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Create the Forge script for this magic card
{"name": "Detainment Spell", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature."}
Name:Detainment Spell\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantBeActivated | ValidCard$ Creature.EnchantedBy | ValidSA$ Activated | Description$ Enchanted creature's activated abilities can't be activated.\nA:AB$ Attach | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse | SpellDescription$ Attach CARDNAME to target creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Detainment Spell", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature."} ### Response: Name:Detainment Spell\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantBeActivated | ValidCard$ Creature.EnchantedBy | ValidSA$ Activated | Description$ Enchanted creature's activated abilities can't be activated.\nA:AB$ Attach | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse | SpellDescription$ Attach CARDNAME to target creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature.
Create the Forge script for this magic card
{"name": "Dauntless Aven", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying\nWhenever Dauntless Aven attacks, untap target creature you control.", "power": "2", "toughness": "1"}
Name:Dauntless Aven\nManaCost:2 W\nTypes:Creature Bird Warrior\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks, untap target creature you control.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control.\nOracle:Flying\nWhenever Dauntless Aven attacks, untap target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauntless Aven", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying\nWhenever Dauntless Aven attacks, untap target creature you control.", "power": "2", "toughness": "1"} ### Response: Name:Dauntless Aven\nManaCost:2 W\nTypes:Creature Bird Warrior\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks, untap target creature you control.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control.\nOracle:Flying\nWhenever Dauntless Aven attacks, untap target creature you control.
Create the Forge script for this magic card
{"name": "Ancestral Katana", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+1.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Ancestral Katana\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach CARDNAME to it.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigAttach | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ When you do, attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ DelayTriggerRememberedLKI\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nK:Equip:3\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+1.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestral Katana", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+1.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Ancestral Katana\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach CARDNAME to it.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigAttach | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ When you do, attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ DelayTriggerRememberedLKI\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nK:Equip:3\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.\nEquipped creature gets +2/+1.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Evra, Halcyon Witness", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "Lifelink\n{4}: Exchange your life total with Evra, Halcyon Witness's power.", "power": "4", "toughness": "4"}
Name:Evra, Halcyon Witness\nManaCost:4 W W\nTypes:Legendary Creature Avatar\nPT:4/4\nK:Lifelink\nA:AB$ ExchangeLifeVariant | Cost$ 4 | ConditionPresent$ Creature.StrictlySelf | Defined$ You | Mode$ Power | SpellDescription$ Exchange your life total with CARDNAME's power.\nOracle:Lifelink\n{4}: Exchange your life total with Evra, Halcyon Witness's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evra, Halcyon Witness", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "Lifelink\n{4}: Exchange your life total with Evra, Halcyon Witness's power.", "power": "4", "toughness": "4"} ### Response: Name:Evra, Halcyon Witness\nManaCost:4 W W\nTypes:Legendary Creature Avatar\nPT:4/4\nK:Lifelink\nA:AB$ ExchangeLifeVariant | Cost$ 4 | ConditionPresent$ Creature.StrictlySelf | Defined$ You | Mode$ Power | SpellDescription$ Exchange your life total with CARDNAME's power.\nOracle:Lifelink\n{4}: Exchange your life total with Evra, Halcyon Witness's power.
Create the Forge script for this magic card
{"name": "Witherbloom Command", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Target player mills three cards, then you return a land card from your graveyard to your hand.\n\u2022 Destroy target noncreature, nonland permanent with mana value 2 or less.\n\u2022 Target creature gets -3/-1 until end of turn.\n\u2022 Target opponent loses 2 life and you gain 2 life."}
Name:Witherbloom Command\nManaCost:B G\nTypes:Sorcery\nA:SP$ Charm | Cost$ B G | CharmNum$ 2 | Choices$ DBMill,DBDestroy,DBPump,DBLoseLife\nSVar:DBMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBReturn | SpellDescription$ Target player mills three cards, then you return a land card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouOwn\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature+nonLand+cmcLE2 | TgtPrompt$ Select target noncreature, nonland permanent with mana value 2 or less | SpellDescription$ Destroy target noncreature, nonland permanent with mana value 2 or less.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -1 | SpellDescription$ Target creature gets -3/-1 until end of turn.\nSVar:DBLoseLife:DB$ LoseLife | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain|Mill\nOracle:Choose two —\n• Target player mills three cards, then you return a land card from your graveyard to your hand.\n• Destroy target noncreature, nonland permanent with mana value 2 or less.\n• Target creature gets -3/-1 until end of turn.\n• Target opponent loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Witherbloom Command", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Target player mills three cards, then you return a land card from your graveyard to your hand.\n\u2022 Destroy target noncreature, nonland permanent with mana value 2 or less.\n\u2022 Target creature gets -3/-1 until end of turn.\n\u2022 Target opponent loses 2 life and you gain 2 life."} ### Response: Name:Witherbloom Command\nManaCost:B G\nTypes:Sorcery\nA:SP$ Charm | Cost$ B G | CharmNum$ 2 | Choices$ DBMill,DBDestroy,DBPump,DBLoseLife\nSVar:DBMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBReturn | SpellDescription$ Target player mills three cards, then you return a land card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouOwn\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature+nonLand+cmcLE2 | TgtPrompt$ Select target noncreature, nonland permanent with mana value 2 or less | SpellDescription$ Destroy target noncreature, nonland permanent with mana value 2 or less.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -1 | SpellDescription$ Target creature gets -3/-1 until end of turn.\nSVar:DBLoseLife:DB$ LoseLife | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain|Mill\nOracle:Choose two —\n• Target player mills three cards, then you return a land card from your graveyard to your hand.\n• Destroy target noncreature, nonland permanent with mana value 2 or less.\n• Target creature gets -3/-1 until end of turn.\n• Target opponent loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Myr Incubator", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle."}
Name:Myr Incubator\nManaCost:6\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 6 Sac<1/CARDNAME> | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ X | RememberChanged$ True | ForgetOtherRemembered$ True | Shuffle$ True | SubAbility$ Token | SpellDescription$ Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.\nSVar:Token:DB$ Token | TokenAmount$ Y | TokenScript$ c_1_1_a_myr | TokenOwner$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary.Artifact\nSVar:Y:Remembered$Amount\nDeckHints:Type$Myr\nDeckHas:Ability$Token\nOracle:{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Incubator", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle."} ### Response: Name:Myr Incubator\nManaCost:6\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 6 Sac<1/CARDNAME> | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ X | RememberChanged$ True | ForgetOtherRemembered$ True | Shuffle$ True | SubAbility$ Token | SpellDescription$ Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.\nSVar:Token:DB$ Token | TokenAmount$ Y | TokenScript$ c_1_1_a_myr | TokenOwner$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary.Artifact\nSVar:Y:Remembered$Amount\nDeckHints:Type$Myr\nDeckHas:Ability$Token\nOracle:{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Create the Forge script for this magic card
{"name": "Treefolk Healer", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk Cleric", "oracle_text": "{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "3"}
Name:Treefolk Healer\nManaCost:4 G\nTypes:Creature Treefolk Cleric\nPT:2/3\nA:AB$ PreventDamage | Cost$ 2 W T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treefolk Healer", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk Cleric", "oracle_text": "{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "3"} ### Response: Name:Treefolk Healer\nManaCost:4 G\nTypes:Creature Treefolk Cleric\nPT:2/3\nA:AB$ PreventDamage | Cost$ 2 W T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Lyna", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)"}
Name:Lyna\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+2/-4\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddKeyword$ Shadow | Description$ Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)\nOracle:Hand +2, life -4\nCreatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lyna", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)"} ### Response: Name:Lyna\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+2/-4\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddKeyword$ Shadow | Description$ Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)\nOracle:Hand +2, life -4\nCreatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
Create the Forge script for this magic card
{"name": "Boreas Charger", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.", "power": "2", "toughness": "1"}
Name:Boreas Charger\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigChooseOpp | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.\nSVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+withMoreLandsThanYou | SubAbility$ TrigSearchHand\nSVar:TrigSearchHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.YouCtrl | ChangeNum$ Z | NoShuffle$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | StackDescription$ None | SubAbility$ TrigSearchPlay\nSVar:TrigSearchPlay:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Plains.YouCtrl | ChangeNum$ 1 | StackDescription$ None | NoLooking$ True | Tapped$ True\nSVar:X:Count$Valid Land.ChosenCtrl/Minus.Y\nSVar:Y:Count$Valid Land.YouCtrl\nSVar:Z:SVar$X/Minus.1\nOracle:Flying\nWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boreas Charger", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.", "power": "2", "toughness": "1"} ### Response: Name:Boreas Charger\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigChooseOpp | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.\nSVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+withMoreLandsThanYou | SubAbility$ TrigSearchHand\nSVar:TrigSearchHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.YouCtrl | ChangeNum$ Z | NoShuffle$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | StackDescription$ None | SubAbility$ TrigSearchPlay\nSVar:TrigSearchPlay:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Plains.YouCtrl | ChangeNum$ 1 | StackDescription$ None | NoLooking$ True | Tapped$ True\nSVar:X:Count$Valid Land.ChosenCtrl/Minus.Y\nSVar:Y:Count$Valid Land.YouCtrl\nSVar:Z:SVar$X/Minus.1\nOracle:Flying\nWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Macabre Waltz", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand, then discard a card."}
Name:Macabre Waltz\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Discard\nOracle:Return up to two target creature cards from your graveyard to your hand, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Macabre Waltz", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand, then discard a card."} ### Response: Name:Macabre Waltz\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Discard\nOracle:Return up to two target creature cards from your graveyard to your hand, then discard a card.
Create the Forge script for this magic card
{"name": "Mirage Phalanx", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Mirage Phalanx is paired with another creature, each of those creatures has \"At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat.\"", "power": "4", "toughness": "4"}
Name:Mirage Phalanx\nManaCost:4 R R\nTypes:Creature Human Soldier\nPT:4/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ PhaseTrigger | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."\nSVar:PhaseTrigger:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | RemoveKeywords$ Soulbond | AddKeywords$ Haste | AtEOT$ ExileCombat\nDeckHas:Ability$Token\nSVar:BuffedBy:Creature\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirage Phalanx", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Mirage Phalanx is paired with another creature, each of those creatures has \"At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat.\"", "power": "4", "toughness": "4"} ### Response: Name:Mirage Phalanx\nManaCost:4 R R\nTypes:Creature Human Soldier\nPT:4/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ PhaseTrigger | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."\nSVar:PhaseTrigger:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | RemoveKeywords$ Soulbond | AddKeywords$ Haste | AtEOT$ ExileCombat\nDeckHas:Ability$Token\nSVar:BuffedBy:Creature\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Create the Forge script for this magic card
{"name": "Wasp of the Bitter End", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "Flying\nWhenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.", "power": "2", "toughness": "1"}
Name:Wasp of the Bitter End\nManaCost:1 B\nTypes:Creature Insect Horror\nPT:2/1\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Planeswalker.Bolas | ValidActivatingPlayer$ You | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Bolas planeswalker spell, you may sacrifice CARDNAME. If you do, destroy target creature.\nSVar:TrigDestroy:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nOracle:Flying\nWhenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wasp of the Bitter End", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "Flying\nWhenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.", "power": "2", "toughness": "1"} ### Response: Name:Wasp of the Bitter End\nManaCost:1 B\nTypes:Creature Insect Horror\nPT:2/1\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Planeswalker.Bolas | ValidActivatingPlayer$ You | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Bolas planeswalker spell, you may sacrifice CARDNAME. If you do, destroy target creature.\nSVar:TrigDestroy:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nOracle:Flying\nWhenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
Create the Forge script for this magic card
{"name": "Adaptive Sporesinger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Druid", "oracle_text": "Vigilance\nWhen Adaptive Sporesinger enters the battlefield, choose one \u2014\n\u2022 Target creature gets +2/+2 and gains vigilance until end of turn.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"}
Name:Adaptive Sporesinger\nManaCost:2 G\nTypes:Creature Phyrexian Druid\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPump,DBProliferate\nSVar:DBPump:DB$ Pump | NumAtt$ 2 | NumDef$ 2 | ValidTgts$ Creature | KW$ Vigilance | SpellDescription$ Target creature gets +2/+2 and gains vigilance until end of turn.\nSVar:DBProliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nOracle:Vigilance\nWhen Adaptive Sporesinger enters the battlefield, choose one —\n• Target creature gets +2/+2 and gains vigilance until end of turn.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adaptive Sporesinger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Druid", "oracle_text": "Vigilance\nWhen Adaptive Sporesinger enters the battlefield, choose one \u2014\n\u2022 Target creature gets +2/+2 and gains vigilance until end of turn.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"} ### Response: Name:Adaptive Sporesinger\nManaCost:2 G\nTypes:Creature Phyrexian Druid\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPump,DBProliferate\nSVar:DBPump:DB$ Pump | NumAtt$ 2 | NumDef$ 2 | ValidTgts$ Creature | KW$ Vigilance | SpellDescription$ Target creature gets +2/+2 and gains vigilance until end of turn.\nSVar:DBProliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Proliferate\nOracle:Vigilance\nWhen Adaptive Sporesinger enters the battlefield, choose one —\n• Target creature gets +2/+2 and gains vigilance until end of turn.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Recall", "mana_cost": "{X}{X}{U}", "type_line": "Sorcery", "oracle_text": "Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall."}
Name:Recall\nManaCost:X X U\nTypes:Sorcery\nA:SP$ Discard | Cost$ X X U | Defined$ You | Mode$ TgtChoose | NumCards$ X | RememberDiscarded$ True | SubAbility$ DBChangeZone | SpellDescription$ Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile CARDNAME.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card.YouOwn | ChangeNum$ Y | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Ability$Mill|Graveyard\nOracle:Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recall", "mana_cost": "{X}{X}{U}", "type_line": "Sorcery", "oracle_text": "Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall."} ### Response: Name:Recall\nManaCost:X X U\nTypes:Sorcery\nA:SP$ Discard | Cost$ X X U | Defined$ You | Mode$ TgtChoose | NumCards$ X | RememberDiscarded$ True | SubAbility$ DBChangeZone | SpellDescription$ Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile CARDNAME.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card.YouOwn | ChangeNum$ Y | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Ability$Mill|Graveyard\nOracle:Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Create the Forge script for this magic card
{"name": "Stalking Yeti", "mana_cost": "{2}{R}{R}", "type_line": "Snow Creature \u2014 Yeti", "oracle_text": "When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.\n{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)", "power": "3", "toughness": "3"}
Name:Stalking Yeti\nManaCost:2 R R\nTypes:Snow Creature Yeti\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | IsPresent$ Card.Self | PresentZone$ Battlefield | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nA:AB$ ChangeZone | Cost$ 2 S | Origin$ Battlefield | Destination$ Hand | SorcerySpeed$ True | SpellDescription$ Return CARDNAME to its owner's hand. Activate only any time you could cast a sorcery.\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.\n{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalking Yeti", "mana_cost": "{2}{R}{R}", "type_line": "Snow Creature \u2014 Yeti", "oracle_text": "When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.\n{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)", "power": "3", "toughness": "3"} ### Response: Name:Stalking Yeti\nManaCost:2 R R\nTypes:Snow Creature Yeti\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | IsPresent$ Card.Self | PresentZone$ Battlefield | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nA:AB$ ChangeZone | Cost$ 2 S | Origin$ Battlefield | Destination$ Hand | SorcerySpeed$ True | SpellDescription$ Return CARDNAME to its owner's hand. Activate only any time you could cast a sorcery.\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.\n{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)
Create the Forge script for this magic card
{"name": "Umbris, Fear Manifest", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Nightmare Horror", "oracle_text": "Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.\nWhenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.", "power": "1", "toughness": "1"}
Name:Umbris, Fear Manifest\nManaCost:3 U B\nTypes:Legendary Creature Nightmare Horror\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each card your opponents own in exile.\nSVar:X:Count$ValidExile Card.OppOwn\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Nightmare.Other+YouCtrl,Horror.Other+YouCtrl | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.\nSVar:TrigExile:DB$ DigUntil | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Valid$ Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | IsCurse$ True\nDeckHints:Type$Nightmare|Horror\nOracle:Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.\nWhenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Umbris, Fear Manifest", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Nightmare Horror", "oracle_text": "Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.\nWhenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.", "power": "1", "toughness": "1"} ### Response: Name:Umbris, Fear Manifest\nManaCost:3 U B\nTypes:Legendary Creature Nightmare Horror\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each card your opponents own in exile.\nSVar:X:Count$ValidExile Card.OppOwn\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Nightmare.Other+YouCtrl,Horror.Other+YouCtrl | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.\nSVar:TrigExile:DB$ DigUntil | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Valid$ Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | IsCurse$ True\nDeckHints:Type$Nightmare|Horror\nOracle:Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.\nWhenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
Create the Forge script for this magic card
{"name": "Panther Warriors", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "", "power": "6", "toughness": "3"}
Name:Panther Warriors\nManaCost:4 G\nTypes:Creature Cat Warrior\nPT:6/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Panther Warriors", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "", "power": "6", "toughness": "3"} ### Response: Name:Panther Warriors\nManaCost:4 G\nTypes:Creature Cat Warrior\nPT:6/3\nOracle:
Create the Forge script for this magic card
{"name": "Noyan Dar, Roil Shaper", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Merfolk Ally", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.", "power": "4", "toughness": "4"}
Name:Noyan Dar, Roil Shaper\nManaCost:3 W U\nTypes:Legendary Creature Merfolk Ally\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noyan Dar, Roil Shaper", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Merfolk Ally", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.", "power": "4", "toughness": "4"} ### Response: Name:Noyan Dar, Roil Shaper\nManaCost:3 W U\nTypes:Legendary Creature Merfolk Ally\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Create the Forge script for this magic card
{"name": "Didact Echo", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Didact Echo enters the battlefield, draw a card.\nDescend 4 \u2014 Didact Echo has flying as long as there are four or more permanent cards in your graveyard.", "power": "3", "toughness": "2"}
Name:Didact Echo\nManaCost:4 U\nTypes:Creature Spirit Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddKeyword$ Flying | Description$ Descend 4 — CARDNAME has flying as long as there are four or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nOracle:When Didact Echo enters the battlefield, draw a card.\nDescend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Didact Echo", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Didact Echo enters the battlefield, draw a card.\nDescend 4 \u2014 Didact Echo has flying as long as there are four or more permanent cards in your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Didact Echo\nManaCost:4 U\nTypes:Creature Spirit Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddKeyword$ Flying | Description$ Descend 4 — CARDNAME has flying as long as there are four or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nOracle:When Didact Echo enters the battlefield, draw a card.\nDescend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Create the Forge script for this magic card
{"name": "Angler Turtle", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Hexproof\nCreatures your opponents control attack each combat if able.", "power": "5", "toughness": "7"}
Name:Angler Turtle\nManaCost:5 U U\nTypes:Creature Turtle\nPT:5/7\nK:Hexproof\nS:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able.\nOracle:Hexproof\nCreatures your opponents control attack each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angler Turtle", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Hexproof\nCreatures your opponents control attack each combat if able.", "power": "5", "toughness": "7"} ### Response: Name:Angler Turtle\nManaCost:5 U U\nTypes:Creature Turtle\nPT:5/7\nK:Hexproof\nS:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able.\nOracle:Hexproof\nCreatures your opponents control attack each combat if able.
Create the Forge script for this magic card
{"name": "Goldmane Griffin", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "3", "toughness": "2"}
Name:Goldmane Griffin\nManaCost:3 W W\nTypes:Creature Griffin\nPT:3/2\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant it, reveal it, and put it into your hand. If you search your library this way, shuffle it.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Inspiring Leader | Optional$ True\nDeckHints:Name$Ajani, Inspiring Leader\nOracle:Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldmane Griffin", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "3", "toughness": "2"} ### Response: Name:Goldmane Griffin\nManaCost:3 W W\nTypes:Creature Griffin\nPT:3/2\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant it, reveal it, and put it into your hand. If you search your library this way, shuffle it.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Inspiring Leader | Optional$ True\nDeckHints:Name$Ajani, Inspiring Leader\nOracle:Flying, vigilance\nWhen Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Mirrodin Besieged", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.\n\u2022 Mirran \u2014 Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\n\u2022 Phyrexian \u2014 At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game."}
Name:Mirrodin Besieged\nManaCost:2 U\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Mirran,Phyrexian | Defined$ You | SetChosenMode$ True | AILogic$ Mirran | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Mirran or Phyrexian.,,,• Mirran - Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.,,,• Phyrexian - At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.\nSVar:Mirran:DB$ Animate | Defined$ Self | Triggers$ MirranTrigger | Duration$ Permanent | SpellDescription$ Mirran\nSVar:MirranTrigger:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_myr | TokenOwner$ You\nSVar:Phyrexian:DB$ Animate | Defined$ Self | Triggers$ TrigEnd | Duration$ Permanent | SpellDescription$ Phyrexian\nSVar:TrigEnd:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Filter | TriggerDescription$ At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.\nSVar:Filter:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | SubAbility$ DBLose\nSVar:DBLose:DB$ LosesGame | ValidTgts$ Opponent | ConditionCheckSVar$ CheckGraveyard | ConditionSVarCompare$ GE15\nSVar:CheckGraveyard:Count$ValidGraveyard Card.Artifact+YouOwn\nDeckHas:Ability$Token|Discard & Type$Myr|Artifact\nDeckHints:Type$Artifact\nOracle:As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.\n• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\n• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirrodin Besieged", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.\n\u2022 Mirran \u2014 Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\n\u2022 Phyrexian \u2014 At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game."} ### Response: Name:Mirrodin Besieged\nManaCost:2 U\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Mirran,Phyrexian | Defined$ You | SetChosenMode$ True | AILogic$ Mirran | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Mirran or Phyrexian.,,,• Mirran - Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.,,,• Phyrexian - At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.\nSVar:Mirran:DB$ Animate | Defined$ Self | Triggers$ MirranTrigger | Duration$ Permanent | SpellDescription$ Mirran\nSVar:MirranTrigger:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_myr | TokenOwner$ You\nSVar:Phyrexian:DB$ Animate | Defined$ Self | Triggers$ TrigEnd | Duration$ Permanent | SpellDescription$ Phyrexian\nSVar:TrigEnd:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Filter | TriggerDescription$ At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.\nSVar:Filter:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | SubAbility$ DBLose\nSVar:DBLose:DB$ LosesGame | ValidTgts$ Opponent | ConditionCheckSVar$ CheckGraveyard | ConditionSVarCompare$ GE15\nSVar:CheckGraveyard:Count$ValidGraveyard Card.Artifact+YouOwn\nDeckHas:Ability$Token|Discard & Type$Myr|Artifact\nDeckHints:Type$Artifact\nOracle:As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.\n• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.\n• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Create the Forge script for this magic card
{"name": "Vineglimmer Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.\n{T}: Add {G} or {U}."}
Name:Vineglimmer Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Forest,Island/Forest or Island> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nOracle:As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.\n{T}: Add {G} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vineglimmer Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.\n{T}: Add {G} or {U}."} ### Response: Name:Vineglimmer Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Forest,Island/Forest or Island> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nOracle:As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.\n{T}: Add {G} or {U}.
Create the Forge script for this magic card
{"name": "Soulblade Corrupter", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)\nDeathtouch\nWhenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.", "power": "3", "toughness": "3"}
Name:Soulblade Corrupter\nManaCost:4 B\nTypes:Creature Human Warrior\nPT:3/3\nK:Partner:Soulblade Renewer\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Creature.counters_GE1_P1P1 | Attacked$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Deathtouch\nDeckHints:Name$Soulblade Renewer & Ability$Counters\nOracle:Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)\nDeathtouch\nWhenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulblade Corrupter", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)\nDeathtouch\nWhenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Soulblade Corrupter\nManaCost:4 B\nTypes:Creature Human Warrior\nPT:3/3\nK:Partner:Soulblade Renewer\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Creature.counters_GE1_P1P1 | Attacked$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Deathtouch\nDeckHints:Name$Soulblade Renewer & Ability$Counters\nOracle:Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)\nDeathtouch\nWhenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Folk Hero", "mana_cost": "{1}{W}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn.\""}
Name:Folk Hero\nManaCost:1 W\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ SacTypeDraw | Description$ Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."\nSVar:SacTypeDraw:Mode$ SpellCast | ValidCard$ Card.sharesCreatureTypeWith | ValidActivatingPlayer$ You | Execute$ TrigDraw | ActivationLimit$ 1 | TriggerDescription$ Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Folk Hero", "mana_cost": "{1}{W}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn.\""} ### Response: Name:Folk Hero\nManaCost:1 W\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ SacTypeDraw | Description$ Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."\nSVar:SacTypeDraw:Mode$ SpellCast | ValidCard$ Card.sharesCreatureTypeWith | ValidActivatingPlayer$ You | Execute$ TrigDraw | ActivationLimit$ 1 | TriggerDescription$ Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Create the Forge script for this magic card
{"name": "Isareth the Awakener", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Deathtouch\nWhenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.", "power": "3", "toughness": "3"}
Name:Isareth the Awakener\nManaCost:1 B B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ X | Execute$ TrigChange | SpellDescription$ When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:X:Count$xPaid\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcEQX | TgtPrompt$ Choose target creature card with mana value X | WithCountersType$ CORPSE | AILogic$ BeforeCombat | LeaveBattlefield$ Exile | SpellDescription$ Return target creature card with mana value X from your graveyard to the battlefield.\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nWhenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Isareth the Awakener", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Deathtouch\nWhenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.", "power": "3", "toughness": "3"} ### Response: Name:Isareth the Awakener\nManaCost:1 B B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ X | Execute$ TrigChange | SpellDescription$ When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:X:Count$xPaid\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcEQX | TgtPrompt$ Choose target creature card with mana value X | WithCountersType$ CORPSE | AILogic$ BeforeCombat | LeaveBattlefield$ Exile | SpellDescription$ Return target creature card with mana value X from your graveyard to the battlefield.\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nWhenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Create the Forge script for this magic card
{"name": "Mesmerizing Dose", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Mesmerizing Dose\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature, then proliferate.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBProliferate\nSVar:DBProliferate:DB$ Proliferate\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mesmerizing Dose", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Mesmerizing Dose\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature, then proliferate.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBProliferate\nSVar:DBProliferate:DB$ Proliferate\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Devastating Dreams", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards at random.\nEach player sacrifices X lands. Devastating Dreams deals X damage to each creature."}
Name:Devastating Dreams\nManaCost:R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ R R Discard<X/Random> | Defined$ Player | SacValid$ Land | Amount$ X | SubAbility$ DBDamage | SpellDescription$ Each player sacrifices X lands. CARDNAME deals X damage to each creature.\nSVar:DBDamage:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards at random.\nEach player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devastating Dreams", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards at random.\nEach player sacrifices X lands. Devastating Dreams deals X damage to each creature."} ### Response: Name:Devastating Dreams\nManaCost:R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ R R Discard<X/Random> | Defined$ Player | SacValid$ Land | Amount$ X | SubAbility$ DBDamage | SpellDescription$ Each player sacrifices X lands. CARDNAME deals X damage to each creature.\nSVar:DBDamage:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards at random.\nEach player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Create the Forge script for this magic card
{"name": "Freyalise, Llanowar's Fury", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Freyalise", "oracle_text": "+2: Create a 1/1 green Elf Druid creature token with \"{T}: Add {G}.\"\n\u22122: Destroy target artifact or enchantment.\n\u22126: Draw a card for each green creature you control.\nFreyalise, Llanowar's Fury can be your commander.", "loyalty": "3"}
Name:Freyalise, Llanowar's Fury\nManaCost:3 G G\nTypes:Legendary Planeswalker Freyalise\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Token | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_1_1_elf_druid_g | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."\nA:AB$ Destroy | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nA:AB$ Draw | Cost$ SubCounter<6/LOYALTY> | NumCards$ X | Planeswalker$ True | Ultimate$ True | Defined$ You | SpellDescription$ Draw a card for each green creature you control.\nSVar:X:Count$Valid Creature.Green+YouCtrl\nOracle:[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."\n[-2]: Destroy target artifact or enchantment.\n[-6]: Draw a card for each green creature you control.\nFreyalise, Llanowar's Fury can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Freyalise, Llanowar's Fury", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Freyalise", "oracle_text": "+2: Create a 1/1 green Elf Druid creature token with \"{T}: Add {G}.\"\n\u22122: Destroy target artifact or enchantment.\n\u22126: Draw a card for each green creature you control.\nFreyalise, Llanowar's Fury can be your commander.", "loyalty": "3"} ### Response: Name:Freyalise, Llanowar's Fury\nManaCost:3 G G\nTypes:Legendary Planeswalker Freyalise\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Token | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_1_1_elf_druid_g | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."\nA:AB$ Destroy | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nA:AB$ Draw | Cost$ SubCounter<6/LOYALTY> | NumCards$ X | Planeswalker$ True | Ultimate$ True | Defined$ You | SpellDescription$ Draw a card for each green creature you control.\nSVar:X:Count$Valid Creature.Green+YouCtrl\nOracle:[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."\n[-2]: Destroy target artifact or enchantment.\n[-6]: Draw a card for each green creature you control.\nFreyalise, Llanowar's Fury can be your commander.
Create the Forge script for this magic card
{"name": "Gothmog, Morgul Lieutenant", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nCreature tokens you control have deathtouch.", "power": "3", "toughness": "3"}
Name:Gothmog, Morgul Lieutenant\nManaCost:3 B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$When CARDNAME enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Creature tokens you control have deathtouch.\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Ability$Token\nOracle:When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nCreature tokens you control have deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gothmog, Morgul Lieutenant", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nCreature tokens you control have deathtouch.", "power": "3", "toughness": "3"} ### Response: Name:Gothmog, Morgul Lieutenant\nManaCost:3 B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$When CARDNAME enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Creature tokens you control have deathtouch.\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Ability$Token\nOracle:When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nCreature tokens you control have deathtouch.
Create the Forge script for this magic card
{"name": "Cliffside Rescuer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Vigilance\n{T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)", "power": "2", "toughness": "2"}
Name:Cliffside Rescuer\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/2\nK:Vigilance\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Player.OpponentOf PlayerUID_ChosenPlayerUID:all opponents of ChosenPlayerName | DefinedKW$ You | SpellDescription$ Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)\nOracle:Vigilance\n{T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cliffside Rescuer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Vigilance\n{T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)", "power": "2", "toughness": "2"} ### Response: Name:Cliffside Rescuer\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/2\nK:Vigilance\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | KW$ Protection:Player.OpponentOf PlayerUID_ChosenPlayerUID:all opponents of ChosenPlayerName | DefinedKW$ You | SpellDescription$ Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)\nOracle:Vigilance\n{T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Create the Forge script for this magic card
{"name": "Snakeform", "mana_cost": "{2}{G/U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.\nDraw a card."}
Name:Snakeform\nManaCost:2 GU\nTypes:Instant\nA:SP$ Animate | Cost$ 2 GU | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Colors$ Green | OverwriteColors$ True | Types$ Snake | RemoveCreatureTypes$ True | SubAbility$ DBDraw | IsCurse$ True | SpellDescription$ Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snakeform", "mana_cost": "{2}{G/U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.\nDraw a card."} ### Response: Name:Snakeform\nManaCost:2 GU\nTypes:Instant\nA:SP$ Animate | Cost$ 2 GU | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Colors$ Green | OverwriteColors$ True | Types$ Snake | RemoveCreatureTypes$ True | SubAbility$ DBDraw | IsCurse$ True | SpellDescription$ Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.\nDraw a card.
Create the Forge script for this magic card
{"name": "Workshop Warchief", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Rhino Warrior", "oracle_text": "Trample\nWhen Workshop Warchief enters the battlefield, you gain 3 life.\nWhen Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.\nBlitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "5", "toughness": "3"}
Name:Workshop Warchief\nManaCost:3 G G\nTypes:Creature Rhino Warrior\nPT:5/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 4/4 green Rhino Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_4_4_rhino_warrior\nK:Blitz:4 G G\nDeckHas:Ability$LifeGain|Token|Sacrifice\nOracle:Trample\nWhen Workshop Warchief enters the battlefield, you gain 3 life.\nWhen Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.\nBlitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Workshop Warchief", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Rhino Warrior", "oracle_text": "Trample\nWhen Workshop Warchief enters the battlefield, you gain 3 life.\nWhen Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.\nBlitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "5", "toughness": "3"} ### Response: Name:Workshop Warchief\nManaCost:3 G G\nTypes:Creature Rhino Warrior\nPT:5/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 4/4 green Rhino Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_4_4_rhino_warrior\nK:Blitz:4 G G\nDeckHas:Ability$LifeGain|Token|Sacrifice\nOracle:Trample\nWhen Workshop Warchief enters the battlefield, you gain 3 life.\nWhen Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.\nBlitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Tentative Connection", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs {3} less to cast if you control a creature with menace.\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn."}
Name:Tentative Connection\nManaCost:3 R\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withMenace | Description$ This spell costs {3} less to cast if you control a creature with menace.\nA:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | StackDescription$ SpellDescription | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nOracle:This spell costs {3} less to cast if you control a creature with menace.\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tentative Connection", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs {3} less to cast if you control a creature with menace.\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn."} ### Response: Name:Tentative Connection\nManaCost:3 R\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withMenace | Description$ This spell costs {3} less to cast if you control a creature with menace.\nA:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | StackDescription$ SpellDescription | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nOracle:This spell costs {3} less to cast if you control a creature with menace.\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Stensia", "mana_cost": "", "type_line": "Plane \u2014 Innistrad", "oracle_text": "Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nWhenever chaos ensues, each creature you control gains \"{T}: This creature deals 1 damage to target player or planeswalker\" until end of turn."}
Name:Stensia\nManaCost:no cost\nTypes:Plane Innistrad\nT:Mode$ DamageDone | ValidSource$ Creature.IsNotRemembered | ValidTarget$ Player | Execute$ TrigPutCounter | TriggerZones$ Command | TriggerDescription$ Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1 | RememberCards$ True\nT:Mode$ Phase | Phase$ End of Turn | Execute$ DBCleanup | TriggerZones$ Command | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Abilities$ LVAbs | SpellDescription$ Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target player or planeswalker."\nSVar:LVAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to target player or planeswalker.\nOracle:Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nWhenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stensia", "mana_cost": "", "type_line": "Plane \u2014 Innistrad", "oracle_text": "Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nWhenever chaos ensues, each creature you control gains \"{T}: This creature deals 1 damage to target player or planeswalker\" until end of turn."} ### Response: Name:Stensia\nManaCost:no cost\nTypes:Plane Innistrad\nT:Mode$ DamageDone | ValidSource$ Creature.IsNotRemembered | ValidTarget$ Player | Execute$ TrigPutCounter | TriggerZones$ Command | TriggerDescription$ Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1 | RememberCards$ True\nT:Mode$ Phase | Phase$ End of Turn | Execute$ DBCleanup | TriggerZones$ Command | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Abilities$ LVAbs | SpellDescription$ Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target player or planeswalker."\nSVar:LVAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to target player or planeswalker.\nOracle:Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.\nWhenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Create the Forge script for this magic card
{"name": "Hair-Strung Koto", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Tap an untapped creature you control: Target player mills a card."}
Name:Hair-Strung Koto\nManaCost:6\nTypes:Artifact\nA:AB$ Mill | Cost$ tapXType<1/Creature> | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | AILogic$ EndOfOppTurn | SpellDescription$ Target player mills a card.\nSVar:NonStackingEffect:True\nOracle:Tap an untapped creature you control: Target player mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hair-Strung Koto", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Tap an untapped creature you control: Target player mills a card."} ### Response: Name:Hair-Strung Koto\nManaCost:6\nTypes:Artifact\nA:AB$ Mill | Cost$ tapXType<1/Creature> | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | AILogic$ EndOfOppTurn | SpellDescription$ Target player mills a card.\nSVar:NonStackingEffect:True\nOracle:Tap an untapped creature you control: Target player mills a card.
Create the Forge script for this magic card
{"name": "Ayli, Eternal Pilgrim", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Kor Cleric", "oracle_text": "Deathtouch\n{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.\n{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.", "power": "2", "toughness": "3"}
Name:Ayli, Eternal Pilgrim\nManaCost:W B\nTypes:Legendary Creature Kor Cleric\nPT:2/3\nK:Deathtouch\nA:AB$ GainLife | Cost$ 1 Sac<1/Creature.Other/another creature> | Defined$ You | LifeAmount$ Toughness | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nA:AB$ ChangeZone | Cost$ 1 W B Sac<1/Creature.Other/another creature> | CheckSVar$ X | SVarCompare$ GEY | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.\nSVar:Toughness:Sacrificed$CardToughness\nSVar:X:Count$YourLifeTotal\nSVar:Y:Count$YourStartingLife/Plus.10\nOracle:Deathtouch\n{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.\n{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ayli, Eternal Pilgrim", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Kor Cleric", "oracle_text": "Deathtouch\n{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.\n{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.", "power": "2", "toughness": "3"} ### Response: Name:Ayli, Eternal Pilgrim\nManaCost:W B\nTypes:Legendary Creature Kor Cleric\nPT:2/3\nK:Deathtouch\nA:AB$ GainLife | Cost$ 1 Sac<1/Creature.Other/another creature> | Defined$ You | LifeAmount$ Toughness | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nA:AB$ ChangeZone | Cost$ 1 W B Sac<1/Creature.Other/another creature> | CheckSVar$ X | SVarCompare$ GEY | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.\nSVar:Toughness:Sacrificed$CardToughness\nSVar:X:Count$YourLifeTotal\nSVar:Y:Count$YourStartingLife/Plus.10\nOracle:Deathtouch\n{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.\n{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Create the Forge script for this magic card
{"name": "Glistener Seer", "mana_cost": "{U}", "type_line": "Creature \u2014 Phyrexian Advisor", "oracle_text": "Glistener Seer enters the battlefield with three oil counters on it.\n{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)", "power": "0", "toughness": "3"}
Name:Glistener Seer\nManaCost:U\nTypes:Creature Phyrexian Advisor\nPT:0/3\nK:etbCounter:OIL:3\nA:AB$ Scry | Cost$ T SubCounter<1/OIL/CARDNAME> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom.)\nDeckHas:Ability$Counters\nOracle:Glistener Seer enters the battlefield with three oil counters on it.\n{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glistener Seer", "mana_cost": "{U}", "type_line": "Creature \u2014 Phyrexian Advisor", "oracle_text": "Glistener Seer enters the battlefield with three oil counters on it.\n{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)", "power": "0", "toughness": "3"} ### Response: Name:Glistener Seer\nManaCost:U\nTypes:Creature Phyrexian Advisor\nPT:0/3\nK:etbCounter:OIL:3\nA:AB$ Scry | Cost$ T SubCounter<1/OIL/CARDNAME> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom.)\nDeckHas:Ability$Counters\nOracle:Glistener Seer enters the battlefield with three oil counters on it.\n{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Create the Forge script for this magic card
{"name": "Descend upon the Sinful", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Exile all creatures.\nDelirium \u2014 Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard."}
Name:Descend upon the Sinful\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.\nSVar:DBToken:DB$ Token | Condition$ Delirium | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium|Token\nOracle:Exile all creatures.\nDelirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Descend upon the Sinful", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Exile all creatures.\nDelirium \u2014 Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard."} ### Response: Name:Descend upon the Sinful\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.\nSVar:DBToken:DB$ Token | Condition$ Delirium | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium|Token\nOracle:Exile all creatures.\nDelirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Elemental Masterpiece", "mana_cost": "{5}{U}{R}", "type_line": "Sorcery", "oracle_text": "Create two 4/4 blue and red Elemental creature tokens.\n{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Elemental Masterpiece\nManaCost:5 U R\nTypes:Sorcery\nA:SP$ Token | Cost$ 5 U R | TokenAmount$ 2 | TokenScript$ ur_4_4_elemental | TokenOwner$ You | SpellDescription$ Create two 4/4 blue and red Elemental creature tokens.\nA:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | AILogic$ AlwaysOnDiscard | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Token\nOracle:Create two 4/4 blue and red Elemental creature tokens.\n{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elemental Masterpiece", "mana_cost": "{5}{U}{R}", "type_line": "Sorcery", "oracle_text": "Create two 4/4 blue and red Elemental creature tokens.\n{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Elemental Masterpiece\nManaCost:5 U R\nTypes:Sorcery\nA:SP$ Token | Cost$ 5 U R | TokenAmount$ 2 | TokenScript$ ur_4_4_elemental | TokenOwner$ You | SpellDescription$ Create two 4/4 blue and red Elemental creature tokens.\nA:AB$ Token | Cost$ UR UR Discard<1/CARDNAME> | ActivationZone$ Hand | TokenScript$ c_a_treasure_sac | AILogic$ AlwaysOnDiscard | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Token\nOracle:Create two 4/4 blue and red Elemental creature tokens.\n{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Fallen Angel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.", "power": "3", "toughness": "3"}
Name:Fallen Angel\nManaCost:3 B B\nTypes:Creature Angel\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token\nOracle:Flying\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fallen Angel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Fallen Angel\nManaCost:3 B B\nTypes:Creature Angel\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token\nOracle:Flying\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Vexing Puzzlebox", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.\n{T}: Add one mana of any color. Roll a d20.\n{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle."}
Name:Vexing Puzzlebox\nManaCost:3\nTypes:Artifact\nT:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you roll one or more dice, put a number of charge counters on CARDNAME equal to the result.\nSVar:DiceResult:TriggerCountMax$Result\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ DiceResult\nA:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ DBRollDice | SpellDescription$ {T}: Add one mana of any color. Roll a d20.\nSVar:DBRollDice:DB$ RollDice | Sides$ 20\nA:AB$ ChangeZone | Cost$ T SubCounter<100/CHARGE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact | ChangeNum$ 1 | SpellDescription$ Search your library for an artifact card, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact\nOracle:Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.\n{T}: Add one mana of any color. Roll a d20.\n{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vexing Puzzlebox", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.\n{T}: Add one mana of any color. Roll a d20.\n{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle."} ### Response: Name:Vexing Puzzlebox\nManaCost:3\nTypes:Artifact\nT:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you roll one or more dice, put a number of charge counters on CARDNAME equal to the result.\nSVar:DiceResult:TriggerCountMax$Result\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ DiceResult\nA:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ DBRollDice | SpellDescription$ {T}: Add one mana of any color. Roll a d20.\nSVar:DBRollDice:DB$ RollDice | Sides$ 20\nA:AB$ ChangeZone | Cost$ T SubCounter<100/CHARGE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact | ChangeNum$ 1 | SpellDescription$ Search your library for an artifact card, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact\nOracle:Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.\n{T}: Add one mana of any color. Roll a d20.\n{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Jungle Troll", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.", "power": "2", "toughness": "1"}
Name:Jungle Troll\nManaCost:1 R G\nTypes:Creature Troll\nPT:2/1\nA:AB$ Regenerate | Cost$ R | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jungle Troll", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.", "power": "2", "toughness": "1"} ### Response: Name:Jungle Troll\nManaCost:1 R G\nTypes:Creature Troll\nPT:2/1\nA:AB$ Regenerate | Cost$ R | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.
Create the Forge script for this magic card
{"name": "Riku of Two Reflections", "mana_cost": "{2}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.", "power": "2", "toughness": "2"}
Name:Riku of Two Reflections\nManaCost:2 G U R\nTypes:Legendary Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopySpell | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.\nSVar:TrigCopySpell:AB$ CopySpellAbility | Cost$ U R | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ G U | Defined$ TriggeredCard\nOracle:Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Riku of Two Reflections", "mana_cost": "{2}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.", "power": "2", "toughness": "2"} ### Response: Name:Riku of Two Reflections\nManaCost:2 G U R\nTypes:Legendary Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopySpell | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.\nSVar:TrigCopySpell:AB$ CopySpellAbility | Cost$ U R | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ G U | Defined$ TriggeredCard\nOracle:Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Create the Forge script for this magic card
{"name": "Ashenmoor Liege", "mana_cost": "{1}{B/R}{B/R}{B/R}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Other black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.", "power": "4", "toughness": "1"}
Name:Ashenmoor Liege\nManaCost:1 BR BR BR\nTypes:Creature Elemental Knight\nPT:4/1\nS:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Black+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures you control get +1/+1.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, that player loses 4 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredSourceSAController | LifeAmount$ 4\nSVar:PlayMain1:TRUE\nOracle:Other black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashenmoor Liege", "mana_cost": "{1}{B/R}{B/R}{B/R}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Other black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.", "power": "4", "toughness": "1"} ### Response: Name:Ashenmoor Liege\nManaCost:1 BR BR BR\nTypes:Creature Elemental Knight\nPT:4/1\nS:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Black+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures you control get +1/+1.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, that player loses 4 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredSourceSAController | LifeAmount$ 4\nSVar:PlayMain1:TRUE\nOracle:Other black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Create the Forge script for this magic card
{"name": "Loot Dispute", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.\nWhenever you attack the player who has the initiative, create a Treasure token.\nLoud Ruckus \u2014 Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying."}
Name:Loot Dispute\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative and create a Treasure token.\nSVar:TrigInitiative:DB$ TakeInitiative | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Creature.YouCtrl | AttackedTarget$ Player.hasInitiative | Execute$ DBTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack the player who has the initiative, create a Treasure token.\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ r_5_5_dragon_flying\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Dragon\nOracle:When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.\nWhenever you attack the player who has the initiative, create a Treasure token.\nLoud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loot Dispute", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.\nWhenever you attack the player who has the initiative, create a Treasure token.\nLoud Ruckus \u2014 Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying."} ### Response: Name:Loot Dispute\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative and create a Treasure token.\nSVar:TrigInitiative:DB$ TakeInitiative | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Creature.YouCtrl | AttackedTarget$ Player.hasInitiative | Execute$ DBTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack the player who has the initiative, create a Treasure token.\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ r_5_5_dragon_flying\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Dragon\nOracle:When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.\nWhenever you attack the player who has the initiative, create a Treasure token.\nLoud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Create the Forge script for this magic card
{"name": "Threnody Singer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flash\nFlying\nWhen Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)", "power": "1", "toughness": "3"}
Name:Threnody Singer\nManaCost:1 U\nTypes:Creature Siren\nPT:1/3\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | IsCurse$ True | NumAtt$ -X\nSVar:X:Count$Devotion.Blue\nOracle:Flash\nFlying\nWhen Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Threnody Singer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Siren", "oracle_text": "Flash\nFlying\nWhen Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)", "power": "1", "toughness": "3"} ### Response: Name:Threnody Singer\nManaCost:1 U\nTypes:Creature Siren\nPT:1/3\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | IsCurse$ True | NumAtt$ -X\nSVar:X:Count$Devotion.Blue\nOracle:Flash\nFlying\nWhen Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Create the Forge script for this magic card
{"name": "Asha's Favor", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying, first strike, and vigilance."}
Name:Asha's Favor\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying & First Strike & Vigilance | Description$ Enchanted creature has flying, first strike, and vigilance.\nOracle:Enchant creature\nEnchanted creature has flying, first strike, and vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Asha's Favor", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying, first strike, and vigilance."} ### Response: Name:Asha's Favor\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying & First Strike & Vigilance | Description$ Enchanted creature has flying, first strike, and vigilance.\nOracle:Enchant creature\nEnchanted creature has flying, first strike, and vigilance.
Create the Forge script for this magic card
{"name": "Aura Gnarlid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Creatures with power less than Aura Gnarlid's power can't block it.\nAura Gnarlid gets +1/+1 for each Aura on the battlefield.", "power": "2", "toughness": "2"}
Name:Aura Gnarlid\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTY | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:Y:Count$CardPower\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Aura on the battlefield.\nSVar:X:Count$Valid Aura\nSVar:BuffedBy:Aura\nOracle:Creatures with power less than Aura Gnarlid's power can't block it.\nAura Gnarlid gets +1/+1 for each Aura on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aura Gnarlid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Creatures with power less than Aura Gnarlid's power can't block it.\nAura Gnarlid gets +1/+1 for each Aura on the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Aura Gnarlid\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTY | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:Y:Count$CardPower\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Aura on the battlefield.\nSVar:X:Count$Valid Aura\nSVar:BuffedBy:Aura\nOracle:Creatures with power less than Aura Gnarlid's power can't block it.\nAura Gnarlid gets +1/+1 for each Aura on the battlefield.
Create the Forge script for this magic card
{"name": "March of the Machines", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)"}
Name:March of the Machines\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact.nonCreature | SetPower$ AffectedX | SetToughness$ AffectedX | AddType$ Creature | Description$ Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)\nSVar:AffectedX:Count$CardManaCost\nSVar:NonStackingEffect:True\nSVar:PlayMain1:ALWAYS\nAI:RemoveDeck:Random\nOracle:Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March of the Machines", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)"} ### Response: Name:March of the Machines\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact.nonCreature | SetPower$ AffectedX | SetToughness$ AffectedX | AddType$ Creature | Description$ Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)\nSVar:AffectedX:Count$CardManaCost\nSVar:NonStackingEffect:True\nSVar:PlayMain1:ALWAYS\nAI:RemoveDeck:Random\nOracle:Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Create the Forge script for this magic card
{"name": "Bonders' Enclave", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater."}
Name:Bonders' Enclave\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T | NumCards$ 1 | IsPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ Draw a card. Activate only if you control a creature with power 4 or greater.\nOracle:{T}: Add {C}.\n{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bonders' Enclave", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater."} ### Response: Name:Bonders' Enclave\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T | NumCards$ 1 | IsPresent$ Creature.YouCtrl+powerGE4 | SpellDescription$ Draw a card. Activate only if you control a creature with power 4 or greater.\nOracle:{T}: Add {C}.\n{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Create the Forge script for this magic card
{"name": "Crown of Convergence", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library."}
Name:Crown of Convergence\nManaCost:2\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+SharesColorWith TopOfLibrary | AddPower$ 1 | AddToughness$ 1 | TopCardOfLibraryIs$ Creature | Description$ As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\nA:AB$ Dig | Cost$ G W | LibraryPosition$ -1 | DigNum$ 1 | Reveal$ False | DestinationZone$ Library | SpellDescription$ Put the top card of your library on the bottom of your library\nAI:RemoveDeck:All\nOracle:Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crown of Convergence", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library."} ### Response: Name:Crown of Convergence\nManaCost:2\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+SharesColorWith TopOfLibrary | AddPower$ 1 | AddToughness$ 1 | TopCardOfLibraryIs$ Creature | Description$ As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\nA:AB$ Dig | Cost$ G W | LibraryPosition$ -1 | DigNum$ 1 | Reveal$ False | DestinationZone$ Library | SpellDescription$ Put the top card of your library on the bottom of your library\nAI:RemoveDeck:All\nOracle:Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library.
Create the Forge script for this magic card
{"name": "Lookout's Dispersal", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Pirate.\nCounter target spell unless its controller pays {4}."}
Name:Lookout's Dispersal\nManaCost:2 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Pirate.YouCtrl | Description$ This spell costs {1} less to cast if you control a Pirate.\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SpellDescription$ Counter target spell unless its controller pays {4}.\nOracle:This spell costs {1} less to cast if you control a Pirate.\nCounter target spell unless its controller pays {4}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lookout's Dispersal", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Pirate.\nCounter target spell unless its controller pays {4}."} ### Response: Name:Lookout's Dispersal\nManaCost:2 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Pirate.YouCtrl | Description$ This spell costs {1} less to cast if you control a Pirate.\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SpellDescription$ Counter target spell unless its controller pays {4}.\nOracle:This spell costs {1} less to cast if you control a Pirate.\nCounter target spell unless its controller pays {4}.
Create the Forge script for this magic card
{"name": "Fleetwheel Cruiser", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Trample, haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "3"}
Name:Fleetwheel Cruiser\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/3\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an artifact creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Types$ Creature,Artifact\nK:Crew:2\nSVar:PlayMain1:ALWAYS\nOracle:Trample, haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleetwheel Cruiser", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Trample, haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "3"} ### Response: Name:Fleetwheel Cruiser\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/3\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an artifact creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Types$ Creature,Artifact\nK:Crew:2\nSVar:PlayMain1:ALWAYS\nOracle:Trample, haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Blinkmoth Infusion", "mana_cost": "{12}{U}{U}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nUntap all artifacts."}
Name:Blinkmoth Infusion\nManaCost:12 U U\nTypes:Instant\nA:SP$ UntapAll | Cost$ 12 U U | ValidCards$ Artifact | SpellDescription$ Untap all artifacts.\nK:Affinity:Artifact\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nUntap all artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blinkmoth Infusion", "mana_cost": "{12}{U}{U}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nUntap all artifacts."} ### Response: Name:Blinkmoth Infusion\nManaCost:12 U U\nTypes:Instant\nA:SP$ UntapAll | Cost$ 12 U U | ValidCards$ Artifact | SpellDescription$ Untap all artifacts.\nK:Affinity:Artifact\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nUntap all artifacts.
Create the Forge script for this magic card
{"name": "Builder's Bane", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way."}
Name:Builder's Bane\nManaCost:X X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X X R | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ Maxtgt | RememberTargets$ True | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Destroy X target artifacts. CARDNAME deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.\nSVar:Maxtgt:Count$Valid Artifact\nSVar:X:TargetedObjects$Amount\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDmg | SubAbility$ DBCleanup | DamageMap$ True\nSVar:DBDmg:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ Y\nSVar:Y:Count$ValidGraveyard Artifact.IsRemembered+RememberedPlayerCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Builder's Bane", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way."} ### Response: Name:Builder's Bane\nManaCost:X X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X X R | ValidTgts$ Artifact | TargetMin$ 0 | TargetMax$ Maxtgt | RememberTargets$ True | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Destroy X target artifacts. CARDNAME deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.\nSVar:Maxtgt:Count$Valid Artifact\nSVar:X:TargetedObjects$Amount\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDmg | SubAbility$ DBCleanup | DamageMap$ True\nSVar:DBDmg:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ Y\nSVar:Y:Count$ValidGraveyard Artifact.IsRemembered+RememberedPlayerCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Create the Forge script for this magic card
{"name": "Vault of the Archangel", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn."}
Name:Vault of the Archangel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.\nOracle:{T}: Add {C}.\n{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vault of the Archangel", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn."} ### Response: Name:Vault of the Archangel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.\nOracle:{T}: Add {C}.\n{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Plated Seastrider", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "1", "toughness": "4"}
Name:Plated Seastrider\nManaCost:U U\nTypes:Creature Beast\nPT:1/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plated Seastrider", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "1", "toughness": "4"} ### Response: Name:Plated Seastrider\nManaCost:U U\nTypes:Creature Beast\nPT:1/4\nOracle:
Create the Forge script for this magic card
{"name": "Stone Haven Pilgrim", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.", "power": "2", "toughness": "2"}
Name:Stone Haven Pilgrim\nManaCost:1 W\nTypes:Creature Kor Cleric\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Artifact.YouCtrl,Enchantment.YouCtrl | TriggerDescription$ Whenever CARDNAME attacks, if you control an artifact or enchantment, CARDNAME gets +1/+1 and gains lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Lifelink\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stone Haven Pilgrim", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Stone Haven Pilgrim\nManaCost:1 W\nTypes:Creature Kor Cleric\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Artifact.YouCtrl,Enchantment.YouCtrl | TriggerDescription$ Whenever CARDNAME attacks, if you control an artifact or enchantment, CARDNAME gets +1/+1 and gains lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Lifelink\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Tectonic Break", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices X lands."}
Name:Tectonic Break\nManaCost:X R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ X R R | Amount$ X | SacValid$ Land | Defined$ Player | SpellDescription$ Each player sacrifices X lands.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player sacrifices X lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tectonic Break", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices X lands."} ### Response: Name:Tectonic Break\nManaCost:X R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ X R R | Amount$ X | SacValid$ Land | Defined$ Player | SpellDescription$ Each player sacrifices X lands.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player sacrifices X lands.
Create the Forge script for this magic card
{"name": "Galadriel, Light of Valinor", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn \u2014\n\u2022 Add {G}{G}{G}.\n\u2022 Put a +1/+1 counter on each creature you control.\n\u2022 Scry 2, then draw a card.", "power": "3", "toughness": "3"}
Name:Galadriel, Light of Valinor\nManaCost:2 G W U\nTypes:Legendary Creature Elf Noble\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRamp,DBPutCounterAll,DBScry | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:DBRamp:DB$ Mana | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters\nOracle:Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —\n• Add {G}{G}{G}.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galadriel, Light of Valinor", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn \u2014\n\u2022 Add {G}{G}{G}.\n\u2022 Put a +1/+1 counter on each creature you control.\n\u2022 Scry 2, then draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Galadriel, Light of Valinor\nManaCost:2 G W U\nTypes:Legendary Creature Elf Noble\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRamp,DBPutCounterAll,DBScry | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:DBRamp:DB$ Mana | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters\nOracle:Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —\n• Add {G}{G}{G}.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card.
Create the Forge script for this magic card
{"name": "Imposing Visage", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has menace. (It can't be blocked except by two or more creatures.)"}
Name:Imposing Visage\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Menace | Description$ Enchanted creature has menace.\nOracle:Enchant creature\nEnchanted creature has menace. (It can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imposing Visage", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has menace. (It can't be blocked except by two or more creatures.)"} ### Response: Name:Imposing Visage\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Menace | Description$ Enchanted creature has menace.\nOracle:Enchant creature\nEnchanted creature has menace. (It can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Infuriate", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+2 until end of turn."}
Name:Infuriate\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +2 | SpellDescription$ Target creature gets +3/+2 until end of turn.\nOracle:Target creature gets +3/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infuriate", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+2 until end of turn."} ### Response: Name:Infuriate\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +2 | SpellDescription$ Target creature gets +3/+2 until end of turn.\nOracle:Target creature gets +3/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Grim Affliction", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Grim Affliction\nManaCost:2 B\nTypes:Instant\nA:SP$ PutCounter | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True | SubAbility$ DBProliferate | SpellDescription$ Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grim Affliction", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Grim Affliction\nManaCost:2 B\nTypes:Instant\nA:SP$ PutCounter | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True | SubAbility$ DBProliferate | SpellDescription$ Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "The Raven Man", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and \"This creature can't block.\"\n{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.", "power": "2", "toughness": "1"}
Name:The Raven Man\nManaCost:1 B\nTypes:Legendary Creature Human Wizard\nPT:2/1\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bird_flying_noblock\nA:AB$ Discard | Cost$ 3 B T | Defined$ Opponent | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Each opponent discards a card.\nSVar:X:PlayerCountPlayers$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nDeckHas:Ability$Token & Type$Bird\nOracle:At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."\n{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Raven Man", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and \"This creature can't block.\"\n{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.", "power": "2", "toughness": "1"} ### Response: Name:The Raven Man\nManaCost:1 B\nTypes:Legendary Creature Human Wizard\nPT:2/1\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bird_flying_noblock\nA:AB$ Discard | Cost$ 3 B T | Defined$ Opponent | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Each opponent discards a card.\nSVar:X:PlayerCountPlayers$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nDeckHas:Ability$Token & Type$Bird\nOracle:At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."\n{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Belt of Giant Strength", "mana_cost": "{1}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has base power and toughness 10/10.\nEquip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets."}
Name:Belt of Giant Strength\nManaCost:1 G\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | SetPower$ 10 | SetToughness$ 10 | Description$ Equipped creature has base power and toughness 10/10.\nK:Equip:10:::ReduceCost$ X:This ability costs {X} less to activate, where X is the power of the creature it targets.\nSVar:X:Targeted$CardPower\nOracle:Equipped creature has base power and toughness 10/10.\nEquip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belt of Giant Strength", "mana_cost": "{1}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has base power and toughness 10/10.\nEquip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets."} ### Response: Name:Belt of Giant Strength\nManaCost:1 G\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | SetPower$ 10 | SetToughness$ 10 | Description$ Equipped creature has base power and toughness 10/10.\nK:Equip:10:::ReduceCost$ X:This ability costs {X} less to activate, where X is the power of the creature it targets.\nSVar:X:Targeted$CardPower\nOracle:Equipped creature has base power and toughness 10/10.\nEquip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Create the Forge script for this magic card
{"name": "Krovikan Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.", "power": "3", "toughness": "3"}
Name:Krovikan Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPump | Static$ True\nSVar:TrigPump:DB$ Pump | RememberObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ LoseTrack | Static$ True\nSVar:LoseTrack:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nT:Mode$ TurnBegin | Execute$ DBCleanup2 | Static$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | IsPresent$ Card.Self | Execute$ TrigChange | TriggerDescription$ At the beginning of each end step, if a creature dealt damage by CARDNAME this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of CARDNAME.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered+ThisTurnEnteredFrom_Battlefield | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.StrictlySelf | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ TrigDelay2 | SpellDescription$ Sacrifice it when you lose control of CARDNAME.\nSVar:TrigDelay2:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.StrictlySelf | ValidOriginalController$ You | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ DBCleanup2 | SpellDescription$ Sacrifice it when you lose control of CARDNAME.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You\nSVar:DBCleanup:DB$ Cleanup | ClearTriggered$ True | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krovikan Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.", "power": "3", "toughness": "3"} ### Response: Name:Krovikan Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPump | Static$ True\nSVar:TrigPump:DB$ Pump | RememberObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ LoseTrack | Static$ True\nSVar:LoseTrack:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nT:Mode$ TurnBegin | Execute$ DBCleanup2 | Static$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | IsPresent$ Card.Self | Execute$ TrigChange | TriggerDescription$ At the beginning of each end step, if a creature dealt damage by CARDNAME this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of CARDNAME.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered+ThisTurnEnteredFrom_Battlefield | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.StrictlySelf | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ TrigDelay2 | SpellDescription$ Sacrifice it when you lose control of CARDNAME.\nSVar:TrigDelay2:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.StrictlySelf | ValidOriginalController$ You | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ DBCleanup2 | SpellDescription$ Sacrifice it when you lose control of CARDNAME.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You\nSVar:DBCleanup:DB$ Cleanup | ClearTriggered$ True | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Create the Forge script for this magic card
{"name": "Storm the Citadel", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control get +2/+2 and gain \"Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.\""}
Name:Storm the Citadel\nManaCost:4 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 4 G | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBAnimateAll | SpellDescription$ Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ Trig\nSVar:Trig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ Eff | TriggerDescription$ Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.\nSVar:Eff:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target artifact or enchantment defending player controls.\nSVar:PlayMain1:TRUE\nOracle:Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storm the Citadel", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control get +2/+2 and gain \"Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.\""} ### Response: Name:Storm the Citadel\nManaCost:4 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 4 G | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBAnimateAll | SpellDescription$ Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ Trig\nSVar:Trig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ Eff | TriggerDescription$ Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.\nSVar:Eff:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target artifact or enchantment defending player controls.\nSVar:PlayMain1:TRUE\nOracle:Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Create the Forge script for this magic card
{"name": "Tangleweave Armor", "mana_cost": "{2}{G}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nEquip {4}"}
Name:Tangleweave Armor\nManaCost:2 G G\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nSVar:X:Count$ValidAll Card.IsCommander+YouOwn$GreatestCMC\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Token & Type$Phyrexian|Germ\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tangleweave Armor", "mana_cost": "{2}{G}{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nEquip {4}"} ### Response: Name:Tangleweave Armor\nManaCost:2 G G\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nSVar:X:Count$ValidAll Card.IsCommander+YouOwn$GreatestCMC\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Token & Type$Phyrexian|Germ\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +X/+X, where X is the greatest mana value among your commanders.\nEquip {4}
Create the Forge script for this magic card
{"name": "Satyr Firedancer", "mana_cost": "{1}{R}", "type_line": "Enchantment Creature \u2014 Satyr", "oracle_text": "Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.", "power": "1", "toughness": "1"}
Name:Satyr Firedancer\nManaCost:1 R\nTypes:Enchantment Creature Satyr\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ValidTarget$ Player.Opponent | Execute$ TrigDmg | TriggerZones$ Battlefield | TriggerDescription$ Whenever an instant or sorcery spell you control deals damage to an opponent, CARDNAME deals that much damage to target creature that player controls.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Satyr Firedancer", "mana_cost": "{1}{R}", "type_line": "Enchantment Creature \u2014 Satyr", "oracle_text": "Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.", "power": "1", "toughness": "1"} ### Response: Name:Satyr Firedancer\nManaCost:1 R\nTypes:Enchantment Creature Satyr\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ValidTarget$ Player.Opponent | Execute$ TrigDmg | TriggerZones$ Battlefield | TriggerDescription$ Whenever an instant or sorcery spell you control deals damage to an opponent, CARDNAME deals that much damage to target creature that player controls.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
Create the Forge script for this magic card
{"name": "Get a Leg Up"}
Name:Get a Leg Up\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ X | NumDef$ X | KW$ Reach | SpellDescription$ Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Get a Leg Up"} ### Response: Name:Get a Leg Up\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ X | NumDef$ X | KW$ Reach | SpellDescription$ Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Create the Forge script for this magic card
{"name": "Hushbringer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying, lifelink\nCreatures entering the battlefield or dying don't cause abilities to trigger.", "power": "1", "toughness": "2"}
Name:Hushbringer\nManaCost:1 W\nTypes:Creature Faerie\nPT:1/2\nK:Flying\nK:Lifelink\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield or dying don't cause abilities to trigger.\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | Secondary$ True | Description$ Creatures entering the battlefield or dying don't cause abilities to trigger.\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Flying, lifelink\nCreatures entering the battlefield or dying don't cause abilities to trigger.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hushbringer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying, lifelink\nCreatures entering the battlefield or dying don't cause abilities to trigger.", "power": "1", "toughness": "2"} ### Response: Name:Hushbringer\nManaCost:1 W\nTypes:Creature Faerie\nPT:1/2\nK:Flying\nK:Lifelink\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield or dying don't cause abilities to trigger.\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | Secondary$ True | Description$ Creatures entering the battlefield or dying don't cause abilities to trigger.\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Flying, lifelink\nCreatures entering the battlefield or dying don't cause abilities to trigger.
Create the Forge script for this magic card
{"name": "Vow of Lightning", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control."}
Name:Vow of Lightning\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | Description$ Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy | Target$ You,Planeswalker.YouCtrl\nOracle:Enchant creature\nEnchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vow of Lightning", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control."} ### Response: Name:Vow of Lightning\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | Description$ Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy | Target$ You,Planeswalker.YouCtrl\nOracle:Enchant creature\nEnchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Create the Forge script for this magic card
{"name": "Foriysian Totem", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}.\n{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.\nAs long as Foriysian Totem is a creature, it can block an additional creature each combat."}
Name:Foriysian Totem\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Animate | Cost$ 4 R | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Giant | RemoveCreatureTypes$ True | Colors$ Red | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 4/4 red Giant artifact creature with trample until end of turn.\nS:Mode$ Continuous | Affected$ Creature.Self | CanBlockAmount$ 1 | Description$ As long as CARDNAME is a creature, it can block an additional creature each combat.\nDeckNeeds:Color$Red\n#TODO: The AI won't block multiple creatures yet, it seems. Can be improved.\nOracle:{T}: Add {R}.\n{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.\nAs long as Foriysian Totem is a creature, it can block an additional creature each combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foriysian Totem", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}.\n{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.\nAs long as Foriysian Totem is a creature, it can block an additional creature each combat."} ### Response: Name:Foriysian Totem\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Animate | Cost$ 4 R | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Giant | RemoveCreatureTypes$ True | Colors$ Red | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 4/4 red Giant artifact creature with trample until end of turn.\nS:Mode$ Continuous | Affected$ Creature.Self | CanBlockAmount$ 1 | Description$ As long as CARDNAME is a creature, it can block an additional creature each combat.\nDeckNeeds:Color$Red\n#TODO: The AI won't block multiple creatures yet, it seems. Can be improved.\nOracle:{T}: Add {R}.\n{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.\nAs long as Foriysian Totem is a creature, it can block an additional creature each combat.
Create the Forge script for this magic card
{"name": "Grixis Battlemage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Draw a card, then discard a card.\n{R}, {T}: Target creature can't block this turn.", "power": "2", "toughness": "2"}
Name:Grixis Battlemage\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nDeckHas:Ability$Discard\nOracle:{U}, {T}: Draw a card, then discard a card.\n{R}, {T}: Target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grixis Battlemage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Draw a card, then discard a card.\n{R}, {T}: Target creature can't block this turn.", "power": "2", "toughness": "2"} ### Response: Name:Grixis Battlemage\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nDeckHas:Ability$Discard\nOracle:{U}, {T}: Draw a card, then discard a card.\n{R}, {T}: Target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Tithe Drinker", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "2", "toughness": "1"}
Name:Tithe Drinker\nManaCost:W B\nTypes:Creature Vampire\nPT:2/1\nK:Lifelink\nK:Extort\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tithe Drinker", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "2", "toughness": "1"} ### Response: Name:Tithe Drinker\nManaCost:W B\nTypes:Creature Vampire\nPT:2/1\nK:Lifelink\nK:Extort\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Create the Forge script for this magic card
{"name": "Exploration", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "You may play an additional land on each of your turns."}
Name:Exploration\nManaCost:G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nOracle:You may play an additional land on each of your turns.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Exploration", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "You may play an additional land on each of your turns."} ### Response: Name:Exploration\nManaCost:G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nOracle:You may play an additional land on each of your turns.
Create the Forge script for this magic card
{"name": "Ashiok, Nightmare Muse", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Ashiok", "oracle_text": "+1: Create a 2/3 blue and black Nightmare creature token with \"Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.\"\n\u22123: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\n\u22127: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.", "loyalty": "5"}
Name:Ashiok, Nightmare Muse\nManaCost:3 U B\nTypes:Legendary Planeswalker Ashiok\nLoyalty:5\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ ub_2_3_nightmare_mill | TokenOwner$ You | SpellDescription$ Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBExile | SpellDescription$ Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | Mandatory$ True | DefinedPlayer$ TargetedOwner | Chooser$ TargetedOwner\nA:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Valid$ Card.faceUp+OwnedBy Player.Opponent | ValidSA$ Spell | ValidZone$ Exile | WithoutManaCost$ True | Amount$ 3 | Optional$ True | SpellDescription$ You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.\nDeckHas:Ability$Token\nOracle:[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."\n[-3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\n[-7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashiok, Nightmare Muse", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Ashiok", "oracle_text": "+1: Create a 2/3 blue and black Nightmare creature token with \"Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.\"\n\u22123: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\n\u22127: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.", "loyalty": "5"} ### Response: Name:Ashiok, Nightmare Muse\nManaCost:3 U B\nTypes:Legendary Planeswalker Ashiok\nLoyalty:5\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ ub_2_3_nightmare_mill | TokenOwner$ You | SpellDescription$ Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBExile | SpellDescription$ Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | Mandatory$ True | DefinedPlayer$ TargetedOwner | Chooser$ TargetedOwner\nA:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Valid$ Card.faceUp+OwnedBy Player.Opponent | ValidSA$ Spell | ValidZone$ Exile | WithoutManaCost$ True | Amount$ 3 | Optional$ True | SpellDescription$ You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.\nDeckHas:Ability$Token\nOracle:[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."\n[-3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.\n[-7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Create the Forge script for this magic card
{"name": "Sorcerer's Wand", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.\"\nEquip {3}"}
Name:Sorcerer's Wand\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ WandDamage | AddSVar$ DBWandDmg | Description$ Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."\nSVar:WandDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Planeswalker,Player | TgtPrompt$ Select target Planeswalker or player | NumDmg$ 1 | ConditionDefined$ Self | ConditionPresent$ Creature.nonWizard | SubAbility$ DBWandDmg | StackDescription$ SpellDescription | SpellDescription$ This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.\nSVar:DBWandDmg:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2 | ConditionDefined$ Self | ConditionPresent$ Creature.Wizard | StackDescription$ None\nDeckHints:Type$Wizard\nOracle:Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sorcerer's Wand", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.\"\nEquip {3}"} ### Response: Name:Sorcerer's Wand\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ WandDamage | AddSVar$ DBWandDmg | Description$ Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."\nSVar:WandDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Planeswalker,Player | TgtPrompt$ Select target Planeswalker or player | NumDmg$ 1 | ConditionDefined$ Self | ConditionPresent$ Creature.nonWizard | SubAbility$ DBWandDmg | StackDescription$ SpellDescription | SpellDescription$ This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.\nSVar:DBWandDmg:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2 | ConditionDefined$ Self | ConditionPresent$ Creature.Wizard | StackDescription$ None\nDeckHints:Type$Wizard\nOracle:Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."\nEquip {3}
Create the Forge script for this magic card
{"name": "Primal Forcemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Primal Forcemage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:ALWAYS\nOracle:Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primal Forcemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Primal Forcemage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:ALWAYS\nOracle:Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Leeching Bite", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn."}
Name:Leeching Bite\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +1/+1 | TargetUnique$ True | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBPumpNeg | SpellDescription$ Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.\nSVar:DBPumpNeg:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select another creature to get -1/-1 | TargetUnique$ True | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leeching Bite", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn."} ### Response: Name:Leeching Bite\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +1/+1 | TargetUnique$ True | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBPumpNeg | SpellDescription$ Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.\nSVar:DBPumpNeg:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select another creature to get -1/-1 | TargetUnique$ True | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Vodalian Arcanist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.", "power": "1", "toughness": "3"}
Name:Vodalian Arcanist\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/3\nA:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {C}. Spend this mana only to cast an instant or sorcery spell.\nDeckHints:Type$Instant|Sorcery\nOracle:{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vodalian Arcanist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.", "power": "1", "toughness": "3"} ### Response: Name:Vodalian Arcanist\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/3\nA:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {C}. Spend this mana only to cast an instant or sorcery spell.\nDeckHints:Type$Instant|Sorcery\nOracle:{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Create the Forge script for this magic card
{"name": "Thought Scour", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target player mills two cards.\nDraw a card."}
Name:Thought Scour\nManaCost:U\nTypes:Instant\nA:SP$ Mill | Cost$ U | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills two cards. Draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Target player mills two cards.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thought Scour", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target player mills two cards.\nDraw a card."} ### Response: Name:Thought Scour\nManaCost:U\nTypes:Instant\nA:SP$ Mill | Cost$ U | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills two cards. Draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Target player mills two cards.\nDraw a card.
Create the Forge script for this magic card
{"name": "Cleansing Wildfire", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nDraw a card."}
Name:Cleansing Wildfire\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Land | TgtPrompt$ Select target land | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBChange | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBDraw | StackDescription$ Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBCleanup | SpellDescription$ Draw a card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cleansing Wildfire", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nDraw a card."} ### Response: Name:Cleansing Wildfire\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Land | TgtPrompt$ Select target land | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBChange | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBDraw | StackDescription$ Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBCleanup | SpellDescription$ Draw a card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nDraw a card.
Create the Forge script for this magic card
{"name": "Shape Anew", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library."}
Name:Shape Anew\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Sacrifice$ True | SubAbility$ DBDig | SpellDescription$ The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ TargetedController | Valid$ Artifact | ValidDescription$ artifact | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nOracle:The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shape Anew", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library."} ### Response: Name:Shape Anew\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Sacrifice$ True | SubAbility$ DBDig | SpellDescription$ The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ TargetedController | Valid$ Artifact | ValidDescription$ artifact | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nOracle:The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Create the Forge script for this magic card
{"name": "Rishadan Cutpurse", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.", "power": "1", "toughness": "1"}
Name:Rishadan Cutpurse\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatEachOpp | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.\nSVar:RepeatEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigSac\nSVar:TrigSac:DB$ Sacrifice | Defined$ Remembered | SacValid$ Permanent | SacMessage$ Permanent | UnlessCost$ 1 | UnlessPayer$ Remembered\nSVar:NeedsToPlayVar:Z EQ0\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+untapped\nAI:RemoveDeck:Random\nOracle:When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rishadan Cutpurse", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.", "power": "1", "toughness": "1"} ### Response: Name:Rishadan Cutpurse\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatEachOpp | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.\nSVar:RepeatEachOpp:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigSac\nSVar:TrigSac:DB$ Sacrifice | Defined$ Remembered | SacValid$ Permanent | SacMessage$ Permanent | UnlessCost$ 1 | UnlessPayer$ Remembered\nSVar:NeedsToPlayVar:Z EQ0\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+untapped\nAI:RemoveDeck:Random\nOracle:When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
Create the Forge script for this magic card
{"name": "Hired Poisoner", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"}
Name:Hired Poisoner\nManaCost:B\nTypes:Creature Human Assassin\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hired Poisoner", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"} ### Response: Name:Hired Poisoner\nManaCost:B\nTypes:Creature Human Assassin\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Create the Forge script for this magic card
{"name": "Skarrg, the Rage Pits", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn."}
Name:Skarrg, the Rage Pits\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Target creature gets +1/+1 and gains trample until end of turn.\nOracle:{T}: Add {C}.\n{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skarrg, the Rage Pits", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn."} ### Response: Name:Skarrg, the Rage Pits\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Target creature gets +1/+1 and gains trample until end of turn.\nOracle:{T}: Add {C}.\n{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Inferno Fist", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nEnchanted creature gets +2/+0.\n{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target."}
Name:Inferno Fist\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Enchant creature you control\nEnchanted creature gets +2/+0.\n{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inferno Fist", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nEnchanted creature gets +2/+0.\n{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target."} ### Response: Name:Inferno Fist\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Enchant creature you control\nEnchanted creature gets +2/+0.\n{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Evershrike", "mana_cost": "{3}{W/B}{W/B}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.", "power": "2", "toughness": "2"}
Name:Evershrike\nManaCost:3 WB WB\nTypes:Creature Elemental Spirit\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ Y | AddToughness$ Y | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:Y:Count$Valid Aura.Attached/Times.2\nA:AB$ ChangeZone | Cost$ X WB WB | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ AttachAura | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile CARDNAME.\nSVar:AttachAura:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouCtrl+cmcLEX | AttachedTo$ Self | RememberChanged$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Aura | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Flying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evershrike", "mana_cost": "{3}{W/B}{W/B}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.", "power": "2", "toughness": "2"} ### Response: Name:Evershrike\nManaCost:3 WB WB\nTypes:Creature Elemental Spirit\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ Y | AddToughness$ Y | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:Y:Count$Valid Aura.Attached/Times.2\nA:AB$ ChangeZone | Cost$ X WB WB | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SubAbility$ AttachAura | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile CARDNAME.\nSVar:AttachAura:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouCtrl+cmcLEX | AttachedTo$ Self | RememberChanged$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Aura | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Flying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Create the Forge script for this magic card
{"name": "Shrieking Specter", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Shrieking Specter attacks, defending player discards a card.", "power": "2", "toughness": "2"}
Name:Shrieking Specter\nManaCost:5 B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME attacks, defending player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredDefendingPlayer | NumCards$ 1 | Mode$ TgtChoose\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Shrieking Specter attacks, defending player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrieking Specter", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Shrieking Specter attacks, defending player discards a card.", "power": "2", "toughness": "2"} ### Response: Name:Shrieking Specter\nManaCost:5 B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME attacks, defending player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredDefendingPlayer | NumCards$ 1 | Mode$ TgtChoose\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Shrieking Specter attacks, defending player discards a card.
Create the Forge script for this magic card
{"name": "Illusory Ambusher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Cat Illusion", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhenever Illusory Ambusher is dealt damage, draw that many cards.", "power": "4", "toughness": "1"}
Name:Illusory Ambusher\nManaCost:4 U\nTypes:Creature Cat Illusion\nPT:4/1\nK:Flash\nT:Mode$ DamageDoneOnce | Execute$ TrigDraw | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhenever Illusory Ambusher is dealt damage, draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusory Ambusher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Cat Illusion", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhenever Illusory Ambusher is dealt damage, draw that many cards.", "power": "4", "toughness": "1"} ### Response: Name:Illusory Ambusher\nManaCost:4 U\nTypes:Creature Cat Illusion\nPT:4/1\nK:Flash\nT:Mode$ DamageDoneOnce | Execute$ TrigDraw | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhenever Illusory Ambusher is dealt damage, draw that many cards.
Create the Forge script for this magic card
{"name": "Moonglove Extract", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice Moonglove Extract: It deals 2 damage to any target."}
Name:Moonglove Extract\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Sacrifice Moonglove Extract: It deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonglove Extract", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice Moonglove Extract: It deals 2 damage to any target."} ### Response: Name:Moonglove Extract\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Sacrifice Moonglove Extract: It deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "New Argive", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nWhenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order."}
Name:New Argive\nManaCost:no cost\nTypes:Plane Dominaria\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl+Historic | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +2 | NumDef$ +2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:RolledChaos:DB$ DigUntil | Valid$ Card.Historic | ValidDescription$ historic card | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | FoundDestination$ Hand\nDeckHints:Type$Legendary & Type$Artifact|Saga\nOracle:Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nWhenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "New Argive", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nWhenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:New Argive\nManaCost:no cost\nTypes:Plane Dominaria\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl+Historic | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +2 | NumDef$ +2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:RolledChaos:DB$ DigUntil | Valid$ Card.Historic | ValidDescription$ historic card | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | FoundDestination$ Hand\nDeckHints:Type$Legendary & Type$Artifact|Saga\nOracle:Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nWhenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Maggot Therapy", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +2/-2."}
Name:Maggot Therapy\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -2 | Description$ Enchanted creature gets +2/-2.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +2/-2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maggot Therapy", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +2/-2."} ### Response: Name:Maggot Therapy\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -2 | Description$ Enchanted creature gets +2/-2.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +2/-2.
Create the Forge script for this magic card
{"name": "Vorstclaw", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Horror", "oracle_text": "", "power": "7", "toughness": "7"}
Name:Vorstclaw\nManaCost:4 G G\nTypes:Creature Elemental Horror\nPT:7/7\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vorstclaw", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Horror", "oracle_text": "", "power": "7", "toughness": "7"} ### Response: Name:Vorstclaw\nManaCost:4 G G\nTypes:Creature Elemental Horror\nPT:7/7\nOracle:
Create the Forge script for this magic card
{"name": "Demotion", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't block, and its activated abilities can't be activated."}
Name:Demotion\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't block, and its activated abilities can't be activated.\nOracle:Enchant creature\nEnchanted creature can't block, and its activated abilities can't be activated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demotion", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't block, and its activated abilities can't be activated."} ### Response: Name:Demotion\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't block, and its activated abilities can't be activated.\nOracle:Enchant creature\nEnchanted creature can't block, and its activated abilities can't be activated.
Create the Forge script for this magic card
{"name": "Root Maze", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Artifacts and lands enter the battlefield tapped."}
Name:Root Maze\nManaCost:G\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact,Land | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts and lands enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:Random\nOracle:Artifacts and lands enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Root Maze", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Artifacts and lands enter the battlefield tapped."} ### Response: Name:Root Maze\nManaCost:G\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact,Land | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts and lands enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:Random\nOracle:Artifacts and lands enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Grasp of Fate", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)"}
Name:Grasp of Fate\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until CARDNAME leaves the battlefield. (Those permanents return under their owners' control.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | Duration$ UntilHostLeavesPlay\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grasp of Fate", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)"} ### Response: Name:Grasp of Fate\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until CARDNAME leaves the battlefield. (Those permanents return under their owners' control.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | Duration$ UntilHostLeavesPlay\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Create the Forge script for this magic card
{"name": "The Parting of the Ways", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nII \u2014 Time travel, then time travel.\nIII \u2014 For each opponent, destroy up to one target artifact that player controls."}
Name:The Parting of the Ways\nManaCost:4 R R\nTypes:Enchantment Saga\nK:Chapter:3:DBDig,DBTimeTravel,DBDestroy\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBRepeat | SpellDescription$ Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered+nonLand | Zone$ Exile | ClearRemembered$ True | RepeatSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ X | SubAbility$ GiveSuspend\nSVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.IsRemembered+withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent\nSVar:X:Remembered$CardManaCost\nSVar:DBTimeTravel:DB$ TimeTravel | Amount$ 2 | SpellDescription$ Time travel, then time travel.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Choose up to one target artifact each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For each opponent, destroy up to one target artifact that player controls.\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nII — Time travel, then time travel.\nIII — For each opponent, destroy up to one target artifact that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Parting of the Ways", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nII \u2014 Time travel, then time travel.\nIII \u2014 For each opponent, destroy up to one target artifact that player controls."} ### Response: Name:The Parting of the Ways\nManaCost:4 R R\nTypes:Enchantment Saga\nK:Chapter:3:DBDig,DBTimeTravel,DBDestroy\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBRepeat | SpellDescription$ Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered+nonLand | Zone$ Exile | ClearRemembered$ True | RepeatSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ X | SubAbility$ GiveSuspend\nSVar:GiveSuspend:DB$ PumpAll | ValidCards$ Card.IsRemembered+withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent\nSVar:X:Remembered$CardManaCost\nSVar:DBTimeTravel:DB$ TimeTravel | Amount$ 2 | SpellDescription$ Time travel, then time travel.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Choose up to one target artifact each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For each opponent, destroy up to one target artifact that player controls.\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.\nII — Time travel, then time travel.\nIII — For each opponent, destroy up to one target artifact that player controls.