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Create the Forge script for this magic card
{"name": "Vulshok Splitter", "mana_cost": "{3}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+0.\nEquip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Vulshok Splitter\nManaCost:3 R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:2 R\nDeckHas:Ability$Token & Type$Rebel\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+0.\nEquip {2}{R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulshok Splitter", "mana_cost": "{3}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+0.\nEquip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Vulshok Splitter\nManaCost:3 R\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:2 R\nDeckHas:Ability$Token & Type$Rebel\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +2/+0.\nEquip {2}{R}.
Create the Forge script for this magic card
{"name": "Golgari Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {G}.\n{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card."}
Name:Golgari Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Draw | Cost$ B G T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black|Green\nOracle:{T}: Add {B} or {G}.\n{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golgari Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {G}.\n{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card."} ### Response: Name:Golgari Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Draw | Cost$ B G T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black|Green\nOracle:{T}: Add {B} or {G}.\n{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Create the Forge script for this magic card
{"name": "Daretti, Ingenious Iconoclast", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Daretti", "oracle_text": "+1: Create a 1/1 colorless Construct artifact creature token with defender.\n\u22121: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n\u22126: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.", "loyalty": "3"}
Name:Daretti, Ingenious Iconoclast\nManaCost:1 B R\nTypes:Legendary Planeswalker Daretti\nLoyalty:3\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender.\nA:AB$ Destroy | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ Sac<1/Artifact> | UnlessSwitched$ True | UnlessPayer$ You | SpellDescription$ You may sacrifice an artifact. If you do, destroy target artifact or creature. | StackDescription$ SpellDescription\nA:AB$ CopyPermanent | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Artifact | TgtZone$ Battlefield,Graveyard | TgtPrompt$ Select an artifact in graveyard or the battlefield | NumCopies$ 3 | SpellDescription$ Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.\nOracle:[+1]: Create a 1/1 colorless Construct artifact creature token with defender.\n[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daretti, Ingenious Iconoclast", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Planeswalker \u2014 Daretti", "oracle_text": "+1: Create a 1/1 colorless Construct artifact creature token with defender.\n\u22121: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n\u22126: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.", "loyalty": "3"} ### Response: Name:Daretti, Ingenious Iconoclast\nManaCost:1 B R\nTypes:Legendary Planeswalker Daretti\nLoyalty:3\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender.\nA:AB$ Destroy | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | UnlessCost$ Sac<1/Artifact> | UnlessSwitched$ True | UnlessPayer$ You | SpellDescription$ You may sacrifice an artifact. If you do, destroy target artifact or creature. | StackDescription$ SpellDescription\nA:AB$ CopyPermanent | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Artifact | TgtZone$ Battlefield,Graveyard | TgtPrompt$ Select an artifact in graveyard or the battlefield | NumCopies$ 3 | SpellDescription$ Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.\nOracle:[+1]: Create a 1/1 colorless Construct artifact creature token with defender.\n[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.\n[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Create the Forge script for this magic card
{"name": "Soul Diviner", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.", "power": "2", "toughness": "3"}
Name:Soul Diviner\nManaCost:U B\nTypes:Creature Zombie Wizard\nPT:2/3\nA:AB$ Draw | Cost$ T RemoveAnyCounter<1/Any/Artifact;Creature;Land;Planeswalker/artifact, creature, land or planeswalker> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Diviner", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Soul Diviner\nManaCost:U B\nTypes:Creature Zombie Wizard\nPT:2/3\nA:AB$ Draw | Cost$ T RemoveAnyCounter<1/Any/Artifact;Creature;Land;Planeswalker/artifact, creature, land or planeswalker> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Create the Forge script for this magic card
{"name": "God-Pharaoh's Statue", "mana_cost": "{6}", "type_line": "Legendary Artifact", "oracle_text": "Spells your opponents cast cost {2} more to cast.\nAt the beginning of your end step, each opponent loses 1 life."}
Name:God-Pharaoh's Statue\nManaCost:6\nTypes:Legendary Artifact\nS:Mode$ RaiseCost | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast cost {2} more to cast.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, each opponent loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nOracle:Spells your opponents cast cost {2} more to cast.\nAt the beginning of your end step, each opponent loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "God-Pharaoh's Statue", "mana_cost": "{6}", "type_line": "Legendary Artifact", "oracle_text": "Spells your opponents cast cost {2} more to cast.\nAt the beginning of your end step, each opponent loses 1 life."} ### Response: Name:God-Pharaoh's Statue\nManaCost:6\nTypes:Legendary Artifact\nS:Mode$ RaiseCost | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast cost {2} more to cast.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, each opponent loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nOracle:Spells your opponents cast cost {2} more to cast.\nAt the beginning of your end step, each opponent loses 1 life.
Create the Forge script for this magic card
{"name": "Graf Reaver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Graf Reaver exploits a creature, destroy target planeswalker.\nAt the beginning of your upkeep, Graf Reaver deals 1 damage to you.", "power": "3", "toughness": "3"}
Name:Graf Reaver\nManaCost:1 B\nTypes:Creature Zombie Warrior\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME exploits a creature, destroy target planeswalker.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Graf Reaver exploits a creature, destroy target planeswalker.\nAt the beginning of your upkeep, Graf Reaver deals 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Graf Reaver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Graf Reaver exploits a creature, destroy target planeswalker.\nAt the beginning of your upkeep, Graf Reaver deals 1 damage to you.", "power": "3", "toughness": "3"} ### Response: Name:Graf Reaver\nManaCost:1 B\nTypes:Creature Zombie Warrior\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME exploits a creature, destroy target planeswalker.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Graf Reaver exploits a creature, destroy target planeswalker.\nAt the beginning of your upkeep, Graf Reaver deals 1 damage to you.
Create the Forge script for this magic card
{"name": "Cursebound Witch", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.", "power": "1", "toughness": "2"}
Name:Cursebound Witch\nManaCost:B\nTypes:Creature Human Warlock\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME dies, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Witch's Cauldron,Witch's Vengeance,Witch's Oven,Witch's Cottage,Witch's Familiar,Curse of Leeches,Cauldron Familiar,Black Cat,Sorcerer's Broom,Bloodhunter Bat,Unwilling Ingredient,Expanded Anatomy,Cruel Reality,Torment of Scarabs,Trespasser's Curse\nSVar:SacMe:2\nOracle:When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cursebound Witch", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.", "power": "1", "toughness": "2"} ### Response: Name:Cursebound Witch\nManaCost:B\nTypes:Creature Human Warlock\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME dies, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Witch's Cauldron,Witch's Vengeance,Witch's Oven,Witch's Cottage,Witch's Familiar,Curse of Leeches,Cauldron Familiar,Black Cat,Sorcerer's Broom,Bloodhunter Bat,Unwilling Ingredient,Expanded Anatomy,Cruel Reality,Torment of Scarabs,Trespasser's Curse\nSVar:SacMe:2\nOracle:When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
Create the Forge script for this magic card
{"name": "Nature Shields Its Own", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nWhenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nWhen four or more creatures attack you, abandon this scheme at end of combat."}
Name:Nature Shields Its Own\nManaCost:no cost\nTypes:Ongoing Scheme\nT:Mode$ AttackerUnblocked | ValidCard$ Creature | ValidDefender$ You,Planeswalker.YouCtrl | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_0_1_plant | TokenBlocking$ TriggeredAttacker\nT:Mode$ AttackersDeclared | Execute$ DelTrigEOC | CheckSVar$ NatureShields | SVarCompare$ GE4 | NoResolvingCheck$ True | TriggerZones$ Command | AttackedTarget$ You | TriggerDescription$ When four or more creatures attack you, abandon this scheme at end of combat.\nSVar:DelTrigEOC:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ Abandon | TriggerDescription$ Abandon this scheme at end of combat.\nSVar:Abandon:DB$ Abandon\nSVar:NatureShields:Count$Valid Creature.attackingYou\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nWhenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nWhen four or more creatures attack you, abandon this scheme at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nature Shields Its Own", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nWhenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nWhen four or more creatures attack you, abandon this scheme at end of combat."} ### Response: Name:Nature Shields Its Own\nManaCost:no cost\nTypes:Ongoing Scheme\nT:Mode$ AttackerUnblocked | ValidCard$ Creature | ValidDefender$ You,Planeswalker.YouCtrl | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_0_1_plant | TokenBlocking$ TriggeredAttacker\nT:Mode$ AttackersDeclared | Execute$ DelTrigEOC | CheckSVar$ NatureShields | SVarCompare$ GE4 | NoResolvingCheck$ True | TriggerZones$ Command | AttackedTarget$ You | TriggerDescription$ When four or more creatures attack you, abandon this scheme at end of combat.\nSVar:DelTrigEOC:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ Abandon | TriggerDescription$ Abandon this scheme at end of combat.\nSVar:Abandon:DB$ Abandon\nSVar:NatureShields:Count$Valid Creature.attackingYou\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nWhenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.\nWhen four or more creatures attack you, abandon this scheme at end of combat.
Create the Forge script for this magic card
{"name": "Thalakos Dreamsower", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nYou may choose not to untap Thalakos Dreamsower during your untap step.\nWhenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.", "power": "1", "toughness": "1"}
Name:Thalakos Dreamsower\nManaCost:2 U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains tapped.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | RememberTargets$ True\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nYou may choose not to untap Thalakos Dreamsower during your untap step.\nWhenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalakos Dreamsower", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nYou may choose not to untap Thalakos Dreamsower during your untap step.\nWhenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.", "power": "1", "toughness": "1"} ### Response: Name:Thalakos Dreamsower\nManaCost:2 U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains tapped.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | RememberTargets$ True\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nYou may choose not to untap Thalakos Dreamsower during your untap step.\nWhenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
Create the Forge script for this magic card
{"name": "Ichormoon Gauntlet", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "Planeswalkers you control have \"[0]: Proliferate\" and \"[\u221212]: Take an extra turn after this one.\"\nWhenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent."}
Name:Ichormoon Gauntlet\nManaCost:2 U\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Planeswalker.YouCtrl | AddAbility$ PWProliferate & PWExtraTurn | Description$ Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."\nSVar:PWProliferate:AB$ Proliferate | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | SpellDescription$ Proliferate\nSVar:PWExtraTurn:AB$ AddTurn | Cost$ SubCounter<12/LOYALTY> | Planeswalker$ True | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ ExistingCounter | CounterNum$ 1\nDeckHints:Type$Planeswalker & Ability$Counters\nOracle:Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."\nWhenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ichormoon Gauntlet", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "Planeswalkers you control have \"[0]: Proliferate\" and \"[\u221212]: Take an extra turn after this one.\"\nWhenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent."} ### Response: Name:Ichormoon Gauntlet\nManaCost:2 U\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Planeswalker.YouCtrl | AddAbility$ PWProliferate & PWExtraTurn | Description$ Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."\nSVar:PWProliferate:AB$ Proliferate | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | SpellDescription$ Proliferate\nSVar:PWExtraTurn:AB$ AddTurn | Cost$ SubCounter<12/LOYALTY> | Planeswalker$ True | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ ExistingCounter | CounterNum$ 1\nDeckHints:Type$Planeswalker & Ability$Counters\nOracle:Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."\nWhenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Create the Forge script for this magic card
{"name": "Ore-Scale Guardian", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "This spell costs {1} less to cast for each land card in your graveyard.\nFlying, haste", "power": "4", "toughness": "4"}
Name:Ore-Scale Guardian\nManaCost:5 R R\nTypes:Creature Dragon\nPT:4/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each land card in your graveyard.\nSVar:X:Count$TypeInYourYard.Land\nK:Flying\nK:Haste\nOracle:This spell costs {1} less to cast for each land card in your graveyard.\nFlying, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ore-Scale Guardian", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "This spell costs {1} less to cast for each land card in your graveyard.\nFlying, haste", "power": "4", "toughness": "4"} ### Response: Name:Ore-Scale Guardian\nManaCost:5 R R\nTypes:Creature Dragon\nPT:4/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each land card in your graveyard.\nSVar:X:Count$TypeInYourYard.Land\nK:Flying\nK:Haste\nOracle:This spell costs {1} less to cast for each land card in your graveyard.\nFlying, haste
Create the Forge script for this magic card
{"name": "Golgari Rot Farm", "mana_cost": "", "type_line": "Land", "oracle_text": "Golgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G}."}
Name:Golgari Rot Farm\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B G | SpellDescription$ Add {B}{G}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Golgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golgari Rot Farm", "mana_cost": "", "type_line": "Land", "oracle_text": "Golgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G}."} ### Response: Name:Golgari Rot Farm\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B G | SpellDescription$ Add {B}{G}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Golgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G}.
Create the Forge script for this magic card
{"name": "Shambling Strider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Yeti", "oracle_text": "{R}{G}: Shambling Strider gets +1/-1 until end of turn.", "power": "5", "toughness": "5"}
Name:Shambling Strider\nManaCost:4 G G\nTypes:Creature Yeti\nPT:5/5\nA:AB$ Pump | Cost$ R G | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shambling Strider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Yeti", "oracle_text": "{R}{G}: Shambling Strider gets +1/-1 until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Shambling Strider\nManaCost:4 G G\nTypes:Creature Yeti\nPT:5/5\nA:AB$ Pump | Cost$ R G | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Tishana's Tidebinder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flash\nWhen Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)", "power": "3", "toughness": "2"}
Name:Tishana's Tidebinder\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounterAbility | TriggerDescription$ When CARDNAME enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as CARDNAME remains on the battlefield. (Mana abilities can't be targeted.)\nSVar:TrigCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | TgtPrompt$ Choose target ability | RememberCountered$ True | ValidTgts$ Card,Emblem | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STLoseAB | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.Artifact+inZoneBattlefield,Card.Creature+inZoneBattlefield,Card.Planeswalker+inZoneBattlefield | Duration$ UntilHostLeavesPlay\nSVar:STLoseAB:Mode$ Continuous | Affected$ Card.IsRemembered | RemoveAllAbilities$ True | EffectZone$ Command | AffectedZone$ Battlefield | Description$ This permanent loses all abilities for as long as EFFECTSOURCE remains on the battlefield.\nOracle:Flash\nWhen Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tishana's Tidebinder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flash\nWhen Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)", "power": "3", "toughness": "2"} ### Response: Name:Tishana's Tidebinder\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounterAbility | TriggerDescription$ When CARDNAME enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as CARDNAME remains on the battlefield. (Mana abilities can't be targeted.)\nSVar:TrigCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | TgtPrompt$ Choose target ability | RememberCountered$ True | ValidTgts$ Card,Emblem | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STLoseAB | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.Artifact+inZoneBattlefield,Card.Creature+inZoneBattlefield,Card.Planeswalker+inZoneBattlefield | Duration$ UntilHostLeavesPlay\nSVar:STLoseAB:Mode$ Continuous | Affected$ Card.IsRemembered | RemoveAllAbilities$ True | EffectZone$ Command | AffectedZone$ Battlefield | Description$ This permanent loses all abilities for as long as EFFECTSOURCE remains on the battlefield.\nOracle:Flash\nWhen Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
Create the Forge script for this magic card
{"name": "Thraben Foulbloods", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Dog", "oracle_text": "Delirium \u2014 Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"}
Name:Thraben Foulbloods\nManaCost:2 B\nTypes:Creature Zombie Dog\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Menace | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thraben Foulbloods", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Dog", "oracle_text": "Delirium \u2014 Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"} ### Response: Name:Thraben Foulbloods\nManaCost:2 B\nTypes:Creature Zombie Dog\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Menace | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Slumbering Keepguard", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever an enchantment enters the battlefield under your control, scry 1.\n{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.", "power": "1", "toughness": "1"}
Name:Slumbering Keepguard\nManaCost:W\nTypes:Creature Human Knight\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Pump | Cost$ 2 W | NumAtt$ +X | NumDef$ +X | AILogic$ Pump | SpellDescription$ CARDNAME gets +1/+1 until end of turn for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nDeckHints:Type$Enchantment\nOracle:Whenever an enchantment enters the battlefield under your control, scry 1.\n{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slumbering Keepguard", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever an enchantment enters the battlefield under your control, scry 1.\n{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.", "power": "1", "toughness": "1"} ### Response: Name:Slumbering Keepguard\nManaCost:W\nTypes:Creature Human Knight\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Pump | Cost$ 2 W | NumAtt$ +X | NumDef$ +X | AILogic$ Pump | SpellDescription$ CARDNAME gets +1/+1 until end of turn for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nDeckHints:Type$Enchantment\nOracle:Whenever an enchantment enters the battlefield under your control, scry 1.\n{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Create the Forge script for this magic card
{"name": "Lethe Lake", "mana_cost": "", "type_line": "Plane \u2014 Arkhos", "oracle_text": "At the beginning of your upkeep, mill ten cards.\nWhenever chaos ensues, target player mills ten cards."}
Name:Lethe Lake\nManaCost:no cost\nTypes:Plane Arkhos\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ LetheMill | TriggerDescription$ At the beginning of your upkeep, mill ten cards.\nSVar:LetheMill:DB$ Mill | NumCards$ 10\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target player mills ten cards.\nSVar:RolledChaos:DB$ Mill | ValidTgts$ Player | NumCards$ 10\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:At the beginning of your upkeep, mill ten cards.\nWhenever chaos ensues, target player mills ten cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lethe Lake", "mana_cost": "", "type_line": "Plane \u2014 Arkhos", "oracle_text": "At the beginning of your upkeep, mill ten cards.\nWhenever chaos ensues, target player mills ten cards."} ### Response: Name:Lethe Lake\nManaCost:no cost\nTypes:Plane Arkhos\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ LetheMill | TriggerDescription$ At the beginning of your upkeep, mill ten cards.\nSVar:LetheMill:DB$ Mill | NumCards$ 10\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target player mills ten cards.\nSVar:RolledChaos:DB$ Mill | ValidTgts$ Player | NumCards$ 10\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:At the beginning of your upkeep, mill ten cards.\nWhenever chaos ensues, target player mills ten cards.
Create the Forge script for this magic card
{"name": "Reset", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during an opponent's turn after their upkeep step.\nUntap all lands you control."}
Name:Reset\nManaCost:U U\nTypes:Instant\nA:SP$ UntapAll | Cost$ U U | ValidCards$ Land.YouCtrl | OpponentTurn$ True | CheckSVar$ Count$FinishedUpkeepsThisTurn | SpellDescription$ Cast CARDNAME only during an opponent's turn after their upkeep step. Untap all lands you control.\nAI:RemoveDeck:All\nOracle:Cast this spell only during an opponent's turn after their upkeep step.\nUntap all lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reset", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during an opponent's turn after their upkeep step.\nUntap all lands you control."} ### Response: Name:Reset\nManaCost:U U\nTypes:Instant\nA:SP$ UntapAll | Cost$ U U | ValidCards$ Land.YouCtrl | OpponentTurn$ True | CheckSVar$ Count$FinishedUpkeepsThisTurn | SpellDescription$ Cast CARDNAME only during an opponent's turn after their upkeep step. Untap all lands you control.\nAI:RemoveDeck:All\nOracle:Cast this spell only during an opponent's turn after their upkeep step.\nUntap all lands you control.
Create the Forge script for this magic card
{"name": "Spectral Prison", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell, sacrifice Spectral Prison."}
Name:Spectral Prison\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ BecomesTarget | ValidTarget$ Card.EnchantedBy | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever enchanted creature becomes the target of a spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spectral Prison", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell, sacrifice Spectral Prison."} ### Response: Name:Spectral Prison\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ BecomesTarget | ValidTarget$ Card.EnchantedBy | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever enchanted creature becomes the target of a spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Create the Forge script for this magic card
{"name": "Sultai Charm", "mana_cost": "{B}{G}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target monocolored creature.\n\u2022 Destroy target artifact or enchantment.\n\u2022 Draw two cards, then discard a card."}
Name:Sultai Charm\nManaCost:B G U\nTypes:Instant\nA:SP$ Charm | Cost$ B G U | Choices$ DBDestroyCreature,DBDestroyArtEnc,DBDraw\nSVar:DBDestroyCreature:DB$ Destroy | ValidTgts$ Creature.MonoColor | TgtPrompt$ Choose target monocolored creature. | SpellDescription$ Destroy target monocolored creature.\nSVar:DBDestroyArtEnc:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Choose target artifact or enchantment. | SpellDescription$ Destroy target artifact or enchantment.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Choose one —\n• Destroy target monocolored creature.\n• Destroy target artifact or enchantment.\n• Draw two cards, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sultai Charm", "mana_cost": "{B}{G}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target monocolored creature.\n\u2022 Destroy target artifact or enchantment.\n\u2022 Draw two cards, then discard a card."} ### Response: Name:Sultai Charm\nManaCost:B G U\nTypes:Instant\nA:SP$ Charm | Cost$ B G U | Choices$ DBDestroyCreature,DBDestroyArtEnc,DBDraw\nSVar:DBDestroyCreature:DB$ Destroy | ValidTgts$ Creature.MonoColor | TgtPrompt$ Choose target monocolored creature. | SpellDescription$ Destroy target monocolored creature.\nSVar:DBDestroyArtEnc:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Choose target artifact or enchantment. | SpellDescription$ Destroy target artifact or enchantment.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:Choose one —\n• Destroy target monocolored creature.\n• Destroy target artifact or enchantment.\n• Draw two cards, then discard a card.
Create the Forge script for this magic card
{"name": "Loam Larva", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "3"}
Name:Loam Larva\nManaCost:1 G\nTypes:Creature Insect\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loam Larva", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "3"} ### Response: Name:Loam Larva\nManaCost:1 G\nTypes:Creature Insect\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Create the Forge script for this magic card
{"name": "Vampire Scrivener", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Warlock", "oracle_text": "Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.", "power": "2", "toughness": "2"}
Name:Vampire Scrivener\nManaCost:4 B\nTypes:Creature Vampire Warlock\nPT:2/2\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life during your turn, put a +1/+1 counter on CARDNAME.\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you lose life during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Scrivener", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Warlock", "oracle_text": "Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.", "power": "2", "toughness": "2"} ### Response: Name:Vampire Scrivener\nManaCost:4 B\nTypes:Creature Vampire Warlock\nPT:2/2\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life during your turn, put a +1/+1 counter on CARDNAME.\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you lose life during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Create the Forge script for this magic card
{"name": "Devastation", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures and lands."}
Name:Devastation\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 5 R R | ValidCards$ Creature,Land | SpellDescription$ Destroy all creatures and lands.\nOracle:Destroy all creatures and lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devastation", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures and lands."} ### Response: Name:Devastation\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 5 R R | ValidCards$ Creature,Land | SpellDescription$ Destroy all creatures and lands.\nOracle:Destroy all creatures and lands.
Create the Forge script for this magic card
{"name": "Peacekeeper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack.", "power": "1", "toughness": "1"}
Name:Peacekeeper\nManaCost:2 W\nTypes:Creature Human\nPT:1/1\nK:UpkeepCost:1 W\nS:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack.\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peacekeeper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack.", "power": "1", "toughness": "1"} ### Response: Name:Peacekeeper\nManaCost:2 W\nTypes:Creature Human\nPT:1/1\nK:UpkeepCost:1 W\nS:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack.\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack.
Create the Forge script for this magic card
{"name": "Skorpekh Destroyer", "mana_cost": "{2}{B}{B}", "type_line": "Artifact Creature \u2014 Necron", "oracle_text": "Deathtouch\nHyperphase Threshers \u2014 Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.", "power": "4", "toughness": "2"}
Name:Skorpekh Destroyer\nManaCost:2 B B\nTypes:Artifact Creature Necron\nPT:4/2\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, CARDNAME gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike\nDeckHas:Keyword$FirstStrike\nDeckHints:Type$Artifact\nOracle:Deathtouch\nHyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skorpekh Destroyer", "mana_cost": "{2}{B}{B}", "type_line": "Artifact Creature \u2014 Necron", "oracle_text": "Deathtouch\nHyperphase Threshers \u2014 Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.", "power": "4", "toughness": "2"} ### Response: Name:Skorpekh Destroyer\nManaCost:2 B B\nTypes:Artifact Creature Necron\nPT:4/2\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, CARDNAME gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike\nDeckHas:Keyword$FirstStrike\nDeckHints:Type$Artifact\nOracle:Deathtouch\nHyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Time of Ice", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.\nIII \u2014 Return all tapped creatures to their owners' hands."}
Name:Time of Ice\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:DBTap,DBTap,DBChangeZoneAll\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBPump | SpellDescription$ Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Creature.tapped | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all tapped creatures to their owners' hands.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.\nIII — Return all tapped creatures to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time of Ice", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.\nIII \u2014 Return all tapped creatures to their owners' hands."} ### Response: Name:Time of Ice\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:DBTap,DBTap,DBChangeZoneAll\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBPump | SpellDescription$ Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Creature.tapped | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all tapped creatures to their owners' hands.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.\nIII — Return all tapped creatures to their owners' hands.
Create the Forge script for this magic card
{"name": "Ghoulcaller's Bell", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}: Each player mills a card."}
Name:Ghoulcaller's Bell\nManaCost:1\nTypes:Artifact\nA:AB$ Mill | Cost$ T | NumCards$ 1 | Defined$ Player | SpellDescription$ Each player mills a card.\nAI:RemoveDeck:Random\nOracle:{T}: Each player mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghoulcaller's Bell", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}: Each player mills a card."} ### Response: Name:Ghoulcaller's Bell\nManaCost:1\nTypes:Artifact\nA:AB$ Mill | Cost$ T | NumCards$ 1 | Defined$ Player | SpellDescription$ Each player mills a card.\nAI:RemoveDeck:Random\nOracle:{T}: Each player mills a card.
Create the Forge script for this magic card
{"name": "Goliath Beetle", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample", "power": "3", "toughness": "1"}
Name:Goliath Beetle\nManaCost:2 G\nTypes:Creature Insect\nPT:3/1\nK:Trample\nOracle:Trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goliath Beetle", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample", "power": "3", "toughness": "1"} ### Response: Name:Goliath Beetle\nManaCost:2 G\nTypes:Creature Insect\nPT:3/1\nK:Trample\nOracle:Trample
Create the Forge script for this magic card
{"name": "Bond of Flourishing", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life."}
Name:Bond of Flourishing\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Permanent | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SubAbility$ GainLife | SpellDescription$ Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bond of Flourishing", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life."} ### Response: Name:Bond of Flourishing\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Permanent | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SubAbility$ GainLife | SpellDescription$ Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Create the Forge script for this magic card
{"name": "Crossway Vampire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Crossway Vampire enters the battlefield, target creature can't block this turn.", "power": "3", "toughness": "2"}
Name:Crossway Vampire\nManaCost:1 R R\nTypes:Creature Vampire\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When CARDNAME enters the battlefield, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nSVar:PlayMain1:TRUE\nOracle:When Crossway Vampire enters the battlefield, target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crossway Vampire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Crossway Vampire enters the battlefield, target creature can't block this turn.", "power": "3", "toughness": "2"} ### Response: Name:Crossway Vampire\nManaCost:1 R R\nTypes:Creature Vampire\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When CARDNAME enters the battlefield, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nSVar:PlayMain1:TRUE\nOracle:When Crossway Vampire enters the battlefield, target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Commander's Sphere", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color in your commander's color identity.\nSacrifice Commander's Sphere: Draw a card."}
Name:Commander's Sphere\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:{T}: Add one mana of any color in your commander's color identity.\nSacrifice Commander's Sphere: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Commander's Sphere", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color in your commander's color identity.\nSacrifice Commander's Sphere: Draw a card."} ### Response: Name:Commander's Sphere\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:{T}: Add one mana of any color in your commander's color identity.\nSacrifice Commander's Sphere: Draw a card.
Create the Forge script for this magic card
{"name": "Vish Kal, Blood Arbiter", "mana_cost": "{4}{W}{B}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Flying, lifelink\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.", "power": "5", "toughness": "5"}
Name:Vish Kal, Blood Arbiter\nManaCost:4 W B B\nTypes:Legendary Creature Vampire\nPT:5/5\nK:Flying\nK:Lifelink\nA:AB$ PutCounter | Cost$ Sac<1/Creature> | Defined$ Self | CounterType$ P1P1 | CounterNum$ Y | SpellDescription$ Put X +1/+1 counters on CARDNAME, where X is the sacrificed creature's power.\nA:AB$ Pump | Cost$ SubCounter<All/P1P1> | CostDesc$ Remove all +1/+1 counters from NICKNAME: | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.\nSVar:Y:Sacrificed$CardPower\nSVar:X:SVar$CostCountersRemoved\nAI:RemoveDeck:All\nOracle:Flying, lifelink\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vish Kal, Blood Arbiter", "mana_cost": "{4}{W}{B}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Flying, lifelink\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.", "power": "5", "toughness": "5"} ### Response: Name:Vish Kal, Blood Arbiter\nManaCost:4 W B B\nTypes:Legendary Creature Vampire\nPT:5/5\nK:Flying\nK:Lifelink\nA:AB$ PutCounter | Cost$ Sac<1/Creature> | Defined$ Self | CounterType$ P1P1 | CounterNum$ Y | SpellDescription$ Put X +1/+1 counters on CARDNAME, where X is the sacrificed creature's power.\nA:AB$ Pump | Cost$ SubCounter<All/P1P1> | CostDesc$ Remove all +1/+1 counters from NICKNAME: | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.\nSVar:Y:Sacrificed$CardPower\nSVar:X:SVar$CostCountersRemoved\nAI:RemoveDeck:All\nOracle:Flying, lifelink\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Create the Forge script for this magic card
{"name": "A-Armory Veteran", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Ward\u2014Pay 2 life.\nAs long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
Name:A-Armory Veteran\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:2/2\nK:Ward:PayLife<2>\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddKeyword$ Menace | Description$ As long as CARDNAME is equipped, it has menace.\nSVar:EquipMe:Once\nOracle:Ward — Pay 2 life.\nAs long as Armory Veteran is equipped, it has menace.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Armory Veteran", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Ward\u2014Pay 2 life.\nAs long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"} ### Response: Name:A-Armory Veteran\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:2/2\nK:Ward:PayLife<2>\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddKeyword$ Menace | Description$ As long as CARDNAME is equipped, it has menace.\nSVar:EquipMe:Once\nOracle:Ward — Pay 2 life.\nAs long as Armory Veteran is equipped, it has menace.
Create the Forge script for this magic card
{"name": "Multiple Choice", "mana_cost": "{X}{U}", "type_line": "Sorcery", "oracle_text": "If X is 1, scry 1, then draw a card.\nIf X is 2, you may choose a player. They return a creature they control to its owner's hand.\nIf X is 3, create a 4/4 blue and red Elemental creature token.\nIf X is 4 or more, do all of the above."}
Name:Multiple Choice\nManaCost:X U\nTypes:Sorcery\nA:SP$ Scry | Cost$ X U | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBDraw | AILogic$ MultipleChoice | AICheckCanPlayWithDefinedX$ True | StackDescription$ SpellDescription | SpellDescription$ If X is 1, scry 1,\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription | SpellDescription$ then draw a card.\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | Optional$ True | AILogic$ Curse | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ If X is 2, you may choose a player.\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ ChosenPlayer | Chooser$ ChosenPlayer | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.ChosenCtrl | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ They return a creature they control to its owner's hand.\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | SpellDescription$ If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:If X is 1, scry 1, then draw a card.\nIf X is 2, you may choose a player. They return a creature they control to its owner's hand.\nIf X is 3, create a 4/4 blue and red Elemental creature token.\nIf X is 4 or more, do all of the above.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Multiple Choice", "mana_cost": "{X}{U}", "type_line": "Sorcery", "oracle_text": "If X is 1, scry 1, then draw a card.\nIf X is 2, you may choose a player. They return a creature they control to its owner's hand.\nIf X is 3, create a 4/4 blue and red Elemental creature token.\nIf X is 4 or more, do all of the above."} ### Response: Name:Multiple Choice\nManaCost:X U\nTypes:Sorcery\nA:SP$ Scry | Cost$ X U | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBDraw | AILogic$ MultipleChoice | AICheckCanPlayWithDefinedX$ True | StackDescription$ SpellDescription | SpellDescription$ If X is 1, scry 1,\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBChoosePlayer | StackDescription$ SpellDescription | SpellDescription$ then draw a card.\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | Optional$ True | AILogic$ Curse | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ If X is 2, you may choose a player.\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ ChosenPlayer | Chooser$ ChosenPlayer | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.ChosenCtrl | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | OrOtherConditionSVarCompare$ GE4 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ They return a creature they control to its owner's hand.\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | SpellDescription$ If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:If X is 1, scry 1, then draw a card.\nIf X is 2, you may choose a player. They return a creature they control to its owner's hand.\nIf X is 3, create a 4/4 blue and red Elemental creature token.\nIf X is 4 or more, do all of the above.
Create the Forge script for this magic card
{"name": "Urza, Lord High Artificer", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"\nTap an untapped artifact you control: Add {U}.\n{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.", "power": "1", "toughness": "4"}
Name:Urza, Lord High Artificer\nManaCost:2 U U\nTypes:Legendary Creature Human Artificer\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUrzaConstruct | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigUrzaConstruct:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You\nA:AB$ Mana | Cost$ tapXType<1/Artifact> | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Shuffle | Cost$ 5 | Defined$ You | AILogic$ OwnMain2 | SubAbility$ DBExile | SpellDescription$ Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ DBPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:DBPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nTap an untapped artifact you control: Add {U}.\n{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza, Lord High Artificer", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"\nTap an untapped artifact you control: Add {U}.\n{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.", "power": "1", "toughness": "4"} ### Response: Name:Urza, Lord High Artificer\nManaCost:2 U U\nTypes:Legendary Creature Human Artificer\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUrzaConstruct | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nSVar:TrigUrzaConstruct:DB$ Token | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You\nA:AB$ Mana | Cost$ tapXType<1/Artifact> | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Shuffle | Cost$ 5 | Defined$ You | AILogic$ OwnMain2 | SubAbility$ DBExile | SpellDescription$ Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ DBPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:DBPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."\nTap an untapped artifact you control: Add {U}.\n{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Create the Forge script for this magic card
{"name": "Laccolith Titan", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.", "power": "6", "toughness": "6"}
Name:Laccolith Titan\nManaCost:5 R R\nTypes:Creature Beast\nPT:6/6\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME becomes blocked, you may have it deal damage equal to its power to target creature. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nSVar:X:Count$CardPower\nOracle:Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Laccolith Titan", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.", "power": "6", "toughness": "6"} ### Response: Name:Laccolith Titan\nManaCost:5 R R\nTypes:Creature Beast\nPT:6/6\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME becomes blocked, you may have it deal damage equal to its power to target creature. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nSVar:X:Count$CardPower\nOracle:Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Create the Forge script for this magic card
{"name": "Wyleth, Soul of Steel", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.", "power": "2", "toughness": "2"}
Name:Wyleth, Soul of Steel\nManaCost:1 R W\nTypes:Legendary Creature Human Warrior\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card for each Aura and Equipment attached to it.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$Valid Equipment.Attached,Aura.Attached\nSVar:HasAttackEffect:TRUE\nSVar:EnchantMe:Multiple\nSVar:EquipMe:Multiple\nDeckHints:Type$Aura|Equipment\nOracle:Trample\nWhenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wyleth, Soul of Steel", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.", "power": "2", "toughness": "2"} ### Response: Name:Wyleth, Soul of Steel\nManaCost:1 R W\nTypes:Legendary Creature Human Warrior\nPT:2/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card for each Aura and Equipment attached to it.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$Valid Equipment.Attached,Aura.Attached\nSVar:HasAttackEffect:TRUE\nSVar:EnchantMe:Multiple\nSVar:EquipMe:Multiple\nDeckHints:Type$Aura|Equipment\nOracle:Trample\nWhenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Create the Forge script for this magic card
{"name": "Squirrel Nest", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Create a 1/1 green Squirrel creature token.\""}
Name:Squirrel Nest\nManaCost:1 G G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 G G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ Token | Description$ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."\nSVar:Token:AB$Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nSVar:NonStackingAttachEffect:True\nDeckHas:Ability$Token\nOracle:Enchant land\nEnchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squirrel Nest", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Create a 1/1 green Squirrel creature token.\""} ### Response: Name:Squirrel Nest\nManaCost:1 G G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 G G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ Token | Description$ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."\nSVar:Token:AB$Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nSVar:NonStackingAttachEffect:True\nDeckHas:Ability$Token\nOracle:Enchant land\nEnchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Create the Forge script for this magic card
{"name": "Battlefield Percher", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nBattlefield Percher can block only creatures with flying.\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Battlefield Percher\nManaCost:3 B B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\nBattlefield Percher can block only creatures with flying.\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlefield Percher", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nBattlefield Percher can block only creatures with flying.\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Battlefield Percher\nManaCost:3 B B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\nBattlefield Percher can block only creatures with flying.\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Clifftop Retreat", "mana_cost": "", "type_line": "Land", "oracle_text": "Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.\n{T}: Add {R} or {W}."}
Name:Clifftop Retreat\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Mountain.YouCtrl,Plains.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Mountain or a Plains.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.\n{T}: Add {R} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clifftop Retreat", "mana_cost": "", "type_line": "Land", "oracle_text": "Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.\n{T}: Add {R} or {W}."} ### Response: Name:Clifftop Retreat\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Mountain.YouCtrl,Plains.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Mountain or a Plains.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.\n{T}: Add {R} or {W}.
Create the Forge script for this magic card
{"name": "Glorifier of Dusk", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Pay 2 life: Glorifier of Dusk gains flying until end of turn.\nPay 2 life: Glorifier of Dusk gains vigilance until end of turn.", "power": "4", "toughness": "4"}
Name:Glorifier of Dusk\nManaCost:3 W W\nTypes:Creature Vampire Soldier\nPT:4/4\nA:AB$ Pump | Cost$ PayLife<2> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ PayLife<2> | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Pay 2 life: Glorifier of Dusk gains flying until end of turn.\nPay 2 life: Glorifier of Dusk gains vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glorifier of Dusk", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Pay 2 life: Glorifier of Dusk gains flying until end of turn.\nPay 2 life: Glorifier of Dusk gains vigilance until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Glorifier of Dusk\nManaCost:3 W W\nTypes:Creature Vampire Soldier\nPT:4/4\nA:AB$ Pump | Cost$ PayLife<2> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ PayLife<2> | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Pay 2 life: Glorifier of Dusk gains flying until end of turn.\nPay 2 life: Glorifier of Dusk gains vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Scarscale Ritual", "mana_cost": "{1}{U/B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.\nDraw two cards."}
Name:Scarscale Ritual\nManaCost:1 UB\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 UB AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Counters\nOracle:As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scarscale Ritual", "mana_cost": "{1}{U/B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.\nDraw two cards."} ### Response: Name:Scarscale Ritual\nManaCost:1 UB\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 UB AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Counters\nOracle:As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Alora, Rogue Companion", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "Specialize {2}\nWhenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.", "power": "3", "toughness": "3"}
Name:Alora, Rogue Companion\nManaCost:3 U\nTypes:Legendary Creature Halfling Rogue\nPT:3/3\nK:Specialize:2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.\n\nSPECIALIZE:WHITE\n\nName:Alora, Cheerful Mastermind\nManaCost:3 W U\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_soldier | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Soldier\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\n\nSPECIALIZE:BLUE\n\nName:Alora, Cheerful Thief\nManaCost:3 U U\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBPerpetual\nSVar:DBPerpetual:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | StaticAbilities$ PerpetualDebuff | Name$ Alora, Cheerful Thief's Perpetual Effect | Duration$ Permanent | SubAbility$ DBClearChosen\nSVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen creature perpetually gets -1/-0.\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\n\nSPECIALIZE:BLACK\n\nName:Alora, Cheerful Assassin\nManaCost:3 U B\nTypes:Legendary Creature Halfling Rogue Assassin\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\n\nSPECIALIZE:RED\n\nName:Alora, Cheerful Swashbuckler\nManaCost:3 U R\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\n\nSPECIALIZE:GREEN\n\nName:Alora, Cheerful Scout\nManaCost:3 G U\nTypes:Legendary Creature Halfling Rogue Scout\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBPerpetual\nSVar:DBPerpetual:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | StaticAbilities$ PerpetualP1P1 | Name$ Alora, Cheerful Scout's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ That creature perpetually gets +1/+1.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alora, Rogue Companion", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "Specialize {2}\nWhenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.", "power": "3", "toughness": "3"} ### Response: Name:Alora, Rogue Companion\nManaCost:3 U\nTypes:Legendary Creature Halfling Rogue\nPT:3/3\nK:Specialize:2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.\n\nSPECIALIZE:WHITE\n\nName:Alora, Cheerful Mastermind\nManaCost:3 W U\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_soldier | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Soldier\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.\n\nSPECIALIZE:BLUE\n\nName:Alora, Cheerful Thief\nManaCost:3 U U\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Choices$ Creature.OppCtrl | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBPerpetual\nSVar:DBPerpetual:DB$ Effect | ConditionDefined$ ChosenCard | ConditionPresent$ Card | StaticAbilities$ PerpetualDebuff | Name$ Alora, Cheerful Thief's Perpetual Effect | Duration$ Permanent | SubAbility$ DBClearChosen\nSVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The chosen creature perpetually gets -1/-0.\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.\n\nSPECIALIZE:BLACK\n\nName:Alora, Cheerful Assassin\nManaCost:3 U B\nTypes:Legendary Creature Halfling Rogue Assassin\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.\n\nSPECIALIZE:RED\n\nName:Alora, Cheerful Swashbuckler\nManaCost:3 U R\nTypes:Legendary Creature Halfling Rogue\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.\n\nSPECIALIZE:GREEN\n\nName:Alora, Cheerful Scout\nManaCost:3 G U\nTypes:Legendary Creature Halfling Rogue Scout\nPT:4/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | TriggerDescription$ At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand | ForgetOtherRemembered$ True | RememberChanged$ True | SubAbility$ DBPerpetual\nSVar:DBPerpetual:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | StaticAbilities$ PerpetualP1P1 | Name$ Alora, Cheerful Scout's Perpetual Effect | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:PerpetualP1P1:Mode$ Continuous | Affected$ Card.IsRemembered | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ That creature perpetually gets +1/+1.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
Create the Forge script for this magic card
{"name": "Noetic Scales", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand."}
Name:Noetic Scales\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.\nSVar:TrigBounce:DB$ ChangeZoneAll | ChangeType$ Creature.ActivePlayerCtrl+powerGTX | Origin$ Battlefield | Destination$ Hand\nSVar:X:Count$ValidHand Card.ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noetic Scales", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand."} ### Response: Name:Noetic Scales\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.\nSVar:TrigBounce:DB$ ChangeZoneAll | ChangeType$ Creature.ActivePlayerCtrl+powerGTX | Origin$ Battlefield | Destination$ Hand\nSVar:X:Count$ValidHand Card.ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Create the Forge script for this magic card
{"name": "Assemble the Rank and Vile", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have \"When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token.\""}
Name:Assemble the Rank and Vile\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.NamedCard+YouCtrl | AffectedZone$ Battlefield | AddTrigger$ AtRaVDie | AddSVar$ AtRaVZombie | Description$ Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."\nSVar:AtRaVDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ AtRaVZombie | TriggerDescription$ When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped.\nSVar:AtRaVZombie:AB$ Token | Cost$ B | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Assemble the Rank and Vile", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have \"When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token.\""} ### Response: Name:Assemble the Rank and Vile\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.NamedCard+YouCtrl | AffectedZone$ Battlefield | AddTrigger$ AtRaVDie | AddSVar$ AtRaVZombie | Description$ Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."\nSVar:AtRaVDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ AtRaVZombie | TriggerDescription$ When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped.\nSVar:AtRaVZombie:AB$ Token | Cost$ B | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
Create the Forge script for this magic card
{"name": "Ravenous Necrotitan", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Corrupted \u2014 When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.", "power": "6", "toughness": "6"}
Name:Ravenous Necrotitan\nManaCost:2 B B\nTypes:Creature Phyrexian Horror\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ Corrupted — When CARDNAME enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Creature | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ LT3\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHints:Keyword$Toxic|Infect\nDeckHas:Ability$Sacrifice\nOracle:Corrupted — When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Necrotitan", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Corrupted \u2014 When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.", "power": "6", "toughness": "6"} ### Response: Name:Ravenous Necrotitan\nManaCost:2 B B\nTypes:Creature Phyrexian Horror\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ Corrupted — When CARDNAME enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Creature | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ LT3\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHints:Keyword$Toxic|Infect\nDeckHas:Ability$Sacrifice\nOracle:Corrupted — When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.
Create the Forge script for this magic card
{"name": "Generous Stray", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "When Generous Stray enters the battlefield, draw a card.", "power": "1", "toughness": "2"}
Name:Generous Stray\nManaCost:2 G\nTypes:Creature Cat\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Generous Stray enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Generous Stray", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "When Generous Stray enters the battlefield, draw a card.", "power": "1", "toughness": "2"} ### Response: Name:Generous Stray\nManaCost:2 G\nTypes:Creature Cat\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Generous Stray enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Skinbrand Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Bloodrush \u2014 {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.", "power": "2", "toughness": "1"}
Name:Skinbrand Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nA:AB$ Pump | Cost$ R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target attacking creature gets +2/+1 until end of turn.\nOracle:Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skinbrand Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Bloodrush \u2014 {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Skinbrand Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nA:AB$ Pump | Cost$ R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target attacking creature gets +2/+1 until end of turn.\nOracle:Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Thalia, Heretic Cathar", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike\nCreatures and nonbasic lands your opponents control enter the battlefield tapped.", "power": "3", "toughness": "2"}
Name:Thalia, Heretic Cathar\nManaCost:2 W\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:First Strike\nR:Event$ Moved | ValidCard$ Creature.OppCtrl,Land.nonBasic+OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Creatures and nonbasic lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:First strike\nCreatures and nonbasic lands your opponents control enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalia, Heretic Cathar", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike\nCreatures and nonbasic lands your opponents control enter the battlefield tapped.", "power": "3", "toughness": "2"} ### Response: Name:Thalia, Heretic Cathar\nManaCost:2 W\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:First Strike\nR:Event$ Moved | ValidCard$ Creature.OppCtrl,Land.nonBasic+OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Creatures and nonbasic lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:First strike\nCreatures and nonbasic lands your opponents control enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Greensleeves, Maro-Sorcerer", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nLandfall \u2014 Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.", "power": "*", "toughness": "*"}
Name:Greensleeves, Maro-Sorcerer\nManaCost:3 G G\nTypes:Legendary Creature Elemental\nPT:*/*\nK:Protection:Planeswalker\nK:Protection:Wizard\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_badger | TokenOwner$ You\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Token & Type$Badger\nOracle:Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nLandfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greensleeves, Maro-Sorcerer", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nLandfall \u2014 Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.", "power": "*", "toughness": "*"} ### Response: Name:Greensleeves, Maro-Sorcerer\nManaCost:3 G G\nTypes:Legendary Creature Elemental\nPT:*/*\nK:Protection:Planeswalker\nK:Protection:Wizard\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_badger | TokenOwner$ You\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Token & Type$Badger\nOracle:Protection from planeswalkers and from Wizards\nGreensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nLandfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
Create the Forge script for this magic card
{"name": "Snakeskin Veil", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn."}
Name:Snakeskin Veil\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Hexproof\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snakeskin Veil", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn."} ### Response: Name:Snakeskin Veil\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Hexproof\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Create the Forge script for this magic card
{"name": "Zodiac Pig", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Boar", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"}
Name:Zodiac Pig\nManaCost:3 B\nTypes:Creature Boar\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zodiac Pig", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Boar", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"} ### Response: Name:Zodiac Pig\nManaCost:3 B\nTypes:Creature Boar\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Wild Research", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\n{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle."}
Name:Wild Research\nManaCost:2 R\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 W | Origin$ Library | Destination$ Hand | ChangeType$ Enchantment | ChangeNum$ 1 | Shuffle$ True | SubAbility$ DBDiscard | SpellDescription$ Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Instant | ChangeNum$ 1 | Shuffle$ True | SubAbility$ DBDiscard | SpellDescription$ Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nSVar:NonStackingEffect:True\nOracle:{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\n{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Research", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\n{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle."} ### Response: Name:Wild Research\nManaCost:2 R\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 W | Origin$ Library | Destination$ Hand | ChangeType$ Enchantment | ChangeNum$ 1 | Shuffle$ True | SubAbility$ DBDiscard | SpellDescription$ Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Instant | ChangeNum$ 1 | Shuffle$ True | SubAbility$ DBDiscard | SpellDescription$ Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nSVar:NonStackingEffect:True\nOracle:{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.\n{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Create the Forge script for this magic card
{"name": "Steam Spitter", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\n{R}: Steam Spitter gets +1/+0 until end of turn.", "power": "1", "toughness": "5"}
Name:Steam Spitter\nManaCost:4 G\nTypes:Creature Spider\nPT:1/5\nK:Reach\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Reach (This creature can block creatures with flying.)\n{R}: Steam Spitter gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steam Spitter", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\n{R}: Steam Spitter gets +1/+0 until end of turn.", "power": "1", "toughness": "5"} ### Response: Name:Steam Spitter\nManaCost:4 G\nTypes:Creature Spider\nPT:1/5\nK:Reach\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Reach (This creature can block creatures with flying.)\n{R}: Steam Spitter gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Flay Essence", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile target creature or planeswalker. You gain life equal to the number of counters on it."}
Name:Flay Essence\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | RememberLKI$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBGainLife | SpellDescription$ Exile target creature or planeswalker. You gain life equal to the number of counters on it.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardCounters.ALL\nOracle:Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flay Essence", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile target creature or planeswalker. You gain life equal to the number of counters on it."} ### Response: Name:Flay Essence\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | RememberLKI$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBGainLife | SpellDescription$ Exile target creature or planeswalker. You gain life equal to the number of counters on it.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardCounters.ALL\nOracle:Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Create the Forge script for this magic card
{"name": "Azimaet Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "3"}
Name:Azimaet Drake\nManaCost:2 U\nTypes:Creature Drake\nPT:1/3\nK:Flying\nA:AB$ Pump | Cost$ U | Defined$ Self | NumAtt$ 1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only once each turn.\nOracle:Flying\n{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Azimaet Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "3"} ### Response: Name:Azimaet Drake\nManaCost:2 U\nTypes:Creature Drake\nPT:1/3\nK:Flying\nA:AB$ Pump | Cost$ U | Defined$ Self | NumAtt$ 1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only once each turn.\nOracle:Flying\n{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Infiltrator il-Kor", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Kor Rogue", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nSuspend 2\u2014{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "3", "toughness": "1"}
Name:Infiltrator il-Kor\nManaCost:4 U\nTypes:Creature Kor Rogue\nPT:3/1\nK:Shadow\nK:Suspend:2:1 U\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nSuspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infiltrator il-Kor", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Kor Rogue", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nSuspend 2\u2014{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "3", "toughness": "1"} ### Response: Name:Infiltrator il-Kor\nManaCost:4 U\nTypes:Creature Kor Rogue\nPT:3/1\nK:Shadow\nK:Suspend:2:1 U\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nSuspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Create the Forge script for this magic card
{"name": "Bond of Agony", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, pay X life.\nEach other player loses X life."}
Name:Bond of Agony\nManaCost:X B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ X B PayLife<X> | Defined$ Player.Other | LifeAmount$ X | SpellDescription$ Each other player loses X life.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nEach other player loses X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bond of Agony", "mana_cost": "{X}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, pay X life.\nEach other player loses X life."} ### Response: Name:Bond of Agony\nManaCost:X B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ X B PayLife<X> | Defined$ Player.Other | LifeAmount$ X | SpellDescription$ Each other player loses X life.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nEach other player loses X life.
Create the Forge script for this magic card
{"name": "Sizzle", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Sizzle deals 3 damage to each opponent."}
Name:Sizzle\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | Defined$ Player.Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nOracle:Sizzle deals 3 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sizzle", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Sizzle deals 3 damage to each opponent."} ### Response: Name:Sizzle\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | Defined$ Player.Opponent | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nOracle:Sizzle deals 3 damage to each opponent.
Create the Forge script for this magic card
{"name": "Manifold Insights", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order."}
Name:Manifold Insights\nManaCost:2 U\nTypes:Sorcery\nA:SP$ PeekAndReveal | Cost$ 2 U | PeekAmount$ 10 | RevealValid$ Card | RememberRevealed$ True | SubAbility$ ChooseNonLand | SpellDescription$ Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.\nSVar:ChooseNonLand:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ OpponentsChoose | SubAbility$ ShipToBottom\nSVar:OpponentsChoose:DB$ ChooseCard | ChoiceZone$ Library | Choices$ Card.nonLand+IsRemembered | Defined$ Player.IsRemembered | ForgetChosen$ True | SubAbility$ ChosenToHand\nSVar:ChosenToHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ ChosenCard\nSVar:ShipToBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manifold Insights", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:Manifold Insights\nManaCost:2 U\nTypes:Sorcery\nA:SP$ PeekAndReveal | Cost$ 2 U | PeekAmount$ 10 | RevealValid$ Card | RememberRevealed$ True | SubAbility$ ChooseNonLand | SpellDescription$ Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.\nSVar:ChooseNonLand:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ OpponentsChoose | SubAbility$ ShipToBottom\nSVar:OpponentsChoose:DB$ ChooseCard | ChoiceZone$ Library | Choices$ Card.nonLand+IsRemembered | Defined$ Player.IsRemembered | ForgetChosen$ True | SubAbility$ ChosenToHand\nSVar:ChosenToHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ ChosenCard\nSVar:ShipToBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Scrapskin Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nScrapskin Drake can block only creatures with flying.", "power": "2", "toughness": "3"}
Name:Scrapskin Drake\nManaCost:2 U\nTypes:Creature Zombie Drake\nPT:2/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nScrapskin Drake can block only creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrapskin Drake", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nScrapskin Drake can block only creatures with flying.", "power": "2", "toughness": "3"} ### Response: Name:Scrapskin Drake\nManaCost:2 U\nTypes:Creature Zombie Drake\nPT:2/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nScrapskin Drake can block only creatures with flying.
Create the Forge script for this magic card
{"name": "Neck Snap", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking or blocking creature."}
Name:Neck Snap\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SpellDescription$ Destroy target attacking or blocking creature.\nOracle:Destroy target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neck Snap", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking or blocking creature."} ### Response: Name:Neck Snap\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SpellDescription$ Destroy target attacking or blocking creature.\nOracle:Destroy target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Serra Avatar", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Serra Avatar's power and toughness are each equal to your life total.\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.", "power": "*", "toughness": "*"}
Name:Serra Avatar\nManaCost:4 W W W\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to your life total.\nSVar:X:Count$YourLifeTotal\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library.\nSVar:TrigShuffle:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredCardLKICopy\nOracle:Serra Avatar's power and toughness are each equal to your life total.\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serra Avatar", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Serra Avatar's power and toughness are each equal to your life total.\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.", "power": "*", "toughness": "*"} ### Response: Name:Serra Avatar\nManaCost:4 W W W\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to your life total.\nSVar:X:Count$YourLifeTotal\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library.\nSVar:TrigShuffle:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredCardLKICopy\nOracle:Serra Avatar's power and toughness are each equal to your life total.\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Create the Forge script for this magic card
{"name": "Acolyte of Affliction", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.", "power": "2", "toughness": "3"}
Name:Acolyte of Affliction\nManaCost:2 B G\nTypes:Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True\nDeckHas:Ability$Graveyard\nOracle:When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Acolyte of Affliction", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.", "power": "2", "toughness": "3"} ### Response: Name:Acolyte of Affliction\nManaCost:2 B G\nTypes:Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True\nDeckHas:Ability$Graveyard\nOracle:When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Oppression", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player discards a card."}
Name:Oppression\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever a player casts a spell, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oppression", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player discards a card."} ### Response: Name:Oppression\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever a player casts a spell, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player discards a card.
Create the Forge script for this magic card
{"name": "Scroll of the Masters", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.\n{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters."}
Name:Scroll of the Masters\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a noncreature spell, put a lore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LORE | CounterNum$ 1\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature you control gets +1/+1 until end of turn for each lore counter on CARDNAME.\nSVar:X:Count$CardCounters.LORE\nOracle:Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.\n{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scroll of the Masters", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.\n{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters."} ### Response: Name:Scroll of the Masters\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a noncreature spell, put a lore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LORE | CounterNum$ 1\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature you control gets +1/+1 until end of turn for each lore counter on CARDNAME.\nSVar:X:Count$CardCounters.LORE\nOracle:Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.\n{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Create the Forge script for this magic card
{"name": "Crypt Sliver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Regenerate target Sliver.\"", "power": "1", "toughness": "1"}
Name:Crypt Sliver\nManaCost:1 B\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Regen | Description$ All Slivers have "{T}, Regenerate target Sliver."\nSVar:Regen:AB$Regenerate | Cost$ T | ValidTgts$ Sliver | TgtPrompt$ Select a target Sliver. | SpellDescription$ Regenerate a target Sliver.\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "{T}: Regenerate target Sliver."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crypt Sliver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Regenerate target Sliver.\"", "power": "1", "toughness": "1"} ### Response: Name:Crypt Sliver\nManaCost:1 B\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Regen | Description$ All Slivers have "{T}, Regenerate target Sliver."\nSVar:Regen:AB$Regenerate | Cost$ T | ValidTgts$ Sliver | TgtPrompt$ Select a target Sliver. | SpellDescription$ Regenerate a target Sliver.\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "{T}: Regenerate target Sliver."
Create the Forge script for this magic card
{"name": "Ojer Pakpatiq, Deepest Epoch"}
Name:Ojer Pakpatiq, Deepest Epoch\nManaCost:2 U U\nTypes:Legendary Creature God\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand | TriggerZones$ Battlefield | ValidActivatingPlayer$ You | Execute$ AddRebound | TriggerDescription$ Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)\nSVar:AddRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.\nSVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Tapped$ True | Destination$ Battlefield | Transformed$ True | WithCountersType$ TIME | WithCountersAmount$ 3\nAlternateMode:DoubleFaced\nDeckHints:Type$Instant\nOracle:Flying\nWhenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)\nWhen Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.\n\nALTERNATE\n\nName:Temple of Cyclical Time\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBSubCounter | SpellDescription$ Add {U}. Remove a time counter from CARDNAME.\nSVar:DBSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SpellDescription$ Remove a time counter from CARDNAME.\nA:AB$ SetState | Cost$ 2 U T | IsPresent$ Card.Self+counters_EQ0_TIME | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if it has no time counters on it and only as a sorcery.\nOracle:(Transforms from Ojer Pakpatiq, Deepest Epoch.)\n{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.\n{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ojer Pakpatiq, Deepest Epoch"} ### Response: Name:Ojer Pakpatiq, Deepest Epoch\nManaCost:2 U U\nTypes:Legendary Creature God\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand | TriggerZones$ Battlefield | ValidActivatingPlayer$ You | Execute$ AddRebound | TriggerDescription$ Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)\nSVar:AddRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ When NICKNAME dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.\nSVar:TrigTransform:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Tapped$ True | Destination$ Battlefield | Transformed$ True | WithCountersType$ TIME | WithCountersAmount$ 3\nAlternateMode:DoubleFaced\nDeckHints:Type$Instant\nOracle:Flying\nWhenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)\nWhen Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.\n\nALTERNATE\n\nName:Temple of Cyclical Time\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBSubCounter | SpellDescription$ Add {U}. Remove a time counter from CARDNAME.\nSVar:DBSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SpellDescription$ Remove a time counter from CARDNAME.\nA:AB$ SetState | Cost$ 2 U T | IsPresent$ Card.Self+counters_EQ0_TIME | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | SpellDescription$ Transform CARDNAME. Activate only if it has no time counters on it and only as a sorcery.\nOracle:(Transforms from Ojer Pakpatiq, Deepest Epoch.)\n{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.\n{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Create the Forge script for this magic card
{"name": "Thunderous Snapper", "mana_cost": "{G/U}{G/U}{G/U}{G/U}", "type_line": "Creature \u2014 Turtle Hydra", "oracle_text": "Whenever you cast a spell with mana value 5 or greater, draw a card.", "power": "4", "toughness": "4"}
Name:Thunderous Snapper\nManaCost:G/U G/U G/U G/U\nTypes:Creature Turtle Hydra\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a spell with mana value 5 or greater, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderous Snapper", "mana_cost": "{G/U}{G/U}{G/U}{G/U}", "type_line": "Creature \u2014 Turtle Hydra", "oracle_text": "Whenever you cast a spell with mana value 5 or greater, draw a card.", "power": "4", "toughness": "4"} ### Response: Name:Thunderous Snapper\nManaCost:G/U G/U G/U G/U\nTypes:Creature Turtle Hydra\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a spell with mana value 5 or greater, draw a card.
Create the Forge script for this magic card
{"name": "Danse Macabre", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.\n1\u201414 | Return a creature card put into a graveyard this way to the battlefield under your control.\n15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control."}
Name:Danse Macabre\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 3 B B | SacValid$ Creature.nonToken | Defined$ Player | RememberSacrificed$ True | SubAbility$ RollD20 | SacMessage$ nontoken creature | StackDescription$ SpellDescription | SpellDescription$ Each player sacrifices a nontoken creature.\nSVar:RollD20:DB$ RollDice | Sides$ 20 | Modifier$ Y | ResultSubAbilities$ 1-14:ChooseOne,Else:ChooseTwo | StackDescription$ SpellDescription | SpellDescription$ Roll a d20 and add the toughness of the creature you sacrificed this way.\nSVar:ChooseOne:DB$ ChangeZone | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ 1—14 VERT Return a creature card put into a graveyard this way to the battlefield under your control.\nSVar:ChooseTwo:DB$ ChangeZone | ChangeType$ Creature.IsRemembered | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ 15+ VERT Return up to two creature cards put into graveyards this way to the battlefield under your control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:RememberedLKI$FilterControlledBySourceController_CardToughness\nOracle:Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.\n1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.\n15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Danse Macabre", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.\n1\u201414 | Return a creature card put into a graveyard this way to the battlefield under your control.\n15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control."} ### Response: Name:Danse Macabre\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 3 B B | SacValid$ Creature.nonToken | Defined$ Player | RememberSacrificed$ True | SubAbility$ RollD20 | SacMessage$ nontoken creature | StackDescription$ SpellDescription | SpellDescription$ Each player sacrifices a nontoken creature.\nSVar:RollD20:DB$ RollDice | Sides$ 20 | Modifier$ Y | ResultSubAbilities$ 1-14:ChooseOne,Else:ChooseTwo | StackDescription$ SpellDescription | SpellDescription$ Roll a d20 and add the toughness of the creature you sacrificed this way.\nSVar:ChooseOne:DB$ ChangeZone | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ 1—14 VERT Return a creature card put into a graveyard this way to the battlefield under your control.\nSVar:ChooseTwo:DB$ ChangeZone | ChangeType$ Creature.IsRemembered | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ 15+ VERT Return up to two creature cards put into graveyards this way to the battlefield under your control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:RememberedLKI$FilterControlledBySourceController_CardToughness\nOracle:Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.\n1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.\n15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Create the Forge script for this magic card
{"name": "Crawling Barrens", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land."}
Name:Crawling Barrens\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 4 | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBAnimate | AILogic$ CrawlingBarrens | SpellDescription$ Put two +1/+1 counters on CARDNAME. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Optional$ True | StackDescription$ Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.\nDeckHas:Ability$Counters\nOracle:{T}: Add {C}.\n{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crawling Barrens", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land."} ### Response: Name:Crawling Barrens\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 4 | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBAnimate | AILogic$ CrawlingBarrens | SpellDescription$ Put two +1/+1 counters on CARDNAME. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Optional$ True | StackDescription$ Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.\nDeckHas:Ability$Counters\nOracle:{T}: Add {C}.\n{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Create the Forge script for this magic card
{"name": "Gloomlance", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. If that creature was green or white, its controller discards a card."}
Name:Gloomlance\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDiscard | SpellDescription$ Destroy target creature. If that creature was green or white, its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | NumCards$ 1 | Mode$ TgtChoose | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.Green,Card.White | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. If that creature was green or white, its controller discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gloomlance", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. If that creature was green or white, its controller discards a card."} ### Response: Name:Gloomlance\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDiscard | SpellDescription$ Destroy target creature. If that creature was green or white, its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | NumCards$ 1 | Mode$ TgtChoose | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.Green,Card.White | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. If that creature was green or white, its controller discards a card.
Create the Forge script for this magic card
{"name": "Ace's Baseball Bat", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0.\nAs long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nEquip legendary creature {1}\nEquip {3}"}
Name:Ace's Baseball Bat\nManaCost:2\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy+attacking | AddKeyword$ First Strike & MustBeBlockedBy Creature.Dalek | Description$ As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nK:Equip:1:Creature.Legendary+YouCtrl:legendary creature\nK:Equip:3\nDeckHints:Type$Legendary & Type$Creature\nOracle:Equipped creature gets +3/+0.\nAs long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nEquip legendary creature {1}\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ace's Baseball Bat", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0.\nAs long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nEquip legendary creature {1}\nEquip {3}"} ### Response: Name:Ace's Baseball Bat\nManaCost:2\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy+attacking | AddKeyword$ First Strike & MustBeBlockedBy Creature.Dalek | Description$ As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nK:Equip:1:Creature.Legendary+YouCtrl:legendary creature\nK:Equip:3\nDeckHints:Type$Legendary & Type$Creature\nOracle:Equipped creature gets +3/+0.\nAs long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.\nEquip legendary creature {1}\nEquip {3}
Create the Forge script for this magic card
{"name": "Canopy Tactician", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.", "power": "3", "toughness": "3"}
Name:Canopy Tactician\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/3\nS:Mode$ Continuous | Affected$ Elf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nDeckHints:Type$Elf\nOracle:Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canopy Tactician", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.", "power": "3", "toughness": "3"} ### Response: Name:Canopy Tactician\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/3\nS:Mode$ Continuous | Affected$ Elf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nDeckHints:Type$Elf\nOracle:Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.
Create the Forge script for this magic card
{"name": "Dreadmaw's Ire", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""}
Name:Dreadmaw's Ire\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ DamageTrig\nSVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact damaged player controls\nOracle:Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreadmaw's Ire", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""} ### Response: Name:Dreadmaw's Ire\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ DamageTrig\nSVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact damaged player controls\nOracle:Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Create the Forge script for this magic card
{"name": "Initiate of Blood"}
Name:Initiate of Blood\nManaCost:3 R\nTypes:Creature Ogre Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn | NumDmg$ 1 | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 1 damage to target creature that was dealt damage this turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigTransform | SpellDescription$ When that creature dies this turn, flip CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.\n\nALTERNATE\n\nName:Goka the Unjust\nManaCost:3 R\nColors:red\nTypes:Legendary Creature Ogre Shaman\nPT:4/4\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature that was dealt damage this turn.\nOracle:{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Initiate of Blood"} ### Response: Name:Initiate of Blood\nManaCost:3 R\nTypes:Creature Ogre Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn | NumDmg$ 1 | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 1 damage to target creature that was dealt damage this turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigTransform | SpellDescription$ When that creature dies this turn, flip CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.\n\nALTERNATE\n\nName:Goka the Unjust\nManaCost:3 R\nColors:red\nTypes:Legendary Creature Ogre Shaman\nPT:4/4\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature that was dealt damage this turn.\nOracle:{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Create the Forge script for this magic card
{"name": "Welcome to Sweettooth", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human creature token.\nII \u2014 Create a Food token.\nIII \u2014 Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control."}
Name:Welcome to Sweettooth\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBFood,DBPutCounter\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token.\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.\nDeckHas:Ability$Token|Counters & Type$Human|Food\nSVar:X:Count$Valid Food.YouCtrl/Plus.1\nDeckHints:Type$Food\nDeckHints:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human creature token.\nII — Create a Food token.\nIII — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Welcome to Sweettooth", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 1/1 white Human creature token.\nII \u2014 Create a Food token.\nIII \u2014 Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control."} ### Response: Name:Welcome to Sweettooth\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBFood,DBPutCounter\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human creature token.\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.\nDeckHas:Ability$Token|Counters & Type$Human|Food\nSVar:X:Count$Valid Food.YouCtrl/Plus.1\nDeckHints:Type$Food\nDeckHints:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 1/1 white Human creature token.\nII — Create a Food token.\nIII — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Create the Forge script for this magic card
{"name": "Blight-Breath Catoblepas", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)", "power": "3", "toughness": "2"}
Name:Blight-Breath Catoblepas\nManaCost:4 B B\nTypes:Creature Beast\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$Devotion.Black\nSVar:PlayMain1:TRUE\nOracle:When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blight-Breath Catoblepas", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)", "power": "3", "toughness": "2"} ### Response: Name:Blight-Breath Catoblepas\nManaCost:4 B B\nTypes:Creature Beast\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$Devotion.Black\nSVar:PlayMain1:TRUE\nOracle:When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Create the Forge script for this magic card
{"name": "Misthoof Kirin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying, vigilance\nMegamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "2", "toughness": "1"}
Name:Misthoof Kirin\nManaCost:2 W\nTypes:Creature Kirin\nPT:2/1\nK:Flying\nK:Vigilance\nK:Megamorph:1 W\nOracle:Flying, vigilance\nMegamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Misthoof Kirin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying, vigilance\nMegamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "2", "toughness": "1"} ### Response: Name:Misthoof Kirin\nManaCost:2 W\nTypes:Creature Kirin\nPT:2/1\nK:Flying\nK:Vigilance\nK:Megamorph:1 W\nOracle:Flying, vigilance\nMegamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Weird Harvest", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle."}
Name:Weird Harvest\nManaCost:X G G\nTypes:Sorcery\nA:SP$ ChangeZone | Optional$ True | Cost$ X G G | Origin$ Library | Destination$ Hand | DefinedPlayer$ Player | ChangeType$ Card.Creature | Reveal$ True | Shuffle$ True | ChangeNum$ X | SpellDescription$ Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weird Harvest", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle."} ### Response: Name:Weird Harvest\nManaCost:X G G\nTypes:Sorcery\nA:SP$ ChangeZone | Optional$ True | Cost$ X G G | Origin$ Library | Destination$ Hand | DefinedPlayer$ Player | ChangeType$ Card.Creature | Reveal$ True | Shuffle$ True | ChangeNum$ X | SpellDescription$ Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Create the Forge script for this magic card
{"name": "Hand of Honor", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Protection from black\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
Name:Hand of Honor\nManaCost:W W\nTypes:Creature Human Samurai\nPT:2/2\nK:Protection from black\nK:Bushido:1\nOracle:Protection from black\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hand of Honor", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Protection from black\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"} ### Response: Name:Hand of Honor\nManaCost:W W\nTypes:Creature Human Samurai\nPT:2/2\nK:Protection from black\nK:Bushido:1\nOracle:Protection from black\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Call Forth the Tempest", "mana_cost": "{5}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)\nCall Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn."}
Name:Call Forth the Tempest\nManaCost:5 R R R\nTypes:Sorcery\nK:Cascade\nK:Cascade\nA:SP$ DamageAll | NumDmg$ X | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents controls | SpellDescription$ CARDNAME deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+Other$SumCMC\nOracle:Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)\nCall Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call Forth the Tempest", "mana_cost": "{5}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)\nCall Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn."} ### Response: Name:Call Forth the Tempest\nManaCost:5 R R R\nTypes:Sorcery\nK:Cascade\nK:Cascade\nA:SP$ DamageAll | NumDmg$ X | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents controls | SpellDescription$ CARDNAME deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+Other$SumCMC\nOracle:Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)\nCall Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Create the Forge script for this magic card
{"name": "Fallen Ideal", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying and \"Sacrifice a creature: This creature gets +2/+1 until end of turn.\"\nWhen Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand."}
Name:Fallen Ideal\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | AddAbility$ ABPump | Description$ Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."\nSVar:ABPump:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nDeckHas:Ability$Sacrifice\nOracle:Enchant creature\nEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."\nWhen Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fallen Ideal", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying and \"Sacrifice a creature: This creature gets +2/+1 until end of turn.\"\nWhen Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand."} ### Response: Name:Fallen Ideal\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | AddAbility$ ABPump | Description$ Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."\nSVar:ABPump:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nDeckHas:Ability$Sacrifice\nOracle:Enchant creature\nEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."\nWhen Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Create the Forge script for this magic card
{"name": "Vendilion Clique", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.", "power": "3", "toughness": "1"}
Name:Vendilion Clique\nManaCost:1 U U\nTypes:Legendary Creature Faerie Wizard\nPT:3/1\nK:Flying\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPickCard | TriggerDescription$ When CARDNAME enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.\nSVar:TrigPickCard:DB$ ChangeZone | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeType$ Card.nonLand | ChangeNum$ 1 | Hidden$ True | RememberChanged$ True | Chooser$ You | Optional$ True | IsCurse$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ 1 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nFlying\nWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vendilion Clique", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.", "power": "3", "toughness": "1"} ### Response: Name:Vendilion Clique\nManaCost:1 U U\nTypes:Legendary Creature Faerie Wizard\nPT:3/1\nK:Flying\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPickCard | TriggerDescription$ When CARDNAME enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.\nSVar:TrigPickCard:DB$ ChangeZone | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeType$ Card.nonLand | ChangeNum$ 1 | Hidden$ True | RememberChanged$ True | Chooser$ You | Optional$ True | IsCurse$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ 1 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nFlying\nWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Create the Forge script for this magic card
{"name": "Pests of Honor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Mouse", "oracle_text": "Celebration \u2014 At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.", "power": "2", "toughness": "2"}
Name:Pests of Honor\nManaCost:2 W\nTypes:Creature Mouse\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nDeckHas:Ability$Counters\nOracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pests of Honor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Mouse", "oracle_text": "Celebration \u2014 At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.", "power": "2", "toughness": "2"} ### Response: Name:Pests of Honor\nManaCost:2 W\nTypes:Creature Mouse\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nDeckHas:Ability$Counters\nOracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
Create the Forge script for this magic card
{"name": "Llanowar Elves", "mana_cost": "", "type_line": "Token Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "1", "toughness": "1"}
Name:Llanowar Elves\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Llanowar Elves", "mana_cost": "", "type_line": "Token Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "1", "toughness": "1"} ### Response: Name:Llanowar Elves\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Temporal Cascade", "mana_cost": "{5}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Each player shuffles their hand and graveyard into their library.\n\u2022 Each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)"}
Name:Temporal Cascade\nManaCost:5 U U\nTypes:Sorcery\nK:Entwine:2\nA:SP$ Charm | Cost$ 5 U U | Choices$ DBChangeZone,DBDraw | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SpellDescription$ Each player draws seven cards.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Each player shuffles their hand and graveyard into their library.\n• Each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temporal Cascade", "mana_cost": "{5}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Each player shuffles their hand and graveyard into their library.\n\u2022 Each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)"} ### Response: Name:Temporal Cascade\nManaCost:5 U U\nTypes:Sorcery\nK:Entwine:2\nA:SP$ Charm | Cost$ 5 U U | Choices$ DBChangeZone,DBDraw | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SpellDescription$ Each player draws seven cards.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Each player shuffles their hand and graveyard into their library.\n• Each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Starstorm", "mana_cost": "{X}{R}{R}", "type_line": "Instant", "oracle_text": "Starstorm deals X damage to each creature.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
Name:Starstorm\nManaCost:X R R\nTypes:Instant\nK:Cycling:3\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature.\nSVar:X:Count$xPaid\nOracle:Starstorm deals X damage to each creature.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starstorm", "mana_cost": "{X}{R}{R}", "type_line": "Instant", "oracle_text": "Starstorm deals X damage to each creature.\nCycling {3} ({3}, Discard this card: Draw a card.)"} ### Response: Name:Starstorm\nManaCost:X R R\nTypes:Instant\nK:Cycling:3\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature.\nSVar:X:Count$xPaid\nOracle:Starstorm deals X damage to each creature.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Spell Snare", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell with mana value 2."}
Name:Spell Snare\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 2 | ValidTgts$ Card.cmcEQ2 | SpellDescription$ Counter target spell with mana value 2.\nOracle:Counter target spell with mana value 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spell Snare", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell with mana value 2."} ### Response: Name:Spell Snare\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 2 | ValidTgts$ Card.cmcEQ2 | SpellDescription$ Counter target spell with mana value 2.\nOracle:Counter target spell with mana value 2.
Create the Forge script for this magic card
{"name": "Invasion of Tolvada"}
Name:Invasion of Tolvada\nManaCost:3 W B\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.nonBattle+YouCtrl | TgtPrompt$ Select target nonbattle permanent card in your graveyard\nAlternateMode:DoubleFaced\nDeckHas:Ability$Graveyard|Token & Type$Spirit\nDeckHints:Ability$Graveyard|Mill|Tokens|LifeGain\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield\n\nALTERNATE\n\nName:The Broken Sky\nManaCost:no cost\nColors:white,black\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddPower$ 1 | AddKeyword$ Lifelink | Description$ Creature tokens you control get +1/+0 and have lifelink.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ wb_1_1_spirit_flying\nOracle:Creature tokens you control get +1/+0 and have lifelink.\nAt the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Tolvada"} ### Response: Name:Invasion of Tolvada\nManaCost:3 W B\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.nonBattle+YouCtrl | TgtPrompt$ Select target nonbattle permanent card in your graveyard\nAlternateMode:DoubleFaced\nDeckHas:Ability$Graveyard|Token & Type$Spirit\nDeckHints:Ability$Graveyard|Mill|Tokens|LifeGain\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield\n\nALTERNATE\n\nName:The Broken Sky\nManaCost:no cost\nColors:white,black\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddPower$ 1 | AddKeyword$ Lifelink | Description$ Creature tokens you control get +1/+0 and have lifelink.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ wb_1_1_spirit_flying\nOracle:Creature tokens you control get +1/+0 and have lifelink.\nAt the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Scrapyard Salvo", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard."}
Name:Scrapyard Salvo\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Artifact\nAI:RemoveDeck:Random\nOracle:Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrapyard Salvo", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard."} ### Response: Name:Scrapyard Salvo\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Artifact\nAI:RemoveDeck:Random\nOracle:Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
Create the Forge script for this magic card
{"name": "Daybreak Charger", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.", "power": "3", "toughness": "1"}
Name:Daybreak Charger\nManaCost:1 W\nTypes:Creature Unicorn\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +0\nOracle:When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daybreak Charger", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Daybreak Charger\nManaCost:1 W\nTypes:Creature Unicorn\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +0\nOracle:When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Imposing Grandeur", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone."}
Name:Imposing Grandeur\nManaCost:4 R\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.\nSVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Hand> | UnlessPayer$ Remembered | UnlessSwitched$ True | Defined$ Remembered | NumCards$ X\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+RememberedPlayerOwn$GreatestCMC\nDeckHas:Ability$Discard\nAI:RemoveDeck:NonCommander\nOracle:Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imposing Grandeur", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone."} ### Response: Name:Imposing Grandeur\nManaCost:4 R\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.\nSVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Hand> | UnlessPayer$ Remembered | UnlessSwitched$ True | Defined$ Remembered | NumCards$ X\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+RememberedPlayerOwn$GreatestCMC\nDeckHas:Ability$Discard\nAI:RemoveDeck:NonCommander\nOracle:Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Create the Forge script for this magic card
{"name": "Into the Time Vortex", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Into the Time Vortex\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 R | StackDescription$ None\nK:Cascade\nK:Rebound\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Into the Time Vortex", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Into the Time Vortex\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 R | StackDescription$ None\nK:Cascade\nK:Rebound\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Berserkers of Blood Ridge", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Berserkers of Blood Ridge attacks each combat if able.", "power": "4", "toughness": "4"}
Name:Berserkers of Blood Ridge\nManaCost:4 R\nTypes:Creature Human Berserker\nPT:4/4\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Berserkers of Blood Ridge attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Berserkers of Blood Ridge", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Berserkers of Blood Ridge attacks each combat if able.", "power": "4", "toughness": "4"} ### Response: Name:Berserkers of Blood Ridge\nManaCost:4 R\nTypes:Creature Human Berserker\nPT:4/4\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Berserkers of Blood Ridge attacks each combat if able.
Create the Forge script for this magic card
{"name": "Vibrating Sphere", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get -0/-2."}
Name:Vibrating Sphere\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control get +2/+0.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ -2 | Condition$ NotPlayerTurn | Description$ As long as it's not your turn, creatures you control get -0/-2.\nAI:RemoveDeck:Random\nOracle:As long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get -0/-2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vibrating Sphere", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get -0/-2."} ### Response: Name:Vibrating Sphere\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control get +2/+0.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ -2 | Condition$ NotPlayerTurn | Description$ As long as it's not your turn, creatures you control get -0/-2.\nAI:RemoveDeck:Random\nOracle:As long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get -0/-2.
Create the Forge script for this magic card
{"name": "Tel-Jilad Exile", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll Warrior", "oracle_text": "{1}{G}: Regenerate Tel-Jilad Exile.", "power": "2", "toughness": "3"}
Name:Tel-Jilad Exile\nManaCost:3 G\nTypes:Creature Troll Warrior\nPT:2/3\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nOracle:{1}{G}: Regenerate Tel-Jilad Exile.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tel-Jilad Exile", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll Warrior", "oracle_text": "{1}{G}: Regenerate Tel-Jilad Exile.", "power": "2", "toughness": "3"} ### Response: Name:Tel-Jilad Exile\nManaCost:3 G\nTypes:Creature Troll Warrior\nPT:2/3\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nOracle:{1}{G}: Regenerate Tel-Jilad Exile.
Create the Forge script for this magic card
{"name": "Zulaport Duelist", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhen Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)", "power": "1", "toughness": "1"}
Name:Zulaport Duelist\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.\nSVar:DBPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 2 | Defined$ TargetedController\nDeckHas:Ability$Mill\nOracle:Flash\nWhen Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zulaport Duelist", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhen Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Zulaport Duelist\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.\nSVar:DBPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 2 | Defined$ TargetedController\nDeckHas:Ability$Mill\nOracle:Flash\nWhen Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Youthful Valkyrie", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.", "power": "1", "toughness": "3"}
Name:Youthful Valkyrie\nManaCost:1 W\nTypes:Creature Angel\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Angel.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Type$Angel\nOracle:Flying\nWhenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Youthful Valkyrie", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.", "power": "1", "toughness": "3"} ### Response: Name:Youthful Valkyrie\nManaCost:1 W\nTypes:Creature Angel\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Angel.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Type$Angel\nOracle:Flying\nWhenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Create the Forge script for this magic card
{"name": "Saproling Symbiosis", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nCreate a 1/1 green Saproling creature token for each creature you control."}
Name:Saproling Symbiosis\nManaCost:3 G\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token\nOracle:You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nCreate a 1/1 green Saproling creature token for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saproling Symbiosis", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nCreate a 1/1 green Saproling creature token for each creature you control."} ### Response: Name:Saproling Symbiosis\nManaCost:3 G\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token\nOracle:You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nCreate a 1/1 green Saproling creature token for each creature you control.