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Create the Forge script for this magic card
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{"name": "Thornmantle Striker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "When Thornmantle Striker enters the battlefield, choose one \u2014\n\u2022 Remove X counters from target permanent, where X is the number of Elves you control.\n\u2022 Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.", "power": "4", "toughness": "3"}
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Name:Thornmantle Striker\nManaCost:4 B\nTypes:Creature Elf Rogue\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRemoveCounter,DBPump\nSVar:DBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ X | SpellDescription$ Remove X counters from target permanent, where X is the number of Elves you control.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.\nSVar:X:Count$Valid Elf.YouCtrl\nDeckNeeds:Type$Elf\nOracle:When Thornmantle Striker enters the battlefield, choose one —\n• Remove X counters from target permanent, where X is the number of Elves you control.\n• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thornmantle Striker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "When Thornmantle Striker enters the battlefield, choose one \u2014\n\u2022 Remove X counters from target permanent, where X is the number of Elves you control.\n\u2022 Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.", "power": "4", "toughness": "3"}
### Response: Name:Thornmantle Striker\nManaCost:4 B\nTypes:Creature Elf Rogue\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRemoveCounter,DBPump\nSVar:DBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ X | SpellDescription$ Remove X counters from target permanent, where X is the number of Elves you control.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.\nSVar:X:Count$Valid Elf.YouCtrl\nDeckNeeds:Type$Elf\nOracle:When Thornmantle Striker enters the battlefield, choose one —\n• Remove X counters from target permanent, where X is the number of Elves you control.\n• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
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Create the Forge script for this magic card
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{"name": "Glimmerbell", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Elemental Jellyfish", "oracle_text": "Flying\n{1}{U}: Untap Glimmerbell.", "power": "1", "toughness": "3"}
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Name:Glimmerbell\nManaCost:1 U\nTypes:Creature Elemental Jellyfish\nPT:1/3\nK:Flying\nA:AB$ Untap | Cost$ 1 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{1}{U}: Untap Glimmerbell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glimmerbell", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Elemental Jellyfish", "oracle_text": "Flying\n{1}{U}: Untap Glimmerbell.", "power": "1", "toughness": "3"}
### Response: Name:Glimmerbell\nManaCost:1 U\nTypes:Creature Elemental Jellyfish\nPT:1/3\nK:Flying\nA:AB$ Untap | Cost$ 1 U | SpellDescription$ Untap CARDNAME.\nOracle:Flying\n{1}{U}: Untap Glimmerbell.
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Create the Forge script for this magic card
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{"name": "Assault Formation", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Each creature you control assigns combat damage equal to its toughness rather than its power.\n{G}: Target creature with defender can attack this turn as though it didn't have defender.\n{2}{G}: Creatures you control get +0/+1 until end of turn."}
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Name:Assault Formation\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nA:AB$ Effect | Cost$ G | ValidTgts$ Creature.withDefender | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ CanAttack | SpellDescription$ Target creature with defender can attack this turn as though it didn't have defender.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Description$ This creature can attack this turn as though it didn't have defender.\nA:AB$ PumpAll | Cost$ 2 G | ValidCards$ Creature.YouCtrl | NumDef$ +1 | SpellDescription$ Creatures you control get +0/+1 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:NonStackingEffect:True\nOracle:Each creature you control assigns combat damage equal to its toughness rather than its power.\n{G}: Target creature with defender can attack this turn as though it didn't have defender.\n{2}{G}: Creatures you control get +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Assault Formation", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Each creature you control assigns combat damage equal to its toughness rather than its power.\n{G}: Target creature with defender can attack this turn as though it didn't have defender.\n{2}{G}: Creatures you control get +0/+1 until end of turn."}
### Response: Name:Assault Formation\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nA:AB$ Effect | Cost$ G | ValidTgts$ Creature.withDefender | RememberObjects$ Targeted | TgtPrompt$ Select target creature with defender | StaticAbilities$ CanAttack | SpellDescription$ Target creature with defender can attack this turn as though it didn't have defender.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Creature.IsRemembered | Description$ This creature can attack this turn as though it didn't have defender.\nA:AB$ PumpAll | Cost$ 2 G | ValidCards$ Creature.YouCtrl | NumDef$ +1 | SpellDescription$ Creatures you control get +0/+1 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:NonStackingEffect:True\nOracle:Each creature you control assigns combat damage equal to its toughness rather than its power.\n{G}: Target creature with defender can attack this turn as though it didn't have defender.\n{2}{G}: Creatures you control get +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Craterhoof Behemoth", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Haste\nWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.", "power": "5", "toughness": "5"}
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Name:Craterhoof Behemoth\nManaCost:5 G G G\nTypes:Creature Beast\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ BehemothPump | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.\nSVar:BehemothPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:Haste\nWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Craterhoof Behemoth", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Haste\nWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.", "power": "5", "toughness": "5"}
### Response: Name:Craterhoof Behemoth\nManaCost:5 G G G\nTypes:Creature Beast\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ BehemothPump | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.\nSVar:BehemothPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:Haste\nWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Create the Forge script for this magic card
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{"name": "Ivy Lane Denizen", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.", "power": "2", "toughness": "3"}
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Name:Ivy Lane Denizen\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature.Green\nDeckHas:Ability$Counters\nOracle:Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ivy Lane Denizen", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.", "power": "2", "toughness": "3"}
### Response: Name:Ivy Lane Denizen\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature.Green\nDeckHas:Ability$Counters\nOracle:Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Prickly Boggart", "mana_cost": "{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)", "power": "1", "toughness": "1"}
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Name:Prickly Boggart\nManaCost:B\nTypes:Creature Goblin Rogue\nPT:1/1\nK:Fear\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prickly Boggart", "mana_cost": "{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)", "power": "1", "toughness": "1"}
### Response: Name:Prickly Boggart\nManaCost:B\nTypes:Creature Goblin Rogue\nPT:1/1\nK:Fear\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Create the Forge script for this magic card
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{"name": "Xathrid Slyblade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\n{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)", "power": "2", "toughness": "1"}
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Name:Xathrid Slyblade\nManaCost:2 B\nTypes:Creature Human Assassin\nPT:2/1\nK:Hexproof\nA:AB$ Debuff | Cost$ 3 B | Defined$ Self | Keywords$ Hexproof | SubAbility$ DBPump | SpellDescription$ Until end of turn, CARDNAME loses hexproof and gains first strike and deathtouch.\nSVar:DBPump:DB$ Pump | KW$ First Strike & Deathtouch | Defined$ Self\nAI:RemoveDeck:All\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\n{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Xathrid Slyblade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\n{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)", "power": "2", "toughness": "1"}
### Response: Name:Xathrid Slyblade\nManaCost:2 B\nTypes:Creature Human Assassin\nPT:2/1\nK:Hexproof\nA:AB$ Debuff | Cost$ 3 B | Defined$ Self | Keywords$ Hexproof | SubAbility$ DBPump | SpellDescription$ Until end of turn, CARDNAME loses hexproof and gains first strike and deathtouch.\nSVar:DBPump:DB$ Pump | KW$ First Strike & Deathtouch | Defined$ Self\nAI:RemoveDeck:All\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\n{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Genju of the Falls", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Island\n{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nWhen enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand."}
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Name:Genju of the Falls\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant Island\nA:SP$ Attach | Cost$ U | ValidTgts$ Island | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 3 | Toughness$ 2 | Types$ Creature,Spirit | Colors$ Blue | Keywords$ Flying | SpellDescription$ Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Island is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Island\n{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nWhen enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Genju of the Falls", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Island\n{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nWhen enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand."}
### Response: Name:Genju of the Falls\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant Island\nA:SP$ Attach | Cost$ U | ValidTgts$ Island | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 3 | Toughness$ 2 | Types$ Creature,Spirit | Colors$ Blue | Keywords$ Flying | SpellDescription$ Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Island is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Island\n{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nWhen enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Tar Pit Warrior", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Cyclops Warrior", "oracle_text": "When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.", "power": "3", "toughness": "4"}
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Name:Tar Pit Warrior\nManaCost:2 B\nTypes:Creature Cyclops Warrior\nPT:3/4\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tar Pit Warrior", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Cyclops Warrior", "oracle_text": "When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.", "power": "3", "toughness": "4"}
### Response: Name:Tar Pit Warrior\nManaCost:2 B\nTypes:Creature Cyclops Warrior\nPT:3/4\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Entomber Exarch", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "When Entomber Exarch enters the battlefield, choose one \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.", "power": "2", "toughness": "2"}
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Name:Entomber Exarch\nManaCost:2 B B\nTypes:Creature Phyrexian Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBSearch,DBRemove\nSVar:DBSearch:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:DBRemove:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature | DiscardValidDesc$ noncreature | SpellDescription$ Target opponent reveals their hand, you choose a noncreature card from it, then that player discards that card.\nOracle:When Entomber Exarch enters the battlefield, choose one —\n• Return target creature card from your graveyard to your hand.\n• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Entomber Exarch", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "When Entomber Exarch enters the battlefield, choose one \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.", "power": "2", "toughness": "2"}
### Response: Name:Entomber Exarch\nManaCost:2 B B\nTypes:Creature Phyrexian Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBSearch,DBRemove\nSVar:DBSearch:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:DBRemove:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature | DiscardValidDesc$ noncreature | SpellDescription$ Target opponent reveals their hand, you choose a noncreature card from it, then that player discards that card.\nOracle:When Entomber Exarch enters the battlefield, choose one —\n• Return target creature card from your graveyard to your hand.\n• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Gruesome Discovery", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards.\nMorbid \u2014 If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards."}
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Name:Gruesome Discovery\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B B | ValidTgts$ Player | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ EQ0 | SubAbility$ MorbidDiscard | SpellDescription$ Target player discards two cards.\nSVar:MorbidDiscard:DB$ Discard | Defined$ Targeted | Mode$ RevealYouChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1 | SpellDescription$ Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Target player discards two cards.\nMorbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gruesome Discovery", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards.\nMorbid \u2014 If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards."}
### Response: Name:Gruesome Discovery\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B B | ValidTgts$ Player | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ EQ0 | SubAbility$ MorbidDiscard | SpellDescription$ Target player discards two cards.\nSVar:MorbidDiscard:DB$ Discard | Defined$ Targeted | Mode$ RevealYouChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1 | SpellDescription$ Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Target player discards two cards.\nMorbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Create the Forge script for this magic card
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{"name": "Wizened Cenn", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "Other Kithkin creatures you control get +1/+1.", "power": "2", "toughness": "2"}
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Name:Wizened Cenn\nManaCost:W W\nTypes:Creature Kithkin Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Kithkin+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Kithkin creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other Kithkin creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wizened Cenn", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kithkin Cleric", "oracle_text": "Other Kithkin creatures you control get +1/+1.", "power": "2", "toughness": "2"}
### Response: Name:Wizened Cenn\nManaCost:W W\nTypes:Creature Kithkin Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Kithkin+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Kithkin creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other Kithkin creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Eon Frolicker", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Elemental Otter", "oracle_text": "Flying\nWhen Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)", "power": "5", "toughness": "5"}
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Name:Eon Frolicker\nManaCost:2 U U\nTypes:Creature Elemental Otter\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ DBAddTurn | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)\nSVar:DBAddTurn:DB$ AddTurn | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumTurns$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn | SubAbility$ DBPumpWalkers\nSVar:DBPumpWalkers:DB$ Pump | Defined$ Valid Planeswalker.YouCtrl | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn\nOracle:Flying\nWhen Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eon Frolicker", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Elemental Otter", "oracle_text": "Flying\nWhen Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)", "power": "5", "toughness": "5"}
### Response: Name:Eon Frolicker\nManaCost:2 U U\nTypes:Creature Elemental Otter\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastByYou+Self | Destination$ Battlefield | Execute$ DBAddTurn | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)\nSVar:DBAddTurn:DB$ AddTurn | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumTurns$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn | SubAbility$ DBPumpWalkers\nSVar:DBPumpWalkers:DB$ Pump | Defined$ Valid Planeswalker.YouCtrl | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ TargetedPlayer | Duration$ UntilYourNextTurn\nOracle:Flying\nWhen Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Create the Forge script for this magic card
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{"name": "Lieutenant Kirtar", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.", "power": "2", "toughness": "2"}
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Name:Lieutenant Kirtar\nManaCost:1 W W\nTypes:Legendary Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 W Sac<1/CARDNAME> | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target attacking creature.\nAI:RemoveDeck:All\nOracle:Flying\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lieutenant Kirtar", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.", "power": "2", "toughness": "2"}
### Response: Name:Lieutenant Kirtar\nManaCost:1 W W\nTypes:Legendary Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 W Sac<1/CARDNAME> | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target attacking creature.\nAI:RemoveDeck:All\nOracle:Flying\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Create the Forge script for this magic card
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{"name": "A-Sepulcher Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
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Name:A-Sepulcher Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nSVar:AIPreference:SacCost$Creature.token+powerLE2,Creature.cmcLE1+powerLE1\nOracle:Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Sepulcher Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
### Response: Name:A-Sepulcher Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nSVar:AIPreference:SacCost$Creature.token+powerLE2,Creature.cmcLE1+powerLE1\nOracle:Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Cut"}
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Name:Cut\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nAlternateMode:Split\nOracle:Cut deals 4 damage to target creature.\n\nALTERNATE\n\nName:Ribbons\nManaCost:X B B\nTypes:Sorcery\nK:Aftermath\nA:SP$ LoseLife | Cost$ X B B | Defined$ Player.Opponent | LifeAmount$ X | SpellDescription$ Each opponent loses X life.\nSVar:X:Count$xPaid\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEach opponent loses X life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cut"}
### Response: Name:Cut\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nAlternateMode:Split\nOracle:Cut deals 4 damage to target creature.\n\nALTERNATE\n\nName:Ribbons\nManaCost:X B B\nTypes:Sorcery\nK:Aftermath\nA:SP$ LoseLife | Cost$ X B B | Defined$ Player.Opponent | LifeAmount$ X | SpellDescription$ Each opponent loses X life.\nSVar:X:Count$xPaid\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEach opponent loses X life.
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Create the Forge script for this magic card
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{"name": "Vodalian Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}, {T}: Counter target spell unless its controller pays {1}.", "power": "1", "toughness": "1"}
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Name:Vodalian Mage\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Counter | Cost$ U T | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:{U}, {T}: Counter target spell unless its controller pays {1}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vodalian Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}, {T}: Counter target spell unless its controller pays {1}.", "power": "1", "toughness": "1"}
### Response: Name:Vodalian Mage\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Counter | Cost$ U T | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:{U}, {T}: Counter target spell unless its controller pays {1}.
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Create the Forge script for this magic card
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{"name": "Cloven Casting", "mana_cost": "{5}{U}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy."}
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Name:Cloven Casting\nManaCost:5 U R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.MultiColor,Sorcery.MultiColor | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:AB$ CopySpellAbility | Cost$ 1 | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloven Casting", "mana_cost": "{5}{U}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy."}
### Response: Name:Cloven Casting\nManaCost:5 U R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.MultiColor,Sorcery.MultiColor | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:AB$ CopySpellAbility | Cost$ 1 | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
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Create the Forge script for this magic card
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{"name": "Circle of Protection: Blue", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage."}
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Name:Circle of Protection: Blue\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 | Choices$ Card.BlueSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a blue source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+BlueSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen blue source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Circle of Protection: Blue", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage."}
### Response: Name:Circle of Protection: Blue\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 | Choices$ Card.BlueSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a blue source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+BlueSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen blue source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Create the Forge script for this magic card
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{"name": "Rocky Tar Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "Rocky Tar Pit enters the battlefield tapped.\n{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."}
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Name:Rocky Tar Pit\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Swamp,Mountain | ChangeNum$ 1 | SpellDescription$ Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.\nOracle:Rocky Tar Pit enters the battlefield tapped.\n{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rocky Tar Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "Rocky Tar Pit enters the battlefield tapped.\n{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."}
### Response: Name:Rocky Tar Pit\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Swamp,Mountain | ChangeNum$ 1 | SpellDescription$ Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.\nOracle:Rocky Tar Pit enters the battlefield tapped.\n{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Azorius Skyguard", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying, first strike\nCreatures your opponents control get -1/-0.", "power": "3", "toughness": "3"}
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Name:Azorius Skyguard\nManaCost:4 W U\nTypes:Creature Human Knight\nPT:3/3\nK:Flying\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Flying, first strike\nCreatures your opponents control get -1/-0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Azorius Skyguard", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying, first strike\nCreatures your opponents control get -1/-0.", "power": "3", "toughness": "3"}
### Response: Name:Azorius Skyguard\nManaCost:4 W U\nTypes:Creature Human Knight\nPT:3/3\nK:Flying\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Flying, first strike\nCreatures your opponents control get -1/-0.
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Create the Forge script for this magic card
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{"name": "Akal Pakal, First Among Equals", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "1", "toughness": "5"}
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Name:Akal Pakal, First Among Equals\nManaCost:2 U\nTypes:Legendary Creature Human Advisor\nPT:1/5\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDig | TriggerDescription$ At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True\nSVar:X:Count$ThisTurnEntered_Battlefield_Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akal Pakal, First Among Equals", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "1", "toughness": "5"}
### Response: Name:Akal Pakal, First Among Equals\nManaCost:2 U\nTypes:Legendary Creature Human Advisor\nPT:1/5\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDig | TriggerDescription$ At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True\nSVar:X:Count$ThisTurnEntered_Battlefield_Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Create the Forge script for this magic card
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{"name": "Longbow Archer", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "First strike; reach (This creature can block creatures with flying.)", "power": "2", "toughness": "2"}
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Name:Longbow Archer\nManaCost:W W\nTypes:Creature Human Soldier Archer\nPT:2/2\nK:First Strike\nK:Reach\nOracle:First strike; reach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Longbow Archer", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "First strike; reach (This creature can block creatures with flying.)", "power": "2", "toughness": "2"}
### Response: Name:Longbow Archer\nManaCost:W W\nTypes:Creature Human Soldier Archer\nPT:2/2\nK:First Strike\nK:Reach\nOracle:First strike; reach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Phoenix Chick", "mana_cost": "{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nPhoenix Chick can't block.\nWhenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.", "power": "1", "toughness": "1"}
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Name:Phoenix Chick\nManaCost:R\nTypes:Creature Phoenix\nPT:1/1\nK:Flying\nK:Haste\nK:CARDNAME can't block.\nT:Mode$ AttackersDeclared | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Execute$ TrigReturn | NoResolvingCheck$ True | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ R R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Attacking$ True | WithCountersType$ P1P1 | WithCountersAmount$ 1\nSVar:DiscardMe:1\nSVar:SacMe:1\nDeckHas:Ability$Counters|Graveyard\nOracle:Flying, haste\nPhoenix Chick can't block.\nWhenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phoenix Chick", "mana_cost": "{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nPhoenix Chick can't block.\nWhenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.", "power": "1", "toughness": "1"}
### Response: Name:Phoenix Chick\nManaCost:R\nTypes:Creature Phoenix\nPT:1/1\nK:Flying\nK:Haste\nK:CARDNAME can't block.\nT:Mode$ AttackersDeclared | IsPresent$ Creature.attacking | PresentCompare$ GE3 | Execute$ TrigReturn | NoResolvingCheck$ True | TriggerZones$ Graveyard | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ R R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Attacking$ True | WithCountersType$ P1P1 | WithCountersAmount$ 1\nSVar:DiscardMe:1\nSVar:SacMe:1\nDeckHas:Ability$Counters|Graveyard\nOracle:Flying, haste\nPhoenix Chick can't block.\nWhenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Ravages of War", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all lands."}
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Name:Ravages of War\nManaCost:3 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W | ValidCards$ Land | SpellDescription$ Destroy all lands.\nOracle:Destroy all lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravages of War", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all lands."}
### Response: Name:Ravages of War\nManaCost:3 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W | ValidCards$ Land | SpellDescription$ Destroy all lands.\nOracle:Destroy all lands.
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Create the Forge script for this magic card
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{"name": "Avacyn, Angel of Hope", "mana_cost": "{5}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance, indestructible\nOther permanents you control have indestructible.", "power": "8", "toughness": "8"}
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Name:Avacyn, Angel of Hope\nManaCost:5 W W W\nTypes:Legendary Creature Angel\nPT:8/8\nK:Flying\nK:Vigilance\nK:Indestructible\nS:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other permanents you control have indestructible.\nOracle:Flying, vigilance, indestructible\nOther permanents you control have indestructible.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Avacyn, Angel of Hope", "mana_cost": "{5}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance, indestructible\nOther permanents you control have indestructible.", "power": "8", "toughness": "8"}
### Response: Name:Avacyn, Angel of Hope\nManaCost:5 W W W\nTypes:Legendary Creature Angel\nPT:8/8\nK:Flying\nK:Vigilance\nK:Indestructible\nS:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other permanents you control have indestructible.\nOracle:Flying, vigilance, indestructible\nOther permanents you control have indestructible.
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Create the Forge script for this magic card
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{"name": "Giant's Amulet", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.\nEquipped creature gets +0/+1 and has \"This creature has hexproof as long as it's untapped.\" (It can't be the target of spells or abilities your opponents control.)\nEquip {2}"}
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Name:Giant's Amulet\nManaCost:U\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 1 | AddStaticAbility$ Hexproof | Description$ Equipped creature gets +0/+1 has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)\nSVar:Hexproof:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ This creature has hexproof as long as it's untapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach CARDNAME to it.\nSVar:TrigToken:AB$ Token | Cost$ 3 U | TokenScript$ u_4_4_giant_wizard | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.\nEquipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Giant's Amulet", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.\nEquipped creature gets +0/+1 and has \"This creature has hexproof as long as it's untapped.\" (It can't be the target of spells or abilities your opponents control.)\nEquip {2}"}
### Response: Name:Giant's Amulet\nManaCost:U\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 1 | AddStaticAbility$ Hexproof | Description$ Equipped creature gets +0/+1 has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)\nSVar:Hexproof:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ This creature has hexproof as long as it's untapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach CARDNAME to it.\nSVar:TrigToken:AB$ Token | Cost$ 3 U | TokenScript$ u_4_4_giant_wizard | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.\nEquipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Coral Eel", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Coral Eel\nManaCost:1 U\nTypes:Creature Fish\nPT:2/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Coral Eel", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Coral Eel\nManaCost:1 U\nTypes:Creature Fish\nPT:2/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Renegade Freighter", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "3"}
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Name:Renegade Freighter\nManaCost:3\nTypes:Artifact Vehicle\nPT:4/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Trample\nK:Crew:2\nOracle:Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Renegade Freighter", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "3"}
### Response: Name:Renegade Freighter\nManaCost:3\nTypes:Artifact Vehicle\nPT:4/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Trample\nK:Crew:2\nOracle:Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Create the Forge script for this magic card
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{"name": "Trailblazer's Boots", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)\nEquip {2}"}
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Name:Trailblazer's Boots\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Nonbasic landwalk | Description$ Equipped creature has nonbasic landwalk.\nOracle:Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trailblazer's Boots", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)\nEquip {2}"}
### Response: Name:Trailblazer's Boots\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Nonbasic landwalk | Description$ Equipped creature has nonbasic landwalk.\nOracle:Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Discover the Formula", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Seek three nonland cards, then nonland cards in your hand perpetually gain \"This spell costs {1} less to cast.\""}
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Name:Discover the Formula\nManaCost:4 U U\nTypes:Instant\nA:SP$ Seek | Num$ 3 | Type$ Card.nonLand | SubAbility$ DBAnimate | StackDescription$ SpellDescription | SpellDescription$ Seek three nonland cards,\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Card.nonLand+YouOwn | Zone$ Hand | staticAbilities$ ReduceCost | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nOracle:Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Discover the Formula", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Seek three nonland cards, then nonland cards in your hand perpetually gain \"This spell costs {1} less to cast.\""}
### Response: Name:Discover the Formula\nManaCost:4 U U\nTypes:Instant\nA:SP$ Seek | Num$ 3 | Type$ Card.nonLand | SubAbility$ DBAnimate | StackDescription$ SpellDescription | SpellDescription$ Seek three nonland cards,\nSVar:DBAnimate:DB$ AnimateAll | ValidCards$ Card.nonLand+YouOwn | Zone$ Hand | staticAbilities$ ReduceCost | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nOracle:Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
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Create the Forge script for this magic card
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{"name": "Prowling Felidar", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.", "power": "2", "toughness": "3"}
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Name:Prowling Felidar\nManaCost:3 W\nTypes:Creature Cat Beast\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Vigilance\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prowling Felidar", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.", "power": "2", "toughness": "3"}
### Response: Name:Prowling Felidar\nManaCost:3 W\nTypes:Creature Cat Beast\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Vigilance\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
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Create the Forge script for this magic card
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{"name": "Struggle"}
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Name:Struggle\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of lands you control.\nSVar:X:Count$TypeYouCtrl.Land\nAlternateMode:Split\nOracle:Struggle deals damage to target creature equal to the number of lands you control.\n\nALTERNATE\n\nName:Survive\nManaCost:1 G\nTypes:Sorcery\nK:Aftermath\nA:SP$ ChangeZoneAll | Cost$ 1 G | Defined$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Each player shuffles their graveyard into their library.\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEach player shuffles their graveyard into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Struggle"}
### Response: Name:Struggle\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of lands you control.\nSVar:X:Count$TypeYouCtrl.Land\nAlternateMode:Split\nOracle:Struggle deals damage to target creature equal to the number of lands you control.\n\nALTERNATE\n\nName:Survive\nManaCost:1 G\nTypes:Sorcery\nK:Aftermath\nA:SP$ ChangeZoneAll | Cost$ 1 G | Defined$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Each player shuffles their graveyard into their library.\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nEach player shuffles their graveyard into their library.
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Create the Forge script for this magic card
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{"name": "Blood Sun", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Blood Sun enters the battlefield, draw a card.\nAll lands lose all abilities except mana abilities."}
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Name:Blood Sun\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Land | RemoveAllAbilities$ True | ExceptManaAbilities$ True | Description$ All lands lose all abilities except mana abilities.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:When Blood Sun enters the battlefield, draw a card.\nAll lands lose all abilities except mana abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Sun", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Blood Sun enters the battlefield, draw a card.\nAll lands lose all abilities except mana abilities."}
### Response: Name:Blood Sun\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Land | RemoveAllAbilities$ True | ExceptManaAbilities$ True | Description$ All lands lose all abilities except mana abilities.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:When Blood Sun enters the battlefield, draw a card.\nAll lands lose all abilities except mana abilities.
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Create the Forge script for this magic card
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{"name": "Eternity Snare", "mana_cost": "{5}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Eternity Snare enters the battlefield, draw a card.\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Eternity Snare\nManaCost:5 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 5 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Eternity Snare enters the battlefield, draw a card.\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eternity Snare", "mana_cost": "{5}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Eternity Snare enters the battlefield, draw a card.\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Eternity Snare\nManaCost:5 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 5 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Eternity Snare enters the battlefield, draw a card.\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Hibernation Sliver", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"Pay 2 life: Return this permanent to its owner's hand.\"", "power": "2", "toughness": "2"}
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Name:Hibernation Sliver\nManaCost:U B\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Bounce | Description$ All Slivers have "Pay 2 life, Return this permanent to its owner's hand."\nSVar:Bounce:AB$ ChangeZone | Cost$ PayLife<2> | Defined$ Self | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return this permanent to its owner's hand\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hibernation Sliver", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"Pay 2 life: Return this permanent to its owner's hand.\"", "power": "2", "toughness": "2"}
### Response: Name:Hibernation Sliver\nManaCost:U B\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Bounce | Description$ All Slivers have "Pay 2 life, Return this permanent to its owner's hand."\nSVar:Bounce:AB$ ChangeZone | Cost$ PayLife<2> | Defined$ Self | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return this permanent to its owner's hand\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Create the Forge script for this magic card
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{"name": "Staff of Compleation", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}, Pay 1 life: Destroy target permanent you own.\n{T}, Pay 2 life: Add one mana of any color.\n{T}, Pay 3 life: Proliferate.\n{T}, Pay 4 life: Draw a card.\n{5}: Untap Staff of Compleation."}
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Name:Staff of Compleation\nManaCost:3\nTypes:Artifact\nA:AB$ Destroy | Cost$ T PayLife<1> | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent you own | SpellDescription$ Destroy target permanent you own.\nA:AB$ Mana | Cost$ T PayLife<2> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Proliferate | Cost$ T PayLife<3> | SpellDescription$ Proliferate.\nA:AB$ Draw | Cost$ T PayLife<4> | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ Untap | Cost$ 5 | SpellDescription$ Untap CARDNAME.\nDeckHas:Ability$Proliferate\nDeckHints:Ability$Counters\nOracle:{T}, Pay 1 life: Destroy target permanent you own.\n{T}, Pay 2 life: Add one mana of any color.\n{T}, Pay 3 life: Proliferate.\n{T}, Pay 4 life: Draw a card.\n{5}: Untap Staff of Compleation.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Staff of Compleation", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}, Pay 1 life: Destroy target permanent you own.\n{T}, Pay 2 life: Add one mana of any color.\n{T}, Pay 3 life: Proliferate.\n{T}, Pay 4 life: Draw a card.\n{5}: Untap Staff of Compleation."}
### Response: Name:Staff of Compleation\nManaCost:3\nTypes:Artifact\nA:AB$ Destroy | Cost$ T PayLife<1> | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent you own | SpellDescription$ Destroy target permanent you own.\nA:AB$ Mana | Cost$ T PayLife<2> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Proliferate | Cost$ T PayLife<3> | SpellDescription$ Proliferate.\nA:AB$ Draw | Cost$ T PayLife<4> | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ Untap | Cost$ 5 | SpellDescription$ Untap CARDNAME.\nDeckHas:Ability$Proliferate\nDeckHints:Ability$Counters\nOracle:{T}, Pay 1 life: Destroy target permanent you own.\n{T}, Pay 2 life: Add one mana of any color.\n{T}, Pay 3 life: Proliferate.\n{T}, Pay 4 life: Draw a card.\n{5}: Untap Staff of Compleation.
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Create the Forge script for this magic card
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{"name": "Soul Nova", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Exile target attacking creature and all Equipment attached to it."}
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Name:Soul Nova\nManaCost:3 W W\nTypes:Instant\nA:SP$ Pump | Cost$ 3 W W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | RememberTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exile target attacking creature and all Equipment attached to it.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Equipment.AttachedTo Targeted | UseAllOriginZones$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target attacking creature and all Equipment attached to it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Nova", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Exile target attacking creature and all Equipment attached to it."}
### Response: Name:Soul Nova\nManaCost:3 W W\nTypes:Instant\nA:SP$ Pump | Cost$ 3 W W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | RememberTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exile target attacking creature and all Equipment attached to it.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Equipment.AttachedTo Targeted | UseAllOriginZones$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target attacking creature and all Equipment attached to it.
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Create the Forge script for this magic card
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{"name": "Bloodforged Battle-Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nEquip {2}"}
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Name:Bloodforged Battle-Axe\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1\nK:Equip:2\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodforged Battle-Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nEquip {2}"}
### Response: Name:Bloodforged Battle-Axe\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1\nK:Equip:2\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Entrails Feaster", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Cat", "oracle_text": "At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.", "power": "1", "toughness": "1"}
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Name:Entrails Feaster\nManaCost:B\nTypes:Creature Zombie Cat\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on CARDNAME. If you don't, tap CARDNAME.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Creature | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Optional$ True | IsCurse$ True | RememberChanged$ True | Hidden$ True | Chooser$ You | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ConditionCheckSVar$ X | ConditionSVarCompare$ LE0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Entrails Feaster", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Cat", "oracle_text": "At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.", "power": "1", "toughness": "1"}
### Response: Name:Entrails Feaster\nManaCost:B\nTypes:Creature Zombie Cat\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on CARDNAME. If you don't, tap CARDNAME.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Creature | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Optional$ True | IsCurse$ True | RememberChanged$ True | Hidden$ True | Chooser$ You | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ConditionCheckSVar$ X | ConditionSVarCompare$ LE0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Create the Forge script for this magic card
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{"name": "Shed Weakness", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it."}
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Name:Shed Weakness\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBRemoveCounter | SpellDescription$ Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Targeted | Optional$ True | CounterType$ M1M1 | CounterNum$ 1\nOracle:Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shed Weakness", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it."}
### Response: Name:Shed Weakness\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBRemoveCounter | SpellDescription$ Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Targeted | Optional$ True | CounterType$ M1M1 | CounterNum$ 1\nOracle:Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Create the Forge script for this magic card
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{"name": "Defiant Vanguard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.\n{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
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Name:Defiant Vanguard\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ 5 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE4 | ChangeNum$ 1 | SpellDescription$ Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME blocks, at end of combat, destroy it and all creatures it blocked this turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME and all creatures it blocked this turn.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Card.Self,Card.blockedBySourceThisTurn\nOracle:When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.\n{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defiant Vanguard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.\n{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
### Response: Name:Defiant Vanguard\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ 5 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE4 | ChangeNum$ 1 | SpellDescription$ Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME blocks, at end of combat, destroy it and all creatures it blocked this turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME and all creatures it blocked this turn.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Card.Self,Card.blockedBySourceThisTurn\nOracle:When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.\n{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Thalakos Seer", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Thalakos Seer leaves the battlefield, draw a card.", "power": "1", "toughness": "1"}
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Name:Thalakos Seer\nManaCost:U U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Thalakos Seer leaves the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thalakos Seer", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Thalakos Seer leaves the battlefield, draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Thalakos Seer\nManaCost:U U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Thalakos Seer leaves the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Goblin Medics", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.", "power": "1", "toughness": "1"}
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Name:Goblin Medics\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:1/1\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Medics", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Goblin Medics\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:1/1\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Kill-Suit Cultist", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "Kill-Suit Cultist attacks each combat if able.\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.", "power": "1", "toughness": "1"}
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Name:Kill-Suit Cultist\nManaCost:R\nTypes:Creature Goblin Berserker\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nA:AB$ Effect | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature | ReplacementEffects$ SelfDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time damage would be dealt to target creature this turn, destroy that creature instead.\nSVar:SelfDamage:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ CultistDestroy | Description$ The next time damage would be dealt to target creature this turn, destroy that creature instead.\nSVar:CultistDestroy:DB$ Destroy | Defined$ ReplacedTarget | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Kill-Suit Cultist attacks each combat if able.\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kill-Suit Cultist", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "Kill-Suit Cultist attacks each combat if able.\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.", "power": "1", "toughness": "1"}
### Response: Name:Kill-Suit Cultist\nManaCost:R\nTypes:Creature Goblin Berserker\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nA:AB$ Effect | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature | ReplacementEffects$ SelfDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time damage would be dealt to target creature this turn, destroy that creature instead.\nSVar:SelfDamage:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ CultistDestroy | Description$ The next time damage would be dealt to target creature this turn, destroy that creature instead.\nSVar:CultistDestroy:DB$ Destroy | Defined$ ReplacedTarget | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:Kill-Suit Cultist attacks each combat if able.\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
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Create the Forge script for this magic card
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{"name": "Suntouched Myr", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)", "power": "0", "toughness": "0"}
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Name:Suntouched Myr\nManaCost:3\nTypes:Artifact Creature Myr\nPT:0/0\nK:Sunburst\nSVar:NoZeroToughnessAI:True\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suntouched Myr", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)", "power": "0", "toughness": "0"}
### Response: Name:Suntouched Myr\nManaCost:3\nTypes:Artifact Creature Myr\nPT:0/0\nK:Sunburst\nSVar:NoZeroToughnessAI:True\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Create the Forge script for this magic card
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{"name": "Phyrexian Awakening", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have vigilance."}
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Name:Phyrexian Awakening\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigIncubate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 4\nS:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddKeyword$ Vigilance | Description$ Phyrexians you control have vigilance.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Phyrexian\nDeckHas:Ability$Token|Counters & Type$Artifact|Incubator|Phyrexian\nOracle:When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Awakening", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have vigilance."}
### Response: Name:Phyrexian Awakening\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigIncubate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 4\nS:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddKeyword$ Vigilance | Description$ Phyrexians you control have vigilance.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Phyrexian\nDeckHas:Ability$Token|Counters & Type$Artifact|Incubator|Phyrexian\nOracle:When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have vigilance.
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Create the Forge script for this magic card
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{"name": "Dromoka's Gift", "mana_cost": "{4}{G}", "type_line": "Instant", "oracle_text": "Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)"}
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Name:Dromoka's Gift\nManaCost:4 G\nTypes:Instant\nA:SP$ PutCounter | Cost$ 4 G | Bolster$ True | CounterNum$ 4 | CounterType$ P1P1 | SpellDescription$ Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)\nDeckHas:Ability$Counters\nOracle:Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dromoka's Gift", "mana_cost": "{4}{G}", "type_line": "Instant", "oracle_text": "Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)"}
### Response: Name:Dromoka's Gift\nManaCost:4 G\nTypes:Instant\nA:SP$ PutCounter | Cost$ 4 G | Bolster$ True | CounterNum$ 4 | CounterType$ P1P1 | SpellDescription$ Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)\nDeckHas:Ability$Counters\nOracle:Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Mana Leak", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {3}."}
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Name:Mana Leak\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Counter target spell unless its controller pays {3}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mana Leak", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {3}."}
### Response: Name:Mana Leak\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Counter target spell unless its controller pays {3}.
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Create the Forge script for this magic card
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{"name": "Spectacular Showdown", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nOverload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
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Name:Spectacular Showdown\nManaCost:1 R\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | CounterType$ Double Strike | RememberPut$ True | SubAbility$ DBGoad | SpellDescription$ Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | DefinedDesc$ each creature that had a double strike counter put on it this way | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Overload:4 R R R\nDeckHas:Ability$Counters\nOracle:Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nOverload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectacular Showdown", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nOverload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
### Response: Name:Spectacular Showdown\nManaCost:1 R\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | CounterType$ Double Strike | RememberPut$ True | SubAbility$ DBGoad | SpellDescription$ Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | DefinedDesc$ each creature that had a double strike counter put on it this way | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Overload:4 R R R\nDeckHas:Ability$Counters\nOracle:Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nOverload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Create the Forge script for this magic card
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{"name": "Greater Werewolf", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Werewolf", "oracle_text": "At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.", "power": "2", "toughness": "4"}
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Name:Greater Werewolf\nManaCost:4 B\nTypes:Creature Werewolf\nPT:2/4\nT:Mode$ Phase | Phase$ EndCombat | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ At end of combat, put a -0/-2 counter on each creature blocking or blocked by CARDNAME.\nSVar:TrigCounter:DB$ PutCounterAll | CounterType$ M0M2 | CounterNum$ 1 | ValidCards$ Creature.blockingSource,Creature.blockedBySource\nOracle:At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Greater Werewolf", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Werewolf", "oracle_text": "At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.", "power": "2", "toughness": "4"}
### Response: Name:Greater Werewolf\nManaCost:4 B\nTypes:Creature Werewolf\nPT:2/4\nT:Mode$ Phase | Phase$ EndCombat | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ At end of combat, put a -0/-2 counter on each creature blocking or blocked by CARDNAME.\nSVar:TrigCounter:DB$ PutCounterAll | CounterType$ M0M2 | CounterNum$ 1 | ValidCards$ Creature.blockingSource,Creature.blockedBySource\nOracle:At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Create the Forge script for this magic card
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{"name": "Spitemare", "mana_cost": "{2}{R/W}{R/W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Spitemare is dealt damage, it deals that much damage to any target.", "power": "3", "toughness": "3"}
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Name:Spitemare\nManaCost:2 RW RW\nTypes:Creature Elemental\nPT:3/3\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Spitemare is dealt damage, it deals that much damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spitemare", "mana_cost": "{2}{R/W}{R/W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever Spitemare is dealt damage, it deals that much damage to any target.", "power": "3", "toughness": "3"}
### Response: Name:Spitemare\nManaCost:2 RW RW\nTypes:Creature Elemental\nPT:3/3\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Spitemare is dealt damage, it deals that much damage to any target.
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Create the Forge script for this magic card
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{"name": "Shieldmate's Blessing", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent the next 3 damage that would be dealt to any target this turn."}
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Name:Shieldmate's Blessing\nManaCost:W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nOracle:Prevent the next 3 damage that would be dealt to any target this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shieldmate's Blessing", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent the next 3 damage that would be dealt to any target this turn."}
### Response: Name:Shieldmate's Blessing\nManaCost:W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nOracle:Prevent the next 3 damage that would be dealt to any target this turn.
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Create the Forge script for this magic card
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{"name": "Cabal Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {B}. Cabal Pit deals 1 damage to you.\nThreshold \u2014 {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard."}
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Name:Cabal Pit\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ B | SubAbility$ DBPain | SpellDescription$ Add {B}. CARDNAME deals 1 damage to you.\nA:AB$ Pump | Cost$ B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | Activation$ Threshold | PrecostDesc$ Threshold — | SpellDescription$ Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {B}. Cabal Pit deals 1 damage to you.\nThreshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cabal Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {B}. Cabal Pit deals 1 damage to you.\nThreshold \u2014 {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard."}
### Response: Name:Cabal Pit\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ B | SubAbility$ DBPain | SpellDescription$ Add {B}. CARDNAME deals 1 damage to you.\nA:AB$ Pump | Cost$ B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | Activation$ Threshold | PrecostDesc$ Threshold — | SpellDescription$ Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {B}. Cabal Pit deals 1 damage to you.\nThreshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Octavia, Living Thesis", "mana_cost": "{8}{U}{U}", "type_line": "Legendary Creature \u2014 Elemental Octopus", "oracle_text": "This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nWard {8}\nMagecraft \u2014 Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.", "power": "8", "toughness": "8"}
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Name:Octavia, Living Thesis\nManaCost:8 U U\nTypes:Legendary Creature Elemental Octopus\nPT:8/8\nK:Ward:8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 8 | EffectZone$ All | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigOctify | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.\nSVar:TrigOctify:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 8 | Toughness$ 8 | IsCurse$ True | SpellDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.\nDeckNeeds:Type$Instant|Sorcery\nOracle:This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nWard {8}\nMagecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Octavia, Living Thesis", "mana_cost": "{8}{U}{U}", "type_line": "Legendary Creature \u2014 Elemental Octopus", "oracle_text": "This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nWard {8}\nMagecraft \u2014 Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.", "power": "8", "toughness": "8"}
### Response: Name:Octavia, Living Thesis\nManaCost:8 U U\nTypes:Legendary Creature Elemental Octopus\nPT:8/8\nK:Ward:8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 8 | EffectZone$ All | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigOctify | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.\nSVar:TrigOctify:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 8 | Toughness$ 8 | IsCurse$ True | SpellDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.\nDeckNeeds:Type$Instant|Sorcery\nOracle:This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.\nWard {8}\nMagecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Create the Forge script for this magic card
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{"name": "Soul Net", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a creature dies, you may pay {1}. If you do, you gain 1 life."}
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Name:Soul Net\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Ability$Sacrifice\nOracle:Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Net", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a creature dies, you may pay {1}. If you do, you gain 1 life."}
### Response: Name:Soul Net\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Ability$Sacrifice\nOracle:Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Ancestral Knowledge", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nWhen Ancestral Knowledge leaves the battlefield, shuffle your library."}
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Name:Ancestral Knowledge\nManaCost:1 U\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 10 | AnyNumber$ True | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition2$ 0\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME leaves the battlefield, shuffle your library.\nSVar:TrigShuffle:DB$ Shuffle | Defined$ You\nAI:RemoveDeck:All\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nWhen Ancestral Knowledge leaves the battlefield, shuffle your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ancestral Knowledge", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nWhen Ancestral Knowledge leaves the battlefield, shuffle your library."}
### Response: Name:Ancestral Knowledge\nManaCost:1 U\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 10 | AnyNumber$ True | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition2$ 0\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME leaves the battlefield, shuffle your library.\nSVar:TrigShuffle:DB$ Shuffle | Defined$ You\nAI:RemoveDeck:All\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nWhen Ancestral Knowledge leaves the battlefield, shuffle your library.
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Create the Forge script for this magic card
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{"name": "Cloak of Confusion", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random."}
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Name:Cloak of Confusion\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ TrigPump | AddSVar$ CloakofConfusionPump & CloakofConfusionDiscard | Description$ Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.\nSVar:TrigPump:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ CloakofConfusionPump | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.\nSVar:CloakofConfusionPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | SubAbility$ CloakofConfusionDiscard\nSVar:CloakofConfusionDiscard:DB$ Discard | Defined$ DefendingPlayer | Mode$ Random | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Enchant creature you control\nWhenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloak of Confusion", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random."}
### Response: Name:Cloak of Confusion\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ TrigPump | AddSVar$ CloakofConfusionPump & CloakofConfusionDiscard | Description$ Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.\nSVar:TrigPump:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ CloakofConfusionPump | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.\nSVar:CloakofConfusionPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | SubAbility$ CloakofConfusionDiscard\nSVar:CloakofConfusionDiscard:DB$ Discard | Defined$ DefendingPlayer | Mode$ Random | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Enchant creature you control\nWhenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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Create the Forge script for this magic card
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{"name": "Hixus, Prison Warden", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)", "power": "4", "toughness": "4"}
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Name:Hixus, Prison Warden\nManaCost:3 W W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Flash\nT:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | CombatDamage$ True | IsPresent$ Card.Self+ThisTurnEntered | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals combat damage to you, if CARDNAME entered the battlefield this turn, exile that creature until NICKNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ TriggeredSourceLKICopy | Duration$ UntilHostLeavesPlay\nSVar:AmbushAI:BlockOnly\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hixus, Prison Warden", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)", "power": "4", "toughness": "4"}
### Response: Name:Hixus, Prison Warden\nManaCost:3 W W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Flash\nT:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | CombatDamage$ True | IsPresent$ Card.Self+ThisTurnEntered | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals combat damage to you, if CARDNAME entered the battlefield this turn, exile that creature until NICKNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ TriggeredSourceLKICopy | Duration$ UntilHostLeavesPlay\nSVar:AmbushAI:BlockOnly\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Create the Forge script for this magic card
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{"name": "Staff of Domination", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}: Untap Staff of Domination.\n{2}, {T}: You gain 1 life.\n{3}, {T}: Untap target creature.\n{4}, {T}: Tap target creature.\n{5}, {T}: Draw a card."}
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Name:Staff of Domination\nManaCost:3\nTypes:Artifact\nA:AB$ Untap | Cost$ 1 | SpellDescription$ Untap CARDNAME.\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ Untap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nA:AB$ Tap | Cost$ 4 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Draw | Cost$ 5 T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{1}: Untap Staff of Domination.\n{2}, {T}: You gain 1 life.\n{3}, {T}: Untap target creature.\n{4}, {T}: Tap target creature.\n{5}, {T}: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Staff of Domination", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}: Untap Staff of Domination.\n{2}, {T}: You gain 1 life.\n{3}, {T}: Untap target creature.\n{4}, {T}: Tap target creature.\n{5}, {T}: Draw a card."}
### Response: Name:Staff of Domination\nManaCost:3\nTypes:Artifact\nA:AB$ Untap | Cost$ 1 | SpellDescription$ Untap CARDNAME.\nA:AB$ GainLife | Cost$ 2 T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ Untap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nA:AB$ Tap | Cost$ 4 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Draw | Cost$ 5 T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{1}: Untap Staff of Domination.\n{2}, {T}: You gain 1 life.\n{3}, {T}: Untap target creature.\n{4}, {T}: Tap target creature.\n{5}, {T}: Draw a card.
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Create the Forge script for this magic card
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{"name": "Tidebinder Mage", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.", "power": "2", "toughness": "2"}
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Name:Tidebinder Mage\nManaCost:U U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.Red+OppCtrl,Creature.Green+OppCtrl | TgtPrompt$ Choose target red or green creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tidebinder Mage", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.", "power": "2", "toughness": "2"}
### Response: Name:Tidebinder Mage\nManaCost:U U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.Red+OppCtrl,Creature.Green+OppCtrl | TgtPrompt$ Choose target red or green creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Create the Forge script for this magic card
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{"name": "Ronom Unicorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Sacrifice Ronom Unicorn: Destroy target enchantment.", "power": "2", "toughness": "2"}
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Name:Ronom Unicorn\nManaCost:1 W\nTypes:Creature Unicorn\nPT:2/2\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Sacrifice Ronom Unicorn: Destroy target enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ronom Unicorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Sacrifice Ronom Unicorn: Destroy target enchantment.", "power": "2", "toughness": "2"}
### Response: Name:Ronom Unicorn\nManaCost:1 W\nTypes:Creature Unicorn\nPT:2/2\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Sacrifice Ronom Unicorn: Destroy target enchantment.
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Create the Forge script for this magic card
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{"name": "All Will Be One", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls."}
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Name:All Will Be One\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ CounterPlayerAddedAll | ValidObject$ Permanent.inRealZoneBattlefield,Player | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigDamage | TriggerDescription$ Whenever you put one or more counters on a permanent or player, CARDNAME deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl,Opponent | TgtPrompt$ Select target opponent, creature an opponent controls, or planeswalker an opponent controls.| NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Ability$Counters\nOracle:Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "All Will Be One", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls."}
### Response: Name:All Will Be One\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ CounterPlayerAddedAll | ValidObject$ Permanent.inRealZoneBattlefield,Player | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigDamage | TriggerDescription$ Whenever you put one or more counters on a permanent or player, CARDNAME deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl,Opponent | TgtPrompt$ Select target opponent, creature an opponent controls, or planeswalker an opponent controls.| NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Ability$Counters\nOracle:Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
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Create the Forge script for this magic card
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{"name": "Mesa Unicorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Lifelink", "power": "2", "toughness": "2"}
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Name:Mesa Unicorn\nManaCost:1 W\nTypes:Creature Unicorn\nPT:2/2\nK:Lifelink\nOracle:Lifelink
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mesa Unicorn", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Lifelink", "power": "2", "toughness": "2"}
### Response: Name:Mesa Unicorn\nManaCost:1 W\nTypes:Creature Unicorn\nPT:2/2\nK:Lifelink\nOracle:Lifelink
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Create the Forge script for this magic card
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{"name": "Thirsting Shade", "mana_cost": "{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Lifelink\n{2}{B}: Thirsting Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Thirsting Shade\nManaCost:B\nTypes:Creature Shade\nPT:1/1\nK:Lifelink\nA:AB$ Pump | Cost$ 2 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Lifelink\n{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thirsting Shade", "mana_cost": "{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Lifelink\n{2}{B}: Thirsting Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Thirsting Shade\nManaCost:B\nTypes:Creature Shade\nPT:1/1\nK:Lifelink\nA:AB$ Pump | Cost$ 2 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Lifelink\n{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Keeper of the Lens", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "You may look at face-down creatures you don't control any time.", "power": "1", "toughness": "2"}
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Name:Keeper of the Lens\nManaCost:1\nTypes:Artifact Creature Golem\nPT:1/2\nS:Mode$ Continuous | Affected$ Creature.faceDown+YouDontCtrl | AffectedZone$ Battlefield | MayLookAt$ You | Description$ You may look at face-down creatures you don't control any time.\nOracle:You may look at face-down creatures you don't control any time.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keeper of the Lens", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "You may look at face-down creatures you don't control any time.", "power": "1", "toughness": "2"}
### Response: Name:Keeper of the Lens\nManaCost:1\nTypes:Artifact Creature Golem\nPT:1/2\nS:Mode$ Continuous | Affected$ Creature.faceDown+YouDontCtrl | AffectedZone$ Battlefield | MayLookAt$ You | Description$ You may look at face-down creatures you don't control any time.\nOracle:You may look at face-down creatures you don't control any time.
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Create the Forge script for this magic card
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{"name": "Dormant Grove"}
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Name:Dormant Grove\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionDefined$ Targeted | ConditionPresent$ Creature.toughnessGE6\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.\n\nALTERNATE\n\nName:Gnarled Grovestrider\nManaCost:no cost\nColors:green\nTypes:Creature Treefolk\nPT:3/6\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Vigilance | Description$ Other creatures you control have vigilance.\nOracle:Vigilance\nOther creatures you control have vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dormant Grove"}
### Response: Name:Dormant Grove\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionDefined$ Targeted | ConditionPresent$ Creature.toughnessGE6\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.\n\nALTERNATE\n\nName:Gnarled Grovestrider\nManaCost:no cost\nColors:green\nTypes:Creature Treefolk\nPT:3/6\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Vigilance | Description$ Other creatures you control have vigilance.\nOracle:Vigilance\nOther creatures you control have vigilance.
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Create the Forge script for this magic card
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{"name": "Mouth of Ronom", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)"}
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Name:Mouth of Ronom\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 4 S T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mouth of Ronom", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)"}
### Response: Name:Mouth of Ronom\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ DealDamage | Cost$ 4 S T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Etched Host Doombringer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "When Etched Host Doombringer enters the battlefield, choose one \u2014\n\u2022 Target opponent loses 2 life and you gain 2 life.\n\u2022 Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.", "power": "3", "toughness": "5"}
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Name:Etched Host Doombringer\nManaCost:4 B\nTypes:Creature Phyrexian Demon\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Drain,Battle\nSVar:Drain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | StackDescription$ None\nSVar:Battle:DB$ AddOrRemoveCounter | ValidTgts$ Battle | RemoveConditionSVar$ Targeted$Valid Battle.OppProtect | CounterType$ DEFENSE | CounterNum$ 3 | StackDescription$ REP Choose target battle. _ & it_{c:Targeted} | SpellDescription$ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Battle\nOracle:When Etched Host Doombringer enters the battlefield, choose one —\n• Target opponent loses 2 life and you gain 2 life.\n• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Etched Host Doombringer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "When Etched Host Doombringer enters the battlefield, choose one \u2014\n\u2022 Target opponent loses 2 life and you gain 2 life.\n\u2022 Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.", "power": "3", "toughness": "5"}
### Response: Name:Etched Host Doombringer\nManaCost:4 B\nTypes:Creature Phyrexian Demon\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Drain,Battle\nSVar:Drain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | StackDescription$ None\nSVar:Battle:DB$ AddOrRemoveCounter | ValidTgts$ Battle | RemoveConditionSVar$ Targeted$Valid Battle.OppProtect | CounterType$ DEFENSE | CounterNum$ 3 | StackDescription$ REP Choose target battle. _ & it_{c:Targeted} | SpellDescription$ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Battle\nOracle:When Etched Host Doombringer enters the battlefield, choose one —\n• Target opponent loses 2 life and you gain 2 life.\n• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Create the Forge script for this magic card
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{"name": "Deathmark Prelate", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.", "power": "2", "toughness": "3"}
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Name:Deathmark Prelate\nManaCost:3 B\nTypes:Creature Human Cleric\nPT:2/3\nA:AB$ Destroy | Cost$ 2 B T Sac<1/Zombie> | ValidTgts$ Creature.nonZombie | TgtPrompt$ Select target non-Zombie creature | SorcerySpeed$ True | NoRegen$ True | SpellDescription$ Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.\nAI:RemoveDeck:All\nOracle:{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deathmark Prelate", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.", "power": "2", "toughness": "3"}
### Response: Name:Deathmark Prelate\nManaCost:3 B\nTypes:Creature Human Cleric\nPT:2/3\nA:AB$ Destroy | Cost$ 2 B T Sac<1/Zombie> | ValidTgts$ Creature.nonZombie | TgtPrompt$ Select target non-Zombie creature | SorcerySpeed$ True | NoRegen$ True | SpellDescription$ Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.\nAI:RemoveDeck:All\nOracle:{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "The Valeyard", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Time Lord Noble", "oracle_text": "If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nWhile voting, you may vote an additional time.", "power": "4", "toughness": "5"}
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Name:The Valeyard\nManaCost:2 U B R\nTypes:Legendary Creature Time Lord Noble\nPT:4/5\nS:Mode$ Continuous | Affected$ Opponent | AdditionalVillainousChoice$ 1 | Description$ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nS:Mode$ Continuous | Affected$ You | AdditionalOptionalVote$ 1 | Description$ While voting, you may vote an additional time.\nOracle:If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nWhile voting, you may vote an additional time.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Valeyard", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Time Lord Noble", "oracle_text": "If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nWhile voting, you may vote an additional time.", "power": "4", "toughness": "5"}
### Response: Name:The Valeyard\nManaCost:2 U B R\nTypes:Legendary Creature Time Lord Noble\nPT:4/5\nS:Mode$ Continuous | Affected$ Opponent | AdditionalVillainousChoice$ 1 | Description$ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nS:Mode$ Continuous | Affected$ You | AdditionalOptionalVote$ 1 | Description$ While voting, you may vote an additional time.\nOracle:If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)\nWhile voting, you may vote an additional time.
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Create the Forge script for this magic card
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{"name": "Luminous Broodmoth", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.", "power": "3", "toughness": "4"}
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Name:Luminous Broodmoth\nManaCost:2 W W\nTypes:Creature Insect\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+withoutFlying | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | WithCountersType$ Flying\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Luminous Broodmoth", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.", "power": "3", "toughness": "4"}
### Response: Name:Luminous Broodmoth\nManaCost:2 W W\nTypes:Creature Insect\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+withoutFlying | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | WithCountersType$ Flying\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Create the Forge script for this magic card
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{"name": "Rukh Egg", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Bird Egg", "oracle_text": "When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.", "power": "0", "toughness": "3"}
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Name:Rukh Egg\nManaCost:3 R\nTypes:Creature Bird Egg\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DelTrigLeaves | TriggerDescription$ When CARDNAME dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.\nSVar:DelTrigLeaves:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigToken | TriggerDescription$ Create a 4/4 red Bird creature token with flying at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_4_4_bird_flying | TokenAmount$ 1\nSVar:SacMe:4\nDeckHas:Ability$Token\nDeckHints:Ability$Sacrifice\nOracle:When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rukh Egg", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Bird Egg", "oracle_text": "When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.", "power": "0", "toughness": "3"}
### Response: Name:Rukh Egg\nManaCost:3 R\nTypes:Creature Bird Egg\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DelTrigLeaves | TriggerDescription$ When CARDNAME dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.\nSVar:DelTrigLeaves:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigToken | TriggerDescription$ Create a 4/4 red Bird creature token with flying at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_4_4_bird_flying | TokenAmount$ 1\nSVar:SacMe:4\nDeckHas:Ability$Token\nDeckHints:Ability$Sacrifice\nOracle:When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Herald of the Fair", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.", "power": "3", "toughness": "2"}
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Name:Herald of the Fair\nManaCost:2 W\nTypes:Creature Human\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Herald of the Fair", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Herald of the Fair\nManaCost:2 W\nTypes:Creature Human\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Thrashing Mossdog", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "Reach (This creature can block creatures with flying.)\nScavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "3", "toughness": "3"}
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Name:Thrashing Mossdog\nManaCost:3 G\nTypes:Creature Plant Dog\nPT:3/3\nK:Reach\nK:Scavenge:4 G G\nOracle:Reach (This creature can block creatures with flying.)\nScavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thrashing Mossdog", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "Reach (This creature can block creatures with flying.)\nScavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "3", "toughness": "3"}
### Response: Name:Thrashing Mossdog\nManaCost:3 G\nTypes:Creature Plant Dog\nPT:3/3\nK:Reach\nK:Scavenge:4 G G\nOracle:Reach (This creature can block creatures with flying.)\nScavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Firebrand Ranger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "{G}, {T}: You may put a basic land card from your hand onto the battlefield.", "power": "2", "toughness": "1"}
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Name:Firebrand Ranger\nManaCost:1 R\nTypes:Creature Human Soldier Ranger\nPT:2/1\nA:AB$ ChangeZone | Cost$ G T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Optional$ You | AILogic$ AtOppEOT | SpellDescription$ You may put a basic land card from your hand onto the battlefield.\nOracle:{G}, {T}: You may put a basic land card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Firebrand Ranger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "{G}, {T}: You may put a basic land card from your hand onto the battlefield.", "power": "2", "toughness": "1"}
### Response: Name:Firebrand Ranger\nManaCost:1 R\nTypes:Creature Human Soldier Ranger\nPT:2/1\nA:AB$ ChangeZone | Cost$ G T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Optional$ You | AILogic$ AtOppEOT | SpellDescription$ You may put a basic land card from your hand onto the battlefield.\nOracle:{G}, {T}: You may put a basic land card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Lucky Offering", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact with mana value 3 or less. You gain 3 life."}
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Name:Lucky Offering\nManaCost:W\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact.cmcLE3 | TgtPrompt$ Choose target artifact with mana value 3 or less | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact with mana value 3 or less. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Destroy target artifact with mana value 3 or less. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lucky Offering", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact with mana value 3 or less. You gain 3 life."}
### Response: Name:Lucky Offering\nManaCost:W\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact.cmcLE3 | TgtPrompt$ Choose target artifact with mana value 3 or less | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact with mana value 3 or less. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:Destroy target artifact with mana value 3 or less. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Tributary Instructor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card.", "power": "4", "toughness": "4"}
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Name:Tributary Instructor\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:4/4\nK:Mentor\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tributary Instructor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card.", "power": "4", "toughness": "4"}
### Response: Name:Tributary Instructor\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:4/4\nK:Mentor\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Create the Forge script for this magic card
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{"name": "Zombie Apocalypse", "mana_cost": "{3}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans."}
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Name:Zombie Apocalypse\nManaCost:3 B B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 B B B | SubAbility$ DBDestroy | ChangeType$ Creature.Zombie+YouCtrl | Tapped$ True | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Human\nAI:RemoveDeck:Random\nOracle:Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zombie Apocalypse", "mana_cost": "{3}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans."}
### Response: Name:Zombie Apocalypse\nManaCost:3 B B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 B B B | SubAbility$ DBDestroy | ChangeType$ Creature.Zombie+YouCtrl | Tapped$ True | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Human\nAI:RemoveDeck:Random\nOracle:Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Create the Forge script for this magic card
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{"name": "Rootwater Matriarch", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{T}: Gain control of target creature for as long as that creature is enchanted.", "power": "2", "toughness": "3"}
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Name:Rootwater Matriarch\nManaCost:2 U U\nTypes:Creature Merfolk\nPT:2/3\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | AITgts$ Creature.Enchanted | LoseControl$ StaticCommandCheck | StaticCommandCheckSVar$ X | StaticCommandSVarCompare$ EQ0 | ConditionCheckSVar$ Y | ContionSVarCompare$ GE1 | SpellDescription$ Gain control of target creature for as long as that creature is enchanted.\n# the hostcard of SVar X is the controlled card\nSVar:X:Count$Valid Card.Self+enchanted\nSVar:Y:Targeted$Valid Card.enchanted\nAI:RemoveDeck:Random\nOracle:{T}: Gain control of target creature for as long as that creature is enchanted.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rootwater Matriarch", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{T}: Gain control of target creature for as long as that creature is enchanted.", "power": "2", "toughness": "3"}
### Response: Name:Rootwater Matriarch\nManaCost:2 U U\nTypes:Creature Merfolk\nPT:2/3\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | AITgts$ Creature.Enchanted | LoseControl$ StaticCommandCheck | StaticCommandCheckSVar$ X | StaticCommandSVarCompare$ EQ0 | ConditionCheckSVar$ Y | ContionSVarCompare$ GE1 | SpellDescription$ Gain control of target creature for as long as that creature is enchanted.\n# the hostcard of SVar X is the controlled card\nSVar:X:Count$Valid Card.Self+enchanted\nSVar:Y:Targeted$Valid Card.enchanted\nAI:RemoveDeck:Random\nOracle:{T}: Gain control of target creature for as long as that creature is enchanted.
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Create the Forge script for this magic card
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{"name": "Myojin of Cryptic Dreams", "mana_cost": "{5}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)", "power": "3", "toughness": "3"}
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Name:Myojin of Cryptic Dreams\nManaCost:5 U U U\nTypes:Legendary Creature Spirit\nPT:3/3\nK:etbCounter:Indestructible:1:CheckSVar$ FromHand:CARDNAME enters the battlefield with an indestructible counter on it if you cast it from your hand.\nSVar:FromHand:Count$wasCastFromYourHandByYou.1.0\nA:AB$ CopySpellAbility | Cost$ SubCounter<1/Indestructible> | TgtPrompt$ Select target permanent spell you control | ValidTgts$ Permanent.YouCtrl | TargetType$ Spell | Amount$ 3 | SpellDescription$ Copy target permanent spell you control three times. (The copies become tokens.)\nDeckHas:Ability$Token\nOracle:Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myojin of Cryptic Dreams", "mana_cost": "{5}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)", "power": "3", "toughness": "3"}
### Response: Name:Myojin of Cryptic Dreams\nManaCost:5 U U U\nTypes:Legendary Creature Spirit\nPT:3/3\nK:etbCounter:Indestructible:1:CheckSVar$ FromHand:CARDNAME enters the battlefield with an indestructible counter on it if you cast it from your hand.\nSVar:FromHand:Count$wasCastFromYourHandByYou.1.0\nA:AB$ CopySpellAbility | Cost$ SubCounter<1/Indestructible> | TgtPrompt$ Select target permanent spell you control | ValidTgts$ Permanent.YouCtrl | TargetType$ Spell | Amount$ 3 | SpellDescription$ Copy target permanent spell you control three times. (The copies become tokens.)\nDeckHas:Ability$Token\nOracle:Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.\nRemove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Create the Forge script for this magic card
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{"name": "Wild Elephant", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample", "power": "3", "toughness": "3"}
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Name:Wild Elephant\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nK:Trample\nOracle:Trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Elephant", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample", "power": "3", "toughness": "3"}
### Response: Name:Wild Elephant\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nK:Trample\nOracle:Trample
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Create the Forge script for this magic card
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{"name": "Rhythmic Water Vortex", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle."}
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Name:Rhythmic Water Vortex\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.\nDeckNeeds:Name$Mu Yanling\nOracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhythmic Water Vortex", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle."}
### Response: Name:Rhythmic Water Vortex\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBSearch | SpellDescription$ Return up to two target creatures to their owner's hand.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedMu Yanling | SpellDescription$ Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.\nDeckNeeds:Name$Mu Yanling\nOracle:Return up to two target creatures to their owner's hand.\nSearch your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Create the Forge script for this magic card
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{"name": "Cenote Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"}
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Name:Cenote Scout\nManaCost:G\nTypes:Creature Merfolk Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cenote Scout", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"}
### Response: Name:Cenote Scout\nManaCost:G\nTypes:Creature Merfolk Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Swords to Plowshares", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller gains life equal to its power."}
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Name:Swords to Plowshares\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBGainLife | SpellDescription$ Exile target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ Its controller gains life equal to its power.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Exile target creature. Its controller gains life equal to its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swords to Plowshares", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller gains life equal to its power."}
### Response: Name:Swords to Plowshares\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBGainLife | SpellDescription$ Exile target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ Its controller gains life equal to its power.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Exile target creature. Its controller gains life equal to its power.
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Create the Forge script for this magic card
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{"name": "Enigma Ridges", "mana_cost": "", "type_line": "Plane \u2014 Echoir", "oracle_text": "When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nWhenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield."}
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Name:Enigma Ridges\nManaCost:no cost\nTypes:Plane Echoir\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerDescription$ When you planeswalk to CARDNAME, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land.Basic | ChangeNum$ Z | Origin$ Library | Destination$ Hand\nSVar:X:Count$Valid Land.RememberedPlayerCtrl\nSVar:Y:PlayerCountPlayers$HighestValid Land.YouCtrl\nSVar:Z:SVar$Y/Minus.X\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:RolledChaos:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZoneBis\nSVar:DBChangeZoneBis:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Land | ChangeNum$ 1\nOracle:When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nWhenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enigma Ridges", "mana_cost": "", "type_line": "Plane \u2014 Echoir", "oracle_text": "When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nWhenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield."}
### Response: Name:Enigma Ridges\nManaCost:no cost\nTypes:Plane Echoir\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerDescription$ When you planeswalk to CARDNAME, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land.Basic | ChangeNum$ Z | Origin$ Library | Destination$ Hand\nSVar:X:Count$Valid Land.RememberedPlayerCtrl\nSVar:Y:PlayerCountPlayers$HighestValid Land.YouCtrl\nSVar:Z:SVar$Y/Minus.X\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:RolledChaos:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZoneBis\nSVar:DBChangeZoneBis:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Land | ChangeNum$ 1\nOracle:When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.\nWhenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Propagator Primordium"}
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Name:Propagator Primordium\nManaCost:1 G\nTypes:Creature Fungus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.\nSVar:TrigConjure:DB$ MakeCard | Amount$ 2 | Conjure$ True | Name$ Propagator Primordium | Zone$ Graveyard\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<3/SPORE> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Fungus+YouOwn | TgtPrompt$ Choose target Fungus creaure card in your graveyard | SpellDescription$ Return target Fungus creature card from your graveyard to the battlefield.\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Type$Fungus\nOracle:When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.\nAt the beginning of your upkeep, put a spore counter on Propagator Primordium.\nRemove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Propagator Primordium"}
### Response: Name:Propagator Primordium\nManaCost:1 G\nTypes:Creature Fungus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.\nSVar:TrigConjure:DB$ MakeCard | Amount$ 2 | Conjure$ True | Name$ Propagator Primordium | Zone$ Graveyard\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<3/SPORE> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Fungus+YouOwn | TgtPrompt$ Choose target Fungus creaure card in your graveyard | SpellDescription$ Return target Fungus creature card from your graveyard to the battlefield.\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Type$Fungus\nOracle:When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.\nAt the beginning of your upkeep, put a spore counter on Propagator Primordium.\nRemove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Masako the Humorless", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Flash\nTapped creatures you control can block as though they were untapped.", "power": "2", "toughness": "1"}
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Name:Masako the Humorless\nManaCost:2 W\nTypes:Legendary Creature Human Advisor\nPT:2/1\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddHiddenKeyword$ CARDNAME can block as though it were untapped. | Description$ Tapped creatures you control can block as though they were untapped.\nOracle:Flash\nTapped creatures you control can block as though they were untapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Masako the Humorless", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Flash\nTapped creatures you control can block as though they were untapped.", "power": "2", "toughness": "1"}
### Response: Name:Masako the Humorless\nManaCost:2 W\nTypes:Legendary Creature Human Advisor\nPT:2/1\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddHiddenKeyword$ CARDNAME can block as though it were untapped. | Description$ Tapped creatures you control can block as though they were untapped.\nOracle:Flash\nTapped creatures you control can block as though they were untapped.
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Create the Forge script for this magic card
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{"name": "Stone Quarry", "mana_cost": "", "type_line": "Land", "oracle_text": "Stone Quarry enters the battlefield tapped.\n{T}: Add {R} or {W}."}
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Name:Stone Quarry\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Stone Quarry enters the battlefield tapped.\n{T}: Add {R} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stone Quarry", "mana_cost": "", "type_line": "Land", "oracle_text": "Stone Quarry enters the battlefield tapped.\n{T}: Add {R} or {W}."}
### Response: Name:Stone Quarry\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Stone Quarry enters the battlefield tapped.\n{T}: Add {R} or {W}.
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Create the Forge script for this magic card
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{"name": "Targ Nar, Demon-Fang Gnoll", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Gnoll", "oracle_text": "Pack tactics \u2014 Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\n{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.", "power": "2", "toughness": "2"}
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Name:Targ Nar, Demon-Fang Gnoll\nManaCost:R G\nTypes:Legendary Creature Gnoll\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ 1\nSVar:PackTactics:Count$SumPower_Creature.attacking\nA:AB$ Pump | Cost$ 2 R G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double NICKNAME's power and toughness until end of turn.\nOracle:Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\n{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Targ Nar, Demon-Fang Gnoll", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Gnoll", "oracle_text": "Pack tactics \u2014 Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\n{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Targ Nar, Demon-Fang Gnoll\nManaCost:R G\nTypes:Legendary Creature Gnoll\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$ Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ 1\nSVar:PackTactics:Count$SumPower_Creature.attacking\nA:AB$ Pump | Cost$ 2 R G | NumAtt$ Double | NumDef$ Double | StackDescription$ SpellDescription | SpellDescription$ Double NICKNAME's power and toughness until end of turn.\nOracle:Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.\n{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
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Create the Forge script for this magic card
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{"name": "White Knight", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)", "power": "2", "toughness": "2"}
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Name:White Knight\nManaCost:W W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nK:Protection from black\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "White Knight", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)", "power": "2", "toughness": "2"}
### Response: Name:White Knight\nManaCost:W W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nK:Protection from black\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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Create the Forge script for this magic card
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{"name": "Entomb", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Search your library for a card, put that card into your graveyard, then shuffle."}
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Name:Entomb\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Library | Destination$ Graveyard | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your graveyard, then shuffle.\nOracle:Search your library for a card, put that card into your graveyard, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Entomb", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Search your library for a card, put that card into your graveyard, then shuffle."}
### Response: Name:Entomb\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Library | Destination$ Graveyard | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your graveyard, then shuffle.\nOracle:Search your library for a card, put that card into your graveyard, then shuffle.
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Create the Forge script for this magic card
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{"name": "Goblin Welder", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.", "power": "1", "toughness": "1"}
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Name:Goblin Welder\nManaCost:R\nTypes:Creature Goblin Artificer\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Artifact | TgtPrompt$ Select target artifact a player controls | RememberObjects$ ThisTargetedCard | Condition$ AllTargetsLegal | SubAbility$ DBTargetYard | StackDescription$ If both targets are still legal as this ability resolves, {p:TargetedController} simultaneously sacrifices {c:ThisTargetedCard} | SpellDescription$ Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.\nSVar:DBTargetYard:DB$ Pump | ValidTgts$ Artifact | TargetsWithDefinedController$ ParentTargetedController | TgtPrompt$ Select target artifact card in that player's graveyard | TgtZone$ Graveyard | PumpZone$ Graveyard | ImprintCards$ ThisTargetedCard | Condition$ AllTargetsLegal | StackDescription$ and returns {c:ThisTargetedCard} to the battlefield. | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ TargetCheck | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBSacrifice | FalseSubAbility$ DBCleanup\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:TargetCheck:SVar$CheckRemem/Plus.CheckImprint\nSVar:CheckRemem:Remembered$Valid Artifact.sharesControllerWith Imprinted\nSVar:CheckImprint:Imprinted$Valid Artifact.sharesControllerWith Remembered\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Welder", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.", "power": "1", "toughness": "1"}
### Response: Name:Goblin Welder\nManaCost:R\nTypes:Creature Goblin Artificer\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Artifact | TgtPrompt$ Select target artifact a player controls | RememberObjects$ ThisTargetedCard | Condition$ AllTargetsLegal | SubAbility$ DBTargetYard | StackDescription$ If both targets are still legal as this ability resolves, {p:TargetedController} simultaneously sacrifices {c:ThisTargetedCard} | SpellDescription$ Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.\nSVar:DBTargetYard:DB$ Pump | ValidTgts$ Artifact | TargetsWithDefinedController$ ParentTargetedController | TgtPrompt$ Select target artifact card in that player's graveyard | TgtZone$ Graveyard | PumpZone$ Graveyard | ImprintCards$ ThisTargetedCard | Condition$ AllTargetsLegal | StackDescription$ and returns {c:ThisTargetedCard} to the battlefield. | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ TargetCheck | BranchConditionSVarCompare$ GE2 | TrueSubAbility$ DBSacrifice | FalseSubAbility$ DBCleanup\nSVar:DBSacrifice:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:TargetCheck:SVar$CheckRemem/Plus.CheckImprint\nSVar:CheckRemem:Remembered$Valid Artifact.sharesControllerWith Imprinted\nSVar:CheckImprint:Imprinted$Valid Artifact.sharesControllerWith Remembered\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Create the Forge script for this magic card
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{"name": "Ghoulsteed", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Horse", "oracle_text": "{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.", "power": "4", "toughness": "4"}
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Name:Ghoulsteed\nManaCost:4 B\nTypes:Creature Zombie Horse\nPT:4/4\nA:AB$ ChangeZone | Cost$ 2 B Discard<2/Card> | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghoulsteed", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Horse", "oracle_text": "{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.", "power": "4", "toughness": "4"}
### Response: Name:Ghoulsteed\nManaCost:4 B\nTypes:Creature Zombie Horse\nPT:4/4\nA:AB$ ChangeZone | Cost$ 2 B Discard<2/Card> | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Mirri, Cat Warrior", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "3"}
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Name:Mirri, Cat Warrior\nManaCost:1 G G\nTypes:Legendary Creature Cat Warrior\nPT:2/3\nK:First Strike\nK:Forestwalk\nK:Vigilance\nOracle:First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirri, Cat Warrior", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "3"}
### Response: Name:Mirri, Cat Warrior\nManaCost:1 G G\nTypes:Legendary Creature Cat Warrior\nPT:2/3\nK:First Strike\nK:Forestwalk\nK:Vigilance\nOracle:First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Create the Forge script for this magic card
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{"name": "Matzalantli, the Great Door"}
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Name:Matzalantli, the Great Door\nManaCost:3\nTypes:Legendary Artifact\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nA:AB$ SetState | Cost$ 4 T | Defined$ Self | Mode$ Transform | CheckSVar$ X | SVarCompare$ GE4 | SpellDescription$ Transform CARDNAME. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)\nSVar:X:Count$CardControllerPermanentTypes.Graveyard\nDeckHas:Ability$Discard\nDeckHints:Ability$Graveyard|Mill|Dredge\nAlternateMode:DoubleFaced\nOracle:{T}: Draw a card, then discard a card.\n{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)\n\nALTERNATE\n\nName:The Core\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nOracle:(Transforms from Matzalantli.)\nFathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Matzalantli, the Great Door"}
### Response: Name:Matzalantli, the Great Door\nManaCost:3\nTypes:Legendary Artifact\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nA:AB$ SetState | Cost$ 4 T | Defined$ Self | Mode$ Transform | CheckSVar$ X | SVarCompare$ GE4 | SpellDescription$ Transform CARDNAME. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)\nSVar:X:Count$CardControllerPermanentTypes.Graveyard\nDeckHas:Ability$Discard\nDeckHints:Ability$Graveyard|Mill|Dredge\nAlternateMode:DoubleFaced\nOracle:{T}: Draw a card, then discard a card.\n{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)\n\nALTERNATE\n\nName:The Core\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nOracle:(Transforms from Matzalantli.)\nFathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Mother of Runes", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature you control gains protection from the color of your choice until end of turn.", "power": "1", "toughness": "1"}
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Name:Mother of Runes\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Protection | Cost$ T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Target creature you control gains protection from the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mother of Runes", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature you control gains protection from the color of your choice until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Mother of Runes\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Protection | Cost$ T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Target creature you control gains protection from the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Hurl Through Hell", "mana_cost": "{2}{B}{R}", "type_line": "Instant", "oracle_text": "Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell."}
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Name:Hurl Through Hell\nManaCost:2 B R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ You may cast the exiled card and you may spend mana as though it were mana of any color to cast that spell.\nOracle:Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hurl Through Hell", "mana_cost": "{2}{B}{R}", "type_line": "Instant", "oracle_text": "Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell."}
### Response: Name:Hurl Through Hell\nManaCost:2 B R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | MayPlayIgnoreColor$ True | Description$ You may cast the exiled card and you may spend mana as though it were mana of any color to cast that spell.\nOracle:Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Create the Forge script for this magic card
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{"name": "Grizzled Wolverine", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wolverine", "oracle_text": "{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.", "power": "2", "toughness": "2"}
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Name:Grizzled Wolverine\nManaCost:1 R R\nTypes:Creature Wolverine\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 2 | ActivationPhases$ Declare Blockers | IsPresent$ Creature.blockingSource | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking CARDNAME, and only once each turn.\nOracle:{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grizzled Wolverine", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wolverine", "oracle_text": "{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.", "power": "2", "toughness": "2"}
### Response: Name:Grizzled Wolverine\nManaCost:1 R R\nTypes:Creature Wolverine\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 2 | ActivationPhases$ Declare Blockers | IsPresent$ Creature.blockingSource | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking CARDNAME, and only once each turn.\nOracle:{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
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Create the Forge script for this magic card
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{"name": "Wasteland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Wasteland: Destroy target nonbasic land."}
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Name:Wasteland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | Cost$ T Sac<1/CARDNAME> | AILogic$ LandForLand | SpellDescription$ Destroy target nonbasic land.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Wasteland: Destroy target nonbasic land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wasteland", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Wasteland: Destroy target nonbasic land."}
### Response: Name:Wasteland\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | Cost$ T Sac<1/CARDNAME> | AILogic$ LandForLand | SpellDescription$ Destroy target nonbasic land.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Wasteland: Destroy target nonbasic land.
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