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Create the Forge script for this magic card
{"name": "Horde of Notions", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Vigilance, trample, haste\n{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.", "power": "5", "toughness": "5"}
Name:Horde of Notions\nManaCost:W U B R G\nTypes:Legendary Creature Elemental\nPT:5/5\nK:Vigilance\nK:Trample\nK:Haste\nA:AB$ Play | Cost$ W U B R G | TgtZone$ Graveyard | WithoutManaCost$ True | AILogic$ ReplaySpell | ValidTgts$ Elemental.YouCtrl | TgtPrompt$ Choose target Elemental card from your graveyard | Optional$ True | SpellDescription$ You may play target Elemental card from your graveyard without paying its mana cost.\nOracle:Vigilance, trample, haste\n{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horde of Notions", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Vigilance, trample, haste\n{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.", "power": "5", "toughness": "5"} ### Response: Name:Horde of Notions\nManaCost:W U B R G\nTypes:Legendary Creature Elemental\nPT:5/5\nK:Vigilance\nK:Trample\nK:Haste\nA:AB$ Play | Cost$ W U B R G | TgtZone$ Graveyard | WithoutManaCost$ True | AILogic$ ReplaySpell | ValidTgts$ Elemental.YouCtrl | TgtPrompt$ Choose target Elemental card from your graveyard | Optional$ True | SpellDescription$ You may play target Elemental card from your graveyard without paying its mana cost.\nOracle:Vigilance, trample, haste\n{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Create the Forge script for this magic card
{"name": "The Dalek Emperor", "mana_cost": "{5}{B}{R}", "type_line": "Legendary Artifact Creature \u2014 Dalek", "oracle_text": "Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)\nOther Daleks you control have haste.\nAt the beginning of combat on your turn, each opponent faces a villainous choice \u2014 That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.", "power": "6", "toughness": "6"}
Name:The Dalek Emperor\nManaCost:5 B R\nTypes:Legendary Artifact Creature Dalek\nPT:6/6\nK:Affinity:Dalek\nS:Mode$ Continuous | Affected$ Dalek.Other+YouCtrl | AddKeyword$ Haste | Description$ Other Daleks you control have haste.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.\nSVar:TrigChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBSacrifice,DBToken\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Remembered | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Opponent sacrifices a creature.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | TokenOwner$ You | SpellDescription$ You create a 3/3 black Dalek artifact creature token with menace.\nDeckHints:Type$Dalek\nDeckHas:Ability$Token\nOracle:Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)\nOther Daleks you control have haste.\nAt the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Dalek Emperor", "mana_cost": "{5}{B}{R}", "type_line": "Legendary Artifact Creature \u2014 Dalek", "oracle_text": "Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)\nOther Daleks you control have haste.\nAt the beginning of combat on your turn, each opponent faces a villainous choice \u2014 That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.", "power": "6", "toughness": "6"} ### Response: Name:The Dalek Emperor\nManaCost:5 B R\nTypes:Legendary Artifact Creature Dalek\nPT:6/6\nK:Affinity:Dalek\nS:Mode$ Continuous | Affected$ Dalek.Other+YouCtrl | AddKeyword$ Haste | Description$ Other Daleks you control have haste.\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.\nSVar:TrigChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBSacrifice,DBToken\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Remembered | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Opponent sacrifices a creature.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | TokenOwner$ You | SpellDescription$ You create a 3/3 black Dalek artifact creature token with menace.\nDeckHints:Type$Dalek\nDeckHas:Ability$Token\nOracle:Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)\nOther Daleks you control have haste.\nAt the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
Create the Forge script for this magic card
{"name": "Gluttonous Slug", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Slug Horror", "oracle_text": "Menace\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "0", "toughness": "3"}
Name:Gluttonous Slug\nManaCost:1 B\nTypes:Creature Slug Horror\nPT:0/3\nK:Menace\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Menace\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gluttonous Slug", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Slug Horror", "oracle_text": "Menace\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "0", "toughness": "3"} ### Response: Name:Gluttonous Slug\nManaCost:1 B\nTypes:Creature Slug Horror\nPT:0/3\nK:Menace\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Menace\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Create the Forge script for this magic card
{"name": "Font of Magic", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game."}
Name:Font of Magic\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone\nDeckHints:Type$Instant|Sorcery\nAI:RemoveDeck:NonCommander\nOracle:Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Font of Magic", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game."} ### Response: Name:Font of Magic\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone\nDeckHints:Type$Instant|Sorcery\nAI:RemoveDeck:NonCommander\nOracle:Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Create the Forge script for this magic card
{"name": "Alquist Proft, Master Sleuth"}
Name:Alquist Proft, Master Sleuth\nManaCost:1 W U\nTypes:Legendary Creature Human Detective\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nA:AB$ Draw | Cost$ X W U U T Sac<1/Clue> | NumCards$ X | SubAbility$ DBGainLife | SpellDescription$ You draw X cards and gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token|Sacrifice|LifeGain & Type$Artifact|Clue\nOracle:Vigilance\nWhen Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alquist Proft, Master Sleuth"} ### Response: Name:Alquist Proft, Master Sleuth\nManaCost:1 W U\nTypes:Legendary Creature Human Detective\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nA:AB$ Draw | Cost$ X W U U T Sac<1/Clue> | NumCards$ X | SubAbility$ DBGainLife | SpellDescription$ You draw X cards and gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token|Sacrifice|LifeGain & Type$Artifact|Clue\nOracle:Vigilance\nWhen Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\n{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Create the Forge script for this magic card
{"name": "Lagrella, the Magpie", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.", "power": "2", "toughness": "3"}
Name:Lagrella, the Magpie\nManaCost:G W U\nTypes:Legendary Creature Human Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile any number of other target creatures controlled by different players until NICKNAME leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ MaxTgt | TargetsWithDifferentControllers$ True | Duration$ UntilHostLeavesPlay | ReturnAbility$ DBReturn | ReturnValid$ Card.IsTriggerRemembered+YouCtrl\nSVar:DBReturn:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lagrella, the Magpie", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.", "power": "2", "toughness": "3"} ### Response: Name:Lagrella, the Magpie\nManaCost:G W U\nTypes:Legendary Creature Human Soldier\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile any number of other target creatures controlled by different players until NICKNAME leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ MaxTgt | TargetsWithDifferentControllers$ True | Duration$ UntilHostLeavesPlay | ReturnAbility$ DBReturn | ReturnValid$ Card.IsTriggerRemembered+YouCtrl\nSVar:DBReturn:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Juju Bubble", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life."}
Name:Juju Bubble\nManaCost:1\nTypes:Artifact\nK:Cumulative upkeep:1\nA:AB$ GainLife | Cost$ 2 | Defined$ You | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When you play a card, sacrifice CARDNAME.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When you play a card, sacrifice CARDNAME.\nSVar:TrigSac:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Juju Bubble", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life."} ### Response: Name:Juju Bubble\nManaCost:1\nTypes:Artifact\nK:Cumulative upkeep:1\nA:AB$ GainLife | Cost$ 2 | Defined$ You | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When you play a card, sacrifice CARDNAME.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When you play a card, sacrifice CARDNAME.\nSVar:TrigSac:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life.
Create the Forge script for this magic card
{"name": "Vampiric Touch", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life."}
Name:Vampiric Touch\nManaCost:2 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B | ValidTgts$ Opponent,Planeswalker | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to target opponent or planeswalker and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampiric Touch", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life."} ### Response: Name:Vampiric Touch\nManaCost:2 B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B | ValidTgts$ Opponent,Planeswalker | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to target opponent or planeswalker and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Create the Forge script for this magic card
{"name": "Hope Charm", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gains first strike until end of turn.\n\u2022 Target player gains 2 life.\n\u2022 Destroy target Aura."}
Name:Hope Charm\nManaCost:W\nTypes:Instant\nA:SP$ Charm | Cost$ W | Choices$ DBPump,DBGainLife,DBDestroy | CharmNum$ 1\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 2 life.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Aura | TgtPrompt$ Select target Aura | SpellDescription$ Destroy target Aura.\nOracle:Choose one —\n• Target creature gains first strike until end of turn.\n• Target player gains 2 life.\n• Destroy target Aura.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hope Charm", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gains first strike until end of turn.\n\u2022 Target player gains 2 life.\n\u2022 Destroy target Aura."} ### Response: Name:Hope Charm\nManaCost:W\nTypes:Instant\nA:SP$ Charm | Cost$ W | Choices$ DBPump,DBGainLife,DBDestroy | CharmNum$ 1\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 2 life.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Aura | TgtPrompt$ Select target Aura | SpellDescription$ Destroy target Aura.\nOracle:Choose one —\n• Target creature gains first strike until end of turn.\n• Target player gains 2 life.\n• Destroy target Aura.
Create the Forge script for this magic card
{"name": "Mind Sculpt", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent mills seven cards."}
Name:Mind Sculpt\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 1 U | NumCards$ 7 | ValidTgts$ Opponent | SpellDescription$ Target opponent mills seven cards.\nOracle:Target opponent mills seven cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Sculpt", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent mills seven cards."} ### Response: Name:Mind Sculpt\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 1 U | NumCards$ 7 | ValidTgts$ Opponent | SpellDescription$ Target opponent mills seven cards.\nOracle:Target opponent mills seven cards.
Create the Forge script for this magic card
{"name": "Animate Dead", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses \"enchant creature card in a graveyard\" and gains \"enchant creature put onto the battlefield with Animate Dead.\" Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0."}
Name:Animate Dead\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature card in a graveyard\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | TgtZone$ Graveyard | AILogic$ Reanimate\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Return enchanted creature card to the battlefield under your control and attach CARDNAME to it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it.\nSVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBDelay\nSVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigSacrifice | RememberObjects$ RememberedLKI | TriggerDescription$ When CARDNAME leaves the battlefield, that creature's controller sacrifices it.\nSVar:NewAttach:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.IsRemembered | AILogic$ Pump\nSVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ DelayTriggerRememberedLKI\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | Description$ Enchanted creature gets -1/-0.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill|Discard & Keyword$Dredge\nOracle:Enchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Animate Dead", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses \"enchant creature card in a graveyard\" and gains \"enchant creature put onto the battlefield with Animate Dead.\" Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0."} ### Response: Name:Animate Dead\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature card in a graveyard\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | TgtZone$ Graveyard | AILogic$ Reanimate\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Return enchanted creature card to the battlefield under your control and attach CARDNAME to it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it.\nSVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBDelay\nSVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigSacrifice | RememberObjects$ RememberedLKI | TriggerDescription$ When CARDNAME leaves the battlefield, that creature's controller sacrifices it.\nSVar:NewAttach:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.IsRemembered | AILogic$ Pump\nSVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ DelayTriggerRememberedLKI\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | Description$ Enchanted creature gets -1/-0.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill|Discard & Keyword$Dredge\nOracle:Enchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0.
Create the Forge script for this magic card
{"name": "Choose Your Weapon", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Two-Weapon Fighting \u2014 Double target creature's power and toughness until end of turn.\n\u2022 Archery \u2014 This spell deals 5 damage to target creature with flying."}
Name:Choose Your Weapon\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ DBPump,DBDamage\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ Double | NumDef$ Double | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Two-Weapon Fighting — Double target creature's power and toughness until end of turn.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 5 | SpellDescription$ Archery — This spell deals 5 damage to target creature with flying.\nOracle:Choose one —\n• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.\n• Archery — This spell deals 5 damage to target creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Choose Your Weapon", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Two-Weapon Fighting \u2014 Double target creature's power and toughness until end of turn.\n\u2022 Archery \u2014 This spell deals 5 damage to target creature with flying."} ### Response: Name:Choose Your Weapon\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ DBPump,DBDamage\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ Double | NumDef$ Double | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Two-Weapon Fighting — Double target creature's power and toughness until end of turn.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 5 | SpellDescription$ Archery — This spell deals 5 damage to target creature with flying.\nOracle:Choose one —\n• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.\n• Archery — This spell deals 5 damage to target creature with flying.
Create the Forge script for this magic card
{"name": "Akroma's Memorial", "mana_cost": "{7}", "type_line": "Legendary Artifact", "oracle_text": "Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red."}
Name:Akroma's Memorial\nManaCost:7\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Flying & First Strike & Vigilance & Trample & Haste & Protection from black & Protection from red | Description$ Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akroma's Memorial", "mana_cost": "{7}", "type_line": "Legendary Artifact", "oracle_text": "Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red."} ### Response: Name:Akroma's Memorial\nManaCost:7\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Flying & First Strike & Vigilance & Trample & Haste & Protection from black & Protection from red | Description$ Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Create the Forge script for this magic card
{"name": "Distracting Geist"}
Name:Distracting Geist\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nSVar:HasAttackEffect:TRUE\nK:Disturb:4 W\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Whenever Distracting Geist attacks, tap target creature defending player controls.\nDisturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Clever Distraction\nManaCost:no cost\nColors:white\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distracting Geist"} ### Response: Name:Distracting Geist\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nSVar:HasAttackEffect:TRUE\nK:Disturb:4 W\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Whenever Distracting Geist attacks, tap target creature defending player controls.\nDisturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Clever Distraction\nManaCost:no cost\nColors:white\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Create the Forge script for this magic card
{"name": "Heaven"}
Name:Heaven\nManaCost:X G\nTypes:Instant\nA:SP$ DamageAll | Cost$ X G | ValidCards$ Creature.withFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nAlternateMode:Split\nOracle:Heaven deals X damage to each creature with flying.\n\nALTERNATE\n\nName:Earth\nManaCost:X R R\nTypes:Sorcery\nK:Aftermath\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature.withoutFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying.\nSVar:X:Count$xPaid\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEarth deals X damage to each creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heaven"} ### Response: Name:Heaven\nManaCost:X G\nTypes:Instant\nA:SP$ DamageAll | Cost$ X G | ValidCards$ Creature.withFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nAlternateMode:Split\nOracle:Heaven deals X damage to each creature with flying.\n\nALTERNATE\n\nName:Earth\nManaCost:X R R\nTypes:Sorcery\nK:Aftermath\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature.withoutFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying.\nSVar:X:Count$xPaid\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEarth deals X damage to each creature without flying.
Create the Forge script for this magic card
{"name": "Hope Against Hope", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each creature you control.\nAs long as enchanted creature is a Human, it has first strike."}
Name:Hope Against Hope\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Human | AddKeyword$ First Strike | Description$ As long as enchanted creature is a Human, it has first strike.\nSVar:BuffedBy:Creature\nDeckHints:Type$Human\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each creature you control.\nAs long as enchanted creature is a Human, it has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hope Against Hope", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each creature you control.\nAs long as enchanted creature is a Human, it has first strike."} ### Response: Name:Hope Against Hope\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Human | AddKeyword$ First Strike | Description$ As long as enchanted creature is a Human, it has first strike.\nSVar:BuffedBy:Creature\nDeckHints:Type$Human\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each creature you control.\nAs long as enchanted creature is a Human, it has first strike.
Create the Forge script for this magic card
{"name": "Peerless Samurai", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.", "power": "2", "toughness": "3"}
Name:Peerless Samurai\nManaCost:2 R\nTypes:Creature Human Samurai\nPT:2/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | Activator$ You | Amount$ 1 | Description$ The next spell you cast this turn costs {1} less to cast.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nDeckHints:Type$Samurai|Warrior\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peerless Samurai", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.", "power": "2", "toughness": "3"} ### Response: Name:Peerless Samurai\nManaCost:2 R\nTypes:Creature Human Samurai\nPT:2/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | Activator$ You | Amount$ 1 | Description$ The next spell you cast this turn costs {1} less to cast.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nDeckHints:Type$Samurai|Warrior\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Create the Forge script for this magic card
{"name": "Goblin Mutant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Trample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.", "power": "5", "toughness": "3"}
Name:Goblin Mutant\nManaCost:2 R R\nTypes:Creature Goblin Mutant\nPT:5/3\nK:Trample\nS:Mode$ CantAttack | ValidCard$ Card.Self | IfDefenderControls$ Creature.untapped+powerGE3 | Description$ CARDNAME can't attack if defending player controls an untapped creature with power 3 or greater.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE3 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 3 or greater.\nOracle:Trample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Mutant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Trample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.", "power": "5", "toughness": "3"} ### Response: Name:Goblin Mutant\nManaCost:2 R R\nTypes:Creature Goblin Mutant\nPT:5/3\nK:Trample\nS:Mode$ CantAttack | ValidCard$ Card.Self | IfDefenderControls$ Creature.untapped+powerGE3 | Description$ CARDNAME can't attack if defending player controls an untapped creature with power 3 or greater.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE3 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 3 or greater.\nOracle:Trample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.
Create the Forge script for this magic card
{"name": "Lavalanche", "mana_cost": "{X}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls."}
Name:Lavalanche\nManaCost:X B R G\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X B R G | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ X | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:Count$xPaid\nOracle:Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lavalanche", "mana_cost": "{X}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls."} ### Response: Name:Lavalanche\nManaCost:X B R G\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X B R G | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ X | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:Count$xPaid\nOracle:Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Create the Forge script for this magic card
{"name": "Vodalian Merchant", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Vodalian Merchant enters the battlefield, draw a card, then discard a card.", "power": "1", "toughness": "2"}
Name:Vodalian Merchant\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nDeckHas:Ability$Discard\nOracle:When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vodalian Merchant", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Vodalian Merchant enters the battlefield, draw a card, then discard a card.", "power": "1", "toughness": "2"} ### Response: Name:Vodalian Merchant\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nDeckHas:Ability$Discard\nOracle:When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Disdainful Stroke", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell with mana value 4 or greater."}
Name:Disdainful Stroke\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 4 or greater | ValidTgts$ Card.cmcGE4 | SpellDescription$ Counter target spell with mana value 4 or greater.\nOracle:Counter target spell with mana value 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disdainful Stroke", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell with mana value 4 or greater."} ### Response: Name:Disdainful Stroke\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell with mana value 4 or greater | ValidTgts$ Card.cmcGE4 | SpellDescription$ Counter target spell with mana value 4 or greater.\nOracle:Counter target spell with mana value 4 or greater.
Create the Forge script for this magic card
{"name": "Alpha Brawl", "mana_cost": "{6}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature."}
Name:Alpha Brawl\nManaCost:6 R R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberTargets$ True | SubAbility$ AlphaAttack | StackDescription$ {c:Targeted} | SpellDescription$ Target creature an opponent controls\nSVar:AlphaAttack:DB$ DamageAll | ValidCards$ Creature.IsNotRemembered+ControlledBy TargetedController | DamageSource$ Targeted | NumDmg$ Remembered$CardPower | SubAbility$ SucksToBeAlpha | StackDescription$ SpellDescription | SpellDescription$ deals damage equal to its power to each other creature that player controls,\nSVar:SucksToBeAlpha:DB$ EachDamage | ValidCards$ Creature.IsNotRemembered+ControlledBy TargetedController | NumDmg$ Count$CardPower | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ then each of those creatures deals damage equal to its power to that creature.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alpha Brawl", "mana_cost": "{6}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature."} ### Response: Name:Alpha Brawl\nManaCost:6 R R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberTargets$ True | SubAbility$ AlphaAttack | StackDescription$ {c:Targeted} | SpellDescription$ Target creature an opponent controls\nSVar:AlphaAttack:DB$ DamageAll | ValidCards$ Creature.IsNotRemembered+ControlledBy TargetedController | DamageSource$ Targeted | NumDmg$ Remembered$CardPower | SubAbility$ SucksToBeAlpha | StackDescription$ SpellDescription | SpellDescription$ deals damage equal to its power to each other creature that player controls,\nSVar:SucksToBeAlpha:DB$ EachDamage | ValidCards$ Creature.IsNotRemembered+ControlledBy TargetedController | NumDmg$ Count$CardPower | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ then each of those creatures deals damage equal to its power to that creature.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Create the Forge script for this magic card
{"name": "Weirded Vampire", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Horror", "oracle_text": "Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "3", "toughness": "3"}
Name:Weirded Vampire\nManaCost:3 B\nTypes:Creature Vampire Horror\nPT:3/3\nK:Madness:2 B\nDeckHints:Ability$Discard\nOracle:Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weirded Vampire", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Horror", "oracle_text": "Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "3", "toughness": "3"} ### Response: Name:Weirded Vampire\nManaCost:3 B\nTypes:Creature Vampire Horror\nPT:3/3\nK:Madness:2 B\nDeckHints:Ability$Discard\nOracle:Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Richlau, Headmaster", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains \"This spell costs {1} less to cast.\" If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.", "power": "2", "toughness": "4"}
Name:Richlau, Headmaster\nManaCost:1 W U\nTypes:Legendary Creature Human Advisor\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigPump | TriggerDescription$ When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.\nSVar:TrigPump:DB$ Animate | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ PumpVehicle\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:PumpVehicle:DB$ Pump | Defined$ Targeted | PumpZone$ Graveyard | ConditionDefined$ Targeted | ConditionPresent$ Vehicle,Creature | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 1 | Defined$ Targeted\nDeckNeeds:Type$Artifact\nDeckHints:Ability$Discard|Sacrifice & Type$Vehicle\nDeckHas:Ability$Graveyard\nOracle:At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Richlau, Headmaster", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains \"This spell costs {1} less to cast.\" If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.", "power": "2", "toughness": "4"} ### Response: Name:Richlau, Headmaster\nManaCost:1 W U\nTypes:Legendary Creature Human Advisor\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigPump | TriggerDescription$ When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.\nSVar:TrigPump:DB$ Animate | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ PumpVehicle\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:PumpVehicle:DB$ Pump | Defined$ Targeted | PumpZone$ Graveyard | ConditionDefined$ Targeted | ConditionPresent$ Vehicle,Creature | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 1 | Defined$ Targeted\nDeckNeeds:Type$Artifact\nDeckHints:Ability$Discard|Sacrifice & Type$Vehicle\nDeckHas:Ability$Graveyard\nOracle:At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
Create the Forge script for this magic card
{"name": "Night"}
Name:Night\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAlternateMode:Split\nOracle:Target creature gets -1/-1 until end of turn.\n\nALTERNATE\n\nName:Day\nManaCost:2 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 W | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures target player controls get +1/+1 until end of turn.\nOracle:Creatures target player controls get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Night"} ### Response: Name:Night\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAlternateMode:Split\nOracle:Target creature gets -1/-1 until end of turn.\n\nALTERNATE\n\nName:Day\nManaCost:2 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 W | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures target player controls get +1/+1 until end of turn.\nOracle:Creatures target player controls get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Ainok Guide", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "When Ainok Guide enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Ainok Guide.\n\u2022 Search your library for a basic land card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "1"}
Name:Ainok Guide\nManaCost:1 G\nTypes:Creature Dog Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBSearch\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic | SpellDescription$ Search your library for a basic land card, reveal it, then shuffle and put that card on top.\nDeckHas:Ability$Counters\nOracle:When Ainok Guide enters the battlefield, choose one —\n• Put a +1/+1 counter on Ainok Guide.\n• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ainok Guide", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "When Ainok Guide enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Ainok Guide.\n\u2022 Search your library for a basic land card, reveal it, then shuffle and put that card on top.", "power": "1", "toughness": "1"} ### Response: Name:Ainok Guide\nManaCost:1 G\nTypes:Creature Dog Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBSearch\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Land.Basic | SpellDescription$ Search your library for a basic land card, reveal it, then shuffle and put that card on top.\nDeckHas:Ability$Counters\nOracle:When Ainok Guide enters the battlefield, choose one —\n• Put a +1/+1 counter on Ainok Guide.\n• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Create the Forge script for this magic card
{"name": "Sunken Hope", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand."}
Name:Sunken Hope\nManaCost:3 U U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigChangeZoneYou | TriggerDescription$ At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.\nSVar:TrigChangeZoneYou:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature | DefinedPlayer$ TriggeredPlayer | ChangeNum$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunken Hope", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand."} ### Response: Name:Sunken Hope\nManaCost:3 U U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigChangeZoneYou | TriggerDescription$ At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.\nSVar:TrigChangeZoneYou:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature | DefinedPlayer$ TriggeredPlayer | ChangeNum$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Create the Forge script for this magic card
{"name": "Ulvenwald Oddity"}
Name:Ulvenwald Oddity\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nK:Haste\nA:AB$ SetState | Cost$ 5 G G | Defined$ Self | Mode$ Transform | AILogic$ Always | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Trample, haste\n{5}{G}{G}: Transform Ulvenwald Oddity.\n\nALTERNATE\n\nName:Ulvenwald Behemoth\nManaCost:no cost\nColors:green\nTypes:Creature Beast Horror\nPT:8/8\nK:Trample\nK:Haste\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample & Haste | Description$ Other creatures you control get +1/+1 and have trample and haste.\nOracle:Trample, haste\nOther creatures you control get +1/+1 and have trample and haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ulvenwald Oddity"} ### Response: Name:Ulvenwald Oddity\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nK:Haste\nA:AB$ SetState | Cost$ 5 G G | Defined$ Self | Mode$ Transform | AILogic$ Always | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Trample, haste\n{5}{G}{G}: Transform Ulvenwald Oddity.\n\nALTERNATE\n\nName:Ulvenwald Behemoth\nManaCost:no cost\nColors:green\nTypes:Creature Beast Horror\nPT:8/8\nK:Trample\nK:Haste\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample & Haste | Description$ Other creatures you control get +1/+1 and have trample and haste.\nOracle:Trample, haste\nOther creatures you control get +1/+1 and have trample and haste.
Create the Forge script for this magic card
{"name": "Mox Ruby", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}."}
Name:Mox Ruby\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mox Ruby", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}."} ### Response: Name:Mox Ruby\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {R}.
Create the Forge script for this magic card
{"name": "Words of Wind", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead."}
Name:Words of Wind\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | Name$ Words of Wind Effect | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ Repeat | Description$ The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.\nSVar:Repeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ PlayChoose | SubAbility$ BounceAll\nSVar:PlayChoose:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Permanent.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | AILogic$ WorstCard | ChoiceTitle$ Choose a permanent you control | RememberChosen$ True\nSVar:BounceAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Permanent.IsRemembered | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Words of Wind", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead."} ### Response: Name:Words of Wind\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | Name$ Words of Wind Effect | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ Repeat | Description$ The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.\nSVar:Repeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ PlayChoose | SubAbility$ BounceAll\nSVar:PlayChoose:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Permanent.RememberedPlayerCtrl | Amount$ 1 | Mandatory$ True | AILogic$ WorstCard | ChoiceTitle$ Choose a permanent you control | RememberChosen$ True\nSVar:BounceAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Permanent.IsRemembered | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Create the Forge script for this magic card
{"name": "Night Soil", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token."}
Name:Night Soil\nManaCost:G G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 ExileSameGrave<2/Creature> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nDeckHints:Type$Fungus\nOracle:{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Night Soil", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token."} ### Response: Name:Night Soil\nManaCost:G G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 ExileSameGrave<2/Creature> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nDeckHints:Type$Fungus\nOracle:{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Incite War", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures target player controls attack this turn if able.\n\u2022 Creatures you control gain first strike until end of turn.\nEntwine {2} (Choose both if you pay the entwine cost.)"}
Name:Incite War\nManaCost:2 R\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Choices$ DBEffect,DBPumpAll\nSVar:DBEffect:DB$ Effect | ValidTgts$ Player | StaticAbilities$ MustAttack | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures target player controls attack this turn if able.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | SpellDescription$ Creatures you control gain first strike until end of turn.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Creatures target player controls attack this turn if able.\n• Creatures you control gain first strike until end of turn.\nEntwine {2} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incite War", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures target player controls attack this turn if able.\n\u2022 Creatures you control gain first strike until end of turn.\nEntwine {2} (Choose both if you pay the entwine cost.)"} ### Response: Name:Incite War\nManaCost:2 R\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Choices$ DBEffect,DBPumpAll\nSVar:DBEffect:DB$ Effect | ValidTgts$ Player | StaticAbilities$ MustAttack | RememberObjects$ Targeted | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures target player controls attack this turn if able.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | SpellDescription$ Creatures you control gain first strike until end of turn.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Creatures target player controls attack this turn if able.\n• Creatures you control gain first strike until end of turn.\nEntwine {2} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Pyreheart Wolf", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
Name:Pyreheart Wolf\nManaCost:2 R\nTypes:Creature Wolf\nPT:1/1\nK:Undying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, creatures you control gain menace until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace\nOracle:Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyreheart Wolf", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"} ### Response: Name:Pyreheart Wolf\nManaCost:2 R\nTypes:Creature Wolf\nPT:1/1\nK:Undying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, creatures you control gain menace until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace\nOracle:Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Proteus Staff", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery."}
Name:Proteus Staff\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 U T | SorcerySpeed$ True | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | ValidTgts$ Creature | AILogic$ Polymorph | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDigUntil | SpellDescription$ Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Proteus Staff", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery."} ### Response: Name:Proteus Staff\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 U T | SorcerySpeed$ True | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | ValidTgts$ Creature | AILogic$ Polymorph | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDigUntil | SpellDescription$ Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Cybership", "mana_cost": "{6}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nCrew 4", "power": "8", "toughness": "8"}
Name:Cybership\nManaCost:6\nTypes:Artifact Vehicle\nPT:8/8\nK:Flying\nK:Crew:4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 2 | GainControl$ True | ChangeNum$ All | DestinationZone$ Battlefield | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman\nDeckHas:Type$Cyberman\nOracle:Flying\nWhenever Cybership deals combat damage to a player, put the top two cards of that player’s library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nCrew 4
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cybership", "mana_cost": "{6}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nCrew 4", "power": "8", "toughness": "8"} ### Response: Name:Cybership\nManaCost:6\nTypes:Artifact Vehicle\nPT:8/8\nK:Flying\nK:Crew:4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 2 | GainControl$ True | ChangeNum$ All | DestinationZone$ Battlefield | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman\nDeckHas:Type$Cyberman\nOracle:Flying\nWhenever Cybership deals combat damage to a player, put the top two cards of that player’s library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.\nCrew 4
Create the Forge script for this magic card
{"name": "Primitive Justice", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life."}
Name:Primitive Justice\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R | AnnounceTitle$ how many times to pay the additional cost | Announce$ AdditionalCostPayTimesR,AdditionalCostPayTimesG | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | TargetMin$ TargetNum | TargetMax$ TargetNum | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 R | Amount$ AdditionalCostPayTimesR | EffectZone$ All | Description$ As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 G | Amount$ AdditionalCostPayTimesG | EffectZone$ All\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AdditionalCostPayTimesG\nSVar:AdditionalCostPayTimesR:Number$0\nSVar:AdditionalCostPayTimesG:Number$0\nSVar:TargetNum:SVar$AdditionalCostPayTimesR/Plus.TargetNum2\nSVar:TargetNum2:SVar$AdditionalCostPayTimesG/Plus.1\nOracle:As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primitive Justice", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life."} ### Response: Name:Primitive Justice\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R | AnnounceTitle$ how many times to pay the additional cost | Announce$ AdditionalCostPayTimesR,AdditionalCostPayTimesG | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | TargetMin$ TargetNum | TargetMax$ TargetNum | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 R | Amount$ AdditionalCostPayTimesR | EffectZone$ All | Description$ As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ 1 G | Amount$ AdditionalCostPayTimesG | EffectZone$ All\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AdditionalCostPayTimesG\nSVar:AdditionalCostPayTimesR:Number$0\nSVar:AdditionalCostPayTimesG:Number$0\nSVar:TargetNum:SVar$AdditionalCostPayTimesR/Plus.TargetNum2\nSVar:TargetNum2:SVar$AdditionalCostPayTimesG/Plus.1\nOracle:As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Create the Forge script for this magic card
{"name": "Corpse Cobble", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice any number of creatures.\nCreate an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nFlashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"}
Name:Corpse Cobble\nManaCost:U B\nTypes:Instant\nA:SP$ Token | Cost$ U B Sac<X/Creature/creature> | TokenScript$ ub_x_x_zombie_menace | AnnounceTitle$ number of creatures to sacrifice | TokenPower$ Y | TokenToughness$ Y | SpellDescription$ Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nK:Flashback:3 U B\nSVar:X:Count$xPaid\nSVar:Y:Sacrificed$CardPower\nDeckHas:Ability$Sacrifice|Token\nOracle:As an additional cost to cast this spell, sacrifice any number of creatures.\nCreate an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nFlashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corpse Cobble", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice any number of creatures.\nCreate an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nFlashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"} ### Response: Name:Corpse Cobble\nManaCost:U B\nTypes:Instant\nA:SP$ Token | Cost$ U B Sac<X/Creature/creature> | TokenScript$ ub_x_x_zombie_menace | AnnounceTitle$ number of creatures to sacrifice | TokenPower$ Y | TokenToughness$ Y | SpellDescription$ Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nK:Flashback:3 U B\nSVar:X:Count$xPaid\nSVar:Y:Sacrificed$CardPower\nDeckHas:Ability$Sacrifice|Token\nOracle:As an additional cost to cast this spell, sacrifice any number of creatures.\nCreate an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.\nFlashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create the Forge script for this magic card
{"name": "Aeronaut Tinkerer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "3"}
Name:Aeronaut Tinkerer\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouCtrl | Description$ CARDNAME has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aeronaut Tinkerer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "3"} ### Response: Name:Aeronaut Tinkerer\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouCtrl | Description$ CARDNAME has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nOracle:Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Firefist Striker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.", "power": "2", "toughness": "1"}
Name:Firefist Striker\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, target creature can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firefist Striker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.", "power": "2", "toughness": "1"} ### Response: Name:Firefist Striker\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, target creature can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Archfiend of Depravity", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.", "power": "5", "toughness": "4"}
Name:Archfiend of Depravity\nManaCost:3 B B\nTypes:Creature Demon\nPT:5/4\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each opponent's end step, that player chooses up to two creature they control, then sacrifices the rest.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredPlayer | MinAmount$ 0 | Amount$ 2 | TargetControls$ True | Choices$ Creature | ChoiceTitle$ Choose up to two creatures | SubAbility$ DBSacrificeAll\nSVar:DBSacrificeAll:DB$ SacrificeAll | ValidCards$ Creature.nonChosenCard | Controller$ TriggeredPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Flying\nAt the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archfiend of Depravity", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.", "power": "5", "toughness": "4"} ### Response: Name:Archfiend of Depravity\nManaCost:3 B B\nTypes:Creature Demon\nPT:5/4\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each opponent's end step, that player chooses up to two creature they control, then sacrifices the rest.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredPlayer | MinAmount$ 0 | Amount$ 2 | TargetControls$ True | Choices$ Creature | ChoiceTitle$ Choose up to two creatures | SubAbility$ DBSacrificeAll\nSVar:DBSacrificeAll:DB$ SacrificeAll | ValidCards$ Creature.nonChosenCard | Controller$ TriggeredPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Flying\nAt the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Create the Forge script for this magic card
{"name": "Dismantling Blow", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDestroy target artifact or enchantment. If this spell was kicked, draw two cards."}
Name:Dismantling Blow\nManaCost:2 W\nTypes:Instant\nK:Kicker:2 U\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBDraw | SpellDescription$ Destroy target artifact or enchantment. If CARDNAME was kicked, draw two cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | Condition$ Kicked | ConditionDescription$ If it was kicked,\nDeckHints:Color$Blue\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDestroy target artifact or enchantment. If this spell was kicked, draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dismantling Blow", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDestroy target artifact or enchantment. If this spell was kicked, draw two cards."} ### Response: Name:Dismantling Blow\nManaCost:2 W\nTypes:Instant\nK:Kicker:2 U\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBDraw | SpellDescription$ Destroy target artifact or enchantment. If CARDNAME was kicked, draw two cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | Condition$ Kicked | ConditionDescription$ If it was kicked,\nDeckHints:Color$Blue\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDestroy target artifact or enchantment. If this spell was kicked, draw two cards.
Create the Forge script for this magic card
{"name": "Aether Channeler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Aether Channeler enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 white Bird creature token with flying.\n\u2022 Return another target nonland permanent to its owner's hand.\n\u2022 Draw a card.", "power": "2", "toughness": "1"}
Name:Aether Channeler\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBBounce,DBDraw\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Bird creature token with flying.\nSVar:DBBounce:DB$ ChangeZone | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | TgtZone$ Battlefield | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return another target nonland permanent to its owner's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Token\nOracle:When Aether Channeler enters the battlefield, choose one —\n• Create a 1/1 white Bird creature token with flying.\n• Return another target nonland permanent to its owner's hand.\n• Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Channeler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Aether Channeler enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 white Bird creature token with flying.\n\u2022 Return another target nonland permanent to its owner's hand.\n\u2022 Draw a card.", "power": "2", "toughness": "1"} ### Response: Name:Aether Channeler\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBBounce,DBDraw\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Bird creature token with flying.\nSVar:DBBounce:DB$ ChangeZone | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | TgtZone$ Battlefield | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return another target nonland permanent to its owner's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Token\nOracle:When Aether Channeler enters the battlefield, choose one —\n• Create a 1/1 white Bird creature token with flying.\n• Return another target nonland permanent to its owner's hand.\n• Draw a card.
Create the Forge script for this magic card
{"name": "Conquering Manticore", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Manticore", "oracle_text": "Flying\nWhen Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.", "power": "5", "toughness": "5"}
Name:Conquering Manticore\nManaCost:4 R R\nTypes:Creature Manticore\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.OppCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:Flying\nWhen Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conquering Manticore", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Manticore", "oracle_text": "Flying\nWhen Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Conquering Manticore\nManaCost:4 R R\nTypes:Creature Manticore\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature you don't control | ValidTgts$ Creature.OppCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:Flying\nWhen Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Promise of Aclazotz"}
Name:Promise of Aclazotz\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:AB$ CopyPermanent | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Choices$ Creature.token+YouCtrl | Populate$ True\nDeckHas:Ability$Token|Sacrifice & Type$Demon|Vampire\nAlternateMode:Adventure\nOracle:At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)\n\nALTERNATE\n\nName:Foul Rebirth\nManaCost:2 B\nTypes:Sorcery Adventure\nA:SP$ Sacrifice | SacValid$ Creature.nonDemon | Defined$ You | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | ConditionDefined$ RememberedLKI | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Promise of Aclazotz"} ### Response: Name:Promise of Aclazotz\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:AB$ CopyPermanent | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Choices$ Creature.token+YouCtrl | Populate$ True\nDeckHas:Ability$Token|Sacrifice & Type$Demon|Vampire\nAlternateMode:Adventure\nOracle:At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)\n\nALTERNATE\n\nName:Foul Rebirth\nManaCost:2 B\nTypes:Sorcery Adventure\nA:SP$ Sacrifice | SacValid$ Creature.nonDemon | Defined$ You | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | ConditionDefined$ RememberedLKI | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Create the Forge script for this magic card
{"name": "Volcanic Awakening", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"}
Name:Volcanic Awakening\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nK:Storm\nOracle:Destroy target land.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volcanic Awakening", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"} ### Response: Name:Volcanic Awakening\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nK:Storm\nOracle:Destroy target land.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Create the Forge script for this magic card
{"name": "Opt", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Scry 1.\nDraw a card."}
Name:Opt\nManaCost:U\nTypes:Instant\nA:SP$ Scry | Cost$ U | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Scry 1.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opt", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Scry 1.\nDraw a card."} ### Response: Name:Opt\nManaCost:U\nTypes:Instant\nA:SP$ Scry | Cost$ U | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Scry 1.\nDraw a card.
Create the Forge script for this magic card
{"name": "The Hippodrome", "mana_cost": "", "type_line": "Plane \u2014 Segovia", "oracle_text": "All creatures get -5/-0.\nWhenever chaos ensues, you may destroy target creature if its power is 0 or less."}
Name:The Hippodrome\nManaCost:no cost\nTypes:Plane Segovia\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ -5 | Description$ All Creatures get -5/-0.\nT:Mode$ ChaosEnsues | OptionalDecider$ You | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may destroy target creature if it's power is 0 or less.\nSVar:RolledChaos:DB$ Destroy | ValidTgts$ Creature | ConditionCheckSVar$ TgtPow | ConditionSVarCompare$ EQ1 | AITgts$ Creature.OppCtrl+powerLE0\nSVar:TgtPow:Targeted$Valid Creature.powerLE0\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:All creatures get -5/-0.\nWhenever chaos ensues, you may destroy target creature if its power is 0 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Hippodrome", "mana_cost": "", "type_line": "Plane \u2014 Segovia", "oracle_text": "All creatures get -5/-0.\nWhenever chaos ensues, you may destroy target creature if its power is 0 or less."} ### Response: Name:The Hippodrome\nManaCost:no cost\nTypes:Plane Segovia\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ -5 | Description$ All Creatures get -5/-0.\nT:Mode$ ChaosEnsues | OptionalDecider$ You | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may destroy target creature if it's power is 0 or less.\nSVar:RolledChaos:DB$ Destroy | ValidTgts$ Creature | ConditionCheckSVar$ TgtPow | ConditionSVarCompare$ EQ1 | AITgts$ Creature.OppCtrl+powerLE0\nSVar:TgtPow:Targeted$Valid Creature.powerLE0\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:All creatures get -5/-0.\nWhenever chaos ensues, you may destroy target creature if its power is 0 or less.
Create the Forge script for this magic card
{"name": "Tolaria West", "mana_cost": "", "type_line": "Land", "oracle_text": "Tolaria West enters the battlefield tapped.\n{T}: Add {U}.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
Name:Tolaria West\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Transmute:1 U U\nAI:RemoveDeck:All\nOracle:Tolaria West enters the battlefield tapped.\n{T}: Add {U}.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolaria West", "mana_cost": "", "type_line": "Land", "oracle_text": "Tolaria West enters the battlefield tapped.\n{T}: Add {U}.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"} ### Response: Name:Tolaria West\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Transmute:1 U U\nAI:RemoveDeck:All\nOracle:Tolaria West enters the battlefield tapped.\n{T}: Add {U}.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Create the Forge script for this magic card
{"name": "Book of Mazarbul", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nII \u2014 Amass Orcs 2.\nIII \u2014 Creatures you control get +1/+0 and gain menace until end of turn."}
Name:Book of Mazarbul\nManaCost:2 R\nTypes:Enchantment Saga\nK:Chapter:3:Amass1,Amass2,PumpAll\nSVar:Amass1:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:Amass2:DB$ Amass | Type$ Orc | Num$ 2 | SpellDescription$ Amass Orcs 2\nSVar:PumpAll:DB$ PumpAll | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control get +1/+0 and gain menace until end of turn.\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don"t control an Army, create a 0/0 black Orc Army creature token first.)\nII — Amass Orcs 2.\nIII — Creatures you control get +1/+0 and gain menace until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Book of Mazarbul", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nII \u2014 Amass Orcs 2.\nIII \u2014 Creatures you control get +1/+0 and gain menace until end of turn."} ### Response: Name:Book of Mazarbul\nManaCost:2 R\nTypes:Enchantment Saga\nK:Chapter:3:Amass1,Amass2,PumpAll\nSVar:Amass1:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:Amass2:DB$ Amass | Type$ Orc | Num$ 2 | SpellDescription$ Amass Orcs 2\nSVar:PumpAll:DB$ PumpAll | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control get +1/+0 and gain menace until end of turn.\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don"t control an Army, create a 0/0 black Orc Army creature token first.)\nII — Amass Orcs 2.\nIII — Creatures you control get +1/+0 and gain menace until end of turn.
Create the Forge script for this magic card
{"name": "Gravel Slinger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "3"}
Name:Gravel Slinger\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nK:Morph:1 W\nOracle:{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gravel Slinger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "3"} ### Response: Name:Gravel Slinger\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nK:Morph:1 W\nOracle:{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Thieving Otter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Otter", "oracle_text": "Whenever Thieving Otter deals damage to an opponent, draw a card.", "power": "2", "toughness": "2"}
Name:Thieving Otter\nManaCost:2 U\nTypes:Creature Otter\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Thieving Otter deals damage to an opponent, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thieving Otter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Otter", "oracle_text": "Whenever Thieving Otter deals damage to an opponent, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Thieving Otter\nManaCost:2 U\nTypes:Creature Otter\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Thieving Otter deals damage to an opponent, draw a card.
Create the Forge script for this magic card
{"name": "Time Stretch", "mana_cost": "{8}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player takes two extra turns after this one."}
Name:Time Stretch\nManaCost:8 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 8 U U | ValidTgts$ Player | TgtPrompt$ Select target player. | NumTurns$ 2 | SpellDescription$ Target player takes two extra turns after this one.\nOracle:Target player takes two extra turns after this one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time Stretch", "mana_cost": "{8}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player takes two extra turns after this one."} ### Response: Name:Time Stretch\nManaCost:8 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 8 U U | ValidTgts$ Player | TgtPrompt$ Select target player. | NumTurns$ 2 | SpellDescription$ Target player takes two extra turns after this one.\nOracle:Target player takes two extra turns after this one.
Create the Forge script for this magic card
{"name": "Mise", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards."}
Name:Mise\nManaCost:U\nTypes:Instant\nA:SP$ NameCard | Cost$ U | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ DBReveal | SpellDescription$ Choose a nonland card name,\nSVar:DBReveal:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBDraw | SpellDescription$ then reveal the top card of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBCleanup | SpellDescription$ If that card has the chosen name, you draw three cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mise", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards."} ### Response: Name:Mise\nManaCost:U\nTypes:Instant\nA:SP$ NameCard | Cost$ U | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ DBReveal | SpellDescription$ Choose a nonland card name,\nSVar:DBReveal:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBDraw | SpellDescription$ then reveal the top card of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBCleanup | SpellDescription$ If that card has the chosen name, you draw three cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Create the Forge script for this magic card
{"name": "Mogg Salvage", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nDestroy target artifact."}
Name:Mogg Salvage\nManaCost:2 R\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Island.OppCtrl\nSVar:Y:Count$Valid Mountain.YouCtrl\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nDestroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mogg Salvage", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nDestroy target artifact."} ### Response: Name:Mogg Salvage\nManaCost:2 R\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Island.OppCtrl\nSVar:Y:Count$Valid Mountain.YouCtrl\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.\nDestroy target artifact.
Create the Forge script for this magic card
{"name": "Spore Frog", "mana_cost": "{G}", "type_line": "Creature \u2014 Frog", "oracle_text": "Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.", "power": "1", "toughness": "1"}
Name:Spore Frog\nManaCost:G\nTypes:Creature Frog\nPT:1/1\nA:AB$ Fog | Cost$ Sac<1/CARDNAME> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nOracle:Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spore Frog", "mana_cost": "{G}", "type_line": "Creature \u2014 Frog", "oracle_text": "Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.", "power": "1", "toughness": "1"} ### Response: Name:Spore Frog\nManaCost:G\nTypes:Creature Frog\nPT:1/1\nA:AB$ Fog | Cost$ Sac<1/CARDNAME> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nOracle:Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Create the Forge script for this magic card
{"name": "Discordant Spirit", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.\nAt the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.", "power": "2", "toughness": "2"}
Name:Discordant Spirit\nManaCost:2 B R\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.Opponent | TriggerZones$ Battlefield | Execute$ GhostCounter | TriggerDescription$ At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on CARDNAME for each 1 damage dealt to you this turn.\nSVar:GhostCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ GhostClear | TriggerDescription$ At the beginning of your end step, remove all +1/+1 counters from CARDNAME.\nSVar:GhostClear:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ All\nSVar:X:PlayerCountPropertyYou$DamageThisTurn\nOracle:At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.\nAt the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Discordant Spirit", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.\nAt the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.", "power": "2", "toughness": "2"} ### Response: Name:Discordant Spirit\nManaCost:2 B R\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.Opponent | TriggerZones$ Battlefield | Execute$ GhostCounter | TriggerDescription$ At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on CARDNAME for each 1 damage dealt to you this turn.\nSVar:GhostCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ GhostClear | TriggerDescription$ At the beginning of your end step, remove all +1/+1 counters from CARDNAME.\nSVar:GhostClear:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ All\nSVar:X:PlayerCountPropertyYou$DamageThisTurn\nOracle:At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.\nAt the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Create the Forge script for this magic card
{"name": "Living Lore", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Avatar", "oracle_text": "As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.\nLiving Lore's power and toughness are each equal to the exiled card's mana value.\nWhenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.", "power": "*", "toughness": "*"}
Name:Living Lore\nManaCost:3 U\nTypes:Creature Avatar\nPT:*/*\nK:ETBReplacement:Copy:ChooseSpell\nSVar:ChooseSpell:DB$ ChangeZone | ChangeType$ Instant.YouOwn,Sorcery.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Mandatory$ True | SpellDescription$ As CARDNAME enters the battlefield, exile an instant or sorcery card from your graveyard.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the exiled card's mana value.\nSVar:X:Remembered$CardManaCost\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigSacLore | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.\nSVar:TrigSacLore:AB$ Play | Cost$ Sac<1/CARDNAME> | Defined$ Remembered | Amount$ All | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ForgetRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.\nLiving Lore's power and toughness are each equal to the exiled card's mana value.\nWhenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Lore", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Avatar", "oracle_text": "As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.\nLiving Lore's power and toughness are each equal to the exiled card's mana value.\nWhenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.", "power": "*", "toughness": "*"} ### Response: Name:Living Lore\nManaCost:3 U\nTypes:Creature Avatar\nPT:*/*\nK:ETBReplacement:Copy:ChooseSpell\nSVar:ChooseSpell:DB$ ChangeZone | ChangeType$ Instant.YouOwn,Sorcery.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Mandatory$ True | SpellDescription$ As CARDNAME enters the battlefield, exile an instant or sorcery card from your graveyard.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the exiled card's mana value.\nSVar:X:Remembered$CardManaCost\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigSacLore | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.\nSVar:TrigSacLore:AB$ Play | Cost$ Sac<1/CARDNAME> | Defined$ Remembered | Amount$ All | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ForgetRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.\nLiving Lore's power and toughness are each equal to the exiled card's mana value.\nWhenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Create the Forge script for this magic card
{"name": "Tanglewalker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Each creature you control can't be blocked as long as defending player controls an artifact land.", "power": "2", "toughness": "2"}
Name:Tanglewalker\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | IsPresent$ Artifact.DefenderCtrl+Land | Description$ Each creature you control can't be blocked as long as defending player controls an artifact land.\nOracle:Each creature you control can't be blocked as long as defending player controls an artifact land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tanglewalker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Each creature you control can't be blocked as long as defending player controls an artifact land.", "power": "2", "toughness": "2"} ### Response: Name:Tanglewalker\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | IsPresent$ Artifact.DefenderCtrl+Land | Description$ Each creature you control can't be blocked as long as defending player controls an artifact land.\nOracle:Each creature you control can't be blocked as long as defending player controls an artifact land.
Create the Forge script for this magic card
{"name": "Iron Star", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life."}
Name:Iron Star\nManaCost:1\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iron Star", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life."} ### Response: Name:Iron Star\nManaCost:1\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Create the Forge script for this magic card
{"name": "Elenda and Azor", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight Sphinx", "oracle_text": "Flying, ward {2}\nWhenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nAt the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.", "power": "6", "toughness": "6"}
Name:Elenda and Azor\nManaCost:3 W U B\nTypes:Legendary Creature Vampire Knight Sphinx\nPT:6/6\nK:Flying\nK:Ward:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nSVar:TrigDraw:AB$ Draw | Cost$ X W U B | NumCards$ X\nSVar:X:Count$xPaid\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.\nSVar:TrigToken:AB$ Token | Cost$ PayLife<4> | TokenAmount$ Y | TokenScript$ b_1_1_vampire_knight_lifelink | TokenOwner$ You\nSVar:Y:Count$YouDrewThisTurn\nDeckHas:Ability$Token|LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Flying,ward {2}\nWhenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nAt the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elenda and Azor", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight Sphinx", "oracle_text": "Flying, ward {2}\nWhenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nAt the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.", "power": "6", "toughness": "6"} ### Response: Name:Elenda and Azor\nManaCost:3 W U B\nTypes:Legendary Creature Vampire Knight Sphinx\nPT:6/6\nK:Flying\nK:Ward:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nSVar:TrigDraw:AB$ Draw | Cost$ X W U B | NumCards$ X\nSVar:X:Count$xPaid\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.\nSVar:TrigToken:AB$ Token | Cost$ PayLife<4> | TokenAmount$ Y | TokenScript$ b_1_1_vampire_knight_lifelink | TokenOwner$ You\nSVar:Y:Count$YouDrewThisTurn\nDeckHas:Ability$Token|LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Flying,ward {2}\nWhenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.\nAt the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Create the Forge script for this magic card
{"name": "Phalanx Vanguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Phalanx Vanguard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an artifact enters the battlefield under your control, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nDeckHints:Type$Artifact\nOracle:Vigilance\nWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phalanx Vanguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Phalanx Vanguard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an artifact enters the battlefield under your control, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nDeckHints:Type$Artifact\nOracle:Vigilance\nWhenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Generated Horizons", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, create a Forest land token."}
Name:Generated Horizons\nManaCost:2 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you create a Forest land token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_l_forest | TokenOwner$ You\nOracle:At the beginning of your upkeep, create a Forest land token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Generated Horizons", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, create a Forest land token."} ### Response: Name:Generated Horizons\nManaCost:2 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you create a Forest land token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_l_forest | TokenOwner$ You\nOracle:At the beginning of your upkeep, create a Forest land token.
Create the Forge script for this magic card
{"name": "Sickening Shoal", "mana_cost": "{X}{B}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nTarget creature gets -X/-X until end of turn."}
Name:Sickening Shoal\nManaCost:X B B\nTypes:Instant Arcane\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Black+Other+cmcEQX> | Announce$ X | Description$ You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nA:SP$ Pump | Cost$ X B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nTarget creature gets -X/-X until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sickening Shoal", "mana_cost": "{X}{B}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nTarget creature gets -X/-X until end of turn."} ### Response: Name:Sickening Shoal\nManaCost:X B B\nTypes:Instant Arcane\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Black+Other+cmcEQX> | Announce$ X | Description$ You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nA:SP$ Pump | Cost$ X B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.\nTarget creature gets -X/-X until end of turn.
Create the Forge script for this magic card
{"name": "Synchronous Sliver", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have vigilance.", "power": "3", "toughness": "3"}
Name:Synchronous Sliver\nManaCost:4 U\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Vigilance | Description$ All Sliver creatures have vigilance.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Synchronous Sliver", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have vigilance.", "power": "3", "toughness": "3"} ### Response: Name:Synchronous Sliver\nManaCost:4 U\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Vigilance | Description$ All Sliver creatures have vigilance.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have vigilance.
Create the Forge script for this magic card
{"name": "Gift of Doom", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has deathtouch and indestructible.\nMorph\u2014Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nAs Gift of Doom is turned face up, you may attach it to a creature."}
Name:Gift of Doom\nManaCost:4 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Deathtouch & Indestructible | Description$ Enchanted creature has deathtouch and indestructible.\nK:Morph:Sac<1/Creature.Other/another creature>\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ DBAttach | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, you may attach it to a creature.\nSVar:DBAttach:DB$ Attach | Choices$ Creature | ChoiceTitle$ Choose a creature | Object$ Self | Optional$ True | AILogic$ Pump\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has deathtouch and indestructible.\nMorph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nAs Gift of Doom is turned face up, you may attach it to a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gift of Doom", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has deathtouch and indestructible.\nMorph\u2014Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nAs Gift of Doom is turned face up, you may attach it to a creature."} ### Response: Name:Gift of Doom\nManaCost:4 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Deathtouch & Indestructible | Description$ Enchanted creature has deathtouch and indestructible.\nK:Morph:Sac<1/Creature.Other/another creature>\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ DBAttach | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, you may attach it to a creature.\nSVar:DBAttach:DB$ Attach | Choices$ Creature | ChoiceTitle$ Choose a creature | Object$ Self | Optional$ True | AILogic$ Pump\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has deathtouch and indestructible.\nMorph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nAs Gift of Doom is turned face up, you may attach it to a creature.
Create the Forge script for this magic card
{"name": "Flesh to Dust", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated."}
Name:Flesh to Dust\nManaCost:3 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:Destroy target creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flesh to Dust", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated."} ### Response: Name:Flesh to Dust\nManaCost:3 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:Destroy target creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Parallax Dementia", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nEnchanted creature gets +3/+2.\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated."}
Name:Parallax Dementia\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nK:Fading:1\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | Description$ Enchanted creature gets +3/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.\nSVar:TrigSac:DB$ Destroy | Sacrifice$ True | Defined$ AttachedBy TriggeredCardLKICopy | NoRegen$ True\nAI:RemoveDeck:All\nOracle:Enchant creature\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nEnchanted creature gets +3/+2.\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parallax Dementia", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nEnchanted creature gets +3/+2.\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated."} ### Response: Name:Parallax Dementia\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nK:Fading:1\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | Description$ Enchanted creature gets +3/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.\nSVar:TrigSac:DB$ Destroy | Sacrifice$ True | Defined$ AttachedBy TriggeredCardLKICopy | NoRegen$ True\nAI:RemoveDeck:All\nOracle:Enchant creature\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nEnchanted creature gets +3/+2.\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Create the Forge script for this magic card
{"name": "Void Mirror", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell."}
Name:Void Mirror\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigCounter | NoColoredMana$ True | TriggerDescription$ Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility\nOracle:Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Void Mirror", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell."} ### Response: Name:Void Mirror\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigCounter | NoColoredMana$ True | TriggerDescription$ Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility\nOracle:Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Create the Forge script for this magic card
{"name": "Maelstrom Muse", "mana_cost": "{1}{U}{U/R}{R}", "type_line": "Creature \u2014 Djinn Wizard", "oracle_text": "Flying\nWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.", "power": "2", "toughness": "4"}
Name:Maelstrom Muse\nManaCost:1 U U/R R\nTypes:Creature Djinn Wizard\nPT:2/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEff | TriggerDescription$ Whenever CARDNAME attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power as this ability resolves.\nSVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power at the time EFFECTSOURCE's ability resolved.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:TriggeredAttacker$CardPower\nOracle:Flying\nWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maelstrom Muse", "mana_cost": "{1}{U}{U/R}{R}", "type_line": "Creature \u2014 Djinn Wizard", "oracle_text": "Flying\nWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.", "power": "2", "toughness": "4"} ### Response: Name:Maelstrom Muse\nManaCost:1 U U/R R\nTypes:Creature Djinn Wizard\nPT:2/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEff | TriggerDescription$ Whenever CARDNAME attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power as this ability resolves.\nSVar:TrigEff:DB$ Effect | StaticAbilities$ ReduceCost | Triggers$ TrigCastSpell | SetChosenNumber$ X\nSVar:ReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Instant,Sorcery | Activator$ You | Amount$ Count$ChosenNumber | Description$ The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is CARDNAME's power at the time EFFECTSOURCE's ability resolved.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:TriggeredAttacker$CardPower\nOracle:Flying\nWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
Create the Forge script for this magic card
{"name": "Pyric Salamander", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.", "power": "1", "toughness": "1"}
Name:Pyric Salamander\nManaCost:1 R\nTypes:Creature Salamander\nPT:1/1\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | AtEOT$ Sacrifice | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Sacrifice CARDNAME at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyric Salamander", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.", "power": "1", "toughness": "1"} ### Response: Name:Pyric Salamander\nManaCost:1 R\nTypes:Creature Salamander\nPT:1/1\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | AtEOT$ Sacrifice | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Sacrifice CARDNAME at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Yotian Medic", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Lifelink", "power": "1", "toughness": "4"}
Name:Yotian Medic\nManaCost:2 W\nTypes:Creature Human Soldier Creature\nPT:1/4\nK:Lifelink\nDeckHas:Ability$LifeGain\nOracle:Lifelink
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yotian Medic", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Lifelink", "power": "1", "toughness": "4"} ### Response: Name:Yotian Medic\nManaCost:2 W\nTypes:Creature Human Soldier Creature\nPT:1/4\nK:Lifelink\nDeckHas:Ability$LifeGain\nOracle:Lifelink
Create the Forge script for this magic card
{"name": "Mirrodin Avenged", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature that was dealt damage this turn.\nDraw a card."}
Name:Mirrodin Avenged\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | SubAbility$ DBDraw | SpellDescription$ Destroy target creature that was dealt damage this turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Destroy target creature that was dealt damage this turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirrodin Avenged", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature that was dealt damage this turn.\nDraw a card."} ### Response: Name:Mirrodin Avenged\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn. | SubAbility$ DBDraw | SpellDescription$ Destroy target creature that was dealt damage this turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Destroy target creature that was dealt damage this turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Debtor's Pulpit", "mana_cost": "{4}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Tap target creature.\""}
Name:Debtor's Pulpit\nManaCost:4 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 4 W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ DPTapCreature | Description$ Enchanted land has "{T}: Tap target creature."\nSVar:DPTapCreature:AB$ Tap | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Choose target creature. | SpellDescription$ Tap target creature.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "{T}: Tap target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Debtor's Pulpit", "mana_cost": "{4}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Tap target creature.\""} ### Response: Name:Debtor's Pulpit\nManaCost:4 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 4 W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ DPTapCreature | Description$ Enchanted land has "{T}: Tap target creature."\nSVar:DPTapCreature:AB$ Tap | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Choose target creature. | SpellDescription$ Tap target creature.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "{T}: Tap target creature."
Create the Forge script for this magic card
{"name": "Frenzied Geistblaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess\nWhen Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.", "power": "2", "toughness": "2"}
Name:Frenzied Geistblaster\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.\nSVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Instant,Sorcery\nSVar:X:Count$ValidGraveyard,Library,Hand Instant.YouOwn,Sorcery.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Discard\nOracle:When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenzied Geistblaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess\nWhen Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.", "power": "2", "toughness": "2"} ### Response: Name:Frenzied Geistblaster\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.\nSVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Instant,Sorcery\nSVar:X:Count$ValidGraveyard,Library,Hand Instant.YouOwn,Sorcery.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Discard\nOracle:When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
Create the Forge script for this magic card
{"name": "Tranquil Grove", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}{G}: Destroy all other enchantments."}
Name:Tranquil Grove\nManaCost:1 G\nTypes:Enchantment\nA:AB$ DestroyAll | Cost$ 1 G G | ValidCards$ Enchantment.StrictlyOther | SpellDescription$ Destroy all other enchantments.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{1}{G}{G}: Destroy all other enchantments.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tranquil Grove", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}{G}: Destroy all other enchantments."} ### Response: Name:Tranquil Grove\nManaCost:1 G\nTypes:Enchantment\nA:AB$ DestroyAll | Cost$ 1 G G | ValidCards$ Enchantment.StrictlyOther | SpellDescription$ Destroy all other enchantments.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{1}{G}{G}: Destroy all other enchantments.
Create the Forge script for this magic card
{"name": "Midnight Pathlighter", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Creatures you control can't be blocked except by legendary creatures.\nWhenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "3"}
Name:Midnight Pathlighter\nManaCost:2 W U\nTypes:Creature Human Wizard\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | ValidBlocker$ Creature.nonLegendary | Description$ Creatures you control can't be blocked except by legendary creatures.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigVenture | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.\nSVar:TrigVenture:DB$ Venture\nOracle:Creatures you control can't be blocked except by legendary creatures.\nWhenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midnight Pathlighter", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Creatures you control can't be blocked except by legendary creatures.\nWhenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "3"} ### Response: Name:Midnight Pathlighter\nManaCost:2 W U\nTypes:Creature Human Wizard\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | ValidBlocker$ Creature.nonLegendary | Description$ Creatures you control can't be blocked except by legendary creatures.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigVenture | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.\nSVar:TrigVenture:DB$ Venture\nOracle:Creatures you control can't be blocked except by legendary creatures.\nWhenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Create the Forge script for this magic card
{"name": "Arcbound Javelineer", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Soldier", "oracle_text": "{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.\nModular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "1"}
Name:Arcbound Javelineer\nManaCost:W\nTypes:Artifact Creature Soldier\nPT:0/1\nK:Modular:1\nA:AB$ DealDamage | Cost$ T SubCounter<X/P1P1> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target attacking or blocking creature.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Type$Artifact & Ability$Counters\nOracle:{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.\nModular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcbound Javelineer", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Soldier", "oracle_text": "{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.\nModular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "1"} ### Response: Name:Arcbound Javelineer\nManaCost:W\nTypes:Artifact Creature Soldier\nPT:0/1\nK:Modular:1\nA:AB$ DealDamage | Cost$ T SubCounter<X/P1P1> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target attacking or blocking creature.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Type$Artifact & Ability$Counters\nOracle:{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.\nModular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Create the Forge script for this magic card
{"name": "Pestilent Spirit", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Menace, deathtouch\nInstant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)", "power": "3", "toughness": "2"}
Name:Pestilent Spirit\nManaCost:2 B\nTypes:Creature Spirit\nPT:3/2\nK:Menace\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AddKeyword$ Deathtouch | AffectedZone$ Stack | Description$ Instant and sorcery spells you control have deathtouch.\nSVar:PlayMain1:TRUE\nOracle:Menace, deathtouch\nInstant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pestilent Spirit", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Menace, deathtouch\nInstant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)", "power": "3", "toughness": "2"} ### Response: Name:Pestilent Spirit\nManaCost:2 B\nTypes:Creature Spirit\nPT:3/2\nK:Menace\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AddKeyword$ Deathtouch | AffectedZone$ Stack | Description$ Instant and sorcery spells you control have deathtouch.\nSVar:PlayMain1:TRUE\nOracle:Menace, deathtouch\nInstant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Power Depot", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Power Depot enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nModular 1"}
Name:Power Depot\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Modular:1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nDeckHints:Type$Artifact\nDeckHas:Ability$Counters\nOracle:Power Depot enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nModular 1
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Power Depot", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Power Depot enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nModular 1"} ### Response: Name:Power Depot\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Modular:1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nDeckHints:Type$Artifact\nDeckHas:Ability$Counters\nOracle:Power Depot enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nModular 1
Create the Forge script for this magic card
{"name": "Heckling Fiends", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{2}{R}: Target creature attacks this turn if able.", "power": "2", "toughness": "2"}
Name:Heckling Fiends\nManaCost:2 R\nTypes:Creature Devil\nPT:2/2\nA:AB$ Effect | Cost$ 2 R | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ MustAttack | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nOracle:{2}{R}: Target creature attacks this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heckling Fiends", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{2}{R}: Target creature attacks this turn if able.", "power": "2", "toughness": "2"} ### Response: Name:Heckling Fiends\nManaCost:2 R\nTypes:Creature Devil\nPT:2/2\nA:AB$ Effect | Cost$ 2 R | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ MustAttack | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nOracle:{2}{R}: Target creature attacks this turn if able.
Create the Forge script for this magic card
{"name": "Conclave Guildmage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.", "power": "2", "toughness": "2"}
Name:Conclave Guildmage\nManaCost:G W\nTypes:Creature Elf Cleric\nPT:2/2\nA:AB$ PumpAll | Cost$ G T | ValidCards$ Creature.YouCtrl | KW$ Trample | SpellDescription$ Creatures you control gain trample until end of turn.\nA:AB$ Token | Cost$ 5 W T | TokenAmount$ 1 | TokenScript$ gw_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.\nAI:RemoveDeck:Random\nOracle:{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conclave Guildmage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.", "power": "2", "toughness": "2"} ### Response: Name:Conclave Guildmage\nManaCost:G W\nTypes:Creature Elf Cleric\nPT:2/2\nA:AB$ PumpAll | Cost$ G T | ValidCards$ Creature.YouCtrl | KW$ Trample | SpellDescription$ Creatures you control gain trample until end of turn.\nA:AB$ Token | Cost$ 5 W T | TokenAmount$ 1 | TokenScript$ gw_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.\nAI:RemoveDeck:Random\nOracle:{G}, {T}: Creatures you control gain trample until end of turn.\n{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
Create the Forge script for this magic card
{"name": "Dread Slaver", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.", "power": "3", "toughness": "5"}
Name:Dread Slaver\nManaCost:3 B B\nTypes:Creature Zombie Horror\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ TrigChange | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nOracle:Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dread Slaver", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.", "power": "3", "toughness": "5"} ### Response: Name:Dread Slaver\nManaCost:3 B B\nTypes:Creature Zombie Horror\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ TrigChange | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nOracle:Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Create the Forge script for this magic card
{"name": "Diregraf Ghoul", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Diregraf Ghoul enters the battlefield tapped.", "power": "2", "toughness": "2"}
Name:Diregraf Ghoul\nManaCost:B\nTypes:Creature Zombie\nPT:2/2\nK:CARDNAME enters the battlefield tapped.\nOracle:Diregraf Ghoul enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diregraf Ghoul", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Diregraf Ghoul enters the battlefield tapped.", "power": "2", "toughness": "2"} ### Response: Name:Diregraf Ghoul\nManaCost:B\nTypes:Creature Zombie\nPT:2/2\nK:CARDNAME enters the battlefield tapped.\nOracle:Diregraf Ghoul enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Chronicler of Heroes", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Centaur Wizard", "oracle_text": "When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.", "power": "3", "toughness": "3"}
Name:Chronicler of Heroes\nManaCost:1 G W\nTypes:Creature Centaur Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionPresent$ Creature.YouCtrl+counters_GE1_P1P1\nOracle:When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chronicler of Heroes", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Centaur Wizard", "oracle_text": "When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.", "power": "3", "toughness": "3"} ### Response: Name:Chronicler of Heroes\nManaCost:1 G W\nTypes:Creature Centaur Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionPresent$ Creature.YouCtrl+counters_GE1_P1P1\nOracle:When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Careening Mine Cart", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"}
Name:Careening Mine Cart\nManaCost:3\nTypes:Artifact Vehicle\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Crew:1\nDeckHas:Ability$Token & Type$Treasure\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Careening Mine Cart", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"} ### Response: Name:Careening Mine Cart\nManaCost:3\nTypes:Artifact Vehicle\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Crew:1\nDeckHas:Ability$Token & Type$Treasure\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Executioner's Swing", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Target creature that dealt damage this turn gets -5/-5 until end of turn."}
Name:Executioner's Swing\nManaCost:W B\nTypes:Instant\nA:SP$ Pump | Cost$ W B | IsCurse$ True | ValidTgts$ Creature.dealtDamageThisTurn | TgtPrompt$ Select target creature that dealt damage this turn | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature that dealt damage this turn gets -5/-5 until end of turn.\nOracle:Target creature that dealt damage this turn gets -5/-5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Executioner's Swing", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Target creature that dealt damage this turn gets -5/-5 until end of turn."} ### Response: Name:Executioner's Swing\nManaCost:W B\nTypes:Instant\nA:SP$ Pump | Cost$ W B | IsCurse$ True | ValidTgts$ Creature.dealtDamageThisTurn | TgtPrompt$ Select target creature that dealt damage this turn | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature that dealt damage this turn gets -5/-5 until end of turn.\nOracle:Target creature that dealt damage this turn gets -5/-5 until end of turn.
Create the Forge script for this magic card
{"name": "River Bear", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "3", "toughness": "3"}
Name:River Bear\nManaCost:3 G\nTypes:Creature Bear\nPT:3/3\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "River Bear", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "3", "toughness": "3"} ### Response: Name:River Bear\nManaCost:3 G\nTypes:Creature Bear\nPT:3/3\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Create the Forge script for this magic card
{"name": "Sungold Sentinel", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.\nCoven \u2014 {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.", "power": "3", "toughness": "2"}
Name:Sungold Sentinel\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | TgtPrompt$ Select up to one target card in a graveyard\nA:AB$ ChooseColor | PrecostDesc$ Coven — | Cost$ 1 W | Defined$ You | AILogic$ MostProminentInHumanDeck | CheckSVar$ X | SVarCompare$ GE3 | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Choose a color. CARDNAME gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Hexproof:Card.ChosenColor:chosen | DefinedKW$ ChosenColor | SubAbility$ DBEffect | StackDescription$ None\nSVar:DBEffect:DB$ Effect | RememberObjects$ Self | StaticAbilities$ CantBlockBy | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenColor$ True\nSVar:CantBlockBy:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.ChosenColor | Description$ EFFECTSOURCE can't be blocked by creatures of the chosen color this turn.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.\nCoven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sungold Sentinel", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.\nCoven \u2014 {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.", "power": "3", "toughness": "2"} ### Response: Name:Sungold Sentinel\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | TgtPrompt$ Select up to one target card in a graveyard\nA:AB$ ChooseColor | PrecostDesc$ Coven — | Cost$ 1 W | Defined$ You | AILogic$ MostProminentInHumanDeck | CheckSVar$ X | SVarCompare$ GE3 | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Choose a color. CARDNAME gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Hexproof:Card.ChosenColor:chosen | DefinedKW$ ChosenColor | SubAbility$ DBEffect | StackDescription$ None\nSVar:DBEffect:DB$ Effect | RememberObjects$ Self | StaticAbilities$ CantBlockBy | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenColor$ True\nSVar:CantBlockBy:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.ChosenColor | Description$ EFFECTSOURCE can't be blocked by creatures of the chosen color this turn.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.\nCoven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Create the Forge script for this magic card
{"name": "Fumiko the Lowblood", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each combat if able.", "power": "3", "toughness": "2"}
Name:Fumiko the Lowblood\nManaCost:2 R R\nTypes:Legendary Creature Human Samurai\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Bushido:N | CalcKeywordN$ N | Description$ Fumiko the Lowblood has bushido X, where X is the number of attacking creatures.\nSVar:N:Count$Valid Creature.attacking\nS:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able.\nOracle:Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fumiko the Lowblood", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each combat if able.", "power": "3", "toughness": "2"} ### Response: Name:Fumiko the Lowblood\nManaCost:2 R R\nTypes:Legendary Creature Human Samurai\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Bushido:N | CalcKeywordN$ N | Description$ Fumiko the Lowblood has bushido X, where X is the number of attacking creatures.\nSVar:N:Count$Valid Creature.attacking\nS:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack each combat if able.\nOracle:Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each combat if able.
Create the Forge script for this magic card
{"name": "Lidless Gaze", "mana_cost": "{2}{B}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nFlashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Lidless Gaze\nManaCost:2 B R\nTypes:Sorcery\nK:Flashback:2 B R\nA:SP$ Dig | Defined$ Player | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBEffect | SpellDescription$ Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nFlashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lidless Gaze", "mana_cost": "{2}{B}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nFlashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Lidless Gaze\nManaCost:2 B R\nTypes:Sorcery\nK:Flashback:2 B R\nA:SP$ Dig | Defined$ Player | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBEffect | SpellDescription$ Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.\nFlashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Undercity Upheaval", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Undergrowth \u2014 Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn."}
Name:Undercity Upheaval\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of creatures you control to distribute counters to | CounterType$ P1P1 | CounterNum$ X | DividedAsYouChoose$ X | TargetMin$ 0 | TargetMax$ X | SubAbility$ DBPump | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | SpellDescription$ Creatures you control gain vigilance until end of turn.\nSVar:X:Count$LastStateGraveyardWithFallback Creature.YouOwn\nDeckHints:Ability$Discard|Sacrifice\nDeckHas:Ability$Counters\nOracle:Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undercity Upheaval", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Undergrowth \u2014 Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn."} ### Response: Name:Undercity Upheaval\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of creatures you control to distribute counters to | CounterType$ P1P1 | CounterNum$ X | DividedAsYouChoose$ X | TargetMin$ 0 | TargetMax$ X | SubAbility$ DBPump | SpellDescription$ Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | SpellDescription$ Creatures you control gain vigilance until end of turn.\nSVar:X:Count$LastStateGraveyardWithFallback Creature.YouOwn\nDeckHints:Ability$Discard|Sacrifice\nDeckHas:Ability$Counters\nOracle:Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Borrowed Malevolence", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Escalate {2} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both \u2014\n\u2022 Target creature gets +1/+1 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn."}
Name:Borrowed Malevolence\nManaCost:B\nTypes:Instant\nK:Escalate:2\nA:SP$ Charm | Cost$ B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ GrowCreature,ShrinkCreature\nSVar:GrowCreature:DB$ Pump | ValidTgts$ Creature | NumAtt$ +1 | NumDef$ +1 | TgtPrompt$ Select target creature (+1/+1) | SpellDescription$ Target creature gets +1/+1 until end of turn.\nSVar:ShrinkCreature:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (-1/-1) | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nOracle:Escalate {2} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both —\n• Target creature gets +1/+1 until end of turn.\n• Target creature gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Borrowed Malevolence", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Escalate {2} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both \u2014\n\u2022 Target creature gets +1/+1 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn."} ### Response: Name:Borrowed Malevolence\nManaCost:B\nTypes:Instant\nK:Escalate:2\nA:SP$ Charm | Cost$ B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ GrowCreature,ShrinkCreature\nSVar:GrowCreature:DB$ Pump | ValidTgts$ Creature | NumAtt$ +1 | NumDef$ +1 | TgtPrompt$ Select target creature (+1/+1) | SpellDescription$ Target creature gets +1/+1 until end of turn.\nSVar:ShrinkCreature:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (-1/-1) | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nOracle:Escalate {2} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both —\n• Target creature gets +1/+1 until end of turn.\n• Target creature gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Mastermind's Acquisition", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Search your library for a card, put it into your hand, then shuffle.\n\u2022 Put a card you own from outside the game into your hand."}
Name:Mastermind's Acquisition\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B | Choices$ DBSearch,DBWish\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put it into your hand, then shuffle.\nSVar:DBWish:DB$ ChangeZone | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True | SpellDescription$ Put a card you own from outside the game into your hand.\nOracle:Choose one —\n• Search your library for a card, put it into your hand, then shuffle.\n• Put a card you own from outside the game into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mastermind's Acquisition", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Search your library for a card, put it into your hand, then shuffle.\n\u2022 Put a card you own from outside the game into your hand."} ### Response: Name:Mastermind's Acquisition\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B | Choices$ DBSearch,DBWish\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put it into your hand, then shuffle.\nSVar:DBWish:DB$ ChangeZone | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True | SpellDescription$ Put a card you own from outside the game into your hand.\nOracle:Choose one —\n• Search your library for a card, put it into your hand, then shuffle.\n• Put a card you own from outside the game into your hand.
Create the Forge script for this magic card
{"name": "Words of War", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead."}
Name:Words of War\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | ValidTgts$ Any | RememberObjects$ Targeted | ImprintCards$ Self | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, CARDNAME deals 2 damage to any target instead.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ WarDamage | Description$ The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.\nSVar:WarDamage:DB$ DealDamage | Defined$ Remembered | DamageSource$ Imprinted | NumDmg$ 2 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Words of War", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead."} ### Response: Name:Words of War\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | ValidTgts$ Any | RememberObjects$ Targeted | ImprintCards$ Self | ReplacementEffects$ DrawReplace | SpellDescription$ The next time you would draw a card this turn, CARDNAME deals 2 damage to any target instead.\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ WarDamage | Description$ The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.\nSVar:WarDamage:DB$ DealDamage | Defined$ Remembered | DamageSource$ Imprinted | NumDmg$ 2 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Create the Forge script for this magic card
{"name": "Nimbus of the Isles", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "3", "toughness": "3"}
Name:Nimbus of the Isles\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nimbus of the Isles", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "3", "toughness": "3"} ### Response: Name:Nimbus of the Isles\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Essence Vortex", "mana_cost": "{1}{U}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated."}
Name:Essence Vortex\nManaCost:1 U B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 U B | ValidTgts$ Creature | NoRegen$ True | UnlessCost$ PayLife<X> | UnlessPayer$ TargetedController | SpellDescription$ Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Vortex", "mana_cost": "{1}{U}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated."} ### Response: Name:Essence Vortex\nManaCost:1 U B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 U B | ValidTgts$ Creature | NoRegen$ True | UnlessCost$ PayLife<X> | UnlessPayer$ TargetedController | SpellDescription$ Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Create the Forge script for this magic card
{"name": "Dread Warlock", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Wizard Warlock", "oracle_text": "Dread Warlock can't be blocked except by black creatures.", "power": "2", "toughness": "2"}
Name:Dread Warlock\nManaCost:1 B B\nTypes:Creature Human Wizard Warlock\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Description$ CARDNAME can't be blocked except by black creatures.\nOracle:Dread Warlock can't be blocked except by black creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dread Warlock", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Wizard Warlock", "oracle_text": "Dread Warlock can't be blocked except by black creatures.", "power": "2", "toughness": "2"} ### Response: Name:Dread Warlock\nManaCost:1 B B\nTypes:Creature Human Wizard Warlock\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Description$ CARDNAME can't be blocked except by black creatures.\nOracle:Dread Warlock can't be blocked except by black creatures.
Create the Forge script for this magic card
{"name": "Goblin Razerunners", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.\nAt the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.", "power": "3", "toughness": "4"}
Name:Goblin Razerunners\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:3/4\nA:AB$ PutCounter | Cost$ 1 R Sac<1/Land> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may have CARDNAME deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player, Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:Count$CardCounters.P1P1\nOracle:{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.\nAt the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Razerunners", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.\nAt the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.", "power": "3", "toughness": "4"} ### Response: Name:Goblin Razerunners\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:3/4\nA:AB$ PutCounter | Cost$ 1 R Sac<1/Land> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may have CARDNAME deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player, Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:Count$CardCounters.P1P1\nOracle:{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.\nAt the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Vampire's Zeal", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn."}
Name:Vampire's Zeal\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ First Strike | ConditionDefined$ Targeted | ConditionPresent$ Vampire\nOracle:Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire's Zeal", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn."} ### Response: Name:Vampire's Zeal\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ First Strike | ConditionDefined$ Targeted | ConditionPresent$ Vampire\nOracle:Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Vivien's Stampede", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nAt the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn."}
Name:Vivien's Stampede\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance & Trample & Melee | SubAbility$ DBDelTrig | SpellDescription$ Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | Execute$ TrigDraw | TriggerDescription$ At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:PlayerCountPlayers$HasPropertywasDealtCombatDamageThisTurn\nSVar:PlayMain1:TRUE\nOracle:Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nAt the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivien's Stampede", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nAt the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn."} ### Response: Name:Vivien's Stampede\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance & Trample & Melee | SubAbility$ DBDelTrig | SpellDescription$ Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | Execute$ TrigDraw | TriggerDescription$ At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:PlayerCountPlayers$HasPropertywasDealtCombatDamageThisTurn\nSVar:PlayMain1:TRUE\nOracle:Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nAt the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.