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Create the Forge script for this magic card
{"name": "Chaotic Goo", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Chaotic Goo enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.", "power": "0", "toughness": "0"}
Name:Chaotic Goo\nManaCost:2 R R\nTypes:Creature Ooze\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlipACoin | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on CARDNAME. If you lose the flip, remove a +1/+1 counter from CARDNAME.\nSVar:TrigFlipACoin:DB$ FlipACoin | WinSubAbility$ DBAddCounter | LoseSubAbility$ DBRemoveCounter\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Chaotic Goo enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chaotic Goo", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Chaotic Goo enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.", "power": "0", "toughness": "0"} ### Response: Name:Chaotic Goo\nManaCost:2 R R\nTypes:Creature Ooze\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlipACoin | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on CARDNAME. If you lose the flip, remove a +1/+1 counter from CARDNAME.\nSVar:TrigFlipACoin:DB$ FlipACoin | WinSubAbility$ DBAddCounter | LoseSubAbility$ DBRemoveCounter\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Chaotic Goo enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Create the Forge script for this magic card
{"name": "Dragonstalker", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying, protection from Dragons", "power": "3", "toughness": "3"}
Name:Dragonstalker\nManaCost:4 W\nTypes:Creature Bird Soldier\nPT:3/3\nK:Flying\nK:Protection:Dragon\nOracle:Flying, protection from Dragons
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonstalker", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying, protection from Dragons", "power": "3", "toughness": "3"} ### Response: Name:Dragonstalker\nManaCost:4 W\nTypes:Creature Bird Soldier\nPT:3/3\nK:Flying\nK:Protection:Dragon\nOracle:Flying, protection from Dragons
Create the Forge script for this magic card
{"name": "Minion's Return", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control."}
Name:Minion's Return\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Flash\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minion's Return", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control."} ### Response: Name:Minion's Return\nManaCost:2 B\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Flash\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.
Create the Forge script for this magic card
{"name": "Ulvenwald Tracker", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{G}, {T}: Target creature you control fights another target creature.", "power": "1", "toughness": "1"}
Name:Ulvenwald Tracker\nManaCost:G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Pump | Cost$ 1 G T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ TrackerFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:TrackerFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Select another target creature\nAI:RemoveDeck:All\nOracle:{1}{G}, {T}: Target creature you control fights another target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ulvenwald Tracker", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{G}, {T}: Target creature you control fights another target creature.", "power": "1", "toughness": "1"} ### Response: Name:Ulvenwald Tracker\nManaCost:G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Pump | Cost$ 1 G T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ TrackerFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:TrackerFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Select another target creature\nAI:RemoveDeck:All\nOracle:{1}{G}, {T}: Target creature you control fights another target creature.
Create the Forge script for this magic card
{"name": "Wall of Vines", "mana_cost": "{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\nReach (This creature can block creatures with flying.)", "power": "0", "toughness": "3"}
Name:Wall of Vines\nManaCost:G\nTypes:Creature Plant Wall\nPT:0/3\nK:Defender\nK:Reach\nOracle:Defender (This creature can't attack.)\nReach (This creature can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Vines", "mana_cost": "{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\nReach (This creature can block creatures with flying.)", "power": "0", "toughness": "3"} ### Response: Name:Wall of Vines\nManaCost:G\nTypes:Creature Plant Wall\nPT:0/3\nK:Defender\nK:Reach\nOracle:Defender (This creature can't attack.)\nReach (This creature can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Akki Lavarunner"}
Name:Akki Lavarunner\nManaCost:3 R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigFlip | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, flip it.\nSVar:TrigFlip:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:Haste\nWhenever Akki Lavarunner deals damage to an opponent, flip it.\n\nALTERNATE\n\nName:Tok-Tok, Volcano Born\nManaCost:3 R\nColors:red\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nK:Protection from red\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RedSource | ValidTarget$ Player | ReplaceWith$ DmgPlus1 | Description$ If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.\nSVar:DmgPlus1:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.1\nOracle:Protection from red\nIf a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akki Lavarunner"} ### Response: Name:Akki Lavarunner\nManaCost:3 R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigFlip | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, flip it.\nSVar:TrigFlip:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:Haste\nWhenever Akki Lavarunner deals damage to an opponent, flip it.\n\nALTERNATE\n\nName:Tok-Tok, Volcano Born\nManaCost:3 R\nColors:red\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nK:Protection from red\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.RedSource | ValidTarget$ Player | ReplaceWith$ DmgPlus1 | Description$ If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.\nSVar:DmgPlus1:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.1\nOracle:Protection from red\nIf a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Create the Forge script for this magic card
{"name": "Straw Soldiers", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Scarecrow Soldier", "oracle_text": "", "power": "1", "toughness": "3"}
Name:Straw Soldiers\nManaCost:1 U\nTypes:Creature Scarecrow Soldier\nPT:1/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Straw Soldiers", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Scarecrow Soldier", "oracle_text": "", "power": "1", "toughness": "3"} ### Response: Name:Straw Soldiers\nManaCost:1 U\nTypes:Creature Scarecrow Soldier\nPT:1/3\nOracle:
Create the Forge script for this magic card
{"name": "Knowledge Pool", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.\nWhenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost."}
Name:Knowledge Pool\nManaCost:6\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigKnowledgeExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, each player exiles the top three cards of their library.\nSVar:TrigKnowledgeExile:DB$ Dig | DigNum$ 3 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | Imprint$ True\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigKnowledgeExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with CARDNAME without paying its mana cost.\nSVar:TrigKnowledgeExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Imprint$ True | Fizzle$ True | SubAbility$ DBKnowledgePlaySpell | RememberChanged$ True\nSVar:DBKnowledgePlaySpell:DB$ Play | ValidZone$ Exile | Valid$ Card.IsImprinted+IsNotRemembered+nonLand | Controller$ TriggeredCardController | WithoutManaCost$ True | Optional$ True | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.IsRemembered | ConditionCompare$ EQ1 | SubAbility$ DBKnowledgeCleanup\nSVar:DBKnowledgeCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted | Execute$ DBForget\nSVar:DBForget:DB$ Pump | Defined$ TriggeredCard | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.\nWhenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knowledge Pool", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.\nWhenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost."} ### Response: Name:Knowledge Pool\nManaCost:6\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigKnowledgeExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, each player exiles the top three cards of their library.\nSVar:TrigKnowledgeExile:DB$ Dig | DigNum$ 3 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | Imprint$ True\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigKnowledgeExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with CARDNAME without paying its mana cost.\nSVar:TrigKnowledgeExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Imprint$ True | Fizzle$ True | SubAbility$ DBKnowledgePlaySpell | RememberChanged$ True\nSVar:DBKnowledgePlaySpell:DB$ Play | ValidZone$ Exile | Valid$ Card.IsImprinted+IsNotRemembered+nonLand | Controller$ TriggeredCardController | WithoutManaCost$ True | Optional$ True | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.IsRemembered | ConditionCompare$ EQ1 | SubAbility$ DBKnowledgeCleanup\nSVar:DBKnowledgeCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted | Execute$ DBForget\nSVar:DBForget:DB$ Pump | Defined$ TriggeredCard | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.\nWhenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Create the Forge script for this magic card
{"name": "Voice of Law", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "2"}
Name:Voice of Law\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voice of Law", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "2"} ### Response: Name:Voice of Law\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Create the Forge script for this magic card
{"name": "Goblin Researcher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.", "power": "3", "toughness": "3"}
Name:Goblin Researcher\nManaCost:3 R\nTypes:Creature Goblin Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile the top card of your library. During any turn you attacked with CARDNAME, you may play that card.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ UntilHostLeavesPlay\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | CheckSVar$ X | Description$ During any turn you attacked with EFFECTSOURCE, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CreaturesAttackedThisTurn Creature.EffectSource\nOracle:When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Researcher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.", "power": "3", "toughness": "3"} ### Response: Name:Goblin Researcher\nManaCost:3 R\nTypes:Creature Goblin Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile the top card of your library. During any turn you attacked with CARDNAME, you may play that card.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ UntilHostLeavesPlay\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | CheckSVar$ X | Description$ During any turn you attacked with EFFECTSOURCE, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CreaturesAttackedThisTurn Creature.EffectSource\nOracle:When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Create the Forge script for this magic card
{"name": "Path to Exile", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle."}
Name:Path to Exile\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBChange | RememberLKI$ True | StackDescription$ Exile {c:Targeted}. {p:TargetedController} may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | SpellDescription$ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Path to Exile", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle."} ### Response: Name:Path to Exile\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBChange | RememberLKI$ True | StackDescription$ Exile {c:Targeted}. {p:TargetedController} may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | SpellDescription$ Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Feeding Frenzy", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield."}
Name:Feeding Frenzy\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.\nSVar:X:Count$Valid Zombie\nAI:RemoveDeck:Random\nOracle:Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feeding Frenzy", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield."} ### Response: Name:Feeding Frenzy\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.\nSVar:X:Count$Valid Zombie\nAI:RemoveDeck:Random\nOracle:Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Create the Forge script for this magic card
{"name": "Khalni Garden", "mana_cost": "", "type_line": "Land", "oracle_text": "Khalni Garden enters the battlefield tapped.\nWhen Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.\n{T}: Add {G}."}
Name:Khalni Garden\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 green Plant creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_0_1_plant | TokenOwner$ You\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Khalni Garden enters the battlefield tapped.\nWhen Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Khalni Garden", "mana_cost": "", "type_line": "Land", "oracle_text": "Khalni Garden enters the battlefield tapped.\nWhen Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.\n{T}: Add {G}."} ### Response: Name:Khalni Garden\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 green Plant creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_0_1_plant | TokenOwner$ You\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Khalni Garden enters the battlefield tapped.\nWhen Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Dawn of Hope", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink."}
Name:Dawn of Hope\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, draw a card.\nSVar:TrigDraw:AB$Draw | Cost$ 2 | Defined$ You | NumCards$ 1\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.\nDeckHas:Ability$Token|LifeGain\nOracle:Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawn of Hope", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink."} ### Response: Name:Dawn of Hope\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, draw a card.\nSVar:TrigDraw:AB$Draw | Cost$ 2 | Defined$ You | NumCards$ 1\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.\nDeckHas:Ability$Token|LifeGain\nOracle:Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Create the Forge script for this magic card
{"name": "Frogmite", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Frog", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)", "power": "2", "toughness": "2"}
Name:Frogmite\nManaCost:4\nTypes:Artifact Creature Frog\nPT:2/2\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frogmite", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Frog", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)", "power": "2", "toughness": "2"} ### Response: Name:Frogmite\nManaCost:4\nTypes:Artifact Creature Frog\nPT:2/2\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Create the Forge script for this magic card
{"name": "Evelyn, the Covetous", "mana_cost": "{2}{U/B}{B}{B/R}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Flash\nWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nOnce each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.", "power": "2", "toughness": "5"}
Name:Evelyn, the Covetous\nManaCost:2 UB B BR\nTypes:Legendary Creature Vampire Rogue\nPT:2/5\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Vampire.Other+YouCtrl | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | ExileWithCounter$ COLLECTION\nS:Mode$ Continuous | MayPlayLimit$ 1 | Affected$ Card.ExiledByYou+counters_GE1_COLLECTION | AffectedZone$ Exile | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.\nDeckHints:Type$Vampire\nOracle:Flash\nWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nOnce each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evelyn, the Covetous", "mana_cost": "{2}{U/B}{B}{B/R}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Flash\nWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nOnce each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.", "power": "2", "toughness": "5"} ### Response: Name:Evelyn, the Covetous\nManaCost:2 UB B BR\nTypes:Legendary Creature Vampire Rogue\nPT:2/5\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Vampire.Other+YouCtrl | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile | ExileWithCounter$ COLLECTION\nS:Mode$ Continuous | MayPlayLimit$ 1 | Affected$ Card.ExiledByYou+counters_GE1_COLLECTION | AffectedZone$ Exile | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.\nDeckHints:Type$Vampire\nOracle:Flash\nWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.\nOnce each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Create the Forge script for this magic card
{"name": "Torch Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{1}{R}: Torch Drake gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Torch Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{1}{R}: Torch Drake gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torch Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{1}{R}: Torch Drake gets +1/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Torch Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{1}{R}: Torch Drake gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Call the Cavalry", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create two 2/2 white Knight creature tokens with vigilance."}
Name:Call the Cavalry\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create two 2/2 white Knight creature tokens with vigilance.\nDeckHas:Ability$Token\nOracle:Create two 2/2 white Knight creature tokens with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call the Cavalry", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create two 2/2 white Knight creature tokens with vigilance."} ### Response: Name:Call the Cavalry\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create two 2/2 white Knight creature tokens with vigilance.\nDeckHas:Ability$Token\nOracle:Create two 2/2 white Knight creature tokens with vigilance.
Create the Forge script for this magic card
{"name": "Desert of the Mindful", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "Desert of the Mindful enters the battlefield tapped.\n{T}: Add {U}.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)"}
Name:Desert of the Mindful\nManaCost:no cost\nTypes:Land Desert\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Cycling:1 U\nOracle:Desert of the Mindful enters the battlefield tapped.\n{T}: Add {U}.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desert of the Mindful", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "Desert of the Mindful enters the battlefield tapped.\n{T}: Add {U}.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)"} ### Response: Name:Desert of the Mindful\nManaCost:no cost\nTypes:Land Desert\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Cycling:1 U\nOracle:Desert of the Mindful enters the battlefield tapped.\n{T}: Add {U}.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Rapacious Guest", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Halfling Citizen", "oracle_text": "Menace\nWhenever one or more creatures you control deal combat damage to a player, create a Food token.\nWhenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.\nWhen Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.", "power": "2", "toughness": "2"}
Name:Rapacious Guest\nManaCost:2 B\nTypes:Creature Halfling Citizen\nPT:2/2\nK:Menace\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$Whenever one or more creatures you control deal combat damage to a player, create a Food token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac\nT:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigPutCounter | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME leaves the battlefield, target opponent loses life equal to its power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Token|Counters & Type$Food\nDeckHints:Type$Food\nOracle:Menace\nWhenever one or more creatures you control deal combat damage to a player, create a Food token.\nWhenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.\nWhen Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rapacious Guest", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Halfling Citizen", "oracle_text": "Menace\nWhenever one or more creatures you control deal combat damage to a player, create a Food token.\nWhenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.\nWhen Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.", "power": "2", "toughness": "2"} ### Response: Name:Rapacious Guest\nManaCost:2 B\nTypes:Creature Halfling Citizen\nPT:2/2\nK:Menace\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$Whenever one or more creatures you control deal combat damage to a player, create a Food token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac\nT:Mode$ Sacrificed | ValidCard$ Food | Execute$ TrigPutCounter | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice a Food, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME leaves the battlefield, target opponent loses life equal to its power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Token|Counters & Type$Food\nDeckHints:Type$Food\nOracle:Menace\nWhenever one or more creatures you control deal combat damage to a player, create a Food token.\nWhenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.\nWhen Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Create the Forge script for this magic card
{"name": "Goblin Gang Leader", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.", "power": "2", "toughness": "2"}
Name:Goblin Gang Leader\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Gang Leader", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Gang Leader\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Void Beckoner", "mana_cost": "{6}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Deathtouch\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nWhen you cycle Void Beckoner, put a deathtouch counter on target creature you control.", "power": "8", "toughness": "8"}
Name:Void Beckoner\nManaCost:6 B B\nTypes:Creature Nightmare Horror\nPT:8/8\nK:Deathtouch\nK:Cycling:2 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you cycle CARDNAME, put a deathtouch counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Deathtouch | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Deathtouch\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nWhen you cycle Void Beckoner, put a deathtouch counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Void Beckoner", "mana_cost": "{6}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Deathtouch\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nWhen you cycle Void Beckoner, put a deathtouch counter on target creature you control.", "power": "8", "toughness": "8"} ### Response: Name:Void Beckoner\nManaCost:6 B B\nTypes:Creature Nightmare Horror\nPT:8/8\nK:Deathtouch\nK:Cycling:2 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you cycle CARDNAME, put a deathtouch counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Deathtouch | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Deathtouch\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nWhen you cycle Void Beckoner, put a deathtouch counter on target creature you control.
Create the Forge script for this magic card
{"name": "Vicious Battlerager", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Dwarf Barbarian", "oracle_text": "When Vicious Battlerager enters the battlefield, you take the initiative.\nSpiked Retribution \u2014 Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.", "power": "1", "toughness": "5"}
Name:Vicious Battlerager\nManaCost:3 B\nTypes:Creature Dwarf Barbarian\nPT:1/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Spiked Retribution — Whenever CARDNAME becomes blocked by a creature, that creature's controller loses 5 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredBlockerController | LifeAmount$ 5\nOracle:When Vicious Battlerager enters the battlefield, you take the initiative.\nSpiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vicious Battlerager", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Dwarf Barbarian", "oracle_text": "When Vicious Battlerager enters the battlefield, you take the initiative.\nSpiked Retribution \u2014 Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.", "power": "1", "toughness": "5"} ### Response: Name:Vicious Battlerager\nManaCost:3 B\nTypes:Creature Dwarf Barbarian\nPT:1/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Spiked Retribution — Whenever CARDNAME becomes blocked by a creature, that creature's controller loses 5 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredBlockerController | LifeAmount$ 5\nOracle:When Vicious Battlerager enters the battlefield, you take the initiative.\nSpiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
Create the Forge script for this magic card
{"name": "Street Sweeper", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Whenever Street Sweeper attacks, destroy all Auras attached to target land.", "power": "4", "toughness": "6"}
Name:Street Sweeper\nManaCost:6\nTypes:Artifact Creature Construct\nPT:4/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ Whenever CARDNAME attacks, destroy all Auras attached to target land.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Card.Aura+AttachedTo Targeted | ValidTgts$ Land | TgtPrompt$ Select target land\nAI:RemoveDeck:All\nOracle:Whenever Street Sweeper attacks, destroy all Auras attached to target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Street Sweeper", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Whenever Street Sweeper attacks, destroy all Auras attached to target land.", "power": "4", "toughness": "6"} ### Response: Name:Street Sweeper\nManaCost:6\nTypes:Artifact Creature Construct\nPT:4/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ Whenever CARDNAME attacks, destroy all Auras attached to target land.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Card.Aura+AttachedTo Targeted | ValidTgts$ Land | TgtPrompt$ Select target land\nAI:RemoveDeck:All\nOracle:Whenever Street Sweeper attacks, destroy all Auras attached to target land.
Create the Forge script for this magic card
{"name": "Sanguimancy", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)"}
Name:Sanguimancy\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 B | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ You draw X cards and you lose X life, where X is your devotion to black.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$Devotion.Black\nAI:RemoveDeck:All\nOracle:You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguimancy", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)"} ### Response: Name:Sanguimancy\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 B | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ You draw X cards and you lose X life, where X is your devotion to black.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$Devotion.Black\nAI:RemoveDeck:All\nOracle:You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Create the Forge script for this magic card
{"name": "Rumbling Aftershocks", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked."}
Name:Rumbling Aftershocks\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl+kicked | TriggerZones$ Battlefield | Execute$ DamageSomeone | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may have CARDNAME deal damage to any target equal to the number of times that spell was kicked.\nSVar:DamageSomeone:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredSpellAbility$TimesKicked\nAI:RemoveDeck:Random\nOracle:Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rumbling Aftershocks", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked."} ### Response: Name:Rumbling Aftershocks\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl+kicked | TriggerZones$ Battlefield | Execute$ DamageSomeone | OptionalDecider$ You | TriggerDescription$ Whenever you cast a kicked spell, you may have CARDNAME deal damage to any target equal to the number of times that spell was kicked.\nSVar:DamageSomeone:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredSpellAbility$TimesKicked\nAI:RemoveDeck:Random\nOracle:Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Create the Forge script for this magic card
{"name": "Littjara Glade-Warden", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.", "power": "3", "toughness": "3"}
Name:Littjara Glade-Warden\nManaCost:3 G\nTypes:Creature Shapeshifter\nPT:3/3\nK:Changeling\nA:AB$ PutCounter | Cost$ 2 G T ExileFromGrave<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SorcerySpeed$ True | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nOracle:Changeling (This card is every creature type.)\n{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Littjara Glade-Warden", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.", "power": "3", "toughness": "3"} ### Response: Name:Littjara Glade-Warden\nManaCost:3 G\nTypes:Creature Shapeshifter\nPT:3/3\nK:Changeling\nA:AB$ PutCounter | Cost$ 2 G T ExileFromGrave<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SorcerySpeed$ True | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nOracle:Changeling (This card is every creature type.)\n{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Noggle Ransacker", "mana_cost": "{2}{U/R}", "type_line": "Creature \u2014 Noggle Rogue", "oracle_text": "When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.", "power": "2", "toughness": "1"}
Name:Noggle Ransacker\nManaCost:2 UR\nTypes:Creature Noggle Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, each player draws two cards, then discards a card at random.\nSVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Random | NumCards$ 1\nOracle:When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noggle Ransacker", "mana_cost": "{2}{U/R}", "type_line": "Creature \u2014 Noggle Rogue", "oracle_text": "When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.", "power": "2", "toughness": "1"} ### Response: Name:Noggle Ransacker\nManaCost:2 UR\nTypes:Creature Noggle Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, each player draws two cards, then discards a card at random.\nSVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Random | NumCards$ 1\nOracle:When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Create the Forge script for this magic card
{"name": "Grey Knight Paragon", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Astartes Knight", "oracle_text": "Flash\nRites of Banishment \u2014 When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.", "power": "4", "toughness": "4"}
Name:Grey Knight Paragon\nManaCost:4 W\nTypes:Creature Astartes Knight\nPT:4/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ Rites of Banishment — When CARDNAME enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.\nSVar:TrigBranch:DB$ Branch | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ ExileDemon | FalseSubAbility$ DestroyAttacker\nSVar:DestroyAttacker:DB$ Destroy | Defined$ Targeted\nSVar:ExileDemon:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile\nSVar:X:Targeted$Valid Creature.Demon\nOracle:Flash\nRites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grey Knight Paragon", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Astartes Knight", "oracle_text": "Flash\nRites of Banishment \u2014 When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.", "power": "4", "toughness": "4"} ### Response: Name:Grey Knight Paragon\nManaCost:4 W\nTypes:Creature Astartes Knight\nPT:4/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ Rites of Banishment — When CARDNAME enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.\nSVar:TrigBranch:DB$ Branch | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ ExileDemon | FalseSubAbility$ DestroyAttacker\nSVar:DestroyAttacker:DB$ Destroy | Defined$ Targeted\nSVar:ExileDemon:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile\nSVar:X:Targeted$Valid Creature.Demon\nOracle:Flash\nRites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
Create the Forge script for this magic card
{"name": "Scion of Darkness", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Trample\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nCycling {3} ({3}, Discard this card: Draw a card.)", "power": "6", "toughness": "6"}
Name:Scion of Darkness\nManaCost:5 B B B\nTypes:Creature Avatar\nPT:6/6\nK:Trample\nK:Cycling:3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigGainControl | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nSVar:TrigGainControl:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature in opponent's graveyard\nOracle:Trample\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scion of Darkness", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Trample\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nCycling {3} ({3}, Discard this card: Draw a card.)", "power": "6", "toughness": "6"} ### Response: Name:Scion of Darkness\nManaCost:5 B B B\nTypes:Creature Avatar\nPT:6/6\nK:Trample\nK:Cycling:3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigGainControl | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nSVar:TrigGainControl:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature in opponent's graveyard\nOracle:Trample\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Crimson Acolyte", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from red\n{W}: Target creature gains protection from red until end of turn.", "power": "1", "toughness": "1"}
Name:Crimson Acolyte\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nK:Protection from red\nA:AB$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ red | SpellDescription$ Target creature gains protection from red until end of turn.\nOracle:Protection from red\n{W}: Target creature gains protection from red until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crimson Acolyte", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from red\n{W}: Target creature gains protection from red until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Crimson Acolyte\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nK:Protection from red\nA:AB$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ red | SpellDescription$ Target creature gains protection from red until end of turn.\nOracle:Protection from red\n{W}: Target creature gains protection from red until end of turn.
Create the Forge script for this magic card
{"name": "Faerie Bladecrafter", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.\nWhen Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.", "power": "2", "toughness": "2"}
Name:Faerie Bladecrafter\nManaCost:2 B\nTypes:Creature Faerie Rogue\nPT:2/2\nK:Flying\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Faerie.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When CARDNAME dies, each opponent loses X life and you gain X life, where X is its power.\nSVar:TrigLose:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.\nWhen Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faerie Bladecrafter", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.\nWhen Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.", "power": "2", "toughness": "2"} ### Response: Name:Faerie Bladecrafter\nManaCost:2 B\nTypes:Creature Faerie Rogue\nPT:2/2\nK:Flying\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Faerie.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When CARDNAME dies, each opponent loses X life and you gain X life, where X is its power.\nSVar:TrigLose:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Flying\nWhenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.\nWhen Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
Create the Forge script for this magic card
{"name": "Hushwing Gryff", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Hippogriff", "oracle_text": "Flash\nFlying\nCreatures entering the battlefield don't cause abilities to trigger.", "power": "2", "toughness": "1"}
Name:Hushwing Gryff\nManaCost:2 W\nTypes:Creature Hippogriff\nPT:2/1\nK:Flash\nK:Flying\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nCreatures entering the battlefield don't cause abilities to trigger.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hushwing Gryff", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Hippogriff", "oracle_text": "Flash\nFlying\nCreatures entering the battlefield don't cause abilities to trigger.", "power": "2", "toughness": "1"} ### Response: Name:Hushwing Gryff\nManaCost:2 W\nTypes:Creature Hippogriff\nPT:2/1\nK:Flash\nK:Flying\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nCreatures entering the battlefield don't cause abilities to trigger.
Create the Forge script for this magic card
{"name": "Break Asunder", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Break Asunder\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nK:Cycling:2\nOracle:Destroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Break Asunder", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Break Asunder\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nK:Cycling:2\nOracle:Destroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Change of Heart", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature can't attack this turn."}
Name:Change of Heart\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack. | IsCurse$ True | SpellDescription$ Target creature can't attack this turn.\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature can't attack this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Change of Heart", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature can't attack this turn."} ### Response: Name:Change of Heart\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack. | IsCurse$ True | SpellDescription$ Target creature can't attack this turn.\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature can't attack this turn.
Create the Forge script for this magic card
{"name": "The Meathook Massacre", "mana_cost": "{X}{B}{B}", "type_line": "Legendary Enchantment", "oracle_text": "When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.\nWhenever a creature you control dies, each opponent loses 1 life.\nWhenever a creature an opponent controls dies, you gain 1 life."}
Name:The Meathook Massacre\nManaCost:X B B\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, each creature gets -X/-X until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control dies, each opponent loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature an opponent controls dies, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain\nDeckHints:Ability$Graveyard|Sacrifice\nOracle:When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.\nWhenever a creature you control dies, each opponent loses 1 life.\nWhenever a creature an opponent controls dies, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Meathook Massacre", "mana_cost": "{X}{B}{B}", "type_line": "Legendary Enchantment", "oracle_text": "When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.\nWhenever a creature you control dies, each opponent loses 1 life.\nWhenever a creature an opponent controls dies, you gain 1 life."} ### Response: Name:The Meathook Massacre\nManaCost:X B B\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, each creature gets -X/-X until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control dies, each opponent loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature an opponent controls dies, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain\nDeckHints:Ability$Graveyard|Sacrifice\nOracle:When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.\nWhenever a creature you control dies, each opponent loses 1 life.\nWhenever a creature an opponent controls dies, you gain 1 life.
Create the Forge script for this magic card
{"name": "Ascent of the Worthy", "mana_cost": "{1}{W}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII \u2014 Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types."}
Name:Ascent of the Worthy\nManaCost:1 W B\nTypes:Enchantment Saga\nK:Chapter:3:DBChoose,DBChoose,DBChangeZone\nSVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard | Duration$ UntilYourNextTurn\nSVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to creatures you control is dealt to the chosen creature instead (if it's still on the battlefield).\nSVar:GideonSac:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | AnimateSubAbility$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Angel,Warrior | Duration$ Permanent\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ascent of the Worthy", "mana_cost": "{1}{W}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII \u2014 Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types."} ### Response: Name:Ascent of the Worthy\nManaCost:1 W B\nTypes:Enchantment Saga\nK:Chapter:3:DBChoose,DBChoose,DBChangeZone\nSVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard | Duration$ UntilYourNextTurn\nSVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to creatures you control is dealt to the chosen creature instead (if it's still on the battlefield).\nSVar:GideonSac:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | AnimateSubAbility$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Angel,Warrior | Duration$ Permanent\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Create the Forge script for this magic card
{"name": "Distorting Lens", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Target permanent becomes the color of your choice until end of turn."}
Name:Distorting Lens\nManaCost:2\nTypes:Artifact\nA:AB$ ChooseColor | Cost$ T | Defined$ You | SubAbility$ Animate | SpellDescription$ Target permanent becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Target permanent becomes the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distorting Lens", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Target permanent becomes the color of your choice until end of turn."} ### Response: Name:Distorting Lens\nManaCost:2\nTypes:Artifact\nA:AB$ ChooseColor | Cost$ T | Defined$ You | SubAbility$ Animate | SpellDescription$ Target permanent becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Target permanent becomes the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Thriving Grove", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Grove enters the battlefield tapped.\nAs Thriving Grove enters the battlefield, choose a color other than green.\n{T}: Add {G} or one mana of the chosen color."}
Name:Thriving Grove\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ green | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than green.\nA:AB$ Mana | Cost$ T | Produced$ Combo G Chosen | SpellDescription$ Add {G} or one mana of the chosen color.\nOracle:Thriving Grove enters the battlefield tapped.\nAs Thriving Grove enters the battlefield, choose a color other than green.\n{T}: Add {G} or one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thriving Grove", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Grove enters the battlefield tapped.\nAs Thriving Grove enters the battlefield, choose a color other than green.\n{T}: Add {G} or one mana of the chosen color."} ### Response: Name:Thriving Grove\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ green | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than green.\nA:AB$ Mana | Cost$ T | Produced$ Combo G Chosen | SpellDescription$ Add {G} or one mana of the chosen color.\nOracle:Thriving Grove enters the battlefield tapped.\nAs Thriving Grove enters the battlefield, choose a color other than green.\n{T}: Add {G} or one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Demon's Grasp", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -5/-5 until end of turn."}
Name:Demon's Grasp\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 B | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:Target creature gets -5/-5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demon's Grasp", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -5/-5 until end of turn."} ### Response: Name:Demon's Grasp\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 B | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:Target creature gets -5/-5 until end of turn.
Create the Forge script for this magic card
{"name": "Archon of Cruelty", "mana_cost": "{6}{B}{B}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.", "power": "6", "toughness": "6"}
Name:Archon of Cruelty\nManaCost:6 B B\nTypes:Creature Archon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature,Planeswalker | SacMessage$ creature or planeswalker | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archon of Cruelty", "mana_cost": "{6}{B}{B}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.", "power": "6", "toughness": "6"} ### Response: Name:Archon of Cruelty\nManaCost:6 B B\nTypes:Creature Archon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature,Planeswalker | SacMessage$ creature or planeswalker | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
Create the Forge script for this magic card
{"name": "Stallion of Ashmouth", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightmare Horse", "oracle_text": "Delirium \u2014 {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "3"}
Name:Stallion of Ashmouth\nManaCost:3 B\nTypes:Creature Nightmare Horse\nPT:3/3\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stallion of Ashmouth", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightmare Horse", "oracle_text": "Delirium \u2014 {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "3"} ### Response: Name:Stallion of Ashmouth\nManaCost:3 B\nTypes:Creature Nightmare Horse\nPT:3/3\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Flourishing Defenses", "mana_cost": "{4}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token."}
Name:Flourishing Defenses\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ CounterAdded | ValidCard$ Creature | TriggerZones$ Battlefield | CounterType$ M1M1 | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever a -1/-1 counter is put on a creature, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nAI:RemoveDeck:Random\nOracle:Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flourishing Defenses", "mana_cost": "{4}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token."} ### Response: Name:Flourishing Defenses\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ CounterAdded | ValidCard$ Creature | TriggerZones$ Battlefield | CounterType$ M1M1 | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever a -1/-1 counter is put on a creature, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nAI:RemoveDeck:Random\nOracle:Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Create the Forge script for this magic card
{"name": "Asmodeus the Archfiend", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Devil God", "oracle_text": "Binding Contract \u2014 If you would draw a card, exile the top card of your library face down instead.\n{B}{B}{B}: Draw seven cards.\n{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.", "power": "6", "toughness": "6"}
Name:Asmodeus the Archfiend\nManaCost:4 B B\nTypes:Legendary Creature Devil God\nPT:6/6\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileTop | Description$ Binding Contract — If you would draw a card, exile the top card of your library face down instead.\nSVar:ExileTop:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True\nA:AB$ Draw | Cost$ B B B | NumCards$ 7 | SpellDescription$ Draw seven cards.\nA:AB$ ChangeZoneAll | Cost$ B | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife | SpellDescription$ Return all cards exiled with CARDNAME to their owner's hand and you lose that much life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Binding Contract — If you would draw a card, exile the top card of your library face down instead.\n{B}{B}{B}: Draw seven cards.\n{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Asmodeus the Archfiend", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Devil God", "oracle_text": "Binding Contract \u2014 If you would draw a card, exile the top card of your library face down instead.\n{B}{B}{B}: Draw seven cards.\n{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.", "power": "6", "toughness": "6"} ### Response: Name:Asmodeus the Archfiend\nManaCost:4 B B\nTypes:Legendary Creature Devil God\nPT:6/6\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileTop | Description$ Binding Contract — If you would draw a card, exile the top card of your library face down instead.\nSVar:ExileTop:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True\nA:AB$ Draw | Cost$ B B B | NumCards$ 7 | SpellDescription$ Draw seven cards.\nA:AB$ ChangeZoneAll | Cost$ B | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife | SpellDescription$ Return all cards exiled with CARDNAME to their owner's hand and you lose that much life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Binding Contract — If you would draw a card, exile the top card of your library face down instead.\n{B}{B}{B}: Draw seven cards.\n{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Create the Forge script for this magic card
{"name": "Will of the All-Hunter", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Will of the All-Hunter\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ PutCounter | FalseSubAbility$ Pump\nSVar:PutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 2\nSVar:Pump:DB$ Pump | Defined$ Targeted | NumAtt$ 2 | NumDef$ 2\nSVar:X:Targeted$Valid Creature.blocking\nK:Cycling:2\nDeckHas:Ability$Counters\nOracle:Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Will of the All-Hunter", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Will of the All-Hunter\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ PutCounter | FalseSubAbility$ Pump\nSVar:PutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 2\nSVar:Pump:DB$ Pump | Defined$ Targeted | NumAtt$ 2 | NumDef$ 2\nSVar:X:Targeted$Valid Creature.blocking\nK:Cycling:2\nDeckHas:Ability$Counters\nOracle:Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Summoner's Bond", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)\nWhenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle."}
Name:Summoner's Bond\nManaCost:no cost\nTypes:Conspiracy\nK:Double agenda\nT:Mode$ SpellCast | ValidCard$ Creature.NamedCard | ValidActivatingPlayer$ You | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.NamedCard+DifferentNameThanTriggeredSpellAbility\nOracle:Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)\nWhenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Summoner's Bond", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)\nWhenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle."} ### Response: Name:Summoner's Bond\nManaCost:no cost\nTypes:Conspiracy\nK:Double agenda\nT:Mode$ SpellCast | ValidCard$ Creature.NamedCard | ValidActivatingPlayer$ You | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.NamedCard+DifferentNameThanTriggeredSpellAbility\nOracle:Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)\nWhenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Rainbow Crow", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}: Rainbow Crow becomes the color of your choice until end of turn.", "power": "2", "toughness": "2"}
Name:Rainbow Crow\nManaCost:3 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nA:AB$ ChooseColor | Cost$ 1 | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Rainbow Crow becomes the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rainbow Crow", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}: Rainbow Crow becomes the color of your choice until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Rainbow Crow\nManaCost:3 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nA:AB$ ChooseColor | Cost$ 1 | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Rainbow Crow becomes the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Mizzium Meddler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.", "power": "1", "toughness": "4"}
Name:Mizzium Meddler\nManaCost:2 U\nTypes:Creature Vedalken Wizard\nPT:1/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may change a target of target spell or ability to CARDNAME.\nSVar:TrigChange:DB$ ChangeTargets | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | DefinedMagnet$ Self | ChangeSingleTarget$ True\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mizzium Meddler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.", "power": "1", "toughness": "4"} ### Response: Name:Mizzium Meddler\nManaCost:2 U\nTypes:Creature Vedalken Wizard\nPT:1/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may change a target of target spell or ability to CARDNAME.\nSVar:TrigChange:DB$ ChangeTargets | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | DefinedMagnet$ Self | ChangeSingleTarget$ True\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Create the Forge script for this magic card
{"name": "Catacomb Slug", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Slug", "oracle_text": "", "power": "2", "toughness": "6"}
Name:Catacomb Slug\nManaCost:4 B\nTypes:Creature Slug\nPT:2/6\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Catacomb Slug", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Slug", "oracle_text": "", "power": "2", "toughness": "6"} ### Response: Name:Catacomb Slug\nManaCost:4 B\nTypes:Creature Slug\nPT:2/6\nOracle:
Create the Forge script for this magic card
{"name": "Privileged Position", "mana_cost": "{2}{G/W}{G/W}{G/W}", "type_line": "Enchantment", "oracle_text": "({G/W} can be paid with either {G} or {W}.)\nOther permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)"}
Name:Privileged Position\nManaCost:2 GW GW GW\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Hexproof | Description$ Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nOracle:({G/W} can be paid with either {G} or {W}.)\nOther permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Privileged Position", "mana_cost": "{2}{G/W}{G/W}{G/W}", "type_line": "Enchantment", "oracle_text": "({G/W} can be paid with either {G} or {W}.)\nOther permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)"} ### Response: Name:Privileged Position\nManaCost:2 GW GW GW\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Hexproof | Description$ Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nOracle:({G/W} can be paid with either {G} or {W}.)\nOther permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Primaris Eliminator", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "When Primaris Eliminator enters the battlefield, choose one \u2014\n\u2022 Executioner Round \u2014 Destroy target creature.\n\u2022 Hyperfrag Round \u2014 Creatures target player controls get -2/-2 until end of turn.", "power": "3", "toughness": "2"}
Name:Primaris Eliminator\nManaCost:4 B\nTypes:Creature Astartes Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBDebuff\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | SpellDescription$ Executioner Round — Destroy target creature.\nSVar:DBDebuff:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Hyperfang Round — Creatures target player controls get -2/-2 until end of turn.\nOracle:When Primaris Eliminator enters the battlefield, choose one —\n• Executioner Round — Destroy target creature.\n• Hyperfang Round — Creatures target player controls get -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primaris Eliminator", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "When Primaris Eliminator enters the battlefield, choose one \u2014\n\u2022 Executioner Round \u2014 Destroy target creature.\n\u2022 Hyperfrag Round \u2014 Creatures target player controls get -2/-2 until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Primaris Eliminator\nManaCost:4 B\nTypes:Creature Astartes Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBDebuff\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | SpellDescription$ Executioner Round — Destroy target creature.\nSVar:DBDebuff:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Hyperfang Round — Creatures target player controls get -2/-2 until end of turn.\nOracle:When Primaris Eliminator enters the battlefield, choose one —\n• Executioner Round — Destroy target creature.\n• Hyperfang Round — Creatures target player controls get -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Scavenging Scarab", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Scavenging Scarab can't block.", "power": "3", "toughness": "3"}
Name:Scavenging Scarab\nManaCost:3 B\nTypes:Creature Insect\nPT:3/3\nK:CARDNAME can't block.\nOracle:Scavenging Scarab can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scavenging Scarab", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Scavenging Scarab can't block.", "power": "3", "toughness": "3"} ### Response: Name:Scavenging Scarab\nManaCost:3 B\nTypes:Creature Insect\nPT:3/3\nK:CARDNAME can't block.\nOracle:Scavenging Scarab can't block.
Create the Forge script for this magic card
{"name": "The Cauldron of Eternity", "mana_cost": "{10}{B}{B}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {2} less to cast for each creature card in your graveyard.\nWhenever a creature you control dies, put it on the bottom of its owner's library.\n{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery."}
Name:The Cauldron of Eternity\nManaCost:10 B B\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {2} less for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever a creature you control dies, put it on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nSVar:BuffedBy:Creature\nA:AB$ ChangeZone | Cost$ 2 B T PayLife<2> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nOracle:This spell costs {2} less to cast for each creature card in your graveyard.\nWhenever a creature you control dies, put it on the bottom of its owner's library.\n{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Cauldron of Eternity", "mana_cost": "{10}{B}{B}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {2} less to cast for each creature card in your graveyard.\nWhenever a creature you control dies, put it on the bottom of its owner's library.\n{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery."} ### Response: Name:The Cauldron of Eternity\nManaCost:10 B B\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {2} less for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever a creature you control dies, put it on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nSVar:BuffedBy:Creature\nA:AB$ ChangeZone | Cost$ 2 B T PayLife<2> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nOracle:This spell costs {2} less to cast for each creature card in your graveyard.\nWhenever a creature you control dies, put it on the bottom of its owner's library.\n{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Dimir Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}.\n{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card."}
Name:Dimir Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Draw | Cost$ U B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.\n{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dimir Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}.\n{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card."} ### Response: Name:Dimir Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Draw | Cost$ U B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.\n{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
Create the Forge script for this magic card
{"name": "Stir the Sands", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create three 2/2 black Zombie creature tokens.\nCycling {3}{B} ({3}{B}, Discard this card: Draw a card.)\nWhen you cycle Stir the Sands, create a 2/2 black Zombie creature token."}
Name:Stir the Sands\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 B B | TokenAmount$ 3 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create three 2/2 black Zombie creature tokens.\nK:Cycling:3 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cycle CARDNAME, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Create three 2/2 black Zombie creature tokens.\nCycling {3}{B} ({3}{B}, Discard this card: Draw a card.)\nWhen you cycle Stir the Sands, create a 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stir the Sands", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Create three 2/2 black Zombie creature tokens.\nCycling {3}{B} ({3}{B}, Discard this card: Draw a card.)\nWhen you cycle Stir the Sands, create a 2/2 black Zombie creature token."} ### Response: Name:Stir the Sands\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 B B | TokenAmount$ 3 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create three 2/2 black Zombie creature tokens.\nK:Cycling:3 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cycle CARDNAME, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Create three 2/2 black Zombie creature tokens.\nCycling {3}{B} ({3}{B}, Discard this card: Draw a card.)\nWhen you cycle Stir the Sands, create a 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Vulshok Replica", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Berserker", "oracle_text": "{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.", "power": "3", "toughness": "1"}
Name:Vulshok Replica\nManaCost:3\nTypes:Artifact Creature Berserker\nPT:3/1\nA:AB$ DealDamage | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ It deals 3 damage to target player or planeswalker.\nDeckNeeds:Color$Red\nOracle:{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulshok Replica", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Berserker", "oracle_text": "{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.", "power": "3", "toughness": "1"} ### Response: Name:Vulshok Replica\nManaCost:3\nTypes:Artifact Creature Berserker\nPT:3/1\nA:AB$ DealDamage | Cost$ 1 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ It deals 3 damage to target player or planeswalker.\nDeckNeeds:Color$Red\nOracle:{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Lignify", "mana_cost": "{1}{G}", "type_line": "Tribal Enchantment \u2014 Treefolk Aura", "oracle_text": "Enchant creature\nEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities."}
Name:Lignify\nManaCost:1 G\nTypes:Tribal Enchantment Treefolk Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 4 | AddType$ Treefolk | RemoveCreatureTypes$ True | RemoveAllAbilities$ True | Description$ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lignify", "mana_cost": "{1}{G}", "type_line": "Tribal Enchantment \u2014 Treefolk Aura", "oracle_text": "Enchant creature\nEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities."} ### Response: Name:Lignify\nManaCost:1 G\nTypes:Tribal Enchantment Treefolk Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 4 | AddType$ Treefolk | RemoveCreatureTypes$ True | RemoveAllAbilities$ True | Description$ Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Create the Forge script for this magic card
{"name": "Johtull Wurm", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.", "power": "6", "toughness": "6"}
Name:Johtull Wurm\nManaCost:5 G\nTypes:Creature Wurm\nPT:6/6\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -X | NumDef$ -Y\nSVar:X:SVar$Y/Twice\nSVar:Y:Count$Valid Creature.blockingTriggeredAttacker/Minus.1\nOracle:Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Johtull Wurm", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.", "power": "6", "toughness": "6"} ### Response: Name:Johtull Wurm\nManaCost:5 G\nTypes:Creature Wurm\nPT:6/6\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -X | NumDef$ -Y\nSVar:X:SVar$Y/Twice\nSVar:Y:Count$Valid Creature.blockingTriggeredAttacker/Minus.1\nOracle:Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Create the Forge script for this magic card
{"name": "Headhunter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever Headhunter deals combat damage to a player, that player discards a card.\nMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
Name:Headhunter\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/1\nK:Morph:B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Whenever Headhunter deals combat damage to a player, that player discards a card.\nMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Headhunter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever Headhunter deals combat damage to a player, that player discards a card.\nMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"} ### Response: Name:Headhunter\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/1\nK:Morph:B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Whenever Headhunter deals combat damage to a player, that player discards a card.\nMorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Old Rutstein", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Peasant", "oracle_text": "When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.", "power": "1", "toughness": "4"}
Name:Old Rutstein\nManaCost:1 B G\nTypes:Legendary Creature Human Peasant\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1 | RememberMilled$ True | SubAbility$ Treasure\nSVar:Treasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Land | TokenScript$ c_a_treasure_sac | SubAbility$ Insect\nSVar:Insect:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Creature | TokenScript$ g_1_1_insect | SubAbility$ Blood\nSVar:Blood:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.nonCreature+nonLand | TokenScript$ c_a_blood_draw | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Token|Sacrifice & Type$Blood\nOracle:When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Old Rutstein", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Peasant", "oracle_text": "When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.", "power": "1", "toughness": "4"} ### Response: Name:Old Rutstein\nManaCost:1 B G\nTypes:Legendary Creature Human Peasant\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1 | RememberMilled$ True | SubAbility$ Treasure\nSVar:Treasure:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Land | TokenScript$ c_a_treasure_sac | SubAbility$ Insect\nSVar:Insect:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Creature | TokenScript$ g_1_1_insect | SubAbility$ Blood\nSVar:Blood:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.nonCreature+nonLand | TokenScript$ c_a_blood_draw | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Token|Sacrifice & Type$Blood\nOracle:When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Create the Forge script for this magic card
{"name": "Fault Riders", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
Name:Fault Riders\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | NumAtt$ +2 | KW$ First Strike | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 and gains first strike until end of turn. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fault Riders", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Fault Riders\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | NumAtt$ +2 | KW$ First Strike | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 and gains first strike until end of turn. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Ring of Xathrid", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Ring of Xathrid\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Regenerate | Cost$ 2 | Defined$ Equipped | SpellDescription$ Regenerate equipped creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ XathridCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nSVar:XathridCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Black | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.Black\nDeckNeeds:Color$Black\nOracle:{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ring of Xathrid", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Ring of Xathrid\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Regenerate | Cost$ 2 | Defined$ Equipped | SpellDescription$ Regenerate equipped creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ XathridCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nSVar:XathridCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Black | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.Black\nDeckNeeds:Color$Black\nOracle:{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Tribute to the Wild", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Each opponent sacrifices an artifact or enchantment."}
Name:Tribute to the Wild\nManaCost:1 G\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 G | Defined$ Player.Opponent | SacValid$ Artifact,Enchantment | SacMessage$ artifact or enchantment | SpellDescription$ Each opponent sacrifices an artifact or enchantment.\nOracle:Each opponent sacrifices an artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tribute to the Wild", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Each opponent sacrifices an artifact or enchantment."} ### Response: Name:Tribute to the Wild\nManaCost:1 G\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 G | Defined$ Player.Opponent | SacValid$ Artifact,Enchantment | SacMessage$ artifact or enchantment | SpellDescription$ Each opponent sacrifices an artifact or enchantment.\nOracle:Each opponent sacrifices an artifact or enchantment.
Create the Forge script for this magic card
{"name": "Falter", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Creatures without flying can't block this turn."}
Name:Falter\nManaCost:1 R\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Falter", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Creatures without flying can't block this turn."} ### Response: Name:Falter\nManaCost:1 R\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
Create the Forge script for this magic card
{"name": "Waterfront Bouncer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Return target creature to its owner's hand.", "power": "1", "toughness": "1"}
Name:Waterfront Bouncer\nManaCost:1 U\nTypes:Creature Merfolk Spellshaper\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:{U}, {T}, Discard a card: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waterfront Bouncer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Return target creature to its owner's hand.", "power": "1", "toughness": "1"} ### Response: Name:Waterfront Bouncer\nManaCost:1 U\nTypes:Creature Merfolk Spellshaper\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:{U}, {T}, Discard a card: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "In Thrall to the Pit", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step."}
Name:In Thrall to the Pit\nManaCost:3 R\nTypes:Sorcery\nK:Kicker:2 B\nA:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DelTrig | SpellDescription$ Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Condition$ Kicked | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ If this spell was kicked, sacrifice that creature at the beginning of the next end step.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You\nDeckHas:Ability$Sacrifice\nDeckHints:Color$Black\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "In Thrall to the Pit", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step."} ### Response: Name:In Thrall to the Pit\nManaCost:3 R\nTypes:Sorcery\nK:Kicker:2 B\nA:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DelTrig | SpellDescription$ Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Condition$ Kicked | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ If this spell was kicked, sacrifice that creature at the beginning of the next end step.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You\nDeckHas:Ability$Sacrifice\nDeckHints:Color$Black\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Sage of Lat-Nam", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}, Sacrifice an artifact: Draw a card.", "power": "1", "toughness": "2"}
Name:Sage of Lat-Nam\nManaCost:1 U\nTypes:Creature Human Artificer\nPT:1/2\nA:AB$ Draw | Cost$ T Sac<1/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice an artifact: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage of Lat-Nam", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}, Sacrifice an artifact: Draw a card.", "power": "1", "toughness": "2"} ### Response: Name:Sage of Lat-Nam\nManaCost:1 U\nTypes:Creature Human Artificer\nPT:1/2\nA:AB$ Draw | Cost$ T Sac<1/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice an artifact: Draw a card.
Create the Forge script for this magic card
{"name": "Jiang Yanggu, Wildcrafter", "mana_cost": "{2}{G}", "type_line": "Legendary Planeswalker \u2014 Yanggu", "oracle_text": "Each creature you control with a +1/+1 counter on it has \"{T}: Add one mana of any color.\"\n\u22121: Put a +1/+1 counter on target creature.", "loyalty": "3"}
Name:Jiang Yanggu, Wildcrafter\nManaCost:2 G\nTypes:Legendary Planeswalker Yanggu\nLoyalty:3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddAbility$ AnyMana | Description$ Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHas:Ability$Counters\nA:AB$ PutCounter | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."\n[-1]: Put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jiang Yanggu, Wildcrafter", "mana_cost": "{2}{G}", "type_line": "Legendary Planeswalker \u2014 Yanggu", "oracle_text": "Each creature you control with a +1/+1 counter on it has \"{T}: Add one mana of any color.\"\n\u22121: Put a +1/+1 counter on target creature.", "loyalty": "3"} ### Response: Name:Jiang Yanggu, Wildcrafter\nManaCost:2 G\nTypes:Legendary Planeswalker Yanggu\nLoyalty:3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddAbility$ AnyMana | Description$ Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHas:Ability$Counters\nA:AB$ PutCounter | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."\n[-1]: Put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Skyshroud Poacher", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
Name:Skyshroud Poacher\nManaCost:2 G G\nTypes:Creature Human Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Elf | ChangeNum$ 1 | SpellDescription$ Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Poacher", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Skyshroud Poacher\nManaCost:2 G G\nTypes:Creature Human Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Elf | ChangeNum$ 1 | SpellDescription$ Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Ichor Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Ichor Rats enters the battlefield, each player gets a poison counter.", "power": "2", "toughness": "1"}
Name:Ichor Rats\nManaCost:1 B B\nTypes:Creature Phyrexian Rat\nPT:2/1\nK:Infect\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPoison | TriggerDescription$ When CARDNAME enters the battlefield, each player gets a poison counter.\nSVar:TrigPoison:DB$ Poison | Defined$ Player | Num$ 1\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Ichor Rats enters the battlefield, each player gets a poison counter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ichor Rats", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Ichor Rats enters the battlefield, each player gets a poison counter.", "power": "2", "toughness": "1"} ### Response: Name:Ichor Rats\nManaCost:1 B B\nTypes:Creature Phyrexian Rat\nPT:2/1\nK:Infect\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPoison | TriggerDescription$ When CARDNAME enters the battlefield, each player gets a poison counter.\nSVar:TrigPoison:DB$ Poison | Defined$ Player | Num$ 1\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Ichor Rats enters the battlefield, each player gets a poison counter.
Create the Forge script for this magic card
{"name": "Spirit en-Dal", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nForecast \u2014 {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)", "power": "2", "toughness": "1"}
Name:Spirit en-Dal\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nK:Shadow\nA:AB$ Pump | Cost$ 1 W Reveal<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Shadow | Forecast$ True | SpellDescription$ Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nForecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spirit en-Dal", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nForecast \u2014 {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)", "power": "2", "toughness": "1"} ### Response: Name:Spirit en-Dal\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nK:Shadow\nA:AB$ Pump | Cost$ 1 W Reveal<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Shadow | Forecast$ True | SpellDescription$ Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nForecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Create the Forge script for this magic card
{"name": "Ozolith, the Shattered Spire", "mana_cost": "{1}{G}", "type_line": "Legendary Artifact", "oracle_text": "If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\n{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Ozolith, the Shattered Spire\nManaCost:1 G\nTypes:Legendary Artifact\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield,Artifact.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ PutCounter | Cost$ 1 G T | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target artifact or creature you control | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nK:Cycling:2\nDeckHas:Ability$Counters|Discard\nDeckHints:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\n{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ozolith, the Shattered Spire", "mana_cost": "{1}{G}", "type_line": "Legendary Artifact", "oracle_text": "If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\n{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Ozolith, the Shattered Spire\nManaCost:1 G\nTypes:Legendary Artifact\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield,Artifact.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ PutCounter | Cost$ 1 G T | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target artifact or creature you control | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nK:Cycling:2\nDeckHas:Ability$Counters|Discard\nDeckHints:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.\n{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Terashi's Cry", "mana_cost": "{3}{W}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Tap up to three target creatures."}
Name:Terashi's Cry\nManaCost:3 W\nTypes:Sorcery Arcane\nA:SP$ Tap | Cost$ 3 W | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to three target creatures.\nOracle:Tap up to three target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terashi's Cry", "mana_cost": "{3}{W}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Tap up to three target creatures."} ### Response: Name:Terashi's Cry\nManaCost:3 W\nTypes:Sorcery Arcane\nA:SP$ Tap | Cost$ 3 W | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SpellDescription$ Tap up to three target creatures.\nOracle:Tap up to three target creatures.
Create the Forge script for this magic card
{"name": "Wellwisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "{T}: You gain 1 life for each Elf on the battlefield.", "power": "1", "toughness": "1"}
Name:Wellwisher\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nA:AB$ GainLife | Cost$ T | LifeAmount$ X | SpellDescription$ You gain 1 life for each Elf on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Elf\nSVar:BuffedBy:Elf\nOracle:{T}: You gain 1 life for each Elf on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wellwisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "{T}: You gain 1 life for each Elf on the battlefield.", "power": "1", "toughness": "1"} ### Response: Name:Wellwisher\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nA:AB$ GainLife | Cost$ T | LifeAmount$ X | SpellDescription$ You gain 1 life for each Elf on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Elf\nSVar:BuffedBy:Elf\nOracle:{T}: You gain 1 life for each Elf on the battlefield.
Create the Forge script for this magic card
{"name": "Priest of Forgotten Gods", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.", "power": "1", "toughness": "2"}
Name:Priest of Forgotten Gods\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ LoseLife | Cost$ T Sac<2/Creature.Other/other creature> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgts | LifeAmount$ 2 | SubAbility$ DBSac | SpellDescription$ Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.\nSVar:MaxTgts:PlayerCountPlayers$Amount\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Targeted | Amount$ 1 | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ B | Amount$ 2 | AILogic$ Always | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Priest of Forgotten Gods", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.", "power": "1", "toughness": "2"} ### Response: Name:Priest of Forgotten Gods\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ LoseLife | Cost$ T Sac<2/Creature.Other/other creature> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgts | LifeAmount$ 2 | SubAbility$ DBSac | SpellDescription$ Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.\nSVar:MaxTgts:PlayerCountPlayers$Amount\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Targeted | Amount$ 1 | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ B | Amount$ 2 | AILogic$ Always | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
Create the Forge script for this magic card
{"name": "Hellhole Rats", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Rat", "oracle_text": "Haste\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.", "power": "2", "toughness": "2"}
Name:Hellhole Rats\nManaCost:2 B R\nTypes:Creature Rat\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards a card. CARDNAME deals damage to that player equal to that card's mana value.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Haste\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hellhole Rats", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Rat", "oracle_text": "Haste\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.", "power": "2", "toughness": "2"} ### Response: Name:Hellhole Rats\nManaCost:2 B R\nTypes:Creature Rat\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards a card. CARDNAME deals damage to that player equal to that card's mana value.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Haste\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.
Create the Forge script for this magic card
{"name": "Ivory Mask", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "You have shroud. (You can't be the target of spells or abilities.)"}
Name:Ivory Mask\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Shroud | Description$ You have shroud. (You can't be the target of spells or abilities.)\nSVar:NonStackingEffect:True\nOracle:You have shroud. (You can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ivory Mask", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "You have shroud. (You can't be the target of spells or abilities.)"} ### Response: Name:Ivory Mask\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Shroud | Description$ You have shroud. (You can't be the target of spells or abilities.)\nSVar:NonStackingEffect:True\nOracle:You have shroud. (You can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Korozda Monitor", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Trample\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "3", "toughness": "3"}
Name:Korozda Monitor\nManaCost:2 G G\nTypes:Creature Lizard\nPT:3/3\nK:Trample\nK:Scavenge:5 G G\nOracle:Trample\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Korozda Monitor", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Trample\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "3", "toughness": "3"} ### Response: Name:Korozda Monitor\nManaCost:2 G G\nTypes:Creature Lizard\nPT:3/3\nK:Trample\nK:Scavenge:5 G G\nOracle:Trample\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "The Magic Mirror", "mana_cost": "{6}{U}{U}{U}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nYou have no maximum hand size.\nAt the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror."}
Name:The Magic Mirror\nManaCost:6 U U U\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a knowledge counter on CARDNAME, then draw a card for each knowledge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KNOWLEDGE | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:Count$CardCounters.KNOWLEDGE\nDeckHas:Ability$Counters\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nYou have no maximum hand size.\nAt the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Magic Mirror", "mana_cost": "{6}{U}{U}{U}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nYou have no maximum hand size.\nAt the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror."} ### Response: Name:The Magic Mirror\nManaCost:6 U U U\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each instant and sorcery card in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Ability$Graveyard\nS:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a knowledge counter on CARDNAME, then draw a card for each knowledge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KNOWLEDGE | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:Count$CardCounters.KNOWLEDGE\nDeckHas:Ability$Counters\nOracle:This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nYou have no maximum hand size.\nAt the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Create the Forge script for this magic card
{"name": "Saffi Eriksdotter", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.", "power": "2", "toughness": "2"}
Name:Saffi Eriksdotter\nManaCost:G W\nTypes:Legendary Creature Human Scout\nPT:2/2\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | Name$ Saffi Eriksdotter | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigChangesZone | ForgetOnMoved$ Graveyard | RememberObjects$ Targeted | SpellDescription$ When target creature is put into your graveyard this turn, return that card to the battlefield.\nSVar:TrigChangesZone:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered+YouOwn | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBounceMe | TriggerDescription$ If the targeted card of Saffi Eriksdotter is put into your graveyard from the battlefield this turn, return it to the battlefield.\nSVar:TrigBounceMe:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saffi Eriksdotter", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Saffi Eriksdotter\nManaCost:G W\nTypes:Legendary Creature Human Scout\nPT:2/2\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | Name$ Saffi Eriksdotter | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigChangesZone | ForgetOnMoved$ Graveyard | RememberObjects$ Targeted | SpellDescription$ When target creature is put into your graveyard this turn, return that card to the battlefield.\nSVar:TrigChangesZone:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered+YouOwn | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBounceMe | TriggerDescription$ If the targeted card of Saffi Eriksdotter is put into your graveyard from the battlefield this turn, return it to the battlefield.\nSVar:TrigBounceMe:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
Create the Forge script for this magic card
{"name": "Incoming!", "mana_cost": "{4}{G}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles."}
Name:Incoming!\nManaCost:4 G G G G\nTypes:Sorcery\nSVar:X:Count$ValidLibrary Card\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | DefinedPlayer$ Player | ChangeNum$ X | Shuffle$ True | SpellDescription$ Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.\nOracle:Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incoming!", "mana_cost": "{4}{G}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles."} ### Response: Name:Incoming!\nManaCost:4 G G G G\nTypes:Sorcery\nSVar:X:Count$ValidLibrary Card\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | DefinedPlayer$ Player | ChangeNum$ X | Shuffle$ True | SpellDescription$ Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.\nOracle:Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Create the Forge script for this magic card
{"name": "Stern Mentor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stern Mentor is paired with another creature, each of those creatures has \"{T}: Target player mills two cards.\"", "power": "2", "toughness": "2"}
Name:Stern Mentor\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Mill | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{T}: Target player mills two cards."\nSVar:Mill:AB$ Mill | Cost$ T | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills two cards.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stern Mentor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stern Mentor is paired with another creature, each of those creatures has \"{T}: Target player mills two cards.\"", "power": "2", "toughness": "2"} ### Response: Name:Stern Mentor\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Mill | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{T}: Target player mills two cards."\nSVar:Mill:AB$ Mill | Cost$ T | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills two cards.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Create the Forge script for this magic card
{"name": "Daybreak Chaplain", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "3"}
Name:Daybreak Chaplain\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daybreak Chaplain", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "3"} ### Response: Name:Daybreak Chaplain\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Struggle for Skemfar", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Struggle for Skemfar\nManaCost:3 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 3 G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to put a +1/+1 counter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Select target creature you don't control\nDeckHas:Ability$Counters\nK:Foretell:G\nOracle:Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Struggle for Skemfar", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Struggle for Skemfar\nManaCost:3 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 3 G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to put a +1/+1 counter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Select target creature you don't control\nDeckHas:Ability$Counters\nK:Foretell:G\nOracle:Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nForetell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Seal of Cleansing", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Cleansing: Destroy target artifact or enchantment."}
Name:Seal of Cleansing\nManaCost:1 W\nTypes:Enchantment\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seal of Cleansing", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Cleansing: Destroy target artifact or enchantment."} ### Response: Name:Seal of Cleansing\nManaCost:1 W\nTypes:Enchantment\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Cyclone", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player."}
Name:Cyclone\nManaCost:2 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a wind counter on CARDNAME, then sacrifice CARDNAME unless you pay {G} for each wind counter on it. If you pay, CARDNAME deals damage equal to the number of wind counters on it to each creature and each player.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ WIND | CounterNum$ 1 | SubAbility$ SacSelf\nSVar:SacSelf:DB$ Sacrifice | UnlessCost$ X | UnlessXColor$ G | UnlessPayer$ You | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature | ValidPlayers$ Player\nSVar:X:Count$CardCounters.WIND\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclone", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player."} ### Response: Name:Cyclone\nManaCost:2 G G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a wind counter on CARDNAME, then sacrifice CARDNAME unless you pay {G} for each wind counter on it. If you pay, CARDNAME deals damage equal to the number of wind counters on it to each creature and each player.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ WIND | CounterNum$ 1 | SubAbility$ SacSelf\nSVar:SacSelf:DB$ Sacrifice | UnlessCost$ X | UnlessXColor$ G | UnlessPayer$ You | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature | ValidPlayers$ Player\nSVar:X:Count$CardCounters.WIND\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Create the Forge script for this magic card
{"name": "Peregrine Mask", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has defender, flying, and first strike.\nEquip {2}"}
Name:Peregrine Mask\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Defender & Flying & First Strike | Description$ Equipped creature has defender, flying, and first strike.\nAI:RemoveDeck:All\nOracle:Equipped creature has defender, flying, and first strike.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peregrine Mask", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has defender, flying, and first strike.\nEquip {2}"} ### Response: Name:Peregrine Mask\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Defender & Flying & First Strike | Description$ Equipped creature has defender, flying, and first strike.\nAI:RemoveDeck:All\nOracle:Equipped creature has defender, flying, and first strike.\nEquip {2}
Create the Forge script for this magic card
{"name": "Slate of Ancestry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}, Discard your hand: Draw a card for each creature you control."}
Name:Slate of Ancestry\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 4 T Discard<1/Hand> | NumCards$ X | SpellDescription$ Draw a card for each creature you control.\nSVar:X:Count$TypeYouCtrl.Creature\nAI:RemoveDeck:All\nOracle:{4}, {T}, Discard your hand: Draw a card for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slate of Ancestry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}, Discard your hand: Draw a card for each creature you control."} ### Response: Name:Slate of Ancestry\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 4 T Discard<1/Hand> | NumCards$ X | SpellDescription$ Draw a card for each creature you control.\nSVar:X:Count$TypeYouCtrl.Creature\nAI:RemoveDeck:All\nOracle:{4}, {T}, Discard your hand: Draw a card for each creature you control.
Create the Forge script for this magic card
{"name": "Sky Weaver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Wizard", "oracle_text": "{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "1"}
Name:Sky Weaver\nManaCost:1 U\nTypes:Creature Metathran Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.White,Creature.Black | KW$ Flying | SpellDescription$ Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | TgtPrompt$ Select target white or black creature.\nDeckHints:Color$White|Black\nOracle:{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sky Weaver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Wizard", "oracle_text": "{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "1"} ### Response: Name:Sky Weaver\nManaCost:1 U\nTypes:Creature Metathran Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.White,Creature.Black | KW$ Flying | SpellDescription$ Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | TgtPrompt$ Select target white or black creature.\nDeckHints:Color$White|Black\nOracle:{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Rakish Revelers", "mana_cost": "{2}{R}{G}{W}", "type_line": "Creature \u2014 Elf Druid Rogue", "oracle_text": "When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.\n{2}, Exile Rakish Revelers from your hand: Target land gains \"{T}: Add {R}, {G}, or {W}\" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.", "power": "5", "toughness": "3"}
Name:Rakish Revelers\nManaCost:2 R G W\nTypes:Creature Elf Druid Rogue\nPT:5/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {R}, {G}, or {W}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {R}, {G}, or {W}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo R G W | Amount$ 1 | SpellDescription$ Add {R}, {G}, or {W}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$Token & Type$Citizen\nOracle:When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.\n{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakish Revelers", "mana_cost": "{2}{R}{G}{W}", "type_line": "Creature \u2014 Elf Druid Rogue", "oracle_text": "When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.\n{2}, Exile Rakish Revelers from your hand: Target land gains \"{T}: Add {R}, {G}, or {W}\" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.", "power": "5", "toughness": "3"} ### Response: Name:Rakish Revelers\nManaCost:2 R G W\nTypes:Creature Elf Druid Rogue\nPT:5/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {R}, {G}, or {W}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {R}, {G}, or {W}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo R G W | Amount$ 1 | SpellDescription$ Add {R}, {G}, or {W}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$Token & Type$Citizen\nOracle:When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.\n{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
Create the Forge script for this magic card
{"name": "Stern Dismissal", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature or enchantment an opponent controls to its owner's hand."}
Name:Stern Dismissal\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target creature or enchantment an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature or enchantment an opponent controls to its owner's hand.\nOracle:Return target creature or enchantment an opponent controls to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stern Dismissal", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature or enchantment an opponent controls to its owner's hand."} ### Response: Name:Stern Dismissal\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target creature or enchantment an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature or enchantment an opponent controls to its owner's hand.\nOracle:Return target creature or enchantment an opponent controls to its owner's hand.
Create the Forge script for this magic card
{"name": "Orchard Strider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "4"}
Name:Orchard Strider\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:6/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenAmount$ 2\nK:TypeCycling:Basic:1 G\nDeckHas:Ability$Token|LifeGain\nOracle:When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orchard Strider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "4"} ### Response: Name:Orchard Strider\nManaCost:4 G G\nTypes:Creature Treefolk\nPT:6/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenAmount$ 2\nK:TypeCycling:Basic:1 G\nDeckHas:Ability$Token|LifeGain\nOracle:When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Determined Iteration", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)"}
Name:Determined Iteration\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | Populate$ True | PumpKeywords$ Haste | AtEOT$ Sacrifice\nDeckNeeds:Ability$Token\nDeckHas:Ability$Token|Sacrifice\nOracle:At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Determined Iteration", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)"} ### Response: Name:Determined Iteration\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | Populate$ True | PumpKeywords$ Haste | AtEOT$ Sacrifice\nDeckNeeds:Ability$Token\nDeckHas:Ability$Token|Sacrifice\nOracle:At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Nahiri, the Lithomancer", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\n\u22122: You may put an Equipment card from your hand or graveyard onto the battlefield.\n\u221210: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, \"Equipped creature gets +5/+5 and has double strike,\" and equip {0}.\nNahiri, the Lithomancer can be your commander.", "loyalty": "3"}
Name:Nahiri, the Lithomancer\nManaCost:3 W W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Token | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ w_1_1_kor_soldier | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Origin$ Hand,Graveyard | Destination$ Battlefield | Hidden$ True | Planeswalker$ True | ChangeType$ Equipment.YouCtrl | Optional$ True | SpellDescription$ You may put an Equipment card from your hand or graveyard onto the battlefield.\nA:AB$ Token | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | TokenAmount$ 1 | TokenScript$ stoneforged_blade | TokenOwner$ You | SpellDescription$ Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.\nDeckHas:Ability$Token\nDeckNeeds:Type$Equipment\nAI:RemoveDeck:All\nOracle:[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\n[-2]: You may put an Equipment card from your hand or graveyard onto the battlefield.\n[-10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.\nNahiri, the Lithomancer can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri, the Lithomancer", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\n\u22122: You may put an Equipment card from your hand or graveyard onto the battlefield.\n\u221210: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, \"Equipped creature gets +5/+5 and has double strike,\" and equip {0}.\nNahiri, the Lithomancer can be your commander.", "loyalty": "3"} ### Response: Name:Nahiri, the Lithomancer\nManaCost:3 W W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Token | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ w_1_1_kor_soldier | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Origin$ Hand,Graveyard | Destination$ Battlefield | Hidden$ True | Planeswalker$ True | ChangeType$ Equipment.YouCtrl | Optional$ True | SpellDescription$ You may put an Equipment card from your hand or graveyard onto the battlefield.\nA:AB$ Token | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | TokenAmount$ 1 | TokenScript$ stoneforged_blade | TokenOwner$ You | SpellDescription$ Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.\nDeckHas:Ability$Token\nDeckNeeds:Type$Equipment\nAI:RemoveDeck:All\nOracle:[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\n[-2]: You may put an Equipment card from your hand or graveyard onto the battlefield.\n[-10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.\nNahiri, the Lithomancer can be your commander.
Create the Forge script for this magic card
{"name": "Chilling Grasp", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nMadness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
Name:Chilling Grasp\nManaCost:2 U\nTypes:Instant\nA:SP$ Tap | Cost$ 2 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nK:Madness:3 U\nDeckHints:Ability$Discard\nOracle:Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nMadness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chilling Grasp", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nMadness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"} ### Response: Name:Chilling Grasp\nManaCost:2 U\nTypes:Instant\nA:SP$ Tap | Cost$ 2 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nK:Madness:3 U\nDeckHints:Ability$Discard\nOracle:Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nMadness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Quarry Colossus", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.", "power": "5", "toughness": "6"}
Name:Quarry Colossus\nManaCost:5 W W\nTypes:Creature Giant\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ X | SpellDescription$ Put target nonland permanent into its owner's library just beneath the top X cards of that library.\nSVar:X:Count$Valid Plains.YouCtrl\nOracle:When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quarry Colossus", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.", "power": "5", "toughness": "6"} ### Response: Name:Quarry Colossus\nManaCost:5 W W\nTypes:Creature Giant\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ X | SpellDescription$ Put target nonland permanent into its owner's library just beneath the top X cards of that library.\nSVar:X:Count$Valid Plains.YouCtrl\nOracle:When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Create the Forge script for this magic card
{"name": "Echoing Courage", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn."}
Name:Echoing Courage\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.Creature+Other+sameName | NumAtt$ +2 | NumDef$ +2\nOracle:Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Echoing Courage", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn."} ### Response: Name:Echoing Courage\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.Creature+Other+sameName | NumAtt$ +2 | NumDef$ +2\nOracle:Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Urborg Skeleton", "mana_cost": "{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\n{B}: Regenerate Urborg Skeleton.\nIf Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.", "power": "0", "toughness": "1"}
Name:Urborg Skeleton\nManaCost:B\nTypes:Creature Skeleton\nPT:0/1\nK:Kicker:3\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\n{B}: Regenerate Urborg Skeleton.\nIf Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urborg Skeleton", "mana_cost": "{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\n{B}: Regenerate Urborg Skeleton.\nIf Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.", "power": "0", "toughness": "1"} ### Response: Name:Urborg Skeleton\nManaCost:B\nTypes:Creature Skeleton\nPT:0/1\nK:Kicker:3\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\n{B}: Regenerate Urborg Skeleton.\nIf Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "False Dawn", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card."}
Name:False Dawn\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Effect | Cost$ 1 W | ReplacementEffects$ FDRep | StaticAbilities$ FDManaConvertion | SubAbility$ DBDraw | SpellDescription$ Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:FDRep:Event$ ProduceMana | ValidSA$ SpellAbility.YouCtrl | ReplaceWith$ ProduceW | Description$ Spells and abilities you control that would add colored mana add that much white mana instead.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceColor$ White\nSVar:FDManaConvertion:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ White->AnyColor | Description$ You may spend white mana as though it were mana of any color.\nAI:RemoveDeck:All\nOracle:Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "False Dawn", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card."} ### Response: Name:False Dawn\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Effect | Cost$ 1 W | ReplacementEffects$ FDRep | StaticAbilities$ FDManaConvertion | SubAbility$ DBDraw | SpellDescription$ Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:FDRep:Event$ ProduceMana | ValidSA$ SpellAbility.YouCtrl | ReplaceWith$ ProduceW | Description$ Spells and abilities you control that would add colored mana add that much white mana instead.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceColor$ White\nSVar:FDManaConvertion:Mode$ ManaConvert | ValidPlayer$ You | ManaConversion$ White->AnyColor | Description$ You may spend white mana as though it were mana of any color.\nAI:RemoveDeck:All\nOracle:Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card.
Create the Forge script for this magic card
{"name": "The Ozolith", "mana_cost": "{1}", "type_line": "Legendary Artifact", "oracle_text": "Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.\nAt the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature."}
Name:The Ozolith\nManaCost:1\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.Self+HasCounters | TriggerZones$ Battlefield | Execute$ TrigMoveCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of combat on your turn, if CARDNAME has counters on it, you may move all counters from CARDNAME onto target creature.\nSVar:TrigMoveCounter:DB$ MoveCounter | Source$ Self | ValidTgts$ Creature | TgtPrompt$ Select target creature to get counters | CounterType$ All | CounterNum$ All\nDeckHas:Ability$Counters\nOracle:Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.\nAt the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Ozolith", "mana_cost": "{1}", "type_line": "Legendary Artifact", "oracle_text": "Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.\nAt the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature."} ### Response: Name:The Ozolith\nManaCost:1\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Card.Self+HasCounters | TriggerZones$ Battlefield | Execute$ TrigMoveCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of combat on your turn, if CARDNAME has counters on it, you may move all counters from CARDNAME onto target creature.\nSVar:TrigMoveCounter:DB$ MoveCounter | Source$ Self | ValidTgts$ Creature | TgtPrompt$ Select target creature to get counters | CounterType$ All | CounterNum$ All\nDeckHas:Ability$Counters\nOracle:Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.\nAt the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.