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Create the Forge script for this magic card
{"name": "Gitaxian Probe", "mana_cost": "{U/P}", "type_line": "Sorcery", "oracle_text": "({U/P} can be paid with either {U} or 2 life.)\nLook at target player's hand.\nDraw a card."}
Name:Gitaxian Probe\nManaCost:UP\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ UP | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DBDraw | AIPhyrexianPayment$ Never | SpellDescription$ Look at target player's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:({U/P} can be paid with either {U} or 2 life.)\nLook at target player's hand.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gitaxian Probe", "mana_cost": "{U/P}", "type_line": "Sorcery", "oracle_text": "({U/P} can be paid with either {U} or 2 life.)\nLook at target player's hand.\nDraw a card."} ### Response: Name:Gitaxian Probe\nManaCost:UP\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ UP | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DBDraw | AIPhyrexianPayment$ Never | SpellDescription$ Look at target player's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:({U/P} can be paid with either {U} or 2 life.)\nLook at target player's hand.\nDraw a card.
Create the Forge script for this magic card
{"name": "Cliffhaven Vampire", "mana_cost": "{2}{W}{B}", "type_line": "Creature \u2014 Vampire Warrior Ally", "oracle_text": "Flying\nWhenever you gain life, each opponent loses 1 life.", "power": "2", "toughness": "4"}
Name:Cliffhaven Vampire\nManaCost:2 W B\nTypes:Creature Vampire Warrior Ally\nPT:2/4\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhenever you gain life, each opponent loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cliffhaven Vampire", "mana_cost": "{2}{W}{B}", "type_line": "Creature \u2014 Vampire Warrior Ally", "oracle_text": "Flying\nWhenever you gain life, each opponent loses 1 life.", "power": "2", "toughness": "4"} ### Response: Name:Cliffhaven Vampire\nManaCost:2 W B\nTypes:Creature Vampire Warrior Ally\nPT:2/4\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhenever you gain life, each opponent loses 1 life.
Create the Forge script for this magic card
{"name": "Dread Return", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield.\nFlashback\u2014Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Dread Return\nManaCost:2 B B\nTypes:Sorcery\nK:Flashback:Sac<3/Creature>\nA:SP$ ChangeZone | Cost$ 2 B B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:Return target creature card from your graveyard to the battlefield.\nFlashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dread Return", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield.\nFlashback\u2014Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Dread Return\nManaCost:2 B B\nTypes:Sorcery\nK:Flashback:Sac<3/Creature>\nA:SP$ ChangeZone | Cost$ 2 B B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:Return target creature card from your graveyard to the battlefield.\nFlashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Nessian Boar", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "All creatures able to block Nessian Boar do so.\nWhenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.", "power": "10", "toughness": "6"}
Name:Nessian Boar\nManaCost:3 G G\nTypes:Creature Boar\nPT:10/6\nK:All creatures able to block CARDNAME do so.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, that creature's controller draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredBlockerController | NumCards$ 1\nOracle:All creatures able to block Nessian Boar do so.\nWhenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nessian Boar", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "All creatures able to block Nessian Boar do so.\nWhenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.", "power": "10", "toughness": "6"} ### Response: Name:Nessian Boar\nManaCost:3 G G\nTypes:Creature Boar\nPT:10/6\nK:All creatures able to block CARDNAME do so.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, that creature's controller draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredBlockerController | NumCards$ 1\nOracle:All creatures able to block Nessian Boar do so.\nWhenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
Create the Forge script for this magic card
{"name": "Mortality Spear", "mana_cost": "{2}{B}{G}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if you gained life this turn.\nDestroy target nonland permanent."}
Name:Mortality Spear\nManaCost:2 B G\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME costs {2} less to cast if you gained life this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nA:SP$ Destroy | Cost$ 2 B G | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target nonland permanent | SpellDescription$ Destroy target nonland permanent.\nOracle:This spell costs {2} less to cast if you gained life this turn.\nDestroy target nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mortality Spear", "mana_cost": "{2}{B}{G}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if you gained life this turn.\nDestroy target nonland permanent."} ### Response: Name:Mortality Spear\nManaCost:2 B G\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME costs {2} less to cast if you gained life this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nA:SP$ Destroy | Cost$ 2 B G | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target nonland permanent | SpellDescription$ Destroy target nonland permanent.\nOracle:This spell costs {2} less to cast if you gained life this turn.\nDestroy target nonland permanent.
Create the Forge script for this magic card
{"name": "Meandering River", "mana_cost": "", "type_line": "Land", "oracle_text": "Meandering River enters the battlefield tapped.\n{T}: Add {W} or {U}."}
Name:Meandering River\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nOracle:Meandering River enters the battlefield tapped.\n{T}: Add {W} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meandering River", "mana_cost": "", "type_line": "Land", "oracle_text": "Meandering River enters the battlefield tapped.\n{T}: Add {W} or {U}."} ### Response: Name:Meandering River\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nOracle:Meandering River enters the battlefield tapped.\n{T}: Add {W} or {U}.
Create the Forge script for this magic card
{"name": "Falcon Abomination", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying\nWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)", "power": "2", "toughness": "2"}
Name:Falcon Abomination\nManaCost:2 U\nTypes:Creature Zombie Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed\nDeckHas:Ability$Token|Sacrifice\nOracle:Flying\nWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Falcon Abomination", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying\nWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)", "power": "2", "toughness": "2"} ### Response: Name:Falcon Abomination\nManaCost:2 U\nTypes:Creature Zombie Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed\nDeckHas:Ability$Token|Sacrifice\nOracle:Flying\nWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Create the Forge script for this magic card
{"name": "Shower of Sparks", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker."}
Name:Shower of Sparks\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 1 damage to target creature\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SubAbility$ DBDamageResolve | SpellDescription$ and 1 damage to target player or planeswalker.\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shower of Sparks", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker."} ### Response: Name:Shower of Sparks\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 1 damage to target creature\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SubAbility$ DBDamageResolve | SpellDescription$ and 1 damage to target player or planeswalker.\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Necrobite", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)"}
Name:Necrobite\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SubAbility$ DBRegen | SpellDescription$ Target creature gains deathtouch until end of turn. Regenerate it.\nSVar:DBRegen:DB$ Regenerate | Defined$ Targeted\nOracle:Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necrobite", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)"} ### Response: Name:Necrobite\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SubAbility$ DBRegen | SpellDescription$ Target creature gains deathtouch until end of turn. Regenerate it.\nSVar:DBRegen:DB$ Regenerate | Defined$ Targeted\nOracle:Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Desolation Twin", "mana_cost": "{10}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, create a 10/10 colorless Eldrazi creature token.", "power": "10", "toughness": "10"}
Name:Desolation Twin\nManaCost:10\nTypes:Creature Eldrazi\nPT:10/10\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast this spell, create a 10/10 colorless Eldrazi creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_10_10_eldrazi | TokenOwner$ You\nOracle:When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desolation Twin", "mana_cost": "{10}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, create a 10/10 colorless Eldrazi creature token.", "power": "10", "toughness": "10"} ### Response: Name:Desolation Twin\nManaCost:10\nTypes:Creature Eldrazi\nPT:10/10\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast this spell, create a 10/10 colorless Eldrazi creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_10_10_eldrazi | TokenOwner$ You\nOracle:When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Create the Forge script for this magic card
{"name": "Trostani Discordant", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Other creatures you control get +1/+1.\nWhen Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nAt the beginning of your end step, each player gains control of all creatures they own.", "power": "1", "toughness": "4"}
Name:Trostani Discordant\nManaCost:3 G W\nTypes:Legendary Creature Dryad\nPT:1/4\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ At the beginning of your end step, each player gains control of all creatures they own.\nSVar:TrigGainControl:DB$ GainControlVariant | AILogic$ GainControlOwns | AllValid$ Creature | ChangeController$ CardOwner\nOracle:Other creatures you control get +1/+1.\nWhen Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nAt the beginning of your end step, each player gains control of all creatures they own.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trostani Discordant", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Other creatures you control get +1/+1.\nWhen Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nAt the beginning of your end step, each player gains control of all creatures they own.", "power": "1", "toughness": "4"} ### Response: Name:Trostani Discordant\nManaCost:3 G W\nTypes:Legendary Creature Dryad\nPT:1/4\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainControl | TriggerDescription$ At the beginning of your end step, each player gains control of all creatures they own.\nSVar:TrigGainControl:DB$ GainControlVariant | AILogic$ GainControlOwns | AllValid$ Creature | ChangeController$ CardOwner\nOracle:Other creatures you control get +1/+1.\nWhen Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.\nAt the beginning of your end step, each player gains control of all creatures they own.
Create the Forge script for this magic card
{"name": "Niall Silvain", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{G}{G}{G}{G}, {T}: Regenerate target creature.", "power": "2", "toughness": "2"}
Name:Niall Silvain\nManaCost:G G G\nTypes:Creature Ouphe\nPT:2/2\nA:AB$ Regenerate | Cost$ G G G G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:{G}{G}{G}{G}, {T}: Regenerate target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Niall Silvain", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{G}{G}{G}{G}, {T}: Regenerate target creature.", "power": "2", "toughness": "2"} ### Response: Name:Niall Silvain\nManaCost:G G G\nTypes:Creature Ouphe\nPT:2/2\nA:AB$ Regenerate | Cost$ G G G G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:{G}{G}{G}{G}, {T}: Regenerate target creature.
Create the Forge script for this magic card
{"name": "Decaying Soil", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, exile a card from your graveyard.\nThreshold \u2014 As long as seven or more cards are in your graveyard, Decaying Soil has \"Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand.\""}
Name:Decaying Soil\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile a card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Exile\nS:Mode$ Continuous | Affected$ Card.Self | AddTrigger$ TrigDies | AddAbility$ TrigReturn | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouOwn | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, exile a card from your graveyard.\nThreshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decaying Soil", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, exile a card from your graveyard.\nThreshold \u2014 As long as seven or more cards are in your graveyard, Decaying Soil has \"Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand.\""} ### Response: Name:Decaying Soil\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile a card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Exile\nS:Mode$ Continuous | Affected$ Card.Self | AddTrigger$ TrigDies | AddAbility$ TrigReturn | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouOwn | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, exile a card from your graveyard.\nThreshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Create the Forge script for this magic card
{"name": "Woolly Mammoths", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Woolly Mammoths has trample as long as you control a snow land.", "power": "3", "toughness": "2"}
Name:Woolly Mammoths\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | IsPresent$ Land.Snow+YouCtrl | Description$ CARDNAME has trample as long as you control a snow land.\nSVar:BuffedBy:Land.Snow\nOracle:Woolly Mammoths has trample as long as you control a snow land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woolly Mammoths", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Woolly Mammoths has trample as long as you control a snow land.", "power": "3", "toughness": "2"} ### Response: Name:Woolly Mammoths\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | IsPresent$ Land.Snow+YouCtrl | Description$ CARDNAME has trample as long as you control a snow land.\nSVar:BuffedBy:Land.Snow\nOracle:Woolly Mammoths has trample as long as you control a snow land.
Create the Forge script for this magic card
{"name": "Nurturing Peatland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add {B} or {G}.\n{1}, {T}, Sacrifice Nurturing Peatland: Draw a card."}
Name:Nurturing Peatland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}, Pay 1 life: Add {B} or {G}.\n{1}, {T}, Sacrifice Nurturing Peatland: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nurturing Peatland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life: Add {B} or {G}.\n{1}, {T}, Sacrifice Nurturing Peatland: Draw a card."} ### Response: Name:Nurturing Peatland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Draw | Cost$ 1 T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{T}, Pay 1 life: Add {B} or {G}.\n{1}, {T}, Sacrifice Nurturing Peatland: Draw a card.
Create the Forge script for this magic card
{"name": "Glint Hawk", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.", "power": "2", "toughness": "2"}
Name:Glint Hawk\nManaCost:W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.\nSVar:DBSac:DB$ Sacrifice | UnlessCost$ Return<1/Artifact> | UnlessPayer$ You\nSVar:NeedsToPlay:Artifact.YouCtrl\nOracle:Flying\nWhen Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glint Hawk", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Glint Hawk\nManaCost:W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.\nSVar:DBSac:DB$ Sacrifice | UnlessCost$ Return<1/Artifact> | UnlessPayer$ You\nSVar:NeedsToPlay:Artifact.YouCtrl\nOracle:Flying\nWhen Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Lightning Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Lightning Dragon gets +1/+0 until end of turn.", "power": "4", "toughness": "4"}
Name:Lightning Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Echo:2 R R\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Lightning Dragon gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Lightning Dragon gets +1/+0 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Lightning Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Echo:2 R R\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Lightning Dragon gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Stasis", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Players skip their untap steps.\nAt the beginning of your upkeep, sacrifice Stasis unless you pay {U}."}
Name:Stasis\nManaCost:1 U\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | Phase$ Untap | Skip$ True | Description$ Players skip their untap steps.\nK:UpkeepCost:U\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Players skip their untap steps.\nAt the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stasis", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Players skip their untap steps.\nAt the beginning of your upkeep, sacrifice Stasis unless you pay {U}."} ### Response: Name:Stasis\nManaCost:1 U\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | Phase$ Untap | Skip$ True | Description$ Players skip their untap steps.\nK:UpkeepCost:U\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Players skip their untap steps.\nAt the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Create the Forge script for this magic card
{"name": "Magus of the Will", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.", "power": "3", "toughness": "3"}
Name:Magus of the Will\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:3/3\nA:AB$ Effect | Cost$ 2 B T Exile<1/CARDNAME> | Name$ Magus of the Will Effect | ReplacementEffects$ GraveToExile | StaticAbilities$ STPlay | AILogic$ YawgmothsWill | SpellDescription$ Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Graveyard | MayPlay$ True | Description$ You may play cards from your graveyard.\nSVar:GraveToExile:Event$ Moved | ActiveZones$ Command | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn | ReplaceWith$ Exile | Description$ If a card would be put into your graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magus of the Will", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.", "power": "3", "toughness": "3"} ### Response: Name:Magus of the Will\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:3/3\nA:AB$ Effect | Cost$ 2 B T Exile<1/CARDNAME> | Name$ Magus of the Will Effect | ReplacementEffects$ GraveToExile | StaticAbilities$ STPlay | AILogic$ YawgmothsWill | SpellDescription$ Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Graveyard | MayPlay$ True | Description$ You may play cards from your graveyard.\nSVar:GraveToExile:Event$ Moved | ActiveZones$ Command | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn | ReplaceWith$ Exile | Description$ If a card would be put into your graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Create the Forge script for this magic card
{"name": "Vulshok Gauntlets", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Vulshok Gauntlets\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nOracle:Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulshok Gauntlets", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Vulshok Gauntlets\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nOracle:Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Kindred Charge", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step."}
Name:Kindred Charge\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ ChooseType | Cost$ 4 R R | Defined$ You | Type$ Creature | SubAbility$ DBClone | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Valid Creature.ChosenType+YouCtrl | PumpKeywords$ Haste | NumCopies$ 1 | AtEOT$ Exile\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kindred Charge", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step."} ### Response: Name:Kindred Charge\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ ChooseType | Cost$ 4 R R | Defined$ You | Type$ Creature | SubAbility$ DBClone | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Valid Creature.ChosenType+YouCtrl | PumpKeywords$ Haste | NumCopies$ 1 | AtEOT$ Exile\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Intangible Virtue", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Creature tokens you control get +1/+1 and have vigilance."}
Name:Intangible Virtue\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Creature tokens you control get +1/+1 and have vigilance.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creature tokens you control get +1/+1 and have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Intangible Virtue", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Creature tokens you control get +1/+1 and have vigilance."} ### Response: Name:Intangible Virtue\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Creature tokens you control get +1/+1 and have vigilance.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creature tokens you control get +1/+1 and have vigilance.
Create the Forge script for this magic card
{"name": "Canopy Dragon", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Trample\n{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.", "power": "4", "toughness": "4"}
Name:Canopy Dragon\nManaCost:4 G G\nTypes:Creature Dragon\nPT:4/4\nK:Trample\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | KW$ Flying | SubAbility$ DBDebuff | SpellDescription$ CARDNAME gains flying and loses trample until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Self | Keywords$ Trample\nOracle:Trample\n{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canopy Dragon", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Trample\n{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Canopy Dragon\nManaCost:4 G G\nTypes:Creature Dragon\nPT:4/4\nK:Trample\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | KW$ Flying | SubAbility$ DBDebuff | SpellDescription$ CARDNAME gains flying and loses trample until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Self | Keywords$ Trample\nOracle:Trample\n{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Create the Forge script for this magic card
{"name": "Wingbeat Warrior", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier Warrior", "oracle_text": "Flying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.", "power": "2", "toughness": "1"}
Name:Wingbeat Warrior\nManaCost:2 W\nTypes:Creature Bird Soldier Warrior\nPT:2/1\nK:Flying\nK:Morph:2 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike\nOracle:Flying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wingbeat Warrior", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier Warrior", "oracle_text": "Flying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Wingbeat Warrior\nManaCost:2 W\nTypes:Creature Bird Soldier Warrior\nPT:2/1\nK:Flying\nK:Morph:2 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike\nOracle:Flying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Kalonian Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "9", "toughness": "9"}
Name:Kalonian Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:9/9\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kalonian Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "9", "toughness": "9"} ### Response: Name:Kalonian Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:9/9\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Entangling Trap", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)"}
Name:Entangling Trap\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Clashed | ValidPlayer$ You | Won$ True | TriggerZones$ Battlefield | Execute$ TrigTapW | TriggerDescription$ Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)\nSVar:TrigTapW:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTapW2\nSVar:TrigTapW2:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nT:Mode$ Clashed | ValidPlayer$ You | Won$ False | TriggerZones$ Battlefield | Execute$ TrigTapL | Secondary$ True | TriggerDescription$ Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)\nSVar:TrigTapL:DB$ Tap | ValidTgts$ Creature.OppCtrl\nAI:RemoveDeck:Random\nOracle:Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Entangling Trap", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)"} ### Response: Name:Entangling Trap\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Clashed | ValidPlayer$ You | Won$ True | TriggerZones$ Battlefield | Execute$ TrigTapW | TriggerDescription$ Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)\nSVar:TrigTapW:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTapW2\nSVar:TrigTapW2:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nT:Mode$ Clashed | ValidPlayer$ You | Won$ False | TriggerZones$ Battlefield | Execute$ TrigTapL | Secondary$ True | TriggerDescription$ Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)\nSVar:TrigTapL:DB$ Tap | ValidTgts$ Creature.OppCtrl\nAI:RemoveDeck:Random\nOracle:Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Create the Forge script for this magic card
{"name": "Nix", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell if no mana was spent to cast it."}
Name:Nix\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Card | CounterNoManaSpell$ True | SpellDescription$ Counter target spell if no mana was spent to cast it.\nAI:RemoveDeck:Random\nOracle:Counter target spell if no mana was spent to cast it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nix", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell if no mana was spent to cast it."} ### Response: Name:Nix\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Card | CounterNoManaSpell$ True | SpellDescription$ Counter target spell if no mana was spent to cast it.\nAI:RemoveDeck:Random\nOracle:Counter target spell if no mana was spent to cast it.
Create the Forge script for this magic card
{"name": "Dance with Calamity", "mana_cost": "{7}{R}", "type_line": "Sorcery", "oracle_text": "Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs."}
Name:Dance with Calamity\nManaCost:7 R\nTypes:Sorcery\nA:SP$ Shuffle | SubAbility$ DBChoose | StackDescription$ {p:You} shuffles their library, | SpellDescription$ Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBRepeat,Play | Defined$ You\nSVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBDig | RepeatOptional$ True | SubAbility$ Play | SpellDescription$ As many times as you choose, you may exile the top card of your library\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True\nSVar:Play:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Amount$ All | WithoutManaCost$ True | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ LE13 | SubAbility$ DBCleanup | SpellDescription$ If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$SumCMC\nAI:RemoveDeck:Random\nOracle:Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dance with Calamity", "mana_cost": "{7}{R}", "type_line": "Sorcery", "oracle_text": "Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs."} ### Response: Name:Dance with Calamity\nManaCost:7 R\nTypes:Sorcery\nA:SP$ Shuffle | SubAbility$ DBChoose | StackDescription$ {p:You} shuffles their library, | SpellDescription$ Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBRepeat,Play | Defined$ You\nSVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBDig | RepeatOptional$ True | SubAbility$ Play | SpellDescription$ As many times as you choose, you may exile the top card of your library\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True\nSVar:Play:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Amount$ All | WithoutManaCost$ True | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ LE13 | SubAbility$ DBCleanup | SpellDescription$ If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$SumCMC\nAI:RemoveDeck:Random\nOracle:Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Create the Forge script for this magic card
{"name": "Vorrac Battlehorns", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has trample and can't be blocked by more than one creature.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Vorrac Battlehorns\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Trample | Description$ Equipped creature has trample and can't be blocked by more than one creature.\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.EquippedBy | Max$ 1 | Secondary$ True | Description$ Equipped creature can't be blocked by more than one creature.\nOracle:Equipped creature has trample and can't be blocked by more than one creature.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vorrac Battlehorns", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has trample and can't be blocked by more than one creature.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Vorrac Battlehorns\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Trample | Description$ Equipped creature has trample and can't be blocked by more than one creature.\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.EquippedBy | Max$ 1 | Secondary$ True | Description$ Equipped creature can't be blocked by more than one creature.\nOracle:Equipped creature has trample and can't be blocked by more than one creature.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Dancing Scimitar", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Spirit", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "5"}
Name:Dancing Scimitar\nManaCost:4\nTypes:Artifact Creature Spirit\nPT:1/5\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dancing Scimitar", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Spirit", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "5"} ### Response: Name:Dancing Scimitar\nManaCost:4\nTypes:Artifact Creature Spirit\nPT:1/5\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Makindi Ox", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, tap target creature an opponent controls.", "power": "4", "toughness": "4"}
Name:Makindi Ox\nManaCost:4 W\nTypes:Creature Ox\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Makindi Ox", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, tap target creature an opponent controls.", "power": "4", "toughness": "4"} ### Response: Name:Makindi Ox\nManaCost:4 W\nTypes:Creature Ox\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Create the Forge script for this magic card
{"name": "Diamond Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."}
Name:Diamond Valley\nManaCost:no cost\nTypes:Land\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diamond Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."} ### Response: Name:Diamond Valley\nManaCost:no cost\nTypes:Land\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Create the Forge script for this magic card
{"name": "Nemesis Mask", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "All creatures able to block equipped creature do so.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Nemesis Mask\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ All creatures able to block equipped creature do so.\nOracle:All creatures able to block equipped creature do so.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nemesis Mask", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "All creatures able to block equipped creature do so.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Nemesis Mask\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ All creatures able to block equipped creature do so.\nOracle:All creatures able to block equipped creature do so.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Steadfast Sentinel", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Human Cleric", "oracle_text": "Vigilance", "power": "4", "toughness": "4"}
Name:Steadfast Sentinel\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:2/3\nK:Vigilance\nK:Eternalize:4 W W\nDeckHas:Ability$Token\nOracle:Vigilance\nEternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steadfast Sentinel", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Human Cleric", "oracle_text": "Vigilance", "power": "4", "toughness": "4"} ### Response: Name:Steadfast Sentinel\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:2/3\nK:Vigilance\nK:Eternalize:4 W W\nDeckHas:Ability$Token\nOracle:Vigilance\nEternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
Create the Forge script for this magic card
{"name": "Grabby Giant"}
Name:Grabby Giant\nManaCost:3 R\nTypes:Creature Giant\nPT:4/3\nK:Reach\nA:AB$ Draw | Cost$ 2 R Sac<1/Artifact;Land/artifact or land> | SpellDescription$ Draw a card.\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nDeckHints:Type$Artifact\nAlternateMode:Adventure\nOracle:Reach\n{2}{R}, Sacrifice an artifact or land: Draw a card.\n\nALTERNATE\n\nName:That's Mine\nManaCost:1 R\nTypes:Instant Adventure\nA:SP$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grabby Giant"} ### Response: Name:Grabby Giant\nManaCost:3 R\nTypes:Creature Giant\nPT:4/3\nK:Reach\nA:AB$ Draw | Cost$ 2 R Sac<1/Artifact;Land/artifact or land> | SpellDescription$ Draw a card.\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nDeckHints:Type$Artifact\nAlternateMode:Adventure\nOracle:Reach\n{2}{R}, Sacrifice an artifact or land: Draw a card.\n\nALTERNATE\n\nName:That's Mine\nManaCost:1 R\nTypes:Instant Adventure\nA:SP$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Brown Ouphe", "mana_cost": "{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)", "power": "1", "toughness": "1"}
Name:Brown Ouphe\nManaCost:G\nTypes:Creature Ouphe\nPT:1/1\nA:AB$ Counter | Cost$ 1 G T | TargetType$ Activated | TgtPrompt$ Select target activated ability from an artifact source | ValidTgts$ Artifact | SpellDescription$ Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)\nOracle:{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brown Ouphe", "mana_cost": "{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)", "power": "1", "toughness": "1"} ### Response: Name:Brown Ouphe\nManaCost:G\nTypes:Creature Ouphe\nPT:1/1\nA:AB$ Counter | Cost$ 1 G T | TargetType$ Activated | TgtPrompt$ Select target activated ability from an artifact source | ValidTgts$ Artifact | SpellDescription$ Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)\nOracle:{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Create the Forge script for this magic card
{"name": "Orcus, Prince of Undeath", "mana_cost": "{X}{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhen Orcus, Prince of Undeath enters the battlefield, choose one \u2014\n\u2022 Each other creature gets -X/-X until end of turn. You lose X life.\n\u2022 Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.", "power": "5", "toughness": "3"}
Name:Orcus, Prince of Undeath\nManaCost:X 2 B R\nTypes:Legendary Creature Demon\nPT:5/3\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPumpAll,DBReturn\nSVar:DBPumpAll:DB$ PumpAll | NumAtt$ -X | NumDef$ -X | ValidCards$ Creature.StrictlyOther | IsCurse$ True | SubAbility$ DBLoseLife | SpellDescription$ Each other creature gets -X/-X until end of turn. You lose X life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | StackDescription$ None\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ X | MaxTotalTargetCMC$ X | ValidTgts$ Creature.YouOwn | SubAbility$ DBPump | TgtPrompt$ Select up to X target creature cards with total mana value X or less | SpellDescription$ Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | StackDescription$ None\nSVar:X:Count$xPaid\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Graveyard\nOracle:Flying, trample\nWhen Orcus, Prince of Undeath enters the battlefield, choose one —\n• Each other creature gets -X/-X until end of turn. You lose X life.\n• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orcus, Prince of Undeath", "mana_cost": "{X}{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhen Orcus, Prince of Undeath enters the battlefield, choose one \u2014\n\u2022 Each other creature gets -X/-X until end of turn. You lose X life.\n\u2022 Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.", "power": "5", "toughness": "3"} ### Response: Name:Orcus, Prince of Undeath\nManaCost:X 2 B R\nTypes:Legendary Creature Demon\nPT:5/3\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPumpAll,DBReturn\nSVar:DBPumpAll:DB$ PumpAll | NumAtt$ -X | NumDef$ -X | ValidCards$ Creature.StrictlyOther | IsCurse$ True | SubAbility$ DBLoseLife | SpellDescription$ Each other creature gets -X/-X until end of turn. You lose X life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | StackDescription$ None\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ X | MaxTotalTargetCMC$ X | ValidTgts$ Creature.YouOwn | SubAbility$ DBPump | TgtPrompt$ Select up to X target creature cards with total mana value X or less | SpellDescription$ Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | StackDescription$ None\nSVar:X:Count$xPaid\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Graveyard\nOracle:Flying, trample\nWhen Orcus, Prince of Undeath enters the battlefield, choose one —\n• Each other creature gets -X/-X until end of turn. You lose X life.\n• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Create the Forge script for this magic card
{"name": "Sol Grail", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Sol Grail enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."}
Name:Sol Grail\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:As Sol Grail enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sol Grail", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Sol Grail enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."} ### Response: Name:Sol Grail\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:As Sol Grail enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Branchsnap Lorian", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nMorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "1"}
Name:Branchsnap Lorian\nManaCost:1 G G\nTypes:Creature Beast\nPT:4/1\nK:Trample\nK:Morph:G\nOracle:Trample\nMorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Branchsnap Lorian", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nMorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "1"} ### Response: Name:Branchsnap Lorian\nManaCost:1 G G\nTypes:Creature Beast\nPT:4/1\nK:Trample\nK:Morph:G\nOracle:Trample\nMorph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Strangling Soot", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with toughness 3 or less.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Strangling Soot\nManaCost:2 B\nTypes:Instant\nK:Flashback:5 R\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.toughnessLE3 | TgtPrompt$ Select target creature with toughness 3 or less | SpellDescription$ Destroy target creature with toughness 3 or less.\nOracle:Destroy target creature with toughness 3 or less.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strangling Soot", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with toughness 3 or less.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Strangling Soot\nManaCost:2 B\nTypes:Instant\nK:Flashback:5 R\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.toughnessLE3 | TgtPrompt$ Select target creature with toughness 3 or less | SpellDescription$ Destroy target creature with toughness 3 or less.\nOracle:Destroy target creature with toughness 3 or less.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Dragon Breath", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has haste.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature."}
Name:Dragon Breath\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Haste | Description$ Enchanted creature has haste.\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature has haste.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Breath", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has haste.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature."} ### Response: Name:Dragon Breath\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Haste | Description$ Enchanted creature has haste.\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature has haste.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Create the Forge script for this magic card
{"name": "Decorated Griffin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\n{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.", "power": "2", "toughness": "3"}
Name:Decorated Griffin\nManaCost:4 W\nTypes:Creature Griffin\nPT:2/3\nK:Flying\nA:AB$ PreventDamage | Cost$ 1 W | Defined$ You | Amount$ 1 | CombatDamage$ True | SpellDescription$ Prevent the next 1 combat damage that would be dealt to you this turn.\nOracle:Flying\n{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decorated Griffin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\n{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.", "power": "2", "toughness": "3"} ### Response: Name:Decorated Griffin\nManaCost:4 W\nTypes:Creature Griffin\nPT:2/3\nK:Flying\nA:AB$ PreventDamage | Cost$ 1 W | Defined$ You | Amount$ 1 | CombatDamage$ True | SpellDescription$ Prevent the next 1 combat damage that would be dealt to you this turn.\nOracle:Flying\n{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Create the Forge script for this magic card
{"name": "Cephalid Scout", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Cephalid Wizard Scout", "oracle_text": "Flying\n{2}{U}, Sacrifice a land: Draw a card.", "power": "1", "toughness": "1"}
Name:Cephalid Scout\nManaCost:1 U\nTypes:Creature Cephalid Wizard Scout\nPT:1/1\nK:Flying\nA:AB$ Draw | Cost$ 2 U Sac<1/Land> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Flying\n{2}{U}, Sacrifice a land: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cephalid Scout", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Cephalid Wizard Scout", "oracle_text": "Flying\n{2}{U}, Sacrifice a land: Draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Cephalid Scout\nManaCost:1 U\nTypes:Creature Cephalid Wizard Scout\nPT:1/1\nK:Flying\nA:AB$ Draw | Cost$ 2 U Sac<1/Land> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Flying\n{2}{U}, Sacrifice a land: Draw a card.
Create the Forge script for this magic card
{"name": "Bulwark", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand."}
Name:Bulwark\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ PsychicSlap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.\nSVar:PsychicSlap:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:A:Count$InYourHand\nSVar:B:Count$InTargetedHand\nSVar:X:SVar$A/Minus.B\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bulwark", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand."} ### Response: Name:Bulwark\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ PsychicSlap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.\nSVar:PsychicSlap:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:A:Count$InYourHand\nSVar:B:Count$InTargetedHand\nSVar:X:SVar$A/Minus.B\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Create the Forge script for this magic card
{"name": "Day's Undoing", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"}
Name:Day's Undoing\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBEnd\nSVar:DBEnd:DB$ EndTurn | ConditionPlayerTurn$ True\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Day's Undoing", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"} ### Response: Name:Day's Undoing\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBEnd\nSVar:DBEnd:DB$ EndTurn | ConditionPlayerTurn$ True\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Create the Forge script for this magic card
{"name": "Serpent of Yawning Depths", "mana_cost": "{4}{U}{U}", "type_line": "Enchantment Creature \u2014 Serpent", "oracle_text": "Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.", "power": "6", "toughness": "6"}
Name:Serpent of Yawning Depths\nManaCost:4 U U\nTypes:Enchantment Creature Serpent\nPT:6/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Kraken+YouCtrl,Creature.Leviathan+YouCtrl,Creature.Octopus+YouCtrl,Creature.Serpent+YouCtrl | ValidBlocker$ Creature.nonKraken+nonLeviathan+nonOctopus+nonSerpent | Description$ Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.\nOracle:Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpent of Yawning Depths", "mana_cost": "{4}{U}{U}", "type_line": "Enchantment Creature \u2014 Serpent", "oracle_text": "Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.", "power": "6", "toughness": "6"} ### Response: Name:Serpent of Yawning Depths\nManaCost:4 U U\nTypes:Enchantment Creature Serpent\nPT:6/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Kraken+YouCtrl,Creature.Leviathan+YouCtrl,Creature.Octopus+YouCtrl,Creature.Serpent+YouCtrl | ValidBlocker$ Creature.nonKraken+nonLeviathan+nonOctopus+nonSerpent | Description$ Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.\nOracle:Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Create the Forge script for this magic card
{"name": "A-Unholy Heat", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium \u2014 Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard."}
Name:A-Unholy Heat\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker. Delirium — CARDNAME deals 4 damage instead if there are four or more card types among cards in your graveyard.\nSVar:X:Count$Compare Y GE4.4.2\nSVar:Y:Count$CardControllerTypes.Graveyard\nOracle:Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Unholy Heat", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium \u2014 Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard."} ### Response: Name:A-Unholy Heat\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker. Delirium — CARDNAME deals 4 damage instead if there are four or more card types among cards in your graveyard.\nSVar:X:Count$Compare Y GE4.4.2\nSVar:Y:Count$CardControllerTypes.Graveyard\nOracle:Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Gossamer Phantasm", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.", "power": "2", "toughness": "1"}
Name:Gossamer Phantasm\nManaCost:1 U\nTypes:Creature Illusion\nPT:2/1\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:Flying\nWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gossamer Phantasm", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.", "power": "2", "toughness": "1"} ### Response: Name:Gossamer Phantasm\nManaCost:1 U\nTypes:Creature Illusion\nPT:2/1\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:Flying\nWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Create the Forge script for this magic card
{"name": "Akroma's Vengeance", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all artifacts, creatures, and enchantments.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
Name:Akroma's Vengeance\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W W | ValidCards$ Artifact,Creature,Enchantment | SpellDescription$ Destroy all artifacts, creatures, and enchantments.\nK:Cycling:3\nOracle:Destroy all artifacts, creatures, and enchantments.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akroma's Vengeance", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all artifacts, creatures, and enchantments.\nCycling {3} ({3}, Discard this card: Draw a card.)"} ### Response: Name:Akroma's Vengeance\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W W | ValidCards$ Artifact,Creature,Enchantment | SpellDescription$ Destroy all artifacts, creatures, and enchantments.\nK:Cycling:3\nOracle:Destroy all artifacts, creatures, and enchantments.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Agonizing Syphon", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Agonizing Syphon deals 3 damage to any target and you gain 3 life."}
Name:Agonizing Syphon\nManaCost:3 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agonizing Syphon", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Agonizing Syphon deals 3 damage to any target and you gain 3 life."} ### Response: Name:Agonizing Syphon\nManaCost:3 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Create the Forge script for this magic card
{"name": "Cryptborn Horror", "mana_cost": "{1}{B/R}{B/R}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.", "power": "0", "toughness": "0"}
Name:Cryptborn Horror\nManaCost:1 BR BR\nTypes:Creature Horror\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nSVar:NeedsToPlayVar:X GE3\nOracle:Trample\nCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cryptborn Horror", "mana_cost": "{1}{B/R}{B/R}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.", "power": "0", "toughness": "0"} ### Response: Name:Cryptborn Horror\nManaCost:1 BR BR\nTypes:Creature Horror\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nSVar:NeedsToPlayVar:X GE3\nOracle:Trample\nCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Create the Forge script for this magic card
{"name": "Tempered Steel", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Artifact creatures you control get +2/+2."}
Name:Tempered Steel\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Artifact creatures you control get +2/+2.\nSVar:PlayMain1:TRUE\nOracle:Artifact creatures you control get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tempered Steel", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Artifact creatures you control get +2/+2."} ### Response: Name:Tempered Steel\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Artifact creatures you control get +2/+2.\nSVar:PlayMain1:TRUE\nOracle:Artifact creatures you control get +2/+2.
Create the Forge script for this magic card
{"name": "Nostalgic Dreams", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams."}
Name:Nostalgic Dreams\nManaCost:G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G G Discard<X/Card.Other/cards> | CostDesc$ As an additional cost to cast this spell, discard X cards. | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | ValidTgts$ Card.YouOwn | SubAbility$ DBChange | SpellDescription$ Return X target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nostalgic Dreams", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams."} ### Response: Name:Nostalgic Dreams\nManaCost:G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G G Discard<X/Card.Other/cards> | CostDesc$ As an additional cost to cast this spell, discard X cards. | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | ValidTgts$ Card.YouOwn | SubAbility$ DBChange | SpellDescription$ Return X target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Create the Forge script for this magic card
{"name": "Darba", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bird Beast", "oracle_text": "At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.", "power": "5", "toughness": "4"}
Name:Darba\nManaCost:3 G\nTypes:Creature Bird Beast\nPT:5/4\nK:UpkeepCost:G G\nOracle:At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darba", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bird Beast", "oracle_text": "At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.", "power": "5", "toughness": "4"} ### Response: Name:Darba\nManaCost:3 G\nTypes:Creature Bird Beast\nPT:5/4\nK:UpkeepCost:G G\nOracle:At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Create the Forge script for this magic card
{"name": "Gix", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{3}: Return target creature card from your graveyard to your hand."}
Name:Gix\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/+18\nA:AB$ ChangeZone | Cost$ 3 | ActivationZone$ Command | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Hand -2, life +18\n{3}: Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gix", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{3}: Return target creature card from your graveyard to your hand."} ### Response: Name:Gix\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/+18\nA:AB$ ChangeZone | Cost$ 3 | ActivationZone$ Command | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Hand -2, life +18\n{3}: Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Clergy en-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "1", "toughness": "1"}
Name:Clergy en-Vec\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:10\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clergy en-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "1", "toughness": "1"} ### Response: Name:Clergy en-Vec\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:10\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Hidden Stag", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.\nWhenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment."}
Name:Hidden Stag\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | IsPresent$ Card.Self+Enchantment | Execute$ TrigHiddenStagAnimateOppLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent plays a land, if CARDNAME is an enchantment, CARDNAME becomes a 3/2 Elk Beast creature.\nSVar:TrigHiddenStagAnimateOppLand:DB$ Animate | Defined$ Self | Types$ Creature,Elk,Beast | Power$ 3 | Toughness$ 2 | RemoveCardTypes$ True | Duration$ Permanent\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | IsPresent$ Card.Self+Creature | Execute$ TrigHiddenStagAnimateYourLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever you play a land, if CARDNAME is a creature, CARDNAME becomes an enchantment.\nSVar:TrigHiddenStagAnimateYourLand:DB$ Animate | Defined$ Self | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent\nAI:RemoveDeck:All\nOracle:Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.\nWhenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Stag", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.\nWhenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment."} ### Response: Name:Hidden Stag\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | IsPresent$ Card.Self+Enchantment | Execute$ TrigHiddenStagAnimateOppLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent plays a land, if CARDNAME is an enchantment, CARDNAME becomes a 3/2 Elk Beast creature.\nSVar:TrigHiddenStagAnimateOppLand:DB$ Animate | Defined$ Self | Types$ Creature,Elk,Beast | Power$ 3 | Toughness$ 2 | RemoveCardTypes$ True | Duration$ Permanent\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | IsPresent$ Card.Self+Creature | Execute$ TrigHiddenStagAnimateYourLand | TriggerZones$ Battlefield | TriggerDescription$ Whenever you play a land, if CARDNAME is a creature, CARDNAME becomes an enchantment.\nSVar:TrigHiddenStagAnimateYourLand:DB$ Animate | Defined$ Self | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent\nAI:RemoveDeck:All\nOracle:Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.\nWhenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Create the Forge script for this magic card
{"name": "Sen Triplets", "mana_cost": "{2}{W}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Human Wizard", "oracle_text": "At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.", "power": "3", "toughness": "3"}
Name:Sen Triplets\nManaCost:2 W U B\nTypes:Legendary Artifact Creature Human Wizard\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ SenEffect | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.\nSVar:SenEffect:DB$ Effect | ValidTgts$ Opponent | StaticAbilities$ STCantBeCast,STCantBeActivated,STHandRevealed,STCanPlay | RememberObjects$ Targeted | AILogic$ Always\nSVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.IsRemembered | Description$ This turn, the targeted player can't cast spells or activate abilities and plays with their hand revealed.\nSVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered\nSVar:STHandRevealed:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.RememberedPlayerOwn | MayLookAt$ Player\nSVar:STCanPlay:Mode$ Continuous | Affected$ Card.RememberedPlayerCtrl | AffectedZone$ Hand | MayPlay$ True | Description$ You may play cards from that player's hand this turn.\nOracle:At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sen Triplets", "mana_cost": "{2}{W}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Human Wizard", "oracle_text": "At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.", "power": "3", "toughness": "3"} ### Response: Name:Sen Triplets\nManaCost:2 W U B\nTypes:Legendary Artifact Creature Human Wizard\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ SenEffect | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.\nSVar:SenEffect:DB$ Effect | ValidTgts$ Opponent | StaticAbilities$ STCantBeCast,STCantBeActivated,STHandRevealed,STCanPlay | RememberObjects$ Targeted | AILogic$ Always\nSVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.IsRemembered | Description$ This turn, the targeted player can't cast spells or activate abilities and plays with their hand revealed.\nSVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered\nSVar:STHandRevealed:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.RememberedPlayerOwn | MayLookAt$ Player\nSVar:STCanPlay:Mode$ Continuous | Affected$ Card.RememberedPlayerCtrl | AffectedZone$ Hand | MayPlay$ True | Description$ You may play cards from that player's hand this turn.\nOracle:At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Create the Forge script for this magic card
{"name": "Havengul Vampire", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.\nWhenever another creature dies, put a +1/+1 counter on Havengul Vampire.", "power": "2", "toughness": "2"}
Name:Havengul Vampire\nManaCost:3 R\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DeathGift | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ DeathGift | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on CARDNAME.\nSVar:DeathGift:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.\nWhenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Havengul Vampire", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.\nWhenever another creature dies, put a +1/+1 counter on Havengul Vampire.", "power": "2", "toughness": "2"} ### Response: Name:Havengul Vampire\nManaCost:3 R\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DeathGift | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ DeathGift | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on CARDNAME.\nSVar:DeathGift:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.\nWhenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Create the Forge script for this magic card
{"name": "Hanna, Ship's Navigator", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.", "power": "1", "toughness": "2"}
Name:Hanna, Ship's Navigator\nManaCost:1 W U\nTypes:Legendary Creature Human Artificer\nPT:1/2\nA:AB$ ChangeZone | Cost$ 1 W U T | TgtPrompt$ Choose target artifact or enchantment in your graveyard | ValidTgts$ Artifact.YouCtrl,Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nSVar:NonCombatPriority:1\nOracle:{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hanna, Ship's Navigator", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.", "power": "1", "toughness": "2"} ### Response: Name:Hanna, Ship's Navigator\nManaCost:1 W U\nTypes:Legendary Creature Human Artificer\nPT:1/2\nA:AB$ ChangeZone | Cost$ 1 W U T | TgtPrompt$ Choose target artifact or enchantment in your graveyard | ValidTgts$ Artifact.YouCtrl,Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nSVar:NonCombatPriority:1\nOracle:{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Clay Statue", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{2}: Regenerate Clay Statue.", "power": "3", "toughness": "1"}
Name:Clay Statue\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/1\nA:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.\nOracle:{2}: Regenerate Clay Statue.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clay Statue", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{2}: Regenerate Clay Statue.", "power": "3", "toughness": "1"} ### Response: Name:Clay Statue\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/1\nA:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.\nOracle:{2}: Regenerate Clay Statue.
Create the Forge script for this magic card
{"name": "Frostboil Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.\n{T}: Add {U} or {R}."}
Name:Frostboil Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Island,Mountain/Island or Mountain> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.\n{T}: Add {U} or {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frostboil Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.\n{T}: Add {U} or {R}."} ### Response: Name:Frostboil Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Island,Mountain/Island or Mountain> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.\n{T}: Add {U} or {R}.
Create the Forge script for this magic card
{"name": "Living Artifact", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever you're dealt damage, put that many vitality counters on Living Artifact.\nAt the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life."}
Name:Living Artifact\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ G | ValidTgts$ Artifact | AILogic$ Pump\nT:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you're dealt damage, put that many vitality counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VITALITY | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | IsPresent$ Card.Self+counters_GE1_VITALITY | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may remove a vitality counter from CARDNAME. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$ GainLife | Cost$ SubCounter<1/VITALITY> | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Counters\nOracle:Enchant artifact\nWhenever you're dealt damage, put that many vitality counters on Living Artifact.\nAt the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Artifact", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever you're dealt damage, put that many vitality counters on Living Artifact.\nAt the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life."} ### Response: Name:Living Artifact\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ G | ValidTgts$ Artifact | AILogic$ Pump\nT:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you're dealt damage, put that many vitality counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VITALITY | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | IsPresent$ Card.Self+counters_GE1_VITALITY | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may remove a vitality counter from CARDNAME. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$ GainLife | Cost$ SubCounter<1/VITALITY> | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Counters\nOracle:Enchant artifact\nWhenever you're dealt damage, put that many vitality counters on Living Artifact.\nAt the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Create the Forge script for this magic card
{"name": "Weight of Conscience", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nTap two untapped creatures you control that share a creature type: Exile enchanted creature."}
Name:Weight of Conscience\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nA:AB$ ChangeZone | Cost$ tapXType<2/Creature.sharesCreatureTypeWith/creatures that share a creature type> | Defined$ Enchanted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile enchanted creature.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature can't attack.\nTap two untapped creatures you control that share a creature type: Exile enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weight of Conscience", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nTap two untapped creatures you control that share a creature type: Exile enchanted creature."} ### Response: Name:Weight of Conscience\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nA:AB$ ChangeZone | Cost$ tapXType<2/Creature.sharesCreatureTypeWith/creatures that share a creature type> | Defined$ Enchanted | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile enchanted creature.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature can't attack.\nTap two untapped creatures you control that share a creature type: Exile enchanted creature.
Create the Forge script for this magic card
{"name": "Case of the Pilfered Proof"}
Name:Case of the Pilfered Proof\nManaCost:1 W\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Detective.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nT:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Detective.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nR:Event$ CreateToken | IsPresent$ Card.Self+IsSolved | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DBReplace | Description$ Solved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Card.YouCtrl | TokenScript$ c_a_clue_draw\nDeckNeeds:Type$Detective\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Clue\nDeckHints:Ability$Token\nOracle:Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nTo solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSolved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Case of the Pilfered Proof"} ### Response: Name:Case of the Pilfered Proof\nManaCost:1 W\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Detective.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nT:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Detective.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nR:Event$ CreateToken | IsPresent$ Card.Self+IsSolved | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DBReplace | Description$ Solved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Card.YouCtrl | TokenScript$ c_a_clue_draw\nDeckNeeds:Type$Detective\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Clue\nDeckHints:Ability$Token\nOracle:Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nTo solve – You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSolved – If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Clickslither", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Haste\nSacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.", "power": "3", "toughness": "3"}
Name:Clickslither\nManaCost:1 R R R\nTypes:Creature Insect\nPT:3/3\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/Goblin> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ CARDNAME gets +2/+2 and gains trample until end of turn.\nOracle:Haste\nSacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clickslither", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Haste\nSacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Clickslither\nManaCost:1 R R R\nTypes:Creature Insect\nPT:3/3\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/Goblin> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ CARDNAME gets +2/+2 and gains trample until end of turn.\nOracle:Haste\nSacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Lashweed Lurker", "mana_cost": "{8}", "type_line": "Creature \u2014 Eldrazi Horror", "oracle_text": "Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, you may put target nonland permanent on top of its owner's library.", "power": "5", "toughness": "4"}
Name:Lashweed Lurker\nManaCost:8\nTypes:Creature Eldrazi Horror\nPT:5/4\nK:Emerge:5 G U\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may put target nonland permanent on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Choose target nonland permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0\nOracle:Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, you may put target nonland permanent on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lashweed Lurker", "mana_cost": "{8}", "type_line": "Creature \u2014 Eldrazi Horror", "oracle_text": "Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, you may put target nonland permanent on top of its owner's library.", "power": "5", "toughness": "4"} ### Response: Name:Lashweed Lurker\nManaCost:8\nTypes:Creature Eldrazi Horror\nPT:5/4\nK:Emerge:5 G U\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When you cast this spell, you may put target nonland permanent on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Choose target nonland permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0\nOracle:Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, you may put target nonland permanent on top of its owner's library.
Create the Forge script for this magic card
{"name": "Bargain", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target opponent draws a card.\nYou gain 7 life."}
Name:Bargain\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 W | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to draw a card | NumCards$ 1 | SubAbility$ DBGainLife | AILogic$ LifeLessThan.5 | SpellDescription$ Target opponent draws a card. You gain 7 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 7 | Defined$ You\nOracle:Target opponent draws a card.\nYou gain 7 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bargain", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Target opponent draws a card.\nYou gain 7 life."} ### Response: Name:Bargain\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 W | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to draw a card | NumCards$ 1 | SubAbility$ DBGainLife | AILogic$ LifeLessThan.5 | SpellDescription$ Target opponent draws a card. You gain 7 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 7 | Defined$ You\nOracle:Target opponent draws a card.\nYou gain 7 life.
Create the Forge script for this magic card
{"name": "Aura Mutation", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value."}
Name:Aura Mutation\nManaCost:G W\nTypes:Instant\nA:SP$ Destroy | Cost$ G W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SubAbility$ TrigToken | SpellDescription$ Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.\n#X will be the Converted Mana Cost of the target of Mutation\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token\nOracle:Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aura Mutation", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value."} ### Response: Name:Aura Mutation\nManaCost:G W\nTypes:Instant\nA:SP$ Destroy | Cost$ G W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SubAbility$ TrigToken | SpellDescription$ Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.\n#X will be the Converted Mana Cost of the target of Mutation\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token\nOracle:Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Create the Forge script for this magic card
{"name": "Festerhide Boar", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Trample\nMorbid \u2014 Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.", "power": "3", "toughness": "3"}
Name:Festerhide Boar\nManaCost:3 G\nTypes:Creature Boar\nPT:3/3\nK:Trample\nK:etbCounter:P1P1:2:CheckSVar$ Morbid:Morbid — CARDNAME enters the battlefield with two +1/+1 counters on it if a creature died this turn.\nSVar:Morbid:Count$Morbid.1.0\nOracle:Trample\nMorbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Festerhide Boar", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Trample\nMorbid \u2014 Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.", "power": "3", "toughness": "3"} ### Response: Name:Festerhide Boar\nManaCost:3 G\nTypes:Creature Boar\nPT:3/3\nK:Trample\nK:etbCounter:P1P1:2:CheckSVar$ Morbid:Morbid — CARDNAME enters the battlefield with two +1/+1 counters on it if a creature died this turn.\nSVar:Morbid:Count$Morbid.1.0\nOracle:Trample\nMorbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Create the Forge script for this magic card
{"name": "Intet, the Dreamer", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.", "power": "6", "toughness": "6"}
Name:Intet, the Dreamer\nManaCost:3 G U R\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as NICKNAME remains on the battlefield.\nSVar:TrigExile:AB$ ChangeZone | Cost$ 2 U | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STMayLookAt | ForgetOnMoved$ Exile | Duration$ Permanent | SubAbility$ DBEffect2\nSVar:STMayLookAt:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayLookAt$ You | AffectedZone$ Exile | Description$ You may look at that card for as long as it remains exiled.\nSVar:DBEffect2:DB$ Effect | Name$ Intet, the Dreamer Effect | StaticAbilities$ STMayPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | Duration$ UntilHostLeavesPlay | SubAbility$ DBCleanup\nSVar:STMayPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Exile | Description$ You may play that card without paying its mana cost for as long as Intet remains on the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Intet, the Dreamer", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.", "power": "6", "toughness": "6"} ### Response: Name:Intet, the Dreamer\nManaCost:3 G U R\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as NICKNAME remains on the battlefield.\nSVar:TrigExile:AB$ ChangeZone | Cost$ 2 U | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STMayLookAt | ForgetOnMoved$ Exile | Duration$ Permanent | SubAbility$ DBEffect2\nSVar:STMayLookAt:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayLookAt$ You | AffectedZone$ Exile | Description$ You may look at that card for as long as it remains exiled.\nSVar:DBEffect2:DB$ Effect | Name$ Intet, the Dreamer Effect | StaticAbilities$ STMayPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | Duration$ UntilHostLeavesPlay | SubAbility$ DBCleanup\nSVar:STMayPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | MayPlayWithoutManaCost$ True | AffectedZone$ Exile | Description$ You may play that card without paying its mana cost for as long as Intet remains on the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Create the Forge script for this magic card
{"name": "Hammerfist Giant", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.", "power": "5", "toughness": "4"}
Name:Hammerfist Giant\nManaCost:4 R R\nTypes:Creature Giant Warrior\nPT:5/4\nA:AB$ DamageAll | Cost$ T | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | ValidDescription$ each creature without flying and each player. | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to each creature without flying and each player.\nOracle:{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hammerfist Giant", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.", "power": "5", "toughness": "4"} ### Response: Name:Hammerfist Giant\nManaCost:4 R R\nTypes:Creature Giant Warrior\nPT:5/4\nA:AB$ DamageAll | Cost$ T | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | ValidDescription$ each creature without flying and each player. | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to each creature without flying and each player.\nOracle:{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Create the Forge script for this magic card
{"name": "Golgari Guildmage", "mana_cost": "{B/G}{B/G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\n{4}{G}: Put a +1/+1 counter on target creature.", "power": "2", "toughness": "2"}
Name:Golgari Guildmage\nManaCost:BG BG\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 B Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nA:AB$ PutCounter | Cost$ 4 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\n{4}{G}: Put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golgari Guildmage", "mana_cost": "{B/G}{B/G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\n{4}{G}: Put a +1/+1 counter on target creature.", "power": "2", "toughness": "2"} ### Response: Name:Golgari Guildmage\nManaCost:BG BG\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 B Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nA:AB$ PutCounter | Cost$ 4 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\n{4}{G}: Put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Life of the Party", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike, trample, haste\nWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nWhen Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)", "power": "0", "toughness": "1"}
Name:Life of the Party\nManaCost:3 R\nTypes:Creature Elemental\nPT:0/1\nK:First Strike\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nSVar:TrigPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+nonToken | Execute$ TrigCopyPermanent | TriggerDescription$ When CARDNAME enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)\nSVar:TrigCopyPermanent:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | Controller$ Opponent | RememberTokens$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlayVar:X GE3\nSVar:HasAttackEffect:TRUE\nOracle:First strike, trample, haste\nWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nWhen Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Life of the Party", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike, trample, haste\nWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nWhen Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)", "power": "0", "toughness": "1"} ### Response: Name:Life of the Party\nManaCost:3 R\nTypes:Creature Elemental\nPT:0/1\nK:First Strike\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nSVar:TrigPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+nonToken | Execute$ TrigCopyPermanent | TriggerDescription$ When CARDNAME enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)\nSVar:TrigCopyPermanent:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | Controller$ Opponent | RememberTokens$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlayVar:X GE3\nSVar:HasAttackEffect:TRUE\nOracle:First strike, trample, haste\nWhenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.\nWhen Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Create the Forge script for this magic card
{"name": "Corpses of the Lost", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Skeletons you control get +1/+0 and have haste.\nWhen Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nAt the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)"}
Name:Corpses of the Lost\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Skeleton+YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Skeletons you control get +1/+0 and have haste.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_skeleton_pirate\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return CARDNAME to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ Self | Origin$ Battlefield | Destination$ Hand | Hidden$ True\nDeckHints:Type$Skeleton\nDeckHas:Ability$Token & Type$Skeleton|Pirate\nOracle:Skeletons you control get +1/+0 and have haste.\nWhen Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nAt the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corpses of the Lost", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Skeletons you control get +1/+0 and have haste.\nWhen Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nAt the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)"} ### Response: Name:Corpses of the Lost\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Skeleton+YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Skeletons you control get +1/+0 and have haste.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_skeleton_pirate\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return CARDNAME to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ Self | Origin$ Battlefield | Destination$ Hand | Hidden$ True\nDeckHints:Type$Skeleton\nDeckHas:Ability$Token & Type$Skeleton|Pirate\nOracle:Skeletons you control get +1/+0 and have haste.\nWhen Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.\nAt the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.
Create the Forge script for this magic card
{"name": "Bound"}
Name:Bound\nManaCost:3 B G\nTypes:Instant\nA:SP$ Sacrifice | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBReturnChoose | SpellDescription$ Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.\nSVar:DBReturnChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | Amount$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | Defined$ Self | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardNumColors\nAlternateMode:Split\nOracle:Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.\n\nALTERNATE\n\nName:Determined\nManaCost:G U\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ CantbeCountered | SubAbility$ DBDraw | SpellDescription$ Other spells you control can't be countered this turn. Draw a card.\nSVar:CantbeCountered:Event$ Counter | ValidSA$ Spell.YouCtrl | Layer$ CantHappen | Description$ Other spells you control can't be countered this turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Other spells you control can't be countered this turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bound"} ### Response: Name:Bound\nManaCost:3 B G\nTypes:Instant\nA:SP$ Sacrifice | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBReturnChoose | SpellDescription$ Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.\nSVar:DBReturnChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | Amount$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | Defined$ Self | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardNumColors\nAlternateMode:Split\nOracle:Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.\n\nALTERNATE\n\nName:Determined\nManaCost:G U\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ CantbeCountered | SubAbility$ DBDraw | SpellDescription$ Other spells you control can't be countered this turn. Draw a card.\nSVar:CantbeCountered:Event$ Counter | ValidSA$ Spell.YouCtrl | Layer$ CantHappen | Description$ Other spells you control can't be countered this turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Other spells you control can't be countered this turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Restore the Peace", "mana_cost": "{1}{W}{U}", "type_line": "Instant", "oracle_text": "Return each creature that dealt damage this turn to its owner's hand."}
Name:Restore the Peace\nManaCost:1 W U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 W U | IsCurse$ True | ChangeType$ Creature.dealtDamageThisTurn | ValidDescription$ creatures that dealt damage this turn | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return each creature that dealt damage this turn to its owner's hand.\nOracle:Return each creature that dealt damage this turn to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restore the Peace", "mana_cost": "{1}{W}{U}", "type_line": "Instant", "oracle_text": "Return each creature that dealt damage this turn to its owner's hand."} ### Response: Name:Restore the Peace\nManaCost:1 W U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 W U | IsCurse$ True | ChangeType$ Creature.dealtDamageThisTurn | ValidDescription$ creatures that dealt damage this turn | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return each creature that dealt damage this turn to its owner's hand.\nOracle:Return each creature that dealt damage this turn to its owner's hand.
Create the Forge script for this magic card
{"name": "Mindbender Spores", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Fungus Wall", "oracle_text": "Defender (This creature can't attack.)\nFlying\nWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains \"This creature doesn't untap during your untap step if it has a fungus counter on it\" and \"At the beginning of your upkeep, remove a fungus counter from this creature.\"", "power": "0", "toughness": "1"}
Name:Mindbender Spores\nManaCost:2 G\nTypes:Creature Fungus Wall\nPT:0/1\nK:Defender\nK:Flying\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ AddSpores | TriggerDescription$ Whenever CARDNAME blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."\nSVar:AddSpores:DB$ PutCounter | CounterType$ FUNGUS | CounterNum$ 4 | Defined$ TriggeredAttackerLKICopy | SubAbility$ AddFungalEffects\nSVar:AddFungalEffects:DB$ Animate | Defined$ TriggeredAttackerLKICopy | staticAbilities$ FungalFunk | Triggers$ TrigSporeUpkeep | Duration$ Permanent\nSVar:FungalFunk:Mode$ Continuous | Affected$ Card.Self+counters_GE1_FUNGUS | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a fungus counter on it.\nSVar:TrigSporeUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseSpores | TriggerDescription$ At the beginning of your upkeep, remove a fungus counter from CARDNAME.\nSVar:LoseSpores:DB$ RemoveCounter | CounterType$ FUNGUS | CounterNum$ 1\nSVar:HasBlockEffect:TRUE\nOracle:Defender (This creature can't attack.)\nFlying\nWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindbender Spores", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Fungus Wall", "oracle_text": "Defender (This creature can't attack.)\nFlying\nWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains \"This creature doesn't untap during your untap step if it has a fungus counter on it\" and \"At the beginning of your upkeep, remove a fungus counter from this creature.\"", "power": "0", "toughness": "1"} ### Response: Name:Mindbender Spores\nManaCost:2 G\nTypes:Creature Fungus Wall\nPT:0/1\nK:Defender\nK:Flying\nT:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ AddSpores | TriggerDescription$ Whenever CARDNAME blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."\nSVar:AddSpores:DB$ PutCounter | CounterType$ FUNGUS | CounterNum$ 4 | Defined$ TriggeredAttackerLKICopy | SubAbility$ AddFungalEffects\nSVar:AddFungalEffects:DB$ Animate | Defined$ TriggeredAttackerLKICopy | staticAbilities$ FungalFunk | Triggers$ TrigSporeUpkeep | Duration$ Permanent\nSVar:FungalFunk:Mode$ Continuous | Affected$ Card.Self+counters_GE1_FUNGUS | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a fungus counter on it.\nSVar:TrigSporeUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseSpores | TriggerDescription$ At the beginning of your upkeep, remove a fungus counter from CARDNAME.\nSVar:LoseSpores:DB$ RemoveCounter | CounterType$ FUNGUS | CounterNum$ 1\nSVar:HasBlockEffect:TRUE\nOracle:Defender (This creature can't attack.)\nFlying\nWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Create the Forge script for this magic card
{"name": "Skirk Outrider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.", "power": "2", "toughness": "2"}
Name:Skirk Outrider\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | IsPresent$ Beast.YouCtrl | Description$ As long as you control a Beast, CARDNAME gets +2/+2 and has trample.\nAI:RemoveDeck:Random\nSVar:BuffedBy:Beast\nOracle:As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skirk Outrider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.", "power": "2", "toughness": "2"} ### Response: Name:Skirk Outrider\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | IsPresent$ Beast.YouCtrl | Description$ As long as you control a Beast, CARDNAME gets +2/+2 and has trample.\nAI:RemoveDeck:Random\nSVar:BuffedBy:Beast\nOracle:As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Create the Forge script for this magic card
{"name": "Gadwick's First Duel", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nII \u2014 Scry 2.\nIII \u2014 When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy."}
Name:Gadwick's First Duel\nManaCost:1 U\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBScry,DBCopy\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature | SpellDescription$ Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBCopy:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant.cmcLE3,Sorcery.cmcLE3 | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nDeckHas:Ability$Token & Type$Aura|Role\nDeckHints:Type$Instant|Sorcery\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nII — Scry 2.\nIII — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gadwick's First Duel", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nII \u2014 Scry 2.\nIII \u2014 When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy."} ### Response: Name:Gadwick's First Duel\nManaCost:1 U\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBScry,DBCopy\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_cursed | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature | SpellDescription$ Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBCopy:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant.cmcLE3,Sorcery.cmcLE3 | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nDeckHas:Ability$Token & Type$Aura|Role\nDeckHints:Type$Instant|Sorcery\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)\nII — Scry 2.\nIII — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Shalai and Hallar", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Angel Elf", "oracle_text": "Flying, vigilance\nWhenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.", "power": "3", "toughness": "3"}
Name:Shalai and Hallar\nManaCost:1 R G W\nTypes:Legendary Creature Angel Elf\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ CounterAddedOnce | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | Execute$ TrigDealDamage | CounterType$ P1P1 | TriggerDescription$ Whenever one or more +1/+1 counters are put on a creature you control, CARDNAME deals that much damage to target opponent.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Ability$Counters\nOracle:Flying, vigilance\nWhenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shalai and Hallar", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Angel Elf", "oracle_text": "Flying, vigilance\nWhenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.", "power": "3", "toughness": "3"} ### Response: Name:Shalai and Hallar\nManaCost:1 R G W\nTypes:Legendary Creature Angel Elf\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ CounterAddedOnce | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | Execute$ TrigDealDamage | CounterType$ P1P1 | TriggerDescription$ Whenever one or more +1/+1 counters are put on a creature you control, CARDNAME deals that much damage to target opponent.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Ability$Counters\nOracle:Flying, vigilance\nWhenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Create the Forge script for this magic card
{"name": "Lotus Vale", "mana_cost": "", "type_line": "Land", "oracle_text": "If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add three mana of any one color."}
Name:Lotus Vale\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SpellDescription$ Add three mana of any one color.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add three mana of any one color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lotus Vale", "mana_cost": "", "type_line": "Land", "oracle_text": "If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add three mana of any one color."} ### Response: Name:Lotus Vale\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SpellDescription$ Add three mana of any one color.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add three mana of any one color.
Create the Forge script for this magic card
{"name": "Chromium", "mana_cost": "{2}{W}{W}{U}{U}{B}{B}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nAt the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.", "power": "7", "toughness": "7"}
Name:Chromium\nManaCost:2 W W U U B B\nTypes:Legendary Creature Elder Dragon\nPT:7/7\nK:Flying\nK:Rampage:2\nK:UpkeepCost:W U B\nOracle:Flying\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nAt the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chromium", "mana_cost": "{2}{W}{W}{U}{U}{B}{B}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nAt the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.", "power": "7", "toughness": "7"} ### Response: Name:Chromium\nManaCost:2 W W U U B B\nTypes:Legendary Creature Elder Dragon\nPT:7/7\nK:Flying\nK:Rampage:2\nK:UpkeepCost:W U B\nOracle:Flying\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nAt the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Create the Forge script for this magic card
{"name": "Thrull Retainer", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Thrull Retainer: Regenerate enchanted creature."}
Name:Thrull Retainer\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Thrull Retainer: Regenerate enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrull Retainer", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Thrull Retainer: Regenerate enchanted creature."} ### Response: Name:Thrull Retainer\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Thrull Retainer: Regenerate enchanted creature.
Create the Forge script for this magic card
{"name": "Migratory Greathorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "4"}
Name:Migratory Greathorn\nManaCost:3 G\nTypes:Creature Beast\nPT:3/4\nK:Mutate:2 G\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Migratory Greathorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "4"} ### Response: Name:Migratory Greathorn\nManaCost:3 G\nTypes:Creature Beast\nPT:3/4\nK:Mutate:2 G\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Chainer, Dementia Master", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Minion", "oracle_text": "All Nightmares get +1/+1.\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.", "power": "3", "toughness": "3"}
Name:Chainer, Dementia Master\nManaCost:3 B B\nTypes:Legendary Creature Human Minion\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Nightmare | AddPower$ 1 | AddToughness$ 1 | Description$ Nightmare creatures get +1/+1.\nA:AB$ ChangeZone | Cost$ B B B PayLife<3> | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | AnimateSubAbility$ DBAnimate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Nightmare | Colors$ Black | Duration$ Permanent | OverwriteColors$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile all Nightmares.\nSVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Nightmare\nSVar:PlayMain1:TRUE\nOracle:Nightmare creatures get +1/+1.\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chainer, Dementia Master", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Minion", "oracle_text": "All Nightmares get +1/+1.\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.", "power": "3", "toughness": "3"} ### Response: Name:Chainer, Dementia Master\nManaCost:3 B B\nTypes:Legendary Creature Human Minion\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Nightmare | AddPower$ 1 | AddToughness$ 1 | Description$ Nightmare creatures get +1/+1.\nA:AB$ ChangeZone | Cost$ B B B PayLife<3> | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | AnimateSubAbility$ DBAnimate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Nightmare | Colors$ Black | Duration$ Permanent | OverwriteColors$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile all Nightmares.\nSVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Nightmare\nSVar:PlayMain1:TRUE\nOracle:Nightmare creatures get +1/+1.\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Create the Forge script for this magic card
{"name": "Mana Cache", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.\nRemove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step."}
Name:Mana Cache\nManaCost:1 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, put a charge counter on CARDNAME for each untapped land that player controls.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ X\nSVar:X:Count$Valid Land.ActivePlayerCtrl+untapped\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ C | Activator$ Player | PlayerTurn$ True | ActivationPhases$ Upkeep->Main2 | SpellDescription$ Add {C}. Any player may activate this ability but only during their turn before the end step.\nAI:RemoveDeck:All\n#Until Agetian can sort the AI use/misuse of this card\nOracle:At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.\nRemove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Cache", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.\nRemove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step."} ### Response: Name:Mana Cache\nManaCost:1 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, put a charge counter on CARDNAME for each untapped land that player controls.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ X\nSVar:X:Count$Valid Land.ActivePlayerCtrl+untapped\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ C | Activator$ Player | PlayerTurn$ True | ActivationPhases$ Upkeep->Main2 | SpellDescription$ Add {C}. Any player may activate this ability but only during their turn before the end step.\nAI:RemoveDeck:All\n#Until Agetian can sort the AI use/misuse of this card\nOracle:At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.\nRemove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
Create the Forge script for this magic card
{"name": "Reconnaissance", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{0}: Remove target attacking creature you control from combat and untap it."}
Name:Reconnaissance\nManaCost:W\nTypes:Enchantment\nA:AB$ RemoveFromCombat | Cost$ 0 | ValidTgts$ Creature.attacking+YouCtrl | TgtPrompt$ Select target attacking creature you control. | SubAbility$ DBUntap | SpellDescription$ Remove target attacking creature you control from combat and untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{0}: Remove target attacking creature you control from combat and untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reconnaissance", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{0}: Remove target attacking creature you control from combat and untap it."} ### Response: Name:Reconnaissance\nManaCost:W\nTypes:Enchantment\nA:AB$ RemoveFromCombat | Cost$ 0 | ValidTgts$ Creature.attacking+YouCtrl | TgtPrompt$ Select target attacking creature you control. | SubAbility$ DBUntap | SpellDescription$ Remove target attacking creature you control from combat and untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{0}: Remove target attacking creature you control from combat and untap it.
Create the Forge script for this magic card
{"name": "Serpent's Soul-Jar", "mana_cost": "{2}{B}", "type_line": "Artifact", "oracle_text": "Whenever an Elf you control dies, exile it.\n{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar."}
Name:Serpent's Soul-Jar\nManaCost:2 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever an Elf you control dies, exile it.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Effect | Cost$ T PayLife<2> | StaticAbilities$ MayCast | SpellDescription$ Until end of turn, you may cast a creature spell from among cards exiled with CARDNAME.\nSVar:MayCast:Mode$ Continuous | Affected$ Creature.ExiledWithEffectSource+nonLand | MayPlay$ True | AffectedZone$ Exile | MayPlayLimit$ 1 | Description$ Until end of turn, you may cast a creature spell from among cards exiled with CARDNAME.\nDeckNeeds:Type$Elf\nOracle:Whenever an Elf you control dies, exile it.\n{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpent's Soul-Jar", "mana_cost": "{2}{B}", "type_line": "Artifact", "oracle_text": "Whenever an Elf you control dies, exile it.\n{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar."} ### Response: Name:Serpent's Soul-Jar\nManaCost:2 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever an Elf you control dies, exile it.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Effect | Cost$ T PayLife<2> | StaticAbilities$ MayCast | SpellDescription$ Until end of turn, you may cast a creature spell from among cards exiled with CARDNAME.\nSVar:MayCast:Mode$ Continuous | Affected$ Creature.ExiledWithEffectSource+nonLand | MayPlay$ True | AffectedZone$ Exile | MayPlayLimit$ 1 | Description$ Until end of turn, you may cast a creature spell from among cards exiled with CARDNAME.\nDeckNeeds:Type$Elf\nOracle:Whenever an Elf you control dies, exile it.\n{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Create the Forge script for this magic card
{"name": "Smokespew Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Mutant", "oracle_text": "{7}{B}: Target creature gets -3/-3 until end of turn.", "power": "3", "toughness": "1"}
Name:Smokespew Invoker\nManaCost:2 B\nTypes:Creature Zombie Mutant\nPT:3/1\nA:AB$ Pump | Cost$ 7 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nOracle:{7}{B}: Target creature gets -3/-3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smokespew Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Mutant", "oracle_text": "{7}{B}: Target creature gets -3/-3 until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Smokespew Invoker\nManaCost:2 B\nTypes:Creature Zombie Mutant\nPT:3/1\nA:AB$ Pump | Cost$ 7 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nOracle:{7}{B}: Target creature gets -3/-3 until end of turn.
Create the Forge script for this magic card
{"name": "Whirling Strike", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike and trample until end of turn."}
Name:Whirling Strike\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn.\nDeckHas:Keyword$FirstStrike|Trample\nOracle:Target creature gets +2/+0 and gains first strike and trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whirling Strike", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike and trample until end of turn."} ### Response: Name:Whirling Strike\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn.\nDeckHas:Keyword$FirstStrike|Trample\nOracle:Target creature gets +2/+0 and gains first strike and trample until end of turn.
Create the Forge script for this magic card
{"name": "Scalding Salamander", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.", "power": "2", "toughness": "1"}
Name:Scalding Salamander\nManaCost:2 R\nTypes:Creature Salamander\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have it deal 1 damage to each creature without flying defending player controls.\nSVar:TrigDamage:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withoutFlying+ControlledBy TriggeredDefendingPlayer\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scalding Salamander", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.", "power": "2", "toughness": "1"} ### Response: Name:Scalding Salamander\nManaCost:2 R\nTypes:Creature Salamander\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have it deal 1 damage to each creature without flying defending player controls.\nSVar:TrigDamage:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withoutFlying+ControlledBy TriggeredDefendingPlayer\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Create the Forge script for this magic card
{"name": "Heartstabber Mosquito", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nFlying\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.", "power": "2", "toughness": "2"}
Name:Heartstabber Mosquito\nManaCost:3 B\nTypes:Creature Insect\nPT:2/2\nK:Flying\nK:Kicker:2 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target creature.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayKicked:Creature.OppCtrl\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nFlying\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heartstabber Mosquito", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nFlying\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.", "power": "2", "toughness": "2"} ### Response: Name:Heartstabber Mosquito\nManaCost:3 B\nTypes:Creature Insect\nPT:2/2\nK:Flying\nK:Kicker:2 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target creature.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayKicked:Creature.OppCtrl\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nFlying\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Create the Forge script for this magic card
{"name": "Not Forgotten", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying."}
Name:Not Forgotten\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | TgtZone$ Graveyard | Origin$ Graveyard | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBToken | StackDescription$ REP target card from a graveyard_{c:Targeted} | SpellDescription$ Put target card from a graveyard on the top or bottom of its owner's library.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckHas:Ability$Token|Graveyard & Type$Spirit\nOracle:Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Not Forgotten", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying."} ### Response: Name:Not Forgotten\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | TgtZone$ Graveyard | Origin$ Graveyard | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBToken | StackDescription$ REP target card from a graveyard_{c:Targeted} | SpellDescription$ Put target card from a graveyard on the top or bottom of its owner's library.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckHas:Ability$Token|Graveyard & Type$Spirit\nOracle:Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Words of Wisdom", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "You draw two cards, then each other player draws a card."}
Name:Words of Wisdom\nManaCost:1 U\nTypes:Instant\nA:SP$ Draw | Cost$ 1 U | NumCards$ 2 | SubAbility$ DBDraw | SpellDescription$ You draw two cards, then each other player draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ Player.Other | NumCards$ 1\nOracle:You draw two cards, then each other player draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Words of Wisdom", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "You draw two cards, then each other player draws a card."} ### Response: Name:Words of Wisdom\nManaCost:1 U\nTypes:Instant\nA:SP$ Draw | Cost$ 1 U | NumCards$ 2 | SubAbility$ DBDraw | SpellDescription$ You draw two cards, then each other player draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ Player.Other | NumCards$ 1\nOracle:You draw two cards, then each other player draws a card.
Create the Forge script for this magic card
{"name": "Virus Beetle", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "When Virus Beetle enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"}
Name:Virus Beetle\nManaCost:1 B\nTypes:Artifact Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:When Virus Beetle enters the battlefield, each opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Virus Beetle", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "When Virus Beetle enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"} ### Response: Name:Virus Beetle\nManaCost:1 B\nTypes:Artifact Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:When Virus Beetle enters the battlefield, each opponent discards a card.
Create the Forge script for this magic card
{"name": "False Floor", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "False Floor enters the battlefield tapped.\nCreatures enter the battlefield tapped.\n{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery."}
Name:False Floor\nManaCost:4\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nR:Event$ Moved | ValidCard$ Creature | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nA:AB$ ChangeZoneAll | Cost$ 2 T Exile<1/CARDNAME> | ChangeType$ Creature.untapped | Origin$ Battlefield | Destination$ Exile | SorcerySpeed$ True | SpellDescription$ Exile all untapped creatures. Activate only as a sorcery.\nOracle:False Floor enters the battlefield tapped.\nCreatures enter the battlefield tapped.\n{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "False Floor", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "False Floor enters the battlefield tapped.\nCreatures enter the battlefield tapped.\n{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery."} ### Response: Name:False Floor\nManaCost:4\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nR:Event$ Moved | ValidCard$ Creature | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nA:AB$ ChangeZoneAll | Cost$ 2 T Exile<1/CARDNAME> | ChangeType$ Creature.untapped | Origin$ Battlefield | Destination$ Exile | SorcerySpeed$ True | SpellDescription$ Exile all untapped creatures. Activate only as a sorcery.\nOracle:False Floor enters the battlefield tapped.\nCreatures enter the battlefield tapped.\n{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Mines of Moria", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Mines of Moria enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {R}.\n{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens."}
Name:Mines of Moria\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Token | Cost$ 3 R T ExileFromGrave<3/Card/cards> | TokenScript$ c_a_treasure_sac | TokenAmount$ 2 | SpellDescription$ Create two Treasure tokens.\nDeckHas:Ability$Token & Type$Artifact|Treasure\nDeckHints:Ability$Graveyard\nDeckHints:Type$Legendary\nOracle:Mines of Moria enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {R}.\n{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mines of Moria", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Mines of Moria enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {R}.\n{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens."} ### Response: Name:Mines of Moria\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Token | Cost$ 3 R T ExileFromGrave<3/Card/cards> | TokenScript$ c_a_treasure_sac | TokenAmount$ 2 | SpellDescription$ Create two Treasure tokens.\nDeckHas:Ability$Token & Type$Artifact|Treasure\nDeckHints:Ability$Graveyard\nDeckHints:Type$Legendary\nOracle:Mines of Moria enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {R}.\n{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Create the Forge script for this magic card
{"name": "Organic Extinction", "mana_cost": "{8}{W}{W}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDestroy all nonartifact creatures."}
Name:Organic Extinction\nManaCost:8 W W\nTypes:Sorcery\nK:Improvise\nA:SP$ DestroyAll | Cost$ 8 W W | ValidCards$ Creature.nonArtifact | SpellDescription$ Destroy all nonartifact creatures.\nDeckNeeds:Type$Artifact\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.\nDestroy all nonartifact creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Organic Extinction", "mana_cost": "{8}{W}{W}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDestroy all nonartifact creatures."} ### Response: Name:Organic Extinction\nManaCost:8 W W\nTypes:Sorcery\nK:Improvise\nA:SP$ DestroyAll | Cost$ 8 W W | ValidCards$ Creature.nonArtifact | SpellDescription$ Destroy all nonartifact creatures.\nDeckNeeds:Type$Artifact\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.\nDestroy all nonartifact creatures.
Create the Forge script for this magic card
{"name": "Grid Monitor", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "You can't cast creature spells.", "power": "4", "toughness": "6"}
Name:Grid Monitor\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/6\nS:Mode$ CantBeCast | ValidCard$ Creature | Caster$ You | Description$ You can't cast creature spells.\nAI:RemoveDeck:All\nSVar:DonateMe:5\nOracle:You can't cast creature spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grid Monitor", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "You can't cast creature spells.", "power": "4", "toughness": "6"} ### Response: Name:Grid Monitor\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/6\nS:Mode$ CantBeCast | ValidCard$ Creature | Caster$ You | Description$ You can't cast creature spells.\nAI:RemoveDeck:All\nSVar:DonateMe:5\nOracle:You can't cast creature spells.