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Create the Forge script for this magic card
{"name": "Stinging Licid", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Licid", "oracle_text": "{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.", "power": "1", "toughness": "1"}
Name:Stinging Licid\nManaCost:1 U\nTypes:Creature Licid\nPT:1/1\nA:AB$ Animate | Cost$ 1 U T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ U | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stinging Licid", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Licid", "oracle_text": "{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.", "power": "1", "toughness": "1"} ### Response: Name:Stinging Licid\nManaCost:1 U\nTypes:Creature Licid\nPT:1/1\nA:AB$ Animate | Cost$ 1 U T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ U | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Knight of Dusk", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{B}{B}: Destroy target creature blocking Knight of Dusk.", "power": "2", "toughness": "2"}
Name:Knight of Dusk\nManaCost:1 B B\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Destroy | Cost$ B B | ValidTgts$ Creature.blockingSource | TgtPrompt$ Select target creature blocking Knight of Dusk | SpellDescription$ Destroy target creature blocking CARDNAME.\nOracle:{B}{B}: Destroy target creature blocking Knight of Dusk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Dusk", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "{B}{B}: Destroy target creature blocking Knight of Dusk.", "power": "2", "toughness": "2"} ### Response: Name:Knight of Dusk\nManaCost:1 B B\nTypes:Creature Human Knight\nPT:2/2\nA:AB$ Destroy | Cost$ B B | ValidTgts$ Creature.blockingSource | TgtPrompt$ Select target creature blocking Knight of Dusk | SpellDescription$ Destroy target creature blocking CARDNAME.\nOracle:{B}{B}: Destroy target creature blocking Knight of Dusk.
Create the Forge script for this magic card
{"name": "Chrome Mox", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.\n{T}: Add one mana of any of the exiled card's colors."}
Name:Chrome Mox\nManaCost:0\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a nonartifact, nonland card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonArtifact+nonLand | ChangeNum$ 1\nA:AB$ ManaReflected | Cost$ T | Valid$ Defined.Imprinted | ColorOrType$ Color | ReflectProperty$ Is | SpellDescription$ Add one mana of any of the exiled card's colors.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidHand Card.nonArtifact+nonColorless+nonLand+YouOwn\nOracle:Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.\n{T}: Add one mana of any of the exiled card's colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chrome Mox", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.\n{T}: Add one mana of any of the exiled card's colors."} ### Response: Name:Chrome Mox\nManaCost:0\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a nonartifact, nonland card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonArtifact+nonLand | ChangeNum$ 1\nA:AB$ ManaReflected | Cost$ T | Valid$ Defined.Imprinted | ColorOrType$ Color | ReflectProperty$ Is | SpellDescription$ Add one mana of any of the exiled card's colors.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidHand Card.nonArtifact+nonColorless+nonLand+YouOwn\nOracle:Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.\n{T}: Add one mana of any of the exiled card's colors.
Create the Forge script for this magic card
{"name": "Curse of the Cabal", "mana_cost": "{9}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices half the permanents they control, rounded down.\nSuspend 2\u2014{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nAt the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal."}
Name:Curse of the Cabal\nManaCost:9 B\nTypes:Sorcery\nK:Suspend:2:2 B B\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigCursePayUP | TriggerZones$ Exile | IsPresent$ Card.suspended+Self | PresentZone$ Exile | TriggerDescription$ At the beginning of each player's upkeep, if CARDNAME is suspended, that player may sacrifice a permanent. If the player does, put two time counters on CARDNAME.\nA:SP$ Sacrifice | Cost$ 9 B | ValidTgts$ Player | TgtPrompt$ Select target player | Amount$ CurseX | SacValid$ Permanent | SpellDescription$ Target player sacrifices half the permanents they control, rounded down.\nSVar:TrigCursePayUP:DB$ Sacrifice | Amount$ 1 | SacValid$ Permanent | Defined$ TriggeredPlayer | Optional$ True | AILogic$ OpponentOnly | RememberSacrificed$ True | SubAbility$ DBCursePutCounter\nSVar:DBCursePutCounter:DB$ PutCounter | CounterType$ TIME | CounterNum$ 2 | ConditionCheckSVar$ CurseY | ConditionSVarCompare$ GT0 | SubAbility$ DBCurseCleanup\nSVar:DBCurseCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CurseX:TargetedPlayer$Valid Permanent.YouCtrl/HalfDown\nSVar:CurseY:Remembered$Amount\nOracle:Target player sacrifices half the permanents they control, rounded down.\nSuspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nAt the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of the Cabal", "mana_cost": "{9}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices half the permanents they control, rounded down.\nSuspend 2\u2014{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nAt the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal."} ### Response: Name:Curse of the Cabal\nManaCost:9 B\nTypes:Sorcery\nK:Suspend:2:2 B B\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigCursePayUP | TriggerZones$ Exile | IsPresent$ Card.suspended+Self | PresentZone$ Exile | TriggerDescription$ At the beginning of each player's upkeep, if CARDNAME is suspended, that player may sacrifice a permanent. If the player does, put two time counters on CARDNAME.\nA:SP$ Sacrifice | Cost$ 9 B | ValidTgts$ Player | TgtPrompt$ Select target player | Amount$ CurseX | SacValid$ Permanent | SpellDescription$ Target player sacrifices half the permanents they control, rounded down.\nSVar:TrigCursePayUP:DB$ Sacrifice | Amount$ 1 | SacValid$ Permanent | Defined$ TriggeredPlayer | Optional$ True | AILogic$ OpponentOnly | RememberSacrificed$ True | SubAbility$ DBCursePutCounter\nSVar:DBCursePutCounter:DB$ PutCounter | CounterType$ TIME | CounterNum$ 2 | ConditionCheckSVar$ CurseY | ConditionSVarCompare$ GT0 | SubAbility$ DBCurseCleanup\nSVar:DBCurseCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CurseX:TargetedPlayer$Valid Permanent.YouCtrl/HalfDown\nSVar:CurseY:Remembered$Amount\nOracle:Target player sacrifices half the permanents they control, rounded down.\nSuspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nAt the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
Create the Forge script for this magic card
{"name": "Oni Possession", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice a creature.\nEnchanted creature gets +3/+3 and has trample.\nEnchanted creature is a Demon Spirit."}
Name:Oni Possession\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+3 and has trample.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddType$ Demon & Spirit | RemoveCreatureTypes$ True | Description$ Enchanted creature is a Demon Spirit.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice a creature.\nEnchanted creature gets +3/+3 and has trample.\nEnchanted creature is a Demon Spirit.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oni Possession", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice a creature.\nEnchanted creature gets +3/+3 and has trample.\nEnchanted creature is a Demon Spirit."} ### Response: Name:Oni Possession\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+3 and has trample.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddType$ Demon & Spirit | RemoveCreatureTypes$ True | Description$ Enchanted creature is a Demon Spirit.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice a creature.\nEnchanted creature gets +3/+3 and has trample.\nEnchanted creature is a Demon Spirit.
Create the Forge script for this magic card
{"name": "Zask, Skittering Swarmlord", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Insect", "oracle_text": "You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.)", "power": "5", "toughness": "5"}
Name:Zask, Skittering Swarmlord\nManaCost:3 G G\nTypes:Legendary Creature Insect\nPT:5/5\nS:Mode$ Continuous | Affected$ Land.YouOwn,Insect.YouOwn | ValidAfterStack$ Spell.Insect | MayPlay$ True | AffectedZone$ Graveyard | Description$ You may play lands and cast Insect spells from your graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Insect.YouCtrl+Other | Execute$ TrigChange | TriggerDescription$ Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 2\nA:AB$ Pump | Cost$ 1 BG | ValidTgts$ Insect | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ Target Insect gets +1/+0 and gains deathtouch until end of turn.\nDeckHas:Ability$Mill|Graveyard & Keyword$Deathtouch\nDeckNeeds:Type$Insect\nOracle:You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zask, Skittering Swarmlord", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Insect", "oracle_text": "You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.)", "power": "5", "toughness": "5"} ### Response: Name:Zask, Skittering Swarmlord\nManaCost:3 G G\nTypes:Legendary Creature Insect\nPT:5/5\nS:Mode$ Continuous | Affected$ Land.YouOwn,Insect.YouOwn | ValidAfterStack$ Spell.Insect | MayPlay$ True | AffectedZone$ Graveyard | Description$ You may play lands and cast Insect spells from your graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Insect.YouCtrl+Other | Execute$ TrigChange | TriggerDescription$ Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 2\nA:AB$ Pump | Cost$ 1 BG | ValidTgts$ Insect | NumAtt$ 1 | KW$ Deathtouch | SpellDescription$ Target Insect gets +1/+0 and gains deathtouch until end of turn.\nDeckHas:Ability$Mill|Graveyard & Keyword$Deathtouch\nDeckNeeds:Type$Insect\nOracle:You may play lands and cast Insect spells from your graveyard.\nWhenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)\n{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Rending Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller."}
Name:Rending Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | AITgts$ Spirit.OppCtrl | NumDmg$ 5 | SubAbility$ DBDamagePlayer | SpellDescription$ CARDNAME deals 5 damage to target creature or player. If that permanent is a Spirit, CARDNAME also deals 2 damage to that permanent's controller.\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2 | ConditionDefined$ Targeted | ConditionPresent$ Spirit | StackDescription$ If that permanent is a Spirit, CARDNAME also deals 2 damage to that permanent's controller.\nOracle:Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rending Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller."} ### Response: Name:Rending Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | AITgts$ Spirit.OppCtrl | NumDmg$ 5 | SubAbility$ DBDamagePlayer | SpellDescription$ CARDNAME deals 5 damage to target creature or player. If that permanent is a Spirit, CARDNAME also deals 2 damage to that permanent's controller.\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2 | ConditionDefined$ Targeted | ConditionPresent$ Spirit | StackDescription$ If that permanent is a Spirit, CARDNAME also deals 2 damage to that permanent's controller.\nOracle:Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Create the Forge script for this magic card
{"name": "Halfdane", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.", "power": "3", "toughness": "3"}
Name:Halfdane\nManaCost:1 W U B\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of your upkeep, change CARDNAME's base power and toughness to the power and toughness of target creature other than CARDNAME until the end of your next upkeep.\nSVar:TrigAnimate:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than this creature | AILogic$ HighestPower | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ X | Toughness$ Y | Duration$ UntilTheEndOfYourNextUpkeep\nSVar:X:Targeted$CardPower\nSVar:Y:Targeted$CardToughness\nOracle:At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halfdane", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.", "power": "3", "toughness": "3"} ### Response: Name:Halfdane\nManaCost:1 W U B\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of your upkeep, change CARDNAME's base power and toughness to the power and toughness of target creature other than CARDNAME until the end of your next upkeep.\nSVar:TrigAnimate:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than this creature | AILogic$ HighestPower | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ X | Toughness$ Y | Duration$ UntilTheEndOfYourNextUpkeep\nSVar:X:Targeted$CardPower\nSVar:Y:Targeted$CardToughness\nOracle:At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Create the Forge script for this magic card
{"name": "Harvester Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add one mana of any color that a land you control could produce.", "power": "1", "toughness": "1"}
Name:Harvester Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Land.YouCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a land you control could produce.\nOracle:{T}: Add one mana of any color that a land you control could produce.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harvester Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add one mana of any color that a land you control could produce.", "power": "1", "toughness": "1"} ### Response: Name:Harvester Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Land.YouCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a land you control could produce.\nOracle:{T}: Add one mana of any color that a land you control could produce.
Create the Forge script for this magic card
{"name": "Dracoplasm", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flying\nAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.\n{R}: Dracoplasm gets +1/+0 until end of turn.", "power": "0", "toughness": "0"}
Name:Dracoplasm\nManaCost:U R\nTypes:Creature Shapeshifter\nPT:0/0\nK:Flying\nK:ETBReplacement:Other:TrigSac\nSVar:TrigSac:DB$ Sacrifice | Amount$ SacX | SacValid$ Creature | Defined$ You | RememberSacrificed$ True | Optional$ True | SubAbility$ DBAnimate | SpellDescription$ As CARDNAME enters the battlefield, sacrifice any number of creatures. CARDNAME's power becomes the total power of those creatures and its toughness becomes their total toughness.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ DracoPwr | Toughness$ DracoTgn | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:DracoPwr:RememberedLKI$CardPower\nSVar:DracoTgn:RememberedLKI$CardToughness\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nDeckHas:Ability$Sacrifice\nOracle:Flying\nAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.\n{R}: Dracoplasm gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dracoplasm", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flying\nAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.\n{R}: Dracoplasm gets +1/+0 until end of turn.", "power": "0", "toughness": "0"} ### Response: Name:Dracoplasm\nManaCost:U R\nTypes:Creature Shapeshifter\nPT:0/0\nK:Flying\nK:ETBReplacement:Other:TrigSac\nSVar:TrigSac:DB$ Sacrifice | Amount$ SacX | SacValid$ Creature | Defined$ You | RememberSacrificed$ True | Optional$ True | SubAbility$ DBAnimate | SpellDescription$ As CARDNAME enters the battlefield, sacrifice any number of creatures. CARDNAME's power becomes the total power of those creatures and its toughness becomes their total toughness.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ DracoPwr | Toughness$ DracoTgn | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:DracoPwr:RememberedLKI$CardPower\nSVar:DracoTgn:RememberedLKI$CardToughness\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nDeckHas:Ability$Sacrifice\nOracle:Flying\nAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.\n{R}: Dracoplasm gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Sorcerous Squall", "mana_cost": "{6}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTarget opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."}
Name:Sorcerous Squall\nManaCost:6 U U U\nTypes:Sorcery\nK:Delve\nA:SP$ Mill | NumCards$ 9 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to mill | SubAbility$ FishyCast | SpellDescription$ Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.\nSVar:FishyCast:DB$ Play | ValidZone$ Graveyard | Valid$ Instant.TargetedPlayerCtrl,Sorcery.TargetedPlayerCtrl | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ 1 | ReplaceGraveyard$ Exile\nDeckHints:Ability$Mill|Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTarget opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sorcerous Squall", "mana_cost": "{6}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTarget opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."} ### Response: Name:Sorcerous Squall\nManaCost:6 U U U\nTypes:Sorcery\nK:Delve\nA:SP$ Mill | NumCards$ 9 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to mill | SubAbility$ FishyCast | SpellDescription$ Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.\nSVar:FishyCast:DB$ Play | ValidZone$ Graveyard | Valid$ Instant.TargetedPlayerCtrl,Sorcery.TargetedPlayerCtrl | Controller$ You | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ 1 | ReplaceGraveyard$ Exile\nDeckHints:Ability$Mill|Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTarget opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Create the Forge script for this magic card
{"name": "Koth of the Hammer", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Koth", "oracle_text": "+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\n\u22122: Add {R} for each Mountain you control.\n\u22125: You get an emblem with \"Mountains you control have '{T}: This land deals 1 damage to any target.'\"", "loyalty": "3"}
Name:Koth of the Hammer\nManaCost:2 R R\nTypes:Legendary Planeswalker Koth\nLoyalty:3\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Mountain | TgtPrompt$ Select target Mountain | SubAbility$ DBAnimate | SpellDescription$ Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Colors$ Red\nA:AB$ Mana | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ X | SpellDescription$ Add {R} for each Mountain you control.\nA:AB$ Effect | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Koth of the Hammer | Image$ emblem_koth_of_the_hammer | StaticAbilities$ STDamage | Stackable$ False | Duration$ Permanent | SpellDescription$ You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target."\nSVar:STDamage:Mode$ Continuous | EffectZone$ Command | Affected$ Mountain.YouCtrl | AddAbility$ ABDealDamage | AffectedZone$ Battlefield | Description$ Mountains you control have "{T}: This land deals 1 damage to any target."\nSVar:ABDealDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ Deal 1 damage to any target\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Type$Mountain\nOracle:[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\n[-2]: Add {R} for each Mountain you control.\n[-5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Koth of the Hammer", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Koth", "oracle_text": "+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\n\u22122: Add {R} for each Mountain you control.\n\u22125: You get an emblem with \"Mountains you control have '{T}: This land deals 1 damage to any target.'\"", "loyalty": "3"} ### Response: Name:Koth of the Hammer\nManaCost:2 R R\nTypes:Legendary Planeswalker Koth\nLoyalty:3\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Mountain | TgtPrompt$ Select target Mountain | SubAbility$ DBAnimate | SpellDescription$ Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Colors$ Red\nA:AB$ Mana | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ X | SpellDescription$ Add {R} for each Mountain you control.\nA:AB$ Effect | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Koth of the Hammer | Image$ emblem_koth_of_the_hammer | StaticAbilities$ STDamage | Stackable$ False | Duration$ Permanent | SpellDescription$ You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target."\nSVar:STDamage:Mode$ Continuous | EffectZone$ Command | Affected$ Mountain.YouCtrl | AddAbility$ ABDealDamage | AffectedZone$ Battlefield | Description$ Mountains you control have "{T}: This land deals 1 damage to any target."\nSVar:ABDealDamage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ Deal 1 damage to any target\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Type$Mountain\nOracle:[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\n[-2]: Add {R} for each Mountain you control.\n[-5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
Create the Forge script for this magic card
{"name": "Meteor Storm", "mana_cost": "{R}{G}", "type_line": "Enchantment", "oracle_text": "{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target."}
Name:Meteor Storm\nManaCost:R G\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 R G Discard<2/Random> | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meteor Storm", "mana_cost": "{R}{G}", "type_line": "Enchantment", "oracle_text": "{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target."} ### Response: Name:Meteor Storm\nManaCost:R G\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 R G Discard<2/Random> | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Create the Forge script for this magic card
{"name": "Elspeth, Sun's Nemesis", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Elspeth", "oracle_text": "\u22121: Up to two target creatures you control each get +2/+1 until end of turn.\n\u22122: Create two 1/1 white Human Soldier creature tokens.\n\u22123: You gain 5 life.\nEscape\u2014{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)", "loyalty": "5"}
Name:Elspeth, Sun's Nemesis\nManaCost:2 W W\nTypes:Legendary Planeswalker Elspeth\nLoyalty:5\nA:AB$ Pump | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Up to two target creatures you control each get +2/+1 until end of turn.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create two 1/1 white Human Soldier creature tokens.\nA:AB$ GainLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Ultimate$ True | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nK:Escape:4 W W ExileFromGrave<4/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Token|LifeGain\nOracle:[-1]: Up to two target creatures you control each get +2/+1 until end of turn.\n[-2]: Create two 1/1 white Human Soldier creature tokens.\n[-3]: You gain 5 life.\nEscape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elspeth, Sun's Nemesis", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Elspeth", "oracle_text": "\u22121: Up to two target creatures you control each get +2/+1 until end of turn.\n\u22122: Create two 1/1 white Human Soldier creature tokens.\n\u22123: You gain 5 life.\nEscape\u2014{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)", "loyalty": "5"} ### Response: Name:Elspeth, Sun's Nemesis\nManaCost:2 W W\nTypes:Legendary Planeswalker Elspeth\nLoyalty:5\nA:AB$ Pump | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Up to two target creatures you control each get +2/+1 until end of turn.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create two 1/1 white Human Soldier creature tokens.\nA:AB$ GainLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Ultimate$ True | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nK:Escape:4 W W ExileFromGrave<4/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Token|LifeGain\nOracle:[-1]: Up to two target creatures you control each get +2/+1 until end of turn.\n[-2]: Create two 1/1 white Human Soldier creature tokens.\n[-3]: You gain 5 life.\nEscape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Create the Forge script for this magic card
{"name": "Mausoleum Wanderer", "mana_cost": "{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.\nSacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.", "power": "1", "toughness": "1"}
Name:Mausoleum Wanderer\nManaCost:U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Spirit+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another Spirit enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target instant or sorcery spell | UnlessCost$ X | SpellDescription$ Counter target instant or sorcery spell unless its controller pays {X}, where X is CARDNAME's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:Random\nSVar:BuffedBy:Spirit\nDeckHints:Type$Spirit\nOracle:Flying\nWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.\nSacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mausoleum Wanderer", "mana_cost": "{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.\nSacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.", "power": "1", "toughness": "1"} ### Response: Name:Mausoleum Wanderer\nManaCost:U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Spirit+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another Spirit enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target instant or sorcery spell | UnlessCost$ X | SpellDescription$ Counter target instant or sorcery spell unless its controller pays {X}, where X is CARDNAME's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:Random\nSVar:BuffedBy:Spirit\nDeckHints:Type$Spirit\nOracle:Flying\nWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.\nSacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
Create the Forge script for this magic card
{"name": "Fiend of the Shadows", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Flying\nWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSacrifice a Human: Regenerate Fiend of the Shadows.", "power": "3", "toughness": "3"}
Name:Fiend of the Shadows\nManaCost:3 B B\nTypes:Creature Vampire Wizard\nPT:3/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ TriggeredTarget | Chooser$ TriggeredTarget | Mandatory$ True | ChangeNum$ 1 | RememberChanged$ True\nS:Mode$ Continuous | MayPlay$ True | Affected$ Card.IsRemembered | AffectedZone$ Exile\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Regenerate | Cost$ Sac<1/Human> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nDeckNeeds:Type$Human\nOracle:Flying\nWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSacrifice a Human: Regenerate Fiend of the Shadows.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiend of the Shadows", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Flying\nWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSacrifice a Human: Regenerate Fiend of the Shadows.", "power": "3", "toughness": "3"} ### Response: Name:Fiend of the Shadows\nManaCost:3 B B\nTypes:Creature Vampire Wizard\nPT:3/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ TriggeredTarget | Chooser$ TriggeredTarget | Mandatory$ True | ChangeNum$ 1 | RememberChanged$ True\nS:Mode$ Continuous | MayPlay$ True | Affected$ Card.IsRemembered | AffectedZone$ Exile\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Regenerate | Cost$ Sac<1/Human> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nDeckNeeds:Type$Human\nOracle:Flying\nWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.\nSacrifice a Human: Regenerate Fiend of the Shadows.
Create the Forge script for this magic card
{"name": "Border Guardian", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.", "power": "1", "toughness": "1"}
Name:Border Guardian\nManaCost:4\nTypes:Artifact Creature Knight\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorSilver | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a silver-bordered spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorBlack | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUnblock | TriggerDescription$ Whenever you cast a black-bordered spell, CARDNAME can't be blocked this turn.\nSVar:TrigUnblock:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorWhite | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDS | TriggerDescription$ Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.\nSVar:TrigDS:DB$ Pump | Defined$ Self | KW$ Double Strike\nDeckHas:Ability$Counters\nOracle:Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Border Guardian", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Border Guardian\nManaCost:4\nTypes:Artifact Creature Knight\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorSilver | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a silver-bordered spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorBlack | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUnblock | TriggerDescription$ Whenever you cast a black-bordered spell, CARDNAME can't be blocked this turn.\nSVar:TrigUnblock:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nT:Mode$ SpellCast | ValidCard$ Card.BorderColorWhite | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDS | TriggerDescription$ Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.\nSVar:TrigDS:DB$ Pump | Defined$ Self | KW$ Double Strike\nDeckHas:Ability$Counters\nOracle:Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Narci, Fable Singer", "mana_cost": "{1}{W}{B}{G}", "type_line": "Legendary Creature \u2014 Human Bard", "oracle_text": "Lifelink\nWhenever you sacrifice an enchantment, draw a card.\nWhenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.", "power": "3", "toughness": "3"}
Name:Narci, Fable Singer\nManaCost:1 W B G\nTypes:Legendary Creature Human Bard\nPT:3/3\nK:Lifelink\nT:Mode$ Sacrificed | ValidCard$ Enchantment.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an enchantment, draw a card.\nSVar:TrigDraw:DB$ Draw\nT:Mode$ AbilityResolves | ValidSource$ Saga.YouCtrl | ValidSpellAbility$ Triggered.LastChapter | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredSpellAbility$CardManaCost\nDeckHas:Ability$LifeGain\nDeckHints:Type$Enchantment|Saga & Ability$Sacrifice\nOracle:Lifelink\nWhenever you sacrifice an enchantment, draw a card.\nWhenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Narci, Fable Singer", "mana_cost": "{1}{W}{B}{G}", "type_line": "Legendary Creature \u2014 Human Bard", "oracle_text": "Lifelink\nWhenever you sacrifice an enchantment, draw a card.\nWhenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.", "power": "3", "toughness": "3"} ### Response: Name:Narci, Fable Singer\nManaCost:1 W B G\nTypes:Legendary Creature Human Bard\nPT:3/3\nK:Lifelink\nT:Mode$ Sacrificed | ValidCard$ Enchantment.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an enchantment, draw a card.\nSVar:TrigDraw:DB$ Draw\nT:Mode$ AbilityResolves | ValidSource$ Saga.YouCtrl | ValidSpellAbility$ Triggered.LastChapter | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredSpellAbility$CardManaCost\nDeckHas:Ability$LifeGain\nDeckHints:Type$Enchantment|Saga & Ability$Sacrifice\nOracle:Lifelink\nWhenever you sacrifice an enchantment, draw a card.\nWhenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
Create the Forge script for this magic card
{"name": "Tolsimir, Friend to Wolves", "mana_cost": "{2}{G}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Scout", "oracle_text": "When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nWhenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.", "power": "3", "toughness": "3"}
Name:Tolsimir, Friend to Wolves\nManaCost:2 G G W\nTypes:Legendary Creature Elf Scout\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nSVar:TrigChangeZone:DB$ Token | TokenAmount$ 1 | TokenScript$ voja_friend_to_elves | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wolf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Wolf\nDeckHas:Ability$Token|LifeGain\nOracle:When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nWhenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolsimir, Friend to Wolves", "mana_cost": "{2}{G}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Scout", "oracle_text": "When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nWhenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.", "power": "3", "toughness": "3"} ### Response: Name:Tolsimir, Friend to Wolves\nManaCost:2 G G W\nTypes:Legendary Creature Elf Scout\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nSVar:TrigChangeZone:DB$ Token | TokenAmount$ 1 | TokenScript$ voja_friend_to_elves | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wolf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Wolf\nDeckHas:Ability$Token|LifeGain\nOracle:When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.\nWhenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
Create the Forge script for this magic card
{"name": "Master Symmetrist", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Rhino Druid", "oracle_text": "Reach\nWhenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.", "power": "4", "toughness": "4"}
Name:Master Symmetrist\nManaCost:2 G G\nTypes:Creature Rhino Druid\nPT:4/4\nK:Reach\nT:Mode$ Attacks | ValidCard$ Creature.equalPT+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Trample\nSVar:PlayMain1:TRUE\nOracle:Reach\nWhenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master Symmetrist", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Rhino Druid", "oracle_text": "Reach\nWhenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Master Symmetrist\nManaCost:2 G G\nTypes:Creature Rhino Druid\nPT:4/4\nK:Reach\nT:Mode$ Attacks | ValidCard$ Creature.equalPT+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Trample\nSVar:PlayMain1:TRUE\nOracle:Reach\nWhenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Frilled Cave-Wurm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Salamander Wurm", "oracle_text": "Descend 4 \u2014 Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.", "power": "2", "toughness": "5"}
Name:Frilled Cave-Wurm\nManaCost:3 U\nTypes:Creature Salamander Wurm\nPT:2/5\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddPower$ 2 | Description$ Descend 4 — CARDNAME gets +2/+0 as long as there are four or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nOracle:Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frilled Cave-Wurm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Salamander Wurm", "oracle_text": "Descend 4 \u2014 Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.", "power": "2", "toughness": "5"} ### Response: Name:Frilled Cave-Wurm\nManaCost:3 U\nTypes:Creature Salamander Wurm\nPT:2/5\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | AddPower$ 2 | Description$ Descend 4 — CARDNAME gets +2/+0 as long as there are four or more permanent cards in your graveyard.\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nOracle:Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Create the Forge script for this magic card
{"name": "Ertai's Trickery", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell if it was kicked."}
Name:Ertai's Trickery\nManaCost:U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell if it was kicked | ValidTgts$ Card | ConditionDefined$ Targeted | ConditionPresent$ Spell.kicked | SpellDescription$ Counter target spell if it was kicked.\nAI:RemoveDeck:Random\nOracle:Counter target spell if it was kicked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ertai's Trickery", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell if it was kicked."} ### Response: Name:Ertai's Trickery\nManaCost:U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell if it was kicked | ValidTgts$ Card | ConditionDefined$ Targeted | ConditionPresent$ Spell.kicked | SpellDescription$ Counter target spell if it was kicked.\nAI:RemoveDeck:Random\nOracle:Counter target spell if it was kicked.
Create the Forge script for this magic card
{"name": "Dragonlord Silumgar", "mana_cost": "{4}{U}{B}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, deathtouch\nWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.", "power": "3", "toughness": "5"}
Name:Dragonlord Silumgar\nManaCost:4 U B\nTypes:Legendary Creature Elder Dragon\nPT:3/5\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature or planeswalker for as long as you control CARDNAME.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature or planeswalker | ValidTgts$ Creature,Planeswalker | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature or planeswalker for as long as you control CARDNAME.\nSVar:PlayMain1:TRUE\nOracle:Flying, deathtouch\nWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonlord Silumgar", "mana_cost": "{4}{U}{B}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, deathtouch\nWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.", "power": "3", "toughness": "5"} ### Response: Name:Dragonlord Silumgar\nManaCost:4 U B\nTypes:Legendary Creature Elder Dragon\nPT:3/5\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature or planeswalker for as long as you control CARDNAME.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature or planeswalker | ValidTgts$ Creature,Planeswalker | LoseControl$ LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature or planeswalker for as long as you control CARDNAME.\nSVar:PlayMain1:TRUE\nOracle:Flying, deathtouch\nWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Create the Forge script for this magic card
{"name": "Khalni Ambush"}
Name:Khalni Ambush\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Choose target creature you control | StackDescription$ None | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nAlternateMode:Modal\nOracle:Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)\n\nALTERNATE\n\nName:Khalni Territory\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Khalni Territory enters the battlefield tapped.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Khalni Ambush"} ### Response: Name:Khalni Ambush\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Choose target creature you control | StackDescription$ None | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nAlternateMode:Modal\nOracle:Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)\n\nALTERNATE\n\nName:Khalni Territory\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Khalni Territory enters the battlefield tapped.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Fog of War", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less."}
Name:Fog of War\nManaCost:2 G\nTypes:Instant\nA:SP$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBFog | SpellDescription$ You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.\nSVar:DBFog:DB$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.powerLE3\nSVar:X:Count$Valid Creature\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fog of War", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less."} ### Response: Name:Fog of War\nManaCost:2 G\nTypes:Instant\nA:SP$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBFog | SpellDescription$ You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.\nSVar:DBFog:DB$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.powerLE3\nSVar:X:Count$Valid Creature\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Create the Forge script for this magic card
{"name": "Bloodtallow Candle", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn."}
Name:Bloodtallow Candle\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 6 T Sac<1/CARDNAME> | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodtallow Candle", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn."} ### Response: Name:Bloodtallow Candle\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 6 T Sac<1/CARDNAME> | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Create the Forge script for this magic card
{"name": "Emry, Lurker of the Loch", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "This spell costs {1} less to cast for each artifact you control.\nWhen Emry, Lurker of the Loch enters the battlefield, mill four cards.\n{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)", "power": "1", "toughness": "2"}
Name:Emry, Lurker of the Loch\nManaCost:2 U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nA:AB$ Effect | Cost$ T | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | SpellDescription$ Choose target artifact card in your graveyard. You may cast that card this turn. | RememberObjects$ Targeted | StaticAbilities$ STPlay | ExileOnMoved$ Graveyard\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Graveyard | Description$ You may cast that card this turn.\nOracle:This spell costs {1} less to cast for each artifact you control.\nWhen Emry, Lurker of the Loch enters the battlefield, mill four cards.\n{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emry, Lurker of the Loch", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "This spell costs {1} less to cast for each artifact you control.\nWhen Emry, Lurker of the Loch enters the battlefield, mill four cards.\n{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)", "power": "1", "toughness": "2"} ### Response: Name:Emry, Lurker of the Loch\nManaCost:2 U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nA:AB$ Effect | Cost$ T | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TgtPrompt$ Select target artifact card in your graveyard | SpellDescription$ Choose target artifact card in your graveyard. You may cast that card this turn. | RememberObjects$ Targeted | StaticAbilities$ STPlay | ExileOnMoved$ Graveyard\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Graveyard | Description$ You may cast that card this turn.\nOracle:This spell costs {1} less to cast for each artifact you control.\nWhen Emry, Lurker of the Loch enters the battlefield, mill four cards.\n{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Create the Forge script for this magic card
{"name": "Scrap Trawler", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.", "power": "3", "toughness": "2"}
Name:Scrap Trawler\nManaCost:3\nTypes:Artifact Creature Construct\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturnArti | TriggerDescription$ Whenever CARDNAME or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigReturnArti | TriggerDescription$ Whenever CARDNAME or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.\nSVar:TrigReturnArti:DB$ ChangeZone | ValidTgts$ Artifact.cmcLTX+YouCtrl | Origin$ Graveyard | Destination$ Hand\nSVar:X:TriggeredCard$CardManaCost\nOracle:Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrap Trawler", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.", "power": "3", "toughness": "2"} ### Response: Name:Scrap Trawler\nManaCost:3\nTypes:Artifact Creature Construct\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturnArti | TriggerDescription$ Whenever CARDNAME or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigReturnArti | TriggerDescription$ Whenever CARDNAME or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.\nSVar:TrigReturnArti:DB$ ChangeZone | ValidTgts$ Artifact.cmcLTX+YouCtrl | Origin$ Graveyard | Destination$ Hand\nSVar:X:TriggeredCard$CardManaCost\nOracle:Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Create the Forge script for this magic card
{"name": "War Report", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield."}
Name:War Report\nManaCost:3 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 3 W | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.\nSVar:X:Count$Valid Creature/Plus.Y\nSVar:Y:Count$Valid Artifact\nOracle:You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Report", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield."} ### Response: Name:War Report\nManaCost:3 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 3 W | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.\nSVar:X:Count$Valid Creature/Plus.Y\nSVar:Y:Count$Valid Artifact\nOracle:You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Create the Forge script for this magic card
{"name": "Nantuko Disciple", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "{G}, {T}: Target creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Nantuko Disciple\nManaCost:3 G\nTypes:Creature Insect Druid\nPT:2/2\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:{G}, {T}: Target creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nantuko Disciple", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "{G}, {T}: Target creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Nantuko Disciple\nManaCost:3 G\nTypes:Creature Insect Druid\nPT:2/2\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:{G}, {T}: Target creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Bull Elephant", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.", "power": "4", "toughness": "4"}
Name:Bull Elephant\nManaCost:3 G\nTypes:Creature Elephant\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ Return<2/Forest> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bull Elephant", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Bull Elephant\nManaCost:3 G\nTypes:Creature Elephant\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ Return<2/Forest> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Create the Forge script for this magic card
{"name": "Imaginary Friends", "mana_cost": "{1}{W}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Create three 0/0 white Spirit creature tokens with flying."}
Name:Imaginary Friends\nManaCost:1 W\nTypes:Sorcery Arcane\nA:SP$ Token | Cost$ 1 W | TokenAmount$ 3 | TokenScript$ w_0_0_spirit_flying | TokenOwner$ You | SpellDescription$ Create three 0/0 white Spirit creature tokens with flying.\nDeckHas:Ability$Token\nOracle:Create three 0/0 white Spirit creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imaginary Friends", "mana_cost": "{1}{W}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Create three 0/0 white Spirit creature tokens with flying."} ### Response: Name:Imaginary Friends\nManaCost:1 W\nTypes:Sorcery Arcane\nA:SP$ Token | Cost$ 1 W | TokenAmount$ 3 | TokenScript$ w_0_0_spirit_flying | TokenOwner$ You | SpellDescription$ Create three 0/0 white Spirit creature tokens with flying.\nDeckHas:Ability$Token\nOracle:Create three 0/0 white Spirit creature tokens with flying.
Create the Forge script for this magic card
{"name": "Looming Altisaur", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "1", "toughness": "7"}
Name:Looming Altisaur\nManaCost:3 W\nTypes:Creature Dinosaur\nPT:1/7\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Looming Altisaur", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "1", "toughness": "7"} ### Response: Name:Looming Altisaur\nManaCost:3 W\nTypes:Creature Dinosaur\nPT:1/7\nOracle:
Create the Forge script for this magic card
{"name": "The Mirari Conjecture", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Return target instant card from your graveyard to your hand.\nII \u2014 Return target sorcery card from your graveyard to your hand.\nIII \u2014 Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."}
Name:The Mirari Conjecture\nManaCost:4 U\nTypes:Enchantment Saga\nK:Chapter:3:DBChangeZoneI,DBChangeZoneII,DBEffect\nSVar:DBChangeZoneI:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl | SpellDescription$ Return target instant card from your graveyard to your hand.\nSVar:DBChangeZoneII:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand.\nSVar:DBEffect:DB$ Effect | Name$ The Mirari Conjecture Effect | Triggers$ InstantSorceryCast | SpellDescription$ Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:InstantSorceryCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Command | TriggerDescription$ Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Type$Instant|Sorcery\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Return target instant card from your graveyard to your hand.\nII — Return target sorcery card from your graveyard to your hand.\nIII — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Mirari Conjecture", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Return target instant card from your graveyard to your hand.\nII \u2014 Return target sorcery card from your graveyard to your hand.\nIII \u2014 Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."} ### Response: Name:The Mirari Conjecture\nManaCost:4 U\nTypes:Enchantment Saga\nK:Chapter:3:DBChangeZoneI,DBChangeZoneII,DBEffect\nSVar:DBChangeZoneI:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl | SpellDescription$ Return target instant card from your graveyard to your hand.\nSVar:DBChangeZoneII:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand.\nSVar:DBEffect:DB$ Effect | Name$ The Mirari Conjecture Effect | Triggers$ InstantSorceryCast | SpellDescription$ Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:InstantSorceryCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Command | TriggerDescription$ Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Type$Instant|Sorcery\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Return target instant card from your graveyard to your hand.\nII — Return target sorcery card from your graveyard to your hand.\nIII — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Dross Ripper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Dog", "oracle_text": "{2}{B}: Dross Ripper gets +1/+1 until end of turn.", "power": "3", "toughness": "3"}
Name:Dross Ripper\nManaCost:4\nTypes:Artifact Creature Phyrexian Dog\nPT:3/3\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{2}{B}: Dross Ripper gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dross Ripper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Dog", "oracle_text": "{2}{B}: Dross Ripper gets +1/+1 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Dross Ripper\nManaCost:4\nTypes:Artifact Creature Phyrexian Dog\nPT:3/3\nA:AB$ Pump | Cost$ 2 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{2}{B}: Dross Ripper gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Sicken", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Sicken\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.\nK:Cycling:2\nOracle:Enchant creature\nEnchanted creature gets -1/-1.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sicken", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Sicken\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.\nK:Cycling:2\nOracle:Enchant creature\nEnchanted creature gets -1/-1.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Thirst for Knowledge", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard an artifact card."}
Name:Thirst for Knowledge\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SpellDescription$ Draw three cards. Then discard two cards unless you discard an artifact card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Artifact\nOracle:Draw three cards. Then discard two cards unless you discard an artifact card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thirst for Knowledge", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard an artifact card."} ### Response: Name:Thirst for Knowledge\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SpellDescription$ Draw three cards. Then discard two cards unless you discard an artifact card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Artifact\nOracle:Draw three cards. Then discard two cards unless you discard an artifact card.
Create the Forge script for this magic card
{"name": "Rhonas's Last Stand", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step."}
Name:Rhonas's Last Stand\nManaCost:G G\nTypes:Sorcery\nA:SP$ Token | Cost$ G G | TokenAmount$ 1 | TokenScript$ g_5_4_snake | TokenOwner$ You | SubAbility$ DBNoUntap | SpellDescription$ Create a 5/4 green Snake creature token.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | Name$ Rhonas's Last Stand Effect | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nDeckHas:Ability$Token\nOracle:Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rhonas's Last Stand", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step."} ### Response: Name:Rhonas's Last Stand\nManaCost:G G\nTypes:Sorcery\nA:SP$ Token | Cost$ G G | TokenAmount$ 1 | TokenScript$ g_5_4_snake | TokenOwner$ You | SubAbility$ DBNoUntap | SpellDescription$ Create a 5/4 green Snake creature token.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | Name$ Rhonas's Last Stand Effect | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nDeckHas:Ability$Token\nOracle:Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Create the Forge script for this magic card
{"name": "Necromancer's Stockpile", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token."}
Name:Necromancer's Stockpile\nManaCost:1 B\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 B Discard<1/Creature> | NumCards$ 1 | SubAbility$ DBToken | SpellDescription$ Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 | TokenTapped$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Discarded$Valid Card.Zombie\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necromancer's Stockpile", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token."} ### Response: Name:Necromancer's Stockpile\nManaCost:1 B\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 B Discard<1/Creature> | NumCards$ 1 | SubAbility$ DBToken | SpellDescription$ Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 | TokenTapped$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Discarded$Valid Card.Zombie\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Thieving Magpie", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Thieving Magpie deals damage to an opponent, draw a card.", "power": "1", "toughness": "3"}
Name:Thieving Magpie\nManaCost:2 U U\nTypes:Creature Bird\nPT:1/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Thieving Magpie deals damage to an opponent, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thieving Magpie", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Thieving Magpie deals damage to an opponent, draw a card.", "power": "1", "toughness": "3"} ### Response: Name:Thieving Magpie\nManaCost:2 U U\nTypes:Creature Bird\nPT:1/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Thieving Magpie deals damage to an opponent, draw a card.
Create the Forge script for this magic card
{"name": "Duergar Hedge-Mage", "mana_cost": "{2}{R/W}", "type_line": "Creature \u2014 Dwarf Shaman", "oracle_text": "When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.", "power": "2", "toughness": "2"}
Name:Duergar Hedge-Mage\nManaCost:2 RW\nTypes:Creature Dwarf Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDestroyA | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Plains.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDestroyE | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Plains, you may destroy target enchantment.\nSVar:TrigDestroyA:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact\nSVar:TrigDestroyE:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment\nOracle:When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duergar Hedge-Mage", "mana_cost": "{2}{R/W}", "type_line": "Creature \u2014 Dwarf Shaman", "oracle_text": "When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.", "power": "2", "toughness": "2"} ### Response: Name:Duergar Hedge-Mage\nManaCost:2 RW\nTypes:Creature Dwarf Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDestroyA | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Plains.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDestroyE | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Plains, you may destroy target enchantment.\nSVar:TrigDestroyA:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact\nSVar:TrigDestroyE:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment\nOracle:When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Create the Forge script for this magic card
{"name": "Reaper of Flight Moonsilver", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nDelirium \u2014 Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "3"}
Name:Reaper of Flight Moonsilver\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Sac<1/Creature> | NumAtt$ +2 | NumDef$ +1 | AILogic$ Aristocrat | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ CARDNAME gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Flying\nDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaper of Flight Moonsilver", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nDelirium \u2014 Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "3"} ### Response: Name:Reaper of Flight Moonsilver\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ Sac<1/Creature> | NumAtt$ +2 | NumDef$ +1 | AILogic$ Aristocrat | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ CARDNAME gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Flying\nDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Ghost Quarter", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle."}
Name:Ghost Quarter\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land. | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | AILogic$ GhostQuarter | AITgts$ Land.nonBasic | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghost Quarter", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle."} ### Response: Name:Ghost Quarter\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land. | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | AILogic$ GhostQuarter | AITgts$ Land.nonBasic | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Kitsune Blademaster", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Fox Samurai", "oracle_text": "First strike\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
Name:Kitsune Blademaster\nManaCost:2 W\nTypes:Creature Fox Samurai\nPT:2/2\nK:First Strike\nK:Bushido:1\nOracle:First strike\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kitsune Blademaster", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Fox Samurai", "oracle_text": "First strike\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"} ### Response: Name:Kitsune Blademaster\nManaCost:2 W\nTypes:Creature Fox Samurai\nPT:2/2\nK:First Strike\nK:Bushido:1\nOracle:First strike\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Reki, the History of Kamigawa", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "Whenever you cast a legendary spell, draw a card.", "power": "1", "toughness": "2"}
Name:Reki, the History of Kamigawa\nManaCost:2 G\nTypes:Legendary Creature Human Shaman\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Legendary | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a legendary spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a legendary spell, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reki, the History of Kamigawa", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "Whenever you cast a legendary spell, draw a card.", "power": "1", "toughness": "2"} ### Response: Name:Reki, the History of Kamigawa\nManaCost:2 G\nTypes:Legendary Creature Human Shaman\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Legendary | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a legendary spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a legendary spell, draw a card.
Create the Forge script for this magic card
{"name": "Hackrobat", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\n{B}: Hackrobat gains deathtouch until end of turn.\n{R}: Hackrobat gets +2/-2 until end of turn.", "power": "2", "toughness": "3"}
Name:Hackrobat\nManaCost:1 B R\nTypes:Creature Human Rogue\nPT:2/3\nK:Spectacle:B R\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn.\nOracle:Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\n{B}: Hackrobat gains deathtouch until end of turn.\n{R}: Hackrobat gets +2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hackrobat", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\n{B}: Hackrobat gains deathtouch until end of turn.\n{R}: Hackrobat gets +2/-2 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Hackrobat\nManaCost:1 B R\nTypes:Creature Human Rogue\nPT:2/3\nK:Spectacle:B R\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn.\nOracle:Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\n{B}: Hackrobat gains deathtouch until end of turn.\n{R}: Hackrobat gets +2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Relic Bane", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact has \"At the beginning of your upkeep, you lose 2 life.\""}
Name:Relic Bane\nManaCost:1 B B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 B B | ValidTgts$ Artifact | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TrigLoseLife | AddSVar$ RelicBaneLoseLife | Description$ Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."\nSVar:TrigLoseLife:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ RelicBaneLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:RelicBaneLoseLife:DB$ LoseLife | LifeAmount$ 2\nOracle:Enchant artifact\nEnchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic Bane", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact has \"At the beginning of your upkeep, you lose 2 life.\""} ### Response: Name:Relic Bane\nManaCost:1 B B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 B B | ValidTgts$ Artifact | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TrigLoseLife | AddSVar$ RelicBaneLoseLife | Description$ Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."\nSVar:TrigLoseLife:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ RelicBaneLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:RelicBaneLoseLife:DB$ LoseLife | LifeAmount$ 2\nOracle:Enchant artifact\nEnchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Create the Forge script for this magic card
{"name": "Frostwalk Bastion", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nWhenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step."}
Name:Frostwalk Bastion\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 1 S | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Artifact,Construct | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | Defined$ TriggeredTarget | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredTarget | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True\nSVar:HasCombatEffect:TRUE\nOracle:{T}: Add {C}.\n{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nWhenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frostwalk Bastion", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nWhenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step."} ### Response: Name:Frostwalk Bastion\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 1 S | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Artifact,Construct | RemoveCreatureTypes$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | Defined$ TriggeredTarget | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredTarget | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True\nSVar:HasCombatEffect:TRUE\nOracle:{T}: Add {C}.\n{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)\nWhenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Impeccable Timing", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Impeccable Timing deals 3 damage to target attacking or blocking creature."}
Name:Impeccable Timing\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature.\nOracle:Impeccable Timing deals 3 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impeccable Timing", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Impeccable Timing deals 3 damage to target attacking or blocking creature."} ### Response: Name:Impeccable Timing\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature.\nOracle:Impeccable Timing deals 3 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Urtet, Remnant of Memnarch", "mana_cost": "{3}", "type_line": "Legendary Artifact Creature \u2014 Myr", "oracle_text": "Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nAt the beginning of combat on your turn, untap each Myr you control.\n{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.", "power": "2", "toughness": "2"}
Name:Urtet, Remnant of Memnarch\nManaCost:3\nTypes:Legendary Artifact Creature Myr\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Myr | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_myr\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ UntapMyr | TriggerDescription$ At the beginning of combat on your turn, untap each Myr you control.\nSVar:UntapMyr:DB$ UntapAll | ValidCards$ Myr.YouCtrl\nA:AB$ PutCounterAll | Cost$ W U B R G T | ValidCards$ Myr.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | PlayerTurn$ True | SpellDescription$ Put three +1/+1 counters on each Myr you control. Activate only during your turn.\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Myr\nSVar:BuffedBy:Myr\nOracle:Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nAt the beginning of combat on your turn, untap each Myr you control. \n{W}{U}{B}{R}{G}, {T}: put three +1/+1 counters on each Myr you control. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urtet, Remnant of Memnarch", "mana_cost": "{3}", "type_line": "Legendary Artifact Creature \u2014 Myr", "oracle_text": "Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nAt the beginning of combat on your turn, untap each Myr you control.\n{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.", "power": "2", "toughness": "2"} ### Response: Name:Urtet, Remnant of Memnarch\nManaCost:3\nTypes:Legendary Artifact Creature Myr\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Myr | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_myr\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ UntapMyr | TriggerDescription$ At the beginning of combat on your turn, untap each Myr you control.\nSVar:UntapMyr:DB$ UntapAll | ValidCards$ Myr.YouCtrl\nA:AB$ PutCounterAll | Cost$ W U B R G T | ValidCards$ Myr.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | PlayerTurn$ True | SpellDescription$ Put three +1/+1 counters on each Myr you control. Activate only during your turn.\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Myr\nSVar:BuffedBy:Myr\nOracle:Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.\nAt the beginning of combat on your turn, untap each Myr you control. \n{W}{U}{B}{R}{G}, {T}: put three +1/+1 counters on each Myr you control. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Contamination", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.\nIf a land is tapped for mana, it produces {B} instead of any other type and amount."}
Name:Contamination\nManaCost:2 B\nTypes:Enchantment\nK:UpkeepCost:Sac<1/Creature>\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ReplaceWith$ ProduceB | Description$ If a land is tapped for mana, it produces {B} instead of any other type and amount.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceMana$ B\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.\nIf a land is tapped for mana, it produces {B} instead of any other type and amount.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Contamination", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.\nIf a land is tapped for mana, it produces {B} instead of any other type and amount."} ### Response: Name:Contamination\nManaCost:2 B\nTypes:Enchantment\nK:UpkeepCost:Sac<1/Creature>\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ReplaceWith$ ProduceB | Description$ If a land is tapped for mana, it produces {B} instead of any other type and amount.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceMana$ B\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.\nIf a land is tapped for mana, it produces {B} instead of any other type and amount.
Create the Forge script for this magic card
{"name": "Thief of Blood", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nAs Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.", "power": "1", "toughness": "1"}
Name:Thief of Blood\nManaCost:4 B B\nTypes:Creature Vampire\nPT:1/1\nK:Flying\nK:ETBReplacement:Other:DBRemoveCounterAll\nSVar:DBRemoveCounterAll:DB$ RemoveCounterAll | ValidCards$ Permanent | AllCounterTypes$ True | StackDescription$ SpellDescription | SubAbility$ DBPutCounters | RememberAmount$ True | SpellDescription$ As CARDNAME enters the battlefield, remove all counters from all permanents. CARDNAME enters the battlefield with a +1/+1 counter on it for each counter removed this way.\nSVar:DBPutCounters:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:Flying\nAs Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thief of Blood", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nAs Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.", "power": "1", "toughness": "1"} ### Response: Name:Thief of Blood\nManaCost:4 B B\nTypes:Creature Vampire\nPT:1/1\nK:Flying\nK:ETBReplacement:Other:DBRemoveCounterAll\nSVar:DBRemoveCounterAll:DB$ RemoveCounterAll | ValidCards$ Permanent | AllCounterTypes$ True | StackDescription$ SpellDescription | SubAbility$ DBPutCounters | RememberAmount$ True | SpellDescription$ As CARDNAME enters the battlefield, remove all counters from all permanents. CARDNAME enters the battlefield with a +1/+1 counter on it for each counter removed this way.\nSVar:DBPutCounters:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:Flying\nAs Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Create the Forge script for this magic card
{"name": "Gearseeker Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "This spell costs {1} less to cast for each artifact you control.\n{5}{U}: Gearseeker Serpent can't be blocked this turn.", "power": "5", "toughness": "6"}
Name:Gearseeker Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:5/6\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each artifact you control.\nA:AB$ Effect | Cost$ 5 U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:This spell costs {1} less to cast for each artifact you control.\n{5}{U}: Gearseeker Serpent can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gearseeker Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "This spell costs {1} less to cast for each artifact you control.\n{5}{U}: Gearseeker Serpent can't be blocked this turn.", "power": "5", "toughness": "6"} ### Response: Name:Gearseeker Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:5/6\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each artifact you control.\nA:AB$ Effect | Cost$ 5 U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:This spell costs {1} less to cast for each artifact you control.\n{5}{U}: Gearseeker Serpent can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Rally the Horde", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way."}
Name:Rally the Horde\nManaCost:5 R\nTypes:Sorcery\nA:SP$ Repeat | Cost$ 5 R | RepeatSubAbility$ DBExileThree | RepeatCheckSVar$ X | RepeatSVarCompare$ EQ0 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.\nSVar:DBExileThree:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile1\nSVar:DBExile1:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | SubAbility$ DBExile2\nSVar:DBExile2:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | SubAbility$ DBExile3\nSVar:DBExile3:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | Imprint$ True\nSVar:X:Count$ValidExile Land.IsImprinted\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ r_1_1_warrior | TokenOwner$ You | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Y:Count$ValidExile Card.IsRemembered+nonLand\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rally the Horde", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way."} ### Response: Name:Rally the Horde\nManaCost:5 R\nTypes:Sorcery\nA:SP$ Repeat | Cost$ 5 R | RepeatSubAbility$ DBExileThree | RepeatCheckSVar$ X | RepeatSVarCompare$ EQ0 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.\nSVar:DBExileThree:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile1\nSVar:DBExile1:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | SubAbility$ DBExile2\nSVar:DBExile2:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | SubAbility$ DBExile3\nSVar:DBExile3:DB$ Dig | RememberChanged$ True | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All | Imprint$ True\nSVar:X:Count$ValidExile Land.IsImprinted\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ r_1_1_warrior | TokenOwner$ You | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Y:Count$ValidExile Card.IsRemembered+nonLand\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Create the Forge script for this magic card
{"name": "Pygmy Hippo", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Hippo", "oracle_text": "Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.", "power": "2", "toughness": "2"}
Name:Pygmy Hippo\nManaCost:G U\nTypes:Creature Hippo\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigActivateManaAbility | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, CARDNAME assigns no combat damage this turn and at the beginning of your postcombat main phase, you add an amount of {C} equal to the amount of mana that player lost this way.\nSVar:TrigActivateManaAbility:DB$ ActivateAbility | Defined$ DefendingPlayer | Type$ Land | ManaAbility$ True | SubAbility$ DBEmptyPool\nSVar:DBEmptyPool:DB$ DrainMana | Defined$ DefendingPlayer | SubAbility$ DBPump | RememberDrainedMana$ True\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main2 | Execute$ TrigAddMana | TriggerDescription$ At the beginning of your postcombat main phase, you add an amount of {C} equal to the amount of mana the defending player lost this way | SubAbility$ DBCleanup | RememberNumber$ True\nSVar:TrigAddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pygmy Hippo", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Hippo", "oracle_text": "Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.", "power": "2", "toughness": "2"} ### Response: Name:Pygmy Hippo\nManaCost:G U\nTypes:Creature Hippo\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigActivateManaAbility | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, CARDNAME assigns no combat damage this turn and at the beginning of your postcombat main phase, you add an amount of {C} equal to the amount of mana that player lost this way.\nSVar:TrigActivateManaAbility:DB$ ActivateAbility | Defined$ DefendingPlayer | Type$ Land | ManaAbility$ True | SubAbility$ DBEmptyPool\nSVar:DBEmptyPool:DB$ DrainMana | Defined$ DefendingPlayer | SubAbility$ DBPump | RememberDrainedMana$ True\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main2 | Execute$ TrigAddMana | TriggerDescription$ At the beginning of your postcombat main phase, you add an amount of {C} equal to the amount of mana the defending player lost this way | SubAbility$ DBCleanup | RememberNumber$ True\nSVar:TrigAddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
Create the Forge script for this magic card
{"name": "Elvish Warmaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\n{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.", "power": "2", "toughness": "2"}
Name:Elvish Warmaster\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nT:Mode$ ChangesZoneAll | ValidCards$ Elf.Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nA:AB$ PumpAll | Cost$ 5 G G | ValidCards$ Elf.YouCtrl | KW$ Deathtouch | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Elves you control get +2/+2 and gain deathtouch until end of turn.\nDeckHints:Type$Elf\nDeckHas:Ability$Token\nOracle:Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\n{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Warmaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\n{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Elvish Warmaster\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nT:Mode$ ChangesZoneAll | ValidCards$ Elf.Other+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nA:AB$ PumpAll | Cost$ 5 G G | ValidCards$ Elf.YouCtrl | KW$ Deathtouch | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Elves you control get +2/+2 and gain deathtouch until end of turn.\nDeckHints:Type$Elf\nDeckHas:Ability$Token\nOracle:Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.\n{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "The Antiquities War", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII \u2014 Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn."}
Name:The Antiquities War\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:TrigDig,TrigDig,TrigAnimateAll\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Artifact | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigAnimateAll:DB$ AnimateAll | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | ValidCards$ Artifact.YouCtrl | SpellDescription$ Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.\nSVar:NeedsToPlay:Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Antiquities War", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII \u2014 Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn."} ### Response: Name:The Antiquities War\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:TrigDig,TrigDig,TrigAnimateAll\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Artifact | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigAnimateAll:DB$ AnimateAll | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | ValidCards$ Artifact.YouCtrl | SpellDescription$ Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.\nSVar:NeedsToPlay:Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Create the Forge script for this magic card
{"name": "Kavu Recluse", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{T}: Target land becomes a Forest until end of turn.", "power": "2", "toughness": "2"}
Name:Kavu Recluse\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/2\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | SpellDescription$ Target land becomes a Forest until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes a Forest until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kavu Recluse", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{T}: Target land becomes a Forest until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Kavu Recluse\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/2\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | SpellDescription$ Target land becomes a Forest until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes a Forest until end of turn.
Create the Forge script for this magic card
{"name": "Morgue Burst", "mana_cost": "{4}{B}{R}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way."}
Name:Morgue Burst\nManaCost:4 B R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B R | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | RememberChanged$ True | SubAbility$ DBDmg | SpellDescription$ Return target creature card from your graveyard to your hand. CARDNAME deals damage to any target equal to the power of the card returned this way.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Choose any target | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nOracle:Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morgue Burst", "mana_cost": "{4}{B}{R}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way."} ### Response: Name:Morgue Burst\nManaCost:4 B R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B R | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | RememberChanged$ True | SubAbility$ DBDmg | SpellDescription$ Return target creature card from your graveyard to your hand. CARDNAME deals damage to any target equal to the power of the card returned this way.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Choose any target | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nOracle:Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Create the Forge script for this magic card
{"name": "Evolving Adaptive", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "Evolving Adaptive enters the battlefield with an oil counter on it.\nEvolving Adaptive gets +1/+1 for each oil counter on it.\nWhenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.", "power": "0", "toughness": "0"}
Name:Evolving Adaptive\nManaCost:G\nTypes:Creature Phyrexian Warrior\nPT:0/0\nK:etbCounter:OIL:1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each oil counter on it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+powerGTY+Other,Creature.YouCtrl+toughnessGTZ+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than CARDNAME, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | ConditionDefined$ TriggeredCard | ConditionPresent$ Creature.powerGTY+Other,Creature.toughnessGTZ+Other | CounterType$ OIL\nSVar:X:Count$CardCounters.OIL\nSVar:Y:Count$CardPower\nSVar:Z:Count$CardToughness\nDeckHas:Ability$Counters\nOracle:Evolving Adaptive enters the battlefield with an oil counter on it.\nEvolving Adaptive gets +1/+1 for each oil counter on it.\nWhenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evolving Adaptive", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "Evolving Adaptive enters the battlefield with an oil counter on it.\nEvolving Adaptive gets +1/+1 for each oil counter on it.\nWhenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.", "power": "0", "toughness": "0"} ### Response: Name:Evolving Adaptive\nManaCost:G\nTypes:Creature Phyrexian Warrior\nPT:0/0\nK:etbCounter:OIL:1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each oil counter on it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+powerGTY+Other,Creature.YouCtrl+toughnessGTZ+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than CARDNAME, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | ConditionDefined$ TriggeredCard | ConditionPresent$ Creature.powerGTY+Other,Creature.toughnessGTZ+Other | CounterType$ OIL\nSVar:X:Count$CardCounters.OIL\nSVar:Y:Count$CardPower\nSVar:Z:Count$CardToughness\nDeckHas:Ability$Counters\nOracle:Evolving Adaptive enters the battlefield with an oil counter on it.\nEvolving Adaptive gets +1/+1 for each oil counter on it.\nWhenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
Create the Forge script for this magic card
{"name": "Gaea's Might", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Domain \u2014 Target creature gets +1/+1 until end of turn for each basic land type among lands you control."}
Name:Gaea's Might\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SpellDescription$ Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaea's Might", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Domain \u2014 Target creature gets +1/+1 until end of turn for each basic land type among lands you control."} ### Response: Name:Gaea's Might\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SpellDescription$ Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Create the Forge script for this magic card
{"name": "Insatiable Gorgers", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Vampire Berserker", "oracle_text": "Insatiable Gorgers attacks each combat if able.\nMadness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "5", "toughness": "3"}
Name:Insatiable Gorgers\nManaCost:2 R R\nTypes:Creature Vampire Berserker\nPT:5/3\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nK:Madness:3 R\nDeckHints:Ability$Discard\nOracle:Insatiable Gorgers attacks each combat if able.\nMadness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Insatiable Gorgers", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Vampire Berserker", "oracle_text": "Insatiable Gorgers attacks each combat if able.\nMadness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "5", "toughness": "3"} ### Response: Name:Insatiable Gorgers\nManaCost:2 R R\nTypes:Creature Vampire Berserker\nPT:5/3\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nK:Madness:3 R\nDeckHints:Ability$Discard\nOracle:Insatiable Gorgers attacks each combat if able.\nMadness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Pardic Collaborator", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "First strike\n{B}: Pardic Collaborator gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Pardic Collaborator\nManaCost:3 R\nTypes:Creature Human Barbarian\nPT:2/2\nK:First Strike\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:First strike\n{B}: Pardic Collaborator gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pardic Collaborator", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "First strike\n{B}: Pardic Collaborator gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Pardic Collaborator\nManaCost:3 R\nTypes:Creature Human Barbarian\nPT:2/2\nK:First Strike\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:First strike\n{B}: Pardic Collaborator gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Countermand", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller mills four cards."}
Name:Countermand\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBMill | Destination$ Graveyard | SpellDescription$ Counter target spell. Its controller mills four cards.\nSVar:DBMill:DB$ Mill | NumCards$ 4 | Defined$ TargetedController\nOracle:Counter target spell. Its controller mills four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Countermand", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller mills four cards."} ### Response: Name:Countermand\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBMill | Destination$ Graveyard | SpellDescription$ Counter target spell. Its controller mills four cards.\nSVar:DBMill:DB$ Mill | NumCards$ 4 | Defined$ TargetedController\nOracle:Counter target spell. Its controller mills four cards.
Create the Forge script for this magic card
{"name": "Oblivion Strike", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nExile target creature."}
Name:Oblivion Strike\nManaCost:3 B\nTypes:Sorcery\nK:Devoid\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Devoid (This card has no color.)\nExile target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oblivion Strike", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nExile target creature."} ### Response: Name:Oblivion Strike\nManaCost:3 B\nTypes:Sorcery\nK:Devoid\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Devoid (This card has no color.)\nExile target creature.
Create the Forge script for this magic card
{"name": "Smother", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 3 or less. It can't be regenerated."}
Name:Smother\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less | NoRegen$ True | SpellDescription$ Destroy target creature with mana value 3 or less. It can't be regenerated.\nOracle:Destroy target creature with mana value 3 or less. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smother", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 3 or less. It can't be regenerated."} ### Response: Name:Smother\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less | NoRegen$ True | SpellDescription$ Destroy target creature with mana value 3 or less. It can't be regenerated.\nOracle:Destroy target creature with mana value 3 or less. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Distant Memories", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards."}
Name:Distant Memories\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.\nSVar:DBChoose:DB$ GenericChoice | Defined$ Opponent | Choices$ DBToHand,DoNothing | ChoicePrompt$ Have them put the card in their hand? | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBDraw\nSVar:DBToHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Unimprint$ True | SpellDescription$ Yes\nSVar:DoNothing:DB$ Cleanup | SpellDescription$ No\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:X LE4\nSVar:X:Count$InYourHand\nOracle:Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distant Memories", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards."} ### Response: Name:Distant Memories\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | Imprint$ True | AILogic$ BestCard | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.\nSVar:DBChoose:DB$ GenericChoice | Defined$ Opponent | Choices$ DBToHand,DoNothing | ChoicePrompt$ Have them put the card in their hand? | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBDraw\nSVar:DBToHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Unimprint$ True | SpellDescription$ Yes\nSVar:DoNothing:DB$ Cleanup | SpellDescription$ No\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:X LE4\nSVar:X:Count$InYourHand\nOracle:Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Create the Forge script for this magic card
{"name": "Aviation Pioneer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.", "power": "1", "toughness": "2"}
Name:Aviation Pioneer\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:1/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying\nDeckHas:Ability$Token\nOracle:When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aviation Pioneer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.", "power": "1", "toughness": "2"} ### Response: Name:Aviation Pioneer\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:1/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying\nDeckHas:Ability$Token\nOracle:When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Create the Forge script for this magic card
{"name": "Lord Windgrace", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Windgrace", "oracle_text": "+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\n\u22123: Return up to two target land cards from your graveyard to the battlefield.\n\u221211: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nLord Windgrace can be your commander.", "loyalty": "5"}
Name:Lord Windgrace\nManaCost:2 B R G\nTypes:Legendary Planeswalker Windgrace\nLoyalty:5\nA:AB$ Discard | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDraw2\nSVar:DBDraw2:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target land card in your graveyard | ValidTgts$ Land.YouCtrl | SpellDescription$ Return up to two target land cards from your graveyard to the battlefield.\nA:AB$ Destroy | Cost$ SubCounter<11/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TargetMin$ 0 | TargetMax$ 6 | SubAbility$ DBToken | SpellDescription$ Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nSVar:DBToken:DB$ Token | TokenAmount$ 6 | TokenOwner$ You | TokenScript$ g_2_2_cat_warrior_forestwalk\nK:CARDNAME can be your commander.\nOracle:[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\n[-3]: Return up to two target land cards from your graveyard to the battlefield.\n[-11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nLord Windgrace can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lord Windgrace", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Windgrace", "oracle_text": "+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\n\u22123: Return up to two target land cards from your graveyard to the battlefield.\n\u221211: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nLord Windgrace can be your commander.", "loyalty": "5"} ### Response: Name:Lord Windgrace\nManaCost:2 B R G\nTypes:Legendary Planeswalker Windgrace\nLoyalty:5\nA:AB$ Discard | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDraw2\nSVar:DBDraw2:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target land card in your graveyard | ValidTgts$ Land.YouCtrl | SpellDescription$ Return up to two target land cards from your graveyard to the battlefield.\nA:AB$ Destroy | Cost$ SubCounter<11/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | TargetMin$ 0 | TargetMax$ 6 | SubAbility$ DBToken | SpellDescription$ Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nSVar:DBToken:DB$ Token | TokenAmount$ 6 | TokenOwner$ You | TokenScript$ g_2_2_cat_warrior_forestwalk\nK:CARDNAME can be your commander.\nOracle:[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.\n[-3]: Return up to two target land cards from your graveyard to the battlefield.\n[-11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.\nLord Windgrace can be your commander.
Create the Forge script for this magic card
{"name": "Topan Freeblade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "2", "toughness": "2"}
Name:Topan Freeblade\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Topan Freeblade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "2", "toughness": "2"} ### Response: Name:Topan Freeblade\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Create the Forge script for this magic card
{"name": "True-Name Nemesis", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "As True-Name Nemesis enters the battlefield, choose a player.\nTrue-Name Nemesis has protection from the chosen player.", "power": "3", "toughness": "1"}
Name:True-Name Nemesis\nManaCost:1 U U\nTypes:Creature Merfolk Rogue\nPT:3/1\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose a player.\nS:Mode$ Continuous | AddKeyword$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | Affected$ Card.Self | Description$ CARDNAME has protection from that player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)\nOracle:As True-Name Nemesis enters the battlefield, choose a player.\nTrue-Name Nemesis has protection from the chosen player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "True-Name Nemesis", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "As True-Name Nemesis enters the battlefield, choose a player.\nTrue-Name Nemesis has protection from the chosen player.", "power": "3", "toughness": "1"} ### Response: Name:True-Name Nemesis\nManaCost:1 U U\nTypes:Creature Merfolk Rogue\nPT:3/1\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose a player.\nS:Mode$ Continuous | AddKeyword$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | Affected$ Card.Self | Description$ CARDNAME has protection from that player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)\nOracle:As True-Name Nemesis enters the battlefield, choose a player.\nTrue-Name Nemesis has protection from the chosen player.
Create the Forge script for this magic card
{"name": "Sandbar Merfolk", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)", "power": "1", "toughness": "1"}
Name:Sandbar Merfolk\nManaCost:U\nTypes:Creature Merfolk\nPT:1/1\nK:Cycling:2\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sandbar Merfolk", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)", "power": "1", "toughness": "1"} ### Response: Name:Sandbar Merfolk\nManaCost:U\nTypes:Creature Merfolk\nPT:1/1\nK:Cycling:2\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Astral Wingspan", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nEnchant creature\nWhen Astral Wingspan enters the battlefield, draw a card.\nEnchanted creature gets +2/+2 and has flying."}
Name:Astral Wingspan\nManaCost:4 U\nTypes:Enchantment Aura\nK:Convoke\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nEnchant creature\nWhen Astral Wingspan enters the battlefield, draw a card.\nEnchanted creature gets +2/+2 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Astral Wingspan", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nEnchant creature\nWhen Astral Wingspan enters the battlefield, draw a card.\nEnchanted creature gets +2/+2 and has flying."} ### Response: Name:Astral Wingspan\nManaCost:4 U\nTypes:Enchantment Aura\nK:Convoke\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nEnchant creature\nWhen Astral Wingspan enters the battlefield, draw a card.\nEnchanted creature gets +2/+2 and has flying.
Create the Forge script for this magic card
{"name": "Fen Stalker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightstalker", "oracle_text": "Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "2"}
Name:Fen Stalker\nManaCost:3 B\nTypes:Creature Nightstalker\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Fear | IsPresent$ Land.YouCtrl+untapped | PresentCompare$ EQ0 | Description$ CARDNAME has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:BuffedBy:Card.nonLand\nOracle:Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fen Stalker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightstalker", "oracle_text": "Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "2"} ### Response: Name:Fen Stalker\nManaCost:3 B\nTypes:Creature Nightstalker\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Fear | IsPresent$ Land.YouCtrl+untapped | PresentCompare$ EQ0 | Description$ CARDNAME has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:BuffedBy:Card.nonLand\nOracle:Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Create the Forge script for this magic card
{"name": "Merciless Eviction", "mana_cost": "{4}{W}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Exile all artifacts.\n\u2022 Exile all creatures.\n\u2022 Exile all enchantments.\n\u2022 Exile all planeswalkers."}
Name:Merciless Eviction\nManaCost:4 W B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 W B | Choices$ ExileArtifact,ExileCreature,ExileEnchant,ExilePlaneswalker | CharmNum$ 1\nSVar:ExileArtifact:DB$ ChangeZoneAll | ChangeType$ Artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all artifacts.\nSVar:ExileCreature:DB$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all creatures.\nSVar:ExileEnchant:DB$ ChangeZoneAll | ChangeType$ Enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all enchantments.\nSVar:ExilePlaneswalker:DB$ ChangeZoneAll | ChangeType$ Planeswalker | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all planeswalkers.\nOracle:Choose one —\n• Exile all artifacts.\n• Exile all creatures.\n• Exile all enchantments.\n• Exile all planeswalkers.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merciless Eviction", "mana_cost": "{4}{W}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Exile all artifacts.\n\u2022 Exile all creatures.\n\u2022 Exile all enchantments.\n\u2022 Exile all planeswalkers."} ### Response: Name:Merciless Eviction\nManaCost:4 W B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 W B | Choices$ ExileArtifact,ExileCreature,ExileEnchant,ExilePlaneswalker | CharmNum$ 1\nSVar:ExileArtifact:DB$ ChangeZoneAll | ChangeType$ Artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all artifacts.\nSVar:ExileCreature:DB$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all creatures.\nSVar:ExileEnchant:DB$ ChangeZoneAll | ChangeType$ Enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all enchantments.\nSVar:ExilePlaneswalker:DB$ ChangeZoneAll | ChangeType$ Planeswalker | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile all planeswalkers.\nOracle:Choose one —\n• Exile all artifacts.\n• Exile all creatures.\n• Exile all enchantments.\n• Exile all planeswalkers.
Create the Forge script for this magic card
{"name": "Hylda of the Icy Crown", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one \u2014\n\u2022 Create a 4/4 white and blue Elemental creature token.\n\u2022 Put a +1/+1 counter on each creature you control.\n\u2022 Scry 2, then draw a card.", "power": "3", "toughness": "4"}
Name:Hylda of the Icy Crown\nManaCost:2 W U\nTypes:Legendary Creature Human Warlock\nPT:3/4\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, ABILITY\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigCharm\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBPutCounterAll,DBScry\nSVar:DBToken:DB$ Token | TokenScript$ wu_4_4_elemental |SpellDescription$ Create a 4/4 white and blue Elemental creature token.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$Token|Counters & Type$Elemental\nOracle:Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —\n• Create a 4/4 white and blue Elemental creature token.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hylda of the Icy Crown", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one \u2014\n\u2022 Create a 4/4 white and blue Elemental creature token.\n\u2022 Put a +1/+1 counter on each creature you control.\n\u2022 Scry 2, then draw a card.", "power": "3", "toughness": "4"} ### Response: Name:Hylda of the Icy Crown\nManaCost:2 W U\nTypes:Legendary Creature Human Warlock\nPT:3/4\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, ABILITY\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigCharm\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBPutCounterAll,DBScry\nSVar:DBToken:DB$ Token | TokenScript$ wu_4_4_elemental |SpellDescription$ Create a 4/4 white and blue Elemental creature token.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$Token|Counters & Type$Elemental\nOracle:Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —\n• Create a 4/4 white and blue Elemental creature token.\n• Put a +1/+1 counter on each creature you control.\n• Scry 2, then draw a card.
Create the Forge script for this magic card
{"name": "Sanguinary Mage", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"}
Name:Sanguinary Mage\nManaCost:1 R\nTypes:Creature Vampire Wizard\nPT:1/3\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguinary Mage", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"} ### Response: Name:Sanguinary Mage\nManaCost:1 R\nTypes:Creature Vampire Wizard\nPT:1/3\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Homarid Spawning Bed", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value."}
Name:Homarid Spawning Bed\nManaCost:U U\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 U U Sac<1/Creature.Blue/blue creature> | TokenAmount$ X | TokenScript$ u_1_1_camarid | TokenOwner$ You | SpellDescription$ Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.\nSVar:X:Sacrificed$CardManaCost\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Homarid Spawning Bed", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value."} ### Response: Name:Homarid Spawning Bed\nManaCost:U U\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 U U Sac<1/Creature.Blue/blue creature> | TokenAmount$ X | TokenScript$ u_1_1_camarid | TokenOwner$ You | SpellDescription$ Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.\nSVar:X:Sacrificed$CardManaCost\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Create the Forge script for this magic card
{"name": "Clone Crafter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\"", "power": "1", "toughness": "2"}
Name:Clone Crafter\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clone Crafter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\"", "power": "1", "toughness": "2"} ### Response: Name:Clone Crafter\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Library | AtRandom$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Create the Forge script for this magic card
{"name": "Kenrith, the Returned King", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "{R}: All creatures gain trample and haste until end of turn.\n{1}{G}: Put a +1/+1 counter on target creature.\n{2}{W}: Target player gains 5 life.\n{3}{U}: Target player draws a card.\n{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.", "power": "5", "toughness": "5"}
Name:Kenrith, the Returned King\nManaCost:4 W\nTypes:Legendary Creature Human Noble\nPT:5/5\nA:AB$ PumpAll | Cost$ R | ValidCards$ Creature | KW$ Trample & Haste | AILogic$ PumpForTrample | SpellDescription$ All creatures gain trample and haste until end of turn.\nA:AB$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ GainLife | Cost$ 2 W | LifeAmount$ 5 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 5 life.\nA:AB$ Draw | Cost$ 3 U | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature | AITgts$ Creature.YouOwn | ChangeNum$ 1 | SpellDescription$ Put target creature card from a graveyard onto the battlefield under its owner's control.\nDeckHas:Ability$Counters|LifeGain\nOracle:{R}: All creatures gain trample and haste until end of turn.\n{1}{G}: Put a +1/+1 counter on target creature.\n{2}{W}: Target player gains 5 life.\n{3}{U}: Target player draws a card.\n{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kenrith, the Returned King", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "{R}: All creatures gain trample and haste until end of turn.\n{1}{G}: Put a +1/+1 counter on target creature.\n{2}{W}: Target player gains 5 life.\n{3}{U}: Target player draws a card.\n{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.", "power": "5", "toughness": "5"} ### Response: Name:Kenrith, the Returned King\nManaCost:4 W\nTypes:Legendary Creature Human Noble\nPT:5/5\nA:AB$ PumpAll | Cost$ R | ValidCards$ Creature | KW$ Trample & Haste | AILogic$ PumpForTrample | SpellDescription$ All creatures gain trample and haste until end of turn.\nA:AB$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nA:AB$ GainLife | Cost$ 2 W | LifeAmount$ 5 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 5 life.\nA:AB$ Draw | Cost$ 3 U | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature | AITgts$ Creature.YouOwn | ChangeNum$ 1 | SpellDescription$ Put target creature card from a graveyard onto the battlefield under its owner's control.\nDeckHas:Ability$Counters|LifeGain\nOracle:{R}: All creatures gain trample and haste until end of turn.\n{1}{G}: Put a +1/+1 counter on target creature.\n{2}{W}: Target player gains 5 life.\n{3}{U}: Target player draws a card.\n{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Blistering Dieflyn", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\n{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.", "power": "0", "toughness": "1"}
Name:Blistering Dieflyn\nManaCost:3 R\nTypes:Creature Imp\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ BR | NumAtt$ +1 | Defined$ Self | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blistering Dieflyn", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\n{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.", "power": "0", "toughness": "1"} ### Response: Name:Blistering Dieflyn\nManaCost:3 R\nTypes:Creature Imp\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ BR | NumAtt$ +1 | Defined$ Self | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Might of the Old Ways", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn.\nCoven \u2014 Then if you control three or more creatures with different powers, draw a card."}
Name:Might of the Old Ways\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | StackDescription$ SpellDescription | SpellDescription$ Coven — Then if you control three or more creatures with different powers, draw a card.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Target creature gets +2/+2 until end of turn.\nCoven — Then if you control three or more creatures with different powers, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Might of the Old Ways", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn.\nCoven \u2014 Then if you control three or more creatures with different powers, draw a card."} ### Response: Name:Might of the Old Ways\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | StackDescription$ SpellDescription | SpellDescription$ Coven — Then if you control three or more creatures with different powers, draw a card.\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Target creature gets +2/+2 until end of turn.\nCoven — Then if you control three or more creatures with different powers, draw a card.
Create the Forge script for this magic card
{"name": "Field of Dreams", "mana_cost": "{U}", "type_line": "World Enchantment", "oracle_text": "Players play with the top card of their libraries revealed."}
Name:Field of Dreams\nManaCost:U\nTypes:World Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Players play with the top card of their libraries revealed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field of Dreams", "mana_cost": "{U}", "type_line": "World Enchantment", "oracle_text": "Players play with the top card of their libraries revealed."} ### Response: Name:Field of Dreams\nManaCost:U\nTypes:World Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Players play with the top card of their libraries revealed.
Create the Forge script for this magic card
{"name": "Frenzied Arynx", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\n{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.", "power": "3", "toughness": "3"}
Name:Frenzied Arynx\nManaCost:2 R G\nTypes:Creature Cat Beast\nPT:3/3\nK:Riot\nK:Trample\nA:AB$ Pump | Cost$ 4 R G | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\n{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenzied Arynx", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\n{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Frenzied Arynx\nManaCost:2 R G\nTypes:Creature Cat Beast\nPT:3/3\nK:Riot\nK:Trample\nA:AB$ Pump | Cost$ 4 R G | NumAtt$ +3 | SpellDescription$ CARDNAME gets +3/+0 until end of turn.\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\n{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Corpse Blockade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Defender\nSacrifice another creature: Corpse Blockade gains deathtouch until end of turn.", "power": "1", "toughness": "4"}
Name:Corpse Blockade\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/4\nK:Defender\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nAI:RemoveDeck:All\nOracle:Defender\nSacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corpse Blockade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Defender\nSacrifice another creature: Corpse Blockade gains deathtouch until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Corpse Blockade\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/4\nK:Defender\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nAI:RemoveDeck:All\nOracle:Defender\nSacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Moggcatcher", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
Name:Moggcatcher\nManaCost:2 R R\nTypes:Creature Human Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Goblin | ChangeNum$ 1 | SpellDescription$ Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moggcatcher", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Moggcatcher\nManaCost:2 R R\nTypes:Creature Human Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Goblin | ChangeNum$ 1 | SpellDescription$ Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Goblin Tomb Raider", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.", "power": "1", "toughness": "2"}
Name:Goblin Tomb Raider\nManaCost:R\nTypes:Creature Goblin Pirate\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Artifact.YouCtrl | AddKeyword$ Haste | Description$ As long as you control an artifact, CARDNAME gets +1/+0 and has haste.\nDeckHints:Type$Artifact\nOracle:As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Tomb Raider", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.", "power": "1", "toughness": "2"} ### Response: Name:Goblin Tomb Raider\nManaCost:R\nTypes:Creature Goblin Pirate\nPT:1/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Artifact.YouCtrl | AddKeyword$ Haste | Description$ As long as you control an artifact, CARDNAME gets +1/+0 and has haste.\nDeckHints:Type$Artifact\nOracle:As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
Create the Forge script for this magic card
{"name": "Crystal Spray", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.\nDraw a card."}
Name:Crystal Spray\nManaCost:2 U\nTypes:Instant\nA:SP$ GenericChoice | Cost$ 2 U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | Choices$ ChangeColor,ChangeType | Defined$ You | StackDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | SubAbility$ DBDraw | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | SubAbility$ DBDraw | SpellDescription$ Change type\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crystal Spray", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.\nDraw a card."} ### Response: Name:Crystal Spray\nManaCost:2 U\nTypes:Instant\nA:SP$ GenericChoice | Cost$ 2 U | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | Choices$ ChangeColor,ChangeType | Defined$ You | StackDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | SubAbility$ DBDraw | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | SubAbility$ DBDraw | SpellDescription$ Change type\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Presence of the Wise", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your hand."}
Name:Presence of the Wise\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your hand.\nSVar:X:Count$CardsInYourHand/Times.2\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$InYourHand\nOracle:You gain 2 life for each card in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Presence of the Wise", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your hand."} ### Response: Name:Presence of the Wise\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your hand.\nSVar:X:Count$CardsInYourHand/Times.2\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$InYourHand\nOracle:You gain 2 life for each card in your hand.
Create the Forge script for this magic card
{"name": "Spire Owl", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.", "power": "1", "toughness": "1"}
Name:Spire Owl\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Flying\nWhen Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spire Owl", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.", "power": "1", "toughness": "1"} ### Response: Name:Spire Owl\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Flying\nWhen Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Scragnoth", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "This spell can't be countered.\nProtection from blue", "power": "3", "toughness": "4"}
Name:Scragnoth\nManaCost:4 G\nTypes:Creature Beast\nPT:3/4\nK:Protection from blue\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nProtection from blue
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scragnoth", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "This spell can't be countered.\nProtection from blue", "power": "3", "toughness": "4"} ### Response: Name:Scragnoth\nManaCost:4 G\nTypes:Creature Beast\nPT:3/4\nK:Protection from blue\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nProtection from blue
Create the Forge script for this magic card
{"name": "Silkenfist Fighter", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Whenever Silkenfist Fighter becomes blocked, untap it.", "power": "1", "toughness": "3"}
Name:Silkenfist Fighter\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:1/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, untap it.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Whenever Silkenfist Fighter becomes blocked, untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silkenfist Fighter", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Whenever Silkenfist Fighter becomes blocked, untap it.", "power": "1", "toughness": "3"} ### Response: Name:Silkenfist Fighter\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:1/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, untap it.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Whenever Silkenfist Fighter becomes blocked, untap it.
Create the Forge script for this magic card
{"name": "Indomitable Might", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +3/+3.\nEnchanted creature's controller may have it assign its combat damage as though it weren't blocked."}
Name:Indomitable Might\nManaCost:3 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Creature.EnchantedBy | Optional$ True | Description$ Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +3/+3.\nEnchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indomitable Might", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +3/+3.\nEnchanted creature's controller may have it assign its combat damage as though it weren't blocked."} ### Response: Name:Indomitable Might\nManaCost:3 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Creature.EnchantedBy | Optional$ True | Description$ Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +3/+3.\nEnchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Create the Forge script for this magic card
{"name": "Mist Raven", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Mist Raven enters the battlefield, return target creature to its owner's hand.", "power": "2", "toughness": "2"}
Name:Mist Raven\nManaCost:2 U U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Mist Raven enters the battlefield, return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mist Raven", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Mist Raven enters the battlefield, return target creature to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Mist Raven\nManaCost:2 U U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Mist Raven enters the battlefield, return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Duskdale Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "7", "toughness": "7"}
Name:Duskdale Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duskdale Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "7", "toughness": "7"} ### Response: Name:Duskdale Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Create the Forge script for this magic card
{"name": "Telepathy", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Your opponents play with their hands revealed."}
Name:Telepathy\nManaCost:U\nTypes:Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.OppOwn | MayLookAt$ Player | Description$ Your opponents play with their hands revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Your opponents play with their hands revealed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Telepathy", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Your opponents play with their hands revealed."} ### Response: Name:Telepathy\nManaCost:U\nTypes:Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.OppOwn | MayLookAt$ Player | Description$ Your opponents play with their hands revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Your opponents play with their hands revealed.
Create the Forge script for this magic card
{"name": "Stonewright", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stonewright is paired with another creature, each of those creatures has \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "1", "toughness": "1"}
Name:Stonewright\nManaCost:R\nTypes:Creature Human Shaman\nPT:1/1\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Pump | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{R}: This creature gets +1/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonewright", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stonewright is paired with another creature, each of those creatures has \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "1", "toughness": "1"} ### Response: Name:Stonewright\nManaCost:R\nTypes:Creature Human Shaman\nPT:1/1\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Pump | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{R}: This creature gets +1/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
Create the Forge script for this magic card
{"name": "Gardens of Tranquil Repose", "mana_cost": "", "type_line": "Plane \u2014 Necros", "oracle_text": "Suspended Animation \u2014 Whenever a creature dies, exile it. Its controller scries 1.\nWhenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose."}
Name:Gardens of Tranquil Repose\nManaCost:no cost\nTypes:Plane Necros\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigChange | TriggerZones$ Command | TriggerDescription$ Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | Defined$ TriggeredCardController\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_3_3_a_dalek_menace\nT:Mode$ ChangesZone | Origin$ Command | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount/Plus.1\nDeckHas:Ability$Token & Type$Dalek|Artifact\nOracle:Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.\nWhenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gardens of Tranquil Repose", "mana_cost": "", "type_line": "Plane \u2014 Necros", "oracle_text": "Suspended Animation \u2014 Whenever a creature dies, exile it. Its controller scries 1.\nWhenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose."} ### Response: Name:Gardens of Tranquil Repose\nManaCost:no cost\nTypes:Plane Necros\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigChange | TriggerZones$ Command | TriggerDescription$ Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | Defined$ TriggeredCardController\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_3_3_a_dalek_menace\nT:Mode$ ChangesZone | Origin$ Command | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount/Plus.1\nDeckHas:Ability$Token & Type$Dalek|Artifact\nOracle:Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.\nWhenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Create the Forge script for this magic card
{"name": "Basri Ket", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Basri", "oracle_text": "+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\n\u22122: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\n\u22126: You get an emblem with \"At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.\"", "loyalty": "3"}
Name:Basri Ket\nManaCost:1 W W\nTypes:Legendary Planeswalker Basri\nLoyalty:3\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible\nA:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Triggers$ TrigAttack | SpellDescription$ Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigAttack:Mode$ AttackersDeclared | ValidAttackers$ Creature.nonToken | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ BasriX | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:BasriX:TriggerObjectsAttackers$Valid Creature.nonToken\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Basri Ket | Image$ emblem_basri_ket | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."\nSVar:EffPhase:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.\nSVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | SubAbility$ DBPutCounterAll\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters|Token\nOracle:[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\n[-2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\n[-6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Basri Ket", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Basri", "oracle_text": "+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\n\u22122: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\n\u22126: You get an emblem with \"At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.\"", "loyalty": "3"} ### Response: Name:Basri Ket\nManaCost:1 W W\nTypes:Legendary Planeswalker Basri\nLoyalty:3\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible\nA:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Triggers$ TrigAttack | SpellDescription$ Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigAttack:Mode$ AttackersDeclared | ValidAttackers$ Creature.nonToken | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ BasriX | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:BasriX:TriggerObjectsAttackers$Valid Creature.nonToken\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Basri Ket | Image$ emblem_basri_ket | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."\nSVar:EffPhase:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.\nSVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | SubAbility$ DBPutCounterAll\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters|Token\nOracle:[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.\n[-2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.\n[-6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Create the Forge script for this magic card
{"name": "Duergar Assailant", "mana_cost": "{R/W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"}
Name:Duergar Assailant\nManaCost:RW\nTypes:Creature Dwarf Soldier\nPT:1/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duergar Assailant", "mana_cost": "{R/W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"} ### Response: Name:Duergar Assailant\nManaCost:RW\nTypes:Creature Dwarf Soldier\nPT:1/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.