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Create the Forge script for this magic card
{"name": "Bloodrage Alpha", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "When Bloodrage Alpha enters the battlefield, choose one \u2014\n\u2022 Another target Wolf or Werewolf you control fights target creature you don't control.\n\u2022 When you cast your next Wolf or Werewolf spell, it gains \"When this creature enters the battlefield, it fights up to one target creature you don't control.\"", "power": "4", "toughness": "4"}
Name:Bloodrage Alpha\nManaCost:3 R\nTypes:Creature Wolf\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTarget,DBDelayTrig\nSVar:DBTarget:DB$ Pump | ValidTgts$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AILogic$ Fight | TgtPrompt$ Select another target Wolf or Werewolf you control | SubAbility$ DBFight | StackDescription$ {c:ThisTargetedCard} | SpellDescription$ Another target Wolf or Werewolf you control fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | StackDescription$ fights {c:ThisTargetedCard}.\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Wolf,Werewolf | ValidActivatingPlayer$ You | Execute$ TrigAnimate | SpellDescription$ When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Triggers$ ETBFight\nSVar:ETBFight:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When this creature enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nDeckHints:Type$Wolf|Werewolf\nOracle:When Bloodrage Alpha enters the battlefield, choose one —\n• Another target Wolf or Werewolf you control fights target creature you don't control.\n• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodrage Alpha", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "When Bloodrage Alpha enters the battlefield, choose one \u2014\n\u2022 Another target Wolf or Werewolf you control fights target creature you don't control.\n\u2022 When you cast your next Wolf or Werewolf spell, it gains \"When this creature enters the battlefield, it fights up to one target creature you don't control.\"", "power": "4", "toughness": "4"} ### Response: Name:Bloodrage Alpha\nManaCost:3 R\nTypes:Creature Wolf\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTarget,DBDelayTrig\nSVar:DBTarget:DB$ Pump | ValidTgts$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | AILogic$ Fight | TgtPrompt$ Select another target Wolf or Werewolf you control | SubAbility$ DBFight | StackDescription$ {c:ThisTargetedCard} | SpellDescription$ Another target Wolf or Werewolf you control fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | StackDescription$ fights {c:ThisTargetedCard}.\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Wolf,Werewolf | ValidActivatingPlayer$ You | Execute$ TrigAnimate | SpellDescription$ When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Triggers$ ETBFight\nSVar:ETBFight:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When this creature enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nDeckHints:Type$Wolf|Werewolf\nOracle:When Bloodrage Alpha enters the battlefield, choose one —\n• Another target Wolf or Werewolf you control fights target creature you don't control.\n• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
Create the Forge script for this magic card
{"name": "Clay Champion", "mana_cost": "{X}{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nWhen Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.", "power": "2", "toughness": "2"}
Name:Clay Champion\nManaCost:X 4\nTypes:Artifact Creature Construct\nPT:2/2\nK:etbCounter:P1P1:GGx3:no condition:CARDNAME enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast CARDNAME, put a +1/+1 counter on each of them.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Choose up to two other target creatures you control | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ WW\nSVar:GG:Count$EachSpentToCast.G/HalfDown\nSVar:GGx3:SVar$GG/Times.3\nSVar:WW:Count$EachSpentToCast.W/HalfDown\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Color$Green|White\nOracle:Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nWhen Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clay Champion", "mana_cost": "{X}{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nWhen Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.", "power": "2", "toughness": "2"} ### Response: Name:Clay Champion\nManaCost:X 4\nTypes:Artifact Creature Construct\nPT:2/2\nK:etbCounter:P1P1:GGx3:no condition:CARDNAME enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast CARDNAME, put a +1/+1 counter on each of them.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Choose up to two other target creatures you control | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ WW\nSVar:GG:Count$EachSpentToCast.G/HalfDown\nSVar:GGx3:SVar$GG/Times.3\nSVar:WW:Count$EachSpentToCast.W/HalfDown\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Color$Green|White\nOracle:Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.\nWhen Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.
Create the Forge script for this magic card
{"name": "Claustrophobia", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Claustrophobia enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Claustrophobia\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Claustrophobia enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Claustrophobia", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Claustrophobia enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Claustrophobia\nManaCost:1 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant creature\nWhen Claustrophobia enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Squirrel Wrangler", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.\n{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Squirrel Wrangler\nManaCost:2 G G\nTypes:Creature Human Druid\nPT:2/2\nA:AB$ Token | Cost$ 1 G Sac<1/Land> | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create two 1/1 green Squirrel creature tokens.\nA:AB$ PumpAll | Cost$ 1 G Sac<1/Land> | ValidCards$ Creature.Squirrel | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Squirrel creatures get +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.\n{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squirrel Wrangler", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.\n{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Squirrel Wrangler\nManaCost:2 G G\nTypes:Creature Human Druid\nPT:2/2\nA:AB$ Token | Cost$ 1 G Sac<1/Land> | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create two 1/1 green Squirrel creature tokens.\nA:AB$ PumpAll | Cost$ 1 G Sac<1/Land> | ValidCards$ Creature.Squirrel | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Squirrel creatures get +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.\n{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Behind the Scenes", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\n{4}{W}: Creatures you control get +1/+1 until end of turn."}
Name:Behind the Scenes\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Skulk | Description$ Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\n{4}{W}: Creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Behind the Scenes", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\n{4}{W}: Creatures you control get +1/+1 until end of turn."} ### Response: Name:Behind the Scenes\nManaCost:2 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Skulk | Description$ Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have skulk. (They can't be blocked by creatures with greater power.)\n{4}{W}: Creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "General Jarkeld", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.", "power": "1", "toughness": "2"}
Name:General Jarkeld\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nA:AB$ SwitchBlock | Cost$ T | ActivationPhases$ Declare Blockers | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature.attacking+blocked | DefinedAttacker$ Targeted | DefinedBlocker$ Valid Creature.blockingTargeted | TgtPrompt$ Choose two target blocked attacking creatures | SpellDescription$ Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. | StackDescription$ SpellDescription\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "General Jarkeld", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.", "power": "1", "toughness": "2"} ### Response: Name:General Jarkeld\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nA:AB$ SwitchBlock | Cost$ T | ActivationPhases$ Declare Blockers | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature.attacking+blocked | DefinedAttacker$ Targeted | DefinedBlocker$ Valid Creature.blockingTargeted | TgtPrompt$ Choose two target blocked attacking creatures | SpellDescription$ Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. | StackDescription$ SpellDescription\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Create the Forge script for this magic card
{"name": "Storyweave", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put two +1/+1 counters on target creature you control.\n\u2022 Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it."}
Name:Storyweave\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ P1P1,Lore\nSVar:P1P1:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:Lore:DB$ PutCounter | ValidTgts$ Saga.YouCtrl | TgtPrompt$ Select target Saga you control | CounterType$ LORE | CounterNum$ 2 | SubAbility$ DBEffect | SpellDescription$ Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ ReplaceETB | Triggers$ TrigRemove\nSVar:ReplaceETB:Event$ Moved | Destination$ Battlefield | ValidCard$ Creature.Enchantment | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 2 | SubAbility$ DBImprint\nSVar:DBImprint:DB$ Pump | ImprintCards$ ReplacedCard\nSVar:TrigRemove:Mode$ ChangesZoneAll | CheckSVar$ Z | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:Z:Imprinted$Amount\nDeckHas:Ability$Counters\nDeckHints:Type$Saga\nOracle:Choose one —\n• Put two +1/+1 counters on target creature you control.\n• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storyweave", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put two +1/+1 counters on target creature you control.\n\u2022 Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it."} ### Response: Name:Storyweave\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ P1P1,Lore\nSVar:P1P1:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:Lore:DB$ PutCounter | ValidTgts$ Saga.YouCtrl | TgtPrompt$ Select target Saga you control | CounterType$ LORE | CounterNum$ 2 | SubAbility$ DBEffect | SpellDescription$ Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ ReplaceETB | Triggers$ TrigRemove\nSVar:ReplaceETB:Event$ Moved | Destination$ Battlefield | ValidCard$ Creature.Enchantment | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 2 | SubAbility$ DBImprint\nSVar:DBImprint:DB$ Pump | ImprintCards$ ReplacedCard\nSVar:TrigRemove:Mode$ ChangesZoneAll | CheckSVar$ Z | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:Z:Imprinted$Amount\nDeckHas:Ability$Counters\nDeckHints:Type$Saga\nOracle:Choose one —\n• Put two +1/+1 counters on target creature you control.\n• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Elder Brain", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.", "power": "6", "toughness": "6"}
Name:Elder Brain\nManaCost:5 B B\nTypes:Creature Horror\nPT:6/6\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:TrigExile:DB$ ChangeZoneAll | Defined$ TriggeredDefendingPlayer | ChangeType$ Card | Origin$ Hand | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ RemTossed | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RemTossed:Remembered$Amount\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elder Brain", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.", "power": "6", "toughness": "6"} ### Response: Name:Elder Brain\nManaCost:5 B B\nTypes:Creature Horror\nPT:6/6\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:TrigExile:DB$ ChangeZoneAll | Defined$ TriggeredDefendingPlayer | ChangeType$ Card | Origin$ Hand | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ RemTossed | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | SubAbility$ DBCleanup | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RemTossed:Remembered$Amount\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Create the Forge script for this magic card
{"name": "Hematite Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{1}{R}: Hematite Golem gets +2/+0 until end of turn.", "power": "1", "toughness": "4"}
Name:Hematite Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:1/4\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nDeckNeeds:Color$Red\nOracle:{1}{R}: Hematite Golem gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hematite Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{1}{R}: Hematite Golem gets +2/+0 until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Hematite Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:1/4\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nDeckNeeds:Color$Red\nOracle:{1}{R}: Hematite Golem gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "The Fourth Sphere", "mana_cost": "", "type_line": "Plane \u2014 Phyrexia", "oracle_text": "At the beginning of your upkeep, sacrifice a nonblack creature.\nWhenever chaos ensues, create a 2/2 black Zombie creature token."}
Name:The Fourth Sphere\nManaCost:no cost\nTypes:Plane Phyrexia\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ FourthSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a nonblack creature.\nSVar:FourthSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.nonBlack\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, put a 2/2 black zombie token onto the battlefield.\nSVar:RolledChaos:DB$ Token | TokenScript$ b_2_2_zombie\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:At the beginning of your upkeep, sacrifice a nonblack creature.\nWhenever chaos ensues, create a 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Fourth Sphere", "mana_cost": "", "type_line": "Plane \u2014 Phyrexia", "oracle_text": "At the beginning of your upkeep, sacrifice a nonblack creature.\nWhenever chaos ensues, create a 2/2 black Zombie creature token."} ### Response: Name:The Fourth Sphere\nManaCost:no cost\nTypes:Plane Phyrexia\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ FourthSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a nonblack creature.\nSVar:FourthSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.nonBlack\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, put a 2/2 black zombie token onto the battlefield.\nSVar:RolledChaos:DB$ Token | TokenScript$ b_2_2_zombie\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:At the beginning of your upkeep, sacrifice a nonblack creature.\nWhenever chaos ensues, create a 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Gwafa Hazid, Profiteer", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.\nCreatures with bribery counters on them can't attack or block.", "power": "2", "toughness": "2"}
Name:Gwafa Hazid, Profiteer\nManaCost:1 W U\nTypes:Legendary Creature Human Rogue\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_BRIBERY | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Creatures with bribery counters on them can't attack or block.\nA:AB$ PutCounter | Cost$ W U T | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | CounterType$ BRIBERY | CounterNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a bribery counter on target creature you don't control. Its controller draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ TargetedController | NumCards$ 1\nOracle:{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.\nCreatures with bribery counters on them can't attack or block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gwafa Hazid, Profiteer", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.\nCreatures with bribery counters on them can't attack or block.", "power": "2", "toughness": "2"} ### Response: Name:Gwafa Hazid, Profiteer\nManaCost:1 W U\nTypes:Legendary Creature Human Rogue\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_BRIBERY | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Creatures with bribery counters on them can't attack or block.\nA:AB$ PutCounter | Cost$ W U T | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | CounterType$ BRIBERY | CounterNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a bribery counter on target creature you don't control. Its controller draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ TargetedController | NumCards$ 1\nOracle:{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.\nCreatures with bribery counters on them can't attack or block.
Create the Forge script for this magic card
{"name": "Aysen Bureaucrats", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{T}: Tap target creature with power 2 or less.", "power": "1", "toughness": "1"}
Name:Aysen Bureaucrats\nManaCost:1 W\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | SpellDescription$ Tap target creature with power 2 or less.\nOracle:{T}: Tap target creature with power 2 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aysen Bureaucrats", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{T}: Tap target creature with power 2 or less.", "power": "1", "toughness": "1"} ### Response: Name:Aysen Bureaucrats\nManaCost:1 W\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | SpellDescription$ Tap target creature with power 2 or less.\nOracle:{T}: Tap target creature with power 2 or less.
Create the Forge script for this magic card
{"name": "Falkenrath Aristocrat", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying, haste\nSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.", "power": "4", "toughness": "1"}
Name:Falkenrath Aristocrat\nManaCost:2 B R\nTypes:Creature Vampire Noble\nPT:4/1\nK:Flying\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | KW$ Indestructible | AILogic$ AristocratCounters.Human | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on CARDNAME.\nSVar:DBPutCounter:DB$ PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | CounterNum$ 1 | CounterType$ P1P1\nSVar:AIPreference:SacCost$Creature.Human+token,Creature.Human,Creature.Other+token,Creature.Other\nSVar:X:Sacrificed$Valid Human\nOracle:Flying, haste\nSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Falkenrath Aristocrat", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying, haste\nSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.", "power": "4", "toughness": "1"} ### Response: Name:Falkenrath Aristocrat\nManaCost:2 B R\nTypes:Creature Vampire Noble\nPT:4/1\nK:Flying\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | KW$ Indestructible | AILogic$ AristocratCounters.Human | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on CARDNAME.\nSVar:DBPutCounter:DB$ PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | CounterNum$ 1 | CounterType$ P1P1\nSVar:AIPreference:SacCost$Creature.Human+token,Creature.Human,Creature.Other+token,Creature.Other\nSVar:X:Sacrificed$Valid Human\nOracle:Flying, haste\nSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Create the Forge script for this magic card
{"name": "Cavalier of Thorns", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Reach\nWhen Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nWhen Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.", "power": "5", "toughness": "6"}
Name:Cavalier of Thorns\nManaCost:2 G G G\nTypes:Creature Elemental Knight\nPT:5/6\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Graveyard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, put another target card from your graveyard on top of your library.\nSVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn+Other | TgtPrompt$ Select another target card from your graveyard | AITgts$ Card.Other\nDeckHas:Ability$Graveyard\nOracle:Reach\nWhen Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nWhen Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cavalier of Thorns", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Reach\nWhen Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nWhen Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.", "power": "5", "toughness": "6"} ### Response: Name:Cavalier of Thorns\nManaCost:2 G G G\nTypes:Creature Elemental Knight\nPT:5/6\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Graveyard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, put another target card from your graveyard on top of your library.\nSVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn+Other | TgtPrompt$ Select another target card from your graveyard | AITgts$ Card.Other\nDeckHas:Ability$Graveyard\nOracle:Reach\nWhen Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.\nWhen Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Create the Forge script for this magic card
{"name": "Spy Network", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order."}
Name:Spy Network\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player. | SubAbility$ DBHand | StackDescription$ SpellDescription | SpellDescription$ Look at target player's hand, the top card of that player's library, and any face-down creatures they control.\nSVar:DBHand:DB$ LookAt | Defined$ ValidHand Card.TargetedPlayerCtrl | SubAbility$ DBTopLibrary | StackDescription$ None\nSVar:DBTopLibrary:DB$ LookAt | Defined$ ValidAll Card.TopLibrary+TargetedPlayerCtrl | SubAbility$ DBFaceDown | StackDescription$ None\nSVar:DBFaceDown:DB$ LookAt | Defined$ Valid Creature.faceDown+TargetedPlayerCtrl | SubAbility$ DBRearrange | StackDescription$ None\nSVar:DBRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nAI:RemoveDeck:All\nOracle:Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spy Network", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order."} ### Response: Name:Spy Network\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player. | SubAbility$ DBHand | StackDescription$ SpellDescription | SpellDescription$ Look at target player's hand, the top card of that player's library, and any face-down creatures they control.\nSVar:DBHand:DB$ LookAt | Defined$ ValidHand Card.TargetedPlayerCtrl | SubAbility$ DBTopLibrary | StackDescription$ None\nSVar:DBTopLibrary:DB$ LookAt | Defined$ ValidAll Card.TopLibrary+TargetedPlayerCtrl | SubAbility$ DBFaceDown | StackDescription$ None\nSVar:DBFaceDown:DB$ LookAt | Defined$ Valid Creature.faceDown+TargetedPlayerCtrl | SubAbility$ DBRearrange | StackDescription$ None\nSVar:DBRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nAI:RemoveDeck:All\nOracle:Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Arms Race", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step."}
Name:Arms Race\nManaCost:3 R\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 3 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | AILogic$ BeforeCombat | SpellDescription$ You may put an artifact card from your hand onto the battlefield. The artifact gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Type$Artifact\nDeckHas:Keyword$Haste & Ability$Sacrifice\nOracle:{3}{R}: You may put an artifact card from your hand onto the battlefield. The artifact gains haste. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arms Race", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step."} ### Response: Name:Arms Race\nManaCost:3 R\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 3 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | AILogic$ BeforeCombat | SpellDescription$ You may put an artifact card from your hand onto the battlefield. The artifact gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Type$Artifact\nDeckHas:Keyword$Haste & Ability$Sacrifice\nOracle:{3}{R}: You may put an artifact card from your hand onto the battlefield. The artifact gains haste. Sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Glint-Sleeve Artisan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)", "power": "2", "toughness": "2"}
Name:Glint-Sleeve Artisan\nManaCost:2 W\nTypes:Creature Dwarf Artificer\nPT:2/2\nK:Fabricate:1\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glint-Sleeve Artisan", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)", "power": "2", "toughness": "2"} ### Response: Name:Glint-Sleeve Artisan\nManaCost:2 W\nTypes:Creature Dwarf Artificer\nPT:2/2\nK:Fabricate:1\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Create the Forge script for this magic card
{"name": "Malachite Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{1}{G}: Malachite Golem gains trample until end of turn.", "power": "5", "toughness": "3"}
Name:Malachite Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:5/3\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nOracle:{1}{G}: Malachite Golem gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malachite Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{1}{G}: Malachite Golem gains trample until end of turn.", "power": "5", "toughness": "3"} ### Response: Name:Malachite Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:5/3\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nOracle:{1}{G}: Malachite Golem gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Eiganjo Free-Riders", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nAt the beginning of your upkeep, return a white creature you control to its owner's hand.", "power": "3", "toughness": "4"}
Name:Eiganjo Free-Riders\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Creature.White | PresentZone$ Battlefield | PresentPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a white creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Creature.White+YouCtrl\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.White+YouCtrl+cmcLE4\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Flying\nAt the beginning of your upkeep, return a white creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eiganjo Free-Riders", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nAt the beginning of your upkeep, return a white creature you control to its owner's hand.", "power": "3", "toughness": "4"} ### Response: Name:Eiganjo Free-Riders\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Creature.White | PresentZone$ Battlefield | PresentPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a white creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Creature.White+YouCtrl\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.White+YouCtrl+cmcLE4\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Flying\nAt the beginning of your upkeep, return a white creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Javelin of Lightning", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.\nAs long as it's your turn, equipped creature gets +2/+0 and has first strike.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Javelin of Lightning\nManaCost:1 R\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:NeedsToPlay:Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature gets +2/+0 and has first strike.\nK:Equip:4\nOracle:Flash\nWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.\nAs long as it's your turn, equipped creature gets +2/+0 and has first strike.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Javelin of Lightning", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.\nAs long as it's your turn, equipped creature gets +2/+0 and has first strike.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Javelin of Lightning\nManaCost:1 R\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:NeedsToPlay:Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature gets +2/+0 and has first strike.\nK:Equip:4\nOracle:Flash\nWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.\nAs long as it's your turn, equipped creature gets +2/+0 and has first strike.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Snapdax, Apex of the Hunt", "mana_cost": "{1}{R}{W}{B}", "type_line": "Legendary Creature \u2014 Dinosaur Cat Nightmare", "oracle_text": "Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nDouble strike\nWhenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.", "power": "3", "toughness": "5"}
Name:Snapdax, Apex of the Hunt\nManaCost:1 R W B\nTypes:Legendary Creature Dinosaur Cat Nightmare\nPT:3/5\nK:Mutate:2 BR W W\nK:Double Strike\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 4 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nDeckHas:Ability$LifeGain\nOracle:Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nDouble strike\nWhenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snapdax, Apex of the Hunt", "mana_cost": "{1}{R}{W}{B}", "type_line": "Legendary Creature \u2014 Dinosaur Cat Nightmare", "oracle_text": "Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nDouble strike\nWhenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.", "power": "3", "toughness": "5"} ### Response: Name:Snapdax, Apex of the Hunt\nManaCost:1 R W B\nTypes:Legendary Creature Dinosaur Cat Nightmare\nPT:3/5\nK:Mutate:2 BR W W\nK:Double Strike\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 4 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nDeckHas:Ability$LifeGain\nOracle:Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nDouble strike\nWhenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Create the Forge script for this magic card
{"name": "Skymark Roc", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.", "power": "3", "toughness": "3"}
Name:Skymark Roc\nManaCost:2 W U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.toughnessLE2+ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Choose creature defending player controls with toughness 2 or less | Origin$ Battlefield | Destination$ Hand\nOracle:Flying\nWhenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skymark Roc", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.", "power": "3", "toughness": "3"} ### Response: Name:Skymark Roc\nManaCost:2 W U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.toughnessLE2+ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Choose creature defending player controls with toughness 2 or less | Origin$ Battlefield | Destination$ Hand\nOracle:Flying\nWhenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Create the Forge script for this magic card
{"name": "Sacred Nectar", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "You gain 4 life."}
Name:Sacred Nectar\nManaCost:1 W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nOracle:You gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sacred Nectar", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "You gain 4 life."} ### Response: Name:Sacred Nectar\nManaCost:1 W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nOracle:You gain 4 life.
Create the Forge script for this magic card
{"name": "Mind Warp", "mana_cost": "{X}{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at target player's hand and choose X cards from it. That player discards those cards."}
Name:Mind Warp\nManaCost:X 3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ X 3 B | ValidTgts$ Player | Mode$ LookYouChoose | NumCards$ X | SpellDescription$ Target player reveals their hand. You choose X cards from it. That player discards those cards.\nSVar:X:Count$xPaid\nOracle:Look at target player's hand and choose X cards from it. That player discards those cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mind Warp", "mana_cost": "{X}{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at target player's hand and choose X cards from it. That player discards those cards."} ### Response: Name:Mind Warp\nManaCost:X 3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ X 3 B | ValidTgts$ Player | Mode$ LookYouChoose | NumCards$ X | SpellDescription$ Target player reveals their hand. You choose X cards from it. That player discards those cards.\nSVar:X:Count$xPaid\nOracle:Look at target player's hand and choose X cards from it. That player discards those cards.
Create the Forge script for this magic card
{"name": "Alabaster Kirin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying, vigilance", "power": "2", "toughness": "3"}
Name:Alabaster Kirin\nManaCost:3 W\nTypes:Creature Kirin\nPT:2/3\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alabaster Kirin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying, vigilance", "power": "2", "toughness": "3"} ### Response: Name:Alabaster Kirin\nManaCost:3 W\nTypes:Creature Kirin\nPT:2/3\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "The Foretold Soldier", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Alien Zombie Soldier", "oracle_text": "The Foretold Soldier must be blocked if able.\nThe Foretold Soldier can't be blocked by more than one creature.\nWhenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.\nForetell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "6", "toughness": "6"}
Name:The Foretold Soldier\nManaCost:2 G G\nTypes:Creature Alien Zombie Soldier\nPT:6/6\nK:Foretell:1 G\nK:CARDNAME must be blocked if able.\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME deals damage, exile it face down. It becomes foretold.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | ExileFaceDown$ True | Mandatory$ True | Foretold$ True\nOracle:The Foretold Soldier must be blocked if able.\nThe Foretold Soldier can't be blocked by more than one creature.\nWhenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.\nForetell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Foretold Soldier", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Alien Zombie Soldier", "oracle_text": "The Foretold Soldier must be blocked if able.\nThe Foretold Soldier can't be blocked by more than one creature.\nWhenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.\nForetell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "6", "toughness": "6"} ### Response: Name:The Foretold Soldier\nManaCost:2 G G\nTypes:Creature Alien Zombie Soldier\nPT:6/6\nK:Foretell:1 G\nK:CARDNAME must be blocked if able.\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME deals damage, exile it face down. It becomes foretold.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | ExileFaceDown$ True | Mandatory$ True | Foretold$ True\nOracle:The Foretold Soldier must be blocked if able.\nThe Foretold Soldier can't be blocked by more than one creature.\nWhenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.\nForetell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Razormane Masticore", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Masticore", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.\nAt the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.", "power": "5", "toughness": "5"}
Name:Razormane Masticore\nManaCost:5\nTypes:Artifact Creature Masticore\nPT:5/5\nK:First Strike\nK:UpkeepCost:Discard<1/Card>\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your draw step, you may have CARDNAME deal 3 damage to target creature.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3\nAI:RemoveDeck:All\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.\nAt the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razormane Masticore", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Masticore", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.\nAt the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.", "power": "5", "toughness": "5"} ### Response: Name:Razormane Masticore\nManaCost:5\nTypes:Artifact Creature Masticore\nPT:5/5\nK:First Strike\nK:UpkeepCost:Discard<1/Card>\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your draw step, you may have CARDNAME deal 3 damage to target creature.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3\nAI:RemoveDeck:All\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.\nAt the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Create the Forge script for this magic card
{"name": "Kraum, Ludevic's Opus", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Zombie Horror", "oracle_text": "Flying, haste\nWhenever an opponent casts their second spell each turn, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "4", "toughness": "4"}
Name:Kraum, Ludevic's Opus\nManaCost:3 U R\nTypes:Legendary Creature Zombie Horror\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts their second spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Partner\nOracle:Flying, haste\nWhenever an opponent casts their second spell each turn, draw a card.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kraum, Ludevic's Opus", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Zombie Horror", "oracle_text": "Flying, haste\nWhenever an opponent casts their second spell each turn, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "4", "toughness": "4"} ### Response: Name:Kraum, Ludevic's Opus\nManaCost:3 U R\nTypes:Legendary Creature Zombie Horror\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts their second spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Partner\nOracle:Flying, haste\nWhenever an opponent casts their second spell each turn, draw a card.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Rumbling Sentry", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "When Rumbling Sentry enters the battlefield, scry 1.", "power": "3", "toughness": "6"}
Name:Rumbling Sentry\nManaCost:3 W W\nTypes:Creature Giant\nPT:3/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:When Rumbling Sentry enters the battlefield, scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rumbling Sentry", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "When Rumbling Sentry enters the battlefield, scry 1.", "power": "3", "toughness": "6"} ### Response: Name:Rumbling Sentry\nManaCost:3 W W\nTypes:Creature Giant\nPT:3/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:When Rumbling Sentry enters the battlefield, scry 1.
Create the Forge script for this magic card
{"name": "Sprouting Vines", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Sprouting Vines\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nK:Storm\nOracle:Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sprouting Vines", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Sprouting Vines\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nK:Storm\nOracle:Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Morgul-Knife Wound", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -3/-0 and has \"At the beginning of your upkeep, exile this creature unless you pay 2 life.\""}
Name:Morgul-Knife Wound\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | AddTrigger$ TrigExile | Description$ Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."\nSVar:TrigExile:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExileEnchanted | TriggerDescription$ At the beginning of your upkeep, exile this creature unless you pay 2 life.\nSVar:TrigExileEnchanted:DB$ ChangeZone| Origin$ Battlefield | Destination$ Exile | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer\nOracle:Enchant creature\nEnchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morgul-Knife Wound", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -3/-0 and has \"At the beginning of your upkeep, exile this creature unless you pay 2 life.\""} ### Response: Name:Morgul-Knife Wound\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -3 | AddTrigger$ TrigExile | Description$ Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."\nSVar:TrigExile:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExileEnchanted | TriggerDescription$ At the beginning of your upkeep, exile this creature unless you pay 2 life.\nSVar:TrigExileEnchanted:DB$ ChangeZone| Origin$ Battlefield | Destination$ Exile | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer\nOracle:Enchant creature\nEnchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Create the Forge script for this magic card
{"name": "Quiet Disrepair", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or enchantment\nAt the beginning of your upkeep, choose one \u2014\n\u2022 Destroy enchanted permanent.\n\u2022 You gain 2 life."}
Name:Quiet Disrepair\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant artifact or enchantment\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or land to enchant | AILogic$ Pump\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Destroy,GainLife | CharmNum$ 1\nSVar:Destroy:DB$ Destroy | Defined$ Enchanted | IsCurse$ True | SpellDescription$ Destroy enchanted permanent.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:NonStackingAttachEffect:True\nDeckHas:Ability$LifeGain\nOracle:Enchant artifact or enchantment\nAt the beginning of your upkeep, choose one —\n• Destroy enchanted permanent.\n• You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quiet Disrepair", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or enchantment\nAt the beginning of your upkeep, choose one \u2014\n\u2022 Destroy enchanted permanent.\n\u2022 You gain 2 life."} ### Response: Name:Quiet Disrepair\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant artifact or enchantment\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or land to enchant | AILogic$ Pump\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Destroy,GainLife | CharmNum$ 1\nSVar:Destroy:DB$ Destroy | Defined$ Enchanted | IsCurse$ True | SpellDescription$ Destroy enchanted permanent.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:NonStackingAttachEffect:True\nDeckHas:Ability$LifeGain\nOracle:Enchant artifact or enchantment\nAt the beginning of your upkeep, choose one —\n• Destroy enchanted permanent.\n• You gain 2 life.
Create the Forge script for this magic card
{"name": "Eat to Extinction", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"}
Name:Eat to Extinction\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | Origin$ Battlefield | Destination$ Exile | SubAbility$ TrigSurveil | SpellDescription$ Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nOracle:Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eat to Extinction", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"} ### Response: Name:Eat to Extinction\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | Origin$ Battlefield | Destination$ Exile | SubAbility$ TrigSurveil | SpellDescription$ Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nOracle:Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Create the Forge script for this magic card
{"name": "Ashen Firebeast", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.", "power": "6", "toughness": "6"}
Name:Ashen Firebeast\nManaCost:6 R R\nTypes:Creature Elemental Beast\nPT:6/6\nA:AB$ DamageAll | Cost$ 1 R | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nOracle:{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashen Firebeast", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.", "power": "6", "toughness": "6"} ### Response: Name:Ashen Firebeast\nManaCost:6 R R\nTypes:Creature Elemental Beast\nPT:6/6\nA:AB$ DamageAll | Cost$ 1 R | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nOracle:{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Create the Forge script for this magic card
{"name": "Storage Matrix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step."}
Name:Storage Matrix\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ OnlyUntapChosen:Artifact,Creature,Land | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storage Matrix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step."} ### Response: Name:Storage Matrix\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ OnlyUntapChosen:Artifact,Creature,Land | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Create the Forge script for this magic card
{"name": "Wreck Hunter", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Flash\nWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "2"}
Name:Wreck Hunter\nManaCost:B B\nTypes:Creature Human Artificer\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | ValidTgts$ Player | TokenOwner$ You | TokenAmount$ X | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:X:Count$ValidGraveyard Card.nonLand+ThisTurnEnteredFrom_Battlefield+OwnedBy TargetedPlayer\nDeckHas:Ability$Token & Type$Artifact\nAI:RemoveDeck:Random\nOracle:Flash\nWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wreck Hunter", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Flash\nWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "2"} ### Response: Name:Wreck Hunter\nManaCost:B B\nTypes:Creature Human Artificer\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | ValidTgts$ Player | TokenOwner$ You | TokenAmount$ X | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:X:Count$ValidGraveyard Card.nonLand+ThisTurnEnteredFrom_Battlefield+OwnedBy TargetedPlayer\nDeckHas:Ability$Token & Type$Artifact\nAI:RemoveDeck:Random\nOracle:Flash\nWhen Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Create the Forge script for this magic card
{"name": "Eldritch Evolution", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution."}
Name:Eldritch Evolution\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G G Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcLEX | ChangeNum$ 1 | SubAbility$ DBChange | AILogic$ SacAndUpgrade+SacWorst | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Sacrificed$CardManaCost/Plus.2\nSVar:AIPreference:SacCost$Creature\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eldritch Evolution", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution."} ### Response: Name:Eldritch Evolution\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G G Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcLEX | ChangeNum$ 1 | SubAbility$ DBChange | AILogic$ SacAndUpgrade+SacWorst | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Sacrificed$CardManaCost/Plus.2\nSVar:AIPreference:SacCost$Creature\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Create the Forge script for this magic card
{"name": "Livewire Lash", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has \"Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target.\"\nEquip {2}"}
Name:Livewire Lash\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 2 | AddTrigger$ PumpTrigger | AddSVar$ LivewireDamage | Description$ Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."\nSVar:PumpTrigger:Mode$ BecomesTarget | ValidSource$ Spell | ValidTarget$ Card.Self | Execute$ LivewireDamage | TriggerDescription$ Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target.\nSVar:LivewireDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nOracle:Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Livewire Lash", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has \"Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target.\"\nEquip {2}"} ### Response: Name:Livewire Lash\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 2 | AddTrigger$ PumpTrigger | AddSVar$ LivewireDamage | Description$ Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."\nSVar:PumpTrigger:Mode$ BecomesTarget | ValidSource$ Spell | ValidTarget$ Card.Self | Execute$ LivewireDamage | TriggerDescription$ Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target.\nSVar:LivewireDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nOracle:Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."\nEquip {2}
Create the Forge script for this magic card
{"name": "Trudge Garden", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample."}
Name:Trudge Garden\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ g_4_4_fungus_beast_trample | TokenOwner$ You\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token\nOracle:Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trudge Garden", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample."} ### Response: Name:Trudge Garden\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ g_4_4_fungus_beast_trample | TokenOwner$ You\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token\nOracle:Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Create the Forge script for this magic card
{"name": "Carrion Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.", "power": "2", "toughness": "1"}
Name:Carrion Rats\nManaCost:B\nTypes:Creature Rat\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigNoCombatDamage | TriggerDescription$ Whenever CARDNAME attacks or blocks, any player may exile a card from their graveyard. If a player does, CARDNAME assigns no combat damage this turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigNoCombatDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, any player may exile a card from their graveyard. If a player does, CARDNAME assigns no combat damage this turn.\nSVar:TrigNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | UnlessCost$ ExileFromGrave<1/Card> | UnlessPayer$ Player | UnlessSwitched$ True\nAI:RemoveDeck:All\nOracle:Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carrion Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.", "power": "2", "toughness": "1"} ### Response: Name:Carrion Rats\nManaCost:B\nTypes:Creature Rat\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigNoCombatDamage | TriggerDescription$ Whenever CARDNAME attacks or blocks, any player may exile a card from their graveyard. If a player does, CARDNAME assigns no combat damage this turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigNoCombatDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, any player may exile a card from their graveyard. If a player does, CARDNAME assigns no combat damage this turn.\nSVar:TrigNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | UnlessCost$ ExileFromGrave<1/Card> | UnlessPayer$ Player | UnlessSwitched$ True\nAI:RemoveDeck:All\nOracle:Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Create the Forge script for this magic card
{"name": "Cybermen Squadron", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Cyberman", "oracle_text": "Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "5", "toughness": "5"}
Name:Cybermen Squadron\nManaCost:7\nTypes:Artifact Creature Cyberman\nPT:5/5\nS:Mode$ Continuous | Affected$ Creature.Artifact+nonLegendary+YouCtrl | AddKeyword$ Myriad | Description$ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nDeckHas:Ability$Token\nDeckHints:Type$Artifact & Type$Creature\nOracle:Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cybermen Squadron", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Cyberman", "oracle_text": "Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)", "power": "5", "toughness": "5"} ### Response: Name:Cybermen Squadron\nManaCost:7\nTypes:Artifact Creature Cyberman\nPT:5/5\nS:Mode$ Continuous | Affected$ Creature.Artifact+nonLegendary+YouCtrl | AddKeyword$ Myriad | Description$ Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nDeckHas:Ability$Token\nDeckHints:Type$Artifact & Type$Creature\nOracle:Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create the Forge script for this magic card
{"name": "Woolly Spider", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.", "power": "2", "toughness": "3"}
Name:Woolly Spider\nManaCost:1 G G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woolly Spider", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Woolly Spider\nManaCost:1 G G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Ajani, Wise Counselor", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+2: You gain 1 life for each creature you control.\n\u22123: Creatures you control get +2/+2 until end of turn.\n\u22129: Put X +1/+1 counters on target creature, where X is your life total.", "loyalty": "5"}
Name:Ajani, Wise Counselor\nManaCost:3 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:5\nA:AB$ GainLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ Y | SpellDescription$ You gain 1 life for each creature you control.\nSVar:Y:Count$Valid Creature.YouCtrl\nA:AB$ PumpAll | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nSVar:PlayMain1:TRUE\nA:AB$ PutCounter | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put X +1/+1 counters on target creature, where X is your life total.\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Counters\nOracle:[+2]: You gain 1 life for each creature you control.\n[-3]: Creatures you control get +2/+2 until end of turn.\n[-9]: Put X +1/+1 counters on target creature, where X is your life total.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani, Wise Counselor", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+2: You gain 1 life for each creature you control.\n\u22123: Creatures you control get +2/+2 until end of turn.\n\u22129: Put X +1/+1 counters on target creature, where X is your life total.", "loyalty": "5"} ### Response: Name:Ajani, Wise Counselor\nManaCost:3 W W\nTypes:Legendary Planeswalker Ajani\nLoyalty:5\nA:AB$ GainLife | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ Y | SpellDescription$ You gain 1 life for each creature you control.\nSVar:Y:Count$Valid Creature.YouCtrl\nA:AB$ PumpAll | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nSVar:PlayMain1:TRUE\nA:AB$ PutCounter | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put X +1/+1 counters on target creature, where X is your life total.\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Counters\nOracle:[+2]: You gain 1 life for each creature you control.\n[-3]: Creatures you control get +2/+2 until end of turn.\n[-9]: Put X +1/+1 counters on target creature, where X is your life total.
Create the Forge script for this magic card
{"name": "Aplan Mortarium", "mana_cost": "", "type_line": "Plane \u2014 Alfava Metraxis", "oracle_text": "Byzantium Radiation \u2014 At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.\nWhenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and \"Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.\""}
Name:Aplan Mortarium\nManaCost:no cost\nTypes:Plane Alfava Metraxis\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Command | TriggerDescription$ Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on CARDNAME. Then you lose life equal to the number of exposure counters on it.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ EXPOSURE | CounterNum$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.EXPOSURE\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance\nDeckHas:Ability$Counters|Token & Type$Angel|Alien|Artifact\nOracle:Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.\nWhenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aplan Mortarium", "mana_cost": "", "type_line": "Plane \u2014 Alfava Metraxis", "oracle_text": "Byzantium Radiation \u2014 At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.\nWhenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and \"Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.\""} ### Response: Name:Aplan Mortarium\nManaCost:no cost\nTypes:Plane Alfava Metraxis\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Command | TriggerDescription$ Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on CARDNAME. Then you lose life equal to the number of exposure counters on it.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ EXPOSURE | CounterNum$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.EXPOSURE\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance\nDeckHas:Ability$Counters|Token & Type$Angel|Alien|Artifact\nOracle:Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.\nWhenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Create the Forge script for this magic card
{"name": "Seeker of Slaanesh", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Haste\nAllure of Slaanesh \u2014 Each opponent must attack with at least one creature each combat if able.", "power": "3", "toughness": "3"}
Name:Seeker of Slaanesh\nManaCost:3 R\nTypes:Creature Demon\nPT:3/3\nK:Haste\nS:Mode$ PlayerMustAttack | ValidPlayer$ Opponent | Description$ Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.\nOracle:Haste\nAllure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seeker of Slaanesh", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Haste\nAllure of Slaanesh \u2014 Each opponent must attack with at least one creature each combat if able.", "power": "3", "toughness": "3"} ### Response: Name:Seeker of Slaanesh\nManaCost:3 R\nTypes:Creature Demon\nPT:3/3\nK:Haste\nS:Mode$ PlayerMustAttack | ValidPlayer$ Opponent | Description$ Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.\nOracle:Haste\nAllure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
Create the Forge script for this magic card
{"name": "Check for Traps", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life."}
Name:Check for Traps\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defined$ Targeted | SubAbility$ DBExile | StackDescription$ {p:Targeted} reveals their hand. | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | Mandatory$ True | RememberChanged$ True | SubAbility$ TheyLose | StackDescription$ {p:You} chooses a nonland card from it. Exile that card.\nSVar:TheyLose:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Instant,Card.withFlash | SubAbility$ YouLose | StackDescription$ If an instant card or a card with flash is exiled this way, {p:Targeted} loses 1 life.\nSVar:YouLose:DB$ LoseLife | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Instant,Card.withFlash | ConditionCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ Otherwise, {p:You} loses 1 life.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Check for Traps", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life."} ### Response: Name:Check for Traps\nManaCost:1 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Defined$ Targeted | SubAbility$ DBExile | StackDescription$ {p:Targeted} reveals their hand. | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | Mandatory$ True | RememberChanged$ True | SubAbility$ TheyLose | StackDescription$ {p:You} chooses a nonland card from it. Exile that card.\nSVar:TheyLose:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Instant,Card.withFlash | SubAbility$ YouLose | StackDescription$ If an instant card or a card with flash is exiled this way, {p:Targeted} loses 1 life.\nSVar:YouLose:DB$ LoseLife | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Instant,Card.withFlash | ConditionCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ Otherwise, {p:You} loses 1 life.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Create the Forge script for this magic card
{"name": "Wail of the Nim", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Regenerate each creature you control.\n\u2022 Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)"}
Name:Wail of the Nim\nManaCost:2 B\nTypes:Instant\nK:Entwine:B\nA:SP$ Charm | Cost$ 2 B | Choices$ DBRegenerate,DBDamageAll | CharmNum$ 1\nSVar:DBRegenerate:DB$ RegenerateAll | ValidCards$ Creature.YouCtrl | SpellDescription$ Regenerate each creature you control.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nOracle:Choose one —\n• Regenerate each creature you control.\n• Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wail of the Nim", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Regenerate each creature you control.\n\u2022 Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)"} ### Response: Name:Wail of the Nim\nManaCost:2 B\nTypes:Instant\nK:Entwine:B\nA:SP$ Charm | Cost$ 2 B | Choices$ DBRegenerate,DBDamageAll | CharmNum$ 1\nSVar:DBRegenerate:DB$ RegenerateAll | ValidCards$ Creature.YouCtrl | SpellDescription$ Regenerate each creature you control.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nOracle:Choose one —\n• Regenerate each creature you control.\n• Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "C\u00edrdan the Shipwright", "mana_cost": "{3}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Vigilance\nSecret council \u2014 Whenever C\u00edrdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.", "power": "3", "toughness": "4"}
Name:Círdan the Shipwright\nManaCost:3 G U\nTypes:Legendary Creature Elf Noble\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Secret council — Whenever CARDNAME enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVote | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Secret council — Whenever CARDNAME enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.\nSVar:TrigVote:DB$ Vote | Defined$ Player | Secret$ True | VotePlayer$ Player | StoreVoteNum$ True | SubAbility$ DBRepeatDraw\nSVar:DBRepeatDraw:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | AmountFromVotes$ True | SubAbility$ DBRepeatPut\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ Votes\nSVar:DBRepeatPut:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone | AmountFromVotes$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ Remembered | ConditionCheckSVar$ Votes | ConditionSVarCompare$ EQ0 | ChangeType$ Permanent | Origin$ Hand | Destination$ Battlefield\nOracle:Vigilance\nSecret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "C\u00edrdan the Shipwright", "mana_cost": "{3}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Vigilance\nSecret council \u2014 Whenever C\u00edrdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.", "power": "3", "toughness": "4"} ### Response: Name:Círdan the Shipwright\nManaCost:3 G U\nTypes:Legendary Creature Elf Noble\nPT:3/4\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigVote | TriggerDescription$ Secret council — Whenever CARDNAME enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigVote | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Secret council — Whenever CARDNAME enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.\nSVar:TrigVote:DB$ Vote | Defined$ Player | Secret$ True | VotePlayer$ Player | StoreVoteNum$ True | SubAbility$ DBRepeatDraw\nSVar:DBRepeatDraw:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | AmountFromVotes$ True | SubAbility$ DBRepeatPut\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ Votes\nSVar:DBRepeatPut:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone | AmountFromVotes$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ Remembered | ConditionCheckSVar$ Votes | ConditionSVarCompare$ EQ0 | ChangeType$ Permanent | Origin$ Hand | Destination$ Battlefield\nOracle:Vigilance\nSecret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Kor Celebrant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.", "power": "1", "toughness": "4"}
Name:Kor Celebrant\nManaCost:2 W\nTypes:Creature Kor Cleric\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kor Celebrant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.", "power": "1", "toughness": "4"} ### Response: Name:Kor Celebrant\nManaCost:2 W\nTypes:Creature Kor Cleric\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Create the Forge script for this magic card
{"name": "Loam Dweller", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.", "power": "2", "toughness": "2"}
Name:Loam Dweller\nManaCost:1 G\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigLand | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loam Dweller", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.", "power": "2", "toughness": "2"} ### Response: Name:Loam Dweller\nManaCost:1 G\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigLand | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Create the Forge script for this magic card
{"name": "Sangrophage", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.", "power": "3", "toughness": "3"}
Name:Sangrophage\nManaCost:B B\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your upkeep, tap CARDNAME unless you pay 2 life.\nSVar:TrigTap:DB$ Tap | UnlessCost$ PayLife<2> | UnlessPayer$ You | Defined$ Self\nOracle:At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sangrophage", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.", "power": "3", "toughness": "3"} ### Response: Name:Sangrophage\nManaCost:B B\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your upkeep, tap CARDNAME unless you pay 2 life.\nSVar:TrigTap:DB$ Tap | UnlessCost$ PayLife<2> | UnlessPayer$ You | Defined$ Self\nOracle:At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Create the Forge script for this magic card
{"name": "Conqueror's Galleon"}
Name:Conqueror's Galleon\nManaCost:4\nTypes:Artifact Vehicle\nPT:2/10\nK:Crew:4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTransform | TriggerDescription$ When CARDNAME attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nSVar:DelayedTransform:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | RememberObjects$ TriggeredAttacker | Execute$ TrigExile | TriggerDescription$ When CARDNAME attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True\nAlternateMode:DoubleFaced\nOracle:When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nCrew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)\n\nALTERNATE\n\nName:Conqueror's Foothold\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 2 T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nA:AB$ Draw | Cost$ 4 T | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ ChangeZone | Cost$ 6 T | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:(Transforms from Conqueror's Galleon.)\n{T}: Add {C}.\n{2}, {T}: Draw a card, then discard a card.\n{4}, {T}: Draw a card.\n{6}, {T}: Return target card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conqueror's Galleon"} ### Response: Name:Conqueror's Galleon\nManaCost:4\nTypes:Artifact Vehicle\nPT:2/10\nK:Crew:4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTransform | TriggerDescription$ When CARDNAME attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nSVar:DelayedTransform:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | RememberObjects$ TriggeredAttacker | Execute$ TrigExile | TriggerDescription$ When CARDNAME attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True\nAlternateMode:DoubleFaced\nOracle:When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.\nCrew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)\n\nALTERNATE\n\nName:Conqueror's Foothold\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 2 T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nA:AB$ Draw | Cost$ 4 T | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ ChangeZone | Cost$ 6 T | TgtPrompt$ Select target card in your graveyard | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:(Transforms from Conqueror's Galleon.)\n{T}: Add {C}.\n{2}, {T}: Draw a card, then discard a card.\n{4}, {T}: Draw a card.\n{6}, {T}: Return target card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Nimraiser Paladin", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.", "power": "4", "toughness": "4"}
Name:Nimraiser Paladin\nManaCost:4 B\nTypes:Creature Phyrexian Knight\nPT:4/4\nK:Toxic:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return target creature with mana value 3 or less from your graveyard to your hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less from your graveyard\nDeckHas:Ability$Graveyard\nOracle:Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Nimraiser Paladin enters the battlefield, return target creature with mana value 3 or less from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nimraiser Paladin", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.", "power": "4", "toughness": "4"} ### Response: Name:Nimraiser Paladin\nManaCost:4 B\nTypes:Creature Phyrexian Knight\nPT:4/4\nK:Toxic:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return target creature with mana value 3 or less from your graveyard to your hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less from your graveyard\nDeckHas:Ability$Graveyard\nOracle:Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Nimraiser Paladin enters the battlefield, return target creature with mana value 3 or less from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Molten Impact", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls."}
Name:Molten Impact\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ExcessSVar$ Excess | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker.\nSVar:DBEffect:DB$ Effect | ConditionCheckSVar$ Excess | ConditionSVarCompare$ GE1 | SetChosenNumber$ Excess | Triggers$ NextSpell | Duration$ Permanent | SpellDescription$ If excess damage was dealt this way, when you cast your next instant or sorcery spell, CARDNAME deals damage equal to the excess to target creature or planeswalker an opponent controls.\nSVar:NextSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigDamage | OneOff$ True | TriggerDescription$ If excess damage was dealt this way, when you cast your next instant or sorcery spell, CARDNAME deals damage equal to the excess to target creature or planeswalker an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ X\nSVar:X:Count$ChosenNumber\nOracle:Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molten Impact", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls."} ### Response: Name:Molten Impact\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ExcessSVar$ Excess | SubAbility$ DBEffect | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker.\nSVar:DBEffect:DB$ Effect | ConditionCheckSVar$ Excess | ConditionSVarCompare$ GE1 | SetChosenNumber$ Excess | Triggers$ NextSpell | Duration$ Permanent | SpellDescription$ If excess damage was dealt this way, when you cast your next instant or sorcery spell, CARDNAME deals damage equal to the excess to target creature or planeswalker an opponent controls.\nSVar:NextSpell:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigDamage | OneOff$ True | TriggerDescription$ If excess damage was dealt this way, when you cast your next instant or sorcery spell, CARDNAME deals damage equal to the excess to target creature or planeswalker an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ X\nSVar:X:Count$ChosenNumber\nOracle:Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker an opponent controls.
Create the Forge script for this magic card
{"name": "Pelt Collector", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.\nAs long as Pelt Collector has three or more +1/+1 counters on it, it has trample.", "power": "1", "toughness": "1"}
Name:Pelt Collector\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE3_P1P1 | AddKeyword$ Trample | Description$ As long as CARDNAME has three or more +1/+1 counters on it, it has trample.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+powerGTX+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than CARDNAME's, put a +1/+1 counter on CARDNAME.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+powerGTX+Other | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than CARDNAME's, put a +1/+1 counter on CARDNAME.\nSVar:X:Count$CardPower\nSVar:Y:TriggeredCard$CardPower\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY\nDeckHas:Ability$Counters\nOracle:Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.\nAs long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pelt Collector", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.\nAs long as Pelt Collector has three or more +1/+1 counters on it, it has trample.", "power": "1", "toughness": "1"} ### Response: Name:Pelt Collector\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE3_P1P1 | AddKeyword$ Trample | Description$ As long as CARDNAME has three or more +1/+1 counters on it, it has trample.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+powerGTX+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than CARDNAME's, put a +1/+1 counter on CARDNAME.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+powerGTX+Other | TriggerZones$ Battlefield | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than CARDNAME's, put a +1/+1 counter on CARDNAME.\nSVar:X:Count$CardPower\nSVar:Y:TriggeredCard$CardPower\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY\nDeckHas:Ability$Counters\nOracle:Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.\nAs long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Create the Forge script for this magic card
{"name": "Pristine Skywise", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.", "power": "6", "toughness": "4"}
Name:Pristine Skywise\nManaCost:4 W U\nTypes:Creature Dragon\nPT:6/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a noncreature spell, untap CARDNAME. It gains protection from the color of your choice until end of turn.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ DBProtection\nSVar:DBProtection:DB$ Protection | Defined$ Self | Gains$ Choice | Choices$ AnyColor\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Flying\nWhenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pristine Skywise", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.", "power": "6", "toughness": "4"} ### Response: Name:Pristine Skywise\nManaCost:4 W U\nTypes:Creature Dragon\nPT:6/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a noncreature spell, untap CARDNAME. It gains protection from the color of your choice until end of turn.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ DBProtection\nSVar:DBProtection:DB$ Protection | Defined$ Self | Gains$ Choice | Choices$ AnyColor\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Flying\nWhenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Knights of Dol Amroth", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.", "power": "3", "toughness": "3"}
Name:Knights of Dol Amroth\nManaCost:3 U\nTypes:Creature Human Knight\nPT:3/3\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knights of Dol Amroth", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.", "power": "3", "toughness": "3"} ### Response: Name:Knights of Dol Amroth\nManaCost:3 U\nTypes:Creature Human Knight\nPT:3/3\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
Create the Forge script for this magic card
{"name": "Tattered Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying\n{B}: Regenerate Tattered Drake.", "power": "2", "toughness": "2"}
Name:Tattered Drake\nManaCost:4 U\nTypes:Creature Zombie Drake\nPT:2/2\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Flying\n{B}: Regenerate Tattered Drake.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tattered Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying\n{B}: Regenerate Tattered Drake.", "power": "2", "toughness": "2"} ### Response: Name:Tattered Drake\nManaCost:4 U\nTypes:Creature Zombie Drake\nPT:2/2\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Flying\n{B}: Regenerate Tattered Drake.
Create the Forge script for this magic card
{"name": "Early Harvest", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Target player untaps all basic lands they control."}
Name:Early Harvest\nManaCost:1 G G\nTypes:Instant\nA:SP$ UntapAll | ControllerUntaps$ True | ValidTgts$ Player | ValidCards$ Land.Basic | StackDescription$ REP Target player_{p:Targeted} | SpellDescription$ Target player untaps all basic lands they control.\nAI:RemoveDeck:All\nOracle:Target player untaps all basic lands they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Early Harvest", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Target player untaps all basic lands they control."} ### Response: Name:Early Harvest\nManaCost:1 G G\nTypes:Instant\nA:SP$ UntapAll | ControllerUntaps$ True | ValidTgts$ Player | ValidCards$ Land.Basic | StackDescription$ REP Target player_{p:Targeted} | SpellDescription$ Target player untaps all basic lands they control.\nAI:RemoveDeck:All\nOracle:Target player untaps all basic lands they control.
Create the Forge script for this magic card
{"name": "Indentured Oaf", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Prevent all damage that Indentured Oaf would deal to red creatures.", "power": "4", "toughness": "3"}
Name:Indentured Oaf\nManaCost:3 R\nTypes:Creature Ogre Warrior\nPT:4/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.Red | ValidSource$ Card.Self | Description$ Prevent all damage that CARDNAME would deal to red creatures.\nOracle:Prevent all damage that Indentured Oaf would deal to red creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indentured Oaf", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Prevent all damage that Indentured Oaf would deal to red creatures.", "power": "4", "toughness": "3"} ### Response: Name:Indentured Oaf\nManaCost:3 R\nTypes:Creature Ogre Warrior\nPT:4/3\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.Red | ValidSource$ Card.Self | Description$ Prevent all damage that CARDNAME would deal to red creatures.\nOracle:Prevent all damage that Indentured Oaf would deal to red creatures.
Create the Forge script for this magic card
{"name": "Winds of Change", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Each player shuffles the cards from their hand into their library, then draws that many cards."}
Name:Winds of Change\nManaCost:R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ R | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleHand | SpellDescription$ Each player shuffles the cards from their hand into their library, then draws that many cards.\nSVar:ShuffleHand:DB$ ChangeZoneAll | Defined$ Player.IsRemembered | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | Shuffle$ True | SubAbility$ WindDraw\nSVar:WindDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanTheWind\nSVar:CleanTheWind:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Each player shuffles the cards from their hand into their library, then draws that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winds of Change", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Each player shuffles the cards from their hand into their library, then draws that many cards."} ### Response: Name:Winds of Change\nManaCost:R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ R | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleHand | SpellDescription$ Each player shuffles the cards from their hand into their library, then draws that many cards.\nSVar:ShuffleHand:DB$ ChangeZoneAll | Defined$ Player.IsRemembered | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | Shuffle$ True | SubAbility$ WindDraw\nSVar:WindDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanTheWind\nSVar:CleanTheWind:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Each player shuffles the cards from their hand into their library, then draws that many cards.
Create the Forge script for this magic card
{"name": "Magnetic Flux", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Artifact creatures you control gain flying until end of turn."}
Name:Magnetic Flux\nManaCost:2 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 U | ValidCards$ Creature.Artifact+YouCtrl | KW$ Flying | SpellDescription$ Artifact creatures you control gain flying until end of turn.\nAI:RemoveDeck:Random\nOracle:Artifact creatures you control gain flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magnetic Flux", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Artifact creatures you control gain flying until end of turn."} ### Response: Name:Magnetic Flux\nManaCost:2 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 U | ValidCards$ Creature.Artifact+YouCtrl | KW$ Flying | SpellDescription$ Artifact creatures you control gain flying until end of turn.\nAI:RemoveDeck:Random\nOracle:Artifact creatures you control gain flying until end of turn.
Create the Forge script for this magic card
{"name": "Whirlpool Whelm", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Whirlpool Whelm\nManaCost:1 U\nTypes:Instant\nA:SP$ Clash | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | WinSubAbility$ DBLibrary | OtherwiseSubAbility$ DBHand | RememberTargets$ True | SpellDescription$ Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.\nSVar:DBLibrary:DB$ ChangeZone | DefinedPlayer$ TargetedController | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | RememberChanged$ True | ChangeType$ Card.IsRemembered | Hidden$ True | Chooser$ You | SubAbility$ DBDeclined\nSVar:DBDeclined:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:DBHand:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whirlpool Whelm", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Whirlpool Whelm\nManaCost:1 U\nTypes:Instant\nA:SP$ Clash | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | WinSubAbility$ DBLibrary | OtherwiseSubAbility$ DBHand | RememberTargets$ True | SpellDescription$ Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.\nSVar:DBLibrary:DB$ ChangeZone | DefinedPlayer$ TargetedController | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | RememberChanged$ True | ChangeType$ Card.IsRemembered | Hidden$ True | Chooser$ You | SubAbility$ DBDeclined\nSVar:DBDeclined:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:DBHand:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Hand\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Thought Distortion", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nTarget opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard."}
Name:Thought Distortion\nManaCost:4 B B\nTypes:Sorcery\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ RevealHand | Cost$ 4 B B | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBExile | SpellDescription$ Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.\nSVar:DBExile:DB$ ChangeZoneAll | Origin$ Hand,Graveyard | Destination$ Exile | ChangeType$ Card.nonCreature+nonLand+TargetedPlayerCtrl\nOracle:This spell can't be countered.\nTarget opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thought Distortion", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nTarget opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard."} ### Response: Name:Thought Distortion\nManaCost:4 B B\nTypes:Sorcery\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ RevealHand | Cost$ 4 B B | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBExile | SpellDescription$ Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.\nSVar:DBExile:DB$ ChangeZoneAll | Origin$ Hand,Graveyard | Destination$ Exile | ChangeType$ Card.nonCreature+nonLand+TargetedPlayerCtrl\nOracle:This spell can't be countered.\nTarget opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Create the Forge script for this magic card
{"name": "Kaervek's Torch", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to any target."}
Name:Kaervek's Torch\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nS:Mode$ RaiseCost | ValidTarget$ Spell.Self | Activator$ Player | Type$ Spell | Amount$ 2 | EffectZone$ Stack | Description$ As long as CARDNAME is on the stack, spells that target it cost {2} more to cast.\nSVar:X:Count$xPaid\nOracle:As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kaervek's Torch", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to any target."} ### Response: Name:Kaervek's Torch\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nS:Mode$ RaiseCost | ValidTarget$ Spell.Self | Activator$ Player | Type$ Spell | Amount$ 2 | EffectZone$ Stack | Description$ As long as CARDNAME is on the stack, spells that target it cost {2} more to cast.\nSVar:X:Count$xPaid\nOracle:As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to any target.
Create the Forge script for this magic card
{"name": "Despondency", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -2/-0.\nWhen Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand."}
Name:Despondency\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | Description$ Enchanted creature gets -2/-0.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature gets -2/-0.\nWhen Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Despondency", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -2/-0.\nWhen Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand."} ### Response: Name:Despondency\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -2 | Description$ Enchanted creature gets -2/-0.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature gets -2/-0.\nWhen Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Create the Forge script for this magic card
{"name": "Obyra's Attendants"}
Name:Obyra's Attendants\nManaCost:4 U\nTypes:Creature Faerie Wizard\nPT:3/4\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Desperate Parry\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obyra's Attendants"} ### Response: Name:Obyra's Attendants\nManaCost:4 U\nTypes:Creature Faerie Wizard\nPT:3/4\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Desperate Parry\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Consulate Dreadnought", "mana_cost": "{1}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "7", "toughness": "11"}
Name:Consulate Dreadnought\nManaCost:1\nTypes:Artifact Vehicle\nPT:7/11\nK:Crew:6\nOracle:Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Consulate Dreadnought", "mana_cost": "{1}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "7", "toughness": "11"} ### Response: Name:Consulate Dreadnought\nManaCost:1\nTypes:Artifact Vehicle\nPT:7/11\nK:Crew:6\nOracle:Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Ancient Spring", "mana_cost": "", "type_line": "Land", "oracle_text": "Ancient Spring enters the battlefield tapped.\n{T}: Add {U}.\n{T}, Sacrifice Ancient Spring: Add {W}{B}."}
Name:Ancient Spring\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ W B | SpellDescription$ Add {W}{B}.\nAI:RemoveDeck:All\nOracle:Ancient Spring enters the battlefield tapped.\n{T}: Add {U}.\n{T}, Sacrifice Ancient Spring: Add {W}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Spring", "mana_cost": "", "type_line": "Land", "oracle_text": "Ancient Spring enters the battlefield tapped.\n{T}: Add {U}.\n{T}, Sacrifice Ancient Spring: Add {W}{B}."} ### Response: Name:Ancient Spring\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ W B | SpellDescription$ Add {W}{B}.\nAI:RemoveDeck:All\nOracle:Ancient Spring enters the battlefield tapped.\n{T}: Add {U}.\n{T}, Sacrifice Ancient Spring: Add {W}{B}.
Create the Forge script for this magic card
{"name": "Thespian's Stage", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability."}
Name:Thespian's Stage\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Clone | Cost$ 2 T | ValidTgts$ Land | TgtPrompt$ Select target land to copy. | GainThisAbility$ True | SpellDescription$ CARDNAME becomes a copy of target land, except it has this ability.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thespian's Stage", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability."} ### Response: Name:Thespian's Stage\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Clone | Cost$ 2 T | ValidTgts$ Land | TgtPrompt$ Select target land to copy. | GainThisAbility$ True | SpellDescription$ CARDNAME becomes a copy of target land, except it has this ability.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Create the Forge script for this magic card
{"name": "Frost Ogre", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "", "power": "5", "toughness": "3"}
Name:Frost Ogre\nManaCost:3 R R\nTypes:Creature Ogre Warrior\nPT:5/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frost Ogre", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "", "power": "5", "toughness": "3"} ### Response: Name:Frost Ogre\nManaCost:3 R R\nTypes:Creature Ogre Warrior\nPT:5/3\nOracle:
Create the Forge script for this magic card
{"name": "Ral, Storm Conduit", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Ral", "oracle_text": "Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.\n+2: Scry 1.\n\u22122: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.", "loyalty": "4"}
Name:Ral, Storm Conduit\nManaCost:2 U R\nTypes:Legendary Planeswalker Ral\nLoyalty:4\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast or copy an instant or sorcery spell, CARDNAME deals 1 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 1\nA:AB$ Scry | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SpellDescription$ Scry 1.\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.\n[+2]: Scry 1.\n[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ral, Storm Conduit", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Ral", "oracle_text": "Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.\n+2: Scry 1.\n\u22122: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.", "loyalty": "4"} ### Response: Name:Ral, Storm Conduit\nManaCost:2 U R\nTypes:Legendary Planeswalker Ral\nLoyalty:4\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast or copy an instant or sorcery spell, CARDNAME deals 1 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 1\nA:AB$ Scry | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SpellDescription$ Scry 1.\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ EffTrigCopy | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.\n[+2]: Scry 1.\n[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Stalking Vengeance", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Haste\nWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.", "power": "5", "toughness": "5"}
Name:Stalking Vengeance\nManaCost:5 R R\nTypes:Creature Avatar\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Haste\nWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalking Vengeance", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Haste\nWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.", "power": "5", "toughness": "5"} ### Response: Name:Stalking Vengeance\nManaCost:5 R R\nTypes:Creature Avatar\nPT:5/5\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Haste\nWhenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Dawn Elemental", "mana_cost": "{W}{W}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nPrevent all damage that would be dealt to Dawn Elemental.", "power": "3", "toughness": "3"}
Name:Dawn Elemental\nManaCost:W W W W\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nK:Prevent all damage that would be dealt to CARDNAME.\nOracle:Flying\nPrevent all damage that would be dealt to Dawn Elemental.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawn Elemental", "mana_cost": "{W}{W}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nPrevent all damage that would be dealt to Dawn Elemental.", "power": "3", "toughness": "3"} ### Response: Name:Dawn Elemental\nManaCost:W W W W\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nK:Prevent all damage that would be dealt to CARDNAME.\nOracle:Flying\nPrevent all damage that would be dealt to Dawn Elemental.
Create the Forge script for this magic card
{"name": "Devastating Mastery", "mana_cost": "{2}{W}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "You may pay {2}{W}{W} rather than pay this spell's mana cost.\nIf the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.\nDestroy all nonland permanents."}
Name:Devastating Mastery\nManaCost:2 W W W W\nTypes:Sorcery\nSVar:AltCost:Cost$ 2 W W | Description$ You may pay {2}{W}{W} rather than pay this spell's mana cost. | StackDescription$ If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.\nA:SP$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppChooses | FalseSubAbility$ DBDestroyAll | SpellDescription$ If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.\nSVar:OppChooses:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Permanent.nonLand+ChosenCtrl | SelectPrompt$ Choose up to two nonland permanents you control to return to their owner's hand | Chooser$ ChosenPlayer | DefinedPlayer$ ChosenPlayer | AILogic$ Always | ChangeNum$ 2 | Hidden$ True | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand\nSVar:AltCostPaid:Count$AltCost.1.0\nOracle:You may pay {2}{W}{W} rather than pay this spell's mana cost.\nIf the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.\nDestroy all nonland permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devastating Mastery", "mana_cost": "{2}{W}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "You may pay {2}{W}{W} rather than pay this spell's mana cost.\nIf the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.\nDestroy all nonland permanents."} ### Response: Name:Devastating Mastery\nManaCost:2 W W W W\nTypes:Sorcery\nSVar:AltCost:Cost$ 2 W W | Description$ You may pay {2}{W}{W} rather than pay this spell's mana cost. | StackDescription$ If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.\nA:SP$ Branch | BranchConditionSVar$ AltCostPaid | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ OppChooses | FalseSubAbility$ DBDestroyAll | SpellDescription$ If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.\nSVar:OppChooses:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Permanent.nonLand+ChosenCtrl | SelectPrompt$ Choose up to two nonland permanents you control to return to their owner's hand | Chooser$ ChosenPlayer | DefinedPlayer$ ChosenPlayer | AILogic$ Always | ChangeNum$ 2 | Hidden$ True | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand\nSVar:AltCostPaid:Count$AltCost.1.0\nOracle:You may pay {2}{W}{W} rather than pay this spell's mana cost.\nIf the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.\nDestroy all nonland permanents.
Create the Forge script for this magic card
{"name": "Krumar Bond-Kin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "3"}
Name:Krumar Bond-Kin\nManaCost:3 B B\nTypes:Creature Orc Warrior\nPT:5/3\nK:Morph:4 B\nOracle:Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krumar Bond-Kin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "3"} ### Response: Name:Krumar Bond-Kin\nManaCost:3 B B\nTypes:Creature Orc Warrior\nPT:5/3\nK:Morph:4 B\nOracle:Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Outfitted Jouster", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.\nIf damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.", "power": "2", "toughness": "2"}
Name:Outfitted Jouster\nManaCost:2 B R\nTypes:Creature Knight\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to CARDNAME.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Names$ Steelclaw Lance,Brawler's Plate | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+equipped | ReplaceWith$ DBImmediateTrigger | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to CARDNAME.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigSacrifice | TriggerDescription$ When damage is prevented this way, sacrifice an Equipment attached to CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Equipment.AttachedTo Card.Self | SacMessage$ attached Equipment\nSVar:EquipMe:Once\nDeckHas:Type$Equipment & Ability$Sacrifice\nDeckHints:Type$Equipment\nOracle:When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.\nIf damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Outfitted Jouster", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.\nIf damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.", "power": "2", "toughness": "2"} ### Response: Name:Outfitted Jouster\nManaCost:2 B R\nTypes:Creature Knight\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to CARDNAME.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Names$ Steelclaw Lance,Brawler's Plate | Zone$ Battlefield | RememberMade$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+equipped | ReplaceWith$ DBImmediateTrigger | PreventionEffect$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to CARDNAME.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigSacrifice | TriggerDescription$ When damage is prevented this way, sacrifice an Equipment attached to CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Equipment.AttachedTo Card.Self | SacMessage$ attached Equipment\nSVar:EquipMe:Once\nDeckHas:Type$Equipment & Ability$Sacrifice\nDeckHints:Type$Equipment\nOracle:When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.\nIf damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
Create the Forge script for this magic card
{"name": "Festergloom", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Nonblack creatures get -1/-1 until end of turn."}
Name:Festergloom\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.nonBlack | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Nonblack creatures get -1/-1 until end of turn.\nOracle:Nonblack creatures get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Festergloom", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Nonblack creatures get -1/-1 until end of turn."} ### Response: Name:Festergloom\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.nonBlack | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Nonblack creatures get -1/-1 until end of turn.\nOracle:Nonblack creatures get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Savage Lands", "mana_cost": "", "type_line": "Land", "oracle_text": "Savage Lands enters the battlefield tapped.\n{T}: Add {B}, {R}, or {G}."}
Name:Savage Lands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B R G | SpellDescription$ Add {B}, {R}, or {G}.\nOracle:Savage Lands enters the battlefield tapped.\n{T}: Add {B}, {R}, or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Lands", "mana_cost": "", "type_line": "Land", "oracle_text": "Savage Lands enters the battlefield tapped.\n{T}: Add {B}, {R}, or {G}."} ### Response: Name:Savage Lands\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B R G | SpellDescription$ Add {B}, {R}, or {G}.\nOracle:Savage Lands enters the battlefield tapped.\n{T}: Add {B}, {R}, or {G}.
Create the Forge script for this magic card
{"name": "Shattered Seraph", "mana_cost": "{4}{W}{U}{B}", "type_line": "Creature \u2014 Angel Rogue", "oracle_text": "Flying\nWhen Shattered Seraph enters the battlefield, you gain 3 life.\n{2}, Exile Shattered Seraph from your hand: Target land gains \"{T}: Add {W}, {U}, or {B}\" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.", "power": "4", "toughness": "4"}
Name:Shattered Seraph\nManaCost:4 W U B\nTypes:Creature Angel Rogue\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {W}, {U}, or {B}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {W}, {U}, or {B}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo W U B | Amount$ 1 | SpellDescription$ Add {W}, {U}, or {B}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Shattered Seraph enters the battlefield, you gain 3 life.\n{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shattered Seraph", "mana_cost": "{4}{W}{U}{B}", "type_line": "Creature \u2014 Angel Rogue", "oracle_text": "Flying\nWhen Shattered Seraph enters the battlefield, you gain 3 life.\n{2}, Exile Shattered Seraph from your hand: Target land gains \"{T}: Add {W}, {U}, or {B}\" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.", "power": "4", "toughness": "4"} ### Response: Name:Shattered Seraph\nManaCost:4 W U B\nTypes:Creature Angel Rogue\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nA:AB$ Effect | Cost$ 2 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {W}, {U}, or {B}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {W}, {U}, or {B}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo W U B | Amount$ 1 | SpellDescription$ Add {W}, {U}, or {B}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Shattered Seraph enters the battlefield, you gain 3 life.\n{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
Create the Forge script for this magic card
{"name": "Battlefield Forge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you."}
Name:Battlefield Forge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SubAbility$ DBPain | SpellDescription$ Add {R} or {W}. CARDNAME deals 1 damage to you.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {C}.\n{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlefield Forge", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you."} ### Response: Name:Battlefield Forge\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SubAbility$ DBPain | SpellDescription$ Add {R} or {W}. CARDNAME deals 1 damage to you.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {C}.\n{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Create the Forge script for this magic card
{"name": "Ark of Blight", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Ark of Blight: Destroy target land."}
Name:Ark of Blight\nManaCost:2\nTypes:Artifact\nA:AB$ Destroy | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ark of Blight", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Ark of Blight: Destroy target land."} ### Response: Name:Ark of Blight\nManaCost:2\nTypes:Artifact\nA:AB$ Destroy | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Create the Forge script for this magic card
{"name": "Leyline of Sanctity", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)"}
Name:Leyline of Sanctity\nManaCost:2 W W\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Hexproof | Description$ You have hexproof. (You can't be the target of spells or abilities your opponents control.)\nSVar:NonStackingEffect:True\nOracle:If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leyline of Sanctity", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)"} ### Response: Name:Leyline of Sanctity\nManaCost:2 W W\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Hexproof | Description$ You have hexproof. (You can't be the target of spells or abilities your opponents control.)\nSVar:NonStackingEffect:True\nOracle:If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Rise of the Dread Marn", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nForetell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Rise of the Dread Marn\nManaCost:2 B\nTypes:Instant\nA:SP$ Token | Cost$ 2 B | TokenAmount$ X | TokenScript$ b_2_2_zombie_berserker | TokenOwner$ You | SpellDescription$ Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.nonToken\nK:Foretell:B\nDeckHas:Ability$Token\nOracle:Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nForetell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rise of the Dread Marn", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nForetell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Rise of the Dread Marn\nManaCost:2 B\nTypes:Instant\nA:SP$ Token | Cost$ 2 B | TokenAmount$ X | TokenScript$ b_2_2_zombie_berserker | TokenOwner$ You | SpellDescription$ Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.nonToken\nK:Foretell:B\nDeckHas:Ability$Token\nOracle:Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.\nForetell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Thrill of the Hunt", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+2 until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Thrill of the Hunt\nManaCost:G\nTypes:Instant\nK:Flashback:W\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +2 | SpellDescription$ Target creature gets +1/+2 until end of turn.\nOracle:Target creature gets +1/+2 until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrill of the Hunt", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+2 until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Thrill of the Hunt\nManaCost:G\nTypes:Instant\nK:Flashback:W\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +2 | SpellDescription$ Target creature gets +1/+2 until end of turn.\nOracle:Target creature gets +1/+2 until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Briarblade Adept", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.\nEncore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "3", "toughness": "4"}
Name:Briarblade Adept\nManaCost:4 B\nTypes:Creature Elf Assassin\nPT:3/4\nK:Encore:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.\nEncore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Briarblade Adept", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.\nEncore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "3", "toughness": "4"} ### Response: Name:Briarblade Adept\nManaCost:4 B\nTypes:Creature Elf Assassin\nPT:3/4\nK:Encore:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.\nEncore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Create the Forge script for this magic card
{"name": "Teachings of the Archaics", "mana_cost": "{2}{U}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you."}
Name:Teachings of the Archaics\nManaCost:2 U\nTypes:Sorcery Lesson\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | ConditionCheckSVar$ Opp | ConditionSVarCompare$ GTMe | SpellDescription$ If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.\nSVar:Opp:PlayerCountOpponents$HighestCardsInHand\nSVar:Me:Count$CardsInYourHand\nSVar:MePlus:SVar$Me/Plus.4\nSVar:X:Count$Compare Opp GEMePlus.3.2\nOracle:If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teachings of the Archaics", "mana_cost": "{2}{U}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you."} ### Response: Name:Teachings of the Archaics\nManaCost:2 U\nTypes:Sorcery Lesson\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | ConditionCheckSVar$ Opp | ConditionSVarCompare$ GTMe | SpellDescription$ If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.\nSVar:Opp:PlayerCountOpponents$HighestCardsInHand\nSVar:Me:Count$CardsInYourHand\nSVar:MePlus:SVar$Me/Plus.4\nSVar:X:Count$Compare Opp GEMePlus.3.2\nOracle:If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Create the Forge script for this magic card
{"name": "Lazav, the Multifarious", "mana_cost": "{U}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.", "power": "1", "toughness": "3"}
Name:Lazav, the Multifarious\nManaCost:U B\nTypes:Legendary Creature Shapeshifter\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Clone | Cost$ X | ValidTgts$ Creature.YouOwn+cmcEQX | TgtZone$ Graveyard | TgtPrompt$ Select target creature card in your graveyard | AddTypes$ Legendary | NewName$ Lazav, the Multifarious | GainThisAbility$ True | SpellDescription$ CARDNAME becomes a copy of target creature card in your graveyard with mana value X, except its name is CARDNAME, it's legendary in addition to its other types, and it has this ability.\nSVar:X:Count$xPaid\nDeckHas:Ability$Surveil|Graveyard\nOracle:When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lazav, the Multifarious", "mana_cost": "{U}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.", "power": "1", "toughness": "3"} ### Response: Name:Lazav, the Multifarious\nManaCost:U B\nTypes:Legendary Creature Shapeshifter\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Clone | Cost$ X | ValidTgts$ Creature.YouOwn+cmcEQX | TgtZone$ Graveyard | TgtPrompt$ Select target creature card in your graveyard | AddTypes$ Legendary | NewName$ Lazav, the Multifarious | GainThisAbility$ True | SpellDescription$ CARDNAME becomes a copy of target creature card in your graveyard with mana value X, except its name is CARDNAME, it's legendary in addition to its other types, and it has this ability.\nSVar:X:Count$xPaid\nDeckHas:Ability$Surveil|Graveyard\nOracle:When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Create the Forge script for this magic card
{"name": "Shell Skulkin", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "3", "toughness": "2"}
Name:Shell Skulkin\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/2\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | KW$ Shroud | SpellDescription$ Target blue creature gains shroud until end of turn.\nDeckNeeds:Color$Blue\nOracle:{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shell Skulkin", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "3", "toughness": "2"} ### Response: Name:Shell Skulkin\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/2\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | KW$ Shroud | SpellDescription$ Target blue creature gains shroud until end of turn.\nDeckNeeds:Color$Blue\nOracle:{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Imperious Mindbreaker", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Imperious Mindbreaker is paired with another creature, each of those creatures has \"Whenever this creature attacks, each opponent mills cards equal to its toughness.\"", "power": "1", "toughness": "4"}
Name:Imperious Mindbreaker\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ AttackTrig | AddSVar$ AE & TrigMill | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever this creature attacks, each opponent mills cards equal to its toughness.\nSVar:TrigMill:DB$ Mill | NumCards$ X | Defined$ Player.Opponent\nSVar:X:TriggeredAttacker$CardToughness\nSVar:AE:SVar:HasAttackEffect:TRUE\nSVar:BuffedBy:Creature\nDeckHas:Ability$Mill\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imperious Mindbreaker", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Imperious Mindbreaker is paired with another creature, each of those creatures has \"Whenever this creature attacks, each opponent mills cards equal to its toughness.\"", "power": "1", "toughness": "4"} ### Response: Name:Imperious Mindbreaker\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ AttackTrig | AddSVar$ AE & TrigMill | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever this creature attacks, each opponent mills cards equal to its toughness.\nSVar:TrigMill:DB$ Mill | NumCards$ X | Defined$ Player.Opponent\nSVar:X:TriggeredAttacker$CardToughness\nSVar:AE:SVar:HasAttackEffect:TRUE\nSVar:BuffedBy:Creature\nDeckHas:Ability$Mill\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Create the Forge script for this magic card
{"name": "Haakon, Stromgald Scourge", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Zombie Knight", "oracle_text": "You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.\nAs long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.\nWhen Haakon dies, you lose 2 life.", "power": "3", "toughness": "3"}
Name:Haakon, Stromgald Scourge\nManaCost:1 B B\nTypes:Legendary Creature Zombie Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | AffectedZone$ Graveyard | EffectZone$ Graveyard\nS:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library,Command | EffectZone$ Graveyard,Hand,Library,Command,Stack | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else.\nS:Mode$ Continuous | Affected$ Knight.YouCtrl | ValidAfterStack$ Spell.Knight | MayPlay$ True | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as NICKNAME is on the battlefield, you may cast Knight spells from your graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When NICKNAME dies, you lose 2 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nAI:RemoveDeck:Random\nSVar:DiscardMe:5\nOracle:You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.\nAs long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.\nWhen Haakon dies, you lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haakon, Stromgald Scourge", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Zombie Knight", "oracle_text": "You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.\nAs long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.\nWhen Haakon dies, you lose 2 life.", "power": "3", "toughness": "3"} ### Response: Name:Haakon, Stromgald Scourge\nManaCost:1 B B\nTypes:Legendary Creature Zombie Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | AffectedZone$ Graveyard | EffectZone$ Graveyard\nS:Mode$ CantBeCast | ValidCard$ Card.Self | Origin$ Exile,Hand,Library,Command | EffectZone$ Graveyard,Hand,Library,Command,Stack | Description$ You may cast CARDNAME from your graveyard, but not from anywhere else.\nS:Mode$ Continuous | Affected$ Knight.YouCtrl | ValidAfterStack$ Spell.Knight | MayPlay$ True | EffectZone$ Battlefield | AffectedZone$ Graveyard | Description$ As long as NICKNAME is on the battlefield, you may cast Knight spells from your graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When NICKNAME dies, you lose 2 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nAI:RemoveDeck:Random\nSVar:DiscardMe:5\nOracle:You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.\nAs long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.\nWhen Haakon dies, you lose 2 life.
Create the Forge script for this magic card
{"name": "Broodlord", "mana_cost": "{X}{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nBrood Telepathy \u2014 When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.", "power": "3", "toughness": "3"}
Name:Broodlord\nManaCost:3 X G\nTypes:Creature Tyranid\nPT:3/3\nK:Ravenous\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ Brood Telepathy — When CARDNAME enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select any number of other target creatures you control | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nBrood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Broodlord", "mana_cost": "{X}{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nBrood Telepathy \u2014 When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.", "power": "3", "toughness": "3"} ### Response: Name:Broodlord\nManaCost:3 X G\nTypes:Creature Tyranid\nPT:3/3\nK:Ravenous\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ Brood Telepathy — When CARDNAME enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select any number of other target creatures you control | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nBrood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
Create the Forge script for this magic card
{"name": "Cordial Vampire", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.", "power": "1", "toughness": "1"}
Name:Cordial Vampire\nManaCost:B B\nTypes:Creature Vampire\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each Vampire you control.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.Vampire+YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Vampire\nOracle:Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cordial Vampire", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.", "power": "1", "toughness": "1"} ### Response: Name:Cordial Vampire\nManaCost:B B\nTypes:Creature Vampire\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each Vampire you control.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.Vampire+YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Type$Vampire\nOracle:Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Create the Forge script for this magic card
{"name": "Fiery Inscription", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent."}
Name:Fiery Inscription\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nDeckHints:Type$Instant|Sorcery\nOracle:When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Inscription", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent."} ### Response: Name:Fiery Inscription\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nDeckHints:Type$Instant|Sorcery\nOracle:When Fiery Inscription enters the battlefield, the Ring tempts you.\nWhenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Create the Forge script for this magic card
{"name": "Ingenious Artillerist", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.", "power": "3", "toughness": "1"}
Name:Ingenious Artillerist\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:3/1\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, CARDNAME deals that much damage to each opponent.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Type$Artifact\nOracle:Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ingenious Artillerist", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.", "power": "3", "toughness": "1"} ### Response: Name:Ingenious Artillerist\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:3/1\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, CARDNAME deals that much damage to each opponent.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:TriggerCount$Amount\nDeckNeeds:Type$Artifact\nOracle:Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.
Create the Forge script for this magic card
{"name": "Cloud Dragon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Illusion Dragon", "oracle_text": "Flying\nCloud Dragon can block only creatures with flying.", "power": "5", "toughness": "4"}
Name:Cloud Dragon\nManaCost:5 U\nTypes:Creature Illusion Dragon\nPT:5/4\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Dragon can block only creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloud Dragon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Illusion Dragon", "oracle_text": "Flying\nCloud Dragon can block only creatures with flying.", "power": "5", "toughness": "4"} ### Response: Name:Cloud Dragon\nManaCost:5 U\nTypes:Creature Illusion Dragon\nPT:5/4\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Dragon can block only creatures with flying.
Create the Forge script for this magic card
{"name": "Iroas, God of Victory", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to red and white is less than seven, Iroas isn't a creature.\nCreatures you control have menace.\nPrevent all damage that would be dealt to attacking creatures you control.", "power": "7", "toughness": "4"}
Name:Iroas, God of Victory\nManaCost:2 R W\nTypes:Legendary Enchantment Creature God\nPT:7/4\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and white is less than seven, NICKNAME isn't a creature.\nSVar:X:Count$DevotionDual.Red.White\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.attacking+YouCtrl | Description$ Prevent all damage that would be dealt to attacking creatures you control.\nSVar:BuffedBy:Permanent.White,Permanent.Red\nOracle:Indestructible\nAs long as your devotion to red and white is less than seven, Iroas isn't a creature.\nCreatures you control have menace.\nPrevent all damage that would be dealt to attacking creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iroas, God of Victory", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to red and white is less than seven, Iroas isn't a creature.\nCreatures you control have menace.\nPrevent all damage that would be dealt to attacking creatures you control.", "power": "7", "toughness": "4"} ### Response: Name:Iroas, God of Victory\nManaCost:2 R W\nTypes:Legendary Enchantment Creature God\nPT:7/4\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | Description$ As long as your devotion to red and white is less than seven, NICKNAME isn't a creature.\nSVar:X:Count$DevotionDual.Red.White\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.attacking+YouCtrl | Description$ Prevent all damage that would be dealt to attacking creatures you control.\nSVar:BuffedBy:Permanent.White,Permanent.Red\nOracle:Indestructible\nAs long as your devotion to red and white is less than seven, Iroas isn't a creature.\nCreatures you control have menace.\nPrevent all damage that would be dealt to attacking creatures you control.
Create the Forge script for this magic card
{"name": "Pact Weapon", "mana_cost": "{3}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.\nWhenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nEquip\u2014Discard a card."}
Name:Pact Weapon\nManaCost:3 B\nTypes:Artifact Equipment\nK:Equip:Discard<1/Card>\nS:Mode$ Continuous | Affected$ You | IsPresent$ Card.Self+AttachedTo Creature | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ As long as CARDNAME is attached to a creature, you don't lose the game for having 0 or less life.\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Reveal$ True | RememberDrawn$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ You | SubAbility$ DBClean\nSVar:DBClean:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:AIPreference:DiscardCost$Card\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.\nWhenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nEquip—Discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pact Weapon", "mana_cost": "{3}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.\nWhenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nEquip\u2014Discard a card."} ### Response: Name:Pact Weapon\nManaCost:3 B\nTypes:Artifact Equipment\nK:Equip:Discard<1/Card>\nS:Mode$ Continuous | Affected$ You | IsPresent$ Card.Self+AttachedTo Creature | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ As long as CARDNAME is attached to a creature, you don't lose the game for having 0 or less life.\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Reveal$ True | RememberDrawn$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ You | SubAbility$ DBClean\nSVar:DBClean:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:AIPreference:DiscardCost$Card\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.\nWhenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.\nEquip—Discard a card.
Create the Forge script for this magic card
{"name": "Ruby, Daring Tracker", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "Haste\nWhenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.\n{T}: Add {R} or {G}.", "power": "1", "toughness": "2"}
Name:Ruby, Daring Tracker\nManaCost:R G\nTypes:Legendary Creature Human Scout\nPT:1/2\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, NICKNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.\n{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruby, Daring Tracker", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "Haste\nWhenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.\n{T}: Add {R} or {G}.", "power": "1", "toughness": "2"} ### Response: Name:Ruby, Daring Tracker\nManaCost:R G\nTypes:Legendary Creature Human Scout\nPT:1/2\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, NICKNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.\n{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Skyscythe Engulfer", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "Reach, trample\nSkyscythe Engulfer can't be blocked by creatures with flying.", "power": "6", "toughness": "5"}
Name:Skyscythe Engulfer\nManaCost:5 G\nTypes:Creature Phyrexian Beast\nPT:6/5\nK:Reach\nK:Trample\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withFlying | Description$ CARDNAME can't be blocked by creatures with flying.\nOracle:Reach, trample\nSkyscythe Engulfer can't be blocked by creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyscythe Engulfer", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "Reach, trample\nSkyscythe Engulfer can't be blocked by creatures with flying.", "power": "6", "toughness": "5"} ### Response: Name:Skyscythe Engulfer\nManaCost:5 G\nTypes:Creature Phyrexian Beast\nPT:6/5\nK:Reach\nK:Trample\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withFlying | Description$ CARDNAME can't be blocked by creatures with flying.\nOracle:Reach, trample\nSkyscythe Engulfer can't be blocked by creatures with flying.