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Create the Forge script for this magic card
{"name": "Carnage Tyrant", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "This spell can't be countered.\nTrample, hexproof", "power": "7", "toughness": "6"}
Name:Carnage Tyrant\nManaCost:4 G G\nTypes:Creature Dinosaur\nPT:7/6\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Trample\nK:Hexproof\nOracle:This spell can't be countered.\nTrample, hexproof
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carnage Tyrant", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "This spell can't be countered.\nTrample, hexproof", "power": "7", "toughness": "6"} ### Response: Name:Carnage Tyrant\nManaCost:4 G G\nTypes:Creature Dinosaur\nPT:7/6\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Trample\nK:Hexproof\nOracle:This spell can't be countered.\nTrample, hexproof
Create the Forge script for this magic card
{"name": "Living Terrain", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land."}
Name:Living Terrain\nManaCost:2 G G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 5 | SetToughness$ 6 | SetColor$ Green | AddType$ Creature & Treefolk | Description$ Enchanted land is a 5/6 green Treefolk creature that's still a land.\nOracle:Enchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Terrain", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land."} ### Response: Name:Living Terrain\nManaCost:2 G G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 5 | SetToughness$ 6 | SetColor$ Green | AddType$ Creature & Treefolk | Description$ Enchanted land is a 5/6 green Treefolk creature that's still a land.\nOracle:Enchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land.
Create the Forge script for this magic card
{"name": "Talons of Wildwood", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\n{2}{G}: Return Talons of Wildwood from your graveyard to your hand."}
Name:Talons of Wildwood\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample.\nA:AB$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\n{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talons of Wildwood", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\n{2}{G}: Return Talons of Wildwood from your graveyard to your hand."} ### Response: Name:Talons of Wildwood\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample.\nA:AB$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\n{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Mark of Eviction", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands."}
Name:Mark of Eviction\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRem | TriggerDescription$ At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.\nSVar:TrigRem:DB$ ChangeZoneAll | ChangeType$ Card.EnchantedBy,Aura.AttachedTo Card.EnchantedBy | Origin$ Battlefield | Destination$ Hand\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mark of Eviction", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands."} ### Response: Name:Mark of Eviction\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRem | TriggerDescription$ At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.\nSVar:TrigRem:DB$ ChangeZoneAll | ChangeType$ Card.EnchantedBy,Aura.AttachedTo Card.EnchantedBy | Origin$ Battlefield | Destination$ Hand\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Create the Forge script for this magic card
{"name": "Clockwork Hydra", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Hydra", "oracle_text": "Clockwork Hydra enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.\n{T}: Put a +1/+1 counter on Clockwork Hydra.", "power": "0", "toughness": "0"}
Name:Clockwork Hydra\nManaCost:5\nTypes:Artifact Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClockworkRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it. If you do, CARDNAME deals 1 damage to any target.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigClockworkRemoveCounter | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigClockworkRemoveCounter:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBClockworkDamage\nSVar:DBClockworkDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | ConditionCheckSVar$ ClockworkX | ConditionSVarCompare$ GE1 | SubAbility$ DBClockworkCleanup\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBClockworkCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ClockworkX:Count$RememberedSize\nOracle:Clockwork Hydra enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.\n{T}: Put a +1/+1 counter on Clockwork Hydra.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clockwork Hydra", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Hydra", "oracle_text": "Clockwork Hydra enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.\n{T}: Put a +1/+1 counter on Clockwork Hydra.", "power": "0", "toughness": "0"} ### Response: Name:Clockwork Hydra\nManaCost:5\nTypes:Artifact Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClockworkRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it. If you do, CARDNAME deals 1 damage to any target.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigClockworkRemoveCounter | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigClockworkRemoveCounter:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBClockworkDamage\nSVar:DBClockworkDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | ConditionCheckSVar$ ClockworkX | ConditionSVarCompare$ GE1 | SubAbility$ DBClockworkCleanup\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBClockworkCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ClockworkX:Count$RememberedSize\nOracle:Clockwork Hydra enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.\n{T}: Put a +1/+1 counter on Clockwork Hydra.
Create the Forge script for this magic card
{"name": "Piston Sledge", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip\u2014Sacrifice an artifact."}
Name:Piston Sledge\nManaCost:3\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nK:Equip:Sac<1/Artifact>\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nOracle:When Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip—Sacrifice an artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Piston Sledge", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip\u2014Sacrifice an artifact."} ### Response: Name:Piston Sledge\nManaCost:3\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nK:Equip:Sac<1/Artifact>\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nOracle:When Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip—Sacrifice an artifact.
Create the Forge script for this magic card
{"name": "Deepchannel Mentor", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Blue creatures you control can't be blocked.", "power": "2", "toughness": "2"}
Name:Deepchannel Mentor\nManaCost:5 U\nTypes:Creature Merfolk Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Blue+YouCtrl | Description$ Blue creatures you control can't be blocked.\nSVar:PlayMain1:TRUE\nOracle:Blue creatures you control can't be blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deepchannel Mentor", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Blue creatures you control can't be blocked.", "power": "2", "toughness": "2"} ### Response: Name:Deepchannel Mentor\nManaCost:5 U\nTypes:Creature Merfolk Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Blue+YouCtrl | Description$ Blue creatures you control can't be blocked.\nSVar:PlayMain1:TRUE\nOracle:Blue creatures you control can't be blocked.
Create the Forge script for this magic card
{"name": "Thaumatic Compass"}
Name:Thaumatic Compass\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card into your hand, then shuffle.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | Execute$ DBTransform | TriggerDescription$ At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nAt the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.\n\nALTERNATE\n\nName:Spires of Orazca\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking+OppCtrl | IsCurse$ True | TgtPrompt$ Select target attacking creature an opponent controls | SubAbility$ RemCombat | SpellDescription$ Untap target attacking creature an opponent controls and remove it from combat.\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Targeted | AILogic$ RemoveBestAttacker\nOracle:(Transforms from Thaumatic Compass.)\n{T}: Add {C}.\n{T}: Untap target attacking creature an opponent controls and remove it from combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thaumatic Compass"} ### Response: Name:Thaumatic Compass\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card into your hand, then shuffle.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | Execute$ DBTransform | TriggerDescription$ At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nAt the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.\n\nALTERNATE\n\nName:Spires of Orazca\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking+OppCtrl | IsCurse$ True | TgtPrompt$ Select target attacking creature an opponent controls | SubAbility$ RemCombat | SpellDescription$ Untap target attacking creature an opponent controls and remove it from combat.\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Targeted | AILogic$ RemoveBestAttacker\nOracle:(Transforms from Thaumatic Compass.)\n{T}: Add {C}.\n{T}: Untap target attacking creature an opponent controls and remove it from combat.
Create the Forge script for this magic card
{"name": "Kismet", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Artifacts, creatures, and lands your opponents control enter the battlefield tapped."}
Name:Kismet\nManaCost:3 W\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl,Creature.OppCtrl,Land.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts, creatures, and lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kismet", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Artifacts, creatures, and lands your opponents control enter the battlefield tapped."} ### Response: Name:Kismet\nManaCost:3 W\nTypes:Enchantment\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl,Creature.OppCtrl,Land.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts, creatures, and lands your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Volatile Fault", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token."}
Name:Volatile Fault\nManaCost:no cost\nTypes:Land Cave\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBTreasure | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volatile Fault", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token."} ### Response: Name:Volatile Fault\nManaCost:no cost\nTypes:Land Cave\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBTreasure | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Create the Forge script for this magic card
{"name": "Rubblebelt Rioters", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Haste\nWhenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.", "power": "0", "toughness": "4"}
Name:Rubblebelt Rioters\nManaCost:1 R G\nTypes:Creature Human Berserker\nPT:0/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nOracle:Haste\nWhenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rubblebelt Rioters", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Haste\nWhenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.", "power": "0", "toughness": "4"} ### Response: Name:Rubblebelt Rioters\nManaCost:1 R G\nTypes:Creature Human Berserker\nPT:0/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nOracle:Haste\nWhenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Create the Forge script for this magic card
{"name": "Key to the City", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Discard a card: Up to one target creature can't be blocked this turn.\nWhenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card."}
Name:Key to the City\nManaCost:2\nTypes:Artifact\nA:AB$ Effect | Cost$ T Discard<1/Card> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ SpellDescription | SpellDescription$ Up to one target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes untapped, you may pay {2}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 2\nDeckHas:Ability$Discard\nOracle:{T}, Discard a card: Up to one target creature can't be blocked this turn.\nWhenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Key to the City", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Discard a card: Up to one target creature can't be blocked this turn.\nWhenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card."} ### Response: Name:Key to the City\nManaCost:2\nTypes:Artifact\nA:AB$ Effect | Cost$ T Discard<1/Card> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ SpellDescription | SpellDescription$ Up to one target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes untapped, you may pay {2}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 2\nDeckHas:Ability$Discard\nOracle:{T}, Discard a card: Up to one target creature can't be blocked this turn.\nWhenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Goblin War Drums", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have menace. (They can't be blocked except by two or more creatures.)"}
Name:Goblin War Drums\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin War Drums", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have menace. (They can't be blocked except by two or more creatures.)"} ### Response: Name:Goblin War Drums\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Seraph of the Masses", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nSeraph of the Masses's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
Name:Seraph of the Masses\nManaCost:5 W W\nTypes:Creature Angel\nPT:*/*\nK:Convoke\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nSeraph of the Masses's power and toughness are each equal to the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seraph of the Masses", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nSeraph of the Masses's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"} ### Response: Name:Seraph of the Masses\nManaCost:5 W W\nTypes:Creature Angel\nPT:*/*\nK:Convoke\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nSeraph of the Masses's power and toughness are each equal to the number of creatures you control.
Create the Forge script for this magic card
{"name": "Mind Spring", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw X cards."}
Name:Mind Spring\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Draw | Cost$ X U U | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nOracle:Draw X cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Spring", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw X cards."} ### Response: Name:Mind Spring\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Draw | Cost$ X U U | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nOracle:Draw X cards.
Create the Forge script for this magic card
{"name": "Floating-Dream Zubera", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Zubera Spirit", "oracle_text": "When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.", "power": "1", "toughness": "2"}
Name:Floating-Dream Zubera\nManaCost:1 U\nTypes:Creature Zubera Spirit\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card for each Zubera that died this turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Card.Zubera\nDeckHints:Type$Zubera\nOracle:When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Floating-Dream Zubera", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Zubera Spirit", "oracle_text": "When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.", "power": "1", "toughness": "2"} ### Response: Name:Floating-Dream Zubera\nManaCost:1 U\nTypes:Creature Zubera Spirit\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card for each Zubera that died this turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Card.Zubera\nDeckHints:Type$Zubera\nOracle:When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Create the Forge script for this magic card
{"name": "Boundary Lands Ranger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.", "power": "2", "toughness": "2"}
Name:Boundary Lands Ranger\nManaCost:1 R\nTypes:Creature Human Ranger\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigDraw | TriggerDescription$ At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1\nDeckHas:Ability$Discard\nOracle:At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boundary Lands Ranger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Boundary Lands Ranger\nManaCost:1 R\nTypes:Creature Human Ranger\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigDraw | TriggerDescription$ At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1\nDeckHas:Ability$Discard\nOracle:At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Squee, Goblin Nabob Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn."}
Name:Squee, Goblin Nabob Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+3/-4\nA:AB$ PreventDamage | ActivationZone$ Command | Cost$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature you control this turn.\nOracle:Hand +3, life -4\n{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squee, Goblin Nabob Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn."} ### Response: Name:Squee, Goblin Nabob Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+3/-4\nA:AB$ PreventDamage | ActivationZone$ Command | Cost$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature you control this turn.\nOracle:Hand +3, life -4\n{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
Create the Forge script for this magic card
{"name": "Nightwind Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Flying, protection from black", "power": "2", "toughness": "1"}
Name:Nightwind Glider\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/1\nK:Flying\nK:Protection from black\nOracle:Flying, protection from black
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightwind Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Flying, protection from black", "power": "2", "toughness": "1"} ### Response: Name:Nightwind Glider\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/1\nK:Flying\nK:Protection from black\nOracle:Flying, protection from black
Create the Forge script for this magic card
{"name": "Centaur Safeguard", "mana_cost": "{2}{G/W}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "({G/W} can be paid with either {G} or {W}.)\nWhen Centaur Safeguard dies, you may gain 3 life.", "power": "3", "toughness": "1"}
Name:Centaur Safeguard\nManaCost:2 GW\nTypes:Creature Centaur Warrior\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you may gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 3\nOracle:({G/W} can be paid with either {G} or {W}.)\nWhen Centaur Safeguard dies, you may gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Centaur Safeguard", "mana_cost": "{2}{G/W}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "({G/W} can be paid with either {G} or {W}.)\nWhen Centaur Safeguard dies, you may gain 3 life.", "power": "3", "toughness": "1"} ### Response: Name:Centaur Safeguard\nManaCost:2 GW\nTypes:Creature Centaur Warrior\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you may gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 3\nOracle:({G/W} can be paid with either {G} or {W}.)\nWhen Centaur Safeguard dies, you may gain 3 life.
Create the Forge script for this magic card
{"name": "Mob Justice", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control."}
Name:Mob Justice\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player or planeswalker equal to the number of creatures you control.\nSVar:X:Count$TypeYouCtrl.Creature\nOracle:Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mob Justice", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control."} ### Response: Name:Mob Justice\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player or planeswalker equal to the number of creatures you control.\nSVar:X:Count$TypeYouCtrl.Creature\nOracle:Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Create the Forge script for this magic card
{"name": "Sunpetal Grove", "mana_cost": "", "type_line": "Land", "oracle_text": "Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.\n{T}: Add {G} or {W}."}
Name:Sunpetal Grove\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Forest.YouCtrl,Plains.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Forest or a Plains.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.\n{T}: Add {G} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunpetal Grove", "mana_cost": "", "type_line": "Land", "oracle_text": "Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.\n{T}: Add {G} or {W}."} ### Response: Name:Sunpetal Grove\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Forest.YouCtrl,Plains.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a Forest or a Plains.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.\n{T}: Add {G} or {W}.
Create the Forge script for this magic card
{"name": "Scavenger Grounds", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice a Desert: Exile all graveyards."}
Name:Scavenger Grounds\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZoneAll | Cost$ 2 T Sac<1/Desert> | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | AILogic$ ExileGraveyards | SpellDescription$ Exile all cards from all graveyards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scavenger Grounds", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice a Desert: Exile all graveyards."} ### Response: Name:Scavenger Grounds\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZoneAll | Cost$ 2 T Sac<1/Desert> | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | AILogic$ ExileGraveyards | SpellDescription$ Exile all cards from all graveyards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.
Create the Forge script for this magic card
{"name": "Risen Reef", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.", "power": "1", "toughness": "1"}
Name:Risen Reef\nManaCost:1 G U\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Elemental.Other+YouCtrl | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | ForgetChanged$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | Tapped$ True | SubAbility$ DBHand\nSVar:DBHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Risen Reef", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.", "power": "1", "toughness": "1"} ### Response: Name:Risen Reef\nManaCost:1 G U\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Elemental.Other+YouCtrl | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | ForgetChanged$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | Tapped$ True | SubAbility$ DBHand\nSVar:DBHand:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Create the Forge script for this magic card
{"name": "Bloodline Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Wizard Shaman", "oracle_text": "{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.", "power": "1", "toughness": "1"}
Name:Bloodline Shaman\nManaCost:1 G\nTypes:Creature Elf Wizard Shaman\nPT:1/1\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeckNonToken | SubAbility$ ShamanDig | SpellDescription$ Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.\nSVar:ShamanDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.ChosenType | DestinationZone$ Hand | DestinationZone2$ Graveyard\nAI:RemoveDeck:Random\nOracle:{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodline Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Wizard Shaman", "oracle_text": "{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.", "power": "1", "toughness": "1"} ### Response: Name:Bloodline Shaman\nManaCost:1 G\nTypes:Creature Elf Wizard Shaman\nPT:1/1\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeckNonToken | SubAbility$ ShamanDig | SpellDescription$ Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.\nSVar:ShamanDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.ChosenType | DestinationZone$ Hand | DestinationZone2$ Graveyard\nAI:RemoveDeck:Random\nOracle:{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Create the Forge script for this magic card
{"name": "Vinesoul Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental Spider", "oracle_text": "Reach\nAt the beginning of your end step, put a random land card from your library into your graveyard.", "power": "3", "toughness": "2"}
Name:Vinesoul Spider\nManaCost:1 G\nTypes:Creature Elemental Spider\nPT:3/2\nK:Reach\nT:Mode$ Phase | Phase$ End of Turn | Execute$ TrigChange | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, put a random land card from your library into your graveyard.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Land.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard\nOracle:Reach\nAt the beginning of your end step, put a random land card from your library into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vinesoul Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental Spider", "oracle_text": "Reach\nAt the beginning of your end step, put a random land card from your library into your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Vinesoul Spider\nManaCost:1 G\nTypes:Creature Elemental Spider\nPT:3/2\nK:Reach\nT:Mode$ Phase | Phase$ End of Turn | Execute$ TrigChange | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, put a random land card from your library into your graveyard.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Land.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard\nOracle:Reach\nAt the beginning of your end step, put a random land card from your library into your graveyard.
Create the Forge script for this magic card
{"name": "Nourishing Shoal", "mana_cost": "{X}{G}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nYou gain X life."}
Name:Nourishing Shoal\nManaCost:X G G\nTypes:Instant Arcane\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Green+Other+cmcEQX/green card> | Announce$ X | Description$ You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nA:SP$ GainLife | Cost$ X G G | LifeAmount$ X | SpellDescription$ You gain X life.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nYou gain X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nourishing Shoal", "mana_cost": "{X}{G}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nYou gain X life."} ### Response: Name:Nourishing Shoal\nManaCost:X G G\nTypes:Instant Arcane\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Green+Other+cmcEQX/green card> | Announce$ X | Description$ You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nA:SP$ GainLife | Cost$ X G G | LifeAmount$ X | SpellDescription$ You gain X life.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.\nYou gain X life.
Create the Forge script for this magic card
{"name": "Filigree Familiar", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Fox", "oracle_text": "When Filigree Familiar enters the battlefield, you gain 2 life.\nWhen Filigree Familiar dies, draw a card.", "power": "2", "toughness": "2"}
Name:Filigree Familiar\nManaCost:3\nTypes:Artifact Creature Fox\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:When Filigree Familiar enters the battlefield, you gain 2 life.\nWhen Filigree Familiar dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Filigree Familiar", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Fox", "oracle_text": "When Filigree Familiar enters the battlefield, you gain 2 life.\nWhen Filigree Familiar dies, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Filigree Familiar\nManaCost:3\nTypes:Artifact Creature Fox\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:When Filigree Familiar enters the battlefield, you gain 2 life.\nWhen Filigree Familiar dies, draw a card.
Create the Forge script for this magic card
{"name": "Vulpikeet", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Fox Bird", "oracle_text": "Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, put a +1/+1 counter on it.", "power": "2", "toughness": "3"}
Name:Vulpikeet\nManaCost:3 W\nTypes:Creature Fox Bird\nPT:2/3\nK:Mutate:2 W\nK:Flying\nT:Mode$ Mutates | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever this creature mutates, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulpikeet", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Fox Bird", "oracle_text": "Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, put a +1/+1 counter on it.", "power": "2", "toughness": "3"} ### Response: Name:Vulpikeet\nManaCost:3 W\nTypes:Creature Fox Bird\nPT:2/3\nK:Mutate:2 W\nK:Flying\nT:Mode$ Mutates | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever this creature mutates, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1\nOracle:Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Smelt-Ward Ignus", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.", "power": "2", "toughness": "1"}
Name:Smelt-Ward Ignus\nManaCost:1 R\nTypes:Creature Elemental\nPT:2/1\nA:AB$ GainControl | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Creature.powerLE3 | LoseControl$ EOT | TgtPrompt$ Select target creature with power 3 or less | Untap$ True | AddKWs$ Haste | SorcerySpeed$ True | SpellDescription$ Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.\nOracle:{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smelt-Ward Ignus", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.", "power": "2", "toughness": "1"} ### Response: Name:Smelt-Ward Ignus\nManaCost:1 R\nTypes:Creature Elemental\nPT:2/1\nA:AB$ GainControl | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Creature.powerLE3 | LoseControl$ EOT | TgtPrompt$ Select target creature with power 3 or less | Untap$ True | AddKWs$ Haste | SorcerySpeed$ True | SpellDescription$ Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.\nOracle:{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Antler Skulkin", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"}
Name:Antler Skulkin\nManaCost:5\nTypes:Artifact Creature Scarecrow\nPT:3/3\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.White | TgtPrompt$ Select target white creature | KW$ Persist | SpellDescription$ Target white creature gains persist until end of turn.\nDeckNeeds:Color$White\nOracle:{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Antler Skulkin", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"} ### Response: Name:Antler Skulkin\nManaCost:5\nTypes:Artifact Creature Scarecrow\nPT:3/3\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.White | TgtPrompt$ Select target white creature | KW$ Persist | SpellDescription$ Target white creature gains persist until end of turn.\nDeckNeeds:Color$White\nOracle:{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Boarding Party", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "6", "toughness": "3"}
Name:Boarding Party\nManaCost:5 R\nTypes:Creature Human Pirate\nPT:6/3\nK:Haste\nK:Cascade\nOracle:Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boarding Party", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "6", "toughness": "3"} ### Response: Name:Boarding Party\nManaCost:5 R\nTypes:Creature Human Pirate\nPT:6/3\nK:Haste\nK:Cascade\nOracle:Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Lash Out", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Lash Out\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ DBClash | SpellDescription$ CARDNAME deals 3 damage to target creature. Clash with an opponent. If you win, CARDNAME deals 3 damage to that creature's controller.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBDamageController\nSVar:DBDamageController:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3\nOracle:Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lash Out", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Lash Out\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ DBClash | SpellDescription$ CARDNAME deals 3 damage to target creature. Clash with an opponent. If you win, CARDNAME deals 3 damage to that creature's controller.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBDamageController\nSVar:DBDamageController:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3\nOracle:Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Parallax Inhibitor", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control."}
Name:Parallax Inhibitor\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounterAll | Cost$ 1 T Sac<1/CARDNAME> | ValidCards$ Permanent.withFading+YouCtrl | CounterType$ FADE | CounterNum$ 1 | SpellDescription$ Put a fade counter on each permanent with fading you control.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parallax Inhibitor", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control."} ### Response: Name:Parallax Inhibitor\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounterAll | Cost$ 1 T Sac<1/CARDNAME> | ValidCards$ Permanent.withFading+YouCtrl | CounterType$ FADE | CounterNum$ 1 | SpellDescription$ Put a fade counter on each permanent with fading you control.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Create the Forge script for this magic card
{"name": "Anurid Brushhopper", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Frog Beast", "oracle_text": "Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "4"}
Name:Anurid Brushhopper\nManaCost:1 G W\nTypes:Creature Frog Beast\nPT:3/4\nA:AB$ ChangeZone | Cost$ Discard<2/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nAI:RemoveDeck:All\nOracle:Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anurid Brushhopper", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Frog Beast", "oracle_text": "Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "4"} ### Response: Name:Anurid Brushhopper\nManaCost:1 G W\nTypes:Creature Frog Beast\nPT:3/4\nA:AB$ ChangeZone | Cost$ Discard<2/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nAI:RemoveDeck:All\nOracle:Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Reef Pirates", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Pirate", "oracle_text": "Whenever Reef Pirates deals damage to an opponent, that player mills a card.", "power": "2", "toughness": "2"}
Name:Reef Pirates\nManaCost:1 U U\nTypes:Creature Zombie Pirate\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player mills a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ TriggeredTarget\nOracle:Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reef Pirates", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Pirate", "oracle_text": "Whenever Reef Pirates deals damage to an opponent, that player mills a card.", "power": "2", "toughness": "2"} ### Response: Name:Reef Pirates\nManaCost:1 U U\nTypes:Creature Zombie Pirate\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player mills a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ TriggeredTarget\nOracle:Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Create the Forge script for this magic card
{"name": "Breath of Darigaaz", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nBreath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead."}
Name:Breath of Darigaaz\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:2\nA:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | NumDmg$ WasKicked | SpellDescription$ CARDNAME deals 1 damage to each creature without flying and each player. If CARDNAME was kicked, it deals 4 damage instead.\nSVar:WasKicked:Count$Kicked.4.1\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nBreath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Breath of Darigaaz", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nBreath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead."} ### Response: Name:Breath of Darigaaz\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:2\nA:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | NumDmg$ WasKicked | SpellDescription$ CARDNAME deals 1 damage to each creature without flying and each player. If CARDNAME was kicked, it deals 4 damage instead.\nSVar:WasKicked:Count$Kicked.4.1\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nBreath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Create the Forge script for this magic card
{"name": "Forethought Amulet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.\nIf an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead."}
Name:Forethought Amulet\nManaCost:5\nTypes:Artifact\nK:UpkeepCost:3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Instant,Sorcery | ValidTarget$ You | DamageAmount$ GE3 | ReplaceWith$ Dmg2 | Description$ If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.\nSVar:Dmg2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ 2\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.\nIf an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forethought Amulet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.\nIf an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead."} ### Response: Name:Forethought Amulet\nManaCost:5\nTypes:Artifact\nK:UpkeepCost:3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Instant,Sorcery | ValidTarget$ You | DamageAmount$ GE3 | ReplaceWith$ Dmg2 | Description$ If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.\nSVar:Dmg2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ 2\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.\nIf an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Create the Forge script for this magic card
{"name": "Crusading Knight", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black\nCrusading Knight gets +1/+1 for each Swamp your opponents control.", "power": "2", "toughness": "2"}
Name:Crusading Knight\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:2/2\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Swamp your opponents control.\nSVar:X:Count$Valid Swamp.OppCtrl\nAI:RemoveDeck:Random\nOracle:Protection from black\nCrusading Knight gets +1/+1 for each Swamp your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crusading Knight", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black\nCrusading Knight gets +1/+1 for each Swamp your opponents control.", "power": "2", "toughness": "2"} ### Response: Name:Crusading Knight\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:2/2\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Swamp your opponents control.\nSVar:X:Count$Valid Swamp.OppCtrl\nAI:RemoveDeck:Random\nOracle:Protection from black\nCrusading Knight gets +1/+1 for each Swamp your opponents control.
Create the Forge script for this magic card
{"name": "Case of the Filched Falcon"}
Name:Case of the Filched Falcon\nManaCost:U\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ SolveFalcon | TriggerDescription$ To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)\nSVar:SolveFalcon:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nA:AB$ PutCounter | Cost$ 2 U Sac<1/CARDNAME/this Case> | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | Activation$ Solved | CounterType$ P1P1 | CounterNum$ 4 | SubAbility$ DBAnimate | PrecostDesc$ Solved — | SpellDescription$ Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Bird | Keywords$ Flying | Duration$ Permanent\nDeckNeeds:Type$Artifact\nOracle:When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nTo solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)\nSolved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Case of the Filched Falcon"} ### Response: Name:Case of the Filched Falcon\nManaCost:U\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+IsUnsolved | Execute$ SolveFalcon | TriggerDescription$ To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)\nSVar:SolveFalcon:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nA:AB$ PutCounter | Cost$ 2 U Sac<1/CARDNAME/this Case> | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | Activation$ Solved | CounterType$ P1P1 | CounterNum$ 4 | SubAbility$ DBAnimate | PrecostDesc$ Solved — | SpellDescription$ Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Bird | Keywords$ Flying | Duration$ Permanent\nDeckNeeds:Type$Artifact\nOracle:When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nTo solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)\nSolved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Create the Forge script for this magic card
{"name": "Caress of Phyrexia", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player draws three cards, loses 3 life, and gets three poison counters."}
Name:Caress of Phyrexia\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B B | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBLoseLife | SpellDescription$ Target player draws three cards, loses 3 life, and gets three poison counters.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | SubAbility$ DBPoison\nSVar:DBPoison:DB$ Poison | Num$ 3 | Defined$ Targeted\nOracle:Target player draws three cards, loses 3 life, and gets three poison counters.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caress of Phyrexia", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player draws three cards, loses 3 life, and gets three poison counters."} ### Response: Name:Caress of Phyrexia\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B B | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBLoseLife | SpellDescription$ Target player draws three cards, loses 3 life, and gets three poison counters.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | SubAbility$ DBPoison\nSVar:DBPoison:DB$ Poison | Num$ 3 | Defined$ Targeted\nOracle:Target player draws three cards, loses 3 life, and gets three poison counters.
Create the Forge script for this magic card
{"name": "Premature Burial", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature that entered the battlefield since your last turn ended."}
Name:Premature Burial\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack+EnteredSinceYourLastTurn | TgtPrompt$ Select target nonblack creature that entered the battlefield since your last turn ended | SpellDescription$ Destroy target nonblack creature that entered the battlefield since your last turn ended.\nOracle:Destroy target nonblack creature that entered the battlefield since your last turn ended.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Premature Burial", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature that entered the battlefield since your last turn ended."} ### Response: Name:Premature Burial\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack+EnteredSinceYourLastTurn | TgtPrompt$ Select target nonblack creature that entered the battlefield since your last turn ended | SpellDescription$ Destroy target nonblack creature that entered the battlefield since your last turn ended.\nOracle:Destroy target nonblack creature that entered the battlefield since your last turn ended.
Create the Forge script for this magic card
{"name": "Crested Craghorn", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Goat Beast", "oracle_text": "Haste\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)", "power": "4", "toughness": "1"}
Name:Crested Craghorn\nManaCost:4 R\nTypes:Creature Goat Beast\nPT:4/1\nK:Haste\nK:Provoke\nAI:RemoveDeck:All\nOracle:Haste\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crested Craghorn", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Goat Beast", "oracle_text": "Haste\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)", "power": "4", "toughness": "1"} ### Response: Name:Crested Craghorn\nManaCost:4 R\nTypes:Creature Goat Beast\nPT:4/1\nK:Haste\nK:Provoke\nAI:RemoveDeck:All\nOracle:Haste\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Create the Forge script for this magic card
{"name": "Earthcraft", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Tap an untapped creature you control: Untap target basic land."}
Name:Earthcraft\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Untap | Cost$ tapXType<1/Creature> | ValidTgts$ Land.Basic | TgtPrompt$ Select target basic land | SpellDescription$ Untap target basic land.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Tap an untapped creature you control: Untap target basic land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Earthcraft", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Tap an untapped creature you control: Untap target basic land."} ### Response: Name:Earthcraft\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Untap | Cost$ tapXType<1/Creature> | ValidTgts$ Land.Basic | TgtPrompt$ Select target basic land | SpellDescription$ Untap target basic land.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Tap an untapped creature you control: Untap target basic land.
Create the Forge script for this magic card
{"name": "Spore Swarm", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create three 1/1 green Saproling creature tokens."}
Name:Spore Swarm\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | Cost$ 3 G | TokenAmount$ 3 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create three 1/1 green Saproling creature tokens.\nDeckHas:Ability$Token\nOracle:Create three 1/1 green Saproling creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spore Swarm", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create three 1/1 green Saproling creature tokens."} ### Response: Name:Spore Swarm\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | Cost$ 3 G | TokenAmount$ 3 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create three 1/1 green Saproling creature tokens.\nDeckHas:Ability$Token\nOracle:Create three 1/1 green Saproling creature tokens.
Create the Forge script for this magic card
{"name": "Life Burst", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard."}
Name:Life Burst\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 4 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBGainLife | SpellDescription$ Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X\nSVar:X:Count$NamedInAllYards.Life Burst/Times.4\nDeckHints:Name$Life Burst\nOracle:Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Life Burst", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard."} ### Response: Name:Life Burst\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 4 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBGainLife | SpellDescription$ Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X\nSVar:X:Count$NamedInAllYards.Life Burst/Times.4\nDeckHints:Name$Life Burst\nOracle:Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Create the Forge script for this magic card
{"name": "Psychic Vortex", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep\u2014Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, sacrifice a land and discard your hand."}
Name:Psychic Vortex\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:Draw<1/You>:Draw a card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice a land and discard your hand.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Hand\nAI:RemoveDeck:All\nOracle:Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, sacrifice a land and discard your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Vortex", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep\u2014Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, sacrifice a land and discard your hand."} ### Response: Name:Psychic Vortex\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:Draw<1/You>:Draw a card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice a land and discard your hand.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Hand\nAI:RemoveDeck:All\nOracle:Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, sacrifice a land and discard your hand.
Create the Forge script for this magic card
{"name": "Neyith of the Dire Hunt", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever one or more creatures you control fight or become blocked, draw a card.\nAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)", "power": "3", "toughness": "3"}
Name:Neyith of the Dire Hunt\nManaCost:2 G G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ FightOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures you control fight or become blocked, draw a card.\nT:Mode$ AttackerBlockedOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever one or more creatures you control fight or become blocked, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.\nSVar:TrigPump:AB$ Pump | Cost$ 2 RG | ValidTgts$ Creature | NumAtt$ Double | KW$ HIDDEN CARDNAME must be blocked if able.\nOracle:Whenever one or more creatures you control fight or become blocked, draw a card.\nAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neyith of the Dire Hunt", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever one or more creatures you control fight or become blocked, draw a card.\nAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)", "power": "3", "toughness": "3"} ### Response: Name:Neyith of the Dire Hunt\nManaCost:2 G G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ FightOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures you control fight or become blocked, draw a card.\nT:Mode$ AttackerBlockedOnce | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever one or more creatures you control fight or become blocked, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.\nSVar:TrigPump:AB$ Pump | Cost$ 2 RG | ValidTgts$ Creature | NumAtt$ Double | KW$ HIDDEN CARDNAME must be blocked if able.\nOracle:Whenever one or more creatures you control fight or become blocked, draw a card.\nAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Create the Forge script for this magic card
{"name": "Radiant Purge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target multicolored creature or multicolored enchantment."}
Name:Radiant Purge\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.MultiColor,Enchantment.MultiColor | TgtPrompt$ Select target multicolored creature or multicolored enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target multicolored creature or multicolored enchantment.\nOracle:Exile target multicolored creature or multicolored enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radiant Purge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target multicolored creature or multicolored enchantment."} ### Response: Name:Radiant Purge\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Creature.MultiColor,Enchantment.MultiColor | TgtPrompt$ Select target multicolored creature or multicolored enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target multicolored creature or multicolored enchantment.\nOracle:Exile target multicolored creature or multicolored enchantment.
Create the Forge script for this magic card
{"name": "Imoti, Celebrant of Bounty", "mana_cost": "{3}{G}{U}", "type_line": "Legendary Creature \u2014 Naga Druid", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSpells you cast with mana value 6 or greater have cascade.", "power": "3", "toughness": "1"}
Name:Imoti, Celebrant of Bounty\nManaCost:3 G U\nTypes:Legendary Creature Naga Druid\nPT:3/1\nK:Cascade\nS:Mode$ Continuous | Affected$ Card.YouCtrl+cmcGE6 | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ Spells you cast with mana value 6 or greater have cascade.\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSpells you cast with mana value 6 or greater have cascade.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imoti, Celebrant of Bounty", "mana_cost": "{3}{G}{U}", "type_line": "Legendary Creature \u2014 Naga Druid", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSpells you cast with mana value 6 or greater have cascade.", "power": "3", "toughness": "1"} ### Response: Name:Imoti, Celebrant of Bounty\nManaCost:3 G U\nTypes:Legendary Creature Naga Druid\nPT:3/1\nK:Cascade\nS:Mode$ Continuous | Affected$ Card.YouCtrl+cmcGE6 | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ Spells you cast with mana value 6 or greater have cascade.\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSpells you cast with mana value 6 or greater have cascade.
Create the Forge script for this magic card
{"name": "Seal of Removal", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Removal: Return target creature to its owner's hand."}
Name:Seal of Removal\nManaCost:U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Removal: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seal of Removal", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Sacrifice Seal of Removal: Return target creature to its owner's hand."} ### Response: Name:Seal of Removal\nManaCost:U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Seal of Removal: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "The Akroan War", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Gain control of target creature for as long as The Akroan War remains on the battlefield.\nII \u2014 Until your next turn, creatures your opponents control attack each combat if able.\nIII \u2014 Each tapped creature deals damage to itself equal to its power."}
Name:The Akroan War\nManaCost:3 R\nTypes:Enchantment Saga\nK:Chapter:3:DBGainControl,DBAllAttack,DBDamageTapped\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nSVar:DBAllAttack:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Until your next turn, creatures your opponents control attack each combat if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Until your next turn, creatures your opponents control attack each combat if able.\nSVar:DBDamageTapped:DB$ EachDamage | ValidCards$ Creature.tapped | NumDmg$ Count$CardPower | EachToItself$ True | SpellDescription$ Each tapped creature deals damage to itself equal to its power.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Gain control of target creature for as long as The Akroan War remains on the battlefield.\nII — Until your next turn, creatures your opponents control attack each combat if able.\nIII — Each tapped creature deals damage to itself equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Akroan War", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Gain control of target creature for as long as The Akroan War remains on the battlefield.\nII \u2014 Until your next turn, creatures your opponents control attack each combat if able.\nIII \u2014 Each tapped creature deals damage to itself equal to its power."} ### Response: Name:The Akroan War\nManaCost:3 R\nTypes:Enchantment Saga\nK:Chapter:3:DBGainControl,DBAllAttack,DBDamageTapped\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nSVar:DBAllAttack:DB$ Effect | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Until your next turn, creatures your opponents control attack each combat if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Creature.OppCtrl | Description$ Until your next turn, creatures your opponents control attack each combat if able.\nSVar:DBDamageTapped:DB$ EachDamage | ValidCards$ Creature.tapped | NumDmg$ Count$CardPower | EachToItself$ True | SpellDescription$ Each tapped creature deals damage to itself equal to its power.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Gain control of target creature for as long as The Akroan War remains on the battlefield.\nII — Until your next turn, creatures your opponents control attack each combat if able.\nIII — Each tapped creature deals damage to itself equal to its power.
Create the Forge script for this magic card
{"name": "A-Public Enemy", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAll creatures attack enchanted creature's controller each combat if able.\nWhen enchanted creature dies, draw two cards."}
Name:A-Public Enemy\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ MustAttack | ValidCreature$ Creature | MustAttack$ EnchantedController | Description$ All creatures attack enchanted creature's controller each combat if able.\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerDescription$ When enchanted creature dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Enchant creature\nAll creatures attack enchanted creature's controller each combat if able.\nWhen enchanted creature dies, draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Public Enemy", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAll creatures attack enchanted creature's controller each combat if able.\nWhen enchanted creature dies, draw two cards."} ### Response: Name:A-Public Enemy\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ MustAttack | ValidCreature$ Creature | MustAttack$ EnchantedController | Description$ All creatures attack enchanted creature's controller each combat if able.\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerDescription$ When enchanted creature dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Enchant creature\nAll creatures attack enchanted creature's controller each combat if able.\nWhen enchanted creature dies, draw two cards.
Create the Forge script for this magic card
{"name": "Contentious Plan", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card."}
Name:Contentious Plan\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Proliferate | Cost$ 1 U | SubAbility$ DBDraw | SpellDescription$ Proliferate.\nSVar:DBDraw:DB$ Draw | Cost$ 1 U | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Contentious Plan", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card."} ### Response: Name:Contentious Plan\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Proliferate | Cost$ 1 U | SubAbility$ DBDraw | SpellDescription$ Proliferate.\nSVar:DBDraw:DB$ Draw | Cost$ 1 U | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card.
Create the Forge script for this magic card
{"name": "Trusty Machete", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+1.\nEquip {2}"}
Name:Trusty Machete\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nOracle:Equipped creature gets +2/+1.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trusty Machete", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+1.\nEquip {2}"} ### Response: Name:Trusty Machete\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nOracle:Equipped creature gets +2/+1.\nEquip {2}
Create the Forge script for this magic card
{"name": "Elven Farsight", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card."}
Name:Elven Farsight\nManaCost:G\nTypes:Sorcery\nA:SP$ Scry | ScryNum$ 3 | SubAbility$ DBPeekAndReveal | SpellDescription$ Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.\nSVar:DBPeekAndReveal:DB$ PeekAndReveal | RevealOptional$ True | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elven Farsight", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card."} ### Response: Name:Elven Farsight\nManaCost:G\nTypes:Sorcery\nA:SP$ Scry | ScryNum$ 3 | SubAbility$ DBPeekAndReveal | SpellDescription$ Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.\nSVar:DBPeekAndReveal:DB$ PeekAndReveal | RevealOptional$ True | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Create the Forge script for this magic card
{"name": "Loxodon Stalwart", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "Vigilance\n{W}: Loxodon Stalwart gets +0/+1 until end of turn.", "power": "3", "toughness": "3"}
Name:Loxodon Stalwart\nManaCost:3 W W\nTypes:Creature Elephant Soldier\nPT:3/3\nK:Vigilance\nA:AB$ Pump | Cost$ W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Vigilance\n{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loxodon Stalwart", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "Vigilance\n{W}: Loxodon Stalwart gets +0/+1 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Loxodon Stalwart\nManaCost:3 W W\nTypes:Creature Elephant Soldier\nPT:3/3\nK:Vigilance\nA:AB$ Pump | Cost$ W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Vigilance\n{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Guardian of the Great Conduit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)", "power": "2", "toughness": "4"}
Name:Guardian of the Great Conduit\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/4\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | AddPower$ 2 | IsPresent$ Planeswalker.Nissa+YouCtrl | Description$ As long as you control a Nissa planeswalker, CARDNAME gets +2/+0 and has vigilance.\nSVar:BuffedBy:Nissa\nOracle:Reach (This creature can block creatures with flying.)\nAs long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian of the Great Conduit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)", "power": "2", "toughness": "4"} ### Response: Name:Guardian of the Great Conduit\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/4\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | AddPower$ 2 | IsPresent$ Planeswalker.Nissa+YouCtrl | Description$ As long as you control a Nissa planeswalker, CARDNAME gets +2/+0 and has vigilance.\nSVar:BuffedBy:Nissa\nOracle:Reach (This creature can block creatures with flying.)\nAs long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
Create the Forge script for this magic card
{"name": "The Mending of Dominaria", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Mill two cards, then you may return a creature card from your graveyard to your hand.\nIII \u2014 Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library."}
Name:The Mending of Dominaria\nManaCost:3 G G\nTypes:Enchantment Saga\nK:Chapter:3:TrigMill,TrigMill,DBChangeZoneAll\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Mill two cards, then you may return a creature card from your graveyard to your hand.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouOwn | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBShuffle | SpellDescription$ Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nDeckHints:Ability$Graveyard\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Mill two cards, then you may return a creature card from your graveyard to your hand.\nIII — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Mending of Dominaria", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II \u2014 Mill two cards, then you may return a creature card from your graveyard to your hand.\nIII \u2014 Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library."} ### Response: Name:The Mending of Dominaria\nManaCost:3 G G\nTypes:Enchantment Saga\nK:Chapter:3:TrigMill,TrigMill,DBChangeZoneAll\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Mill two cards, then you may return a creature card from your graveyard to your hand.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouOwn | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Land.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBShuffle | SpellDescription$ Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nDeckHints:Ability$Graveyard\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Mill two cards, then you may return a creature card from your graveyard to your hand.\nIII — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Create the Forge script for this magic card
{"name": "Syndic of Tithes", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "2", "toughness": "2"}
Name:Syndic of Tithes\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nK:Extort\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Syndic of Tithes", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "2", "toughness": "2"} ### Response: Name:Syndic of Tithes\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nK:Extort\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Create the Forge script for this magic card
{"name": "Horn of Greed", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a player plays a land, that player draws a card."}
Name:Horn of Greed\nManaCost:3\nTypes:Artifact\nT:Mode$ LandPlayed | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player plays a land, that player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a player plays a land, that player draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horn of Greed", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a player plays a land, that player draws a card."} ### Response: Name:Horn of Greed\nManaCost:3\nTypes:Artifact\nT:Mode$ LandPlayed | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player plays a land, that player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a player plays a land, that player draws a card.
Create the Forge script for this magic card
{"name": "Chandra's Outrage", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller."}
Name:Chandra's Outrage\nManaCost:2 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBDealDamage | SpellDescription$ Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra's Outrage", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller."} ### Response: Name:Chandra's Outrage\nManaCost:2 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBDealDamage | SpellDescription$ Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Tragic Lesson", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards. Then discard a card unless you return a land you control to its owner's hand."}
Name:Tragic Lesson\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards. Then discard a card unless you return a land you control to its owner's hand. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | UnlessCost$ Return<1/Land> | UnlessPayer$ You\nOracle:Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tragic Lesson", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards. Then discard a card unless you return a land you control to its owner's hand."} ### Response: Name:Tragic Lesson\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards. Then discard a card unless you return a land you control to its owner's hand. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | UnlessCost$ Return<1/Land> | UnlessPayer$ You\nOracle:Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Brimaz, Blight of Oreskos", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Cat", "oracle_text": "Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.", "power": "3", "toughness": "4"}
Name:Brimaz, Blight of Oreskos\nManaCost:2 W B\nTypes:Legendary Creature Phyrexian Cat\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Creature.Phyrexian,Creature.Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigProliferate | TriggerDescription$ At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Phyrexian.YouCtrl\nDeckHints:Type$Phyrexian & Ability$Sacrifice\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brimaz, Blight of Oreskos", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Cat", "oracle_text": "Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.", "power": "3", "toughness": "4"} ### Response: Name:Brimaz, Blight of Oreskos\nManaCost:2 W B\nTypes:Legendary Creature Phyrexian Cat\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Creature.Phyrexian,Creature.Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigProliferate | TriggerDescription$ At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Phyrexian.YouCtrl\nDeckHints:Type$Phyrexian & Ability$Sacrifice\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nAt the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Create the Forge script for this magic card
{"name": "Wire Surgeons", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nEach artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "6", "toughness": "5"}
Name:Wire Surgeons\nManaCost:4 B B\nTypes:Creature Human Artificer\nPT:6/5\nK:Fear\nS:Mode$ Continuous | EffectZone$ Battlefield | AffectedZone$ Graveyard | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Encore:CardManaCost | Description$ Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)\nDeckHints:Ability$Graveyard & Type$Artifact\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nEach artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wire Surgeons", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nEach artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "6", "toughness": "5"} ### Response: Name:Wire Surgeons\nManaCost:4 B B\nTypes:Creature Human Artificer\nPT:6/5\nK:Fear\nS:Mode$ Continuous | EffectZone$ Battlefield | AffectedZone$ Graveyard | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Encore:CardManaCost | Description$ Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)\nDeckHints:Ability$Graveyard & Type$Artifact\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nEach artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Create the Forge script for this magic card
{"name": "Paranoid Parish-Blade", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Delirium \u2014 Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "2"}
Name:Paranoid Parish-Blade\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paranoid Parish-Blade", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Delirium \u2014 Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Paranoid Parish-Blade\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "In the Trenches", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1.\n{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once."}
Name:In the Trenches\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 5 W | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Choose target nonland permanent you don't control | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay | SorcerySpeed$ True | GameActivationLimit$ 1 | SpellDescription$ Exile target nonland permanent you don't control until CARDNAME leaves the battlefield. Activate only as a sorcery and only once.\nOracle:Creatures you control get +1/+1.\n{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "In the Trenches", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1.\n{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once."} ### Response: Name:In the Trenches\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 5 W | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Choose target nonland permanent you don't control | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay | SorcerySpeed$ True | GameActivationLimit$ 1 | SpellDescription$ Exile target nonland permanent you don't control until CARDNAME leaves the battlefield. Activate only as a sorcery and only once.\nOracle:Creatures you control get +1/+1.\n{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Create the Forge script for this magic card
{"name": "Brothers of Fire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.", "power": "2", "toughness": "2"}
Name:Brothers of Fire\nManaCost:1 R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brothers of Fire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.", "power": "2", "toughness": "2"} ### Response: Name:Brothers of Fire\nManaCost:1 R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Create the Forge script for this magic card
{"name": "Resplendent Mentor", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "White creatures you control have \"{T}: You gain 1 life.\"", "power": "2", "toughness": "2"}
Name:Resplendent Mentor\nManaCost:4 W\nTypes:Creature Kithkin Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.White+YouCtrl | AddAbility$ GainLife | Description$ White creatures you control have "{T}: You gain 1 life."\nSVar:GainLife:AB$GainLife | Cost$ T | LifeAmount$ 1 | Defined$ You | SpellDescription$ You gain 1 life.\nAI:RemoveDeck:Random\nOracle:White creatures you control have "{T}: You gain 1 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resplendent Mentor", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "White creatures you control have \"{T}: You gain 1 life.\"", "power": "2", "toughness": "2"} ### Response: Name:Resplendent Mentor\nManaCost:4 W\nTypes:Creature Kithkin Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.White+YouCtrl | AddAbility$ GainLife | Description$ White creatures you control have "{T}: You gain 1 life."\nSVar:GainLife:AB$GainLife | Cost$ T | LifeAmount$ 1 | Defined$ You | SpellDescription$ You gain 1 life.\nAI:RemoveDeck:Random\nOracle:White creatures you control have "{T}: You gain 1 life."
Create the Forge script for this magic card
{"name": "Strixhaven", "mana_cost": "", "type_line": "Plane \u2014 Arcavios", "oracle_text": "Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nWhenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand."}
Name:Strixhaven\nManaCost:no cost\nTypes:Plane Arcavios\nS:Mode$ Continuous | AddKeyword$ Demonstrate | EffectZone$ Command | Affected$ Instant,Sorcery | AffectedZone$ Stack | Description$ Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | TargetMin$ 0 | TargetMax$ 1 | Destination$ Hand | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select up to target instant or sorcery spell from any graveyard\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nOracle:Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nWhenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strixhaven", "mana_cost": "", "type_line": "Plane \u2014 Arcavios", "oracle_text": "Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nWhenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand."} ### Response: Name:Strixhaven\nManaCost:no cost\nTypes:Plane Arcavios\nS:Mode$ Continuous | AddKeyword$ Demonstrate | EffectZone$ Command | Affected$ Instant,Sorcery | AffectedZone$ Stack | Description$ Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | TargetMin$ 0 | TargetMax$ 1 | Destination$ Hand | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select up to target instant or sorcery spell from any graveyard\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nOracle:Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)\nWhenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand
Create the Forge script for this magic card
{"name": "Mortipede", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{2}{G}: All creatures able to block Mortipede this turn do so.", "power": "4", "toughness": "1"}
Name:Mortipede\nManaCost:3 B\nTypes:Creature Insect\nPT:4/1\nA:AB$ Pump | Cost$ 2 G | Defined$ Self | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block CARDNAME this turn do so.\nAI:RemoveDeck:Random\nOracle:{2}{G}: All creatures able to block Mortipede this turn do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mortipede", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{2}{G}: All creatures able to block Mortipede this turn do so.", "power": "4", "toughness": "1"} ### Response: Name:Mortipede\nManaCost:3 B\nTypes:Creature Insect\nPT:4/1\nA:AB$ Pump | Cost$ 2 G | Defined$ Self | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block CARDNAME this turn do so.\nAI:RemoveDeck:Random\nOracle:{2}{G}: All creatures able to block Mortipede this turn do so.
Create the Forge script for this magic card
{"name": "Errantry", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+0 and can only attack alone."}
Name:Errantry\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddHiddenKeyword$ CARDNAME can only attack alone. | Description$ Enchanted creature gets +3/+0 and can only attack alone.\nOracle:Enchant creature\nEnchanted creature gets +3/+0 and can only attack alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Errantry", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+0 and can only attack alone."} ### Response: Name:Errantry\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddHiddenKeyword$ CARDNAME can only attack alone. | Description$ Enchanted creature gets +3/+0 and can only attack alone.\nOracle:Enchant creature\nEnchanted creature gets +3/+0 and can only attack alone.
Create the Forge script for this magic card
{"name": "Latulla, Keldon Overseer", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Spellshaper", "oracle_text": "{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.", "power": "3", "toughness": "3"}
Name:Latulla, Keldon Overseer\nManaCost:3 R R\nTypes:Legendary Creature Human Spellshaper\nPT:3/3\nA:AB$ DealDamage | Cost$ X R T Discard<2/Card> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Latulla, Keldon Overseer", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Spellshaper", "oracle_text": "{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.", "power": "3", "toughness": "3"} ### Response: Name:Latulla, Keldon Overseer\nManaCost:3 R R\nTypes:Legendary Creature Human Spellshaper\nPT:3/3\nA:AB$ DealDamage | Cost$ X R T Discard<2/Card> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
Create the Forge script for this magic card
{"name": "Cosmic Horror", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "First strike\nAt the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.", "power": "7", "toughness": "7"}
Name:Cosmic Horror\nManaCost:3 B B B\nTypes:Creature Horror\nPT:7/7\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy CARDNAME unless you pay {3}{B}{B}{B}. If CARDNAME is destroyed this way, it deals 7 damage to you.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self | RememberDestroyed$ True | UnlessCost$ 3 B B B | UnlessPayer$ You | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:First strike\nAt the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cosmic Horror", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "First strike\nAt the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.", "power": "7", "toughness": "7"} ### Response: Name:Cosmic Horror\nManaCost:3 B B B\nTypes:Creature Horror\nPT:7/7\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy CARDNAME unless you pay {3}{B}{B}{B}. If CARDNAME is destroyed this way, it deals 7 damage to you.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self | RememberDestroyed$ True | UnlessCost$ 3 B B B | UnlessPayer$ You | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:First strike\nAt the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
Create the Forge script for this magic card
{"name": "Scrounger of Souls", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "3", "toughness": "4"}
Name:Scrounger of Souls\nManaCost:4 B\nTypes:Creature Horror\nPT:3/4\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrounger of Souls", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "3", "toughness": "4"} ### Response: Name:Scrounger of Souls\nManaCost:4 B\nTypes:Creature Horror\nPT:3/4\nK:Lifelink\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Armored Skyhunter", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
Name:Armored Skyhunter\nManaCost:3 W\nTypes:Creature Cat Knight\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Equipment | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach the Equipment to | Amount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBAttachEquip\nSVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Aura|Equipment\nOracle:Flying\nWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armored Skyhunter", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.", "power": "3", "toughness": "3"} ### Response: Name:Armored Skyhunter\nManaCost:3 W\nTypes:Creature Cat Knight\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Equipment | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach the Equipment to | Amount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBAttachEquip\nSVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Aura|Equipment\nOracle:Flying\nWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Ritual of Restoration", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to your hand."}
Name:Ritual of Restoration\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nOracle:Return target artifact card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ritual of Restoration", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to your hand."} ### Response: Name:Ritual of Restoration\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nOracle:Return target artifact card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "True Polymorph", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Target artifact or creature becomes a copy of another target artifact or creature."}
Name:True Polymorph\nManaCost:4 U U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature to polymorph | SubAbility$ DBClone | StackDescription$ {c:ThisTargetedCard} | SpellDescription$ Target artifact or creature becomes a copy of another target artifact or creature.\nSVar:DBClone:DB$ Clone | CloneTarget$ ParentTarget | ValidTgts$ Artifact,Creature | TgtPrompt$ Select another target artifact or creature to copy | TargetUnique$ True | StackDescription$ becomes a copy of {c:ThisTargetedCard}.\nAI:RemoveDeck:Random\nOracle:Target artifact or creature becomes a copy of another target artifact or creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "True Polymorph", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Target artifact or creature becomes a copy of another target artifact or creature."} ### Response: Name:True Polymorph\nManaCost:4 U U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature to polymorph | SubAbility$ DBClone | StackDescription$ {c:ThisTargetedCard} | SpellDescription$ Target artifact or creature becomes a copy of another target artifact or creature.\nSVar:DBClone:DB$ Clone | CloneTarget$ ParentTarget | ValidTgts$ Artifact,Creature | TgtPrompt$ Select another target artifact or creature to copy | TargetUnique$ True | StackDescription$ becomes a copy of {c:ThisTargetedCard}.\nAI:RemoveDeck:Random\nOracle:Target artifact or creature becomes a copy of another target artifact or creature.
Create the Forge script for this magic card
{"name": "Snake of the Golden Grove", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)\nWhen Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.", "power": "4", "toughness": "4"}
Name:Snake of the Golden Grove\nManaCost:4 G\nTypes:Creature Snake\nPT:4/4\nK:Tribute:3\nSVar:TrigNotTribute:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, you gain 4 life.\nSVar:TributeAILogic:Never\nDeckHas:Ability$Counters\nOracle:Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)\nWhen Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snake of the Golden Grove", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)\nWhen Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.", "power": "4", "toughness": "4"} ### Response: Name:Snake of the Golden Grove\nManaCost:4 G\nTypes:Creature Snake\nPT:4/4\nK:Tribute:3\nSVar:TrigNotTribute:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, you gain 4 life.\nSVar:TributeAILogic:Never\nDeckHas:Ability$Counters\nOracle:Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)\nWhen Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
Create the Forge script for this magic card
{"name": "Mindwhip Sliver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery.\"", "power": "2", "toughness": "2"}
Name:Mindwhip Sliver\nManaCost:2 B\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Discard | Description$ All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."\nSVar:Discard:AB$Discard | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ Random | SpellDescription$ Target player discards a card at random. Activate only any time you could cast a sorcery.\nOracle:All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindwhip Sliver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery.\"", "power": "2", "toughness": "2"} ### Response: Name:Mindwhip Sliver\nManaCost:2 B\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Discard | Description$ All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."\nSVar:Discard:AB$Discard | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ Random | SpellDescription$ Target player discards a card at random. Activate only any time you could cast a sorcery.\nOracle:All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Create the Forge script for this magic card
{"name": "Soulbound Guardians", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kor Spirit", "oracle_text": "Defender, flying", "power": "4", "toughness": "5"}
Name:Soulbound Guardians\nManaCost:4 W\nTypes:Creature Kor Spirit\nPT:4/5\nK:Defender\nK:Flying\nOracle:Defender, flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulbound Guardians", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kor Spirit", "oracle_text": "Defender, flying", "power": "4", "toughness": "5"} ### Response: Name:Soulbound Guardians\nManaCost:4 W\nTypes:Creature Kor Spirit\nPT:4/5\nK:Defender\nK:Flying\nOracle:Defender, flying
Create the Forge script for this magic card
{"name": "Conqueror's Pledge", "mana_cost": "{2}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Kicker {6} (You may pay an additional {6} as you cast this spell.)\nCreate six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead."}
Name:Conqueror's Pledge\nManaCost:2 W W W\nTypes:Sorcery\nK:Kicker:6\nA:SP$ Token | Cost$ 2 W W W | TokenAmount$ WasKicked | TokenScript$ w_1_1_kor_soldier | TokenOwner$ You | SpellDescription$ Create six 1/1 white Kor Soldier creature tokens. If CARDNAME was kicked, create twelve of those tokens instead.\nSVar:WasKicked:Count$Kicked.12.6\nOracle:Kicker {6} (You may pay an additional {6} as you cast this spell.)\nCreate six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conqueror's Pledge", "mana_cost": "{2}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Kicker {6} (You may pay an additional {6} as you cast this spell.)\nCreate six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead."} ### Response: Name:Conqueror's Pledge\nManaCost:2 W W W\nTypes:Sorcery\nK:Kicker:6\nA:SP$ Token | Cost$ 2 W W W | TokenAmount$ WasKicked | TokenScript$ w_1_1_kor_soldier | TokenOwner$ You | SpellDescription$ Create six 1/1 white Kor Soldier creature tokens. If CARDNAME was kicked, create twelve of those tokens instead.\nSVar:WasKicked:Count$Kicked.12.6\nOracle:Kicker {6} (You may pay an additional {6} as you cast this spell.)\nCreate six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Create the Forge script for this magic card
{"name": "City of Solitude", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Players can cast spells and activate abilities only during their own turns."}
Name:City of Solitude\nManaCost:2 G\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.NonActive | Description$ Players can cast spells and activate abilities only during their own turns.\nS:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.NonActive\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can cast spells and activate abilities only during their own turns.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "City of Solitude", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Players can cast spells and activate abilities only during their own turns."} ### Response: Name:City of Solitude\nManaCost:2 G\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.NonActive | Description$ Players can cast spells and activate abilities only during their own turns.\nS:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.NonActive\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can cast spells and activate abilities only during their own turns.
Create the Forge script for this magic card
{"name": "Shrine of Burning Rage", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.\n{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target."}
Name:Shrine of Burning Rage\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddCounter | TriggerDescription$ At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddCounter | Secondary$ True | TriggerDescription$ At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on CARDNAME.\nSVar:TrigAddCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of charge counters on it to any target.\nSVar:X:Count$CardCounters.CHARGE\nOracle:At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.\n{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrine of Burning Rage", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.\n{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target."} ### Response: Name:Shrine of Burning Rage\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddCounter | TriggerDescription$ At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAddCounter | Secondary$ True | TriggerDescription$ At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on CARDNAME.\nSVar:TrigAddCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of charge counters on it to any target.\nSVar:X:Count$CardCounters.CHARGE\nOracle:At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.\n{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Create the Forge script for this magic card
{"name": "Parallel Lives", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."}
Name:Parallel Lives\nManaCost:3 G\nTypes:Enchantment\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nOracle:If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parallel Lives", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."} ### Response: Name:Parallel Lives\nManaCost:3 G\nTypes:Enchantment\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nOracle:If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Create the Forge script for this magic card
{"name": "Crypt Creeper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Sacrifice Crypt Creeper: Exile target card from a graveyard.", "power": "2", "toughness": "1"}
Name:Crypt Creeper\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:All\nOracle:Sacrifice Crypt Creeper: Exile target card from a graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crypt Creeper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Sacrifice Crypt Creeper: Exile target card from a graveyard.", "power": "2", "toughness": "1"} ### Response: Name:Crypt Creeper\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:All\nOracle:Sacrifice Crypt Creeper: Exile target card from a graveyard.
Create the Forge script for this magic card
{"name": "Illusory Demon", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Demon Illusion", "oracle_text": "Flying\nWhen you cast a spell, sacrifice Illusory Demon.", "power": "4", "toughness": "3"}
Name:Illusory Demon\nManaCost:1 U B\nTypes:Creature Demon Illusion\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When you cast a spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nAI:RemoveDeck:All\nOracle:Flying\nWhen you cast a spell, sacrifice Illusory Demon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusory Demon", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Demon Illusion", "oracle_text": "Flying\nWhen you cast a spell, sacrifice Illusory Demon.", "power": "4", "toughness": "3"} ### Response: Name:Illusory Demon\nManaCost:1 U B\nTypes:Creature Demon Illusion\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When you cast a spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nAI:RemoveDeck:All\nOracle:Flying\nWhen you cast a spell, sacrifice Illusory Demon.
Create the Forge script for this magic card
{"name": "Sigiled Sentinel", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nVigilance", "power": "2", "toughness": "2"}
Name:Sigiled Sentinel\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Vigilance\nK:Vigilance\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nVigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigiled Sentinel", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nVigilance", "power": "2", "toughness": "2"} ### Response: Name:Sigiled Sentinel\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Vigilance\nK:Vigilance\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nVigilance
Create the Forge script for this magic card
{"name": "Recoup", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Recoup\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:3 R\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Sorcery.YouCtrl.Other | TgtZone$ Graveyard | TgtPrompt$ Select target sorcery card | KW$ Flashback | PumpZone$ Graveyard | SpellDescription$ Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nOracle:Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recoup", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Recoup\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:3 R\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Sorcery.YouCtrl.Other | TgtZone$ Graveyard | TgtPrompt$ Select target sorcery card | KW$ Flashback | PumpZone$ Graveyard | SpellDescription$ Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nOracle:Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Cyclops of Eternal Fury", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment Creature \u2014 Cyclops", "oracle_text": "Creatures you control have haste.", "power": "5", "toughness": "3"}
Name:Cyclops of Eternal Fury\nManaCost:4 R R\nTypes:Enchantment Creature Cyclops\nPT:5/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nSVar:BuffedBy:Creature\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclops of Eternal Fury", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment Creature \u2014 Cyclops", "oracle_text": "Creatures you control have haste.", "power": "5", "toughness": "3"} ### Response: Name:Cyclops of Eternal Fury\nManaCost:4 R R\nTypes:Enchantment Creature Cyclops\nPT:5/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nSVar:BuffedBy:Creature\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have haste.
Create the Forge script for this magic card
{"name": "Genju of the Realm", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Enchantment \u2014 Aura", "oracle_text": "Enchant land\n{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nWhen enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand."}
Name:Genju of the Realm\nManaCost:W U B R G\nTypes:Legendary Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W U B R G | ValidTgts$ Land | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 8 | Toughness$ 12 | Types$ Creature,Legendary,Spirit | Keywords$ Trample | SpellDescription$ Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted land is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\n{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nWhen enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Genju of the Realm", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Enchantment \u2014 Aura", "oracle_text": "Enchant land\n{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nWhen enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand."} ### Response: Name:Genju of the Realm\nManaCost:W U B R G\nTypes:Legendary Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W U B R G | ValidTgts$ Land | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 8 | Toughness$ 12 | Types$ Creature,Legendary,Spirit | Keywords$ Trample | SpellDescription$ Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted land is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\n{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nWhen enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Shortcut Seeker", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "5"}
Name:Shortcut Seeker\nManaCost:3 U\nTypes:Creature Human Rogue\nPT:2/5\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBVenture | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nOracle:Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shortcut Seeker", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "5"} ### Response: Name:Shortcut Seeker\nManaCost:3 U\nTypes:Creature Human Rogue\nPT:2/5\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBVenture | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nOracle:Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Create the Forge script for this magic card
{"name": "Wu Admiral", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Wu Admiral gets +1/+1 as long as an opponent controls an Island.", "power": "3", "toughness": "3"}
Name:Wu Admiral\nManaCost:4 U\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.OppCtrl | Description$ CARDNAME gets +1/+1 as long as an opponent controls an Island.\nOracle:Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wu Admiral", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Wu Admiral gets +1/+1 as long as an opponent controls an Island.", "power": "3", "toughness": "3"} ### Response: Name:Wu Admiral\nManaCost:4 U\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.OppCtrl | Description$ CARDNAME gets +1/+1 as long as an opponent controls an Island.\nOracle:Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Create the Forge script for this magic card
{"name": "Sundering Vitae", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target artifact or enchantment."}
Name:Sundering Vitae\nManaCost:2 G\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sundering Vitae", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target artifact or enchantment."} ### Response: Name:Sundering Vitae\nManaCost:2 G\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Toxic Deluge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, pay X life.\nAll creatures get -X/-X until end of turn."}
Name:Toxic Deluge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B PayLife<X> | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ All creatures get -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nAll creatures get -X/-X until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toxic Deluge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, pay X life.\nAll creatures get -X/-X until end of turn."} ### Response: Name:Toxic Deluge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B PayLife<X> | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ All creatures get -X/-X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nAll creatures get -X/-X until end of turn.
Create the Forge script for this magic card
{"name": "All Suns' Dawn", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn."}
Name:All Suns' Dawn\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target white card in your graveyard | ValidTgts$ Card.White+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnU | SpellDescription$ For each color, return up to one target card of that color from your graveyard to your hand. Exile CARDNAME.\nSVar:ReturnU:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target blue card in your graveyard | ValidTgts$ Card.Blue+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnB\nSVar:ReturnB:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target black card in your graveyard | ValidTgts$ Card.Black+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnR\nSVar:ReturnR:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target red card in your graveyard | ValidTgts$ Card.Red+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnG\nSVar:ReturnG:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target green card in your graveyard | ValidTgts$ Card.Green+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "All Suns' Dawn", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn."} ### Response: Name:All Suns' Dawn\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target white card in your graveyard | ValidTgts$ Card.White+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnU | SpellDescription$ For each color, return up to one target card of that color from your graveyard to your hand. Exile CARDNAME.\nSVar:ReturnU:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target blue card in your graveyard | ValidTgts$ Card.Blue+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnB\nSVar:ReturnB:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target black card in your graveyard | ValidTgts$ Card.Black+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnR\nSVar:ReturnR:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target red card in your graveyard | ValidTgts$ Card.Red+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ ReturnG\nSVar:ReturnG:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose up to one target green card in your graveyard | ValidTgts$ Card.Green+YouOwn | TargetMin$ 0 | TargetMax$ 1 | LockInText$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Create the Forge script for this magic card
{"name": "Gustha's Scepter", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.\n{T}: Return a card you own exiled with Gustha's Scepter to your hand.\nWhen you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard."}
Name:Gustha's Scepter\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T | ChangeType$ Card | ChangeNum$ 1 | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Exile a card from your hand face down. You may look at it for as long as it remains exiled.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLook | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.\nA:AB$ ChangeZone | Cost$ T | Hidden$ True | ChangeType$ Card.IsRemembered+YouOwn+ExiledWithSource | Mandatory$ True | Origin$ Exile | Destination$ Hand | ForgetChanged$ True | SpellDescription$ Return a card you own exiled with CARDNAME to your hand.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBChangeZoneAll | TriggerDescription$ When you lose control of CARDNAME, put all cards exiled with CARDNAME into their owner's graveyard.\nT:Mode$ ChangesController | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBChangeZoneAll | Secondary$ True | TriggerDescription$ When you lose control of CARDNAME, put all cards exiled with CARDNAME into their owner's graveyard.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.\n{T}: Return a card you own exiled with Gustha's Scepter to your hand.\nWhen you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gustha's Scepter", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.\n{T}: Return a card you own exiled with Gustha's Scepter to your hand.\nWhen you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard."} ### Response: Name:Gustha's Scepter\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T | ChangeType$ Card | ChangeNum$ 1 | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Exile a card from your hand face down. You may look at it for as long as it remains exiled.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLook | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.\nA:AB$ ChangeZone | Cost$ T | Hidden$ True | ChangeType$ Card.IsRemembered+YouOwn+ExiledWithSource | Mandatory$ True | Origin$ Exile | Destination$ Hand | ForgetChanged$ True | SpellDescription$ Return a card you own exiled with CARDNAME to your hand.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBChangeZoneAll | TriggerDescription$ When you lose control of CARDNAME, put all cards exiled with CARDNAME into their owner's graveyard.\nT:Mode$ ChangesController | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBChangeZoneAll | Secondary$ True | TriggerDescription$ When you lose control of CARDNAME, put all cards exiled with CARDNAME into their owner's graveyard.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.\n{T}: Return a card you own exiled with Gustha's Scepter to your hand.\nWhen you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Create the Forge script for this magic card
{"name": "Withered Wretch", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{1}: Exile target card from a graveyard.", "power": "2", "toughness": "2"}
Name:Withered Wretch\nManaCost:B B\nTypes:Creature Zombie Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nOracle:{1}: Exile target card from a graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Withered Wretch", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{1}: Exile target card from a graveyard.", "power": "2", "toughness": "2"} ### Response: Name:Withered Wretch\nManaCost:B B\nTypes:Creature Zombie Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 1 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nOracle:{1}: Exile target card from a graveyard.
Create the Forge script for this magic card
{"name": "Alora, Merry Thief", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"}
Name:Alora, Merry Thief\nManaCost:2 U\nTypes:Legendary Creature Halfling Rogue\nPT:3/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | SpellDescription$ Return that creature to its owner's hand at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand\nK:Choose a Background\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alora, Merry Thief", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "2"} ### Response: Name:Alora, Merry Thief\nManaCost:2 U\nTypes:Legendary Creature Halfling Rogue\nPT:3/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nSVar:TrigUnblockable:DB$ Effect | TgtPrompt$ Select up to one target attacking creature | ValidTgts$ Creature.attacking | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDelTrig\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDelTrig:DB$ DelayedTrigger | ConditionDefined$ Targeted | ConditionPresent$ Card | Mode$ Phase | Phase$ End of Turn | RememberObjects$ Targeted | Execute$ TrigReturn | SpellDescription$ Return that creature to its owner's hand at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Hand\nK:Choose a Background\nOracle:Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Thassa, God of the Sea", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nAt the beginning of your upkeep, scry 1.\n{1}{U}: Target creature you control can't be blocked this turn.", "power": "5", "toughness": "5"}
Name:Thassa, God of the Sea\nManaCost:2 U\nTypes:Legendary Enchantment Creature God\nPT:5/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to blue is less than 5, NICKNAME isn't a creature. (Each {U} in the mana costs of permanents you control counts towards your devotion to blue.)\nSVar:X:Count$Devotion.Blue\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Effect | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature you control can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Permanent.Blue\nOracle:Indestructible\nAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nAt the beginning of your upkeep, scry 1.\n{1}{U}: Target creature you control can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thassa, God of the Sea", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nAt the beginning of your upkeep, scry 1.\n{1}{U}: Target creature you control can't be blocked this turn.", "power": "5", "toughness": "5"} ### Response: Name:Thassa, God of the Sea\nManaCost:2 U\nTypes:Legendary Enchantment Creature God\nPT:5/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to blue is less than 5, NICKNAME isn't a creature. (Each {U} in the mana costs of permanents you control counts towards your devotion to blue.)\nSVar:X:Count$Devotion.Blue\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Effect | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature you control can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Permanent.Blue\nOracle:Indestructible\nAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nAt the beginning of your upkeep, scry 1.\n{1}{U}: Target creature you control can't be blocked this turn.