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Create the Forge script for this magic card
{"name": "Ornery Dilophosaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Ornery Dilophosaur\nManaCost:3 G\nTypes:Creature Dinosaur\nPT:2/2\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, if you control a creature with power 4 or greater, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 2 | NumDef$ 2 | Defined$ Self\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ornery Dilophosaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Ornery Dilophosaur\nManaCost:3 G\nTypes:Creature Dinosaur\nPT:2/2\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, if you control a creature with power 4 or greater, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 2 | NumDef$ 2 | Defined$ Self\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Double Cleave", "mana_cost": "{1}{R/W}", "type_line": "Instant", "oracle_text": "Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)"}
Name:Double Cleave\nManaCost:1 RW\nTypes:Instant\nA:SP$ Pump | Cost$ 1 RW | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn.\nOracle:Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Double Cleave", "mana_cost": "{1}{R/W}", "type_line": "Instant", "oracle_text": "Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)"} ### Response: Name:Double Cleave\nManaCost:1 RW\nTypes:Instant\nA:SP$ Pump | Cost$ 1 RW | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn.\nOracle:Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Create the Forge script for this magic card
{"name": "Synchronized Eviction", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if you control at least two creatures that share a creature type.\nPut target nonland permanent into its owner's library second from the top."}
Name:Synchronized Eviction\nManaCost:4 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE2 | Description$ This spell costs {2} less to cast if you control two at least two creatures that share a creature type.\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Library | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | LibraryPosition$ 1 | SpellDescription$ Put target nonland permanent into its owner's library second from the top.\nOracle:This spell costs {2} less to cast if you control two at least two creatures that share a creature type.\nPut target nonland permanent into its owner's library second from the top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Synchronized Eviction", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if you control at least two creatures that share a creature type.\nPut target nonland permanent into its owner's library second from the top."} ### Response: Name:Synchronized Eviction\nManaCost:4 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE2 | Description$ This spell costs {2} less to cast if you control two at least two creatures that share a creature type.\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Library | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | LibraryPosition$ 1 | SpellDescription$ Put target nonland permanent into its owner's library second from the top.\nOracle:This spell costs {2} less to cast if you control two at least two creatures that share a creature type.\nPut target nonland permanent into its owner's library second from the top.
Create the Forge script for this magic card
{"name": "Plague Drone", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nRot Fly \u2014 If an opponent would gain life, that player loses that much life instead.", "power": "3", "toughness": "3"}
Name:Plague Drone\nManaCost:3 B\nTypes:Creature Demon\nPT:3/3\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RLoseLife | AILogic$ LoseLife | Description$ Rot Fly β€” If an opponent would gain life, that player loses that much life instead.\nSVar:RLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ReplacedPlayer\nSVar:X:ReplaceCount$LifeGained\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Flying\nRot Fly β€” If an opponent would gain life, that player loses that much life instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plague Drone", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nRot Fly \u2014 If an opponent would gain life, that player loses that much life instead.", "power": "3", "toughness": "3"} ### Response: Name:Plague Drone\nManaCost:3 B\nTypes:Creature Demon\nPT:3/3\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RLoseLife | AILogic$ LoseLife | Description$ Rot Fly β€” If an opponent would gain life, that player loses that much life instead.\nSVar:RLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ReplacedPlayer\nSVar:X:ReplaceCount$LifeGained\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Flying\nRot Fly β€” If an opponent would gain life, that player loses that much life instead.
Create the Forge script for this magic card
{"name": "Vindicate", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target permanent."}
Name:Vindicate\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 W B | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Destroy target permanent.\nOracle:Destroy target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vindicate", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target permanent."} ### Response: Name:Vindicate\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 W B | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Destroy target permanent.\nOracle:Destroy target permanent.
Create the Forge script for this magic card
{"name": "Order of the Golden Cricket", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.", "power": "2", "toughness": "2"}
Name:Order of the Golden Cricket\nManaCost:1 W\nTypes:Creature Kithkin Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {W}. If you do, it gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ W | Defined$ Self | KW$ Flying\nOracle:Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Order of the Golden Cricket", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Order of the Golden Cricket\nManaCost:1 W\nTypes:Creature Kithkin Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {W}. If you do, it gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ W | Defined$ Self | KW$ Flying\nOracle:Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Meditate", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw four cards. You skip your next turn."}
Name:Meditate\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 4 | Defined$ You | SpellDescription$ Draw four cards. You skip your next turn. | SubAbility$ DBSkip\nSVar:DBSkip:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:Draw four cards. You skip your next turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meditate", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw four cards. You skip your next turn."} ### Response: Name:Meditate\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 4 | Defined$ You | SpellDescription$ Draw four cards. You skip your next turn. | SubAbility$ DBSkip\nSVar:DBSkip:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:Draw four cards. You skip your next turn.
Create the Forge script for this magic card
{"name": "Food Fight", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Artifacts you control have \"{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control.\""}
Name:Food Fight\nManaCost:1 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddAbility$ SacSelf | Description$ Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."\nSVar:SacSelf:AB$ DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control.\nDeckNeeds:Type$Artifact & Name$Food Fight\nDeckHas:Ability$Sacrifice\nSVar:X:Count$Valid Permanent.YouCtrl+namedFood Fight/Plus.1\nOracle:Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Food Fight", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Artifacts you control have \"{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control.\""} ### Response: Name:Food Fight\nManaCost:1 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl | AddAbility$ SacSelf | Description$ Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."\nSVar:SacSelf:AB$ DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control.\nDeckNeeds:Type$Artifact & Name$Food Fight\nDeckHas:Ability$Sacrifice\nSVar:X:Count$Valid Permanent.YouCtrl+namedFood Fight/Plus.1\nOracle:Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Create the Forge script for this magic card
{"name": "Dismiss into Dream", "mana_cost": "{6}{U}", "type_line": "Enchantment", "oracle_text": "Each creature your opponents control is an Illusion in addition to its other types and has \"When this creature becomes the target of a spell or ability, sacrifice it.\""}
Name:Dismiss into Dream\nManaCost:6 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddType$ Illusion | AddTrigger$ DismissTarget | AddSVar$ DismissSac & TargetingSac | Description$ Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:DismissTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DismissSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:DismissSac:DB$ Sacrifice\nSVar:NonStackingEffect:True\nSVar:TargetingSac:SVar:Targeting:Dies\nOracle:Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dismiss into Dream", "mana_cost": "{6}{U}", "type_line": "Enchantment", "oracle_text": "Each creature your opponents control is an Illusion in addition to its other types and has \"When this creature becomes the target of a spell or ability, sacrifice it.\""} ### Response: Name:Dismiss into Dream\nManaCost:6 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddType$ Illusion | AddTrigger$ DismissTarget | AddSVar$ DismissSac & TargetingSac | Description$ Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:DismissTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DismissSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:DismissSac:DB$ Sacrifice\nSVar:NonStackingEffect:True\nSVar:TargetingSac:SVar:Targeting:Dies\nOracle:Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Create the Forge script for this magic card
{"name": "Eager Cadet", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "1", "toughness": "1"}
Name:Eager Cadet\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eager Cadet", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "1", "toughness": "1"} ### Response: Name:Eager Cadet\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nOracle:
Create the Forge script for this magic card
{"name": "Ancestral Vengeance", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.\nEnchanted creature gets -1/-1."}
Name:Ancestral Vengeance\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.\nOracle:Enchant creature\nWhen Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.\nEnchanted creature gets -1/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestral Vengeance", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.\nEnchanted creature gets -1/-1."} ### Response: Name:Ancestral Vengeance\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.\nOracle:Enchant creature\nWhen Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.\nEnchanted creature gets -1/-1.
Create the Forge script for this magic card
{"name": "E. Honda, Sumo Champion"}
Name:E. Honda, Sumo Champion\nAltName:Baldin, Century Herdmaster\nManaCost:4 W W\nTypes:Legendary Creature Human Warrior\nPT:0/7\nS:Mode$ CombatDamageToughness | Condition$ PlayerTurn | ValidCard$ Creature | Description$ Sumo Spirit β€” As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Hundred Hand Slap β€” Whenever CARDNAME attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 100 | NumDef$ +X | AILogic$ Pump\nSVar:HasAttackEffect:TRUE\nSVar:X:Count$CardsInYourHand\nOracle:Sumo Spirit β€” As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.\nHundred Hand Slap β€” Whenever E. Honda, Sumo Champion attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "E. Honda, Sumo Champion"} ### Response: Name:E. Honda, Sumo Champion\nAltName:Baldin, Century Herdmaster\nManaCost:4 W W\nTypes:Legendary Creature Human Warrior\nPT:0/7\nS:Mode$ CombatDamageToughness | Condition$ PlayerTurn | ValidCard$ Creature | Description$ Sumo Spirit β€” As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Hundred Hand Slap β€” Whenever CARDNAME attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 100 | NumDef$ +X | AILogic$ Pump\nSVar:HasAttackEffect:TRUE\nSVar:X:Count$CardsInYourHand\nOracle:Sumo Spirit β€” As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.\nHundred Hand Slap β€” Whenever E. Honda, Sumo Champion attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Create the Forge script for this magic card
{"name": "Rotcrown Ghoul", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Rotcrown Ghoul dies, target player mills five cards.", "power": "3", "toughness": "3"}
Name:Rotcrown Ghoul\nManaCost:4 U\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME dies, target player mills five cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 5 | ValidTgts$ Player | TgtPrompt$ Select target player\nOracle:When Rotcrown Ghoul dies, target player mills five cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rotcrown Ghoul", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Rotcrown Ghoul dies, target player mills five cards.", "power": "3", "toughness": "3"} ### Response: Name:Rotcrown Ghoul\nManaCost:4 U\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME dies, target player mills five cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 5 | ValidTgts$ Player | TgtPrompt$ Select target player\nOracle:When Rotcrown Ghoul dies, target player mills five cards.
Create the Forge script for this magic card
{"name": "Reforge the Soul", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player discards their hand, then draws seven cards.\nMiracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)"}
Name:Reforge the Soul\nManaCost:3 R R\nTypes:Sorcery\nK:Miracle:1 R\nA:SP$ Discard | Cost$ 3 R R | Mode$ Hand | Defined$ Player | SubAbility$ DBEachDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBEachDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:X LE2\nSVar:X:Count$InYourHand\nOracle:Each player discards their hand, then draws seven cards.\nMiracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reforge the Soul", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player discards their hand, then draws seven cards.\nMiracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)"} ### Response: Name:Reforge the Soul\nManaCost:3 R R\nTypes:Sorcery\nK:Miracle:1 R\nA:SP$ Discard | Cost$ 3 R R | Mode$ Hand | Defined$ Player | SubAbility$ DBEachDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBEachDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:X LE2\nSVar:X:Count$InYourHand\nOracle:Each player discards their hand, then draws seven cards.\nMiracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Create the Forge script for this magic card
{"name": "Talas Lookout", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "3", "toughness": "2"}
Name:Talas Lookout\nManaCost:2 U U\nTypes:Creature Human Pirate\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talas Lookout", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "3", "toughness": "2"} ### Response: Name:Talas Lookout\nManaCost:2 U U\nTypes:Creature Human Pirate\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Create the Forge script for this magic card
{"name": "Prismatic Boon", "mana_cost": "{X}{W}{U}", "type_line": "Instant", "oracle_text": "Choose a color. X target creatures gain protection from the chosen color until end of turn."}
Name:Prismatic Boon\nManaCost:X W U\nTypes:Instant\nA:SP$ Protection | Cost$ X W U | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | Gains$ Choice | Choices$ AnyColor | StackDescription$ Choose a color. X target creatures [{c:Targeted}] gain protection from the chosen color until end of turn. | SpellDescription$ Choose a color. X target creatures gain protection from the chosen color until end of turn.\nSVar:X:Count$xPaid\nOracle:Choose a color. X target creatures gain protection from the chosen color until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prismatic Boon", "mana_cost": "{X}{W}{U}", "type_line": "Instant", "oracle_text": "Choose a color. X target creatures gain protection from the chosen color until end of turn."} ### Response: Name:Prismatic Boon\nManaCost:X W U\nTypes:Instant\nA:SP$ Protection | Cost$ X W U | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | Gains$ Choice | Choices$ AnyColor | StackDescription$ Choose a color. X target creatures [{c:Targeted}] gain protection from the chosen color until end of turn. | SpellDescription$ Choose a color. X target creatures gain protection from the chosen color until end of turn.\nSVar:X:Count$xPaid\nOracle:Choose a color. X target creatures gain protection from the chosen color until end of turn.
Create the Forge script for this magic card
{"name": "Choking Vines", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nX target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)"}
Name:Choking Vines\nManaCost:X G\nTypes:Instant\nText:Cast CARDNAME only during the declare blockers step.\nA:SP$ BecomesBlocked | Cost$ X G | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | TargetMin$ 0 | TargetMax$ Maxtgt | ActivationPhases$ Declare Blockers | RememberTargets$ True | SubAbility$ DBDamage | SpellDescription$ X target attacking creatures become blocked. CARDNAME deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.IsRemembered | NumDmg$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TargetedObjects$Amount\nSVar:Maxtgt:Count$Valid Creature.attacking\nOracle:Cast this spell only during the declare blockers step.\nX target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Choking Vines", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nX target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)"} ### Response: Name:Choking Vines\nManaCost:X G\nTypes:Instant\nText:Cast CARDNAME only during the declare blockers step.\nA:SP$ BecomesBlocked | Cost$ X G | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | TargetMin$ 0 | TargetMax$ Maxtgt | ActivationPhases$ Declare Blockers | RememberTargets$ True | SubAbility$ DBDamage | SpellDescription$ X target attacking creatures become blocked. CARDNAME deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.IsRemembered | NumDmg$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TargetedObjects$Amount\nSVar:Maxtgt:Count$Valid Creature.attacking\nOracle:Cast this spell only during the declare blockers step.\nX target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Create the Forge script for this magic card
{"name": "Rakdos Ringleader", "mana_cost": "{4}{B}{R}", "type_line": "Creature \u2014 Skeleton Warrior", "oracle_text": "First strike\nWhenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.\n{B}: Regenerate Rakdos Ringleader.", "power": "3", "toughness": "1"}
Name:Rakdos Ringleader\nManaCost:4 B R\nTypes:Creature Skeleton Warrior\nPT:3/1\nK:First Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\nWhenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.\n{B}: Regenerate Rakdos Ringleader.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakdos Ringleader", "mana_cost": "{4}{B}{R}", "type_line": "Creature \u2014 Skeleton Warrior", "oracle_text": "First strike\nWhenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.\n{B}: Regenerate Rakdos Ringleader.", "power": "3", "toughness": "1"} ### Response: Name:Rakdos Ringleader\nManaCost:4 B R\nTypes:Creature Skeleton Warrior\nPT:3/1\nK:First Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\nWhenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.\n{B}: Regenerate Rakdos Ringleader.
Create the Forge script for this magic card
{"name": "Regal Force", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Regal Force enters the battlefield, draw a card for each green creature you control.", "power": "5", "toughness": "5"}
Name:Regal Force\nManaCost:4 G G G\nTypes:Creature Elemental\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card for each green creature you control.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$Valid Creature.Green+YouCtrl\nOracle:When Regal Force enters the battlefield, draw a card for each green creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Regal Force", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Regal Force enters the battlefield, draw a card for each green creature you control.", "power": "5", "toughness": "5"} ### Response: Name:Regal Force\nManaCost:4 G G G\nTypes:Creature Elemental\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card for each green creature you control.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$Valid Creature.Green+YouCtrl\nOracle:When Regal Force enters the battlefield, draw a card for each green creature you control.
Create the Forge script for this magic card
{"name": "Wildslayer Elves", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)", "power": "3", "toughness": "3"}
Name:Wildslayer Elves\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/3\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildslayer Elves", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)", "power": "3", "toughness": "3"} ### Response: Name:Wildslayer Elves\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/3\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)
Create the Forge script for this magic card
{"name": "Transguild Courier", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Transguild Courier is all colors.", "power": "3", "toughness": "3"}
Name:Transguild Courier\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/3\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | SetColor$ All | Description$ CARDNAME is all colors.\nOracle:Transguild Courier is all colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Transguild Courier", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Transguild Courier is all colors.", "power": "3", "toughness": "3"} ### Response: Name:Transguild Courier\nManaCost:4\nTypes:Artifact Creature Golem\nPT:3/3\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | SetColor$ All | Description$ CARDNAME is all colors.\nOracle:Transguild Courier is all colors.
Create the Forge script for this magic card
{"name": "War Dance", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on War Dance.\nSacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance."}
Name:War Dance\nManaCost:G\nTypes:Enchantment\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | NumAtt$ +X | NumDef$ +X | ValidTgts$ Creature | TgtPrompt$ Select target creature. | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on War Dance.\nSacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Dance", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on War Dance.\nSacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance."} ### Response: Name:War Dance\nManaCost:G\nTypes:Enchantment\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | NumAtt$ +X | NumDef$ +X | ValidTgts$ Creature | TgtPrompt$ Select target creature. | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on War Dance.\nSacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Create the Forge script for this magic card
{"name": "Shard of the Nightbringer", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 C'tan", "oracle_text": "Flying\nDrain Life \u2014 When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.", "power": "8", "toughness": "8"}
Name:Shard of the Nightbringer\nManaCost:5 B B B\nTypes:Creature C'tan\nPT:8/8\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Drain Life β€” When CARDNAME enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:X:TargetedPlayer$LifeTotal/HalfUp\nSVar:AFLifeLost:Number$0\nDeckHas:Ability$LifeGain\nOracle:Flying\nDrain Life β€” When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shard of the Nightbringer", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 C'tan", "oracle_text": "Flying\nDrain Life \u2014 When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.", "power": "8", "toughness": "8"} ### Response: Name:Shard of the Nightbringer\nManaCost:5 B B B\nTypes:Creature C'tan\nPT:8/8\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Drain Life β€” When CARDNAME enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:X:TargetedPlayer$LifeTotal/HalfUp\nSVar:AFLifeLost:Number$0\nDeckHas:Ability$LifeGain\nOracle:Flying\nDrain Life β€” When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
Create the Forge script for this magic card
{"name": "Emmara Tandris", "mana_cost": "{5}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Shaman", "oracle_text": "Prevent all damage that would be dealt to creature tokens you control.", "power": "5", "toughness": "7"}
Name:Emmara Tandris\nManaCost:5 G W\nTypes:Legendary Creature Elf Shaman\nPT:5/7\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.token+YouCtrl | Description$ Prevent all damage that would be dealt to creature tokens you control.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Token\nOracle:Prevent all damage that would be dealt to creature tokens you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emmara Tandris", "mana_cost": "{5}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Shaman", "oracle_text": "Prevent all damage that would be dealt to creature tokens you control.", "power": "5", "toughness": "7"} ### Response: Name:Emmara Tandris\nManaCost:5 G W\nTypes:Legendary Creature Elf Shaman\nPT:5/7\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.token+YouCtrl | Description$ Prevent all damage that would be dealt to creature tokens you control.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Token\nOracle:Prevent all damage that would be dealt to creature tokens you control.
Create the Forge script for this magic card
{"name": "Catapult Master", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Tap five untapped Soldiers you control: Exile target creature.", "power": "3", "toughness": "3"}
Name:Catapult Master\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:3/3\nA:AB$ ChangeZone | Cost$ tapXType<5/Soldier> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nAI:RemoveDeck:Random\nOracle:Tap five untapped Soldiers you control: Exile target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Catapult Master", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Tap five untapped Soldiers you control: Exile target creature.", "power": "3", "toughness": "3"} ### Response: Name:Catapult Master\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:3/3\nA:AB$ ChangeZone | Cost$ tapXType<5/Soldier> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nAI:RemoveDeck:Random\nOracle:Tap five untapped Soldiers you control: Exile target creature.
Create the Forge script for this magic card
{"name": "Charforger", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.\nRemove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.", "power": "2", "toughness": "3"}
Name:Charforger\nManaCost:1 B R\nTypes:Creature Phyrexian Beast\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_phyrexian_goblin\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other+YouCtrl,Artifact.Other+YouCtrl | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf\nA:AB$ Dig | Cost$ SubCounter<3/OIL/CARDNAME> | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Counters\nOracle:When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.\nRemove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Charforger", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.\nRemove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.", "power": "2", "toughness": "3"} ### Response: Name:Charforger\nManaCost:1 B R\nTypes:Creature Phyrexian Beast\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_phyrexian_goblin\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other+YouCtrl,Artifact.Other+YouCtrl | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf\nA:AB$ Dig | Cost$ SubCounter<3/OIL/CARDNAME> | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Counters\nOracle:When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.\nRemove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
Create the Forge script for this magic card
{"name": "Teeka's Dragon", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)", "power": "5", "toughness": "5"}
Name:Teeka's Dragon\nManaCost:9\nTypes:Artifact Creature Dragon\nPT:5/5\nK:Flying\nK:Trample\nK:Rampage:4\nOracle:Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teeka's Dragon", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)", "power": "5", "toughness": "5"} ### Response: Name:Teeka's Dragon\nManaCost:9\nTypes:Artifact Creature Dragon\nPT:5/5\nK:Flying\nK:Trample\nK:Rampage:4\nOracle:Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Create the Forge script for this magic card
{"name": "Obsessive Astronomer", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.\nWhenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.", "power": "2", "toughness": "2"}
Name:Obsessive Astronomer\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nT:Mode$ DayTimeChanges | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nDeckHas:Ability$Discard\nOracle:If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.\nWhenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obsessive Astronomer", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.\nWhenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.", "power": "2", "toughness": "2"} ### Response: Name:Obsessive Astronomer\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nT:Mode$ DayTimeChanges | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nDeckHas:Ability$Discard\nOracle:If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.\nWhenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Create the Forge script for this magic card
{"name": "Seton's Scout", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Centaur Druid Scout Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nThreshold \u2014 Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "1"}
Name:Seton's Scout\nManaCost:1 G\nTypes:Creature Centaur Druid Scout Archer\nPT:2/1\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold β€” CARDNAME gets +2/+2 as long as seven or more cards are in your graveyard.\nOracle:Reach (This creature can block creatures with flying.)\nThreshold β€” Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seton's Scout", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Centaur Druid Scout Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nThreshold \u2014 Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "1"} ### Response: Name:Seton's Scout\nManaCost:1 G\nTypes:Creature Centaur Druid Scout Archer\nPT:2/1\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold β€” CARDNAME gets +2/+2 as long as seven or more cards are in your graveyard.\nOracle:Reach (This creature can block creatures with flying.)\nThreshold β€” Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "Wild Pair", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle."}
Name:Wild Pair\nManaCost:4 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Creature.wasCastFromYourHandByYou+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.totalPT_EQX | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:X:TriggeredCard$CardSumPT\nOracle:Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Pair", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle."} ### Response: Name:Wild Pair\nManaCost:4 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Creature.wasCastFromYourHandByYou+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.totalPT_EQX | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:X:TriggeredCard$CardSumPT\nOracle:Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Soul Snare", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control."}
Name:Soul Snare\nManaCost:W\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ W Sac<1/CARDNAME> | ValidTgts$ Creature.attackingYouOrYourPW | TgtPrompt$ Select target creature that's attacking you or a planeswalker you control. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature that's attacking you or a planeswalker you control.\nOracle:{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Snare", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control."} ### Response: Name:Soul Snare\nManaCost:W\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ W Sac<1/CARDNAME> | ValidTgts$ Creature.attackingYouOrYourPW | TgtPrompt$ Select target creature that's attacking you or a planeswalker you control. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature that's attacking you or a planeswalker you control.\nOracle:{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Create the Forge script for this magic card
{"name": "Conservator", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn."}
Name:Conservator\nManaCost:4\nTypes:Artifact\nA:AB$ PreventDamage | Cost$ 3 T | Defined$ You | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to you this turn.\nOracle:{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conservator", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn."} ### Response: Name:Conservator\nManaCost:4\nTypes:Artifact\nA:AB$ PreventDamage | Cost$ 3 T | Defined$ You | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to you this turn.\nOracle:{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Create the Forge script for this magic card
{"name": "Crown of the Ages", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Attach target Aura attached to a creature to another creature."}
Name:Crown of the Ages\nManaCost:2\nTypes:Artifact\nA:AB$ Attach | Cost$ 4 T | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | Object$ Targeted | Choices$ Creature | Move$ True | StackDescription$ SpellDescription | SpellDescription$ Attach target Aura attached to a creature to another creature.\nAI:RemoveDeck:All\nOracle:{4}, {T}: Attach target Aura attached to a creature to another creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crown of the Ages", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Attach target Aura attached to a creature to another creature."} ### Response: Name:Crown of the Ages\nManaCost:2\nTypes:Artifact\nA:AB$ Attach | Cost$ 4 T | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | Object$ Targeted | Choices$ Creature | Move$ True | StackDescription$ SpellDescription | SpellDescription$ Attach target Aura attached to a creature to another creature.\nAI:RemoveDeck:All\nOracle:{4}, {T}: Attach target Aura attached to a creature to another creature.
Create the Forge script for this magic card
{"name": "Surgical Extraction", "mana_cost": "{B/P}", "type_line": "Instant", "oracle_text": "({B/P} can be paid with either {B} or 2 life.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles."}
Name:Surgical Extraction\nManaCost:BP\nTypes:Instant\nA:SP$ Pump | Cost$ BP | ValidTgts$ Card.nonBasic | TgtZone$ Graveyard | TgtPrompt$ Choose target card in a graveyard | RememberObjects$ Targeted | SubAbility$ ExileYard | SpellDescription$ Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | ChangeType$ Remembered.sameName | Origin$ Graveyard | DefinedPlayer$ TargetedController | Chooser$ You | Destination$ Exile | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInYard:TargetedController$CardsInGraveyard\nOracle:({B/P} can be paid with either {B} or 2 life.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Surgical Extraction", "mana_cost": "{B/P}", "type_line": "Instant", "oracle_text": "({B/P} can be paid with either {B} or 2 life.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles."} ### Response: Name:Surgical Extraction\nManaCost:BP\nTypes:Instant\nA:SP$ Pump | Cost$ BP | ValidTgts$ Card.nonBasic | TgtZone$ Graveyard | TgtPrompt$ Choose target card in a graveyard | RememberObjects$ Targeted | SubAbility$ ExileYard | SpellDescription$ Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZone | ChangeType$ Remembered.sameName | Origin$ Graveyard | DefinedPlayer$ TargetedController | Chooser$ You | Destination$ Exile | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInYard:TargetedController$CardsInGraveyard\nOracle:({B/P} can be paid with either {B} or 2 life.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Sylvan Offering", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Choose an opponent. You and that player each create an X/X green Treefolk creature token.\nChoose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens."}
Name:Sylvan Offering\nManaCost:X G\nTypes:Sorcery\nA:SP$ ChoosePlayer | Cost$ X G | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBToken | SpellDescription$ Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_treefolk | TokenOwner$ .Chosen,You | TokenPower$ X | TokenToughness$ X | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBToken2\nSVar:DBToken2:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ .Chosen,You\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Choose an opponent. You and that player each create an X/X green Treefolk creature token.\nChoose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sylvan Offering", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Choose an opponent. You and that player each create an X/X green Treefolk creature token.\nChoose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens."} ### Response: Name:Sylvan Offering\nManaCost:X G\nTypes:Sorcery\nA:SP$ ChoosePlayer | Cost$ X G | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBToken | SpellDescription$ Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_treefolk | TokenOwner$ .Chosen,You | TokenPower$ X | TokenToughness$ X | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBToken2\nSVar:DBToken2:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ .Chosen,You\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Choose an opponent. You and that player each create an X/X green Treefolk creature token.\nChoose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Create the Forge script for this magic card
{"name": "Fire Ants", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "{T}: Fire Ants deals 1 damage to each other creature without flying.", "power": "2", "toughness": "1"}
Name:Fire Ants\nManaCost:2 R\nTypes:Creature Insect\nPT:2/1\nA:AB$ DamageAll | Cost$ T | ValidCards$ Creature.withoutFlying+StrictlyOther | NumDmg$ 1 | ValidDescription$ each other creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each other creature without flying.\nOracle:{T}: Fire Ants deals 1 damage to each other creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Ants", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "{T}: Fire Ants deals 1 damage to each other creature without flying.", "power": "2", "toughness": "1"} ### Response: Name:Fire Ants\nManaCost:2 R\nTypes:Creature Insect\nPT:2/1\nA:AB$ DamageAll | Cost$ T | ValidCards$ Creature.withoutFlying+StrictlyOther | NumDmg$ 1 | ValidDescription$ each other creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each other creature without flying.\nOracle:{T}: Fire Ants deals 1 damage to each other creature without flying.
Create the Forge script for this magic card
{"name": "Torch Song", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Torch Song.\n{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song."}
Name:Torch Song\nManaCost:2 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Torch Song.\n{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torch Song", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Torch Song.\n{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song."} ### Response: Name:Torch Song\nManaCost:2 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Torch Song.\n{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
Create the Forge script for this magic card
{"name": "Enigmatic Incarnation", "mana_cost": "{2}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle."}
Name:Enigmatic Incarnation\nManaCost:2 G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.\nSVar:TrigSearch:AB$ ChangeZone | Cost$ Sac<1/Enchantment.Other/another enchantment> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | AILogic$ SacAndUpgrade\nSVar:X:Sacrificed$CardManaCost/Plus.1\nSVar:AIPreference:SacCost$Creature\nDeckNeeds:Type$Enchantment\nOracle:At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enigmatic Incarnation", "mana_cost": "{2}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle."} ### Response: Name:Enigmatic Incarnation\nManaCost:2 G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.\nSVar:TrigSearch:AB$ ChangeZone | Cost$ Sac<1/Enchantment.Other/another enchantment> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | AILogic$ SacAndUpgrade\nSVar:X:Sacrificed$CardManaCost/Plus.1\nSVar:AIPreference:SacCost$Creature\nDeckNeeds:Type$Enchantment\nOracle:At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Brawl-Bash Ogre", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
Name:Brawl-Bash Ogre\nManaCost:2 B R\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brawl-Bash Ogre", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Brawl-Bash Ogre\nManaCost:2 B R\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Nest Invader", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "2", "toughness": "2"}
Name:Nest Invader\nManaCost:1 G\nTypes:Creature Eldrazi Drone\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nest Invader", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "2", "toughness": "2"} ### Response: Name:Nest Invader\nManaCost:1 G\nTypes:Creature Eldrazi Drone\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Akroma, Vision of Ixidor", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner", "power": "6", "toughness": "6"}
Name:Akroma, Vision of Ixidor\nManaCost:5 W W\nTypes:Legendary Creature Angel\nPT:6/6\nK:Flying\nK:First Strike\nK:Vigilance\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ Flying | TriggerDescription$ At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nSVar:Flying:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFlying | NumAtt$ +1 | NumDef$ +1 | SubAbility$ FirstStrike\nSVar:FirstStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFirst Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DoubleStrike\nSVar:DoubleStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDouble Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Deathtouch\nSVar:Deathtouch:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDeathtouch | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Haste\nSVar:Haste:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHaste | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Hexproof\nSVar:Hexproof:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHexproof | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Indestructible\nSVar:Indestructible:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withIndestructible | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Lifelink\nSVar:Lifelink:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withLifelink | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Menace\nSVar:Menace:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withMenace | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Protection\nSVar:Protection:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withProtection | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Reach\nSVar:Reach:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withReach | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Trample\nSVar:Trample:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withTrample | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Vigilance\nSVar:Vigilance:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withVigilance | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Partner\nSVar:Partner:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withPartner | NumAtt$ +1 | NumDef$ +1\nK:Partner\nOracle:Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akroma, Vision of Ixidor", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner", "power": "6", "toughness": "6"} ### Response: Name:Akroma, Vision of Ixidor\nManaCost:5 W W\nTypes:Legendary Creature Angel\nPT:6/6\nK:Flying\nK:First Strike\nK:Vigilance\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ Flying | TriggerDescription$ At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nSVar:Flying:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFlying | NumAtt$ +1 | NumDef$ +1 | SubAbility$ FirstStrike\nSVar:FirstStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withFirst Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DoubleStrike\nSVar:DoubleStrike:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDouble Strike | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Deathtouch\nSVar:Deathtouch:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withDeathtouch | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Haste\nSVar:Haste:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHaste | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Hexproof\nSVar:Hexproof:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withHexproof | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Indestructible\nSVar:Indestructible:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withIndestructible | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Lifelink\nSVar:Lifelink:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withLifelink | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Menace\nSVar:Menace:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withMenace | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Protection\nSVar:Protection:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withProtection | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Reach\nSVar:Reach:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withReach | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Trample\nSVar:Trample:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withTrample | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Vigilance\nSVar:Vigilance:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withVigilance | NumAtt$ +1 | NumDef$ +1 | SubAbility$ Partner\nSVar:Partner:DB$ PumpAll | ValidCards$ Creature.Other+YouCtrl+withPartner | NumAtt$ +1 | NumDef$ +1\nK:Partner\nOracle:Flying, first strike, vigilance, trample\nAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.\nPartner
Create the Forge script for this magic card
{"name": "Outland Boar", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Outland Boar can't be blocked by creatures with power 2 or less.", "power": "4", "toughness": "4"}
Name:Outland Boar\nManaCost:2 R G\nTypes:Creature Boar\nPT:4/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Outland Boar can't be blocked by creatures with power 2 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Outland Boar", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Outland Boar can't be blocked by creatures with power 2 or less.", "power": "4", "toughness": "4"} ### Response: Name:Outland Boar\nManaCost:2 R G\nTypes:Creature Boar\nPT:4/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Outland Boar can't be blocked by creatures with power 2 or less.
Create the Forge script for this magic card
{"name": "Aven Sentry", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying", "power": "3", "toughness": "2"}
Name:Aven Sentry\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:3/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Sentry", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying", "power": "3", "toughness": "2"} ### Response: Name:Aven Sentry\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:3/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Guff Rewrites History", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost."}
Name:Guff Rewrites History\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonEnchantment | RememberLKI$ True | TgtPrompt$ For each player, choose target nonenchantment, nonland permanent that player controls. | Origin$ Battlefield | Destination$ Library | Shuffle$ True | TargetMin$ OneEach | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ RememberedController | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDigUntil | SubAbility$ DBRepeatCard\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Permanent.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBRepeatCard:DB$ RepeatEach | RepeatCards$ Card.IsImprinted | Zone$ Exile | RepeatSubAbility$ DBPlay | SubAbility$ DBCleanupBis\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ RememberedController | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True\nSVar:DBCleanupBis:DB$ Cleanup | ClearImprinted$ True\nSVar:OneEach:PlayerCountPlayers$Amount\nOracle:For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guff Rewrites History", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost."} ### Response: Name:Guff Rewrites History\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+nonEnchantment | RememberLKI$ True | TgtPrompt$ For each player, choose target nonenchantment, nonland permanent that player controls. | Origin$ Battlefield | Destination$ Library | Shuffle$ True | TargetMin$ OneEach | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ RememberedController | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDigUntil | SubAbility$ DBRepeatCard\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Permanent.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBRepeatCard:DB$ RepeatEach | RepeatCards$ Card.IsImprinted | Zone$ Exile | RepeatSubAbility$ DBPlay | SubAbility$ DBCleanupBis\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ RememberedController | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True\nSVar:DBCleanupBis:DB$ Cleanup | ClearImprinted$ True\nSVar:OneEach:PlayerCountPlayers$Amount\nOracle:For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Create the Forge script for this magic card
{"name": "Rimewind Taskmage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.", "power": "1", "toughness": "2"}
Name:Rimewind Taskmage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ 1 T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE4 | SpellDescription$ You may tap or untap target permanent. Activate only if you control four or more snow permanents.\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rimewind Taskmage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.", "power": "1", "toughness": "2"} ### Response: Name:Rimewind Taskmage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ 1 T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE4 | SpellDescription$ You may tap or untap target permanent. Activate only if you control four or more snow permanents.\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Create the Forge script for this magic card
{"name": "Canopy Surge", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCanopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead."}
Name:Canopy Surge\nManaCost:1 G\nTypes:Sorcery\nK:Kicker:2\nA:SP$ DamageAll | Cost$ 1 G | ValidCards$ Creature.withFlying | ValidPlayers$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals 1 damage to each creature with flying and each player. If CARDNAME was kicked, it deals 4 damage instead.\nSVar:X:Count$Kicked.4.1\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCanopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canopy Surge", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCanopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead."} ### Response: Name:Canopy Surge\nManaCost:1 G\nTypes:Sorcery\nK:Kicker:2\nA:SP$ DamageAll | Cost$ 1 G | ValidCards$ Creature.withFlying | ValidPlayers$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals 1 damage to each creature with flying and each player. If CARDNAME was kicked, it deals 4 damage instead.\nSVar:X:Count$Kicked.4.1\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCanopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Create the Forge script for this magic card
{"name": "Saberclaw Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{R}: Saberclaw Golem gains first strike until end of turn.", "power": "4", "toughness": "2"}
Name:Saberclaw Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:4/2\nA:AB$ Pump | Cost$ R | KW$ First Strike | Defined$ Self | SpellDescription$ CARDNAME gains first strike until end of turn.\nDeckNeeds:Color$Red\nOracle:{R}: Saberclaw Golem gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saberclaw Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{R}: Saberclaw Golem gains first strike until end of turn.", "power": "4", "toughness": "2"} ### Response: Name:Saberclaw Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:4/2\nA:AB$ Pump | Cost$ R | KW$ First Strike | Defined$ Self | SpellDescription$ CARDNAME gains first strike until end of turn.\nDeckNeeds:Color$Red\nOracle:{R}: Saberclaw Golem gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Hellion Crucible", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}{R}, {T}: Put a pressure counter on Hellion Crucible.\n{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)"}
Name:Hellion Crucible\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 R T | CounterType$ PRESSURE | CounterNum$ 1 | SpellDescription$ Put a pressure counter on CARDNAME.\nA:AB$ Token | Cost$ 1 R T SubCounter<2/PRESSURE> Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ r_4_4_hellion_haste | TokenOwner$ You | SpellDescription$ Create a 4/4 red Hellion creature token with haste.\nOracle:{T}: Add {C}.\n{1}{R}, {T}: Put a pressure counter on Hellion Crucible.\n{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hellion Crucible", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}{R}, {T}: Put a pressure counter on Hellion Crucible.\n{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)"} ### Response: Name:Hellion Crucible\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 R T | CounterType$ PRESSURE | CounterNum$ 1 | SpellDescription$ Put a pressure counter on CARDNAME.\nA:AB$ Token | Cost$ 1 R T SubCounter<2/PRESSURE> Sac<1/CARDNAME> | TokenAmount$ 1 | TokenScript$ r_4_4_hellion_haste | TokenOwner$ You | SpellDescription$ Create a 4/4 red Hellion creature token with haste.\nOracle:{T}: Add {C}.\n{1}{R}, {T}: Put a pressure counter on Hellion Crucible.\n{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Create the Forge script for this magic card
{"name": "Barony Vampire", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "", "power": "3", "toughness": "2"}
Name:Barony Vampire\nManaCost:2 B\nTypes:Creature Vampire\nPT:3/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barony Vampire", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "", "power": "3", "toughness": "2"} ### Response: Name:Barony Vampire\nManaCost:2 B\nTypes:Creature Vampire\nPT:3/2\nOracle:
Create the Forge script for this magic card
{"name": "Ignorant Bliss", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card."}
Name:Ignorant Bliss\nManaCost:1 R\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 R | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DelayedReturn | SpellDescription$ Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ ReturnAll | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled cards to your hand, then draw a card. | SubAbility$ DBCleanup\nSVar:ReturnAll:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ DelayTriggerRememberedLKI | SubAbility$ YouDraw\nSVar:YouDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ignorant Bliss", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card."} ### Response: Name:Ignorant Bliss\nManaCost:1 R\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 R | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DelayedReturn | SpellDescription$ Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ ReturnAll | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled cards to your hand, then draw a card. | SubAbility$ DBCleanup\nSVar:ReturnAll:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ DelayTriggerRememberedLKI | SubAbility$ YouDraw\nSVar:YouDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Create the Forge script for this magic card
{"name": "Pulsemage Advocate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.", "power": "1", "toughness": "3"}
Name:Pulsemage Advocate\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/3\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Card.OppOwn | TargetMin$ 3 | TargetMax$ 3 | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBReturn | SpellDescription$ Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | Origin$ Graveyard | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pulsemage Advocate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.", "power": "1", "toughness": "3"} ### Response: Name:Pulsemage Advocate\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/3\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Card.OppOwn | TargetMin$ 3 | TargetMax$ 3 | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBReturn | SpellDescription$ Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | Origin$ Graveyard | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Gargoyle Castle", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying."}
Name:Gargoyle Castle\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 5 T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ c_3_4_a_gargoyle_flying | SpellDescription$ Create a 3/4 colorless Gargoyle artifact creature token with flying.\nOracle:{T}: Add {C}.\n{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gargoyle Castle", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying."} ### Response: Name:Gargoyle Castle\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 5 T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ c_3_4_a_gargoyle_flying | SpellDescription$ Create a 3/4 colorless Gargoyle artifact creature token with flying.\nOracle:{T}: Add {C}.\n{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Create the Forge script for this magic card
{"name": "A-Harald Unites the Elves", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII \u2014 Put a +1/+1 counter on each Elf you control.\nIII \u2014 Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn."}
Name:A-Harald Unites the Elves\nManaCost:2 B G\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBPutCounterAll,DBEffect\nSVar:DBMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigAttack | SpellDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Elf+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHints:Type$Elf|Tyvar\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII β€” Put a +1/+1 counter on each Elf you control.\nIII β€” Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Harald Unites the Elves", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII \u2014 Put a +1/+1 counter on each Elf you control.\nIII \u2014 Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn."} ### Response: Name:A-Harald Unites the Elves\nManaCost:2 B G\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBPutCounterAll,DBEffect\nSVar:DBMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigAttack | SpellDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Elf+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHints:Type$Elf|Tyvar\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII β€” Put a +1/+1 counter on each Elf you control.\nIII β€” Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Wrath of Marit Lage", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Wrath of Marit Lage enters the battlefield, tap all red creatures.\nRed creatures don't untap during their controllers' untap steps."}
Name:Wrath of Marit Lage\nManaCost:3 U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Red | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Red creatures don't untap during their controllers' untap steps.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all red creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.Red\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:When Wrath of Marit Lage enters the battlefield, tap all red creatures.\nRed creatures don't untap during their controllers' untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wrath of Marit Lage", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Wrath of Marit Lage enters the battlefield, tap all red creatures.\nRed creatures don't untap during their controllers' untap steps."} ### Response: Name:Wrath of Marit Lage\nManaCost:3 U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Red | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Red creatures don't untap during their controllers' untap steps.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all red creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.Red\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:When Wrath of Marit Lage enters the battlefield, tap all red creatures.\nRed creatures don't untap during their controllers' untap steps.
Create the Forge script for this magic card
{"name": "Furystoke Giant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Furystoke Giant enters the battlefield, other creatures you control gain \"{T}: This creature deals 2 damage to any target\" until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"}
Name:Furystoke Giant\nManaCost:3 R R\nTypes:Creature Giant Warrior\nPT:3/3\nK:Persist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nSVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Creature.StrictlyOther+YouCtrl | Abilities$ ABDealDamage | SpellDescription$ Other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nSVar:ABDealDamage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furystoke Giant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Furystoke Giant enters the battlefield, other creatures you control gain \"{T}: This creature deals 2 damage to any target\" until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"} ### Response: Name:Furystoke Giant\nManaCost:3 R R\nTypes:Creature Giant Warrior\nPT:3/3\nK:Persist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nSVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Creature.StrictlyOther+YouCtrl | Abilities$ ABDealDamage | SpellDescription$ Other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nSVar:ABDealDamage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Stampeding Elk Herd", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "Formidable \u2014 Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.", "power": "5", "toughness": "5"}
Name:Stampeding Elk Herd\nManaCost:3 G G\nTypes:Creature Elk\nPT:5/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigFormidable | TriggerDescription$ Formidable β€” Whenever CARDNAME attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.\nSVar:TrigFormidable:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample\nSVar:X:Count$SumPower_Creature.YouCtrl\nOracle:Formidable β€” Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stampeding Elk Herd", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "Formidable \u2014 Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Stampeding Elk Herd\nManaCost:3 G G\nTypes:Creature Elk\nPT:5/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigFormidable | TriggerDescription$ Formidable β€” Whenever CARDNAME attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.\nSVar:TrigFormidable:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample\nSVar:X:Count$SumPower_Creature.YouCtrl\nOracle:Formidable β€” Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Setessan Skirmisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Constellation \u2014 Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.", "power": "2", "toughness": "1"}
Name:Setessan Skirmisher\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation β€” Whenever an enchantment enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nDeckNeeds:Type$Enchantment\nSVar:BuffedBy:Enchantment\nOracle:Constellation β€” Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Setessan Skirmisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Constellation \u2014 Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Setessan Skirmisher\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Constellation β€” Whenever an enchantment enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nDeckNeeds:Type$Enchantment\nSVar:BuffedBy:Enchantment\nOracle:Constellation β€” Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Plague Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elf Spellshaper", "oracle_text": "{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.", "power": "1", "toughness": "1"}
Name:Plague Witch\nManaCost:1 B\nTypes:Creature Elf Spellshaper\nPT:1/1\nA:AB$ Pump | Cost$ B T Discard<1/Card> | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAI:RemoveDeck:Random\nOracle:{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plague Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elf Spellshaper", "oracle_text": "{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Plague Witch\nManaCost:1 B\nTypes:Creature Elf Spellshaper\nPT:1/1\nA:AB$ Pump | Cost$ B T Discard<1/Card> | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAI:RemoveDeck:Random\nOracle:{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Vintara Snapper", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
Name:Vintara Snapper\nManaCost:G G\nTypes:Creature Turtle\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Shroud | IsPresent$ Land.YouCtrl+untapped | PresentCompare$ EQ0 | Description$ CARDNAME has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)\nOracle:Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vintara Snapper", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"} ### Response: Name:Vintara Snapper\nManaCost:G G\nTypes:Creature Turtle\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Shroud | IsPresent$ Land.YouCtrl+untapped | PresentCompare$ EQ0 | Description$ CARDNAME has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)\nOracle:Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Footsteps of the Goryo", "mana_cost": "{2}{B}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step."}
Name:Footsteps of the Goryo\nManaCost:2 B\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | GainControl$ True | SubAbility$ DBPump | AILogic$ BeforeCombat | SpellDescription$ Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nAI:RemoveDeck:Random\nOracle:Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Footsteps of the Goryo", "mana_cost": "{2}{B}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step."} ### Response: Name:Footsteps of the Goryo\nManaCost:2 B\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | GainControl$ True | SubAbility$ DBPump | AILogic$ BeforeCombat | SpellDescription$ Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nAI:RemoveDeck:Random\nOracle:Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Grim Strider", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Grim Strider gets -1/-1 for each card in your hand.", "power": "6", "toughness": "6"}
Name:Grim Strider\nManaCost:3 B\nTypes:Creature Horror\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in your hand.\nSVar:X:Count$InYourHand\nSVar:BuffedBy:Card\nSVar:NeedsToPlayVar:Y LE5\nSVar:Y:Count$CardsInYourHand\nOracle:Grim Strider gets -1/-1 for each card in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grim Strider", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Grim Strider gets -1/-1 for each card in your hand.", "power": "6", "toughness": "6"} ### Response: Name:Grim Strider\nManaCost:3 B\nTypes:Creature Horror\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in your hand.\nSVar:X:Count$InYourHand\nSVar:BuffedBy:Card\nSVar:NeedsToPlayVar:Y LE5\nSVar:Y:Count$CardsInYourHand\nOracle:Grim Strider gets -1/-1 for each card in your hand.
Create the Forge script for this magic card
{"name": "Thorn-Thrash Viashino", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.", "power": "2", "toughness": "2"}
Name:Thorn-Thrash Viashino\nManaCost:3 R\nTypes:Creature Viashino Warrior\nPT:2/2\nA:AB$ Pump | Cost$ G | KW$ Trample | Defined$ Self | SpellDescription$ CARDNAME gains trample until end of turn.\nK:Devour:2\nOracle:Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thorn-Thrash Viashino", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Thorn-Thrash Viashino\nManaCost:3 R\nTypes:Creature Viashino Warrior\nPT:2/2\nA:AB$ Pump | Cost$ G | KW$ Trample | Defined$ Self | SpellDescription$ CARDNAME gains trample until end of turn.\nK:Devour:2\nOracle:Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Deep Reconnaissance", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Deep Reconnaissance\nManaCost:2 G\nTypes:Sorcery\nK:Flashback:4 G\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deep Reconnaissance", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Deep Reconnaissance\nManaCost:2 G\nTypes:Sorcery\nK:Flashback:4 G\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Dalek Squadron", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Dalek", "oracle_text": "Menace\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "3", "toughness": "3"}
Name:Dalek Squadron\nManaCost:2 B\nTypes:Artifact Creature Dalek\nPT:3/3\nK:Menace\nK:Myriad\nDeckHas:Ability$Token\nOracle:Menace\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dalek Squadron", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Dalek", "oracle_text": "Menace\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "3", "toughness": "3"} ### Response: Name:Dalek Squadron\nManaCost:2 B\nTypes:Artifact Creature Dalek\nPT:3/3\nK:Menace\nK:Myriad\nDeckHas:Ability$Token\nOracle:Menace\nMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create the Forge script for this magic card
{"name": "Marsh Lurker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "2"}
Name:Marsh Lurker\nManaCost:3 B\nTypes:Creature Beast\nPT:3/2\nA:AB$ Pump | Cost$ Sac<1/Swamp> | Defined$ Self | KW$ Fear | SpellDescription$ Marsh Lurker gains fear until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marsh Lurker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "2"} ### Response: Name:Marsh Lurker\nManaCost:3 B\nTypes:Creature Beast\nPT:3/2\nA:AB$ Pump | Cost$ Sac<1/Swamp> | Defined$ Self | KW$ Fear | SpellDescription$ Marsh Lurker gains fear until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Create the Forge script for this magic card
{"name": "Verduran Emissary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.", "power": "2", "toughness": "3"}
Name:Verduran Emissary\nManaCost:2 G\nTypes:Creature Human Wizard\nPT:2/3\nK:Kicker:1 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Artifact | NoRegen$ True | TgtPrompt$ Select target artifact\nDeckHints:Color$Red\nSVar:NeedsToPlayKicked:Artifact.OppCtrl\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Verduran Emissary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.", "power": "2", "toughness": "3"} ### Response: Name:Verduran Emissary\nManaCost:2 G\nTypes:Creature Human Wizard\nPT:2/3\nK:Kicker:1 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Artifact | NoRegen$ True | TgtPrompt$ Select target artifact\nDeckHints:Color$Red\nSVar:NeedsToPlayKicked:Artifact.OppCtrl\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Thunderclap Wyvern", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nFlying\nOther creatures you control with flying get +1/+1.", "power": "2", "toughness": "3"}
Name:Thunderclap Wyvern\nManaCost:2 W U\nTypes:Creature Drake\nPT:2/3\nK:Flash\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control with flying get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nFlying\nOther creatures you control with flying get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderclap Wyvern", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nFlying\nOther creatures you control with flying get +1/+1.", "power": "2", "toughness": "3"} ### Response: Name:Thunderclap Wyvern\nManaCost:2 W U\nTypes:Creature Drake\nPT:2/3\nK:Flash\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control with flying get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nFlying\nOther creatures you control with flying get +1/+1.
Create the Forge script for this magic card
{"name": "Agent of Masks", "mana_cost": "{3}{W}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.", "power": "2", "toughness": "3"}
Name:Agent of Masks\nManaCost:3 W B\nTypes:Creature Human Advisor\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:AFLifeLost:Number$0\n#AFLifeLost will be set by LoseLife\nOracle:At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agent of Masks", "mana_cost": "{3}{W}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.", "power": "2", "toughness": "3"} ### Response: Name:Agent of Masks\nManaCost:3 W B\nTypes:Creature Human Advisor\nPT:2/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:AFLifeLost:Number$0\n#AFLifeLost will be set by LoseLife\nOracle:At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Create the Forge script for this magic card
{"name": "Curse of Oblivion", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard."}
Name:Curse of Oblivion\nManaCost:3 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.\nSVar:TrigExile:DB$ ChangeZone | DefinedPlayer$ Player.EnchantedBy | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Hidden$ True | Mandatory$ True\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Oblivion", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard."} ### Response: Name:Curse of Oblivion\nManaCost:3 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.\nSVar:TrigExile:DB$ ChangeZone | DefinedPlayer$ Player.EnchantedBy | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Hidden$ True | Mandatory$ True\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Create the Forge script for this magic card
{"name": "Farhaven Elf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
Name:Farhaven Elf\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Farhaven Elf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Farhaven Elf\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Halo Hopper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Frog", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)", "power": "3", "toughness": "2"}
Name:Halo Hopper\nManaCost:3\nTypes:Artifact Creature Frog\nPT:3/2\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halo Hopper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Frog", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)", "power": "3", "toughness": "2"} ### Response: Name:Halo Hopper\nManaCost:3\nTypes:Artifact Creature Frog\nPT:3/2\nK:Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create the Forge script for this magic card
{"name": "Vigilant Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{2}{U}: Untap Vigilant Drake.", "power": "3", "toughness": "3"}
Name:Vigilant Drake\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Untap | Cost$ 2 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{2}{U}: Untap Vigilant Drake.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vigilant Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{2}{U}: Untap Vigilant Drake.", "power": "3", "toughness": "3"} ### Response: Name:Vigilant Drake\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Untap | Cost$ 2 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{2}{U}: Untap Vigilant Drake.
Create the Forge script for this magic card
{"name": "Dawnbreak Reclaimer", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.", "power": "5", "toughness": "5"}
Name:Dawnbreak Reclaimer\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBChooseCard | TriggerDescription$ At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Graveyard | AILogic$ WorstCard | Mandatory$ True | Defined$ You | RememberChosen$ True | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Choices$ Player.Opponent | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | AILogic$ LeastCreatures | SubAbility$ DBChoosePlayer2\n#needed to set ChosenPlayer to be ChosenCardController\nSVar:DBChoosePlayer2:DB$ ChoosePlayer | Choices$ ChosenCardController | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | AILogic$ LeastCreatures | SubAbility$ DBChooseCard2\nSVar:DBChooseCard2:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceZone$ Graveyard | Defined$ ChosenPlayer | AILogic$ WorstCard | Mandatory$ True | RememberChosen$ True | SubAbility$ DBReturn\n#Add AILogic for Optional\nSVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | Optional$ True | OptionQuestion$ Return TARGETS from graveyard to battlefield under their owners' control? | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Card.Chosen\nOracle:Flying\nAt the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawnbreak Reclaimer", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.", "power": "5", "toughness": "5"} ### Response: Name:Dawnbreak Reclaimer\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBChooseCard | TriggerDescription$ At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Graveyard | AILogic$ WorstCard | Mandatory$ True | Defined$ You | RememberChosen$ True | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Choices$ Player.Opponent | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | AILogic$ LeastCreatures | SubAbility$ DBChoosePlayer2\n#needed to set ChosenPlayer to be ChosenCardController\nSVar:DBChoosePlayer2:DB$ ChoosePlayer | Choices$ ChosenCardController | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | AILogic$ LeastCreatures | SubAbility$ DBChooseCard2\nSVar:DBChooseCard2:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceZone$ Graveyard | Defined$ ChosenPlayer | AILogic$ WorstCard | Mandatory$ True | RememberChosen$ True | SubAbility$ DBReturn\n#Add AILogic for Optional\nSVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | Optional$ True | OptionQuestion$ Return TARGETS from graveyard to battlefield under their owners' control? | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Card.Chosen\nOracle:Flying\nAt the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Create the Forge script for this magic card
{"name": "Radiant Performer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flash\nWhen Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.", "power": "2", "toughness": "2"}
Name:Radiant Performer\nManaCost:3 R R\nTypes:Creature Human Wizard\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigRadiate | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.\nSVar:TrigRadiate:DB$ CopySpellAbility | ValidTgts$ Card | TgtPrompt$ Select target spell or ability that targets a single permanent or player | TargetType$ SpellAbility.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Controller$ You | CopyForEachCanTarget$ Permanent.inRealZoneBattlefield,Player | SpellDescription$ Choose target spell or ability that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.\nOracle:Flash\nWhen Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radiant Performer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flash\nWhen Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.", "power": "2", "toughness": "2"} ### Response: Name:Radiant Performer\nManaCost:3 R R\nTypes:Creature Human Wizard\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigRadiate | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.\nSVar:TrigRadiate:DB$ CopySpellAbility | ValidTgts$ Card | TgtPrompt$ Select target spell or ability that targets a single permanent or player | TargetType$ SpellAbility.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Controller$ You | CopyForEachCanTarget$ Permanent.inRealZoneBattlefield,Player | SpellDescription$ Choose target spell or ability that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.\nOracle:Flash\nWhen Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Create the Forge script for this magic card
{"name": "Aether Rift", "mana_cost": "{1}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life."}
Name:Aether Rift\nManaCost:1 R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBReturn | SpellDescription$ Discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.\nSVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | ConditionCompare$ EQ1 | UnlessCost$ PayLife<5> | UnlessPayer$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Rift", "mana_cost": "{1}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life."} ### Response: Name:Aether Rift\nManaCost:1 R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBReturn | SpellDescription$ Discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.\nSVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | ConditionCompare$ EQ1 | UnlessCost$ PayLife<5> | UnlessPayer$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Create the Forge script for this magic card
{"name": "Vulshok Morningstar", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Vulshok Morningstar\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nOracle:Equipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulshok Morningstar", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Vulshok Morningstar\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nOracle:Equipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Planeswalker's Scorn", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery."}
Name:Planeswalker's Scorn\nManaCost:2 B\nTypes:Enchantment\nA:AB$ Reveal | Cost$ 3 B | Random$ True | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:NonStackingEffect:True\nOracle:{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planeswalker's Scorn", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery."} ### Response: Name:Planeswalker's Scorn\nManaCost:2 B\nTypes:Enchantment\nA:AB$ Reveal | Cost$ 3 B | Random$ True | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:NonStackingEffect:True\nOracle:{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Captive Flame", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{R}: Target creature gets +1/+0 until end of turn."}
Name:Captive Flame\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nSVar:NonStackingEffect:True\nOracle:{R}: Target creature gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captive Flame", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{R}: Target creature gets +1/+0 until end of turn."} ### Response: Name:Captive Flame\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nSVar:NonStackingEffect:True\nOracle:{R}: Target creature gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Blightreaper Thallid"}
Name:Blightreaper Thallid\nManaCost:1 B\nTypes:Creature Fungus\nPT:2/2\nA:AB$ SetState | Cost$ 3 GP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:{3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)\n\nALTERNATE\n\nName:Blightsower Thallid\nManaCost:no cost\nColors:black,green\nTypes:Creature Phyrexian Fungus\nPT:3/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature transforms into CARDNAME or dies, create a 1/1 green Phyrexian Saproling creature token.\nT:Mode$ ChangesZone | Destination$ Graveyard | Origin$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigToken | TriggerDescription$ When this creature transforms into CARDNAME or dies, create a 1/1 green Phyrexian Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_1_1_phyrexian_saproling\nDeckHas:Ability$Token & Type$Saproling\nOracle:When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blightreaper Thallid"} ### Response: Name:Blightreaper Thallid\nManaCost:1 B\nTypes:Creature Fungus\nPT:2/2\nA:AB$ SetState | Cost$ 3 GP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:{3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)\n\nALTERNATE\n\nName:Blightsower Thallid\nManaCost:no cost\nColors:black,green\nTypes:Creature Phyrexian Fungus\nPT:3/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature transforms into CARDNAME or dies, create a 1/1 green Phyrexian Saproling creature token.\nT:Mode$ ChangesZone | Destination$ Graveyard | Origin$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigToken | TriggerDescription$ When this creature transforms into CARDNAME or dies, create a 1/1 green Phyrexian Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_1_1_phyrexian_saproling\nDeckHas:Ability$Token & Type$Saproling\nOracle:When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
Create the Forge script for this magic card
{"name": "Liege of the Hollows", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.", "power": "3", "toughness": "4"}
Name:Liege of the Hollows\nManaCost:2 G G\nTypes:Creature Spirit\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ RepeatPayment | TriggerDescription$ When CARDNAME dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.\nSVar:RepeatPayment:DB$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | ChangeZoneTable$ True | RepeatSubAbility$ DBPay | StackDescription$ When CARDNAME dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | AILogic$ MaxForAnyController | SubAbility$ DBToken\n# TODO: ideally the tokens should be created simultaneously after all the players have finished paying mana, but that's difficult to implement.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ Player.IsRemembered | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True\nSVar:X:Count$ChosenNumber\nOracle:When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liege of the Hollows", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.", "power": "3", "toughness": "4"} ### Response: Name:Liege of the Hollows\nManaCost:2 G G\nTypes:Creature Spirit\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ RepeatPayment | TriggerDescription$ When CARDNAME dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.\nSVar:RepeatPayment:DB$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | ChangeZoneTable$ True | RepeatSubAbility$ DBPay | StackDescription$ When CARDNAME dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | AILogic$ MaxForAnyController | SubAbility$ DBToken\n# TODO: ideally the tokens should be created simultaneously after all the players have finished paying mana, but that's difficult to implement.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ Player.IsRemembered | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True\nSVar:X:Count$ChosenNumber\nOracle:When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
Create the Forge script for this magic card
{"name": "Spawn of Thraxes", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.", "power": "5", "toughness": "5"}
Name:Spawn of Thraxes\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to any target equal to the number of Mountains you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Valid Mountain.YouCtrl\nOracle:Flying\nWhen Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spawn of Thraxes", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.", "power": "5", "toughness": "5"} ### Response: Name:Spawn of Thraxes\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to any target equal to the number of Mountains you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Valid Mountain.YouCtrl\nOracle:Flying\nWhen Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
Create the Forge script for this magic card
{"name": "Unquestioned Authority", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures."}
Name:Unquestioned Authority\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Creature | Description$ Enchanted creature has protection from creatures.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unquestioned Authority", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures."} ### Response: Name:Unquestioned Authority\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Creature | Description$ Enchanted creature has protection from creatures.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures.
Create the Forge script for this magic card
{"name": "Command of Unsummoning", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn one or two target attacking creatures to their owner's hand."}
Name:Command of Unsummoning\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | TargetMin$ 1 | TargetMax$ 2 | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Origin$ Battlefield | Destination$ Hand | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast CARDNAME only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn one or two target attacking creatures to their owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Command of Unsummoning", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn one or two target attacking creatures to their owner's hand."} ### Response: Name:Command of Unsummoning\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | TargetMin$ 1 | TargetMax$ 2 | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Origin$ Battlefield | Destination$ Hand | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast CARDNAME only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn one or two target attacking creatures to their owner's hand.
Create the Forge script for this magic card
{"name": "Reality Twist", "mana_cost": "{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type."}
Name:Reality Twist\nManaCost:U U U\nTypes:Enchantment\nText:If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.\nK:Cumulative upkeep:1 U U\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ReplaceWith$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.\nSVar:ProduceR:DB$ ReplaceMana | ReplaceType$ R\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Swamp | ReplaceWith$ ProduceG | Secondary$ True | Description$ If tapped for mana, Swamps produce G.\nSVar:ProduceG:DB$ ReplaceMana | ReplaceType$ G\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Mountain | ReplaceWith$ ProduceW | Secondary$ True | Description$ If tapped for mana, Mountains produce U.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceType$ W\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Forest | ReplaceWith$ ProduceB | Secondary$ True | Description$ If tapped for mana, Forests produce B.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceType$ B\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reality Twist", "mana_cost": "{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type."} ### Response: Name:Reality Twist\nManaCost:U U U\nTypes:Enchantment\nText:If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.\nK:Cumulative upkeep:1 U U\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ReplaceWith$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.\nSVar:ProduceR:DB$ ReplaceMana | ReplaceType$ R\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Swamp | ReplaceWith$ ProduceG | Secondary$ True | Description$ If tapped for mana, Swamps produce G.\nSVar:ProduceG:DB$ ReplaceMana | ReplaceType$ G\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Mountain | ReplaceWith$ ProduceW | Secondary$ True | Description$ If tapped for mana, Mountains produce U.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceType$ W\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Forest | ReplaceWith$ ProduceB | Secondary$ True | Description$ If tapped for mana, Forests produce B.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceType$ B\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
Create the Forge script for this magic card
{"name": "Dawntreader Elk", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"}
Name:Dawntreader Elk\nManaCost:1 G\nTypes:Creature Elk\nPT:2/2\nA:AB$ ChangeZone | Cost$ G Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.\nOracle:{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawntreader Elk", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Dawntreader Elk\nManaCost:1 G\nTypes:Creature Elk\nPT:2/2\nA:AB$ ChangeZone | Cost$ G Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.\nOracle:{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Energy Vortex", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Energy Vortex enters the battlefield, choose an opponent.\nAt the beginning of your upkeep, remove all vortex counters from Energy Vortex.\nAt the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.\n{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep."}
Name:Energy Vortex\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your upkeep, remove all vortex counters from CARDNAME.\nSVar:TrigRemove:DB$ RemoveCounter | CounterType$ VORTEX | CounterNum$ All\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Chosen | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the chosen player's upkeep, CARDNAME deals 3 damage to that player unless they pay {1} for each vortex counter on CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ 3 | UnlessCost$ Y | UnlessPayer$ ChosenPlayer\nA:AB$ PutCounter | Cost$ X | CounterType$ VORTEX | CounterNum$ X | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Put X vortex counters on CARDNAME. Activate only during your upkeep.\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.VORTEX\nAI:RemoveDeck:All\nOracle:As Energy Vortex enters the battlefield, choose an opponent.\nAt the beginning of your upkeep, remove all vortex counters from Energy Vortex.\nAt the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.\n{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Energy Vortex", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Energy Vortex enters the battlefield, choose an opponent.\nAt the beginning of your upkeep, remove all vortex counters from Energy Vortex.\nAt the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.\n{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep."} ### Response: Name:Energy Vortex\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your upkeep, remove all vortex counters from CARDNAME.\nSVar:TrigRemove:DB$ RemoveCounter | CounterType$ VORTEX | CounterNum$ All\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Chosen | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the chosen player's upkeep, CARDNAME deals 3 damage to that player unless they pay {1} for each vortex counter on CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ 3 | UnlessCost$ Y | UnlessPayer$ ChosenPlayer\nA:AB$ PutCounter | Cost$ X | CounterType$ VORTEX | CounterNum$ X | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Put X vortex counters on CARDNAME. Activate only during your upkeep.\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.VORTEX\nAI:RemoveDeck:All\nOracle:As Energy Vortex enters the battlefield, choose an opponent.\nAt the beginning of your upkeep, remove all vortex counters from Energy Vortex.\nAt the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.\n{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Magmatic Sinkhole", "mana_cost": "{5}{R}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nMagmatic Sinkhole deals 5 damage to target creature or planeswalker."}
Name:Magmatic Sinkhole\nManaCost:5 R\nTypes:Instant\nK:Delve\nDeckHints:Ability$Graveyard\nA:SP$ DealDamage | Cost$ 5 R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nMagmatic Sinkhole deals 5 damage to target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magmatic Sinkhole", "mana_cost": "{5}{R}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nMagmatic Sinkhole deals 5 damage to target creature or planeswalker."} ### Response: Name:Magmatic Sinkhole\nManaCost:5 R\nTypes:Instant\nK:Delve\nDeckHints:Ability$Graveyard\nA:SP$ DealDamage | Cost$ 5 R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nMagmatic Sinkhole deals 5 damage to target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Setessan Tactics", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {G} more to cast for each target beyond the first.\nUntil end of turn, any number of target creatures each get +1/+1 and gain \"{T}: This creature fights another target creature.\""}
Name:Setessan Tactics\nManaCost:1 G\nTypes:Instant\nK:Strive:G\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | NumAtt$ +1 | NumDef$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Abilities$ SetessanFight\nSVar:SetessanFight:AB$ Fight | Cost$ T | Defined$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another creature | SpellDescription$ CARDNAME fights another target creature.\nSVar:MaxTargets:Count$Valid Creature\nAI:RemoveDeck:All\nOracle:Strive β€” This spell costs {G} more to cast for each target beyond the first.\nUntil end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Setessan Tactics", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {G} more to cast for each target beyond the first.\nUntil end of turn, any number of target creatures each get +1/+1 and gain \"{T}: This creature fights another target creature.\""} ### Response: Name:Setessan Tactics\nManaCost:1 G\nTypes:Instant\nK:Strive:G\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | NumAtt$ +1 | NumDef$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Abilities$ SetessanFight\nSVar:SetessanFight:AB$ Fight | Cost$ T | Defined$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another creature | SpellDescription$ CARDNAME fights another target creature.\nSVar:MaxTargets:Count$Valid Creature\nAI:RemoveDeck:All\nOracle:Strive β€” This spell costs {G} more to cast for each target beyond the first.\nUntil end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Create the Forge script for this magic card
{"name": "Shoal Kraken", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Constellation \u2014 Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.", "power": "3", "toughness": "5"}
Name:Shoal Kraken\nManaCost:4 U\nTypes:Creature Kraken\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, you may a draw card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nDeckNeeds:Type$Enchantment\nOracle:Constellation β€” Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shoal Kraken", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Constellation \u2014 Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.", "power": "3", "toughness": "5"} ### Response: Name:Shoal Kraken\nManaCost:4 U\nTypes:Creature Kraken\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Constellation - Whenever an enchantment enters the battlefield under your control, you may a draw card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nDeckNeeds:Type$Enchantment\nOracle:Constellation β€” Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
Create the Forge script for this magic card
{"name": "Vedalken Engineer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.", "power": "1", "toughness": "1"}
Name:Vedalken Engineer\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nOracle:{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vedalken Engineer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.", "power": "1", "toughness": "1"} ### Response: Name:Vedalken Engineer\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nOracle:{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Create the Forge script for this magic card
{"name": "Batterhorn", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Batterhorn enters the battlefield, you may destroy target artifact.", "power": "4", "toughness": "3"}
Name:Batterhorn\nManaCost:4 R\nTypes:Creature Beast\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact.\nOracle:When Batterhorn enters the battlefield, you may destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Batterhorn", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Batterhorn enters the battlefield, you may destroy target artifact.", "power": "4", "toughness": "3"} ### Response: Name:Batterhorn\nManaCost:4 R\nTypes:Creature Beast\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact.\nOracle:When Batterhorn enters the battlefield, you may destroy target artifact.
Create the Forge script for this magic card
{"name": "Memorial to Folly", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Folly enters the battlefield tapped.\n{T}: Add {B}.\n{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand."}
Name:Memorial to Folly\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/CARDNAME> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Memorial to Folly enters the battlefield tapped.\n{T}: Add {B}.\n{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Memorial to Folly", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Folly enters the battlefield tapped.\n{T}: Add {B}.\n{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand."} ### Response: Name:Memorial to Folly\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/CARDNAME> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Memorial to Folly enters the battlefield tapped.\n{T}: Add {B}.\n{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Brazen Upstart", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Vigilance\nWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "4", "toughness": "2"}
Name:Brazen Upstart\nManaCost:R G W\nTypes:Creature Elf Shaman\nPT:4/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | ForceRevealToController$ True\nDeckNeeds:Type$Creature\nOracle:Vigilance\nWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brazen Upstart", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Vigilance\nWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "4", "toughness": "2"} ### Response: Name:Brazen Upstart\nManaCost:R G W\nTypes:Creature Elf Shaman\nPT:4/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | ForceRevealToController$ True\nDeckNeeds:Type$Creature\nOracle:Vigilance\nWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Vengevine", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Haste\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.", "power": "4", "toughness": "3"}
Name:Vengevine\nManaCost:2 G G\nTypes:Creature Elemental\nPT:4/3\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | CheckSVar$ X | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl\nOracle:Haste\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengevine", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Haste\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.", "power": "4", "toughness": "3"} ### Response: Name:Vengevine\nManaCost:2 G G\nTypes:Creature Elemental\nPT:4/3\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | CheckSVar$ X | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl\nOracle:Haste\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Burn from Within", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead."}
Name:Burn from Within\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBDebuff | StackDescription$ CARDNAME deals X damage to {p:Targeted}{c:Targeted}. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. | SpellDescription$ CARDNAME deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.\nSVar:DBDebuff:DB$ Debuff | Defined$ Remembered.Creature | Keywords$ Indestructible | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burn from Within", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead."} ### Response: Name:Burn from Within\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBDebuff | StackDescription$ CARDNAME deals X damage to {p:Targeted}{c:Targeted}. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. | SpellDescription$ CARDNAME deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.\nSVar:DBDebuff:DB$ Debuff | Defined$ Remembered.Creature | Keywords$ Indestructible | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "The Moment", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your upkeep, put a time counter on The Moment.\n{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.\n{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery."}
Name:The Moment\nManaCost:2\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nA:AB$ Untap | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPhase | SpellDescription$ Untap target creature you control. It phases out until CARDNAME leaves the battlefield.\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | RememberAffected$ True | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ It phases out until CARDNAME leaves the battlefield.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ DestroyAll | Cost$ 3 T | ValidCards$ Permanent.nonLand+cmcLEX | SorcerySpeed$ True | SubAbility$ DBSacrifice | SpellDescription$ Destroy each nonland permanent with mana value less than or equal to the number of time counters on CARDNAME. Then sacrifice CARDNAME. Activate only as a sorcery.\nSVar:DBSacrifice:DB$ Sacrifice | ConditionDefined$ Self\nSVar:X:Count$CardCounters.TIME\nOracle:At the beginning of your upkeep, put a time counter on The Moment.\n{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.\n{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Moment", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your upkeep, put a time counter on The Moment.\n{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.\n{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery."} ### Response: Name:The Moment\nManaCost:2\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nA:AB$ Untap | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPhase | SpellDescription$ Untap target creature you control. It phases out until CARDNAME leaves the battlefield.\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | RememberAffected$ True | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ It phases out until CARDNAME leaves the battlefield.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ DestroyAll | Cost$ 3 T | ValidCards$ Permanent.nonLand+cmcLEX | SorcerySpeed$ True | SubAbility$ DBSacrifice | SpellDescription$ Destroy each nonland permanent with mana value less than or equal to the number of time counters on CARDNAME. Then sacrifice CARDNAME. Activate only as a sorcery.\nSVar:DBSacrifice:DB$ Sacrifice | ConditionDefined$ Self\nSVar:X:Count$CardCounters.TIME\nOracle:At the beginning of your upkeep, put a time counter on The Moment.\n{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.\n{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Herald's Reveille"}
Name:Herald's Reveille\nManaCost:U\nTypes:Sorcery\nA:SP$ Branch | BranchConditionSVar$ PlayerCountPropertyYou$ExploredThisTurn | TrueSubAbility$ DBSeek | FalseSubAbility$ DBDraw | SpellDescription$ Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.\nSVar:DBSeek:DB$ Seek | Type$ Merfolk\nSVar:DBDraw:DB$ Draw\nDeckHints:Type$Merfolk\nOracle:Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald's Reveille"} ### Response: Name:Herald's Reveille\nManaCost:U\nTypes:Sorcery\nA:SP$ Branch | BranchConditionSVar$ PlayerCountPropertyYou$ExploredThisTurn | TrueSubAbility$ DBSeek | FalseSubAbility$ DBDraw | SpellDescription$ Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.\nSVar:DBSeek:DB$ Seek | Type$ Merfolk\nSVar:DBDraw:DB$ Draw\nDeckHints:Type$Merfolk\nOracle:Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Create the Forge script for this magic card
{"name": "Convulsing Licid", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Licid", "oracle_text": "{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature can't block.", "power": "2", "toughness": "2"}
Name:Convulsing Licid\nManaCost:2 R\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ R T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ R | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature can't block.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Convulsing Licid", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Licid", "oracle_text": "{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature can't block.", "power": "2", "toughness": "2"} ### Response: Name:Convulsing Licid\nManaCost:2 R\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ R T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ R | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature can't block.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature can't block.
Create the Forge script for this magic card
{"name": "Jace's Scrutiny", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Jace's Scrutiny\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets -4/-0 until end of turn. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Target creature gets -4/-0 until end of turn.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jace's Scrutiny", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Jace's Scrutiny\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets -4/-0 until end of turn. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Target creature gets -4/-0 until end of turn.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Life"}
Name:Life\nManaCost:G\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ G | Power$ 1 | Toughness$ 1 | Types$ Creature | ValidCards$ Land.YouCtrl | SpellDescription$ All lands you control become 1/1 creatures until end of turn. They're still lands.\nAlternateMode:Split\nOracle:All lands you control become 1/1 creatures until end of turn. They're still lands.\n\nALTERNATE\n\nName:Death\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Choose target creature card in your graveyard | GainControl$ True | SubAbility$ DBLoseLifeYou | SpellDescription$ Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.\nSVar:DBLoseLifeYou:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nOracle:Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Life"} ### Response: Name:Life\nManaCost:G\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ G | Power$ 1 | Toughness$ 1 | Types$ Creature | ValidCards$ Land.YouCtrl | SpellDescription$ All lands you control become 1/1 creatures until end of turn. They're still lands.\nAlternateMode:Split\nOracle:All lands you control become 1/1 creatures until end of turn. They're still lands.\n\nALTERNATE\n\nName:Death\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Choose target creature card in your graveyard | GainControl$ True | SubAbility$ DBLoseLifeYou | SpellDescription$ Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.\nSVar:DBLoseLifeYou:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nOracle:Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.