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Create the Forge script for this magic card
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{"name": "Archivist of Gondor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nAt the beginning of the monarch's end step, that player draws a card.", "power": "2", "toughness": "3"}
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Name:Archivist of Gondor\nManaCost:2 U\nTypes:Creature Human Advisor\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.IsCommander+YouOwn | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nSVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of the monarch's end step, that player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer\nOracle:When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nAt the beginning of the monarch's end step, that player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Archivist of Gondor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nAt the beginning of the monarch's end step, that player draws a card.", "power": "2", "toughness": "3"}
### Response: Name:Archivist of Gondor\nManaCost:2 U\nTypes:Creature Human Advisor\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.IsCommander+YouOwn | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nSVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of the monarch's end step, that player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer\nOracle:When your commander deals combat damage to a player, if there is no monarch, you become the monarch.\nAt the beginning of the monarch's end step, that player draws a card.
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Create the Forge script for this magic card
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{"name": "Invasion of Innistrad"}
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Name:Invasion of Innistrad\nManaCost:2 B B\nTypes:Battle Siege\nDefense:5\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -13 | NumDef$ -13\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nFlash\nWhen Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.\nAlternateMode:DoubleFaced\n\nALTERNATE\n\nName:Deluge of the Dead\nManaCost:no cost\nColors:black\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SpellDescription$ If it was a creature card, create a 2/2 black Zombie creature token.\nDeckHas:Ability$Counters|Token|Graveyard & Type$Zombie\nOracle:When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.\n{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of Innistrad"}
### Response: Name:Invasion of Innistrad\nManaCost:2 B B\nTypes:Battle Siege\nDefense:5\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -13 | NumDef$ -13\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nFlash\nWhen Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.\nAlternateMode:DoubleFaced\n\nALTERNATE\n\nName:Deluge of the Dead\nManaCost:no cost\nColors:black\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SpellDescription$ If it was a creature card, create a 2/2 black Zombie creature token.\nDeckHas:Ability$Counters|Token|Graveyard & Type$Zombie\nOracle:When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.\n{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
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Create the Forge script for this magic card
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{"name": "Seal of Fire", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Fire: It deals 2 damage to any target."}
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Name:Seal of Fire\nManaCost:R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Fire: It deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seal of Fire", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Fire: It deals 2 damage to any target."}
### Response: Name:Seal of Fire\nManaCost:R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Fire: It deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Merfolk Looter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{T}: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
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Name:Merfolk Looter\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:{T}: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Looter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{T}: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
### Response: Name:Merfolk Looter\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:{T}: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Bomat Bazaar Barge", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "When Bomat Bazaar Barge enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"}
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Name:Bomat Bazaar Barge\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:FreeCard:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:3\nOracle:When Bomat Bazaar Barge enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bomat Bazaar Barge", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "When Bomat Bazaar Barge enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"}
### Response: Name:Bomat Bazaar Barge\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:FreeCard:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:3\nOracle:When Bomat Bazaar Barge enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Create the Forge script for this magic card
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{"name": "Kami of Ancient Law", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Sacrifice Kami of Ancient Law: Destroy target enchantment.", "power": "2", "toughness": "2"}
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Name:Kami of Ancient Law\nManaCost:1 W\nTypes:Creature Spirit\nPT:2/2\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nAI:RemoveDeck:All\nOracle:Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kami of Ancient Law", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Sacrifice Kami of Ancient Law: Destroy target enchantment.", "power": "2", "toughness": "2"}
### Response: Name:Kami of Ancient Law\nManaCost:1 W\nTypes:Creature Spirit\nPT:2/2\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nAI:RemoveDeck:All\nOracle:Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Create the Forge script for this magic card
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{"name": "Declaration in Stone", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way."}
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Name:Declaration in Stone\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBExile | AILogic$ SameName | SpellDescription$ Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. | StackDescription$ SpellDescription\nSVar:DBExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | Defined$ TargetedController | ChangeType$ TargetedCard.Self,Creature.NotDefinedTargeted+sharesNameWith Targeted | Shuffle$ True | RememberLKI$ True | AILogic$ Always | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate | Num$ X | Defined$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$Valid Card.nonToken\nOracle:Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Declaration in Stone", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way."}
### Response: Name:Declaration in Stone\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBExile | AILogic$ SameName | SpellDescription$ Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. | StackDescription$ SpellDescription\nSVar:DBExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | Defined$ TargetedController | ChangeType$ TargetedCard.Self,Creature.NotDefinedTargeted+sharesNameWith Targeted | Shuffle$ True | RememberLKI$ True | AILogic$ Always | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate | Num$ X | Defined$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$Valid Card.nonToken\nOracle:Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Create the Forge script for this magic card
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{"name": "Possibility Storm", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order."}
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Name:Possibility Storm\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with CARDNAME on the bottom of their library in a random order.\nSVar:TrigExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | SubAbility$ DBDig | Imprint$ True\nSVar:DBDig:DB$ DigUntil | Defined$ TriggeredCardController | Valid$ Card.sharesCardTypeWith TriggeredCardLKICopy | ValidDescription$ shares a card type with exiled card | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | ImprintRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ TriggeredCardController | WithoutManaCost$ True | Optional$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Exile | ChangeType$ Card.IsRemembered,Card.IsImprinted | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBPossibilityCleanup\nSVar:DBPossibilityCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Possibility Storm", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order."}
### Response: Name:Possibility Storm\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with CARDNAME on the bottom of their library in a random order.\nSVar:TrigExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | SubAbility$ DBDig | Imprint$ True\nSVar:DBDig:DB$ DigUntil | Defined$ TriggeredCardController | Valid$ Card.sharesCardTypeWith TriggeredCardLKICopy | ValidDescription$ shares a card type with exiled card | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | ImprintRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ TriggeredCardController | WithoutManaCost$ True | Optional$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Exile | ChangeType$ Card.IsRemembered,Card.IsImprinted | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBPossibilityCleanup\nSVar:DBPossibilityCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Create the Forge script for this magic card
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{"name": "Topiary Stomper", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Plant Dinosaur", "oracle_text": "Vigilance\nWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nTopiary Stomper can't attack or block unless you control seven or more lands.", "power": "4", "toughness": "4"}
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Name:Topiary Stomper\nManaCost:1 G G\nTypes:Creature Plant Dinosaur\nPT:4/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Land.YouCtrl | PresentCompare$ LT7 | Description$ CARDNAME can't attack or block unless you control seven or more lands.\nSVar:BuffedBy:Land\nOracle:Vigilance\nWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nTopiary Stomper can't attack or block unless you control seven or more lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Topiary Stomper", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Plant Dinosaur", "oracle_text": "Vigilance\nWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nTopiary Stomper can't attack or block unless you control seven or more lands.", "power": "4", "toughness": "4"}
### Response: Name:Topiary Stomper\nManaCost:1 G G\nTypes:Creature Plant Dinosaur\nPT:4/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Land.YouCtrl | PresentCompare$ LT7 | Description$ CARDNAME can't attack or block unless you control seven or more lands.\nSVar:BuffedBy:Land\nOracle:Vigilance\nWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nTopiary Stomper can't attack or block unless you control seven or more lands.
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Create the Forge script for this magic card
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{"name": "Festercreep", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Festercreep enters the battlefield with a +1/+1 counter on it.\n{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.", "power": "0", "toughness": "0"}
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Name:Festercreep\nManaCost:1 B\nTypes:Creature Elemental\nPT:0/0\nK:etbCounter:P1P1:1\nA:AB$ PumpAll | Cost$ 1 B SubCounter<1/P1P1> | ValidCards$ Creature.StrictlyOther | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ All other creatures get -1/-1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Festercreep enters the battlefield with a +1/+1 counter on it.\n{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Festercreep", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Festercreep enters the battlefield with a +1/+1 counter on it.\n{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.", "power": "0", "toughness": "0"}
### Response: Name:Festercreep\nManaCost:1 B\nTypes:Creature Elemental\nPT:0/0\nK:etbCounter:P1P1:1\nA:AB$ PumpAll | Cost$ 1 B SubCounter<1/P1P1> | ValidCards$ Creature.StrictlyOther | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ All other creatures get -1/-1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Festercreep enters the battlefield with a +1/+1 counter on it.\n{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Heartwood Storyteller Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "The first creature spell you cast each turn costs {1} less to cast.\nThe first noncreature spell each opponent casts each turn costs {1} more to cast."}
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Name:Heartwood Storyteller Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+4\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 1 | Description$ The first creature spell you cast each turn costs {1} less to cast.\nS:Mode$ RaiseCost | EffectZone$ Command | ValidCard$ Card.nonCreature | Activator$ Player.Opponent | Type$ Spell | OnlyFirstSpell$ True | Amount$ 1 | Description$ The first noncreature spell each opponent casts each turn costs {1} more to cast.\nOracle:Hand -1, life +4\nThe first creature spell you cast each turn costs {1} less to cast.\nThe first noncreature spell each opponent casts each turn costs {1} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heartwood Storyteller Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "The first creature spell you cast each turn costs {1} less to cast.\nThe first noncreature spell each opponent casts each turn costs {1} more to cast."}
### Response: Name:Heartwood Storyteller Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+4\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 1 | Description$ The first creature spell you cast each turn costs {1} less to cast.\nS:Mode$ RaiseCost | EffectZone$ Command | ValidCard$ Card.nonCreature | Activator$ Player.Opponent | Type$ Spell | OnlyFirstSpell$ True | Amount$ 1 | Description$ The first noncreature spell each opponent casts each turn costs {1} more to cast.\nOracle:Hand -1, life +4\nThe first creature spell you cast each turn costs {1} less to cast.\nThe first noncreature spell each opponent casts each turn costs {1} more to cast.
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Create the Forge script for this magic card
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{"name": "Turri Island", "mana_cost": "", "type_line": "Plane \u2014 Ir", "oracle_text": "Creature spells cost {2} less to cast.\nWhenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard."}
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Name:Turri Island\nManaCost:no cost\nTypes:Plane Ir\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Creature | Type$ Spell | Amount$ 2 | Description$ Creature spells cost {2} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nSVar:RolledChaos:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone2$ Graveyard\nSVar:AIRollPlanarDieParams:Mode$ Random\nOracle:Creature spells cost {2} less to cast.\nWhenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Turri Island", "mana_cost": "", "type_line": "Plane \u2014 Ir", "oracle_text": "Creature spells cost {2} less to cast.\nWhenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard."}
### Response: Name:Turri Island\nManaCost:no cost\nTypes:Plane Ir\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Creature | Type$ Spell | Amount$ 2 | Description$ Creature spells cost {2} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nSVar:RolledChaos:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone2$ Graveyard\nSVar:AIRollPlanarDieParams:Mode$ Random\nOracle:Creature spells cost {2} less to cast.\nWhenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Create the Forge script for this magic card
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{"name": "Nantuko Shrine", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell."}
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Name:Nantuko Shrine\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigTokenRem | TriggerDescription$ Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.\nSVar:TrigTokenRem:DB$ Pump | Defined$ TriggeredCard | PumpZone$ Stack | RememberObjects$ TriggeredCard | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ TriggeredActivator | SubAbility$ DBCleanup\nSVar:X:Count$ValidGraveyard Card.sharesNameWith Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nantuko Shrine", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell."}
### Response: Name:Nantuko Shrine\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigTokenRem | TriggerDescription$ Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.\nSVar:TrigTokenRem:DB$ Pump | Defined$ TriggeredCard | PumpZone$ Stack | RememberObjects$ TriggeredCard | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ TriggeredActivator | SubAbility$ DBCleanup\nSVar:X:Count$ValidGraveyard Card.sharesNameWith Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
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Create the Forge script for this magic card
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{"name": "Brimstone Volley", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Brimstone Volley deals 3 damage to any target.\nMorbid \u2014 Brimstone Volley deals 5 damage instead if a creature died this turn."}
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Name:Brimstone Volley\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to any target. Morbid — CARDNAME deals 5 damage instead if a creature died this turn.\nSVar:X:Count$Morbid.5.3\nOracle:Brimstone Volley deals 3 damage to any target.\nMorbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brimstone Volley", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Brimstone Volley deals 3 damage to any target.\nMorbid \u2014 Brimstone Volley deals 5 damage instead if a creature died this turn."}
### Response: Name:Brimstone Volley\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to any target. Morbid — CARDNAME deals 5 damage instead if a creature died this turn.\nSVar:X:Count$Morbid.5.3\nOracle:Brimstone Volley deals 3 damage to any target.\nMorbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Create the Forge script for this magic card
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{"name": "False Demise", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control."}
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Name:False Demise\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "False Demise", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control."}
### Response: Name:False Demise\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Deep Spawn", "mana_cost": "{5}{U}{U}{U}", "type_line": "Creature \u2014 Homarid", "oracle_text": "Trample\nAt the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.\n{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)", "power": "6", "toughness": "6"}
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Name:Deep Spawn\nManaCost:5 U U U\nTypes:Creature Homarid\nPT:6/6\nK:Trample\nK:UpkeepCost:Mill<2>\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SubAbility$ DBPump | SpellDescription$ CARDNAME gains shroud until end of turn and doesn't untap during your next untap step. Tap CARDNAME. (A permanent with shroud can't be the target of spells or abilities.)\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:Trample\nAt the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.\n{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deep Spawn", "mana_cost": "{5}{U}{U}{U}", "type_line": "Creature \u2014 Homarid", "oracle_text": "Trample\nAt the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.\n{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)", "power": "6", "toughness": "6"}
### Response: Name:Deep Spawn\nManaCost:5 U U U\nTypes:Creature Homarid\nPT:6/6\nK:Trample\nK:UpkeepCost:Mill<2>\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SubAbility$ DBPump | SpellDescription$ CARDNAME gains shroud until end of turn and doesn't untap during your next untap step. Tap CARDNAME. (A permanent with shroud can't be the target of spells or abilities.)\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:Trample\nAt the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.\n{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Mycologist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of your upkeep, put a spore counter on Mycologist.\nRemove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: You gain 2 life.", "power": "0", "toughness": "2"}
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Name:Mycologist\nManaCost:1 W\nTypes:Creature Human Druid\nPT:0/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ GainLife | Cost$ Sac<1/Saproling> | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Counters|Token|LifeGain\nOracle:At the beginning of your upkeep, put a spore counter on Mycologist.\nRemove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: You gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mycologist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of your upkeep, put a spore counter on Mycologist.\nRemove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: You gain 2 life.", "power": "0", "toughness": "2"}
### Response: Name:Mycologist\nManaCost:1 W\nTypes:Creature Human Druid\nPT:0/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ GainLife | Cost$ Sac<1/Saproling> | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Counters|Token|LifeGain\nOracle:At the beginning of your upkeep, put a spore counter on Mycologist.\nRemove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: You gain 2 life.
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Create the Forge script for this magic card
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{"name": "A Display of My Dark Power", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced."}
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Name:A Display of My Dark Power\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:DarkEffect:DB$ Effect | Name$ Dark Power Scheme | Duration$ UntilYourNextTurn | Triggers$ DarkPower\nSVar:DarkPower:Mode$ TapsForMana | ValidCard$ Land | Execute$ DarkMana | TriggerZones$ Command | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:DarkMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A Display of My Dark Power", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced."}
### Response: Name:A Display of My Dark Power\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:DarkEffect:DB$ Effect | Name$ Dark Power Scheme | Duration$ UntilYourNextTurn | Triggers$ DarkPower\nSVar:DarkPower:Mode$ TapsForMana | ValidCard$ Land | Execute$ DarkMana | TriggerZones$ Command | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:DarkMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Create the Forge script for this magic card
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{"name": "Crime"}
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Name:Crime\nManaCost:3 W B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature or enchantment in an opponent's graveyard | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | SpellDescription$ Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.\nAlternateMode:Split\nOracle:Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.\n\nALTERNATE\n\nName:Punishment\nManaCost:X B G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ X B G | ValidCards$ Artifact.cmcEQX,Creature.cmcEQX,Enchantment.cmcEQX | SpellDescription$ Destroy each artifact, creature, and enchantment with mana value X.\nSVar:X:Count$xPaid\nOracle:Destroy each artifact, creature, and enchantment with mana value X.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crime"}
### Response: Name:Crime\nManaCost:3 W B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature or enchantment in an opponent's graveyard | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | SpellDescription$ Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.\nAlternateMode:Split\nOracle:Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.\n\nALTERNATE\n\nName:Punishment\nManaCost:X B G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ X B G | ValidCards$ Artifact.cmcEQX,Creature.cmcEQX,Enchantment.cmcEQX | SpellDescription$ Destroy each artifact, creature, and enchantment with mana value X.\nSVar:X:Count$xPaid\nOracle:Destroy each artifact, creature, and enchantment with mana value X.
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Create the Forge script for this magic card
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{"name": "Moment's Peace", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Moment's Peace\nManaCost:1 G\nTypes:Instant\nK:Flashback:2 G\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nOracle:Prevent all combat damage that would be dealt this turn.\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moment's Peace", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Moment's Peace\nManaCost:1 G\nTypes:Instant\nK:Flashback:2 G\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nOracle:Prevent all combat damage that would be dealt this turn.\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Eastfarthing Farmer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Halfling Peasant", "oracle_text": "When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "2", "toughness": "3"}
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Name:Eastfarthing Farmer\nManaCost:2 W\nTypes:Creature Halfling Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigPump | SubAbility$ DBCleanup | TriggerDescription$ When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Food.YouCtrl\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food\nDeckHints:Type$Food\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Food\nOracle:When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eastfarthing Farmer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Halfling Peasant", "oracle_text": "When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "2", "toughness": "3"}
### Response: Name:Eastfarthing Farmer\nManaCost:2 W\nTypes:Creature Halfling Peasant\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigPump | SubAbility$ DBCleanup | TriggerDescription$ When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Food.YouCtrl\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food\nDeckHints:Type$Food\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Food\nOracle:When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Fervent Paincaster", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Fervent Paincaster deals 1 damage to target player or planeswalker.\n{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "1"}
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Name:Fervent Paincaster\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:3/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nA:AB$ DealDamage | Cost$ T Exert<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)\nOracle:{T}: Fervent Paincaster deals 1 damage to target player or planeswalker.\n{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fervent Paincaster", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Fervent Paincaster deals 1 damage to target player or planeswalker.\n{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "1"}
### Response: Name:Fervent Paincaster\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:3/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nA:AB$ DealDamage | Cost$ T Exert<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)\nOracle:{T}: Fervent Paincaster deals 1 damage to target player or planeswalker.\n{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)
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Create the Forge script for this magic card
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{"name": "Rusted Relic", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Metalcraft \u2014 Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts."}
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Name:Rusted Relic\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddType$ Artifact & Creature & Golem | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME is a 5/5 Golem artifact creature as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rusted Relic", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Metalcraft \u2014 Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts."}
### Response: Name:Rusted Relic\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddType$ Artifact & Creature & Golem | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME is a 5/5 Golem artifact creature as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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Create the Forge script for this magic card
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{"name": "Plaguemaw Beast", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "3"}
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Name:Plaguemaw Beast\nManaCost:3 G G\nTypes:Creature Phyrexian Beast\nPT:4/3\nA:AB$ Proliferate | Cost$ T Sac<1/Creature> | SpellDescription$ Proliferate.\nAI:RemoveDeck:All\nSVar:AIPreference:SacCost$Creature.token+powerLE3+toughnessLE3,Creature.cmcLE2\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plaguemaw Beast", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "3"}
### Response: Name:Plaguemaw Beast\nManaCost:3 G G\nTypes:Creature Phyrexian Beast\nPT:4/3\nA:AB$ Proliferate | Cost$ T Sac<1/Creature> | SpellDescription$ Proliferate.\nAI:RemoveDeck:All\nSVar:AIPreference:SacCost$Creature.token+powerLE3+toughnessLE3,Creature.cmcLE2\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Create the Forge script for this magic card
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{"name": "Geistlight Snare", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nCounter target spell unless its controller pays {3}."}
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Name:Geistlight Snare\nManaCost:2 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Spirit.YouCtrl | Description$ This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Enchantment.YouCtrl | Secondary$ True\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nDeckHints:Type$Spirit|Enchantment\nOracle:This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nCounter target spell unless its controller pays {3}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geistlight Snare", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nCounter target spell unless its controller pays {3}."}
### Response: Name:Geistlight Snare\nManaCost:2 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Spirit.YouCtrl | Description$ This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Enchantment.YouCtrl | Secondary$ True\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nDeckHints:Type$Spirit|Enchantment\nOracle:This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.\nCounter target spell unless its controller pays {3}.
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Create the Forge script for this magic card
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{"name": "Boa Constrictor", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "{T}: Boa Constrictor gets +3/+3 until end of turn.", "power": "3", "toughness": "3"}
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Name:Boa Constrictor\nManaCost:4 G\nTypes:Creature Snake\nPT:3/3\nA:AB$ Pump | Cost$ T | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nOracle:{T}: Boa Constrictor gets +3/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boa Constrictor", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "{T}: Boa Constrictor gets +3/+3 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Boa Constrictor\nManaCost:4 G\nTypes:Creature Snake\nPT:3/3\nA:AB$ Pump | Cost$ T | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nOracle:{T}: Boa Constrictor gets +3/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Krovikan Sorcerer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Discard a nonblack card: Draw a card.\n{T}, Discard a black card: Draw two cards, then discard one of them.", "power": "1", "toughness": "1"}
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Name:Krovikan Sorcerer\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T Discard<1/Card.nonBlack> | NumCards$ 1 | CostDesc$ {T}, Discard a non-black card: | SpellDescription$ Draw a card.\nA:AB$ Draw | Cost$ T Discard<1/Card.Black> | NumCards$ 2 | CostDesc$ {T}, Discard a black card: | RememberDrawn$ True | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard one of them.\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | DiscardValid$ Card.IsRemembered | NumCards$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Color$Black\nOracle:{T}, Discard a nonblack card: Draw a card.\n{T}, Discard a black card: Draw two cards, then discard one of them.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krovikan Sorcerer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Discard a nonblack card: Draw a card.\n{T}, Discard a black card: Draw two cards, then discard one of them.", "power": "1", "toughness": "1"}
### Response: Name:Krovikan Sorcerer\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T Discard<1/Card.nonBlack> | NumCards$ 1 | CostDesc$ {T}, Discard a non-black card: | SpellDescription$ Draw a card.\nA:AB$ Draw | Cost$ T Discard<1/Card.Black> | NumCards$ 2 | CostDesc$ {T}, Discard a black card: | RememberDrawn$ True | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard one of them.\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | DiscardValid$ Card.IsRemembered | NumCards$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Color$Black\nOracle:{T}, Discard a nonblack card: Draw a card.\n{T}, Discard a black card: Draw two cards, then discard one of them.
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Create the Forge script for this magic card
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{"name": "Gryff's Boon", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has flying.\n{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery."}
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Name:Gryff's Boon\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 0 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+0 and has flying.\nA:AB$ Pump | Cost$ 3 W | ActivationZone$ Graveyard | ValidTgts$ Creature | SorcerySpeed$ True | TgtPrompt$ Choose a creature | SubAbility$ DBChange | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature. Activate only any time you could cast a sorcery. | StackDescription$ SpellDescription\nSVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SpellDescription$ | StackDescription$ SpellDescription\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has flying.\n{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gryff's Boon", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has flying.\n{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery."}
### Response: Name:Gryff's Boon\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 0 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+0 and has flying.\nA:AB$ Pump | Cost$ 3 W | ActivationZone$ Graveyard | ValidTgts$ Creature | SorcerySpeed$ True | TgtPrompt$ Choose a creature | SubAbility$ DBChange | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature. Activate only any time you could cast a sorcery. | StackDescription$ SpellDescription\nSVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SpellDescription$ | StackDescription$ SpellDescription\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has flying.\n{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Cathartic Reunion", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard two cards.\nDraw three cards."}
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Name:Cathartic Reunion\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 R Discard<2/Card/cards> | CostDesc$ As an additional cost to cast this spell, discard two cards. | NumCards$ 3 | Defined$ You | SpellDescription$ Draw three cards.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard two cards.\nDraw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cathartic Reunion", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard two cards.\nDraw three cards."}
### Response: Name:Cathartic Reunion\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 R Discard<2/Card/cards> | CostDesc$ As an additional cost to cast this spell, discard two cards. | NumCards$ 3 | Defined$ You | SpellDescription$ Draw three cards.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard two cards.\nDraw three cards.
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Create the Forge script for this magic card
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{"name": "Tolsimir, Midnight's Light"}
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Name:Tolsimir, Midnight's Light\nManaCost:2 G W W\nTypes:Legendary Creature Elf Scout\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ voja_fenstalker | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Wolf.YouCtrl | IsPresent$ Card.Self+attackedThisCombat | TriggerZones$ Battlefield | Execute$ TrigForceBlock | NoResolvingCheck$ True | TriggerDescription$ Whenever a Wolf you control attacks, if NICKNAME attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.\nSVar:TrigForceBlock:DB$ MustBlock | DefinedAttacker$ TriggeredAttacker | Duration$ UntilEndOfCombat | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHas:Ability$LifeGain|Token & Type$Wolf\nDeckHints:Type$Wolf\nOracle:Lifelink\nWhen Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.\nWhenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tolsimir, Midnight's Light"}
### Response: Name:Tolsimir, Midnight's Light\nManaCost:2 G W W\nTypes:Legendary Creature Elf Scout\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ voja_fenstalker | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Wolf.YouCtrl | IsPresent$ Card.Self+attackedThisCombat | TriggerZones$ Battlefield | Execute$ TrigForceBlock | NoResolvingCheck$ True | TriggerDescription$ Whenever a Wolf you control attacks, if NICKNAME attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.\nSVar:TrigForceBlock:DB$ MustBlock | DefinedAttacker$ TriggeredAttacker | Duration$ UntilEndOfCombat | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHas:Ability$LifeGain|Token & Type$Wolf\nDeckHints:Type$Wolf\nOracle:Lifelink\nWhen Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.\nWhenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Create the Forge script for this magic card
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{"name": "Skinshifter", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{G}: Choose one. Activate only once each turn.\n\u2022 Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.\n\u2022 Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.\n\u2022 Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.", "power": "1", "toughness": "1"}
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Name:Skinshifter\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Charm | Cost$ G | Choices$ DBRhino,DBBird,DBPlant | CharmNum$ 1 | ActivationLimit$ 1\nSVar:DBRhino:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Rhino | RemoveCreatureTypes$ True | Keywords$ Trample | SpellDescription$ Until end of turn, CARDNAME becomes a Rhino with base power and toughness 4/4 and gains trample.\nSVar:DBBird:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Bird | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a Bird with base power and toughness 2/2 and gains flying.\nSVar:DBPlant:DB$ Animate | Defined$ Self | Power$ 0 | Toughness$ 8 | Types$ Plant | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, CARDNAME becomes a Plant with base power and toughness 0/8.\nAI:RemoveDeck:All\nOracle:{G}: Choose one. Activate only once each turn.\n• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.\n• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.\n• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skinshifter", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{G}: Choose one. Activate only once each turn.\n\u2022 Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.\n\u2022 Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.\n\u2022 Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.", "power": "1", "toughness": "1"}
### Response: Name:Skinshifter\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Charm | Cost$ G | Choices$ DBRhino,DBBird,DBPlant | CharmNum$ 1 | ActivationLimit$ 1\nSVar:DBRhino:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Rhino | RemoveCreatureTypes$ True | Keywords$ Trample | SpellDescription$ Until end of turn, CARDNAME becomes a Rhino with base power and toughness 4/4 and gains trample.\nSVar:DBBird:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Bird | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a Bird with base power and toughness 2/2 and gains flying.\nSVar:DBPlant:DB$ Animate | Defined$ Self | Power$ 0 | Toughness$ 8 | Types$ Plant | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, CARDNAME becomes a Plant with base power and toughness 0/8.\nAI:RemoveDeck:All\nOracle:{G}: Choose one. Activate only once each turn.\n• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.\n• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.\n• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
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Create the Forge script for this magic card
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{"name": "Nissa, Genesis Mage", "mana_cost": "{5}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "+2: Untap up to two target creatures and up to two target lands.\n\u22123: Target creature gets +5/+5 until end of turn.\n\u221210: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "loyalty": "5"}
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Name:Nissa, Genesis Mage\nManaCost:5 G G\nTypes:Legendary Planeswalker Nissa\nLoyalty:5\nA:AB$ Untap | Cost$ AddCounter<2/LOYALTY> | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | Planeswalker$ True | SubAbility$ DBUntap | TgtPrompt$ Select target creature | SpellDescription$ Untap up to two target creatures and up to two target lands.\nSVar:DBUntap:DB$ Untap | ValidTgts$ Land | TargetMin$ 0 | TargetMax$ 2 | AILogic$ Always | TgtPrompt$ Select target Land\nA:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | NumDef$ +5 | SpellDescription$ Target creature gets +5/+5 until end of turn.\nA:AB$ Dig | Cost$ SubCounter<10/LOYALTY> | DigNum$ 10 | AnyNumber$ True | ChangeValid$ Creature,Land | DestinationZone$ Battlefield | Ultimate$ True | Planeswalker$ True | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SpellDescription$ Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nDeckHints:Name$Nissa's Encouragement|Brambleweft Behemoth|Forest\nOracle:[+2]: Untap up to two target creatures and up to two target lands.\n[-3]: Target creature gets +5/+5 until end of turn.\n[-10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nissa, Genesis Mage", "mana_cost": "{5}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "+2: Untap up to two target creatures and up to two target lands.\n\u22123: Target creature gets +5/+5 until end of turn.\n\u221210: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "loyalty": "5"}
### Response: Name:Nissa, Genesis Mage\nManaCost:5 G G\nTypes:Legendary Planeswalker Nissa\nLoyalty:5\nA:AB$ Untap | Cost$ AddCounter<2/LOYALTY> | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | Planeswalker$ True | SubAbility$ DBUntap | TgtPrompt$ Select target creature | SpellDescription$ Untap up to two target creatures and up to two target lands.\nSVar:DBUntap:DB$ Untap | ValidTgts$ Land | TargetMin$ 0 | TargetMax$ 2 | AILogic$ Always | TgtPrompt$ Select target Land\nA:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | NumDef$ +5 | SpellDescription$ Target creature gets +5/+5 until end of turn.\nA:AB$ Dig | Cost$ SubCounter<10/LOYALTY> | DigNum$ 10 | AnyNumber$ True | ChangeValid$ Creature,Land | DestinationZone$ Battlefield | Ultimate$ True | Planeswalker$ True | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SpellDescription$ Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nDeckHints:Name$Nissa's Encouragement|Brambleweft Behemoth|Forest\nOracle:[+2]: Untap up to two target creatures and up to two target lands.\n[-3]: Target creature gets +5/+5 until end of turn.\n[-10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Safana, Calimport Cutthroat", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Menace\nAt the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"}
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Name:Safana, Calimport Cutthroat\nManaCost:2 B\nTypes:Legendary Creature Human Rogue\nPT:3/2\nK:Menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.hasInitiative | Execute$ TrigTreasure | TriggerDescription$ At the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac\nSVar:X:Count$Compare Y GE1.3.1\nSVar:Y:PlayerCountPropertyYou$DungeonsCompleted\nK:Choose a Background\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nAI:RemoveDeck:Random\nOracle:Menace\nAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.\nChoose a Background (You can have a Background as a second commander.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Safana, Calimport Cutthroat", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Menace\nAt the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"}
### Response: Name:Safana, Calimport Cutthroat\nManaCost:2 B\nTypes:Legendary Creature Human Rogue\nPT:3/2\nK:Menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.hasInitiative | Execute$ TrigTreasure | TriggerDescription$ At the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac\nSVar:X:Count$Compare Y GE1.3.1\nSVar:Y:PlayerCountPropertyYou$DungeonsCompleted\nK:Choose a Background\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nAI:RemoveDeck:Random\nOracle:Menace\nAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.\nChoose a Background (You can have a Background as a second commander.)
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Create the Forge script for this magic card
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{"name": "Break Ties", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Exile target card from a graveyard.\nReinforce 1\u2014{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)"}
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Name:Break Ties\nManaCost:2 W\nTypes:Instant\nK:Reinforce:1:W\nA:SP$ Charm | Choices$ DBDestroyArtifact,DBDestroyEnchantment,DBExile\nSVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard. | SpellDescription$ Exile target card from a graveyard.\nDeckHas:Ability$Counters\nOracle:Choose one —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Exile target card from a graveyard.\nReinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Break Ties", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Exile target card from a graveyard.\nReinforce 1\u2014{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)"}
### Response: Name:Break Ties\nManaCost:2 W\nTypes:Instant\nK:Reinforce:1:W\nA:SP$ Charm | Choices$ DBDestroyArtifact,DBDestroyEnchantment,DBExile\nSVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard. | SpellDescription$ Exile target card from a graveyard.\nDeckHas:Ability$Counters\nOracle:Choose one —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Exile target card from a graveyard.\nReinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
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Create the Forge script for this magic card
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{"name": "Capsize", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target permanent to its owner's hand."}
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Name:Capsize\nManaCost:1 U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | AILogic$ PriorityOptionalCost | SpellDescription$ Return target permanent to its owner's hand.\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target permanent to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Capsize", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target permanent to its owner's hand."}
### Response: Name:Capsize\nManaCost:1 U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | AILogic$ PriorityOptionalCost | SpellDescription$ Return target permanent to its owner's hand.\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target permanent to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Tymaret, Chosen from Death", "mana_cost": "{B}{B}", "type_line": "Legendary Enchantment Creature \u2014 Demigod", "oracle_text": "Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.", "power": "2", "toughness": "*"}
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Name:Tymaret, Chosen from Death\nManaCost:B B\nTypes:Legendary Enchantment Creature Demigod\nPT:2/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ NICKNAME's toughness is equal to your devotion to black.\nSVar:X:Count$Devotion.Black\nSVar:BuffedBy:Permanent.Black\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target cards in graveyards | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Valid Creature\nDeckHas:Ability$LifeGain\nOracle:Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tymaret, Chosen from Death", "mana_cost": "{B}{B}", "type_line": "Legendary Enchantment Creature \u2014 Demigod", "oracle_text": "Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.", "power": "2", "toughness": "*"}
### Response: Name:Tymaret, Chosen from Death\nManaCost:B B\nTypes:Legendary Enchantment Creature Demigod\nPT:2/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ NICKNAME's toughness is equal to your devotion to black.\nSVar:X:Count$Devotion.Black\nSVar:BuffedBy:Permanent.Black\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target cards in graveyards | RememberChanged$ True | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Valid Creature\nDeckHas:Ability$LifeGain\nOracle:Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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Create the Forge script for this magic card
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{"name": "Regna, the Redeemer", "mana_cost": "{5}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)\nFlying\nAt the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.", "power": "4", "toughness": "4"}
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Name:Regna, the Redeemer\nManaCost:5 W\nTypes:Legendary Creature Angel\nPT:4/4\nK:Partner:Krav, the Unredeemed:Krav\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ YouTeamLifeGained | SVarCompare$ GE1 | Execute$ TrigWarrior | TriggerDescription$ At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.\nSVar:TrigWarrior:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_warrior | TokenOwner$ You\nSVar:YouTeamLifeGained:Count$LifeYourTeamGainedThisTurn\nDeckHints:Name$Krav, the Unredeemed\nOracle:Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)\nFlying\nAt the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Regna, the Redeemer", "mana_cost": "{5}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)\nFlying\nAt the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.", "power": "4", "toughness": "4"}
### Response: Name:Regna, the Redeemer\nManaCost:5 W\nTypes:Legendary Creature Angel\nPT:4/4\nK:Partner:Krav, the Unredeemed:Krav\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ YouTeamLifeGained | SVarCompare$ GE1 | Execute$ TrigWarrior | TriggerDescription$ At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.\nSVar:TrigWarrior:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_warrior | TokenOwner$ You\nSVar:YouTeamLifeGained:Count$LifeYourTeamGainedThisTurn\nDeckHints:Name$Krav, the Unredeemed\nOracle:Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)\nFlying\nAt the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Create the Forge script for this magic card
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{"name": "Garruk, Apex Predator", "mana_cost": "{5}{B}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Destroy another target planeswalker.\n+1: Create a 3/3 black Beast creature token with deathtouch.\n\u22123: Destroy target creature. You gain life equal to its toughness.\n\u22128: Target opponent gets an emblem with \"Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.\"", "loyalty": "5"}
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Name:Garruk, Apex Predator\nManaCost:5 B G\nTypes:Legendary Planeswalker Garruk\nLoyalty:5\nA:AB$ Destroy | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Planeswalker.Other | TgtPrompt$ Select another target planeswalker | Planeswalker$ True | SpellDescription$ Destroy another target planeswalker.\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ b_3_3_beast_deathtouch | TokenOwner$ You | SpellDescription$ Create a 3/3 black Beast creature token with deathtouch.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. You gain life equal to its toughness.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | ValidTgts$ Opponent | EffectOwner$ Targeted | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Garruk, Apex Predator | Image$ emblem_garruk_apex_predator | Triggers$ TrigAttackYou | Duration$ Permanent | AILogic$ Always | SpellDescription$ Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."\nSVar:TrigAttackYou:Mode$ Attacks | ValidCard$ Creature | Attacked$ You | TriggerZones$ Command | Execute$ DBPump | TriggerDescription$ Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 5 | NumDef$ 5 | KW$ Trample\nOracle:[+1]: Destroy another target planeswalker.\n[+1]: Create a 3/3 black Beast creature token with deathtouch.\n[-3]: Destroy target creature. You gain life equal to its toughness.\n[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Garruk, Apex Predator", "mana_cost": "{5}{B}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Destroy another target planeswalker.\n+1: Create a 3/3 black Beast creature token with deathtouch.\n\u22123: Destroy target creature. You gain life equal to its toughness.\n\u22128: Target opponent gets an emblem with \"Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.\"", "loyalty": "5"}
### Response: Name:Garruk, Apex Predator\nManaCost:5 B G\nTypes:Legendary Planeswalker Garruk\nLoyalty:5\nA:AB$ Destroy | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Planeswalker.Other | TgtPrompt$ Select another target planeswalker | Planeswalker$ True | SpellDescription$ Destroy another target planeswalker.\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ b_3_3_beast_deathtouch | TokenOwner$ You | SpellDescription$ Create a 3/3 black Beast creature token with deathtouch.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. You gain life equal to its toughness.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | ValidTgts$ Opponent | EffectOwner$ Targeted | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Garruk, Apex Predator | Image$ emblem_garruk_apex_predator | Triggers$ TrigAttackYou | Duration$ Permanent | AILogic$ Always | SpellDescription$ Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."\nSVar:TrigAttackYou:Mode$ Attacks | ValidCard$ Creature | Attacked$ You | TriggerZones$ Command | Execute$ DBPump | TriggerDescription$ Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 5 | NumDef$ 5 | KW$ Trample\nOracle:[+1]: Destroy another target planeswalker.\n[+1]: Create a 3/3 black Beast creature token with deathtouch.\n[-3]: Destroy target creature. You gain life equal to its toughness.\n[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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Create the Forge script for this magic card
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{"name": "Electrolyze", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Electrolyze deals 2 damage divided as you choose among one or two targets.\nDraw a card."}
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Name:Electrolyze\nManaCost:1 U R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 U R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Electrolyze deals 2 damage divided as you choose among one or two targets.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Electrolyze", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Electrolyze deals 2 damage divided as you choose among one or two targets.\nDraw a card."}
### Response: Name:Electrolyze\nManaCost:1 U R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 U R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Electrolyze deals 2 damage divided as you choose among one or two targets.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Time to Feed", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)"}
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Name:Time to Feed\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | AILogic$ Fight | SubAbility$ DBDelayedTrigger | StackDescription$ When {c:ThisTargetedCard} dies this turn, {p:You} gains 3 life. | SpellDescription$ Choose target creature an opponent controls.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ ParentTarget | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigGainLife | SubAbility$ DBFight | StackDescription$ None | SpellDescription$ When that creature dies this turn, you gain 3 life.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | StackDescription$ {c:ThisTargetedCard} fights that creature. | SpellDescription$ Target creature you control fights that creature.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Time to Feed", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)"}
### Response: Name:Time to Feed\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | AILogic$ Fight | SubAbility$ DBDelayedTrigger | StackDescription$ When {c:ThisTargetedCard} dies this turn, {p:You} gains 3 life. | SpellDescription$ Choose target creature an opponent controls.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ ParentTarget | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigGainLife | SubAbility$ DBFight | StackDescription$ None | SpellDescription$ When that creature dies this turn, you gain 3 life.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | StackDescription$ {c:ThisTargetedCard} fights that creature. | SpellDescription$ Target creature you control fights that creature.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Visions of Dread", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nFlashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Visions of Dread\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChooseCard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Choices$ Creature.TargetedPlayerOwn | ChoiceZone$ Graveyard | AILogic$ WorstCard | Amount$ 1 | SubAbility$ DBChangeZone | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | GainControl$ True | Destination$ Battlefield | StackDescription$ None\nK:Flashback:8 B B:ReduceCost$ X:This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nDeckHas:Ability$Graveyard\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Creature.OppOwn\nOracle:Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nFlashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Visions of Dread", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nFlashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Visions of Dread\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChooseCard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Choices$ Creature.TargetedPlayerOwn | ChoiceZone$ Graveyard | AILogic$ WorstCard | Amount$ 1 | SubAbility$ DBChangeZone | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | GainControl$ True | Destination$ Battlefield | StackDescription$ None\nK:Flashback:8 B B:ReduceCost$ X:This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nDeckHas:Ability$Graveyard\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Creature.OppOwn\nOracle:Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nFlashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Outpost Siege", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "As Outpost Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\n\u2022 Dragons \u2014 Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target."}
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Name:Outpost Siege\nManaCost:3 R\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Khans | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.,,,• Dragons — Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\nSVar:PseudoDraw:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ SmallBurnination | TriggerDescription$ Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.\nSVar:SmallBurnination:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:As Outpost Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\n• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Outpost Siege", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "As Outpost Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\n\u2022 Dragons \u2014 Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target."}
### Response: Name:Outpost Siege\nManaCost:3 R\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Khans | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.,,,• Dragons — Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\nSVar:PseudoDraw:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ SmallBurnination | TriggerDescription$ Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.\nSVar:SmallBurnination:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:As Outpost Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.\n• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Hana Kami", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.", "power": "1", "toughness": "1"}
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Name:Hana Kami\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | TgtPrompt$ Choose target Arcane card in your graveyard | ValidTgts$ Arcane | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target Arcane card from your graveyard to your hand.\nAI:RemoveDeck:Random\nOracle:{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hana Kami", "mana_cost": "{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.", "power": "1", "toughness": "1"}
### Response: Name:Hana Kami\nManaCost:G\nTypes:Creature Spirit\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | TgtPrompt$ Choose target Arcane card in your graveyard | ValidTgts$ Arcane | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target Arcane card from your graveyard to your hand.\nAI:RemoveDeck:Random\nOracle:{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Shared Trauma", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Join forces \u2014 Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way."}
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Name:Shared Trauma\nManaCost:B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ B | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBMill | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore\nSVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.X | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn\nSVar:DBMill:DB$ Mill | Defined$ Player | NumCards$ JoinForcesAmount | SubAbility$ DBReset | StackDescription$ None\nSVar:DBReset:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ Number | Expression$ 0\nSVar:X:Count$ChosenNumber\nSVar:JoinForcesAmount:Number$0\nAI:RemoveDeck:All\nOracle:Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shared Trauma", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Join forces \u2014 Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way."}
### Response: Name:Shared Trauma\nManaCost:B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ B | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBMill | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore\nSVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.X | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn\nSVar:DBMill:DB$ Mill | Defined$ Player | NumCards$ JoinForcesAmount | SubAbility$ DBReset | StackDescription$ None\nSVar:DBReset:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ Number | Expression$ 0\nSVar:X:Count$ChosenNumber\nSVar:JoinForcesAmount:Number$0\nAI:RemoveDeck:All\nOracle:Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
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Create the Forge script for this magic card
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{"name": "Blessed Defiance", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying."}
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Name:Blessed Defiance\nManaCost:W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Lifelink | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature you control gets +2/+0 and gains lifelink until end of turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBToken | SpellDescription$ When that creature dies this turn, create a 1/1 white Spirit creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nDeckHas:Ability$Token\nOracle:Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blessed Defiance", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying."}
### Response: Name:Blessed Defiance\nManaCost:W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Lifelink | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature you control gets +2/+0 and gains lifelink until end of turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBToken | SpellDescription$ When that creature dies this turn, create a 1/1 white Spirit creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nDeckHas:Ability$Token\nOracle:Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
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Create the Forge script for this magic card
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{"name": "Uncovered Clues", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order."}
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Name:Uncovered Clues\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 U | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Instant,Sorcery | SpellDescription$ Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Instant|Sorcery\nOracle:Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Uncovered Clues", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order."}
### Response: Name:Uncovered Clues\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 U | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Instant,Sorcery | SpellDescription$ Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Instant|Sorcery\nOracle:Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Create the Forge script for this magic card
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{"name": "Necropotence", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Skip your draw step.\nWhenever you discard a card, exile that card from your graveyard.\nPay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step."}
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Name:Necropotence\nManaCost:B B B\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you discard a card, exile that card from your graveyard.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DelayedReturn | AILogic$ Necropotence | AILifeThreshold$ 1 | SpellDescription$ Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Put the exiled card into your hand. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AICastPreference:NeverCastIfLifeBelow$ 7\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nDeckHints:Ability$LifeGain\nOracle:Skip your draw step.\nWhenever you discard a card, exile that card from your graveyard.\nPay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necropotence", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Skip your draw step.\nWhenever you discard a card, exile that card from your graveyard.\nPay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step."}
### Response: Name:Necropotence\nManaCost:B B B\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you discard a card, exile that card from your graveyard.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DelayedReturn | AILogic$ Necropotence | AILifeThreshold$ 1 | SpellDescription$ Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Put the exiled card into your hand. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AICastPreference:NeverCastIfLifeBelow$ 7\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nDeckHints:Ability$LifeGain\nOracle:Skip your draw step.\nWhenever you discard a card, exile that card from your graveyard.\nPay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Create the Forge script for this magic card
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{"name": "Curious Altisaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance, reach\nWhenever a Dinosaur you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "5"}
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Name:Curious Altisaur\nManaCost:3 G\nTypes:Creature Dinosaur\nPT:2/5\nK:Vigilance\nK:Reach\nT:Mode$ DamageDone | ValidSource$ Permanent.Dinosaur+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Dinosaur you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Dinosaur\nOracle:Vigilance, reach\nWhenever a Dinosaur you control deals combat damage to a player, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curious Altisaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance, reach\nWhenever a Dinosaur you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "5"}
### Response: Name:Curious Altisaur\nManaCost:3 G\nTypes:Creature Dinosaur\nPT:2/5\nK:Vigilance\nK:Reach\nT:Mode$ DamageDone | ValidSource$ Permanent.Dinosaur+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Dinosaur you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Dinosaur\nOracle:Vigilance, reach\nWhenever a Dinosaur you control deals combat damage to a player, draw a card.
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Create the Forge script for this magic card
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{"name": "Asari Captain", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.", "power": "4", "toughness": "3"}
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Name:Asari Captain\nManaCost:3 R W\nTypes:Creature Human Samurai\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X\nSVar:X:Count$Valid Samurai.YouCtrl,Warrior.YouCtrl\nDeckHints:Type$Samurai|Warrior\nOracle:Haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Asari Captain", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.", "power": "4", "toughness": "3"}
### Response: Name:Asari Captain\nManaCost:3 R W\nTypes:Creature Human Samurai\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X\nSVar:X:Count$Valid Samurai.YouCtrl,Warrior.YouCtrl\nDeckHints:Type$Samurai|Warrior\nOracle:Haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Create the Forge script for this magic card
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{"name": "Rumor Gatherer", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.", "power": "2", "toughness": "1"}
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Name:Rumor Gatherer\nManaCost:1 W W\nTypes:Creature Elf Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ NE2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ EQ2\nSVar:CreatureETBAmount:Count$ResolvedThisTurn\nOracle:Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rumor Gatherer", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.", "power": "2", "toughness": "1"}
### Response: Name:Rumor Gatherer\nManaCost:1 W W\nTypes:Creature Elf Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ NE2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ EQ2\nSVar:CreatureETBAmount:Count$ResolvedThisTurn\nOracle:Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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Create the Forge script for this magic card
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{"name": "Wail of the Forgotten", "mana_cost": "{U}{B}", "type_line": "Sorcery", "oracle_text": "Descend 8 \u2014 Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\n\u2022 Return target nonland permanent to its owner's hand.\n\u2022 Target opponent discards a card.\n\u2022 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard."}
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Name:Wail of the Forgotten\nManaCost:U B\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBReturn,DBDiscard,DBLook | AdditionalDescription$ If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ TgtChoose | SpellDescription$ Target opponent discards a card.\nSVar:DBLook:DB$ Dig | DigNum$ 3 | ChangeValid$ Card | DestinationZone$ Hand | DestinationZone2$ Graveyard | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:X:Count$Compare Y GE8.3.1\nSVar:Y:Count$ValidGraveyard Permanent.YouOwn\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Ability$Mill|Discard|Sacrifice\nOracle:Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\n• Return target nonland permanent to its owner's hand.\n• Target opponent discards a card.\n• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wail of the Forgotten", "mana_cost": "{U}{B}", "type_line": "Sorcery", "oracle_text": "Descend 8 \u2014 Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\n\u2022 Return target nonland permanent to its owner's hand.\n\u2022 Target opponent discards a card.\n\u2022 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard."}
### Response: Name:Wail of the Forgotten\nManaCost:U B\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBReturn,DBDiscard,DBLook | AdditionalDescription$ If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ TgtChoose | SpellDescription$ Target opponent discards a card.\nSVar:DBLook:DB$ Dig | DigNum$ 3 | ChangeValid$ Card | DestinationZone$ Hand | DestinationZone2$ Graveyard | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:X:Count$Compare Y GE8.3.1\nSVar:Y:Count$ValidGraveyard Permanent.YouOwn\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Ability$Mill|Discard|Sacrifice\nOracle:Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.\n• Return target nonland permanent to its owner's hand.\n• Target opponent discards a card.\n• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Create the Forge script for this magic card
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{"name": "No Witnesses"}
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Name:No Witnesses\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ Investigate | Num$ 1 | Defined$ Player.withMostTypeCreature | SubAbility$ DBDestroyAll | SpellDescription$ Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "No Witnesses"}
### Response: Name:No Witnesses\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ Investigate | Num$ 1 | Defined$ Player.withMostTypeCreature | SubAbility$ DBDestroyAll | SpellDescription$ Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Kwende, Pride of Femeref", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Double strike\nCreatures you control with first strike have double strike.", "power": "2", "toughness": "2"}
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Name:Kwende, Pride of Femeref\nManaCost:3 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:Double Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withFirst Strike | AddKeyword$ Double Strike | Description$ Creatures you control with first strike have double strike.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Double strike\nCreatures you control with first strike have double strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kwende, Pride of Femeref", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Double strike\nCreatures you control with first strike have double strike.", "power": "2", "toughness": "2"}
### Response: Name:Kwende, Pride of Femeref\nManaCost:3 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:Double Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withFirst Strike | AddKeyword$ Double Strike | Description$ Creatures you control with first strike have double strike.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Double strike\nCreatures you control with first strike have double strike.
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Create the Forge script for this magic card
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{"name": "Hexplate Wallbreaker", "mana_cost": "{3}{R}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nWhenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nEquip {3}{R}"}
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Name:Hexplate Wallbreaker\nManaCost:3 R R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | FirstCombat$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.attacking | SubAbility$ DBAddPhase\nSVar:DBAddPhase:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nK:Equip:3 R\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nWhenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nEquip {3}{R}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hexplate Wallbreaker", "mana_cost": "{3}{R}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nWhenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nEquip {3}{R}"}
### Response: Name:Hexplate Wallbreaker\nManaCost:3 R R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | FirstCombat$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.attacking | SubAbility$ DBAddPhase\nSVar:DBAddPhase:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nK:Equip:3 R\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nWhenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.\nEquip {3}{R}
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Create the Forge script for this magic card
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{"name": "Primalcrux", "mana_cost": "{G}{G}{G}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nChroma \u2014 Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.", "power": "*", "toughness": "*"}
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Name:Primalcrux\nManaCost:G G G G G G\nTypes:Creature Elemental\nPT:*/*\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ Chroma — CARDNAME's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.\nSVar:X:Count$Chroma.Green\nSVar:NoZeroToughnessAI:True\nOracle:Trample\nChroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primalcrux", "mana_cost": "{G}{G}{G}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nChroma \u2014 Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.", "power": "*", "toughness": "*"}
### Response: Name:Primalcrux\nManaCost:G G G G G G\nTypes:Creature Elemental\nPT:*/*\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ Chroma — CARDNAME's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.\nSVar:X:Count$Chroma.Green\nSVar:NoZeroToughnessAI:True\nOracle:Trample\nChroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Create the Forge script for this magic card
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{"name": "Flamekin Harbinger", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "1"}
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Name:Flamekin Harbinger\nManaCost:R\nTypes:Creature Elemental Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Elemental card, reveal it, then shuffle and put that card on top of it.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elemental | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flamekin Harbinger", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "1"}
### Response: Name:Flamekin Harbinger\nManaCost:R\nTypes:Creature Elemental Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Elemental card, reveal it, then shuffle and put that card on top of it.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Elemental | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
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Create the Forge script for this magic card
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{"name": "Hanweir Watchkeep"}
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Name:Hanweir Watchkeep\nManaCost:2 R\nTypes:Creature Human Warrior Werewolf\nPT:1/5\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Defender\nAt the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.\n\nALTERNATE\n\nName:Bane of Hanweir\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/5\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Bane of Hanweir attacks each combat if able.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hanweir Watchkeep"}
### Response: Name:Hanweir Watchkeep\nManaCost:2 R\nTypes:Creature Human Warrior Werewolf\nPT:1/5\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Defender\nAt the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.\n\nALTERNATE\n\nName:Bane of Hanweir\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/5\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Bane of Hanweir attacks each combat if able.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
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Create the Forge script for this magic card
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{"name": "Gandalf the Grey", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen \u2014\n\u2022 You may tap or untap target permanent.\n\u2022 Gandalf the Grey deals 3 damage to each opponent.\n\u2022 Copy target instant or sorcery spell you control. You may choose new targets for the copy.\n\u2022 Put Gandalf on top of its owner's library.", "power": "3", "toughness": "4"}
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Name:Gandalf the Grey\nManaCost:3 U R\nTypes:Legendary Creature Avatar Wizard\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever you cast an instant or sorcery spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTapUntap,DBDamage,DBCopy,DBChangeZone | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DBTapUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap or untap | SpellDescription$ You may tap or untap target permanent.\nSVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nSVar:DBCopy:DB$ CopySpellAbility | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TargetType$ Spell | TgtPrompt$ Select target instant or sorcery spell you control | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put NICKNAME on top of its owner's library.\nDeckNeeds:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —\n• You may tap or untap target permanent.\n• Gandalf the Grey deals 3 damage to each opponent.\n• Copy target instant or sorcery spell you control. You may choose new targets for the copy.\n• Put Gandalf on top of its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gandalf the Grey", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen \u2014\n\u2022 You may tap or untap target permanent.\n\u2022 Gandalf the Grey deals 3 damage to each opponent.\n\u2022 Copy target instant or sorcery spell you control. You may choose new targets for the copy.\n\u2022 Put Gandalf on top of its owner's library.", "power": "3", "toughness": "4"}
### Response: Name:Gandalf the Grey\nManaCost:3 U R\nTypes:Legendary Creature Avatar Wizard\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever you cast an instant or sorcery spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTapUntap,DBDamage,DBCopy,DBChangeZone | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DBTapUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to tap or untap | SpellDescription$ You may tap or untap target permanent.\nSVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nSVar:DBCopy:DB$ CopySpellAbility | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TargetType$ Spell | TgtPrompt$ Select target instant or sorcery spell you control | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put NICKNAME on top of its owner's library.\nDeckNeeds:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —\n• You may tap or untap target permanent.\n• Gandalf the Grey deals 3 damage to each opponent.\n• Copy target instant or sorcery spell you control. You may choose new targets for the copy.\n• Put Gandalf on top of its owner's library.
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Create the Forge script for this magic card
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{"name": "Erratic Explosion", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order."}
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Name:Erratic Explosion\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DigUntil | Cost$ 2 R | Valid$ Card.nonLand | ValidDescription$ nonland | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RememberFound$ True | SubAbility$ Damage | SpellDescription$ Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.\nSVar:Damage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Erratic Explosion", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order."}
### Response: Name:Erratic Explosion\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DigUntil | Cost$ 2 R | Valid$ Card.nonLand | ValidDescription$ nonland | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RememberFound$ True | SubAbility$ Damage | SpellDescription$ Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.\nSVar:Damage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Create the Forge script for this magic card
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{"name": "Crawling Chorus", "mana_cost": "{W}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and \"This creature can't block.\"", "power": "1", "toughness": "1"}
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Name:Crawling Chorus\nManaCost:W\nTypes:Creature Phyrexian Horror\nPT:1/1\nK:Toxic:1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Phyreixan Mite artifact creature token with toxic 1 and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | TokenAmount$ 1\nDeckHas:Ability$Token & Type$Mite\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Crawling Chorus dies, create a 1/1 colorless Phyreixan Mite artifact creature token with toxic 1 and "This creature can't block."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crawling Chorus", "mana_cost": "{W}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and \"This creature can't block.\"", "power": "1", "toughness": "1"}
### Response: Name:Crawling Chorus\nManaCost:W\nTypes:Creature Phyrexian Horror\nPT:1/1\nK:Toxic:1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Phyreixan Mite artifact creature token with toxic 1 and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | TokenAmount$ 1\nDeckHas:Ability$Token & Type$Mite\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Crawling Chorus dies, create a 1/1 colorless Phyreixan Mite artifact creature token with toxic 1 and "This creature can't block."
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Create the Forge script for this magic card
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{"name": "Temple of Abandon", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Abandon enters the battlefield tapped.\nWhen Temple of Abandon enters the battlefield, scry 1.\n{T}: Add {R} or {G}."}
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Name:Temple of Abandon\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Temple of Abandon enters the battlefield tapped.\nWhen Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {R} or {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple of Abandon", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Abandon enters the battlefield tapped.\nWhen Temple of Abandon enters the battlefield, scry 1.\n{T}: Add {R} or {G}."}
### Response: Name:Temple of Abandon\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Temple of Abandon enters the battlefield tapped.\nWhen Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {R} or {G}.
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Create the Forge script for this magic card
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{"name": "Cemetery Prowler", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Vigilance\nWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.\nSpells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.", "power": "3", "toughness": "4"}
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Name:Cemetery Prowler\nManaCost:1 G G\nTypes:Creature Wolf\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentNonLandNonExiledOwnType\nS:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Amount$ AffectedX | Activator$ You | Description$ Spells you cast cost {1} less to cast for each card type they share with cards exiled with CARDNAME.\nSVar:AffectedX:Count$TypesSharedWith ValidExile Card.ExiledWithSource\nDeckHints:Ability$Graveyard|Discard\nOracle:Vigilance\nWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.\nSpells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cemetery Prowler", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Vigilance\nWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.\nSpells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.", "power": "3", "toughness": "4"}
### Response: Name:Cemetery Prowler\nManaCost:1 G G\nTypes:Creature Wolf\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | AILogic$ ExilePreference:MostProminentNonLandNonExiledOwnType\nS:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Amount$ AffectedX | Activator$ You | Description$ Spells you cast cost {1} less to cast for each card type they share with cards exiled with CARDNAME.\nSVar:AffectedX:Count$TypesSharedWith ValidExile Card.ExiledWithSource\nDeckHints:Ability$Graveyard|Discard\nOracle:Vigilance\nWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.\nSpells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
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Create the Forge script for this magic card
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{"name": "Divine Arrow", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Divine Arrow deals 4 damage to target attacking or blocking creature."}
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Name:Divine Arrow\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Divine Arrow deals 4 damage to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Divine Arrow", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Divine Arrow deals 4 damage to target attacking or blocking creature."}
### Response: Name:Divine Arrow\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Divine Arrow deals 4 damage to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Roiling Regrowth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."}
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Name:Roiling Regrowth\nManaCost:2 G\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 2 G | Defined$ You | SacValid$ Land | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 2 | Tapped$ True | StackDescription$ None\nSVar:AIPreference:SacCost$Land.Basic+tapped\nOracle:Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roiling Regrowth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."}
### Response: Name:Roiling Regrowth\nManaCost:2 G\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 2 G | Defined$ You | SacValid$ Land | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 2 | Tapped$ True | StackDescription$ None\nSVar:AIPreference:SacCost$Land.Basic+tapped\nOracle:Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Pop Quiz", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw a card.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
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Name:Pop Quiz\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | Defined$ You | NumCards$ 1 | SubAbility$ DBLearn | SpellDescription$ Draw a card.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Draw a card.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pop Quiz", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw a card.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
### Response: Name:Pop Quiz\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | Defined$ You | NumCards$ 1 | SubAbility$ DBLearn | SpellDescription$ Draw a card.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Draw a card.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Create the Forge script for this magic card
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{"name": "Stab Wound", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -2/-2.\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 2 life."}
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Name:Stab Wound\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | AddToughness$ -2 | Description$ Enchanted creature gets -2/-2.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2\nOracle:Enchant creature\nEnchanted creature gets -2/-2.\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stab Wound", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -2/-2.\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 2 life."}
### Response: Name:Stab Wound\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | AddToughness$ -2 | Description$ Enchanted creature gets -2/-2.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2\nOracle:Enchant creature\nEnchanted creature gets -2/-2.\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Create the Forge script for this magic card
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{"name": "Sailor of Means", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "1", "toughness": "4"}
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Name:Sailor of Means\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sailor of Means", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "1", "toughness": "4"}
### Response: Name:Sailor of Means\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Devkarin Dissident", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Devkarin Dissident\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 4 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devkarin Dissident", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Devkarin Dissident\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 4 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Overtaker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Spellshaper", "oracle_text": "{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.", "power": "1", "toughness": "1"}
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Name:Overtaker\nManaCost:1 U\nTypes:Creature Merfolk Spellshaper\nPT:1/1\nA:AB$ Untap | Cost$ 3 U T Discard<1/Card> | ValidTgts$ Creature | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT\nAI:RemoveDeck:All\nOracle:{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overtaker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Spellshaper", "oracle_text": "{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Overtaker\nManaCost:1 U\nTypes:Creature Merfolk Spellshaper\nPT:1/1\nA:AB$ Untap | Cost$ 3 U T Discard<1/Card> | ValidTgts$ Creature | SpellDescription$ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | AddKWs$ Haste | LoseControl$ EOT\nAI:RemoveDeck:All\nOracle:{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Phantasmal Mount", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion Horse", "oracle_text": "Flying\n{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.", "power": "1", "toughness": "1"}
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Name:Phantasmal Mount\nManaCost:1 U\nTypes:Creature Illusion Horse\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.YouCtrl+toughnessLE2 | TgtPrompt$ Select target creature you control with toughness 2 or less | NumAtt$ +1 | NumDef$ +1 | KW$ Flying | SubAbility$ PhantasmalMountEffect | SpellDescription$ Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When CARDNAME leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice CARDNAME.\nSVar:PhantasmalMountEffect:DB$ Effect | Triggers$ LostTheMount,LostTheTarget | RememberObjects$ Targeted\nSVar:LostTheMount:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ SacMount | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:SacMount:DB$ SacrificeAll | Defined$ EffectSource\nSVar:LostTheTarget:Mode$ ChangesZone | ValidCard$ Card.EffectSource | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ SacTarget | TriggerDescription$ When EFFECTSOURCE leaves the battlefield this turn, sacrifice the targeted creature.\nSVar:SacTarget:DB$ SacrificeAll | Defined$ RememberedLKI\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Flying\n{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantasmal Mount", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion Horse", "oracle_text": "Flying\n{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.", "power": "1", "toughness": "1"}
### Response: Name:Phantasmal Mount\nManaCost:1 U\nTypes:Creature Illusion Horse\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.YouCtrl+toughnessLE2 | TgtPrompt$ Select target creature you control with toughness 2 or less | NumAtt$ +1 | NumDef$ +1 | KW$ Flying | SubAbility$ PhantasmalMountEffect | SpellDescription$ Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When CARDNAME leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice CARDNAME.\nSVar:PhantasmalMountEffect:DB$ Effect | Triggers$ LostTheMount,LostTheTarget | RememberObjects$ Targeted\nSVar:LostTheMount:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ SacMount | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:SacMount:DB$ SacrificeAll | Defined$ EffectSource\nSVar:LostTheTarget:Mode$ ChangesZone | ValidCard$ Card.EffectSource | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ SacTarget | TriggerDescription$ When EFFECTSOURCE leaves the battlefield this turn, sacrifice the targeted creature.\nSVar:SacTarget:DB$ SacrificeAll | Defined$ RememberedLKI\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Flying\n{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Create the Forge script for this magic card
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{"name": "Galazeth Prismari", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nWhen Galazeth Prismari enters the battlefield, create a Treasure token.\nArtifacts you control have \"{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\"", "power": "3", "toughness": "4"}
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Name:Galazeth Prismari\nManaCost:2 U R\nTypes:Legendary Creature Elder Dragon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddAbility$ AnyMana | Description$ Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add one mana of any color. Spend this mana only to cast instant or sorcery spells.\nDeckHas:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nWhen Galazeth Prismari enters the battlefield, create a Treasure token.\nArtifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Galazeth Prismari", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nWhen Galazeth Prismari enters the battlefield, create a Treasure token.\nArtifacts you control have \"{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\"", "power": "3", "toughness": "4"}
### Response: Name:Galazeth Prismari\nManaCost:2 U R\nTypes:Legendary Creature Elder Dragon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddAbility$ AnyMana | Description$ Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add one mana of any color. Spend this mana only to cast instant or sorcery spells.\nDeckHas:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Flying\nWhen Galazeth Prismari enters the battlefield, create a Treasure token.\nArtifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Create the Forge script for this magic card
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{"name": "Triangle of War", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
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Name:Triangle of War\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Triangle of War", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
### Response: Name:Triangle of War\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Nothing Can Stop Me Now", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nAt the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme."}
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Name:Nothing Can Stop Me Now\nManaCost:no cost\nTypes:Ongoing Scheme\nText:(An ongoing scheme remains face up until it's abandoned.)\nR:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source an opponent controls would deal damage to you, prevent 1 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Command | Execute$ Abandon | TriggerDescription$ At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nSVar:X:PlayerCountPropertyYou$DamageThisTurn\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nAt the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nothing Can Stop Me Now", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nAt the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme."}
### Response: Name:Nothing Can Stop Me Now\nManaCost:no cost\nTypes:Ongoing Scheme\nText:(An ongoing scheme remains face up until it's abandoned.)\nR:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source an opponent controls would deal damage to you, prevent 1 of that damage.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Command | Execute$ Abandon | TriggerDescription$ At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nSVar:X:PlayerCountPropertyYou$DamageThisTurn\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nAt the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
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Create the Forge script for this magic card
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{"name": "Hero of Leina Tower", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.", "power": "1", "toughness": "1"}
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Name:Hero of Leina Tower\nManaCost:G\nTypes:Creature Human Warrior\nPT:1/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, you may pay {X}. If you do, put X +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ X | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nOracle:Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hero of Leina Tower", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.", "power": "1", "toughness": "1"}
### Response: Name:Hero of Leina Tower\nManaCost:G\nTypes:Creature Human Warrior\nPT:1/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, you may pay {X}. If you do, put X +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ X | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nOracle:Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
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Create the Forge script for this magic card
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{"name": "Permission Denied", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell. Your opponents can't cast noncreature spells this turn."}
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Name:Permission Denied\nManaCost:W U\nTypes:Instant\nOracle:\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SubAbility$ DBEffect | SpellDescription$ Counter target noncreature spell.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CantBeCast | SpellDescription$ Your opponents can't cast noncreature spells this turn.\nSVar:CantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Opponent | Description$ Your opponents can't cast noncreature spells this turn.\nOracle:Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Permission Denied", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell. Your opponents can't cast noncreature spells this turn."}
### Response: Name:Permission Denied\nManaCost:W U\nTypes:Instant\nOracle:\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SubAbility$ DBEffect | SpellDescription$ Counter target noncreature spell.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CantBeCast | SpellDescription$ Your opponents can't cast noncreature spells this turn.\nSVar:CantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Opponent | Description$ Your opponents can't cast noncreature spells this turn.\nOracle:Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Create the Forge script for this magic card
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{"name": "Wildfire Devils", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.", "power": "4", "toughness": "2"}
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Name:Wildfire Devils\nManaCost:3 R\nTypes:Creature Devil\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoosePlayer | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChoosePlayer | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.\nSVar:TrigChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | Random$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ ChosenPlayer | Mandatory$ True | ChangeType$ Instant,Sorcery | ChangeNum$ 1 | Hidden$ True | IsCurse$ True | Chooser$ ChosenPlayer | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+ExiledWithSource | ValidSA$ Spell | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nOracle:When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wildfire Devils", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.", "power": "4", "toughness": "2"}
### Response: Name:Wildfire Devils\nManaCost:3 R\nTypes:Creature Devil\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoosePlayer | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChoosePlayer | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.\nSVar:TrigChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | Random$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ ChosenPlayer | Mandatory$ True | ChangeType$ Instant,Sorcery | ChangeNum$ 1 | Hidden$ True | IsCurse$ True | Chooser$ ChosenPlayer | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+ExiledWithSource | ValidSA$ Spell | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nOracle:When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Indrik Stomphowler", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.", "power": "4", "toughness": "4"}
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Name:Indrik Stomphowler\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.\nOracle:When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Indrik Stomphowler", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.", "power": "4", "toughness": "4"}
### Response: Name:Indrik Stomphowler\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.\nOracle:When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Aboshan's Desire", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nThreshold \u2014 Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)"}
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Name:Aboshan's Desire\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Condition$ Threshold | Description$ Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)\nOracle:Enchant creature\nEnchanted creature has flying.\nThreshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aboshan's Desire", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nThreshold \u2014 Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)"}
### Response: Name:Aboshan's Desire\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Condition$ Threshold | Description$ Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)\nOracle:Enchant creature\nEnchanted creature has flying.\nThreshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Brimstone Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target.", "power": "2", "toughness": "2"}
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Name:Brimstone Mage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Level up:3 R\nSVar:maxLevel:3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddAbility$ Ping | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 2/3 {T}: CARDNAME deals 1 damage to any target.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 2/4 {T}: CARDNAME deals 3 damage to any target.\nSVar:Ping:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | Secondary$ True | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:Bolt:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 3 | Secondary$ True | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brimstone Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target.", "power": "2", "toughness": "2"}
### Response: Name:Brimstone Mage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Level up:3 R\nSVar:maxLevel:3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddAbility$ Ping | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 2/3 {T}: CARDNAME deals 1 damage to any target.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 2/4 {T}: CARDNAME deals 3 damage to any target.\nSVar:Ping:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | Secondary$ True | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:Bolt:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 3 | Secondary$ True | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target.
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Create the Forge script for this magic card
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{"name": "Elvish Ranger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Ranger", "oracle_text": "", "power": "4", "toughness": "1"}
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Name:Elvish Ranger\nManaCost:2 G\nTypes:Creature Elf Ranger\nPT:4/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elvish Ranger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Ranger", "oracle_text": "", "power": "4", "toughness": "1"}
### Response: Name:Elvish Ranger\nManaCost:2 G\nTypes:Creature Elf Ranger\nPT:4/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Fervent Mastery", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "You may pay {2}{R}{R} rather than pay this spell's mana cost.\nIf the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.\nSearch your library for up to three cards, put them into your hand, shuffle, then discard three cards at random."}
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Name:Fervent Mastery\nManaCost:3 R R\nTypes:Sorcery\nSVar:AltCost:Cost$ 2 R R | Description$ You may pay {2}{R}{R} rather than pay this spell's mana cost. | StackDescription$ If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.\nA:SP$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppDiscard | FalseSubAbility$ DBSearch | StackDescription$ Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. | SpellDescription$ If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.\nSVar:OppDiscard:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ ChosenPlayer | AILogic$ DiscardUncastableAndExcess | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ ChosenPlayer | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 3 | ChangeType$ Card | Destination$ Hand | SubAbility$ DBResolve\nSVar:DBResolve:DB$ ChangeZoneResolve | SubAbility$ DBDiscard2\nSVar:DBDiscard2:DB$ Discard | Defined$ You | NumCards$ 3 | Mode$ Random\nSVar:Y:Remembered$Amount\nSVar:AltCostPaid:Count$AltCost.1.0\nDeckHas:Ability$Discard\nOracle:You may pay {2}{R}{R} rather than pay this spell's mana cost.\nIf the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.\nSearch your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fervent Mastery", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "You may pay {2}{R}{R} rather than pay this spell's mana cost.\nIf the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.\nSearch your library for up to three cards, put them into your hand, shuffle, then discard three cards at random."}
### Response: Name:Fervent Mastery\nManaCost:3 R R\nTypes:Sorcery\nSVar:AltCost:Cost$ 2 R R | Description$ You may pay {2}{R}{R} rather than pay this spell's mana cost. | StackDescription$ If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.\nA:SP$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppDiscard | FalseSubAbility$ DBSearch | StackDescription$ Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. | SpellDescription$ If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.\nSVar:OppDiscard:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ ChosenPlayer | AILogic$ DiscardUncastableAndExcess | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ ChosenPlayer | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 3 | ChangeType$ Card | Destination$ Hand | SubAbility$ DBResolve\nSVar:DBResolve:DB$ ChangeZoneResolve | SubAbility$ DBDiscard2\nSVar:DBDiscard2:DB$ Discard | Defined$ You | NumCards$ 3 | Mode$ Random\nSVar:Y:Remembered$Amount\nSVar:AltCostPaid:Count$AltCost.1.0\nDeckHas:Ability$Discard\nOracle:You may pay {2}{R}{R} rather than pay this spell's mana cost.\nIf the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.\nSearch your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
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Create the Forge script for this magic card
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{"name": "Disfigure", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn."}
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Name:Disfigure\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nOracle:Target creature gets -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disfigure", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn."}
### Response: Name:Disfigure\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nOracle:Target creature gets -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Oblivion Ring", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Oblivion Ring enters the battlefield, exile another target nonland permanent.\nWhen Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control."}
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Name:Oblivion Ring\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target nonland permanent.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Choose another target nonland permanent | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ ExiledWith | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Oblivion Ring enters the battlefield, exile another target nonland permanent.\nWhen Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oblivion Ring", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Oblivion Ring enters the battlefield, exile another target nonland permanent.\nWhen Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control."}
### Response: Name:Oblivion Ring\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target nonland permanent.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Choose another target nonland permanent | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ ExiledWith | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Oblivion Ring enters the battlefield, exile another target nonland permanent.\nWhen Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Raving Visionary", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}, {T}: Draw a card, then discard a card.\nDelirium \u2014 {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.", "power": "1", "toughness": "1"}
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Name:Raving Visionary\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nA:AB$ Draw | Cost$ 2 U T | NumCards$ 1 | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ Draw a card. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:{U}, {T}: Draw a card, then discard a card.\nDelirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raving Visionary", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}, {T}: Draw a card, then discard a card.\nDelirium \u2014 {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.", "power": "1", "toughness": "1"}
### Response: Name:Raving Visionary\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nA:AB$ Draw | Cost$ 2 U T | NumCards$ 1 | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ Draw a card. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:{U}, {T}: Draw a card, then discard a card.\nDelirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Penumbra Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nWhen Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.", "power": "6", "toughness": "6"}
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Name:Penumbra Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 6/6 black Wurm creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_6_6_wurm_trample | TokenOwner$ TriggeredCardController\nOracle:Trample\nWhen Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Penumbra Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nWhen Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.", "power": "6", "toughness": "6"}
### Response: Name:Penumbra Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 6/6 black Wurm creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_6_6_wurm_trample | TokenOwner$ TriggeredCardController\nOracle:Trample\nWhen Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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Create the Forge script for this magic card
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{"name": "Terrarion", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Terrarion enters the battlefield tapped.\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.\nWhen Terrarion is put into a graveyard from the battlefield, draw a card."}
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Name:Terrarion\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ Combo Any | Amount$ 2 | SpellDescription$ Add two mana in any combination of colors.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nK:CARDNAME enters the battlefield tapped.\nAI:RemoveDeck:All\nOracle:Terrarion enters the battlefield tapped.\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.\nWhen Terrarion is put into a graveyard from the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Terrarion", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Terrarion enters the battlefield tapped.\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.\nWhen Terrarion is put into a graveyard from the battlefield, draw a card."}
### Response: Name:Terrarion\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ Combo Any | Amount$ 2 | SpellDescription$ Add two mana in any combination of colors.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nK:CARDNAME enters the battlefield tapped.\nAI:RemoveDeck:All\nOracle:Terrarion enters the battlefield tapped.\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.\nWhen Terrarion is put into a graveyard from the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Drownyard Amalgam", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\n{2}{U}: Drownyard Amalgam can't be blocked this turn.", "power": "3", "toughness": "6"}
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Name:Drownyard Amalgam\nManaCost:4 U\nTypes:Creature Zombie Horror\nPT:3/6\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player\nA:AB$ Effect | Cost$ 2 U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nDeckHas:Ability$Mill\nOracle:When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\n{2}{U}: Drownyard Amalgam can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drownyard Amalgam", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\n{2}{U}: Drownyard Amalgam can't be blocked this turn.", "power": "3", "toughness": "6"}
### Response: Name:Drownyard Amalgam\nManaCost:4 U\nTypes:Creature Zombie Horror\nPT:3/6\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | ValidTgts$ Player\nA:AB$ Effect | Cost$ 2 U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nDeckHas:Ability$Mill\nOracle:When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)\n{2}{U}: Drownyard Amalgam can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Vivid Flying Fish", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish Lizard", "oracle_text": "Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "1"}
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Name:Vivid Flying Fish\nManaCost:1 U\nTypes:Creature Fish Lizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+attacking | AddKeyword$ Flying | Description$ CARDNAME has flying as long as it's attacking.\nOracle:Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vivid Flying Fish", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish Lizard", "oracle_text": "Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "1"}
### Response: Name:Vivid Flying Fish\nManaCost:1 U\nTypes:Creature Fish Lizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+attacking | AddKeyword$ Flying | Description$ CARDNAME has flying as long as it's attacking.\nOracle:Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Create the Forge script for this magic card
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{"name": "Counterspell", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell."}
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Name:Counterspell\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Counter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Counterspell", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell."}
### Response: Name:Counterspell\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Counter target spell.
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Create the Forge script for this magic card
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{"name": "The Cyber-Controller", "mana_cost": "{X}{U}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Cyberman", "oracle_text": "When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1.", "power": "3", "toughness": "3"}
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Name:The Cyber-Controller\nManaCost:X U U B\nTypes:Legendary Artifact Creature Cyberman\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nSVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | Defined$ Remembered.Creature | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1.\nSVar:X:Count$xPaid\nDeckHas:Ability$Mill\nDeckHints:Type$Artifact & Type$Creature\nOracle:When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Cyber-Controller", "mana_cost": "{X}{U}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Cyberman", "oracle_text": "When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1.", "power": "3", "toughness": "3"}
### Response: Name:The Cyber-Controller\nManaCost:X U U B\nTypes:Legendary Artifact Creature Cyberman\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nSVar:TrigMill1:DB$ Mill | Defined$ Opponent | NumCards$ X | RememberMilled$ True | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard,Exile | GainControl$ True | Destination$ Battlefield | Defined$ Remembered.Creature | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl+Other | AddToughness$ 1 | AddPower$ 1 | Description$ Other artifact creatures you control get +1/+1.\nSVar:X:Count$xPaid\nDeckHas:Ability$Mill\nDeckHints:Type$Artifact & Type$Creature\nOracle:When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nOther artifact creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "The Mightstone and Weakstone", "mana_cost": "{5}", "type_line": "Legendary Artifact \u2014 Powerstone", "oracle_text": "When The Mightstone and Weakstone enters the battlefield, choose one \u2014\n\u2022 Draw two cards.\n\u2022 Target creature gets -5/-5 until end of turn.\n{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.\n(Melds with Urza, Lord Protector.)"}
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Name:The Mightstone and Weakstone\nManaCost:5\nTypes:Legendary Artifact Powerstone\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDraw,DBPump\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SpellDescription$ Draw two cards.\nSVar:DBPump:DB$ Pump | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ CantCastNonArtifactSpells | SpellDescription$ Add {C}{C}. This mana can't be spent to cast nonartifact spells.\nDeckHints:Name$Urza, Lord Protector\nMeldPair:Urza, Lord Protector\nAlternateMode:Meld\nOracle:When The Mightstone and Weakstone enters the battlefield, choose one —\n• Draw two cards.\n• Target creature gets -5/-5 until end of turn.\n{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.\n(Melds with Urza, Lord Protector.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Mightstone and Weakstone", "mana_cost": "{5}", "type_line": "Legendary Artifact \u2014 Powerstone", "oracle_text": "When The Mightstone and Weakstone enters the battlefield, choose one \u2014\n\u2022 Draw two cards.\n\u2022 Target creature gets -5/-5 until end of turn.\n{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.\n(Melds with Urza, Lord Protector.)"}
### Response: Name:The Mightstone and Weakstone\nManaCost:5\nTypes:Legendary Artifact Powerstone\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDraw,DBPump\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SpellDescription$ Draw two cards.\nSVar:DBPump:DB$ Pump | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | RestrictValid$ CantCastNonArtifactSpells | SpellDescription$ Add {C}{C}. This mana can't be spent to cast nonartifact spells.\nDeckHints:Name$Urza, Lord Protector\nMeldPair:Urza, Lord Protector\nAlternateMode:Meld\nOracle:When The Mightstone and Weakstone enters the battlefield, choose one —\n• Draw two cards.\n• Target creature gets -5/-5 until end of turn.\n{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.\n(Melds with Urza, Lord Protector.)
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Create the Forge script for this magic card
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{"name": "Cruel Entertainment", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn."}
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Name:Cruel Entertainment\nManaCost:6 B\nTypes:Sorcery\n# Turn targeted player into chosen\nA:SP$ ChoosePlayer | ValidTgts$ Player | TargetUnique$ True | Choices$ ThisTargetedPlayer | Defined$ You | SubAbility$ DBControlPlayer1 | StackDescription$ SpellDescription | SpellDescription$ Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.\nSVar:DBControlPlayer1:DB$ ControlPlayer | ValidTgts$ Player | TargetUnique$ True | TgtPrompt$ Choose another target player | Controller$ Player.Chosen | SubAbility$ DBControlPlayer2 | StackDescription$ None\nSVar:DBControlPlayer2:DB$ ControlPlayer | Defined$ Player.Chosen | Controller$ ParentTarget | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cruel Entertainment", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn."}
### Response: Name:Cruel Entertainment\nManaCost:6 B\nTypes:Sorcery\n# Turn targeted player into chosen\nA:SP$ ChoosePlayer | ValidTgts$ Player | TargetUnique$ True | Choices$ ThisTargetedPlayer | Defined$ You | SubAbility$ DBControlPlayer1 | StackDescription$ SpellDescription | SpellDescription$ Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.\nSVar:DBControlPlayer1:DB$ ControlPlayer | ValidTgts$ Player | TargetUnique$ True | TgtPrompt$ Choose another target player | Controller$ Player.Chosen | SubAbility$ DBControlPlayer2 | StackDescription$ None\nSVar:DBControlPlayer2:DB$ ControlPlayer | Defined$ Player.Chosen | Controller$ ParentTarget | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Create the Forge script for this magic card
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{"name": "Silent Submersible", "mana_cost": "{U}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "3"}
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Name:Silent Submersible\nManaCost:U U\nTypes:Artifact Vehicle\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:2\nOracle:Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Silent Submersible", "mana_cost": "{U}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "3"}
### Response: Name:Silent Submersible\nManaCost:U U\nTypes:Artifact Vehicle\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:2\nOracle:Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Create the Forge script for this magic card
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{"name": "Pulse of the Forge", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand."}
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Name:Pulse of the Forge\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SubAbility$ ReheatTheForge | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return CARDNAME to its owner's hand.\nSVar:ReheatTheForge:DB$ ChangeZone | ConditionLifeTotal$ TargetedOrController | ConditionLifeAmount$ GTX | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDescription$ If that player or that planeswalker's controller has more life than you,\nSVar:X:Count$YourLifeTotal\nOracle:Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pulse of the Forge", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand."}
### Response: Name:Pulse of the Forge\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SubAbility$ ReheatTheForge | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return CARDNAME to its owner's hand.\nSVar:ReheatTheForge:DB$ ChangeZone | ConditionLifeTotal$ TargetedOrController | ConditionLifeAmount$ GTX | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDescription$ If that player or that planeswalker's controller has more life than you,\nSVar:X:Count$YourLifeTotal\nOracle:Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Benthic Biomancer", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard Mutant", "oracle_text": "{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.", "power": "1", "toughness": "1"}
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Name:Benthic Biomancer\nManaCost:U\nTypes:Creature Merfolk Wizard Mutant\nPT:1/1\nK:Adapt:1:1 U\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Benthic Biomancer", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard Mutant", "oracle_text": "{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.", "power": "1", "toughness": "1"}
### Response: Name:Benthic Biomancer\nManaCost:U\nTypes:Creature Merfolk Wizard Mutant\nPT:1/1\nK:Adapt:1:1 U\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Twinferno", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n\u2022 Target creature you control gains double strike until end of turn."}
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Name:Twinferno\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Choices$ DelayedTrigger,DBDoubleStrike\nSVar:DelayedTrigger:DB$ DelayedTrigger | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:DBDoubleStrike:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike | SpellDescription$ Target creature you control gains double strike until end of turn.\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery & Keyword$Double Strike\nOracle:Choose one — \n• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n• Target creature you control gains double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twinferno", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n\u2022 Target creature you control gains double strike until end of turn."}
### Response: Name:Twinferno\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Choices$ DelayedTrigger,DBDoubleStrike\nSVar:DelayedTrigger:DB$ DelayedTrigger | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:DBDoubleStrike:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike | SpellDescription$ Target creature you control gains double strike until end of turn.\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery & Keyword$Double Strike\nOracle:Choose one — \n• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n• Target creature you control gains double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Duskfang Mentor", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.\n{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.", "power": "1", "toughness": "3"}
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Name:Duskfang Mentor\nManaCost:2 B\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a lifelink counter on target non-Human creature you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.nonHuman+YouCtrl | TgtPrompt$ Select target non-Human creature | CounterType$ Lifelink | CounterNum$ 1\nA:AB$ PutCounterAll | Cost$ 1 B T | ValidCards$ Creature.YouCtrl+withLifelink | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control with lifelink.\nDeckHas:Ability$Counters|LifeGain\nOracle:When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.\n{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duskfang Mentor", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.\n{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.", "power": "1", "toughness": "3"}
### Response: Name:Duskfang Mentor\nManaCost:2 B\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a lifelink counter on target non-Human creature you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.nonHuman+YouCtrl | TgtPrompt$ Select target non-Human creature | CounterType$ Lifelink | CounterNum$ 1\nA:AB$ PutCounterAll | Cost$ 1 B T | ValidCards$ Creature.YouCtrl+withLifelink | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control with lifelink.\nDeckHas:Ability$Counters|LifeGain\nOracle:When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.\n{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
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Create the Forge script for this magic card
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{"name": "Justice", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.\nWhenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller."}
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Name:Justice\nManaCost:2 W W\nTypes:Enchantment\nK:UpkeepCost:W W\nT:Mode$ DamageDealtOnce | ValidSource$ Instant.Red,Sorcery.Red,Creature.Red+inZoneBattlefield | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a red creature or spell deals damage, CARDNAME deals that much damage to that creature's or spell's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.\nWhenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Justice", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.\nWhenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller."}
### Response: Name:Justice\nManaCost:2 W W\nTypes:Enchantment\nK:UpkeepCost:W W\nT:Mode$ DamageDealtOnce | ValidSource$ Instant.Red,Sorcery.Red,Creature.Red+inZoneBattlefield | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a red creature or spell deals damage, CARDNAME deals that much damage to that creature's or spell's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.\nWhenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
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Create the Forge script for this magic card
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{"name": "Wolfbitten Captive"}
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Name:Wolfbitten Captive\nManaCost:G\nTypes:Creature Human Werewolf\nPT:1/1\nA:AB$ Pump | Cost$ 1 G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.\n\nALTERNATE\n\nName:Krallenhorde Killer\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolfbitten Captive"}
### Response: Name:Wolfbitten Captive\nManaCost:G\nTypes:Creature Human Werewolf\nPT:1/1\nA:AB$ Pump | Cost$ 1 G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.\n\nALTERNATE\n\nName:Krallenhorde Killer\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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Create the Forge script for this magic card
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{"name": "Arcane Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color in your commander's color identity."}
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Name:Arcane Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add one mana of any color in your commander's color identity.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arcane Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color in your commander's color identity."}
### Response: Name:Arcane Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add one mana of any color in your commander's color identity.
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