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Create the Forge script for this magic card
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{"name": "Welkin Tern", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWelkin Tern can block only creatures with flying.", "power": "2", "toughness": "1"}
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Name:Welkin Tern\nManaCost:1 U\nTypes:Creature Bird\nPT:2/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWelkin Tern can block only creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Welkin Tern", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWelkin Tern can block only creatures with flying.", "power": "2", "toughness": "1"}
### Response: Name:Welkin Tern\nManaCost:1 U\nTypes:Creature Bird\nPT:2/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWelkin Tern can block only creatures with flying.
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Create the Forge script for this magic card
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{"name": "Crook of Condemnation", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Exile target card from a graveyard.\n{1}, Exile Crook of Condemnation: Exile all graveyards."}
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Name:Crook of Condemnation\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nA:AB$ ChangeZoneAll | Cost$ 1 Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | AILogic$ ExileGraveyards | SpellDescription$ Exile all cards from all graveyards.\nAI:RemoveDeck:Random\nOracle:{1}, {T}: Exile target card from a graveyard.\n{1}, Exile Crook of Condemnation: Exile all cards from all graveyards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crook of Condemnation", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Exile target card from a graveyard.\n{1}, Exile Crook of Condemnation: Exile all graveyards."}
### Response: Name:Crook of Condemnation\nManaCost:2\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.\nA:AB$ ChangeZoneAll | Cost$ 1 Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | AILogic$ ExileGraveyards | SpellDescription$ Exile all cards from all graveyards.\nAI:RemoveDeck:Random\nOracle:{1}, {T}: Exile target card from a graveyard.\n{1}, Exile Crook of Condemnation: Exile all cards from all graveyards.
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Create the Forge script for this magic card
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{"name": "Gilded Light", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Gilded Light\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | Defined$ You | KW$ Shroud | SpellDescription$ You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nK:Cycling:2\nAI:RemoveDeck:All\nOracle:You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gilded Light", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Gilded Light\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | Defined$ You | KW$ Shroud | SpellDescription$ You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nK:Cycling:2\nAI:RemoveDeck:All\nOracle:You gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Illusion", "mana_cost": "", "type_line": "Token Creature \u2014 Illusion", "oracle_text": "This creature gets +1/+0 for each other Illusion you control.", "power": "1", "toughness": "1"}
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Name:Illusion\nManaCost:U\nTypes:Instant\nA:SP$ ChooseColor | Cost$ U | Defined$ You | SubAbility$ Animate | SpellDescription$ Target spell or permanent becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Card | TgtPrompt$ Select target spell or permanent to change the color of | TgtZone$ Stack,Battlefield | Colors$ ChosenColor | OverwriteColors$ True\nAlternateMode:Split\nOracle:Target spell or permanent becomes the color of your choice until end of turn.\n\nALTERNATE\n\nName:Reality\nManaCost:2 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Destroy target artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Illusion", "mana_cost": "", "type_line": "Token Creature \u2014 Illusion", "oracle_text": "This creature gets +1/+0 for each other Illusion you control.", "power": "1", "toughness": "1"}
### Response: Name:Illusion\nManaCost:U\nTypes:Instant\nA:SP$ ChooseColor | Cost$ U | Defined$ You | SubAbility$ Animate | SpellDescription$ Target spell or permanent becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Card | TgtPrompt$ Select target spell or permanent to change the color of | TgtZone$ Stack,Battlefield | Colors$ ChosenColor | OverwriteColors$ True\nAlternateMode:Split\nOracle:Target spell or permanent becomes the color of your choice until end of turn.\n\nALTERNATE\n\nName:Reality\nManaCost:2 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Destroy target artifact.
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Create the Forge script for this magic card
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{"name": "Skilled Animator", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.", "power": "1", "toughness": "3"}
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Name:Skilled Animator\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:1/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as CARDNAME remains on the battlefield.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Power$ 5 | Toughness$ 5 | Types$ Artifact,Creature | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skilled Animator", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.", "power": "1", "toughness": "3"}
### Response: Name:Skilled Animator\nManaCost:2 U\nTypes:Creature Human Artificer\nPT:1/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as CARDNAME remains on the battlefield.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Power$ 5 | Toughness$ 5 | Types$ Artifact,Creature | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Create the Forge script for this magic card
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{"name": "Glittering Lynx", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Prevent all damage that would be dealt to Glittering Lynx.\n{2}: Until end of turn, Glittering Lynx loses \"Prevent all damage that would be dealt to Glittering Lynx.\" Any player may activate this ability.", "power": "1", "toughness": "1"}
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Name:Glittering Lynx\nManaCost:W\nTypes:Creature Cat\nPT:1/1\nK:Prevent all damage that would be dealt to CARDNAME.\nA:AB$ Debuff | Cost$ 2 | Defined$ Self | Keywords$ Prevent all damage that would be dealt to CARDNAME. | Activator$ Player | SpellDescription$ Until end of turn, CARDNAME loses "Prevent all damage that would be dealt to CARDNAME." Any player may activate this ability.\nOracle:Prevent all damage that would be dealt to Glittering Lynx.\n{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glittering Lynx", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Prevent all damage that would be dealt to Glittering Lynx.\n{2}: Until end of turn, Glittering Lynx loses \"Prevent all damage that would be dealt to Glittering Lynx.\" Any player may activate this ability.", "power": "1", "toughness": "1"}
### Response: Name:Glittering Lynx\nManaCost:W\nTypes:Creature Cat\nPT:1/1\nK:Prevent all damage that would be dealt to CARDNAME.\nA:AB$ Debuff | Cost$ 2 | Defined$ Self | Keywords$ Prevent all damage that would be dealt to CARDNAME. | Activator$ Player | SpellDescription$ Until end of turn, CARDNAME loses "Prevent all damage that would be dealt to CARDNAME." Any player may activate this ability.\nOracle:Prevent all damage that would be dealt to Glittering Lynx.\n{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
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Create the Forge script for this magic card
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{"name": "Astarion, the Decadent", "mana_cost": "{4}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Elf Rogue", "oracle_text": "Deathtouch, lifelink\nAt the beginning of your end step, choose one \u2014\n\u2022 Feed \u2014 Target opponent loses life equal to the amount of life they lost this turn.\n\u2022 Friends \u2014 You gain life equal to the amount of life you gained this turn.", "power": "4", "toughness": "4"}
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Name:Astarion, the Decadent\nManaCost:4 W B\nTypes:Legendary Creature Vampire Elf Rogue\nPT:4/4\nK:Deathtouch\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBOppLoseLife,DBGainLife | CharmNum$ 1\nSVar:DBOppLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | TgtPrompt$ Choose target opponent to lose life equal to the amount of life they lost this turn | SpellDescription$ Feed — Target opponent loses life equal to the amount of life they lost this turn.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SpellDescription$ Friends — You gain life equal to the amount of life you gained this turn.\nSVar:X:TargetedPlayer$LifeLostThisTurn\nSVar:Y:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:Deathtouch, Lifelink\nAt the beginning of your end step, choose one —\n• Feed — Target opponent loses life equal to the amount of life they lost this turn.\n• Friends — You gain life equal to the amount of life you gained this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Astarion, the Decadent", "mana_cost": "{4}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Elf Rogue", "oracle_text": "Deathtouch, lifelink\nAt the beginning of your end step, choose one \u2014\n\u2022 Feed \u2014 Target opponent loses life equal to the amount of life they lost this turn.\n\u2022 Friends \u2014 You gain life equal to the amount of life you gained this turn.", "power": "4", "toughness": "4"}
### Response: Name:Astarion, the Decadent\nManaCost:4 W B\nTypes:Legendary Creature Vampire Elf Rogue\nPT:4/4\nK:Deathtouch\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBOppLoseLife,DBGainLife | CharmNum$ 1\nSVar:DBOppLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X | TgtPrompt$ Choose target opponent to lose life equal to the amount of life they lost this turn | SpellDescription$ Feed — Target opponent loses life equal to the amount of life they lost this turn.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SpellDescription$ Friends — You gain life equal to the amount of life you gained this turn.\nSVar:X:TargetedPlayer$LifeLostThisTurn\nSVar:Y:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:Deathtouch, Lifelink\nAt the beginning of your end step, choose one —\n• Feed — Target opponent loses life equal to the amount of life they lost this turn.\n• Friends — You gain life equal to the amount of life you gained this turn.
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Create the Forge script for this magic card
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{"name": "Sunfire Torch", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has \"Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Sunfire Torch\nManaCost:R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice CARDNAME. When you do, this creature deals 2 damage to any target."\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/OriginalHost/Sunfire Torch> | Execute$ TrigDamage | SpellDescription$ When you do, this creature deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any\nK:Equip:1\nDeckHas:Ability$Sacrifice\nOracle:Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunfire Torch", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has \"Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Sunfire Torch\nManaCost:R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddTrigger$ TrigAttack | Description$ Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice CARDNAME. When you do, this creature deals 2 damage to any target."\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/OriginalHost/Sunfire Torch> | Execute$ TrigDamage | SpellDescription$ When you do, this creature deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any\nK:Equip:1\nDeckHas:Ability$Sacrifice\nOracle:Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Blaster, Combat DJ"}
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Name:Blaster, Combat DJ\nManaCost:3 R G\nTypes:Legendary Artifact Creature Robot\nPT:3/3\nK:More Than Meets the Eye:1 R G\nS:Mode$ Continuous | Affected$ Artifact.Creature+Other+YouCtrl+nonToken,Vehicle.Other+YouCtrl+nonToken | AddKeyword$ Modular:1 | Description$ Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nT:Mode$ CounterAddedOnce | CounterType$ P1P1 | ValidSource$ You | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you put one or more +1/+1 counters on NICKNAME, convert it.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nDeckHas:Ability$Counters & Keyword$Modular\nDeckHints:Type$Vehicle|Artifact\nOracle:More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)\nOther nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nWhenever you put one or more +1/+1 counters on Blaster, convert it.\n\nALTERNATE\n\nName:Blaster, Morale Booster\nManaCost:no cost\nColors:red,green\nTypes:Legendary Artifact\nK:Modular:3\nA:AB$ MoveCounter | Cost$ X T | Source$ Self | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target artifact to get counters | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Move X +1/+1 counters from NICKNAME onto another target artifact. Activate only as a sorcery.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | SubAbility$ DBConvert | SpellDescription$ That artifact gains haste until end of turn.\nSVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionPresent$ Card.Self+counters_EQ0_P1P1 | SpellDescription$ If NICKNAME has no +1/+1 counters on it, convert it.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Modular 3\n{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blaster, Combat DJ"}
### Response: Name:Blaster, Combat DJ\nManaCost:3 R G\nTypes:Legendary Artifact Creature Robot\nPT:3/3\nK:More Than Meets the Eye:1 R G\nS:Mode$ Continuous | Affected$ Artifact.Creature+Other+YouCtrl+nonToken,Vehicle.Other+YouCtrl+nonToken | AddKeyword$ Modular:1 | Description$ Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nT:Mode$ CounterAddedOnce | CounterType$ P1P1 | ValidSource$ You | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you put one or more +1/+1 counters on NICKNAME, convert it.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nDeckHas:Ability$Counters & Keyword$Modular\nDeckHints:Type$Vehicle|Artifact\nOracle:More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)\nOther nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nWhenever you put one or more +1/+1 counters on Blaster, convert it.\n\nALTERNATE\n\nName:Blaster, Morale Booster\nManaCost:no cost\nColors:red,green\nTypes:Legendary Artifact\nK:Modular:3\nA:AB$ MoveCounter | Cost$ X T | Source$ Self | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target artifact to get counters | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Move X +1/+1 counters from NICKNAME onto another target artifact. Activate only as a sorcery.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | SubAbility$ DBConvert | SpellDescription$ That artifact gains haste until end of turn.\nSVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionPresent$ Card.Self+counters_EQ0_P1P1 | SpellDescription$ If NICKNAME has no +1/+1 counters on it, convert it.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Modular 3\n{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Venomous Dragonfly", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.", "power": "1", "toughness": "1"}
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Name:Venomous Dragonfly\nManaCost:3 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Flying\nWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Venomous Dragonfly", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.", "power": "1", "toughness": "1"}
### Response: Name:Venomous Dragonfly\nManaCost:3 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Flying\nWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Create the Forge script for this magic card
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{"name": "\u00c9omer of the Riddermark", "mana_cost": "{4}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Haste\nWhenever \u00c9omer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.", "power": "5", "toughness": "4"}
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Name:Éomer of the Riddermark\nManaCost:4 R\nTypes:Legendary Creature Human Knight\nPT:5/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | IsPresent$ Creature.greatestPower+YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token & Type$Soldier\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "\u00c9omer of the Riddermark", "mana_cost": "{4}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Haste\nWhenever \u00c9omer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.", "power": "5", "toughness": "4"}
### Response: Name:Éomer of the Riddermark\nManaCost:4 R\nTypes:Legendary Creature Human Knight\nPT:5/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | IsPresent$ Creature.greatestPower+YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token & Type$Soldier\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Warden of Geometries", "mana_cost": "{4}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Vigilance\n{T}: Add {C}. ({C} represents colorless mana.)", "power": "2", "toughness": "3"}
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Name:Warden of Geometries\nManaCost:4\nTypes:Creature Eldrazi Drone\nPT:2/3\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. ({C} represents colorless mana.)\nDeckHas:Ability$Mana.Colorless\nOracle:Vigilance\n{T}: Add {C}. ({C} represents colorless mana.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warden of Geometries", "mana_cost": "{4}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Vigilance\n{T}: Add {C}. ({C} represents colorless mana.)", "power": "2", "toughness": "3"}
### Response: Name:Warden of Geometries\nManaCost:4\nTypes:Creature Eldrazi Drone\nPT:2/3\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. ({C} represents colorless mana.)\nDeckHas:Ability$Mana.Colorless\nOracle:Vigilance\n{T}: Add {C}. ({C} represents colorless mana.)
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Create the Forge script for this magic card
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{"name": "Miirym, Sentinel Wyrm", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying, ward {2}\nWhenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.", "power": "6", "toughness": "6"}
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Name:Miirym, Sentinel Wyrm\nManaCost:3 G U R\nTypes:Legendary Creature Dragon Spirit\nPT:6/6\nK:Flying\nK:Ward:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | NonLegendary$ True\nDeckNeeds:Type$Dragon\nDeckHas:Ability$Token\nOracle:Flying, ward {2}\nWhenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Miirym, Sentinel Wyrm", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying, ward {2}\nWhenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.", "power": "6", "toughness": "6"}
### Response: Name:Miirym, Sentinel Wyrm\nManaCost:3 G U R\nTypes:Legendary Creature Dragon Spirit\nPT:6/6\nK:Flying\nK:Ward:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | NonLegendary$ True\nDeckNeeds:Type$Dragon\nDeckHas:Ability$Token\nOracle:Flying, ward {2}\nWhenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.
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Create the Forge script for this magic card
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{"name": "Lukka, Coppercoat Outcast", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Lukka", "oracle_text": "+1: Exile the top three cards of your library. Creature cards exiled this way gain \"You may cast this card from exile as long as you control a Lukka planeswalker.\"\n\u22122: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\n\u22127: Each creature you control deals damage equal to its power to each opponent.", "loyalty": "5"}
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Name:Lukka, Coppercoat Outcast\nManaCost:3 R R\nTypes:Legendary Planeswalker Lukka\nLoyalty:5\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | RepeatSubAbility$ DBAnimate | RepeatCards$ Creature.IsRemembered | Zone$ Exile | SubAbility$ DBCleanup\nSVar:DBAnimate:DB$ Animate | Defined$ Imprinted | staticAbilities$ STMayPlay | Duration$ Permanent\nSVar:STMayPlay:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Exile | EffectZone$ Exile | MayPlay$ True | IsPresent$ Planeswalker.Lukka+YouCtrl | Description$ You may cast this card from exile as long as you control a Lukka planeswalker.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDigUntil | RememberChanged$ True | StackDescription$ SpellDescription | SpellDescription$ Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Creature.cmcGEX | ValidDescription$ creature card with higher mana value | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ EachDamage | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ Opponent | NumDmg$ Count$CardPower | SpellDescription$ Each creature you control deals damage equal to its power to each opponent.\nSVar:X:Remembered$CardManaCost/Plus.1\nSVar:NonStackingEffect:True\nOracle:[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."\n[-2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\n[-7]: Each creature you control deals damage equal to its power to each opponent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lukka, Coppercoat Outcast", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Lukka", "oracle_text": "+1: Exile the top three cards of your library. Creature cards exiled this way gain \"You may cast this card from exile as long as you control a Lukka planeswalker.\"\n\u22122: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\n\u22127: Each creature you control deals damage equal to its power to each opponent.", "loyalty": "5"}
### Response: Name:Lukka, Coppercoat Outcast\nManaCost:3 R R\nTypes:Legendary Planeswalker Lukka\nLoyalty:5\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | RepeatSubAbility$ DBAnimate | RepeatCards$ Creature.IsRemembered | Zone$ Exile | SubAbility$ DBCleanup\nSVar:DBAnimate:DB$ Animate | Defined$ Imprinted | staticAbilities$ STMayPlay | Duration$ Permanent\nSVar:STMayPlay:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Exile | EffectZone$ Exile | MayPlay$ True | IsPresent$ Planeswalker.Lukka+YouCtrl | Description$ You may cast this card from exile as long as you control a Lukka planeswalker.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDigUntil | RememberChanged$ True | StackDescription$ SpellDescription | SpellDescription$ Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Creature.cmcGEX | ValidDescription$ creature card with higher mana value | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ EachDamage | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ Opponent | NumDmg$ Count$CardPower | SpellDescription$ Each creature you control deals damage equal to its power to each opponent.\nSVar:X:Remembered$CardManaCost/Plus.1\nSVar:NonStackingEffect:True\nOracle:[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."\n[-2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\n[-7]: Each creature you control deals damage equal to its power to each opponent.
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Create the Forge script for this magic card
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{"name": "Rhystic Study", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell, you may draw a card unless that player pays {1}."}
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Name:Rhystic Study\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.\nSVar:TrigDraw:DB$ Draw | Defined$ You | UnlessCost$ 1 | UnlessPayer$ TriggeredPlayer | NumCards$ 1 | OptionalDecider$ You\nOracle:Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhystic Study", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell, you may draw a card unless that player pays {1}."}
### Response: Name:Rhystic Study\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.\nSVar:TrigDraw:DB$ Draw | Defined$ You | UnlessCost$ 1 | UnlessPayer$ TriggeredPlayer | NumCards$ 1 | OptionalDecider$ You\nOracle:Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
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Create the Forge script for this magic card
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{"name": "Zulaport Enforcer", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.", "power": "1", "toughness": "1"}
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Name:Zulaport Enforcer\nManaCost:B\nTypes:Creature Human Warrior\nPT:1/1\nK:Level up:4\nSVar:maxLevel:3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL | Description$ LEVEL 1-2 3/3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | IsPresent$ Card.Self+counters_GE3_LEVEL | AddStaticAbility$ SCantBlock | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures.\nSVar:SCantBlock:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Secondary$ True | Description$ CARDNAME can't be blocked except by black creatures.\nOracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zulaport Enforcer", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.", "power": "1", "toughness": "1"}
### Response: Name:Zulaport Enforcer\nManaCost:B\nTypes:Creature Human Warrior\nPT:1/1\nK:Level up:4\nSVar:maxLevel:3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL | Description$ LEVEL 1-2 3/3\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | IsPresent$ Card.Self+counters_GE3_LEVEL | AddStaticAbility$ SCantBlock | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures.\nSVar:SCantBlock:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Secondary$ True | Description$ CARDNAME can't be blocked except by black creatures.\nOracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.
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Create the Forge script for this magic card
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{"name": "Kin-Tree Invocation", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control."}
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Name:Kin-Tree Invocation\nManaCost:B G\nTypes:Sorcery\nA:SP$ Token | Cost$ B G | TokenAmount$ 1 | TokenScript$ bg_x_x_spirit_warrior | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestToughness\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kin-Tree Invocation", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control."}
### Response: Name:Kin-Tree Invocation\nManaCost:B G\nTypes:Sorcery\nA:SP$ Token | Cost$ B G | TokenAmount$ 1 | TokenScript$ bg_x_x_spirit_warrior | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestToughness\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Create the Forge script for this magic card
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{"name": "Feldon of the Third Path", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "3"}
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Name:Feldon of the Third Path\nManaCost:1 R R\nTypes:Legendary Creature Human Artificer\nPT:2/3\nA:AB$ CopyPermanent | Cost$ 2 R T | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | NumCopies$ 1 | AddTypes$ Artifact | PumpKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.\nOracle:{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feldon of the Third Path", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "3"}
### Response: Name:Feldon of the Third Path\nManaCost:1 R R\nTypes:Legendary Creature Human Artificer\nPT:2/3\nA:AB$ CopyPermanent | Cost$ 2 R T | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | NumCopies$ 1 | AddTypes$ Artifact | PumpKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.\nOracle:{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Needlethorn Drake", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, deathtouch", "power": "1", "toughness": "1"}
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Name:Needlethorn Drake\nManaCost:G U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nK:Deathtouch\nOracle:Flying, deathtouch
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Needlethorn Drake", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, deathtouch", "power": "1", "toughness": "1"}
### Response: Name:Needlethorn Drake\nManaCost:G U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nK:Deathtouch\nOracle:Flying, deathtouch
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Create the Forge script for this magic card
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{"name": "Sanguine Guard", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "First strike\n{1}{B}: Regenerate Sanguine Guard.", "power": "2", "toughness": "2"}
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Name:Sanguine Guard\nManaCost:1 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:2/2\nK:First Strike\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\n{1}{B}: Regenerate Sanguine Guard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanguine Guard", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "First strike\n{1}{B}: Regenerate Sanguine Guard.", "power": "2", "toughness": "2"}
### Response: Name:Sanguine Guard\nManaCost:1 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:2/2\nK:First Strike\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\n{1}{B}: Regenerate Sanguine Guard.
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Create the Forge script for this magic card
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{"name": "Opaline Sliver", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card.\"", "power": "2", "toughness": "2"}
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Name:Opaline Sliver\nManaCost:1 W U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddTrigger$ TrigTargetSpell | AddSVar$ OpalineTrigDraw | Description$ All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."\nSVar:TrigTargetSpell:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.OppCtrl | Execute$ OpalineTrigDraw | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes the target of a spell an opponent controls, you may draw a card.\nSVar:OpalineTrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Opaline Sliver", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card.\"", "power": "2", "toughness": "2"}
### Response: Name:Opaline Sliver\nManaCost:1 W U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddTrigger$ TrigTargetSpell | AddSVar$ OpalineTrigDraw | Description$ All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."\nSVar:TrigTargetSpell:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.OppCtrl | Execute$ OpalineTrigDraw | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes the target of a spell an opponent controls, you may draw a card.\nSVar:OpalineTrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Create the Forge script for this magic card
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{"name": "Imodane's Recruiter"}
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Name:Imodane's Recruiter\nManaCost:2 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/0 and gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Knight\nAlternateMode:Adventure\nOracle:When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.\n\nALTERNATE\n\nName:Train Troops\nManaCost:4 W\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ w_2_2_knight_vigilance | SpellDescription$Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Imodane's Recruiter"}
### Response: Name:Imodane's Recruiter\nManaCost:2 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/0 and gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Knight\nAlternateMode:Adventure\nOracle:When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.\n\nALTERNATE\n\nName:Train Troops\nManaCost:4 W\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ w_2_2_knight_vigilance | SpellDescription$Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Divine Deflection", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target."}
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Name:Divine Deflection\nManaCost:X W\nTypes:Instant\nA:SP$ StoreSVar | Cost$ X W | SVar$ ShieldAmount | Type$ Calculate | Expression$ X | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, CARDNAME deals that much damage to any target.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to deal prevented damage to | ReplacementEffects$ ReDamage | RememberObjects$ Targeted\nSVar:ReDamage:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ PreventDamage | PreventionEffect$ NextN | Description$ Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, EFFECTSOURCE deals that much damage to any target.\nSVar:PreventDamage:DB$ ReplaceDamage | Amount$ ShieldAmount | DivideShield$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Y | Defined$ Remembered | DamageSource$ EffectSource\nSVar:X:Count$xPaid\nSVar:ShieldAmount:Number$0\nSVar:Y:ReplaceCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Divine Deflection", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target."}
### Response: Name:Divine Deflection\nManaCost:X W\nTypes:Instant\nA:SP$ StoreSVar | Cost$ X W | SVar$ ShieldAmount | Type$ Calculate | Expression$ X | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, CARDNAME deals that much damage to any target.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to deal prevented damage to | ReplacementEffects$ ReDamage | RememberObjects$ Targeted\nSVar:ReDamage:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ PreventDamage | PreventionEffect$ NextN | Description$ Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, EFFECTSOURCE deals that much damage to any target.\nSVar:PreventDamage:DB$ ReplaceDamage | Amount$ ShieldAmount | DivideShield$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Y | Defined$ Remembered | DamageSource$ EffectSource\nSVar:X:Count$xPaid\nSVar:ShieldAmount:Number$0\nSVar:Y:ReplaceCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Create the Forge script for this magic card
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{"name": "The Dark Barony", "mana_cost": "", "type_line": "Plane \u2014 Ulgrotha", "oracle_text": "Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nWhenever chaos ensues, each opponent discards a card."}
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Name:The Dark Barony\nManaCost:no cost\nTypes:Plane Ulgrotha\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+nonBlack | TriggerZones$ Command | Execute$ TrigLoseLife | TriggerDescription$ Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ 1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each opponent discards a card.\nSVar:RolledChaos:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nWhenever chaos ensues, each opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Dark Barony", "mana_cost": "", "type_line": "Plane \u2014 Ulgrotha", "oracle_text": "Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nWhenever chaos ensues, each opponent discards a card."}
### Response: Name:The Dark Barony\nManaCost:no cost\nTypes:Plane Ulgrotha\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+nonBlack | TriggerZones$ Command | Execute$ TrigLoseLife | TriggerDescription$ Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ 1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each opponent discards a card.\nSVar:RolledChaos:DB$ Discard | Mode$ TgtChoose | Defined$ Opponent\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nWhenever chaos ensues, each opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Whitewater Naiads", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment Creature \u2014 Nymph", "oracle_text": "Constellation \u2014 Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.", "power": "4", "toughness": "4"}
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Name:Whitewater Naiads\nManaCost:3 U U\nTypes:Enchantment Creature Nymph\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigUnblockable | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Enchantment\nOracle:Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Whitewater Naiads", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment Creature \u2014 Nymph", "oracle_text": "Constellation \u2014 Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.", "power": "4", "toughness": "4"}
### Response: Name:Whitewater Naiads\nManaCost:3 U U\nTypes:Enchantment Creature Nymph\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigUnblockable | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Enchantment\nOracle:Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Zirda, the Dawnwaker", "mana_cost": "{1}{R/W}{R/W}", "type_line": "Legendary Creature \u2014 Elemental Fox", "oracle_text": "Companion \u2014 Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nAbilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\n{1}, {T}: Target creature can't block this turn.", "power": "3", "toughness": "3"}
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Name:Zirda, the Dawnwaker\nManaCost:1 R/W R/W\nTypes:Legendary Creature Elemental Fox\nPT:3/3\nK:Companion:Permanent.hasActivatedAbility,Instant,Sorcery:Each permanent card in your starting deck has an activated ability.\nS:Mode$ ReduceCost | ValidCard$ Card | Activator$ You | Type$ NonManaAbility | Amount$ 2 | MinMana$ 1 | Description$ Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nAbilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\n{1}, {T}: Target creature can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zirda, the Dawnwaker", "mana_cost": "{1}{R/W}{R/W}", "type_line": "Legendary Creature \u2014 Elemental Fox", "oracle_text": "Companion \u2014 Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)\nAbilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\n{1}, {T}: Target creature can't block this turn.", "power": "3", "toughness": "3"}
### Response: Name:Zirda, the Dawnwaker\nManaCost:1 R/W R/W\nTypes:Legendary Creature Elemental Fox\nPT:3/3\nK:Companion:Permanent.hasActivatedAbility,Instant,Sorcery:Each permanent card in your starting deck has an activated ability.\nS:Mode$ ReduceCost | ValidCard$ Card | Activator$ You | Type$ NonManaAbility | Amount$ 2 | MinMana$ 1 | Description$ Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nOracle:Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)\nAbilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.\n{1}, {T}: Target creature can't block this turn.
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Create the Forge script for this magic card
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{"name": "Cowl Prowler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "6", "toughness": "6"}
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Name:Cowl Prowler\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/6\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cowl Prowler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "6", "toughness": "6"}
### Response: Name:Cowl Prowler\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/6\nOracle:
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Create the Forge script for this magic card
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{"name": "Arguel's Blood Fast"}
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Name:Arguel's Blood Fast\nManaCost:1 B\nTypes:Legendary Enchantment\nA:AB$ Draw | Cost$ 1 B PayLife<2> | SpellDescription$ Draw a card.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBTransform | LifeTotal$ You | LifeAmount$ LE5 | TriggerDescription$ At the beginning of your upkeep, if you have 5 or less life, you may transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAI:RemoveDeck:Random\nAlternateMode:DoubleFaced\nOracle:{1}{B}, Pay 2 life: Draw a card.\nAt the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.\n\nALTERNATE\n\nName:Temple of Aclazotz\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SpellDescription$ Add {B}.\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nOracle:(Transforms from Arguel's Blood Fast.)\n{T}: Add {B}.\n{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arguel's Blood Fast"}
### Response: Name:Arguel's Blood Fast\nManaCost:1 B\nTypes:Legendary Enchantment\nA:AB$ Draw | Cost$ 1 B PayLife<2> | SpellDescription$ Draw a card.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBTransform | LifeTotal$ You | LifeAmount$ LE5 | TriggerDescription$ At the beginning of your upkeep, if you have 5 or less life, you may transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAI:RemoveDeck:Random\nAlternateMode:DoubleFaced\nOracle:{1}{B}, Pay 2 life: Draw a card.\nAt the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.\n\nALTERNATE\n\nName:Temple of Aclazotz\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SpellDescription$ Add {B}.\nA:AB$ GainLife | Cost$ T Sac<1/Creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nOracle:(Transforms from Arguel's Blood Fast.)\n{T}: Add {B}.\n{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Create the Forge script for this magic card
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{"name": "Ring of Renewal", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Discard a card at random, then draw two cards."}
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Name:Ring of Renewal\nManaCost:5\nTypes:Artifact\nA:AB$ Discard | Cost$ 5 T | NumCards$ 1 | Mode$ Random | SpellDescription$ Discard a card at random, then draw two cards. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 2\nOracle:{5}, {T}: Discard a card at random, then draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ring of Renewal", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Discard a card at random, then draw two cards."}
### Response: Name:Ring of Renewal\nManaCost:5\nTypes:Artifact\nA:AB$ Discard | Cost$ 5 T | NumCards$ 1 | Mode$ Random | SpellDescription$ Discard a card at random, then draw two cards. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 2\nOracle:{5}, {T}: Discard a card at random, then draw two cards.
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Create the Forge script for this magic card
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{"name": "Petalmane Baku", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.\n{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.", "power": "1", "toughness": "2"}
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Name:Petalmane Baku\nManaCost:1 G\nTypes:Creature Spirit\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nA:AB$ Mana | Cost$ 1 SubCounter<X/KI> | Produced$ Any | Amount$ X | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add X mana of any one color.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.\n{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Petalmane Baku", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.\n{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.", "power": "1", "toughness": "2"}
### Response: Name:Petalmane Baku\nManaCost:1 G\nTypes:Creature Spirit\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nA:AB$ Mana | Cost$ 1 SubCounter<X/KI> | Produced$ Any | Amount$ X | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add X mana of any one color.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.\n{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Create the Forge script for this magic card
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{"name": "Spitting Sliver", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have first strike.", "power": "3", "toughness": "3"}
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Name:Spitting Sliver\nManaCost:4 B\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ First Strike | Description$ All Sliver creatures have first strike.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have first strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spitting Sliver", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have first strike.", "power": "3", "toughness": "3"}
### Response: Name:Spitting Sliver\nManaCost:4 B\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ First Strike | Description$ All Sliver creatures have first strike.\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have first strike.
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Create the Forge script for this magic card
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{"name": "Dueling Grounds", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment", "oracle_text": "No more than one creature can attack each combat.\nNo more than one creature can block each combat."}
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Name:Dueling Grounds\nManaCost:1 G W\nTypes:Enchantment\nS:Mode$ AttackRestrict | MaxAttackers$ 1 | Description$ No more than one creature can attack each combat.\nS:Mode$ Continuous | GlobalRule$ No more than one creature can block each combat. | Description$ No more than one creature can block each combat.\nAI:RemoveDeck:Random\nOracle:No more than one creature can attack each combat.\nNo more than one creature can block each combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dueling Grounds", "mana_cost": "{1}{G}{W}", "type_line": "Enchantment", "oracle_text": "No more than one creature can attack each combat.\nNo more than one creature can block each combat."}
### Response: Name:Dueling Grounds\nManaCost:1 G W\nTypes:Enchantment\nS:Mode$ AttackRestrict | MaxAttackers$ 1 | Description$ No more than one creature can attack each combat.\nS:Mode$ Continuous | GlobalRule$ No more than one creature can block each combat. | Description$ No more than one creature can block each combat.\nAI:RemoveDeck:Random\nOracle:No more than one creature can attack each combat.\nNo more than one creature can block each combat.
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Create the Forge script for this magic card
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{"name": "Barrage of Boulders", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Barrage of Boulders deals 1 damage to each creature you don't control.\nFerocious \u2014 If you control a creature with power 4 or greater, creatures can't block this turn."}
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Name:Barrage of Boulders\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | SubAbility$ DBPumpAll | SpellDescription$ CARDNAME deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.\nSVar:DBPumpAll:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures can't block this turn.\nSVar:X:Count$Valid Creature.powerGE4+YouCtrl\nOracle:Barrage of Boulders deals 1 damage to each creature you don't control.\nFerocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barrage of Boulders", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Barrage of Boulders deals 1 damage to each creature you don't control.\nFerocious \u2014 If you control a creature with power 4 or greater, creatures can't block this turn."}
### Response: Name:Barrage of Boulders\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature.YouDontCtrl | ValidDescription$ each creature you don't control. | SubAbility$ DBPumpAll | SpellDescription$ CARDNAME deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.\nSVar:DBPumpAll:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures can't block this turn.\nSVar:X:Count$Valid Creature.powerGE4+YouCtrl\nOracle:Barrage of Boulders deals 1 damage to each creature you don't control.\nFerocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Create the Forge script for this magic card
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{"name": "Restless Bloodseeker"}
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Name:Restless Bloodseeker\nManaCost:1 B\nTypes:Creature Vampire\nPT:1/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, create a Blood token.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ SetState | Cost$ Sac<2/Blood.token/Blood token> | Defined$ Self | SorcerySpeed$ True | Mode$ Transform | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Blood\nDeckNeeds:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.\n\nALTERNATE\n\nName:Bloodsoaked Reveler\nManaCost:no cost\nColors:black\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, create a Blood token.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ LoseLife | Cost$ 4 B | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\n{4}{B}: Each opponent loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Restless Bloodseeker"}
### Response: Name:Restless Bloodseeker\nManaCost:1 B\nTypes:Creature Vampire\nPT:1/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, create a Blood token.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ SetState | Cost$ Sac<2/Blood.token/Blood token> | Defined$ Self | SorcerySpeed$ True | Mode$ Transform | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Blood\nDeckNeeds:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.\n\nALTERNATE\n\nName:Bloodsoaked Reveler\nManaCost:no cost\nColors:black\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, create a Blood token.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ LoseLife | Cost$ 4 B | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\n{4}{B}: Each opponent loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Rampant Growth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle."}
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Name:Rampant Growth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | StackDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rampant Growth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle."}
### Response: Name:Rampant Growth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | StackDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Drinker of Sorrow", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Drinker of Sorrow can't block.\nWhenever Drinker of Sorrow deals combat damage, sacrifice a permanent.", "power": "5", "toughness": "3"}
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Name:Drinker of Sorrow\nManaCost:2 B\nTypes:Creature Horror\nPT:5/3\nK:CARDNAME can't block.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME deals combat damage, sacrifice a permanent.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Permanent\nOracle:Drinker of Sorrow can't block.\nWhenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drinker of Sorrow", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Drinker of Sorrow can't block.\nWhenever Drinker of Sorrow deals combat damage, sacrifice a permanent.", "power": "5", "toughness": "3"}
### Response: Name:Drinker of Sorrow\nManaCost:2 B\nTypes:Creature Horror\nPT:5/3\nK:CARDNAME can't block.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME deals combat damage, sacrifice a permanent.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Permanent\nOracle:Drinker of Sorrow can't block.\nWhenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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Create the Forge script for this magic card
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{"name": "Skyline Cascade", "mana_cost": "", "type_line": "Land", "oracle_text": "Skyline Cascade enters the battlefield tapped.\nWhen Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\n{T}: Add {U}."}
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Name:Skyline Cascade\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Skyline Cascade enters the battlefield tapped.\nWhen Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\n{T}: Add {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyline Cascade", "mana_cost": "", "type_line": "Land", "oracle_text": "Skyline Cascade enters the battlefield tapped.\nWhen Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\n{T}: Add {U}."}
### Response: Name:Skyline Cascade\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nOracle:Skyline Cascade enters the battlefield tapped.\nWhen Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\n{T}: Add {U}.
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Create the Forge script for this magic card
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{"name": "Warm Welcome", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token."}
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Name:Warm Welcome\nManaCost:2 G\nTypes:Instant\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | SubAbility$ DBToken | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.\nSVar:DBToken:DB$ Token | TokenScript$ gw_1_1_citizen\nDeckHas:Ability$Token & Type$Citizen\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warm Welcome", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token."}
### Response: Name:Warm Welcome\nManaCost:2 G\nTypes:Instant\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | SubAbility$ DBToken | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.\nSVar:DBToken:DB$ Token | TokenScript$ gw_1_1_citizen\nDeckHas:Ability$Token & Type$Citizen\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
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Create the Forge script for this magic card
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{"name": "Cunning Nightbonder", "mana_cost": "{U/B}{U/B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nSpells with flash you cast cost {1} less to cast and can't be countered.", "power": "2", "toughness": "2"}
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Name:Cunning Nightbonder\nManaCost:U/B U/B\nTypes:Creature Human Rogue\nPT:2/2\nK:Flash\nS:Mode$ ReduceCost | ValidCard$ Card.hasKeywordFlash | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells with flash you cast cost {1} less to cast and can't be countered.\nR:Event$ Counter | ValidSA$ Spell.hasKeywordFlash+wasCastByYou | Layer$ CantHappen | ActiveZones$ Battlefield | Secondary$ True | Description$ Spells with flash you cast cost {1} less to cast and can't be countered.\nOracle:Flash\nSpells with flash you cast cost {1} less to cast and can't be countered.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cunning Nightbonder", "mana_cost": "{U/B}{U/B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nSpells with flash you cast cost {1} less to cast and can't be countered.", "power": "2", "toughness": "2"}
### Response: Name:Cunning Nightbonder\nManaCost:U/B U/B\nTypes:Creature Human Rogue\nPT:2/2\nK:Flash\nS:Mode$ ReduceCost | ValidCard$ Card.hasKeywordFlash | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells with flash you cast cost {1} less to cast and can't be countered.\nR:Event$ Counter | ValidSA$ Spell.hasKeywordFlash+wasCastByYou | Layer$ CantHappen | ActiveZones$ Battlefield | Secondary$ True | Description$ Spells with flash you cast cost {1} less to cast and can't be countered.\nOracle:Flash\nSpells with flash you cast cost {1} less to cast and can't be countered.
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Create the Forge script for this magic card
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{"name": "Swerve", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."}
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Name:Swerve\nManaCost:U R\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swerve", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."}
### Response: Name:Swerve\nManaCost:U R\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
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Create the Forge script for this magic card
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{"name": "Darksteel Juggernaut", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Indestructible\nDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.\nDarksteel Juggernaut attacks each combat if able.", "power": "*", "toughness": "*"}
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Name:Darksteel Juggernaut\nManaCost:5\nTypes:Artifact Creature Juggernaut\nPT:*/*\nK:Indestructible\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nSVar:BuffedBy:Artifact\nSVar:NoZeroToughnessAI:True\nOracle:Indestructible\nDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.\nDarksteel Juggernaut attacks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darksteel Juggernaut", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Indestructible\nDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.\nDarksteel Juggernaut attacks each combat if able.", "power": "*", "toughness": "*"}
### Response: Name:Darksteel Juggernaut\nManaCost:5\nTypes:Artifact Creature Juggernaut\nPT:*/*\nK:Indestructible\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nSVar:BuffedBy:Artifact\nSVar:NoZeroToughnessAI:True\nOracle:Indestructible\nDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.\nDarksteel Juggernaut attacks each combat if able.
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Create the Forge script for this magic card
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{"name": "Thorn Lieutenant", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\n{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.", "power": "2", "toughness": "3"}
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Name:Thorn Lieutenant\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/3\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior\nA:AB$ Pump | Cost$ 5 G | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ CARDNAME gets +4/+4 until end of turn.\nDeckHas:Ability$Token\nOracle:Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\n{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thorn Lieutenant", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\n{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Thorn Lieutenant\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/3\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior\nA:AB$ Pump | Cost$ 5 G | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ CARDNAME gets +4/+4 until end of turn.\nDeckHas:Ability$Token\nOracle:Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.\n{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Merciless Eternal", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\n{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Merciless Eternal\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:2/2\nK:Afflict:2\nA:AB$ Pump | Cost$ 2 B Discard<1/Card> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHas:Ability$Discard\nOracle:Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\n{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merciless Eternal", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\n{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Merciless Eternal\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:2/2\nK:Afflict:2\nA:AB$ Pump | Cost$ 2 B Discard<1/Card> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHas:Ability$Discard\nOracle:Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)\n{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Wretched Banquet", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield."}
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Name:Wretched Banquet\nManaCost:B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.leastPower | ConditionCompare$ EQ1 | AITgts$ Card.leastPower | SpellDescription$ Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.\nOracle:Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wretched Banquet", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield."}
### Response: Name:Wretched Banquet\nManaCost:B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.leastPower | ConditionCompare$ EQ1 | AITgts$ Card.leastPower | SpellDescription$ Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.\nOracle:Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
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Create the Forge script for this magic card
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{"name": "Canopy Vista", "mana_cost": "", "type_line": "Land \u2014 Forest Plains", "oracle_text": "({T}: Add {G} or {W}.)\nCanopy Vista enters the battlefield tapped unless you control two or more basic lands."}
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Name:Canopy Vista\nManaCost:no cost\nTypes:Land Forest Plains\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.Basic+YouCtrl | ConditionCompare$ LE1\nOracle:({T}: Add {G} or {W}.)\nCanopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canopy Vista", "mana_cost": "", "type_line": "Land \u2014 Forest Plains", "oracle_text": "({T}: Add {G} or {W}.)\nCanopy Vista enters the battlefield tapped unless you control two or more basic lands."}
### Response: Name:Canopy Vista\nManaCost:no cost\nTypes:Land Forest Plains\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.Basic+YouCtrl | ConditionCompare$ LE1\nOracle:({T}: Add {G} or {W}.)\nCanopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Create the Forge script for this magic card
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{"name": "Balduvian Atrocity", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Berserker", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nMenace\nWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "3"}
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Name:Balduvian Atrocity\nManaCost:2 B\nTypes:Creature Phyrexian Berserker\nPT:2/3\nK:Kicker:R\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | AtEOT$ Sacrifice\nDeckHints:Ability$Graveyard\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nMenace\nWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balduvian Atrocity", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Berserker", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nMenace\nWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "3"}
### Response: Name:Balduvian Atrocity\nManaCost:2 B\nTypes:Creature Phyrexian Berserker\nPT:2/3\nK:Kicker:R\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | AtEOT$ Sacrifice\nDeckHints:Ability$Graveyard\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nMenace\nWhen Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Bubbling Cauldron", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice a creature: You gain 4 life.\n{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way."}
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Name:Bubbling Cauldron\nManaCost:2\nTypes:Artifact\nA:AB$ GainLife | Cost$ 1 T Sac<1/Creature> | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nA:AB$ LoseLife | Cost$ 1 T Sac<1/Creature.namedFestering Newt/creature named Festering Newt> | Defined$ Player.Opponent | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 4 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None\nSVar:AFLifeLost:Number$0\nDeckHints:Name$Bogbrew Witch\nDeckNeeds:Name$Festering Newt\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice a creature: You gain 4 life.\n{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bubbling Cauldron", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice a creature: You gain 4 life.\n{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way."}
### Response: Name:Bubbling Cauldron\nManaCost:2\nTypes:Artifact\nA:AB$ GainLife | Cost$ 1 T Sac<1/Creature> | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nA:AB$ LoseLife | Cost$ 1 T Sac<1/Creature.namedFestering Newt/creature named Festering Newt> | Defined$ Player.Opponent | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 4 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None\nSVar:AFLifeLost:Number$0\nDeckHints:Name$Bogbrew Witch\nDeckNeeds:Name$Festering Newt\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice a creature: You gain 4 life.\n{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Create the Forge script for this magic card
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{"name": "Skophos Reaver", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "As long as it's your turn, Skophos Reaver gets +2/+0.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "2", "toughness": "3"}
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Name:Skophos Reaver\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:2/3\nK:Madness:1 R\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ PlayerTurn | AddPower$ 2 | Description$ As long as it's your turn, CARDNAME gets +2/+0.\nDeckHints:Ability$Discard\nOracle:As long as it's your turn, Skophos Reaver gets +2/+0.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skophos Reaver", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "As long as it's your turn, Skophos Reaver gets +2/+0.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "2", "toughness": "3"}
### Response: Name:Skophos Reaver\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:2/3\nK:Madness:1 R\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ PlayerTurn | AddPower$ 2 | Description$ As long as it's your turn, CARDNAME gets +2/+0.\nDeckHints:Ability$Discard\nOracle:As long as it's your turn, Skophos Reaver gets +2/+0.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Lace with Moonglove", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nDraw a card."}
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Name:Lace with Moonglove\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lace with Moonglove", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nDraw a card."}
### Response: Name:Lace with Moonglove\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Bone Picker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "This spell costs {3} less to cast if a creature died this turn.\nFlying, deathtouch", "power": "3", "toughness": "2"}
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Name:Bone Picker\nManaCost:3 B\nTypes:Creature Bird\nPT:3/2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME costs {3} less to cast if a creature died this turn.\nSVar:X:Count$Morbid.1.0\nK:Flying\nK:Deathtouch\nOracle:This spell costs {3} less to cast if a creature died this turn.\nFlying, deathtouch
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bone Picker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "This spell costs {3} less to cast if a creature died this turn.\nFlying, deathtouch", "power": "3", "toughness": "2"}
### Response: Name:Bone Picker\nManaCost:3 B\nTypes:Creature Bird\nPT:3/2\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME costs {3} less to cast if a creature died this turn.\nSVar:X:Count$Morbid.1.0\nK:Flying\nK:Deathtouch\nOracle:This spell costs {3} less to cast if a creature died this turn.\nFlying, deathtouch
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Create the Forge script for this magic card
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{"name": "Geralf's Masterpiece", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Flying\nGeralf's Masterpiece gets -1/-1 for each card in your hand.\n{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.", "power": "7", "toughness": "7"}
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Name:Geralf's Masterpiece\nManaCost:3 U U\nTypes:Creature Zombie Horror\nPT:7/7\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in your hand.\nA:AB$ ChangeZone | Cost$ 3 U Discard<3/Card> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:X:Count$InYourHand\nSVar:NeedsToPlayVar:Y LE6\nSVar:Y:Count$CardsInYourHand\nSVar:BuffedBy:Card\nOracle:Flying\nGeralf's Masterpiece gets -1/-1 for each card in your hand.\n{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geralf's Masterpiece", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Flying\nGeralf's Masterpiece gets -1/-1 for each card in your hand.\n{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.", "power": "7", "toughness": "7"}
### Response: Name:Geralf's Masterpiece\nManaCost:3 U U\nTypes:Creature Zombie Horror\nPT:7/7\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in your hand.\nA:AB$ ChangeZone | Cost$ 3 U Discard<3/Card> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:X:Count$InYourHand\nSVar:NeedsToPlayVar:Y LE6\nSVar:Y:Count$CardsInYourHand\nSVar:BuffedBy:Card\nOracle:Flying\nGeralf's Masterpiece gets -1/-1 for each card in your hand.\n{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Altar of the Goyf", "mana_cost": "{5}", "type_line": "Tribal Artifact \u2014 Lhurgoyf", "oracle_text": "Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nLhurgoyf creatures you control have trample."}
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Name:Altar of the Goyf\nManaCost:5\nTypes:Tribal Artifact Lhurgoyf\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nS:Mode$ Continuous | Affected$ Creature.Lhurgoyf+YouCtrl | AddKeyword$ Trample | Description$ Lhurgoyf creatures you control have trample.\nSVar:X:Count$CardTypes.ValidGraveyard Card\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nLhurgoyf creatures you control have trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Altar of the Goyf", "mana_cost": "{5}", "type_line": "Tribal Artifact \u2014 Lhurgoyf", "oracle_text": "Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nLhurgoyf creatures you control have trample."}
### Response: Name:Altar of the Goyf\nManaCost:5\nTypes:Tribal Artifact Lhurgoyf\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nS:Mode$ Continuous | Affected$ Creature.Lhurgoyf+YouCtrl | AddKeyword$ Trample | Description$ Lhurgoyf creatures you control have trample.\nSVar:X:Count$CardTypes.ValidGraveyard Card\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.\nLhurgoyf creatures you control have trample.
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Create the Forge script for this magic card
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{"name": "Jade Mage", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{2}{G}: Create a 1/1 green Saproling creature token.", "power": "2", "toughness": "1"}
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Name:Jade Mage\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:2/1\nA:AB$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Token\nOracle:{2}{G}: Create a 1/1 green Saproling creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jade Mage", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{2}{G}: Create a 1/1 green Saproling creature token.", "power": "2", "toughness": "1"}
### Response: Name:Jade Mage\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:2/1\nA:AB$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Token\nOracle:{2}{G}: Create a 1/1 green Saproling creature token.
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Create the Forge script for this magic card
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{"name": "Glare of Heresy", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target white permanent."}
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Name:Glare of Heresy\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Permanent.White | TgtPrompt$ Select target white permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target white permanent.\nOracle:Exile target white permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glare of Heresy", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target white permanent."}
### Response: Name:Glare of Heresy\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Permanent.White | TgtPrompt$ Select target white permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target white permanent.\nOracle:Exile target white permanent.
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Create the Forge script for this magic card
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{"name": "Quill-Slinger Boggart", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a player casts a Kithkin spell, you may have target player lose 1 life.", "power": "3", "toughness": "2"}
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Name:Quill-Slinger Boggart\nManaCost:3 B\nTypes:Creature Goblin Warrior\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Kithkin | TriggerZones$ Battlefield | Execute$ TrigLoseLife | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a Kithkin spell, you may have target player lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1\nOracle:Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Quill-Slinger Boggart", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a player casts a Kithkin spell, you may have target player lose 1 life.", "power": "3", "toughness": "2"}
### Response: Name:Quill-Slinger Boggart\nManaCost:3 B\nTypes:Creature Goblin Warrior\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Kithkin | TriggerZones$ Battlefield | Execute$ TrigLoseLife | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a Kithkin spell, you may have target player lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1\nOracle:Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Create the Forge script for this magic card
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{"name": "Demonfire", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent \u2014 If you have no cards in hand, this spell can't be countered and the damage can't be prevented."}
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Name:Demonfire\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ CantPreventDamage | ValidSource$ Spell.Self | EffectZone$ Stack | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | CheckSVar$ Y | SVarCompare$ EQ0 | Secondary$ True | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.\nSVar:X:Count$xPaid\nSVar:Y:Count$InYourHand\nOracle:Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demonfire", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent \u2014 If you have no cards in hand, this spell can't be countered and the damage can't be prevented."}
### Response: Name:Demonfire\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ CantPreventDamage | ValidSource$ Spell.Self | EffectZone$ Stack | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | CheckSVar$ Y | SVarCompare$ EQ0 | Secondary$ True | Description$ Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.\nSVar:X:Count$xPaid\nSVar:Y:Count$InYourHand\nOracle:Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
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Create the Forge script for this magic card
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{"name": "Cyclonic Rift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent you don't control to its owner's hand.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
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Name:Cyclonic Rift\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent you don't control to its owner's hand.\nK:Overload:6 U\nOracle:Return target nonland permanent you don't control to its owner's hand.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cyclonic Rift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent you don't control to its owner's hand.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
### Response: Name:Cyclonic Rift\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent you don't control to its owner's hand.\nK:Overload:6 U\nOracle:Return target nonland permanent you don't control to its owner's hand.\nOverload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Create the Forge script for this magic card
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{"name": "Jenny, Generated Anomaly", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Time Lord Soldier", "oracle_text": "Double strike\nWhenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "3"}
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Name:Jenny, Generated Anomaly\nManaCost:2 R W\nTypes:Legendary Creature Time Lord Soldier\nPT:2/3\nK:Double Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExplore | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Double strike\nWhenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jenny, Generated Anomaly", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Time Lord Soldier", "oracle_text": "Double strike\nWhenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "3"}
### Response: Name:Jenny, Generated Anomaly\nManaCost:2 R W\nTypes:Legendary Creature Time Lord Soldier\nPT:2/3\nK:Double Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExplore | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Double strike\nWhenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Guttersnipe", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.", "power": "2", "toughness": "2"}
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Name:Guttersnipe\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guttersnipe", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.", "power": "2", "toughness": "2"}
### Response: Name:Guttersnipe\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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Create the Forge script for this magic card
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{"name": "Lunar Force", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a spell, sacrifice Lunar Force and counter that spell."}
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Name:Lunar Force\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ When an opponent casts a spell, sacrifice CARDNAME and counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nOracle:When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lunar Force", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a spell, sacrifice Lunar Force and counter that spell."}
### Response: Name:Lunar Force\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ When an opponent casts a spell, sacrifice CARDNAME and counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nOracle:When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Create the Forge script for this magic card
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{"name": "Soratami Cloud Chariot", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{2}: Target creature you control gains flying until end of turn.\n{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn."}
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Name:Soratami Cloud Chariot\nManaCost:5\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Flying | SpellDescription$ Target creature you control gains flying until end of turn.\nA:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. | Secondary$ True\nAI:RemoveDeck:All\nOracle:{2}: Target creature you control gains flying until end of turn.\n{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soratami Cloud Chariot", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{2}: Target creature you control gains flying until end of turn.\n{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn."}
### Response: Name:Soratami Cloud Chariot\nManaCost:5\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Flying | SpellDescription$ Target creature you control gains flying until end of turn.\nA:AB$ Effect | Cost$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. | Secondary$ True\nAI:RemoveDeck:All\nOracle:{2}: Target creature you control gains flying until end of turn.\n{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Create the Forge script for this magic card
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{"name": "Bastion of Remembrance", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.\nWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life."}
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Name:Bastion of Remembrance\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Token\nOracle:When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.\nWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bastion of Remembrance", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.\nWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life."}
### Response: Name:Bastion of Remembrance\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Token\nOracle:When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.\nWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Enchanted Being", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.", "power": "2", "toughness": "2"}
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Name:Enchanted Being\nManaCost:1 W W\nTypes:Creature Human\nPT:2/2\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self | ValidSource$ Creature.enchanted | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to CARDNAME by enchanted creatures.\nOracle:Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enchanted Being", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.", "power": "2", "toughness": "2"}
### Response: Name:Enchanted Being\nManaCost:1 W W\nTypes:Creature Human\nPT:2/2\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self | ValidSource$ Creature.enchanted | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to CARDNAME by enchanted creatures.\nOracle:Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
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Create the Forge script for this magic card
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{"name": "Blistering Barrier", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "5", "toughness": "2"}
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Name:Blistering Barrier\nManaCost:2 R\nTypes:Creature Wall\nPT:5/2\nK:Defender\nOracle:Defender (This creature can't attack.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blistering Barrier", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "5", "toughness": "2"}
### Response: Name:Blistering Barrier\nManaCost:2 R\nTypes:Creature Wall\nPT:5/2\nK:Defender\nOracle:Defender (This creature can't attack.)
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Create the Forge script for this magic card
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{"name": "Nettling Curse", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\n{1}{R}: Enchanted creature attacks this turn if able."}
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Name:Nettling Curse\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nA:AB$ Effect | Cost$ 1 R | IsCurse$ True | StaticAbilities$ MustAttack | ExileOnMoved$ Battlefield | RememberObjects$ Enchanted | SpellDescription$ Enchanted creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.IsRemembered | Description$ This creature attacks this turn if able.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLifeAttack | TriggerDescription$ Whenever enchanted creature attacks or blocks, its controller loses 3 life.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLifeBlock | Secondary$ True | TriggerDescription$ Whenever enchanted creature attacks or blocks, its controller loses 3 life.\nSVar:TrigLoseLifeAttack:DB$ LoseLife | LifeAmount$ 3 | Defined$ TriggeredAttackerController\nSVar:TrigLoseLifeBlock:DB$ LoseLife | LifeAmount$ 3 | Defined$ TriggeredBlockerController\nDeckNeeds:Color$Red\nOracle:Enchant creature\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\n{1}{R}: Enchanted creature attacks this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nettling Curse", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\n{1}{R}: Enchanted creature attacks this turn if able."}
### Response: Name:Nettling Curse\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nA:AB$ Effect | Cost$ 1 R | IsCurse$ True | StaticAbilities$ MustAttack | ExileOnMoved$ Battlefield | RememberObjects$ Enchanted | SpellDescription$ Enchanted creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.IsRemembered | Description$ This creature attacks this turn if able.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLifeAttack | TriggerDescription$ Whenever enchanted creature attacks or blocks, its controller loses 3 life.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLifeBlock | Secondary$ True | TriggerDescription$ Whenever enchanted creature attacks or blocks, its controller loses 3 life.\nSVar:TrigLoseLifeAttack:DB$ LoseLife | LifeAmount$ 3 | Defined$ TriggeredAttackerController\nSVar:TrigLoseLifeBlock:DB$ LoseLife | LifeAmount$ 3 | Defined$ TriggeredBlockerController\nDeckNeeds:Color$Red\nOracle:Enchant creature\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\n{1}{R}: Enchanted creature attacks this turn if able.
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Create the Forge script for this magic card
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{"name": "Iridescent Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.", "power": "2", "toughness": "2"}
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Name:Iridescent Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Aura | AttachedTo$ Self | GainControl$ True\nOracle:Flying\nWhen Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Iridescent Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.", "power": "2", "toughness": "2"}
### Response: Name:Iridescent Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Aura | AttachedTo$ Self | GainControl$ True\nOracle:Flying\nWhen Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Create the Forge script for this magic card
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{"name": "Surging Sentinels", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)", "power": "2", "toughness": "1"}
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Name:Surging Sentinels\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/1\nK:First Strike\nK:Ripple:4\nOracle:First strike\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Surging Sentinels", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)", "power": "2", "toughness": "1"}
### Response: Name:Surging Sentinels\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/1\nK:First Strike\nK:Ripple:4\nOracle:First strike\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Hypervolt Grasp", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: This creature deals 1 damage to any target.\"\n{1}{U}: Return Hypervolt Grasp to its owner's hand."}
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Name:Hypervolt Grasp\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Damage | Description$ Enchanted creature has "{T}: This creature deals 1 damage to any target."\nA:AB$ ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:Damage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to any target."\n{1}{U}: Return Hypervolt Grasp to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hypervolt Grasp", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: This creature deals 1 damage to any target.\"\n{1}{U}: Return Hypervolt Grasp to its owner's hand."}
### Response: Name:Hypervolt Grasp\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Damage | Description$ Enchanted creature has "{T}: This creature deals 1 damage to any target."\nA:AB$ ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:Damage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to any target."\n{1}{U}: Return Hypervolt Grasp to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Riveteers Confluence", "mana_cost": "{2}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 You draw a card and you lose 1 life.\n\u2022 Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.\n\u2022 You may put a land card from your hand or graveyard onto the battlefield tapped."}
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Name:Riveteers Confluence\nManaCost:2 B R G\nTypes:Sorcery\nA:SP$ Charm | Choices$ Draw,Damage,PutLand | CharmNum$ 3 | CanRepeatModes$ True\nSVar:Draw:DB$ Draw | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:Damage:DB$ DamageAll | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and planeswalker you don't control.\nSVar:PutLand:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouCtrl | SpellDescription$ You may put a land card from your hand or graveyard onto the battlefield tapped.\nDeckHas:Ability$Graveyard\nOracle:Choose three. You may choose the same mode more than once.\n• You draw a card and you lose 1 life.\n• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.\n• You may put a land card from your hand or graveyard onto the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riveteers Confluence", "mana_cost": "{2}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 You draw a card and you lose 1 life.\n\u2022 Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.\n\u2022 You may put a land card from your hand or graveyard onto the battlefield tapped."}
### Response: Name:Riveteers Confluence\nManaCost:2 B R G\nTypes:Sorcery\nA:SP$ Charm | Choices$ Draw,Damage,PutLand | CharmNum$ 3 | CanRepeatModes$ True\nSVar:Draw:DB$ Draw | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:Damage:DB$ DamageAll | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and planeswalker you don't control.\nSVar:PutLand:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouCtrl | SpellDescription$ You may put a land card from your hand or graveyard onto the battlefield tapped.\nDeckHas:Ability$Graveyard\nOracle:Choose three. You may choose the same mode more than once.\n• You draw a card and you lose 1 life.\n• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.\n• You may put a land card from your hand or graveyard onto the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Binding Grasp", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.\nYou control enchanted creature.\nEnchanted creature gets +0/+1."}
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Name:Binding Grasp\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:UpkeepCost:1 U\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 1 | Description$ Enchanted creature gets +0/+1.\nSVar:PlayMain1:TRUE\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.\nYou control enchanted creature.\nEnchanted creature gets +0/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Binding Grasp", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.\nYou control enchanted creature.\nEnchanted creature gets +0/+1."}
### Response: Name:Binding Grasp\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:UpkeepCost:1 U\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 1 | Description$ Enchanted creature gets +0/+1.\nSVar:PlayMain1:TRUE\nOracle:Enchant creature\nAt the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.\nYou control enchanted creature.\nEnchanted creature gets +0/+1.
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Create the Forge script for this magic card
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{"name": "Admiral Brass, Unsinkable", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "When Admiral Brass, Unsinkable enters the battlefield, mill four cards.\nAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)", "power": "3", "toughness": "3"}
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Name:Admiral Brass, Unsinkable\nManaCost:2 U B R\nTypes:Legendary Creature Human Pirate\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Pirate.YouOwn | Optional$ True | TgtPrompt$ Select target pirate in your graveyard | SubAbility$ DBPump | RememberChanged$ True | AnimateSubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Power$ 4 | Toughness$ 4 | Duration$ Permanent | Defined$ Remembered\nSVar:DBPump:DB$ Pump | KW$ Haste | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Graveyard|Counters\nDeckHints:Ability$Mill|Graveyard & Type$Pirate\nOracle:When Admiral Brass, Unsinkable enters the battlefield, mill four cards.\nAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Admiral Brass, Unsinkable", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "When Admiral Brass, Unsinkable enters the battlefield, mill four cards.\nAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)", "power": "3", "toughness": "3"}
### Response: Name:Admiral Brass, Unsinkable\nManaCost:2 U B R\nTypes:Legendary Creature Human Pirate\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Pirate.YouOwn | Optional$ True | TgtPrompt$ Select target pirate in your graveyard | SubAbility$ DBPump | RememberChanged$ True | AnimateSubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Power$ 4 | Toughness$ 4 | Duration$ Permanent | Defined$ Remembered\nSVar:DBPump:DB$ Pump | KW$ Haste | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Mill|Graveyard|Counters\nDeckHints:Ability$Mill|Graveyard & Type$Pirate\nOracle:When Admiral Brass, Unsinkable enters the battlefield, mill four cards.\nAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Create the Forge script for this magic card
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{"name": "A-Lantern Bearer"}
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Name:A-Lantern Bearer\nManaCost:U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nK:Disturb:1 U\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Flying\nDisturb {1}{U}\n\nALTERNATE\n\nName:A-Lanterns' Lift\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nIf Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Lantern Bearer"}
### Response: Name:A-Lantern Bearer\nManaCost:U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nK:Disturb:1 U\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Flying\nDisturb {1}{U}\n\nALTERNATE\n\nName:A-Lanterns' Lift\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nIf Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
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Create the Forge script for this magic card
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{"name": "Ordruun Commando", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Soldier", "oracle_text": "{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.", "power": "4", "toughness": "1"}
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Name:Ordruun Commando\nManaCost:3 R\nTypes:Creature Minotaur Soldier\nPT:4/1\nA:AB$ PreventDamage | Cost$ W | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ordruun Commando", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Soldier", "oracle_text": "{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.", "power": "4", "toughness": "1"}
### Response: Name:Ordruun Commando\nManaCost:3 R\nTypes:Creature Minotaur Soldier\nPT:4/1\nA:AB$ PreventDamage | Cost$ W | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Create the Forge script for this magic card
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{"name": "Resourceful Defense", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control."}
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Name:Resourceful Defense\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nA:AB$ MoveCounter | Cost$ 4 W | ValidTgts$ Permanent.YouCtrl | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target permanent to move counter to | CounterType$ Any | CounterNum$ Any | SpellDescription$ Move any number of counters from target permanent you control to another target permanent you control.\nDeckNeeds:Ability$Counters\nOracle:Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Resourceful Defense", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control."}
### Response: Name:Resourceful Defense\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Permanent.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nA:AB$ MoveCounter | Cost$ 4 W | ValidTgts$ Permanent.YouCtrl | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target permanent to move counter to | CounterType$ Any | CounterNum$ Any | SpellDescription$ Move any number of counters from target permanent you control to another target permanent you control.\nDeckNeeds:Ability$Counters\nOracle:Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.\n{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
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Create the Forge script for this magic card
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{"name": "Gravepurge", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put any number of target creature cards from your graveyard on top of your library.\nDraw a card."}
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Name:Gravepurge\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBDraw | SpellDescription$ Put any number of target creature cards from your graveyard on top of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:All\nOracle:Put any number of target creature cards from your graveyard on top of your library.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gravepurge", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put any number of target creature cards from your graveyard on top of your library.\nDraw a card."}
### Response: Name:Gravepurge\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBDraw | SpellDescription$ Put any number of target creature cards from your graveyard on top of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:All\nOracle:Put any number of target creature cards from your graveyard on top of your library.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Rush of Knowledge", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among permanents you control."}
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Name:Rush of Knowledge\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among permanents you control.\nSVar:X:Count$Valid Permanent.YouCtrl$GreatestCMC\nAI:RemoveDeck:Random\nOracle:Draw cards equal to the highest mana value among permanents you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rush of Knowledge", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among permanents you control."}
### Response: Name:Rush of Knowledge\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among permanents you control.\nSVar:X:Count$Valid Permanent.YouCtrl$GreatestCMC\nAI:RemoveDeck:Random\nOracle:Draw cards equal to the highest mana value among permanents you control.
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Create the Forge script for this magic card
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{"name": "Wei Assassins", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Soldier Assassin", "oracle_text": "When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.", "power": "3", "toughness": "2"}
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Name:Wei Assassins\nManaCost:3 B B\nTypes:Creature Human Soldier Assassin\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, target opponent chooses a creature they control. Destroy that creature.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature | Destroy$ True\nOracle:When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wei Assassins", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Soldier Assassin", "oracle_text": "When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.", "power": "3", "toughness": "2"}
### Response: Name:Wei Assassins\nManaCost:3 B B\nTypes:Creature Human Soldier Assassin\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, target opponent chooses a creature they control. Destroy that creature.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature | Destroy$ True\nOracle:When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.
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Create the Forge script for this magic card
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{"name": "Scholar of the Ages", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.", "power": "3", "toughness": "3"}
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Name:Scholar of the Ages\nManaCost:5 U U\nTypes:Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery cards from your graveyard\nOracle:When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scholar of the Ages", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.", "power": "3", "toughness": "3"}
### Response: Name:Scholar of the Ages\nManaCost:5 U U\nTypes:Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery cards from your graveyard\nOracle:When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Hall of Oracles", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn."}
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Name:Hall of Oracles\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SorcerySpeed$ True | CheckSVar$ X | SVarCompare$ GE1 | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hall of Oracles", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn."}
### Response: Name:Hall of Oracles\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SorcerySpeed$ True | CheckSVar$ X | SVarCompare$ GE1 | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
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Create the Forge script for this magic card
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{"name": "Nefarious Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "1"}
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Name:Nefarious Imp\nManaCost:2 B\nTypes:Creature Imp\nPT:2/1\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Permanent.YouCtrl | Origin$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:TrigScry:DB$ Scry\nOracle:Flying\nWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nefarious Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying\nWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "1"}
### Response: Name:Nefarious Imp\nManaCost:2 B\nTypes:Creature Imp\nPT:2/1\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Permanent.YouCtrl | Origin$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:TrigScry:DB$ Scry\nOracle:Flying\nWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Doomed Necromancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Cleric Mercenary", "oracle_text": "{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
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Name:Doomed Necromancer\nManaCost:2 B\nTypes:Creature Human Cleric Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ B T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Doomed Necromancer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Cleric Mercenary", "oracle_text": "{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Doomed Necromancer\nManaCost:2 B\nTypes:Creature Human Cleric Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ B T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Scaled Wurm", "mana_cost": "{7}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "7", "toughness": "6"}
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Name:Scaled Wurm\nManaCost:7 G\nTypes:Creature Wurm\nPT:7/6\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scaled Wurm", "mana_cost": "{7}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "7", "toughness": "6"}
### Response: Name:Scaled Wurm\nManaCost:7 G\nTypes:Creature Wurm\nPT:7/6\nOracle:
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Create the Forge script for this magic card
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{"name": "Dive Bomber", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.", "power": "2", "toughness": "2"}
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Name:Dive Bomber\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:Flying\n{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dive Bomber", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.", "power": "2", "toughness": "2"}
### Response: Name:Dive Bomber\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:Flying\n{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Engulfing Slagwurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.", "power": "7", "toughness": "7"}
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Name:Engulfing Slagwurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroyBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDestroyBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.\nSVar:TrigDestroyBlocked:DB$ Destroy | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBGainLifeBlocked\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | SubAbility$ DBGainLifeBlocker\nSVar:DBGainLifeBlocked:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:DBGainLifeBlocker:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:TriggeredAttacker$CardToughness\nSVar:Y:TriggeredBlocker$CardToughness\nSVar:HasCombatEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Engulfing Slagwurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.", "power": "7", "toughness": "7"}
### Response: Name:Engulfing Slagwurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroyBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDestroyBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.\nSVar:TrigDestroyBlocked:DB$ Destroy | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBGainLifeBlocked\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | SubAbility$ DBGainLifeBlocker\nSVar:DBGainLifeBlocked:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:DBGainLifeBlocker:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:TriggeredAttacker$CardToughness\nSVar:Y:TriggeredBlocker$CardToughness\nSVar:HasCombatEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Create the Forge script for this magic card
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{"name": "Grandmother Sengir", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{1}{B}, {T}: Target creature gets -1/-1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Grandmother Sengir\nManaCost:4 B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ Pump | Cost$ 1 B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nOracle:{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grandmother Sengir", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{1}{B}, {T}: Target creature gets -1/-1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Grandmother Sengir\nManaCost:4 B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ Pump | Cost$ 1 B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nOracle:{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Callidus Assassin", "mana_cost": "{4}{U}{B}", "type_line": "Creature \u2014 Human Shapeshifter Assassin", "oracle_text": "Flash\nPolymorphine \u2014 You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has \"When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature.\"", "power": "3", "toughness": "3"}
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Name:Callidus Assassin\nManaCost:4 U B\nTypes:Creature Human Shapeshifter Assassin\nPT:3/3\nK:Flash\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | IntoPlayTapped$ True | AddTriggers$ ETBDestroy | AddSVars$ TrigDestroy | SpellDescription$ Polymorphine — You may have CARDNAME enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."\nSVar:ETBDestroy:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigDestroy | TriggerDescription$ When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Other+sameName | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other target creature with the same name as this creature\nOracle:Flash\nPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Callidus Assassin", "mana_cost": "{4}{U}{B}", "type_line": "Creature \u2014 Human Shapeshifter Assassin", "oracle_text": "Flash\nPolymorphine \u2014 You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has \"When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature.\"", "power": "3", "toughness": "3"}
### Response: Name:Callidus Assassin\nManaCost:4 U B\nTypes:Creature Human Shapeshifter Assassin\nPT:3/3\nK:Flash\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | IntoPlayTapped$ True | AddTriggers$ ETBDestroy | AddSVars$ TrigDestroy | SpellDescription$ Polymorphine — You may have CARDNAME enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."\nSVar:ETBDestroy:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigDestroy | TriggerDescription$ When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Other+sameName | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one other target creature with the same name as this creature\nOracle:Flash\nPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
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Create the Forge script for this magic card
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{"name": "Sleep-Cursed Faerie", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying, ward {2}\nSleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\n{1}{U}: Untap Sleep-Cursed Faerie.", "power": "3", "toughness": "3"}
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Name:Sleep-Cursed Faerie\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:3/3\nK:Flying\nK:Ward:2\nK:ETBReplacement:Other:ETBTapped\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 3\nA:AB$ Untap | Cost$ 1 U | SpellDescription$ Untap CARDNAME.\nDeckHas:Ability$Counters\nOracle:Flying, ward {2}\nSleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n{1}{U}: Untap Sleep-Cursed Faerie.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sleep-Cursed Faerie", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying, ward {2}\nSleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\n{1}{U}: Untap Sleep-Cursed Faerie.", "power": "3", "toughness": "3"}
### Response: Name:Sleep-Cursed Faerie\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:3/3\nK:Flying\nK:Ward:2\nK:ETBReplacement:Other:ETBTapped\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 3\nA:AB$ Untap | Cost$ 1 U | SpellDescription$ Untap CARDNAME.\nDeckHas:Ability$Counters\nOracle:Flying, ward {2}\nSleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n{1}{U}: Untap Sleep-Cursed Faerie.
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Create the Forge script for this magic card
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{"name": "Gix's Command", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n\u2022 Destroy each creature with power 2 or less.\n\u2022 Return up to two creature cards from your graveyard to your hand.\n\u2022 Each opponent sacrifices a creature with the highest power among creatures they control."}
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Name:Gix's Command\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBChoose,DBMurder,DBChangeZone,DBSacrifice | CharmNum$ 2\nSVar:DBChoose:DB$ ChooseCard | SubAbility$ DBCounter | Choices$ Creature | SpellDescription$ Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\nSVar:DBCounter:DB$ PutCounter | Defined$ ChosenCard | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ChosenCard | KW$ Lifelink\nSVar:DBMurder:DB$ DestroyAll | ValidCards$ Creature.powerLE2 | SpellDescription$ Destroy each creature with power 2 or less.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ 2 | ChangeType$ Creature.YouOwn | SelectPrompt$ Select up to two creature cards from your graveyard to return to your hand | Hidden$ True | StackDescription$ {p:You} returns up to two creature cards from their graveyard to their hand. | SpellDescription$ Return up to two creature cards from your graveyard to your hand.\nSVar:DBSacrifice:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSac | SpellDescription$ Each opponent sacrifices a creature with the highest power among creatures they control.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|LifeGain|Counters & Keyword$Lifelink\nOracle:Choose two -\n•Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n•Destroy each creature with power 2 or less.\n•Return up to two creature cards from your graveyard to your hand.\n• Each opponent sacrifices a creature with highest power among creatures they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gix's Command", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n\u2022 Destroy each creature with power 2 or less.\n\u2022 Return up to two creature cards from your graveyard to your hand.\n\u2022 Each opponent sacrifices a creature with the highest power among creatures they control."}
### Response: Name:Gix's Command\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBChoose,DBMurder,DBChangeZone,DBSacrifice | CharmNum$ 2\nSVar:DBChoose:DB$ ChooseCard | SubAbility$ DBCounter | Choices$ Creature | SpellDescription$ Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\nSVar:DBCounter:DB$ PutCounter | Defined$ ChosenCard | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ChosenCard | KW$ Lifelink\nSVar:DBMurder:DB$ DestroyAll | ValidCards$ Creature.powerLE2 | SpellDescription$ Destroy each creature with power 2 or less.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ 2 | ChangeType$ Creature.YouOwn | SelectPrompt$ Select up to two creature cards from your graveyard to return to your hand | Hidden$ True | StackDescription$ {p:You} returns up to two creature cards from their graveyard to their hand. | SpellDescription$ Return up to two creature cards from your graveyard to your hand.\nSVar:DBSacrifice:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBSac | SpellDescription$ Each opponent sacrifices a creature with the highest power among creatures they control.\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Creature.greatestPowerControlledByRemembered | ChoiceTitle$ Choose a creature you control with the greatest power | Mandatory$ True | RememberChosen$ True\nSVar:DBSac:DB$ SacrificeAll | ValidCards$ Card.IsRemembered | SubAbility$ DBCleanup | StackDescription$ Each opponent sacrifices a creature with the greatest power among creatures they control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|LifeGain|Counters & Keyword$Lifelink\nOracle:Choose two -\n•Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.\n•Destroy each creature with power 2 or less.\n•Return up to two creature cards from your graveyard to your hand.\n• Each opponent sacrifices a creature with highest power among creatures they control.
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Create the Forge script for this magic card
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{"name": "B.O.B. (Bevy of Beebles)", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 B.O.B.", "oracle_text": "As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nThe number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\n+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\n\u22121: Draw a card.", "loyalty": "*"}
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Name:B.O.B. (Bevy of Beebles)\nManaCost:3 U U\nTypes:Legendary Planeswalker B.O.B.\nLoyalty:0\nK:ETBReplacement:Other:TrigFour\nSVar:TrigFour:DB$ Token | TokenAmount$ 4 | TokenScript$ u_1_1_beeble | SpellDescription$ As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nT:Mode$ CounterRemovedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ LOYALTY | CheckSVar$ Beeb | SVarCompare$ GTLoy | Execute$ TrigSac | Static$ True | TriggerDescription$ The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\nSVar:TrigSac:DB$ Sacrifice | Amount$ Amt | SacValid$ Beeble\nSVar:Amt:TriggerCount$Amount\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ LOYALTY | CheckSVar$ Loy | SVarCompare$ GTBeeb | Execute$ TrigCreate | Static$ True | Secondary$ True\nSVar:TrigCreate:DB$ Token | TokenAmount$ Amt | TokenScript$ u_1_1_beeble\nSVar:Loy:Count$CardCounters.LOYALTY\nSVar:Beeb:Count$Valid Beeble.YouCtrl\nK:The number of loyalty counters on CARDNAME is equal to the number of Beebles you control.\nSVar:NHand:Count$InYourHand\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Beeble | TgtPrompt$ Select up to X target Beebles | TargetMin$ 0 | TargetMax$ NHand | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ SpellDescription | SpellDescription$ Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ These creatures can't be blocked this turn.\nA:AB$ Draw | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | SpellDescription$ Draw a card.\nDeckHas:Ability$Token & Type$Beeble\nOracle:As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nThe number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\n[+1]: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\n[-1]: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "B.O.B. (Bevy of Beebles)", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 B.O.B.", "oracle_text": "As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nThe number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\n+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\n\u22121: Draw a card.", "loyalty": "*"}
### Response: Name:B.O.B. (Bevy of Beebles)\nManaCost:3 U U\nTypes:Legendary Planeswalker B.O.B.\nLoyalty:0\nK:ETBReplacement:Other:TrigFour\nSVar:TrigFour:DB$ Token | TokenAmount$ 4 | TokenScript$ u_1_1_beeble | SpellDescription$ As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nT:Mode$ CounterRemovedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ LOYALTY | CheckSVar$ Beeb | SVarCompare$ GTLoy | Execute$ TrigSac | Static$ True | TriggerDescription$ The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\nSVar:TrigSac:DB$ Sacrifice | Amount$ Amt | SacValid$ Beeble\nSVar:Amt:TriggerCount$Amount\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ LOYALTY | CheckSVar$ Loy | SVarCompare$ GTBeeb | Execute$ TrigCreate | Static$ True | Secondary$ True\nSVar:TrigCreate:DB$ Token | TokenAmount$ Amt | TokenScript$ u_1_1_beeble\nSVar:Loy:Count$CardCounters.LOYALTY\nSVar:Beeb:Count$Valid Beeble.YouCtrl\nK:The number of loyalty counters on CARDNAME is equal to the number of Beebles you control.\nSVar:NHand:Count$InYourHand\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Beeble | TgtPrompt$ Select up to X target Beebles | TargetMin$ 0 | TargetMax$ NHand | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ SpellDescription | SpellDescription$ Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ These creatures can't be blocked this turn.\nA:AB$ Draw | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | SpellDescription$ Draw a card.\nDeckHas:Ability$Token & Type$Beeble\nOracle:As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.\nThe number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)\n[+1]: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.\n[-1]: Draw a card.
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Create the Forge script for this magic card
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{"name": "Crowd's Favor", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)"}
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Name:Crowd's Favor\nManaCost:R\nTypes:Instant\nK:Convoke\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crowd's Favor", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)"}
### Response: Name:Crowd's Favor\nManaCost:R\nTypes:Instant\nK:Convoke\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Create the Forge script for this magic card
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{"name": "Vadrik, Astral Archmage", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.\nInstant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.\nWhenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.", "power": "1", "toughness": "2"}
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Name:Vadrik, Astral Archmage\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:1/2\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {X} less to cast, where X is NICKNAME's power.\nSVar:X:Count$CardPower\nT:Mode$ DayTimeChanges | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, put a +1/+1 counter on NICKNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nOracle:If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.\nInstant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.\nWhenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vadrik, Astral Archmage", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.\nInstant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.\nWhenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.", "power": "1", "toughness": "2"}
### Response: Name:Vadrik, Astral Archmage\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:1/2\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {X} less to cast, where X is NICKNAME's power.\nSVar:X:Count$CardPower\nT:Mode$ DayTimeChanges | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, put a +1/+1 counter on NICKNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Counters\nOracle:If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.\nInstant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.\nWhenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
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Create the Forge script for this magic card
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{"name": "Verdant Rebirth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gains \"When this creature dies, return it to its owner's hand.\"\nDraw a card."}
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Name:Verdant Rebirth\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ VerdantRebirthChangeZone | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.\nSVar:VerdantRebirthChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ VerdantRebirthTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to its owner's hand.\nSVar:VerdantRebirthTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Verdant Rebirth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gains \"When this creature dies, return it to its owner's hand.\"\nDraw a card."}
### Response: Name:Verdant Rebirth\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ VerdantRebirthChangeZone | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.\nSVar:VerdantRebirthChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ VerdantRebirthTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to its owner's hand.\nSVar:VerdantRebirthTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Bronze Cudgels", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Bronze Cudgels\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Pump | Cost$ 2 | Defined$ Equipped | NumAtt$ +X | SpellDescription$ Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nSVar:X:Count$ResolvedThisTurn\nOracle:{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bronze Cudgels", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Bronze Cudgels\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nA:AB$ Pump | Cost$ 2 | Defined$ Equipped | NumAtt$ +X | SpellDescription$ Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nSVar:X:Count$ResolvedThisTurn\nOracle:{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Spatula of the Ages", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield."}
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Name:Spatula of the Ages\nManaCost:4\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 4 T Sac<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.BorderColorSilver | ChangeNum$ 1 | SpellDescription$ You may put a silver-bordered permanent card from your hand onto the battlefield.\nOracle:{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered permanent card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spatula of the Ages", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield."}
### Response: Name:Spatula of the Ages\nManaCost:4\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 4 T Sac<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.BorderColorSilver | ChangeNum$ 1 | SpellDescription$ You may put a silver-bordered permanent card from your hand onto the battlefield.\nOracle:{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered permanent card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Largepox", "mana_cost": "{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter."}
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Name:Largepox\nManaCost:B B B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B B B B | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SubAbility$ DBLoseLife | SpellDescription$ Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1 | AILifeThreshold$ 1 | SubAbility$ DBSacArtifact\nSVar:DBSacArtifact:DB$ Sacrifice | SacValid$ Artifact | Defined$ Player | SubAbility$ DBSacCreature\nSVar:DBSacCreature:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SubAbility$ DBSacEnchantment\nSVar:DBSacEnchantment:DB$ Sacrifice | SacValid$ Enchantment | Defined$ Player | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Sacrifice | SacValid$ Land | Defined$ Player | SubAbility$ DBSacPlaneswalker\nSVar:DBSacPlaneswalker:DB$ Sacrifice | SacValid$ Planeswalker | Defined$ Player | SubAbility$ DBSacTribal\nSVar:DBSacTribal:DB$ Sacrifice | SacValid$ Tribal | Defined$ Player | SubAbility$ DBGraveyard\nSVar:DBGraveyard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ Player | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 1 | Defined$ Player | SubAbility$ DBCounter\nSVar:DBCounter:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCounter | SubAbility$ DBPoison\nSVar:DBChooseCounter:DB$ ChooseCard | Choices$ Permanent.RememberedPlayerCtrl+HasCounters | Defined$ Remembered | Amount$ 1 | Mandatory$ True | SubAbility$ DBOneCounter\nSVar:DBOneCounter:DB$ RemoveCounter | Defined$ ChosenCard | CounterNum$ 1 | CounterType$ Any\nSVar:DBPoison:DB$ Poison | Defined$ Player | Num$ 1\nOracle:Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Largepox", "mana_cost": "{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter."}
### Response: Name:Largepox\nManaCost:B B B B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B B B B | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SubAbility$ DBLoseLife | SpellDescription$ Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1 | AILifeThreshold$ 1 | SubAbility$ DBSacArtifact\nSVar:DBSacArtifact:DB$ Sacrifice | SacValid$ Artifact | Defined$ Player | SubAbility$ DBSacCreature\nSVar:DBSacCreature:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SubAbility$ DBSacEnchantment\nSVar:DBSacEnchantment:DB$ Sacrifice | SacValid$ Enchantment | Defined$ Player | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Sacrifice | SacValid$ Land | Defined$ Player | SubAbility$ DBSacPlaneswalker\nSVar:DBSacPlaneswalker:DB$ Sacrifice | SacValid$ Planeswalker | Defined$ Player | SubAbility$ DBSacTribal\nSVar:DBSacTribal:DB$ Sacrifice | SacValid$ Tribal | Defined$ Player | SubAbility$ DBGraveyard\nSVar:DBGraveyard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ Player | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 1 | Defined$ Player | SubAbility$ DBCounter\nSVar:DBCounter:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCounter | SubAbility$ DBPoison\nSVar:DBChooseCounter:DB$ ChooseCard | Choices$ Permanent.RememberedPlayerCtrl+HasCounters | Defined$ Remembered | Amount$ 1 | Mandatory$ True | SubAbility$ DBOneCounter\nSVar:DBOneCounter:DB$ RemoveCounter | Defined$ ChosenCard | CounterNum$ 1 | CounterType$ Any\nSVar:DBPoison:DB$ Poison | Defined$ Player | Num$ 1\nOracle:Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
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Create the Forge script for this magic card
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{"name": "Spell Stutter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control."}
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Name:Spell Stutter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.\nSVar:X:Count$Valid Faerie.YouCtrl/Plus.2\nDeckHints:Type$Faerie\nOracle:Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spell Stutter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control."}
### Response: Name:Spell Stutter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.\nSVar:X:Count$Valid Faerie.YouCtrl/Plus.2\nDeckHints:Type$Faerie\nOracle:Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
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Create the Forge script for this magic card
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{"name": "Undertow", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures with islandwalk can be blocked as though they didn't have islandwalk."}
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Name:Undertow\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withIslandwalk | AddHiddenKeyword$ May be blocked as though it doesn't have Islandwalk. | Description$ Creatures with islandwalk can be blocked as though they didn't have islandwalk.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undertow", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Creatures with islandwalk can be blocked as though they didn't have islandwalk."}
### Response: Name:Undertow\nManaCost:2 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.withIslandwalk | AddHiddenKeyword$ May be blocked as though it doesn't have Islandwalk. | Description$ Creatures with islandwalk can be blocked as though they didn't have islandwalk.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Create the Forge script for this magic card
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{"name": "Akim, the Soaring Wind", "mana_cost": "{2}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Bird Dinosaur", "oracle_text": "Flying\nWhenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\n{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.", "power": "3", "toughness": "4"}
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Name:Akim, the Soaring Wind\nManaCost:2 U R W\nTypes:Legendary Creature Bird Dinosaur\nPT:3/4\nK:Flying\nT:Mode$ TokenCreatedOnce | OnlyFirst$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_bird_flying\nA:AB$ PumpAll | Cost$ 3 U R W | ValidCards$ Creature.token+YouCtrl | KW$ Double Strike | SpellDescription$ Creature tokens you control gain double strike until end of turn.\nDeckHas:Ability$Token\nDeckNeeds:Ability$Token\nOracle:Flying\nWhenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\n{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akim, the Soaring Wind", "mana_cost": "{2}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Bird Dinosaur", "oracle_text": "Flying\nWhenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\n{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.", "power": "3", "toughness": "4"}
### Response: Name:Akim, the Soaring Wind\nManaCost:2 U R W\nTypes:Legendary Creature Bird Dinosaur\nPT:3/4\nK:Flying\nT:Mode$ TokenCreatedOnce | OnlyFirst$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_bird_flying\nA:AB$ PumpAll | Cost$ 3 U R W | ValidCards$ Creature.token+YouCtrl | KW$ Double Strike | SpellDescription$ Creature tokens you control gain double strike until end of turn.\nDeckHas:Ability$Token\nDeckNeeds:Ability$Token\nOracle:Flying\nWhenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.\n{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Slinking Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant Rogue", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.", "power": "4", "toughness": "4"}
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Name:Slinking Giant\nManaCost:2 R R\nTypes:Creature Giant Rogue\nPT:4/4\nK:Wither\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -3/-0 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -3/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -3\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slinking Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant Rogue", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Slinking Giant\nManaCost:2 R R\nTypes:Creature Giant Rogue\nPT:4/4\nK:Wither\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -3/-0 until end of turn.\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets -3/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ -3\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Progenitor's Icon", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Progenitor's Icon enters the battlefield, choose a creature type.\n{T}: Add one mana of any color.\n{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash."}
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Name:Progenitor's Icon\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Effect | Cost$ T | StaticAbilities$ QuickenStA | Triggers$ SpellCastTrig | SpellDescription$ The next spell of the chosen type you cast this turn can be cast as though it had flash.\nSVar:QuickenStA:Mode$ CastWithFlash | ValidCard$ Card.ChosenType | ValidSA$ Spell | EffectZone$ Command | Caster$ You | Description$ The next spell of the chosen type you cast this turn can be cast as though it had flash.\nSVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | Execute$ Quickened | Static$ True\nSVar:Quickened:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:As Progenitor's Icon enters the battlefield, choose a creature type.\n{T}: Add one mana of any color.\n{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Progenitor's Icon", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Progenitor's Icon enters the battlefield, choose a creature type.\n{T}: Add one mana of any color.\n{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash."}
### Response: Name:Progenitor's Icon\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Effect | Cost$ T | StaticAbilities$ QuickenStA | Triggers$ SpellCastTrig | SpellDescription$ The next spell of the chosen type you cast this turn can be cast as though it had flash.\nSVar:QuickenStA:Mode$ CastWithFlash | ValidCard$ Card.ChosenType | ValidSA$ Spell | EffectZone$ Command | Caster$ You | Description$ The next spell of the chosen type you cast this turn can be cast as though it had flash.\nSVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | Execute$ Quickened | Static$ True\nSVar:Quickened:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:As Progenitor's Icon enters the battlefield, choose a creature type.\n{T}: Add one mana of any color.\n{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
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