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Create the Forge script for this magic card
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{"name": "Bojuka Bog", "mana_cost": "", "type_line": "Land", "oracle_text": "Bojuka Bog enters the battlefield tapped.\nWhen Bojuka Bog enters the battlefield, exile target player's graveyard.\n{T}: Add {B}."}
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Name:Bojuka Bog\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from target player's graveyard.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True\nOracle:Bojuka Bog enters the battlefield tapped.\nWhen Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.\n{T}: Add {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bojuka Bog", "mana_cost": "", "type_line": "Land", "oracle_text": "Bojuka Bog enters the battlefield tapped.\nWhen Bojuka Bog enters the battlefield, exile target player's graveyard.\n{T}: Add {B}."}
### Response: Name:Bojuka Bog\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from target player's graveyard.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True\nOracle:Bojuka Bog enters the battlefield tapped.\nWhen Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.\n{T}: Add {B}.
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Create the Forge script for this magic card
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{"name": "Divine Congregation", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each creature target player controls.\nSuspend 5\u2014{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
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Name:Divine Congregation\nManaCost:3 W\nTypes:Sorcery\nK:Suspend:5:1 W\nA:SP$ GainLife | Cost$ 3 W | LifeAmount$ X | ValidTgts$ Player | TgtPrompt$ Select target player | Defined$ You | SpellDescription$ You gain 2 life for each creature target player controls.\nSVar:X:TargetedPlayer$CreaturesInPlay/Times.2\nOracle:You gain 2 life for each creature target player controls.\nSuspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Divine Congregation", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each creature target player controls.\nSuspend 5\u2014{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
### Response: Name:Divine Congregation\nManaCost:3 W\nTypes:Sorcery\nK:Suspend:5:1 W\nA:SP$ GainLife | Cost$ 3 W | LifeAmount$ X | ValidTgts$ Player | TgtPrompt$ Select target player | Defined$ You | SpellDescription$ You gain 2 life for each creature target player controls.\nSVar:X:TargetedPlayer$CreaturesInPlay/Times.2\nOracle:You gain 2 life for each creature target player controls.\nSuspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Dogged Pursuit", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, each opponent loses 1 life and you gain 1 life."}
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Name:Dogged Pursuit\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainOneLife\nSVar:DBGainOneLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dogged Pursuit", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, each opponent loses 1 life and you gain 1 life."}
### Response: Name:Dogged Pursuit\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainOneLife\nSVar:DBGainOneLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Onyx Talisman", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent."}
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Name:Onyx Talisman\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.\nSVar:TrigUntap:AB$Untap | Cost$ 3 | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Onyx Talisman", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent."}
### Response: Name:Onyx Talisman\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.\nSVar:TrigUntap:AB$Untap | Cost$ 3 | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
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Create the Forge script for this magic card
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{"name": "Caterwauling Boggart", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
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Name:Caterwauling Boggart\nManaCost:3 R\nTypes:Creature Goblin Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Goblin.YouCtrl | AddKeyword$ Menace | Description$ Goblin creatures you control have menace.\nS:Mode$ Continuous | Affected$ Elemental.YouCtrl | AddKeyword$ Menace | Description$ Elemental creatures you control have menace.\nSVar:PlayMain1:TRUE\nOracle:Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Caterwauling Boggart", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
### Response: Name:Caterwauling Boggart\nManaCost:3 R\nTypes:Creature Goblin Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Goblin.YouCtrl | AddKeyword$ Menace | Description$ Goblin creatures you control have menace.\nS:Mode$ Continuous | Affected$ Elemental.YouCtrl | AddKeyword$ Menace | Description$ Elemental creatures you control have menace.\nSVar:PlayMain1:TRUE\nOracle:Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Create the Forge script for this magic card
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{"name": "Amalia Benavides Aguirre", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Scout", "oracle_text": "Ward\u2014Pay 3 life.\nWhenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "2"}
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Name:Amalia Benavides Aguirre\nManaCost:W B\nTypes:Legendary Creature Vampire Scout\nPT:2/2\nK:Ward:PayLife<3>\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever you gain life, CARDNAME explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.Other | ConditionDefined$ Self | ConditionPresent$ Creature.powerEQ20\nDeckHas:Ability$Counters\nDeckNeeds:Ability$LifeGain\nOracle:Ward—Pay 3 life.\nWhenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Amalia Benavides Aguirre", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Scout", "oracle_text": "Ward\u2014Pay 3 life.\nWhenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "2"}
### Response: Name:Amalia Benavides Aguirre\nManaCost:W B\nTypes:Legendary Creature Vampire Scout\nPT:2/2\nK:Ward:PayLife<3>\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever you gain life, CARDNAME explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.Other | ConditionDefined$ Self | ConditionPresent$ Creature.powerEQ20\nDeckHas:Ability$Counters\nDeckNeeds:Ability$LifeGain\nOracle:Ward—Pay 3 life.\nWhenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Hinata, Dawn-Crowned", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Kirin Spirit", "oracle_text": "Flying, trample\nSpells you cast cost {1} less to cast for each target.\nSpells your opponents cast cost {1} more to cast for each target.", "power": "4", "toughness": "4"}
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Name:Hinata, Dawn-Crowned\nManaCost:1 U R W\nTypes:Legendary Creature Spirit Kirin\nPT:4/4\nK:Flying\nK:Trample\nS:Mode$ ReduceCost | Activator$ You | Type$ Spell | Amount$ X | Relative$ True | Description$ Spells you cast cost {1} less to cast for each target they have.\nS:Mode$ RaiseCost | Activator$ Opponent | Type$ Spell | Amount$ X | Relative$ True | Description$ Spells your opponents cast cost {1} more to cast for each target they have.\nSVar:X:TargetedObjectsDistinct$Amount\nOracle:Flying, trample\nSpells you cast cost {1} less to cast for each target they have.\nSpells your opponents cast cost {1} more to cast for each target they have.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hinata, Dawn-Crowned", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Kirin Spirit", "oracle_text": "Flying, trample\nSpells you cast cost {1} less to cast for each target.\nSpells your opponents cast cost {1} more to cast for each target.", "power": "4", "toughness": "4"}
### Response: Name:Hinata, Dawn-Crowned\nManaCost:1 U R W\nTypes:Legendary Creature Spirit Kirin\nPT:4/4\nK:Flying\nK:Trample\nS:Mode$ ReduceCost | Activator$ You | Type$ Spell | Amount$ X | Relative$ True | Description$ Spells you cast cost {1} less to cast for each target they have.\nS:Mode$ RaiseCost | Activator$ Opponent | Type$ Spell | Amount$ X | Relative$ True | Description$ Spells your opponents cast cost {1} more to cast for each target they have.\nSVar:X:TargetedObjectsDistinct$Amount\nOracle:Flying, trample\nSpells you cast cost {1} less to cast for each target they have.\nSpells your opponents cast cost {1} more to cast for each target they have.
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Create the Forge script for this magic card
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{"name": "Manticore Eternal", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Zombie Manticore", "oracle_text": "Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nManticore Eternal attacks each combat if able.", "power": "5", "toughness": "4"}
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Name:Manticore Eternal\nManaCost:3 R R\nTypes:Creature Zombie Manticore\nPT:5/4\nK:Afflict:3\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nManticore Eternal attacks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Manticore Eternal", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Zombie Manticore", "oracle_text": "Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nManticore Eternal attacks each combat if able.", "power": "5", "toughness": "4"}
### Response: Name:Manticore Eternal\nManaCost:3 R R\nTypes:Creature Zombie Manticore\nPT:5/4\nK:Afflict:3\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)\nManticore Eternal attacks each combat if able.
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Create the Forge script for this magic card
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{"name": "Suit Up", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.\nDraw a card."}
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Name:Suit Up\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature,Vehicle | TgtPrompt$ Select target creature or Vehicle | Power$ 4 | Toughness$ 5 | Types$ Artifact,Creature | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. | StackDescription$ Until end of turn, {c:Targeted} becomes an artifact creature with base power and toughness 4/5.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Vehicle\nOracle:Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suit Up", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.\nDraw a card."}
### Response: Name:Suit Up\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature,Vehicle | TgtPrompt$ Select target creature or Vehicle | Power$ 4 | Toughness$ 5 | Types$ Artifact,Creature | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. | StackDescription$ Until end of turn, {c:Targeted} becomes an artifact creature with base power and toughness 4/5.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Vehicle\nOracle:Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Quagmire Druid", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Druid", "oracle_text": "{G}, {T}, Sacrifice a creature: Destroy target enchantment.", "power": "2", "toughness": "2"}
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Name:Quagmire Druid\nManaCost:2 B\nTypes:Creature Zombie Druid\nPT:2/2\nA:AB$ Destroy | Cost$ G T Sac<1/Creature> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nAI:RemoveDeck:All\nOracle:{G}, {T}, Sacrifice a creature: Destroy target enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Quagmire Druid", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Druid", "oracle_text": "{G}, {T}, Sacrifice a creature: Destroy target enchantment.", "power": "2", "toughness": "2"}
### Response: Name:Quagmire Druid\nManaCost:2 B\nTypes:Creature Zombie Druid\nPT:2/2\nA:AB$ Destroy | Cost$ G T Sac<1/Creature> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nAI:RemoveDeck:All\nOracle:{G}, {T}, Sacrifice a creature: Destroy target enchantment.
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Create the Forge script for this magic card
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{"name": "Verdant Embrace", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has \"At the beginning of each upkeep, create a 1/1 green Saproling creature token.\""}
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Name:Verdant Embrace\nManaCost:3 G G\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddTrigger$ VerdantTrig | AddSVar$ VerdantToken | Description$ Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."\nSVar:VerdantTrig:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ VerdantToken | TriggerDescription$ At the beginning of each upkeep, create a 1/1 green Saproling creature token.\nSVar:VerdantToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Verdant Embrace", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has \"At the beginning of each upkeep, create a 1/1 green Saproling creature token.\""}
### Response: Name:Verdant Embrace\nManaCost:3 G G\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddTrigger$ VerdantTrig | AddSVar$ VerdantToken | Description$ Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."\nSVar:VerdantTrig:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ VerdantToken | TriggerDescription$ At the beginning of each upkeep, create a 1/1 green Saproling creature token.\nSVar:VerdantToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Create the Forge script for this magic card
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{"name": "Moira and Teshar", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Spirit Bird", "oracle_text": "Flying\nWhenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)", "power": "4", "toughness": "5"}
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Name:Moira and Teshar\nManaCost:3 W B\nTypes:Legendary Creature Phyrexian Spirit Bird\nPT:4/5\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent card in your graveyard | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Haste | LeaveBattlefield$ Exile | Defined$ Targeted | Duration$ Permanent | AtEOT$ Exile\nDeckHints:Type$Artifact|Legendary|Saga\nOracle:Flying\nWhenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moira and Teshar", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Spirit Bird", "oracle_text": "Flying\nWhenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)", "power": "4", "toughness": "5"}
### Response: Name:Moira and Teshar\nManaCost:3 W B\nTypes:Legendary Creature Phyrexian Spirit Bird\nPT:4/5\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent card in your graveyard | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Haste | LeaveBattlefield$ Exile | Defined$ Targeted | Duration$ Permanent | AtEOT$ Exile\nDeckHints:Type$Artifact|Legendary|Saga\nOracle:Flying\nWhenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Akki Ember-Keeper", "mana_cost": "{1}{R}", "type_line": "Enchantment Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)", "power": "2", "toughness": "1"}
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Name:Akki Ember-Keeper\nManaCost:1 R\nTypes:Enchantment Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+modified+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_spirit\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akki Ember-Keeper", "mana_cost": "{1}{R}", "type_line": "Enchantment Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)", "power": "2", "toughness": "1"}
### Response: Name:Akki Ember-Keeper\nManaCost:1 R\nTypes:Enchantment Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+modified+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_spirit\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Create the Forge script for this magic card
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{"name": "Sorin, Solemn Visitor", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.\n\u22122: Create a 2/2 black Vampire creature token with flying.\n\u22126: You get an emblem with \"At the beginning of each opponent's upkeep, that player sacrifices a creature.\"", "loyalty": "4"}
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Name:Sorin, Solemn Visitor\nManaCost:2 W B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ PumpAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Lifelink | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures you control get +1/+0 and gain lifelink.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ b_2_2_vampire_flying | SpellDescription$ Create a 2/2 black Vampire creature token with flying.\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Sorin, Solemn Visitor | Triggers$ BOTTrig | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."\nSVar:BOTTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Opponent | TriggerZones$ Command | Execute$ SorinSac | TriggerDescription$ At the beginning of each opponent's upkeep, that player sacrifices a creature.\nSVar:SorinSac:DB$ Sacrifice | SacValid$ Creature | Defined$ TriggeredPlayer\nSVar:PlayMain1:TRUE\nOracle:[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.\n[-2]: Create a 2/2 black Vampire creature token with flying.\n[-6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sorin, Solemn Visitor", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.\n\u22122: Create a 2/2 black Vampire creature token with flying.\n\u22126: You get an emblem with \"At the beginning of each opponent's upkeep, that player sacrifices a creature.\"", "loyalty": "4"}
### Response: Name:Sorin, Solemn Visitor\nManaCost:2 W B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ PumpAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Lifelink | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures you control get +1/+0 and gain lifelink.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ b_2_2_vampire_flying | SpellDescription$ Create a 2/2 black Vampire creature token with flying.\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Sorin, Solemn Visitor | Triggers$ BOTTrig | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."\nSVar:BOTTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.Opponent | TriggerZones$ Command | Execute$ SorinSac | TriggerDescription$ At the beginning of each opponent's upkeep, that player sacrifices a creature.\nSVar:SorinSac:DB$ Sacrifice | SacValid$ Creature | Defined$ TriggeredPlayer\nSVar:PlayMain1:TRUE\nOracle:[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.\n[-2]: Create a 2/2 black Vampire creature token with flying.\n[-6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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Create the Forge script for this magic card
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{"name": "Death Cloud", "mana_cost": "{X}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands."}
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Name:Death Cloud\nManaCost:X B B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ X B B B | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ X | Mode$ TgtChoose | Defined$ Player | SubAbility$ DBSacCreature\nSVar:DBSacCreature:DB$ Sacrifice | Amount$ X | SacValid$ Creature | Defined$ Player | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Sacrifice | Amount$ X | SacValid$ Land | Defined$ Player\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Death Cloud", "mana_cost": "{X}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands."}
### Response: Name:Death Cloud\nManaCost:X B B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ X B B B | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ X | Mode$ TgtChoose | Defined$ Player | SubAbility$ DBSacCreature\nSVar:DBSacCreature:DB$ Sacrifice | Amount$ X | SacValid$ Creature | Defined$ Player | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Sacrifice | Amount$ X | SacValid$ Land | Defined$ Player\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Create the Forge script for this magic card
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{"name": "Grove of the Guardian", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance."}
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Name:Grove of the Guardian\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 3 G W T tapXType<2/Creature> Sac<1/CARDNAME> | CostDesc$ {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice CARDNAME: | TokenAmount$ 1 | TokenScript$ gw_8_8_elemental_vigilance | TokenOwner$ You | SpellDescription$ Create an 8/8 green and white Elemental creature token with vigilance.\nDeckHas:Ability$Token\nOracle:{T}: Add {C}.\n{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grove of the Guardian", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance."}
### Response: Name:Grove of the Guardian\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 3 G W T tapXType<2/Creature> Sac<1/CARDNAME> | CostDesc$ {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice CARDNAME: | TokenAmount$ 1 | TokenScript$ gw_8_8_elemental_vigilance | TokenOwner$ You | SpellDescription$ Create an 8/8 green and white Elemental creature token with vigilance.\nDeckHas:Ability$Token\nOracle:{T}: Add {C}.\n{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
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Create the Forge script for this magic card
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{"name": "Phyrexian Driver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary", "oracle_text": "When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Phyrexian Driver\nManaCost:2 B\nTypes:Creature Phyrexian Zombie Mercenary\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.Mercenary+StrictlyOther | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Driver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary", "oracle_text": "When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Phyrexian Driver\nManaCost:2 B\nTypes:Creature Phyrexian Zombie Mercenary\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.Mercenary+StrictlyOther | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Sever Soul", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness."}
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Name:Sever Soul\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ DBGainLife | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sever Soul", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness."}
### Response: Name:Sever Soul\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ DBGainLife | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Create the Forge script for this magic card
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{"name": "Deathreap Ritual", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment", "oracle_text": "Morbid \u2014 At the beginning of each end step, if a creature died this turn, you may draw a card."}
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Name:Deathreap Ritual\nManaCost:2 B G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deathreap Ritual", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment", "oracle_text": "Morbid \u2014 At the beginning of each end step, if a creature died this turn, you may draw a card."}
### Response: Name:Deathreap Ritual\nManaCost:2 B G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Chromatic Lantern", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Lands you control have \"{T}: Add one mana of any color.\"\n{T}: Add one mana of any color."}
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Name:Chromatic Lantern\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Lands you control have "{T}: Add one mana of any color."\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chromatic Lantern", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Lands you control have \"{T}: Add one mana of any color.\"\n{T}: Add one mana of any color."}
### Response: Name:Chromatic Lantern\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Lands you control have "{T}: Add one mana of any color."\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Retriever Phoenix", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nAs long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.", "power": "2", "toughness": "2"}
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Name:Retriever Phoenix\nManaCost:3 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ TrigLearn | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nSVar:TrigLearn:DB$ Learn\nR:Event$ Learn | ActiveZones$ Graveyard | ValidPlayer$ You | Optional$ True | ReplaceWith$ Return | IsPresent$ Card.Self | PresentZone$ Graveyard | Description$ As long as CARDNAME is in your graveyard, if you would learn, you may instead return CARDNAME to the battlefield.\nSVar:Return:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nOracle:Flying, haste\nWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nAs long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Retriever Phoenix", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nAs long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Retriever Phoenix\nManaCost:3 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ TrigLearn | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nSVar:TrigLearn:DB$ Learn\nR:Event$ Learn | ActiveZones$ Graveyard | ValidPlayer$ You | Optional$ True | ReplaceWith$ Return | IsPresent$ Card.Self | PresentZone$ Graveyard | Description$ As long as CARDNAME is in your graveyard, if you would learn, you may instead return CARDNAME to the battlefield.\nSVar:Return:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nOracle:Flying, haste\nWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nAs long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
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Create the Forge script for this magic card
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{"name": "Trusted Pegasus", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Trusted Pegasus\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trusted Pegasus", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Trusted Pegasus\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Curse of the Pierced Heart", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls."}
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Name:Curse of the Pierced Heart\nManaCost:1 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ DBChooseCard | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals 1 damage to that player or a planeswalker that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Planeswalker.ControlledBy TriggeredPlayer | Amount$ 1 | SubAbility$ DBDamagePlayer\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1 | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBDamageChosen\nSVar:DBDamageChosen:DB$ DealDamage | Defined$ ChosenCard | NumDmg$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of the Pierced Heart", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls."}
### Response: Name:Curse of the Pierced Heart\nManaCost:1 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ DBChooseCard | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals 1 damage to that player or a planeswalker that player controls.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Planeswalker.ControlledBy TriggeredPlayer | Amount$ 1 | SubAbility$ DBDamagePlayer\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1 | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBDamageChosen\nSVar:DBDamageChosen:DB$ DealDamage | Defined$ ChosenCard | NumDmg$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
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Create the Forge script for this magic card
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{"name": "Petradon", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Nightmare Beast", "oracle_text": "When Petradon enters the battlefield, exile two target lands.\nWhen Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n{R}: Petradon gets +1/+0 until end of turn.", "power": "5", "toughness": "6"}
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Name:Petradon\nManaCost:6 R R\nTypes:Creature Nightmare Beast\nPT:5/6\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile two target lands.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 2 | TargetMax$ 2 | IsCurse$ True | ValidTgts$ Land | TgtPrompt$ Choose two target lands. | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Petradon enters the battlefield, exile two target lands.\nWhen Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n{R}: Petradon gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Petradon", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Nightmare Beast", "oracle_text": "When Petradon enters the battlefield, exile two target lands.\nWhen Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n{R}: Petradon gets +1/+0 until end of turn.", "power": "5", "toughness": "6"}
### Response: Name:Petradon\nManaCost:6 R R\nTypes:Creature Nightmare Beast\nPT:5/6\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile two target lands.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 2 | TargetMax$ 2 | IsCurse$ True | ValidTgts$ Land | TgtPrompt$ Choose two target lands. | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Petradon enters the battlefield, exile two target lands.\nWhen Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n{R}: Petradon gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "No More Lies"}
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Name:No More Lies\nManaCost:W U\nTypes:Instant\nA:SP$ Counter | Cost$ W U | TargetType$ Spell | UnlessCost$ 3 | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Exile | SpellDescription$ Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nOracle:Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "No More Lies"}
### Response: Name:No More Lies\nManaCost:W U\nTypes:Instant\nA:SP$ Counter | Cost$ W U | TargetType$ Spell | UnlessCost$ 3 | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Exile | SpellDescription$ Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nOracle:Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Create the Forge script for this magic card
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{"name": "Gust of Wind", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "This spell costs {2} less to cast if you control a creature with flying.\nReturn target nonland permanent you don't control to its owner's hand.\nDraw a card."}
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Name:Gust of Wind\nManaCost:3 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ This spell costs {2} less to cast if you control a creature with flying.\nA:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent you don't control to its owner's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:BuffedBy:Creature.withFlying\nDeckHints:Keyword$Flying\nOracle:This spell costs {2} less to cast if you control a creature with flying.\nReturn target nonland permanent you don't control to its owner's hand.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gust of Wind", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "This spell costs {2} less to cast if you control a creature with flying.\nReturn target nonland permanent you don't control to its owner's hand.\nDraw a card."}
### Response: Name:Gust of Wind\nManaCost:3 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ This spell costs {2} less to cast if you control a creature with flying.\nA:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent you don't control to its owner's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:BuffedBy:Creature.withFlying\nDeckHints:Keyword$Flying\nOracle:This spell costs {2} less to cast if you control a creature with flying.\nReturn target nonland permanent you don't control to its owner's hand.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Glaive of the Guildpact", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Glaive of the Guildpact\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddKeyword$ Vigilance & Menace | Description$ Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace.\nSVar:X:Count$Valid Gate.YouCtrl\nSVar:BuffedBy:Gate\nDeckHints:Type$Gate\nOracle:Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glaive of the Guildpact", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Glaive of the Guildpact\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddKeyword$ Vigilance & Menace | Description$ Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace.\nSVar:X:Count$Valid Gate.YouCtrl\nSVar:BuffedBy:Gate\nDeckHints:Type$Gate\nOracle:Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Underworld Sentinel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Skeleton Soldier", "oracle_text": "Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.\nWhen Underworld Sentinel dies, put all cards exiled with it onto the battlefield.", "power": "4", "toughness": "5"}
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Name:Underworld Sentinel\nManaCost:3 B B\nTypes:Creature Skeleton Soldier\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile target creature card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nOracle:Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.\nWhen Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Underworld Sentinel", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Skeleton Soldier", "oracle_text": "Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.\nWhen Underworld Sentinel dies, put all cards exiled with it onto the battlefield.", "power": "4", "toughness": "5"}
### Response: Name:Underworld Sentinel\nManaCost:3 B B\nTypes:Creature Skeleton Soldier\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile target creature card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nOracle:Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.\nWhen Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Eternal of Harsh Truths", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\nWhenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.", "power": "1", "toughness": "3"}
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Name:Eternal of Harsh Truths\nManaCost:2 U\nTypes:Creature Zombie Cleric\nPT:1/3\nK:Afflict:2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\nWhenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eternal of Harsh Truths", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\nWhenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.", "power": "1", "toughness": "3"}
### Response: Name:Eternal of Harsh Truths\nManaCost:2 U\nTypes:Creature Zombie Cleric\nPT:1/3\nK:Afflict:2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\nWhenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
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Create the Forge script for this magic card
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{"name": "Wilson, Refined Grizzly", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Bear Warrior", "oracle_text": "This spell can't be countered.\nVigilance, reach, trample\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "2"}
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Name:Wilson, Refined Grizzly\nManaCost:1 G\nTypes:Legendary Creature Bear Warrior\nPT:2/2\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Vigilance\nK:Reach\nK:Trample\nK:Ward:2\nK:Choose a Background\nOracle:This spell can't be countered.\nVigilance, reach, trample\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.\nChoose a Background (You can have a Background as a second commander.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wilson, Refined Grizzly", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Bear Warrior", "oracle_text": "This spell can't be countered.\nVigilance, reach, trample\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "2"}
### Response: Name:Wilson, Refined Grizzly\nManaCost:1 G\nTypes:Legendary Creature Bear Warrior\nPT:2/2\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Vigilance\nK:Reach\nK:Trample\nK:Ward:2\nK:Choose a Background\nOracle:This spell can't be countered.\nVigilance, reach, trample\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.\nChoose a Background (You can have a Background as a second commander.)
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Create the Forge script for this magic card
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{"name": "Turn to Dust", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Destroy target Equipment. Add {G}."}
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Name:Turn to Dust\nManaCost:G\nTypes:Instant\nA:SP$ Destroy | Cost$ G | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment | SubAbility$ DBMana | SpellDescription$ Destroy target Equipment. Add {G}.\nSVar:DBMana:DB$ Mana | Produced$ G | Amount$ 1\nAI:RemoveDeck:Random\nOracle:Destroy target Equipment. Add {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Turn to Dust", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Destroy target Equipment. Add {G}."}
### Response: Name:Turn to Dust\nManaCost:G\nTypes:Instant\nA:SP$ Destroy | Cost$ G | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment | SubAbility$ DBMana | SpellDescription$ Destroy target Equipment. Add {G}.\nSVar:DBMana:DB$ Mana | Produced$ G | Amount$ 1\nAI:RemoveDeck:Random\nOracle:Destroy target Equipment. Add {G}.
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Create the Forge script for this magic card
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{"name": "Spirit Bonds", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"}
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Name:Spirit Bonds\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ W | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 W Sac<1/Spirit> | ValidTgts$ Creature.nonSpirit+YouCtrl | TgtPrompt$ Select target non-Spirit creature you control | KW$ Indestructible | SpellDescription$ Target non-Spirit creature you control gains indestructible until end of turn.\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nOracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spirit Bonds", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"}
### Response: Name:Spirit Bonds\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ W | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 W Sac<1/Spirit> | ValidTgts$ Creature.nonSpirit+YouCtrl | TgtPrompt$ Select target non-Spirit creature you control | KW$ Indestructible | SpellDescription$ Target non-Spirit creature you control gains indestructible until end of turn.\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nOracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Create the Forge script for this magic card
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{"name": "Aggravate", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able."}
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Name:Aggravate\nManaCost:3 R R\nTypes:Instant\nA:SP$ DamageAll | ValidTgts$ Player | NumDmg$ 1 | RememberDamaged$ True | ValidCards$ Creature | ValidDescription$ each creature target player controls. | SubAbility$ DBAnimate | SpellDescription$ CARDNAME deals 1 damage to each creature target player controls.\nSVar:DBAnimate:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | StaticAbilities$ MustAttack | SubAbility$ DBCleanup | SpellDescription$ Each creature dealt damage this way attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ Each creature dealt damage this way attacks this turn if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aggravate", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able."}
### Response: Name:Aggravate\nManaCost:3 R R\nTypes:Instant\nA:SP$ DamageAll | ValidTgts$ Player | NumDmg$ 1 | RememberDamaged$ True | ValidCards$ Creature | ValidDescription$ each creature target player controls. | SubAbility$ DBAnimate | SpellDescription$ CARDNAME deals 1 damage to each creature target player controls.\nSVar:DBAnimate:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | StaticAbilities$ MustAttack | SubAbility$ DBCleanup | SpellDescription$ Each creature dealt damage this way attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ Each creature dealt damage this way attacks this turn if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
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Create the Forge script for this magic card
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{"name": "Everglove Courier", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "You may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.", "power": "2", "toughness": "1"}
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Name:Everglove Courier\nManaCost:2 G\nTypes:Creature Elf\nPT:2/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 G T | ValidTgts$ Creature.Elf | TgtPrompt$ Select target Elf creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target Elf creature gets +2/+2 and has trample for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Elf\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Everglove Courier", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "You may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.", "power": "2", "toughness": "1"}
### Response: Name:Everglove Courier\nManaCost:2 G\nTypes:Creature Elf\nPT:2/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 G T | ValidTgts$ Creature.Elf | TgtPrompt$ Select target Elf creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target Elf creature gets +2/+2 and has trample for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Elf\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Create the Forge script for this magic card
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{"name": "Knight of Sursi", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3\u2014{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "2", "toughness": "2"}
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Name:Knight of Sursi\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flying\nK:Flanking\nK:Suspend:3:W\nOracle:Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Knight of Sursi", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3\u2014{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)", "power": "2", "toughness": "2"}
### Response: Name:Knight of Sursi\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flying\nK:Flanking\nK:Suspend:3:W\nOracle:Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Create the Forge script for this magic card
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{"name": "Lose Focus", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nCounter target spell unless its controller pays {2}."}
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Name:Lose Focus\nManaCost:1 U\nTypes:Instant\nK:Replicate:U\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SpellDescription$ Counter target spell unless its controller pays {2}.\nOracle:Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nCounter target spell unless its controller pays {2}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lose Focus", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nCounter target spell unless its controller pays {2}."}
### Response: Name:Lose Focus\nManaCost:1 U\nTypes:Instant\nK:Replicate:U\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SpellDescription$ Counter target spell unless its controller pays {2}.\nOracle:Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nCounter target spell unless its controller pays {2}.
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Create the Forge script for this magic card
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{"name": "Joven", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{R}{R}{R}, {T}: Destroy target noncreature artifact.", "power": "3", "toughness": "3"}
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Name:Joven\nManaCost:3 R R\nTypes:Legendary Creature Human Rogue\nPT:3/3\nA:AB$ Destroy | Cost$ R R R T | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact.\nOracle:{R}{R}{R}, {T}: Destroy target noncreature artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Joven", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{R}{R}{R}, {T}: Destroy target noncreature artifact.", "power": "3", "toughness": "3"}
### Response: Name:Joven\nManaCost:3 R R\nTypes:Legendary Creature Human Rogue\nPT:3/3\nA:AB$ Destroy | Cost$ R R R T | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact.\nOracle:{R}{R}{R}, {T}: Destroy target noncreature artifact.
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Create the Forge script for this magic card
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{"name": "Fanatic of Mogis", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)", "power": "4", "toughness": "2"}
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Name:Fanatic of Mogis\nManaCost:3 R\nTypes:Creature Minotaur Shaman\nPT:4/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts towards your devotion to red.)\nSVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X\nSVar:X:Count$Devotion.Red\nOracle:When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fanatic of Mogis", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)", "power": "4", "toughness": "2"}
### Response: Name:Fanatic of Mogis\nManaCost:3 R\nTypes:Creature Minotaur Shaman\nPT:4/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts towards your devotion to red.)\nSVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X\nSVar:X:Count$Devotion.Red\nOracle:When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
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Create the Forge script for this magic card
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{"name": "Fylamarid", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Squid Beast", "oracle_text": "Flying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.", "power": "1", "toughness": "3"}
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Name:Fylamarid\nManaCost:1 U U\nTypes:Creature Squid Beast\nPT:1/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Blue | Description$ CARDNAME can't be blocked by blue creatures.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Colors$ Blue | OverwriteColors$ True | SpellDescription$ Target creature becomes blue until end of turn.\nAI:RemoveDeck:All\nOracle:Flying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fylamarid", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Squid Beast", "oracle_text": "Flying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.", "power": "1", "toughness": "3"}
### Response: Name:Fylamarid\nManaCost:1 U U\nTypes:Creature Squid Beast\nPT:1/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Blue | Description$ CARDNAME can't be blocked by blue creatures.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Colors$ Blue | OverwriteColors$ True | SpellDescription$ Target creature becomes blue until end of turn.\nAI:RemoveDeck:All\nOracle:Flying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.
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Create the Forge script for this magic card
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{"name": "Mirrorhall Mimic"}
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Name:Mirrorhall Mimic\nManaCost:3 U\nTypes:Creature Spirit\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceTitle$ Choose a creature on the battlefield to copy | AddTypes$ Spirit | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.\nK:Disturb:3 U U\nDeckHas:Ability$Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.\nDisturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Ghastly Mimicry\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ HighestEvaluation\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | AddTypes$ Spirit\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.\nIf Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirrorhall Mimic"}
### Response: Name:Mirrorhall Mimic\nManaCost:3 U\nTypes:Creature Spirit\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceTitle$ Choose a creature on the battlefield to copy | AddTypes$ Spirit | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.\nK:Disturb:3 U U\nDeckHas:Ability$Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.\nDisturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Ghastly Mimicry\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ HighestEvaluation\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Enchanted | AddTypes$ Spirit\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.\nIf Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
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Create the Forge script for this magic card
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{"name": "Dictate of Heliod", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nCreatures you control get +2/+2."}
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Name:Dictate of Heliod\nManaCost:3 W W\nTypes:Enchantment\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Creatures you control get +2/+2.\nSVar:PlayMain1:TRUE\nOracle:Flash\nCreatures you control get +2/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dictate of Heliod", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nCreatures you control get +2/+2."}
### Response: Name:Dictate of Heliod\nManaCost:3 W W\nTypes:Enchantment\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Creatures you control get +2/+2.\nSVar:PlayMain1:TRUE\nOracle:Flash\nCreatures you control get +2/+2.
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Create the Forge script for this magic card
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{"name": "Heroism", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}."}
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Name:Heroism\nManaCost:2 W\nTypes:Enchantment\nA:AB$ RepeatEach | Cost$ Sac<1/Creature.White/White Creature> | RepeatCards$ Creature.attacking+Red | UseImprinted$ True | RepeatSubAbility$ DBPump | SubAbility$ DBEffect | SpellDescription$ For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.\nSVar:DBPump:DB$ Pump | RememberObjects$ Imprinted | UnlessCost$ 2 R | UnlessPayer$ ImprintedController | ShowCurrentCard$ Imprinted\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIPreference:SacCost$Creature.token\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heroism", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}."}
### Response: Name:Heroism\nManaCost:2 W\nTypes:Enchantment\nA:AB$ RepeatEach | Cost$ Sac<1/Creature.White/White Creature> | RepeatCards$ Creature.attacking+Red | UseImprinted$ True | RepeatSubAbility$ DBPump | SubAbility$ DBEffect | SpellDescription$ For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.\nSVar:DBPump:DB$ Pump | RememberObjects$ Imprinted | UnlessCost$ 2 R | UnlessPayer$ ImprintedController | ShowCurrentCard$ Imprinted\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIPreference:SacCost$Creature.token\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
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Create the Forge script for this magic card
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{"name": "Goblin Gardener", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Gardener dies, destroy target land.", "power": "2", "toughness": "1"}
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Name:Goblin Gardener\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nOracle:When Goblin Gardener dies, destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Gardener", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Gardener dies, destroy target land.", "power": "2", "toughness": "1"}
### Response: Name:Goblin Gardener\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nOracle:When Goblin Gardener dies, destroy target land.
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Create the Forge script for this magic card
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{"name": "Carrier Pigeons", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.", "power": "1", "toughness": "1"}
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Name:Carrier Pigeons\nManaCost:3 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Flying\nWhen Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carrier Pigeons", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.", "power": "1", "toughness": "1"}
### Response: Name:Carrier Pigeons\nManaCost:3 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Flying\nWhen Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Oraxid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Crab Beast", "oracle_text": "Protection from red", "power": "2", "toughness": "3"}
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Name:Oraxid\nManaCost:3 U\nTypes:Creature Crab Beast\nPT:2/3\nK:Protection from red\nOracle:Protection from red
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oraxid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Crab Beast", "oracle_text": "Protection from red", "power": "2", "toughness": "3"}
### Response: Name:Oraxid\nManaCost:3 U\nTypes:Creature Crab Beast\nPT:2/3\nK:Protection from red\nOracle:Protection from red
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Create the Forge script for this magic card
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{"name": "A-Umara Mystic", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying, haste\nWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.", "power": "1", "toughness": "3"}
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Name:A-Umara Mystic\nManaCost:1 U R\nTypes:Creature Merfolk Wizard\nPT:1/3\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery,Wizard | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a instant, sorcery, or Wizard spell, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nSVar:BuffedBy:Instant,Sorcery,Wizard\nDeckHints:Type$Instant|Sorcery|Wizard\nOracle:Flying, haste\nWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Umara Mystic", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying, haste\nWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.", "power": "1", "toughness": "3"}
### Response: Name:A-Umara Mystic\nManaCost:1 U R\nTypes:Creature Merfolk Wizard\nPT:1/3\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery,Wizard | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a instant, sorcery, or Wizard spell, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nSVar:BuffedBy:Instant,Sorcery,Wizard\nDeckHints:Type$Instant|Sorcery|Wizard\nOracle:Flying, haste\nWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Phyrexian Atlas", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color.\nCorrupted \u2014 Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life."}
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Name:Phyrexian Atlas\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ Corrupted — Whenever CARDNAME becomes tapped, each opponent with three or more poison counters loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent+IsCorrupted | LifeAmount$ 1\nDeckHints:Keyword$Infect|Toxic\nOracle:{T}: Add one mana of any color.\nCorrupted — Whenever Phyrexian Atlas becomes tapped, each opponent with three or more poison counters loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Atlas", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color.\nCorrupted \u2014 Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life."}
### Response: Name:Phyrexian Atlas\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ Corrupted — Whenever CARDNAME becomes tapped, each opponent with three or more poison counters loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent+IsCorrupted | LifeAmount$ 1\nDeckHints:Keyword$Infect|Toxic\nOracle:{T}: Add one mana of any color.\nCorrupted — Whenever Phyrexian Atlas becomes tapped, each opponent with three or more poison counters loses 1 life.
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Create the Forge script for this magic card
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{"name": "Dusk Rose Reliquary", "mana_cost": "{W}", "type_line": "Artifact", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nWard {2}\nWhen Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield."}
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Name:Dusk Rose Reliquary\nManaCost:W\nTypes:Artifact\nK:Ward:2\nK:AlternateAdditionalCost:Sac<1/Creature;Artifact/creature or artifact>\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | TgtPrompt$ Select target artifact or creature an opponent controls | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nWard {2}\nWhen Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dusk Rose Reliquary", "mana_cost": "{W}", "type_line": "Artifact", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nWard {2}\nWhen Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield."}
### Response: Name:Dusk Rose Reliquary\nManaCost:W\nTypes:Artifact\nK:Ward:2\nK:AlternateAdditionalCost:Sac<1/Creature;Artifact/creature or artifact>\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | TgtPrompt$ Select target artifact or creature an opponent controls | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nWard {2}\nWhen Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
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Create the Forge script for this magic card
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{"name": "Painsmith", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.", "power": "2", "toughness": "1"}
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Name:Painsmith\nManaCost:1 B\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | KW$ Deathtouch\nSVar:BuffedBy:Artifact\nOracle:Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Painsmith", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Painsmith\nManaCost:1 B\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | KW$ Deathtouch\nSVar:BuffedBy:Artifact\nOracle:Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Amplifire", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.", "power": "1", "toughness": "1"}
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Name:Amplifire\nManaCost:2 R R\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, CARDNAME's base power becomes twice that card's power and its toughness. Put the revealed cards on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Reveal$ True | Valid$ Creature | ValidDescription$ creature card | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | RememberFound$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Power$ X | Toughness$ Y | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower/Times.2\nSVar:Y:Remembered$CardToughness/Times.2\nDeckNeeds:Type$Creature\nOracle:At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Amplifire", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.", "power": "1", "toughness": "1"}
### Response: Name:Amplifire\nManaCost:2 R R\nTypes:Creature Elemental\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, CARDNAME's base power becomes twice that card's power and its toughness. Put the revealed cards on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Reveal$ True | Valid$ Creature | ValidDescription$ creature card | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | RememberFound$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Power$ X | Toughness$ Y | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower/Times.2\nSVar:Y:Remembered$CardToughness/Times.2\nDeckNeeds:Type$Creature\nOracle:At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Shambling Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Shambling Ghoul enters the battlefield tapped.", "power": "2", "toughness": "3"}
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Name:Shambling Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/3\nK:CARDNAME enters the battlefield tapped.\nOracle:Shambling Ghoul enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shambling Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Shambling Ghoul enters the battlefield tapped.", "power": "2", "toughness": "3"}
### Response: Name:Shambling Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/3\nK:CARDNAME enters the battlefield tapped.\nOracle:Shambling Ghoul enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Temple of Plenty", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Plenty enters the battlefield tapped.\nWhen Temple of Plenty enters the battlefield, scry 1.\n{T}: Add {G} or {W}."}
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Name:Temple of Plenty\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Temple of Plenty enters the battlefield tapped.\nWhen Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {G} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple of Plenty", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Plenty enters the battlefield tapped.\nWhen Temple of Plenty enters the battlefield, scry 1.\n{T}: Add {G} or {W}."}
### Response: Name:Temple of Plenty\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Temple of Plenty enters the battlefield tapped.\nWhen Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {G} or {W}.
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Create the Forge script for this magic card
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{"name": "Ohran Frostfang", "mana_cost": "{3}{G}{G}", "type_line": "Snow Creature \u2014 Snake", "oracle_text": "Attacking creatures you control have deathtouch.\nWhenever a creature you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "6"}
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Name:Ohran Frostfang\nManaCost:3 G G\nTypes:Snow Creature Snake\nPT:2/6\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking creatures you control have deathtouch.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control have deathtouch.\nWhenever a creature you control deals combat damage to a player, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ohran Frostfang", "mana_cost": "{3}{G}{G}", "type_line": "Snow Creature \u2014 Snake", "oracle_text": "Attacking creatures you control have deathtouch.\nWhenever a creature you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "6"}
### Response: Name:Ohran Frostfang\nManaCost:3 G G\nTypes:Snow Creature Snake\nPT:2/6\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking creatures you control have deathtouch.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Attacking creatures you control have deathtouch.\nWhenever a creature you control deals combat damage to a player, draw a card.
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Create the Forge script for this magic card
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{"name": "God-Pharaoh's Gift", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn."}
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Name:God-Pharaoh's Gift\nManaCost:7\nTypes:Artifact\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.\nSVar:TrigExile:DB$ ChangeZone | Hidden$ True | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 4 | SetToughness$ 4 | SetColor$ Black | SetCreatureTypes$ Zombie | PumpKeywords$ Haste | PumpDuration$ EOT | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nDeckHints:Name$Gate to the Afterlife\nOracle:At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "God-Pharaoh's Gift", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn."}
### Response: Name:God-Pharaoh's Gift\nManaCost:7\nTypes:Artifact\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.\nSVar:TrigExile:DB$ ChangeZone | Hidden$ True | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 4 | SetToughness$ 4 | SetColor$ Black | SetCreatureTypes$ Zombie | PumpKeywords$ Haste | PumpDuration$ EOT | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nDeckHints:Name$Gate to the Afterlife\nOracle:At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Skittering Surveyor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "2"}
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Name:Skittering Surveyor\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skittering Surveyor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "2"}
### Response: Name:Skittering Surveyor\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Inalla, Archmage Ritualist", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Eminence \u2014 Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nTap five untapped Wizards you control: Target player loses 7 life.", "power": "4", "toughness": "5"}
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Name:Inalla, Archmage Ritualist\nManaCost:2 U B R\nTypes:Legendary Creature Human Wizard\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wizard.YouCtrl+nonToken+Other | TriggerZones$ Command | PresentZone$ Command | IsPresent$ Card.StrictlySelf | Execute$ TrigCopyPermanent | TriggerDescription$ Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if CARDNAME is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wizard.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | PresentZone$ Battlefield | IsPresent$ Card.StrictlySelf | Execute$ TrigCopyPermanent | Secondary$ True | TriggerDescription$ Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if CARDNAME is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nSVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 1 | Defined$ TriggeredCardLKICopy | NumCopies$ 1 | PumpKeywords$ Haste | AtEOT$ Exile\nA:AB$ LoseLife | Cost$ tapXType<5/Wizard> | ValidTgts$ Player | TgtPrompt$ Select a player to lose 7 life | LifeAmount$ 7 | SpellDescription$ Target player loses 7 life.\nSVar:BuffedBy:Wizard\nDeckHints:Type$Wizard\nOracle:Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nTap five untapped Wizards you control: Target player loses 7 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inalla, Archmage Ritualist", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Eminence \u2014 Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nTap five untapped Wizards you control: Target player loses 7 life.", "power": "4", "toughness": "5"}
### Response: Name:Inalla, Archmage Ritualist\nManaCost:2 U B R\nTypes:Legendary Creature Human Wizard\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wizard.YouCtrl+nonToken+Other | TriggerZones$ Command | PresentZone$ Command | IsPresent$ Card.StrictlySelf | Execute$ TrigCopyPermanent | TriggerDescription$ Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if CARDNAME is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Wizard.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | PresentZone$ Battlefield | IsPresent$ Card.StrictlySelf | Execute$ TrigCopyPermanent | Secondary$ True | TriggerDescription$ Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if CARDNAME is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nSVar:TrigCopyPermanent:AB$ CopyPermanent | Cost$ 1 | Defined$ TriggeredCardLKICopy | NumCopies$ 1 | PumpKeywords$ Haste | AtEOT$ Exile\nA:AB$ LoseLife | Cost$ tapXType<5/Wizard> | ValidTgts$ Player | TgtPrompt$ Select a player to lose 7 life | LifeAmount$ 7 | SpellDescription$ Target player loses 7 life.\nSVar:BuffedBy:Wizard\nDeckHints:Type$Wizard\nOracle:Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.\nTap five untapped Wizards you control: Target player loses 7 life.
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Create the Forge script for this magic card
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{"name": "Recycla-bird", "mana_cost": "{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Recycla-bird dies, put a flying counter on target creature you control.", "power": "1", "toughness": "1"}
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Name:Recycla-bird\nManaCost:U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a flying counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Flying | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Recycla-bird dies, put a flying counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Recycla-bird", "mana_cost": "{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Recycla-bird dies, put a flying counter on target creature you control.", "power": "1", "toughness": "1"}
### Response: Name:Recycla-bird\nManaCost:U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a flying counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Flying | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Recycla-bird dies, put a flying counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Undercity Necrolisk", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Lizard", "oracle_text": "{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "3"}
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Name:Undercity Necrolisk\nManaCost:3 B\nTypes:Creature Zombie Lizard\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains menace until end of turn. Activate only any time you could cast a sorcery.\nSVar:DBPump:DB$ Pump | KW$ Menace | Defined$ Self\nOracle:{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undercity Necrolisk", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Lizard", "oracle_text": "{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "3"}
### Response: Name:Undercity Necrolisk\nManaCost:3 B\nTypes:Creature Zombie Lizard\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains menace until end of turn. Activate only any time you could cast a sorcery.\nSVar:DBPump:DB$ Pump | KW$ Menace | Defined$ Self\nOracle:{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Create the Forge script for this magic card
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{"name": "Nimble Trapfinder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nAt the beginning of combat on your turn, if you have a full party, creatures you control gain \"Whenever this creature deals combat damage to a player, draw a card\" until end of turn.", "power": "2", "toughness": "1"}
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Name:Nimble Trapfinder\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ JoinedParty | SVarCompare$ GE1 | Description$ CARDNAME can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nSVar:JoinedParty:Count$ThisTurnEntered_Battlefield_Cleric.YouCtrl+StrictlyOther,Rogue.YouCtrl+StrictlyOther,Warrior.YouCtrl+StrictlyOther,Wizard.YouCtrl+StrictlyOther\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ4 | Execute$ TrigAnimateAll | TriggerDescription$ At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.\nSVar:TrigAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ TrigCDPlayer\nSVar:TrigCDPlayer:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nOracle:Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nAt the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nimble Trapfinder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nAt the beginning of combat on your turn, if you have a full party, creatures you control gain \"Whenever this creature deals combat damage to a player, draw a card\" until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Nimble Trapfinder\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ JoinedParty | SVarCompare$ GE1 | Description$ CARDNAME can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nSVar:JoinedParty:Count$ThisTurnEntered_Battlefield_Cleric.YouCtrl+StrictlyOther,Rogue.YouCtrl+StrictlyOther,Warrior.YouCtrl+StrictlyOther,Wizard.YouCtrl+StrictlyOther\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ4 | Execute$ TrigAnimateAll | TriggerDescription$ At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.\nSVar:TrigAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ TrigCDPlayer\nSVar:TrigCDPlayer:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nOracle:Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.\nAt the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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Create the Forge script for this magic card
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{"name": "Rimefur Reindeer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elk", "oracle_text": "Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.", "power": "3", "toughness": "4"}
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Name:Rimefur Reindeer\nManaCost:3 W\nTypes:Creature Elk\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nDeckHints:Type$Enchantment\nOracle:Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rimefur Reindeer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elk", "oracle_text": "Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.", "power": "3", "toughness": "4"}
### Response: Name:Rimefur Reindeer\nManaCost:3 W\nTypes:Creature Elk\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nDeckHints:Type$Enchantment\nOracle:Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Mephitic Draught", "mana_cost": "{1}{B}", "type_line": "Artifact", "oracle_text": "When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life."}
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Name:Mephitic Draught\nManaCost:1 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nSVar:SacMe:4\nOracle:When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mephitic Draught", "mana_cost": "{1}{B}", "type_line": "Artifact", "oracle_text": "When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life."}
### Response: Name:Mephitic Draught\nManaCost:1 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nSVar:SacMe:4\nOracle:When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Oni-Cult Anvil", "mana_cost": "{B}{R}", "type_line": "Artifact", "oracle_text": "Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\n{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life."}
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Name:Oni-Cult Anvil\nManaCost:B R\nTypes:Artifact\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Origin$ Battlefield | TriggerZones$ Battlefield | PlayerTurn$ True | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_construct\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | Defined$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nDeckHints:Type$Artifact & Ability$Discard\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Construct\nOracle:Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\n{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oni-Cult Anvil", "mana_cost": "{B}{R}", "type_line": "Artifact", "oracle_text": "Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\n{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life."}
### Response: Name:Oni-Cult Anvil\nManaCost:B R\nTypes:Artifact\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Origin$ Battlefield | TriggerZones$ Battlefield | PlayerTurn$ True | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_construct\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | Defined$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nDeckHints:Type$Artifact & Ability$Discard\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Construct\nOracle:Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.\n{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.
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Create the Forge script for this magic card
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{"name": "Mold Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Fungus Demon", "oracle_text": "When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.", "power": "6", "toughness": "6"}
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Name:Mold Demon\nManaCost:5 B B\nTypes:Creature Fungus Demon\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice two Swamps.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<2/Swamp> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Swamp.YouCtrl\nDeckHas:Ability$Sacrifice\nOracle:When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mold Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Fungus Demon", "oracle_text": "When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.", "power": "6", "toughness": "6"}
### Response: Name:Mold Demon\nManaCost:5 B B\nTypes:Creature Fungus Demon\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice two Swamps.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<2/Swamp> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Swamp.YouCtrl\nDeckHas:Ability$Sacrifice\nOracle:When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
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Create the Forge script for this magic card
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{"name": "Harbin, Vanguard Aviator", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.", "power": "3", "toughness": "2"}
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Name:Harbin, Vanguard Aviator\nManaCost:W U\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ AttackersDeclared | IsPresent$ Creature.Soldier+attacking+YouCtrl | PresentCompare$ GE5 | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nDeckHints:Type$Soldier\nOracle:Flying\nWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harbin, Vanguard Aviator", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Harbin, Vanguard Aviator\nManaCost:W U\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:Flying\nT:Mode$ AttackersDeclared | IsPresent$ Creature.Soldier+attacking+YouCtrl | PresentCompare$ GE5 | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nDeckHints:Type$Soldier\nOracle:Flying\nWhenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Brute Force", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn."}
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Name:Brute Force\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Target creature gets +3/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brute Force", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn."}
### Response: Name:Brute Force\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nOracle:Target creature gets +3/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Esper Charm", "mana_cost": "{W}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target enchantment.\n\u2022 Draw two cards.\n\u2022 Target player discards two cards."}
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Name:Esper Charm\nManaCost:W U B\nTypes:Instant\nA:SP$ Charm | Cost$ W U B | Choices$ DBDestroy,DBDraw,DBDiscard\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment. | SpellDescription$ Destroy target enchantment.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\nOracle:Choose one —\n• Destroy target enchantment.\n• Draw two cards.\n• Target player discards two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Esper Charm", "mana_cost": "{W}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target enchantment.\n\u2022 Draw two cards.\n\u2022 Target player discards two cards."}
### Response: Name:Esper Charm\nManaCost:W U B\nTypes:Instant\nA:SP$ Charm | Cost$ W U B | Choices$ DBDestroy,DBDraw,DBDiscard\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment. | SpellDescription$ Destroy target enchantment.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\nOracle:Choose one —\n• Destroy target enchantment.\n• Draw two cards.\n• Target player discards two cards.
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Create the Forge script for this magic card
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{"name": "Humble Budoka", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
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Name:Humble Budoka\nManaCost:1 G\nTypes:Creature Human Monk\nPT:2/2\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Humble Budoka", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
### Response: Name:Humble Budoka\nManaCost:1 G\nTypes:Creature Human Monk\nPT:2/2\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Syr Joshua and Syr Saxon", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Double team\nIf you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the \"legend rule\" doesn't apply to them.\nEach other creature you control named Syr Joshua and Syr Saxon has battle cry.", "power": "2", "toughness": "3"}
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Name:Syr Joshua and Syr Saxon\nManaCost:G W\nTypes:Legendary Creature Human Knight\nPT:2/3\nK:Double team\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl+Legendary+namedSyr Joshua and Syr Saxon | IsPresent$ Permanent.Legendary+YouCtrl+namedSyr Joshua and Syr Saxon | PresentCompare$ EQ2 | Description$ If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other+namedSyr Joshua and Syr Saxon | AddKeyword$ Battle Cry | Description$ Each other creature you control named Syr Joshua and Syr Saxon has battle cry.\nOracle:Double team\nIf you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.\nEach other creature you control named Syr Joshua and Syr Saxon has battle cry.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Syr Joshua and Syr Saxon", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Double team\nIf you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the \"legend rule\" doesn't apply to them.\nEach other creature you control named Syr Joshua and Syr Saxon has battle cry.", "power": "2", "toughness": "3"}
### Response: Name:Syr Joshua and Syr Saxon\nManaCost:G W\nTypes:Legendary Creature Human Knight\nPT:2/3\nK:Double team\nS:Mode$ IgnoreLegendRule | ValidCard$ Permanent.YouCtrl+Legendary+namedSyr Joshua and Syr Saxon | IsPresent$ Permanent.Legendary+YouCtrl+namedSyr Joshua and Syr Saxon | PresentCompare$ EQ2 | Description$ If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other+namedSyr Joshua and Syr Saxon | AddKeyword$ Battle Cry | Description$ Each other creature you control named Syr Joshua and Syr Saxon has battle cry.\nOracle:Double team\nIf you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.\nEach other creature you control named Syr Joshua and Syr Saxon has battle cry.
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Create the Forge script for this magic card
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{"name": "Totentanz, Swarm Piper", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Human Warlock Bard", "oracle_text": "Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with \"This creature can't block.\"\n{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.", "power": "2", "toughness": "3"}
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Name:Totentanz, Swarm Piper\nManaCost:1 B R\nTypes:Legendary Creature Human Warlock Bard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Rat.attacking | TgtPrompt$ Select target attacking Rat | KW$ Deathtouch | SpellDescription$ Target attacking Rat gains deathtouch until end of turn.\nDeckHas:Ability$Token & Type$Rat\nDeckHints:Type$Rat\nOracle:Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."\n{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Totentanz, Swarm Piper", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Human Warlock Bard", "oracle_text": "Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with \"This creature can't block.\"\n{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Totentanz, Swarm Piper\nManaCost:1 B R\nTypes:Legendary Creature Human Warlock Bard\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Rat.attacking | TgtPrompt$ Select target attacking Rat | KW$ Deathtouch | SpellDescription$ Target attacking Rat gains deathtouch until end of turn.\nDeckHas:Ability$Token & Type$Rat\nDeckHints:Type$Rat\nOracle:Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."\n{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Elixir of Immortality", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library."}
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Name:Elixir of Immortality\nManaCost:1\nTypes:Artifact\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ 5 | SubAbility$ DBShuffleElixir | SpellDescription$ You gain 5 life. Shuffle CARDNAME and your graveyard into their owner's library. | StackDescription$ SpellDescription\nSVar:DBShuffleElixir:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | Shuffle$ False | RememberChanged$ True | Defined$ Self | SubAbility$ DBShuffleGrave | StackDescription$ None\nSVar:DBShuffleGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Library | Shuffle$ False | RememberChanged$ True | ChangeType$ Card.YouCtrl | SubAbility$ DBShuffleChanged | StackDescription$ None\nSVar:DBShuffleChanged:DB$ Shuffle | Defined$ RememberedOwner | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elixir of Immortality", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library."}
### Response: Name:Elixir of Immortality\nManaCost:1\nTypes:Artifact\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ 5 | SubAbility$ DBShuffleElixir | SpellDescription$ You gain 5 life. Shuffle CARDNAME and your graveyard into their owner's library. | StackDescription$ SpellDescription\nSVar:DBShuffleElixir:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | Shuffle$ False | RememberChanged$ True | Defined$ Self | SubAbility$ DBShuffleGrave | StackDescription$ None\nSVar:DBShuffleGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Library | Shuffle$ False | RememberChanged$ True | ChangeType$ Card.YouCtrl | SubAbility$ DBShuffleChanged | StackDescription$ None\nSVar:DBShuffleChanged:DB$ Shuffle | Defined$ RememberedOwner | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Create the Forge script for this magic card
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{"name": "Tavern Swindler", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.", "power": "2", "toughness": "2"}
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Name:Tavern Swindler\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nA:AB$ FlipACoin | Cost$ T PayLife<3> | WinSubAbility$ TSGainLife | AILogic$ Never | SpellDescription$ Flip a coin. If you win the flip, you gain 6 life.\nSVar:TSGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nDeckHas:Ability$LifeGain\nOracle:{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tavern Swindler", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.", "power": "2", "toughness": "2"}
### Response: Name:Tavern Swindler\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nA:AB$ FlipACoin | Cost$ T PayLife<3> | WinSubAbility$ TSGainLife | AILogic$ Never | SpellDescription$ Flip a coin. If you win the flip, you gain 6 life.\nSVar:TSGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nDeckHas:Ability$LifeGain\nOracle:{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Create the Forge script for this magic card
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{"name": "Rusting Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRusting Golem's power and toughness are each equal to the number of fade counters on it.", "power": "*", "toughness": "*"}
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Name:Rusting Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:*/*\nK:Fading:5\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of fade counters on CARDNAME.\nSVar:X:Count$CardCounters.FADE\nOracle:Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRusting Golem's power and toughness are each equal to the number of fade counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rusting Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRusting Golem's power and toughness are each equal to the number of fade counters on it.", "power": "*", "toughness": "*"}
### Response: Name:Rusting Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:*/*\nK:Fading:5\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of fade counters on CARDNAME.\nSVar:X:Count$CardCounters.FADE\nOracle:Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRusting Golem's power and toughness are each equal to the number of fade counters on it.
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Create the Forge script for this magic card
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{"name": "Bygone Marvels", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Descend 8 \u2014 When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nReturn target permanent card from your graveyard to your hand. Exile Bygone Marvels."}
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Name:Bygone Marvels\nManaCost:G G\nTypes:Sorcery\nT:Mode$ SpellCast | CheckSVar$ X | SVarCompare$ GE8 | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 2 | MayChooseTarget$ True\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent card in your graveyard | SubAbility$ ExileSelf | SpellDescription$ Return target permanent card from your graveyard to your hand.\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nReturn target permanent card from your graveyard to your hand. Exile Bygone Marvels.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bygone Marvels", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Descend 8 \u2014 When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nReturn target permanent card from your graveyard to your hand. Exile Bygone Marvels."}
### Response: Name:Bygone Marvels\nManaCost:G G\nTypes:Sorcery\nT:Mode$ SpellCast | CheckSVar$ X | SVarCompare$ GE8 | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ 2 | MayChooseTarget$ True\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent card in your graveyard | SubAbility$ ExileSelf | SpellDescription$ Return target permanent card from your graveyard to your hand.\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.\nReturn target permanent card from your graveyard to your hand. Exile Bygone Marvels.
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Create the Forge script for this magic card
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{"name": "Kayla's Kindling", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.\nAt the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card."}
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Name:Kayla's Kindling\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraft | TriggerDescription$ At the beginning of your upkeep, draft a card from CARDNAME's spellbook and exile it. Until end of turn, you may cast that card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Abrade,Cleansing Wildfire,Terror of the Peaks,Explosive Singularity,Guttersnipe,Seasoned Pyromancer,Unexpected Windfall,Banefire,Lightning Bolt,Dualcaster Mage,Electrodominance,Crackle with Power,Volcanic Fallout,Young Pyromancer,Siege-Gang Commander | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Goblin|Instant|Sorcery\nDeckHas:Type$Goblin|Elemental|Human|Shaman|Wizard & Ability$Graveyard|Discard|Token\nOracle:When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.\nAt the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kayla's Kindling", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.\nAt the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card."}
### Response: Name:Kayla's Kindling\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraft | TriggerDescription$ At the beginning of your upkeep, draft a card from CARDNAME's spellbook and exile it. Until end of turn, you may cast that card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Abrade,Cleansing Wildfire,Terror of the Peaks,Explosive Singularity,Guttersnipe,Seasoned Pyromancer,Unexpected Windfall,Banefire,Lightning Bolt,Dualcaster Mage,Electrodominance,Crackle with Power,Volcanic Fallout,Young Pyromancer,Siege-Gang Commander | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Goblin|Instant|Sorcery\nDeckHas:Type$Goblin|Elemental|Human|Shaman|Wizard & Ability$Graveyard|Discard|Token\nOracle:When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.\nAt the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
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Create the Forge script for this magic card
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{"name": "Nantuko Cultivator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.", "power": "2", "toughness": "2"}
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Name:Nantuko Cultivator\nManaCost:3 G\nTypes:Creature Insect Druid\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigNantukoDiscardLand | TriggerDescription$ When CARDNAME enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on CARDNAME and draw that many cards.\nSVar:TrigNantukoDiscardLand:DB$ Discard | DiscardValid$ Land | NumCards$ NantukoX | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBNantukoPutCounter\nSVar:DBNantukoPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ NantukoY | SubAbility$ DBNantukoDraw\nSVar:DBNantukoDraw:DB$ Draw | NumCards$ NantukoY | SubAbility$ DBNantukoCleanup\nSVar:DBNantukoCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NantukoX:Count$TypeInYourHand.Land\nSVar:NantukoY:Remembered$Amount\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nantuko Cultivator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.", "power": "2", "toughness": "2"}
### Response: Name:Nantuko Cultivator\nManaCost:3 G\nTypes:Creature Insect Druid\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigNantukoDiscardLand | TriggerDescription$ When CARDNAME enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on CARDNAME and draw that many cards.\nSVar:TrigNantukoDiscardLand:DB$ Discard | DiscardValid$ Land | NumCards$ NantukoX | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBNantukoPutCounter\nSVar:DBNantukoPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ NantukoY | SubAbility$ DBNantukoDraw\nSVar:DBNantukoDraw:DB$ Draw | NumCards$ NantukoY | SubAbility$ DBNantukoCleanup\nSVar:DBNantukoCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NantukoX:Count$TypeInYourHand.Land\nSVar:NantukoY:Remembered$Amount\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Create the Forge script for this magic card
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{"name": "Soul Sculptor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.", "power": "1", "toughness": "1"}
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Name:Soul Sculptor\nManaCost:2 W\nTypes:Creature Human\nPT:1/1\nA:AB$ Animate | Cost$ 1 W T | ValidTgts$ Creature | Types$ Enchantment | RemoveAllAbilities$ True | RemoveCardTypes$ True | Duration$ UntilAPlayerCastSpell Creature | SpellDescription$ Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.\nAI:RemoveDeck:All\nOracle:{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Sculptor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.", "power": "1", "toughness": "1"}
### Response: Name:Soul Sculptor\nManaCost:2 W\nTypes:Creature Human\nPT:1/1\nA:AB$ Animate | Cost$ 1 W T | ValidTgts$ Creature | Types$ Enchantment | RemoveAllAbilities$ True | RemoveCardTypes$ True | Duration$ UntilAPlayerCastSpell Creature | SpellDescription$ Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.\nAI:RemoveDeck:All\nOracle:{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
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Create the Forge script for this magic card
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{"name": "Mortis Dogs", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Dog", "oracle_text": "Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.", "power": "2", "toughness": "2"}
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Name:Mortis Dogs\nManaCost:3 B\nTypes:Creature Phyrexian Dog\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, target player loses life equal to its power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ MortisX\nSVar:MortisX:TriggeredCard$CardPower\nOracle:Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mortis Dogs", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Dog", "oracle_text": "Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.", "power": "2", "toughness": "2"}
### Response: Name:Mortis Dogs\nManaCost:3 B\nTypes:Creature Phyrexian Dog\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, target player loses life equal to its power.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ MortisX\nSVar:MortisX:TriggeredCard$CardPower\nOracle:Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.
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Create the Forge script for this magic card
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{"name": "Transcendent Message", "mana_cost": "{X}{U}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDraw X cards."}
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Name:Transcendent Message\nManaCost:X U U U U\nTypes:Instant\nK:Convoke\nSVar:X:Count$xPaid\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDraw X cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Transcendent Message", "mana_cost": "{X}{U}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDraw X cards."}
### Response: Name:Transcendent Message\nManaCost:X U U U U\nTypes:Instant\nK:Convoke\nSVar:X:Count$xPaid\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDraw X cards.
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Create the Forge script for this magic card
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{"name": "Thassa's Emissary", "mana_cost": "{3}{U}", "type_line": "Enchantment Creature \u2014 Crab", "oracle_text": "Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.\nEnchanted creature gets +3/+3.", "power": "3", "toughness": "3"}
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Name:Thassa's Emissary\nManaCost:3 U\nTypes:Enchantment Creature Crab\nPT:3/3\nK:Bestow:5 U\nT:Mode$ DamageDone | ValidSource$ Card.Self,Creature.EnchantedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME or enchanted creature deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nOracle:Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.\nEnchanted creature gets +3/+3.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thassa's Emissary", "mana_cost": "{3}{U}", "type_line": "Enchantment Creature \u2014 Crab", "oracle_text": "Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.\nEnchanted creature gets +3/+3.", "power": "3", "toughness": "3"}
### Response: Name:Thassa's Emissary\nManaCost:3 U\nTypes:Enchantment Creature Crab\nPT:3/3\nK:Bestow:5 U\nT:Mode$ DamageDone | ValidSource$ Card.Self,Creature.EnchantedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME or enchanted creature deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nOracle:Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.\nEnchanted creature gets +3/+3.
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Create the Forge script for this magic card
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{"name": "Murder Investigation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power."}
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Name:Murder Investigation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Token\nOracle:Enchant creature you control\nWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Murder Investigation", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power."}
### Response: Name:Murder Investigation\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Token\nOracle:Enchant creature you control\nWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Create the Forge script for this magic card
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{"name": "Ball Lightning", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Ball Lightning.", "power": "6", "toughness": "1"}
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Name:Ball Lightning\nManaCost:R R R\nTypes:Creature Elemental\nPT:6/1\nK:Trample\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Ball Lightning.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ball Lightning", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Ball Lightning.", "power": "6", "toughness": "1"}
### Response: Name:Ball Lightning\nManaCost:R R R\nTypes:Creature Elemental\nPT:6/1\nK:Trample\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Ball Lightning.
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Create the Forge script for this magic card
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{"name": "Tattermunge Witch", "mana_cost": "{1}{R/G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.", "power": "2", "toughness": "1"}
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Name:Tattermunge Witch\nManaCost:1 RG\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ PumpAll | Cost$ R G | ValidCards$ Creature.blocked | NumAtt$ +1 | KW$ Trample | SpellDescription$ Each blocked creature gets +1/+0 and gains trample until end of turn.\nOracle:{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tattermunge Witch", "mana_cost": "{1}{R/G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Tattermunge Witch\nManaCost:1 RG\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ PumpAll | Cost$ R G | ValidCards$ Creature.blocked | NumAtt$ +1 | KW$ Trample | SpellDescription$ Each blocked creature gets +1/+0 and gains trample until end of turn.\nOracle:{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Touch of Invisibility", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Target creature can't be blocked this turn.\nDraw a card."}
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Name:Touch of Invisibility\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDraw | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature can't be blocked this turn.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Touch of Invisibility", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Target creature can't be blocked this turn.\nDraw a card."}
### Response: Name:Touch of Invisibility\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | SubAbility$ DBDraw | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature can't be blocked this turn.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Rootwater Thief", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{U}: Rootwater Thief gains flying until end of turn.\nWhenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.", "power": "1", "toughness": "2"}
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Name:Rootwater Thief\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:1/2\nA:AB$ Pump | Cost$ U | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.\nSVar:TrigChangeZone:AB$ ChangeZone | Cost$ 2 | Origin$ Library | Destination$ Exile | DefinedPlayer$ TriggeredTarget | ChangeType$ Card | ChangeNum$ 1 | Chooser$ You | Shuffle$ True\nOracle:{U}: Rootwater Thief gains flying until end of turn.\nWhenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rootwater Thief", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "{U}: Rootwater Thief gains flying until end of turn.\nWhenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.", "power": "1", "toughness": "2"}
### Response: Name:Rootwater Thief\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:1/2\nA:AB$ Pump | Cost$ U | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.\nSVar:TrigChangeZone:AB$ ChangeZone | Cost$ 2 | Origin$ Library | Destination$ Exile | DefinedPlayer$ TriggeredTarget | ChangeType$ Card | ChangeNum$ 1 | Chooser$ You | Shuffle$ True\nOracle:{U}: Rootwater Thief gains flying until end of turn.\nWhenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
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Create the Forge script for this magic card
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{"name": "Andrios, Roaming Explorer", "mana_cost": "{5}{G}", "type_line": "Legendary Artifact Creature \u2014 Wizard", "oracle_text": "Reach\nAs long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\n{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.", "power": "4", "toughness": "3"}
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Name:Andrios, Roaming Explorer\nManaCost:5 G\nTypes:Legendary Artifact Creature Wizard\nPT:4/3\nK:Reach\nS:Mode$ Continuous | SetPower$ 16 | SetToughness$ 9 | IsPresent$ Card.Self+attacking | Affected$ Creature.basePowerEQ4+baseToughnessEQ3+tapped+YouCtrl | Description$ As long as NICKNAME is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\nA:AB$ Mana | Cost$ T | Produced$ W U B R G | TriggersWhenSpent$ TrigChange | SpellDescription$ Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.\nSVar:TrigChange:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigAnimate | TriggerDescription$ Creature spells you spend this mana to cast have their base power and toughness become 4/3.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Power$ 4 | Toughness$ 3\nOracle:Reach\nAs long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\n{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Andrios, Roaming Explorer", "mana_cost": "{5}{G}", "type_line": "Legendary Artifact Creature \u2014 Wizard", "oracle_text": "Reach\nAs long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\n{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.", "power": "4", "toughness": "3"}
### Response: Name:Andrios, Roaming Explorer\nManaCost:5 G\nTypes:Legendary Artifact Creature Wizard\nPT:4/3\nK:Reach\nS:Mode$ Continuous | SetPower$ 16 | SetToughness$ 9 | IsPresent$ Card.Self+attacking | Affected$ Creature.basePowerEQ4+baseToughnessEQ3+tapped+YouCtrl | Description$ As long as NICKNAME is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\nA:AB$ Mana | Cost$ T | Produced$ W U B R G | TriggersWhenSpent$ TrigChange | SpellDescription$ Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.\nSVar:TrigChange:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigAnimate | TriggerDescription$ Creature spells you spend this mana to cast have their base power and toughness become 4/3.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Power$ 4 | Toughness$ 3\nOracle:Reach\nAs long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.\n{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
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Create the Forge script for this magic card
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{"name": "It That Betrays", "mana_cost": "{12}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nWhenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.", "power": "11", "toughness": "11"}
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Name:It That Betrays\nManaCost:12\nTypes:Creature Eldrazi\nPT:11/11\nK:Annihilator:2\nT:Mode$ Sacrificed | ValidCard$ Permanent.nonToken+OppCtrl | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard\nOracle:Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nWhenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "It That Betrays", "mana_cost": "{12}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nWhenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.", "power": "11", "toughness": "11"}
### Response: Name:It That Betrays\nManaCost:12\nTypes:Creature Eldrazi\nPT:11/11\nK:Annihilator:2\nT:Mode$ Sacrificed | ValidCard$ Permanent.nonToken+OppCtrl | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard\nOracle:Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nWhenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Shield Sphere", "mana_cost": "{0}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\nWhenever Shield Sphere blocks, put a -0/-1 counter on it.", "power": "0", "toughness": "6"}
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Name:Shield Sphere\nManaCost:0\nTypes:Artifact Creature Wall\nPT:0/6\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME blocks, put a -0/-1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ M0M1 | CounterNum$ 1\nOracle:Defender\nWhenever Shield Sphere blocks, put a -0/-1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shield Sphere", "mana_cost": "{0}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\nWhenever Shield Sphere blocks, put a -0/-1 counter on it.", "power": "0", "toughness": "6"}
### Response: Name:Shield Sphere\nManaCost:0\nTypes:Artifact Creature Wall\nPT:0/6\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME blocks, put a -0/-1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ M0M1 | CounterNum$ 1\nOracle:Defender\nWhenever Shield Sphere blocks, put a -0/-1 counter on it.
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Create the Forge script for this magic card
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{"name": "Pitchstone Wall", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.", "power": "2", "toughness": "5"}
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Name:Pitchstone Wall\nManaCost:2 R\nTypes:Creature Wall\nPT:2/5\nK:Defender\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you discard a card, you may sacrifice CARDNAME. If you do, return the discarded card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\nWhenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pitchstone Wall", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.", "power": "2", "toughness": "5"}
### Response: Name:Pitchstone Wall\nManaCost:2 R\nTypes:Creature Wall\nPT:2/5\nK:Defender\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you discard a card, you may sacrifice CARDNAME. If you do, return the discarded card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\nWhenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Ezuri's Archers", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.", "power": "1", "toughness": "2"}
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Name:Ezuri's Archers\nManaCost:G\nTypes:Creature Elf Archer\nPT:1/2\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ezuri's Archers", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Ezuri's Archers\nManaCost:G\nTypes:Creature Elf Archer\nPT:1/2\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Angelic Quartermaster", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel Soldier", "oracle_text": "Flying\nWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.", "power": "3", "toughness": "3"}
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Name:Angelic Quartermaster\nManaCost:3 W W\nTypes:Creature Angel Soldier\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.\nSVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.Other | TgtPrompt$ Select up to two other target creatures\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angelic Quartermaster", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel Soldier", "oracle_text": "Flying\nWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.", "power": "3", "toughness": "3"}
### Response: Name:Angelic Quartermaster\nManaCost:3 W W\nTypes:Creature Angel Soldier\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.\nSVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.Other | TgtPrompt$ Select up to two other target creatures\nDeckHas:Ability$Counters\nOracle:Flying\nWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
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Create the Forge script for this magic card
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{"name": "Galvanic Bombardment", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard."}
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Name:Galvanic Bombardment\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedGalvanic Bombardment/Plus.2\nDeckHints:Name$Galvanic Bombardment\nOracle:Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Galvanic Bombardment", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard."}
### Response: Name:Galvanic Bombardment\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedGalvanic Bombardment/Plus.2\nDeckHints:Name$Galvanic Bombardment\nOracle:Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Create the Forge script for this magic card
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{"name": "Diviner's Wand", "mana_cost": "{3}", "type_line": "Tribal Artifact \u2014 Wizard Equipment", "oracle_text": "Equipped creature has \"Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn\" and \"{4}: Draw a card.\"\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}"}
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Name:Diviner's Wand\nManaCost:3\nTypes:Tribal Artifact Wizard Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ DivinerDraw | AddTrigger$ TrigDraw | AddSVar$ DivinerTrigPump | Description$ Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Wizard | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever a Wizard creature enters the battlefield, you may attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nSVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DivinerTrigPump | TriggerDescription$ Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn\nSVar:DivinerTrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nSVar:DivinerDraw:AB$Draw | Cost$ 4 | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diviner's Wand", "mana_cost": "{3}", "type_line": "Tribal Artifact \u2014 Wizard Equipment", "oracle_text": "Equipped creature has \"Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn\" and \"{4}: Draw a card.\"\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}"}
### Response: Name:Diviner's Wand\nManaCost:3\nTypes:Tribal Artifact Wizard Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ DivinerDraw | AddTrigger$ TrigDraw | AddSVar$ DivinerTrigPump | Description$ Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Wizard | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever a Wizard creature enters the battlefield, you may attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nSVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DivinerTrigPump | TriggerDescription$ Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn\nSVar:DivinerTrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nSVar:DivinerDraw:AB$Draw | Cost$ 4 | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Jester's Scepter", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\n{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card."}
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Name:Jester's Scepter\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\nSVar:TrigExile:DB$ Dig | ValidTgts$ Player | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBMayLookAt\nSVar:DBMayLookAt:DB$ Effect | StaticAbilities$ SMayLookAt | Triggers$ TForget | RememberObjects$ Remembered | Duration$ Permanent\nSVar:SMayLookAt:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayLookAt$ You | Duration$ Permanent\nSVar:TForget:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nA:AB$ Counter | Cost$ 2 T ExiledMoveToGrave<1/Card.IsRemembered+ExiledWithSource/card exiled with CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Counter target spell if it has the same name as that card.\nSVar:X:Targeted$Valid Card.sharesNameWith MovedToGrave\nAI:RemoveDeck:All\nOracle:When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\n{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jester's Scepter", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\n{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card."}
### Response: Name:Jester's Scepter\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\nSVar:TrigExile:DB$ Dig | ValidTgts$ Player | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBMayLookAt\nSVar:DBMayLookAt:DB$ Effect | StaticAbilities$ SMayLookAt | Triggers$ TForget | RememberObjects$ Remembered | Duration$ Permanent\nSVar:SMayLookAt:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayLookAt$ You | Duration$ Permanent\nSVar:TForget:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nA:AB$ Counter | Cost$ 2 T ExiledMoveToGrave<1/Card.IsRemembered+ExiledWithSource/card exiled with CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Counter target spell if it has the same name as that card.\nSVar:X:Targeted$Valid Card.sharesNameWith MovedToGrave\nAI:RemoveDeck:All\nOracle:When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\n{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
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Create the Forge script for this magic card
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{"name": "Shadowfeed", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. You gain 3 life."}
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Name:Shadowfeed\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBGainLife | SpellDescription$ Exile target card from a graveyard. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Exile target card from a graveyard. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadowfeed", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. You gain 3 life."}
### Response: Name:Shadowfeed\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBGainLife | SpellDescription$ Exile target card from a graveyard. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Exile target card from a graveyard. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Rathi Assassin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary Assassin", "oracle_text": "{1}{B}{B}, {T}: Destroy target tapped nonblack creature.\n{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
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Name:Rathi Assassin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Mercenary Assassin\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Mercenary+cmcLE3 | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.\nA:AB$ Destroy | Cost$ 1 B B T | ValidTgts$ Creature.tapped+nonBlack | TgtPrompt$ Select target tapped nonblack creature | SpellDescription$ Destroy target tapped nonblack creature.\nAI:RemoveDeck:Random\nOracle:{1}{B}{B}, {T}: Destroy target tapped nonblack creature.\n{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rathi Assassin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary Assassin", "oracle_text": "{1}{B}{B}, {T}: Destroy target tapped nonblack creature.\n{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
### Response: Name:Rathi Assassin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Mercenary Assassin\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Mercenary+cmcLE3 | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.\nA:AB$ Destroy | Cost$ 1 B B T | ValidTgts$ Creature.tapped+nonBlack | TgtPrompt$ Select target tapped nonblack creature | SpellDescription$ Destroy target tapped nonblack creature.\nAI:RemoveDeck:Random\nOracle:{1}{B}{B}, {T}: Destroy target tapped nonblack creature.\n{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Child of Alara", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "Trample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.", "power": "6", "toughness": "6"}
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Name:Child of Alara\nManaCost:W U B R G\nTypes:Legendary Creature Avatar\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME dies, destroy all nonland permanents. They can't be regenerated.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand | NoRegen$ True\nOracle:Trample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Child of Alara", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "Trample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.", "power": "6", "toughness": "6"}
### Response: Name:Child of Alara\nManaCost:W U B R G\nTypes:Legendary Creature Avatar\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME dies, destroy all nonland permanents. They can't be regenerated.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand | NoRegen$ True\nOracle:Trample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Parallax Wave", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Wave: Exile target creature.\nWhen Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave."}
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Name:Parallax Wave\nManaCost:2 W W\nTypes:Enchantment\nK:Fading:5\nA:AB$ ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to the battlefield all cards they own exiled with CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ ExiledWith | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Wave: Exile target creature.\nWhen Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parallax Wave", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Wave: Exile target creature.\nWhen Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave."}
### Response: Name:Parallax Wave\nManaCost:2 W W\nTypes:Enchantment\nK:Fading:5\nA:AB$ ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to the battlefield all cards they own exiled with CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ ExiledWith | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Wave: Exile target creature.\nWhen Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Create the Forge script for this magic card
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{"name": "Curator's Ward", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nEnchanted permanent has hexproof.\nWhen enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)"}
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Name:Curator's Ward\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Permanent | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddKeyword$ Hexproof | Description$ Enchanted permanent has hexproof.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.AttachedBy+Historic | Execute$ TrigDraw | TriggerDescription$ When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Enchant permanent\nEnchanted permanent has hexproof.\nWhen enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curator's Ward", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nEnchanted permanent has hexproof.\nWhen enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)"}
### Response: Name:Curator's Ward\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant permanent\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Permanent | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddKeyword$ Hexproof | Description$ Enchanted permanent has hexproof.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.AttachedBy+Historic | Execute$ TrigDraw | TriggerDescription$ When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Enchant permanent\nEnchanted permanent has hexproof.\nWhen enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Inner Struggle", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Target creature deals damage to itself equal to its power."}
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Name:Inner Struggle\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | DamageSource$ Targeted | NumDmg$ X | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Target creature deals damage to itself equal to its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inner Struggle", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Target creature deals damage to itself equal to its power."}
### Response: Name:Inner Struggle\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | DamageSource$ Targeted | NumDmg$ X | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Target creature deals damage to itself equal to its power.
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Create the Forge script for this magic card
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{"name": "Collision of Realms", "mana_cost": "{6}{R}", "type_line": "Sorcery", "oracle_text": "Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order."}
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Name:Collision of Realms\nManaCost:6 R\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SpellDescription$ Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Creature.RememberedPlayerOwn | Imprint$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | ConditionDefined$ Imprinted | ConditionPresent$ Card.nonToken | ConditionCompare$ GE1 | Defined$ Remembered | Amount$ 1 | Valid$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Reveal$ True | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SubAbility$ DBCleanImprint\nSVar:DBCleanImprint:DB$ Cleanup | ClearImprinted$ True\nOracle:Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Collision of Realms", "mana_cost": "{6}{R}", "type_line": "Sorcery", "oracle_text": "Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order."}
### Response: Name:Collision of Realms\nManaCost:6 R\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SpellDescription$ Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Creature.RememberedPlayerOwn | Imprint$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | ConditionDefined$ Imprinted | ConditionPresent$ Card.nonToken | ConditionCompare$ GE1 | Defined$ Remembered | Amount$ 1 | Valid$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Reveal$ True | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SubAbility$ DBCleanImprint\nSVar:DBCleanImprint:DB$ Cleanup | ClearImprinted$ True\nOracle:Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
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