn:DB$ AddTurn | Defined$ You | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Regenerations Restored", "mana_cost": "{W}{U}", "type_line": "Enchantment", "oracle_text": "Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one."} ### Response: Name:Regenerations Restored\nManaCost:W U\nTypes:Enchantment\nK:Vanishing:12\nT:Mode$ CounterRemovedOnce | ValidCard$ Card.Self | CounterType$ TIME | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more time counters are removed from CARDNAME, scry 1 and you gain 1 life. Then if CARDNAME has no time counters on it, exile it. When you do, take an extra turn after this one.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ TrigGainLife\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ TrigExile\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_TIME | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | Execute$ TrigExtraTurn | SubAbility$ DBCleanup | TriggerDescription$ When you do, take an extra turn after this one.\nSVar:TrigExtraTurn:DB$ AddTurn | Defined$ You | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Create the Forge script for this magic card
{"name": "Cradle of Vitality", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained."}
Name:Cradle of Vitality\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:Random\nOracle:Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cradle of Vitality", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained."} ### Response: Name:Cradle of Vitality\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:Random\nOracle:Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Create the Forge script for this magic card
{"name": "Mindscour Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.", "power": "4", "toughness": "4"}
Name:Mindscour Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to an opponent, target player mills four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Flying\nWhenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindscour Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.", "power": "4", "toughness": "4"} ### Response: Name:Mindscour Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to an opponent, target player mills four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Flying\nWhenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
Create the Forge script for this magic card
{"name": "Scattering Stroke", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Scattering Stroke\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | RememberCounteredCMC$ True | SubAbility$ DBClash | SpellDescription$ Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | OptionalDecider$ You | TriggerDescription$ At the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scattering Stroke", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Scattering Stroke\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | RememberCounteredCMC$ True | SubAbility$ DBClash | SpellDescription$ Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | OptionalDecider$ You | TriggerDescription$ At the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Kataki, War's Wage", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "All artifacts have \"At the beginning of your upkeep, sacrifice this artifact unless you pay {1}.\"", "power": "2", "toughness": "1"}
Name:Kataki, War's Wage\nManaCost:1 W\nTypes:Legendary Creature Spirit\nPT:2/1\nS:Mode$ Continuous | Affected$ Artifact | AddKeyword$ UpkeepCost:1 | Description$ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."\nAI:RemoveDeck:Random\nOracle:All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kataki, War's Wage", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "All artifacts have \"At the beginning of your upkeep, sacrifice this artifact unless you pay {1}.\"", "power": "2", "toughness": "1"} ### Response: Name:Kataki, War's Wage\nManaCost:1 W\nTypes:Legendary Creature Spirit\nPT:2/1\nS:Mode$ Continuous | Affected$ Artifact | AddKeyword$ UpkeepCost:1 | Description$ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."\nAI:RemoveDeck:Random\nOracle:All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Create the Forge script for this magic card
{"name": "Misstep", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Creatures target player controls don't untap during that player's next untap step."}
Name:Misstep\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Effect | Cost$ 1 U | ValidTgts$ Player | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls don't untap during that player's next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step. | Description$ Creatures target player controls don't untap during their next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Creatures target player controls don't untap during that player's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Misstep", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Creatures target player controls don't untap during that player's next untap step."} ### Response: Name:Misstep\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Effect | Cost$ 1 U | ValidTgts$ Player | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls don't untap during that player's next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step. | Description$ Creatures target player controls don't untap during their next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Creatures target player controls don't untap during that player's next untap step.
Create the Forge script for this magic card
{"name": "Battle for Bretagard", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human Warrior creature token.\nII \u2014 Create a 1/1 green Elf Warrior creature token.\nIII \u2014 Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it."}
Name:Battle for Bretagard\nManaCost:1 G W\nTypes:Enchantment Saga\nK:Chapter:3:TrigToken1,TrigToken2,DBCopy\nSVar:TrigToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Warrior creature token.\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Artifact.token+YouCtrl,Creature.token+YouCtrl | WithDifferentNames$ True | SpellDescription$ Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Warrior creature token.\nII — Create a 1/1 green Elf Warrior creature token.\nIII — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle for Bretagard", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human Warrior creature token.\nII \u2014 Create a 1/1 green Elf Warrior creature token.\nIII \u2014 Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it."} ### Response: Name:Battle for Bretagard\nManaCost:1 G W\nTypes:Enchantment Saga\nK:Chapter:3:TrigToken1,TrigToken2,DBCopy\nSVar:TrigToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Warrior creature token.\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Artifact.token+YouCtrl,Creature.token+YouCtrl | WithDifferentNames$ True | SpellDescription$ Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Warrior creature token.\nII — Create a 1/1 green Elf Warrior creature token.\nIII — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Create the Forge script for this magic card
{"name": "Sky Spirit", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, first strike", "power": "2", "toughness": "2"}
Name:Sky Spirit\nManaCost:1 W U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nK:First Strike\nOracle:Flying, first strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sky Spirit", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, first strike", "power": "2", "toughness": "2"} ### Response: Name:Sky Spirit\nManaCost:1 W U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nK:First Strike\nOracle:Flying, first strike
Create the Forge script for this magic card
{"name": "Hapatra, Vizier of Poisons", "mana_cost": "{B}{G}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.\nWhenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.", "power": "2", "toughness": "2"}
Name:Hapatra, Vizier of Poisons\nManaCost:B G\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True\nT:Mode$ CounterAddedOnce | ValidCard$ Creature | ValidSource$ You | CounterType$ M1M1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake_deathtouch | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.\nWhenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hapatra, Vizier of Poisons", "mana_cost": "{B}{G}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.\nWhenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.", "power": "2", "toughness": "2"} ### Response: Name:Hapatra, Vizier of Poisons\nManaCost:B G\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True\nT:Mode$ CounterAddedOnce | ValidCard$ Creature | ValidSource$ You | CounterType$ M1M1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake_deathtouch | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.\nWhenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Create the Forge script for this magic card
{"name": "War-Trained Slasher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolverine Dinosaur", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever War-Trained Slasher attacks a battle, double its power until end of turn.", "power": "4", "toughness": "3"}
Name:War-Trained Slasher\nManaCost:3 R\nTypes:Creature Wolverine Dinosaur\nPT:4/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Battle | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks a battle, double its power until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever War-Trained Slasher attacks a battle, double its power until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War-Trained Slasher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolverine Dinosaur", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever War-Trained Slasher attacks a battle, double its power until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:War-Trained Slasher\nManaCost:3 R\nTypes:Creature Wolverine Dinosaur\nPT:4/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Battle | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks a battle, double its power until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever War-Trained Slasher attacks a battle, double its power until end of turn.
Create the Forge script for this magic card
{"name": "Kate Stewart", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Scientist", "oracle_text": "Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.", "power": "3", "toughness": "3"}
Name:Kate Stewart\nManaCost:1 U R W\nTypes:Legendary Creature Human Scientist\nPT:3/3\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.YouCtrl+inRealZoneBattlefield | TriggerZones$ Battlefield | CounterType$ TIME | Execute$ TrigToken | TriggerDescription$ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.\nSVar:TrigPumpAll:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.attacking | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Permanent.YouCtrl$CardCounters.TIME\nSVar:HasAttackEffect:TRUE\nOracle:Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kate Stewart", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Scientist", "oracle_text": "Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.", "power": "3", "toughness": "3"} ### Response: Name:Kate Stewart\nManaCost:1 U R W\nTypes:Legendary Creature Human Scientist\nPT:3/3\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.YouCtrl+inRealZoneBattlefield | TriggerZones$ Battlefield | CounterType$ TIME | Execute$ TrigToken | TriggerDescription$ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.\nSVar:TrigPumpAll:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.attacking | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Permanent.YouCtrl$CardCounters.TIME\nSVar:HasAttackEffect:TRUE\nOracle:Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.\nWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
Create the Forge script for this magic card
{"name": "Sokenzan", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "All creatures get +1/+1 and have haste.\nWhenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase."}
Name:Sokenzan\nManaCost:no cost\nTypes:Plane Kamigawa\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ All creatures get +1/+1 and have haste.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nSVar:RolledChaos:DB$ UntapAll | ValidCards$ Creature.attackedThisTurn | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:All creatures get +1/+1 and have haste.\nWhenever chaos ensues, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sokenzan", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "All creatures get +1/+1 and have haste.\nWhenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase."} ### Response: Name:Sokenzan\nManaCost:no cost\nTypes:Plane Kamigawa\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ All creatures get +1/+1 and have haste.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nSVar:RolledChaos:DB$ UntapAll | ValidCards$ Creature.attackedThisTurn | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:All creatures get +1/+1 and have haste.\nWhenever chaos ensues, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Create the Forge script for this magic card
{"name": "Thalakos Lowlands", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step."}
Name:Thalakos Lowlands\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SubAbility$ DBStayTapped | SpellDescription$ Add {W}. or {U}. CARDNAME doesn't untap during your next untap step.\nSVar:DBStayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:{T}: Add {C}.\n{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalakos Lowlands", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step."} ### Response: Name:Thalakos Lowlands\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SubAbility$ DBStayTapped | SpellDescription$ Add {W}. or {U}. CARDNAME doesn't untap during your next untap step.\nSVar:DBStayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:{T}: Add {C}.\n{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
Create the Forge script for this magic card
{"name": "Bequeathal", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, you draw two cards."}
Name:Bequeathal\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ When enchanted creature dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nOracle:Enchant creature\nWhen enchanted creature dies, you draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bequeathal", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, you draw two cards."} ### Response: Name:Bequeathal\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ When enchanted creature dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nOracle:Enchant creature\nWhen enchanted creature dies, you draw two cards.
Create the Forge script for this magic card
{"name": "Defiler of Faith", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Human", "oracle_text": "Vigilance\nAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nWhenever you cast a white permanent spell, create a 1/1 white Soldier creature token.", "power": "5", "toughness": "5"}
Name:Defiler of Faith\nManaCost:3 W W\nTypes:Creature Phyrexian Human\nPT:5/5\nK:Vigilance\nS:Mode$ OptionalCost | ValidCard$ Permanent.White | ValidSA$ Spell | Activator$ You | Cost$ PayLife<2> | ReduceColor$ W | Description$ As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nT:Mode$ SpellCast | ValidCard$ Permanent.White | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token & Type$Soldier\nSVar:BuffedBy:Permanent.White\nOracle:Vigilance\nAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nWhenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defiler of Faith", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Human", "oracle_text": "Vigilance\nAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nWhenever you cast a white permanent spell, create a 1/1 white Soldier creature token.", "power": "5", "toughness": "5"} ### Response: Name:Defiler of Faith\nManaCost:3 W W\nTypes:Creature Phyrexian Human\nPT:5/5\nK:Vigilance\nS:Mode$ OptionalCost | ValidCard$ Permanent.White | ValidSA$ Spell | Activator$ You | Cost$ PayLife<2> | ReduceColor$ W | Description$ As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nT:Mode$ SpellCast | ValidCard$ Permanent.White | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token & Type$Soldier\nSVar:BuffedBy:Permanent.White\nOracle:Vigilance\nAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.\nWhenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Create the Forge script for this magic card
{"name": "Rangers of Ithilien", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.", "power": "3", "toughness": "3"}
Name:Rangers of Ithilien\nManaCost:2 U U\nTypes:Creature Human Ranger\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you.\nSVar:TrigChange:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | ValidTgts$ Creature.powerLTZ | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nSVar:Z:Count$CardPower\nOracle:Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rangers of Ithilien", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.", "power": "3", "toughness": "3"} ### Response: Name:Rangers of Ithilien\nManaCost:2 U U\nTypes:Creature Human Ranger\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you.\nSVar:TrigChange:DB$ GainControl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target creature | ValidTgts$ Creature.powerLTZ | SubAbility$ TrigTempt | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of up to one target creature with lesser power for as long as you control CARDNAME. Then the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nSVar:Z:Count$CardPower\nOracle:Vigilance\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
Create the Forge script for this magic card
{"name": "Pteron Ghost", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur Spirit", "oracle_text": "Flying\nSacrifice Pteron Ghost: Regenerate target artifact.", "power": "1", "toughness": "1"}
Name:Pteron Ghost\nManaCost:1 W\nTypes:Creature Dinosaur Spirit\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Regenerate target artifact.\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice Pteron Ghost: Regenerate target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pteron Ghost", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur Spirit", "oracle_text": "Flying\nSacrifice Pteron Ghost: Regenerate target artifact.", "power": "1", "toughness": "1"} ### Response: Name:Pteron Ghost\nManaCost:1 W\nTypes:Creature Dinosaur Spirit\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Regenerate target artifact.\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice Pteron Ghost: Regenerate target artifact.
Create the Forge script for this magic card
{"name": "Merfolk Traders", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Merfolk Traders enters the battlefield, draw a card, then discard a card.", "power": "1", "toughness": "2"}
Name:Merfolk Traders\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merfolk Traders", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Merfolk Traders enters the battlefield, draw a card, then discard a card.", "power": "1", "toughness": "2"} ### Response: Name:Merfolk Traders\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Kraul Swarm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Insect Warrior", "oracle_text": "Flying\n{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.", "power": "4", "toughness": "1"}
Name:Kraul Swarm\nManaCost:4 B\nTypes:Creature Insect Warrior\nPT:4/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 2 B Discard<1/Creature> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:2\nSVar:AIPreference:DiscardCost$Card\nOracle:Flying\n{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kraul Swarm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Insect Warrior", "oracle_text": "Flying\n{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.", "power": "4", "toughness": "1"} ### Response: Name:Kraul Swarm\nManaCost:4 B\nTypes:Creature Insect Warrior\nPT:4/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 2 B Discard<1/Creature> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:2\nSVar:AIPreference:DiscardCost$Card\nOracle:Flying\n{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Minions' Murmurs", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "You draw X cards and you lose X life, where X is the number of creatures you control."}
Name:Minions' Murmurs\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 B B | NumCards$ X | SpellDescription$ You draw X cards and you lose X life, where X is the number of creatures you control. | SubAbility$ DB1\nSVar:DB1:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Creature\nAI:RemoveDeck:All\nOracle:You draw X cards and you lose X life, where X is the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minions' Murmurs", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "You draw X cards and you lose X life, where X is the number of creatures you control."} ### Response: Name:Minions' Murmurs\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 B B | NumCards$ X | SpellDescription$ You draw X cards and you lose X life, where X is the number of creatures you control. | SubAbility$ DB1\nSVar:DB1:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Creature\nAI:RemoveDeck:All\nOracle:You draw X cards and you lose X life, where X is the number of creatures you control.
Create the Forge script for this magic card
{"name": "Pelargir Survivor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\n{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)", "power": "1", "toughness": "3"}
Name:Pelargir Survivor\nManaCost:1 U\nTypes:Creature Human Peasant\nPT:1/3\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\nA:AB$ Mill | Cost$ 5 U T | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose target player | SpellDescription$ Target player mills three cards. (They put the top three cards of their library into their graveyard.)\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Mill\nOracle:{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\n{5}{U}, {T}:Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pelargir Survivor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\n{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)", "power": "1", "toughness": "3"} ### Response: Name:Pelargir Survivor\nManaCost:1 U\nTypes:Creature Human Peasant\nPT:1/3\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\nA:AB$ Mill | Cost$ 5 U T | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose target player | SpellDescription$ Target player mills three cards. (They put the top three cards of their library into their graveyard.)\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Mill\nOracle:{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\n{5}{U}, {T}:Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Eliminate the Competition", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice X creatures.\nDestroy X target creatures."}
Name:Eliminate the Competition\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B Sac<X/Creature/creature(s)> | CostDesc$ As an additional cost to cast this spell, sacrifice X creatures. | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | AIMaxTgtsCount$ Valid Creature.YouCtrl+cmcLE2 | SpellDescription$ Destroy X target creatures.\nSVar:X:Count$xPaid\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:As an additional cost to cast this spell, sacrifice X creatures.\nDestroy X target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eliminate the Competition", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice X creatures.\nDestroy X target creatures."} ### Response: Name:Eliminate the Competition\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B Sac<X/Creature/creature(s)> | CostDesc$ As an additional cost to cast this spell, sacrifice X creatures. | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | AIMaxTgtsCount$ Valid Creature.YouCtrl+cmcLE2 | SpellDescription$ Destroy X target creatures.\nSVar:X:Count$xPaid\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:As an additional cost to cast this spell, sacrifice X creatures.\nDestroy X target creatures.
Create the Forge script for this magic card
{"name": "Eerie Soultender", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)\n{4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.", "power": "3", "toughness": "1"}
Name:Eerie Soultender\nManaCost:2 B\nTypes:Creature Spirit Cleric\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nA:AB$ ChangeZone | Cost$ 4 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select another target creature card in your graveyard | ValidTgts$ Creature.YouOwn+Other | SpellDescription$ Return another target creature card from your graveyard to your hand.\nDeckHas:Ability$Graveyard|Mill\nOracle:When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)\n{4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eerie Soultender", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)\n{4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.", "power": "3", "toughness": "1"} ### Response: Name:Eerie Soultender\nManaCost:2 B\nTypes:Creature Spirit Cleric\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nA:AB$ ChangeZone | Cost$ 4 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select another target creature card in your graveyard | ValidTgts$ Creature.YouOwn+Other | SpellDescription$ Return another target creature card from your graveyard to your hand.\nDeckHas:Ability$Graveyard|Mill\nOracle:When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)\n{4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Blinding Radiance", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Tap all creatures your opponents control with toughness 2 or less."}
Name:Blinding Radiance\nManaCost:2 W\nTypes:Sorcery\nA:SP$ TapAll | Cost$ 2 W | ValidCards$ Creature.OppCtrl+toughnessLE2 | SpellDescription$ Tap all creatures your opponents control with toughness 2 or less.\nOracle:Tap all creatures your opponents control with toughness 2 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blinding Radiance", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Tap all creatures your opponents control with toughness 2 or less."} ### Response: Name:Blinding Radiance\nManaCost:2 W\nTypes:Sorcery\nA:SP$ TapAll | Cost$ 2 W | ValidCards$ Creature.OppCtrl+toughnessLE2 | SpellDescription$ Tap all creatures your opponents control with toughness 2 or less.\nOracle:Tap all creatures your opponents control with toughness 2 or less.
Create the Forge script for this magic card
{"name": "Auratog", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Atog", "oracle_text": "Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.", "power": "1", "toughness": "2"}
Name:Auratog\nManaCost:1 W\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ Sac<1/Enchantment> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHints:Type$Enchantment\nDeckHas:Ability$Sacrifice\nOracle:Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auratog", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Atog", "oracle_text": "Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Auratog\nManaCost:1 W\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ Sac<1/Enchantment> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHints:Type$Enchantment\nDeckHas:Ability$Sacrifice\nOracle:Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Stromkirk Patrol", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.", "power": "4", "toughness": "3"}
Name:Stromkirk Patrol\nManaCost:4 B\nTypes:Creature Vampire Soldier\nPT:4/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stromkirk Patrol", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.", "power": "4", "toughness": "3"} ### Response: Name:Stromkirk Patrol\nManaCost:4 B\nTypes:Creature Vampire Soldier\nPT:4/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Alpine Grizzly", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "4", "toughness": "2"}
Name:Alpine Grizzly\nManaCost:2 G\nTypes:Creature Bear\nPT:4/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alpine Grizzly", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "4", "toughness": "2"} ### Response: Name:Alpine Grizzly\nManaCost:2 G\nTypes:Creature Bear\nPT:4/2\nOracle:
Create the Forge script for this magic card
{"name": "Talon Sliver", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have first strike.", "power": "1", "toughness": "1"}
Name:Talon Sliver\nManaCost:1 W\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ First Strike | Description$ All Sliver creatures have first strike.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talon Sliver", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have first strike.", "power": "1", "toughness": "1"} ### Response: Name:Talon Sliver\nManaCost:1 W\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ First Strike | Description$ All Sliver creatures have first strike.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have first strike.
Create the Forge script for this magic card
{"name": "Arcanis the Omnipotent", "mana_cost": "{3}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Wizard", "oracle_text": "{T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.", "power": "3", "toughness": "4"}
Name:Arcanis the Omnipotent\nManaCost:3 U U U\nTypes:Legendary Creature Wizard\nPT:3/4\nA:AB$ Draw | Cost$ T | NumCards$ 3 | SpellDescription$ Draw three cards.\nA:AB$ ChangeZone | Cost$ 2 U U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcanis the Omnipotent", "mana_cost": "{3}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Wizard", "oracle_text": "{T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.", "power": "3", "toughness": "4"} ### Response: Name:Arcanis the Omnipotent\nManaCost:3 U U U\nTypes:Legendary Creature Wizard\nPT:3/4\nA:AB$ Draw | Cost$ T | NumCards$ 3 | SpellDescription$ Draw three cards.\nA:AB$ ChangeZone | Cost$ 2 U U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Create the Forge script for this magic card
{"name": "Mercurial Chemister", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Draw two cards.\n{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.", "power": "2", "toughness": "3"}
Name:Mercurial Chemister\nManaCost:3 U R\nTypes:Creature Human Wizard\nPT:2/3\nA:AB$ Draw | Cost$ U T | NumCards$ 2 | SpellDescription$ Draw two cards.\nA:AB$ DealDamage | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the discarded card's mana value.\nSVar:X:Discarded$CardManaCost\nOracle:{U}, {T}: Draw two cards.\n{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mercurial Chemister", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Draw two cards.\n{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.", "power": "2", "toughness": "3"} ### Response: Name:Mercurial Chemister\nManaCost:3 U R\nTypes:Creature Human Wizard\nPT:2/3\nA:AB$ Draw | Cost$ U T | NumCards$ 2 | SpellDescription$ Draw two cards.\nA:AB$ DealDamage | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the discarded card's mana value.\nSVar:X:Discarded$CardManaCost\nOracle:{U}, {T}: Draw two cards.\n{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
Create the Forge script for this magic card
{"name": "Reclusive Taxidermist", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.\n{T}: Add one mana of any color.", "power": "1", "toughness": "2"}
Name:Reclusive Taxidermist\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 2 | IsPresent$ Creature.YouOwn | PresentCompare$ GE4 | PresentZone$ Graveyard | Description$ CARDNAME gets +3/+2 as long as there are four or more creature cards in your graveyard.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Ability$Graveyard|Discard\nOracle:Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reclusive Taxidermist", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.\n{T}: Add one mana of any color.", "power": "1", "toughness": "2"} ### Response: Name:Reclusive Taxidermist\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 2 | IsPresent$ Creature.YouOwn | PresentCompare$ GE4 | PresentZone$ Graveyard | Description$ CARDNAME gets +3/+2 as long as there are four or more creature cards in your graveyard.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Ability$Graveyard|Discard\nOracle:Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Breath of Fury", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase."}
Name:Breath of Fury\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to attach Breath of Fury to | AILogic$ Pump\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ NewFuriousLeader | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature deals combat damage to a player, sacrifice it and attach CARDNAME to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.\nSVar:NewFuriousLeader:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.NotEnchantedBy+YouCtrl+CanBeEnchantedBy | ChoiceTitle$ Choose another creature you control to attach Breath of Fury to | SubAbility$ TrigSacrifice\nSVar:TrigSacrifice:DB$ SacrificeAll | ValidCards$ Card.EnchantedBy | SubAbility$ StillFurious | RememberSacrificed$ True\nSVar:StillFurious:DB$ Attach | Defined$ ChosenCard | ConditionCheckSVar$ WasSacced | ConditionSVarCompare$ EQ1 | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ CatchBreath\nSVar:CatchBreath:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ TheFuryContinues\nSVar:TheFuryContinues:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nSVar:WasSacced:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Breath of Fury", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase."} ### Response: Name:Breath of Fury\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to attach Breath of Fury to | AILogic$ Pump\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ NewFuriousLeader | TriggerZones$ Battlefield | TriggerDescription$ When enchanted creature deals combat damage to a player, sacrifice it and attach CARDNAME to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.\nSVar:NewFuriousLeader:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.NotEnchantedBy+YouCtrl+CanBeEnchantedBy | ChoiceTitle$ Choose another creature you control to attach Breath of Fury to | SubAbility$ TrigSacrifice\nSVar:TrigSacrifice:DB$ SacrificeAll | ValidCards$ Card.EnchantedBy | SubAbility$ StillFurious | RememberSacrificed$ True\nSVar:StillFurious:DB$ Attach | Defined$ ChosenCard | ConditionCheckSVar$ WasSacced | ConditionSVarCompare$ EQ1 | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ CatchBreath\nSVar:CatchBreath:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ TheFuryContinues\nSVar:TheFuryContinues:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nSVar:WasSacced:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Enchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Create the Forge script for this magic card
{"name": "Cancel", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell."}
Name:Cancel\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Counter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cancel", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell."} ### Response: Name:Cancel\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Counter target spell.
Create the Forge script for this magic card
{"name": "Dormant Sliver", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have defender.\nAll Slivers have \"When this permanent enters the battlefield, draw a card.\"", "power": "2", "toughness": "2"}
Name:Dormant Sliver\nManaCost:2 G U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Defender | Description$ All Sliver creatures have defender.\nS:Mode$ Continuous | Affected$ Permanent.Sliver | AddTrigger$ TrigEnter | Description$ All Slivers have "When this permanent enters the battlefield, draw a card."\nSVar:TrigEnter:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this permanent enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:BuffedBy:Sliver\nOracle:All Sliver creatures have defender.\nAll Slivers have "When this permanent enters the battlefield, draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dormant Sliver", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have defender.\nAll Slivers have \"When this permanent enters the battlefield, draw a card.\"", "power": "2", "toughness": "2"} ### Response: Name:Dormant Sliver\nManaCost:2 G U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Defender | Description$ All Sliver creatures have defender.\nS:Mode$ Continuous | Affected$ Permanent.Sliver | AddTrigger$ TrigEnter | Description$ All Slivers have "When this permanent enters the battlefield, draw a card."\nSVar:TrigEnter:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this permanent enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:BuffedBy:Sliver\nOracle:All Sliver creatures have defender.\nAll Slivers have "When this permanent enters the battlefield, draw a card."
Create the Forge script for this magic card
{"name": "Rebel Salvo", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)\nRebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn."}
Name:Rebel Salvo\nManaCost:2 R\nTypes:Instant\nK:Affinity:Equipment\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Indestructible\nDeckHints:Type$Equipment\nOracle:Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)\nRebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible unil end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rebel Salvo", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)\nRebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn."} ### Response: Name:Rebel Salvo\nManaCost:2 R\nTypes:Instant\nK:Affinity:Equipment\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Indestructible\nDeckHints:Type$Equipment\nOracle:Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)\nRebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible unil end of turn.
Create the Forge script for this magic card
{"name": "Restless Bones", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\n{1}{B}: Regenerate Restless Bones.", "power": "1", "toughness": "1"}
Name:Restless Bones\nManaCost:2 B\nTypes:Creature Skeleton\nPT:1/1\nA:AB$ Pump | Cost$ 3 B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Swampwalk | SpellDescription$ Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\n{1}{B}: Regenerate Restless Bones.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restless Bones", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\n{1}{B}: Regenerate Restless Bones.", "power": "1", "toughness": "1"} ### Response: Name:Restless Bones\nManaCost:2 B\nTypes:Creature Skeleton\nPT:1/1\nA:AB$ Pump | Cost$ 3 B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Swampwalk | SpellDescription$ Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\n{1}{B}: Regenerate Restless Bones.
Create the Forge script for this magic card
{"name": "Detonate", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller."}
Name:Detonate\nManaCost:X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X R | ValidTgts$ Artifact.cmcEQX | TgtPrompt$ Select target artifact | NoRegen$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target artifact with mana value X. It can't be regenerated. CARDNAME deals X damage to that artifact's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X\nSVar:X:Count$xPaid\nOracle:Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Detonate", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller."} ### Response: Name:Detonate\nManaCost:X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X R | ValidTgts$ Artifact.cmcEQX | TgtPrompt$ Select target artifact | NoRegen$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target artifact with mana value X. It can't be regenerated. CARDNAME deals X damage to that artifact's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X\nSVar:X:Count$xPaid\nOracle:Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Create the Forge script for this magic card
{"name": "Daru Healer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "2"}
Name:Daru Healer\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nK:Morph:W\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daru Healer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "2"} ### Response: Name:Daru Healer\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nK:Morph:W\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Festering Wound", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, you may put an infection counter on Festering Wound.\nAt the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound."}
Name:Festering Wound\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put an infection counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals X damage to that player, where X is the number of infection counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFECTION | CounterNum$ 1\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$CardCounters.INFECTION\nOracle:Enchant creature\nAt the beginning of your upkeep, you may put an infection counter on Festering Wound.\nAt the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Festering Wound", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, you may put an infection counter on Festering Wound.\nAt the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound."} ### Response: Name:Festering Wound\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put an infection counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals X damage to that player, where X is the number of infection counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFECTION | CounterNum$ 1\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$CardCounters.INFECTION\nOracle:Enchant creature\nAt the beginning of your upkeep, you may put an infection counter on Festering Wound.\nAt the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Create the Forge script for this magic card
{"name": "Hornet Queen", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nDeathtouch\nWhen Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.", "power": "2", "toughness": "2"}
Name:Hornet Queen\nManaCost:4 G G G\nTypes:Creature Insect\nPT:2/2\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_insect_flying_deathtouch | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hornet Queen", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nDeathtouch\nWhen Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.", "power": "2", "toughness": "2"} ### Response: Name:Hornet Queen\nManaCost:4 G G G\nTypes:Creature Insect\nPT:2/2\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_insect_flying_deathtouch | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Create the Forge script for this magic card
{"name": "Roterothopter", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Thopter", "oracle_text": "Flying\n{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.", "power": "0", "toughness": "2"}
Name:Roterothopter\nManaCost:1\nTypes:Artifact Creature Thopter\nPT:0/2\nK:Flying\nA:AB$ Pump | Cost$ 2 | NumAtt$ +1 | ActivationLimit$ 2 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than twice each turn.\nOracle:Flying\n{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roterothopter", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Thopter", "oracle_text": "Flying\n{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.", "power": "0", "toughness": "2"} ### Response: Name:Roterothopter\nManaCost:1\nTypes:Artifact Creature Thopter\nPT:0/2\nK:Flying\nA:AB$ Pump | Cost$ 2 | NumAtt$ +1 | ActivationLimit$ 2 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than twice each turn.\nOracle:Flying\n{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
Create the Forge script for this magic card
{"name": "Blood Seeker", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.", "power": "1", "toughness": "1"}
Name:Blood Seeker\nManaCost:1 B\nTypes:Creature Vampire Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDrain | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Seeker", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Blood Seeker\nManaCost:1 B\nTypes:Creature Vampire Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDrain | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Create the Forge script for this magic card
{"name": "Etched Oracle", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Wizard", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.", "power": "0", "toughness": "0"}
Name:Etched Oracle\nManaCost:4\nTypes:Artifact Creature Wizard\nPT:0/0\nK:Sunburst\nA:AB$ Draw | Cost$ 1 SubCounter<4/P1P1> | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ 3 | SpellDescription$ Target player draws three cards.\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Etched Oracle", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Wizard", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.", "power": "0", "toughness": "0"} ### Response: Name:Etched Oracle\nManaCost:4\nTypes:Artifact Creature Wizard\nPT:0/0\nK:Sunburst\nA:AB$ Draw | Cost$ 1 SubCounter<4/P1P1> | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ 3 | SpellDescription$ Target player draws three cards.\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Create the Forge script for this magic card
{"name": "Trove Warden", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nLandfall \u2014 Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nWhen Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.", "power": "3", "toughness": "4"}
Name:Trove Warden\nManaCost:2 W W\nTypes:Creature Cat Beast\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn+cmcLE3 | TgtPrompt$ | Select target permanent card with mana value 3 or less from your graveyard | Origin$ Graveyard | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Permanent.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nSVar:BuffedBy:Land\nOracle:Vigilance\nLandfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nWhen Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trove Warden", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nLandfall \u2014 Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nWhen Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.", "power": "3", "toughness": "4"} ### Response: Name:Trove Warden\nManaCost:2 W W\nTypes:Creature Cat Beast\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.YouOwn+cmcLE3 | TgtPrompt$ | Select target permanent card with mana value 3 or less from your graveyard | Origin$ Graveyard | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Permanent.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nSVar:BuffedBy:Land\nOracle:Vigilance\nLandfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.\nWhen Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Create the Forge script for this magic card
{"name": "Soul Tithe", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonland permanent\nAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value."}
Name:Soul Tithe\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant nonland permanent\nA:SP$ Attach | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AITgts$ Card.cmcGE2 | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Enchanted | UnlessCost$ X | UnlessPayer$ EnchantedController\nSVar:X:Enchanted$CardManaCost\nOracle:Enchant nonland permanent\nAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Tithe", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonland permanent\nAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value."} ### Response: Name:Soul Tithe\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant nonland permanent\nA:SP$ Attach | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AITgts$ Card.cmcGE2 | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Enchanted | UnlessCost$ X | UnlessPayer$ EnchantedController\nSVar:X:Enchanted$CardManaCost\nOracle:Enchant nonland permanent\nAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Create the Forge script for this magic card
{"name": "Varchild's Crusader", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.", "power": "3", "toughness": "2"}
Name:Varchild's Crusader\nManaCost:3 R\nTypes:Creature Human Knight\nPT:3/2\nA:AB$ Effect | Cost$ 0 | AtEOT$ Sacrifice | Name$ Varchild's Crusader Effect | StaticAbilities$ KWPump | SpellDescription$ CARDNAME can't be blocked this turn except by Walls. Sacrifice CARDNAME at the beginning of the next end step.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.nonWall | EffectZone$ Command | Description$ EFFECTSOURCE can't be blocked this turn except by Walls.\nAI:RemoveDeck:All\nOracle:{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Varchild's Crusader", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.", "power": "3", "toughness": "2"} ### Response: Name:Varchild's Crusader\nManaCost:3 R\nTypes:Creature Human Knight\nPT:3/2\nA:AB$ Effect | Cost$ 0 | AtEOT$ Sacrifice | Name$ Varchild's Crusader Effect | StaticAbilities$ KWPump | SpellDescription$ CARDNAME can't be blocked this turn except by Walls. Sacrifice CARDNAME at the beginning of the next end step.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.nonWall | EffectZone$ Command | Description$ EFFECTSOURCE can't be blocked this turn except by Walls.\nAI:RemoveDeck:All\nOracle:{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Balshan Collaborator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{B}: Balshan Collaborator gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Balshan Collaborator\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{B}: Balshan Collaborator gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Balshan Collaborator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{B}: Balshan Collaborator gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Balshan Collaborator\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{B}: Balshan Collaborator gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Spire Patrol", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "2"}
Name:Spire Patrol\nManaCost:2 W U\nTypes:Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spire Patrol", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "2"} ### Response: Name:Spire Patrol\nManaCost:2 W U\nTypes:Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Fierce Witchstalker", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "4"}
Name:Fierce Witchstalker\nManaCost:2 G G\nTypes:Creature Wolf\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$Token|LifeGain|Food\nOracle:Trample\nWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fierce Witchstalker", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "4"} ### Response: Name:Fierce Witchstalker\nManaCost:2 G G\nTypes:Creature Wolf\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$Token|LifeGain|Food\nOracle:Trample\nWhen Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Create the Forge script for this magic card
{"name": "Lumengrid Sentinel", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nWhenever an artifact enters the battlefield under your control, you may tap target permanent.", "power": "1", "toughness": "2"}
Name:Lumengrid Sentinel\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever an artifact enters the battlefield under your control, you may tap target permanent.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nOracle:Flying\nWhenever an artifact enters the battlefield under your control, you may tap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lumengrid Sentinel", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nWhenever an artifact enters the battlefield under your control, you may tap target permanent.", "power": "1", "toughness": "2"} ### Response: Name:Lumengrid Sentinel\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever an artifact enters the battlefield under your control, you may tap target permanent.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nOracle:Flying\nWhenever an artifact enters the battlefield under your control, you may tap target permanent.
Create the Forge script for this magic card
{"name": "Shattered Ego", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -3/-0.\n{3}{U}{U}: Put enchanted creature into its owner's library third from the top."}
Name:Shattered Ego\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | Description$ Enchanted creature gets -3/-0.\nA:AB$ ChangeZone | Cost$ 3 U U | Defined$ Enchanted | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 2 | SpellDescription$ Put enchanted creature into its owner's library third from the top.\nOracle:Enchant creature\nEnchanted creature gets -3/-0.\n{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shattered Ego", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -3/-0.\n{3}{U}{U}: Put enchanted creature into its owner's library third from the top."} ### Response: Name:Shattered Ego\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | Description$ Enchanted creature gets -3/-0.\nA:AB$ ChangeZone | Cost$ 3 U U | Defined$ Enchanted | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 2 | SpellDescription$ Put enchanted creature into its owner's library third from the top.\nOracle:Enchant creature\nEnchanted creature gets -3/-0.\n{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
Create the Forge script for this magic card
{"name": "Split the Party", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose target player. Return half the creatures they control to their owner's hand, rounded up."}
Name:Split the Party\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 U U | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ ChooseCreature | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Choose target player. Return half the creatures they control to their owner's hand, rounded up.\nSVar:ChooseCreature:DB$ ChooseCard | Choices$ Creature.TargetedPlayerCtrl | Mandatory$ True | Amount$ X | ChoiceTitle$ Choose half the creatures (rounded up) target player controls | SubAbility$ ReturnCreature\nSVar:ReturnCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:TargetedPlayer$CreaturesInPlay/HalfUp\nOracle:Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Split the Party", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose target player. Return half the creatures they control to their owner's hand, rounded up."} ### Response: Name:Split the Party\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 U U | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ ChooseCreature | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Choose target player. Return half the creatures they control to their owner's hand, rounded up.\nSVar:ChooseCreature:DB$ ChooseCard | Choices$ Creature.TargetedPlayerCtrl | Mandatory$ True | Amount$ X | ChoiceTitle$ Choose half the creatures (rounded up) target player controls | SubAbility$ ReturnCreature\nSVar:ReturnCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:TargetedPlayer$CreaturesInPlay/HalfUp\nOracle:Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Create the Forge script for this magic card
{"name": "Blazing Sunsteel", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each opponent you have.\nWhenever equipped creature is dealt damage, it deals that much damage to any target.\nEquip {4}"}
Name:Blazing Sunsteel\nManaCost:1 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ Y | Description$ Equipped creature gets +1/+0 for each opponent you have.\nSVar:Y:PlayerCountOpponents$Amount\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Creature.EquippedBy | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any | DamageSource$ TriggeredTargetLKICopy\nSVar:X:TriggerCount$DamageAmount\nK:Equip:4\nOracle:Equipped creature gets +1/+0 for each opponent you have.\nWhenever equipped creature is dealt damage, it deals that much damage to any target.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blazing Sunsteel", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each opponent you have.\nWhenever equipped creature is dealt damage, it deals that much damage to any target.\nEquip {4}"} ### Response: Name:Blazing Sunsteel\nManaCost:1 R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ Y | Description$ Equipped creature gets +1/+0 for each opponent you have.\nSVar:Y:PlayerCountOpponents$Amount\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Creature.EquippedBy | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any | DamageSource$ TriggeredTargetLKICopy\nSVar:X:TriggerCount$DamageAmount\nK:Equip:4\nOracle:Equipped creature gets +1/+0 for each opponent you have.\nWhenever equipped creature is dealt damage, it deals that much damage to any target.\nEquip {4}
Create the Forge script for this magic card
{"name": "Jelenn Sphinx", "mana_cost": "{3}{W}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance\nWhenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.", "power": "1", "toughness": "5"}
Name:Jelenn Sphinx\nManaCost:3 W U\nTypes:Creature Sphinx\nPT:1/5\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn.\nSVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.attacking+Other | NumAtt$ 1 | NumDef$ 1\nOracle:Flying, vigilance\nWhenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jelenn Sphinx", "mana_cost": "{3}{W}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance\nWhenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.", "power": "1", "toughness": "5"} ### Response: Name:Jelenn Sphinx\nManaCost:3 W U\nTypes:Creature Sphinx\nPT:1/5\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn.\nSVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.attacking+Other | NumAtt$ 1 | NumDef$ 1\nOracle:Flying, vigilance\nWhenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Blossoming Sands", "mana_cost": "", "type_line": "Land", "oracle_text": "Blossoming Sands enters the battlefield tapped.\nWhen Blossoming Sands enters the battlefield, you gain 1 life.\n{T}: Add {G} or {W}."}
Name:Blossoming Sands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nDeckHas:Ability$LifeGain\nOracle:Blossoming Sands enters the battlefield tapped.\nWhen Blossoming Sands enters the battlefield, you gain 1 life.\n{T}: Add {G} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blossoming Sands", "mana_cost": "", "type_line": "Land", "oracle_text": "Blossoming Sands enters the battlefield tapped.\nWhen Blossoming Sands enters the battlefield, you gain 1 life.\n{T}: Add {G} or {W}."} ### Response: Name:Blossoming Sands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nDeckHas:Ability$LifeGain\nOracle:Blossoming Sands enters the battlefield tapped.\nWhen Blossoming Sands enters the battlefield, you gain 1 life.\n{T}: Add {G} or {W}.
Create the Forge script for this magic card
{"name": "Geyadrone Dihada", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Dihada", "oracle_text": "Protection from permanents with corruption counters on them\n+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\n\u22123: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\n\u22127: Gain control of each permanent with a corruption counter on it.", "loyalty": "4"}
Name:Geyadrone Dihada\nManaCost:1 U B R\nTypes:Legendary Planeswalker Dihada\nLoyalty:4\nK:Protection:Permanent.counters_GE1_CORRUPTION:permanents with corruption counters on them\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one other target creature or planeswalker | ValidTgts$ Creature.Other,Planeswalker.Other | SubAbility$ DBLoseLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ CORRUPTION | CounterNum$ 1\nA:AB$ GainControl | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBPutCounter | SpellDescription$ Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ CORRUPTION | CounterNum$ 1\nA:AB$ GainControl | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | AllValid$ Permanent.counters_GE1_CORRUPTION | SpellDescription$ Gain control of each permanent with a corruption counter on it.\nDeckHas:Ability$LifeGain\nOracle:Protection from permanents with corruption counters on them\n[+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\n[-3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\n[-7]: Gain control of each permanent with a corruption counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Geyadrone Dihada", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Dihada", "oracle_text": "Protection from permanents with corruption counters on them\n+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\n\u22123: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\n\u22127: Gain control of each permanent with a corruption counter on it.", "loyalty": "4"} ### Response: Name:Geyadrone Dihada\nManaCost:1 U B R\nTypes:Legendary Planeswalker Dihada\nLoyalty:4\nK:Protection:Permanent.counters_GE1_CORRUPTION:permanents with corruption counters on them\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one other target creature or planeswalker | ValidTgts$ Creature.Other,Planeswalker.Other | SubAbility$ DBLoseLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ CORRUPTION | CounterNum$ 1\nA:AB$ GainControl | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBPutCounter | SpellDescription$ Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ CORRUPTION | CounterNum$ 1\nA:AB$ GainControl | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | AllValid$ Permanent.counters_GE1_CORRUPTION | SpellDescription$ Gain control of each permanent with a corruption counter on it.\nDeckHas:Ability$LifeGain\nOracle:Protection from permanents with corruption counters on them\n[+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.\n[-3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.\n[-7]: Gain control of each permanent with a corruption counter on it.
Create the Forge script for this magic card
{"name": "Jungle Delver", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "{3}{G}: Put a +1/+1 counter on Jungle Delver.", "power": "1", "toughness": "1"}
Name:Jungle Delver\nManaCost:G\nTypes:Creature Merfolk Warrior\nPT:1/1\nA:AB$ PutCounter | Cost$ 3 G | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:{3}{G}: Put a +1/+1 counter on Jungle Delver.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jungle Delver", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "{3}{G}: Put a +1/+1 counter on Jungle Delver.", "power": "1", "toughness": "1"} ### Response: Name:Jungle Delver\nManaCost:G\nTypes:Creature Merfolk Warrior\nPT:1/1\nA:AB$ PutCounter | Cost$ 3 G | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:{3}{G}: Put a +1/+1 counter on Jungle Delver.
Create the Forge script for this magic card
{"name": "Mark of the Vampire", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has lifelink."}
Name:Mark of the Vampire\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Lifelink | Description$ Enchanted creature gets +2/+2 and has lifelink.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mark of the Vampire", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has lifelink."} ### Response: Name:Mark of the Vampire\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Lifelink | Description$ Enchanted creature gets +2/+2 and has lifelink.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has lifelink.
Create the Forge script for this magic card
{"name": "Oath of Ajani", "mana_cost": "{G}{W}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.\nPlaneswalker spells you cast cost {1} less to cast."}
Name:Oath of Ajani\nManaCost:G W\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each creature you control.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Planeswalker | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Planeswalker spells you cast cost {1} less to cast.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.\nPlaneswalker spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Ajani", "mana_cost": "{G}{W}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.\nPlaneswalker spells you cast cost {1} less to cast."} ### Response: Name:Oath of Ajani\nManaCost:G W\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each creature you control.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Planeswalker | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Planeswalker spells you cast cost {1} less to cast.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.\nPlaneswalker spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Growing Rites of Itlimoc"}
Name:Growing Rites of Itlimoc\nManaCost:2 G\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTransform | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | TriggerDescription$ At the beginning of your end step, if you control four or more creatures, transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nAt the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.\n\nALTERNATE\n\nName:Itlimoc, Cradle of the Sun\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:(Transforms from Growing Rites of Itlimoc.)\n{T}: Add {G}.\n{T}: Add {G} for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Growing Rites of Itlimoc"} ### Response: Name:Growing Rites of Itlimoc\nManaCost:2 G\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTransform | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | TriggerDescription$ At the beginning of your end step, if you control four or more creatures, transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nAt the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.\n\nALTERNATE\n\nName:Itlimoc, Cradle of the Sun\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:(Transforms from Growing Rites of Itlimoc.)\n{T}: Add {G}.\n{T}: Add {G} for each creature you control.
Create the Forge script for this magic card
{"name": "Toxic Scorpion", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Deathtouch\nWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.", "power": "1", "toughness": "1"}
Name:Toxic Scorpion\nManaCost:1 G\nTypes:Creature Scorpion\nPT:1/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Deathtouch\nOracle:Deathtouch\nWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toxic Scorpion", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Deathtouch\nWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Toxic Scorpion\nManaCost:1 G\nTypes:Creature Scorpion\nPT:1/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Deathtouch\nOracle:Deathtouch\nWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Diaochan, Artful Beauty", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Diaochan, Artful Beauty\nManaCost:3 R\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | SubAbility$ DBDestroy | AILogic$ OppDestroyYours | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TargetingPlayer$ Player.Opponent\nOracle:{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diaochan, Artful Beauty", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Diaochan, Artful Beauty\nManaCost:3 R\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | SubAbility$ DBDestroy | AILogic$ OppDestroyYours | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TargetingPlayer$ Player.Opponent\nOracle:{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Ghastly Gloomhunter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Bat", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nFlying, lifelink\nIf Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.", "power": "1", "toughness": "1"}
Name:Ghastly Gloomhunter\nManaCost:1 B\nTypes:Creature Zombie Bat\nPT:1/1\nK:Kicker:3 B\nK:Flying\nK:Lifelink\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nFlying, lifelink\nIf Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghastly Gloomhunter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Bat", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nFlying, lifelink\nIf Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.", "power": "1", "toughness": "1"} ### Response: Name:Ghastly Gloomhunter\nManaCost:1 B\nTypes:Creature Zombie Bat\nPT:1/1\nK:Kicker:3 B\nK:Flying\nK:Lifelink\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nFlying, lifelink\nIf Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Cosmos Charger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Horse Spirit", "oracle_text": "Flash\nFlying\nForetelling cards from your hand costs {1} less and can be done on any player's turn.\nForetell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "3"}
Name:Cosmos Charger\nManaCost:3 U\nTypes:Creature Horse Spirit\nPT:3/3\nK:Flash\nK:Flying\nS:Mode$ ReduceCost | ValidSpell$ Static.Foretelling | Activator$ You | Amount$ 1 | Description$ Foretelling cards from your hand costs {1} less and can be done on any player's turn.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Foretell on any player's turn | Secondary$ True | Description$ Foretelling cards from your hand on any player's turn.\nK:Foretell:2 U\nOracle:Flash\nFlying\nForetelling cards from your hand costs {1} less and can be done on any player's turn.\nForetell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cosmos Charger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Horse Spirit", "oracle_text": "Flash\nFlying\nForetelling cards from your hand costs {1} less and can be done on any player's turn.\nForetell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "3"} ### Response: Name:Cosmos Charger\nManaCost:3 U\nTypes:Creature Horse Spirit\nPT:3/3\nK:Flash\nK:Flying\nS:Mode$ ReduceCost | ValidSpell$ Static.Foretelling | Activator$ You | Amount$ 1 | Description$ Foretelling cards from your hand costs {1} less and can be done on any player's turn.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Foretell on any player's turn | Secondary$ True | Description$ Foretelling cards from your hand on any player's turn.\nK:Foretell:2 U\nOracle:Flash\nFlying\nForetelling cards from your hand costs {1} less and can be done on any player's turn.\nForetell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Glacial Wall", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "7"}
Name:Glacial Wall\nManaCost:2 U\nTypes:Creature Wall\nPT:0/7\nK:Defender\nOracle:Defender (This creature can't attack.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glacial Wall", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "7"} ### Response: Name:Glacial Wall\nManaCost:2 U\nTypes:Creature Wall\nPT:0/7\nK:Defender\nOracle:Defender (This creature can't attack.)
Create the Forge script for this magic card
{"name": "Dream Cache", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library."}
Name:Dream Cache\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 3 | SubAbility$ ChangeZoneDB | StackDescription$ SpellDescription | SpellDescription$ Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.\nSVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ None\nOracle:Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dream Cache", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library."} ### Response: Name:Dream Cache\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 3 | SubAbility$ ChangeZoneDB | StackDescription$ SpellDescription | SpellDescription$ Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.\nSVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ None\nOracle:Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Create the Forge script for this magic card
{"name": "Hearth Charm", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact creature.\n\u2022 Attacking creatures get +1/+0 until end of turn.\n\u2022 Target creature with power 2 or less can't be blocked this turn."}
Name:Hearth Charm\nManaCost:R\nTypes:Instant\nA:SP$ Charm | Choices$ DBDestroy,DBPumpAll,DBUnblockable\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | SpellDescription$ Destroy target artifact creature.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ +1 | SpellDescription$ Attacking creatures get +1/+0 until end of turn.\nSVar:DBUnblockable:DB$ Effect | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Choose one —\n• Destroy target artifact creature.\n• Attacking creatures get +1/+0 until end of turn.\n• Target creature with power 2 or less can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hearth Charm", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact creature.\n\u2022 Attacking creatures get +1/+0 until end of turn.\n\u2022 Target creature with power 2 or less can't be blocked this turn."} ### Response: Name:Hearth Charm\nManaCost:R\nTypes:Instant\nA:SP$ Charm | Choices$ DBDestroy,DBPumpAll,DBUnblockable\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | SpellDescription$ Destroy target artifact creature.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ +1 | SpellDescription$ Attacking creatures get +1/+0 until end of turn.\nSVar:DBUnblockable:DB$ Effect | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Choose one —\n• Destroy target artifact creature.\n• Attacking creatures get +1/+0 until end of turn.\n• Target creature with power 2 or less can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Frazzle", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Counter target nonblue spell."}
Name:Frazzle\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target nonblue spell | ValidTgts$ Card.nonBlue | SpellDescription$ Counter target nonblue spell.\nOracle:Counter target nonblue spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frazzle", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Counter target nonblue spell."} ### Response: Name:Frazzle\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target nonblue spell | ValidTgts$ Card.nonBlue | SpellDescription$ Counter target nonblue spell.\nOracle:Counter target nonblue spell.
Create the Forge script for this magic card
{"name": "Dralnu, Lich Lord", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.\n{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)", "power": "3", "toughness": "3"}
Name:Dralnu, Lich Lord\nManaCost:3 U B\nTypes:Legendary Creature Zombie Wizard\nPT:3/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ Sac | Description$ If damage would be dealt to CARDNAME, sacrifice that many permanents instead.\nSVar:Sac:DB$ Sacrifice | Defined$ You | SacValid$ Permanent | SacMessage$ Permanent | Amount$ X\nSVar:X:ReplaceCount$DamageAmount\nA:AB$ Pump | Cost$ T | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | TgtZone$ Graveyard | PumpZone$ Graveyard | SpellDescription$ Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nAI:RemoveDeck:All\nOracle:If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.\n{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dralnu, Lich Lord", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.\n{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)", "power": "3", "toughness": "3"} ### Response: Name:Dralnu, Lich Lord\nManaCost:3 U B\nTypes:Legendary Creature Zombie Wizard\nPT:3/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ Sac | Description$ If damage would be dealt to CARDNAME, sacrifice that many permanents instead.\nSVar:Sac:DB$ Sacrifice | Defined$ You | SacValid$ Permanent | SacMessage$ Permanent | Amount$ X\nSVar:X:ReplaceCount$DamageAmount\nA:AB$ Pump | Cost$ T | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | TgtZone$ Graveyard | PumpZone$ Graveyard | SpellDescription$ Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nAI:RemoveDeck:All\nOracle:If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.\n{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Battleground Geist", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nOther Spirit creatures you control get +1/+0.", "power": "3", "toughness": "3"}
Name:Battleground Geist\nManaCost:4 U\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Spirit+Other+YouCtrl | AddPower$ 1 | AddToughness$ 0 | Description$ Other Spirit creatures you control get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther Spirit creatures you control get +1/+0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battleground Geist", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nOther Spirit creatures you control get +1/+0.", "power": "3", "toughness": "3"} ### Response: Name:Battleground Geist\nManaCost:4 U\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Spirit+Other+YouCtrl | AddPower$ 1 | AddToughness$ 0 | Description$ Other Spirit creatures you control get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther Spirit creatures you control get +1/+0.
Create the Forge script for this magic card
{"name": "Otherworld Atlas", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Put a charge counter on Otherworld Atlas.\n{T}: Each player draws a card for each charge counter on Otherworld Atlas."}
Name:Otherworld Atlas\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ T | Defined$ Player | NumCards$ X | SpellDescription$ Each player draws a card for each charge counter on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{T}: Put a charge counter on Otherworld Atlas.\n{T}: Each player draws a card for each charge counter on Otherworld Atlas.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Otherworld Atlas", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Put a charge counter on Otherworld Atlas.\n{T}: Each player draws a card for each charge counter on Otherworld Atlas."} ### Response: Name:Otherworld Atlas\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ T | Defined$ Player | NumCards$ X | SpellDescription$ Each player draws a card for each charge counter on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{T}: Put a charge counter on Otherworld Atlas.\n{T}: Each player draws a card for each charge counter on Otherworld Atlas.
Create the Forge script for this magic card
{"name": "Impromptu Raid", "mana_cost": "{3}{R/G}", "type_line": "Enchantment", "oracle_text": "{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step."}
Name:Impromptu Raid\nManaCost:3 RG\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 RG | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | RememberChanged$ True | SubAbility$ DBPump | SpellDescription$ Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impromptu Raid", "mana_cost": "{3}{R/G}", "type_line": "Enchantment", "oracle_text": "{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step."} ### Response: Name:Impromptu Raid\nManaCost:3 RG\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 RG | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | RememberChanged$ True | SubAbility$ DBPump | SpellDescription$ Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Daru Sanctifier", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Sanctifier is turned face up, destroy target enchantment.", "power": "1", "toughness": "4"}
Name:Daru Sanctifier\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/4\nK:Morph:1 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, destroy target enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment\nOracle:Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Sanctifier is turned face up, destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daru Sanctifier", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Sanctifier is turned face up, destroy target enchantment.", "power": "1", "toughness": "4"} ### Response: Name:Daru Sanctifier\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:1/4\nK:Morph:1 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, destroy target enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment\nOracle:Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Sanctifier is turned face up, destroy target enchantment.