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Create the Forge script for this magic card
{"name": "March of the Multitudes", "mana_cost": "{X}{G}{W}{W}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink."}
Name:March of the Multitudes\nManaCost:X G W W\nTypes:Instant\nK:Convoke\nA:SP$ Token | Cost$ X G W W | TokenAmount$ X | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create X 1/1 white Soldier creature tokens with lifelink.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token|LifeGain\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March of the Multitudes", "mana_cost": "{X}{G}{W}{W}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink."} ### Response: Name:March of the Multitudes\nManaCost:X G W W\nTypes:Instant\nK:Convoke\nA:SP$ Token | Cost$ X G W W | TokenAmount$ X | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create X 1/1 white Soldier creature tokens with lifelink.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token|LifeGain\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreate X 1/1 white Soldier creature tokens with lifelink.
Create the Forge script for this magic card
{"name": "Furnace Skullbomb", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Furnace Skullbomb: Draw a card.\n{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery."}
Name:Furnace Skullbomb\nManaCost:1\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nA:AB$ PutCounter | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target Artifact or Creature you control | CounterType$ OIL | CounterNum$ 2 | SorcerySpeed$ True | SubAbility$ DBDraw | SpellDescription$ Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw\nAI:RemoveDeck:Random\nDeckHas:Color$Red & Ability$Sacrifice|Counters\nOracle:{1}, Sacrifice Furnace Skullbomb: Draw a card.\n{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furnace Skullbomb", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Furnace Skullbomb: Draw a card.\n{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery."} ### Response: Name:Furnace Skullbomb\nManaCost:1\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nA:AB$ PutCounter | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target Artifact or Creature you control | CounterType$ OIL | CounterNum$ 2 | SorcerySpeed$ True | SubAbility$ DBDraw | SpellDescription$ Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw\nAI:RemoveDeck:Random\nDeckHas:Color$Red & Ability$Sacrifice|Counters\nOracle:{1}, Sacrifice Furnace Skullbomb: Draw a card.\n{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Cathedral Membrane", "mana_cost": "{1}{W/P}", "type_line": "Artifact Creature \u2014 Phyrexian Wall", "oracle_text": "({W/P} can be paid with either {W} or 2 life.)\nDefender\nWhen Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.", "power": "0", "toughness": "3"}
Name:Cathedral Membrane\nManaCost:1 WP\nTypes:Artifact Creature Phyrexian Wall\nPT:0/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDmg | Phase$ BeginCombat->EndCombat | TriggerDescription$ When CARDNAME dies during combat, it deals 6 damage to each creature it blocked this combat.\nSVar:TrigDmg:DB$ DamageAll | ValidCards$ Creature.IsRemembered | NumDmg$ 6 | ValidDescription$ each creature it blocked this combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigRem | Secondary$ True | TriggerZones$ Battlefield | Static$ True\nSVar:TrigRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBRem\nSVar:DBRem:DB$ Pump | RememberObjects$ Valid Creature.blockedBySource\nOracle:({W/P} can be paid with either {W} or 2 life.)\nDefender\nWhen Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cathedral Membrane", "mana_cost": "{1}{W/P}", "type_line": "Artifact Creature \u2014 Phyrexian Wall", "oracle_text": "({W/P} can be paid with either {W} or 2 life.)\nDefender\nWhen Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.", "power": "0", "toughness": "3"} ### Response: Name:Cathedral Membrane\nManaCost:1 WP\nTypes:Artifact Creature Phyrexian Wall\nPT:0/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDmg | Phase$ BeginCombat->EndCombat | TriggerDescription$ When CARDNAME dies during combat, it deals 6 damage to each creature it blocked this combat.\nSVar:TrigDmg:DB$ DamageAll | ValidCards$ Creature.IsRemembered | NumDmg$ 6 | ValidDescription$ each creature it blocked this combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigRem | Secondary$ True | TriggerZones$ Battlefield | Static$ True\nSVar:TrigRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBRem\nSVar:DBRem:DB$ Pump | RememberObjects$ Valid Creature.blockedBySource\nOracle:({W/P} can be paid with either {W} or 2 life.)\nDefender\nWhen Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
Create the Forge script for this magic card
{"name": "Steelshaper Apprentice", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.", "power": "1", "toughness": "3"}
Name:Steelshaper Apprentice\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:1/3\nA:AB$ ChangeZone | Cost$ W T Return<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.\nOracle:{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steelshaper Apprentice", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.", "power": "1", "toughness": "3"} ### Response: Name:Steelshaper Apprentice\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:1/3\nA:AB$ ChangeZone | Cost$ W T Return<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.\nOracle:{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Rosie Cotton of South Lane", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nWhenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.", "power": "1", "toughness": "1"}
Name:Rosie Cotton of South Lane\nManaCost:2 W\nTypes:Legendary Creature Halfling Peasant\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nT:Mode$ TokenCreated | ValidPlayer$ You | ValidToken$ Card.token+YouCtrl | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you create a token, put a +1/+1 counter on target creature you control other than NICKNAME.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select target other creature you control | CounterType$ P1P1\nDeckHas:Ability$Sacrifice|Token|LifeGain|Counters & Type$Artifact|Food\nDeckHints:Ability$Token\nOracle:When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rosie Cotton of South Lane", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nWhenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.", "power": "1", "toughness": "1"} ### Response: Name:Rosie Cotton of South Lane\nManaCost:2 W\nTypes:Legendary Creature Halfling Peasant\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nT:Mode$ TokenCreated | ValidPlayer$ You | ValidToken$ Card.token+YouCtrl | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you create a token, put a +1/+1 counter on target creature you control other than NICKNAME.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select target other creature you control | CounterType$ P1P1\nDeckHas:Ability$Sacrifice|Token|LifeGain|Counters & Type$Artifact|Food\nDeckHints:Ability$Token\nOracle:When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Create the Forge script for this magic card
{"name": "Hermitic Nautilus", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Nautilus", "oracle_text": "Vigilance\n{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.", "power": "1", "toughness": "4"}
Name:Hermitic Nautilus\nManaCost:1 U\nTypes:Artifact Creature Nautilus\nPT:1/4\nK:Vigilance\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | NumAtt$ +3 | NumDef$ -3 | SpellDescription$ CARDNAME gets +3/-3 until end of turn.\nOracle:Vigilance\n{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hermitic Nautilus", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Nautilus", "oracle_text": "Vigilance\n{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Hermitic Nautilus\nManaCost:1 U\nTypes:Artifact Creature Nautilus\nPT:1/4\nK:Vigilance\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | NumAtt$ +3 | NumDef$ -3 | SpellDescription$ CARDNAME gets +3/-3 until end of turn.\nOracle:Vigilance\n{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
Create the Forge script for this magic card
{"name": "Intrepid Outlander", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Orc Ranger", "oracle_text": "Reach\nPack tactics \u2014 Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "3"}
Name:Intrepid Outlander\nManaCost:1 G\nTypes:Creature Orc Ranger\nPT:2/3\nK:Reach\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVenture | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Reach\nPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Intrepid Outlander", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Orc Ranger", "oracle_text": "Reach\nPack tactics \u2014 Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "3"} ### Response: Name:Intrepid Outlander\nManaCost:1 G\nTypes:Creature Orc Ranger\nPT:2/3\nK:Reach\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVenture | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Reach\nPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Create the Forge script for this magic card
{"name": "Drop of Honey", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Drop of Honey."}
Name:Drop of Honey\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseOneToDestroy | TriggerDescription$ At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nSVar:TrigChooseOneToDestroy:DB$ ChooseCard | Choices$ Creature.leastPower+withoutIndestructible | Mandatory$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When there are no creatures on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Creature.YouDontCtrl+leastPower\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Drop of Honey.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drop of Honey", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Drop of Honey."} ### Response: Name:Drop of Honey\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseOneToDestroy | TriggerDescription$ At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nSVar:TrigChooseOneToDestroy:DB$ ChooseCard | Choices$ Creature.leastPower+withoutIndestructible | Mandatory$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When there are no creatures on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Creature.YouDontCtrl+leastPower\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Drop of Honey.
Create the Forge script for this magic card
{"name": "Goblin Flectomancer", "mana_cost": "{U}{R}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.", "power": "2", "toughness": "2"}
Name:Goblin Flectomancer\nManaCost:U R R\nTypes:Creature Goblin Wizard\nPT:2/2\nA:AB$ ChangeTargets | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target instant or sorcery spell | SpellDescription$ You may change the targets of target instant or sorcery spell.\nAI:RemoveDeck:All\nOracle:Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Flectomancer", "mana_cost": "{U}{R}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Flectomancer\nManaCost:U R R\nTypes:Creature Goblin Wizard\nPT:2/2\nA:AB$ ChangeTargets | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target instant or sorcery spell | SpellDescription$ You may change the targets of target instant or sorcery spell.\nAI:RemoveDeck:All\nOracle:Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Create the Forge script for this magic card
{"name": "Blizzard Elemental", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{3}{U}: Untap Blizzard Elemental.", "power": "5", "toughness": "5"}
Name:Blizzard Elemental\nManaCost:5 U U\nTypes:Creature Elemental\nPT:5/5\nK:Flying\nA:AB$ Untap | Cost$ 3 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{3}{U}: Untap Blizzard Elemental.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blizzard Elemental", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{3}{U}: Untap Blizzard Elemental.", "power": "5", "toughness": "5"} ### Response: Name:Blizzard Elemental\nManaCost:5 U U\nTypes:Creature Elemental\nPT:5/5\nK:Flying\nA:AB$ Untap | Cost$ 3 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{3}{U}: Untap Blizzard Elemental.
Create the Forge script for this magic card
{"name": "Destructive Tampering", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Creatures without flying can't block this turn."}
Name:Destructive Tampering\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 R | Choices$ DBDestroy,CantBlockEffect\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nOracle:Choose one —\n• Destroy target artifact.\n• Creatures without flying can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Destructive Tampering", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Creatures without flying can't block this turn."} ### Response: Name:Destructive Tampering\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 R | Choices$ DBDestroy,CantBlockEffect\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nOracle:Choose one —\n• Destroy target artifact.\n• Creatures without flying can't block this turn.
Create the Forge script for this magic card
{"name": "Confiscation Coup", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it."}
Name:Confiscation Coup\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 3 U U | Defined$ You | CounterType$ ENERGY | CounterNum$ 4 | SubAbility$ DBGainControl | SpellDescription$ Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True\nAI:RemoveDeck:All\nSVar:X:Targeted$CardManaCost\nOracle:Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Confiscation Coup", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it."} ### Response: Name:Confiscation Coup\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 3 U U | Defined$ You | CounterType$ ENERGY | CounterNum$ 4 | SubAbility$ DBGainControl | SpellDescription$ Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True\nAI:RemoveDeck:All\nSVar:X:Targeted$CardManaCost\nOracle:Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Create the Forge script for this magic card
{"name": "Taigam, Sidisi's Hand", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Skip your draw step.\nAt the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.", "power": "3", "toughness": "4"}
Name:Taigam, Sidisi's Hand\nManaCost:3 U B\nTypes:Legendary Creature Human Wizard\nPT:3/4\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nA:AB$ Pump | Cost$ B T ExileFromGrave<X/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn. | CostDesc$ {B}, {T}, Exile X cards from your graveyard:\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Skip your draw step.\nAt the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taigam, Sidisi's Hand", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Skip your draw step.\nAt the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.", "power": "3", "toughness": "4"} ### Response: Name:Taigam, Sidisi's Hand\nManaCost:3 U B\nTypes:Legendary Creature Human Wizard\nPT:3/4\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nA:AB$ Pump | Cost$ B T ExileFromGrave<X/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn. | CostDesc$ {B}, {T}, Exile X cards from your graveyard:\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Skip your draw step.\nAt the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Create the Forge script for this magic card
{"name": "Ketria Crystal", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}, {U}, or {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Ketria Crystal\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G U R | SpellDescription$ Add {G}, {U}, {R}.\nK:Cycling:2\nOracle:{T}: Add {G}, {U}, or {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ketria Crystal", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}, {U}, or {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Ketria Crystal\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G U R | SpellDescription$ Add {G}, {U}, {R}.\nK:Cycling:2\nOracle:{T}: Add {G}, {U}, or {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Dash Hopes", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.\nCounter target spell."}
Name:Dash Hopes\nManaCost:B B\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When you cast this spell, any player may pay 5 life. If a player does, counter CARDNAME.\nSVar:TrigCounter:DB$ Counter | UnlessCost$ PayLife<5> | Defined$ TriggeredSpellAbility | UnlessPayer$ Player | UnlessSwitched$ True\nA:SP$ Counter | Cost$ B B | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.\nCounter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dash Hopes", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.\nCounter target spell."} ### Response: Name:Dash Hopes\nManaCost:B B\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When you cast this spell, any player may pay 5 life. If a player does, counter CARDNAME.\nSVar:TrigCounter:DB$ Counter | UnlessCost$ PayLife<5> | Defined$ TriggeredSpellAbility | UnlessPayer$ Player | UnlessSwitched$ True\nA:SP$ Counter | Cost$ B B | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.\nCounter target spell.
Create the Forge script for this magic card
{"name": "Auntie Blyte, Bad Influence", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Devil Advisor", "oracle_text": "Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.", "power": "2", "toughness": "2"}
Name:Auntie Blyte, Bad Influence\nManaCost:2 R\nTypes:Legendary Creature Devil Advisor\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | Execute$ TrigCounter | ValidTarget$ You | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source you control deals damage to you, put that many +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterNum$ Y | CounterType$ P1P1\nSVar:Y:TriggerCount$DamageAmount\nA:AB$ DealDamage | Cost$ 1 R T SubCounter<X/P1P1/NICKNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals X damage to any target.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auntie Blyte, Bad Influence", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Devil Advisor", "oracle_text": "Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.", "power": "2", "toughness": "2"} ### Response: Name:Auntie Blyte, Bad Influence\nManaCost:2 R\nTypes:Legendary Creature Devil Advisor\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | Execute$ TrigCounter | ValidTarget$ You | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source you control deals damage to you, put that many +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterNum$ Y | CounterType$ P1P1\nSVar:Y:TriggerCount$DamageAmount\nA:AB$ DealDamage | Cost$ 1 R T SubCounter<X/P1P1/NICKNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals X damage to any target.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.\n{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Create the Forge script for this magic card
{"name": "Derelor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Black spells you cast cost {B} more to cast.", "power": "4", "toughness": "4"}
Name:Derelor\nManaCost:3 B\nTypes:Creature Thrull\nPT:4/4\nS:Mode$ RaiseCost | ValidCard$ Card.Black | Activator$ You | Type$ Spell | Cost$ B | Description$ Black spells you cast cost {B} more to cast.\nOracle:Black spells you cast cost {B} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Derelor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Black spells you cast cost {B} more to cast.", "power": "4", "toughness": "4"} ### Response: Name:Derelor\nManaCost:3 B\nTypes:Creature Thrull\nPT:4/4\nS:Mode$ RaiseCost | ValidCard$ Card.Black | Activator$ You | Type$ Spell | Cost$ B | Description$ Black spells you cast cost {B} more to cast.\nOracle:Black spells you cast cost {B} more to cast.
Create the Forge script for this magic card
{"name": "Untethered Express", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Trample\nWhenever Untethered Express attacks, put a +1/+1 counter on it.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "4"}
Name:Untethered Express\nManaCost:4\nTypes:Artifact Vehicle\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nK:Crew:1\nOracle:Trample\nWhenever Untethered Express attacks, put a +1/+1 counter on it.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Untethered Express", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Trample\nWhenever Untethered Express attacks, put a +1/+1 counter on it.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "4"} ### Response: Name:Untethered Express\nManaCost:4\nTypes:Artifact Vehicle\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nK:Crew:1\nOracle:Trample\nWhenever Untethered Express attacks, put a +1/+1 counter on it.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Welding Sparks", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control."}
Name:Welding Sparks\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 3 plus the number of artifacts you control.\nSVar:X:Count$TypeYouCtrl.Artifact/Plus.3\nOracle:Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Welding Sparks", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control."} ### Response: Name:Welding Sparks\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 3 plus the number of artifacts you control.\nSVar:X:Count$TypeYouCtrl.Artifact/Plus.3\nOracle:Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Create the Forge script for this magic card
{"name": "Gate to the Afterlife", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\n{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard."}
Name:Gate to the Afterlife\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigGainLife | TriggerDescription$ Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | UnlessCost$ Draw<1/You> | UnlessPayer$ You | UnlessSwitched$ True | Mode$ TgtChoose\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedGod-Pharaoh's Gift | CheckSVar$ Count$ValidGraveyard Creature.YouOwn | SVarCompare$ GE6 | SpellDescription$ Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.\nDeckHints:Name$God-Pharaoh's Gift\nDeckHas:Ability$LifeGain|Discard|Sacrifice\nOracle:Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\n{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gate to the Afterlife", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\n{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard."} ### Response: Name:Gate to the Afterlife\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigGainLife | TriggerDescription$ Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | UnlessCost$ Draw<1/You> | UnlessPayer$ You | UnlessSwitched$ True | Mode$ TgtChoose\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedGod-Pharaoh's Gift | CheckSVar$ Count$ValidGraveyard Creature.YouOwn | SVarCompare$ GE6 | SpellDescription$ Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.\nDeckHints:Name$God-Pharaoh's Gift\nDeckHas:Ability$LifeGain|Discard|Sacrifice\nOracle:Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.\n{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "The Conundrum of Bowls", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI \u2014 Seek a card with mana value less than the number of cards in your hand.\nII \u2014 Seek a card with mana value greater than the number of cards in your hand.\nIII \u2014 Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost."}
Name:The Conundrum of Bowls\nManaCost:2 U U\nTypes:Enchantment Saga\nK:Chapter:3:SeekSmall,SeekBig,Cast\nSVar:SeekSmall:DB$ Seek | Type$ Card.cmcLTX | SpellDescription$ Seek a card with mana value less than the number of cards in your hand.\nSVar:SeekBig:DB$ Seek | Type$ Card.cmcGTX | SpellDescription$ Seek a card with mana value greater than the number of cards in your hand.\nSVar:Cast:DB$ Play | Valid$ Card.YouCtrl+cmcEQX | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True | SpellDescription$ Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.\nSVar:X:Count$InYourHand\nOracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Seek a card with mana value less than the number of cards in your hand.\nII — Seek a card with mana value greater than the number of cards in your hand.\nIII — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Conundrum of Bowls", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI \u2014 Seek a card with mana value less than the number of cards in your hand.\nII \u2014 Seek a card with mana value greater than the number of cards in your hand.\nIII \u2014 Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost."} ### Response: Name:The Conundrum of Bowls\nManaCost:2 U U\nTypes:Enchantment Saga\nK:Chapter:3:SeekSmall,SeekBig,Cast\nSVar:SeekSmall:DB$ Seek | Type$ Card.cmcLTX | SpellDescription$ Seek a card with mana value less than the number of cards in your hand.\nSVar:SeekBig:DB$ Seek | Type$ Card.cmcGTX | SpellDescription$ Seek a card with mana value greater than the number of cards in your hand.\nSVar:Cast:DB$ Play | Valid$ Card.YouCtrl+cmcEQX | ValidSA$ Spell | Optional$ True | WithoutManaCost$ True | SpellDescription$ Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.\nSVar:X:Count$InYourHand\nOracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Seek a card with mana value less than the number of cards in your hand.\nII — Seek a card with mana value greater than the number of cards in your hand.\nIII — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
Create the Forge script for this magic card
{"name": "Gladecover Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "1", "toughness": "1"}
Name:Gladecover Scout\nManaCost:G\nTypes:Creature Elf Scout\nPT:1/1\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gladecover Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "1", "toughness": "1"} ### Response: Name:Gladecover Scout\nManaCost:G\nTypes:Creature Elf Scout\nPT:1/1\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Nine-Ringed Bo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead."}
Name:Nine-Ringed Bo\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.Spirit | NumDmg$ 1 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.\nAI:RemoveDeck:Random\nOracle:{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nine-Ringed Bo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead."} ### Response: Name:Nine-Ringed Bo\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.Spirit | NumDmg$ 1 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.\nAI:RemoveDeck:Random\nOracle:{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Mortician Beetle", "mana_cost": "{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.", "power": "1", "toughness": "1"}
Name:Mortician Beetle\nManaCost:B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ Sacrificed | ValidCard$ Creature | Execute$ TrigPutCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player sacrifices a creature, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mortician Beetle", "mana_cost": "{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.", "power": "1", "toughness": "1"} ### Response: Name:Mortician Beetle\nManaCost:B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ Sacrificed | ValidCard$ Creature | Execute$ TrigPutCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player sacrifices a creature, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Create the Forge script for this magic card
{"name": "Ukud Cobra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Deathtouch", "power": "2", "toughness": "5"}
Name:Ukud Cobra\nManaCost:3 B\nTypes:Creature Snake\nPT:2/5\nK:Deathtouch\nOracle:Deathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ukud Cobra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Deathtouch", "power": "2", "toughness": "5"} ### Response: Name:Ukud Cobra\nManaCost:3 B\nTypes:Creature Snake\nPT:2/5\nK:Deathtouch\nOracle:Deathtouch
Create the Forge script for this magic card
{"name": "Tempered in Solitude", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn."}
Name:Tempered in Solitude\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ You | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tempered in Solitude", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn."} ### Response: Name:Tempered in Solitude\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ You | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Create the Forge script for this magic card
{"name": "Scornful Egotist", "mana_cost": "{7}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
Name:Scornful Egotist\nManaCost:7 U\nTypes:Creature Human Wizard\nPT:1/1\nK:Morph:U\nOracle:Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scornful Egotist", "mana_cost": "{7}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"} ### Response: Name:Scornful Egotist\nManaCost:7 U\nTypes:Creature Human Wizard\nPT:1/1\nK:Morph:U\nOracle:Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "True Conviction", "mana_cost": "{3}{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control have double strike and lifelink."}
Name:True Conviction\nManaCost:3 W W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Double Strike & Lifelink | Description$ Creatures you control have double strike and lifelink.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have double strike and lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "True Conviction", "mana_cost": "{3}{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control have double strike and lifelink."} ### Response: Name:True Conviction\nManaCost:3 W W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Double Strike & Lifelink | Description$ Creatures you control have double strike and lifelink.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have double strike and lifelink.
Create the Forge script for this magic card
{"name": "Shu Grain Caravan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Shu Grain Caravan enters the battlefield, you gain 2 life.", "power": "2", "toughness": "2"}
Name:Shu Grain Caravan\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:When Shu Grain Caravan enters the battlefield, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shu Grain Caravan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Shu Grain Caravan enters the battlefield, you gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Shu Grain Caravan\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:When Shu Grain Caravan enters the battlefield, you gain 2 life.
Create the Forge script for this magic card
{"name": "Flensing Raptor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.", "power": "2", "toughness": "2"}
Name:Flensing Raptor\nManaCost:2 W\nTypes:Creature Phyrexian Bird\nPT:2/2\nK:Flying\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+withToxic+Other | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nDeckHints:Keyword$Toxic\nOracle:Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flensing Raptor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Flensing Raptor\nManaCost:2 W\nTypes:Creature Phyrexian Bird\nPT:2/2\nK:Flying\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+withToxic+Other | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nDeckHints:Keyword$Toxic\nOracle:Flying\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Firkraag, Cunning Instigator", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying, haste\nWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nWhenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.", "power": "3", "toughness": "3"}
Name:Firkraag, Cunning Instigator\nManaCost:3 U R\nTypes:Legendary Creature Dragon\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Dragon.YouCtrl | AttackedTarget$ Opponent | Execute$ TrigGoad | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredAttackedTarget | TgtPrompt$ Select target creature that player controls\nT:Mode$ DamageDone | ValidSource$ Creature.hadToAttackThisCombat | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on CARDNAME and you draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckHints:Type$Dragon\nDeckHas:Ability$Counters\nOracle:Flying, haste\nWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nWhenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firkraag, Cunning Instigator", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying, haste\nWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nWhenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Firkraag, Cunning Instigator\nManaCost:3 U R\nTypes:Legendary Creature Dragon\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Dragon.YouCtrl | AttackedTarget$ Opponent | Execute$ TrigGoad | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredAttackedTarget | TgtPrompt$ Select target creature that player controls\nT:Mode$ DamageDone | ValidSource$ Creature.hadToAttackThisCombat | ValidTarget$ Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on CARDNAME and you draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckHints:Type$Dragon\nDeckHas:Ability$Counters\nOracle:Flying, haste\nWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.\nWhenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
Create the Forge script for this magic card
{"name": "Forbidden Lore", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Target creature gets +2/+1 until end of turn.\""}
Name:Forbidden Lore\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ Damage | Description$ Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."\nSVar:Damage:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target creature gets +2/+1 until end of turn.\nOracle:Enchant land\nEnchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forbidden Lore", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Target creature gets +2/+1 until end of turn.\""} ### Response: Name:Forbidden Lore\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ Damage | Description$ Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."\nSVar:Damage:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target creature gets +2/+1 until end of turn.\nOracle:Enchant land\nEnchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Create the Forge script for this magic card
{"name": "Wild Growth", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}."}
Name:Wild Growth\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Growth", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}."} ### Response: Name:Wild Growth\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
Create the Forge script for this magic card
{"name": "Stampeding Serow", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Antelope Beast", "oracle_text": "Trample\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.", "power": "5", "toughness": "4"}
Name:Stampeding Serow\nManaCost:2 G G\nTypes:Creature Antelope Beast\nPT:5/4\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a green creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.Green+YouCtrl | ChangeNum$ 1 | Mandatory$ True | Hidden$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.Green+YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Trample\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stampeding Serow", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Antelope Beast", "oracle_text": "Trample\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.", "power": "5", "toughness": "4"} ### Response: Name:Stampeding Serow\nManaCost:2 G G\nTypes:Creature Antelope Beast\nPT:5/4\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a green creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.Green+YouCtrl | ChangeNum$ 1 | Mandatory$ True | Hidden$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.Green+YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Trample\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Jhoira's Timebug", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.", "power": "1", "toughness": "2"}
Name:Jhoira's Timebug\nManaCost:2\nTypes:Artifact Creature Insect\nPT:1/2\nA:AB$ AddOrRemoveCounter | Cost$ T | CounterNum$ 1 | CounterType$ TIME | ValidTgts$ Permanent.inZoneBattlefield+YouCtrl,Card.suspended+YouOwn | TgtPrompt$ Choose target permanent you control or suspended card you own | TgtZone$ Battlefield,Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.counters_GE1_TIME | SpellDescription$ Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.\nDeckNeeds:Keyword$Suspend|Vanishing\nOracle:{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jhoira's Timebug", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.", "power": "1", "toughness": "2"} ### Response: Name:Jhoira's Timebug\nManaCost:2\nTypes:Artifact Creature Insect\nPT:1/2\nA:AB$ AddOrRemoveCounter | Cost$ T | CounterNum$ 1 | CounterType$ TIME | ValidTgts$ Permanent.inZoneBattlefield+YouCtrl,Card.suspended+YouOwn | TgtPrompt$ Choose target permanent you control or suspended card you own | TgtZone$ Battlefield,Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.counters_GE1_TIME | SpellDescription$ Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.\nDeckNeeds:Keyword$Suspend|Vanishing\nOracle:{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Create the Forge script for this magic card
{"name": "Blood Beckoning", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\nReturn target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand."}
Name:Blood Beckoning\nManaCost:B\nTypes:Sorcery\nK:Kicker:3\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ X | TargetMax$ X | SpellDescription$ Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.\nSVar:X:Count$Kicked.2.1\nDeckHas:Ability$Graveyard\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\nReturn target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Beckoning", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\nReturn target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand."} ### Response: Name:Blood Beckoning\nManaCost:B\nTypes:Sorcery\nK:Kicker:3\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ X | TargetMax$ X | SpellDescription$ Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.\nSVar:X:Count$Kicked.2.1\nDeckHas:Ability$Graveyard\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\nReturn target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Silver Drake", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.", "power": "3", "toughness": "3"}
Name:Silver Drake\nManaCost:1 W U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a white or blue creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE3,Creature.Blue+YouCtrl+cmcLE3\nOracle:Flying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silver Drake", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.", "power": "3", "toughness": "3"} ### Response: Name:Silver Drake\nManaCost:1 W U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a white or blue creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Blue+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE3,Creature.Blue+YouCtrl+cmcLE3\nOracle:Flying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Mox Tantalite", "mana_cost": "", "type_line": "Artifact", "oracle_text": "Suspend 3\u2014{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add one mana of any color."}
Name:Mox Tantalite\nManaCost:no cost\nTypes:Artifact\nK:Suspend:3:0\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mox Tantalite", "mana_cost": "", "type_line": "Artifact", "oracle_text": "Suspend 3\u2014{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add one mana of any color."} ### Response: Name:Mox Tantalite\nManaCost:no cost\nTypes:Artifact\nK:Suspend:3:0\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Wormfang Newt", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Nightmare Salamander Beast", "oracle_text": "When Wormfang Newt enters the battlefield, exile a land you control.\nWhen Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "2"}
Name:Wormfang Newt\nManaCost:1 U\nTypes:Creature Nightmare Salamander Beast\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a land you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChooseCard | Choices$ Land.YouCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a land to exile | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ChosenCard | RememberChanged$ True\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nOracle:When Wormfang Newt enters the battlefield, exile a land you control.\nWhen Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wormfang Newt", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Nightmare Salamander Beast", "oracle_text": "When Wormfang Newt enters the battlefield, exile a land you control.\nWhen Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "2"} ### Response: Name:Wormfang Newt\nManaCost:1 U\nTypes:Creature Nightmare Salamander Beast\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a land you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChooseCard | Choices$ Land.YouCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a land to exile | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ChosenCard | RememberChanged$ True\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nOracle:When Wormfang Newt enters the battlefield, exile a land you control.\nWhen Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Colossal Skyturtle", "mana_cost": "{4}{G}{G}{U}", "type_line": "Enchantment Creature \u2014 Turtle", "oracle_text": "Flying, ward {2}\nChannel \u2014 {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.\nChannel \u2014 {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.", "power": "6", "toughness": "5"}
Name:Colossal Skyturtle\nManaCost:4 G G U\nTypes:Enchantment Creature Turtle\nPT:6/5\nK:Flying\nK:Ward:2\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 2 G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card in your graveyard | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 1 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nDeckHas:Ability$Discard\nOracle:Flying, ward {2}\nChannel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.\nChannel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossal Skyturtle", "mana_cost": "{4}{G}{G}{U}", "type_line": "Enchantment Creature \u2014 Turtle", "oracle_text": "Flying, ward {2}\nChannel \u2014 {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.\nChannel \u2014 {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.", "power": "6", "toughness": "5"} ### Response: Name:Colossal Skyturtle\nManaCost:4 G G U\nTypes:Enchantment Creature Turtle\nPT:6/5\nK:Flying\nK:Ward:2\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 2 G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card in your graveyard | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 1 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nDeckHas:Ability$Discard\nOracle:Flying, ward {2}\nChannel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.\nChannel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Looter il-Kor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Kor Rogue", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.", "power": "1", "toughness": "1"}
Name:Looter il-Kor\nManaCost:1 U\nTypes:Creature Kor Rogue\nPT:1/1\nK:Shadow\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Looter il-Kor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Kor Rogue", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.", "power": "1", "toughness": "1"} ### Response: Name:Looter il-Kor\nManaCost:1 U\nTypes:Creature Kor Rogue\nPT:1/1\nK:Shadow\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Alter Reality", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Alter Reality\nManaCost:1 U\nTypes:Instant\nK:Flashback:1 U\nA:SP$ ChangeText | Cost$ 1 U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | Duration$ Permanent | ChangeColorWord$ Choose Choose | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alter Reality", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Alter Reality\nManaCost:1 U\nTypes:Instant\nK:Flashback:1 U\nA:SP$ ChangeText | Cost$ 1 U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | Duration$ Permanent | ChangeColorWord$ Choose Choose | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Battle Mastery", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has double strike. (It deals both first-strike and regular combat damage.)"}
Name:Battle Mastery\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Double Strike | Description$ Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)\nOracle:Enchant creature\nEnchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle Mastery", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has double strike. (It deals both first-strike and regular combat damage.)"} ### Response: Name:Battle Mastery\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Double Strike | Description$ Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)\nOracle:Enchant creature\nEnchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Create the Forge script for this magic card
{"name": "Sakashima of a Thousand Faces", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.\nThe \"legend rule\" doesn't apply to permanents you control.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "1"}
Name:Sakashima of a Thousand Faces\nManaCost:3 U\nTypes:Legendary Creature Human Rogue\nPT:3/1\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.YouCtrl+Other | AddKeywords$ Partner | AddStaticAbilities$ NoLegendRule | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of another creature you control, except it has CARDNAME's other abilities.\nSVar:NoLegendRule:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nK:Partner\nOracle:You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.\nThe "legend rule" doesn't apply to permanents you control.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sakashima of a Thousand Faces", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.\nThe \"legend rule\" doesn't apply to permanents you control.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "1"} ### Response: Name:Sakashima of a Thousand Faces\nManaCost:3 U\nTypes:Legendary Creature Human Rogue\nPT:3/1\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.YouCtrl+Other | AddKeywords$ Partner | AddStaticAbilities$ NoLegendRule | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of another creature you control, except it has CARDNAME's other abilities.\nSVar:NoLegendRule:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl | Description$ The "legend rule" doesn't apply to permanents you control.\nK:Partner\nOracle:You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.\nThe "legend rule" doesn't apply to permanents you control.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Fairgrounds Warden", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.", "power": "1", "toughness": "3"}
Name:Fairgrounds Warden\nManaCost:2 W\nTypes:Creature Dwarf Soldier\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fairgrounds Warden", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.", "power": "1", "toughness": "3"} ### Response: Name:Fairgrounds Warden\nManaCost:2 W\nTypes:Creature Dwarf Soldier\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
Create the Forge script for this magic card
{"name": "Crystal Seer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Return Crystal Seer to its owner's hand.", "power": "2", "toughness": "2"}
Name:Crystal Seer\nManaCost:4 U\nTypes:Creature Vedalken Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 U | Origin$ Battlefield | Destination$ Hand | Defined$ Self | SpellDescription$ Return CARDNAME to it's owner's hand.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Return Crystal Seer to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crystal Seer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Return Crystal Seer to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Crystal Seer\nManaCost:4 U\nTypes:Creature Vedalken Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 U | Origin$ Battlefield | Destination$ Hand | Defined$ Self | SpellDescription$ Return CARDNAME to it's owner's hand.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Return Crystal Seer to its owner's hand.
Create the Forge script for this magic card
{"name": "Suffer the Past", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life."}
Name:Suffer the Past\nManaCost:X B\nTypes:Instant\nA:SP$ Pump | Cost$ X B | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBExileTargets | SpellDescription$ Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. | StackDescription$ None\nSVar:DBExileTargets:DB$ ChangeZone | TargetMin$ X | TargetMax$ X | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetsWithDefinedController$ ParentTarget | TgtPrompt$ Select target card targeted player owns | RememberChanged$ True | SubAbility$ DBSyphonLife\nSVar:DBSyphonLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suffer the Past", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life."} ### Response: Name:Suffer the Past\nManaCost:X B\nTypes:Instant\nA:SP$ Pump | Cost$ X B | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBExileTargets | SpellDescription$ Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. | StackDescription$ None\nSVar:DBExileTargets:DB$ ChangeZone | TargetMin$ X | TargetMax$ X | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetsWithDefinedController$ ParentTarget | TgtPrompt$ Select target card targeted player owns | RememberChanged$ True | SubAbility$ DBSyphonLife\nSVar:DBSyphonLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ Y | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Press the Advantage", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+2 and gain trample until end of turn."}
Name:Press the Advantage\nManaCost:2 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G G | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Up to two target creatures each get +2/+2 and gain trample until end of turn.\nOracle:Up to two target creatures each get +2/+2 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Press the Advantage", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+2 and gain trample until end of turn."} ### Response: Name:Press the Advantage\nManaCost:2 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G G | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Up to two target creatures each get +2/+2 and gain trample until end of turn.\nOracle:Up to two target creatures each get +2/+2 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "For the Emperor!", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn."}
Name:For the Emperor!\nManaCost:3 W\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Vigilance & Lifelink | SpellDescription$ Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.\nDeckHas:Keyword$Vigilance|Lifelink & Ability$LifeGain\nOracle:Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "For the Emperor!", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn."} ### Response: Name:For the Emperor!\nManaCost:3 W\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Vigilance & Lifelink | SpellDescription$ Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.\nDeckHas:Keyword$Vigilance|Lifelink & Ability$LifeGain\nOracle:Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Thundermare", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.", "power": "5", "toughness": "5"}
Name:Thundermare\nManaCost:5 R\nTypes:Creature Elemental Horse\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.StrictlyOther\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thundermare", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.", "power": "5", "toughness": "5"} ### Response: Name:Thundermare\nManaCost:5 R\nTypes:Creature Elemental Horse\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.StrictlyOther\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.
Create the Forge script for this magic card
{"name": "Puppeteer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: You may tap or untap target creature.", "power": "1", "toughness": "2"}
Name:Puppeteer\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ You may tap or untap target creature.\nAI:RemoveDeck:All\nOracle:{U}, {T}: You may tap or untap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Puppeteer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: You may tap or untap target creature.", "power": "1", "toughness": "2"} ### Response: Name:Puppeteer\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ You may tap or untap target creature.\nAI:RemoveDeck:All\nOracle:{U}, {T}: You may tap or untap target creature.
Create the Forge script for this magic card
{"name": "Jugan, the Rising Star", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying\nWhen Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.", "power": "5", "toughness": "5"}
Name:Jugan, the Rising Star\nManaCost:3 G G G\nTypes:Legendary Creature Dragon Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may distribute five +1/+1 counters among any number of target creatures.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5\nOracle:Flying\nWhen Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jugan, the Rising Star", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying\nWhen Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.", "power": "5", "toughness": "5"} ### Response: Name:Jugan, the Rising Star\nManaCost:3 G G G\nTypes:Legendary Creature Dragon Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may distribute five +1/+1 counters among any number of target creatures.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5\nOracle:Flying\nWhen Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
Create the Forge script for this magic card
{"name": "Healer of the Pride", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain 2 life.", "power": "2", "toughness": "3"}
Name:Healer of the Pride\nManaCost:3 W\nTypes:Creature Cat Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever another creature enters the battlefield under your control, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Healer of the Pride", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain 2 life.", "power": "2", "toughness": "3"} ### Response: Name:Healer of the Pride\nManaCost:3 W\nTypes:Creature Cat Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever another creature enters the battlefield under your control, you gain 2 life.
Create the Forge script for this magic card
{"name": "Amulet of Quoz", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Remove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep."}
Name:Amulet of Quoz\nManaCost:6\nTypes:Artifact\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Dig | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ DBFlip | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.\nSVar:DBFlip:DB$ FlipACoin | Caller$ You | WinSubAbility$ OppLoseGame | LoseSubAbility$ YouLoseGame | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:OppLoseGame:DB$ LosesGame | Defined$ Targeted\nSVar:YouLoseGame:DB$ LosesGame | Defined$ You\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Remove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Amulet of Quoz", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Remove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep."} ### Response: Name:Amulet of Quoz\nManaCost:6\nTypes:Artifact\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Dig | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ DBFlip | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.\nSVar:DBFlip:DB$ FlipACoin | Caller$ You | WinSubAbility$ OppLoseGame | LoseSubAbility$ YouLoseGame | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:OppLoseGame:DB$ LosesGame | Defined$ Targeted\nSVar:YouLoseGame:DB$ LosesGame | Defined$ You\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Remove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Pure Reflection", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell."}
Name:Pure Reflection\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | Execute$ TrigDestroy | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Reflection | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenPower$ X | TokenToughness$ X | TokenScript$ w_x_x_reflection | TokenOwner$ TriggeredActivator\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pure Reflection", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell."} ### Response: Name:Pure Reflection\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | Execute$ TrigDestroy | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Reflection | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenPower$ X | TokenToughness$ X | TokenScript$ w_x_x_reflection | TokenOwner$ TriggeredActivator\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Create the Forge script for this magic card
{"name": "Suspicious Stowaway"}
Name:Suspicious Stowaway\nManaCost:1 U\nTypes:Creature Human Rogue Werewolf\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nK:Daybound\nDeckHas:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:Suspicious Stowaway can't be blocked.\nWhenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Seafaring Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDrawN | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDrawN:DB$ Draw | NumCards$ 1 | Defined$ You\nK:Nightbound\nOracle:Seafaring Werewolf can't be blocked.\nWhenever Seafaring Werewolf deals combat damage to a player, draw a card.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suspicious Stowaway"} ### Response: Name:Suspicious Stowaway\nManaCost:1 U\nTypes:Creature Human Rogue Werewolf\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nK:Daybound\nDeckHas:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:Suspicious Stowaway can't be blocked.\nWhenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Seafaring Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDrawN | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDrawN:DB$ Draw | NumCards$ 1 | Defined$ You\nK:Nightbound\nOracle:Seafaring Werewolf can't be blocked.\nWhenever Seafaring Werewolf deals combat damage to a player, draw a card.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Five Hundred Year Diary", "mana_cost": "{3}{U}", "type_line": "Legendary Artifact \u2014 Clue", "oracle_text": "Five Hundred Year Diary enters the battlefield tapped.\n{T}: Add {U} for each Clue you control.\n{2}, Sacrifice Five Hundred Year Diary: Draw a card."}
Name:Five Hundred Year Diary\nManaCost:3 U\nTypes:Legendary Artifact Clue\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | SpellDescription$ Add {U} for each Clue you control.\nSVar:X:Count$Valid Clue.YouCtrl\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHints:Type$Clue\nDeckHas:Ability$Sacrifice\nOracle:Five Hundred Year Diary enters the battlefield tapped.\n{T}: Add {U} for each Clue you control.\n{2}, Sacrifice Five Hundred Year Diary: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Five Hundred Year Diary", "mana_cost": "{3}{U}", "type_line": "Legendary Artifact \u2014 Clue", "oracle_text": "Five Hundred Year Diary enters the battlefield tapped.\n{T}: Add {U} for each Clue you control.\n{2}, Sacrifice Five Hundred Year Diary: Draw a card."} ### Response: Name:Five Hundred Year Diary\nManaCost:3 U\nTypes:Legendary Artifact Clue\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | SpellDescription$ Add {U} for each Clue you control.\nSVar:X:Count$Valid Clue.YouCtrl\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHints:Type$Clue\nDeckHas:Ability$Sacrifice\nOracle:Five Hundred Year Diary enters the battlefield tapped.\n{T}: Add {U} for each Clue you control.\n{2}, Sacrifice Five Hundred Year Diary: Draw a card.
Create the Forge script for this magic card
{"name": "Built to Smash", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn."}
Name:Built to Smash\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +3 | SubAbility$ DBPump | SpellDescription$ Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Trample | ConditionDefined$ Targeted | ConditionPresent$ Artifact\nOracle:Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Built to Smash", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn."} ### Response: Name:Built to Smash\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +3 | SubAbility$ DBPump | SpellDescription$ Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Trample | ConditionDefined$ Targeted | ConditionPresent$ Artifact\nOracle:Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Fevered Visions", "mana_cost": "{1}{U}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player."}
Name:Fevered Visions\nManaCost:1 U R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, CARDNAME deals 2 damage to that player.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer | SubAbility$ TrigDamageOpp\nSVar:TrigDamageOpp:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionOpponentTurn$ True | ConditionCheckSVar$ TrigCount | ConditionSVarCompare$ GE4\nSVar:TrigCount:Count$ValidHand Card.ActivePlayerCtrl\nOracle:At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fevered Visions", "mana_cost": "{1}{U}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player."} ### Response: Name:Fevered Visions\nManaCost:1 U R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, CARDNAME deals 2 damage to that player.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer | SubAbility$ TrigDamageOpp\nSVar:TrigDamageOpp:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionOpponentTurn$ True | ConditionCheckSVar$ TrigCount | ConditionSVarCompare$ GE4\nSVar:TrigCount:Count$ValidHand Card.ActivePlayerCtrl\nOracle:At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Create the Forge script for this magic card
{"name": "From the Rubble", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "As From the Rubble enters the battlefield, choose a creature type.\nAt the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)"}
Name:From the Rubble\nManaCost:4 W W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Card.ChosenType+YouOwn | TgtPrompt$ Select target card with the chosen type in your graveyard\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:As From the Rubble enters the battlefield, choose a creature type.\nAt the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "From the Rubble", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "As From the Rubble enters the battlefield, choose a creature type.\nAt the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)"} ### Response: Name:From the Rubble\nManaCost:4 W W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Card.ChosenType+YouOwn | TgtPrompt$ Select target card with the chosen type in your graveyard\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:As From the Rubble enters the battlefield, choose a creature type.\nAt the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Create the Forge script for this magic card
{"name": "Elven Chorus", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nCreatures you control have \"{T}: Add one mana of any color.\""}
Name:Elven Chorus\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nCreatures you control have "{T}: Add one mana of any color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elven Chorus", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nCreatures you control have \"{T}: Add one mana of any color.\""} ### Response: Name:Elven Chorus\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:You may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nCreatures you control have "{T}: Add one mana of any color."
Create the Forge script for this magic card
{"name": "Unseal the Necropolis", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)"}
Name:Unseal the Necropolis\nManaCost:2 B\nTypes:Instant\nA:SP$ Mill | NumCards$ 3 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ 2 | ChangeType$ Creature.YouOwn | SelectPrompt$ Select up to two creature cards from your graveyard to return to your hand | Hidden$ True | StackDescription$ {p:You} returns up to two creature cards from their graveyard to their hand.\nDeckHas:Ability$Graveyard|Mill\nOracle:Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unseal the Necropolis", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)"} ### Response: Name:Unseal the Necropolis\nManaCost:2 B\nTypes:Instant\nA:SP$ Mill | NumCards$ 3 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ 2 | ChangeType$ Creature.YouOwn | SelectPrompt$ Select up to two creature cards from your graveyard to return to your hand | Hidden$ True | StackDescription$ {p:You} returns up to two creature cards from their graveyard to their hand.\nDeckHas:Ability$Graveyard|Mill\nOracle:Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Saskia the Unyielding", "mana_cost": "{B}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Vigilance, haste\nAs Saskia the Unyielding enters the battlefield, choose a player.\nWhenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.", "power": "3", "toughness": "4"}
Name:Saskia the Unyielding\nManaCost:B R G W\nTypes:Legendary Creature Human Soldier\nPT:3/4\nK:Vigilance\nK:Haste\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose a player.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredSource | NumDmg$ X | Defined$ ChosenPlayer\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Vigilance, haste\nAs Saskia the Unyielding enters the battlefield, choose a player.\nWhenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saskia the Unyielding", "mana_cost": "{B}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Vigilance, haste\nAs Saskia the Unyielding enters the battlefield, choose a player.\nWhenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.", "power": "3", "toughness": "4"} ### Response: Name:Saskia the Unyielding\nManaCost:B R G W\nTypes:Legendary Creature Human Soldier\nPT:3/4\nK:Vigilance\nK:Haste\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose a player.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredSource | NumDmg$ X | Defined$ ChosenPlayer\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Vigilance, haste\nAs Saskia the Unyielding enters the battlefield, choose a player.\nWhenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Create the Forge script for this magic card
{"name": "Sage of the Inward Eye", "mana_cost": "{2}{U}{R}{W}", "type_line": "Creature \u2014 Djinn Wizard", "oracle_text": "Flying\nWhenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.", "power": "3", "toughness": "4"}
Name:Sage of the Inward Eye\nManaCost:2 U R W\nTypes:Creature Djinn Wizard\nPT:3/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Flying\nWhenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage of the Inward Eye", "mana_cost": "{2}{U}{R}{W}", "type_line": "Creature \u2014 Djinn Wizard", "oracle_text": "Flying\nWhenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.", "power": "3", "toughness": "4"} ### Response: Name:Sage of the Inward Eye\nManaCost:2 U R W\nTypes:Creature Djinn Wizard\nPT:3/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Flying\nWhenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Boggart Loggers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\n{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.", "power": "2", "toughness": "1"}
Name:Boggart Loggers\nManaCost:2 B\nTypes:Creature Goblin Rogue\nPT:2/1\nK:Forestwalk\nA:AB$ Destroy | Cost$ 2 B Sac<1/CARDNAME> | ValidTgts$ Treefolk,Forest | TgtPrompt$ Select target Treefolk or Forest | SpellDescription$ Destroy target Treefolk or Forest.\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\n{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boggart Loggers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\n{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.", "power": "2", "toughness": "1"} ### Response: Name:Boggart Loggers\nManaCost:2 B\nTypes:Creature Goblin Rogue\nPT:2/1\nK:Forestwalk\nA:AB$ Destroy | Cost$ 2 B Sac<1/CARDNAME> | ValidTgts$ Treefolk,Forest | TgtPrompt$ Select target Treefolk or Forest | SpellDescription$ Destroy target Treefolk or Forest.\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\n{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Create the Forge script for this magic card
{"name": "Midnight Charm", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Midnight Charm deals 1 damage to target creature and you gain 1 life.\n\u2022 Target creature gains first strike until end of turn.\n\u2022 Tap target creature."}
Name:Midnight Charm\nManaCost:B\nTypes:Instant\nA:SP$ Charm | Cost$ B | Choices$ DBDamage,DBPump,DBTap\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal damage | NumDmg$ 1 | SubAbility$ DBGain | SpellDescription$ CARDNAME deals 1 damage to target creature and you gain 1 life.\nSVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain First Strike | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap | SpellDescription$ Tap target creature.\nOracle:Choose one —\n• Midnight Charm deals 1 damage to target creature and you gain 1 life.\n• Target creature gains first strike until end of turn.\n• Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midnight Charm", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Midnight Charm deals 1 damage to target creature and you gain 1 life.\n\u2022 Target creature gains first strike until end of turn.\n\u2022 Tap target creature."} ### Response: Name:Midnight Charm\nManaCost:B\nTypes:Instant\nA:SP$ Charm | Cost$ B | Choices$ DBDamage,DBPump,DBTap\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal damage | NumDmg$ 1 | SubAbility$ DBGain | SpellDescription$ CARDNAME deals 1 damage to target creature and you gain 1 life.\nSVar:DBGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain First Strike | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap | SpellDescription$ Tap target creature.\nOracle:Choose one —\n• Midnight Charm deals 1 damage to target creature and you gain 1 life.\n• Target creature gains first strike until end of turn.\n• Tap target creature.
Create the Forge script for this magic card
{"name": "Prakhata Pillar-Bug", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "3"}
Name:Prakhata Pillar-Bug\nManaCost:3\nTypes:Artifact Creature Insect\nPT:2/3\nA:AB$ Pump | Cost$ B | KW$ Lifelink | Defined$ Self | SpellDescription$ CARDNAME gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)\nAI:RemoveDeck:Random\nOracle:{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prakhata Pillar-Bug", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "3"} ### Response: Name:Prakhata Pillar-Bug\nManaCost:3\nTypes:Artifact Creature Insect\nPT:2/3\nA:AB$ Pump | Cost$ B | KW$ Lifelink | Defined$ Self | SpellDescription$ CARDNAME gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)\nAI:RemoveDeck:Random\nOracle:{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Sun-Blessed Guardian"}
Name:Sun-Blessed Guardian\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nA:AB$ SetState | Cost$ 5 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:{5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} be paid with either {2} or 2 life.)\n\nALTERNATE\n\nName:Furnace-Blessed Conqueror\nManaCost:no cost\nColors:red,white\nTypes:Creature Phyrexian Cleric\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on CARDNAME. Sacrifice that token at the beginning of the next end step.\nSVar:TrigCopy:DB$ CopyPermanent | TokenTapped$ True | TokenAttacking$ True | Defined$ Self | NumCopies$ 1 | AtEOT$ Sacrifice | RememberTokens$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Token|Counters\nOracle:Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sun-Blessed Guardian"} ### Response: Name:Sun-Blessed Guardian\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nA:AB$ SetState | Cost$ 5 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:{5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} be paid with either {2} or 2 life.)\n\nALTERNATE\n\nName:Furnace-Blessed Conqueror\nManaCost:no cost\nColors:red,white\nTypes:Creature Phyrexian Cleric\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on CARDNAME. Sacrifice that token at the beginning of the next end step.\nSVar:TrigCopy:DB$ CopyPermanent | TokenTapped$ True | TokenAttacking$ True | Defined$ Self | NumCopies$ 1 | AtEOT$ Sacrifice | RememberTokens$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Token|Counters\nOracle:Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Taunting Challenge", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so."}
Name:Taunting Challenge\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taunting Challenge", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so."} ### Response: Name:Taunting Challenge\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Create the Forge script for this magic card
{"name": "Cybermat", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Robot", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.", "power": "2", "toughness": "1"}
Name:Cybermat\nManaCost:2\nTypes:Artifact Creature Robot\nPT:2/1\nK:Skulk\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X\nSVar:X:Count$Valid Creature.Artifact+attacking\nDeckHints:Type$Artifact & Type$Creature\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cybermat", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Robot", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.", "power": "2", "toughness": "1"} ### Response: Name:Cybermat\nManaCost:2\nTypes:Artifact Creature Robot\nPT:2/1\nK:Skulk\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X\nSVar:X:Count$Valid Creature.Artifact+attacking\nDeckHints:Type$Artifact & Type$Creature\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Create the Forge script for this magic card
{"name": "Slippery Bogbonder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Flash\nHexproof\nWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.", "power": "3", "toughness": "3"}
Name:Slippery Bogbonder\nManaCost:3 G\nTypes:Creature Human Druid\nPT:3/3\nK:Flash\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ Hexproof | CounterNum$ 1 | SubAbility$ MoveAllCounter\nSVar:MoveAllCounter:DB$ MoveCounter | ValidSource$ Creature.YouCtrl | CounterType$ All | CounterNum$ Any | Defined$ Targeted\nOracle:Flash\nHexproof\nWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slippery Bogbonder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Flash\nHexproof\nWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.", "power": "3", "toughness": "3"} ### Response: Name:Slippery Bogbonder\nManaCost:3 G\nTypes:Creature Human Druid\nPT:3/3\nK:Flash\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ Hexproof | CounterNum$ 1 | SubAbility$ MoveAllCounter\nSVar:MoveAllCounter:DB$ MoveCounter | ValidSource$ Creature.YouCtrl | CounterType$ All | CounterNum$ Any | Defined$ Targeted\nOracle:Flash\nHexproof\nWhen Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Create the Forge script for this magic card
{"name": "Sylvan Advocate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid Ally", "oracle_text": "Vigilance\nAs long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.", "power": "2", "toughness": "3"}
Name:Sylvan Advocate\nManaCost:1 G\nTypes:Creature Elf Druid Ally\nPT:2/3\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self,Creature.Land+YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Land.YouCtrl | PresentCompare$ GE6 | Description$ As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.\nOracle:Vigilance\nAs long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sylvan Advocate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid Ally", "oracle_text": "Vigilance\nAs long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.", "power": "2", "toughness": "3"} ### Response: Name:Sylvan Advocate\nManaCost:1 G\nTypes:Creature Elf Druid Ally\nPT:2/3\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self,Creature.Land+YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Land.YouCtrl | PresentCompare$ GE6 | Description$ As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.\nOracle:Vigilance\nAs long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Create the Forge script for this magic card
{"name": "Start the TARDIS", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"}
Name:Start the TARDIS\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Surveil | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:DBDraw:DB$ Draw | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk | Optional$ True\nK:Jump-start\nDeckHas:Ability$Surveil|Graveyard\nOracle:Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Start the TARDIS", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"} ### Response: Name:Start the TARDIS\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Surveil | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:DBDraw:DB$ Draw | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk | Optional$ True\nK:Jump-start\nDeckHas:Ability$Surveil|Graveyard\nOracle:Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Create the Forge script for this magic card
{"name": "Dauntless Bodyguard", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "As Dauntless Bodyguard enters the battlefield, choose another creature you control.\nSacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.", "power": "2", "toughness": "1"}
Name:Dauntless Bodyguard\nManaCost:W\nTypes:Creature Human Knight\nPT:2/1\nK:ETBReplacement:Other:ChooseC\nSVar:ChooseC:DB$ ChooseCard | Defined$ You | Choices$ Creature.YouCtrl+Other | AILogic$ AtLeast1 | Mandatory$ True | SpellDescription$ As CARDNAME enters the battlefield, choose another creature you control.\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | Defined$ Valid Card.ChosenCardStrict | KW$ Indestructible | SubAbility$ DBCleanup | SpellDescription$ The chosen creature gains indestructible until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:As Dauntless Bodyguard enters the battlefield, choose another creature you control.\nSacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauntless Bodyguard", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "As Dauntless Bodyguard enters the battlefield, choose another creature you control.\nSacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Dauntless Bodyguard\nManaCost:W\nTypes:Creature Human Knight\nPT:2/1\nK:ETBReplacement:Other:ChooseC\nSVar:ChooseC:DB$ ChooseCard | Defined$ You | Choices$ Creature.YouCtrl+Other | AILogic$ AtLeast1 | Mandatory$ True | SpellDescription$ As CARDNAME enters the battlefield, choose another creature you control.\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | Defined$ Valid Card.ChosenCardStrict | KW$ Indestructible | SubAbility$ DBCleanup | SpellDescription$ The chosen creature gains indestructible until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:As Dauntless Bodyguard enters the battlefield, choose another creature you control.\nSacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Myrkul's Edict", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Roll a d20.\n1\u20149 | Choose an opponent. That player sacrifices a creature.\n10\u201419 | Each opponent sacrifices a creature.\n20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls."}
Name:Myrkul's Edict\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:OneOppSac,10-19:EachOppSac,20:SacTopPower | SpellDescription$ Roll a d20.\nSVar:OneOppSac:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBSac | StackDescription$ SpellDescription | SpellDescription$ 1—9 VERT Choose an opponent. That player sacrifices a creature.\nSVar:DBSac:DB$ Sacrifice | Defined$ ChosenPlayer | SacValid$ Creature | SubAbility$ DBCleanupChosen\nSVar:EachOppSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature | StackDescription$ SpellDescription | SpellDescription$ 10—19 VERT Each opponent sacrifices a creature.\nSVar:SacTopPower:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSacAll | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Each opponent sacrifices a creature with the greatest power among creatures that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanupChosen:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlay:Creature.OppCtrl\nOracle:Roll a d20.\n1—9 | Choose an opponent. That player sacrifices a creature.\n10—19 | Each opponent sacrifices a creature.\n20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myrkul's Edict", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Roll a d20.\n1\u20149 | Choose an opponent. That player sacrifices a creature.\n10\u201419 | Each opponent sacrifices a creature.\n20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls."} ### Response: Name:Myrkul's Edict\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:OneOppSac,10-19:EachOppSac,20:SacTopPower | SpellDescription$ Roll a d20.\nSVar:OneOppSac:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBSac | StackDescription$ SpellDescription | SpellDescription$ 1—9 VERT Choose an opponent. That player sacrifices a creature.\nSVar:DBSac:DB$ Sacrifice | Defined$ ChosenPlayer | SacValid$ Creature | SubAbility$ DBCleanupChosen\nSVar:EachOppSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature | StackDescription$ SpellDescription | SpellDescription$ 10—19 VERT Each opponent sacrifices a creature.\nSVar:SacTopPower:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSacAll | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Each opponent sacrifices a creature with the greatest power among creatures that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanupChosen:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlay:Creature.OppCtrl\nOracle:Roll a d20.\n1—9 | Choose an opponent. That player sacrifices a creature.\n10—19 | Each opponent sacrifices a creature.\n20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Create the Forge script for this magic card
{"name": "Termination Facilitator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nWhenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.", "power": "1", "toughness": "3"}
Name:Termination Facilitator\nManaCost:1 B\nTypes:Creature Human Assassin\nPT:1/3\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | CounterType$ BOUNTY | IsCurse$ True | SorcerySpeed$ True | SpellDescription$ Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nT:Mode$ DamageDoneOnce | Execute$ TrigDestroy | ValidTarget$ Creature.OppCtrl+counters_GE1_BOUNTY,Planeswalker.OppCtrl+counters_GE1_BOUNTY | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nDeckHints:Name$Bounty Hunter|Chevill, Bane of Monsters|Mathas, Fiend Seeker\nOracle:{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nWhenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Termination Facilitator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nWhenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.", "power": "1", "toughness": "3"} ### Response: Name:Termination Facilitator\nManaCost:1 B\nTypes:Creature Human Assassin\nPT:1/3\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | CounterType$ BOUNTY | IsCurse$ True | SorcerySpeed$ True | SpellDescription$ Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nT:Mode$ DamageDoneOnce | Execute$ TrigDestroy | ValidTarget$ Creature.OppCtrl+counters_GE1_BOUNTY,Planeswalker.OppCtrl+counters_GE1_BOUNTY | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nDeckHints:Name$Bounty Hunter|Chevill, Bane of Monsters|Mathas, Fiend Seeker\nOracle:{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.\nWhenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
Create the Forge script for this magic card
{"name": "Cruel Reality", "mana_cost": "{5}{B}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life."}
Name:Cruel Reality\nManaCost:5 B B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 5 B B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature,Planeswalker | Defined$ TriggeredPlayer | SubAbility$ DBLoseLife | RememberSacrificed$ True | SpellDescription$ Sacrifice a creature or planeswalker\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ TriggeredPlayer | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cruel Reality", "mana_cost": "{5}{B}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life."} ### Response: Name:Cruel Reality\nManaCost:5 B B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 5 B B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature,Planeswalker | Defined$ TriggeredPlayer | SubAbility$ DBLoseLife | RememberSacrificed$ True | SpellDescription$ Sacrifice a creature or planeswalker\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ TriggeredPlayer | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Create the Forge script for this magic card
{"name": "Dazzling Sphinx", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.", "power": "4", "toughness": "5"}
Name:Dazzling Sphinx\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:4/5\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDigUntil | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.\nSVar:TrigDigUntil:DB$ DigUntil | Defined$ TriggeredTarget | Valid$ Instant,Sorcery | ValidDescription$ instant or sorcery | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | IsCurse$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidZone$ Exile | Valid$ Instant.IsRemembered,Sorcery.IsRemembered | ValidSA$ Spell | WithoutManaCost$ True | RememberObjects$ Remembered | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dazzling Sphinx", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.", "power": "4", "toughness": "5"} ### Response: Name:Dazzling Sphinx\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:4/5\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDigUntil | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.\nSVar:TrigDigUntil:DB$ DigUntil | Defined$ TriggeredTarget | Valid$ Instant,Sorcery | ValidDescription$ instant or sorcery | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | IsCurse$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidZone$ Exile | Valid$ Instant.IsRemembered,Sorcery.IsRemembered | ValidSA$ Spell | WithoutManaCost$ True | RememberObjects$ Remembered | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Create the Forge script for this magic card
{"name": "Distorting Wake", "mana_cost": "{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return X target nonland permanents to their owners' hands."}
Name:Distorting Wake\nManaCost:X U U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U U U | Origin$ Battlefield | Destination$ Hand | TargetMin$ X | TargetMax$ X | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select X target nonland permanents | SpellDescription$ Return X target nonland permanents to their owners' hands.\nSVar:X:Count$xPaid\nOracle:Return X target nonland permanents to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distorting Wake", "mana_cost": "{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return X target nonland permanents to their owners' hands."} ### Response: Name:Distorting Wake\nManaCost:X U U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U U U | Origin$ Battlefield | Destination$ Hand | TargetMin$ X | TargetMax$ X | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select X target nonland permanents | SpellDescription$ Return X target nonland permanents to their owners' hands.\nSVar:X:Count$xPaid\nOracle:Return X target nonland permanents to their owners' hands.
Create the Forge script for this magic card
{"name": "Icehide Troll", "mana_cost": "{2}{G}", "type_line": "Snow Creature \u2014 Troll Warrior", "oracle_text": "{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say \"destroy\" don't destroy it. {S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "3"}
Name:Icehide Troll\nManaCost:2 G\nTypes:Snow Creature Troll Warrior\nPT:2/3\nA:AB$ Pump | Cost$ S S | Defined$ Self | NumAtt$ +2 | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gets +2/+0 and gains indestructible until end of turn. Tap it.\nSVar:DBTap:DB$ Tap | Defined$ Self\nDeckNeeds:Type$Snow\nOracle:{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Icehide Troll", "mana_cost": "{2}{G}", "type_line": "Snow Creature \u2014 Troll Warrior", "oracle_text": "{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say \"destroy\" don't destroy it. {S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "3"} ### Response: Name:Icehide Troll\nManaCost:2 G\nTypes:Snow Creature Troll Warrior\nPT:2/3\nA:AB$ Pump | Cost$ S S | Defined$ Self | NumAtt$ +2 | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gets +2/+0 and gains indestructible until end of turn. Tap it.\nSVar:DBTap:DB$ Tap | Defined$ Self\nDeckNeeds:Type$Snow\nOracle:{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.)
Create the Forge script for this magic card
{"name": "Feywild Visitor", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying.\""}
Name:Feywild Visitor\nManaCost:2 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ Damage | Description$ Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."\nSVar:Damage:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ u_1_1_faerie_dragon_flying\nDeckHas:Ability$Token & Type$Faerie|Dragon\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feywild Visitor", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying.\""} ### Response: Name:Feywild Visitor\nManaCost:2 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ Damage | Description$ Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."\nSVar:Damage:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ u_1_1_faerie_dragon_flying\nDeckHas:Ability$Token & Type$Faerie|Dragon\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Create the Forge script for this magic card
{"name": "Aquamorph Entity", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "*", "toughness": "*"}
Name:Aquamorph Entity\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:*/*\nK:Morph:2 U\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ MorphChoice | ActiveZones$ Battlefield\nK:ETBReplacement:Other:MorphChoice\nSVar:MorphChoice:DB$ GenericChoice | Defined$ You | Choices$ BigTough,BigPower | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nSVar:BigPower:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1\nSVar:BigTough:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5\nOracle:As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aquamorph Entity", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "*", "toughness": "*"} ### Response: Name:Aquamorph Entity\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:*/*\nK:Morph:2 U\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ MorphChoice | ActiveZones$ Battlefield\nK:ETBReplacement:Other:MorphChoice\nSVar:MorphChoice:DB$ GenericChoice | Defined$ You | Choices$ BigTough,BigPower | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nSVar:BigPower:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1\nSVar:BigTough:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5\nOracle:As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Enhanced Awareness", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "Draw three cards, then discard a card."}
Name:Enhanced Awareness\nManaCost:4 U\nTypes:Instant\nA:SP$ Draw | Cost$ 4 U | NumCards$ 3 | SpellDescription$ Draw three cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Draw three cards, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enhanced Awareness", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "Draw three cards, then discard a card."} ### Response: Name:Enhanced Awareness\nManaCost:4 U\nTypes:Instant\nA:SP$ Draw | Cost$ 4 U | NumCards$ 3 | SpellDescription$ Draw three cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Draw three cards, then discard a card.
Create the Forge script for this magic card
{"name": "Jasconian Isle", "mana_cost": "", "type_line": "Land Creature \u2014 Island Fish", "oracle_text": "(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has \"{T}: Add {U}.\")\nJasconian Isle enters the battlefield tapped.\nJasconian Isle doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.", "power": "3", "toughness": "4"}
Name:Jasconian Isle\nManaCost:no cost\nTypes:Land Creature Island Fish\nPT:3/4\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may pay {U}{U}. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$ Untap | Cost$ U U | Defined$ Self\nOracle:(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")\nJasconian Isle enters the battlefield tapped.\nJasconian Isle doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jasconian Isle", "mana_cost": "", "type_line": "Land Creature \u2014 Island Fish", "oracle_text": "(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has \"{T}: Add {U}.\")\nJasconian Isle enters the battlefield tapped.\nJasconian Isle doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.", "power": "3", "toughness": "4"} ### Response: Name:Jasconian Isle\nManaCost:no cost\nTypes:Land Creature Island Fish\nPT:3/4\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your upkeep, you may pay {U}{U}. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$ Untap | Cost$ U U | Defined$ Self\nOracle:(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")\nJasconian Isle enters the battlefield tapped.\nJasconian Isle doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
Create the Forge script for this magic card
{"name": "Ritual of Soot", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with mana value 3 or less."}
Name:Ritual of Soot\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 B B | ValidCards$ Creature.cmcLE3 | SpellDescription$ Destroy all creatures with mana value 3 or less.\nOracle:Destroy all creatures with mana value 3 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ritual of Soot", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with mana value 3 or less."} ### Response: Name:Ritual of Soot\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 B B | ValidCards$ Creature.cmcLE3 | SpellDescription$ Destroy all creatures with mana value 3 or less.\nOracle:Destroy all creatures with mana value 3 or less.
Create the Forge script for this magic card
{"name": "Anowon, the Ruin Thief", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Other Rogues you control get +1/+1.\nWhenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "2", "toughness": "4"}
Name:Anowon, the Ruin Thief\nManaCost:2 U B\nTypes:Legendary Creature Vampire Rogue\nPT:2/4\nS:Mode$ Continuous | Affected$ Rogue.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Rogues you control get +1/+1.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Rogue.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ X | RememberMilled$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Creature | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nDeckNeeds:Type$Rogue\nDeckHas:Ability$Mill\nOracle:Other Rogues you control get +1/+1.\nWhenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anowon, the Ruin Thief", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Other Rogues you control get +1/+1.\nWhenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "2", "toughness": "4"} ### Response: Name:Anowon, the Ruin Thief\nManaCost:2 U B\nTypes:Legendary Creature Vampire Rogue\nPT:2/4\nS:Mode$ Continuous | Affected$ Rogue.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Rogues you control get +1/+1.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Rogue.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ X | RememberMilled$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Creature | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nDeckNeeds:Type$Rogue\nDeckHas:Ability$Mill\nOracle:Other Rogues you control get +1/+1.\nWhenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Silumgar Scavenger", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.", "power": "2", "toughness": "3"}
Name:Silumgar Scavenger\nManaCost:4 B\nTypes:Creature Zombie Bird\nPT:2/3\nK:Flying\nK:Exploit\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME. It gains haste until end of turn if it exploited that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.exploited\nDeckHas:Ability$Counters\nOracle:Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silumgar Scavenger", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.", "power": "2", "toughness": "3"} ### Response: Name:Silumgar Scavenger\nManaCost:4 B\nTypes:Creature Zombie Bird\nPT:2/3\nK:Flying\nK:Exploit\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME. It gains haste until end of turn if it exploited that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Haste | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.exploited\nDeckHas:Ability$Counters\nOracle:Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
Create the Forge script for this magic card
{"name": "Crazed Skirge", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying, haste", "power": "2", "toughness": "2"}
Name:Crazed Skirge\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Haste\nOracle:Flying, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crazed Skirge", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying, haste", "power": "2", "toughness": "2"} ### Response: Name:Crazed Skirge\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Haste\nOracle:Flying, haste
Create the Forge script for this magic card
{"name": "Elder Pine of Jukai", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSoulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)", "power": "2", "toughness": "1"}
Name:Elder Pine of Jukai\nManaCost:2 G\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land\nK:Soulshift:2\nAI:RemoveDeck:Random\nOracle:Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSoulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elder Pine of Jukai", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSoulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)", "power": "2", "toughness": "1"} ### Response: Name:Elder Pine of Jukai\nManaCost:2 G\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land\nK:Soulshift:2\nAI:RemoveDeck:Random\nOracle:Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSoulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Weathered Bodyguards", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "5"}
Name:Weathered Bodyguards\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:2/5\nK:Morph:3 W\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.unblocked | ValidTarget$ You | ReplaceWith$ DmgSelf | IsCombat$ True | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weathered Bodyguards", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "5"} ### Response: Name:Weathered Bodyguards\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:2/5\nK:Morph:3 W\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.unblocked | ValidTarget$ You | ReplaceWith$ DmgSelf | IsCombat$ True | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Pile On", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
Name:Pile On\nManaCost:3 B\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | ValidTgts$ Creature,Planeswalker | SubAbility$ DBSurveil | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nSVar:DBSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature or planeswalker.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pile On", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"} ### Response: Name:Pile On\nManaCost:3 B\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | ValidTgts$ Creature,Planeswalker | SubAbility$ DBSurveil | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nSVar:DBSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature or planeswalker.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Create the Forge script for this magic card
{"name": "Tolarian Terror", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)", "power": "5", "toughness": "5"}
Name:Tolarian Terror\nManaCost:6 U\nTypes:Creature Serpent\nPT:5/5\nK:Ward:2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard & Type$Instant|Sorcery\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolarian Terror", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)", "power": "5", "toughness": "5"} ### Response: Name:Tolarian Terror\nManaCost:6 U\nTypes:Creature Serpent\nPT:5/5\nK:Ward:2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard & Type$Instant|Sorcery\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Create the Forge script for this magic card
{"name": "Crib Swap", "mana_cost": "{2}{W}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nExile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling."}
Name:Crib Swap\nManaCost:2 W\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | IsCurse$ True | SubAbility$ DBToken | AILogic$ Pongify | SpellDescription$ Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_shapeshifter_changeling | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Changeling (This card is every creature type.)\nExile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crib Swap", "mana_cost": "{2}{W}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nExile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling."} ### Response: Name:Crib Swap\nManaCost:2 W\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | IsCurse$ True | SubAbility$ DBToken | AILogic$ Pongify | SpellDescription$ Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_shapeshifter_changeling | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Changeling (This card is every creature type.)\nExile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Create the Forge script for this magic card
{"name": "Belltoll Dragon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, hexproof\nMegamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"}
Name:Belltoll Dragon\nManaCost:5 U\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Hexproof\nK:Megamorph:5 U U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, hexproof\nMegamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belltoll Dragon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, hexproof\nMegamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Belltoll Dragon\nManaCost:5 U\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Hexproof\nK:Megamorph:5 U U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, hexproof\nMegamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Create the Forge script for this magic card
{"name": "Child of the Pack"}
Name:Child of the Pack\nManaCost:2 R G\nTypes:Creature Human Werewolf\nPT:2/5\nA:AB$ Token | Cost$ 2 R G | TokenScript$ g_2_2_wolf | StackDescription$ SpellDescription | SpellDescription$ Create a 2/2 green Wolf creature token.\nK:Daybound\nDeckHas:Ability$Token & Type$Wolf\nAlternateMode:DoubleFaced\nOracle:{2}{R}{G}: Create a 2/2 green Wolf creature token.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Savage Packmate\nManaCost:no cost\nColors:red,green\nTypes:Creature Werewolf\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | Description$ Other creatures you control get +1/+0.\nK:Nightbound\nOracle:Trample\nOther creatures you control get +1/+0.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Child of the Pack"} ### Response: Name:Child of the Pack\nManaCost:2 R G\nTypes:Creature Human Werewolf\nPT:2/5\nA:AB$ Token | Cost$ 2 R G | TokenScript$ g_2_2_wolf | StackDescription$ SpellDescription | SpellDescription$ Create a 2/2 green Wolf creature token.\nK:Daybound\nDeckHas:Ability$Token & Type$Wolf\nAlternateMode:DoubleFaced\nOracle:{2}{R}{G}: Create a 2/2 green Wolf creature token.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Savage Packmate\nManaCost:no cost\nColors:red,green\nTypes:Creature Werewolf\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | Description$ Other creatures you control get +1/+0.\nK:Nightbound\nOracle:Trample\nOther creatures you control get +1/+0.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Magical Hack", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change \"swampwalk\" to \"plainswalk.\" This effect lasts indefinitely.)"}
Name:Magical Hack\nManaCost:U\nTypes:Instant\nA:SP$ ChangeText | Cost$ U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magical Hack", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change \"swampwalk\" to \"plainswalk.\" This effect lasts indefinitely.)"} ### Response: Name:Magical Hack\nManaCost:U\nTypes:Instant\nA:SP$ ChangeText | Cost$ U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Wizard Mentor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Return Wizard Mentor and target creature you control to their owner's hand.", "power": "2", "toughness": "2"}
Name:Wizard Mentor\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ T | ThisDefinedAndTgts$ Self | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Return CARDNAME and target creature you control to their owner's hand.\nAI:RemoveDeck:All\nOracle:{T}: Return Wizard Mentor and target creature you control to their owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wizard Mentor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Return Wizard Mentor and target creature you control to their owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Wizard Mentor\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ T | ThisDefinedAndTgts$ Self | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Return CARDNAME and target creature you control to their owner's hand.\nAI:RemoveDeck:All\nOracle:{T}: Return Wizard Mentor and target creature you control to their owner's hand.
Create the Forge script for this magic card
{"name": "Experimental Confectioner", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nWhenever you sacrifice a Food, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "2", "toughness": "3"}
Name:Experimental Confectioner\nManaCost:2 B\nTypes:Creature Human Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenScript$ c_a_food_sac\nT:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigToken | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock\nDeckHints:Type$Food\nDeckHas:Ability$Token & Type$Artifact|Food|Rat\nOracle:When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Experimental Confectioner", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nWhenever you sacrifice a Food, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "2", "toughness": "3"} ### Response: Name:Experimental Confectioner\nManaCost:2 B\nTypes:Creature Human Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenScript$ c_a_food_sac\nT:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigToken | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock\nDeckHints:Type$Food\nDeckHas:Ability$Token & Type$Artifact|Food|Rat\nOracle:When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nWhenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Constable of the Realm", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)\nWhenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.", "power": "3", "toughness": "3"}
Name:Constable of the Realm\nManaCost:4 W\nTypes:Creature Giant Soldier\nPT:3/3\nK:Renown:2\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | CounterType$ P1P1 | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, exile up to one other target nonland permanent until CARDNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select up to one other target nonland permanent | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters|Proliferate\nOracle:Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)\nWhenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Constable of the Realm", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)\nWhenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Constable of the Realm\nManaCost:4 W\nTypes:Creature Giant Soldier\nPT:3/3\nK:Renown:2\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | CounterType$ P1P1 | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, exile up to one other target nonland permanent until CARDNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select up to one other target nonland permanent | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters|Proliferate\nOracle:Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)\nWhenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
Create the Forge script for this magic card
{"name": "Expendable Troops", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.", "power": "2", "toughness": "1"}
Name:Expendable Troops\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Expendable Troops", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.", "power": "2", "toughness": "1"} ### Response: Name:Expendable Troops\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.