instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "Plunge into Darkness", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.\n\u2022 Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.\nEntwine {B} (Choose both if you pay the entwine cost.)"}
Name:Plunge into Darkness\nManaCost:1 B\nTypes:Instant\nK:Entwine:B\nA:SP$ Charm | Cost$ 1 B | Choices$ DBSac,DBChooseNumber | CharmNum$ 1\nSVar:DBSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature | RememberSacrificed$ True | Optional$ True | SubAbility$ DBGainLife | SpellDescription$ Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ GainLifeX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:GainLifeX:Count$RememberedSize/Thrice\nSVar:DBChooseNumber:DB$ ChooseNumber | Defined$ You | ListTitle$ Pay X life? | Max$ LifeAmountX | AILogic$ DigACard | SubAbility$ DBDig | SpellDescription$ Pay X life, then look at the top X cards of your library. Put one of those cards into your hand, and exile the rest.\nSVar:DBDig:DB$ Dig | DigNum$ Y | DestinationZone2$ Exile | UnlessCost$ PayLife<Y> | UnlessSwitched$ True | UnlessPayer$ You\nSVar:Y:Count$ChosenNumber\nSVar:LifeAmountX:Count$YourLifeTotal/LimitMin.0\nAI:RemoveDeck:All\nOracle:Choose one —\n• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.\n• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.\nEntwine {B} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plunge into Darkness", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.\n\u2022 Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.\nEntwine {B} (Choose both if you pay the entwine cost.)"} ### Response: Name:Plunge into Darkness\nManaCost:1 B\nTypes:Instant\nK:Entwine:B\nA:SP$ Charm | Cost$ 1 B | Choices$ DBSac,DBChooseNumber | CharmNum$ 1\nSVar:DBSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature | RememberSacrificed$ True | Optional$ True | SubAbility$ DBGainLife | SpellDescription$ Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ GainLifeX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:GainLifeX:Count$RememberedSize/Thrice\nSVar:DBChooseNumber:DB$ ChooseNumber | Defined$ You | ListTitle$ Pay X life? | Max$ LifeAmountX | AILogic$ DigACard | SubAbility$ DBDig | SpellDescription$ Pay X life, then look at the top X cards of your library. Put one of those cards into your hand, and exile the rest.\nSVar:DBDig:DB$ Dig | DigNum$ Y | DestinationZone2$ Exile | UnlessCost$ PayLife<Y> | UnlessSwitched$ True | UnlessPayer$ You\nSVar:Y:Count$ChosenNumber\nSVar:LifeAmountX:Count$YourLifeTotal/LimitMin.0\nAI:RemoveDeck:All\nOracle:Choose one —\n• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.\n• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.\nEntwine {B} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Phyresis Roach", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Toxic 1\nWhenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.", "power": "1", "toughness": "1"}
Name:Phyresis Roach\nManaCost:G\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Toxic:1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Insect.YouCtrl | PumpZone$ Battlefield,Graveyard,Hand,Library | Duration$ Perpetual | KW$ Toxic:1\nDeckHints:Type$Insect\nOracle:Toxic 1\nWhenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyresis Roach", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Toxic 1\nWhenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.", "power": "1", "toughness": "1"} ### Response: Name:Phyresis Roach\nManaCost:G\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Toxic:1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Insect.YouCtrl | PumpZone$ Battlefield,Graveyard,Hand,Library | Duration$ Perpetual | KW$ Toxic:1\nDeckHints:Type$Insect\nOracle:Toxic 1\nWhenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.
Create the Forge script for this magic card
{"name": "Force Away", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand.\nFerocious \u2014 If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card."}
Name:Force Away\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | SubAbility$ DBDraw | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You | RememberDrawn$ True | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Return target creature to its owner's hand.\nFerocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Force Away", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand.\nFerocious \u2014 If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card."} ### Response: Name:Force Away\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | SubAbility$ DBDraw | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You | RememberDrawn$ True | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Return target creature to its owner's hand.\nFerocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Create the Forge script for this magic card
{"name": "Upwelling", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Players don't lose unspent mana as steps and phases end."}
Name:Upwelling\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ UnspentMana | Description$ Players don't lose unspent mana as steps and phases end.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players don't lose unspent mana as steps and phases end.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Upwelling", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Players don't lose unspent mana as steps and phases end."} ### Response: Name:Upwelling\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ UnspentMana | Description$ Players don't lose unspent mana as steps and phases end.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players don't lose unspent mana as steps and phases end.
Create the Forge script for this magic card
{"name": "Flamewar, Brash Veteran"}
Name:Flamewar, Brash Veteran\nManaCost:1 B R\nTypes:Legendary Artifact Creature Robot\nPT:3/2\nK:More Than Meets the Eye:B R\nA:AB$ PutCounter | Cost$ Sac<1/Artifact.Other/another artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SubAbility$ DBConvert | AILogic$ AristocratCounters | SpellDescription$ Put a +1/+1 counter on NICKNAME and convert it. Activate only as a sorcery.\nSVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ Convert NICKNAME\nA:AB$ ChangeZoneAll | Cost$ 1 Discard<1/Hand> | ChangeType$ Card.YouOwn+counters_GE1_INTEL | Origin$ Exile | Destination$ Hand | SpellDescription$ Put all exiled cards you own with intel counters on them into your hand.\nDeckHints:Ability$Counters\nDeckHas:Ability$Sacrifice|Discard|Counters\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)\nSacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.\n{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.\n\nALTERNATE\n\nName:Flamewar, Streetwise Operative\nManaCost:no cost\nColors:black, red\nTypes:Legendary Artifact Vehicle\nPT:2/1\nK:Living metal\nK:Menace\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert NICKNAME.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | ExileWithCounter$ INTEL | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform\nSVar:X:TriggerCount$DamageAmount\nSVar:HasAttackEffect:TRUE\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flamewar, Brash Veteran"} ### Response: Name:Flamewar, Brash Veteran\nManaCost:1 B R\nTypes:Legendary Artifact Creature Robot\nPT:3/2\nK:More Than Meets the Eye:B R\nA:AB$ PutCounter | Cost$ Sac<1/Artifact.Other/another artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SubAbility$ DBConvert | AILogic$ AristocratCounters | SpellDescription$ Put a +1/+1 counter on NICKNAME and convert it. Activate only as a sorcery.\nSVar:DBConvert:DB$ SetState | Mode$ Transform | StackDescription$ Convert NICKNAME\nA:AB$ ChangeZoneAll | Cost$ 1 Discard<1/Hand> | ChangeType$ Card.YouOwn+counters_GE1_INTEL | Origin$ Exile | Destination$ Hand | SpellDescription$ Put all exiled cards you own with intel counters on them into your hand.\nDeckHints:Ability$Counters\nDeckHas:Ability$Sacrifice|Discard|Counters\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)\nSacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.\n{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.\n\nALTERNATE\n\nName:Flamewar, Streetwise Operative\nManaCost:no cost\nColors:black, red\nTypes:Legendary Artifact Vehicle\nPT:2/1\nK:Living metal\nK:Menace\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert NICKNAME.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | ExileWithCounter$ INTEL | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform\nSVar:X:TriggerCount$DamageAmount\nSVar:HasAttackEffect:TRUE\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Create the Forge script for this magic card
{"name": "Aether Charge", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker."}
Name:Aether Charge\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredCard | ValidTgts$ Opponent,Planeswalker | NumDmg$ 4\nAI:RemoveDeck:Random\nOracle:Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Charge", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker."} ### Response: Name:Aether Charge\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Beast.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredCard | ValidTgts$ Opponent,Planeswalker | NumDmg$ 4\nAI:RemoveDeck:Random\nOracle:Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Create the Forge script for this magic card
{"name": "Ironfist Crusher", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Ironfist Crusher can block any number of creatures.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "4"}
Name:Ironfist Crusher\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nK:Morph:3 W\nOracle:Ironfist Crusher can block any number of creatures.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ironfist Crusher", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Ironfist Crusher can block any number of creatures.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "4"} ### Response: Name:Ironfist Crusher\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nK:Morph:3 W\nOracle:Ironfist Crusher can block any number of creatures.\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Withering Wisps", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.\n{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control."}
Name:Withering Wisps\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DamageAll | Cost$ B | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | ActivationLimit$ X | AILogic$ DmgAllCreaturesAndPlayers | SpellDescription$ CARDNAME deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.\nSVar:X:Count$Valid Swamp.Snow+YouCtrl\nSVar:NeedsToPlay:Creature\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.\n{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Withering Wisps", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.\n{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control."} ### Response: Name:Withering Wisps\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DamageAll | Cost$ B | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | ActivationLimit$ X | AILogic$ DmgAllCreaturesAndPlayers | SpellDescription$ CARDNAME deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.\nSVar:X:Count$Valid Swamp.Snow+YouCtrl\nSVar:NeedsToPlay:Creature\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.\n{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Create the Forge script for this magic card
{"name": "Alseid of Life's Bounty", "mana_cost": "{W}", "type_line": "Enchantment Creature \u2014 Nymph", "oracle_text": "Lifelink\n{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.", "power": "1", "toughness": "1"}
Name:Alseid of Life's Bounty\nManaCost:W\nTypes:Enchantment Creature Nymph\nPT:1/1\nK:Lifelink\nA:AB$ Protection | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature or enchantment you control gains protection from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:Lifelink\n{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alseid of Life's Bounty", "mana_cost": "{W}", "type_line": "Enchantment Creature \u2014 Nymph", "oracle_text": "Lifelink\n{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Alseid of Life's Bounty\nManaCost:W\nTypes:Enchantment Creature Nymph\nPT:1/1\nK:Lifelink\nA:AB$ Protection | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature or enchantment you control gains protection from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:Lifelink\n{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Wormwood Dryad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\n{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "1"}
Name:Wormwood Dryad\nManaCost:2 G\nTypes:Creature Dryad\nPT:3/1\nA:AB$ Pump | Cost$ G | KW$ Forestwalk | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\nA:AB$ Pump | Cost$ B | KW$ Swampwalk | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\n{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wormwood Dryad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\n{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "1"} ### Response: Name:Wormwood Dryad\nManaCost:2 G\nTypes:Creature Dryad\nPT:3/1\nA:AB$ Pump | Cost$ G | KW$ Forestwalk | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\nA:AB$ Pump | Cost$ B | KW$ Swampwalk | Defined$ Self | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)\n{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Drudge Beetle", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"}
Name:Drudge Beetle\nManaCost:1 G\nTypes:Creature Insect\nPT:2/2\nK:Scavenge:5 G\nOracle:Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drudge Beetle", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"} ### Response: Name:Drudge Beetle\nManaCost:1 G\nTypes:Creature Insect\nPT:2/2\nK:Scavenge:5 G\nOracle:Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "Kogla, the Titan Ape", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Ape", "oracle_text": "When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.\nWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.\n{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.", "power": "7", "toughness": "6"}
Name:Kogla, the Titan Ape\nManaCost:3 G G G\nTypes:Legendary Creature Ape\nPT:7/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever NICKNAME attacks, destroy target artifact or enchantment defending player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer,Enchantment.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact or enchantment defending player controls\nA:AB$ ChangeZone | Cost$ 1 G | ValidTgts$ Human.YouCtrl | TgtPrompt$ Choose target Human you control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBPump | SpellDescription$ Return target Human you control to its owner's hand. NICKNAME gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.\nWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.\n{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kogla, the Titan Ape", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Ape", "oracle_text": "When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.\nWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.\n{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.", "power": "7", "toughness": "6"} ### Response: Name:Kogla, the Titan Ape\nManaCost:3 G G G\nTypes:Legendary Creature Ape\nPT:7/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever NICKNAME attacks, destroy target artifact or enchantment defending player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer,Enchantment.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact or enchantment defending player controls\nA:AB$ ChangeZone | Cost$ 1 G | ValidTgts$ Human.YouCtrl | TgtPrompt$ Choose target Human you control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBPump | SpellDescription$ Return target Human you control to its owner's hand. NICKNAME gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.\nWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.\n{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Akki Avalanchers", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "1"}
Name:Akki Avalanchers\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | NumAtt$ 2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akki Avalanchers", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.", "power": "1", "toughness": "1"} ### Response: Name:Akki Avalanchers\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | NumAtt$ 2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Semblance Scanner", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Equipment Shapeshifter", "oracle_text": "Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nReconfigure {1}", "power": "3", "toughness": "2"}
Name:Semblance Scanner\nManaCost:2 U\nTypes:Artifact Creature Equipment Shapeshifter\nPT:3/2\nT:Mode$ DamageDone | ValidSource$ Card.Self+nonToken,Creature.EquippedBy+nonToken | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredSource | Zone$ Hand\nK:Reconfigure:1\nOracle:Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nReconfigure {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Semblance Scanner", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Equipment Shapeshifter", "oracle_text": "Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nReconfigure {1}", "power": "3", "toughness": "2"} ### Response: Name:Semblance Scanner\nManaCost:2 U\nTypes:Artifact Creature Equipment Shapeshifter\nPT:3/2\nT:Mode$ DamageDone | ValidSource$ Card.Self+nonToken,Creature.EquippedBy+nonToken | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredSource | Zone$ Hand\nK:Reconfigure:1\nOracle:Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.\nReconfigure {1}
Create the Forge script for this magic card
{"name": "Seedborn Muse", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Untap all permanents you control during each other player's untap step.", "power": "2", "toughness": "4"}
Name:Seedborn Muse\nManaCost:3 G G\nTypes:Creature Spirit\nPT:2/4\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all permanents you control during each other player's untap step.\nOracle:Untap all permanents you control during each other player's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seedborn Muse", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Untap all permanents you control during each other player's untap step.", "power": "2", "toughness": "4"} ### Response: Name:Seedborn Muse\nManaCost:3 G G\nTypes:Creature Spirit\nPT:2/4\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all permanents you control during each other player's untap step.\nOracle:Untap all permanents you control during each other player's untap step.
Create the Forge script for this magic card
{"name": "Anax, Hardened in the Forge", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Enchantment Creature \u2014 Demigod", "oracle_text": "Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)\nWhenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with \"This creature can't block.\" If the creature had power 4 or greater, create two of those tokens instead.", "power": "*", "toughness": "3"}
Name:Anax, Hardened in the Forge\nManaCost:1 R R\nTypes:Legendary Enchantment Creature Demigod\nPT:*/3\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ NICKNAME's power is equal to your devotion to red.\nSVar:X:Count$Devotion.Red\nSVar:BuffedBy:Permanent.Red\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever NICKNAME or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ r_1_1_satyr_noblock\nSVar:Y:Count$Compare Z GE4.2.1\nSVar:Z:TriggeredCard$CardPower\nDeckHas:Ability$Token & Type$Satyr\nOracle:Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)\nWhenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anax, Hardened in the Forge", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Enchantment Creature \u2014 Demigod", "oracle_text": "Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)\nWhenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with \"This creature can't block.\" If the creature had power 4 or greater, create two of those tokens instead.", "power": "*", "toughness": "3"} ### Response: Name:Anax, Hardened in the Forge\nManaCost:1 R R\nTypes:Legendary Enchantment Creature Demigod\nPT:*/3\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ NICKNAME's power is equal to your devotion to red.\nSVar:X:Count$Devotion.Red\nSVar:BuffedBy:Permanent.Red\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+nonToken+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever NICKNAME or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ r_1_1_satyr_noblock\nSVar:Y:Count$Compare Z GE4.2.1\nSVar:Z:TriggeredCard$CardPower\nDeckHas:Ability$Token & Type$Satyr\nOracle:Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)\nWhenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Create the Forge script for this magic card
{"name": "Arcane Investigator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Search the Room \u2014 {5}{U}: Roll a d20.\n1\u20149 | Draw a card.\n10\u201420 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.", "power": "2", "toughness": "1"}
Name:Arcane Investigator\nManaCost:1 U\nTypes:Creature Elf Wizard\nPT:2/1\nA:AB$ RollDice | Cost$ 5 U | Sides$ 20 | ResultSubAbilities$ 1-9:DBDraw,10-20:DBDig | PrecostDesc$ Search the Room — | SpellDescription$ Roll a d20.\nSVar:DBDraw:DB$ Draw | SpellDescription$ 1—9 VERT Draw a card.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | NoReveal$ True | ChangeNum$ 1 | SpellDescription$ 10—20 VERT Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nOracle:Search the Room — {5}{U}: Roll a d20.\n1—9 | Draw a card.\n10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcane Investigator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Search the Room \u2014 {5}{U}: Roll a d20.\n1\u20149 | Draw a card.\n10\u201420 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.", "power": "2", "toughness": "1"} ### Response: Name:Arcane Investigator\nManaCost:1 U\nTypes:Creature Elf Wizard\nPT:2/1\nA:AB$ RollDice | Cost$ 5 U | Sides$ 20 | ResultSubAbilities$ 1-9:DBDraw,10-20:DBDig | PrecostDesc$ Search the Room — | SpellDescription$ Roll a d20.\nSVar:DBDraw:DB$ Draw | SpellDescription$ 1—9 VERT Draw a card.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | NoReveal$ True | ChangeNum$ 1 | SpellDescription$ 10—20 VERT Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nOracle:Search the Room — {5}{U}: Roll a d20.\n1—9 | Draw a card.\n10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Thrull Champion", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Thrull creatures get +1/+1.\n{T}: Gain control of target Thrull for as long as you control Thrull Champion.", "power": "2", "toughness": "2"}
Name:Thrull Champion\nManaCost:4 B\nTypes:Creature Thrull\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Thrull | AddPower$ 1 | AddToughness$ 1 | Description$ Thrull creatures get +1/+1.\nA:AB$ GainControl | Cost$ T | ValidTgts$ Thrull | TgtPrompt$ Select target Thrull | LoseControl$ LoseControl,LeavesPlay | SpellDescription$ Gain control of target Thrull for as long as you control CARDNAME.\nAI:RemoveDeck:Random\nOracle:Thrull creatures get +1/+1.\n{T}: Gain control of target Thrull for as long as you control Thrull Champion.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrull Champion", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Thrull creatures get +1/+1.\n{T}: Gain control of target Thrull for as long as you control Thrull Champion.", "power": "2", "toughness": "2"} ### Response: Name:Thrull Champion\nManaCost:4 B\nTypes:Creature Thrull\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Thrull | AddPower$ 1 | AddToughness$ 1 | Description$ Thrull creatures get +1/+1.\nA:AB$ GainControl | Cost$ T | ValidTgts$ Thrull | TgtPrompt$ Select target Thrull | LoseControl$ LoseControl,LeavesPlay | SpellDescription$ Gain control of target Thrull for as long as you control CARDNAME.\nAI:RemoveDeck:Random\nOracle:Thrull creatures get +1/+1.\n{T}: Gain control of target Thrull for as long as you control Thrull Champion.
Create the Forge script for this magic card
{"name": "Flaming Sword", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike."}
Name:Flaming Sword\nManaCost:1 R\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+0 and has first strike.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flaming Sword", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike."} ### Response: Name:Flaming Sword\nManaCost:1 R\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+0 and has first strike.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike.
Create the Forge script for this magic card
{"name": "Dragon's Claw", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a red spell, you may gain 1 life."}
Name:Dragon's Claw\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a red spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red\nOracle:Whenever a player casts a red spell, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon's Claw", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a red spell, you may gain 1 life."} ### Response: Name:Dragon's Claw\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a red spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red\nOracle:Whenever a player casts a red spell, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Pillardrop Warden", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spirit Dwarf", "oracle_text": "Reach\n{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.", "power": "1", "toughness": "5"}
Name:Pillardrop Warden\nManaCost:3 R\nTypes:Creature Spirit Dwarf\nPT:1/5\nK:Reach\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nOracle:Reach\n{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pillardrop Warden", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spirit Dwarf", "oracle_text": "Reach\n{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.", "power": "1", "toughness": "5"} ### Response: Name:Pillardrop Warden\nManaCost:3 R\nTypes:Creature Spirit Dwarf\nPT:1/5\nK:Reach\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nOracle:Reach\n{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Savai Triome", "mana_cost": "", "type_line": "Land \u2014 Mountain Plains Swamp", "oracle_text": "({T}: Add {R}, {W}, or {B}.)\nSavai Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
Name:Savai Triome\nManaCost:no cost\nTypes:Land Mountain Plains Swamp\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:3\nOracle:({T}: Add {R}, {W}, or {B}.)\nSavai Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savai Triome", "mana_cost": "", "type_line": "Land \u2014 Mountain Plains Swamp", "oracle_text": "({T}: Add {R}, {W}, or {B}.)\nSavai Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)"} ### Response: Name:Savai Triome\nManaCost:no cost\nTypes:Land Mountain Plains Swamp\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:3\nOracle:({T}: Add {R}, {W}, or {B}.)\nSavai Triome enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Byway Courier", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "3", "toughness": "2"}
Name:Byway Courier\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Byway Courier", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "3", "toughness": "2"} ### Response: Name:Byway Courier\nManaCost:2 G\nTypes:Creature Human Scout\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Dreadwurm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wurm Horror", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "5", "toughness": "4"}
Name:Dreadwurm\nManaCost:4 B\nTypes:Creature Wurm Horror\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreadwurm", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wurm Horror", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "5", "toughness": "4"} ### Response: Name:Dreadwurm\nManaCost:4 B\nTypes:Creature Wurm Horror\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Deflection", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."}
Name:Deflection\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deflection", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."} ### Response: Name:Deflection\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
Create the Forge script for this magic card
{"name": "Sailors' Bane", "mana_cost": "{7}{U}{U}", "type_line": "Creature \u2014 Dragon Turtle", "oracle_text": "This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)", "power": "7", "toughness": "7"}
Name:Sailors' Bane\nManaCost:7 U U\nTypes:Creature Dragon Turtle\nPT:7/7\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nSVar:X:Count$ValidGraveyard,Exile Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nK:Ward:4\nDeckHints:Type$Instant|Sorcery|Adventure\nOracle:This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sailors' Bane", "mana_cost": "{7}{U}{U}", "type_line": "Creature \u2014 Dragon Turtle", "oracle_text": "This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)", "power": "7", "toughness": "7"} ### Response: Name:Sailors' Bane\nManaCost:7 U U\nTypes:Creature Dragon Turtle\nPT:7/7\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nSVar:X:Count$ValidGraveyard,Exile Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nK:Ward:4\nDeckHints:Type$Instant|Sorcery|Adventure\nOracle:This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.\nWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Create the Forge script for this magic card
{"name": "Siege Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Hexproof\nAs long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.", "power": "7", "toughness": "4"}
Name:Siege Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:7/4\nK:Hexproof\nS:Mode$ AssignCombatDamageAsUnblocked | IsPresent$ Card.Self+attacking | ValidCard$ Creature.YouCtrl | Optional$ True | Description$ As long as CARDNAME is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.\nOracle:Hexproof\nAs long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Siege Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Hexproof\nAs long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.", "power": "7", "toughness": "4"} ### Response: Name:Siege Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:7/4\nK:Hexproof\nS:Mode$ AssignCombatDamageAsUnblocked | IsPresent$ Card.Self+attacking | ValidCard$ Creature.YouCtrl | Optional$ True | Description$ As long as CARDNAME is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.\nOracle:Hexproof\nAs long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Create the Forge script for this magic card
{"name": "Guardian of the Great Door", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.\nFlying", "power": "4", "toughness": "4"}
Name:Guardian of the Great Door\nManaCost:W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nA:SP$ PermanentCreature | Cost$ W W tapXType<4/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control\nDeckHints:Type$Artifact\nOracle:As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian of the Great Door", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.\nFlying", "power": "4", "toughness": "4"} ### Response: Name:Guardian of the Great Door\nManaCost:W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nA:SP$ PermanentCreature | Cost$ W W tapXType<4/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control\nDeckHints:Type$Artifact\nOracle:As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.\nFlying
Create the Forge script for this magic card
{"name": "Screeching Silcaw", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMetalcraft \u2014 Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.", "power": "1", "toughness": "2"}
Name:Screeching Silcaw\nManaCost:1 U\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Metalcraft$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Metalcraft — Whenever CARDNAME deals combat damage to a player, if you control three or more artifacts, that player mills four cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 4\nOracle:Flying\nMetalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Screeching Silcaw", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMetalcraft \u2014 Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.", "power": "1", "toughness": "2"} ### Response: Name:Screeching Silcaw\nManaCost:1 U\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Metalcraft$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Metalcraft — Whenever CARDNAME deals combat damage to a player, if you control three or more artifacts, that player mills four cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 4\nOracle:Flying\nMetalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Create the Forge script for this magic card
{"name": "Saddleback Lagac", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "3", "toughness": "1"}
Name:Saddleback Lagac\nManaCost:3 G\nTypes:Creature Lizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saddleback Lagac", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "3", "toughness": "1"} ### Response: Name:Saddleback Lagac\nManaCost:3 G\nTypes:Creature Lizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Create the Forge script for this magic card
{"name": "Defense Grid", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Each spell costs {3} more to cast except during its controller's turn."}
Name:Defense Grid\nManaCost:2\nTypes:Artifact\nS:Mode$ RaiseCost | Activator$ Player.NonActive | Type$ Spell | Amount$ 3 | Description$ Each spell costs {3} more to cast except during its controller's turn.\nAI:RemoveDeck:Random\nOracle:Each spell costs {3} more to cast except during its controller's turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defense Grid", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Each spell costs {3} more to cast except during its controller's turn."} ### Response: Name:Defense Grid\nManaCost:2\nTypes:Artifact\nS:Mode$ RaiseCost | Activator$ Player.NonActive | Type$ Spell | Amount$ 3 | Description$ Each spell costs {3} more to cast except during its controller's turn.\nAI:RemoveDeck:Random\nOracle:Each spell costs {3} more to cast except during its controller's turn.
Create the Forge script for this magic card
{"name": "Soul Charmer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.", "power": "2", "toughness": "2"}
Name:Soul Charmer\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Charmer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.", "power": "2", "toughness": "2"} ### Response: Name:Soul Charmer\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Create the Forge script for this magic card
{"name": "Deadeye Plunderers", "mana_cost": "{3}{U}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Deadeye Plunderers gets +1/+1 for each artifact you control.\n{2}{U}{B}: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "3"}
Name:Deadeye Plunderers\nManaCost:3 U B\nTypes:Creature Human Pirate\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each artifact you control.\nA:AB$ Token | Cost$ 2 U B | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:Deadeye Plunderers gets +1/+1 for each artifact you control.\n{2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadeye Plunderers", "mana_cost": "{3}{U}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Deadeye Plunderers gets +1/+1 for each artifact you control.\n{2}{U}{B}: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "3"} ### Response: Name:Deadeye Plunderers\nManaCost:3 U B\nTypes:Creature Human Pirate\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each artifact you control.\nA:AB$ Token | Cost$ 2 U B | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:Deadeye Plunderers gets +1/+1 for each artifact you control.\n{2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Secret Summoning", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle."}
Name:Secret Summoning\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.NamedCard+YouCtrl | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.NamedCard | ChangeNum$ X | ShuffleNonMandatory$ True\nSVar:X:Count$InYourLibrary\nSVar:AgendaLogic:MostProminentCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Secret Summoning", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle."} ### Response: Name:Secret Summoning\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.NamedCard+YouCtrl | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.NamedCard | ChangeNum$ X | ShuffleNonMandatory$ True\nSVar:X:Count$InYourLibrary\nSVar:AgendaLogic:MostProminentCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Precursor Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.", "power": "3", "toughness": "3"}
Name:Precursor Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_3_a_golem | TokenOwner$ You\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Golem.inZoneBattlefield | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ TriggeredSpellAbilityController | CopyForEachCanTarget$ Golem.inZoneBattlefield\nOracle:When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Precursor Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.", "power": "3", "toughness": "3"} ### Response: Name:Precursor Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_3_a_golem | TokenOwner$ You\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Player | IsSingleTarget$ True | TargetsValid$ Golem.inZoneBattlefield | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Controller$ TriggeredSpellAbilityController | CopyForEachCanTarget$ Golem.inZoneBattlefield\nOracle:When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Create the Forge script for this magic card
{"name": "Nezumi Ronin", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "3", "toughness": "1"}
Name:Nezumi Ronin\nManaCost:2 B\nTypes:Creature Rat Samurai\nPT:3/1\nK:Bushido:1\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nezumi Ronin", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "3", "toughness": "1"} ### Response: Name:Nezumi Ronin\nManaCost:2 B\nTypes:Creature Rat Samurai\nPT:3/1\nK:Bushido:1\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Malcolm, Keen-Eyed Navigator", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Siren Pirate", "oracle_text": "Flying\nWhenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"}
Name:Malcolm, Keen-Eyed Navigator\nManaCost:2 U\nTypes:Legendary Creature Siren Pirate\nPT:2/2\nK:Flying\nK:Partner\nT:Mode$ DamageAll | ValidSource$ Pirate.YouCtrl+inZoneBattlefield | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:X:TriggeredPlayersTargets$Amount\nDeckHints:Type$Pirate\nDeckHas:Ability$Token\nOracle:Flying\nWhenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malcolm, Keen-Eyed Navigator", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Siren Pirate", "oracle_text": "Flying\nWhenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"} ### Response: Name:Malcolm, Keen-Eyed Navigator\nManaCost:2 U\nTypes:Legendary Creature Siren Pirate\nPT:2/2\nK:Flying\nK:Partner\nT:Mode$ DamageAll | ValidSource$ Pirate.YouCtrl+inZoneBattlefield | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:X:TriggeredPlayersTargets$Amount\nDeckHints:Type$Pirate\nDeckHas:Ability$Token\nOracle:Flying\nWhenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Nim Shambler", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Nim Shambler gets +1/+0 for each artifact you control.\nSacrifice a creature: Regenerate Nim Shambler.", "power": "2", "toughness": "1"}
Name:Nim Shambler\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each artifact you control.\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:All\nOracle:Nim Shambler gets +1/+0 for each artifact you control.\nSacrifice a creature: Regenerate Nim Shambler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nim Shambler", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Nim Shambler gets +1/+0 for each artifact you control.\nSacrifice a creature: Regenerate Nim Shambler.", "power": "2", "toughness": "1"} ### Response: Name:Nim Shambler\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each artifact you control.\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:All\nOracle:Nim Shambler gets +1/+0 for each artifact you control.\nSacrifice a creature: Regenerate Nim Shambler.
Create the Forge script for this magic card
{"name": "Eagle of the Watch", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "2", "toughness": "1"}
Name:Eagle of the Watch\nManaCost:2 W\nTypes:Creature Bird\nPT:2/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eagle of the Watch", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "2", "toughness": "1"} ### Response: Name:Eagle of the Watch\nManaCost:2 W\nTypes:Creature Bird\nPT:2/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "Reaper's Talisman", "mana_cost": "{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Reaper's Talisman\nManaCost:B\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TripPump | TriggerDescription$ Whenever equipped creature attacks, it gains deathtouch until end of turn.\nSVar:TripPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Alone$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaper's Talisman", "mana_cost": "{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Reaper's Talisman\nManaCost:B\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TripPump | TriggerDescription$ Whenever equipped creature attacks, it gains deathtouch until end of turn.\nSVar:TripPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Alone$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Pygmy Troll", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.\n{G}: Regenerate Pygmy Troll.", "power": "1", "toughness": "1"}
Name:Pygmy Troll\nManaCost:1 G\nTypes:Creature Troll\nPT:1/1\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigBlockedPump | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigBlockedPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.\n{G}: Regenerate Pygmy Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pygmy Troll", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.\n{G}: Regenerate Pygmy Troll.", "power": "1", "toughness": "1"} ### Response: Name:Pygmy Troll\nManaCost:1 G\nTypes:Creature Troll\nPT:1/1\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigBlockedPump | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigBlockedPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.\n{G}: Regenerate Pygmy Troll.
Create the Forge script for this magic card
{"name": "Nightwing Shade", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Flying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Nightwing Shade\nManaCost:4 B\nTypes:Creature Shade\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightwing Shade", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Flying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Nightwing Shade\nManaCost:4 B\nTypes:Creature Shade\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Sporecap Spider", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "1", "toughness": "5"}
Name:Sporecap Spider\nManaCost:2 G\nTypes:Creature Spider\nPT:1/5\nK:Reach\nOracle:Reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sporecap Spider", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "1", "toughness": "5"} ### Response: Name:Sporecap Spider\nManaCost:2 G\nTypes:Creature Spider\nPT:1/5\nK:Reach\nOracle:Reach
Create the Forge script for this magic card
{"name": "Urban Burgeoning", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"Untap this land during each other player's untap step.\""}
Name:Urban Burgeoning\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Enchanted land has "Untap this land during each other player's untap step."\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "Untap this land during each other player's untap step."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urban Burgeoning", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"Untap this land during each other player's untap step.\""} ### Response: Name:Urban Burgeoning\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Enchanted land has "Untap this land during each other player's untap step."\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nEnchanted land has "Untap this land during each other player's untap step."
Create the Forge script for this magic card
{"name": "Venomous Brutalizer", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nWhen Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "4"}
Name:Venomous Brutalizer\nManaCost:2 G G\nTypes:Creature Phyrexian Knight\nPT:4/4\nK:Toxic:3\nOracle:Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:AB$ Proliferate | Cost$ 1 G\nDeckHas:Ability$Proliferate\nOracle:Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nWhen Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Venomous Brutalizer", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nWhen Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "4"} ### Response: Name:Venomous Brutalizer\nManaCost:2 G G\nTypes:Creature Phyrexian Knight\nPT:4/4\nK:Toxic:3\nOracle:Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:AB$ Proliferate | Cost$ 1 G\nDeckHas:Ability$Proliferate\nOracle:Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)\nWhen Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Oracle of Bones", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Haste\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.", "power": "3", "toughness": "1"}
Name:Oracle of Bones\nManaCost:2 R R\nTypes:Creature Minotaur Shaman\nPT:3/1\nK:Haste\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Play | ValidZone$ Hand | Valid$ Card.YouOwn | ValidSA$ Instant,Sorcery | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ 1 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.\nSVar:TributeAILogic:OppHasCardsInHand\nDeckHas:Ability$Counters\nOracle:Haste\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oracle of Bones", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Haste\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.", "power": "3", "toughness": "1"} ### Response: Name:Oracle of Bones\nManaCost:2 R R\nTypes:Creature Minotaur Shaman\nPT:3/1\nK:Haste\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Play | ValidZone$ Hand | Valid$ Card.YouOwn | ValidSA$ Instant,Sorcery | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ 1 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.\nSVar:TributeAILogic:OppHasCardsInHand\nDeckHas:Ability$Counters\nOracle:Haste\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Create the Forge script for this magic card
{"name": "Rohgahh, Kher Keep Overlord", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Kobold Warrior", "oracle_text": "Other Kobolds you control get +2/+2.\nWhenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nWhenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.", "power": "4", "toughness": "4"}
Name:Rohgahh, Kher Keep Overlord\nManaCost:3 B R\nTypes:Legendary Creature Kobold Warrior\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Kobold+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Other Kobolds you control get +2/+2.\nT:Mode$ SpellCast | ValidCard$ Kobold | ValidActivatingPlayer$ You | Execute$ TrigTokenDragon | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nSVar:TrigTokenDragon:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_4_4_dragon_flying\nT:Mode$ SpellCast | ValidCard$ Dragon | ValidActivatingPlayer$ You | Execute$ TrigTokenKobold | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.\nSVar:TrigTokenKobold:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep\nDeckHints:Name$Kobolds of Kher Keep\nDeckNeeds:Type$Dragon|Kobold\nSVar:PlayMain1:TRUE\nOracle:Other Kobolds you control get +2/+2.\nWhenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nWhenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rohgahh, Kher Keep Overlord", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Kobold Warrior", "oracle_text": "Other Kobolds you control get +2/+2.\nWhenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nWhenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.", "power": "4", "toughness": "4"} ### Response: Name:Rohgahh, Kher Keep Overlord\nManaCost:3 B R\nTypes:Legendary Creature Kobold Warrior\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Kobold+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Other Kobolds you control get +2/+2.\nT:Mode$ SpellCast | ValidCard$ Kobold | ValidActivatingPlayer$ You | Execute$ TrigTokenDragon | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nSVar:TrigTokenDragon:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_4_4_dragon_flying\nT:Mode$ SpellCast | ValidCard$ Dragon | ValidActivatingPlayer$ You | Execute$ TrigTokenKobold | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.\nSVar:TrigTokenKobold:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep\nDeckHints:Name$Kobolds of Kher Keep\nDeckNeeds:Type$Dragon|Kobold\nSVar:PlayMain1:TRUE\nOracle:Other Kobolds you control get +2/+2.\nWhenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nWhenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Create the Forge script for this magic card
{"name": "Bladed Battle-Fan", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Bladed Battle-Fan\nManaCost:1 B\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nK:Equip:1\nOracle:Flash\nWhen Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bladed Battle-Fan", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Bladed Battle-Fan\nManaCost:1 B\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nK:Equip:1\nOracle:Flash\nWhen Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Delirium Skeins", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards three cards."}
Name:Delirium Skeins\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 B | RepeatPlayers$ Player | RepeatSubAbility$ DeliriumDiscard | SpellDescription$ Each player discards three cards.\nSVar:DeliriumDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Remembered | NumCards$ 3\nAI:RemoveDeck:Random\nOracle:Each player discards three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Delirium Skeins", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards three cards."} ### Response: Name:Delirium Skeins\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 B | RepeatPlayers$ Player | RepeatSubAbility$ DeliriumDiscard | SpellDescription$ Each player discards three cards.\nSVar:DeliriumDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Remembered | NumCards$ 3\nAI:RemoveDeck:Random\nOracle:Each player discards three cards.
Create the Forge script for this magic card
{"name": "Underworld Dreams", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player."}
Name:Underworld Dreams\nManaCost:B B B\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Underworld Dreams", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player."} ### Response: Name:Underworld Dreams\nManaCost:B B B\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Create the Forge script for this magic card
{"name": "Magus of the Vineyard", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}.", "power": "1", "toughness": "1"}
Name:Magus of the Vineyard\nManaCost:G\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's precombat main phase, that player adds {G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magus of the Vineyard", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}.", "power": "1", "toughness": "1"} ### Response: Name:Magus of the Vineyard\nManaCost:G\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's precombat main phase, that player adds {G}{G}.
Create the Forge script for this magic card
{"name": "Kavu Howler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "4", "toughness": "5"}
Name:Kavu Howler\nManaCost:4 G G\nTypes:Creature Kavu\nPT:4/5\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Kavu\nOracle:When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kavu Howler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "4", "toughness": "5"} ### Response: Name:Kavu Howler\nManaCost:4 G G\nTypes:Creature Kavu\nPT:4/5\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Kavu\nOracle:When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Swamp", "mana_cost": "", "type_line": "Basic Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)"}
Name:Swamp\nManaCost:no cost\nTypes:Basic Land Swamp\nSVar:PicCount:4\nOracle:({T}: Add {B}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swamp", "mana_cost": "", "type_line": "Basic Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)"} ### Response: Name:Swamp\nManaCost:no cost\nTypes:Basic Land Swamp\nSVar:PicCount:4\nOracle:({T}: Add {B}.)
Create the Forge script for this magic card
{"name": "Caustic Crawler", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.", "power": "4", "toughness": "3"}
Name:Caustic Crawler\nManaCost:3 B B\nTypes:Creature Insect\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caustic Crawler", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Caustic Crawler\nManaCost:3 B B\nTypes:Creature Insect\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Cabaretti Ascendancy", "mana_cost": "{R}{G}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library."}
Name:Cabaretti Ascendancy\nManaCost:R G W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Creature,Planeswalker | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Optional$ True | Defined$ TopOfLibrary | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Creature|Planeswalker\nOracle:At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabaretti Ascendancy", "mana_cost": "{R}{G}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library."} ### Response: Name:Cabaretti Ascendancy\nManaCost:R G W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Creature,Planeswalker | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Optional$ True | Defined$ TopOfLibrary | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Creature|Planeswalker\nOracle:At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Create the Forge script for this magic card
{"name": "Lambholt Raconteur"}
Name:Lambholt Raconteur\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:2/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent\nK:Daybound\nSVar:BuffedBy:Card.nonCreature+nonLand\nAlternateMode:DoubleFaced\nOracle:Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Lambholt Ravager\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Player.Opponent\nK:Nightbound\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lambholt Raconteur"} ### Response: Name:Lambholt Raconteur\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:2/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent\nK:Daybound\nSVar:BuffedBy:Card.nonCreature+nonLand\nAlternateMode:DoubleFaced\nOracle:Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Lambholt Ravager\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Player.Opponent\nK:Nightbound\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Carrion Screecher", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying", "power": "3", "toughness": "1"}
Name:Carrion Screecher\nManaCost:3 B\nTypes:Creature Zombie Bird\nPT:3/1\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carrion Screecher", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Bird", "oracle_text": "Flying", "power": "3", "toughness": "1"} ### Response: Name:Carrion Screecher\nManaCost:3 B\nTypes:Creature Zombie Bird\nPT:3/1\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Affa Guard Hound", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Affa Guard Hound\nManaCost:2 W\nTypes:Creature Dog\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +0/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +3\nSVar:AmbushAI:True\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Affa Guard Hound", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Affa Guard Hound\nManaCost:2 W\nTypes:Creature Dog\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +0/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +3\nSVar:AmbushAI:True\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Sunken Citadel", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "Sunken Citadel enters the battlefield tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.\n{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources."}
Name:Sunken Citadel\nManaCost:no cost\nTypes:Land Cave\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ ChooseColor | SpellDescription$ CARDNAME enters the battlefield tapped. As it enters, choose a color.\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | RestrictValid$ Activated.Land | Amount$ 2 | SpellDescription$ Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.\nDeckHints:Type$Cave|Desert|Sphere\nOracle:Sunken Citadel enters the battlefield tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.\n{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunken Citadel", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "Sunken Citadel enters the battlefield tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.\n{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources."} ### Response: Name:Sunken Citadel\nManaCost:no cost\nTypes:Land Cave\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ ChooseColor | SpellDescription$ CARDNAME enters the battlefield tapped. As it enters, choose a color.\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | RestrictValid$ Activated.Land | Amount$ 2 | SpellDescription$ Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.\nDeckHints:Type$Cave|Desert|Sphere\nOracle:Sunken Citadel enters the battlefield tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.\n{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Create the Forge script for this magic card
{"name": "Unbridled Growth", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Add one mana of any color.\"\nSacrifice Unbridled Growth: Draw a card."}
Name:Unbridled Growth\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ UnbridledGrowthTap | Description$ Enchanted land has "{T}: Add one mana of any color."\nSVar:UnbridledGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Enchant land\nEnchanted land has "{T}: Add one mana of any color."\nSacrifice Unbridled Growth: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unbridled Growth", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Add one mana of any color.\"\nSacrifice Unbridled Growth: Draw a card."} ### Response: Name:Unbridled Growth\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ UnbridledGrowthTap | Description$ Enchanted land has "{T}: Add one mana of any color."\nSVar:UnbridledGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Enchant land\nEnchanted land has "{T}: Add one mana of any color."\nSacrifice Unbridled Growth: Draw a card.
Create the Forge script for this magic card
{"name": "Cry of Contrition", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Cry of Contrition haunts dies, target player discards a card."}
Name:Cry of Contrition\nManaCost:B\nTypes:Sorcery\nK:Haunt:TrigDiscard\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card.\nOracle:Target player discards a card.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Cry of Contrition haunts dies, target player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cry of Contrition", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Cry of Contrition haunts dies, target player discards a card."} ### Response: Name:Cry of Contrition\nManaCost:B\nTypes:Sorcery\nK:Haunt:TrigDiscard\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card.\nOracle:Target player discards a card.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Cry of Contrition haunts dies, target player discards a card.
Create the Forge script for this magic card
{"name": "Back to Basics", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Nonbasic lands don't untap during their controllers' untap steps."}
Name:Back to Basics\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land.nonBasic | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Nonbasic lands don't untap during their controllers' untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Nonbasic lands don't untap during their controllers' untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Back to Basics", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Nonbasic lands don't untap during their controllers' untap steps."} ### Response: Name:Back to Basics\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land.nonBasic | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Nonbasic lands don't untap during their controllers' untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Nonbasic lands don't untap during their controllers' untap steps.
Create the Forge script for this magic card
{"name": "Carrion", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nCreate X 0/1 black Insect creature tokens, where X is the sacrificed creature's power."}
Name:Carrion\nManaCost:1 B B\nTypes:Instant\nA:SP$ Token | Cost$ 1 B B Sac<1/Creature> | TokenScript$ b_0_1_insect | TokenOwner$ You | TokenAmount$ X | SpellDescription$ Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nCreate X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carrion", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nCreate X 0/1 black Insect creature tokens, where X is the sacrificed creature's power."} ### Response: Name:Carrion\nManaCost:1 B B\nTypes:Instant\nA:SP$ Token | Cost$ 1 B B Sac<1/Creature> | TokenScript$ b_0_1_insect | TokenOwner$ You | TokenAmount$ X | SpellDescription$ Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nCreate X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Create the Forge script for this magic card
{"name": "Ethercaste Knight", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Human Knight", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"}
Name:Ethercaste Knight\nManaCost:W U\nTypes:Artifact Creature Human Knight\nPT:1/3\nK:Exalted\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ethercaste Knight", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Human Knight", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"} ### Response: Name:Ethercaste Knight\nManaCost:W U\nTypes:Artifact Creature Human Knight\nPT:1/3\nK:Exalted\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Misfortune", "mana_cost": "{1}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "An opponent chooses one \u2014\n\u2022 You put a +1/+1 counter on each creature you control and gain 4 life.\n\u2022 You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player."}
Name:Misfortune\nManaCost:1 B R G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 B R G | Chooser$ Opponent | Choices$ Fortune,Misfortune\nSVar:Fortune:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Put a +1/+1 counter on each creature you control. You gain 4 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nSVar:Misfortune:DB$ PutCounterAll | ValidCards$ Creature.ControlledBy ChoosingPlayer | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You put a -1/-1 counter on each creature that player controls and CARDNAME deals 4 damage to that player. | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ ChoosingPlayer | NumDmg$ 4\nSVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer\nOracle:An opponent chooses one —\n• You put a +1/+1 counter on each creature you control and gain 4 life.\n• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Misfortune", "mana_cost": "{1}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "An opponent chooses one \u2014\n\u2022 You put a +1/+1 counter on each creature you control and gain 4 life.\n\u2022 You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player."} ### Response: Name:Misfortune\nManaCost:1 B R G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 B R G | Chooser$ Opponent | Choices$ Fortune,Misfortune\nSVar:Fortune:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Put a +1/+1 counter on each creature you control. You gain 4 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nSVar:Misfortune:DB$ PutCounterAll | ValidCards$ Creature.ControlledBy ChoosingPlayer | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You put a -1/-1 counter on each creature that player controls and CARDNAME deals 4 damage to that player. | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ ChoosingPlayer | NumDmg$ 4\nSVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer\nOracle:An opponent chooses one —\n• You put a +1/+1 counter on each creature you control and gain 4 life.\n• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Create the Forge script for this magic card
{"name": "Frenzied Saddlebrute", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Haste\nAll creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.", "power": "5", "toughness": "4"}
Name:Frenzied Saddlebrute\nManaCost:4 R\nTypes:Creature Orc Warrior\nPT:5/4\nK:Haste\nS:Mode$ CanAttackIfHaste | ValidTarget$ Opponent,Planeswalker.OppCtrl | Description$ All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.\nSVar:PlayMain1:TRUE\nOracle:Haste\nAll creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenzied Saddlebrute", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Haste\nAll creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.", "power": "5", "toughness": "4"} ### Response: Name:Frenzied Saddlebrute\nManaCost:4 R\nTypes:Creature Orc Warrior\nPT:5/4\nK:Haste\nS:Mode$ CanAttackIfHaste | ValidTarget$ Opponent,Planeswalker.OppCtrl | Description$ All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.\nSVar:PlayMain1:TRUE\nOracle:Haste\nAll creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Create the Forge script for this magic card
{"name": "Elder Cathar", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.", "power": "2", "toughness": "2"}
Name:Elder Cathar\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Targeted$Valid Creature.Human/Plus.1\nOracle:When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elder Cathar", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.", "power": "2", "toughness": "2"} ### Response: Name:Elder Cathar\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Targeted$Valid Creature.Human/Plus.1\nOracle:When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Create the Forge script for this magic card
{"name": "Ramosian Sergeant", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"}
Name:Ramosian Sergeant\nManaCost:W\nTypes:Creature Human Rebel\nPT:1/1\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE2 | ChangeNum$ 1 | SpellDescription$ Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.\nOracle:{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ramosian Sergeant", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Ramosian Sergeant\nManaCost:W\nTypes:Creature Human Rebel\nPT:1/1\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE2 | ChangeNum$ 1 | SpellDescription$ Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.\nOracle:{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Scourge Devil", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "3"}
Name:Scourge Devil\nManaCost:4 R\nTypes:Creature Devil\nPT:3/3\nK:Unearth:2 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourge Devil", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "3"} ### Response: Name:Scourge Devil\nManaCost:4 R\nTypes:Creature Devil\nPT:3/3\nK:Unearth:2 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Aven Squire", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "1"}
Name:Aven Squire\nManaCost:1 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nK:Exalted\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Squire", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "1"} ### Response: Name:Aven Squire\nManaCost:1 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nK:Exalted\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Heap Gate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Heap Gate\nManaCost:no cost\nTypes:Land Gate\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 1 T tapXType<1/Gate> | TokenScript$ c_a_treasure_sac | TokenAmount$ 1 | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nDeckHints:Type$Gate\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heap Gate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Heap Gate\nManaCost:no cost\nTypes:Land Gate\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Token | Cost$ 1 T tapXType<1/Gate> | TokenScript$ c_a_treasure_sac | TokenAmount$ 1 | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nDeckHints:Type$Gate\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Phytoburst", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +5/+5 until end of turn."}
Name:Phytoburst\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | NumDef$ +5 | SpellDescription$ Target creature gets +5/+5 until end of turn.\nOracle:Target creature gets +5/+5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phytoburst", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +5/+5 until end of turn."} ### Response: Name:Phytoburst\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | NumDef$ +5 | SpellDescription$ Target creature gets +5/+5 until end of turn.\nOracle:Target creature gets +5/+5 until end of turn.
Create the Forge script for this magic card
{"name": "Slash the Ranks", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures and planeswalkers except for commanders."}
Name:Slash the Ranks\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W W | ValidCards$ Creature.IsNotCommander,Planeswalker.IsNotCommander | SpellDescription$ Destroy all creatures and planeswalkers except for commanders.\nOracle:Destroy all creatures and planeswalkers except for commanders.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slash the Ranks", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures and planeswalkers except for commanders."} ### Response: Name:Slash the Ranks\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W W | ValidCards$ Creature.IsNotCommander,Planeswalker.IsNotCommander | SpellDescription$ Destroy all creatures and planeswalkers except for commanders.\nOracle:Destroy all creatures and planeswalkers except for commanders.
Create the Forge script for this magic card
{"name": "Dormant Gomazoa", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Jellyfish", "oracle_text": "Flying\nDormant Gomazoa enters the battlefield tapped.\nDormant Gomazoa doesn't untap during your untap step.\nWhenever you become the target of a spell, you may untap Dormant Gomazoa.", "power": "5", "toughness": "5"}
Name:Dormant Gomazoa\nManaCost:1 U U\nTypes:Creature Jellyfish\nPT:5/5\nK:Flying\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ BecomesTarget | ValidTarget$ You | ValidSource$ Spell | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you become the target of a spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Flying\nDormant Gomazoa enters the battlefield tapped.\nDormant Gomazoa doesn't untap during your untap step.\nWhenever you become the target of a spell, you may untap Dormant Gomazoa.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dormant Gomazoa", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Jellyfish", "oracle_text": "Flying\nDormant Gomazoa enters the battlefield tapped.\nDormant Gomazoa doesn't untap during your untap step.\nWhenever you become the target of a spell, you may untap Dormant Gomazoa.", "power": "5", "toughness": "5"} ### Response: Name:Dormant Gomazoa\nManaCost:1 U U\nTypes:Creature Jellyfish\nPT:5/5\nK:Flying\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ BecomesTarget | ValidTarget$ You | ValidSource$ Spell | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you become the target of a spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:Flying\nDormant Gomazoa enters the battlefield tapped.\nDormant Gomazoa doesn't untap during your untap step.\nWhenever you become the target of a spell, you may untap Dormant Gomazoa.
Create the Forge script for this magic card
{"name": "Sword of the Meek", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nEquip {2}\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature."}
Name:Sword of the Meek\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerEQ1+toughnessEQ1+YouCtrl | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ Whenever a 1/1 creature enters the battlefield under your control, you may return CARDNAME from your graveyard to the battlefield, then attach it to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ TriggeredCard\nOracle:Equipped creature gets +1/+2.\nEquip {2}\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sword of the Meek", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nEquip {2}\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature."} ### Response: Name:Sword of the Meek\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerEQ1+toughnessEQ1+YouCtrl | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ Whenever a 1/1 creature enters the battlefield under your control, you may return CARDNAME from your graveyard to the battlefield, then attach it to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ TriggeredCard\nOracle:Equipped creature gets +1/+2.\nEquip {2}\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Create the Forge script for this magic card
{"name": "Wrecking Beast", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample", "power": "6", "toughness": "6"}
Name:Wrecking Beast\nManaCost:5 G G\nTypes:Creature Beast\nPT:6/6\nK:Riot\nK:Trample\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wrecking Beast", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample", "power": "6", "toughness": "6"} ### Response: Name:Wrecking Beast\nManaCost:5 G G\nTypes:Creature Beast\nPT:6/6\nK:Riot\nK:Trample\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample
Create the Forge script for this magic card
{"name": "Sindbad", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}: Draw a card and reveal it. If it isn't a land card, discard it.", "power": "1", "toughness": "1"}
Name:Sindbad\nManaCost:1 U\nTypes:Creature Human\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sindbad", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}: Draw a card and reveal it. If it isn't a land card, discard it.", "power": "1", "toughness": "1"} ### Response: Name:Sindbad\nManaCost:1 U\nTypes:Creature Human\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Create the Forge script for this magic card
{"name": "Nebelgast Intruder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.", "power": "2", "toughness": "1"}
Name:Nebelgast Intruder\nManaCost:2 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.\nSVar:DBPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls\nOracle:Flash\nFlying\nWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nebelgast Intruder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Nebelgast Intruder\nManaCost:2 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBPump | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.\nSVar:DBPump:DB$ Pump | NumAtt$ -2 | IsCurse$ True | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls\nOracle:Flash\nFlying\nWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Thought Lash", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep\u2014Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.\nExile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn."}
Name:Thought Lash\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:ExileFromTop<1/Card>:Exile the top card of your library.\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ False | Execute$ TrigExileAll | TriggerDescription$ When a player doesn't pay CARDNAME's cumulative upkeep, that player exiles all cards from their library.\nSVar:TrigExileAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Card.YouCtrl\nA:AB$ PreventDamage | Cost$ ExileFromTop<1/Card> | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.\nExile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thought Lash", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep\u2014Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.\nExile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn."} ### Response: Name:Thought Lash\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:ExileFromTop<1/Card>:Exile the top card of your library.\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ False | Execute$ TrigExileAll | TriggerDescription$ When a player doesn't pay CARDNAME's cumulative upkeep, that player exiles all cards from their library.\nSVar:TrigExileAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Card.YouCtrl\nA:AB$ PreventDamage | Cost$ ExileFromTop<1/Card> | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.\nExile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Create the Forge script for this magic card
{"name": "Worldsoul Colossus", "mana_cost": "{X}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWorldsoul Colossus enters the battlefield with X +1/+1 counters on it.", "power": "0", "toughness": "0"}
Name:Worldsoul Colossus\nManaCost:X G W\nTypes:Creature Elemental\nPT:0/0\nK:Convoke\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWorldsoul Colossus enters the battlefield with X +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Worldsoul Colossus", "mana_cost": "{X}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWorldsoul Colossus enters the battlefield with X +1/+1 counters on it.", "power": "0", "toughness": "0"} ### Response: Name:Worldsoul Colossus\nManaCost:X G W\nTypes:Creature Elemental\nPT:0/0\nK:Convoke\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nWorldsoul Colossus enters the battlefield with X +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Stratadon", "mana_cost": "{10}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Domain \u2014 This spell costs {1} less to cast for each basic land type among lands you control.\nTrample", "power": "5", "toughness": "5"}
Name:Stratadon\nManaCost:10\nTypes:Artifact Creature Beast\nPT:5/5\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Domain — This spell costs {1} less to cast for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — This spell costs {1} less to cast for each basic land type among lands you control.\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stratadon", "mana_cost": "{10}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Domain \u2014 This spell costs {1} less to cast for each basic land type among lands you control.\nTrample", "power": "5", "toughness": "5"} ### Response: Name:Stratadon\nManaCost:10\nTypes:Artifact Creature Beast\nPT:5/5\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Domain — This spell costs {1} less to cast for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — This spell costs {1} less to cast for each basic land type among lands you control.\nTrample
Create the Forge script for this magic card
{"name": "Blood Pact", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target player draws two cards and loses 2 life."}
Name:Blood Pact\nManaCost:2 B\nTypes:Instant\nA:SP$ Draw | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBLoseLife | StackDescription$ {p:Targeted} draws two cards and loses 2 life. | SpellDescription$ Target player draws two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | StackDescription$ None\nOracle:Target player draws two cards and loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Pact", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target player draws two cards and loses 2 life."} ### Response: Name:Blood Pact\nManaCost:2 B\nTypes:Instant\nA:SP$ Draw | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBLoseLife | StackDescription$ {p:Targeted} draws two cards and loses 2 life. | SpellDescription$ Target player draws two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | StackDescription$ None\nOracle:Target player draws two cards and loses 2 life.
Create the Forge script for this magic card
{"name": "Channel Harm", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature."}
Name:Channel Harm\nManaCost:5 W\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | ReplacementEffects$ ChannelHarmRep | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | AILogic$ Fog | SpellDescription$ Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have CARDNAME deal that much damage to target creature.\nSVar:ChannelHarmRep:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ValidSource$ Card.YouDontCtrl,Emblem.YouDontCtrl | ReplaceWith$ DamageSourceInstead | PreventionEffect$ True | Description$ Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have EFFECTSOURCE deal that much damage to target creature.\nSVar:DamageSourceInstead:DB$ DealDamage | NumDmg$ X | Defined$ Remembered | DamageSource$ EffectSource | OptionalDecider$ You\nSVar:X:ReplaceCount$DamageAmount\nOracle:Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Channel Harm", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature."} ### Response: Name:Channel Harm\nManaCost:5 W\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | ReplacementEffects$ ChannelHarmRep | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | AILogic$ Fog | SpellDescription$ Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have CARDNAME deal that much damage to target creature.\nSVar:ChannelHarmRep:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ValidSource$ Card.YouDontCtrl,Emblem.YouDontCtrl | ReplaceWith$ DamageSourceInstead | PreventionEffect$ True | Description$ Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have EFFECTSOURCE deal that much damage to target creature.\nSVar:DamageSourceInstead:DB$ DealDamage | NumDmg$ X | Defined$ Remembered | DamageSource$ EffectSource | OptionalDecider$ You\nSVar:X:ReplaceCount$DamageAmount\nOracle:Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Create the Forge script for this magic card
{"name": "Exuberant Wolfbear", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf Bear", "oracle_text": "Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.", "power": "4", "toughness": "4"}
Name:Exuberant Wolfbear\nManaCost:3 G\nTypes:Creature Wolf Bear\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may change the base power and toughness of target Human you control to CARDNAME's power and toughness until end of turn.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Human+YouCtrl | TgtPrompt$ Select target Human you control | Power$ X | Toughness$ Y\nSVar:X:Count$CardPower\nSVar:Y:Count$CardToughness\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Exuberant Wolfbear", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf Bear", "oracle_text": "Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Exuberant Wolfbear\nManaCost:3 G\nTypes:Creature Wolf Bear\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may change the base power and toughness of target Human you control to CARDNAME's power and toughness until end of turn.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Human+YouCtrl | TgtPrompt$ Select target Human you control | Power$ X | Toughness$ Y\nSVar:X:Count$CardPower\nSVar:Y:Count$CardToughness\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Create the Forge script for this magic card
{"name": "Daring Skyjek", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Battalion \u2014 Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.", "power": "3", "toughness": "1"}
Name:Daring Skyjek\nManaCost:1 W\nTypes:Creature Human Knight\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME gains flying until end of turn.\nSVar:TrigBattalionPump:DB$ Pump | Defined$ Self | KW$ Flying\nOracle:Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daring Skyjek", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Battalion \u2014 Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Daring Skyjek\nManaCost:1 W\nTypes:Creature Human Knight\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME gains flying until end of turn.\nSVar:TrigBattalionPump:DB$ Pump | Defined$ Self | KW$ Flying\nOracle:Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Orzhov Charm", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target creature you control and all Auras you control attached to it to their owner's hand.\n\u2022 Destroy target creature and you lose life equal to its toughness.\n\u2022 Return target creature card with mana value 1 or less from your graveyard to the battlefield."}
Name:Orzhov Charm\nManaCost:W B\nTypes:Instant\nA:SP$ Charm | Cost$ W B | Choices$ ReturnAll,DBDestroy,DBZombify | CharmNum$ 1\nSVar:ReturnAll:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | StackDescription$ None | SubAbility$ DBChangeZoneAll | RememberObjects$ Targeted | SpellDescription$ Return target creature you control and all Auras you control attached to it to their owners' hands.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered,Aura.AttachedTo Creature.IsRemembered+YouCtrl | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature and you lose life equal to that creature's toughness.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nSVar:DBZombify:DB$ ChangeZone | ValidTgts$ Creature.cmcLE1+YouOwn | TgtPrompt$ Select target creature card with mana value 1 or less in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target creature card with mana value 1 or less from your graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Return target creature you control and all Auras you control attached to it to their owner's hand.\n• Destroy target creature and you lose life equal to its toughness.\n• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orzhov Charm", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target creature you control and all Auras you control attached to it to their owner's hand.\n\u2022 Destroy target creature and you lose life equal to its toughness.\n\u2022 Return target creature card with mana value 1 or less from your graveyard to the battlefield."} ### Response: Name:Orzhov Charm\nManaCost:W B\nTypes:Instant\nA:SP$ Charm | Cost$ W B | Choices$ ReturnAll,DBDestroy,DBZombify | CharmNum$ 1\nSVar:ReturnAll:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | StackDescription$ None | SubAbility$ DBChangeZoneAll | RememberObjects$ Targeted | SpellDescription$ Return target creature you control and all Auras you control attached to it to their owners' hands.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Creature.IsRemembered,Aura.AttachedTo Creature.IsRemembered+YouCtrl | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature and you lose life equal to that creature's toughness.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nSVar:DBZombify:DB$ ChangeZone | ValidTgts$ Creature.cmcLE1+YouOwn | TgtPrompt$ Select target creature card with mana value 1 or less in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target creature card with mana value 1 or less from your graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Return target creature you control and all Auras you control attached to it to their owner's hand.\n• Destroy target creature and you lose life equal to its toughness.\n• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Riptide Replicator", "mana_cost": "{X}{4}", "type_line": "Artifact", "oracle_text": "As Riptide Replicator enters the battlefield, choose a color and a creature type.\nRiptide Replicator enters the battlefield with X charge counters on it.\n{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator."}
Name:Riptide Replicator\nManaCost:X 4\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SubAbility$ ChooseCT | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color and a creature type.\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck\nK:etbCounter:CHARGE:X\nSVar:X:Count$xPaid\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenScript$ riptide_replicator | TokenTypes$ ChosenType | TokenOwner$ You | TokenColors$ ChosenColor | TokenPower$ Y | TokenToughness$ Y | SpellDescription$ Create an X/X creature token of the chosen color and type, where X is the number of charge counters on CARDNAME.\nSVar:Y:Count$CardCounters.CHARGE\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Card.canProduceMana+YouCtrl+inZoneBattlefield+untapped\nOracle:As Riptide Replicator enters the battlefield, choose a color and a creature type.\nRiptide Replicator enters the battlefield with X charge counters on it.\n{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Riptide Replicator", "mana_cost": "{X}{4}", "type_line": "Artifact", "oracle_text": "As Riptide Replicator enters the battlefield, choose a color and a creature type.\nRiptide Replicator enters the battlefield with X charge counters on it.\n{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator."} ### Response: Name:Riptide Replicator\nManaCost:X 4\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SubAbility$ ChooseCT | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color and a creature type.\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck\nK:etbCounter:CHARGE:X\nSVar:X:Count$xPaid\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenScript$ riptide_replicator | TokenTypes$ ChosenType | TokenOwner$ You | TokenColors$ ChosenColor | TokenPower$ Y | TokenToughness$ Y | SpellDescription$ Create an X/X creature token of the chosen color and type, where X is the number of charge counters on CARDNAME.\nSVar:Y:Count$CardCounters.CHARGE\nSVar:NeedsToPlayVar:Z GE6\nSVar:Z:Count$Valid Card.canProduceMana+YouCtrl+inZoneBattlefield+untapped\nOracle:As Riptide Replicator enters the battlefield, choose a color and a creature type.\nRiptide Replicator enters the battlefield with X charge counters on it.\n{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
Create the Forge script for this magic card
{"name": "Sly Instigator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "2", "toughness": "4"}
Name:Sly Instigator\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/4\nA:AB$ Effect | Cost$ U T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | Duration$ UntilYourNextTurn | SubAbility$ DBGoad | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked until your next turn.\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | SpellDescription$ Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nAI:RemoveDeck:Random\nOracle:{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sly Instigator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "2", "toughness": "4"} ### Response: Name:Sly Instigator\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/4\nA:AB$ Effect | Cost$ U T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | Duration$ UntilYourNextTurn | SubAbility$ DBGoad | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked until your next turn.\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | SpellDescription$ Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nAI:RemoveDeck:Random\nOracle:{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Create the Forge script for this magic card
{"name": "Gaze of Adamaro", "mana_cost": "{2}{R}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand."}
Name:Gaze of Adamaro\nManaCost:2 R R\nTypes:Instant Arcane\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards in that player's hand.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaze of Adamaro", "mana_cost": "{2}{R}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand."} ### Response: Name:Gaze of Adamaro\nManaCost:2 R R\nTypes:Instant Arcane\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards in that player's hand.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Create the Forge script for this magic card
{"name": "Scourge of Kher Ridges", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.\n{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.", "power": "6", "toughness": "6"}
Name:Scourge of Kher Ridges\nManaCost:6 R R\nTypes:Creature Dragon\nPT:6/6\nA:AB$ DamageAll | Cost$ 1 R | NumDmg$ 2 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature and without flying. | SpellDescription$ CARDNAME deals 2 damage to each creature without flying.\nA:AB$ DamageAll | Cost$ 5 R | NumDmg$ 6 | ValidCards$ Creature.withFlying+StrictlyOther | ValidDescription$ each other creature with flying. | SpellDescription$ CARDNAME deals 6 damage to each other creature with flying.\nK:Flying\nOracle:Flying\n{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.\n{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourge of Kher Ridges", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.\n{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.", "power": "6", "toughness": "6"} ### Response: Name:Scourge of Kher Ridges\nManaCost:6 R R\nTypes:Creature Dragon\nPT:6/6\nA:AB$ DamageAll | Cost$ 1 R | NumDmg$ 2 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature and without flying. | SpellDescription$ CARDNAME deals 2 damage to each creature without flying.\nA:AB$ DamageAll | Cost$ 5 R | NumDmg$ 6 | ValidCards$ Creature.withFlying+StrictlyOther | ValidDescription$ each other creature with flying. | SpellDescription$ CARDNAME deals 6 damage to each other creature with flying.\nK:Flying\nOracle:Flying\n{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.\n{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Create the Forge script for this magic card
{"name": "Snarespinner", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Snarespinner\nManaCost:1 G\nTypes:Creature Spider\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snarespinner", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Snarespinner\nManaCost:1 G\nTypes:Creature Spider\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Messenger Falcons", "mana_cost": "{2}{G/U}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Messenger Falcons enters the battlefield, draw a card.", "power": "2", "toughness": "2"}
Name:Messenger Falcons\nManaCost:2 GU W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Messenger Falcons enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Messenger Falcons", "mana_cost": "{2}{G/U}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Messenger Falcons enters the battlefield, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Messenger Falcons\nManaCost:2 GU W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Messenger Falcons enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Fighter Class", "mana_cost": "{R}{W}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able."}
Name:Fighter Class\nManaCost:R W\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment | ChangeNum$ 1\nK:Class:2:1 R W:AddStaticAbility$ SReduceCost\nSVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 2 | Secondary$ True | Description$ Equip abilities you activate cost {2} less to activate.\nK:Class:3:3 R W:AddTrigger$ TriggerAttacks\nSVar:TriggerAttacks:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMustBlock | Secondary$ True | TriggerDescription$ Whenever a creature you control attacks, up to one target creature blocks it this combat if able.\nSVar:TrigMustBlock:DB$ MustBlock | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | DefinedAttacker$ TriggeredAttacker | BlockAllDefined$ True | Duration$ UntilEndOfCombat\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fighter Class", "mana_cost": "{R}{W}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able."} ### Response: Name:Fighter Class\nManaCost:R W\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment | ChangeNum$ 1\nK:Class:2:1 R W:AddStaticAbility$ SReduceCost\nSVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 2 | Secondary$ True | Description$ Equip abilities you activate cost {2} less to activate.\nK:Class:3:3 R W:AddTrigger$ TriggerAttacks\nSVar:TriggerAttacks:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMustBlock | Secondary$ True | TriggerDescription$ Whenever a creature you control attacks, up to one target creature blocks it this combat if able.\nSVar:TrigMustBlock:DB$ MustBlock | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | DefinedAttacker$ TriggeredAttacker | BlockAllDefined$ True | Duration$ UntilEndOfCombat\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able.
Create the Forge script for this magic card
{"name": "Treacherous Pit-Dweller", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "3"}
Name:Treacherous Pit-Dweller\nManaCost:B B\nTypes:Creature Demon\nPT:4/3\nK:Undying\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield from a graveyard, target opponent gains control of it.\nSVar:TrigGainControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nAI:RemoveDeck:Random\nOracle:When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treacherous Pit-Dweller", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "3"} ### Response: Name:Treacherous Pit-Dweller\nManaCost:B B\nTypes:Creature Demon\nPT:4/3\nK:Undying\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield from a graveyard, target opponent gains control of it.\nSVar:TrigGainControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nAI:RemoveDeck:Random\nOracle:When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Sevinne, the Chronoclasm", "mana_cost": "{2}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Prevent all damage that would be dealt to Sevinne, the Chronoclasm.\nWhenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.", "power": "2", "toughness": "2"}
Name:Sevinne, the Chronoclasm\nManaCost:2 U R W\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Prevent all damage that would be dealt to CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Instant.YouCtrl+wasCastFromYourGraveyard,Sorcery.YouCtrl+wasCastFromYourGraveyard | ActivatorThisTurnCast$ EQ1 | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nOracle:Prevent all damage that would be dealt to Sevinne, the Chronoclasm.\nWhenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sevinne, the Chronoclasm", "mana_cost": "{2}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Prevent all damage that would be dealt to Sevinne, the Chronoclasm.\nWhenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.", "power": "2", "toughness": "2"} ### Response: Name:Sevinne, the Chronoclasm\nManaCost:2 U R W\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Prevent all damage that would be dealt to CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Instant.YouCtrl+wasCastFromYourGraveyard,Sorcery.YouCtrl+wasCastFromYourGraveyard | ActivatorThisTurnCast$ EQ1 | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nOracle:Prevent all damage that would be dealt to Sevinne, the Chronoclasm.\nWhenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Quest for Ancient Secrets", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library."}
Name:Quest for Ancient Secrets\nManaCost:U\nTypes:Enchantment\nA:AB$ ChangeZoneAll | Cost$ SubCounter<5/QUEST> Sac<1/CARDNAME> | TgtPrompt$ Select target player. | ValidTgts$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Target player shuffles their graveyard into their library.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a card is put into your graveyard from anywhere, you may put a quest counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nSVar:MaxQuestEffect:5\nOracle:Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quest for Ancient Secrets", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library."} ### Response: Name:Quest for Ancient Secrets\nManaCost:U\nTypes:Enchantment\nA:AB$ ChangeZoneAll | Cost$ SubCounter<5/QUEST> Sac<1/CARDNAME> | TgtPrompt$ Select target player. | ValidTgts$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Target player shuffles their graveyard into their library.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a card is put into your graveyard from anywhere, you may put a quest counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nSVar:MaxQuestEffect:5\nOracle:Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Create the Forge script for this magic card
{"name": "Vedalken Outlander", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Vedalken Scout", "oracle_text": "Protection from red", "power": "2", "toughness": "2"}
Name:Vedalken Outlander\nManaCost:W U\nTypes:Artifact Creature Vedalken Scout\nPT:2/2\nK:Protection from red\nOracle:Protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vedalken Outlander", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Vedalken Scout", "oracle_text": "Protection from red", "power": "2", "toughness": "2"} ### Response: Name:Vedalken Outlander\nManaCost:W U\nTypes:Artifact Creature Vedalken Scout\nPT:2/2\nK:Protection from red\nOracle:Protection from red
Create the Forge script for this magic card
{"name": "Klement, Novice Acolyte", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Tiefling Cleric", "oracle_text": "Specialize {2}\nWhen Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.", "power": "2", "toughness": "2"}
Name:Klement, Novice Acolyte\nManaCost:1 W\nTypes:Legendary Creature Tiefling Cleric\nPT:2/2\nK:Specialize:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually get +1/+1.\nSVar:TrigPump:DB$ PumpAll | PumpZone$ Hand | ValidCards$ Creature.YouOwn | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhen Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.\n\nSPECIALIZE:WHITE\n\nName:Klement, Life Acolyte\nManaCost:1 W W\nTypes:Legendary Creature Tiefling Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack | ReplacementEffects$ ReplaceEnter\nSVar:ReplaceEnter:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ AddExtraCounter | ReplacementResult$ Updated\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Lifelink | CounterNum$ 1 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nDeckHas:Ability$LifeGain|Counters\nOracle:Lifelink\nWhen this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."\n\nSPECIALIZE:BLUE\n\nName:Klement, Knowledge Acolyte\nManaCost:1 W U\nTypes:Legendary Creature Tiefling Cleric\nPT:3/4\nK:Vigilance\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.\nSVar:TrigSeek:DB$ Seek | Num$ 3 | ChangeType$ Card.Permanent+nonLand | RememberFound$ True | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.IsRemembered | ForgetChosen$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Defined$ Remembered | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Vigilance\nWhen this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.\n\nSPECIALIZE:BLACK\n\nName:Klement, Death Acolyte\nManaCost:1 W B\nTypes:Legendary Creature Tiefling Cleric\nPT:3/3\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature specializes, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie\nDeckHas:Ability$Token & Type$Zombie\nOracle:When this creature specializes, create two 2/2 black Zombie creature tokens.\n\nSPECIALIZE:RED\n\nName:Klement, Tempest Acolyte\nManaCost:1 R W\nTypes:Legendary Creature Tiefling Cleric\nPT:2/3\nK:Double Strike\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any\nSVar:X:TriggerCount$DamageAmount\nOracle:Double strike\nWhenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.\n\nSPECIALIZE:GREEN\n\nName:Klement, Nature Acolyte\nManaCost:1 G W\nTypes:Legendary Creature Tiefling Cleric\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME leaves the battlefield, create a 4/4 green Ox creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_4_4_ox\nDeckHas:Ability$Token & Type$Ox\nOracle:When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Klement, Novice Acolyte", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Tiefling Cleric", "oracle_text": "Specialize {2}\nWhen Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Klement, Novice Acolyte\nManaCost:1 W\nTypes:Legendary Creature Tiefling Cleric\nPT:2/2\nK:Specialize:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, creature cards in your hand perpetually get +1/+1.\nSVar:TrigPump:DB$ PumpAll | PumpZone$ Hand | ValidCards$ Creature.YouOwn | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhen Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.\n\nSPECIALIZE:WHITE\n\nName:Klement, Life Acolyte\nManaCost:1 W W\nTypes:Legendary Creature Tiefling Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack | ReplacementEffects$ ReplaceEnter\nSVar:ReplaceEnter:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ AddExtraCounter | ReplacementResult$ Updated\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Lifelink | CounterNum$ 1 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nDeckHas:Ability$LifeGain|Counters\nOracle:Lifelink\nWhen this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."\n\nSPECIALIZE:BLUE\n\nName:Klement, Knowledge Acolyte\nManaCost:1 W U\nTypes:Legendary Creature Tiefling Cleric\nPT:3/4\nK:Vigilance\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.\nSVar:TrigSeek:DB$ Seek | Num$ 3 | ChangeType$ Card.Permanent+nonLand | RememberFound$ True | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.IsRemembered | ForgetChosen$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Defined$ Remembered | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Vigilance\nWhen this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.\n\nSPECIALIZE:BLACK\n\nName:Klement, Death Acolyte\nManaCost:1 W B\nTypes:Legendary Creature Tiefling Cleric\nPT:3/3\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature specializes, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie\nDeckHas:Ability$Token & Type$Zombie\nOracle:When this creature specializes, create two 2/2 black Zombie creature tokens.\n\nSPECIALIZE:RED\n\nName:Klement, Tempest Acolyte\nManaCost:1 R W\nTypes:Legendary Creature Tiefling Cleric\nPT:2/3\nK:Double Strike\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any\nSVar:X:TriggerCount$DamageAmount\nOracle:Double strike\nWhenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.\n\nSPECIALIZE:GREEN\n\nName:Klement, Nature Acolyte\nManaCost:1 G W\nTypes:Legendary Creature Tiefling Cleric\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME leaves the battlefield, create a 4/4 green Ox creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_4_4_ox\nDeckHas:Ability$Token & Type$Ox\nOracle:When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
Create the Forge script for this magic card
{"name": "Hogaak, Arisen Necropolis", "mana_cost": "{5}{B/G}{B/G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "You can't spend mana to cast this spell.\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\nTrample", "power": "8", "toughness": "8"}
Name:Hogaak, Arisen Necropolis\nManaCost:5 BG BG\nTypes:Legendary Creature Avatar\nPT:8/8\nK:Convoke\nK:Delve\nK:Trample\nText:You can't spend mana to cast this spell.\nA:SP$ PermanentCreature | Cost$ 5 BG BG | ManaRestriction$ None\nSVar:AltCost:Cost$ 5 BG BG | ManaRestriction$ None | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nOracle:You can't spend mana to cast this spell.\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hogaak, Arisen Necropolis", "mana_cost": "{5}{B/G}{B/G}", "type_line": "Legendary Creature \u2014 Avatar", "oracle_text": "You can't spend mana to cast this spell.\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\nTrample", "power": "8", "toughness": "8"} ### Response: Name:Hogaak, Arisen Necropolis\nManaCost:5 BG BG\nTypes:Legendary Creature Avatar\nPT:8/8\nK:Convoke\nK:Delve\nK:Trample\nText:You can't spend mana to cast this spell.\nA:SP$ PermanentCreature | Cost$ 5 BG BG | ManaRestriction$ None\nSVar:AltCost:Cost$ 5 BG BG | ManaRestriction$ None | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nOracle:You can't spend mana to cast this spell.\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\nTrample
Create the Forge script for this magic card
{"name": "Narrow Escape", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Return target permanent you control to its owner's hand. You gain 4 life."}
Name:Narrow Escape\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | SubAbility$ DBGainLife | TgtPrompt$ Select target permanent you control | SpellDescription$ Return target permanent you control to its owner's hand. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:Return target permanent you control to its owner's hand. You gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Narrow Escape", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Return target permanent you control to its owner's hand. You gain 4 life."} ### Response: Name:Narrow Escape\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | SubAbility$ DBGainLife | TgtPrompt$ Select target permanent you control | SpellDescription$ Return target permanent you control to its owner's hand. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:Return target permanent you control to its owner's hand. You gain 4 life.