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Create the Forge script for this magic card
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{"name": "Rustvale Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Rustvale Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {W}."}
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Name:Rustvale Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Rustvale Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rustvale Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Rustvale Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {W}."}
### Response: Name:Rustvale Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Rustvale Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {W}.
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Create the Forge script for this magic card
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{"name": "D'Avenant Trapper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "2"}
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Name:D'Avenant Trapper\nManaCost:2 W\nTypes:Creature Human Archer\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nOracle:Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "D'Avenant Trapper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "2"}
### Response: Name:D'Avenant Trapper\nManaCost:2 W\nTypes:Creature Human Archer\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nOracle:Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Titan's Revenge", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
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Name:Titan's Revenge\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R R | NumDmg$ X | ValidTgts$ Any | SubAbility$ DBClash | SpellDescription$ CARDNAME deals X damage to any target. Clash with an opponent. If you win, return CARDNAME to it's owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nSVar:X:Count$xPaid\nOracle:Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Titan's Revenge", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
### Response: Name:Titan's Revenge\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R R | NumDmg$ X | ValidTgts$ Any | SubAbility$ DBClash | SpellDescription$ CARDNAME deals X damage to any target. Clash with an opponent. If you win, return CARDNAME to it's owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nSVar:X:Count$xPaid\nOracle:Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Disruptive Pitmage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
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Name:Disruptive Pitmage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Counter | Cost$ T | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nK:Morph:U\nSVar:NonCombatPriority:5\nOracle:{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disruptive Pitmage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
### Response: Name:Disruptive Pitmage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Counter | Cost$ T | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nK:Morph:U\nSVar:NonCombatPriority:5\nOracle:{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Undercity Plunder", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\""}
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Name:Undercity Plunder\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBChooseCard | SpellDescription$ Target opponent discards a card.\nSVar:DBChooseCard:DB$ ChooseCard | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | Choices$ Card.TargetedPlayerOwn | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | OrString$ {p:You} conjures a duplicate of a random card from their library into your hand. | StackDescription$ SpellDescription | SpellDescription$ Then they may discard an additional card.\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen | StackDescription$ If they don't, {p:You} conjures a duplicate of a random card from their library into their hand. | SpellDescription$ If they don't, conjure a duplicate of a random card from their library into your hand.\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undercity Plunder", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\""}
### Response: Name:Undercity Plunder\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBChooseCard | SpellDescription$ Target opponent discards a card.\nSVar:DBChooseCard:DB$ ChooseCard | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | Choices$ Card.TargetedPlayerOwn | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure | OrString$ {p:You} conjures a duplicate of a random card from their library into your hand. | StackDescription$ SpellDescription | SpellDescription$ Then they may discard an additional card.\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBClearChosen | StackDescription$ If they don't, {p:You} conjures a duplicate of a random card from their library into their hand. | SpellDescription$ If they don't, conjure a duplicate of a random card from their library into your hand.\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Create the Forge script for this magic card
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{"name": "Carnival"}
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Name:Carnival\nManaCost:BR\nTypes:Instant\nA:SP$ DealDamage | Cost$ BR | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 1\nAlternateMode:Split\nOracle:Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.\n\nALTERNATE\n\nName:Carnage\nManaCost:2 B R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target opponent. That player discards two cards.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 2 | Mode$ TgtChoose\nOracle:Carnage deals 3 damage to target opponent. That player discards two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carnival"}
### Response: Name:Carnival\nManaCost:BR\nTypes:Instant\nA:SP$ DealDamage | Cost$ BR | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 1\nAlternateMode:Split\nOracle:Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.\n\nALTERNATE\n\nName:Carnage\nManaCost:2 B R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target opponent. That player discards two cards.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 2 | Mode$ TgtChoose\nOracle:Carnage deals 3 damage to target opponent. That player discards two cards.
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Create the Forge script for this magic card
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{"name": "Stalking Tiger Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you cast a creature spell, you may pay {1}. If you do, draw a card."}
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Name:Stalking Tiger Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+2\nT:Mode$ SpellCast | ValidCard$ Card.Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1\nOracle:Hand +0, life +2\nWhenever you cast a creature spell, you may pay {1}. If you do, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stalking Tiger Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you cast a creature spell, you may pay {1}. If you do, draw a card."}
### Response: Name:Stalking Tiger Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+2\nT:Mode$ SpellCast | ValidCard$ Card.Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1 | NumCards$ 1\nOracle:Hand +0, life +2\nWhenever you cast a creature spell, you may pay {1}. If you do, draw a card.
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Create the Forge script for this magic card
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{"name": "Carapace", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2.\nSacrifice Carapace: Regenerate enchanted creature."}
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Name:Carapace\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2.\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nOracle:Enchant creature\nEnchanted creature gets +0/+2.\nSacrifice Carapace: Regenerate enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carapace", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2.\nSacrifice Carapace: Regenerate enchanted creature."}
### Response: Name:Carapace\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2.\nA:AB$ Regenerate | Cost$ Sac<1/CARDNAME> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nOracle:Enchant creature\nEnchanted creature gets +0/+2.\nSacrifice Carapace: Regenerate enchanted creature.
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Create the Forge script for this magic card
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{"name": "Torrential Gearhulk", "mana_cost": "{4}{U}{U}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Flash\nWhen Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.", "power": "5", "toughness": "6"}
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Name:Torrential Gearhulk\nManaCost:4 U U\nTypes:Artifact Creature Construct\nPT:5/6\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl | ValidSA$ Spell | TgtPrompt$ Choose target instant card from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Flash\nWhen Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Torrential Gearhulk", "mana_cost": "{4}{U}{U}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Flash\nWhen Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.", "power": "5", "toughness": "6"}
### Response: Name:Torrential Gearhulk\nManaCost:4 U U\nTypes:Artifact Creature Construct\nPT:5/6\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl | ValidSA$ Spell | TgtPrompt$ Choose target instant card from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Flash\nWhen Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
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Create the Forge script for this magic card
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{"name": "Umara Wizard"}
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Name:Umara Wizard\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:4/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery,Wizard | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlying | TriggerDescription$ Whenever you cast an instant, sorcery, or Wizard spell, CARDNAME gains flying until end of turn.\nSVar:TrigFlying:DB$ Pump | Defined$ Self | KW$ Flying\nDeckNeeds:Type$Instant|Sorcery|Wizard\nAlternateMode:Modal\nOracle:Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.\n\nALTERNATE\n\nName:Umara Skyfalls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Umara Skyfalls enters the battlefield tapped.\n{T}: Add {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Umara Wizard"}
### Response: Name:Umara Wizard\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:4/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery,Wizard | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlying | TriggerDescription$ Whenever you cast an instant, sorcery, or Wizard spell, CARDNAME gains flying until end of turn.\nSVar:TrigFlying:DB$ Pump | Defined$ Self | KW$ Flying\nDeckNeeds:Type$Instant|Sorcery|Wizard\nAlternateMode:Modal\nOracle:Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.\n\nALTERNATE\n\nName:Umara Skyfalls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Umara Skyfalls enters the battlefield tapped.\n{T}: Add {U}.
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Create the Forge script for this magic card
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{"name": "Herd Baloth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.", "power": "4", "toughness": "4"}
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Name:Herd Baloth\nManaCost:3 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, you may create a 4/4 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You\nDeckHints:Ability$Counters\nDeckHas:Ability$Token\nOracle:Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Herd Baloth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.", "power": "4", "toughness": "4"}
### Response: Name:Herd Baloth\nManaCost:3 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, you may create a 4/4 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You\nDeckHints:Ability$Counters\nDeckHas:Ability$Token\nOracle:Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
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Create the Forge script for this magic card
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{"name": "Veteran's Powerblade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip Soldier {W}\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Veteran's Powerblade\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:W:Creature.Soldier+YouCtrl:Soldier\nK:Equip:2\nDeckHints:Type$Soldier & Color$White\nOracle:Equipped creature gets +2/+0.\nEquip Soldier {W}\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Veteran's Powerblade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip Soldier {W}\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Veteran's Powerblade\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:W:Creature.Soldier+YouCtrl:Soldier\nK:Equip:2\nDeckHints:Type$Soldier & Color$White\nOracle:Equipped creature gets +2/+0.\nEquip Soldier {W}\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Reclusive Artificer", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.", "power": "2", "toughness": "3"}
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Name:Reclusive Artificer\nManaCost:2 U R\nTypes:Creature Human Artificer\nPT:2/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X\nSVar:X:Count$TypeYouCtrl.Artifact\nSVar:PlayMain1:TRUE\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reclusive Artificer", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.", "power": "2", "toughness": "3"}
### Response: Name:Reclusive Artificer\nManaCost:2 U R\nTypes:Creature Human Artificer\nPT:2/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X\nSVar:X:Count$TypeYouCtrl.Artifact\nSVar:PlayMain1:TRUE\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
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Create the Forge script for this magic card
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{"name": "Dromoka Dunecaster", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{W}, {T}: Tap target creature without flying.", "power": "0", "toughness": "2"}
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Name:Dromoka Dunecaster\nManaCost:W\nTypes:Creature Human Wizard\nPT:0/2\nA:AB$ Tap | Cost$ 1 W T | ValidTgts$ Creature.withoutFlying | TgtPrompt$ Select target creature without flying | SpellDescription$ Tap target creature without flying.\nOracle:{1}{W}, {T}: Tap target creature without flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dromoka Dunecaster", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{W}, {T}: Tap target creature without flying.", "power": "0", "toughness": "2"}
### Response: Name:Dromoka Dunecaster\nManaCost:W\nTypes:Creature Human Wizard\nPT:0/2\nA:AB$ Tap | Cost$ 1 W T | ValidTgts$ Creature.withoutFlying | TgtPrompt$ Select target creature without flying | SpellDescription$ Tap target creature without flying.\nOracle:{1}{W}, {T}: Tap target creature without flying.
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Create the Forge script for this magic card
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{"name": "Doorkeeper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "Defender\n{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.", "power": "0", "toughness": "4"}
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Name:Doorkeeper\nManaCost:1 U\nTypes:Creature Homunculus\nPT:0/4\nK:Defender\nA:AB$ Mill | Cost$ 2 U T | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills X cards, where X is the number of creatures with defender you control.\nSVar:X:Count$Valid Creature.withDefender+YouCtrl\nOracle:Defender\n{2}{U}, {T}: Target player mills X cards, where X is the number of creatures with defender you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Doorkeeper", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "Defender\n{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.", "power": "0", "toughness": "4"}
### Response: Name:Doorkeeper\nManaCost:1 U\nTypes:Creature Homunculus\nPT:0/4\nK:Defender\nA:AB$ Mill | Cost$ 2 U T | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills X cards, where X is the number of creatures with defender you control.\nSVar:X:Count$Valid Creature.withDefender+YouCtrl\nOracle:Defender\n{2}{U}, {T}: Target player mills X cards, where X is the number of creatures with defender you control.
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Create the Forge script for this magic card
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{"name": "Pledge of Loyalty", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty."}
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Name:Pledge of Loyalty\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Protection:Card.ColorsYouCtrl:colorsYouCtrl:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove CARDNAME.\nOracle:Enchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pledge of Loyalty", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty."}
### Response: Name:Pledge of Loyalty\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Protection:Card.ColorsYouCtrl:colorsYouCtrl:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove CARDNAME.\nOracle:Enchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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Create the Forge script for this magic card
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{"name": "Blood Tyrant", "mana_cost": "{4}{U}{B}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.\nWhenever a player loses the game, put five +1/+1 counters on Blood Tyrant.", "power": "5", "toughness": "5"}
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Name:Blood Tyrant\nManaCost:4 U B R\nTypes:Creature Vampire\nPT:5/5\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on CARDNAME for each 1 life lost this way.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ AFLifeLost\nT:Mode$ LosesGame | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player loses the game, put five +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 5\nSVar:AFLifeLost:Number$0\nOracle:Flying, trample\nAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.\nWhenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Tyrant", "mana_cost": "{4}{U}{B}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.\nWhenever a player loses the game, put five +1/+1 counters on Blood Tyrant.", "power": "5", "toughness": "5"}
### Response: Name:Blood Tyrant\nManaCost:4 U B R\nTypes:Creature Vampire\nPT:5/5\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on CARDNAME for each 1 life lost this way.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ AFLifeLost\nT:Mode$ LosesGame | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player loses the game, put five +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 5\nSVar:AFLifeLost:Number$0\nOracle:Flying, trample\nAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.\nWhenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Create the Forge script for this magic card
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{"name": "Dragon Mask", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)"}
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Name:Dragon Mask\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | NumAtt$ 2 | NumDef$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | SpellDescription$ Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | Secondary$ True | RememberObjects$ ParentTarget | SpellDescription$ Return creature to owner's hand | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Mask", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)"}
### Response: Name:Dragon Mask\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | NumAtt$ 2 | NumDef$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | SpellDescription$ Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | Secondary$ True | RememberObjects$ ParentTarget | SpellDescription$ Return creature to owner's hand | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Create the Forge script for this magic card
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{"name": "Ice Floe", "mana_cost": "", "type_line": "Land", "oracle_text": "You may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped."}
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Name:Ice Floe\nManaCost:no cost\nTypes:Land\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature.withoutFlying+attackingYou | TgtPrompt$ Select target creature without flying that's attacking you | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ice Floe", "mana_cost": "", "type_line": "Land", "oracle_text": "You may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped."}
### Response: Name:Ice Floe\nManaCost:no cost\nTypes:Land\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature.withoutFlying+attackingYou | TgtPrompt$ Select target creature without flying that's attacking you | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Create the Forge script for this magic card
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{"name": "Vitaspore Thallid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.\nRemove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Target creature gains haste until end of turn.", "power": "1", "toughness": "1"}
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Name:Vitaspore Thallid\nManaCost:1 G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ Pump | Cost$ Sac<1/Saproling> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.\nRemove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Target creature gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vitaspore Thallid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.\nRemove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Target creature gains haste until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Vitaspore Thallid\nManaCost:1 G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ Pump | Cost$ Sac<1/Saproling> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.\nRemove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Target creature gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Heidar, Rimewind Master", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.", "power": "3", "toughness": "3"}
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Name:Heidar, Rimewind Master\nManaCost:4 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Permanent | TgtPrompt$ Select target Permanent | Origin$ Battlefield | Destination$ Hand | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE4 | SpellDescription$ Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.\nAI:RemoveDeck:Random\nOracle:{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heidar, Rimewind Master", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.", "power": "3", "toughness": "3"}
### Response: Name:Heidar, Rimewind Master\nManaCost:4 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Permanent | TgtPrompt$ Select target Permanent | Origin$ Battlefield | Destination$ Hand | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE4 | SpellDescription$ Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.\nAI:RemoveDeck:Random\nOracle:{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Create the Forge script for this magic card
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{"name": "Blood Divination", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nDraw three cards."}
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Name:Blood Divination\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B Sac<1/Creature> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE3\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nDraw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Divination", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nDraw three cards."}
### Response: Name:Blood Divination\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B Sac<1/Creature> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE3\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nDraw three cards.
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Create the Forge script for this magic card
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{"name": "Errant Ephemeron", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nSuspend 4\u2014{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "4", "toughness": "4"}
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Name:Errant Ephemeron\nManaCost:6 U\nTypes:Creature Illusion\nPT:4/4\nK:Flying\nK:Suspend:4:1 U\nOracle:Flying\nSuspend 4β{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Errant Ephemeron", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nSuspend 4\u2014{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "4", "toughness": "4"}
### Response: Name:Errant Ephemeron\nManaCost:6 U\nTypes:Creature Illusion\nPT:4/4\nK:Flying\nK:Suspend:4:1 U\nOracle:Flying\nSuspend 4β{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Create the Forge script for this magic card
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{"name": "Lossarnach Captain", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.\nAt the beginning of your upkeep, create a 1/1 white Human Soldier creature token.", "power": "3", "toughness": "1"}
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Name:Lossarnach Captain\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.YouCtrl+Other+Human | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | TokenAmount$ 1\nSVar:BuffedBy:Creature\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:First strike\nWhenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.\nAt the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lossarnach Captain", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.\nAt the beginning of your upkeep, create a 1/1 white Human Soldier creature token.", "power": "3", "toughness": "1"}
### Response: Name:Lossarnach Captain\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.YouCtrl+Other+Human | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | TokenAmount$ 1\nSVar:BuffedBy:Creature\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:First strike\nWhenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.\nAt the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Bant Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle."}
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Name:Bant Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Forest+Basic,Land.Plains+Basic,Land.Island+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bant Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle."}
### Response: Name:Bant Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Forest+Basic,Land.Plains+Basic,Land.Island+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "In the Darkness Bind Them", "mana_cost": "{2}{U}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III \u2014 Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV \u2014 For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you."}
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Name:In the Darkness Bind Them\nManaCost:2 U B R\nTypes:Enchantment Saga\nK:Chapter:4:DBToken,DBToken,DBToken,DBGainControl\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_wraith_menace | TokenOwner$ You | SubAbility$ TrigTempt | SpellDescription$ Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTempt | TgtPrompt$ Select target creature an opponent controls to gain control of. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:TrigTempt:DB$ RingTemptsYou\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III β Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV β For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "In the Darkness Bind Them", "mana_cost": "{2}{U}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III \u2014 Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV \u2014 For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you."}
### Response: Name:In the Darkness Bind Them\nManaCost:2 U B R\nTypes:Enchantment Saga\nK:Chapter:4:DBToken,DBToken,DBToken,DBGainControl\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_wraith_menace | TokenOwner$ You | SubAbility$ TrigTempt | SpellDescription$ Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature.OppCtrl | SubAbility$ TrigTempt | TgtPrompt$ Select target creature an opponent controls to gain control of. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:TrigTempt:DB$ RingTemptsYou\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III β Create a 3/3 black Wraith creature token with menace. The Ring tempts you.\nIV β For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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Create the Forge script for this magic card
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{"name": "Wind Spirit", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"}
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Name:Wind Spirit\nManaCost:4 U\nTypes:Creature Elemental Spirit\nPT:3/2\nK:Flying\nK:Menace\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wind Spirit", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"}
### Response: Name:Wind Spirit\nManaCost:4 U\nTypes:Creature Elemental Spirit\nPT:3/2\nK:Flying\nK:Menace\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)
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Create the Forge script for this magic card
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{"name": "Virtuous Charge", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +1/+1 until end of turn."}
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Name:Virtuous Charge\nManaCost:2 W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Virtuous Charge", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +1/+1 until end of turn."}
### Response: Name:Virtuous Charge\nManaCost:2 W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Woodland Patrol", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance", "power": "3", "toughness": "2"}
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Name:Woodland Patrol\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/2\nK:Vigilance\nOracle:Vigilance
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Woodland Patrol", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance", "power": "3", "toughness": "2"}
### Response: Name:Woodland Patrol\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/2\nK:Vigilance\nOracle:Vigilance
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Create the Forge script for this magic card
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{"name": "Hall of Tagsin", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}: Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
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Name:Hall of Tagsin\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nDeckHas:Ability$Token & Type$Artifact\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hall of Tagsin", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}: Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
### Response: Name:Hall of Tagsin\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nDeckHas:Ability$Token & Type$Artifact\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "T: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Create the Forge script for this magic card
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{"name": "Aven Battle Priest", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Battle Priest enters the battlefield, you gain 3 life.", "power": "3", "toughness": "3"}
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Name:Aven Battle Priest\nManaCost:5 W\nTypes:Creature Bird Cleric\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Battle Priest enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aven Battle Priest", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Battle Priest enters the battlefield, you gain 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Aven Battle Priest\nManaCost:5 W\nTypes:Creature Bird Cleric\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Battle Priest enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Scytheclaw Raptor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.", "power": "4", "toughness": "3"}
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Name:Scytheclaw Raptor\nManaCost:2 R\nTypes:Creature Dinosaur\nPT:4/3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.NonActive | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player casts a spell, if it's not their turn, CARDNAME deals 4 damage to them.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 4\nOracle:Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scytheclaw Raptor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.", "power": "4", "toughness": "3"}
### Response: Name:Scytheclaw Raptor\nManaCost:2 R\nTypes:Creature Dinosaur\nPT:4/3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.NonActive | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a player casts a spell, if it's not their turn, CARDNAME deals 4 damage to them.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 4\nOracle:Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
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Create the Forge script for this magic card
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{"name": "Barren Glory", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game."}
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Name:Barren Glory\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Other | PresentZone$ Battlefield | PresentPlayer$ You | PresentCompare$ EQ0 | IsPresent2$ Card | PresentZone2$ Hand | PresentPlayer2$ You | PresentCompare2$ EQ0 | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.\nSVar:TrigWin:DB$ WinsGame | Defined$ You\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barren Glory", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game."}
### Response: Name:Barren Glory\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Other | PresentZone$ Battlefield | PresentPlayer$ You | PresentCompare$ EQ0 | IsPresent2$ Card | PresentZone2$ Hand | PresentPlayer2$ You | PresentCompare2$ EQ0 | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.\nSVar:TrigWin:DB$ WinsGame | Defined$ You\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Create the Forge script for this magic card
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{"name": "Totem Speaker", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Whenever a Beast enters the battlefield, you may gain 3 life.", "power": "3", "toughness": "3"}
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Name:Totem Speaker\nManaCost:4 G\nTypes:Creature Elf Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a Beast enters the battlefield, you may gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Whenever a Beast enters the battlefield, you may gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Totem Speaker", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Whenever a Beast enters the battlefield, you may gain 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Totem Speaker\nManaCost:4 G\nTypes:Creature Elf Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a Beast enters the battlefield, you may gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Whenever a Beast enters the battlefield, you may gain 3 life.
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Create the Forge script for this magic card
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{"name": "Soul Shred", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Soul Shred deals 3 damage to target nonblack creature. You gain 3 life."}
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Name:Soul Shred\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target nonblack creature. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Shred", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Soul Shred deals 3 damage to target nonblack creature. You gain 3 life."}
### Response: Name:Soul Shred\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target nonblack creature. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Flowstone Salamander", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Flowstone Salamander deals 1 damage to target creature blocking it.", "power": "3", "toughness": "4"}
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Name:Flowstone Salamander\nManaCost:3 R R\nTypes:Creature Salamander\nPT:3/4\nA:AB$ DealDamage | Cost$ R | ValidTgts$ Creature.blockingSource | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature blocking it.\nOracle:{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flowstone Salamander", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Flowstone Salamander deals 1 damage to target creature blocking it.", "power": "3", "toughness": "4"}
### Response: Name:Flowstone Salamander\nManaCost:3 R R\nTypes:Creature Salamander\nPT:3/4\nA:AB$ DealDamage | Cost$ R | ValidTgts$ Creature.blockingSource | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature blocking it.\nOracle:{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
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Create the Forge script for this magic card
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{"name": "Natural Emergence", "mana_cost": "{2}{R}{G}", "type_line": "Enchantment", "oracle_text": "When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands."}
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Name:Natural Emergence\nManaCost:2 R G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green enchantment you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment.YouCtrl+Red,Enchantment.YouCtrl+Green | ChangeNum$ 1 | Mandatory$ True | AILogic$ NeverBounceItself\nS:Mode$ Continuous | Affected$ Land.YouCtrl | SetPower$ 2 | SetToughness$ 2 | AddType$ Creature | AddKeyword$ First Strike | Description$ Lands you control are 2/2 creatures with first strike. They're still lands.\nSVar:NeedsToPlay:Enchantment.Red+YouCtrl,Enchantment.Green+YouCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nDeckNeeds:Type$Enchantment\nOracle:When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Natural Emergence", "mana_cost": "{2}{R}{G}", "type_line": "Enchantment", "oracle_text": "When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands."}
### Response: Name:Natural Emergence\nManaCost:2 R G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green enchantment you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment.YouCtrl+Red,Enchantment.YouCtrl+Green | ChangeNum$ 1 | Mandatory$ True | AILogic$ NeverBounceItself\nS:Mode$ Continuous | Affected$ Land.YouCtrl | SetPower$ 2 | SetToughness$ 2 | AddType$ Creature | AddKeyword$ First Strike | Description$ Lands you control are 2/2 creatures with first strike. They're still lands.\nSVar:NeedsToPlay:Enchantment.Red+YouCtrl,Enchantment.Green+YouCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nDeckNeeds:Type$Enchantment\nOracle:When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands.
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Create the Forge script for this magic card
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{"name": "Sanctum Prelate", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "As Sanctum Prelate enters the battlefield, choose a number.\nNoncreature spells with mana value equal to the chosen number can't be cast.", "power": "2", "toughness": "2"}
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Name:Sanctum Prelate\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:2/2\nK:ETBReplacement:Other:ChooseNumber\nSVar:ChooseNumber:DB$ ChooseNumber | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a number.\nS:Mode$ CantBeCast | ValidCard$ Card.nonCreature+cmcChosen | Description$ Noncreature spells with mana value equal to the chosen number can't be cast.\nAI:RemoveDeck:All\nOracle:As Sanctum Prelate enters the battlefield, choose a number.\nNoncreature spells with mana value equal to the chosen number can't be cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctum Prelate", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "As Sanctum Prelate enters the battlefield, choose a number.\nNoncreature spells with mana value equal to the chosen number can't be cast.", "power": "2", "toughness": "2"}
### Response: Name:Sanctum Prelate\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:2/2\nK:ETBReplacement:Other:ChooseNumber\nSVar:ChooseNumber:DB$ ChooseNumber | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a number.\nS:Mode$ CantBeCast | ValidCard$ Card.nonCreature+cmcChosen | Description$ Noncreature spells with mana value equal to the chosen number can't be cast.\nAI:RemoveDeck:All\nOracle:As Sanctum Prelate enters the battlefield, choose a number.\nNoncreature spells with mana value equal to the chosen number can't be cast.
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Create the Forge script for this magic card
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{"name": "Sea Gate Loremaster", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard Ally", "oracle_text": "{T}: Draw a card for each Ally you control.", "power": "1", "toughness": "3"}
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Name:Sea Gate Loremaster\nManaCost:4 U\nTypes:Creature Merfolk Wizard Ally\nPT:1/3\nA:AB$ Draw | Cost$ T | NumCards$ X | SpellDescription$ Draw a card for each Ally you control.\nSVar:X:Count$TypeYouCtrl.Ally\nSVar:BuffedBy:Ally\nOracle:{T}: Draw a card for each Ally you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sea Gate Loremaster", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard Ally", "oracle_text": "{T}: Draw a card for each Ally you control.", "power": "1", "toughness": "3"}
### Response: Name:Sea Gate Loremaster\nManaCost:4 U\nTypes:Creature Merfolk Wizard Ally\nPT:1/3\nA:AB$ Draw | Cost$ T | NumCards$ X | SpellDescription$ Draw a card for each Ally you control.\nSVar:X:Count$TypeYouCtrl.Ally\nSVar:BuffedBy:Ally\nOracle:{T}: Draw a card for each Ally you control.
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Create the Forge script for this magic card
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{"name": "Spectral Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Spirit", "oracle_text": "Protection from green\n{B}: Regenerate Spectral Lynx.", "power": "2", "toughness": "1"}
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Name:Spectral Lynx\nManaCost:1 W\nTypes:Creature Cat Spirit\nPT:2/1\nK:Protection from green\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Protection from green\n{B}: Regenerate Spectral Lynx.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Spirit", "oracle_text": "Protection from green\n{B}: Regenerate Spectral Lynx.", "power": "2", "toughness": "1"}
### Response: Name:Spectral Lynx\nManaCost:1 W\nTypes:Creature Cat Spirit\nPT:2/1\nK:Protection from green\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Protection from green\n{B}: Regenerate Spectral Lynx.
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Create the Forge script for this magic card
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{"name": "Porcelain Legionnaire", "mana_cost": "{2}{W/P}", "type_line": "Artifact Creature \u2014 Phyrexian Soldier", "oracle_text": "({W/P} can be paid with either {W} or 2 life.)\nFirst strike", "power": "3", "toughness": "1"}
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Name:Porcelain Legionnaire\nManaCost:2 WP\nTypes:Artifact Creature Phyrexian Soldier\nPT:3/1\nK:First Strike\nOracle:({W/P} can be paid with either {W} or 2 life.)\nFirst strike
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Porcelain Legionnaire", "mana_cost": "{2}{W/P}", "type_line": "Artifact Creature \u2014 Phyrexian Soldier", "oracle_text": "({W/P} can be paid with either {W} or 2 life.)\nFirst strike", "power": "3", "toughness": "1"}
### Response: Name:Porcelain Legionnaire\nManaCost:2 WP\nTypes:Artifact Creature Phyrexian Soldier\nPT:3/1\nK:First Strike\nOracle:({W/P} can be paid with either {W} or 2 life.)\nFirst strike
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Create the Forge script for this magic card
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{"name": "Laboratory Brute", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "When Laboratory Brute enters the battlefield, mill four cards.", "power": "3", "toughness": "3"}
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Name:Laboratory Brute\nManaCost:3 U\nTypes:Creature Zombie Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:When Laboratory Brute enters the battlefield, mill four cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Laboratory Brute", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "When Laboratory Brute enters the battlefield, mill four cards.", "power": "3", "toughness": "3"}
### Response: Name:Laboratory Brute\nManaCost:3 U\nTypes:Creature Zombie Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:When Laboratory Brute enters the battlefield, mill four cards.
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Create the Forge script for this magic card
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{"name": "Brilliant Spectrum", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards."}
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Name:Brilliant Spectrum\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ X | SpellDescription$ Converge β Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nSVar:X:Count$Converge\nAI:RemoveDeck:All\nOracle:Converge β Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brilliant Spectrum", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards."}
### Response: Name:Brilliant Spectrum\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ X | SpellDescription$ Converge β Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nSVar:X:Count$Converge\nAI:RemoveDeck:All\nOracle:Converge β Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
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Create the Forge script for this magic card
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{"name": "Invigorate", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nTarget creature gets +4/+4 until end of turn."}
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Name:Invigorate\nManaCost:2 G\nTypes:Instant\nSVar:AltCost:Cost$ GainLife<3/Player.Opponent> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nTarget creature gets +4/+4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invigorate", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nTarget creature gets +4/+4 until end of turn."}
### Response: Name:Invigorate\nManaCost:2 G\nTypes:Instant\nSVar:AltCost:Cost$ GainLife<3/Player.Opponent> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.\nTarget creature gets +4/+4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Bloodtithe Collector", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying\nWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.", "power": "3", "toughness": "4"}
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Name:Bloodtithe Collector\nManaCost:4 B\nTypes:Creature Vampire Noble\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, if an opponent lost life this turn, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1\nSVar:X:Count$LifeOppsLostThisTurn\nOracle:Flying\nWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodtithe Collector", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying\nWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.", "power": "3", "toughness": "4"}
### Response: Name:Bloodtithe Collector\nManaCost:4 B\nTypes:Creature Vampire Noble\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, if an opponent lost life this turn, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | NumCards$ 1\nSVar:X:Count$LifeOppsLostThisTurn\nOracle:Flying\nWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Havoc Devils", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "4", "toughness": "3"}
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Name:Havoc Devils\nManaCost:2 R R\nTypes:Creature Devil\nPT:4/3\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Havoc Devils", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "4", "toughness": "3"}
### Response: Name:Havoc Devils\nManaCost:2 R R\nTypes:Creature Devil\nPT:4/3\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Hold the Perimeter", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nAt the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with \"This creature can't block.\""}
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Name:Hold the Perimeter\nManaCost:no cost\nTypes:Conspiracy\nText:(Start the game with this conspiracy face up in the command zone.)\nT:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ EQ1 | ValidPlayer$ You | Execute$ TrigToken1 | EffectZone$ Command | TriggerDescription$ At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nSVar:X:Count$YourTurns\nSVar:TrigToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_2_soldier_defender | TokenOwner$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Other+IsNotRemembered | Execute$ TrigToken2 | EffectZone$ Command | TriggerDescription$ At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin_noblock | TokenOwner$ TriggeredPlayer | SubAbility$ RememberPlayer\nSVar:RememberPlayer:DB$ Pump | RememberObjects$ TriggeredPlayer\nOracle:(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nAt the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hold the Perimeter", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nAt the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with \"This creature can't block.\""}
### Response: Name:Hold the Perimeter\nManaCost:no cost\nTypes:Conspiracy\nText:(Start the game with this conspiracy face up in the command zone.)\nT:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | SVarCompare$ EQ1 | ValidPlayer$ You | Execute$ TrigToken1 | EffectZone$ Command | TriggerDescription$ At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nSVar:X:Count$YourTurns\nSVar:TrigToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_2_soldier_defender | TokenOwner$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Other+IsNotRemembered | Execute$ TrigToken2 | EffectZone$ Command | TriggerDescription$ At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin_noblock | TokenOwner$ TriggeredPlayer | SubAbility$ RememberPlayer\nSVar:RememberPlayer:DB$ Pump | RememberObjects$ TriggeredPlayer\nOracle:(Start the game with this conspiracy face up in the command zone.)\nAt the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.\nAt the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
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Create the Forge script for this magic card
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{"name": "Tabaxi Toucaneers", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat Ranger", "oracle_text": "Flying\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "3", "toughness": "2"}
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Name:Tabaxi Toucaneers\nManaCost:4 W\nTypes:Creature Cat Ranger\nPT:3/2\nK:Flying\nK:Myriad\nOracle:Flying\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tabaxi Toucaneers", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat Ranger", "oracle_text": "Flying\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "3", "toughness": "2"}
### Response: Name:Tabaxi Toucaneers\nManaCost:4 W\nTypes:Creature Cat Ranger\nPT:3/2\nK:Flying\nK:Myriad\nOracle:Flying\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Create the Forge script for this magic card
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{"name": "Galadhrim Ambush", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.\nPrevent all combat damage that would be dealt this turn by non-Elf creatures."}
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Name:Galadhrim Ambush\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SubAbility$ DBEffect | SpellDescription$ Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.Prevent all combat damage that would be dealt this turn by non-Elf creatures.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ Curse\nSVar:Curse:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.nonElf | Description$ Prevent all combat damage that would be dealt this turn by non-Elf creatures.\nSVar:X:Count$Valid Creature.attacking\nDeckHas:Ability$Token & Type$Elf|Warrior\nOracle:Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.\nPrevent all combat damage that would be dealt this turn by non-Elf creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Galadhrim Ambush", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.\nPrevent all combat damage that would be dealt this turn by non-Elf creatures."}
### Response: Name:Galadhrim Ambush\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SubAbility$ DBEffect | SpellDescription$ Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.Prevent all combat damage that would be dealt this turn by non-Elf creatures.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ Curse\nSVar:Curse:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.nonElf | Description$ Prevent all combat damage that would be dealt this turn by non-Elf creatures.\nSVar:X:Count$Valid Creature.attacking\nDeckHas:Ability$Token & Type$Elf|Warrior\nOracle:Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.\nPrevent all combat damage that would be dealt this turn by non-Elf creatures.
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Create the Forge script for this magic card
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{"name": "Fanatical Firebrand", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "Haste\n{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.", "power": "1", "toughness": "1"}
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Name:Fanatical Firebrand\nManaCost:R\nTypes:Creature Goblin Pirate\nPT:1/1\nK:Haste\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Haste\n{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fanatical Firebrand", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "Haste\n{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Fanatical Firebrand\nManaCost:R\nTypes:Creature Goblin Pirate\nPT:1/1\nK:Haste\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Haste\n{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Spectral Arcanist", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit Wizard", "oracle_text": "Flying\nWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.", "power": "3", "toughness": "2"}
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Name:Spectral Arcanist\nManaCost:3 U\nTypes:Creature Spirit Wizard\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.\nSVar:TrigChangeZone:DB$ Play | ValidZone$ Graveyard | Valid$ Card.YouOwn | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile\nSVar:X:Count$Valid Spirit.YouCtrl\nDeckHints:Type$Spirit|Instant|Sorcery\nOracle:Flying\nWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Arcanist", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit Wizard", "oracle_text": "Flying\nWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.", "power": "3", "toughness": "2"}
### Response: Name:Spectral Arcanist\nManaCost:3 U\nTypes:Creature Spirit Wizard\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.\nSVar:TrigChangeZone:DB$ Play | ValidZone$ Graveyard | Valid$ Card.YouOwn | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile\nSVar:X:Count$Valid Spirit.YouCtrl\nDeckHints:Type$Spirit|Instant|Sorcery\nOracle:Flying\nWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Create the Forge script for this magic card
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{"name": "Cryoclasm", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller."}
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Name:Cryoclasm\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Plains,Island | TgtPrompt$ Choose target plains or island. | SubAbility$ DBDealDamage | SpellDescription$ Destroy target Plains or Island. CARDNAME deals 3 damage to that land's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3\nOracle:Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cryoclasm", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller."}
### Response: Name:Cryoclasm\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Plains,Island | TgtPrompt$ Choose target plains or island. | SubAbility$ DBDealDamage | SpellDescription$ Destroy target Plains or Island. CARDNAME deals 3 damage to that land's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3\nOracle:Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Create the Forge script for this magic card
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{"name": "Sultai Ascendancy", "mana_cost": "{B}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
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Name:Sultai Ascendancy\nManaCost:B G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nAI:RemoveDeck:All\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sultai Ascendancy", "mana_cost": "{B}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
### Response: Name:Sultai Ascendancy\nManaCost:B G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nAI:RemoveDeck:All\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Create the Forge script for this magic card
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{"name": "Buried Alive", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for up to three creature cards, put them into your graveyard, then shuffle."}
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Name:Buried Alive\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature | ChangeNum$ 3 | SpellDescription$ Search your library for up to three creature cards, put them into your graveyard, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for up to three creature cards, put them into your graveyard, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Buried Alive", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for up to three creature cards, put them into your graveyard, then shuffle."}
### Response: Name:Buried Alive\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature | ChangeNum$ 3 | SpellDescription$ Search your library for up to three creature cards, put them into your graveyard, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for up to three creature cards, put them into your graveyard, then shuffle.
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Create the Forge script for this magic card
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{"name": "Otaria", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nWhenever chaos ensues, take an extra turn after this one."}
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Name:Otaria\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | Affected$ Instant,Sorcery | EffectZone$ Command | AffectedZone$ Graveyard | AddKeyword$ Flashback | Description$ Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nS:Mode$ Continuous | Affected$ Instant.wasCastFromGraveyard,Sorcery.wasCastFromGraveyard | EffectZone$ Command | AffectedZone$ Stack | AddKeyword$ Flashback | Secondary$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, take an extra turn after this one.\nSVar:RolledChaos:DB$ AddTurn | NumTurns$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nWhenever chaos ensues, take an extra turn after this one.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Otaria", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nWhenever chaos ensues, take an extra turn after this one."}
### Response: Name:Otaria\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | Affected$ Instant,Sorcery | EffectZone$ Command | AffectedZone$ Graveyard | AddKeyword$ Flashback | Description$ Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nS:Mode$ Continuous | Affected$ Instant.wasCastFromGraveyard,Sorcery.wasCastFromGraveyard | EffectZone$ Command | AffectedZone$ Stack | AddKeyword$ Flashback | Secondary$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, take an extra turn after this one.\nSVar:RolledChaos:DB$ AddTurn | NumTurns$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)\nWhenever chaos ensues, take an extra turn after this one.
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Create the Forge script for this magic card
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{"name": "Dross Skullbomb", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Dross Skullbomb: Draw a card.\n{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery."}
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Name:Dross Skullbomb\nManaCost:1\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nA:AB$ ChangeZone | Cost$ 2 B Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | SubAbility$ DBDraw | SpellDescription$ Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Color$Black\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:{1}, Sacrifice Dross Skullbomb: Draw a card.\n{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dross Skullbomb", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Dross Skullbomb: Draw a card.\n{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery."}
### Response: Name:Dross Skullbomb\nManaCost:1\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nA:AB$ ChangeZone | Cost$ 2 B Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | SubAbility$ DBDraw | SpellDescription$ Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Color$Black\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:{1}, Sacrifice Dross Skullbomb: Draw a card.\n{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Blighted Gorge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target."}
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Name:Blighted Gorge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 4 R T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nDeckHas:Ability$Mana.Colorless\nDeckNeeds:Color$Red\nOracle:{T}: Add {C}.\n{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blighted Gorge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target."}
### Response: Name:Blighted Gorge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 4 R T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nDeckHas:Ability$Mana.Colorless\nDeckNeeds:Color$Red\nOracle:{T}: Add {C}.\n{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Tyrant's Choice", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life."}
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Name:Tyrant's Choice\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Vote | Cost$ 1 B | Defined$ Player | VoteDeath$ TyrantsChoiceSac | VoteTorture$ TyrantsChoiceLoseLife | Tied$ TyrantsChoiceLoseLife | VoteType$ Death,Torture | AILogic$ Torture | SpellDescription$ Will of the Council β Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.\nSVar:TyrantsChoiceSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature\nSVar:TyrantsChoiceLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 4\nOracle:Will of the council β Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tyrant's Choice", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life."}
### Response: Name:Tyrant's Choice\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Vote | Cost$ 1 B | Defined$ Player | VoteDeath$ TyrantsChoiceSac | VoteTorture$ TyrantsChoiceLoseLife | Tied$ TyrantsChoiceLoseLife | VoteType$ Death,Torture | AILogic$ Torture | SpellDescription$ Will of the Council β Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.\nSVar:TyrantsChoiceSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature\nSVar:TyrantsChoiceLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 4\nOracle:Will of the council β Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Create the Forge script for this magic card
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{"name": "Accelerated Mutation", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control."}
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Name:Accelerated Mutation\nManaCost:3 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.\nSVar:X:Count$Valid Permanent.YouCtrl$GreatestCMC\nOracle:Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Accelerated Mutation", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control."}
### Response: Name:Accelerated Mutation\nManaCost:3 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.\nSVar:X:Count$Valid Permanent.YouCtrl$GreatestCMC\nOracle:Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
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Create the Forge script for this magic card
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{"name": "Rust Goliath", "mana_cost": "{10}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prototype {3}{G}{G} \u2014 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nReach, trample", "power": "10", "toughness": "10"}
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Name:Rust Goliath\nManaCost:10\nTypes:Artifact Creature Construct\nPT:10/10\nK:Prototype:3 G G:3:5\nK:Reach\nK:Trample\nDeckHints:Color$Green\nOracle:Prototype {3}{G}{G} β 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nReach, trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rust Goliath", "mana_cost": "{10}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prototype {3}{G}{G} \u2014 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nReach, trample", "power": "10", "toughness": "10"}
### Response: Name:Rust Goliath\nManaCost:10\nTypes:Artifact Creature Construct\nPT:10/10\nK:Prototype:3 G G:3:5\nK:Reach\nK:Trample\nDeckHints:Color$Green\nOracle:Prototype {3}{G}{G} β 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nReach, trample
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Create the Forge script for this magic card
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{"name": "Soul Foundry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card."}
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Name:Soul Foundry\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile a creature card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Creature | ChangeNum$ 1\nA:AB$ CopyPermanent | Cost$ X T | Defined$ Imprinted.ExiledWithSource | AILogic$ AtEOT | SpellDescription$ Create a token that's a copy of the exiled card. X is the mana value of that card.\nSVar:X:Imprinted$CardManaCost\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Creature.YouOwn\nOracle:Imprint β When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Foundry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card."}
### Response: Name:Soul Foundry\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile a creature card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Creature | ChangeNum$ 1\nA:AB$ CopyPermanent | Cost$ X T | Defined$ Imprinted.ExiledWithSource | AILogic$ AtEOT | SpellDescription$ Create a token that's a copy of the exiled card. X is the mana value of that card.\nSVar:X:Imprinted$CardManaCost\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Creature.YouOwn\nOracle:Imprint β When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
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Create the Forge script for this magic card
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{"name": "Shattered Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Angel", "oracle_text": "Flying\nWhenever a land enters the battlefield under an opponent's control, you may gain 3 life.", "power": "3", "toughness": "3"}
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Name:Shattered Angel\nManaCost:3 W W\nTypes:Creature Phyrexian Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGain | OptionalDecider$ You | TriggerDescription$ Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.\nSVar:TrigGain:DB$ GainLife | LifeAmount$ 3\nOracle:Flying\nWhenever a land enters the battlefield under an opponent's control, you may gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shattered Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Angel", "oracle_text": "Flying\nWhenever a land enters the battlefield under an opponent's control, you may gain 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Shattered Angel\nManaCost:3 W W\nTypes:Creature Phyrexian Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGain | OptionalDecider$ You | TriggerDescription$ Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.\nSVar:TrigGain:DB$ GainLife | LifeAmount$ 3\nOracle:Flying\nWhenever a land enters the battlefield under an opponent's control, you may gain 3 life.
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Create the Forge script for this magic card
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{"name": "Life's Finale", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles."}
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Name:Life's Finale\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 B B | ValidCards$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ValidTgts$ Opponent | ChangeType$ Creature | ChangeNum$ 3 | IsCurse$ True\nOracle:Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Life's Finale", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles."}
### Response: Name:Life's Finale\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 B B | ValidCards$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ValidTgts$ Opponent | ChangeType$ Creature | ChangeNum$ 3 | IsCurse$ True\nOracle:Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Lurebound Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "As Lurebound Scarecrow enters the battlefield, choose a color.\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.", "power": "4", "toughness": "4"}
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Name:Lurebound Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:4/4\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentComputerControls\nT:Mode$ Always | IsPresent$ Permanent.YouCtrl+ChosenColor | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ When you control no permanents of the chosen color, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$ Sacrifice | Cost$ 0\nSVar:NeedsToPlay:Permanent.nonColorless+YouCtrl\nOracle:As Lurebound Scarecrow enters the battlefield, choose a color.\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lurebound Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "As Lurebound Scarecrow enters the battlefield, choose a color.\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.", "power": "4", "toughness": "4"}
### Response: Name:Lurebound Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:4/4\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentComputerControls\nT:Mode$ Always | IsPresent$ Permanent.YouCtrl+ChosenColor | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ When you control no permanents of the chosen color, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$ Sacrifice | Cost$ 0\nSVar:NeedsToPlay:Permanent.nonColorless+YouCtrl\nOracle:As Lurebound Scarecrow enters the battlefield, choose a color.\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Create the Forge script for this magic card
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{"name": "Mage-Ring Network", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Put a storage counter on Mage-Ring Network.\n{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way."}
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Name:Mage-Ring Network\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ C | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {C} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:{T}: Add {C}.\n{1}, {T}: Put a storage counter on Mage-Ring Network.\n{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mage-Ring Network", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Put a storage counter on Mage-Ring Network.\n{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way."}
### Response: Name:Mage-Ring Network\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ C | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {C} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:{T}: Add {C}.\n{1}, {T}: Put a storage counter on Mage-Ring Network.\n{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
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Create the Forge script for this magic card
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{"name": "Orcish Oriflamme", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Attacking creatures you control get +1/+0."}
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Name:Orcish Oriflamme\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddPower$ 1 | Description$ Attacking creatures you control get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control get +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orcish Oriflamme", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Attacking creatures you control get +1/+0."}
### Response: Name:Orcish Oriflamme\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddPower$ 1 | Description$ Attacking creatures you control get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control get +1/+0.
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Create the Forge script for this magic card
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{"name": "Boros Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {W}.\n{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)"}
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Name:Boros Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ R W | Defined$ Self | Power$ 1 | Toughness$ 1 | Types$ Artifact,Creature,Soldier | RemoveCreatureTypes$ True | Colors$ Red,White | Keywords$ Double Strike | SpellDescription$ CARDNAME becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{T}: Add {R} or {W}.\n{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boros Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {W}.\n{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)"}
### Response: Name:Boros Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ R W | Defined$ Self | Power$ 1 | Toughness$ 1 | Types$ Artifact,Creature,Soldier | RemoveCreatureTypes$ True | Colors$ Red,White | Keywords$ Double Strike | SpellDescription$ CARDNAME becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{T}: Add {R} or {W}.\n{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Create the Forge script for this magic card
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{"name": "Earth Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "4", "toughness": "5"}
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Name:Earth Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:4/5\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earth Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "", "power": "4", "toughness": "5"}
### Response: Name:Earth Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:4/5\nOracle:
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Create the Forge script for this magic card
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{"name": "Spinal Centipede", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Spinal Centipede dies, put a +1/+1 counter on target creature you control.", "power": "3", "toughness": "2"}
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Name:Spinal Centipede\nManaCost:2 B\nTypes:Creature Insect\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spinal Centipede", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Spinal Centipede dies, put a +1/+1 counter on target creature you control.", "power": "3", "toughness": "2"}
### Response: Name:Spinal Centipede\nManaCost:2 B\nTypes:Creature Insect\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Heartwood Giant", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.", "power": "4", "toughness": "4"}
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Name:Heartwood Giant\nManaCost:3 G G\nTypes:Creature Giant\nPT:4/4\nA:AB$ DealDamage | Cost$ T Sac<1/Forest> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker.\nOracle:{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heartwood Giant", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.", "power": "4", "toughness": "4"}
### Response: Name:Heartwood Giant\nManaCost:3 G G\nTypes:Creature Giant\nPT:4/4\nA:AB$ DealDamage | Cost$ T Sac<1/Forest> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker.\nOracle:{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Throne Warden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.", "power": "2", "toughness": "2"}
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Name:Throne Warden\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Throne Warden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.", "power": "2", "toughness": "2"}
### Response: Name:Throne Warden\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
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Create the Forge script for this magic card
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{"name": "Thraben Exorcism", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target Spirit, creature with disturb, or enchantment."}
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Name:Thraben Exorcism\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.Spirit,Creature.withDisturb,Enchantment | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target Spirit, creature with disturb, or enchantment. | SpellDescription$ Exile target Spirit, creature with disturb, or enchantment.\nOracle:Exile target Spirit, creature with disturb, or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thraben Exorcism", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target Spirit, creature with disturb, or enchantment."}
### Response: Name:Thraben Exorcism\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.Spirit,Creature.withDisturb,Enchantment | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target Spirit, creature with disturb, or enchantment. | SpellDescription$ Exile target Spirit, creature with disturb, or enchantment.\nOracle:Exile target Spirit, creature with disturb, or enchantment.
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Create the Forge script for this magic card
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{"name": "Chittering Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.", "power": "2", "toughness": "2"}
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Name:Chittering Rats\nManaCost:1 B B\nTypes:Creature Rat\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, target opponent puts a card from their hand on top of their library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ 0 | ValidTgts$ Opponent | Chooser$ Targeted | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | IsCurse$ True\nOracle:When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chittering Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.", "power": "2", "toughness": "2"}
### Response: Name:Chittering Rats\nManaCost:1 B B\nTypes:Creature Rat\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, target opponent puts a card from their hand on top of their library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ 0 | ValidTgts$ Opponent | Chooser$ Targeted | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | IsCurse$ True\nOracle:When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
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Create the Forge script for this magic card
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{"name": "Splinter Twin", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step.\""}
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Name:Splinter Twin\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABCopy | Description$ Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile it at the beginning of the next end step."\nSVar:ABCopy:AB$ CopyPermanent | Cost$ T | Defined$ Self | AddKeywords$ Haste | AtEOT$ Exile | SpellDescription$ Create a token that's a copy of this creature, except it has haste. Exile it at the beginning of the next end step.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Splinter Twin", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step.\""}
### Response: Name:Splinter Twin\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABCopy | Description$ Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile it at the beginning of the next end step."\nSVar:ABCopy:AB$ CopyPermanent | Cost$ T | Defined$ Self | AddKeywords$ Haste | AtEOT$ Exile | SpellDescription$ Create a token that's a copy of this creature, except it has haste. Exile it at the beginning of the next end step.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
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Create the Forge script for this magic card
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{"name": "Astral Arena", "mana_cost": "", "type_line": "Plane \u2014 Kolbahan", "oracle_text": "No more than one creature can attack each combat.\nNo more than one creature can block each combat.\nWhenever chaos ensues, Astral Arena deals 2 damage to each creature."}
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Name:Astral Arena\nManaCost:no cost\nTypes:Plane Kolbahan\nS:Mode$ AttackRestrict | EffectZone$ Command | MaxAttackers$ 1 | Description$ No more than one creature can attack each combat.\nS:Mode$ Continuous | EffectZone$ Command | GlobalRule$ No more than one creature can block each combat. | Description$ No more than one creature can block each combat.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 2 damage to each creature.\nSVar:RolledChaos:DB$ DamageAll | NumDmg$ 2 | ValidCards$ Creature\nSVar:AIRollPlanarDieParams:Mode$ Random | MinTurn$ 5\nOracle:No more than one creature can attack each combat.\nNo more than one creature can block each combat.\nWhenever chaos ensues, Astral Arena deals 2 damage to each creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Astral Arena", "mana_cost": "", "type_line": "Plane \u2014 Kolbahan", "oracle_text": "No more than one creature can attack each combat.\nNo more than one creature can block each combat.\nWhenever chaos ensues, Astral Arena deals 2 damage to each creature."}
### Response: Name:Astral Arena\nManaCost:no cost\nTypes:Plane Kolbahan\nS:Mode$ AttackRestrict | EffectZone$ Command | MaxAttackers$ 1 | Description$ No more than one creature can attack each combat.\nS:Mode$ Continuous | EffectZone$ Command | GlobalRule$ No more than one creature can block each combat. | Description$ No more than one creature can block each combat.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 2 damage to each creature.\nSVar:RolledChaos:DB$ DamageAll | NumDmg$ 2 | ValidCards$ Creature\nSVar:AIRollPlanarDieParams:Mode$ Random | MinTurn$ 5\nOracle:No more than one creature can attack each combat.\nNo more than one creature can block each combat.\nWhenever chaos ensues, Astral Arena deals 2 damage to each creature.
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Create the Forge script for this magic card
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{"name": "Kenku Artificer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Artificer", "oracle_text": "Homunculus Servant \u2014 When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.", "power": "1", "toughness": "1"}
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Name:Kenku Artificer\nManaCost:2 U\nTypes:Creature Bird Artificer\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Homunculus Servant β When CARDNAME enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select up to one noncreature artifact | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ TrigAnimate\nSVar:TrigAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Flying | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature,Homunculus | RemoveCreatureTypes$ True | Duration$ Permanent\nDeckHas:Ability$Counters & Type$Homunculus\nDeckNeeds:Type$Artifact\nOracle:Homunculus Servant β When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kenku Artificer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird Artificer", "oracle_text": "Homunculus Servant \u2014 When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.", "power": "1", "toughness": "1"}
### Response: Name:Kenku Artificer\nManaCost:2 U\nTypes:Creature Bird Artificer\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Homunculus Servant β When CARDNAME enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select up to one noncreature artifact | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ TrigAnimate\nSVar:TrigAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Flying | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature,Homunculus | RemoveCreatureTypes$ True | Duration$ Permanent\nDeckHas:Ability$Counters & Type$Homunculus\nDeckNeeds:Type$Artifact\nOracle:Homunculus Servant β When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Create the Forge script for this magic card
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{"name": "Bell Borca, Spectral Sergeant", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "Note the mana value of each card as it's put into exile.\nBell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.\nAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.", "power": "*", "toughness": "5"}
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Name:Bell Borca, Spectral Sergeant\nManaCost:2 R W\nTypes:Legendary Creature Spirit Soldier\nPT:*/5\nText:Note the mana value of each card as it's put into exile.\nT:Mode$ ChangesZone | Destination$ Exile | ValidCard$ Card.nonToken | TriggerZones$ Battlefield | Execute$ TrigNoteNum | Static$ True\nSVar:TrigNoteNum:DB$ StoreSVar | SVar$ ExiledCMC | Type$ Triggered | Expression$ CardManaCost | ConditionCheckSVar$ X | ConditionSVarCompare$ GTExiledCMC\nSVar:ExiledCMC:Number$0\nSVar:X:TriggeredCard$CardManaCost\nT:Mode$ TurnBegin | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ ExiledCMC | Type$ Number | Expression$ 0\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SetPower$ ExiledCMC | Description$ CARDNAME's power is equal to the greatest number noted for it this turn.\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.\nSVar:PseudoDraw:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Note the mana value of each card as it's put into exile.\nBell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.\nAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bell Borca, Spectral Sergeant", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "Note the mana value of each card as it's put into exile.\nBell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.\nAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.", "power": "*", "toughness": "5"}
### Response: Name:Bell Borca, Spectral Sergeant\nManaCost:2 R W\nTypes:Legendary Creature Spirit Soldier\nPT:*/5\nText:Note the mana value of each card as it's put into exile.\nT:Mode$ ChangesZone | Destination$ Exile | ValidCard$ Card.nonToken | TriggerZones$ Battlefield | Execute$ TrigNoteNum | Static$ True\nSVar:TrigNoteNum:DB$ StoreSVar | SVar$ ExiledCMC | Type$ Triggered | Expression$ CardManaCost | ConditionCheckSVar$ X | ConditionSVarCompare$ GTExiledCMC\nSVar:ExiledCMC:Number$0\nSVar:X:TriggeredCard$CardManaCost\nT:Mode$ TurnBegin | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ ExiledCMC | Type$ Number | Expression$ 0\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | SetPower$ ExiledCMC | Description$ CARDNAME's power is equal to the greatest number noted for it this turn.\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.\nSVar:PseudoDraw:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Note the mana value of each card as it's put into exile.\nBell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.\nAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Create the Forge script for this magic card
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{"name": "Spectral Bears", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear Spirit", "oracle_text": "Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.", "power": "3", "toughness": "3"}
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Name:Spectral Bears\nManaCost:1 G\nTypes:Creature Bear Spirit\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | IsPresent$ Permanent.Black+nonToken+DefenderCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Bears", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear Spirit", "oracle_text": "Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.", "power": "3", "toughness": "3"}
### Response: Name:Spectral Bears\nManaCost:1 G\nTypes:Creature Bear Spirit\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | IsPresent$ Permanent.Black+nonToken+DefenderCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Create the Forge script for this magic card
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{"name": "Draconic Disciple", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Add one mana of any color.\n{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.", "power": "2", "toughness": "2"}
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Name:Draconic Disciple\nManaCost:1 R G\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 7 T Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You | SpellDescription$ Create a 5/5 red Dragon creature token with flying.\nDeckHas:Ability$Token\nOracle:{T}: Add one mana of any color.\n{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Draconic Disciple", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Add one mana of any color.\n{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.", "power": "2", "toughness": "2"}
### Response: Name:Draconic Disciple\nManaCost:1 R G\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 7 T Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You | SpellDescription$ Create a 5/5 red Dragon creature token with flying.\nDeckHas:Ability$Token\nOracle:{T}: Add one mana of any color.\n{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Charmed Sleep", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Charmed Sleep enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Charmed Sleep\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Charmed Sleep enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charmed Sleep", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Charmed Sleep enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Charmed Sleep\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Charmed Sleep enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Lifelace", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)"}
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Name:Lifelace\nManaCost:G\nTypes:Instant\nA:SP$ Animate | Cost$ G | Colors$ Green | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lifelace", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)"}
### Response: Name:Lifelace\nManaCost:G\nTypes:Instant\nA:SP$ Animate | Cost$ G | Colors$ Green | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Create the Forge script for this magic card
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{"name": "Hidden Gibbons", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature."}
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Name:Hidden Gibbons\nManaCost:G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an instant spell, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Ape creature.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Ape | RemoveCardTypes$ True | Duration$ Permanent\nDeckHas:Type$Ape\nOracle:When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hidden Gibbons", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature."}
### Response: Name:Hidden Gibbons\nManaCost:G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an instant spell, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Ape creature.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Ape | RemoveCardTypes$ True | Duration$ Permanent\nDeckHas:Type$Ape\nOracle:When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Create the Forge script for this magic card
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{"name": "Windrider Patrol", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\nWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "4", "toughness": "3"}
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Name:Windrider Patrol\nManaCost:3 U U\nTypes:Creature Merfolk Wizard\nPT:4/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Windrider Patrol", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\nWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "4", "toughness": "3"}
### Response: Name:Windrider Patrol\nManaCost:3 U U\nTypes:Creature Merfolk Wizard\nPT:4/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Serra Bestiary", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.\nEnchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated."}
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Name:Serra Bestiary\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature\nK:UpkeepCost:W W\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.\nS:Mode$ CantBeActivated | ValidCard$ Card.EnchantedBy | ValidSA$ Activated.hasTapCost\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.\nEnchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Serra Bestiary", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.\nEnchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated."}
### Response: Name:Serra Bestiary\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature\nK:UpkeepCost:W W\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.\nS:Mode$ CantBeActivated | ValidCard$ Card.EnchantedBy | ValidSA$ Activated.hasTapCost\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.\nEnchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
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Create the Forge script for this magic card
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{"name": "Angelic Renewal", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield."}
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Name:Angelic Renewal\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouOwn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever a creature is put into your graveyard from the battlefield, you may sacrifice CARDNAME. If you do, return that card to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield\nOracle:Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angelic Renewal", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield."}
### Response: Name:Angelic Renewal\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouOwn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever a creature is put into your graveyard from the battlefield, you may sacrifice CARDNAME. If you do, return that card to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield\nOracle:Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Create the Forge script for this magic card
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{"name": "Blaze", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Blaze deals X damage to any target."}
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Name:Blaze\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Blaze deals X damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blaze", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Blaze deals X damage to any target."}
### Response: Name:Blaze\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Blaze deals X damage to any target.
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Create the Forge script for this magic card
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{"name": "Stirge", "mana_cost": "{B}", "type_line": "Creature \u2014 Insect Bat", "oracle_text": "Flying\nStirge can't block.\nBlood Drain \u2014 {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.", "power": "1", "toughness": "1"}
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Name:Stirge\nManaCost:B\nTypes:Creature Insect Bat\nPT:1/1\nA:AB$ Draw | Cost$ 1 B PayLife<1> Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nK:Flying\nK:CARDNAME can't block.\nDeckHas:Ability$Sacrifice\nOracle:Flying\nStirge can't block.\nBlood Drain β {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stirge", "mana_cost": "{B}", "type_line": "Creature \u2014 Insect Bat", "oracle_text": "Flying\nStirge can't block.\nBlood Drain \u2014 {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Stirge\nManaCost:B\nTypes:Creature Insect Bat\nPT:1/1\nA:AB$ Draw | Cost$ 1 B PayLife<1> Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nK:Flying\nK:CARDNAME can't block.\nDeckHas:Ability$Sacrifice\nOracle:Flying\nStirge can't block.\nBlood Drain β {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
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Create the Forge script for this magic card
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{"name": "Skyshroud Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
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Name:Skyshroud Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Creature> | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Skyshroud Vampire gets +2/+2 until end of turn.\nAI:RemoveDeck:Random\nOracle:Flying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyshroud Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Skyshroud Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Creature> | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Skyshroud Vampire gets +2/+2 until end of turn.\nAI:RemoveDeck:Random\nOracle:Flying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Priest of Titania", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each Elf on the battlefield.", "power": "1", "toughness": "1"}
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Name:Priest of Titania\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Elf on the battlefield.\nSVar:X:Count$Valid Elf\nOracle:{T}: Add {G} for each Elf on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Priest of Titania", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each Elf on the battlefield.", "power": "1", "toughness": "1"}
### Response: Name:Priest of Titania\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Elf on the battlefield.\nSVar:X:Count$Valid Elf\nOracle:{T}: Add {G} for each Elf on the battlefield.
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Create the Forge script for this magic card
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{"name": "Mischievous Poltergeist", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nPay 1 life: Regenerate Mischievous Poltergeist.", "power": "1", "toughness": "1"}
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Name:Mischievous Poltergeist\nManaCost:2 B\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ PayLife<1> | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\nPay 1 life: Regenerate Mischievous Poltergeist.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mischievous Poltergeist", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nPay 1 life: Regenerate Mischievous Poltergeist.", "power": "1", "toughness": "1"}
### Response: Name:Mischievous Poltergeist\nManaCost:2 B\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ PayLife<1> | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\nPay 1 life: Regenerate Mischievous Poltergeist.
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Create the Forge script for this magic card
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{"name": "Escape Routes", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}: Return target white or black creature you control to its owner's hand."}
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Name:Escape Routes\nManaCost:2 U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target white or black creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target white or black creature you control to its owner's hand.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHints:Color$White|Black\nOracle:{2}{U}: Return target white or black creature you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Escape Routes", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}: Return target white or black creature you control to its owner's hand."}
### Response: Name:Escape Routes\nManaCost:2 U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target white or black creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target white or black creature you control to its owner's hand.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHints:Color$White|Black\nOracle:{2}{U}: Return target white or black creature you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Zephid", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)", "power": "3", "toughness": "4"}
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Name:Zephid\nManaCost:4 U U\nTypes:Creature Illusion\nPT:3/4\nK:Flying\nK:Shroud\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zephid", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)", "power": "3", "toughness": "4"}
### Response: Name:Zephid\nManaCost:4 U U\nTypes:Creature Illusion\nPT:3/4\nK:Flying\nK:Shroud\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Daru Spiritualist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.", "power": "1", "toughness": "1"}
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Name:Daru Spiritualist\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ BecomesTarget | ValidTarget$ Cleric.Creature+YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredTarget | NumDef$ 2\nOracle:Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daru Spiritualist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Daru Spiritualist\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ BecomesTarget | ValidTarget$ Cleric.Creature+YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredTarget | NumDef$ 2\nOracle:Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Tenth District Veteran", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever Tenth District Veteran attacks, untap another target creature you control.", "power": "2", "toughness": "3"}
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Name:Tenth District Veteran\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks, untap another target creature you control.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control.\nOracle:Vigilance\nWhenever Tenth District Veteran attacks, untap another target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tenth District Veteran", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever Tenth District Veteran attacks, untap another target creature you control.", "power": "2", "toughness": "3"}
### Response: Name:Tenth District Veteran\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks, untap another target creature you control.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control.\nOracle:Vigilance\nWhenever Tenth District Veteran attacks, untap another target creature you control.
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Create the Forge script for this magic card
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{"name": "Pramikon, Sky Rampart", "mana_cost": "{U}{R}{W}", "type_line": "Legendary Creature \u2014 Wall", "oracle_text": "Flying, defender\nAs Pramikon, Sky Rampart enters the battlefield, choose left or right.\nEach player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.", "power": "1", "toughness": "5"}
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Name:Pramikon, Sky Rampart\nManaCost:U R W\nTypes:Legendary Creature Wall\nPT:1/5\nK:Flying\nK:Defender\nK:ETBReplacement:Other:ChooseDirection\nSVar:ChooseDirection:DB$ ChooseDirection | SpellDescription$ As CARDNAME enters the battlefield, choose left or right.\nS:Mode$ CantAttack | DefenderNotNearestToYouInChosenDirection$ True | Description$ Each player may attack only the nearest opponent in the chosen direction and planeswalkers controller by that opponent.\nAI:RemoveDeck:Random\nOracle:Flying, defender\nAs Pramikon, Sky Rampart enters the battlefield, choose left or right.\nEach player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pramikon, Sky Rampart", "mana_cost": "{U}{R}{W}", "type_line": "Legendary Creature \u2014 Wall", "oracle_text": "Flying, defender\nAs Pramikon, Sky Rampart enters the battlefield, choose left or right.\nEach player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.", "power": "1", "toughness": "5"}
### Response: Name:Pramikon, Sky Rampart\nManaCost:U R W\nTypes:Legendary Creature Wall\nPT:1/5\nK:Flying\nK:Defender\nK:ETBReplacement:Other:ChooseDirection\nSVar:ChooseDirection:DB$ ChooseDirection | SpellDescription$ As CARDNAME enters the battlefield, choose left or right.\nS:Mode$ CantAttack | DefenderNotNearestToYouInChosenDirection$ True | Description$ Each player may attack only the nearest opponent in the chosen direction and planeswalkers controller by that opponent.\nAI:RemoveDeck:Random\nOracle:Flying, defender\nAs Pramikon, Sky Rampart enters the battlefield, choose left or right.\nEach player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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Create the Forge script for this magic card
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{"name": "Flamekin Bladewhirl", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.", "power": "2", "toughness": "1"}
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Name:Flamekin Bladewhirl\nManaCost:R\nTypes:Creature Elemental Warrior\nPT:2/1\nK:AlternateAdditionalCost:Reveal<1/Elemental>:3\nOracle:As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flamekin Bladewhirl", "mana_cost": "{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.", "power": "2", "toughness": "1"}
### Response: Name:Flamekin Bladewhirl\nManaCost:R\nTypes:Creature Elemental Warrior\nPT:2/1\nK:AlternateAdditionalCost:Reveal<1/Elemental>:3\nOracle:As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
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Create the Forge script for this magic card
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{"name": "Cloudreach Cavalry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.", "power": "1", "toughness": "1"}
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Name:Cloudreach Cavalry\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | IsPresent$ Bird.YouCtrl | Description$ As long as you control a Bird, CARDNAME gets +2/+2 and has flying.\nSVar:BuffedBy:Bird\nOracle:As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloudreach Cavalry", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.", "power": "1", "toughness": "1"}
### Response: Name:Cloudreach Cavalry\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | IsPresent$ Bird.YouCtrl | Description$ As long as you control a Bird, CARDNAME gets +2/+2 and has flying.\nSVar:BuffedBy:Bird\nOracle:As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
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Create the Forge script for this magic card
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{"name": "Wedding Announcement"}
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Name:Wedding Announcement\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an invitation counter on CARDNAME. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if CARDNAME has three or more invitation counters on it, transform it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INVITATION | CounterNum$ 1 | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBToken\nSVar:X:Count$AttackersDeclared\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBTransform\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE3_INVITATION | Mode$ Transform\nDeckHas:Ability$Counters|Token\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.\n\nALTERNATE\n\nName:Wedding Festivity\nManaCost:no cost\nColors:white\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nOracle:Creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wedding Announcement"}
### Response: Name:Wedding Announcement\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an invitation counter on CARDNAME. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if CARDNAME has three or more invitation counters on it, transform it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INVITATION | CounterNum$ 1 | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBToken\nSVar:X:Count$AttackersDeclared\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBTransform\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE3_INVITATION | Mode$ Transform\nDeckHas:Ability$Counters|Token\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.\n\nALTERNATE\n\nName:Wedding Festivity\nManaCost:no cost\nColors:white\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nOracle:Creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Ghost-Lit Redeemer", "mana_cost": "{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W}, {T}: You gain 2 life.\nChannel \u2014 {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.", "power": "1", "toughness": "1"}
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Name:Ghost-Lit Redeemer\nManaCost:W\nTypes:Creature Spirit\nPT:1/1\nA:AB$ GainLife | Cost$ W T | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nA:AB$ GainLife | Cost$ 1 W Discard<1/CARDNAME> | LifeAmount$ 4 | ActivationZone$ Hand | PrecostDesc$ Channel β | SpellDescription$ You gain 4 life.\nOracle:{W}, {T}: You gain 2 life.\nChannel β {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghost-Lit Redeemer", "mana_cost": "{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W}, {T}: You gain 2 life.\nChannel \u2014 {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.", "power": "1", "toughness": "1"}
### Response: Name:Ghost-Lit Redeemer\nManaCost:W\nTypes:Creature Spirit\nPT:1/1\nA:AB$ GainLife | Cost$ W T | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nA:AB$ GainLife | Cost$ 1 W Discard<1/CARDNAME> | LifeAmount$ 4 | ActivationZone$ Hand | PrecostDesc$ Channel β | SpellDescription$ You gain 4 life.\nOracle:{W}, {T}: You gain 2 life.\nChannel β {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
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Create the Forge script for this magic card
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{"name": "Bonepicker Skirge", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nCorrupted \u2014 As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.", "power": "2", "toughness": "2"}
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Name:Bonepicker Skirge\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | AddKeyword$ Deathtouch & Lifelink | Description$ Corrupted β As long as an opponent has three or more poison counters, CARDNAME has deathtouch and lifelink.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHas:Ability$LifeGain\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Flying\nCorrupted β As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bonepicker Skirge", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nCorrupted \u2014 As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.", "power": "2", "toughness": "2"}
### Response: Name:Bonepicker Skirge\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | AddKeyword$ Deathtouch & Lifelink | Description$ Corrupted β As long as an opponent has three or more poison counters, CARDNAME has deathtouch and lifelink.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHas:Ability$LifeGain\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Flying\nCorrupted β As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
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