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Create the Forge script for this magic card
{"name": "Sauron, the Dark Lord", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Avatar Horror", "oracle_text": "Ward\u2014Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards.", "power": "7", "toughness": "6"}
Name:Sauron, the Dark Lord\nManaCost:3 U B R\nTypes:Legendary Creature Avatar Horror\nPT:7/6\nK:Ward:Sac<1/Artifact.Legendary;Creature.Legendary/legendary artifact or legendary creature>\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever an opponent casts a spell, amass Orcs 1.\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nT:Mode$ DamageDone | ValidSource$ Army.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTempt | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Army you control deals combat damage to a player, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ 4\nDeckHas:Ability$Token\nOracle:Ward—Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sauron, the Dark Lord", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Avatar Horror", "oracle_text": "Ward\u2014Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards.", "power": "7", "toughness": "6"} ### Response: Name:Sauron, the Dark Lord\nManaCost:3 U B R\nTypes:Legendary Creature Avatar Horror\nPT:7/6\nK:Ward:Sac<1/Artifact.Legendary;Creature.Legendary/legendary artifact or legendary creature>\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever an opponent casts a spell, amass Orcs 1.\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nT:Mode$ DamageDone | ValidSource$ Army.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTempt | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Army you control deals combat damage to a player, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ RingTemptsYou | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ 4\nDeckHas:Ability$Token\nOracle:Ward—Sacrifice a legendary artifact or legendary creature.\nWhenever an opponent casts a spell, amass Orcs 1.\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Create the Forge script for this magic card
{"name": "Brushstrider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance", "power": "3", "toughness": "1"}
Name:Brushstrider\nManaCost:1 G\nTypes:Creature Beast\nPT:3/1\nK:Vigilance\nOracle:Vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brushstrider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance", "power": "3", "toughness": "1"} ### Response: Name:Brushstrider\nManaCost:1 G\nTypes:Creature Beast\nPT:3/1\nK:Vigilance\nOracle:Vigilance
Create the Forge script for this magic card
{"name": "Lingering Mirage", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Lingering Mirage\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island.\nK:Cycling:2\nOracle:Enchant land\nEnchanted land is an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lingering Mirage", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Lingering Mirage\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island.\nK:Cycling:2\nOracle:Enchant land\nEnchanted land is an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Teferi's Honor Guard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)", "power": "2", "toughness": "2"}
Name:Teferi's Honor Guard\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Phases | Cost$ U U | Defined$ Self | SpellDescription$ CARDNAME phases out.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teferi's Honor Guard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)", "power": "2", "toughness": "2"} ### Response: Name:Teferi's Honor Guard\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nA:AB$ Phases | Cost$ U U | Defined$ Self | SpellDescription$ CARDNAME phases out.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Barrenton Medic", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.", "power": "0", "toughness": "4"}
Name:Barrenton Medic\nManaCost:4 W\nTypes:Creature Kithkin Cleric\nPT:0/4\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nA:AB$ Untap | Cost$ AddCounter<1/M1M1> | SpellDescription$ Untap CARDNAME.\nAI:RemoveDeck:All\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barrenton Medic", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.", "power": "0", "toughness": "4"} ### Response: Name:Barrenton Medic\nManaCost:4 W\nTypes:Creature Kithkin Cleric\nPT:0/4\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nA:AB$ Untap | Cost$ AddCounter<1/M1M1> | SpellDescription$ Untap CARDNAME.\nAI:RemoveDeck:All\nOracle:{T}: Prevent the next 1 damage that would be dealt to any target this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Create the Forge script for this magic card
{"name": "Meng Huo, Barbarian King", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Human Barbarian Soldier", "oracle_text": "Other green creatures you control get +1/+1.", "power": "4", "toughness": "4"}
Name:Meng Huo, Barbarian King\nManaCost:3 G G\nTypes:Legendary Creature Human Barbarian Soldier\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other green creatures you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meng Huo, Barbarian King", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Human Barbarian Soldier", "oracle_text": "Other green creatures you control get +1/+1.", "power": "4", "toughness": "4"} ### Response: Name:Meng Huo, Barbarian King\nManaCost:3 G G\nTypes:Legendary Creature Human Barbarian Soldier\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other green creatures you control get +1/+1.
Create the Forge script for this magic card
{"name": "Aladdin's Lamp", "mana_cost": "{10}", "type_line": "Artifact", "oracle_text": "{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0."}
Name:Aladdin's Lamp\nManaCost:10\nTypes:Artifact\nA:AB$ StoreSVar | Cost$ XMin1 X T | SVar$ DigNum | Type$ Count | Expression$ xPaid | SubAbility$ TheMagic | SpellDescription$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.\nSVar:TheMagic:DB$ Effect | Name$ Aladdin's Wish | ReplacementEffects$ DrawReplace\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ AladdinDraw | Description$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card.\nSVar:AladdinDraw:DB$ Dig | DigNum$ DigNum | ChangeNum$ 1 | RestRandomOrder$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$xPaid\nSVar:DigNum:Number$0\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aladdin's Lamp", "mana_cost": "{10}", "type_line": "Artifact", "oracle_text": "{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0."} ### Response: Name:Aladdin's Lamp\nManaCost:10\nTypes:Artifact\nA:AB$ StoreSVar | Cost$ XMin1 X T | SVar$ DigNum | Type$ Count | Expression$ xPaid | SubAbility$ TheMagic | SpellDescription$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.\nSVar:TheMagic:DB$ Effect | Name$ Aladdin's Wish | ReplacementEffects$ DrawReplace\nSVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ AladdinDraw | Description$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card.\nSVar:AladdinDraw:DB$ Dig | DigNum$ DigNum | ChangeNum$ 1 | RestRandomOrder$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$xPaid\nSVar:DigNum:Number$0\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Create the Forge script for this magic card
{"name": "Renegade Map", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Renegade Map enters the battlefield tapped.\n{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle."}
Name:Renegade Map\nManaCost:1\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nOracle:Renegade Map enters the battlefield tapped.\n{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Renegade Map", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Renegade Map enters the battlefield tapped.\n{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Renegade Map\nManaCost:1\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nOracle:Renegade Map enters the battlefield tapped.\n{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Pallid Mycoderm", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.\nRemove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.", "power": "2", "toughness": "4"}
Name:Pallid Mycoderm\nManaCost:3 W\nTypes:Creature Fungus\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ PumpAll | Cost$ Sac<1/Saproling> | ValidCards$ Fungus.Creature+YouCtrl,Saproling.Creature+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.\nRemove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pallid Mycoderm", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.\nRemove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Pallid Mycoderm\nManaCost:3 W\nTypes:Creature Fungus\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ PumpAll | Cost$ Sac<1/Saproling> | ValidCards$ Fungus.Creature+YouCtrl,Saproling.Creature+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.\nRemove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Night Market Aeronaut", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Aetherborn Warrior", "oracle_text": "Flying\nRevolt \u2014 Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.", "power": "2", "toughness": "2"}
Name:Night Market Aeronaut\nManaCost:3 B\nTypes:Creature Aetherborn Warrior\nPT:2/2\nK:Flying\nK:etbCounter:P1P1:1:Revolt$ True:Revolt — CARDNAME enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.\nOracle:Flying\nRevolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Night Market Aeronaut", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Aetherborn Warrior", "oracle_text": "Flying\nRevolt \u2014 Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.", "power": "2", "toughness": "2"} ### Response: Name:Night Market Aeronaut\nManaCost:3 B\nTypes:Creature Aetherborn Warrior\nPT:2/2\nK:Flying\nK:etbCounter:P1P1:1:Revolt$ True:Revolt — CARDNAME enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.\nOracle:Flying\nRevolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Create the Forge script for this magic card
{"name": "Kenessos, Priest of Thassa", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Merfolk Cleric", "oracle_text": "If you would scry a number of cards, scry that many cards plus one instead.\n{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.", "power": "1", "toughness": "3"}
Name:Kenessos, Priest of Thassa\nManaCost:1 U\nTypes:Legendary Creature Merfolk Cleric\nPT:1/3\nR:Event$ Scry | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ScryP1 | Description$ If you would scry a number of cards, scry that many cards plus one instead.\nSVar:ScryP1:DB$ ReplaceEffect | VarName$ Num | VarValue$ X\nSVar:X:ReplaceCount$Num/Plus.1\nA:AB$ Dig | Cost$ 3 GU | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.Kraken,Creature.Leviathan,Creature.Octopus,Creature.Serpent | ForceRevealToController$ True | AILogic$ AlwaysConfirm | DestinationZone$ Battlefield | LibraryPosition2$ 0 | RememberMovedToZone$ 2 | SubAbility$ DBBottom | StackDescription$ {p:You} looks at the top card of their library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, they may put it onto the battlefield. | SpellDescription$ Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield.\nSVar:DBBottom:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ Remembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | Optional$ True | OptionalPrompt$ Put that card on the bottom of your library? | SubAbility$ DBCleanup | StackDescription$ If they don't put the card onto the battlefield, they may put it on the bottom of their library. | SpellDescription$ If you don't put the card onto the battlefield, you may put it on the bottom of your library.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nDeckHints:Type$Kraken|Leviathan|Octopus|Serpent\nOracle:If you would scry a number of cards, scry that many cards plus one instead.\n{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kenessos, Priest of Thassa", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Merfolk Cleric", "oracle_text": "If you would scry a number of cards, scry that many cards plus one instead.\n{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.", "power": "1", "toughness": "3"} ### Response: Name:Kenessos, Priest of Thassa\nManaCost:1 U\nTypes:Legendary Creature Merfolk Cleric\nPT:1/3\nR:Event$ Scry | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ScryP1 | Description$ If you would scry a number of cards, scry that many cards plus one instead.\nSVar:ScryP1:DB$ ReplaceEffect | VarName$ Num | VarValue$ X\nSVar:X:ReplaceCount$Num/Plus.1\nA:AB$ Dig | Cost$ 3 GU | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.Kraken,Creature.Leviathan,Creature.Octopus,Creature.Serpent | ForceRevealToController$ True | AILogic$ AlwaysConfirm | DestinationZone$ Battlefield | LibraryPosition2$ 0 | RememberMovedToZone$ 2 | SubAbility$ DBBottom | StackDescription$ {p:You} looks at the top card of their library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, they may put it onto the battlefield. | SpellDescription$ Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield.\nSVar:DBBottom:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ Remembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | Optional$ True | OptionalPrompt$ Put that card on the bottom of your library? | SubAbility$ DBCleanup | StackDescription$ If they don't put the card onto the battlefield, they may put it on the bottom of their library. | SpellDescription$ If you don't put the card onto the battlefield, you may put it on the bottom of your library.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nDeckHints:Type$Kraken|Leviathan|Octopus|Serpent\nOracle:If you would scry a number of cards, scry that many cards plus one instead.\n{3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Create the Forge script for this magic card
{"name": "Skophos Maze-Warden", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "{1}: Skophos Maze-Warden gets +1/-1 until end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)", "power": "3", "toughness": "4"}
Name:Skophos Maze-Warden\nManaCost:3 R\nTypes:Creature Minotaur Warrior\nPT:3/4\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nT:Mode$ BecomesTarget | ValidSource$ Ability.Land+namedLabyrinth of Skophos+YouCtrl | ValidTarget$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have CARDNAME fight that creature. (Each deals damage equal to its power to the other.)\nSVar:TrigFight:DB$ Fight | Defined$ Self & TriggeredTarget\nDeckNeeds:Name$Labyrinth of Skophos\nOracle:{1}: Skophos Maze-Warden gets +1/-1 until end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skophos Maze-Warden", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "{1}: Skophos Maze-Warden gets +1/-1 until end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)", "power": "3", "toughness": "4"} ### Response: Name:Skophos Maze-Warden\nManaCost:3 R\nTypes:Creature Minotaur Warrior\nPT:3/4\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nT:Mode$ BecomesTarget | ValidSource$ Ability.Land+namedLabyrinth of Skophos+YouCtrl | ValidTarget$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have CARDNAME fight that creature. (Each deals damage equal to its power to the other.)\nSVar:TrigFight:DB$ Fight | Defined$ Self & TriggeredTarget\nDeckNeeds:Name$Labyrinth of Skophos\nOracle:{1}: Skophos Maze-Warden gets +1/-1 until end of turn.\nWhenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Melting", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "All lands are no longer snow."}
Name:Melting\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land | RemoveType$ Snow | Description$ All lands are no longer snow.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All lands are no longer snow.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Melting", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "All lands are no longer snow."} ### Response: Name:Melting\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land | RemoveType$ Snow | Description$ All lands are no longer snow.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All lands are no longer snow.
Create the Forge script for this magic card
{"name": "Sickleslicer", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nEquip {4}"}
Name:Sickleslicer\nManaCost:3\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sickleslicer", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nEquip {4}"} ### Response: Name:Sickleslicer\nManaCost:3\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +2/+2.\nEquip {4}
Create the Forge script for this magic card
{"name": "Nezumi Graverobber"}
Name:Nezumi Graverobber\nManaCost:1 B\nTypes:Creature Rat Rogue\nPT:2/1\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card in an opponent's graveyard | SubAbility$ DBFlip | SpellDescription$ Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Mode$ Flip\nSVar:X:Count$ValidGraveyard Card.OwnedBy TargetedController\nAlternateMode:Flip\nOracle:{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.\n\nALTERNATE\n\nName:Nighteyes the Desecrator\nManaCost:1 B\nColors:black\nTypes:Legendary Creature Rat Wizard\nPT:4/2\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature card in a graveyard | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control.\nOracle:{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nezumi Graverobber"} ### Response: Name:Nezumi Graverobber\nManaCost:1 B\nTypes:Creature Rat Rogue\nPT:2/1\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card in an opponent's graveyard | SubAbility$ DBFlip | SpellDescription$ Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Mode$ Flip\nSVar:X:Count$ValidGraveyard Card.OwnedBy TargetedController\nAlternateMode:Flip\nOracle:{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.\n\nALTERNATE\n\nName:Nighteyes the Desecrator\nManaCost:1 B\nColors:black\nTypes:Legendary Creature Rat Wizard\nPT:4/2\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature card in a graveyard | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control.\nOracle:{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Boros Swiftblade", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike", "power": "1", "toughness": "2"}
Name:Boros Swiftblade\nManaCost:R W\nTypes:Creature Human Soldier\nPT:1/2\nK:Double Strike\nOracle:Double strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boros Swiftblade", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike", "power": "1", "toughness": "2"} ### Response: Name:Boros Swiftblade\nManaCost:R W\nTypes:Creature Human Soldier\nPT:1/2\nK:Double Strike\nOracle:Double strike
Create the Forge script for this magic card
{"name": "Foul-Tongue Invocation", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nTarget player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life."}
Name:Foul-Tongue Invocation\nManaCost:2 B\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Reveal<1/Dragon> | Description$ As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nA:SP$ Sacrifice | Cost$ 2 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SubAbility$ DBGainLife | SpellDescription$ Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4 | Presence$ Dragon\nDeckHints:Type$Dragon\nOracle:As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nTarget player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foul-Tongue Invocation", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nTarget player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life."} ### Response: Name:Foul-Tongue Invocation\nManaCost:2 B\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Reveal<1/Dragon> | Description$ As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nA:SP$ Sacrifice | Cost$ 2 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SubAbility$ DBGainLife | SpellDescription$ Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4 | Presence$ Dragon\nDeckHints:Type$Dragon\nOracle:As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nTarget player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Create the Forge script for this magic card
{"name": "Rogue Class", "mana_cost": "{U}{B}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells."}
Name:Rogue Class\nManaCost:U B\nTypes:Enchantment Class\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nT:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigCleanup | Static$ True\nSVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Imprinted | Origin$ Command | Destination$ Exile | SubAbility$ DBUnimprint\nSVar:DBUnimprint:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ImprintOnHost$ True | StaticAbilities$ STMayLook | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STMayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.\nK:Class:2:1 U B:AddStaticAbility$ SMenace\nSVar:SMenace:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Secondary$ True | Description$ Creatures you control have menace.\nK:Class:3:2 U B:AddStaticAbility$ SMayPlay\nSVar:SMayPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:PlayMain1:TRUE\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rogue Class", "mana_cost": "{U}{B}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells."} ### Response: Name:Rogue Class\nManaCost:U B\nTypes:Enchantment Class\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nT:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigCleanup | Static$ True\nSVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Imprinted | Origin$ Command | Destination$ Exile | SubAbility$ DBUnimprint\nSVar:DBUnimprint:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ImprintOnHost$ True | StaticAbilities$ STMayLook | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STMayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.\nK:Class:2:1 U B:AddStaticAbility$ SMenace\nSVar:SMenace:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Secondary$ True | Description$ Creatures you control have menace.\nK:Class:3:2 U B:AddStaticAbility$ SMayPlay\nSVar:SMayPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:PlayMain1:TRUE\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Create the Forge script for this magic card
{"name": "Planar Void", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever another card is put into a graveyard from anywhere, exile that card."}
Name:Planar Void\nManaCost:B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.nonToken+Other | Execute$ TrigChange | TriggerDescription$ Whenever another card is put into a graveyard from anywhere, exile that card.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Graveyard | Destination$ Exile\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Whenever another card is put into a graveyard from anywhere, exile that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planar Void", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever another card is put into a graveyard from anywhere, exile that card."} ### Response: Name:Planar Void\nManaCost:B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Card.nonToken+Other | Execute$ TrigChange | TriggerDescription$ Whenever another card is put into a graveyard from anywhere, exile that card.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Graveyard | Destination$ Exile\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Whenever another card is put into a graveyard from anywhere, exile that card.
Create the Forge script for this magic card
{"name": "Molten Ravager", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}: Molten Ravager gets +1/+0 until end of turn.", "power": "0", "toughness": "4"}
Name:Molten Ravager\nManaCost:2 R\nTypes:Creature Elemental\nPT:0/4\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Molten Ravager gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molten Ravager", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}: Molten Ravager gets +1/+0 until end of turn.", "power": "0", "toughness": "4"} ### Response: Name:Molten Ravager\nManaCost:2 R\nTypes:Creature Elemental\nPT:0/4\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Molten Ravager gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Floriferous Vinewall", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender\nWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "0", "toughness": "2"}
Name:Floriferous Vinewall\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/2\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land | RestRandomOrder$ True | ForceRevealToController$ True\nOracle:Defender\nWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Floriferous Vinewall", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender\nWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "0", "toughness": "2"} ### Response: Name:Floriferous Vinewall\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/2\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land | RestRandomOrder$ True | ForceRevealToController$ True\nOracle:Defender\nWhen Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Deadly Insect", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "6", "toughness": "1"}
Name:Deadly Insect\nManaCost:4 G\nTypes:Creature Insect\nPT:6/1\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadly Insect", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "6", "toughness": "1"} ### Response: Name:Deadly Insect\nManaCost:4 G\nTypes:Creature Insect\nPT:6/1\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Memorial to Glory", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Glory enters the battlefield tapped.\n{T}: Add {W}.\n{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens."}
Name:Memorial to Glory\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Token | Cost$ 3 W T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | SpellDescription$ Create two 1/1 white Soldier creature tokens.\nOracle:Memorial to Glory enters the battlefield tapped.\n{T}: Add {W}.\n{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Memorial to Glory", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Glory enters the battlefield tapped.\n{T}: Add {W}.\n{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens."} ### Response: Name:Memorial to Glory\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Token | Cost$ 3 W T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | SpellDescription$ Create two 1/1 white Soldier creature tokens.\nOracle:Memorial to Glory enters the battlefield tapped.\n{T}: Add {W}.\n{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Create the Forge script for this magic card
{"name": "Blood Burglar", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "2"}
Name:Blood Burglar\nManaCost:1 B\nTypes:Creature Vampire Rogue\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Lifelink | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has lifelink.\nDeckHas:Ability$LifeGain\nOracle:As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Burglar", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)", "power": "2", "toughness": "2"} ### Response: Name:Blood Burglar\nManaCost:1 B\nTypes:Creature Vampire Rogue\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Lifelink | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has lifelink.\nDeckHas:Ability$LifeGain\nOracle:As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Tocasia's Welcome", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn."}
Name:Tocasia's Welcome\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.cmcLE3+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Creature.cmcLE3\nOracle:Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tocasia's Welcome", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn."} ### Response: Name:Tocasia's Welcome\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.cmcLE3+YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Creature.cmcLE3\nOracle:Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Trapjaw Kelpie", "mana_cost": "{4}{G/U}{G/U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"}
Name:Trapjaw Kelpie\nManaCost:4 GU GU\nTypes:Creature Beast\nPT:3/3\nK:Flash\nK:Persist\nOracle:Flash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trapjaw Kelpie", "mana_cost": "{4}{G/U}{G/U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Flash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"} ### Response: Name:Trapjaw Kelpie\nManaCost:4 GU GU\nTypes:Creature Beast\nPT:3/3\nK:Flash\nK:Persist\nOracle:Flash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Scorch Rider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.", "power": "4", "toughness": "3"}
Name:Scorch Rider\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/3\nK:Kicker:1 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste\nSVar:PlayMain1:TRUE\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scorch Rider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Scorch Rider\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/3\nK:Kicker:1 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste\nSVar:PlayMain1:TRUE\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Rustmouth Ogre", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.", "power": "5", "toughness": "4"}
Name:Rustmouth Ogre\nManaCost:4 R R\nTypes:Creature Ogre\nPT:5/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may destroy target artifact that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact damaged player controls\nOracle:Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rustmouth Ogre", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.", "power": "5", "toughness": "4"} ### Response: Name:Rustmouth Ogre\nManaCost:4 R R\nTypes:Creature Ogre\nPT:5/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may destroy target artifact that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact damaged player controls\nOracle:Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Create the Forge script for this magic card
{"name": "Serpent of the Endless Sea", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.", "power": "*", "toughness": "*"}
Name:Serpent of the Endless Sea\nManaCost:4 U\nTypes:Creature Serpent\nPT:*/*\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Islands you control.\nSVar:X:Count$Valid Island.YouCtrl\nSVar:BuffedBy:Island\nSVar:NeedsToPlayVar:X GE3\nOracle:Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpent of the Endless Sea", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.", "power": "*", "toughness": "*"} ### Response: Name:Serpent of the Endless Sea\nManaCost:4 U\nTypes:Creature Serpent\nPT:*/*\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Islands you control.\nSVar:X:Count$Valid Island.YouCtrl\nSVar:BuffedBy:Island\nSVar:NeedsToPlayVar:X GE3\nOracle:Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.
Create the Forge script for this magic card
{"name": "Once Upon a Time", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nLook at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
Name:Once Upon a Time\nManaCost:1 G\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nSVar:X:Count$YouCastThisGame\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature,Card.Land | ChangeValidDesc$ creature or land | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nLook at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Once Upon a Time", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nLook at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."} ### Response: Name:Once Upon a Time\nManaCost:1 G\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nSVar:X:Count$YouCastThisGame\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature,Card.Land | ChangeValidDesc$ creature or land | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.\nLook at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Fortune Thief", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "0", "toughness": "1"}
Name:Fortune Thief\nManaCost:4 R\nTypes:Creature Human Rogue\nPT:0/1\nK:Morph:R R\nR:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fortune Thief", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "0", "toughness": "1"} ### Response: Name:Fortune Thief\nManaCost:4 R\nTypes:Creature Human Rogue\nPT:0/1\nK:Morph:R R\nR:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Ethereal Haze", "mana_cost": "{W}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Prevent all damage that would be dealt by creatures this turn."}
Name:Ethereal Haze\nManaCost:W\nTypes:Instant Arcane\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all damage that would be dealt by creatures this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Creature.inZoneBattlefield | Description$ Prevent all damage that would be dealt by creatures this turn.\nOracle:Prevent all damage that would be dealt by creatures this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ethereal Haze", "mana_cost": "{W}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Prevent all damage that would be dealt by creatures this turn."} ### Response: Name:Ethereal Haze\nManaCost:W\nTypes:Instant Arcane\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all damage that would be dealt by creatures this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Creature.inZoneBattlefield | Description$ Prevent all damage that would be dealt by creatures this turn.\nOracle:Prevent all damage that would be dealt by creatures this turn.
Create the Forge script for this magic card
{"name": "Mercurial Geists", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Mercurial Geists\nManaCost:2 U R\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nSVar:BuffedBy:Instant,Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mercurial Geists", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Mercurial Geists\nManaCost:2 U R\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nSVar:BuffedBy:Instant,Sorcery\nOracle:Flying\nWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "A-Rulik Mons, Warren Chief"}
Name:A-Rulik Mons, Warren Chief\nManaCost:1 R G G\nTypes:Legendary Creature Goblin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Rulik Mons, Warren Chief"} ### Response: Name:A-Rulik Mons, Warren Chief\nManaCost:1 R G G\nTypes:Legendary Creature Goblin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Create the Forge script for this magic card
{"name": "Lesser Gargadon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Lesser Gargadon attacks or blocks, sacrifice a land.", "power": "6", "toughness": "4"}
Name:Lesser Gargadon\nManaCost:2 R R\nTypes:Creature Beast\nPT:6/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a land.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land\nOracle:Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lesser Gargadon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Lesser Gargadon attacks or blocks, sacrifice a land.", "power": "6", "toughness": "4"} ### Response: Name:Lesser Gargadon\nManaCost:2 R R\nTypes:Creature Beast\nPT:6/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a land.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land\nOracle:Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Create the Forge script for this magic card
{"name": "Selesnya Loft Gardens", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nIf an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nWhenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced."}
Name:Selesnya Loft Gardens\nManaCost:no cost\nTypes:Plane Ravnica\nR:Event$ CreateToken | ActiveZones$ Command | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount\nR:Event$ AddCounter | ActiveZones$ Command | ValidCard$ Permanent.inZoneBattlefield | EffectOnly$ True | ReplaceWith$ DoubleCounters | Description$ If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nSVar:DoubleCounters:DB$ ReplaceCounter | Amount$ Z\nSVar:Z:ReplaceCount$CounterNum/Twice\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:RolledChaos:DB$ Effect | AILogic$ Always | Triggers$ TrigTapForMana\nSVar:TrigTapForMana:Mode$ TapsForMana | TriggerZones$ Command | ValidCard$ Land | Activator$ You | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nSVar:AIRollPlanarDieParams:Mode$ Always | MinTurn$ 1 | RollInMain1$ True\nOracle:If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nIf an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nWhenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Selesnya Loft Gardens", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nIf an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nWhenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced."} ### Response: Name:Selesnya Loft Gardens\nManaCost:no cost\nTypes:Plane Ravnica\nR:Event$ CreateToken | ActiveZones$ Command | ReplaceWith$ DoubleToken | EffectOnly$ True | Description$ If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount\nR:Event$ AddCounter | ActiveZones$ Command | ValidCard$ Permanent.inZoneBattlefield | EffectOnly$ True | ReplaceWith$ DoubleCounters | Description$ If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nSVar:DoubleCounters:DB$ ReplaceCounter | Amount$ Z\nSVar:Z:ReplaceCount$CounterNum/Twice\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:RolledChaos:DB$ Effect | AILogic$ Always | Triggers$ TrigTapForMana\nSVar:TrigTapForMana:Mode$ TapsForMana | TriggerZones$ Command | ValidCard$ Land | Activator$ You | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nSVar:AIRollPlanarDieParams:Mode$ Always | MinTurn$ 1 | RollInMain1$ True\nOracle:If an effect would create one or more tokens, it creates twice that many of those tokens instead.\nIf an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.\nWhenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Create the Forge script for this magic card
{"name": "Thraben Watcher", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nOther nontoken creatures you control get +1/+1 and have vigilance.", "power": "2", "toughness": "2"}
Name:Thraben Watcher\nManaCost:2 W W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.nonToken+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Other nontoken creatures you control get +1/+1 and have vigilance.\nSVar:PlayMain1:TRUE\nOracle:Flying, vigilance\nOther nontoken creatures you control get +1/+1 and have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thraben Watcher", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nOther nontoken creatures you control get +1/+1 and have vigilance.", "power": "2", "toughness": "2"} ### Response: Name:Thraben Watcher\nManaCost:2 W W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.nonToken+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Other nontoken creatures you control get +1/+1 and have vigilance.\nSVar:PlayMain1:TRUE\nOracle:Flying, vigilance\nOther nontoken creatures you control get +1/+1 and have vigilance.
Create the Forge script for this magic card
{"name": "Kill Switch", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped."}
Name:Kill Switch\nManaCost:3\nTypes:Artifact\nA:AB$ TapAll | Cost$ 2 T | ValidCards$ Artifact.StrictlyOther | RememberTapped$ True | SpellDescription$ Tap all other artifacts. They don't untap during their controllers' untap steps for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kill Switch", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped."} ### Response: Name:Kill Switch\nManaCost:3\nTypes:Artifact\nA:AB$ TapAll | Cost$ 2 T | ValidCards$ Artifact.StrictlyOther | RememberTapped$ True | SpellDescription$ Tap all other artifacts. They don't untap during their controllers' untap steps for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Create the Forge script for this magic card
{"name": "Street Urchin", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target.\""}
Name:Street Urchin\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ DealDamage | Description$ Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."\nSVar:DealDamage:AB$ DealDamage | Cost$ 1 Sac<1/Creature.Other;Artifact/another creature or an artifact> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to any target.\nSVar:AIPreference:SacCost$Creature.token,Artifact.token,Creature.cmcLE1,Artifact.cmcEQ1\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Street Urchin", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target.\""} ### Response: Name:Street Urchin\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ DealDamage | Description$ Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."\nSVar:DealDamage:AB$ DealDamage | Cost$ 1 Sac<1/Creature.Other;Artifact/another creature or an artifact> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to any target.\nSVar:AIPreference:SacCost$Creature.token,Artifact.token,Creature.cmcLE1,Artifact.cmcEQ1\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Lose Calm", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)"}
Name:Lose Calm\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBPump | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste & Menace\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lose Calm", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)"} ### Response: Name:Lose Calm\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBPump | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste & Menace\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Graceblade Artisan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Graceblade Artisan gets +2/+2 for each Aura attached to it.", "power": "2", "toughness": "3"}
Name:Graceblade Artisan\nManaCost:2 W\nTypes:Creature Human Monk\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:X:Count$Valid Aura.Attached/Times.2\nSVar:EnchantMe:Multiple\nOracle:Graceblade Artisan gets +2/+2 for each Aura attached to it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Graceblade Artisan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Graceblade Artisan gets +2/+2 for each Aura attached to it.", "power": "2", "toughness": "3"} ### Response: Name:Graceblade Artisan\nManaCost:2 W\nTypes:Creature Human Monk\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:X:Count$Valid Aura.Attached/Times.2\nSVar:EnchantMe:Multiple\nOracle:Graceblade Artisan gets +2/+2 for each Aura attached to it.
Create the Forge script for this magic card
{"name": "Zealous Conscripts", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.", "power": "3", "toughness": "3"}
Name:Zealous Conscripts\nManaCost:4 R\nTypes:Creature Human Warrior\nPT:3/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target permanent | ValidTgts$ Permanent | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Untap target permanent gain control of it until end of turn. It gains haste until end of turn.\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:Haste\nWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zealous Conscripts", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Zealous Conscripts\nManaCost:4 R\nTypes:Creature Human Warrior\nPT:3/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target permanent | ValidTgts$ Permanent | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Untap target permanent gain control of it until end of turn. It gains haste until end of turn.\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:Haste\nWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Avacyn's Collar", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has vigilance.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {2}"}
Name:Avacyn's Collar\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Vigilance | Description$ Equipped creature gets +1/+0 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy+Human | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+0 and has vigilance.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avacyn's Collar", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has vigilance.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {2}"} ### Response: Name:Avacyn's Collar\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Vigilance | Description$ Equipped creature gets +1/+0 and has vigilance.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy+Human | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+0 and has vigilance.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {2}
Create the Forge script for this magic card
{"name": "Seashell Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}."}
Name:Seashell Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nOracle:{T}: Add {W} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seashell Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}."} ### Response: Name:Seashell Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nOracle:{T}: Add {W} or {U}.
Create the Forge script for this magic card
{"name": "Rosethorn Halberd", "mana_cost": "{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.\nEquipped creature gets +2/+1.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Rosethorn Halberd\nManaCost:G\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target non-Human creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.nonHuman+YouCtrl | TgtPrompt$ Select target non-Human creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nK:Equip:5\nOracle:When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.\nEquipped creature gets +2/+1.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rosethorn Halberd", "mana_cost": "{G}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.\nEquipped creature gets +2/+1.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Rosethorn Halberd\nManaCost:G\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target non-Human creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.nonHuman+YouCtrl | TgtPrompt$ Select target non-Human creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nK:Equip:5\nOracle:When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.\nEquipped creature gets +2/+1.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Plague Stinger", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Insect Horror", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "1", "toughness": "1"}
Name:Plague Stinger\nManaCost:1 B\nTypes:Creature Phyrexian Insect Horror\nPT:1/1\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plague Stinger", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Insect Horror", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "1", "toughness": "1"} ### Response: Name:Plague Stinger\nManaCost:1 B\nTypes:Creature Phyrexian Insect Horror\nPT:1/1\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Avenging Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Avenging Angel dies, you may put it on top of its owner's library.", "power": "3", "toughness": "3"}
Name:Avenging Angel\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, you may put CARDNAME on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0\nOracle:Flying\nWhen Avenging Angel dies, you may put it on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avenging Angel", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Avenging Angel dies, you may put it on top of its owner's library.", "power": "3", "toughness": "3"} ### Response: Name:Avenging Angel\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, you may put CARDNAME on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0\nOracle:Flying\nWhen Avenging Angel dies, you may put it on top of its owner's library.
Create the Forge script for this magic card
{"name": "Nishoba Brawler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "Trample\nDomain \u2014 Nishoba Brawler's power is equal to the number of basic land types among lands you control.", "power": "*", "toughness": "3"}
Name:Nishoba Brawler\nManaCost:1 G\nTypes:Creature Cat Warrior\nPT:*/3\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ Domain — CARDNAME's power is each equal to the number of basic land types among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Trample\nDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nishoba Brawler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "Trample\nDomain \u2014 Nishoba Brawler's power is equal to the number of basic land types among lands you control.", "power": "*", "toughness": "3"} ### Response: Name:Nishoba Brawler\nManaCost:1 G\nTypes:Creature Cat Warrior\nPT:*/3\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ Domain — CARDNAME's power is each equal to the number of basic land types among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Trample\nDomain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Create the Forge script for this magic card
{"name": "False Mourning", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Put target card from your graveyard on top of your library."}
Name:False Mourning\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Put target card from your graveyard on top of your library.\nOracle:Put target card from your graveyard on top of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "False Mourning", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Put target card from your graveyard on top of your library."} ### Response: Name:False Mourning\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Put target card from your graveyard on top of your library.\nOracle:Put target card from your graveyard on top of your library.
Create the Forge script for this magic card
{"name": "Void Grafter", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.", "power": "2", "toughness": "4"}
Name:Void Grafter\nManaCost:1 G U\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Hexproof\nOracle:Devoid (This card has no color.)\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Void Grafter", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Void Grafter\nManaCost:1 G U\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Hexproof\nOracle:Devoid (This card has no color.)\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
Create the Forge script for this magic card
{"name": "Traverse the Outlands", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle."}
Name:Traverse the Outlands\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SpellDescription$ Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nSVar:NeedsToPlay:Creature.YouCtrl+powerGE2\nOracle:Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Traverse the Outlands", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle."} ### Response: Name:Traverse the Outlands\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SpellDescription$ Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nSVar:NeedsToPlay:Creature.YouCtrl+powerGE2\nOracle:Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Feeding Grounds", "mana_cost": "", "type_line": "Plane \u2014 Muraganda", "oracle_text": "Red spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value."}
Name:Feeding Grounds\nManaCost:no cost\nTypes:Plane Muraganda\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Green | Type$ Spell | Amount$ 1 | Description$ Green spells cost {1} less to cast.\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Red | Type$ Spell | Amount$ 1 | Description$ Red spells cost {1} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ DBPutCounter | TriggerDescription$ Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ Y\nSVar:Y:Targeted$CardManaCost\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Red spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feeding Grounds", "mana_cost": "", "type_line": "Plane \u2014 Muraganda", "oracle_text": "Red spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value."} ### Response: Name:Feeding Grounds\nManaCost:no cost\nTypes:Plane Muraganda\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Green | Type$ Spell | Amount$ 1 | Description$ Green spells cost {1} less to cast.\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Red | Type$ Spell | Amount$ 1 | Description$ Red spells cost {1} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ DBPutCounter | TriggerDescription$ Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ Y\nSVar:Y:Targeted$CardManaCost\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Red spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Create the Forge script for this magic card
{"name": "Oculus Whelp", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Phyrexian Dragon", "oracle_text": "Flying\nAs long as you control a transformed permanent, Oculus Whelp has \"When Oculus Whelp dies, draw a card.\"", "power": "3", "toughness": "2"}
Name:Oculus Whelp\nManaCost:3 U\nTypes:Creature Phyrexian Dragon\nPT:3/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.Transformed+YouCtrl | AddTrigger$ DiesTrig | Description$ As long as you control a transformed permanent, CARDNAME has "When CARDNAME dies, draw a card."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nAI:RemoveDeck:Random\nOracle:Flying\nAs long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oculus Whelp", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Phyrexian Dragon", "oracle_text": "Flying\nAs long as you control a transformed permanent, Oculus Whelp has \"When Oculus Whelp dies, draw a card.\"", "power": "3", "toughness": "2"} ### Response: Name:Oculus Whelp\nManaCost:3 U\nTypes:Creature Phyrexian Dragon\nPT:3/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.Transformed+YouCtrl | AddTrigger$ DiesTrig | Description$ As long as you control a transformed permanent, CARDNAME has "When CARDNAME dies, draw a card."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nAI:RemoveDeck:Random\nOracle:Flying\nAs long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
Create the Forge script for this magic card
{"name": "Elvish Fury", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +2/+2 until end of turn."}
Name:Elvish Fury\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nK:Buyback:4\nOracle:Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Fury", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +2/+2 until end of turn."} ### Response: Name:Elvish Fury\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nK:Buyback:4\nOracle:Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Vengeful Archon", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\n{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.", "power": "7", "toughness": "7"}
Name:Vengeful Archon\nManaCost:4 W W W\nTypes:Creature Archon\nPT:7/7\nK:Flying\nA:AB$ Pump | Cost$ X | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker damaged by shield effect | IsCurse$ True | SubAbility$ ArchonPrevention | StackDescription$ none | AILogic$ Never | SpellDescription$ Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, CARDNAME deals that much damage to target player or planeswalker.\nSVar:ArchonPrevention:DB$ PreventDamage | Defined$ You | Amount$ X | PreventionSubAbility$ ArchonsVengeance | ShieldEffectTarget$ ParentTarget\nSVar:ArchonsVengeance:DB$ DealDamage | Defined$ ShieldEffectTarget | NumDmg$ PreventedDamage | SpellDescription$ CARDNAME deals that much damage to target player or planeswalker.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Flying\n{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeful Archon", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\n{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.", "power": "7", "toughness": "7"} ### Response: Name:Vengeful Archon\nManaCost:4 W W W\nTypes:Creature Archon\nPT:7/7\nK:Flying\nA:AB$ Pump | Cost$ X | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker damaged by shield effect | IsCurse$ True | SubAbility$ ArchonPrevention | StackDescription$ none | AILogic$ Never | SpellDescription$ Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, CARDNAME deals that much damage to target player or planeswalker.\nSVar:ArchonPrevention:DB$ PreventDamage | Defined$ You | Amount$ X | PreventionSubAbility$ ArchonsVengeance | ShieldEffectTarget$ ParentTarget\nSVar:ArchonsVengeance:DB$ DealDamage | Defined$ ShieldEffectTarget | NumDmg$ PreventedDamage | SpellDescription$ CARDNAME deals that much damage to target player or planeswalker.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Flying\n{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Boneyard Mycodrax", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.\nScavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "*", "toughness": "*"}
Name:Boneyard Mycodrax\nManaCost:2 B\nTypes:Creature Fungus\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of other creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.Other+YouOwn\nK:Scavenge:4 B\nOracle:Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.\nScavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boneyard Mycodrax", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.\nScavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "*", "toughness": "*"} ### Response: Name:Boneyard Mycodrax\nManaCost:2 B\nTypes:Creature Fungus\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of other creature cards in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.Other+YouOwn\nK:Scavenge:4 B\nOracle:Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.\nScavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "Unified Front", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell."}
Name:Unified Front\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ X | TokenScript$ w_1_1_kor_ally | TokenOwner$ You | SpellDescription$ Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.\nSVar:X:Count$Converge\nDeckHints:Type$Ally\nOracle:Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unified Front", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell."} ### Response: Name:Unified Front\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ X | TokenScript$ w_1_1_kor_ally | TokenOwner$ You | SpellDescription$ Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.\nSVar:X:Count$Converge\nDeckHints:Type$Ally\nOracle:Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Create the Forge script for this magic card
{"name": "Chime of Night", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature."}
Name:Chime of Night\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, destroy target nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature\nOracle:Enchant creature\nWhen Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chime of Night", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature."} ### Response: Name:Chime of Night\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, destroy target nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature\nOracle:Enchant creature\nWhen Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Mardu Strike Leader", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.\nDash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "3", "toughness": "2"}
Name:Mardu Strike Leader\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nK:Dash:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, create a 2/1 black Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_1_warrior | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.\nDash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Strike Leader", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.\nDash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "3", "toughness": "2"} ### Response: Name:Mardu Strike Leader\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nK:Dash:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, create a 2/1 black Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_1_warrior | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.\nDash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Inferno Project", "mana_cost": "{6}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nInferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.", "power": "0", "toughness": "0"}
Name:Inferno Project\nManaCost:6 R\nTypes:Creature Elemental\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn$SumCMC\nDeckHas:Ability$Counters\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:X GE7\nOracle:Trample\nInferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inferno Project", "mana_cost": "{6}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nInferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.", "power": "0", "toughness": "0"} ### Response: Name:Inferno Project\nManaCost:6 R\nTypes:Creature Elemental\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn$SumCMC\nDeckHas:Ability$Counters\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:X GE7\nOracle:Trample\nInferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Create the Forge script for this magic card
{"name": "Tel-Jilad Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Tel-Jilad Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.Artifact | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked by an artifact creature, CARDNAME gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | NumDef$ 3\nOracle:Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tel-Jilad Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Tel-Jilad Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.Artifact | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked by an artifact creature, CARDNAME gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | NumDef$ 3\nOracle:Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Mirri the Cursed Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have \"{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.\""}
Name:Mirri the Cursed Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-3\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ MirriPump | AddSVar$ MirriPutCounter | Description$ Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."\nSVar:MirriPump:AB$ Pump | Cost$ T | ValidTgts$ Creature.Other | NumAtt$ -1 | NumDef$ -1 | SubAbility$ MirriPutCounter | SpellDescription$ Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.\nSVar:MirriPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hand -2, life -3\nCreatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirri the Cursed Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have \"{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.\""} ### Response: Name:Mirri the Cursed Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-3\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ MirriPump | AddSVar$ MirriPutCounter | Description$ Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."\nSVar:MirriPump:AB$ Pump | Cost$ T | ValidTgts$ Creature.Other | NumAtt$ -1 | NumDef$ -1 | SubAbility$ MirriPutCounter | SpellDescription$ Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.\nSVar:MirriPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hand -2, life -3\nCreatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
Create the Forge script for this magic card
{"name": "Sedge Troll", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Troll", "oracle_text": "Sedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.", "power": "2", "toughness": "2"}
Name:Sedge Troll\nManaCost:2 R\nTypes:Creature Troll\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:BuffedBy:Swamp\nDeckNeeds:Color$Black\nOracle:Sedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sedge Troll", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Troll", "oracle_text": "Sedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.", "power": "2", "toughness": "2"} ### Response: Name:Sedge Troll\nManaCost:2 R\nTypes:Creature Troll\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:BuffedBy:Swamp\nDeckNeeds:Color$Black\nOracle:Sedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.
Create the Forge script for this magic card
{"name": "Clash of Wills", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}."}
Name:Clash of Wills\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {X}.\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clash of Wills", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}."} ### Response: Name:Clash of Wills\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {X}.\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}.
Create the Forge script for this magic card
{"name": "Celestial Enforcer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.", "power": "2", "toughness": "3"}
Name:Celestial Enforcer\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/3\nA:AB$ Tap | Cost$ 1 W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Creature.YouCtrl+withFlying | SpellDescription$ Tap target creature. Activate only if you control a creature with flying.\nOracle:{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Enforcer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.", "power": "2", "toughness": "3"} ### Response: Name:Celestial Enforcer\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/3\nA:AB$ Tap | Cost$ 1 W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Creature.YouCtrl+withFlying | SpellDescription$ Tap target creature. Activate only if you control a creature with flying.\nOracle:{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Create the Forge script for this magic card
{"name": "Caldera Breaker"}
Name:Caldera Breaker\nManaCost:3 R R R\nTypes:Artifact Creature Golem\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile all Mountain cards from your library. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigChangeZone:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Mountain.YouOwn | RememberChanged$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Volcanic Geyser | Zone$ Library | Amount$ 4\nSVar:X:TriggerRemembered$Amount\nOracle:Trample\nWhen Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.\nWhen Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caldera Breaker"} ### Response: Name:Caldera Breaker\nManaCost:3 R R R\nTypes:Artifact Creature Golem\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile all Mountain cards from your library. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigChangeZone:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Mountain.YouOwn | RememberChanged$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigDamage | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select a creature or planeswalker an opponent controls | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Name$ Volcanic Geyser | Zone$ Library | Amount$ 4\nSVar:X:TriggerRemembered$Amount\nOracle:Trample\nWhen Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.\nWhen Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
Create the Forge script for this magic card
{"name": "Obsianus Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "", "power": "4", "toughness": "6"}
Name:Obsianus Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/6\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obsianus Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "", "power": "4", "toughness": "6"} ### Response: Name:Obsianus Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/6\nOracle:
Create the Forge script for this magic card
{"name": "Dragonsguard Elite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.\n{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.", "power": "2", "toughness": "2"}
Name:Dragonsguard Elite\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ MultiplyCounter | Cost$ 4 G G | Defined$ Self | CounterType$ P1P1 | SpellDescription$ Double the number of +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.\n{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonsguard Elite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.\n{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.", "power": "2", "toughness": "2"} ### Response: Name:Dragonsguard Elite\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ MultiplyCounter | Cost$ 4 G G | Defined$ Self | CounterType$ P1P1 | SpellDescription$ Double the number of +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.\n{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Create the Forge script for this magic card
{"name": "Excavation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "{1}, Sacrifice a land: Draw a card. Any player may activate this ability."}
Name:Excavation\nManaCost:1 U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 Sac<1/Land> | NumCards$ 1 | Activator$ Player | SpellDescription$ Draw a card. Any player may activate this ability.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Excavation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "{1}, Sacrifice a land: Draw a card. Any player may activate this ability."} ### Response: Name:Excavation\nManaCost:1 U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 Sac<1/Land> | NumCards$ 1 | Activator$ Player | SpellDescription$ Draw a card. Any player may activate this ability.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Hickory Woodlot", "mana_cost": "", "type_line": "Land", "oracle_text": "Hickory Woodlot enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it."}
Name:Hickory Woodlot\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ G | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {G}{G}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:Random\nOracle:Hickory Woodlot enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hickory Woodlot", "mana_cost": "", "type_line": "Land", "oracle_text": "Hickory Woodlot enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it."} ### Response: Name:Hickory Woodlot\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ G | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {G}{G}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:Random\nOracle:Hickory Woodlot enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Create the Forge script for this magic card
{"name": "Fire Servant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.", "power": "4", "toughness": "3"}
Name:Fire Servant\nManaCost:3 R R\nTypes:Creature Elemental\nPT:4/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ReplaceWith$ DmgTwice | Description$ If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nOracle:If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Servant", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.", "power": "4", "toughness": "3"} ### Response: Name:Fire Servant\nManaCost:3 R R\nTypes:Creature Elemental\nPT:4/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ReplaceWith$ DmgTwice | Description$ If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nOracle:If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Create the Forge script for this magic card
{"name": "Gerrard's Wisdom", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your hand."}
Name:Gerrard's Wisdom\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your hand.\nSVar:X:Count$CardsInYourHand/Times.2\nOracle:You gain 2 life for each card in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gerrard's Wisdom", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your hand."} ### Response: Name:Gerrard's Wisdom\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 W W | LifeAmount$ X | SpellDescription$ You gain 2 life for each card in your hand.\nSVar:X:Count$CardsInYourHand/Times.2\nOracle:You gain 2 life for each card in your hand.
Create the Forge script for this magic card
{"name": "Daxos the Returned", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Zombie Soldier", "oracle_text": "Whenever you cast an enchantment spell, you get an experience counter.\n{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has \"This creature's power and toughness are each equal to the number of experience counters you have.\"", "power": "2", "toughness": "2"}
Name:Daxos the Returned\nManaCost:1 W B\nTypes:Legendary Creature Zombie Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, you get an experience counter.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nA:AB$ Token | Cost$ 1 W B | TokenAmount$ 1 | TokenScript$ wb_x_x_e_spirit_experience | TokenOwner$ You | SpellDescription$ Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."\nSVar:BuffedBy:Enchantment\nOracle:Whenever you cast an enchantment spell, you get an experience counter.\n{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daxos the Returned", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Zombie Soldier", "oracle_text": "Whenever you cast an enchantment spell, you get an experience counter.\n{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has \"This creature's power and toughness are each equal to the number of experience counters you have.\"", "power": "2", "toughness": "2"} ### Response: Name:Daxos the Returned\nManaCost:1 W B\nTypes:Legendary Creature Zombie Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, you get an experience counter.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nA:AB$ Token | Cost$ 1 W B | TokenAmount$ 1 | TokenScript$ wb_x_x_e_spirit_experience | TokenOwner$ You | SpellDescription$ Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."\nSVar:BuffedBy:Enchantment\nOracle:Whenever you cast an enchantment spell, you get an experience counter.\n{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Create the Forge script for this magic card
{"name": "Avalanche Tusker", "mana_cost": "{2}{G}{U}{R}", "type_line": "Creature \u2014 Elephant Warrior", "oracle_text": "Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.", "power": "6", "toughness": "4"}
Name:Avalanche Tusker\nManaCost:2 G U R\nTypes:Creature Elephant Warrior\nPT:6/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCantBlock | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls blocks it this combat if able.\nSVar:TrigCantBlock:DB$ MustBlock | Duration$ UntilEndOfCombat | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avalanche Tusker", "mana_cost": "{2}{G}{U}{R}", "type_line": "Creature \u2014 Elephant Warrior", "oracle_text": "Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.", "power": "6", "toughness": "4"} ### Response: Name:Avalanche Tusker\nManaCost:2 G U R\nTypes:Creature Elephant Warrior\nPT:6/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCantBlock | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls blocks it this combat if able.\nSVar:TrigCantBlock:DB$ MustBlock | Duration$ UntilEndOfCombat | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Create the Forge script for this magic card
{"name": "Thriving Isle", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Isle enters the battlefield tapped.\nAs Thriving Isle enters the battlefield, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color."}
Name:Thriving Isle\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ blue | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than blue.\nA:AB$ Mana | Cost$ T | Produced$ Combo U Chosen | SpellDescription$ Add {U} or one mana of the chosen color.\nOracle:Thriving Isle enters the battlefield tapped.\nAs Thriving Isle enters the battlefield, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thriving Isle", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Isle enters the battlefield tapped.\nAs Thriving Isle enters the battlefield, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color."} ### Response: Name:Thriving Isle\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ blue | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than blue.\nA:AB$ Mana | Cost$ T | Produced$ Combo U Chosen | SpellDescription$ Add {U} or one mana of the chosen color.\nOracle:Thriving Isle enters the battlefield tapped.\nAs Thriving Isle enters the battlefield, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Midvast Protector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "3"}
Name:Midvast Protector\nManaCost:3 W\nTypes:Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProtect | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.\nSVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | AILogic$ MostProminentHumanCreatures\nSVar:PlayMain1:TRUE\nOracle:When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midvast Protector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Midvast Protector\nManaCost:3 W\nTypes:Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProtect | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.\nSVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | AILogic$ MostProminentHumanCreatures\nSVar:PlayMain1:TRUE\nOracle:When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Boros Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {W}.\n{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card."}
Name:Boros Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Draw | Cost$ R W T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{T}: Add {R} or {W}.\n{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boros Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {W}.\n{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card."} ### Response: Name:Boros Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Draw | Cost$ R W T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{T}: Add {R} or {W}.\n{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Create the Forge script for this magic card
{"name": "Boarded Window", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Creatures attacking you get -1/-0.\nAt the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window."}
Name:Boarded Window\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.attackingYou | AddPower$ -1 | Description$ Creatures attacking you get -1/-0.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigExile | TriggerDescription$ At the beginning of each end step, if you were dealt 4 or more damage this turn, exile CARDNAME.\nSVar:TrigExile:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile\nSVar:X:Count$LifeYouLostThisTurn\nOracle:Creatures attacking you get -1/-0.\nAt the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boarded Window", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Creatures attacking you get -1/-0.\nAt the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window."} ### Response: Name:Boarded Window\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.attackingYou | AddPower$ -1 | Description$ Creatures attacking you get -1/-0.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigExile | TriggerDescription$ At the beginning of each end step, if you were dealt 4 or more damage this turn, exile CARDNAME.\nSVar:TrigExile:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile\nSVar:X:Count$LifeYouLostThisTurn\nOracle:Creatures attacking you get -1/-0.\nAt the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
Create the Forge script for this magic card
{"name": "Gemstone Caverns", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.\n{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color."}
Name:Gemstone Caverns\nManaCost:no cost\nTypes:Legendary Land\nK:MayEffectFromOpeningHand:FromOpeningHand:!PlayFirst\nSVar:FromOpeningHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SubAbility$ LuckCounter | SpellDescription$ If CARDNAME is in your opening hand and you're not the starting player, you may begin the game with CARDNAME on the battlefield with a luck counter on it. If you do, exile a card from your hand.\nSVar:LuckCounter:DB$ PutCounter | CounterType$ LUCK | CounterNum$ 1 | Defined$ Self | SubAbility$ ExileFromHand\nSVar:ExileFromHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ If you do, exile a card from your hand.\nA:AB$ Mana | Cost$ T | Produced$ C | ConditionCheckSVar$ CheckCounter | ConditionSVarCompare$ EQ0 | SubAbility$ DBMana | SpellDescription$ Add {C}. If CARDNAME has a luck counter on it, instead add one mana of any color.\nSVar:DBMana:DB$ Mana | Produced$ Any | ConditionCheckSVar$ CheckCounter | ConditionSVarCompare$ GE1\nSVar:CheckCounter:Count$CardCounters.LUCK\n#TODO: The AI is not yet fully aware that this card can generate any color of mana at any time if it has a luck counter on it.\nAI:RemoveDeck:All\nOracle:If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.\n{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gemstone Caverns", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.\n{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color."} ### Response: Name:Gemstone Caverns\nManaCost:no cost\nTypes:Legendary Land\nK:MayEffectFromOpeningHand:FromOpeningHand:!PlayFirst\nSVar:FromOpeningHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SubAbility$ LuckCounter | SpellDescription$ If CARDNAME is in your opening hand and you're not the starting player, you may begin the game with CARDNAME on the battlefield with a luck counter on it. If you do, exile a card from your hand.\nSVar:LuckCounter:DB$ PutCounter | CounterType$ LUCK | CounterNum$ 1 | Defined$ Self | SubAbility$ ExileFromHand\nSVar:ExileFromHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ If you do, exile a card from your hand.\nA:AB$ Mana | Cost$ T | Produced$ C | ConditionCheckSVar$ CheckCounter | ConditionSVarCompare$ EQ0 | SubAbility$ DBMana | SpellDescription$ Add {C}. If CARDNAME has a luck counter on it, instead add one mana of any color.\nSVar:DBMana:DB$ Mana | Produced$ Any | ConditionCheckSVar$ CheckCounter | ConditionSVarCompare$ GE1\nSVar:CheckCounter:Count$CardCounters.LUCK\n#TODO: The AI is not yet fully aware that this card can generate any color of mana at any time if it has a luck counter on it.\nAI:RemoveDeck:All\nOracle:If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.\n{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Create the Forge script for this magic card
{"name": "Constricting Sliver", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have \"When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield.\"", "power": "3", "toughness": "3"}
Name:Constricting Sliver\nManaCost:5 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddTrigger$ ConstrictingTrig | AddSVar$ ConstrictingSliverExile | Description$ Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."\nSVar:ConstrictingTrig:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ ConstrictingSliverExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:ConstrictingSliverExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | ConditionPresent$ Card.Self | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Constricting Sliver", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have \"When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield.\"", "power": "3", "toughness": "3"} ### Response: Name:Constricting Sliver\nManaCost:5 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddTrigger$ ConstrictingTrig | AddSVar$ ConstrictingSliverExile | Description$ Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."\nSVar:ConstrictingTrig:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ ConstrictingSliverExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:ConstrictingSliverExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | ConditionPresent$ Card.Self | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Create the Forge script for this magic card
{"name": "Flailing Ogre", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"}
Name:Flailing Ogre\nManaCost:2 R\nTypes:Creature Ogre\nPT:3/3\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | Activator$ Player | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Any player may activate this ability.\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ -1 | NumDef$ -1 | Activator$ Player | IsCurse$ True | SpellDescription$ CARDNAME gets -1/-1 until end of turn. Any player may activate this ability.\nAI:RemoveDeck:All\nOracle:{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flailing Ogre", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"} ### Response: Name:Flailing Ogre\nManaCost:2 R\nTypes:Creature Ogre\nPT:3/3\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | Activator$ Player | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Any player may activate this ability.\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ -1 | NumDef$ -1 | Activator$ Player | IsCurse$ True | SpellDescription$ CARDNAME gets -1/-1 until end of turn. Any player may activate this ability.\nAI:RemoveDeck:All\nOracle:{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Teysa Karlov", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nCreature tokens you control have vigilance and lifelink.", "power": "2", "toughness": "4"}
Name:Teysa Karlov\nManaCost:2 W B\nTypes:Legendary Creature Human Advisor\nPT:2/4\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature | Origin$ Battlefield | Destination$ Graveyard | Description$ If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Vigilance & Lifelink | Description$ Creature tokens you control have vigilance and lifelink.\nDeckHints:Ability$Token\nOracle:If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nCreature tokens you control have vigilance and lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teysa Karlov", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nCreature tokens you control have vigilance and lifelink.", "power": "2", "toughness": "4"} ### Response: Name:Teysa Karlov\nManaCost:2 W B\nTypes:Legendary Creature Human Advisor\nPT:2/4\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature | Origin$ Battlefield | Destination$ Graveyard | Description$ If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Vigilance & Lifelink | Description$ Creature tokens you control have vigilance and lifelink.\nDeckHints:Ability$Token\nOracle:If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nCreature tokens you control have vigilance and lifelink.
Create the Forge script for this magic card
{"name": "Auriok Bladewarden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.", "power": "1", "toughness": "1"}
Name:Auriok Bladewarden\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is CARDNAME's power.\nSVar:X:Count$CardPower\nOracle:{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auriok Bladewarden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.", "power": "1", "toughness": "1"} ### Response: Name:Auriok Bladewarden\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is CARDNAME's power.\nSVar:X:Count$CardPower\nOracle:{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Create the Forge script for this magic card
{"name": "Wanderwine Prophets", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.", "power": "4", "toughness": "4"}
Name:Wanderwine Prophets\nManaCost:4 U U\nTypes:Creature Merfolk Wizard\nPT:4/4\nK:Champion:Merfolk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Merfolk | RememberSacrificed$ True | SubAbility$ DBAddTurn\nSVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wanderwine Prophets", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.", "power": "4", "toughness": "4"} ### Response: Name:Wanderwine Prophets\nManaCost:4 U U\nTypes:Creature Merfolk Wizard\nPT:4/4\nK:Champion:Merfolk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Merfolk | RememberSacrificed$ True | SubAbility$ DBAddTurn\nSVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Create the Forge script for this magic card
{"name": "Elder Mastery", "mana_cost": "{3}{U}{B}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nWhenever enchanted creature deals damage to a player, that player discards two cards."}
Name:Elder Mastery\nManaCost:3 U B R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U B R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +3/+3 and has flying.\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nWhenever enchanted creature deals damage to a player, that player discards two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elder Mastery", "mana_cost": "{3}{U}{B}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nWhenever enchanted creature deals damage to a player, that player discards two cards."} ### Response: Name:Elder Mastery\nManaCost:3 U B R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U B R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +3/+3 and has flying.\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nWhenever enchanted creature deals damage to a player, that player discards two cards.
Create the Forge script for this magic card
{"name": "Rune of Protection: White", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Rune of Protection: White\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ W | Choices$ Card.WhiteSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nK:Cycling:2\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+WhiteSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen white source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rune of Protection: White", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Rune of Protection: White\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ W | Choices$ Card.WhiteSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nK:Cycling:2\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+WhiteSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen white source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Soul Bleed", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life."}
Name:Soul Bleed\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1\nOracle:Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Bleed", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life."} ### Response: Name:Soul Bleed\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1\nOracle:Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Create the Forge script for this magic card
{"name": "Cabal Evangel", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "", "power": "2", "toughness": "2"}
Name:Cabal Evangel\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:2/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabal Evangel", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "", "power": "2", "toughness": "2"} ### Response: Name:Cabal Evangel\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:2/2\nOracle:
Create the Forge script for this magic card
{"name": "Clarion Ultimatum", "mana_cost": "{G}{G}{W}{W}{W}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle."}
Name:Clarion Ultimatum\nManaCost:G G W W W U U\nTypes:Sorcery\nA:SP$ ChooseCard | Defined$ You | Amount$ 5 | Mandatory$ True | Choices$ Permanent.YouCtrl | ChoiceTitle$ Choose five permanents you control | ChoiceZone$ Battlefield | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.ChosenCard | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone\nSVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with this name from your library\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Tapped$ True | Searched$ True | Shuffle$ True | StackDescription$ None\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$Valid Permanent.YouCtrl\nOracle:Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clarion Ultimatum", "mana_cost": "{G}{G}{W}{W}{W}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle."} ### Response: Name:Clarion Ultimatum\nManaCost:G G W W W U U\nTypes:Sorcery\nA:SP$ ChooseCard | Defined$ You | Amount$ 5 | Mandatory$ True | Choices$ Permanent.YouCtrl | ChoiceTitle$ Choose five permanents you control | ChoiceZone$ Battlefield | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.ChosenCard | Zone$ Battlefield | RepeatSubAbility$ DBSearch | SubAbility$ DBChangeZone\nSVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with this name from your library\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Tapped$ True | Searched$ True | Shuffle$ True | StackDescription$ None\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$Valid Permanent.YouCtrl\nOracle:Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Phyrexian Reclamation", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand."}
Name:Phyrexian Reclamation\nManaCost:B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B PayLife<2> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Reclamation", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand."} ### Response: Name:Phyrexian Reclamation\nManaCost:B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B PayLife<2> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Hatred", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, pay X life.\nTarget creature gets +X/+0 until end of turn."}
Name:Hatred\nManaCost:3 B B\nTypes:Instant\nA:SP$ Pump | Cost$ 3 B B PayLife<X> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | SpellDescription$ Target creature gets +X/+0 until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nTarget creature gets +X/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hatred", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, pay X life.\nTarget creature gets +X/+0 until end of turn."} ### Response: Name:Hatred\nManaCost:3 B B\nTypes:Instant\nA:SP$ Pump | Cost$ 3 B B PayLife<X> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | SpellDescription$ Target creature gets +X/+0 until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, pay X life.\nTarget creature gets +X/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Drogskol Reaver", "mana_cost": "{5}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, double strike, lifelink\nWhenever you gain life, draw a card.", "power": "3", "toughness": "5"}
Name:Drogskol Reaver\nManaCost:5 W U\nTypes:Creature Spirit\nPT:3/5\nK:Flying\nK:Double Strike\nK:Lifelink\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying, double strike, lifelink\nWhenever you gain life, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drogskol Reaver", "mana_cost": "{5}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, double strike, lifelink\nWhenever you gain life, draw a card.", "power": "3", "toughness": "5"} ### Response: Name:Drogskol Reaver\nManaCost:5 W U\nTypes:Creature Spirit\nPT:3/5\nK:Flying\nK:Double Strike\nK:Lifelink\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying, double strike, lifelink\nWhenever you gain life, draw a card.
Create the Forge script for this magic card
{"name": "Static Discharge", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Starting intensity 3\nStatic Discharge deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1."}
Name:Static Discharge\nManaCost:1 R\nTypes:Sorcery\nK:Starting intensity:3\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBIntensify | SpellDescription$ CARDNAME deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+namedStatic Discharge | DefinedDesc$ all cards they own named Static Discharge\nSVar:X:Count$Intensity\nOracle:Starting intensity 3\nStatic Discharge deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Static Discharge", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Starting intensity 3\nStatic Discharge deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1."} ### Response: Name:Static Discharge\nManaCost:1 R\nTypes:Sorcery\nK:Starting intensity:3\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBIntensify | SpellDescription$ CARDNAME deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+namedStatic Discharge | DefinedDesc$ all cards they own named Static Discharge\nSVar:X:Count$Intensity\nOracle:Starting intensity 3\nStatic Discharge deals damage equal to its intensity to any target, then perpetually increase the intensity of all cards you own named Static Discharge by 1.
Create the Forge script for this magic card
{"name": "And\u00faril, Flame of the West", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nEquip {2}"}
Name:Andúril, Flame of the West\nManaCost:3\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddSVar$ AE | Description$ Equipped creature gets +3/+1.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigBranch | TriggerDescription$ Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ Legendary | FalseSubAbility$ NonLegendary\nSVar:Legendary:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:NonLegendary:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True\nSVar:X:Count$Valid Creature.EquippedBy+Legendary\nSVar:AE:SVar:HasAttackEffect:TRUE\nK:Equip:2\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Legendary & Type$Creature\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "And\u00faril, Flame of the West", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nEquip {2}"} ### Response: Name:Andúril, Flame of the West\nManaCost:3\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddSVar$ AE | Description$ Equipped creature gets +3/+1.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigBranch | TriggerDescription$ Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ Legendary | FalseSubAbility$ NonLegendary\nSVar:Legendary:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:NonLegendary:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True\nSVar:X:Count$Valid Creature.EquippedBy+Legendary\nSVar:AE:SVar:HasAttackEffect:TRUE\nK:Equip:2\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Legendary & Type$Creature\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.\nEquip {2}
Create the Forge script for this magic card
{"name": "Glintwing Invoker", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.", "power": "3", "toughness": "3"}
Name:Glintwing Invoker\nManaCost:4 U\nTypes:Creature Human Wizard Mutant\nPT:3/3\nA:AB$ Pump | Cost$ 7 U | NumAtt$ +3 | NumDef$ +3 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gets +3/+3 and gains flying until end of turn.\nOracle:{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glintwing Invoker", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Glintwing Invoker\nManaCost:4 U\nTypes:Creature Human Wizard Mutant\nPT:3/3\nA:AB$ Pump | Cost$ 7 U | NumAtt$ +3 | NumDef$ +3 | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gets +3/+3 and gains flying until end of turn.\nOracle:{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Possessed Aven", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird Soldier Horror", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has \"{2}{B}, {T}: Destroy target blue creature.\"", "power": "3", "toughness": "3"}
Name:Possessed Aven\nManaCost:2 U U\nTypes:Creature Bird Soldier Horror\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | SetColor$ Black | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."\nSVar:Destroy:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | SpellDescription$ Destroy target blue creature.\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Possessed Aven", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Bird Soldier Horror", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has \"{2}{B}, {T}: Destroy target blue creature.\"", "power": "3", "toughness": "3"} ### Response: Name:Possessed Aven\nManaCost:2 U U\nTypes:Creature Bird Soldier Horror\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | SetColor$ Black | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."\nSVar:Destroy:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | SpellDescription$ Destroy target blue creature.\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Create the Forge script for this magic card
{"name": "TARDIS", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "4"}
Name:TARDIS\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.Time Lord+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ GrantCascade | Triggers$ ExileEffect | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk | Optional$ True\nSVar:GrantCascade:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ The next spell you cast this turn has cascade and you may planeswalk.\nSVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.YouCtrl | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nK:Crew:2\nDeckNeeds:Type$Time Lord\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "TARDIS", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "2", "toughness": "4"} ### Response: Name:TARDIS\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.Time Lord+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ GrantCascade | Triggers$ ExileEffect | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk | Optional$ True\nSVar:GrantCascade:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Stack | AddKeyword$ Cascade | Description$ The next spell you cast this turn has cascade and you may planeswalk.\nSVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.YouCtrl | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nK:Crew:2\nDeckNeeds:Type$Time Lord\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Oketra the True", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 God", "oracle_text": "Double strike, indestructible\nOketra the True can't attack or block unless you control at least three other creatures.\n{3}{W}: Create a 1/1 white Warrior creature token with vigilance.", "power": "3", "toughness": "6"}
Name:Oketra the True\nManaCost:3 W\nTypes:Legendary Creature God\nPT:3/6\nK:Double Strike\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Creature.Other+YouCtrl | PresentCompare$ LE2 | Description$ CARDNAME can't attack or block unless you control at least three other creatures.\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_warrior_vigilance | TokenOwner$ You | SpellDescription$ Create a 1/1 white Warrior creature token with vigilance.\nDeckHas:Ability$Token\nOracle:Double strike, indestructible\nOketra the True can't attack or block unless you control at least three other creatures.\n{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oketra the True", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 God", "oracle_text": "Double strike, indestructible\nOketra the True can't attack or block unless you control at least three other creatures.\n{3}{W}: Create a 1/1 white Warrior creature token with vigilance.", "power": "3", "toughness": "6"} ### Response: Name:Oketra the True\nManaCost:3 W\nTypes:Legendary Creature God\nPT:3/6\nK:Double Strike\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Creature.Other+YouCtrl | PresentCompare$ LE2 | Description$ CARDNAME can't attack or block unless you control at least three other creatures.\nA:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_warrior_vigilance | TokenOwner$ You | SpellDescription$ Create a 1/1 white Warrior creature token with vigilance.\nDeckHas:Ability$Token\nOracle:Double strike, indestructible\nOketra the True can't attack or block unless you control at least three other creatures.\n{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
Create the Forge script for this magic card
{"name": "Joint Assault", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn."}
Name:Joint Assault\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.PairedWith | NumAtt$ 2 | NumDef$ 2\nOracle:Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Joint Assault", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn."} ### Response: Name:Joint Assault\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.PairedWith | NumAtt$ 2 | NumDef$ 2\nOracle:Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Metathran Soldier", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Soldier", "oracle_text": "Metathran Soldier can't be blocked.", "power": "1", "toughness": "1"}
Name:Metathran Soldier\nManaCost:1 U\nTypes:Creature Metathran Soldier\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Metathran Soldier can't be blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metathran Soldier", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Soldier", "oracle_text": "Metathran Soldier can't be blocked.", "power": "1", "toughness": "1"} ### Response: Name:Metathran Soldier\nManaCost:1 U\nTypes:Creature Metathran Soldier\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Metathran Soldier can't be blocked.