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Create the Forge script for this magic card
{"name": "Elenda's Hierophant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Flying\nWhenever you gain life, put a +1/+1 counter on Elenda's Hierophant.\nWhen Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.", "power": "1", "toughness": "1"}
Name:Elenda's Hierophant\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:1/1\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You\nSVar:X:TriggeredCard$CardPower\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token|LifeGain|Counters\nOracle:Flying\nWhenever you gain life, put a +1/+1 counter on Elenda's Hierophant.\nWhen Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elenda's Hierophant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Flying\nWhenever you gain life, put a +1/+1 counter on Elenda's Hierophant.\nWhen Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.", "power": "1", "toughness": "1"} ### Response: Name:Elenda's Hierophant\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:1/1\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You\nSVar:X:TriggeredCard$CardPower\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token|LifeGain|Counters\nOracle:Flying\nWhenever you gain life, put a +1/+1 counter on Elenda's Hierophant.\nWhen Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Create the Forge script for this magic card
{"name": "Iname, Life Aspect", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.", "power": "4", "toughness": "4"}
Name:Iname, Life Aspect\nManaCost:4 G G\nTypes:Legendary Creature Spirit\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | Optional$ True | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit | TargetsWithDefinedController$ TriggeredCardController | TargetMin$ 0 | TargetMax$ X | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCardController$ValidGraveyard Spirit.YouCtrl\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iname, Life Aspect", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.", "power": "4", "toughness": "4"} ### Response: Name:Iname, Life Aspect\nManaCost:4 G G\nTypes:Legendary Creature Spirit\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | Optional$ True | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Spirit | TargetsWithDefinedController$ TriggeredCardController | TargetMin$ 0 | TargetMax$ X | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCardController$ValidGraveyard Spirit.YouCtrl\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Warchanter of Mogis", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Inspired \u2014 Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "3", "toughness": "3"}
Name:Warchanter of Mogis\nManaCost:3 B B\nTypes:Creature Minotaur Shaman\nPT:3/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, target creature you control gains intimidate until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Intimidate\nOracle:Inspired β€” Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warchanter of Mogis", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Inspired \u2014 Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "3", "toughness": "3"} ### Response: Name:Warchanter of Mogis\nManaCost:3 B B\nTypes:Creature Minotaur Shaman\nPT:3/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, target creature you control gains intimidate until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Intimidate\nOracle:Inspired β€” Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Create the Forge script for this magic card
{"name": "Wild Ricochet", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy."}
Name:Wild Ricochet\nManaCost:2 R R\nTypes:Instant\nA:SP$ ChangeTargets | Cost$ 2 R R | TargetType$ Spell | Optional$ True | ValidTgts$ Instant,Sorcery | SubAbility$ DBCopy | SpellDescription$ You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Targeted | Controller$ You | MayChooseTarget$ True\nAI:RemoveDeck:All\nOracle:You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Ricochet", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy."} ### Response: Name:Wild Ricochet\nManaCost:2 R R\nTypes:Instant\nA:SP$ ChangeTargets | Cost$ 2 R R | TargetType$ Spell | Optional$ True | ValidTgts$ Instant,Sorcery | SubAbility$ DBCopy | SpellDescription$ You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Targeted | Controller$ You | MayChooseTarget$ True\nAI:RemoveDeck:All\nOracle:You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Obeka, Brute Chronologist", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Ogre Wizard", "oracle_text": "{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)", "power": "3", "toughness": "4"}
Name:Obeka, Brute Chronologist\nManaCost:1 U B R\nTypes:Legendary Creature Ogre Wizard\nPT:3/4\nA:AB$ EndTurn | Cost$ T | Defined$ ActivePlayer | Optional$ True | StackDescription$ REP The player whose turn it is_{p:ActivePlayer} | SpellDescription$ The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAI:RemoveDeck:All\nOracle:{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obeka, Brute Chronologist", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Ogre Wizard", "oracle_text": "{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)", "power": "3", "toughness": "4"} ### Response: Name:Obeka, Brute Chronologist\nManaCost:1 U B R\nTypes:Legendary Creature Ogre Wizard\nPT:3/4\nA:AB$ EndTurn | Cost$ T | Defined$ ActivePlayer | Optional$ True | StackDescription$ REP The player whose turn it is_{p:ActivePlayer} | SpellDescription$ The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAI:RemoveDeck:All\nOracle:{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Create the Forge script for this magic card
{"name": "Bag of Devouring", "mana_cost": "{B}", "type_line": "Artifact", "oracle_text": "Whenever you sacrifice another nontoken artifact or creature, exile it.\n{2}, {T}, Sacrifice another artifact or creature: Draw a card.\n{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result."}
Name:Bag of Devouring\nManaCost:B\nTypes:Artifact\nT:Mode$ Sacrificed | ValidCard$ Artifact.nonToken+Other,Creature.nonToken+Other | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you sacrifice another nontoken artifact or creature, exile it.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Draw | Cost$ 2 T Sac<1/Artifact.Other;Creature.Other/another artifact or creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ RollDice | Cost$ 3 T Sac<1/CARDNAME> | Sides$ 10 | ResultSVar$ X | SubAbility$ DBChoose | SpellDescription$ Roll a d10. Return up to X cards from among cards exiled with CARDNAME to their owners' hands, where X is the result.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Exile | Choices$ Card.ExiledWithSource | Amount$ X | MinAmount$ 0 | SubAbility$ DBReturn | StackDescription$ None\nSVar:DBReturn:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Hand | StackDescription$ Return up to X cards from among cards exiled with CARDNAME to their owners' hands, where X is the result.\nSVar:NonStackingEffect:True\nDeckHas:Ability$Sacrifice\nOracle:Whenever you sacrifice another nontoken artifact or creature, exile it.\n{2}, {T}, Sacrifice another artifact or creature: Draw a card.\n{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bag of Devouring", "mana_cost": "{B}", "type_line": "Artifact", "oracle_text": "Whenever you sacrifice another nontoken artifact or creature, exile it.\n{2}, {T}, Sacrifice another artifact or creature: Draw a card.\n{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result."} ### Response: Name:Bag of Devouring\nManaCost:B\nTypes:Artifact\nT:Mode$ Sacrificed | ValidCard$ Artifact.nonToken+Other,Creature.nonToken+Other | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you sacrifice another nontoken artifact or creature, exile it.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Draw | Cost$ 2 T Sac<1/Artifact.Other;Creature.Other/another artifact or creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ RollDice | Cost$ 3 T Sac<1/CARDNAME> | Sides$ 10 | ResultSVar$ X | SubAbility$ DBChoose | SpellDescription$ Roll a d10. Return up to X cards from among cards exiled with CARDNAME to their owners' hands, where X is the result.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Exile | Choices$ Card.ExiledWithSource | Amount$ X | MinAmount$ 0 | SubAbility$ DBReturn | StackDescription$ None\nSVar:DBReturn:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Hand | StackDescription$ Return up to X cards from among cards exiled with CARDNAME to their owners' hands, where X is the result.\nSVar:NonStackingEffect:True\nDeckHas:Ability$Sacrifice\nOracle:Whenever you sacrifice another nontoken artifact or creature, exile it.\n{2}, {T}, Sacrifice another artifact or creature: Draw a card.\n{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Create the Forge script for this magic card
{"name": "Twisted Justice", "mana_cost": "{4}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices a creature. You draw cards equal to that creature's power."}
Name:Twisted Justice\nManaCost:4 U B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 4 U B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target player sacrifices a creature. You draw cards equal to that creature's power.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:RememberedLKI$CardPower\nOracle:Target player sacrifices a creature. You draw cards equal to that creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twisted Justice", "mana_cost": "{4}{U}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices a creature. You draw cards equal to that creature's power."} ### Response: Name:Twisted Justice\nManaCost:4 U B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 4 U B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target player sacrifices a creature. You draw cards equal to that creature's power.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:RememberedLKI$CardPower\nOracle:Target player sacrifices a creature. You draw cards equal to that creature's power.
Create the Forge script for this magic card
{"name": "Deafening Silence", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Each player can't cast more than one noncreature spell each turn."}
Name:Deafening Silence\nManaCost:W\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card.nonCreature | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one noncreature spell each turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Each player can't cast more than one noncreature spell each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deafening Silence", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Each player can't cast more than one noncreature spell each turn."} ### Response: Name:Deafening Silence\nManaCost:W\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card.nonCreature | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one noncreature spell each turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Each player can't cast more than one noncreature spell each turn.
Create the Forge script for this magic card
{"name": "Thoughtleech", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an Island an opponent controls becomes tapped, you may gain 1 life."}
Name:Thoughtleech\nManaCost:G G\nTypes:Enchantment\nT:Mode$ Taps | ValidCard$ Island.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | Optional$ True | TriggerDescription$ Whenever an Island an opponent controls becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thoughtleech", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an Island an opponent controls becomes tapped, you may gain 1 life."} ### Response: Name:Thoughtleech\nManaCost:G G\nTypes:Enchantment\nT:Mode$ Taps | ValidCard$ Island.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | Optional$ True | TriggerDescription$ Whenever an Island an opponent controls becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Council of Echoes", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit Advisor", "oracle_text": "Flying\nDescend 4 \u2014 When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.", "power": "4", "toughness": "4"}
Name:Council of Echoes\nManaCost:4 U U\nTypes:Creature Spirit Advisor\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | CheckSVar$ X | SVarCompare$ GE4 | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Descend 4 β€” When CARDNAME enters the battlefield, if there are four or more permanent cards in your graveyard return up to one target nonland permanent other than CARDNAME to its owner's hand.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+Other | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose up to one other target nonland permanent\nDeckHints:Ability$Graveyard|Mill\nOracle:Flying\nDescend 4 β€” When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Council of Echoes", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit Advisor", "oracle_text": "Flying\nDescend 4 \u2014 When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Council of Echoes\nManaCost:4 U U\nTypes:Creature Spirit Advisor\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | CheckSVar$ X | SVarCompare$ GE4 | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Descend 4 β€” When CARDNAME enters the battlefield, if there are four or more permanent cards in your graveyard return up to one target nonland permanent other than CARDNAME to its owner's hand.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+Other | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose up to one other target nonland permanent\nDeckHints:Ability$Graveyard|Mill\nOracle:Flying\nDescend 4 β€” When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
Create the Forge script for this magic card
{"name": "Soul of Eternity", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Soul of Eternity's power and toughness are each equal to your life total.\nEncore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "*", "toughness": "*"}
Name:Soul of Eternity\nManaCost:5 W W\nTypes:Creature Avatar\nPT:*/*\nK:Encore:7 W W\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to your life total.\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Token\nDeckHints:Ability$LifeGain\nOracle:Soul of Eternity's power and toughness are each equal to your life total.\nEncore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul of Eternity", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Soul of Eternity's power and toughness are each equal to your life total.\nEncore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "*", "toughness": "*"} ### Response: Name:Soul of Eternity\nManaCost:5 W W\nTypes:Creature Avatar\nPT:*/*\nK:Encore:7 W W\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to your life total.\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Token\nDeckHints:Ability$LifeGain\nOracle:Soul of Eternity's power and toughness are each equal to your life total.\nEncore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Create the Forge script for this magic card
{"name": "Scale of Chiss-Goria", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Flash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +0/+1 until end of turn."}
Name:Scale of Chiss-Goria\nManaCost:3\nTypes:Artifact\nK:Flash\nK:Affinity:Artifact\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +1 | SpellDescription$ Target creature gets +0/+1 until end of turn.\nOracle:Flash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +0/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scale of Chiss-Goria", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Flash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +0/+1 until end of turn."} ### Response: Name:Scale of Chiss-Goria\nManaCost:3\nTypes:Artifact\nK:Flash\nK:Affinity:Artifact\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +1 | SpellDescription$ Target creature gets +0/+1 until end of turn.\nOracle:Flash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +0/+1 until end of turn.
Create the Forge script for this magic card
{"name": "The Black Breath", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you."}
Name:The Black Breath\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ TrigTempt | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Black Breath", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you."} ### Response: Name:The Black Breath\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ TrigTempt | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
Create the Forge script for this magic card
{"name": "Knight of Valor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
Name:Knight of Valor\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ PumpAll | Cost$ 1 W | ValidCards$ Creature.withoutFlanking+blockingSource | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | ActivationLimit$ 1 | SpellDescription$ Each creature without flanking blocking CARDNAME gets -1/-1 until end of turn. Activate only once each turn.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Valor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Knight of Valor\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ PumpAll | Cost$ 1 W | ValidCards$ Creature.withoutFlanking+blockingSource | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | ActivationLimit$ 1 | SpellDescription$ Each creature without flanking blocking CARDNAME gets -1/-1 until end of turn. Activate only once each turn.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Barbed-Back Wurm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wurm", "oracle_text": "{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.", "power": "4", "toughness": "3"}
Name:Barbed-Back Wurm\nManaCost:4 B\nTypes:Creature Wurm\nPT:4/3\nA:AB$ Pump | Cost$ B | ValidTgts$ Creature.Green+blockingSource | TgtPrompt$ Select target green creature blocking Barbed-Back Wurm | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target green creature blocking CARDNAME gets -1/-1 until end of turn.\nOracle:{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barbed-Back Wurm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wurm", "oracle_text": "{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Barbed-Back Wurm\nManaCost:4 B\nTypes:Creature Wurm\nPT:4/3\nA:AB$ Pump | Cost$ B | ValidTgts$ Creature.Green+blockingSource | TgtPrompt$ Select target green creature blocking Barbed-Back Wurm | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target green creature blocking CARDNAME gets -1/-1 until end of turn.\nOracle:{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Reverent Hoplite", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)", "power": "1", "toughness": "2"}
Name:Reverent Hoplite\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nSVar:X:Count$Devotion.White\nDeckHas:Ability$Token\nOracle:When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reverent Hoplite", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)", "power": "1", "toughness": "2"} ### Response: Name:Reverent Hoplite\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nSVar:X:Count$Devotion.White\nDeckHas:Ability$Token\nOracle:When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Create the Forge script for this magic card
{"name": "Skyhunter Strike Force", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nLieutenant \u2014 As long as you control your commander, other creatures you control have melee.", "power": "2", "toughness": "2"}
Name:Skyhunter Strike Force\nManaCost:2 W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nK:Melee\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | AddKeyword$ Melee | Description$ Lieutenant - As long as you control your commander, other creatures you control have melee.\nAI:RemoveDeck:NonCommander\nOracle:Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nLieutenant - As long as you control your commander, other creatures you control have melee.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyhunter Strike Force", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nLieutenant \u2014 As long as you control your commander, other creatures you control have melee.", "power": "2", "toughness": "2"} ### Response: Name:Skyhunter Strike Force\nManaCost:2 W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nK:Melee\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | AddKeyword$ Melee | Description$ Lieutenant - As long as you control your commander, other creatures you control have melee.\nAI:RemoveDeck:NonCommander\nOracle:Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nLieutenant - As long as you control your commander, other creatures you control have melee.
Create the Forge script for this magic card
{"name": "Bedlam Reveler", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Devil Horror", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nProwess\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.", "power": "3", "toughness": "4"}
Name:Bedlam Reveler\nManaCost:6 R R\nTypes:Creature Devil Horror\nPT:3/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nK:Prowess\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard your hand, then draw three cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nProwess\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bedlam Reveler", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Devil Horror", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nProwess\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.", "power": "3", "toughness": "4"} ### Response: Name:Bedlam Reveler\nManaCost:6 R R\nTypes:Creature Devil Horror\nPT:3/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nK:Prowess\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard your hand, then draw three cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nProwess\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Create the Forge script for this magic card
{"name": "Energy Bolt", "mana_cost": "{X}{R}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Energy Bolt deals X damage to target player or planeswalker.\n\u2022 Target player gains X life."}
Name:Energy Bolt\nManaCost:X R W\nTypes:Sorcery\nA:SP$ Charm | Cost$ X R W | Choices$ DBDmg,DBGainLife\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target player or planeswalker.\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SpellDescription$ Target player gains X life.\nSVar:X:Count$xPaid\nOracle:Choose one β€”\nβ€’ Energy Bolt deals X damage to target player or planeswalker.\nβ€’ Target player gains X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Energy Bolt", "mana_cost": "{X}{R}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Energy Bolt deals X damage to target player or planeswalker.\n\u2022 Target player gains X life."} ### Response: Name:Energy Bolt\nManaCost:X R W\nTypes:Sorcery\nA:SP$ Charm | Cost$ X R W | Choices$ DBDmg,DBGainLife\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target player or planeswalker.\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SpellDescription$ Target player gains X life.\nSVar:X:Count$xPaid\nOracle:Choose one β€”\nβ€’ Energy Bolt deals X damage to target player or planeswalker.\nβ€’ Target player gains X life.
Create the Forge script for this magic card
{"name": "Helica Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Nightmare Squirrel", "oracle_text": "Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.", "power": "2", "toughness": "2"}
Name:Helica Glider\nManaCost:2 W\nTypes:Creature Nightmare Squirrel\nPT:2/2\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Flying,First Strike | SpellDescription$ CARDNAME enters the battlefield with your choice of a flying counter or a first strike counter on it.\nDeckHints:Ability$Counters\nOracle:Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Helica Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Nightmare Squirrel", "oracle_text": "Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Helica Glider\nManaCost:2 W\nTypes:Creature Nightmare Squirrel\nPT:2/2\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Flying,First Strike | SpellDescription$ CARDNAME enters the battlefield with your choice of a flying counter or a first strike counter on it.\nDeckHints:Ability$Counters\nOracle:Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
Create the Forge script for this magic card
{"name": "Masked Bandits", "mana_cost": "{3}{B}{R}{G}", "type_line": "Creature \u2014 Raccoon Rogue", "oracle_text": "Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)\n{2}, Exile Masked Bandits from your hand: Target land gains \"{T}: Add {B}, {R}, or {G}\" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.", "power": "5", "toughness": "5"}
Name:Masked Bandits\nManaCost:3 B R G\nTypes:Creature Raccoon Rogue\nPT:5/5\nK:Vigilance\nK:Menace\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {B}, {R}, or {G}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {B}, {R}, or {G}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo B R G | Amount$ 1 | SpellDescription$ Add {B}, {R}, or {G}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nOracle:Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)\n{2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Masked Bandits", "mana_cost": "{3}{B}{R}{G}", "type_line": "Creature \u2014 Raccoon Rogue", "oracle_text": "Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)\n{2}, Exile Masked Bandits from your hand: Target land gains \"{T}: Add {B}, {R}, or {G}\" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.", "power": "5", "toughness": "5"} ### Response: Name:Masked Bandits\nManaCost:3 B R G\nTypes:Creature Raccoon Rogue\nPT:5/5\nK:Vigilance\nK:Menace\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {B}, {R}, or {G}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {B}, {R}, or {G}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo B R G | Amount$ 1 | SpellDescription$ Add {B}, {R}, or {G}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nOracle:Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)\n{2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Create the Forge script for this magic card
{"name": "Flux Channeler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"}
Name:Flux Channeler\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flux Channeler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"} ### Response: Name:Flux Channeler\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Berserk", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Cast this spell only before the combat damage step.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn."}
Name:Berserk\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | KW$ Trample | ActivationPhases$ Upkeep->Declare Blockers | ActivationFirstCombat$ True | SubAbility$ DelTrig | AILogic$ Berserk | SpellDescription$ Cast CARDNAME only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigDestroy | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, destroy that creature if it attacked this turn. | AILogic$ Always\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Card.attackedThisTurn | ConditionCompare$ GE1\nSVar:X:Targeted$CardPower\nOracle:Cast this spell only before the combat damage step.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Berserk", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Cast this spell only before the combat damage step.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn."} ### Response: Name:Berserk\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | KW$ Trample | ActivationPhases$ Upkeep->Declare Blockers | ActivationFirstCombat$ True | SubAbility$ DelTrig | AILogic$ Berserk | SpellDescription$ Cast CARDNAME only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigDestroy | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, destroy that creature if it attacked this turn. | AILogic$ Always\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Card.attackedThisTurn | ConditionCompare$ GE1\nSVar:X:Targeted$CardPower\nOracle:Cast this spell only before the combat damage step.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Create the Forge script for this magic card
{"name": "Parcel Myr", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Clue Myr", "oracle_text": "{2}, Sacrifice Parcel Myr: Draw a card.", "power": "2", "toughness": "1"}
Name:Parcel Myr\nManaCost:1 U\nTypes:Artifact Creature Clue Myr\nPT:2/1\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nOracle:{2}, Sacrifice Parcel Myr: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parcel Myr", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Clue Myr", "oracle_text": "{2}, Sacrifice Parcel Myr: Draw a card.", "power": "2", "toughness": "1"} ### Response: Name:Parcel Myr\nManaCost:1 U\nTypes:Artifact Creature Clue Myr\nPT:2/1\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nOracle:{2}, Sacrifice Parcel Myr: Draw a card.
Create the Forge script for this magic card
{"name": "Hex", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy six target creatures."}
Name:Hex\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B B | TargetMin$ 6 | TargetMax$ 6 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Destroy six target creatures.\nOracle:Destroy six target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hex", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy six target creatures."} ### Response: Name:Hex\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B B | TargetMin$ 6 | TargetMax$ 6 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Destroy six target creatures.\nOracle:Destroy six target creatures.
Create the Forge script for this magic card
{"name": "Reyhan, Last of the Abzan", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.\nWhenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nPartner (You can have two commanders if both have partner.)", "power": "0", "toughness": "0"}
Name:Reyhan, Last of the Abzan\nManaCost:1 B G\nTypes:Legendary Creature Human Warrior\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Command | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggeredCard$CardCounters.P1P1\nK:Partner\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.\nWhenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reyhan, Last of the Abzan", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.\nWhenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nPartner (You can have two commanders if both have partner.)", "power": "0", "toughness": "0"} ### Response: Name:Reyhan, Last of the Abzan\nManaCost:1 B G\nTypes:Legendary Creature Human Warrior\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Command | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggeredCard$CardCounters.P1P1\nK:Partner\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.\nWhenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Young Wei Recruits", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Young Wei Recruits can't block.", "power": "2", "toughness": "2"}
Name:Young Wei Recruits\nManaCost:1 B\nTypes:Creature Human Soldier\nPT:2/2\nK:CARDNAME can't block.\nOracle:Young Wei Recruits can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Young Wei Recruits", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Young Wei Recruits can't block.", "power": "2", "toughness": "2"} ### Response: Name:Young Wei Recruits\nManaCost:1 B\nTypes:Creature Human Soldier\nPT:2/2\nK:CARDNAME can't block.\nOracle:Young Wei Recruits can't block.
Create the Forge script for this magic card
{"name": "Storm the Vault"}
Name:Storm the Vault\nManaCost:2 U R\nTypes:Legendary Enchantment\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ DBToken | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, create a Treasure token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE5 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you control five or more artifacts, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nAt the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.\n\nALTERNATE\n\nName:Vault of Catlacan\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | SpellDescription$ Add {U} for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nOracle:(Transforms from Storm the Vault.)\n{T}: Add one mana of any color.\n{T}: Add {U} for each artifact you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storm the Vault"} ### Response: Name:Storm the Vault\nManaCost:2 U R\nTypes:Legendary Enchantment\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ DBToken | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, create a Treasure token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE5 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you control five or more artifacts, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nAt the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.\n\nALTERNATE\n\nName:Vault of Catlacan\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ U | Amount$ X | SpellDescription$ Add {U} for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nOracle:(Transforms from Storm the Vault.)\n{T}: Add one mana of any color.\n{T}: Add {U} for each artifact you control.
Create the Forge script for this magic card
{"name": "Herald of the Dreadhorde", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)", "power": "3", "toughness": "2"}
Name:Herald of the Dreadhorde\nManaCost:3 B\nTypes:Creature Zombie Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald of the Dreadhorde", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)", "power": "3", "toughness": "2"} ### Response: Name:Herald of the Dreadhorde\nManaCost:3 B\nTypes:Creature Zombie Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Create the Forge script for this magic card
{"name": "Put Away", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You may shuffle up to one target card from your graveyard into your library."}
Name:Put Away\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBChangeZone | SpellDescription$ Counter target spell. You may shuffle up to one target card from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card from your graveyard | TargetMin$ 0 | TargetMax$ 1 | Shuffle$ True\nOracle:Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Put Away", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You may shuffle up to one target card from your graveyard into your library."} ### Response: Name:Put Away\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBChangeZone | SpellDescription$ Counter target spell. You may shuffle up to one target card from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card from your graveyard | TargetMin$ 0 | TargetMax$ 1 | Shuffle$ True\nOracle:Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Create the Forge script for this magic card
{"name": "Galadhrim Guide", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "When Galadhrim Guide enters the battlefield, scry 2.", "power": "3", "toughness": "4"}
Name:Galadhrim Guide\nTypes:Creature Elf Scout\nManaCost:3 G\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Galadhrim Guide enters the battlefield, scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galadhrim Guide", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "When Galadhrim Guide enters the battlefield, scry 2.", "power": "3", "toughness": "4"} ### Response: Name:Galadhrim Guide\nTypes:Creature Elf Scout\nManaCost:3 G\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Galadhrim Guide enters the battlefield, scry 2.
Create the Forge script for this magic card
{"name": "Professor Onyx", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\n+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n\u22123: Each opponent sacrifices a creature with the greatest power among creatures that player controls.\n\u22128: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.", "loyalty": "5"}
Name:Professor Onyx\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:5\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ LoseLife | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDig | SpellDescription$ You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True | DestinationZone2$ Graveyard | StackDescription$ {p:You} looks at the top three cards of their library. {p:You} puts one of them into their hand and the rest into their graveyard.\nA:AB$ RepeatEach | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSac | SpellDescription$ Each opponent sacrifices a creature with the greatest power among creatures that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nA:AB$ Repeat | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatSubAbility$ TrigDiscard | MaxRepeat$ 7 | StackDescription$ SpellDescription | SpellDescription$ Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | Optional$ True | RememberDiscardingPlayers$ True | AILogic$ UnlessAtLife.6 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent.IsNotRemembered | LifeAmount$ 3 | SubAbility$ DBCleanup\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\n[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n[-3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.\n[-8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Professor Onyx", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\n+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n\u22123: Each opponent sacrifices a creature with the greatest power among creatures that player controls.\n\u22128: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.", "loyalty": "5"} ### Response: Name:Professor Onyx\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:5\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ LoseLife | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDig | SpellDescription$ You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True | DestinationZone2$ Graveyard | StackDescription$ {p:You} looks at the top three cards of their library. {p:You} puts one of them into their hand and the rest into their graveyard.\nA:AB$ RepeatEach | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | RepeatPlayers$ Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSac | SpellDescription$ Each opponent sacrifices a creature with the greatest power among creatures that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nA:AB$ Repeat | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatSubAbility$ TrigDiscard | MaxRepeat$ 7 | StackDescription$ SpellDescription | SpellDescription$ Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | Optional$ True | RememberDiscardingPlayers$ True | AILogic$ UnlessAtLife.6 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent.IsNotRemembered | LifeAmount$ 3 | SubAbility$ DBCleanup\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.\n[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\n[-3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.\n[-8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Create the Forge script for this magic card
{"name": "Gnawing Crescendo", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with \"This creature can't block.\""}
Name:Gnawing Crescendo\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | SubAbility$ DBEffect | SpellDescription$ Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:DBEffect:DB$ Effect | Triggers$ DiesTrig\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You\nDeckHas:Ability$Token & Type$Rat\nOracle:Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gnawing Crescendo", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with \"This creature can't block.\""} ### Response: Name:Gnawing Crescendo\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | SubAbility$ DBEffect | SpellDescription$ Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:DBEffect:DB$ Effect | Triggers$ DiesTrig\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You\nDeckHas:Ability$Token & Type$Rat\nOracle:Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Enshrouding Mist", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it."}
Name:Enshrouding Mist\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Prevent all damage that would be dealt to CARDNAME. | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Card.IsRenowned\nOracle:Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enshrouding Mist", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it."} ### Response: Name:Enshrouding Mist\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Prevent all damage that would be dealt to CARDNAME. | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Card.IsRenowned\nOracle:Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Create the Forge script for this magic card
{"name": "Spire Garden", "mana_cost": "", "type_line": "Land", "oracle_text": "Spire Garden enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {G}."}
Name:Spire Garden\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Spire Garden enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spire Garden", "mana_cost": "", "type_line": "Land", "oracle_text": "Spire Garden enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {G}."} ### Response: Name:Spire Garden\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Spire Garden enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Heavy Arbalest", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature doesn't untap during its controller's untap step.\nEquipped creature has \"{T}: This creature deals 2 damage to any target.\"\nEquip {4}"}
Name:Heavy Arbalest\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | Description$ Equipped creature has "{T}: This creature deals 2 damage to any target."\nSVar:Damage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature doesn't untap during its controller's untap step.\nEquipped creature has "{T}: This creature deals 2 damage to any target."\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heavy Arbalest", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature doesn't untap during its controller's untap step.\nEquipped creature has \"{T}: This creature deals 2 damage to any target.\"\nEquip {4}"} ### Response: Name:Heavy Arbalest\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | Description$ Equipped creature has "{T}: This creature deals 2 damage to any target."\nSVar:Damage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature doesn't untap during its controller's untap step.\nEquipped creature has "{T}: This creature deals 2 damage to any target."\nEquip {4}
Create the Forge script for this magic card
{"name": "Take to the Streets", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn."}
Name:Take to the Streets\nManaCost:4 G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBPumpCitizens | SpellDescription$ Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.\nSVar:DBPumpCitizens:DB$ PumpAll | ValidCards$ Creature.Citizen+YouCtrl | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance\nDeckHints:Type$Citizen\nOracle:Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Take to the Streets", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn."} ### Response: Name:Take to the Streets\nManaCost:4 G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBPumpCitizens | SpellDescription$ Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.\nSVar:DBPumpCitizens:DB$ PumpAll | ValidCards$ Creature.Citizen+YouCtrl | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance\nDeckHints:Type$Citizen\nOracle:Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Drag to the Bottom", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control."}
Name:Drag to the Bottom\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Domain β€” Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.\nSVar:X:Count$Domain/Plus.1\nAI:RemoveDeck:Random\nOracle:Domain β€” Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drag to the Bottom", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control."} ### Response: Name:Drag to the Bottom\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Domain β€” Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.\nSVar:X:Count$Domain/Plus.1\nAI:RemoveDeck:Random\nOracle:Domain β€” Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Create the Forge script for this magic card
{"name": "Virtue of Strength"}
Name:Virtue of Strength\nManaCost:5 G G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Land.Basic | ReplaceWith$ ProduceThrice | Description$ If you tap a basic land for mana, it produces three times as much of that mana instead.\nSVar:ProduceThrice:DB$ ReplaceMana | ReplaceAmount$ 3\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:If you tap a basic land for mana, it produces three times as much of that mana instead.\n\n\nALTERNATE\n\nName:Garenbrig Growth\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or land card in your graveyard | ValidTgts$ Creature.YouCtrl,Land.YouCtrl | SpellDescription$ Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)\nOracle:Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Virtue of Strength"} ### Response: Name:Virtue of Strength\nManaCost:5 G G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Land.Basic | ReplaceWith$ ProduceThrice | Description$ If you tap a basic land for mana, it produces three times as much of that mana instead.\nSVar:ProduceThrice:DB$ ReplaceMana | ReplaceAmount$ 3\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:If you tap a basic land for mana, it produces three times as much of that mana instead.\n\n\nALTERNATE\n\nName:Garenbrig Growth\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or land card in your graveyard | ValidTgts$ Creature.YouCtrl,Land.YouCtrl | SpellDescription$ Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)\nOracle:Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Create the Forge script for this magic card
{"name": "Dunland Crebain", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bird Horror", "oracle_text": "Flying\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "1", "toughness": "1"}
Name:Dunland Crebain\nManaCost:2 B\nTypes:Creature Bird Horror\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:Flying\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dunland Crebain", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Bird Horror", "oracle_text": "Flying\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "1", "toughness": "1"} ### Response: Name:Dunland Crebain\nManaCost:2 B\nTypes:Creature Bird Horror\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:Flying\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Create the Forge script for this magic card
{"name": "Goblin Kites", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature."}
Name:Goblin Kites\nManaCost:1 R\nTypes:Enchantment\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl+toughnessLE2 | TgtPrompt$ Choose creature you control with toughness 2 or less | KW$ Flying | SubAbility$ DelTrig | SpellDescription$ Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigFlip | RememberObjects$ Targeted | TriggerDescription$ Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.\nSVar:TrigFlip:DB$ FlipACoin | LoseSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ SacrificeAll | Controller$ You | Defined$ DelayTriggerRememberedLKI\nOracle:{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Kites", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature."} ### Response: Name:Goblin Kites\nManaCost:1 R\nTypes:Enchantment\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl+toughnessLE2 | TgtPrompt$ Choose creature you control with toughness 2 or less | KW$ Flying | SubAbility$ DelTrig | SpellDescription$ Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigFlip | RememberObjects$ Targeted | TriggerDescription$ Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.\nSVar:TrigFlip:DB$ FlipACoin | LoseSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ SacrificeAll | Controller$ You | Defined$ DelayTriggerRememberedLKI\nOracle:{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Create the Forge script for this magic card
{"name": "Indestructibility", "mana_cost": "{3}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nEnchanted permanent has indestructible. (Effects that say \"destroy\" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)"}
Name:Indestructibility\nManaCost:3 W\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 3 W | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Indestructible | Description$ Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)\nOracle:Enchant permanent\nEnchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indestructibility", "mana_cost": "{3}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nEnchanted permanent has indestructible. (Effects that say \"destroy\" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)"} ### Response: Name:Indestructibility\nManaCost:3 W\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 3 W | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Indestructible | Description$ Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)\nOracle:Enchant permanent\nEnchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Create the Forge script for this magic card
{"name": "Telim'Tor's Edict", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Exile target permanent you own or control.\nDraw a card at the beginning of the next turn's upkeep."}
Name:Telim'Tor's Edict\nManaCost:R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ R | ValidTgts$ Permanent.YouCtrl,Permanent.YouOwn | TgtPrompt$ Select target permanent you own or control | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Exile target permanent you own or control.\nDraw a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Telim'Tor's Edict", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Exile target permanent you own or control.\nDraw a card at the beginning of the next turn's upkeep."} ### Response: Name:Telim'Tor's Edict\nManaCost:R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ R | ValidTgts$ Permanent.YouCtrl,Permanent.YouOwn | TgtPrompt$ Select target permanent you own or control | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Exile target permanent you own or control.\nDraw a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "Gift of Strands", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Gift of Strands enters the battlefield, scry 2.\nEnchanted creature gets +3/+3."}
Name:Gift of Strands\nManaCost:3 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nOracle:Flash\nEnchant creature\nWhen Gift of Strands enters the battlefield, scry 2.\nEnchanted creature gets +3/+3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gift of Strands", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Gift of Strands enters the battlefield, scry 2.\nEnchanted creature gets +3/+3."} ### Response: Name:Gift of Strands\nManaCost:3 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nOracle:Flash\nEnchant creature\nWhen Gift of Strands enters the battlefield, scry 2.\nEnchanted creature gets +3/+3.
Create the Forge script for this magic card
{"name": "Grasp of Darkness", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn."}
Name:Grasp of Darkness\nManaCost:B B\nTypes:Instant\nA:SP$ Pump | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Target creature gets -4/-4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grasp of Darkness", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn."} ### Response: Name:Grasp of Darkness\nManaCost:B B\nTypes:Instant\nA:SP$ Pump | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Target creature gets -4/-4 until end of turn.
Create the Forge script for this magic card
{"name": "Captain of the Mists", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever another Human enters the battlefield under your control, untap Captain of the Mists.\n{1}{U}, {T}: You may tap or untap target permanent.", "power": "2", "toughness": "3"}
Name:Captain of the Mists\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever another Human enters the battlefield under your control, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nA:AB$ TapOrUntap | Cost$ 1 U T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ You may tap or untap target permanent.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:7\nOracle:Whenever another Human enters the battlefield under your control, untap Captain of the Mists.\n{1}{U}, {T}: You may tap or untap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captain of the Mists", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever another Human enters the battlefield under your control, untap Captain of the Mists.\n{1}{U}, {T}: You may tap or untap target permanent.", "power": "2", "toughness": "3"} ### Response: Name:Captain of the Mists\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever another Human enters the battlefield under your control, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nA:AB$ TapOrUntap | Cost$ 1 U T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ You may tap or untap target permanent.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:7\nOracle:Whenever another Human enters the battlefield under your control, untap Captain of the Mists.\n{1}{U}, {T}: You may tap or untap target permanent.
Create the Forge script for this magic card
{"name": "Lithomantic Barrage", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nLithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue."}
Name:Lithomantic Barrage\nManaCost:R\nTypes:Sorcery\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | StackDescription$ REP target creature or planeswalker_{c:Targeted} | IsCurse$ True | AITgts$ Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue | SpellDescription$ CARDNAME deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.\nSVar:Y:Targeted$Valid Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue\nSVar:X:Count$Compare Y GE1.5.1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:This spell can't be countered.\nLithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lithomantic Barrage", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nLithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue."} ### Response: Name:Lithomantic Barrage\nManaCost:R\nTypes:Sorcery\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | StackDescription$ REP target creature or planeswalker_{c:Targeted} | IsCurse$ True | AITgts$ Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue | SpellDescription$ CARDNAME deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.\nSVar:Y:Targeted$Valid Creature.White,Creature.Blue,Planeswalker.White,Planeswalker.Blue\nSVar:X:Count$Compare Y GE1.5.1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:This spell can't be countered.\nLithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Create the Forge script for this magic card
{"name": "Mammoth Growth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+4 until end of turn.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Mammoth Growth\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nK:Foretell:G\nOracle:Target creature gets +4/+4 until end of turn.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mammoth Growth", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+4 until end of turn.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Mammoth Growth\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nK:Foretell:G\nOracle:Target creature gets +4/+4 until end of turn.\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Spyglass Siren", "mana_cost": "{U}", "type_line": "Creature \u2014 Siren Pirate", "oracle_text": "Flying\nWhen Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")", "power": "1", "toughness": "1"}
Name:Spyglass Siren\nManaCost:U\nTypes:Creature Siren Pirate\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map\nOracle:Flying\nWhen Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spyglass Siren", "mana_cost": "{U}", "type_line": "Creature \u2014 Siren Pirate", "oracle_text": "Flying\nWhen Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")", "power": "1", "toughness": "1"} ### Response: Name:Spyglass Siren\nManaCost:U\nTypes:Creature Siren Pirate\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Counters|Sacrifice & Type$Artifact|Map\nOracle:Flying\nWhen Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Create the Forge script for this magic card
{"name": "Split the Spoils", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)"}
Name:Split the Spoils\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target permanent cards from your graveyard | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target permanent cards from your graveyard\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Targeted | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst | StackDescription$ {p:You} separates them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | SpellDescription$ and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)\nSVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard\nDeckHas:Ability$Graveyard\nOracle:Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Split the Spoils", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)"} ### Response: Name:Split the Spoils\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target permanent cards from your graveyard | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target permanent cards from your graveyard\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Targeted | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst | StackDescription$ {p:You} separates them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | SpellDescription$ and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)\nSVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard\nDeckHas:Ability$Graveyard\nOracle:Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Create the Forge script for this magic card
{"name": "Omenspeaker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "1", "toughness": "3"}
Name:Omenspeaker\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Omenspeaker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "1", "toughness": "3"} ### Response: Name:Omenspeaker\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Gaea's Liege", "mana_cost": "{3}{G}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.\n{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.", "power": "*", "toughness": "*"}
Name:Gaea's Liege\nManaCost:3 G G G\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | IsPresent$ Card.Self+notattacking | SetPower$ X | SetToughness$ X | Description$ As long as CARDNAME isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as CARDNAME is attacking, its power and toughness are each equal to the number of Forests defending player controls.\nSVar:X:Count$Valid Forest.YouCtrl\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | IsPresent$ Card.Self+attacking | SetPower$ Y | SetToughness$ Y\nSVar:Y:Count$Valid Forest.DefenderCtrl\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | Duration$ UntilHostLeavesPlay | SpellDescription$ Target land becomes a Forest until CARDNAME leaves the battlefield.\nSVar:BuffedBy:Forest\nAI:RemoveDeck:All\nDeckHints:Type$Forest & Keyword$Forestwalk & Name$Yavimaya, Cradle of Growth\nOracle:As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.\n{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaea's Liege", "mana_cost": "{3}{G}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.\n{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.", "power": "*", "toughness": "*"} ### Response: Name:Gaea's Liege\nManaCost:3 G G G\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | IsPresent$ Card.Self+notattacking | SetPower$ X | SetToughness$ X | Description$ As long as CARDNAME isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as CARDNAME is attacking, its power and toughness are each equal to the number of Forests defending player controls.\nSVar:X:Count$Valid Forest.YouCtrl\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | IsPresent$ Card.Self+attacking | SetPower$ Y | SetToughness$ Y\nSVar:Y:Count$Valid Forest.DefenderCtrl\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | Duration$ UntilHostLeavesPlay | SpellDescription$ Target land becomes a Forest until CARDNAME leaves the battlefield.\nSVar:BuffedBy:Forest\nAI:RemoveDeck:All\nDeckHints:Type$Forest & Keyword$Forestwalk & Name$Yavimaya, Cradle of Growth\nOracle:As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.\n{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Create the Forge script for this magic card
{"name": "Soltari Monk", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Soltari Monk Cleric", "oracle_text": "Protection from black\nShadow (This creature can block or be blocked by only creatures with shadow.)", "power": "2", "toughness": "1"}
Name:Soltari Monk\nManaCost:W W\nTypes:Creature Soltari Monk Cleric\nPT:2/1\nK:Protection from black\nK:Shadow\nOracle:Protection from black\nShadow (This creature can block or be blocked by only creatures with shadow.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soltari Monk", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Soltari Monk Cleric", "oracle_text": "Protection from black\nShadow (This creature can block or be blocked by only creatures with shadow.)", "power": "2", "toughness": "1"} ### Response: Name:Soltari Monk\nManaCost:W W\nTypes:Creature Soltari Monk Cleric\nPT:2/1\nK:Protection from black\nK:Shadow\nOracle:Protection from black\nShadow (This creature can block or be blocked by only creatures with shadow.)
Create the Forge script for this magic card
{"name": "Frenetic Ogre", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.", "power": "2", "toughness": "3"}
Name:Frenetic Ogre\nManaCost:4 R\nTypes:Creature Ogre\nPT:2/3\nA:AB$ Pump | Cost$ R Discard<1/Random> | Defined$ Self | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nAI:RemoveDeck:All\nOracle:{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenetic Ogre", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Frenetic Ogre\nManaCost:4 R\nTypes:Creature Ogre\nPT:2/3\nA:AB$ Pump | Cost$ R Discard<1/Random> | Defined$ Self | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nAI:RemoveDeck:All\nOracle:{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Rowdy Research", "mana_cost": "{6}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature that attacked this turn.\nDraw three cards."}
Name:Rowdy Research\nManaCost:6 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that attacked this turn.\nSVar:X:PlayerCountPlayers$AttackersDeclared\nA:SP$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:This spell costs {1} less to cast for each creature that attacked this turn.\nDraw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rowdy Research", "mana_cost": "{6}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature that attacked this turn.\nDraw three cards."} ### Response: Name:Rowdy Research\nManaCost:6 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that attacked this turn.\nSVar:X:PlayerCountPlayers$AttackersDeclared\nA:SP$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:This spell costs {1} less to cast for each creature that attacked this turn.\nDraw three cards.
Create the Forge script for this magic card
{"name": "Display of Dominance", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target blue or black noncreature permanent.\n\u2022 Permanents you control can't be the targets of blue or black spells your opponents control this turn."}
Name:Display of Dominance\nManaCost:1 G\nTypes:Instant\nA:SP$ Charm | Cost$ 1 G | Choices$ DBDestroy,DBProtect\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature+Blue,Permanent.nonCreature+Black | TgtPrompt$ Select target blue or black noncreature permanent | SpellDescription$ Destroy target blue or black noncreature permanent.\nSVar:DBProtect:DB$ Effect | StaticAbilities$ STCantBeTarget | SpellDescription$ Permanents you control can't be the targets of blue or black spells your opponents control this turn.\nSVar:STCantBeTarget:Mode$ CantTarget | ValidCard$ Permanent.YouCtrl | ValidSource$ Card.Blue+OppCtrl,Card.Black+OppCtrl | ValidSA$ Spell | EffectZone$ Command | Description$ Permanents you control can't be the targets of blue or black spells your opponents control this turn.\nAI:RemoveDeck:Random\nOracle:Choose one β€”\nβ€’ Destroy target blue or black noncreature permanent.\nβ€’ Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Display of Dominance", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target blue or black noncreature permanent.\n\u2022 Permanents you control can't be the targets of blue or black spells your opponents control this turn."} ### Response: Name:Display of Dominance\nManaCost:1 G\nTypes:Instant\nA:SP$ Charm | Cost$ 1 G | Choices$ DBDestroy,DBProtect\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.nonCreature+Blue,Permanent.nonCreature+Black | TgtPrompt$ Select target blue or black noncreature permanent | SpellDescription$ Destroy target blue or black noncreature permanent.\nSVar:DBProtect:DB$ Effect | StaticAbilities$ STCantBeTarget | SpellDescription$ Permanents you control can't be the targets of blue or black spells your opponents control this turn.\nSVar:STCantBeTarget:Mode$ CantTarget | ValidCard$ Permanent.YouCtrl | ValidSource$ Card.Blue+OppCtrl,Card.Black+OppCtrl | ValidSA$ Spell | EffectZone$ Command | Description$ Permanents you control can't be the targets of blue or black spells your opponents control this turn.\nAI:RemoveDeck:Random\nOracle:Choose one β€”\nβ€’ Destroy target blue or black noncreature permanent.\nβ€’ Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Create the Forge script for this magic card
{"name": "Hell's Caretaker Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield."}
Name:Hell's Caretaker Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/-4\nA:AB$ ChangeZone | Cost$ 3 Sac<1/Creature/creature> | ActivationZone$ Command | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Hand -1, life -4\n{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hell's Caretaker Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield."} ### Response: Name:Hell's Caretaker Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/-4\nA:AB$ ChangeZone | Cost$ 3 Sac<1/Creature/creature> | ActivationZone$ Command | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Hand -1, life -4\n{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Volrath's Gardens", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery."}
Name:Volrath's Gardens\nManaCost:1 G\nTypes:Enchantment\nA:AB$ GainLife | Cost$ 2 tapXType<1/Creature> | LifeAmount$ 2 | SorcerySpeed$ True | SpellDescription$ You gain 2 life. Activate only as a sorcery.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volrath's Gardens", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery."} ### Response: Name:Volrath's Gardens\nManaCost:1 G\nTypes:Enchantment\nA:AB$ GainLife | Cost$ 2 tapXType<1/Creature> | LifeAmount$ 2 | SorcerySpeed$ True | SpellDescription$ You gain 2 life. Activate only as a sorcery.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Inundate", "mana_cost": "{3}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all nonblue creatures to their owners' hands."}
Name:Inundate\nManaCost:3 U U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 U U U | ChangeType$ Creature.nonBlue | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all nonblue creatures to their owners' hands.\nOracle:Return all nonblue creatures to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inundate", "mana_cost": "{3}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all nonblue creatures to their owners' hands."} ### Response: Name:Inundate\nManaCost:3 U U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 U U U | ChangeType$ Creature.nonBlue | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all nonblue creatures to their owners' hands.\nOracle:Return all nonblue creatures to their owners' hands.
Create the Forge script for this magic card
{"name": "Colossapede", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "", "power": "5", "toughness": "5"}
Name:Colossapede\nManaCost:4 G\nTypes:Creature Insect\nPT:5/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossapede", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "", "power": "5", "toughness": "5"} ### Response: Name:Colossapede\nManaCost:4 G\nTypes:Creature Insect\nPT:5/5\nOracle:
Create the Forge script for this magic card
{"name": "Smothering Abomination", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Devoid (This card has no color.)\nFlying\nAt the beginning of your upkeep, sacrifice a creature.\nWhenever you sacrifice a creature, draw a card.", "power": "4", "toughness": "3"}
Name:Smothering Abomination\nManaCost:2 B B\nTypes:Creature Eldrazi\nPT:4/3\nK:Devoid\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SacMessage$ Creature\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigDrawCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, draw a card.\nSVar:TrigDrawCard:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:Devoid (This card has no color.)\nFlying\nAt the beginning of your upkeep, sacrifice a creature.\nWhenever you sacrifice a creature, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smothering Abomination", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Devoid (This card has no color.)\nFlying\nAt the beginning of your upkeep, sacrifice a creature.\nWhenever you sacrifice a creature, draw a card.", "power": "4", "toughness": "3"} ### Response: Name:Smothering Abomination\nManaCost:2 B B\nTypes:Creature Eldrazi\nPT:4/3\nK:Devoid\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SacMessage$ Creature\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigDrawCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, draw a card.\nSVar:TrigDrawCard:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:Devoid (This card has no color.)\nFlying\nAt the beginning of your upkeep, sacrifice a creature.\nWhenever you sacrifice a creature, draw a card.
Create the Forge script for this magic card
{"name": "Pegasus Refuge", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying."}
Name:Pegasus Refuge\nManaCost:3 W\nTypes:Enchantment\nA:AB$ Token | Cost$ 2 Discard<1/Card> | TokenAmount$ 1 | TokenScript$ w_1_1_pegasus_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Pegasus creature token with flying.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pegasus Refuge", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying."} ### Response: Name:Pegasus Refuge\nManaCost:3 W\nTypes:Enchantment\nA:AB$ Token | Cost$ 2 Discard<1/Card> | TokenAmount$ 1 | TokenScript$ w_1_1_pegasus_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Pegasus creature token with flying.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Create the Forge script for this magic card
{"name": "Spore Cloud", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step."}
Name:Spore Cloud\nManaCost:1 G G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G G | SubAbility$ DBTapAll | SpellDescription$ Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.blocking | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking,Creature.blocking | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spore Cloud", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step."} ### Response: Name:Spore Cloud\nManaCost:1 G G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G G | SubAbility$ DBTapAll | SpellDescription$ Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.blocking | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking,Creature.blocking | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Machine Over Matter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control an artifact creature.\nReturn target nonland permanent to its owner's hand."}
Name:Machine Over Matter\nManaCost:1 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Creature.Artifact+YouCtrl | Description$ This spell costs {1} less to cast if you control an artifact creature.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:This spell costs {1} less to cast if you control an artifact creature.\nReturn target nonland permanent to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Machine Over Matter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast if you control an artifact creature.\nReturn target nonland permanent to its owner's hand."} ### Response: Name:Machine Over Matter\nManaCost:1 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Creature.Artifact+YouCtrl | Description$ This spell costs {1} less to cast if you control an artifact creature.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent to its owner's hand.\nOracle:This spell costs {1} less to cast if you control an artifact creature.\nReturn target nonland permanent to its owner's hand.
Create the Forge script for this magic card
{"name": "Soratami Mirror-Mage", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.", "power": "2", "toughness": "1"}
Name:Soratami Mirror-Mage\nManaCost:3 U\nTypes:Creature Moonfolk Wizard\nPT:2/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 Return<3/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:Random\nOracle:Flying\n{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soratami Mirror-Mage", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.", "power": "2", "toughness": "1"} ### Response: Name:Soratami Mirror-Mage\nManaCost:3 U\nTypes:Creature Moonfolk Wizard\nPT:2/1\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 Return<3/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:Random\nOracle:Flying\n{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Festival of Trokin", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each creature you control."}
Name:Festival of Trokin\nManaCost:W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ W | LifeAmount$ X | SpellDescription$ You gain 2 life for each creature you control.\nSVar:X:Count$TypeYouCtrl.Creature/Times.2\nOracle:You gain 2 life for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Festival of Trokin", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each creature you control."} ### Response: Name:Festival of Trokin\nManaCost:W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ W | LifeAmount$ X | SpellDescription$ You gain 2 life for each creature you control.\nSVar:X:Count$TypeYouCtrl.Creature/Times.2\nOracle:You gain 2 life for each creature you control.
Create the Forge script for this magic card
{"name": "Max, the Daredevil"}
Name:Max, the Daredevil\nAltName:Elmar, Ulvenwald Informant\nManaCost:1 R G\nTypes:Legendary Creature Human\nPT:3/2\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nK:Friends forever\nDeckHas:Ability$Investigate|Token|Sacrifice\nOracle:Haste\nWhenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nFriends forever (You can have two commanders if both have friends forever.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Max, the Daredevil"} ### Response: Name:Max, the Daredevil\nAltName:Elmar, Ulvenwald Informant\nManaCost:1 R G\nTypes:Legendary Creature Human\nPT:3/2\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nK:Friends forever\nDeckHas:Ability$Investigate|Token|Sacrifice\nOracle:Haste\nWhenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nFriends forever (You can have two commanders if both have friends forever.)
Create the Forge script for this magic card
{"name": "Sliver Hivelord", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have indestructible. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "5", "toughness": "5"}
Name:Sliver Hivelord\nManaCost:W U B R G\nTypes:Legendary Creature Sliver\nPT:5/5\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Indestructible | Description$ Sliver creatures you control have indestructible.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliver Hivelord", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have indestructible. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "5", "toughness": "5"} ### Response: Name:Sliver Hivelord\nManaCost:W U B R G\nTypes:Legendary Creature Sliver\nPT:5/5\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Indestructible | Description$ Sliver creatures you control have indestructible.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Create the Forge script for this magic card
{"name": "Jackalope Herd", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Rabbit Beast", "oracle_text": "When you cast a spell, return Jackalope Herd to its owner's hand.", "power": "4", "toughness": "5"}
Name:Jackalope Herd\nManaCost:3 G\nTypes:Creature Rabbit Beast\nPT:4/5\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When you cast a spell, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nAI:RemoveDeck:All\nOracle:When you cast a spell, return Jackalope Herd to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jackalope Herd", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Rabbit Beast", "oracle_text": "When you cast a spell, return Jackalope Herd to its owner's hand.", "power": "4", "toughness": "5"} ### Response: Name:Jackalope Herd\nManaCost:3 G\nTypes:Creature Rabbit Beast\nPT:4/5\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When you cast a spell, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nAI:RemoveDeck:All\nOracle:When you cast a spell, return Jackalope Herd to its owner's hand.
Create the Forge script for this magic card
{"name": "Neurok Transmuter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}: Target creature becomes an artifact in addition to its other types until end of turn.\n{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.", "power": "2", "toughness": "2"}
Name:Neurok Transmuter\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ Artifact | SpellDescription$ Target creature becomes an artifact in addition to its other types until end of turn.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Colors$ Blue | OverwriteColors$ True | RemoveTypes$ Artifact | SpellDescription$ Until end of turn, target artifact creature becomes blue and isn't an artifact.\nAI:RemoveDeck:Random\nOracle:{U}: Target creature becomes an artifact in addition to its other types until end of turn.\n{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neurok Transmuter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}: Target creature becomes an artifact in addition to its other types until end of turn.\n{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.", "power": "2", "toughness": "2"} ### Response: Name:Neurok Transmuter\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ Artifact | SpellDescription$ Target creature becomes an artifact in addition to its other types until end of turn.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Colors$ Blue | OverwriteColors$ True | RemoveTypes$ Artifact | SpellDescription$ Until end of turn, target artifact creature becomes blue and isn't an artifact.\nAI:RemoveDeck:Random\nOracle:{U}: Target creature becomes an artifact in addition to its other types until end of turn.\n{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Create the Forge script for this magic card
{"name": "Shimmer Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAs long as you control four or more artifacts, Shimmer Dragon has hexproof.\nTap two untapped artifacts you control: Draw a card.", "power": "5", "toughness": "6"}
Name:Shimmer Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:5/6\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE4 | Description$ As long as you control four or more artifacts, CARDNAME has hexproof.\nA:AB$ Draw | Cost$ tapXType<2/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Flying\nAs long as you control four or more artifacts, Shimmer Dragon has hexproof.\nTap two untapped artifacts you control: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shimmer Dragon", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAs long as you control four or more artifacts, Shimmer Dragon has hexproof.\nTap two untapped artifacts you control: Draw a card.", "power": "5", "toughness": "6"} ### Response: Name:Shimmer Dragon\nManaCost:4 U U\nTypes:Creature Dragon\nPT:5/6\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE4 | Description$ As long as you control four or more artifacts, CARDNAME has hexproof.\nA:AB$ Draw | Cost$ tapXType<2/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Flying\nAs long as you control four or more artifacts, Shimmer Dragon has hexproof.\nTap two untapped artifacts you control: Draw a card.
Create the Forge script for this magic card
{"name": "Pain's Reward", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards."}
Name:Pain's Reward\nManaCost:2 B\nTypes:Sorcery\nA:SP$ BidLife | Cost$ 2 B | StartBidding$ Any | AILogic$ Min | AIBidMax$ 10 | BidSubAbility$ DBLoseLife | SpellDescription$ Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 4\nSVar:X:Count$ChosenNumber\nOracle:Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pain's Reward", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards."} ### Response: Name:Pain's Reward\nManaCost:2 B\nTypes:Sorcery\nA:SP$ BidLife | Cost$ 2 B | StartBidding$ Any | AILogic$ Min | AIBidMax$ 10 | BidSubAbility$ DBLoseLife | SpellDescription$ Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 4\nSVar:X:Count$ChosenNumber\nOracle:Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Create the Forge script for this magic card
{"name": "Illness in the Ranks", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Creature tokens get -1/-1."}
Name:Illness in the Ranks\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token | AddPower$ -1 | AddToughness$ -1 | Description$ Creature tokens get -1/-1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creature tokens get -1/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illness in the Ranks", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Creature tokens get -1/-1."} ### Response: Name:Illness in the Ranks\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token | AddPower$ -1 | AddToughness$ -1 | Description$ Creature tokens get -1/-1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creature tokens get -1/-1.
Create the Forge script for this magic card
{"name": "Decree of Pain", "mana_cost": "{6}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nCycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Decree of Pain, all creatures get -2/-2 until end of turn."}
Name:Decree of Pain\nManaCost:6 B B\nTypes:Sorcery\nK:Cycling:3 B B\nA:SP$ DestroyAll | Cost$ 6 B B | ValidCards$ Creature | RememberDestroyed$ True | NoRegen$ True | SubAbility$ DBDraw | SpellDescription$ Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nSVar:DBDraw:DB$ Draw | NumCards$ DecreeX | SubAbility$ DBCleanup\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When you cycle CARDNAME, all creatures get -2/-2 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DecreeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nCycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decree of Pain", "mana_cost": "{6}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nCycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Decree of Pain, all creatures get -2/-2 until end of turn."} ### Response: Name:Decree of Pain\nManaCost:6 B B\nTypes:Sorcery\nK:Cycling:3 B B\nA:SP$ DestroyAll | Cost$ 6 B B | ValidCards$ Creature | RememberDestroyed$ True | NoRegen$ True | SubAbility$ DBDraw | SpellDescription$ Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nSVar:DBDraw:DB$ Draw | NumCards$ DecreeX | SubAbility$ DBCleanup\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When you cycle CARDNAME, all creatures get -2/-2 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | NumAtt$ -2 | NumDef$ -2 | ValidCards$ Creature\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DecreeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nCycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Green Sun's Twilight", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order."}
Name:Green Sun's Twilight\nManaCost:X G\nTypes:Sorcery\nA:SP$ DigMultiple | DigNum$ SVar$X/Plus.1 | Reveal$ True | ChangeValid$ Creature,Land | ChangeLater$ True | RememberChanged$ True | ImprintRest$ True | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ X | DestAltSVarCompare$ GE5 | SubAbility$ RestBottom | StackDescription$ SpellDescription | SpellDescription$ Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.\nSVar:RestBottom:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | NoShuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Count$xPaid\nOracle:Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Green Sun's Twilight", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:Green Sun's Twilight\nManaCost:X G\nTypes:Sorcery\nA:SP$ DigMultiple | DigNum$ SVar$X/Plus.1 | Reveal$ True | ChangeValid$ Creature,Land | ChangeLater$ True | RememberChanged$ True | ImprintRest$ True | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ X | DestAltSVarCompare$ GE5 | SubAbility$ RestBottom | StackDescription$ SpellDescription | SpellDescription$ Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.\nSVar:RestBottom:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | NoShuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Count$xPaid\nOracle:Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Leaf Gilder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "2", "toughness": "1"}
Name:Leaf Gilder\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leaf Gilder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "2", "toughness": "1"} ### Response: Name:Leaf Gilder\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Ghitu Lavarunner", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.", "power": "1", "toughness": "2"}
Name:Ghitu Lavarunner\nManaCost:R\nTypes:Creature Human Wizard\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentCompare$ GE2 | PresentZone$ Graveyard | AddPower$ 1 | AddKeyword$ Haste | Description$ As long as there are two or more instant and/or sorcery cards in your graveyard, CARDNAME gets +1/+0 and has haste.\nSVar:BuffedBy:Instant,Sorcery\nSVar:PlayMain1:TRUE\nDeckHints:Type$Instant|Sorcery\nOracle:As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghitu Lavarunner", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.", "power": "1", "toughness": "2"} ### Response: Name:Ghitu Lavarunner\nManaCost:R\nTypes:Creature Human Wizard\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentCompare$ GE2 | PresentZone$ Graveyard | AddPower$ 1 | AddKeyword$ Haste | Description$ As long as there are two or more instant and/or sorcery cards in your graveyard, CARDNAME gets +1/+0 and has haste.\nSVar:BuffedBy:Instant,Sorcery\nSVar:PlayMain1:TRUE\nDeckHints:Type$Instant|Sorcery\nOracle:As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Create the Forge script for this magic card
{"name": "Ferropede", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Ferropede can't be blocked.\nWhenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.", "power": "1", "toughness": "1"}
Name:Ferropede\nManaCost:3\nTypes:Artifact Creature Insect\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may remove a counter from target permanent.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ 1\nOracle:Ferropede can't be blocked.\nWhenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ferropede", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Ferropede can't be blocked.\nWhenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.", "power": "1", "toughness": "1"} ### Response: Name:Ferropede\nManaCost:3\nTypes:Artifact Creature Insect\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may remove a counter from target permanent.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ 1\nOracle:Ferropede can't be blocked.\nWhenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Create the Forge script for this magic card
{"name": "Meteoric Mace", "mana_cost": "{4}{R}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+0 and has trample.\nEquip {4}\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"}
Name:Meteoric Mace\nManaCost:4 R R\nTypes:Artifact Equipment\nK:Equip:4\nK:Cascade\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddKeyword$ Trample | Description$ Equipped creature gets +4/+0 and has trample.\nOracle:Equipped creature gets +4/+0 and has trample.\nEquip {4}\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meteoric Mace", "mana_cost": "{4}{R}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+0 and has trample.\nEquip {4}\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"} ### Response: Name:Meteoric Mace\nManaCost:4 R R\nTypes:Artifact Equipment\nK:Equip:4\nK:Cascade\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddKeyword$ Trample | Description$ Equipped creature gets +4/+0 and has trample.\nOracle:Equipped creature gets +4/+0 and has trample.\nEquip {4}\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Invasion of Mercadia"}
Name:Invasion of Mercadia\nManaCost:1 R\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, draw two cards.\nSVar:TrigDiscard:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 2\nDeckHas:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.\n\nALTERNATE\n\nName:Kyren Flamewright\nManaCost:no cost\nColors:red\nTypes:Creature Goblin Spellshaper\nPT:3/3\nA:AB$ Token | Cost$ 2 R T Discard<1/Card> | TokenAmount$ 2 | TokenScript$ ur_1_1_elemental | SubAbility$ DBPump | SpellDescription$ Create two 1/1 blue and red Elemental creature tokens.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.\nDeckHas:Ability$Token & Color$Blue & Type$Elemental\nOracle:{2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Mercadia"} ### Response: Name:Invasion of Mercadia\nManaCost:1 R\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, draw two cards.\nSVar:TrigDiscard:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 2\nDeckHas:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.\n\nALTERNATE\n\nName:Kyren Flamewright\nManaCost:no cost\nColors:red\nTypes:Creature Goblin Spellshaper\nPT:3/3\nA:AB$ Token | Cost$ 2 R T Discard<1/Card> | TokenAmount$ 2 | TokenScript$ ur_1_1_elemental | SubAbility$ DBPump | SpellDescription$ Create two 1/1 blue and red Elemental creature tokens.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.\nDeckHas:Ability$Token & Color$Blue & Type$Elemental\nOracle:{2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.
Create the Forge script for this magic card
{"name": "Siegebreaker Giant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\n{3}{R}: Target creature can't block this turn.", "power": "6", "toughness": "3"}
Name:Siegebreaker Giant\nManaCost:3 R R\nTypes:Creature Giant Warrior\nPT:6/3\nK:Trample\nA:AB$ Pump | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\n{3}{R}: Target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Siegebreaker Giant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\n{3}{R}: Target creature can't block this turn.", "power": "6", "toughness": "3"} ### Response: Name:Siegebreaker Giant\nManaCost:3 R R\nTypes:Creature Giant Warrior\nPT:6/3\nK:Trample\nA:AB$ Pump | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\n{3}{R}: Target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Larceny", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control deals combat damage to a player, that player discards a card."}
Name:Larceny\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever a creature you control deals combat damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control deals combat damage to a player, that player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Larceny", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control deals combat damage to a player, that player discards a card."} ### Response: Name:Larceny\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever a creature you control deals combat damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control deals combat damage to a player, that player discards a card.
Create the Forge script for this magic card
{"name": "Colossal Badger"}
Name:Colossal Badger\nManaCost:5 G\nTypes:Creature Badger\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nAlternateMode:Adventure\nOracle:When Colossal Badger enters the battlefield, you gain 3 life.\n\nALTERNATE\n\nName:Dig Deep\nManaCost:1 G\nTypes:Sorcery Adventure\nA:SP$ Mill | NumCards$ 4 | RememberMilled$ True | SubAbility$ DBPutCounter | AILogic$ Main1 | SpellDescription$ Choose target creature. Mill four cards,\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup | SpellDescription$ then put a +1/+1 counter on that creature for each creature card milled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature\nDeckHas:Ability$Counters\nOracle:Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossal Badger"} ### Response: Name:Colossal Badger\nManaCost:5 G\nTypes:Creature Badger\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nAlternateMode:Adventure\nOracle:When Colossal Badger enters the battlefield, you gain 3 life.\n\nALTERNATE\n\nName:Dig Deep\nManaCost:1 G\nTypes:Sorcery Adventure\nA:SP$ Mill | NumCards$ 4 | RememberMilled$ True | SubAbility$ DBPutCounter | AILogic$ Main1 | SpellDescription$ Choose target creature. Mill four cards,\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup | SpellDescription$ then put a +1/+1 counter on that creature for each creature card milled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature\nDeckHas:Ability$Counters\nOracle:Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Create the Forge script for this magic card
{"name": "Brinebarrow Intruder", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhen Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.", "power": "1", "toughness": "2"}
Name:Brinebarrow Intruder\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature\nOracle:Flash\nWhen Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brinebarrow Intruder", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhen Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Brinebarrow Intruder\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature\nOracle:Flash\nWhen Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Retribution of the Ancients", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn."}
Name:Retribution of the Ancients\nManaCost:B\nTypes:Enchantment\nA:AB$ Pump | Cost$ B RemoveAnyCounter<X/P1P1/Creature.YouCtrl/among creatures you control> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckNeeds:Ability$Counters\nOracle:{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retribution of the Ancients", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn."} ### Response: Name:Retribution of the Ancients\nManaCost:B\nTypes:Enchantment\nA:AB$ Pump | Cost$ B RemoveAnyCounter<X/P1P1/Creature.YouCtrl/among creatures you control> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckNeeds:Ability$Counters\nOracle:{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Create the Forge script for this magic card
{"name": "Sethron, Hurloon General", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Minotaur Warrior", "oracle_text": "Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\n{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)", "power": "4", "toughness": "4"}
Name:Sethron, Hurloon General\nManaCost:3 R R\nTypes:Legendary Creature Minotaur Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self,Minotaur.nonToken+Other+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_3_minotaur\nA:AB$ PumpAll | Cost$ 2 BR | ValidCards$ Minotaur.YouCtrl | NumAtt$ +1 | KW$ Menace & Haste | SpellDescription$ Minotaurs you control get +1/+0 and gain menace and haste until end of turn.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Minotaur\nOracle:Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\n{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sethron, Hurloon General", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Minotaur Warrior", "oracle_text": "Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\n{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)", "power": "4", "toughness": "4"} ### Response: Name:Sethron, Hurloon General\nManaCost:3 R R\nTypes:Legendary Creature Minotaur Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self,Minotaur.nonToken+Other+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_3_minotaur\nA:AB$ PumpAll | Cost$ 2 BR | ValidCards$ Minotaur.YouCtrl | NumAtt$ +1 | KW$ Menace & Haste | SpellDescription$ Minotaurs you control get +1/+0 and gain menace and haste until end of turn.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Minotaur\nOracle:Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.\n{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Create the Forge script for this magic card
{"name": "Falkenrath Exterminator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire Archer", "oracle_text": "Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.\n{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.", "power": "1", "toughness": "1"}
Name:Falkenrath Exterminator\nManaCost:1 R\nTypes:Creature Vampire Archer\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nA:AB$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of +1/+1 counters on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$CardCounters.P1P1\nOracle:Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.\n{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Falkenrath Exterminator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire Archer", "oracle_text": "Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.\n{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.", "power": "1", "toughness": "1"} ### Response: Name:Falkenrath Exterminator\nManaCost:1 R\nTypes:Creature Vampire Archer\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nA:AB$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of +1/+1 counters on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$CardCounters.P1P1\nOracle:Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.\n{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Create the Forge script for this magic card
{"name": "Hypnotic Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.", "power": "2", "toughness": "2"}
Name:Hypnotic Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random\nDeckHas:Ability$Discard\nOracle:Flying\nWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hypnotic Specter", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.", "power": "2", "toughness": "2"} ### Response: Name:Hypnotic Specter\nManaCost:1 B B\nTypes:Creature Specter\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random\nDeckHas:Ability$Discard\nOracle:Flying\nWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Create the Forge script for this magic card
{"name": "Cranial Plating", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each artifact you control.\n{B}{B}: Attach Cranial Plating to target creature you control.\nEquip {1}"}
Name:Cranial Plating\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | Description$ Equipped creature gets +1/+0 for each artifact you control.\nA:AB$ Attach | Cost$ B B | AILogic$ InstantReequipPowerBuff | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Attach CARDNAME to target creature you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Artifact\nOracle:Equipped creature gets +1/+0 for each artifact you control.\n{B}{B}: Attach Cranial Plating to target creature you control.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cranial Plating", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each artifact you control.\n{B}{B}: Attach Cranial Plating to target creature you control.\nEquip {1}"} ### Response: Name:Cranial Plating\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | Description$ Equipped creature gets +1/+0 for each artifact you control.\nA:AB$ Attach | Cost$ B B | AILogic$ InstantReequipPowerBuff | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Attach CARDNAME to target creature you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Artifact\nOracle:Equipped creature gets +1/+0 for each artifact you control.\n{B}{B}: Attach Cranial Plating to target creature you control.\nEquip {1}
Create the Forge script for this magic card
{"name": "Agyrem", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever chaos ensues, creatures can't attack you until a player planeswalks."}
Name:Agyrem\nManaCost:no cost\nTypes:Plane Ravnica\nT:Mode$ ChangesZone | ValidCard$ Creature.White | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerZones$ Command | TriggerDescription$ Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigDelay:DB$ Effect | Name$ Agyrem Effect For White Creatures | Triggers$ TrigEOT | RememberObjects$ TriggeredCard | Duration$ Permanent\nSVar:TrigEOT:Mode$ Phase | Phase$ End of Turn | Execute$ AgyremReturn | TriggerDescription$ Return creature to the battlefield under its owner's control at the beginning of the next end step.\nSVar:AgyremReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ AgyremCleanup\nSVar:AgyremCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nT:Mode$ ChangesZone | ValidCard$ Creature.nonWhite | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay2 | TriggerZones$ Command | TriggerDescription$ Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nSVar:TrigDelay2:DB$ Effect | Name$ Agyrem Effect For non-White Creatures | Triggers$ TrigEOT2 | RememberObjects$ TriggeredCard | Duration$ Permanent\nSVar:TrigEOT2:Mode$ Phase | Phase$ End of Turn | Execute$ AgyremReturn2 | TriggerDescription$ Return creature to its owner's hand at the beginning of the next end step.\nSVar:AgyremReturn2:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ AgyremCleanup\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, creatures can't attack you until a player planeswalks.\nSVar:RolledChaos:DB$ Effect | Name$ Agyrem Effect - Can't Attack | StaticAbilities$ STCantAttack | Triggers$ TrigPlaneswalk | Duration$ Permanent\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you until a player planeswalks.\nSVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ AgyremCleanup | Static$ True\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever chaos ensues, creatures can't attack you until a player planeswalks.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agyrem", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever chaos ensues, creatures can't attack you until a player planeswalks."} ### Response: Name:Agyrem\nManaCost:no cost\nTypes:Plane Ravnica\nT:Mode$ ChangesZone | ValidCard$ Creature.White | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay | TriggerZones$ Command | TriggerDescription$ Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigDelay:DB$ Effect | Name$ Agyrem Effect For White Creatures | Triggers$ TrigEOT | RememberObjects$ TriggeredCard | Duration$ Permanent\nSVar:TrigEOT:Mode$ Phase | Phase$ End of Turn | Execute$ AgyremReturn | TriggerDescription$ Return creature to the battlefield under its owner's control at the beginning of the next end step.\nSVar:AgyremReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ AgyremCleanup\nSVar:AgyremCleanup:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nT:Mode$ ChangesZone | ValidCard$ Creature.nonWhite | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelay2 | TriggerZones$ Command | TriggerDescription$ Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nSVar:TrigDelay2:DB$ Effect | Name$ Agyrem Effect For non-White Creatures | Triggers$ TrigEOT2 | RememberObjects$ TriggeredCard | Duration$ Permanent\nSVar:TrigEOT2:Mode$ Phase | Phase$ End of Turn | Execute$ AgyremReturn2 | TriggerDescription$ Return creature to its owner's hand at the beginning of the next end step.\nSVar:AgyremReturn2:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ AgyremCleanup\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, creatures can't attack you until a player planeswalks.\nSVar:RolledChaos:DB$ Effect | Name$ Agyrem Effect - Can't Attack | StaticAbilities$ STCantAttack | Triggers$ TrigPlaneswalk | Duration$ Permanent\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you until a player planeswalks.\nSVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ AgyremCleanup | Static$ True\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever chaos ensues, creatures can't attack you until a player planeswalks.
Create the Forge script for this magic card
{"name": "Midnight Oil", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "Midnight Oil enters the battlefield with seven hour counters on it.\nAt the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.\nYour maximum hand size is equal to the number of hour counters on Midnight Oil.\nWhenever you discard a card, you lose 1 life."}
Name:Midnight Oil\nManaCost:2 B B\nTypes:Enchantment\nK:etbCounter:HOUR:7\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card and remove two hour counters from CARDNAME.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBRemoveCounter\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ HOUR | CounterNum$ 2\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ X | Description$ Your maximum hand size is equal to the number of hour counters on Midnight Oil.\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you discard a card, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:X:Count$CardCounters.HOUR\nOracle:Midnight Oil enters the battlefield with seven hour counters on it.\nAt the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.\nYour maximum hand size is equal to the number of hour counters on Midnight Oil.\nWhenever you discard a card, you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midnight Oil", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "Midnight Oil enters the battlefield with seven hour counters on it.\nAt the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.\nYour maximum hand size is equal to the number of hour counters on Midnight Oil.\nWhenever you discard a card, you lose 1 life."} ### Response: Name:Midnight Oil\nManaCost:2 B B\nTypes:Enchantment\nK:etbCounter:HOUR:7\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card and remove two hour counters from CARDNAME.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBRemoveCounter\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ HOUR | CounterNum$ 2\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ X | Description$ Your maximum hand size is equal to the number of hour counters on Midnight Oil.\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you discard a card, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:X:Count$CardCounters.HOUR\nOracle:Midnight Oil enters the battlefield with seven hour counters on it.\nAt the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.\nYour maximum hand size is equal to the number of hour counters on Midnight Oil.\nWhenever you discard a card, you lose 1 life.
Create the Forge script for this magic card
{"name": "Campaign of Vengeance", "mana_cost": "{3}{W}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life."}
Name:Campaign of Vengeance\nManaCost:3 W B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Campaign of Vengeance", "mana_cost": "{3}{W}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life."} ### Response: Name:Campaign of Vengeance\nManaCost:3 W B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Surge of Salvation", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn."}
Name:Surge of Salvation\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DMPrevent | SpellDescription$ Prevent all damage that black and/or red sources would deal to creatures you control this turn.\nSVar:DMPrevent:Event$ DamageDone | ValidSource$ Card.Red,Card.Black | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.YouCtrl | Description$ Prevent all damage that black and/or red sources would deal to creatures you control this turn.\nSVar:NonStackingEffect:True\nOracle:You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Surge of Salvation", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn."} ### Response: Name:Surge of Salvation\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DMPrevent | SpellDescription$ Prevent all damage that black and/or red sources would deal to creatures you control this turn.\nSVar:DMPrevent:Event$ DamageDone | ValidSource$ Card.Red,Card.Black | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.YouCtrl | Description$ Prevent all damage that black and/or red sources would deal to creatures you control this turn.\nSVar:NonStackingEffect:True\nOracle:You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Create the Forge script for this magic card
{"name": "Flash Flood", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target red permanent.\n\u2022 Return target Mountain to its owner's hand."}
Name:Flash Flood\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ DBDestroy,DBChangeZone\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.Red | TgtPrompt$ Select target red permanent | SpellDescription$ Destroy target red permanent.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Mountain | TgtPrompt$ Select target Mountain | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Mountain to its owner's hand.\nAI:RemoveDeck:Random\nOracle:Choose one β€”\nβ€’ Destroy target red permanent.\nβ€’ Return target Mountain to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flash Flood", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target red permanent.\n\u2022 Return target Mountain to its owner's hand."} ### Response: Name:Flash Flood\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ DBDestroy,DBChangeZone\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Permanent.Red | TgtPrompt$ Select target red permanent | SpellDescription$ Destroy target red permanent.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Mountain | TgtPrompt$ Select target Mountain | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Mountain to its owner's hand.\nAI:RemoveDeck:Random\nOracle:Choose one β€”\nβ€’ Destroy target red permanent.\nβ€’ Return target Mountain to its owner's hand.
Create the Forge script for this magic card
{"name": "Zhalfirin Commander", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Zhalfirin Commander\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Pump | Cost$ 1 W W | NumAtt$ +1 | NumDef$ +1 | ValidTgts$ Creature.Knight | TgtPrompt$ Select target Knight creature | SpellDescription$ Target Knight creature gets +1/+1 until end of turn.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zhalfirin Commander", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Zhalfirin Commander\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Pump | Cost$ 1 W W | NumAtt$ +1 | NumDef$ +1 | ValidTgts$ Creature.Knight | TgtPrompt$ Select target Knight creature | SpellDescription$ Target Knight creature gets +1/+1 until end of turn.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Skeletal Snake", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Snake Skeleton", "oracle_text": "", "power": "2", "toughness": "1"}
Name:Skeletal Snake\nManaCost:1 B\nTypes:Creature Snake Skeleton\nPT:2/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skeletal Snake", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Snake Skeleton", "oracle_text": "", "power": "2", "toughness": "1"} ### Response: Name:Skeletal Snake\nManaCost:1 B\nTypes:Creature Snake Skeleton\nPT:2/1\nOracle:
Create the Forge script for this magic card
{"name": "Incisor Glider", "mana_cost": "{1}{W}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Flying\nCorrupted \u2014 Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.", "power": "1", "toughness": "3"}
Name:Incisor Glider\nManaCost:1 W\nTypes:Artifact Creature Phyrexian Construct\nPT:1/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | CheckSVar$ X | SVarCompare$ GE3 | TriggerDescription$ Corrupted β€” Whenever CARDNAME attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nSVar:HasAttackEffect:TRUE\nDeckHints:Keyword$Infect|Toxic & Ability$Proliferate\nOracle:Flying\nCorrupted β€” Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incisor Glider", "mana_cost": "{1}{W}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Flying\nCorrupted \u2014 Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Incisor Glider\nManaCost:1 W\nTypes:Artifact Creature Phyrexian Construct\nPT:1/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | CheckSVar$ X | SVarCompare$ GE3 | TriggerDescription$ Corrupted β€” Whenever CARDNAME attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAttack:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nSVar:HasAttackEffect:TRUE\nDeckHints:Keyword$Infect|Toxic & Ability$Proliferate\nOracle:Flying\nCorrupted β€” Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Rick, Steadfast Leader"}
Name:Rick, Steadfast Leader\nAltName:Greymond, Avacyn's Stalwart\nManaCost:2 W W\nTypes:Legendary Creature Human Soldier\nPT:3/4\nK:ETBReplacement:Other:ChooseAbilities\nSVar:ChooseAbilities:DB$ GenericChoice | Choices$ FSVig,VigLif,FSLif | SpellDescription$ As NICKNAME enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.\nSVar:FSVig:DB$ StoreSVar | SVar$ VarFSVig | Type$ Number | Expression$ 1 | SpellDescription$ First strike, vigilance\nSVar:VigLif:DB$ StoreSVar | SVar$ VarVigLif | Type$ Number | Expression$ 1 | SpellDescription$ Vigilance, lifelink\nSVar:FSLif:DB$ StoreSVar | SVar$ VarFSLif | Type$ Number | Expression$ 1 | SpellDescription$ First strike, lifelink\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ First Strike & Vigilance | CheckSVar$ VarFSVig | SVarCompare$ EQ1 | Description$ Humans you control have each of the chosen abilities.\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ Vigilance & Lifelink | CheckSVar$ VarVigLif | SVarCompare$ EQ1 | Secondary$ True\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ First Strike & Lifelink | CheckSVar$ VarFSLif | SVarCompare$ EQ1 | Secondary$ True\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Human.YouCtrl | PresentCompare$ GE4 | Description$ As long as you control four or more Humans, Humans you control get +2/+2.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ ResetSVars | Static$ True\nSVar:ResetSVars:DB$ StoreSVar | SVar$ VarFSVig | Type$ Number | Expression$ 0 | SubAbility$ ResetSVars2\nSVar:ResetSVars2:DB$ StoreSVar | SVar$ VarVigLif | Type$ Number | Expression$ 0 | SubAbility$ ResetSVars3\nSVar:ResetSVars3:DB$ StoreSVar | SVar$ VarFSLif | Type$ Number | Expression$ 0\nSVar:VarFSVig:Number$0\nSVar:VarVigLif:Number$0\nSVar:VarFSLif:Number$0\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.\nHumans you control have each of the chosen abilities.\nAs long as you control four or more Humans, Humans you control get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rick, Steadfast Leader"} ### Response: Name:Rick, Steadfast Leader\nAltName:Greymond, Avacyn's Stalwart\nManaCost:2 W W\nTypes:Legendary Creature Human Soldier\nPT:3/4\nK:ETBReplacement:Other:ChooseAbilities\nSVar:ChooseAbilities:DB$ GenericChoice | Choices$ FSVig,VigLif,FSLif | SpellDescription$ As NICKNAME enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.\nSVar:FSVig:DB$ StoreSVar | SVar$ VarFSVig | Type$ Number | Expression$ 1 | SpellDescription$ First strike, vigilance\nSVar:VigLif:DB$ StoreSVar | SVar$ VarVigLif | Type$ Number | Expression$ 1 | SpellDescription$ Vigilance, lifelink\nSVar:FSLif:DB$ StoreSVar | SVar$ VarFSLif | Type$ Number | Expression$ 1 | SpellDescription$ First strike, lifelink\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ First Strike & Vigilance | CheckSVar$ VarFSVig | SVarCompare$ EQ1 | Description$ Humans you control have each of the chosen abilities.\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ Vigilance & Lifelink | CheckSVar$ VarVigLif | SVarCompare$ EQ1 | Secondary$ True\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddKeyword$ First Strike & Lifelink | CheckSVar$ VarFSLif | SVarCompare$ EQ1 | Secondary$ True\nS:Mode$ Continuous | Affected$ Human.YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Human.YouCtrl | PresentCompare$ GE4 | Description$ As long as you control four or more Humans, Humans you control get +2/+2.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ ResetSVars | Static$ True\nSVar:ResetSVars:DB$ StoreSVar | SVar$ VarFSVig | Type$ Number | Expression$ 0 | SubAbility$ ResetSVars2\nSVar:ResetSVars2:DB$ StoreSVar | SVar$ VarVigLif | Type$ Number | Expression$ 0 | SubAbility$ ResetSVars3\nSVar:ResetSVars3:DB$ StoreSVar | SVar$ VarFSLif | Type$ Number | Expression$ 0\nSVar:VarFSVig:Number$0\nSVar:VarVigLif:Number$0\nSVar:VarFSLif:Number$0\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.\nHumans you control have each of the chosen abilities.\nAs long as you control four or more Humans, Humans you control get +2/+2.
Create the Forge script for this magic card
{"name": "Metallic Rebuke", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nCounter target spell unless its controller pays {3}."}
Name:Metallic Rebuke\nManaCost:2 U\nTypes:Instant\nK:Improvise\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nCounter target spell unless its controller pays {3}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metallic Rebuke", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nCounter target spell unless its controller pays {3}."} ### Response: Name:Metallic Rebuke\nManaCost:2 U\nTypes:Instant\nK:Improvise\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nCounter target spell unless its controller pays {3}.
Create the Forge script for this magic card
{"name": "Dwarven Reinforcements", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Create two 2/1 red Dwarf Berserker creature tokens.\nForetell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Dwarven Reinforcements\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 R | TokenAmount$ 2 | TokenScript$ r_2_1_dwarf_berserker | TokenOwner$ You | SpellDescription$ Create two 2/1 red Dwarf Berserker creature tokens.\nK:Foretell:1 R\nDeckHas:Ability$Token\nOracle:Create two 2/1 red Dwarf Berserker creature tokens.\nForetell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwarven Reinforcements", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Create two 2/1 red Dwarf Berserker creature tokens.\nForetell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Dwarven Reinforcements\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 R | TokenAmount$ 2 | TokenScript$ r_2_1_dwarf_berserker | TokenOwner$ You | SpellDescription$ Create two 2/1 red Dwarf Berserker creature tokens.\nK:Foretell:1 R\nDeckHas:Ability$Token\nOracle:Create two 2/1 red Dwarf Berserker creature tokens.\nForetell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)