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Create the Forge script for this magic card
{"name": "A-Divide by Zero"}
Name:A-Divide by Zero\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.cmcGE1,Card.inZoneStack+cmcGE1 | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | SubAbility$ DBLearn | SpellDescription$ Return target spell or permanent with mana value 1 or greater to its owner's hand. If its mana value was 4 or less, learn.\nSVar:DBLearn:DB$ Learn | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE4 | ConditionCompare$ EQ1\nOracle:Return target spell or permanent with mana value 1 or greater to its owner's hand. If its mana value was 4 or less, learn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Divide by Zero"} ### Response: Name:A-Divide by Zero\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.cmcGE1,Card.inZoneStack+cmcGE1 | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | SubAbility$ DBLearn | SpellDescription$ Return target spell or permanent with mana value 1 or greater to its owner's hand. If its mana value was 4 or less, learn.\nSVar:DBLearn:DB$ Learn | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE4 | ConditionCompare$ EQ1\nOracle:Return target spell or permanent with mana value 1 or greater to its owner's hand. If its mana value was 4 or less, learn.
Create the Forge script for this magic card
{"name": "Orcish Hellraiser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.", "power": "3", "toughness": "2"}
Name:Orcish Hellraiser\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:3/2\nK:Echo:R\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2\nOracle:Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orcish Hellraiser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.", "power": "3", "toughness": "2"} ### Response: Name:Orcish Hellraiser\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:3/2\nK:Echo:R\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2\nOracle:Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Goldnight Commander", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Goldnight Commander\nManaCost:3 W\nTypes:Creature Human Cleric Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:BuffedBy:Creature\nOracle:Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldnight Commander", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric Soldier", "oracle_text": "Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Goldnight Commander\nManaCost:3 W\nTypes:Creature Human Cleric Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:BuffedBy:Creature\nOracle:Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "King's Assassin", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:King's Assassin\nManaCost:1 B B\nTypes:Creature Human Assassin\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target tapped creature. Activate only during your turn, before attackers are declared.\nOracle:{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "King's Assassin", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:King's Assassin\nManaCost:1 B B\nTypes:Creature Human Assassin\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target tapped creature. Activate only during your turn, before attackers are declared.\nOracle:{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Muraganda Petroglyphs", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Creatures with no abilities get +2/+2."}
Name:Muraganda Petroglyphs\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.NoAbilities | AddPower$ 2 | AddToughness$ 2 | Description$ Creatures with no abilities get +2/+2.\nOracle:Creatures with no abilities get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Muraganda Petroglyphs", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Creatures with no abilities get +2/+2."} ### Response: Name:Muraganda Petroglyphs\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.NoAbilities | AddPower$ 2 | AddToughness$ 2 | Description$ Creatures with no abilities get +2/+2.\nOracle:Creatures with no abilities get +2/+2.
Create the Forge script for this magic card
{"name": "Grismold, the Dreadsower", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Troll Shaman", "oracle_text": "Trample\nAt the beginning of your end step, each player creates a 1/1 green Plant creature token.\nWhenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.", "power": "3", "toughness": "3"}
Name:Grismold, the Dreadsower\nManaCost:1 B G\nTypes:Legendary Creature Troll Shaman\nPT:3/3\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, each player creates a 1/1 green Plant creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_plant | TokenOwner$ Player\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.token | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nAI:RemoveDeck:Random\nOracle:Trample\nAt the beginning of your end step, each player creates a 1/1 green Plant creature token.\nWhenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grismold, the Dreadsower", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Troll Shaman", "oracle_text": "Trample\nAt the beginning of your end step, each player creates a 1/1 green Plant creature token.\nWhenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.", "power": "3", "toughness": "3"} ### Response: Name:Grismold, the Dreadsower\nManaCost:1 B G\nTypes:Legendary Creature Troll Shaman\nPT:3/3\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, each player creates a 1/1 green Plant creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_plant | TokenOwner$ Player\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.token | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nAI:RemoveDeck:Random\nOracle:Trample\nAt the beginning of your end step, each player creates a 1/1 green Plant creature token.\nWhenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
Create the Forge script for this magic card
{"name": "Sage's Row Denizen", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Whenever another blue creature enters the battlefield under your control, target player mills two cards.", "power": "2", "toughness": "3"}
Name:Sage's Row Denizen\nManaCost:2 U\nTypes:Creature Vedalken Wizard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Blue+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever another blue creature enters the battlefield under your control, target player mills two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player\nOracle:Whenever another blue creature enters the battlefield under your control, target player mills two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage's Row Denizen", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Whenever another blue creature enters the battlefield under your control, target player mills two cards.", "power": "2", "toughness": "3"} ### Response: Name:Sage's Row Denizen\nManaCost:2 U\nTypes:Creature Vedalken Wizard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Blue+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever another blue creature enters the battlefield under your control, target player mills two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player\nOracle:Whenever another blue creature enters the battlefield under your control, target player mills two cards.
Create the Forge script for this magic card
{"name": "Teferi's Imp", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Teferi's Imp phases out, discard a card.\nWhenever Teferi's Imp phases in, draw a card.", "power": "1", "toughness": "1"}
Name:Teferi's Imp\nManaCost:2 U\nTypes:Creature Imp\nPT:1/1\nK:Flying\nK:Phasing\nT:Mode$ PhaseOut | ValidCard$ Card.phasedOutSelf | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME phases out, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nT:Mode$ PhaseIn | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME phases in, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Teferi's Imp phases out, discard a card.\nWhenever Teferi's Imp phases in, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teferi's Imp", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Teferi's Imp phases out, discard a card.\nWhenever Teferi's Imp phases in, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Teferi's Imp\nManaCost:2 U\nTypes:Creature Imp\nPT:1/1\nK:Flying\nK:Phasing\nT:Mode$ PhaseOut | ValidCard$ Card.phasedOutSelf | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME phases out, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nT:Mode$ PhaseIn | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME phases in, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Teferi's Imp phases out, discard a card.\nWhenever Teferi's Imp phases in, draw a card.
Create the Forge script for this magic card
{"name": "Sunscape Master", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\n{U}{U}, {T}: Return target creature to its owner's hand.", "power": "2", "toughness": "2"}
Name:Sunscape Master\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ U U T | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nA:AB$ PumpAll | Cost$ G G T | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\n{U}{U}, {T}: Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunscape Master", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\n{U}{U}, {T}: Return target creature to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Sunscape Master\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ ChangeZone | Cost$ U U T | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nA:AB$ PumpAll | Cost$ G G T | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\n{U}{U}, {T}: Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Mindwrack Harpy", "mana_cost": "{3}{B}", "type_line": "Enchantment Creature \u2014 Harpy", "oracle_text": "Flying\nAt the beginning of combat on your turn, each player mills three cards.", "power": "3", "toughness": "2"}
Name:Mindwrack Harpy\nManaCost:3 B\nTypes:Enchantment Creature Harpy\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of combat on your turn, each player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player\nDeckHas:Ability$Graveyard\nOracle:Flying\nAt the beginning of combat on your turn, each player mills three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindwrack Harpy", "mana_cost": "{3}{B}", "type_line": "Enchantment Creature \u2014 Harpy", "oracle_text": "Flying\nAt the beginning of combat on your turn, each player mills three cards.", "power": "3", "toughness": "2"} ### Response: Name:Mindwrack Harpy\nManaCost:3 B\nTypes:Enchantment Creature Harpy\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of combat on your turn, each player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player\nDeckHas:Ability$Graveyard\nOracle:Flying\nAt the beginning of combat on your turn, each player mills three cards.
Create the Forge script for this magic card
{"name": "Thrull Parasite", "mana_cost": "{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\n{T}, Pay 2 life: Remove a counter from target nonland permanent.", "power": "1", "toughness": "1"}
Name:Thrull Parasite\nManaCost:B\nTypes:Creature Thrull\nPT:1/1\nK:Extort\nA:AB$ RemoveCounter | Cost$ T PayLife<2> | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | CounterType$ Any | CounterNum$ 1 | SpellDescription$ Remove a counter from target nonland permanent.\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\n{T}, Pay 2 life: Remove a counter from target nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrull Parasite", "mana_cost": "{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\n{T}, Pay 2 life: Remove a counter from target nonland permanent.", "power": "1", "toughness": "1"} ### Response: Name:Thrull Parasite\nManaCost:B\nTypes:Creature Thrull\nPT:1/1\nK:Extort\nA:AB$ RemoveCounter | Cost$ T PayLife<2> | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | CounterType$ Any | CounterNum$ 1 | SpellDescription$ Remove a counter from target nonland permanent.\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\n{T}, Pay 2 life: Remove a counter from target nonland permanent.
Create the Forge script for this magic card
{"name": "Hunting Triad", "mana_cost": "{3}{G}", "type_line": "Tribal Sorcery \u2014 Elf", "oracle_text": "Create three 1/1 green Elf Warrior creature tokens.\nReinforce 3\u2014{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)"}
Name:Hunting Triad\nManaCost:3 G\nTypes:Tribal Sorcery Elf\nA:SP$ Token | Cost$ 3 G | TokenAmount$ 3 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create three 1/1 green Elf Warrior creature tokens.\nK:Reinforce:3:3 G\nDeckHas:Ability$Counters|Token\nDeckNeeds:Type$Creature\nOracle:Create three 1/1 green Elf Warrior creature tokens.\nReinforce 3β€”{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunting Triad", "mana_cost": "{3}{G}", "type_line": "Tribal Sorcery \u2014 Elf", "oracle_text": "Create three 1/1 green Elf Warrior creature tokens.\nReinforce 3\u2014{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)"} ### Response: Name:Hunting Triad\nManaCost:3 G\nTypes:Tribal Sorcery Elf\nA:SP$ Token | Cost$ 3 G | TokenAmount$ 3 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create three 1/1 green Elf Warrior creature tokens.\nK:Reinforce:3:3 G\nDeckHas:Ability$Counters|Token\nDeckNeeds:Type$Creature\nOracle:Create three 1/1 green Elf Warrior creature tokens.\nReinforce 3β€”{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Create the Forge script for this magic card
{"name": "Quandrix Apprentice", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.", "power": "2", "toughness": "2"}
Name:Quandrix Apprentice\nManaCost:G U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Land\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quandrix Apprentice", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.", "power": "2", "toughness": "2"} ### Response: Name:Quandrix Apprentice\nManaCost:G U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Land\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Malicious Intent", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Target creature can't block this turn.\""}
Name:Malicious Intent\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ HostileAct | Description$ Enchanted creature has "{T}: Target creature can't block this turn."\nSVar:HostileAct:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block. | SpellDescription$ Target creature can't block this turn.\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has "{T}: Target creature can't block this turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malicious Intent", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Target creature can't block this turn.\""} ### Response: Name:Malicious Intent\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ HostileAct | Description$ Enchanted creature has "{T}: Target creature can't block this turn."\nSVar:HostileAct:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block. | SpellDescription$ Target creature can't block this turn.\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has "{T}: Target creature can't block this turn."
Create the Forge script for this magic card
{"name": "Flooded Woodlands", "mana_cost": "{2}{U}{B}", "type_line": "Enchantment", "oracle_text": "Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)"}
Name:Flooded Woodlands\nManaCost:2 U B\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Green | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)\nAI:RemoveDeck:Random\nOracle:Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flooded Woodlands", "mana_cost": "{2}{U}{B}", "type_line": "Enchantment", "oracle_text": "Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)"} ### Response: Name:Flooded Woodlands\nManaCost:2 U B\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Green | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)\nAI:RemoveDeck:Random\nOracle:Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Create the Forge script for this magic card
{"name": "Cunning Survivor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.", "power": "1", "toughness": "3"}
Name:Cunning Survivor\nManaCost:1 U\nTypes:Creature Human Warrior\nPT:1/3\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cycle or discard a card, CARDNAME gets +1/+0 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nDeckHints:Ability$Discard\nOracle:Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Survivor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.", "power": "1", "toughness": "3"} ### Response: Name:Cunning Survivor\nManaCost:1 U\nTypes:Creature Human Warrior\nPT:1/3\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cycle or discard a card, CARDNAME gets +1/+0 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nDeckHints:Ability$Discard\nOracle:Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Steel-Plume Marshal", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nWhenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.", "power": "3", "toughness": "3"}
Name:Steel-Plume Marshal\nManaCost:3 W W\nTypes:Creature Bird Soldier\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME attacks, other attacking creatures you control with flying get +2/+2 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+withFlying+Other+YouCtrl | NumAtt$ 2 | NumDef$ 2\nDeckHints:Keyword$Flying\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steel-Plume Marshal", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nWhenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Steel-Plume Marshal\nManaCost:3 W W\nTypes:Creature Bird Soldier\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME attacks, other attacking creatures you control with flying get +2/+2 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+withFlying+Other+YouCtrl | NumAtt$ 2 | NumDef$ 2\nDeckHints:Keyword$Flying\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Battle Rampart", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Target creature gains haste until end of turn.", "power": "1", "toughness": "3"}
Name:Battle Rampart\nManaCost:2 R\nTypes:Creature Wall\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:Defender\n{T}: Target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle Rampart", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Target creature gains haste until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Battle Rampart\nManaCost:2 R\nTypes:Creature Wall\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:Defender\n{T}: Target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Morkrut Behemoth", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "7", "toughness": "6"}
Name:Morkrut Behemoth\nManaCost:4 B\nTypes:Creature Zombie Giant\nPT:7/6\nK:Menace\nK:AlternateAdditionalCost:Sac<1/Creature>:1 B\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.\nMenace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morkrut Behemoth", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "7", "toughness": "6"} ### Response: Name:Morkrut Behemoth\nManaCost:4 B\nTypes:Creature Zombie Giant\nPT:7/6\nK:Menace\nK:AlternateAdditionalCost:Sac<1/Creature>:1 B\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.\nMenace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Kraul Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect Warrior", "oracle_text": "{5}{G}: Kraul Warrior gets +3/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Kraul Warrior\nManaCost:1 G\nTypes:Creature Insect Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 5 G | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nOracle:{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kraul Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect Warrior", "oracle_text": "{5}{G}: Kraul Warrior gets +3/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Kraul Warrior\nManaCost:1 G\nTypes:Creature Insect Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 5 G | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nOracle:{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Sarevok the Usurper", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Specialize {3}\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.", "power": "3", "toughness": "3"}
Name:Sarevok the Usurper\nManaCost:3 B\nTypes:Legendary Creature Human Knight\nPT:3/3\nK:Specialize:3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard\nAlternateMode:Specialize\nOracle:Specialize {3}\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:WHITE\n\nName:Sarevok, Divine Usurper\nManaCost:3 W B\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:First Strike\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ First Strike\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$FirstStrike\nOracle:First strike\nAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:BLUE\n\nName:Sarevok, Deceitful Usurper\nManaCost:3 U B\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Creature.YouOwn\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nSVar:BuffedBy:Instant,Sorcery\nOracle:At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.\n\nSPECIALIZE:BLACK\n\nName:Sarevok, Deadly Usurper\nManaCost:3 B B\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Creature | RememberFound$ True | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Graveyard | Defined$ Remembered | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ Remembered | Zone$ Graveyard | Amount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard\nOracle:When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:RED\n\nName:Sarevok, Ferocious Usurper\nManaCost:3 B R\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Menace\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Menace\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$Menace\nOracle:Menace\nAt the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:GREEN\n\nName:Sarevok, Mighty Usurper\nManaCost:3 B G\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Trample\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$Trample\nOracle:Trample\nAt the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sarevok the Usurper", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Specialize {3}\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.", "power": "3", "toughness": "3"} ### Response: Name:Sarevok the Usurper\nManaCost:3 B\nTypes:Legendary Creature Human Knight\nPT:3/3\nK:Specialize:3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard\nAlternateMode:Specialize\nOracle:Specialize {3}\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:WHITE\n\nName:Sarevok, Divine Usurper\nManaCost:3 W B\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:First Strike\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ First Strike\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$FirstStrike\nOracle:First strike\nAt the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:BLUE\n\nName:Sarevok, Deceitful Usurper\nManaCost:3 U B\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Creature.YouOwn\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nSVar:BuffedBy:Instant,Sorcery\nOracle:At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.\n\nSPECIALIZE:BLACK\n\nName:Sarevok, Deadly Usurper\nManaCost:3 B B\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Creature | RememberFound$ True | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Graveyard | Defined$ Remembered | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ Remembered | Zone$ Graveyard | Amount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard\nOracle:When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.\nAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:RED\n\nName:Sarevok, Ferocious Usurper\nManaCost:3 B R\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Menace\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Menace\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$Menace\nOracle:Menace\nAt the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\n\nSPECIALIZE:GREEN\n\nName:Sarevok, Mighty Usurper\nManaCost:3 B G\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Trample\nSVar:X:Count$TypeInYourYard.Creature\nDeckHas:Ability$Graveyard & Keyword$Trample\nOracle:Trample\nAt the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Saving Grace", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature you control\nWhen Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nEnchanted creature gets +0/+3."}
Name:Saving Grace\nManaCost:1 W\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When CARDNAME enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ SavingGraceDamage | Duration$ EndOfTurn | RememberObjects$ Enchanted | ExileOnMoved$ Battlefield\nSVar:SavingGraceDamage:Event$ DamageDone | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ SavingGraceDmg | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nSVar:SavingGraceDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 3 | Description$ Enchanted creature gets +0/+3.\nOracle:Flash\nEnchant creature you control\nWhen Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nEnchanted creature gets +0/+3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saving Grace", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature you control\nWhen Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nEnchanted creature gets +0/+3."} ### Response: Name:Saving Grace\nManaCost:1 W\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When CARDNAME enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ SavingGraceDamage | Duration$ EndOfTurn | RememberObjects$ Enchanted | ExileOnMoved$ Battlefield\nSVar:SavingGraceDamage:Event$ DamageDone | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ SavingGraceDmg | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nSVar:SavingGraceDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 3 | Description$ Enchanted creature gets +0/+3.\nOracle:Flash\nEnchant creature you control\nWhen Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.\nEnchanted creature gets +0/+3.
Create the Forge script for this magic card
{"name": "Psychic Puppetry", "mana_cost": "{1}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may tap or untap target permanent.\nSplice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Psychic Puppetry\nManaCost:1 U\nTypes:Instant Arcane\nK:Splice:Arcane:U\nA:SP$ TapOrUntap | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ You may tap or untap target permanent.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:You may tap or untap target permanent.\nSplice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Puppetry", "mana_cost": "{1}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may tap or untap target permanent.\nSplice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Psychic Puppetry\nManaCost:1 U\nTypes:Instant Arcane\nK:Splice:Arcane:U\nA:SP$ TapOrUntap | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ You may tap or untap target permanent.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:You may tap or untap target permanent.\nSplice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Chicken \u00e0 la King", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Bird Noble", "oracle_text": "Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)\nTap an untapped Bird you control: Roll a six-sided die. (Like now.)", "power": "2", "toughness": "2"}
Name:Chicken Γ  la King\nManaCost:1 U U\nTypes:Creature Bird Noble\nPT:2/2\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigCounters | ValidResult$ 6 | ValidSides$ 6 | TriggerDescription$ Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Bird | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ RollDice | Cost$ tapXType<1/Bird> | AILogic$ AtOppEOT | SpellDescription$ Roll a six-sided die.\nDeckHas:Ability$Counters\nOracle:Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)\nTap an untapped Bird you control: Roll a six-sided die. (Like now.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chicken \u00e0 la King", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Bird Noble", "oracle_text": "Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)\nTap an untapped Bird you control: Roll a six-sided die. (Like now.)", "power": "2", "toughness": "2"} ### Response: Name:Chicken Γ  la King\nManaCost:1 U U\nTypes:Creature Bird Noble\nPT:2/2\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigCounters | ValidResult$ 6 | ValidSides$ 6 | TriggerDescription$ Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Bird | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ RollDice | Cost$ tapXType<1/Bird> | AILogic$ AtOppEOT | SpellDescription$ Roll a six-sided die.\nDeckHas:Ability$Counters\nOracle:Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)\nTap an untapped Bird you control: Roll a six-sided die. (Like now.)
Create the Forge script for this magic card
{"name": "Capital Punishment", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Council's dilemma \u2014 Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote."}
Name:Capital Punishment\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Death,Taxes | SubAbility$ DBVoteDeath | AILogic$ DeathOrTaxes | StackDescription$ SpellDescription | SpellDescription$ Council's dilemma β€” Starting with you, each player votes for death or taxes.\nSVar:DBVoteDeath:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SacMessage$ Creature | Amount$ VoteNumDeath | SubAbility$ DBVoteTaxes | StackDescription$ SpellDescription | SpellDescription$ Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.\nSVar:DBVoteTaxes:DB$ Discard | Defined$ Opponent | NumCards$ VoteNumTaxes | Mode$ TgtChoose | StackDescription$ None\nOracle:Council's dilemma β€” Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Capital Punishment", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Council's dilemma \u2014 Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote."} ### Response: Name:Capital Punishment\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Death,Taxes | SubAbility$ DBVoteDeath | AILogic$ DeathOrTaxes | StackDescription$ SpellDescription | SpellDescription$ Council's dilemma β€” Starting with you, each player votes for death or taxes.\nSVar:DBVoteDeath:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SacMessage$ Creature | Amount$ VoteNumDeath | SubAbility$ DBVoteTaxes | StackDescription$ SpellDescription | SpellDescription$ Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.\nSVar:DBVoteTaxes:DB$ Discard | Defined$ Opponent | NumCards$ VoteNumTaxes | Mode$ TgtChoose | StackDescription$ None\nOracle:Council's dilemma β€” Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Create the Forge script for this magic card
{"name": "Eye of Malcator", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nWhenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn."}
Name:Eye of Malcator\nManaCost:2 U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever another artifact enters the battlefield under your control, CARDNAME becomes a 4/4 Phyrexian Eye artifact creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Phyrexian,Eye | RemoveCreatureTypes$ True\nDeckHas:Type$Eye|Phryexian\nOracle:When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nWhenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eye of Malcator", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nWhenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn."} ### Response: Name:Eye of Malcator\nManaCost:2 U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever another artifact enters the battlefield under your control, CARDNAME becomes a 4/4 Phyrexian Eye artifact creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Phyrexian,Eye | RemoveCreatureTypes$ True\nDeckHas:Type$Eye|Phryexian\nOracle:When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)\nWhenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Create the Forge script for this magic card
{"name": "Razorfoot Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)", "power": "2", "toughness": "2"}
Name:Razorfoot Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:First Strike\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razorfoot Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)", "power": "2", "toughness": "2"} ### Response: Name:Razorfoot Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:First Strike\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)
Create the Forge script for this magic card
{"name": "Into the Void", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owners' hands."}
Name:Into the Void\nManaCost:3 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to two target creatures to their owners' hands.\nOracle:Return up to two target creatures to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Into the Void", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owners' hands."} ### Response: Name:Into the Void\nManaCost:3 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to two target creatures to their owners' hands.\nOracle:Return up to two target creatures to their owners' hands.
Create the Forge script for this magic card
{"name": "Vestige of Emrakul", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nTrample", "power": "3", "toughness": "4"}
Name:Vestige of Emrakul\nManaCost:3 R\nTypes:Creature Eldrazi Drone\nPT:3/4\nK:Devoid\nK:Trample\nOracle:Devoid (This card has no color.)\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vestige of Emrakul", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nTrample", "power": "3", "toughness": "4"} ### Response: Name:Vestige of Emrakul\nManaCost:3 R\nTypes:Creature Eldrazi Drone\nPT:3/4\nK:Devoid\nK:Trample\nOracle:Devoid (This card has no color.)\nTrample
Create the Forge script for this magic card
{"name": "Elvish Clancaller", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Other Elves you control get +1/+1.\n{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"}
Name:Elvish Clancaller\nManaCost:G G\nTypes:Creature Elf Druid\nPT:1/1\nS:Mode$ Continuous | Affected$ Elf.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 4 G G T | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedElvish Clancaller | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.\nDeckHints:Type$Elf\nDeckNeeds:Name$Elvish Clancaller\nOracle:Other Elves you control get +1/+1.\n{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Clancaller", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Other Elves you control get +1/+1.\n{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Elvish Clancaller\nManaCost:G G\nTypes:Creature Elf Druid\nPT:1/1\nS:Mode$ Continuous | Affected$ Elf.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 4 G G T | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedElvish Clancaller | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.\nDeckHints:Type$Elf\nDeckNeeds:Name$Elvish Clancaller\nOracle:Other Elves you control get +1/+1.\n{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Nebuchadnezzar", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.", "power": "3", "toughness": "3"}
Name:Nebuchadnezzar\nManaCost:3 U B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ NameCard | Cost$ X T | Defined$ You | SubAbility$ DBReveal | PlayerTurn$ True | SpellDescription$ Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.\nSVar:DBReveal:DB$ Reveal | ValidTgts$ Opponent | Random$ True | NumCards$ X | RememberRevealed$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | DefinedCards$ ValidHand Card.IsRemembered+NamedCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nebuchadnezzar", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.", "power": "3", "toughness": "3"} ### Response: Name:Nebuchadnezzar\nManaCost:3 U B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ NameCard | Cost$ X T | Defined$ You | SubAbility$ DBReveal | PlayerTurn$ True | SpellDescription$ Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.\nSVar:DBReveal:DB$ Reveal | ValidTgts$ Opponent | Random$ True | NumCards$ X | RememberRevealed$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | DefinedCards$ ValidHand Card.IsRemembered+NamedCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Hound Tamer"}
Name:Hound Tamer\nManaCost:2 G\nTypes:Creature Human Werewolf\nPT:3/3\nK:Trample\nA:AB$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Trample\n{3}{G}: Put a +1/+1 counter on target creature.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Untamed Pup\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AddKeyword$ Trample | Description$ Other Wolves and Werewolves you control have trample.\nA:AB$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nK:Nightbound\nDeckHints:Type$Wolf|Werewolf\nOracle:Trample\nOther Wolves and Werewolves you control have trample.\n{3}{G}: Put a +1/+1 counter on target creature.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hound Tamer"} ### Response: Name:Hound Tamer\nManaCost:2 G\nTypes:Creature Human Werewolf\nPT:3/3\nK:Trample\nA:AB$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Trample\n{3}{G}: Put a +1/+1 counter on target creature.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Untamed Pup\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AddKeyword$ Trample | Description$ Other Wolves and Werewolves you control have trample.\nA:AB$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nK:Nightbound\nDeckHints:Type$Wolf|Werewolf\nOracle:Trample\nOther Wolves and Werewolves you control have trample.\n{3}{G}: Put a +1/+1 counter on target creature.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Ceremonial Groundbreaker", "mana_cost": "{1}{G}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+1 and has trample.\nEquip Citizen {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Ceremonial Groundbreaker\nManaCost:1 G W\nTypes:Artifact Equipment\nK:Equip:1:Creature.YouCtrl+Citizen:citizen\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +2/+1 and has trample.\nDeckHints:Type$Citizen\nOracle:Equipped creature gets +2/+1 and has trample.\nEquip Citizen {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ceremonial Groundbreaker", "mana_cost": "{1}{G}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+1 and has trample.\nEquip Citizen {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Ceremonial Groundbreaker\nManaCost:1 G W\nTypes:Artifact Equipment\nK:Equip:1:Creature.YouCtrl+Citizen:citizen\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +2/+1 and has trample.\nDeckHints:Type$Citizen\nOracle:Equipped creature gets +2/+1 and has trample.\nEquip Citizen {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Flame-Kin War Scout", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Scout", "oracle_text": "When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.", "power": "2", "toughness": "4"}
Name:Flame-Kin War Scout\nManaCost:3 R\nTypes:Creature Elemental Scout\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.\nSVar:TrigSac:AB$ DealDamage | Defined$ TriggeredCardLKICopy | NumDmg$ 4 | Cost$ Mandatory Sac<1/CARDNAME>\nAI:RemoveDeck:All\nOracle:When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flame-Kin War Scout", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Scout", "oracle_text": "When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.", "power": "2", "toughness": "4"} ### Response: Name:Flame-Kin War Scout\nManaCost:3 R\nTypes:Creature Elemental Scout\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.\nSVar:TrigSac:AB$ DealDamage | Defined$ TriggeredCardLKICopy | NumDmg$ 4 | Cost$ Mandatory Sac<1/CARDNAME>\nAI:RemoveDeck:All\nOracle:When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Create the Forge script for this magic card
{"name": "Winding Constrictor", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nIf you would get one or more counters, you get that many plus one of each of those kinds of counters instead.", "power": "2", "toughness": "3"}
Name:Winding Constrictor\nManaCost:B G\nTypes:Creature Snake\nPT:2/3\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Artifact.YouCtrl+inZoneBattlefield,Creature.YouCtrl+inZoneBattlefield | ReplaceWith$ AddOneMoreCounters | Description$ If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ AddOneMoreCounters | Description$ If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nOracle:If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nIf you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winding Constrictor", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nIf you would get one or more counters, you get that many plus one of each of those kinds of counters instead.", "power": "2", "toughness": "3"} ### Response: Name:Winding Constrictor\nManaCost:B G\nTypes:Creature Snake\nPT:2/3\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Artifact.YouCtrl+inZoneBattlefield,Creature.YouCtrl+inZoneBattlefield | ReplaceWith$ AddOneMoreCounters | Description$ If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ AddOneMoreCounters | Description$ If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nOracle:If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\nIf you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Create the Forge script for this magic card
{"name": "Wall of Shields", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nBanding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)", "power": "0", "toughness": "4"}
Name:Wall of Shields\nManaCost:3\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nK:Banding\nOracle:Defender (This creature can't attack.)\nBanding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Shields", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nBanding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)", "power": "0", "toughness": "4"} ### Response: Name:Wall of Shields\nManaCost:3\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nK:Banding\nOracle:Defender (This creature can't attack.)\nBanding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Create the Forge script for this magic card
{"name": "Geist of the Lonely Vigil", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "Defender, flying\nDelirium \u2014 Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.", "power": "2", "toughness": "3"}
Name:Geist of the Lonely Vigil\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/3\nK:Defender\nK:Flying\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self | Condition$ Delirium | Description$ Delirium β€” CARDNAME can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Defender, flying\nDelirium β€” Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Geist of the Lonely Vigil", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "Defender, flying\nDelirium \u2014 Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.", "power": "2", "toughness": "3"} ### Response: Name:Geist of the Lonely Vigil\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/3\nK:Defender\nK:Flying\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self | Condition$ Delirium | Description$ Delirium β€” CARDNAME can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Defender, flying\nDelirium β€” Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Defiling Tears", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature becomes black, gets +1/-1, and gains \"{B}: Regenerate this creature.\""}
Name:Defiling Tears\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ -1 | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."\nSVar:DBAnimate:DB$ Animate | Colors$ Black | OverwriteColors$ True | Abilities$ ABRegenerate | Defined$ Targeted\nSVar:ABRegenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defiling Tears", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature becomes black, gets +1/-1, and gains \"{B}: Regenerate this creature.\""} ### Response: Name:Defiling Tears\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ -1 | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."\nSVar:DBAnimate:DB$ Animate | Colors$ Black | OverwriteColors$ True | Abilities$ ABRegenerate | Defined$ Targeted\nSVar:ABRegenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Create the Forge script for this magic card
{"name": "Cryptolith Rite", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have \"{T}: Add one mana of any color.\""}
Name:Cryptolith Rite\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:Creatures you control have "{T}: Add one mana of any color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cryptolith Rite", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have \"{T}: Add one mana of any color.\""} ### Response: Name:Cryptolith Rite\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:Creatures you control have "{T}: Add one mana of any color."
Create the Forge script for this magic card
{"name": "Word of Blasting", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller."}
Name:Word of Blasting\nManaCost:1 R\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SubAbility$ DBDamage | SpellDescription$ Destroy target Wall. It can't be regenerated. CARDNAME deals damage equal to that Wall's mana value to the Wall's controller.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ X | Defined$ TargetedController\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:Random\nOracle:Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Word of Blasting", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller."} ### Response: Name:Word of Blasting\nManaCost:1 R\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SubAbility$ DBDamage | SpellDescription$ Destroy target Wall. It can't be regenerated. CARDNAME deals damage equal to that Wall's mana value to the Wall's controller.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ X | Defined$ TargetedController\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:Random\nOracle:Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Create the Forge script for this magic card
{"name": "Advice from the Fae", "mana_cost": "{2/U}{2/U}{2/U}", "type_line": "Sorcery", "oracle_text": "({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order."}
Name:Advice from the Fae\nManaCost:2/U 2/U 2/U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2/U 2/U 2/U | DigNum$ 5 | ChangeNum$ 1 | SubAbility$ Dig2 | ConditionCheckSVar$ X | ConditionSVarCompare$ LEY | SpellDescription$ Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.\nSVar:Dig2:DB$ Dig | DigNum$ 5 | ChangeNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:PlayerCountOther$HighestValid Creature.YouCtrl\nDeckNeeds:Color$Blue\nAI:RemoveDeck:Random\nOracle:({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Advice from the Fae", "mana_cost": "{2/U}{2/U}{2/U}", "type_line": "Sorcery", "oracle_text": "({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order."} ### Response: Name:Advice from the Fae\nManaCost:2/U 2/U 2/U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2/U 2/U 2/U | DigNum$ 5 | ChangeNum$ 1 | SubAbility$ Dig2 | ConditionCheckSVar$ X | ConditionSVarCompare$ LEY | SpellDescription$ Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.\nSVar:Dig2:DB$ Dig | DigNum$ 5 | ChangeNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:PlayerCountOther$HighestValid Creature.YouCtrl\nDeckNeeds:Color$Blue\nAI:RemoveDeck:Random\nOracle:({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Rhystic Shield", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}."}
Name:Rhystic Shield\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumDef$ +1 | SubAbility$ DBPumpAll | SpellDescription$ Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | UnlessCost$ 2 | UnlessPayer$ Player\nAI:RemoveDeck:All\nOracle:Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rhystic Shield", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}."} ### Response: Name:Rhystic Shield\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumDef$ +1 | SubAbility$ DBPumpAll | SpellDescription$ Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | UnlessCost$ 2 | UnlessPayer$ Player\nAI:RemoveDeck:All\nOracle:Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Create the Forge script for this magic card
{"name": "The Council of Four", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Whenever a player draws their second card during their turn, you draw a card.\nWhenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.", "power": "0", "toughness": "8"}
Name:The Council of Four\nManaCost:3 W U\nTypes:Legendary Creature Human Noble\nPT:0/8\nT:Mode$ Drawn | ValidPlayer$ Player.Active | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player draws their second card during their turn, you draw a card.\nT:Mode$ SpellCast | ValidActivatingPlayer$ Player.Active | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_knight\nDeckHints:Type$Knight\nDeckHas:Ability$Token\nOracle:Whenever a player draws their second card during their turn, you draw a card.\nWhenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Council of Four", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Whenever a player draws their second card during their turn, you draw a card.\nWhenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.", "power": "0", "toughness": "8"} ### Response: Name:The Council of Four\nManaCost:3 W U\nTypes:Legendary Creature Human Noble\nPT:0/8\nT:Mode$ Drawn | ValidPlayer$ Player.Active | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player draws their second card during their turn, you draw a card.\nT:Mode$ SpellCast | ValidActivatingPlayer$ Player.Active | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_knight\nDeckHints:Type$Knight\nDeckHas:Ability$Token\nOracle:Whenever a player draws their second card during their turn, you draw a card.\nWhenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Create the Forge script for this magic card
{"name": "Grave Defiler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{1}{B}: Regenerate Grave Defiler.", "power": "2", "toughness": "1"}
Name:Grave Defiler\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Zombie\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{1}{B}: Regenerate Grave Defiler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave Defiler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{1}{B}: Regenerate Grave Defiler.", "power": "2", "toughness": "1"} ### Response: Name:Grave Defiler\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Zombie\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{1}{B}: Regenerate Grave Defiler.
Create the Forge script for this magic card
{"name": "Sarinth Steelseeker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Artificer Scout", "oracle_text": "Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.", "power": "1", "toughness": "2"}
Name:Sarinth Steelseeker\nManaCost:1 G\nTypes:Creature Human Artificer Scout\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.\nSVar:TrigDig:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Land | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBToGrave\nSVar:DBToGrave:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Graveyard | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact\nOracle:Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sarinth Steelseeker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Artificer Scout", "oracle_text": "Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.", "power": "1", "toughness": "2"} ### Response: Name:Sarinth Steelseeker\nManaCost:1 G\nTypes:Creature Human Artificer Scout\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.\nSVar:TrigDig:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Land | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBToGrave\nSVar:DBToGrave:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Graveyard | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact\nOracle:Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Create the Forge script for this magic card
{"name": "Jeskai Sage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Jeskai Sage dies, draw a card.", "power": "1", "toughness": "1"}
Name:Jeskai Sage\nManaCost:1 U\nTypes:Creature Human Monk\nPT:1/1\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Jeskai Sage dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jeskai Sage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Jeskai Sage dies, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Jeskai Sage\nManaCost:1 U\nTypes:Creature Human Monk\nPT:1/1\nK:Prowess\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Jeskai Sage dies, draw a card.
Create the Forge script for this magic card
{"name": "Ashnod's Transmogrant", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types."}
Name:Ashnod's Transmogrant\nManaCost:1\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Artifact | Duration$ Permanent\nDeckHas:Ability$Counters & Type$Artifact\nOracle:{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashnod's Transmogrant", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types."} ### Response: Name:Ashnod's Transmogrant\nManaCost:1\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Artifact | Duration$ Permanent\nDeckHas:Ability$Counters & Type$Artifact\nOracle:{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Create the Forge script for this magic card
{"name": "Harness the Storm", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)"}
Name:Harness the Storm\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHandByYou,Sorcery.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)\nSVar:TrigPump:DB$ Pump | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+sharesNameWith TriggeredCard,Sorcery.YouCtrl+sharesNameWith TriggeredCard | TgtPrompt$ Choose target instant or sorcery from your graveyard | PumpZone$ Graveyard | SubAbility$ TrigPlay\nSVar:TrigPlay:DB$ Play | Defined$ Targeted | ValidSA$ Spell | Optional$ True\nSVar:NonStackingEffect:True\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harness the Storm", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)"} ### Response: Name:Harness the Storm\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHandByYou,Sorcery.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)\nSVar:TrigPump:DB$ Pump | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+sharesNameWith TriggeredCard,Sorcery.YouCtrl+sharesNameWith TriggeredCard | TgtPrompt$ Choose target instant or sorcery from your graveyard | PumpZone$ Graveyard | SubAbility$ TrigPlay\nSVar:TrigPlay:DB$ Play | Defined$ Targeted | ValidSA$ Spell | Optional$ True\nSVar:NonStackingEffect:True\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Create the Forge script for this magic card
{"name": "Spell Crumple", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library."}
Name:Spell Crumple\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ BottomOfLibrary | SubAbility$ DBChange | SpellDescription$ Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put CARDNAME on the bottom of its owner's library.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | Defined$ Parent\nOracle:Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spell Crumple", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library."} ### Response: Name:Spell Crumple\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ BottomOfLibrary | SubAbility$ DBChange | SpellDescription$ Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put CARDNAME on the bottom of its owner's library.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | Defined$ Parent\nOracle:Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Create the Forge script for this magic card
{"name": "Nettle Sentinel", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Nettle Sentinel doesn't untap during your untap step.\nWhenever you cast a green spell, you may untap Nettle Sentinel.", "power": "2", "toughness": "2"}
Name:Nettle Sentinel\nManaCost:G\nTypes:Creature Elf Warrior\nPT:2/2\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a green spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Nettle Sentinel doesn't untap during your untap step.\nWhenever you cast a green spell, you may untap Nettle Sentinel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nettle Sentinel", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Nettle Sentinel doesn't untap during your untap step.\nWhenever you cast a green spell, you may untap Nettle Sentinel.", "power": "2", "toughness": "2"} ### Response: Name:Nettle Sentinel\nManaCost:G\nTypes:Creature Elf Warrior\nPT:2/2\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a green spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Nettle Sentinel doesn't untap during your untap step.\nWhenever you cast a green spell, you may untap Nettle Sentinel.
Create the Forge script for this magic card
{"name": "Underworld Hermit", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)", "power": "3", "toughness": "3"}
Name:Underworld Hermit\nManaCost:4 B B\nTypes:Creature Human Peasant\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nSVar:X:Count$Devotion.Black\nDeckHas:Ability$Token\nOracle:When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Underworld Hermit", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)", "power": "3", "toughness": "3"} ### Response: Name:Underworld Hermit\nManaCost:4 B B\nTypes:Creature Human Peasant\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nSVar:X:Count$Devotion.Black\nDeckHas:Ability$Token\nOracle:When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Create the Forge script for this magic card
{"name": "Halimar Depths", "mana_cost": "", "type_line": "Land", "oracle_text": "Halimar Depths enters the battlefield tapped.\nWhen Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\n{T}: Add {U}."}
Name:Halimar Depths\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 3\nOracle:Halimar Depths enters the battlefield tapped.\nWhen Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\n{T}: Add {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halimar Depths", "mana_cost": "", "type_line": "Land", "oracle_text": "Halimar Depths enters the battlefield tapped.\nWhen Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\n{T}: Add {U}."} ### Response: Name:Halimar Depths\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 3\nOracle:Halimar Depths enters the battlefield tapped.\nWhen Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\n{T}: Add {U}.
Create the Forge script for this magic card
{"name": "Ingenious Leonin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.", "power": "4", "toughness": "4"}
Name:Ingenious Leonin\nManaCost:4 W\nTypes:Creature Cat Soldier\nPT:4/4\nA:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.attacking+Other+YouCtrl | TgtPrompt$ Select another target attacking creature you control | CounterType$ P1P1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on another target attacking creature you control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Cat | KW$ First Strike | StackDescription$ SpellDescription | SpellDescription$ If that creature is a Cat, it gains first strike until end of turn.\nDeckHints:Type$Cat\nDeckHas:Ability$Counters\nOracle:{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ingenious Leonin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Ingenious Leonin\nManaCost:4 W\nTypes:Creature Cat Soldier\nPT:4/4\nA:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.attacking+Other+YouCtrl | TgtPrompt$ Select another target attacking creature you control | CounterType$ P1P1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on another target attacking creature you control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Cat | KW$ First Strike | StackDescription$ SpellDescription | SpellDescription$ If that creature is a Cat, it gains first strike until end of turn.\nDeckHints:Type$Cat\nDeckHas:Ability$Counters\nOracle:{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Goblin King", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Other Goblins get +1/+1 and have mountainwalk.", "power": "2", "toughness": "2"}
Name:Goblin King\nManaCost:1 R R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Goblin+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Mountainwalk | Description$ Other Goblin creatures get +1/+1 and have mountainwalk.\nSVar:PlayMain1:TRUE\nDeckHas:Keyword$Mountainwalk\nDeckHints:Type$Goblin & Name$Blood Moon\nOracle:Other Goblins get +1/+1 and have mountainwalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin King", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Other Goblins get +1/+1 and have mountainwalk.", "power": "2", "toughness": "2"} ### Response: Name:Goblin King\nManaCost:1 R R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Goblin+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Mountainwalk | Description$ Other Goblin creatures get +1/+1 and have mountainwalk.\nSVar:PlayMain1:TRUE\nDeckHas:Keyword$Mountainwalk\nDeckHints:Type$Goblin & Name$Blood Moon\nOracle:Other Goblins get +1/+1 and have mountainwalk.
Create the Forge script for this magic card
{"name": "Sickle Dancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.", "power": "3", "toughness": "2"}
Name:Sickle Dancer\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Warrior.Other+YourTeamCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, if your team controls another Warrior, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:BuffedBy:Warrior\nOracle:Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sickle Dancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Sickle Dancer\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Warrior.Other+YourTeamCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, if your team controls another Warrior, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:BuffedBy:Warrior\nOracle:Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Destiny Spinner", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Human", "oracle_text": "Creature and enchantment spells you control can't be countered.\n{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.", "power": "2", "toughness": "3"}
Name:Destiny Spinner\nManaCost:1 G\nTypes:Enchantment Creature Human\nPT:2/3\nR:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl,Spell.Enchantment+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature and enchantment spells you control can't be countered.\nDeckHints:Type$Creature|Enchantment\nA:AB$ Animate | Cost$ 3 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | Types$ Creature,Elemental | Keywords$ Trample & Haste | SpellDescription$ Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.\nSVar:X:Count$Valid Enchantment.YouCtrl\nOracle:Creature and enchantment spells you control can't be countered.\n{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Destiny Spinner", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Human", "oracle_text": "Creature and enchantment spells you control can't be countered.\n{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.", "power": "2", "toughness": "3"} ### Response: Name:Destiny Spinner\nManaCost:1 G\nTypes:Enchantment Creature Human\nPT:2/3\nR:Event$ Counter | ValidSA$ Spell.Creature+YouCtrl,Spell.Enchantment+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature and enchantment spells you control can't be countered.\nDeckHints:Type$Creature|Enchantment\nA:AB$ Animate | Cost$ 3 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | Types$ Creature,Elemental | Keywords$ Trample & Haste | SpellDescription$ Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.\nSVar:X:Count$Valid Enchantment.YouCtrl\nOracle:Creature and enchantment spells you control can't be countered.\n{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Create the Forge script for this magic card
{"name": "Vazi, Keen Negotiator", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Haste\n{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nWhenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.", "power": "3", "toughness": "3"}
Name:Vazi, Keen Negotiator\nManaCost:2 B R G\nTypes:Legendary Creature Human Advisor\nPT:3/3\nK:Haste\nA:AB$ Token | Cost$ T | ValidTgts$ Opponent | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ Targeted | SpellDescription$ Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nSVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+Treasure+YouOwn\nT:Mode$ SpellAbilityCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | ValidSA$ SpellAbility.ManaFromTreasure | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Ability$Token & Type$Treasure\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Haste\n{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nWhenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vazi, Keen Negotiator", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Haste\n{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nWhenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Vazi, Keen Negotiator\nManaCost:2 B R G\nTypes:Legendary Creature Human Advisor\nPT:3/3\nK:Haste\nA:AB$ Token | Cost$ T | ValidTgts$ Opponent | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ Targeted | SpellDescription$ Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nSVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+Treasure+YouOwn\nT:Mode$ SpellAbilityCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | ValidSA$ SpellAbility.ManaFromTreasure | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Ability$Token & Type$Treasure\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Haste\n{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.\nWhenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card.
Create the Forge script for this magic card
{"name": "Shinen of Fear's Chill", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Shinen of Fear's Chill can't block.\nChannel \u2014 {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.", "power": "3", "toughness": "2"}
Name:Shinen of Fear's Chill\nManaCost:4 B\nTypes:Creature Spirit\nPT:3/2\nK:CARDNAME can't block.\nA:AB$ Pump | Cost$ 1 B Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel β€” | KW$ HIDDEN CARDNAME can't block. | ActivationZone$ Hand | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Shinen of Fear's Chill can't block.\nChannel β€” {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shinen of Fear's Chill", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Shinen of Fear's Chill can't block.\nChannel \u2014 {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.", "power": "3", "toughness": "2"} ### Response: Name:Shinen of Fear's Chill\nManaCost:4 B\nTypes:Creature Spirit\nPT:3/2\nK:CARDNAME can't block.\nA:AB$ Pump | Cost$ 1 B Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel β€” | KW$ HIDDEN CARDNAME can't block. | ActivationZone$ Hand | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Shinen of Fear's Chill can't block.\nChannel β€” {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Evaporate", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Evaporate deals 1 damage to each white and/or blue creature."}
Name:Evaporate\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature.White,Creature.Blue | ValidDescription$ each creature that's white or blue. | SpellDescription$ CARDNAME deals 1 damage to each creature that's white or blue.\nAI:RemoveDeck:Random\nOracle:Evaporate deals 1 damage to each white and/or blue creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evaporate", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Evaporate deals 1 damage to each white and/or blue creature."} ### Response: Name:Evaporate\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature.White,Creature.Blue | ValidDescription$ each creature that's white or blue. | SpellDescription$ CARDNAME deals 1 damage to each creature that's white or blue.\nAI:RemoveDeck:Random\nOracle:Evaporate deals 1 damage to each white and/or blue creature.
Create the Forge script for this magic card
{"name": "Fanatical Devotion", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice a creature: Regenerate target creature."}
Name:Fanatical Devotion\nManaCost:2 W\nTypes:Enchantment\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate target creature.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Regenerate target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fanatical Devotion", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice a creature: Regenerate target creature."} ### Response: Name:Fanatical Devotion\nManaCost:2 W\nTypes:Enchantment\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate target creature.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Regenerate target creature.
Create the Forge script for this magic card
{"name": "Gnawing Vermin", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Gnawing Vermin enters the battlefield, target player mills two cards.\nWhen Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.", "power": "1", "toughness": "1"}
Name:Gnawing Vermin\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, target player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME dies, target creature you don't control gets -1/-1 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHas:Ability$Mill\nOracle:When Gnawing Vermin enters the battlefield, target player mills two cards.\nWhen Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gnawing Vermin", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Gnawing Vermin enters the battlefield, target player mills two cards.\nWhen Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Gnawing Vermin\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, target player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME dies, target creature you don't control gets -1/-1 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHas:Ability$Mill\nOracle:When Gnawing Vermin enters the battlefield, target player mills two cards.\nWhen Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Shadow Guildmage", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.", "power": "1", "toughness": "1"}
Name:Shadow Guildmage\nManaCost:B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature you control on top of its owner's library.\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadow Guildmage", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.", "power": "1", "toughness": "1"} ### Response: Name:Shadow Guildmage\nManaCost:B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature you control on top of its owner's library.\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
Create the Forge script for this magic card
{"name": "Dangerous Wager", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Discard your hand, then draw two cards."}
Name:Dangerous Wager\nManaCost:1 R\nTypes:Instant\nA:SP$ Discard | Cost$ 1 R | Mode$ Hand | Defined$ You | SubAbility$ BetThat | SpellDescription$ Discard your hand, then draw two cards.\nSVar:BetThat:DB$ Draw | Defined$ You | NumCards$ 2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Discard your hand, then draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dangerous Wager", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Discard your hand, then draw two cards."} ### Response: Name:Dangerous Wager\nManaCost:1 R\nTypes:Instant\nA:SP$ Discard | Cost$ 1 R | Mode$ Hand | Defined$ You | SubAbility$ BetThat | SpellDescription$ Discard your hand, then draw two cards.\nSVar:BetThat:DB$ Draw | Defined$ You | NumCards$ 2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Discard your hand, then draw two cards.
Create the Forge script for this magic card
{"name": "Talara's Bane", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card."}
Name:Talara's Bane\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 1 B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Mandatory$ True | Choices$ Creature.Green+IsRemembered,Creature.White+IsRemembered | SubAbility$ DBImprint | StackDescription$ None\nSVar:DBImprint:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | ImprintCards$ ChosenCard | SubAbility$ DBGainLife | StackDescription$ None\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDiscard | StackDescription$ None | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBDiscard:DB$ Discard | DefinedCards$ Imprinted | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup | StackDescription$ None | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Imprinted$CardToughness\nAI:RemoveDeck:Random\nOracle:Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talara's Bane", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card."} ### Response: Name:Talara's Bane\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 1 B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Mandatory$ True | Choices$ Creature.Green+IsRemembered,Creature.White+IsRemembered | SubAbility$ DBImprint | StackDescription$ None\nSVar:DBImprint:DB$ Pump | Defined$ ChosenCard | PumpZone$ Hand | ImprintCards$ ChosenCard | SubAbility$ DBGainLife | StackDescription$ None\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDiscard | StackDescription$ None | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBDiscard:DB$ Discard | DefinedCards$ Imprinted | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup | StackDescription$ None | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Imprinted$CardToughness\nAI:RemoveDeck:Random\nOracle:Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Create the Forge script for this magic card
{"name": "Proper Burial", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control dies, you gain life equal to that creature's toughness."}
Name:Proper Burial\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever a creature you control dies, you gain life equal to that creature's toughness.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control dies, you gain life equal to that creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Proper Burial", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control dies, you gain life equal to that creature's toughness."} ### Response: Name:Proper Burial\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever a creature you control dies, you gain life equal to that creature's toughness.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control dies, you gain life equal to that creature's toughness.
Create the Forge script for this magic card
{"name": "Lunar Rejection", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target [Wolf or Werewolf] creature to its owner's hand.\nDraw a card."}
Name:Lunar Rejection\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.Wolf,Creature.Werewolf | TgtPrompt$ Select target Wolf or Werewolf | SubAbility$ DBDraw | SpellDescription$ Return target [Wolf or Werewolf] creature to its owner's hand.\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Cleave | CostDesc$ {3}{U} | NonBasicSpell$ True | SubAbility$ DBDraw | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) | StackDescription$ Return {c:Targeted} to its owner's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target [Wolf or Werewolf] creature to its owner's hand.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lunar Rejection", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target [Wolf or Werewolf] creature to its owner's hand.\nDraw a card."} ### Response: Name:Lunar Rejection\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.Wolf,Creature.Werewolf | TgtPrompt$ Select target Wolf or Werewolf | SubAbility$ DBDraw | SpellDescription$ Return target [Wolf or Werewolf] creature to its owner's hand.\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Cleave | CostDesc$ {3}{U} | NonBasicSpell$ True | SubAbility$ DBDraw | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) | StackDescription$ Return {c:Targeted} to its owner's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target [Wolf or Werewolf] creature to its owner's hand.\nDraw a card.
Create the Forge script for this magic card
{"name": "Retribution of the Meek", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with power 4 or greater. They can't be regenerated."}
Name:Retribution of the Meek\nManaCost:2 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 W | ValidCards$ Creature.powerGE4 | NoRegen$ True | SpellDescription$ Destroy all creatures with power 4 or greater. They can't be regenerated.\nOracle:Destroy all creatures with power 4 or greater. They can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retribution of the Meek", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures with power 4 or greater. They can't be regenerated."} ### Response: Name:Retribution of the Meek\nManaCost:2 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 W | ValidCards$ Creature.powerGE4 | NoRegen$ True | SpellDescription$ Destroy all creatures with power 4 or greater. They can't be regenerated.\nOracle:Destroy all creatures with power 4 or greater. They can't be regenerated.
Create the Forge script for this magic card
{"name": "Oltec Cloud Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.", "power": "3", "toughness": "2"}
Name:Oltec Cloud Guard\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Gnome artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome\nDeckHas:Ability$Token & Type$Gnome|Artifact\nOracle:Flying\nWhen Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oltec Cloud Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.", "power": "3", "toughness": "2"} ### Response: Name:Oltec Cloud Guard\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Gnome artifact creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome\nDeckHas:Ability$Token & Type$Gnome|Artifact\nOracle:Flying\nWhen Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
Create the Forge script for this magic card
{"name": "Daring Thief", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Inspired \u2014 Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.", "power": "2", "toughness": "3"}
Name:Daring Thief\nManaCost:2 U\nTypes:Creature Human Rogue\nPT:2/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExchangeControl | OptionalDecider$ You | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.\nSVar:TrigExchangeControl:DB$ Pump | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | SubAbility$ DBExchange\nSVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Permanent.OppCtrl | TgtPrompt$ Select target permanent an opponent controls that shares a card type with it | TargetsWithSharedCardType$ ParentTarget\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Inspired β€” Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daring Thief", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Inspired \u2014 Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.", "power": "2", "toughness": "3"} ### Response: Name:Daring Thief\nManaCost:2 U\nTypes:Creature Human Rogue\nPT:2/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExchangeControl | OptionalDecider$ You | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.\nSVar:TrigExchangeControl:DB$ Pump | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | SubAbility$ DBExchange\nSVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Permanent.OppCtrl | TgtPrompt$ Select target permanent an opponent controls that shares a card type with it | TargetsWithSharedCardType$ ParentTarget\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Inspired β€” Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Create the Forge script for this magic card
{"name": "Belisarius Cawl", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Artifact Creature \u2014 Human", "oracle_text": "Ultima Founding \u2014 {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.\nMaster of Machines \u2014 {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"}
Name:Belisarius Cawl\nManaCost:2 W U\nTypes:Legendary Artifact Creature Human\nPT:2/4\nA:AB$ Token | PrecostDesc$ Ultima Founding β€” | Cost$ T tapXType<2/Artifact> | TokenScript$ w_2_2_astartes_warrior_vigilance | SpellDescription$ Create a 2/2 white Astartes Warrior creature token with vigilance.\nA:AB$ Dig | PrecostDesc$ Master of Machines β€” | Cost$ T tapXType<X/Creature> | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Artifact | ForceRevealToController$ True | RestRandomOrder$ True | SpellDescription$ Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Astartes|Warrior\nDeckNeeds:Type$Artifact\nOracle:Ultima Founding β€” {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.\nMaster of Machines β€” {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belisarius Cawl", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Artifact Creature \u2014 Human", "oracle_text": "Ultima Founding \u2014 {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.\nMaster of Machines \u2014 {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"} ### Response: Name:Belisarius Cawl\nManaCost:2 W U\nTypes:Legendary Artifact Creature Human\nPT:2/4\nA:AB$ Token | PrecostDesc$ Ultima Founding β€” | Cost$ T tapXType<2/Artifact> | TokenScript$ w_2_2_astartes_warrior_vigilance | SpellDescription$ Create a 2/2 white Astartes Warrior creature token with vigilance.\nA:AB$ Dig | PrecostDesc$ Master of Machines β€” | Cost$ T tapXType<X/Creature> | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Artifact | ForceRevealToController$ True | RestRandomOrder$ True | SpellDescription$ Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Astartes|Warrior\nDeckNeeds:Type$Artifact\nOracle:Ultima Founding β€” {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.\nMaster of Machines β€” {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Sigarda, Heron's Grace", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying\nYou and Humans you control have hexproof.\n{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.", "power": "4", "toughness": "5"}
Name:Sigarda, Heron's Grace\nManaCost:3 G W\nTypes:Legendary Creature Angel\nPT:4/5\nK:Flying\nS:Mode$ Continuous | Affected$ You,Human.YouCtrl | AddKeyword$ Hexproof | Description$ You and Humans you control have hexproof.\nA:AB$ Token | Cost$ 2 ExileFromGrave<1/Card> | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier creature token.\nOracle:Flying\nYou and Humans you control have hexproof.\n{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigarda, Heron's Grace", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying\nYou and Humans you control have hexproof.\n{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.", "power": "4", "toughness": "5"} ### Response: Name:Sigarda, Heron's Grace\nManaCost:3 G W\nTypes:Legendary Creature Angel\nPT:4/5\nK:Flying\nS:Mode$ Continuous | Affected$ You,Human.YouCtrl | AddKeyword$ Hexproof | Description$ You and Humans you control have hexproof.\nA:AB$ Token | Cost$ 2 ExileFromGrave<1/Card> | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Human Soldier creature token.\nOracle:Flying\nYou and Humans you control have hexproof.\n{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Create the Forge script for this magic card
{"name": "Nomad Outpost", "mana_cost": "", "type_line": "Land", "oracle_text": "Nomad Outpost enters the battlefield tapped.\n{T}: Add {R}, {W}, or {B}."}
Name:Nomad Outpost\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}.\nOracle:Nomad Outpost enters the battlefield tapped.\n{T}: Add {R}, {W}, or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nomad Outpost", "mana_cost": "", "type_line": "Land", "oracle_text": "Nomad Outpost enters the battlefield tapped.\n{T}: Add {R}, {W}, or {B}."} ### Response: Name:Nomad Outpost\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}.\nOracle:Nomad Outpost enters the battlefield tapped.\n{T}: Add {R}, {W}, or {B}.
Create the Forge script for this magic card
{"name": "Stabbing Pain", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn. Tap that creature."}
Name:Stabbing Pain\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ DBTap | SpellDescription$ Target creature gets -1/-1 until end of turn. Tap that creature.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nOracle:Target creature gets -1/-1 until end of turn. Tap that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stabbing Pain", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn. Tap that creature."} ### Response: Name:Stabbing Pain\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ DBTap | SpellDescription$ Target creature gets -1/-1 until end of turn. Tap that creature.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nOracle:Target creature gets -1/-1 until end of turn. Tap that creature.
Create the Forge script for this magic card
{"name": "Favorable Winds", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Creatures you control with flying get +1/+1."}
Name:Favorable Winds\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withFlying+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control with flying get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control with flying get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Favorable Winds", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Creatures you control with flying get +1/+1."} ### Response: Name:Favorable Winds\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withFlying+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control with flying get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control with flying get +1/+1.
Create the Forge script for this magic card
{"name": "Grumgully, the Generous", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.", "power": "3", "toughness": "3"}
Name:Grumgully, the Generous\nManaCost:1 R G\nTypes:Legendary Creature Goblin Shaman\nPT:3/3\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.YouCtrl+Other+nonHuman\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.\nDeckHas:Ability$Counters\nOracle:Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grumgully, the Generous", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.", "power": "3", "toughness": "3"} ### Response: Name:Grumgully, the Generous\nManaCost:1 R G\nTypes:Legendary Creature Goblin Shaman\nPT:3/3\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.YouCtrl+Other+nonHuman\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.\nDeckHas:Ability$Counters\nOracle:Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Shuriken", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja.\"\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Shuriken\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ ShurikenDamage | AddSVar$ ShurikenGainCtrl & ShurikenForget | Description$ Equipped creature has "{T}, Unattach CARDNAME: CARDNAME deals 2 damage to target creature. That creature's controller gains control of CARDNAME unless it was unattached from a Ninja."\nSVar:ShurikenDamage:AB$ DealDamage | Cost$ T Unattach<OriginalHost/Shuriken> | NumDmg$ 2 | DamageSource$ OriginalHost | ValidTgts$ Creature | SubAbility$ ShurikenGainCtrl | SpellDescription$ ORIGINALHOST deals 2 damage to target creature. That creature's controller gains control of ORIGINALHOST unless it was unattached from a Ninja\nSVar:ShurikenGainCtrl:DB$ GainControl | NewController$ TargetedController | Defined$ OriginalHost | ConditionDefined$ Self | ConditionPresent$ Ninja | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nDeckHints:Type$Ninja\nOracle:Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shuriken", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja.\"\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Shuriken\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddAbility$ ShurikenDamage | AddSVar$ ShurikenGainCtrl & ShurikenForget | Description$ Equipped creature has "{T}, Unattach CARDNAME: CARDNAME deals 2 damage to target creature. That creature's controller gains control of CARDNAME unless it was unattached from a Ninja."\nSVar:ShurikenDamage:AB$ DealDamage | Cost$ T Unattach<OriginalHost/Shuriken> | NumDmg$ 2 | DamageSource$ OriginalHost | ValidTgts$ Creature | SubAbility$ ShurikenGainCtrl | SpellDescription$ ORIGINALHOST deals 2 damage to target creature. That creature's controller gains control of ORIGINALHOST unless it was unattached from a Ninja\nSVar:ShurikenGainCtrl:DB$ GainControl | NewController$ TargetedController | Defined$ OriginalHost | ConditionDefined$ Self | ConditionPresent$ Ninja | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nDeckHints:Type$Ninja\nOracle:Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Energy Flux", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "All artifacts have \"At the beginning of your upkeep, sacrifice this artifact unless you pay {2}.\""}
Name:Energy Flux\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact | AddKeyword$ UpkeepCost:2 | Description$ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nSVar:NeedsToPlayVar:CountOpps GTCountMe\nSVar:CountOpps:Count$Valid Artifact.OppCtrl/LimitMax.5\nSVar:CountMe:Count$Valid Artifact.YouCtrl\nOracle:All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Energy Flux", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "All artifacts have \"At the beginning of your upkeep, sacrifice this artifact unless you pay {2}.\""} ### Response: Name:Energy Flux\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Artifact | AddKeyword$ UpkeepCost:2 | Description$ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nSVar:NeedsToPlayVar:CountOpps GTCountMe\nSVar:CountOpps:Count$Valid Artifact.OppCtrl/LimitMax.5\nSVar:CountMe:Count$Valid Artifact.YouCtrl\nOracle:All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Create the Forge script for this magic card
{"name": "Neheb, Dreadhorde Champion", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Zombie Minotaur Warrior", "oracle_text": "Trample\nWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "5", "toughness": "4"}
Name:Neheb, Dreadhorde Champion\nManaCost:2 R R\nTypes:Legendary Creature Zombie Minotaur Warrior\nPT:5/4\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | Execute$ TrigDiscard | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that many {R}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ X | PersistentMana$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Trample\nWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neheb, Dreadhorde Champion", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Zombie Minotaur Warrior", "oracle_text": "Trample\nWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "5", "toughness": "4"} ### Response: Name:Neheb, Dreadhorde Champion\nManaCost:2 R R\nTypes:Legendary Creature Zombie Minotaur Warrior\nPT:5/4\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | Execute$ TrigDiscard | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that many {R}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigDiscard:DB$ Discard | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ X | PersistentMana$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Trample\nWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Create the Forge script for this magic card
{"name": "Spellchain Scatter", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Kicker {U}\nWhen you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step."}
Name:Spellchain Scatter\nManaCost:R\nTypes:Instant\nK:Kicker:U\nA:SP$ DelayedTrigger | Execute$ TrigConjure | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCard | Zone$ Hand | SubAbility$ DBDelayTrig | RememberMade$ True\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Phase$ End of Turn | Execute$ TrigDiscard | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.\nSVar:TrigDiscard:DB$ Discard | Mode$ Defined | DefinedCards$ DelayTriggerRemembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TimesKicked\nDeckNeeds:Type$Instant|Sorcery\nDeckHints:Color$Blue\nOracle:Kicker {U}\nWhen you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spellchain Scatter", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Kicker {U}\nWhen you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step."} ### Response: Name:Spellchain Scatter\nManaCost:R\nTypes:Instant\nK:Kicker:U\nA:SP$ DelayedTrigger | Execute$ TrigConjure | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCard | Zone$ Hand | SubAbility$ DBDelayTrig | RememberMade$ True\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Phase$ End of Turn | Execute$ TrigDiscard | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.\nSVar:TrigDiscard:DB$ Discard | Mode$ Defined | DefinedCards$ DelayTriggerRemembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TimesKicked\nDeckNeeds:Type$Instant|Sorcery\nDeckHints:Color$Blue\nOracle:Kicker {U}\nWhen you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
Create the Forge script for this magic card
{"name": "Sift Through Sands", "mana_cost": "{1}{U}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Draw two cards, then discard a card.\nIf you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle."}
Name:Sift Through Sands\nManaCost:1 U U\nTypes:Instant Arcane\nA:SP$ Draw | Cost$ 1 U U | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBUnspeakable\nSVar:DBUnspeakable:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedThe Unspeakable | ChangeNum$ 1 | ConditionCheckSVar$ PeerReachTotal | ConditionSVarCompare$ EQ2 | ShuffleNonMandatory$ True\nSVar:PeerReachTotal:SVar$Peer/Plus.Reach\n#Max returns any number lower than or equally to the number following the period.\nSVar:Peer:Count$ThisTurnCast_Card.YouCtrl+namedPeer Through Depths/LimitMax.1\nSVar:Reach:Count$ThisTurnCast_Card.YouCtrl+namedReach Through Mists/LimitMax.1\nDeckHints:Name$Peer Through Depths|Reach Through Mists|Sift Through Sands|The Unspeakable\nOracle:Draw two cards, then discard a card.\nIf you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sift Through Sands", "mana_cost": "{1}{U}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Draw two cards, then discard a card.\nIf you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle."} ### Response: Name:Sift Through Sands\nManaCost:1 U U\nTypes:Instant Arcane\nA:SP$ Draw | Cost$ 1 U U | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBUnspeakable\nSVar:DBUnspeakable:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedThe Unspeakable | ChangeNum$ 1 | ConditionCheckSVar$ PeerReachTotal | ConditionSVarCompare$ EQ2 | ShuffleNonMandatory$ True\nSVar:PeerReachTotal:SVar$Peer/Plus.Reach\n#Max returns any number lower than or equally to the number following the period.\nSVar:Peer:Count$ThisTurnCast_Card.YouCtrl+namedPeer Through Depths/LimitMax.1\nSVar:Reach:Count$ThisTurnCast_Card.YouCtrl+namedReach Through Mists/LimitMax.1\nDeckHints:Name$Peer Through Depths|Reach Through Mists|Sift Through Sands|The Unspeakable\nOracle:Draw two cards, then discard a card.\nIf you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Fearsome Awakening", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it."}
Name:Fearsome Awakening\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | RememberChanged$ True | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 2 | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Dragon | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Dragon & Ability$Graveyard\nOracle:Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fearsome Awakening", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it."} ### Response: Name:Fearsome Awakening\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | RememberChanged$ True | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 2 | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Dragon | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Dragon & Ability$Graveyard\nOracle:Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Sokenzan Smelter", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.", "power": "2", "toughness": "2"}
Name:Sokenzan Smelter\nManaCost:1 R\nTypes:Creature Goblin Artificer\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.\nSVar:TrigToken:AB$ Token | Cost$ 1 Sac<1/Artifact/an artifact> | TokenScript$ r_3_1_a_construct_haste\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Construct\nOracle:At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sokenzan Smelter", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.", "power": "2", "toughness": "2"} ### Response: Name:Sokenzan Smelter\nManaCost:1 R\nTypes:Creature Goblin Artificer\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.\nSVar:TrigToken:AB$ Token | Cost$ 1 Sac<1/Artifact/an artifact> | TokenScript$ r_3_1_a_construct_haste\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Construct\nOracle:At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Create the Forge script for this magic card
{"name": "Gloomdrifter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Minion", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Gloomdrifter has \"When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn.\"", "power": "2", "toughness": "2"}
Name:Gloomdrifter\nManaCost:3 B\nTypes:Creature Zombie Minion\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | Threshold$ True | TriggerDescription$ Threshold β€” As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, nonblack creatures get -2/-2 until end of turn."\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.nonBlack | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:Flying\nThreshold β€” As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gloomdrifter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Minion", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Gloomdrifter has \"When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn.\"", "power": "2", "toughness": "2"} ### Response: Name:Gloomdrifter\nManaCost:3 B\nTypes:Creature Zombie Minion\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | Threshold$ True | TriggerDescription$ Threshold β€” As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, nonblack creatures get -2/-2 until end of turn."\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.nonBlack | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:Flying\nThreshold β€” As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
Create the Forge script for this magic card
{"name": "Commune with the Gods", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard."}
Name:Commune with the Gods\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Enchantment | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.\nOracle:Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Commune with the Gods", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard."} ### Response: Name:Commune with the Gods\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Enchantment | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.\nOracle:Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Caravan Vigil", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nMorbid \u2014 You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn."}
Name:Caravan Vigil\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature | ChangeType$ Land.Basic | StackDescription$ SpellDescription | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.,,,,,,Morbid β€” You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nMorbid β€” You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caravan Vigil", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nMorbid \u2014 You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn."} ### Response: Name:Caravan Vigil\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature | ChangeType$ Land.Basic | StackDescription$ SpellDescription | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.,,,,,,Morbid β€” You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nMorbid β€” You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Create the Forge script for this magic card
{"name": "Meteor Shower", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Meteor Shower deals X plus 1 damage divided as you choose among any number of targets."}
Name:Meteor Shower\nManaCost:X X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X X R | ValidTgts$ Any | TgtPrompt$ Select targets to distribute damage to | NumDmg$ DistroDmg | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ DistroDmg | SpellDescription$ CARDNAME deals X plus 1 damage divided as you choose among any number of targets.\nSVar:NumPlayers:PlayerCountPlayers$Amount/Plus.NumCreaturesAndPlaneswalkers\nSVar:NumCreaturesAndPlaneswalkers:Count$Valid Any\nSVar:MaxTgts:SVar$NumPlayers\nSVar:DistroDmg:SVar$X/Plus.1\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meteor Shower", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Meteor Shower deals X plus 1 damage divided as you choose among any number of targets."} ### Response: Name:Meteor Shower\nManaCost:X X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X X R | ValidTgts$ Any | TgtPrompt$ Select targets to distribute damage to | NumDmg$ DistroDmg | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ DistroDmg | SpellDescription$ CARDNAME deals X plus 1 damage divided as you choose among any number of targets.\nSVar:NumPlayers:PlayerCountPlayers$Amount/Plus.NumCreaturesAndPlaneswalkers\nSVar:NumCreaturesAndPlaneswalkers:Count$Valid Any\nSVar:MaxTgts:SVar$NumPlayers\nSVar:DistroDmg:SVar$X/Plus.1\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Create the Forge script for this magic card
{"name": "Gloom", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "White spells cost {3} more to cast.\nActivated abilities of white enchantments cost {3} more to activate."}
Name:Gloom\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card.White | Type$ Spell | Amount$ 3 | Description$ White spells cost {3} more to cast.\nS:Mode$ RaiseCost | ValidCard$ Enchantment.White | Type$ Ability | Amount$ 3 | AffectedZone$ Battlefield | Description$ Activated abilities of white enchantments cost {3} more to activate.\nAI:RemoveDeck:Random\nOracle:White spells cost {3} more to cast.\nActivated abilities of white enchantments cost {3} more to activate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gloom", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "White spells cost {3} more to cast.\nActivated abilities of white enchantments cost {3} more to activate."} ### Response: Name:Gloom\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card.White | Type$ Spell | Amount$ 3 | Description$ White spells cost {3} more to cast.\nS:Mode$ RaiseCost | ValidCard$ Enchantment.White | Type$ Ability | Amount$ 3 | AffectedZone$ Battlefield | Description$ Activated abilities of white enchantments cost {3} more to activate.\nAI:RemoveDeck:Random\nOracle:White spells cost {3} more to cast.\nActivated abilities of white enchantments cost {3} more to activate.
Create the Forge script for this magic card
{"name": "Hearth Elemental"}
Name:Hearth Elemental\nManaCost:5 R\nTypes:Creature Elemental\nPT:4/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nDeckHints:Ability$Graveyard|Mill & Type$Adventure\nDeckHas:Ability$Discard\nAlternateMode:Adventure\nOracle:This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.\n\nALTERNATE\n\nName:Stoke Genius\nManaCost:1 R\nTypes:Sorcery Adventure\nA:SP$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw | SpellDescription$ Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hearth Elemental"} ### Response: Name:Hearth Elemental\nManaCost:5 R\nTypes:Creature Elemental\nPT:4/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nDeckHints:Ability$Graveyard|Mill & Type$Adventure\nDeckHas:Ability$Discard\nAlternateMode:Adventure\nOracle:This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.\n\nALTERNATE\n\nName:Stoke Genius\nManaCost:1 R\nTypes:Sorcery Adventure\nA:SP$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw | SpellDescription$ Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Cerulean Wyvern", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from green", "power": "3", "toughness": "3"}
Name:Cerulean Wyvern\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nK:Protection from green\nOracle:Flying, protection from green
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cerulean Wyvern", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from green", "power": "3", "toughness": "3"} ### Response: Name:Cerulean Wyvern\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nK:Protection from green\nOracle:Flying, protection from green
Create the Forge script for this magic card
{"name": "Ajani, Adversary of Tyrants", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: Put a +1/+1 counter on each of up to two target creatures.\n\u22122: Return target creature card with mana value 2 or less from your graveyard to the battlefield.\n\u22127: You get an emblem with \"At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.\"", "loyalty": "4"}
Name:Ajani, Adversary of Tyrants\nManaCost:2 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:4\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Creature+cmcLE2+YouCtrl | TgtPrompt$ Select target creature card with mana value 2 or less | SpellDescription$ Return target creature card with mana value 2 or less from your graveyard to the battlefield.\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Ajani, Adversary of Tyrants | Image$ emblem_ajani_adversary_of_tyrants | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."\nSVar:EffPhase:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.\nSVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 3 | TokenScript$ w_1_1_cat_lifelink\nDeckHas:Ability$Counters|Token\nOracle:[+1]: Put a +1/+1 counter on each of up to two target creatures.\n[-2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield.\n[-7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani, Adversary of Tyrants", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: Put a +1/+1 counter on each of up to two target creatures.\n\u22122: Return target creature card with mana value 2 or less from your graveyard to the battlefield.\n\u22127: You get an emblem with \"At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.\"", "loyalty": "4"} ### Response: Name:Ajani, Adversary of Tyrants\nManaCost:2 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:4\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Creature+cmcLE2+YouCtrl | TgtPrompt$ Select target creature card with mana value 2 or less | SpellDescription$ Return target creature card with mana value 2 or less from your graveyard to the battlefield.\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Ajani, Adversary of Tyrants | Image$ emblem_ajani_adversary_of_tyrants | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."\nSVar:EffPhase:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.\nSVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 3 | TokenScript$ w_1_1_cat_lifelink\nDeckHas:Ability$Counters|Token\nOracle:[+1]: Put a +1/+1 counter on each of up to two target creatures.\n[-2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield.\n[-7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Create the Forge script for this magic card
{"name": "Echo Storm", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.\nCreate a token that's a copy of target artifact."}
Name:Echo Storm\nManaCost:3 U U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X | MayChooseTarget$ True\nSVar:X:Count$TotalCommanderCastFromCommandZone\nA:SP$ CopyPermanent | Cost$ 3 U U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Create a token that's a copy of target artifact.\nDeckHas:Ability$Token\nOracle:When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.\nCreate a token that's a copy of target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Echo Storm", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.\nCreate a token that's a copy of target artifact."} ### Response: Name:Echo Storm\nManaCost:3 U U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X | MayChooseTarget$ True\nSVar:X:Count$TotalCommanderCastFromCommandZone\nA:SP$ CopyPermanent | Cost$ 3 U U | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Create a token that's a copy of target artifact.\nDeckHas:Ability$Token\nOracle:When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.\nCreate a token that's a copy of target artifact.
Create the Forge script for this magic card
{"name": "Rootwater Hunter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{T}: Rootwater Hunter deals 1 damage to any target.", "power": "1", "toughness": "1"}
Name:Rootwater Hunter\nManaCost:2 U\nTypes:Creature Merfolk\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonCombatPriority:1\nOracle:{T}: Rootwater Hunter deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rootwater Hunter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{T}: Rootwater Hunter deals 1 damage to any target.", "power": "1", "toughness": "1"} ### Response: Name:Rootwater Hunter\nManaCost:2 U\nTypes:Creature Merfolk\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonCombatPriority:1\nOracle:{T}: Rootwater Hunter deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Caprichrome", "mana_cost": "{3}{W}", "type_line": "Artifact Creature \u2014 Goat", "oracle_text": "Flash\nVigilance\nDevour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)", "power": "2", "toughness": "2"}
Name:Caprichrome\nManaCost:3 W\nTypes:Artifact Creature Goat\nPT:2/2\nK:Flash\nK:Vigilance\nK:Devour artifact:1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Artifact\nOracle:Flash\nVigilance\nDevour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caprichrome", "mana_cost": "{3}{W}", "type_line": "Artifact Creature \u2014 Goat", "oracle_text": "Flash\nVigilance\nDevour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)", "power": "2", "toughness": "2"} ### Response: Name:Caprichrome\nManaCost:3 W\nTypes:Artifact Creature Goat\nPT:2/2\nK:Flash\nK:Vigilance\nK:Devour artifact:1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Artifact\nOracle:Flash\nVigilance\nDevour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)
Create the Forge script for this magic card
{"name": "Final Punishment", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses life equal to the damage already dealt to that player this turn."}
Name:Final Punishment\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | ValidTgts$ Player | LifeAmount$ X | SpellDescription$ Target player loses life equal to the damage already dealt to that player this turn.\nSVar:X:TargetedPlayer$DamageThisTurn\nOracle:Target player loses life equal to the damage already dealt to that player this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Final Punishment", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses life equal to the damage already dealt to that player this turn."} ### Response: Name:Final Punishment\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | ValidTgts$ Player | LifeAmount$ X | SpellDescription$ Target player loses life equal to the damage already dealt to that player this turn.\nSVar:X:TargetedPlayer$DamageThisTurn\nOracle:Target player loses life equal to the damage already dealt to that player this turn.
Create the Forge script for this magic card
{"name": "Vampire Lacerator", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.", "power": "2", "toughness": "2"}
Name:Vampire Lacerator\nManaCost:B\nTypes:Creature Vampire Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | ConditionLifeTotal$ OpponentSmallest | ConditionLifeAmount$ GE11\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Lacerator", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.", "power": "2", "toughness": "2"} ### Response: Name:Vampire Lacerator\nManaCost:B\nTypes:Creature Vampire Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | ConditionLifeTotal$ OpponentSmallest | ConditionLifeAmount$ GE11\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Create the Forge script for this magic card
{"name": "Spelldrain Assassin", "mana_cost": "{U}{B}{R}", "type_line": "Creature \u2014 Vampire Assassin", "oracle_text": "When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.", "power": "3", "toughness": "3"}
Name:Spelldrain Assassin\nManaCost:U B R\nTypes:Creature Vampire Assassin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Sorcery.YouOwn,Instant.YouOwn | ChoiceTitle$ Choose an instant or sorcery card in your hand | Mandatory$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Casualty:2 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Sacrifice\nOracle:When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spelldrain Assassin", "mana_cost": "{U}{B}{R}", "type_line": "Creature \u2014 Vampire Assassin", "oracle_text": "When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.", "power": "3", "toughness": "3"} ### Response: Name:Spelldrain Assassin\nManaCost:U B R\nTypes:Creature Vampire Assassin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Sorcery.YouOwn,Instant.YouOwn | ChoiceTitle$ Choose an instant or sorcery card in your hand | Mandatory$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Casualty:2 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Sacrifice\nOracle:When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
Create the Forge script for this magic card
{"name": "Assemble the Team", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle."}
Name:Assemble the Team\nManaCost:B G\nTypes:Sorcery\nA:SP$ ChangeZone | ChooseFromDefined$ TopThirdOfLibrary | Origin$ Library | ChangeNum$ 1 | Destination$ Hand | ChangeType$ Card | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.\nOracle:Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Assemble the Team", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle."} ### Response: Name:Assemble the Team\nManaCost:B G\nTypes:Sorcery\nA:SP$ ChangeZone | ChooseFromDefined$ TopThirdOfLibrary | Origin$ Library | ChangeNum$ 1 | Destination$ Hand | ChangeType$ Card | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.\nOracle:Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Champion of the Perished", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.", "power": "1", "toughness": "1"}
Name:Champion of the Perished\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Zombie.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nDeckHas:Ability$Counters\nOracle:Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Champion of the Perished", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.", "power": "1", "toughness": "1"} ### Response: Name:Champion of the Perished\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Zombie.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nDeckHas:Ability$Counters\nOracle:Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Create the Forge script for this magic card
{"name": "Young Wolf", "mana_cost": "{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
Name:Young Wolf\nManaCost:G\nTypes:Creature Wolf\nPT:1/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Young Wolf", "mana_cost": "{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"} ### Response: Name:Young Wolf\nManaCost:G\nTypes:Creature Wolf\nPT:1/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Invasion of Arcavios"}
Name:Invasion of Arcavios\nManaCost:3 U U\nTypes:Battle Siege\nDefense:7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | Destination$ Hand | ShuffleNonMandatory$ True | OriginAlternative$ Graveyard,Sideboard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled | ChangeType$ Sorcery.YouOwn,Instant.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.\n\nALTERNATE\n\nName:Invocation of the Founders\nManaCost:no cost\nColors:blue\nTypes:Enchantment\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Optional$ True | MayChooseTarget$ True\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Arcavios"} ### Response: Name:Invasion of Arcavios\nManaCost:3 U U\nTypes:Battle Siege\nDefense:7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | Destination$ Hand | ShuffleNonMandatory$ True | OriginAlternative$ Graveyard,Sideboard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled | ChangeType$ Sorcery.YouOwn,Instant.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.\n\nALTERNATE\n\nName:Invocation of the Founders\nManaCost:no cost\nColors:blue\nTypes:Enchantment\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Optional$ True | MayChooseTarget$ True\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.