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Create the Forge script for this magic card
{"name": "Puppet Conjurer", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.\nAt the beginning of your upkeep, sacrifice a Homunculus.", "power": "1", "toughness": "2"}
Name:Puppet Conjurer\nManaCost:1 B\nTypes:Artifact Creature Human Wizard\nPT:1/2\nA:AB$ Token | Cost$ U T | TokenAmount$ 1 | TokenScript$ u_0_1_a_homunculus | TokenOwner$ You | SpellDescription$ Create a 0/1 blue Homunculus artifact creature token.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a Homunculus.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Homunculus\nOracle:{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.\nAt the beginning of your upkeep, sacrifice a Homunculus.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Puppet Conjurer", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.\nAt the beginning of your upkeep, sacrifice a Homunculus.", "power": "1", "toughness": "2"} ### Response: Name:Puppet Conjurer\nManaCost:1 B\nTypes:Artifact Creature Human Wizard\nPT:1/2\nA:AB$ Token | Cost$ U T | TokenAmount$ 1 | TokenScript$ u_0_1_a_homunculus | TokenOwner$ You | SpellDescription$ Create a 0/1 blue Homunculus artifact creature token.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a Homunculus.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Homunculus\nOracle:{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.\nAt the beginning of your upkeep, sacrifice a Homunculus.
Create the Forge script for this magic card
{"name": "Cabal Inquisitor", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Threshold \u2014 {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.", "power": "1", "toughness": "1"}
Name:Cabal Inquisitor\nManaCost:1 B\nTypes:Creature Human Minion\nPT:1/1\nA:AB$ Discard | Cost$ 1 B T ExileFromGrave<2/Card> | ValidTgts$ Player | Activation$ Threshold | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —\nOracle:Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabal Inquisitor", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Threshold \u2014 {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.", "power": "1", "toughness": "1"} ### Response: Name:Cabal Inquisitor\nManaCost:1 B\nTypes:Creature Human Minion\nPT:1/1\nA:AB$ Discard | Cost$ 1 B T ExileFromGrave<2/Card> | ValidTgts$ Player | Activation$ Threshold | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —\nOracle:Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "Burning-Yard Trainer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Trample, haste\nWhen Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.", "power": "3", "toughness": "3"}
Name:Burning-Yard Trainer\nManaCost:4 R\nTypes:Creature Human Knight\nPT:3/3\nK:Haste\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Knight.Other+YouCtrl | TgtPrompt$ Select another target Knight you control | NumAtt$ 2 | NumDef$ 2 | KW$ Trample & Haste\nSVar:PlayMain1:TRUE\nDeckHints:Type$Knight\nOracle:Trample, haste\nWhen Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burning-Yard Trainer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Trample, haste\nWhen Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Burning-Yard Trainer\nManaCost:4 R\nTypes:Creature Human Knight\nPT:3/3\nK:Haste\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Knight.Other+YouCtrl | TgtPrompt$ Select another target Knight you control | NumAtt$ 2 | NumDef$ 2 | KW$ Trample & Haste\nSVar:PlayMain1:TRUE\nDeckHints:Type$Knight\nOracle:Trample, haste\nWhen Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Create the Forge script for this magic card
{"name": "Citanul Stalwart", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid Soldier", "oracle_text": "{T}, Tap an untapped artifact or creature you control: Add one mana of any color.", "power": "1", "toughness": "1"}
Name:Citanul Stalwart\nManaCost:G\nTypes:Creature Elf Druid Soldier\nPT:1/1\nA:AB$ Mana | Cost$ T tapXType<1/Creature;Artifact/artifact or creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Type$Artifact\nOracle:{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Citanul Stalwart", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid Soldier", "oracle_text": "{T}, Tap an untapped artifact or creature you control: Add one mana of any color.", "power": "1", "toughness": "1"} ### Response: Name:Citanul Stalwart\nManaCost:G\nTypes:Creature Elf Druid Soldier\nPT:1/1\nA:AB$ Mana | Cost$ T tapXType<1/Creature;Artifact/artifact or creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Type$Artifact\nOracle:{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Rubblebelt Raiders", "mana_cost": "{1}{R/G}{R/G}{R/G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.", "power": "3", "toughness": "3"}
Name:Rubblebelt Raiders\nManaCost:1 RG RG RG\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ RubblebeltWarCry | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it for each attacking creature you control.\nSVar:RubblebeltWarCry:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$Valid Creature.attacking+YouCtrl\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rubblebelt Raiders", "mana_cost": "{1}{R/G}{R/G}{R/G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Rubblebelt Raiders\nManaCost:1 RG RG RG\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ RubblebeltWarCry | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it for each attacking creature you control.\nSVar:RubblebeltWarCry:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$Valid Creature.attacking+YouCtrl\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Create the Forge script for this magic card
{"name": "Spined Megalodon", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Shark", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "5", "toughness": "7"}
Name:Spined Megalodon\nManaCost:5 U U\nTypes:Creature Shark\nPT:5/7\nK:Hexproof\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spined Megalodon", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Shark", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "5", "toughness": "7"} ### Response: Name:Spined Megalodon\nManaCost:5 U U\nTypes:Creature Shark\nPT:5/7\nK:Hexproof\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Drift of the Dead", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.", "power": "*", "toughness": "*"}
Name:Drift of the Dead\nManaCost:3 B\nTypes:Creature Wall\nPT:*/*\nK:Defender\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of snow lands you control.\nSVar:X:Count$Valid Land.Snow+YouCtrl\nSVar:NeedsToPlayVar:X GE2\nAI:RemoveDeck:Random\nOracle:Defender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drift of the Dead", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.", "power": "*", "toughness": "*"} ### Response: Name:Drift of the Dead\nManaCost:3 B\nTypes:Creature Wall\nPT:*/*\nK:Defender\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of snow lands you control.\nSVar:X:Count$Valid Land.Snow+YouCtrl\nSVar:NeedsToPlayVar:X GE2\nAI:RemoveDeck:Random\nOracle:Defender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.
Create the Forge script for this magic card
{"name": "Goblin Sappers", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.\n{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.", "power": "1", "toughness": "1"}
Name:Goblin Sappers\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Effect | Cost$ R R T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DelTrigBoth | StackDescription$ {c:Targeted} can't be blocked this turn. Destroy it and CARDNAME at end of combat. | SpellDescription$ Target creature you control can't be blocked this turn. Destroy it and CARDNAME at end of combat.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nA:AB$ Effect | Cost$ R R R R T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DelTrigFriend | StackDescription$ {c:Targeted} can't be blocked this turn. Destroy it at end of combat. | SpellDescription$ Target creature you control can't be blocked this turn. Destroy it at end of combat.\nSVar:DelTrigFriend:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | RememberObjects$ Targeted | Execute$ TrigDestroy | TriggerDescription$ Destroy it at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nSVar:DelTrigBoth:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | RememberObjects$ Self,Targeted | Execute$ TrigDestroy | TriggerDescription$ Destroy it and CARDNAME at end of combat.\nAI:RemoveDeck:All\nOracle:{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.\n{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Sappers", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.\n{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Sappers\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Effect | Cost$ R R T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DelTrigBoth | StackDescription$ {c:Targeted} can't be blocked this turn. Destroy it and CARDNAME at end of combat. | SpellDescription$ Target creature you control can't be blocked this turn. Destroy it and CARDNAME at end of combat.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nA:AB$ Effect | Cost$ R R R R T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DelTrigFriend | StackDescription$ {c:Targeted} can't be blocked this turn. Destroy it at end of combat. | SpellDescription$ Target creature you control can't be blocked this turn. Destroy it at end of combat.\nSVar:DelTrigFriend:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | RememberObjects$ Targeted | Execute$ TrigDestroy | TriggerDescription$ Destroy it at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nSVar:DelTrigBoth:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | RememberObjects$ Self,Targeted | Execute$ TrigDestroy | TriggerDescription$ Destroy it and CARDNAME at end of combat.\nAI:RemoveDeck:All\nOracle:{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.\n{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Create the Forge script for this magic card
{"name": "Treetop Defense", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)"}
Name:Treetop Defense\nManaCost:1 G\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 G | ValidCards$ Creature.YouCtrl | KW$ Reach | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treetop Defense", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)"} ### Response: Name:Treetop Defense\nManaCost:1 G\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 G | ValidCards$ Creature.YouCtrl | KW$ Reach | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Overlaid Terrain", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "As Overlaid Terrain enters the battlefield, sacrifice all lands you control.\nLands you control have \"{T}: Add two mana of any one color.\""}
Name:Overlaid Terrain\nManaCost:2 G G\nTypes:Enchantment\nK:ETBReplacement:Other:TrigSac\nSVar:TrigSac:DB$ SacrificeAll | ValidCards$ Land.YouCtrl | SpellDescription$ As CARDNAME enters the battlefield, sacrifice all lands you control.\nS:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add two mana of any one color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As Overlaid Terrain enters the battlefield, sacrifice all lands you control.\nLands you control have "{T}: Add two mana of any one color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overlaid Terrain", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "As Overlaid Terrain enters the battlefield, sacrifice all lands you control.\nLands you control have \"{T}: Add two mana of any one color.\""} ### Response: Name:Overlaid Terrain\nManaCost:2 G G\nTypes:Enchantment\nK:ETBReplacement:Other:TrigSac\nSVar:TrigSac:DB$ SacrificeAll | ValidCards$ Land.YouCtrl | SpellDescription$ As CARDNAME enters the battlefield, sacrifice all lands you control.\nS:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add two mana of any one color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As Overlaid Terrain enters the battlefield, sacrifice all lands you control.\nLands you control have "{T}: Add two mana of any one color."
Create the Forge script for this magic card
{"name": "Spellbook Vendor", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Vigilance\nAt the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has \"Whenever this creature attacks, scry 1.\")", "power": "2", "toughness": "2"}
Name:Spellbook Vendor\nManaCost:1 W\nTypes:Creature Human Peasant\nPT:2/2\nK:Vigilance\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigImmediate | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")\nSVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigToken | TriggerDescription$ When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_sorcerer | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nDeckHas:Ability$Token & Type$Role|Aura\nOracle:Vigilance\nAt the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spellbook Vendor", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Vigilance\nAt the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has \"Whenever this creature attacks, scry 1.\")", "power": "2", "toughness": "2"} ### Response: Name:Spellbook Vendor\nManaCost:1 W\nTypes:Creature Human Peasant\nPT:2/2\nK:Vigilance\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigImmediate | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")\nSVar:TrigImmediate:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigToken | TriggerDescription$ When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_sorcerer | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nDeckHas:Ability$Token & Type$Role|Aura\nOracle:Vigilance\nAt the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Create the Forge script for this magic card
{"name": "A-Celebrity Fencer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.", "power": "3", "toughness": "3"}
Name:A-Celebrity Fencer\nManaCost:3 W\nTypes:Creature Elf Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters\nOracle:Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Celebrity Fencer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.", "power": "3", "toughness": "3"} ### Response: Name:A-Celebrity Fencer\nManaCost:3 W\nTypes:Creature Elf Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters\nOracle:Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
Create the Forge script for this magic card
{"name": "Fretwork Colony", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Fretwork Colony can't block.\nAt the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.", "power": "1", "toughness": "1"}
Name:Fretwork Colony\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nK:CARDNAME can't block.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME and you lose 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Fretwork Colony can't block.\nAt the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fretwork Colony", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Fretwork Colony can't block.\nAt the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Fretwork Colony\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nK:CARDNAME can't block.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME and you lose 1 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Fretwork Colony can't block.\nAt the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
Create the Forge script for this magic card
{"name": "Mistform Dreamer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.", "power": "2", "toughness": "1"}
Name:Mistform Dreamer\nManaCost:2 U\nTypes:Creature Illusion\nPT:2/1\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistform Dreamer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Mistform Dreamer\nManaCost:2 U\nTypes:Creature Illusion\nPT:2/1\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Corpse Explosion", "mana_cost": "{1}{B}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\nCorpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker."}
Name:Corpse Explosion\nManaCost:1 B R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 B R ExileFromGrave<1/Creature> | NumDmg$ X | ValidCards$ Creature,Planeswalker | ValidDescription$ each creature and each planeswalker. | SpellDescription$ CARDNAME deals damage equal to the exiled card's power to each creature and each planeswalker.\nSVar:X:Exiled$CardPower\nSVar:AIPreference:ExileFromGraveCost$Creature\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Mill|Sacrifice\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\nCorpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corpse Explosion", "mana_cost": "{1}{B}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\nCorpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker."} ### Response: Name:Corpse Explosion\nManaCost:1 B R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 B R ExileFromGrave<1/Creature> | NumDmg$ X | ValidCards$ Creature,Planeswalker | ValidDescription$ each creature and each planeswalker. | SpellDescription$ CARDNAME deals damage equal to the exiled card's power to each creature and each planeswalker.\nSVar:X:Exiled$CardPower\nSVar:AIPreference:ExileFromGraveCost$Creature\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Mill|Sacrifice\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\nCorpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
Create the Forge script for this magic card
{"name": "Yurlok of Scorch Thrash", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Viashino Shaman", "oracle_text": "Vigilance\nA player losing unspent mana causes that player to lose that much life.\n{1}, {T}: Each player adds {B}{R}{G}.", "power": "4", "toughness": "4"}
Name:Yurlok of Scorch Thrash\nManaCost:1 B R G\nTypes:Legendary Creature Viashino Shaman\nPT:4/4\nK:Vigilance\nS:Mode$ Continuous | GlobalRule$ A player losing unspent mana causes that player to lose that much life. | Description$ A player losing unspent mana causes that player to lose that much life.\nA:AB$ Mana | Cost$ 1 T | Produced$ B R G | Defined$ Player | SpellDescription$ Each player adds {B}{R}{G}.\nAI:RemoveDeck:All\nOracle:Vigilance\nA player losing unspent mana causes that player to lose that much life.\n{1}, {T}: Each player adds {B}{R}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yurlok of Scorch Thrash", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Viashino Shaman", "oracle_text": "Vigilance\nA player losing unspent mana causes that player to lose that much life.\n{1}, {T}: Each player adds {B}{R}{G}.", "power": "4", "toughness": "4"} ### Response: Name:Yurlok of Scorch Thrash\nManaCost:1 B R G\nTypes:Legendary Creature Viashino Shaman\nPT:4/4\nK:Vigilance\nS:Mode$ Continuous | GlobalRule$ A player losing unspent mana causes that player to lose that much life. | Description$ A player losing unspent mana causes that player to lose that much life.\nA:AB$ Mana | Cost$ 1 T | Produced$ B R G | Defined$ Player | SpellDescription$ Each player adds {B}{R}{G}.\nAI:RemoveDeck:All\nOracle:Vigilance\nA player losing unspent mana causes that player to lose that much life.\n{1}, {T}: Each player adds {B}{R}{G}.
Create the Forge script for this magic card
{"name": "First-Sphere Gargantua", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "4"}
Name:First-Sphere Gargantua\nManaCost:4 B B\nTypes:Creature Phyrexian Horror\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nK:Unearth:2 B\nOracle:When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "First-Sphere Gargantua", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "4"} ### Response: Name:First-Sphere Gargantua\nManaCost:4 B B\nTypes:Creature Phyrexian Horror\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nK:Unearth:2 B\nOracle:When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Bloodmad Vampire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire Berserker", "oracle_text": "Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "1"}
Name:Bloodmad Vampire\nManaCost:2 R\nTypes:Creature Vampire Berserker\nPT:4/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nK:Madness:1 R\nDeckHints:Ability$Discard\nOracle:Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodmad Vampire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire Berserker", "oracle_text": "Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "1"} ### Response: Name:Bloodmad Vampire\nManaCost:2 R\nTypes:Creature Vampire Berserker\nPT:4/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nK:Madness:1 R\nDeckHints:Ability$Discard\nOracle:Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Grazing Gladehart", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Antelope", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may gain 2 life.", "power": "2", "toughness": "2"}
Name:Grazing Gladehart\nManaCost:2 G\nTypes:Creature Antelope\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grazing Gladehart", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Antelope", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Grazing Gladehart\nManaCost:2 G\nTypes:Creature Antelope\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Create the Forge script for this magic card
{"name": "Ghirapur Guide", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.", "power": "3", "toughness": "2"}
Name:Ghirapur Guide\nManaCost:2 G\nTypes:Creature Elf Scout\nPT:3/2\nA:AB$ Effect | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | RememberObjects$ Targeted | Name$ Ghirapur Guide's Effect | StaticAbilities$ KWPump | SpellDescription$ Target creature you control can't be blocked by creatures with power 2 or less this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.powerLE2 | EffectZone$ Command | Description$ Remembered creature can't be blocked by creatures with power 2 or less this turn.\nOracle:{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghirapur Guide", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.", "power": "3", "toughness": "2"} ### Response: Name:Ghirapur Guide\nManaCost:2 G\nTypes:Creature Elf Scout\nPT:3/2\nA:AB$ Effect | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | RememberObjects$ Targeted | Name$ Ghirapur Guide's Effect | StaticAbilities$ KWPump | SpellDescription$ Target creature you control can't be blocked by creatures with power 2 or less this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.powerLE2 | EffectZone$ Command | Description$ Remembered creature can't be blocked by creatures with power 2 or less this turn.\nOracle:{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Create the Forge script for this magic card
{"name": "Mistbind Clique", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nChampion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhen a Faerie is championed with Mistbind Clique, tap all lands target player controls.", "power": "4", "toughness": "4"}
Name:Mistbind Clique\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:4/4\nK:Flash\nK:Flying\nK:Champion:Faerie\nT:Mode$ Championed | ValidCard$ Faerie | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When a Faerie is championed with CARDNAME, tap all lands target player controls.\nSVar:TrigTapAll:DB$ TapAll | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nChampion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhen a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistbind Clique", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nChampion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhen a Faerie is championed with Mistbind Clique, tap all lands target player controls.", "power": "4", "toughness": "4"} ### Response: Name:Mistbind Clique\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:4/4\nK:Flash\nK:Flying\nK:Champion:Faerie\nT:Mode$ Championed | ValidCard$ Faerie | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When a Faerie is championed with CARDNAME, tap all lands target player controls.\nSVar:TrigTapAll:DB$ TapAll | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nChampion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhen a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Create the Forge script for this magic card
{"name": "Treetop Warden", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "", "power": "2", "toughness": "2"}
Name:Treetop Warden\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treetop Warden", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "", "power": "2", "toughness": "2"} ### Response: Name:Treetop Warden\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nOracle:
Create the Forge script for this magic card
{"name": "Flamekin Brawler", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "{R}: Flamekin Brawler gets +1/+0 until end of turn.", "power": "0", "toughness": "2"}
Name:Flamekin Brawler\nManaCost:R\nTypes:Creature Elemental Warrior\nPT:0/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Flamekin Brawler gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flamekin Brawler", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "{R}: Flamekin Brawler gets +1/+0 until end of turn.", "power": "0", "toughness": "2"} ### Response: Name:Flamekin Brawler\nManaCost:R\nTypes:Creature Elemental Warrior\nPT:0/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Flamekin Brawler gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Celestial Sword", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step."}
Name:Celestial Sword\nManaCost:6\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | NumAtt$ +3 | NumDef$ +3 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AtEOT$ SacrificeCtrl | SpellDescription$ Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.\nOracle:{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Sword", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step."} ### Response: Name:Celestial Sword\nManaCost:6\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | NumAtt$ +3 | NumDef$ +3 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AtEOT$ SacrificeCtrl | SpellDescription$ Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.\nOracle:{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Copperhoof Vorrac", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.", "power": "2", "toughness": "2"}
Name:Copperhoof Vorrac\nManaCost:3 G G\nTypes:Creature Boar Beast\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each untapped permanent your opponents control.\nSVar:X:Count$Valid Permanent.untapped+OppCtrl\nS:Mode$ Continuous | Affected$ Permanent.OppCtrl | AddSVar$ AITap\nSVar:AITap:SVar:AITapDown:True\nAI:RemoveDeck:All\nOracle:Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Copperhoof Vorrac", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.", "power": "2", "toughness": "2"} ### Response: Name:Copperhoof Vorrac\nManaCost:3 G G\nTypes:Creature Boar Beast\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each untapped permanent your opponents control.\nSVar:X:Count$Valid Permanent.untapped+OppCtrl\nS:Mode$ Continuous | Affected$ Permanent.OppCtrl | AddSVar$ AITap\nSVar:AITap:SVar:AITapDown:True\nAI:RemoveDeck:All\nOracle:Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Create the Forge script for this magic card
{"name": "Rielle, the Everwise", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.\nWhenever you discard one or more cards for the first time each turn, draw that many cards.", "power": "0", "toughness": "3"}
Name:Rielle, the Everwise\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:0/3\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | AddPower$ X | Description$ CARDNAME gets +1/+0 for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nT:Mode$ DiscardedAll | ValidPlayer$ You | FirstTime$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you discard one or more cards for the first time each turn, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:TriggerCount$Amount\nDeckHints:Type$Instant|Sorcery\nOracle:Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.\nWhenever you discard one or more cards for the first time each turn, draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rielle, the Everwise", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.\nWhenever you discard one or more cards for the first time each turn, draw that many cards.", "power": "0", "toughness": "3"} ### Response: Name:Rielle, the Everwise\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:0/3\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | AddPower$ X | Description$ CARDNAME gets +1/+0 for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nT:Mode$ DiscardedAll | ValidPlayer$ You | FirstTime$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you discard one or more cards for the first time each turn, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:TriggerCount$Amount\nDeckHints:Type$Instant|Sorcery\nOracle:Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.\nWhenever you discard one or more cards for the first time each turn, draw that many cards.
Create the Forge script for this magic card
{"name": "Marionette Master", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)\nWhenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.", "power": "1", "toughness": "3"}
Name:Marionette Master\nManaCost:4 B B\nTypes:Creature Human Artificer\nPT:1/3\nK:Fabricate:3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to CARDNAME's power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | LifeAmount$ X\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters|Token\nDeckHints:Type$Artifact\nOracle:Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)\nWhenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marionette Master", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)\nWhenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.", "power": "1", "toughness": "3"} ### Response: Name:Marionette Master\nManaCost:4 B B\nTypes:Creature Human Artificer\nPT:1/3\nK:Fabricate:3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to CARDNAME's power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | LifeAmount$ X\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters|Token\nDeckHints:Type$Artifact\nOracle:Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)\nWhenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Create the Forge script for this magic card
{"name": "Elsewhere Flask", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Elsewhere Flask enters the battlefield, draw a card.\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn."}
Name:Elsewhere Flask\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nA:AB$ ChooseType | Cost$ Sac<1/CARDNAME> | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Choose a basic land type. Each land you control becomes that type until end of turn.\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Land.YouCtrl | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nAI:RemoveDeck:All\nOracle:When Elsewhere Flask enters the battlefield, draw a card.\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elsewhere Flask", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Elsewhere Flask enters the battlefield, draw a card.\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn."} ### Response: Name:Elsewhere Flask\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nA:AB$ ChooseType | Cost$ Sac<1/CARDNAME> | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Choose a basic land type. Each land you control becomes that type until end of turn.\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Land.YouCtrl | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nAI:RemoveDeck:All\nOracle:When Elsewhere Flask enters the battlefield, draw a card.\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Create the Forge script for this magic card
{"name": "Smokestack", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you may put a soot counter on Smokestack.\nAt the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack."}
Name:Smokestack\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on CARDNAME\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a soot counter on CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | Defined$ TriggeredPlayer | Amount$ X | SacValid$ Permanent | SacMessage$ Permanent\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SOOT | CounterNum$ 1\nSVar:X:Count$CardCounters.SOOT\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may put a soot counter on Smokestack.\nAt the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smokestack", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you may put a soot counter on Smokestack.\nAt the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack."} ### Response: Name:Smokestack\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on CARDNAME\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a soot counter on CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | Defined$ TriggeredPlayer | Amount$ X | SacValid$ Permanent | SacMessage$ Permanent\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SOOT | CounterNum$ 1\nSVar:X:Count$CardCounters.SOOT\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may put a soot counter on Smokestack.\nAt the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Create the Forge script for this magic card
{"name": "Windscouter", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Flying\nWhen Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)", "power": "3", "toughness": "3"}
Name:Windscouter\nManaCost:3 U\nTypes:Creature Human Scout\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return CARDNAME to it's owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nOracle:Flying\nWhen Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Windscouter", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Flying\nWhen Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)", "power": "3", "toughness": "3"} ### Response: Name:Windscouter\nManaCost:3 U\nTypes:Creature Human Scout\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return CARDNAME to it's owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nOracle:Flying\nWhen Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Create the Forge script for this magic card
{"name": "Aetherwind Basker", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Trample\nWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nPay {E}: Aetherwind Basker gets +1/+1 until end of turn.", "power": "7", "toughness": "7"}
Name:Aetherwind Basker\nManaCost:4 G G G\nTypes:Creature Lizard\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X\nSVar:X:Count$TypeYouCtrl.Creature\nA:AB$ Pump | Cost$ PayEnergy<1> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nPay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aetherwind Basker", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Trample\nWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nPay {E}: Aetherwind Basker gets +1/+1 until end of turn.", "power": "7", "toughness": "7"} ### Response: Name:Aetherwind Basker\nManaCost:4 G G G\nTypes:Creature Lizard\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X\nSVar:X:Count$TypeYouCtrl.Creature\nA:AB$ Pump | Cost$ PayEnergy<1> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.\nPay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Sheoldred's Headcleaver", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "Menace\nToxic 2 (Players dealt combat damage by this creature also get two poison counters.)", "power": "2", "toughness": "4"}
Name:Sheoldred's Headcleaver\nManaCost:3 B\nTypes:Creature Phyrexian Warrior\nPT:2/4\nK:Menace\nK:Toxic:2\nOracle:Menace\nToxic 2 (Players dealt combat damage by this creature also gets two poison counter.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sheoldred's Headcleaver", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "Menace\nToxic 2 (Players dealt combat damage by this creature also get two poison counters.)", "power": "2", "toughness": "4"} ### Response: Name:Sheoldred's Headcleaver\nManaCost:3 B\nTypes:Creature Phyrexian Warrior\nPT:2/4\nK:Menace\nK:Toxic:2\nOracle:Menace\nToxic 2 (Players dealt combat damage by this creature also gets two poison counter.)
Create the Forge script for this magic card
{"name": "Halo-Charged Skaab", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)", "power": "4", "toughness": "4"}
Name:Halo-Charged Skaab\nManaCost:4 U\nTypes:Creature Zombie\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ Player | NumCards$ 2 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Instant.YouOwn,Sorcery.YouOwn,Battle.YouOwn | Origin$ Graveyard | Destination$ Library | Hidden$ True\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard|Mill\nDeckHints:Type$Instant|Sorcery|Battle\nOracle:When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halo-Charged Skaab", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)", "power": "4", "toughness": "4"} ### Response: Name:Halo-Charged Skaab\nManaCost:4 U\nTypes:Creature Zombie\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ Player | NumCards$ 2 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Instant.YouOwn,Sorcery.YouOwn,Battle.YouOwn | Origin$ Graveyard | Destination$ Library | Hidden$ True\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard|Mill\nDeckHints:Type$Instant|Sorcery|Battle\nOracle:When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Caustic Caterpillar", "mana_cost": "{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.", "power": "1", "toughness": "1"}
Name:Caustic Caterpillar\nManaCost:G\nTypes:Creature Insect\nPT:1/1\nA:AB$ Destroy | Cost$ 1 G Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caustic Caterpillar", "mana_cost": "{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.", "power": "1", "toughness": "1"} ### Response: Name:Caustic Caterpillar\nManaCost:G\nTypes:Creature Insect\nPT:1/1\nA:AB$ Destroy | Cost$ 1 G Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Flawless Forgery", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nExile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost."}
Name:Flawless Forgery\nManaCost:3 U U\nTypes:Sorcery\nK:Casualty:3\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Instant.OppOwn,Sorcery.OppOwn | RememberChanged$ True | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | SubAbility$ DBPlay | SpellDescription$ Exile target instant or sorcery card from an opponent's graveyard.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+ExiledWithSource | ValidSA$ Spell | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup | SpellDescription$ Copy that card. You may cast the copy without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Instant.OppOwn+cmcGE4,Sorcery.OppOwn+cmcGE4\nSVar:NeedsToPlayVar:X GE1\nAI:RemoveDeck:Random\nOracle:Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nExile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flawless Forgery", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nExile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost."} ### Response: Name:Flawless Forgery\nManaCost:3 U U\nTypes:Sorcery\nK:Casualty:3\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Instant.OppOwn,Sorcery.OppOwn | RememberChanged$ True | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | SubAbility$ DBPlay | SpellDescription$ Exile target instant or sorcery card from an opponent's graveyard.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+ExiledWithSource | ValidSA$ Spell | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | Optional$ True | CopyCard$ True | SubAbility$ DBCleanup | SpellDescription$ Copy that card. You may cast the copy without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Instant.OppOwn+cmcGE4,Sorcery.OppOwn+cmcGE4\nSVar:NeedsToPlayVar:X GE1\nAI:RemoveDeck:Random\nOracle:Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nExile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Create the Forge script for this magic card
{"name": "Master of the Wild Hunt Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random."}
Name:Master of the Wild Hunt Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+3\nA:AB$ GenericChoice | Cost$ 2 G | Choices$ Wolf,Antelope,Cat,Rhino | ActivationZone$ Command | AtRandom$ True | StackDescription$ SpellDescription | SpellDescription$ Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.\nSVar:Wolf:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You | SpellDescription$ Wolf\nSVar:Antelope:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_3_antelope_forestwalk | TokenOwner$ You | SpellDescription$ Antelope\nSVar:Cat:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_2_cat_shroud | TokenOwner$ You | SpellDscription$ Cat\nSVar:Rhino:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_rhino_trample | TokenOwner$ You | SpellDescription$ Rhino\nOracle:Hand +1, life +3\n{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master of the Wild Hunt Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random."} ### Response: Name:Master of the Wild Hunt Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+3\nA:AB$ GenericChoice | Cost$ 2 G | Choices$ Wolf,Antelope,Cat,Rhino | ActivationZone$ Command | AtRandom$ True | StackDescription$ SpellDescription | SpellDescription$ Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.\nSVar:Wolf:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You | SpellDescription$ Wolf\nSVar:Antelope:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_3_antelope_forestwalk | TokenOwner$ You | SpellDescription$ Antelope\nSVar:Cat:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_2_cat_shroud | TokenOwner$ You | SpellDscription$ Cat\nSVar:Rhino:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_rhino_trample | TokenOwner$ You | SpellDescription$ Rhino\nOracle:Hand +1, life +3\n{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Create the Forge script for this magic card
{"name": "Goldenhide Ox", "mana_cost": "{5}{G}", "type_line": "Enchantment Creature \u2014 Ox", "oracle_text": "Constellation \u2014 Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.", "power": "5", "toughness": "4"}
Name:Goldenhide Ox\nManaCost:5 G\nTypes:Enchantment Creature Ox\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Enchantment\nOracle:Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldenhide Ox", "mana_cost": "{5}{G}", "type_line": "Enchantment Creature \u2014 Ox", "oracle_text": "Constellation \u2014 Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.", "power": "5", "toughness": "4"} ### Response: Name:Goldenhide Ox\nManaCost:5 G\nTypes:Enchantment Creature Ox\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Enchantment\nOracle:Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
Create the Forge script for this magic card
{"name": "Djinn of the Fountain", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, choose one \u2014\n\u2022 Djinn of the Fountain gets +1/+1 until end of turn.\n\u2022 Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.\n\u2022 Scry 1.", "power": "4", "toughness": "4"}
Name:Djinn of the Fountain\nManaCost:4 U U\nTypes:Creature Djinn\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerDescription$ Whenever you cast an instant or sorcery spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPump,DBExile,DBScry\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckNeeds:Type$Instant|Sorcery\nSVar:BuffedBy:Spell.Instant,Spell.Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, choose one —\n• Djinn of the Fountain gets +1/+1 until end of turn.\n• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.\n• Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Djinn of the Fountain", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, choose one \u2014\n\u2022 Djinn of the Fountain gets +1/+1 until end of turn.\n\u2022 Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.\n\u2022 Scry 1.", "power": "4", "toughness": "4"} ### Response: Name:Djinn of the Fountain\nManaCost:4 U U\nTypes:Creature Djinn\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerDescription$ Whenever you cast an instant or sorcery spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPump,DBExile,DBScry\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckNeeds:Type$Instant|Sorcery\nSVar:BuffedBy:Spell.Instant,Spell.Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, choose one —\n• Djinn of the Fountain gets +1/+1 until end of turn.\n• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.\n• Scry 1.
Create the Forge script for this magic card
{"name": "Plundering Pirate", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "2"}
Name:Plundering Pirate\nManaCost:2 R\nTypes:Creature Orc Pirate\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plundering Pirate", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "2"} ### Response: Name:Plundering Pirate\nManaCost:2 R\nTypes:Creature Orc Pirate\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Flayed Nim", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.\n{2}{B}: Regenerate Flayed Nim.", "power": "2", "toughness": "2"}
Name:Flayed Nim\nManaCost:3 B\nTypes:Creature Skeleton\nPT:2/2\nA:AB$ Regenerate | Cost$ 2 B | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, that creature's controller loses that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTargetController | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.\n{2}{B}: Regenerate Flayed Nim.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flayed Nim", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.\n{2}{B}: Regenerate Flayed Nim.", "power": "2", "toughness": "2"} ### Response: Name:Flayed Nim\nManaCost:3 B\nTypes:Creature Skeleton\nPT:2/2\nA:AB$ Regenerate | Cost$ 2 B | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, that creature's controller loses that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTargetController | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.\n{2}{B}: Regenerate Flayed Nim.
Create the Forge script for this magic card
{"name": "Beacon Hawk", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.\n{W}: Beacon Hawk gets +0/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Beacon Hawk\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigUntap | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may untap target creature.\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature\nOracle:Flying\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.\n{W}: Beacon Hawk gets +0/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beacon Hawk", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.\n{W}: Beacon Hawk gets +0/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Beacon Hawk\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigUntap | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may untap target creature.\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature\nOracle:Flying\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.\n{W}: Beacon Hawk gets +0/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Immolation Shaman", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.\n{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.", "power": "1", "toughness": "3"}
Name:Immolation Shaman\nManaCost:1 R\nTypes:Creature Viashino Shaman\nPT:1/3\nT:Mode$ AbilityCast | ValidActivatingPlayer$ Opponent | ValidCard$ Artifact.inZoneBattlefield,Creature.inZoneBattlefield,Land.inZoneBattlefield | ValidSA$ SpellAbility.nonManaAbility | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, CARDNAME deals 1 damage to that player.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ 1 | Defined$ TriggeredActivator\nA:AB$ Pump | Cost$ 3 R R | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | KW$ Menace | SpellDescription$ CARDNAME gets +3/+3 and gains menace until end of turn.\nOracle:Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.\n{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immolation Shaman", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.\n{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Immolation Shaman\nManaCost:1 R\nTypes:Creature Viashino Shaman\nPT:1/3\nT:Mode$ AbilityCast | ValidActivatingPlayer$ Opponent | ValidCard$ Artifact.inZoneBattlefield,Creature.inZoneBattlefield,Land.inZoneBattlefield | ValidSA$ SpellAbility.nonManaAbility | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, CARDNAME deals 1 damage to that player.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ 1 | Defined$ TriggeredActivator\nA:AB$ Pump | Cost$ 3 R R | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | KW$ Menace | SpellDescription$ CARDNAME gets +3/+3 and gains menace until end of turn.\nOracle:Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.\n{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Create the Forge script for this magic card
{"name": "The Girl in the Fireplace", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human Noble creature token with vanishing 3 and \"Prevent all damage that would be dealt to this creature.\"\nII \u2014 Create a 2/2 white Horse creature token with \"Doctors you control have horsemanship.\" (They can't be blocked except by creatures with horsemanship.)\nIII \u2014 Whenever a creature you control deals combat damage to a player this turn, time travel."}
Name:The Girl in the Fireplace\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBTokenBis,DBTimeTravelTrig\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_noble_vanishing_prevention | SpellDescription$ Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."\nSVar:DBTokenBis:DB$ Token | TokenScript$ w_2_2_horse_horsemanship | SpellDescription$ Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)\nSVar:DBTimeTravelTrig:DB$ Effect | Triggers$ DamageDraw | SpellDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel.\nSVar:DamageDraw:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigTimeTravel | TriggerDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel.\nSVar:TrigTimeTravel:DB$ TimeTravel\nDeckHas:Ability$Token & Type$Horse|Human|Noble\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."\nII — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)\nIII — Whenever a creature you control deals combat damage to a player this turn, time travel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Girl in the Fireplace", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human Noble creature token with vanishing 3 and \"Prevent all damage that would be dealt to this creature.\"\nII \u2014 Create a 2/2 white Horse creature token with \"Doctors you control have horsemanship.\" (They can't be blocked except by creatures with horsemanship.)\nIII \u2014 Whenever a creature you control deals combat damage to a player this turn, time travel."} ### Response: Name:The Girl in the Fireplace\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBTokenBis,DBTimeTravelTrig\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_noble_vanishing_prevention | SpellDescription$ Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."\nSVar:DBTokenBis:DB$ Token | TokenScript$ w_2_2_horse_horsemanship | SpellDescription$ Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)\nSVar:DBTimeTravelTrig:DB$ Effect | Triggers$ DamageDraw | SpellDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel.\nSVar:DamageDraw:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigTimeTravel | TriggerDescription$ Whenever a creature you control deals combat damage to a player this turn, time travel.\nSVar:TrigTimeTravel:DB$ TimeTravel\nDeckHas:Ability$Token & Type$Horse|Human|Noble\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."\nII — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)\nIII — Whenever a creature you control deals combat damage to a player this turn, time travel.
Create the Forge script for this magic card
{"name": "Wild Ceratok", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "", "power": "4", "toughness": "3"}
Name:Wild Ceratok\nManaCost:3 G\nTypes:Creature Rhino\nPT:4/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Ceratok", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "", "power": "4", "toughness": "3"} ### Response: Name:Wild Ceratok\nManaCost:3 G\nTypes:Creature Rhino\nPT:4/3\nOracle:
Create the Forge script for this magic card
{"name": "Jubilant Skybonder", "mana_cost": "{1}{W/U}{W/U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nCreatures you control with flying have \"Spells your opponents cast that target this creature cost {2} more to cast.\"", "power": "2", "toughness": "2"}
Name:Jubilant Skybonder\nManaCost:1 W/U W/U\nTypes:Creature Human Wizard\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withFlying | AddStaticAbility$ RaiseCost | Description$ Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."\nSVar:RaiseCost:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying\nCreatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jubilant Skybonder", "mana_cost": "{1}{W/U}{W/U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nCreatures you control with flying have \"Spells your opponents cast that target this creature cost {2} more to cast.\"", "power": "2", "toughness": "2"} ### Response: Name:Jubilant Skybonder\nManaCost:1 W/U W/U\nTypes:Creature Human Wizard\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withFlying | AddStaticAbility$ RaiseCost | Description$ Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."\nSVar:RaiseCost:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying\nCreatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Create the Forge script for this magic card
{"name": "Elite Guardmage", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nWhen Elite Guardmage enters the battlefield, you gain 3 life and draw a card.", "power": "2", "toughness": "3"}
Name:Elite Guardmage\nManaCost:2 W U\nTypes:Creature Human Wizard\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life and draw a card.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elite Guardmage", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nWhen Elite Guardmage enters the battlefield, you gain 3 life and draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Elite Guardmage\nManaCost:2 W U\nTypes:Creature Human Wizard\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life and draw a card.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Create the Forge script for this magic card
{"name": "Seeker of Sunlight", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"}
Name:Seeker of Sunlight\nManaCost:G\nTypes:Creature Merfolk Scout\nPT:1/1\nA:AB$ Explore | Cost$ 2 G | SorcerySpeed$ True | SpellDescription$ CARDNAME explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nDeckHas:Ability$Counters\nOracle:{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seeker of Sunlight", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Seeker of Sunlight\nManaCost:G\nTypes:Creature Merfolk Scout\nPT:1/1\nA:AB$ Explore | Cost$ 2 G | SorcerySpeed$ True | SpellDescription$ CARDNAME explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nDeckHas:Ability$Counters\nOracle:{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Dand\u00e2n", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "Dand\u00e2n can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Dand\u00e2n.", "power": "4", "toughness": "1"}
Name:Dandân\nManaCost:U U\nTypes:Creature Fish\nPT:4/1\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ Dandân can't attack unless defending player controls an Island.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice Dandân.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Island.YouCtrl\nDeckHas:Ability$Sacrifice\nOracle:Dandân can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Dandân.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dand\u00e2n", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "Dand\u00e2n can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Dand\u00e2n.", "power": "4", "toughness": "1"} ### Response: Name:Dandân\nManaCost:U U\nTypes:Creature Fish\nPT:4/1\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ Dandân can't attack unless defending player controls an Island.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice Dandân.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Island.YouCtrl\nDeckHas:Ability$Sacrifice\nOracle:Dandân can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Dandân.
Create the Forge script for this magic card
{"name": "Catalog", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card."}
Name:Catalog\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Draw two cards, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Catalog", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card."} ### Response: Name:Catalog\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Draw two cards, then discard a card.
Create the Forge script for this magic card
{"name": "Ghor-Clan Savage", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Centaur Berserker", "oracle_text": "Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)", "power": "2", "toughness": "3"}
Name:Ghor-Clan Savage\nManaCost:3 G G\nTypes:Creature Centaur Berserker\nPT:2/3\nK:Bloodthirst:3\nOracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghor-Clan Savage", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Centaur Berserker", "oracle_text": "Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)", "power": "2", "toughness": "3"} ### Response: Name:Ghor-Clan Savage\nManaCost:3 G G\nTypes:Creature Centaur Berserker\nPT:2/3\nK:Bloodthirst:3\nOracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Create the Forge script for this magic card
{"name": "Desolation Angel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nFlying\nWhen Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.", "power": "5", "toughness": "4"}
Name:Desolation Angel\nManaCost:3 B B\nTypes:Creature Angel\nPT:5/4\nK:Flying\nK:Kicker:W W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroyYourLand | TriggerDescription$ When CARDNAME enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.\nSVar:TrigDestroyYourLand:DB$ DestroyAll | ValidCards$ Land.YouCtrl | ConditionDefined$ Self | ConditionPresent$ Card.!kicked | SubAbility$ TrigKicker\nSVar:TrigKicker:DB$ DestroyAll | ValidCards$ Land | Condition$ Kicked\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nFlying\nWhen Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desolation Angel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nFlying\nWhen Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.", "power": "5", "toughness": "4"} ### Response: Name:Desolation Angel\nManaCost:3 B B\nTypes:Creature Angel\nPT:5/4\nK:Flying\nK:Kicker:W W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroyYourLand | TriggerDescription$ When CARDNAME enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.\nSVar:TrigDestroyYourLand:DB$ DestroyAll | ValidCards$ Land.YouCtrl | ConditionDefined$ Self | ConditionPresent$ Card.!kicked | SubAbility$ TrigKicker\nSVar:TrigKicker:DB$ DestroyAll | ValidCards$ Land | Condition$ Kicked\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nFlying\nWhen Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Create the Forge script for this magic card
{"name": "Offalsnout", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nWhen Offalsnout leaves the battlefield, exile target card from a graveyard.\nEvoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"}
Name:Offalsnout\nManaCost:2 B\nTypes:Creature Elemental\nPT:2/2\nK:Flash\nK:Evoke:B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card\nAI:RemoveDeck:All\nSVar:NeedsToPlayEvokedVar:Z GE1\nSVar:Z:Count$ValidGraveyard Card.OppCtrl\nOracle:Flash\nWhen Offalsnout leaves the battlefield, exile target card from a graveyard.\nEvoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Offalsnout", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nWhen Offalsnout leaves the battlefield, exile target card from a graveyard.\nEvoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"} ### Response: Name:Offalsnout\nManaCost:2 B\nTypes:Creature Elemental\nPT:2/2\nK:Flash\nK:Evoke:B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card\nAI:RemoveDeck:All\nSVar:NeedsToPlayEvokedVar:Z GE1\nSVar:Z:Count$ValidGraveyard Card.OppCtrl\nOracle:Flash\nWhen Offalsnout leaves the battlefield, exile target card from a graveyard.\nEvoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Create the Forge script for this magic card
{"name": "Blight Grenade", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature.\nAll creatures get -3/-3 until end of turn."}
Name:Blight Grenade\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDebuff | SpellDescription$ Destroy target creature. All creatures get -3/-3 until end of turn.\nSVar:DBDebuff:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3\nOracle:Destroy target creature.\nAll creatures get -3/-3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blight Grenade", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature.\nAll creatures get -3/-3 until end of turn."} ### Response: Name:Blight Grenade\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDebuff | SpellDescription$ Destroy target creature. All creatures get -3/-3 until end of turn.\nSVar:DBDebuff:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3\nOracle:Destroy target creature.\nAll creatures get -3/-3 until end of turn.
Create the Forge script for this magic card
{"name": "Inherited Envelope", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color."}
Name:Inherited Envelope\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inherited Envelope", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color."} ### Response: Name:Inherited Envelope\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Inherited Envelope enters the battlefield, the Ring tempts you.\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Duskmantle Operative", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Duskmantle Operative can't be blocked by creatures with power 4 or greater.", "power": "2", "toughness": "2"}
Name:Duskmantle Operative\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerGE4 | Description$ CARDNAME can't be blocked by creatures with power 4 or greater.\nOracle:Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duskmantle Operative", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Duskmantle Operative can't be blocked by creatures with power 4 or greater.", "power": "2", "toughness": "2"} ### Response: Name:Duskmantle Operative\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerGE4 | Description$ CARDNAME can't be blocked by creatures with power 4 or greater.\nOracle:Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Create the Forge script for this magic card
{"name": "Urza's Command", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Creatures you don't control get -2/-0 until end of turn.\n\u2022 Create a tapped Powerstone token.\n\u2022 Create a tapped 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"\n\u2022 Scry 1, then draw a card."}
Name:Urza's Command\nManaCost:2 U U\nTypes:Instant\nA:SP$ Charm | Choices$ DBPump,DBPowerStone,DBKarnstruct,DBDraw | CharmNum$ 2\nSVar:DBPump:DB$ PumpAll | ValidCards$ Card.Creature+YouDontCtrl | NumAtt$ -2 | SpellDescription$ Creatures you don't control get -2/-0 until end of turn.\nSVar:DBPowerStone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token.\nSVar:DBKarnstruct:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts | TokenTapped$ True | SpellDescription$ Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:DBDraw:DB$ Scry | ScryNum$ 1 | SubAbility$ Draw | SpellDescription$ Scry 1, then draw a card.\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Token & Type$Artifact|Construct\nDeckHints:Type$Urza\nOracle:Choose two -\n•Creatures you don't control get -2/-0 until end of turn\n•Create a tapped Powerstone token.\n•Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\n• Scry 1, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza's Command", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Creatures you don't control get -2/-0 until end of turn.\n\u2022 Create a tapped Powerstone token.\n\u2022 Create a tapped 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"\n\u2022 Scry 1, then draw a card."} ### Response: Name:Urza's Command\nManaCost:2 U U\nTypes:Instant\nA:SP$ Charm | Choices$ DBPump,DBPowerStone,DBKarnstruct,DBDraw | CharmNum$ 2\nSVar:DBPump:DB$ PumpAll | ValidCards$ Card.Creature+YouDontCtrl | NumAtt$ -2 | SpellDescription$ Creatures you don't control get -2/-0 until end of turn.\nSVar:DBPowerStone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token.\nSVar:DBKarnstruct:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts | TokenTapped$ True | SpellDescription$ Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:DBDraw:DB$ Scry | ScryNum$ 1 | SubAbility$ Draw | SpellDescription$ Scry 1, then draw a card.\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Token & Type$Artifact|Construct\nDeckHints:Type$Urza\nOracle:Choose two -\n•Creatures you don't control get -2/-0 until end of turn\n•Create a tapped Powerstone token.\n•Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\n• Scry 1, then draw a card.
Create the Forge script for this magic card
{"name": "Curse of Surveillance", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player."}
Name:Curse of Surveillance\nManaCost:4 U\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.\nSVar:TrigDraw:DB$ Draw | ValidTgts$ Player.NotEnchantedBy | TgtPrompt$ Select any number of target players other than the enchanted player | TargetMin$ 0 | TargetMax$ MaxTgts | NumCards$ X\nSVar:MaxTgts:PlayerCountPlayers$Amount/Minus.1\nSVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy\nDeckHints:Type$Curse\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Surveillance", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player."} ### Response: Name:Curse of Surveillance\nManaCost:4 U\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.\nSVar:TrigDraw:DB$ Draw | ValidTgts$ Player.NotEnchantedBy | TgtPrompt$ Select any number of target players other than the enchanted player | TargetMin$ 0 | TargetMax$ MaxTgts | NumCards$ X\nSVar:MaxTgts:PlayerCountPlayers$Amount/Minus.1\nSVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy\nDeckHints:Type$Curse\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Create the Forge script for this magic card
{"name": "Drowsing Tyrannodon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Defender (This creature can't attack.)\nAs long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.", "power": "3", "toughness": "3"}
Name:Drowsing Tyrannodon\nManaCost:1 G\nTypes:Creature Dinosaur\nPT:3/3\nK:Defender\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self | IsPresent$ Creature.powerGE4+YouCtrl | Description$ As long as you control a creature with power 4 or greater, CARDNAME can attack as though it didn't have defender.\nSVar:BuffedBy:Creature.powerGE4\nOracle:Defender (This creature can't attack.)\nAs long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drowsing Tyrannodon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Defender (This creature can't attack.)\nAs long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.", "power": "3", "toughness": "3"} ### Response: Name:Drowsing Tyrannodon\nManaCost:1 G\nTypes:Creature Dinosaur\nPT:3/3\nK:Defender\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self | IsPresent$ Creature.powerGE4+YouCtrl | Description$ As long as you control a creature with power 4 or greater, CARDNAME can attack as though it didn't have defender.\nSVar:BuffedBy:Creature.powerGE4\nOracle:Defender (This creature can't attack.)\nAs long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
Create the Forge script for this magic card
{"name": "Reaper of Sheoldred", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.", "power": "2", "toughness": "5"}
Name:Reaper of Sheoldred\nManaCost:4 B\nTypes:Creature Phyrexian Horror\nPT:2/5\nK:Infect\nT:Mode$ DamageDone | ValidTarget$ Card.Self | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source deals damage to CARDNAME, that source's controller gets a poison counter.\nSVar:TrigSac:DB$ Poison | Num$ 1 | Defined$ TriggeredSourceController\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaper of Sheoldred", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.", "power": "2", "toughness": "5"} ### Response: Name:Reaper of Sheoldred\nManaCost:4 B\nTypes:Creature Phyrexian Horror\nPT:2/5\nK:Infect\nT:Mode$ DamageDone | ValidTarget$ Card.Self | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever a source deals damage to CARDNAME, that source's controller gets a poison counter.\nSVar:TrigSac:DB$ Poison | Num$ 1 | Defined$ TriggeredSourceController\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
Create the Forge script for this magic card
{"name": "Horseshoe Crab", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "{U}: Untap Horseshoe Crab.", "power": "1", "toughness": "3"}
Name:Horseshoe Crab\nManaCost:2 U\nTypes:Creature Crab\nPT:1/3\nA:AB$ Untap | Cost$ U | SpellDescription$ Untap CARDNAME.\nOracle:{U}: Untap Horseshoe Crab.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horseshoe Crab", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "{U}: Untap Horseshoe Crab.", "power": "1", "toughness": "3"} ### Response: Name:Horseshoe Crab\nManaCost:2 U\nTypes:Creature Crab\nPT:1/3\nA:AB$ Untap | Cost$ U | SpellDescription$ Untap CARDNAME.\nOracle:{U}: Untap Horseshoe Crab.
Create the Forge script for this magic card
{"name": "Rakdos Roustabout", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.", "power": "3", "toughness": "2"}
Name:Rakdos Roustabout\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & TriggeredDefender.Planeswalker | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakdos Roustabout", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.", "power": "3", "toughness": "2"} ### Response: Name:Rakdos Roustabout\nManaCost:1 B R\nTypes:Creature Ogre Warrior\nPT:3/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & TriggeredDefender.Planeswalker | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Create the Forge script for this magic card
{"name": "Soul's Attendant", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever another creature enters the battlefield, you may gain 1 life.", "power": "1", "toughness": "1"}
Name:Soul's Attendant\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul's Attendant", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever another creature enters the battlefield, you may gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Soul's Attendant\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Blood Operative", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Vampire Assassin", "oracle_text": "Lifelink\nWhen Blood Operative enters the battlefield, you may exile target card from a graveyard.\nWhenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.", "power": "3", "toughness": "1"}
Name:Blood Operative\nManaCost:1 B B\nTypes:Creature Vampire Assassin\nPT:3/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Graveyard | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerDescription$ Whenever you surveil, if CARDNAME is in your graveyard, you may pay 3 life. If you do, return CARDNAME to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<3> | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nOracle:Lifelink\nWhen Blood Operative enters the battlefield, you may exile target card from a graveyard.\nWhenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Operative", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Vampire Assassin", "oracle_text": "Lifelink\nWhen Blood Operative enters the battlefield, you may exile target card from a graveyard.\nWhenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.", "power": "3", "toughness": "1"} ### Response: Name:Blood Operative\nManaCost:1 B B\nTypes:Creature Vampire Assassin\nPT:3/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Graveyard | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerDescription$ Whenever you surveil, if CARDNAME is in your graveyard, you may pay 3 life. If you do, return CARDNAME to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<3> | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nOracle:Lifelink\nWhen Blood Operative enters the battlefield, you may exile target card from a graveyard.\nWhenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
Create the Forge script for this magic card
{"name": "Gloomshrieker", "mana_cost": "{1}{B}{G}", "type_line": "Enchantment Creature \u2014 Cat Beast", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.\nIf Gloomshrieker would die, exile it instead.", "power": "2", "toughness": "1"}
Name:Gloomshrieker\nManaCost:1 B G\nTypes:Enchantment Creature Cat Beast\nPT:2/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return target permanent card from your graveyard to your hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent card\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nDeckHas:Ability$Graveyard\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.\nIf Gloomshrieker would die, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gloomshrieker", "mana_cost": "{1}{B}{G}", "type_line": "Enchantment Creature \u2014 Cat Beast", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.\nIf Gloomshrieker would die, exile it instead.", "power": "2", "toughness": "1"} ### Response: Name:Gloomshrieker\nManaCost:1 B G\nTypes:Enchantment Creature Cat Beast\nPT:2/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return target permanent card from your graveyard to your hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent card\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nDeckHas:Ability$Graveyard\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.\nIf Gloomshrieker would die, exile it instead.
Create the Forge script for this magic card
{"name": "Dredge the Mire", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control."}
Name:Dredge the Mire\nManaCost:3 B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 3 B | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBChangeZone | SpellDescription$ Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.\nSVar:DBChoose:DB$ ChooseCard | Defined$ Player.IsRemembered | Mandatory$ True | Choices$ Creature.RememberedPlayerOwn | ChoiceTitle$ Choose a creature card in your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | AILogic$ WorstCard\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Creature.OppOwn\nOracle:Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dredge the Mire", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control."} ### Response: Name:Dredge the Mire\nManaCost:3 B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 3 B | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBChangeZone | SpellDescription$ Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.\nSVar:DBChoose:DB$ ChooseCard | Defined$ Player.IsRemembered | Mandatory$ True | Choices$ Creature.RememberedPlayerOwn | ChoiceTitle$ Choose a creature card in your graveyard | ChoiceZone$ Graveyard | RememberChosen$ True | AILogic$ WorstCard\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Creature.OppOwn\nOracle:Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Primeval Herald", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Trample\nWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "1"}
Name:Primeval Herald\nManaCost:3 G\nTypes:Creature Elf Scout\nPT:3/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primeval Herald", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "Trample\nWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "1"} ### Response: Name:Primeval Herald\nManaCost:3 G\nTypes:Creature Elf Scout\nPT:3/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Balthor the Stout", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Dwarf Barbarian", "oracle_text": "Other Barbarian creatures get +1/+1.\n{R}: Another target Barbarian creature gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Balthor the Stout\nManaCost:1 R R\nTypes:Legendary Creature Dwarf Barbarian\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Barbarian+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Barbarian creatures get +1/+1.\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ +0 | TgtPrompt$ Choose another target Barbarian creature | ValidTgts$ Creature.Barbarian+Other | SpellDescription$ Another target Barbarian creature gets +1/+0 until end of turn.\nOracle:Other Barbarian creatures get +1/+1.\n{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Balthor the Stout", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Dwarf Barbarian", "oracle_text": "Other Barbarian creatures get +1/+1.\n{R}: Another target Barbarian creature gets +1/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Balthor the Stout\nManaCost:1 R R\nTypes:Legendary Creature Dwarf Barbarian\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Barbarian+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Barbarian creatures get +1/+1.\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ +0 | TgtPrompt$ Choose another target Barbarian creature | ValidTgts$ Creature.Barbarian+Other | SpellDescription$ Another target Barbarian creature gets +1/+0 until end of turn.\nOracle:Other Barbarian creatures get +1/+1.\n{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Cabal Paladin", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)", "power": "4", "toughness": "2"}
Name:Cabal Paladin\nManaCost:3 B\nTypes:Creature Human Knight\nPT:4/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, CARDNAME deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nOracle:Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabal Paladin", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)", "power": "4", "toughness": "2"} ### Response: Name:Cabal Paladin\nManaCost:3 B\nTypes:Creature Human Knight\nPT:4/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, CARDNAME deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nOracle:Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Myr Quadropod", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{3}: Switch Myr Quadropod's power and toughness until end of turn.", "power": "1", "toughness": "4"}
Name:Myr Quadropod\nManaCost:4\nTypes:Artifact Creature Myr\nPT:1/4\nA:AB$ Pump | Cost$ 3 | Defined$ Self | | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:{3}: Switch Myr Quadropod's power and toughness until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Quadropod", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{3}: Switch Myr Quadropod's power and toughness until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Myr Quadropod\nManaCost:4\nTypes:Artifact Creature Myr\nPT:1/4\nA:AB$ Pump | Cost$ 3 | Defined$ Self | | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:{3}: Switch Myr Quadropod's power and toughness until end of turn.
Create the Forge script for this magic card
{"name": "Behold the Beyond", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Discard your hand. Search your library for three cards, put them into your hand, then shuffle."}
Name:Behold the Beyond\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 5 B B | Mode$ Hand | SubAbility$ DBSearch | SpellDescription$ Discard your hand. Search your library for three cards, put them into your hand, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Mandatory$ True | ChangeType$ Card | ChangeNum$ 3\nAI:RemoveDeck:All\nOracle:Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Behold the Beyond", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Discard your hand. Search your library for three cards, put them into your hand, then shuffle."} ### Response: Name:Behold the Beyond\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 5 B B | Mode$ Hand | SubAbility$ DBSearch | SpellDescription$ Discard your hand. Search your library for three cards, put them into your hand, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Mandatory$ True | ChangeType$ Card | ChangeNum$ 3\nAI:RemoveDeck:All\nOracle:Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Reclusive Wight", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Minion", "oracle_text": "At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.", "power": "4", "toughness": "4"}
Name:Reclusive Wight\nManaCost:3 B\nTypes:Creature Zombie Minion\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Permanent.nonLand+YouCtrl | PresentCompare$ GE2 | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you control another nonland permanent, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reclusive Wight", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Minion", "oracle_text": "At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.", "power": "4", "toughness": "4"} ### Response: Name:Reclusive Wight\nManaCost:3 B\nTypes:Creature Zombie Minion\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Permanent.nonLand+YouCtrl | PresentCompare$ GE2 | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you control another nonland permanent, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Create the Forge script for this magic card
{"name": "Dire Fleet Poisoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flash\nDeathtouch\nWhen Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.", "power": "2", "toughness": "2"}
Name:Dire Fleet Poisoner\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/2\nK:Flash\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Pirate.attacking+YouCtrl | TgtPrompt$ Select target attacking Pirate you control | NumAtt$ 1 | NumDef$ 1 | KW$ Deathtouch\nOracle:Flash\nDeathtouch\nWhen Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dire Fleet Poisoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flash\nDeathtouch\nWhen Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Dire Fleet Poisoner\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/2\nK:Flash\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Pirate.attacking+YouCtrl | TgtPrompt$ Select target attacking Pirate you control | NumAtt$ 1 | NumDef$ 1 | KW$ Deathtouch\nOracle:Flash\nDeathtouch\nWhen Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Living Hive", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Elemental Insect", "oracle_text": "Trample\nWhenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.", "power": "6", "toughness": "6"}
Name:Living Hive\nManaCost:6 G G\nTypes:Creature Elemental Insect\nPT:6/6\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create that many 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_insect | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Trample\nWhenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Hive", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Elemental Insect", "oracle_text": "Trample\nWhenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.", "power": "6", "toughness": "6"} ### Response: Name:Living Hive\nManaCost:6 G G\nTypes:Creature Elemental Insect\nPT:6/6\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create that many 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_insect | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Trample\nWhenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
Create the Forge script for this magic card
{"name": "Edgewall Pack", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "3", "toughness": "3"}
Name:Edgewall Pack\nManaCost:3 R\nTypes:Creature Dog\nPT:3/3\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token & Type$Rat\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Edgewall Pack", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "3", "toughness": "3"} ### Response: Name:Edgewall Pack\nManaCost:3 R\nTypes:Creature Dog\nPT:3/3\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token & Type$Rat\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Heart Wolf", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "First strike\n{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.", "power": "2", "toughness": "2"}
Name:Heart Wolf\nManaCost:3 R\nTypes:Creature Wolf\nPT:2/2\nK:First Strike\nA:AB$ Pump | Cost$ T | NumAtt$ +2 | KW$ First Strike | ValidTgts$ Creature.Dwarf | TgtPrompt$ Select target dwarf creature | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ EliteGuardEffect | SpellDescription$ Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat.\nSVar:EliteGuardEffect:DB$ Effect | Triggers$ LostTheGuarded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:LostTheGuarded:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:First strike\n{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heart Wolf", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "First strike\n{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.", "power": "2", "toughness": "2"} ### Response: Name:Heart Wolf\nManaCost:3 R\nTypes:Creature Wolf\nPT:2/2\nK:First Strike\nA:AB$ Pump | Cost$ T | NumAtt$ +2 | KW$ First Strike | ValidTgts$ Creature.Dwarf | TgtPrompt$ Select target dwarf creature | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ EliteGuardEffect | SpellDescription$ Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat.\nSVar:EliteGuardEffect:DB$ Effect | Triggers$ LostTheGuarded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:LostTheGuarded:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:First strike\n{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
Create the Forge script for this magic card
{"name": "Marauding Blight-Priest", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Whenever you gain life, each opponent loses 1 life.", "power": "3", "toughness": "2"}
Name:Marauding Blight-Priest\nManaCost:2 B\nTypes:Creature Vampire Cleric\nPT:3/2\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Whenever you gain life, each opponent loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marauding Blight-Priest", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Whenever you gain life, each opponent loses 1 life.", "power": "3", "toughness": "2"} ### Response: Name:Marauding Blight-Priest\nManaCost:2 B\nTypes:Creature Vampire Cleric\nPT:3/2\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Whenever you gain life, each opponent loses 1 life.
Create the Forge script for this magic card
{"name": "Valiant Veteran", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.", "power": "2", "toughness": "2"}
Name:Valiant Veteran\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1.\nA:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Soldier.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control.\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Type$Soldier\nOracle:Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valiant Veteran", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.", "power": "2", "toughness": "2"} ### Response: Name:Valiant Veteran\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1.\nA:AB$ PutCounterAll | Cost$ 3 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidCards$ Soldier.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Soldier you control.\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Type$Soldier\nOracle:Other Soldiers you control get +1/+1.\n{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Create the Forge script for this magic card
{"name": "Unlikely Alliance", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn."}
Name:Unlikely Alliance\nManaCost:1 W\nTypes:Enchantment\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.notattacking+notblocking | TgtPrompt$ Select target nonattacking, nonblocking creature | NumDef$ +2 | SpellDescription$ Target nonattacking, nonblocking creature gets +0/+2 until end of turn.\nAI:RemoveDeck:All\nOracle:{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unlikely Alliance", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn."} ### Response: Name:Unlikely Alliance\nManaCost:1 W\nTypes:Enchantment\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.notattacking+notblocking | TgtPrompt$ Select target nonattacking, nonblocking creature | NumDef$ +2 | SpellDescription$ Target nonattacking, nonblocking creature gets +0/+2 until end of turn.\nAI:RemoveDeck:All\nOracle:{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Viscera Seer", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "1", "toughness": "1"}
Name:Viscera Seer\nManaCost:B\nTypes:Creature Vampire Wizard\nPT:1/1\nA:AB$ Scry | Cost$ Sac<1/Creature> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viscera Seer", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "1", "toughness": "1"} ### Response: Name:Viscera Seer\nManaCost:B\nTypes:Creature Vampire Wizard\nPT:1/1\nA:AB$ Scry | Cost$ Sac<1/Creature> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Dregscape Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "1"}
Name:Dregscape Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nK:Unearth:B\nOracle:Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dregscape Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "1"} ### Response: Name:Dregscape Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nK:Unearth:B\nOracle:Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Floral Spuzzem", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.", "power": "2", "toughness": "2"}
Name:Floral Spuzzem\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Floral Spuzzem", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.", "power": "2", "toughness": "2"} ### Response: Name:Floral Spuzzem\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
Create the Forge script for this magic card
{"name": "Mindsplice Apparatus", "mana_cost": "{3}{U}", "type_line": "Artifact", "oracle_text": "Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus."}
Name:Mindsplice Apparatus\nManaCost:3 U\nTypes:Artifact\nK:Flash\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of your upkeep, put an oil counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each oil counter on CARDNAME.\nSVar:X:Count$CardCounters.OIL\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindsplice Apparatus", "mana_cost": "{3}{U}", "type_line": "Artifact", "oracle_text": "Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus."} ### Response: Name:Mindsplice Apparatus\nManaCost:3 U\nTypes:Artifact\nK:Flash\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of your upkeep, put an oil counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each oil counter on CARDNAME.\nSVar:X:Count$CardCounters.OIL\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Flash\nAt the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.\nInstant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
Create the Forge script for this magic card
{"name": "Aetherstorm Roc", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).\nWhenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.", "power": "3", "toughness": "3"}
Name:Aetherstorm Roc\nManaCost:2 W W\nTypes:Creature Bird\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigEnergy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, you get {E} (an energy counter).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls\nOracle:Flying\nWhenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).\nWhenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aetherstorm Roc", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).\nWhenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.", "power": "3", "toughness": "3"} ### Response: Name:Aetherstorm Roc\nManaCost:2 W W\nTypes:Creature Bird\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigEnergy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, you get {E} (an energy counter).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls\nOracle:Flying\nWhenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).\nWhenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Create the Forge script for this magic card
{"name": "Viseling", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.", "power": "2", "toughness": "2"}
Name:Viseling\nManaCost:4\nTypes:Artifact Creature Phyrexian Construct\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals X damage to that player, where X is the number of cards in their hand minus 4.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:TriggeredPlayer$CardsInHand/Minus.4\nOracle:At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viseling", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.", "power": "2", "toughness": "2"} ### Response: Name:Viseling\nManaCost:4\nTypes:Artifact Creature Phyrexian Construct\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals X damage to that player, where X is the number of cards in their hand minus 4.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:TriggeredPlayer$CardsInHand/Minus.4\nOracle:At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
Create the Forge script for this magic card
{"name": "Frontline Sage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}, {T}: Draw a card, then discard a card.", "power": "0", "toughness": "1"}
Name:Frontline Sage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:0/1\nK:Exalted\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}, {T}: Draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frontline Sage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}, {T}: Draw a card, then discard a card.", "power": "0", "toughness": "1"} ### Response: Name:Frontline Sage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:0/1\nK:Exalted\nA:AB$ Draw | Cost$ U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}, {T}: Draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Starke of Rath", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"}
Name:Starke of Rath\nManaCost:1 R R\nTypes:Legendary Creature Human Rogue\nPT:2/2\nA:AB$ Destroy | Cost$ T | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | SubAbility$ TrigControl | SpellDescription$ Destroy target artifact or creature.\nSVar:TrigControl:DB$ GainControl | Defined$ Self | NewController$ TargetedController | SpellDescription$ That permanent's controller gains control of CARDNAME. (This effect lasts indefinitely.)\nAI:RemoveDeck:All\nOracle:{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starke of Rath", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"} ### Response: Name:Starke of Rath\nManaCost:1 R R\nTypes:Legendary Creature Human Rogue\nPT:2/2\nA:AB$ Destroy | Cost$ T | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | SubAbility$ TrigControl | SpellDescription$ Destroy target artifact or creature.\nSVar:TrigControl:DB$ GainControl | Defined$ Self | NewController$ TargetedController | SpellDescription$ That permanent's controller gains control of CARDNAME. (This effect lasts indefinitely.)\nAI:RemoveDeck:All\nOracle:{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Whirlwind of Thought", "mana_cost": "{1}{U}{R}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a noncreature spell, draw a card."}
Name:Whirlwind of Thought\nManaCost:1 U R W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Card.nonCreature\nOracle:Whenever you cast a noncreature spell, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whirlwind of Thought", "mana_cost": "{1}{U}{R}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a noncreature spell, draw a card."} ### Response: Name:Whirlwind of Thought\nManaCost:1 U R W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Card.nonCreature\nOracle:Whenever you cast a noncreature spell, draw a card.
Create the Forge script for this magic card
{"name": "Hapatra's Mark", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)"}
Name:Hapatra's Mark\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ DBRemoveCounter | SpellDescription$ Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Targeted | CounterType$ M1M1 | CounterNum$ All\nOracle:Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hapatra's Mark", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)"} ### Response: Name:Hapatra's Mark\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Hexproof | SubAbility$ DBRemoveCounter | SpellDescription$ Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Targeted | CounterType$ M1M1 | CounterNum$ All\nOracle:Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "High Marshal Arguel"}
Name:High Marshal Arguel\nManaCost:1 W B\nTypes:Legendary Creature Vampire Knight\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ Sum | BranchConditionSVarCompare$ EQ2 | TrueSubAbility$ DBToken | FalseSubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Arguel's Blood Fast | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Remembered | Mode$ Transform | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You\nSVar:Sum:SVar$Enchantment/Plus.Land\nSVar:Enchantment:Count$Valid Enchantment.YouCtrl+namedArguel's Blood Fast/LimitMax.1\nSVar:Land:Count$Valid Land.YouCtrl+namedTemple of Aclazotz/LimitMax.1\nDeckHas:Ability$Token & Type$Enchantment|Demon\nDeckHints:Name$Arguel's Blood Fast\nOracle:When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "High Marshal Arguel"} ### Response: Name:High Marshal Arguel\nManaCost:1 W B\nTypes:Legendary Creature Vampire Knight\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ Sum | BranchConditionSVarCompare$ EQ2 | TrueSubAbility$ DBToken | FalseSubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Arguel's Blood Fast | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Remembered | Mode$ Transform | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You\nSVar:Sum:SVar$Enchantment/Plus.Land\nSVar:Enchantment:Count$Valid Enchantment.YouCtrl+namedArguel's Blood Fast/LimitMax.1\nSVar:Land:Count$Valid Land.YouCtrl+namedTemple of Aclazotz/LimitMax.1\nDeckHas:Ability$Token & Type$Enchantment|Demon\nDeckHints:Name$Arguel's Blood Fast\nOracle:When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
Create the Forge script for this magic card
{"name": "Flowstone Armor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Flowstone Armor during your untap step.\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped."}
Name:Flowstone Armor\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature gets +1/-1 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 1 | AddToughness$ -1\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Flowstone Armor during your untap step.\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flowstone Armor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Flowstone Armor during your untap step.\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped."} ### Response: Name:Flowstone Armor\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature gets +1/-1 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 1 | AddToughness$ -1\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Flowstone Armor during your untap step.\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Create the Forge script for this magic card
{"name": "Tribute to the World Tree", "mana_cost": "{G}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it."}
Name:Tribute to the World Tree\nManaCost:G G G\nTypes:Enchantment\nDeckHas:Ability$Counters\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBPutCounter\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 2\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tribute to the World Tree", "mana_cost": "{G}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it."} ### Response: Name:Tribute to the World Tree\nManaCost:G G G\nTypes:Enchantment\nDeckHas:Ability$Counters\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBPutCounter\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 2\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Cessation", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand."}
Name:Cessation\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cessation", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand."} ### Response: Name:Cessation\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Create the Forge script for this magic card
{"name": "The Fate of the Flammable", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents."}
Name:The Fate of the Flammable\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DBChoose | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.\nSVar:DBChoose:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ Self,Others | AILogic$ SelfOthers\nSVar:Self:DB$ DealDamage | Defined$ ParentTarget | NumDmg$ 6 | SpellDescription$ Self\nSVar:Others:DB$ DealDamage | Defined$ OppNonParentTarget | NumDmg$ 3 | SpellDescription$ Others\nOracle:When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Fate of the Flammable", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents."} ### Response: Name:The Fate of the Flammable\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DBChoose | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.\nSVar:DBChoose:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ Self,Others | AILogic$ SelfOthers\nSVar:Self:DB$ DealDamage | Defined$ ParentTarget | NumDmg$ 6 | SpellDescription$ Self\nSVar:Others:DB$ DealDamage | Defined$ OppNonParentTarget | NumDmg$ 3 | SpellDescription$ Others\nOracle:When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Create the Forge script for this magic card
{"name": "Verazol, the Split Current", "mana_cost": "{X}{G}{U}", "type_line": "Legendary Creature \u2014 Serpent", "oracle_text": "Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nWhenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)", "power": "0", "toughness": "0"}
Name:Verazol, the Split Current\nManaCost:X G U\nTypes:Legendary Creature Serpent\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nSVar:X:Count$xPaid\nSVar:Y:Count$CastTotalManaSpent\nT:Mode$ SpellCast | ValidSA$ Spell.Kicked | ValidActivatingPlayer$ You | Execute$ DBRemoveCounters | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may remove two +1/+1 counters from NICKNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 2 | RememberRemoved$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopySpellAbility | ConditionCheckSVar$ Z | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True | SpellDescription$ If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Count$RememberedSize\nDeckHas:Ability$Counters\nOracle:Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nWhenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Verazol, the Split Current", "mana_cost": "{X}{G}{U}", "type_line": "Legendary Creature \u2014 Serpent", "oracle_text": "Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nWhenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)", "power": "0", "toughness": "0"} ### Response: Name:Verazol, the Split Current\nManaCost:X G U\nTypes:Legendary Creature Serpent\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nSVar:X:Count$xPaid\nSVar:Y:Count$CastTotalManaSpent\nT:Mode$ SpellCast | ValidSA$ Spell.Kicked | ValidActivatingPlayer$ You | Execute$ DBRemoveCounters | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may remove two +1/+1 counters from NICKNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 2 | RememberRemoved$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopySpellAbility | ConditionCheckSVar$ Z | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True | SpellDescription$ If you do, copy that spell. You may choose new targets for that copy. (A copy of a permanent spell becomes a token.)\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Count$RememberedSize\nDeckHas:Ability$Counters\nOracle:Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.\nWhenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Create the Forge script for this magic card
{"name": "Immortal Servitude", "mana_cost": "{X}{W/B}{W/B}{W/B}", "type_line": "Sorcery", "oracle_text": "Return each creature card with mana value X from your graveyard to the battlefield."}
Name:Immortal Servitude\nManaCost:X WB WB WB\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ X WB WB WB | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+cmcEQX | SpellDescription$ Return each creature with mana value X from your graveyard to the battlefield.\nSVar:X:Count$xPaid\nOracle:Return each creature card with mana value X from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immortal Servitude", "mana_cost": "{X}{W/B}{W/B}{W/B}", "type_line": "Sorcery", "oracle_text": "Return each creature card with mana value X from your graveyard to the battlefield."} ### Response: Name:Immortal Servitude\nManaCost:X WB WB WB\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ X WB WB WB | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+cmcEQX | SpellDescription$ Return each creature with mana value X from your graveyard to the battlefield.\nSVar:X:Count$xPaid\nOracle:Return each creature card with mana value X from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Velican Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.", "power": "5", "toughness": "5"}
Name:Velican Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Random.0.5\nOracle:Flying\nWhenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Velican Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.", "power": "5", "toughness": "5"} ### Response: Name:Velican Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Random.0.5\nOracle:Flying\nWhenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random.
Create the Forge script for this magic card
{"name": "Gleaming Barrier", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\nWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "0", "toughness": "4"}
Name:Gleaming Barrier\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Defender\nWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gleaming Barrier", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\nWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "0", "toughness": "4"} ### Response: Name:Gleaming Barrier\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Defender\nWhen Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Universal Surveillance", "mana_cost": "{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw X cards."}
Name:Universal Surveillance\nManaCost:X U U U\nTypes:Sorcery\nK:Improvise\nA:SP$ Draw | Cost$ X U U U | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw X cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Universal Surveillance", "mana_cost": "{X}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw X cards."} ### Response: Name:Universal Surveillance\nManaCost:X U U U\nTypes:Sorcery\nK:Improvise\nA:SP$ Draw | Cost$ X U U U | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw X cards.
Create the Forge script for this magic card
{"name": "Knight of the Skyward Eye", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
Name:Knight of the Skyward Eye\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +3 | NumDef$ +3 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +3/+3 until end of turn. Activate only once each turn.\nOracle:{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of the Skyward Eye", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Knight of the Skyward Eye\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +3 | NumDef$ +3 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +3/+3 until end of turn. Activate only once each turn.\nOracle:{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Chain of Plasma", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy."}
Name:Chain of Plasma\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBCopy1 | SpellDescription$ CARDNAME deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy1:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedOrController | UnlessPayer$ TargetedOrController | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | StackDescription$ None | MayChooseTarget$ True\nOracle:Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chain of Plasma", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy."} ### Response: Name:Chain of Plasma\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBCopy1 | SpellDescription$ CARDNAME deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy1:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedOrController | UnlessPayer$ TargetedOrController | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | StackDescription$ None | MayChooseTarget$ True\nOracle:Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.