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Create the Forge script for this magic card
{"name": "Hopeful Initiate", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\n{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.", "power": "1", "toughness": "2"}
Name:Hopeful Initiate\nManaCost:W\nTypes:Creature Human Warlock\nPT:1/2\nK:Training\nA:AB$ Destroy | Cost$ 2 W RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\n{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hopeful Initiate", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\n{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.", "power": "1", "toughness": "2"} ### Response: Name:Hopeful Initiate\nManaCost:W\nTypes:Creature Human Warlock\nPT:1/2\nK:Training\nA:AB$ Destroy | Cost$ 2 W RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\n{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Gwaihir, Greatest of the Eagles", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Bird Noble", "oracle_text": "Flying\nWhenever Gwaihir attacks, target attacking creature gains flying until end of turn.\nAt the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and \"Whenever this creature attacks, target attacking creature gains flying until end of turn.\"", "power": "5", "toughness": "5"}
Name:Gwaihir, Greatest of the Eagles\nManaCost:4 W\nTypes:Legendary Creature Bird Noble\nPT:5/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever NICKNAME attacks, target attacking creature gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | KW$ Flying\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."\nSVar:TrigToken:DB$ Token | TokenScript$ w_3_3_bird_flying_attacks\nSVar:LifeGained:Count$LifeYouGainedThisTurn\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token\nOracle:Flying\nWhenever Gwaihir attacks, target attacking creature gains flying until end of turn.\nAt the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gwaihir, Greatest of the Eagles", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Bird Noble", "oracle_text": "Flying\nWhenever Gwaihir attacks, target attacking creature gains flying until end of turn.\nAt the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and \"Whenever this creature attacks, target attacking creature gains flying until end of turn.\"", "power": "5", "toughness": "5"} ### Response: Name:Gwaihir, Greatest of the Eagles\nManaCost:4 W\nTypes:Legendary Creature Bird Noble\nPT:5/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever NICKNAME attacks, target attacking creature gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | KW$ Flying\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."\nSVar:TrigToken:DB$ Token | TokenScript$ w_3_3_bird_flying_attacks\nSVar:LifeGained:Count$LifeYouGainedThisTurn\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Token\nOracle:Flying\nWhenever Gwaihir attacks, target attacking creature gains flying until end of turn.\nAt the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
Create the Forge script for this magic card
{"name": "Viral Spawning", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)\nCorrupted \u2014 As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Viral Spawning\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_phyrexian_beast_toxic | TokenOwner$ You | SpellDescription$ Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by this creature also get a poison counter.)\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | EffectZone$ Graveyard | AffectedZone$ Graveyard | AddKeyword$ Flashback:2 G | Description$ Corrupted β€” As long as an opponent has three or more poison counters and CARDNAME is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDeckHas:Ability$Graveyard|Token|Counters & Type$Phyrexian|Beast & Keyword$Toxic\nDeckHints:Ability$Proliferate & Keyword$Infect|Toxic\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nOracle:Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by this creature also get a poison counter.)\nCorrupted β€” As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viral Spawning", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)\nCorrupted \u2014 As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Viral Spawning\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_phyrexian_beast_toxic | TokenOwner$ You | SpellDescription$ Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by this creature also get a poison counter.)\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | EffectZone$ Graveyard | AffectedZone$ Graveyard | AddKeyword$ Flashback:2 G | Description$ Corrupted β€” As long as an opponent has three or more poison counters and CARDNAME is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDeckHas:Ability$Graveyard|Token|Counters & Type$Phyrexian|Beast & Keyword$Toxic\nDeckHints:Ability$Proliferate & Keyword$Infect|Toxic\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nOracle:Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by this creature also get a poison counter.)\nCorrupted β€” As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Wildfire Emissary", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Protection from white\n{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.", "power": "2", "toughness": "4"}
Name:Wildfire Emissary\nManaCost:3 R\nTypes:Creature Efreet\nPT:2/4\nK:Protection from white\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from white\n{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildfire Emissary", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Protection from white\n{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Wildfire Emissary\nManaCost:3 R\nTypes:Creature Efreet\nPT:2/4\nK:Protection from white\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from white\n{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Angelic Protector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.", "power": "2", "toughness": "2"}
Name:Angelic Protector\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, it gets +0/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 3\nOracle:Flying\nWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Protector", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Angelic Protector\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, it gets +0/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 3\nOracle:Flying\nWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Thundersong Trumpeter", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature can't attack or block this turn.", "power": "2", "toughness": "1"}
Name:Thundersong Trumpeter\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't attack or block. | SpellDescription$ Target creature can't attack or block this turn.\nOracle:{T}: Target creature can't attack or block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thundersong Trumpeter", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature can't attack or block this turn.", "power": "2", "toughness": "1"} ### Response: Name:Thundersong Trumpeter\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't attack or block. | SpellDescription$ Target creature can't attack or block this turn.\nOracle:{T}: Target creature can't attack or block this turn.
Create the Forge script for this magic card
{"name": "Rebellion of the Flamekin", "mana_cost": "{3}{R}", "type_line": "Tribal Enchantment \u2014 Elemental", "oracle_text": "Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)"}
Name:Rebellion of the Flamekin\nManaCost:3 R\nTypes:Tribal Enchantment Elemental\nT:Mode$ Clashed | ValidPlayer$ You | Won$ True | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTokenW | TriggerDescription$ Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)\nSVar:TrigTokenW:AB$Token | Cost$ 1 | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_1_elemental_shaman | RememberTokens$ True | ForgetOtherRemembered$ True | SubAbility$ AdditionalPump\nSVar:AdditionalPump:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Clashed | ValidPlayer$ You | Won$ False | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTokenL | Secondary$ True | TriggerDescription$ Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)\nSVar:TrigTokenL:AB$Token | Cost$ 1 | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_1_elemental_shaman\nAI:RemoveDeck:Random\nOracle:Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rebellion of the Flamekin", "mana_cost": "{3}{R}", "type_line": "Tribal Enchantment \u2014 Elemental", "oracle_text": "Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)"} ### Response: Name:Rebellion of the Flamekin\nManaCost:3 R\nTypes:Tribal Enchantment Elemental\nT:Mode$ Clashed | ValidPlayer$ You | Won$ True | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTokenW | TriggerDescription$ Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)\nSVar:TrigTokenW:AB$Token | Cost$ 1 | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_1_elemental_shaman | RememberTokens$ True | ForgetOtherRemembered$ True | SubAbility$ AdditionalPump\nSVar:AdditionalPump:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Clashed | ValidPlayer$ You | Won$ False | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigTokenL | Secondary$ True | TriggerDescription$ Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)\nSVar:TrigTokenL:AB$Token | Cost$ 1 | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_1_elemental_shaman\nAI:RemoveDeck:Random\nOracle:Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Create the Forge script for this magic card
{"name": "Escaped Experiment", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Phyrexian Beast", "oracle_text": "Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.", "power": "2", "toughness": "1"}
Name:Escaped Experiment\nManaCost:1 U\nTypes:Artifact Creature Phyrexian Beast\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ Whenever CARDNAME attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.\nSVar:TrigDebuff:DB$ Pump | NumAtt$ -X | NumDef$ -0 | ValidTgts$ Creature.OppCtrl\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Artifact\nOracle:Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Escaped Experiment", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Phyrexian Beast", "oracle_text": "Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.", "power": "2", "toughness": "1"} ### Response: Name:Escaped Experiment\nManaCost:1 U\nTypes:Artifact Creature Phyrexian Beast\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ Whenever CARDNAME attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.\nSVar:TrigDebuff:DB$ Pump | NumAtt$ -X | NumDef$ -0 | ValidTgts$ Creature.OppCtrl\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Artifact\nOracle:Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Create the Forge script for this magic card
{"name": "Tranquil Frillback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many \u2014\n\u2022 Destroy target artifact or enchantment.\n\u2022 Exile target player's graveyard.\n\u2022 You gain 4 life.", "power": "3", "toughness": "3"}
Name:Tranquil Frillback\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, ABILITY\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<G\NumTimes> | Announce$ NumTimes | AnnounceLimit$ 3 | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigCharm | TriggerDescription$ When you pay this cost one or more times, ABILITY\nSVar:TrigCharm:DB$ Charm | MinCharmNum$ 0 | CharmNum$ X | Choices$ DestroyAE,ExileGrave,GainLife\nSVar:DestroyAE:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nSVar:ExileGrave:DB$ ChangeZoneAll | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SpellDescription$ Exile target player's graveyard.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:All\nOracle:When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many β€”\nβ€’ Destroy target artifact or enchantment.\nβ€’ Exile target player's graveyard.\nβ€’ You gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tranquil Frillback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many \u2014\n\u2022 Destroy target artifact or enchantment.\n\u2022 Exile target player's graveyard.\n\u2022 You gain 4 life.", "power": "3", "toughness": "3"} ### Response: Name:Tranquil Frillback\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, ABILITY\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<G\NumTimes> | Announce$ NumTimes | AnnounceLimit$ 3 | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigCharm | TriggerDescription$ When you pay this cost one or more times, ABILITY\nSVar:TrigCharm:DB$ Charm | MinCharmNum$ 0 | CharmNum$ X | Choices$ DestroyAE,ExileGrave,GainLife\nSVar:DestroyAE:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nSVar:ExileGrave:DB$ ChangeZoneAll | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SpellDescription$ Exile target player's graveyard.\nSVar:GainLife:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:All\nOracle:When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many β€”\nβ€’ Destroy target artifact or enchantment.\nβ€’ Exile target player's graveyard.\nβ€’ You gain 4 life.
Create the Forge script for this magic card
{"name": "Oath of Gideon", "mana_cost": "{2}{W}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nEach planeswalker you control enters the battlefield with an additional loyalty counter on it."}
Name:Oath of Gideon\nManaCost:2 W\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_kor_ally | TokenOwner$ You | TokenAmount$ 2\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Planeswalker.YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ LOYALTY | CounterNum$ 1 | SpellDescription$ Each planeswalker you control enters the battlefield with an additional loyalty counter on it.\nDeckHas:Ability$Token\nDeckHints:Type$Ally\nOracle:When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nEach planeswalker you control enters the battlefield with an additional loyalty counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Gideon", "mana_cost": "{2}{W}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nEach planeswalker you control enters the battlefield with an additional loyalty counter on it."} ### Response: Name:Oath of Gideon\nManaCost:2 W\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_kor_ally | TokenOwner$ You | TokenAmount$ 2\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Planeswalker.YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ LOYALTY | CounterNum$ 1 | SpellDescription$ Each planeswalker you control enters the battlefield with an additional loyalty counter on it.\nDeckHas:Ability$Token\nDeckHints:Type$Ally\nOracle:When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.\nEach planeswalker you control enters the battlefield with an additional loyalty counter on it.
Create the Forge script for this magic card
{"name": "Tooth, Claw, and Tail", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, destroy up to three target nonland permanents."}
Name:Tooth, Claw, and Tail\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to three target nonland permanents.\nSVar:DarkEffect:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nOracle:When you set this scheme in motion, destroy up to three target nonland permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tooth, Claw, and Tail", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, destroy up to three target nonland permanents."} ### Response: Name:Tooth, Claw, and Tail\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to three target nonland permanents.\nSVar:DarkEffect:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nOracle:When you set this scheme in motion, destroy up to three target nonland permanents.
Create the Forge script for this magic card
{"name": "Sunflare Shaman", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.", "power": "2", "toughness": "1"}
Name:Sunflare Shaman\nManaCost:1 R\nTypes:Creature Elemental Shaman\nPT:2/1\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ X | DamageMap$ True | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ X | Defined$ Self | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:Count$TypeInYourYard.Elemental\nAI:RemoveDeck:Random\nOracle:{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunflare Shaman", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.", "power": "2", "toughness": "1"} ### Response: Name:Sunflare Shaman\nManaCost:1 R\nTypes:Creature Elemental Shaman\nPT:2/1\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ X | DamageMap$ True | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ X | Defined$ Self | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:Count$TypeInYourYard.Elemental\nAI:RemoveDeck:Random\nOracle:{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Create the Forge script for this magic card
{"name": "Skyship Plunderer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.", "power": "2", "toughness": "1"}
Name:Skyship Plunderer\nManaCost:1 U\nTypes:Creature Human Pirate\nPT:2/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigIncrementCounters | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.\nSVar:TrigIncrementCounters:DB$ PutCounter | ValidTgts$ Permanent,Player | CounterType$ ExistingCounter | EachExistingCounter$ True | CounterNum$ 1\nAI:RemoveDeck:All\nOracle:Flying\nWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyship Plunderer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.", "power": "2", "toughness": "1"} ### Response: Name:Skyship Plunderer\nManaCost:1 U\nTypes:Creature Human Pirate\nPT:2/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigIncrementCounters | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.\nSVar:TrigIncrementCounters:DB$ PutCounter | ValidTgts$ Permanent,Player | CounterType$ ExistingCounter | EachExistingCounter$ True | CounterNum$ 1\nAI:RemoveDeck:All\nOracle:Flying\nWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Create the Forge script for this magic card
{"name": "The Three Seasons", "mana_cost": "{G}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill three cards.\nII \u2014 Return up to two target snow permanent cards from your graveyard to your hand.\nIII \u2014 Choose three cards in each graveyard. Their owners shuffle those cards into their libraries."}
Name:The Three Seasons\nManaCost:G U\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBChangeZone1,DBRepeatEach\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SpellDescription$ Mill three cards.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target snow permanent cards in your graveyard | ValidTgts$ Permanent.Snow+YouOwn | SpellDescription$ Return up to two target snow permanent cards from your graveyard to your hand.\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone2 | SpellDescription$ Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ChangeType$ Card.RememberedPlayerCtrl | DefinedPlayer$ Player.IsRemembered | Chooser$ You | ChangeNum$ 3 | Hidden$ True | Shuffle$ True | Mandatory$ True\nDeckHas:Ability$Mill\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” Mill three cards.\nII β€” Return up to two target snow permanent cards from your graveyard to your hand.\nIII β€” Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Three Seasons", "mana_cost": "{G}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill three cards.\nII \u2014 Return up to two target snow permanent cards from your graveyard to your hand.\nIII \u2014 Choose three cards in each graveyard. Their owners shuffle those cards into their libraries."} ### Response: Name:The Three Seasons\nManaCost:G U\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBChangeZone1,DBRepeatEach\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SpellDescription$ Mill three cards.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target snow permanent cards in your graveyard | ValidTgts$ Permanent.Snow+YouOwn | SpellDescription$ Return up to two target snow permanent cards from your graveyard to your hand.\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone2 | SpellDescription$ Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ChangeType$ Card.RememberedPlayerCtrl | DefinedPlayer$ Player.IsRemembered | Chooser$ You | ChangeNum$ 3 | Hidden$ True | Shuffle$ True | Mandatory$ True\nDeckHas:Ability$Mill\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” Mill three cards.\nII β€” Return up to two target snow permanent cards from your graveyard to your hand.\nIII β€” Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Create the Forge script for this magic card
{"name": "Obliterate", "mana_cost": "{6}{R}{R}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated."}
Name:Obliterate\nManaCost:6 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 6 R R | ValidCards$ Artifact,Creature,Land | NoRegen$ True | SpellDescription$ Destroy all artifacts, creatures, and lands. They can't be regenerated.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obliterate", "mana_cost": "{6}{R}{R}", "type_line": "Sorcery", "oracle_text": "This spell can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated."} ### Response: Name:Obliterate\nManaCost:6 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 6 R R | ValidCards$ Artifact,Creature,Land | NoRegen$ True | SpellDescription$ Destroy all artifacts, creatures, and lands. They can't be regenerated.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated.
Create the Forge script for this magic card
{"name": "Street Savvy", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities."}
Name:Street Savvy\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can block creatures with landwalk abilities as though they didn't have those abilities. | Description$ Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Street Savvy", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities."} ### Response: Name:Street Savvy\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can block creatures with landwalk abilities as though they didn't have those abilities. | Description$ Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Create the Forge script for this magic card
{"name": "Skyscanner", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Thopter", "oracle_text": "Flying\nWhen Skyscanner enters the battlefield, draw a card.", "power": "1", "toughness": "1"}
Name:Skyscanner\nManaCost:3\nTypes:Artifact Creature Thopter\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Skyscanner enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyscanner", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Thopter", "oracle_text": "Flying\nWhen Skyscanner enters the battlefield, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Skyscanner\nManaCost:3\nTypes:Artifact Creature Thopter\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Skyscanner enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Find the Path", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted land has \"{T}: Add {G}{G}.\""}
Name:Find the Path\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted land has "{T}: Add {G}{G}."\nSVar:ABMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nOracle:Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted land has "{T}: Add {G}{G}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Find the Path", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted land has \"{T}: Add {G}{G}.\""} ### Response: Name:Find the Path\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted land has "{T}: Add {G}{G}."\nSVar:ABMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nOracle:Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nEnchanted land has "{T}: Add {G}{G}."
Create the Forge script for this magic card
{"name": "Daemogoth Woe-Eater", "mana_cost": "{1}{B}{B/G}{G}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of your upkeep, sacrifice a creature.\nWhen you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.", "power": "7", "toughness": "6"}
Name:Daemogoth Woe-Eater\nManaCost:1 B BG G\nTypes:Creature Demon\nPT:7/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSacrifice:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SacMessage$ creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, each opponent discards a card, you draw a card, and you gain 2 life.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice a creature.\nWhen you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daemogoth Woe-Eater", "mana_cost": "{1}{B}{B/G}{G}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of your upkeep, sacrifice a creature.\nWhen you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.", "power": "7", "toughness": "6"} ### Response: Name:Daemogoth Woe-Eater\nManaCost:1 B BG G\nTypes:Creature Demon\nPT:7/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSacrifice:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SacMessage$ creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, each opponent discards a card, you draw a card, and you gain 2 life.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of your upkeep, sacrifice a creature.\nWhen you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
Create the Forge script for this magic card
{"name": "Lucas, the Sharpshooter"}
Name:Lucas, the Sharpshooter\nAltName:Bjorna, Nightfall Alchemist\nManaCost:U R\nTypes:Legendary Creature Human\nPT:1/3\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBGoad | SpellDescription$ CARDNAME deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | StackDescription$ Goad {c:Targeted}.\nK:Friends forever\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE1\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Investigate\nOracle:{T}, Sacrifice an artifact: Lucas, the Sharpshooter deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nFriends forever (You can have two commanders if both have friends forever.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lucas, the Sharpshooter"} ### Response: Name:Lucas, the Sharpshooter\nAltName:Bjorna, Nightfall Alchemist\nManaCost:U R\nTypes:Legendary Creature Human\nPT:1/3\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBGoad | SpellDescription$ CARDNAME deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | StackDescription$ Goad {c:Targeted}.\nK:Friends forever\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE1\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Investigate\nOracle:{T}, Sacrifice an artifact: Lucas, the Sharpshooter deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nFriends forever (You can have two commanders if both have friends forever.)
Create the Forge script for this magic card
{"name": "Citadel of Pain", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control."}
Name:Citadel of Pain\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals X damage to that player, where X is the number of untapped lands they control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Land.untapped+ActivePlayerCtrl\nS:Mode$ Continuous | Affected$ Land | AddSVar$ AITap\nSVar:AITap:SVar:AITapDown:True\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Citadel of Pain", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control."} ### Response: Name:Citadel of Pain\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals X damage to that player, where X is the number of untapped lands they control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Land.untapped+ActivePlayerCtrl\nS:Mode$ Continuous | Affected$ Land | AddSVar$ AITap\nSVar:AITap:SVar:AITapDown:True\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Create the Forge script for this magic card
{"name": "Slagwoods Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Slagwoods Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {G}."}
Name:Slagwoods Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Slagwoods Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slagwoods Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Slagwoods Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {G}."} ### Response: Name:Slagwoods Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Slagwoods Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Ghastlord of Fugue", "mana_cost": "{U/B}{U/B}{U/B}{U/B}{U/B}", "type_line": "Creature \u2014 Spirit Avatar", "oracle_text": "Ghastlord of Fugue can't be blocked.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.", "power": "4", "toughness": "4"}
Name:Ghastlord of Fugue\nManaCost:UB UB UB UB UB\nTypes:Creature Spirit Avatar\nPT:4/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TriggeredTarget | Chooser$ You | ChangeType$ Card | ChangeNum$ 1\nOracle:Ghastlord of Fugue can't be blocked.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghastlord of Fugue", "mana_cost": "{U/B}{U/B}{U/B}{U/B}{U/B}", "type_line": "Creature \u2014 Spirit Avatar", "oracle_text": "Ghastlord of Fugue can't be blocked.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.", "power": "4", "toughness": "4"} ### Response: Name:Ghastlord of Fugue\nManaCost:UB UB UB UB UB\nTypes:Creature Spirit Avatar\nPT:4/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TriggeredTarget | Chooser$ You | ChangeType$ Card | ChangeNum$ 1\nOracle:Ghastlord of Fugue can't be blocked.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Create the Forge script for this magic card
{"name": "Geistblast", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Geistblast deals 2 damage to any target.\n{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy."}
Name:Geistblast\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ CopySpellAbility | Cost$ 2 U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy.\nSVar:AIPreference:ExileFromGraveCost$Card.Self\nOracle:Geistblast deals 2 damage to any target.\n{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Geistblast", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Geistblast deals 2 damage to any target.\n{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy."} ### Response: Name:Geistblast\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ CopySpellAbility | Cost$ 2 U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell you control. You may choose new targets for the copy.\nSVar:AIPreference:ExileFromGraveCost$Card.Self\nOracle:Geistblast deals 2 damage to any target.\n{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Tales of the Ancestors", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Tales of the Ancestors\nManaCost:3 U\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player.HasCardsInHand_Card_LTX | RepeatSubAbility$ DBDraw | SpellDescription$ Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ Z\nSVar:X:PlayerCountPlayers$HighestCardsInHand\nSVar:Y:Count$InRememberedHand\nSVar:Z:SVar$X/Minus.Y\nK:Foretell:1 U\nOracle:Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tales of the Ancestors", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Tales of the Ancestors\nManaCost:3 U\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player.HasCardsInHand_Card_LTX | RepeatSubAbility$ DBDraw | SpellDescription$ Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ Z\nSVar:X:PlayerCountPlayers$HighestCardsInHand\nSVar:Y:Count$InRememberedHand\nSVar:Z:SVar$X/Minus.Y\nK:Foretell:1 U\nOracle:Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Cinderclasm", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nCinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead."}
Name:Cinderclasm\nManaCost:1 R\nTypes:Instant\nK:Kicker:R\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ X | ValidCards$ Creature | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.\nSVar:X:Count$Kicked.2.1\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nCinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cinderclasm", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nCinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead."} ### Response: Name:Cinderclasm\nManaCost:1 R\nTypes:Instant\nK:Kicker:R\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ X | ValidCards$ Creature | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.\nSVar:X:Count$Kicked.2.1\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nCinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Create the Forge script for this magic card
{"name": "A-Bruenor Battlehammer", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Dwarf Warrior", "oracle_text": "Each creature you control gets +2/+0 for each Equipment attached to it.\n{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.", "power": "5", "toughness": "4"}
Name:A-Bruenor Battlehammer\nManaCost:2 R W\nTypes:Legendary Creature Dwarf Warrior\nPT:5/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ AffectedX | Description$ Each creature you control gets +2/+0 for each Equipment attached to it.\nSVar:AffectedX:Count$Valid Equipment.Attached/Times.2\nA:AB$ Pump | Cost$ 0 | ValidTgts$ Equipment.YouCtrl | TgtPrompt$ Select target equipment you control | SubAbility$ BruenorAttach | SorcerySpeed$ True | ActivationLimit$ 1 | StackDescription$ None | SpellDescription$ Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.\nSVar:BruenorAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control.\nOracle:Each creature you control gets +2/+0 for each Equipment attached to it.\n{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Bruenor Battlehammer", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Dwarf Warrior", "oracle_text": "Each creature you control gets +2/+0 for each Equipment attached to it.\n{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.", "power": "5", "toughness": "4"} ### Response: Name:A-Bruenor Battlehammer\nManaCost:2 R W\nTypes:Legendary Creature Dwarf Warrior\nPT:5/4\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ AffectedX | Description$ Each creature you control gets +2/+0 for each Equipment attached to it.\nSVar:AffectedX:Count$Valid Equipment.Attached/Times.2\nA:AB$ Pump | Cost$ 0 | ValidTgts$ Equipment.YouCtrl | TgtPrompt$ Select target equipment you control | SubAbility$ BruenorAttach | SorcerySpeed$ True | ActivationLimit$ 1 | StackDescription$ None | SpellDescription$ Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.\nSVar:BruenorAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control.\nOracle:Each creature you control gets +2/+0 for each Equipment attached to it.\n{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
Create the Forge script for this magic card
{"name": "Vanguard Suppressor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nFlying\nSuppressing Fire \u2014 Whenever Vanguard Suppressor deals combat damage to a player, draw a card.", "power": "3", "toughness": "2"}
Name:Vanguard Suppressor\nManaCost:3 U\nTypes:Creature Astartes Warrior\nPT:3/2\nK:Squad:2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Suppressing Fire β€” Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Token\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nFlying\nSuppressing Fire β€” Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vanguard Suppressor", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nFlying\nSuppressing Fire \u2014 Whenever Vanguard Suppressor deals combat damage to a player, draw a card.", "power": "3", "toughness": "2"} ### Response: Name:Vanguard Suppressor\nManaCost:3 U\nTypes:Creature Astartes Warrior\nPT:3/2\nK:Squad:2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Suppressing Fire β€” Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Token\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nFlying\nSuppressing Fire β€” Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Prophecy", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.\nDraw a card at the beginning of the next turn's upkeep."}
Name:Prophecy\nManaCost:W\nTypes:Sorcery\nA:SP$ PeekAndReveal | ValidTgts$ Opponent | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBGainLife | SpellDescription$ Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ ParentTarget | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card at the beginning of the next turn's upkeep.\nSVar:DrawSlowtrip:DB$ Draw\nDeckHas:Ability$LifeGain\nOracle:Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.\nDraw a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prophecy", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.\nDraw a card at the beginning of the next turn's upkeep."} ### Response: Name:Prophecy\nManaCost:W\nTypes:Sorcery\nA:SP$ PeekAndReveal | ValidTgts$ Opponent | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBGainLife | SpellDescription$ Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | ConditionCompare$ GE1 | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ ParentTarget | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card at the beginning of the next turn's upkeep.\nSVar:DrawSlowtrip:DB$ Draw\nDeckHas:Ability$LifeGain\nOracle:Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.\nDraw a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "Tukatongue Thallid", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.", "power": "1", "toughness": "1"}
Name:Tukatongue Thallid\nManaCost:G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tukatongue Thallid", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.", "power": "1", "toughness": "1"} ### Response: Name:Tukatongue Thallid\nManaCost:G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Gruul Charm", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures without flying can't block this turn.\n\u2022 Gain control of all permanents you own.\n\u2022 Gruul Charm deals 3 damage to each creature with flying."}
Name:Gruul Charm\nManaCost:R G\nTypes:Instant\nA:SP$ Charm | Cost$ R G | Choices$ CantBlockEffect,DBGainCtrl,DmgAll | CharmNum$ 1\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nSVar:DBGainCtrl:DB$ GainControl | AllValid$ Permanent.YouOwn | SpellDescription$ Gain control of all permanents you own.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 3 damage to each creature with flying.\nOracle:Choose one β€”\nβ€’ Creatures without flying can't block this turn.\nβ€’ Gain control of all permanents you own.\nβ€’ Gruul Charm deals 3 damage to each creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gruul Charm", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures without flying can't block this turn.\n\u2022 Gain control of all permanents you own.\n\u2022 Gruul Charm deals 3 damage to each creature with flying."} ### Response: Name:Gruul Charm\nManaCost:R G\nTypes:Instant\nA:SP$ Charm | Cost$ R G | Choices$ CantBlockEffect,DBGainCtrl,DmgAll | CharmNum$ 1\nSVar:CantBlockEffect:DB$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nSVar:DBGainCtrl:DB$ GainControl | AllValid$ Permanent.YouOwn | SpellDescription$ Gain control of all permanents you own.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 3 damage to each creature with flying.\nOracle:Choose one β€”\nβ€’ Creatures without flying can't block this turn.\nβ€’ Gain control of all permanents you own.\nβ€’ Gruul Charm deals 3 damage to each creature with flying.
Create the Forge script for this magic card
{"name": "Orb of Dreams", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Permanents enter the battlefield tapped."}
Name:Orb of Dreams\nManaCost:3\nTypes:Artifact\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Permanents enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:Random\nOracle:Permanents enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orb of Dreams", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Permanents enter the battlefield tapped."} ### Response: Name:Orb of Dreams\nManaCost:3\nTypes:Artifact\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Permanents enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:Random\nOracle:Permanents enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Triton Shorethief", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "", "power": "1", "toughness": "2"}
Name:Triton Shorethief\nManaCost:U\nTypes:Creature Merfolk Rogue\nPT:1/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Triton Shorethief", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "", "power": "1", "toughness": "2"} ### Response: Name:Triton Shorethief\nManaCost:U\nTypes:Creature Merfolk Rogue\nPT:1/2\nOracle:
Create the Forge script for this magic card
{"name": "Staff of Zegon", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature gets -2/-0 until end of turn."}
Name:Staff of Zegon\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn.\nOracle:{3}, {T}: Target creature gets -2/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Staff of Zegon", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature gets -2/-0 until end of turn."} ### Response: Name:Staff of Zegon\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn.\nOracle:{3}, {T}: Target creature gets -2/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Boiling Earth", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Boiling Earth deals 1 damage to each creature your opponents control.\nAwaken 4\u2014{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"}
Name:Boiling Earth\nManaCost:1 R\nTypes:Sorcery\nK:Awaken:4:6 R\nA:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.OppCtrl | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature your opponents control.\nOracle:Boiling Earth deals 1 damage to each creature your opponents control.\nAwaken 4β€”{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boiling Earth", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Boiling Earth deals 1 damage to each creature your opponents control.\nAwaken 4\u2014{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"} ### Response: Name:Boiling Earth\nManaCost:1 R\nTypes:Sorcery\nK:Awaken:4:6 R\nA:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.OppCtrl | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each creature your opponents control.\nOracle:Boiling Earth deals 1 damage to each creature your opponents control.\nAwaken 4β€”{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Create the Forge script for this magic card
{"name": "Goldmeadow Lookout", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kithkin Spellshaper", "oracle_text": "{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has \"{W}, {T}: Tap target creature.\"", "power": "2", "toughness": "2"}
Name:Goldmeadow Lookout\nManaCost:3 W\nTypes:Creature Kithkin Spellshaper\nPT:2/2\nA:AB$ Token | Cost$ W T Discard<1/Card> | TokenAmount$ 1 | TokenScript$ goldmeadow_harrier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."\nOracle:{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldmeadow Lookout", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kithkin Spellshaper", "oracle_text": "{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has \"{W}, {T}: Tap target creature.\"", "power": "2", "toughness": "2"} ### Response: Name:Goldmeadow Lookout\nManaCost:3 W\nTypes:Creature Kithkin Spellshaper\nPT:2/2\nA:AB$ Token | Cost$ W T Discard<1/Card> | TokenAmount$ 1 | TokenScript$ goldmeadow_harrier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."\nOracle:{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
Create the Forge script for this magic card
{"name": "Draugr Recruiter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Boast \u2014 {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"}
Name:Draugr Recruiter\nManaCost:3 B\nTypes:Creature Zombie Cleric\nPT:3/3\nA:AB$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Boast$ True | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Boast β€” {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Draugr Recruiter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Boast \u2014 {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"} ### Response: Name:Draugr Recruiter\nManaCost:3 B\nTypes:Creature Zombie Cleric\nPT:3/3\nA:AB$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Boast$ True | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Boast β€” {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
Create the Forge script for this magic card
{"name": "Skymarcher Aspirant", "mana_cost": "{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing.", "power": "2", "toughness": "1"}
Name:Skymarcher Aspirant\nManaCost:W\nTypes:Creature Vampire Soldier\nPT:2/1\nK:Ascend\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Blessing | Description$ CARDNAME has flying as long as you have the city's blessing.\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skymarcher Aspirant", "mana_cost": "{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing.", "power": "2", "toughness": "1"} ### Response: Name:Skymarcher Aspirant\nManaCost:W\nTypes:Creature Vampire Soldier\nPT:2/1\nK:Ascend\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Blessing | Description$ CARDNAME has flying as long as you have the city's blessing.\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing.
Create the Forge script for this magic card
{"name": "Righteous Indignation", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn."}
Name:Righteous Indignation\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ AttackerBlocked | ValidCard$ Creature.Black,Creature.Red | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ TriggeredBlockerLKICopy | SpellDescription$ The blocking creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Righteous Indignation", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn."} ### Response: Name:Righteous Indignation\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ AttackerBlocked | ValidCard$ Creature.Black,Creature.Red | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ TriggeredBlockerLKICopy | SpellDescription$ The blocking creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Amrou Scout", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Rebel Scout", "oracle_text": "{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "1"}
Name:Amrou Scout\nManaCost:1 W\nTypes:Creature Kithkin Rebel Scout\nPT:2/1\nA:AB$ ChangeZone | Cost$ 4 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE3 | SpellDescription$ Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.\nOracle:{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Amrou Scout", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Rebel Scout", "oracle_text": "{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "1"} ### Response: Name:Amrou Scout\nManaCost:1 W\nTypes:Creature Kithkin Rebel Scout\nPT:2/1\nA:AB$ ChangeZone | Cost$ 4 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLE3 | SpellDescription$ Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.\nOracle:{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Knollspine Invocation", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "{X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target."}
Name:Knollspine Invocation\nManaCost:1 R R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ X Discard<1/Card.cmcEQX/card with mana value X> | ValidTgts$ Any | NumDmg$ X | AILogic$ DiscardCMCX | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:{X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knollspine Invocation", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "{X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target."} ### Response: Name:Knollspine Invocation\nManaCost:1 R R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ X Discard<1/Card.cmcEQX/card with mana value X> | ValidTgts$ Any | NumDmg$ X | AILogic$ DiscardCMCX | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:{X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
Create the Forge script for this magic card
{"name": "Chatterstorm", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Squirrel creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Chatterstorm\nManaCost:1 G\nTypes:Sorcery\nK:Storm\nA:SP$ Token | Cost$ 1 G | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nDeckHas:Ability$Token\nOracle:Create a 1/1 green Squirrel creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chatterstorm", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Squirrel creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Chatterstorm\nManaCost:1 G\nTypes:Sorcery\nK:Storm\nA:SP$ Token | Cost$ 1 G | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nDeckHas:Ability$Token\nOracle:Create a 1/1 green Squirrel creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Shrewd Negotiation", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Exchange control of target artifact you control and target artifact or creature you don't control."}
Name:Shrewd Negotiation\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 U | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Choose target artifact you control | SubAbility$ DBExchange | SpellDescription$ Exchange control of target artifact you control and target artifact or creature you don't control.\nSVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Artifact.YouDontCtrl,Creature.YouDontCtrl | TgtPrompt$ Choose target artifact or creature you don't control\nAI:RemoveDeck:All\nOracle:Exchange control of target artifact you control and target artifact or creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrewd Negotiation", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Exchange control of target artifact you control and target artifact or creature you don't control."} ### Response: Name:Shrewd Negotiation\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 U | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Choose target artifact you control | SubAbility$ DBExchange | SpellDescription$ Exchange control of target artifact you control and target artifact or creature you don't control.\nSVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Artifact.YouDontCtrl,Creature.YouDontCtrl | TgtPrompt$ Choose target artifact or creature you don't control\nAI:RemoveDeck:All\nOracle:Exchange control of target artifact you control and target artifact or creature you don't control.
Create the Forge script for this magic card
{"name": "Unsummon", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand."}
Name:Unsummon\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nOracle:Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unsummon", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand."} ### Response: Name:Unsummon\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nOracle:Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Serum Visions", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Draw a card. Scry 2."}
Name:Serum Visions\nManaCost:U\nTypes:Sorcery\nA:SP$ Draw | Cost$ U | Defined$ You | NumCards$ 1 | SubAbility$ DBScry | SpellDescription$ Draw a card. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Draw a card. Scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serum Visions", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Draw a card. Scry 2."} ### Response: Name:Serum Visions\nManaCost:U\nTypes:Sorcery\nA:SP$ Draw | Cost$ U | Defined$ You | NumCards$ 1 | SubAbility$ DBScry | SpellDescription$ Draw a card. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Draw a card. Scry 2.
Create the Forge script for this magic card
{"name": "Cunning Sparkmage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{T}: Cunning Sparkmage deals 1 damage to any target.", "power": "0", "toughness": "1"}
Name:Cunning Sparkmage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:0/1\nK:Haste\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Haste\n{T}: Cunning Sparkmage deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Sparkmage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{T}: Cunning Sparkmage deals 1 damage to any target.", "power": "0", "toughness": "1"} ### Response: Name:Cunning Sparkmage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:0/1\nK:Haste\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Haste\n{T}: Cunning Sparkmage deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Well of Lost Dreams", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards."}
Name:Well of Lost Dreams\nManaCost:4\nTypes:Artifact\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigStore | TriggerDescription$ Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.\nSVar:TrigStore:DB$ ChooseNumber | Defined$ You | Min$ 0 | Max$ Y | ListTitle$ Pay X | AILogic$ OptionalDraw | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True\nSVar:Y:TriggerCount$LifeAmount\nSVar:X:Count$ChosenNumber\nDeckNeeds:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Well of Lost Dreams", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards."} ### Response: Name:Well of Lost Dreams\nManaCost:4\nTypes:Artifact\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigStore | TriggerDescription$ Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.\nSVar:TrigStore:DB$ ChooseNumber | Defined$ You | Min$ 0 | Max$ Y | ListTitle$ Pay X | AILogic$ OptionalDraw | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True\nSVar:Y:TriggerCount$LifeAmount\nSVar:X:Count$ChosenNumber\nDeckNeeds:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Create the Forge script for this magic card
{"name": "Dragon's Herald", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"}
Name:Dragon's Herald\nManaCost:R\nTypes:Creature Goblin Shaman\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 R T Sac<1/Creature.Black> Sac<1/Creature.Red> Sac<1/Creature.Green> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedHellkite Overlord | ChangeNum$ 1 | CostDesc$ {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: | SpellDescription$ Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Hellkite Overlord\nDeckHints:Color$Black|Green\nOracle:{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon's Herald", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Dragon's Herald\nManaCost:R\nTypes:Creature Goblin Shaman\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 R T Sac<1/Creature.Black> Sac<1/Creature.Red> Sac<1/Creature.Green> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedHellkite Overlord | ChangeNum$ 1 | CostDesc$ {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: | SpellDescription$ Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Hellkite Overlord\nDeckHints:Color$Black|Green\nOracle:{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Amrou Seekers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kithkin Rebel", "oracle_text": "Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.", "power": "2", "toughness": "2"}
Name:Amrou Seekers\nManaCost:2 W\nTypes:Creature Kithkin Rebel\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonArtifact+nonWhite | Description$ CARDNAME can't be blocked except by artifact creatures and/or white creatures.\nOracle:Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Amrou Seekers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kithkin Rebel", "oracle_text": "Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.", "power": "2", "toughness": "2"} ### Response: Name:Amrou Seekers\nManaCost:2 W\nTypes:Creature Kithkin Rebel\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonArtifact+nonWhite | Description$ CARDNAME can't be blocked except by artifact creatures and/or white creatures.\nOracle:Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Create the Forge script for this magic card
{"name": "Griselbrand", "mana_cost": "{4}{B}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, lifelink\nPay 7 life: Draw seven cards.", "power": "7", "toughness": "7"}
Name:Griselbrand\nManaCost:4 B B B B\nTypes:Legendary Creature Demon\nPT:7/7\nK:Flying\nK:Lifelink\nA:AB$ Draw | Cost$ PayLife<7> | NumCards$ 7 | SpellDescription$ Draw seven cards.\nOracle:Flying, lifelink\nPay 7 life: Draw seven cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Griselbrand", "mana_cost": "{4}{B}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, lifelink\nPay 7 life: Draw seven cards.", "power": "7", "toughness": "7"} ### Response: Name:Griselbrand\nManaCost:4 B B B B\nTypes:Legendary Creature Demon\nPT:7/7\nK:Flying\nK:Lifelink\nA:AB$ Draw | Cost$ PayLife<7> | NumCards$ 7 | SpellDescription$ Draw seven cards.\nOracle:Flying, lifelink\nPay 7 life: Draw seven cards.
Create the Forge script for this magic card
{"name": "Mana Bloom", "mana_cost": "{X}{G}", "type_line": "Enchantment", "oracle_text": "Mana Bloom enters the battlefield with X charge counters on it.\nRemove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.\nAt the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand."}
Name:Mana Bloom\nManaCost:X G\nTypes:Enchantment\nK:etbCounter:CHARGE:X\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | Amount$ 1 | ActivationLimit$ 1 | SpellDescription$ Add one mana of any color. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ NoCharge | SVarCompare$ EQ0 | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has no charge counters on it, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:NoCharge:Count$CardCounters.CHARGE\nSVar:X:Count$xPaid\nOracle:Mana Bloom enters the battlefield with X charge counters on it.\nRemove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.\nAt the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Bloom", "mana_cost": "{X}{G}", "type_line": "Enchantment", "oracle_text": "Mana Bloom enters the battlefield with X charge counters on it.\nRemove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.\nAt the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand."} ### Response: Name:Mana Bloom\nManaCost:X G\nTypes:Enchantment\nK:etbCounter:CHARGE:X\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | Amount$ 1 | ActivationLimit$ 1 | SpellDescription$ Add one mana of any color. Activate only once each turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ NoCharge | SVarCompare$ EQ0 | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has no charge counters on it, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:NoCharge:Count$CardCounters.CHARGE\nSVar:X:Count$xPaid\nOracle:Mana Bloom enters the battlefield with X charge counters on it.\nRemove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.\nAt the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Urza, Prince of Kroog", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Artifact creatures you control get +2/+2.\n{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.", "power": "2", "toughness": "3"}
Name:Urza, Prince of Kroog\nManaCost:2 W U\nTypes:Legendary Creature Human Artificer\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Artifact creatures you control get +2/+2.\nA:AB$ CopyPermanent | Cost$ 6 | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Creature & Soldier | SpellDescription$ Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Soldier\nOracle:Artifact creatures you control get +2/+2.\n{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza, Prince of Kroog", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Artifact creatures you control get +2/+2.\n{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.", "power": "2", "toughness": "3"} ### Response: Name:Urza, Prince of Kroog\nManaCost:2 W U\nTypes:Legendary Creature Human Artificer\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Artifact creatures you control get +2/+2.\nA:AB$ CopyPermanent | Cost$ 6 | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Creature & Soldier | SpellDescription$ Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Soldier\nOracle:Artifact creatures you control get +2/+2.\n{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
Create the Forge script for this magic card
{"name": "Hail Storm", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control."}
Name:Hail Storm\nManaCost:1 G G\nTypes:Instant\nA:SP$ DamageAll | Cost$ 1 G G | NumDmg$ 2 | ValidCards$ Creature.attacking | ValidDescription$ each attacking creature. | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 2 damage to each attacking creature and 1 damage to you and each creature you control.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ You | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.YouCtrl | ValidDescription$ each creature you control.\nAI:RemoveDeck:All\nOracle:Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hail Storm", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control."} ### Response: Name:Hail Storm\nManaCost:1 G G\nTypes:Instant\nA:SP$ DamageAll | Cost$ 1 G G | NumDmg$ 2 | ValidCards$ Creature.attacking | ValidDescription$ each attacking creature. | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 2 damage to each attacking creature and 1 damage to you and each creature you control.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 1 | Defined$ You | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.YouCtrl | ValidDescription$ each creature you control.\nAI:RemoveDeck:All\nOracle:Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Create the Forge script for this magic card
{"name": "Calix, Destiny's Hand", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Calix", "oracle_text": "+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\n\u22127: Return all enchantment cards from your graveyard to the battlefield.", "loyalty": "4"}
Name:Calix, Destiny's Hand\nManaCost:2 G W\nTypes:Legendary Planeswalker Calix\nLoyalty:4\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Enchantment | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouDontCtrl,Enchantment.YouDontCtrl | TgtPrompt$ Select target creature or enchantment you don't control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Enchantment.YouCtrl | TgtPrompt$ Select target enchantment you control | Triggers$ ComeBack | RememberObjects$ Remembered | ImprintCards$ ThisTargetedCard | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ Target is exiled until target enchantment you control leaves the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ Remembered | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ ChangeZoneAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Enchantment.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all enchantment cards from your graveyard to the battlefield.\nDeckNeeds:Type$Enchantment\nOracle:[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\n[-7]: Return all enchantment cards from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Calix, Destiny's Hand", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Calix", "oracle_text": "+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\n\u22127: Return all enchantment cards from your graveyard to the battlefield.", "loyalty": "4"} ### Response: Name:Calix, Destiny's Hand\nManaCost:2 G W\nTypes:Legendary Planeswalker Calix\nLoyalty:4\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Enchantment | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouDontCtrl,Enchantment.YouDontCtrl | TgtPrompt$ Select target creature or enchantment you don't control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Enchantment.YouCtrl | TgtPrompt$ Select target enchantment you control | Triggers$ ComeBack | RememberObjects$ Remembered | ImprintCards$ ThisTargetedCard | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ Cleanup\nSVar:Cleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ Target is exiled until target enchantment you control leaves the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ Remembered | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ ChangeZoneAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Enchantment.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all enchantment cards from your graveyard to the battlefield.\nDeckNeeds:Type$Enchantment\nOracle:[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.\n[-7]: Return all enchantment cards from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Obsidian Obelisk", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Obsidian Obelisk enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell."}
Name:Obsidian Obelisk\nManaCost:2\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.MultiColor | SpellDescription$ Add one mana of any color. Spend this mana only to cast a multicolored spell.\nAI:RemoveDeck:Random\nOracle:Obsidian Obelisk enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obsidian Obelisk", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Obsidian Obelisk enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell."} ### Response: Name:Obsidian Obelisk\nManaCost:2\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.MultiColor | SpellDescription$ Add one mana of any color. Spend this mana only to cast a multicolored spell.\nAI:RemoveDeck:Random\nOracle:Obsidian Obelisk enters the battlefield tapped.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Create the Forge script for this magic card
{"name": "Ojutai Exemplars", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Whenever you cast a noncreature spell, choose one \u2014\n\u2022 Tap target creature.\n\u2022 Ojutai Exemplars gains first strike and lifelink until end of turn.\n\u2022 Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.", "power": "4", "toughness": "4"}
Name:Ojutai Exemplars\nManaCost:2 W W\nTypes:Creature Human Monk\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTap,DBPump,DBBlink\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ First Strike & Lifelink | SpellDescription$ CARDNAME gains first strike and lifelink until end of turn.\nSVar:DBBlink:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBReturn | RememberChanged$ True | SpellDescription$ Exile CARDNAME, then return it to the battlefield tapped under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Whenever you cast a noncreature spell, choose one β€”\nβ€’ Tap target creature.\nβ€’ Ojutai Exemplars gains first strike and lifelink until end of turn.\nβ€’ Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ojutai Exemplars", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Whenever you cast a noncreature spell, choose one \u2014\n\u2022 Tap target creature.\n\u2022 Ojutai Exemplars gains first strike and lifelink until end of turn.\n\u2022 Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.", "power": "4", "toughness": "4"} ### Response: Name:Ojutai Exemplars\nManaCost:2 W W\nTypes:Creature Human Monk\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTap,DBPump,DBBlink\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ First Strike & Lifelink | SpellDescription$ CARDNAME gains first strike and lifelink until end of turn.\nSVar:DBBlink:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBReturn | RememberChanged$ True | SpellDescription$ Exile CARDNAME, then return it to the battlefield tapped under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Whenever you cast a noncreature spell, choose one β€”\nβ€’ Tap target creature.\nβ€’ Ojutai Exemplars gains first strike and lifelink until end of turn.\nβ€’ Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
Create the Forge script for this magic card
{"name": "Bolas's Citadel", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Artifact", "oracle_text": "You may look at the top card of your library any time.\nYou may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\n{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life."}
Name:Bolas's Citadel\nManaCost:3 B B B\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | Description$ You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\nA:AB$ LoseLife | Cost$ T Sac<10/Permanent.nonLand/nonland permanent> | Defined$ Player.Opponent | LifeAmount$ 10 | SpellDescription$ Each opponent loses 10 life.\nOracle:You may look at the top card of your library any time.\nYou may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\n{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bolas's Citadel", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Artifact", "oracle_text": "You may look at the top card of your library any time.\nYou may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\n{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life."} ### Response: Name:Bolas's Citadel\nManaCost:3 B B B\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | Description$ You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\nA:AB$ LoseLife | Cost$ T Sac<10/Permanent.nonLand/nonland permanent> | Defined$ Player.Opponent | LifeAmount$ 10 | SpellDescription$ Each opponent loses 10 life.\nOracle:You may look at the top card of your library any time.\nYou may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.\n{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Create the Forge script for this magic card
{"name": "Blazing Crescendo", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+1 until end of turn.\nExile the top card of your library. Until the end of your next turn, you may play that card."}
Name:Blazing Crescendo\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +3 | NumDef$ +1 | SubAbility$ DBExile | SpellDescription$ Target creature gets +3/+1 until end of turn.\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Until the end of your next turn, you may play that card.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | Duration$ UntilTheEndOfYourNextTurn | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target creature gets +3/+1 until end of turn.\nExile the top card of your library. Until the end of your next turn, you may play that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blazing Crescendo", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+1 until end of turn.\nExile the top card of your library. Until the end of your next turn, you may play that card."} ### Response: Name:Blazing Crescendo\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +3 | NumDef$ +1 | SubAbility$ DBExile | SpellDescription$ Target creature gets +3/+1 until end of turn.\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Until the end of your next turn, you may play that card.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | Duration$ UntilTheEndOfYourNextTurn | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target creature gets +3/+1 until end of turn.\nExile the top card of your library. Until the end of your next turn, you may play that card.
Create the Forge script for this magic card
{"name": "Final Death", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Exile target creature."}
Name:Final Death\nManaCost:4 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Exile target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Final Death", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Exile target creature."} ### Response: Name:Final Death\nManaCost:4 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Exile target creature.
Create the Forge script for this magic card
{"name": "Oreskos Swiftclaw", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "", "power": "3", "toughness": "1"}
Name:Oreskos Swiftclaw\nManaCost:1 W\nTypes:Creature Cat Warrior\nPT:3/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oreskos Swiftclaw", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "", "power": "3", "toughness": "1"} ### Response: Name:Oreskos Swiftclaw\nManaCost:1 W\nTypes:Creature Cat Warrior\nPT:3/1\nOracle:
Create the Forge script for this magic card
{"name": "Haazda Shield Mate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.", "power": "1", "toughness": "1"}
Name:Haazda Shield Mate\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:UpkeepCost:W W\nA:AB$ ChooseSource | Cost$ W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NeedsToPlayVar:Z GE5\nSVar:Z:Count$Valid Card.YouCtrl+inZoneBattlefield+canProduceManaColor White\nOracle:At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haazda Shield Mate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.", "power": "1", "toughness": "1"} ### Response: Name:Haazda Shield Mate\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:UpkeepCost:W W\nA:AB$ ChooseSource | Cost$ W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NeedsToPlayVar:Z GE5\nSVar:Z:Count$Valid Card.YouCtrl+inZoneBattlefield+canProduceManaColor White\nOracle:At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Create the Forge script for this magic card
{"name": "Tattered Ratter", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Tattered Ratter\nManaCost:1 R\nTypes:Creature Human Peasant\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Rat.YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttacker | NumAtt$ 2\nDeckHints:Type$Rat\nOracle:Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tattered Ratter", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Peasant", "oracle_text": "Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Tattered Ratter\nManaCost:1 R\nTypes:Creature Human Peasant\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Rat.YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttacker | NumAtt$ 2\nDeckHints:Type$Rat\nOracle:Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Despise", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card."}
Name:Despise\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Opponent | DiscardValid$ Creature,Planeswalker | DiscardValidDesc$ creature or planeswalker | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.\nOracle:Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Despise", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card."} ### Response: Name:Despise\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Opponent | DiscardValid$ Creature,Planeswalker | DiscardValidDesc$ creature or planeswalker | Mode$ RevealYouChoose | SpellDescription$ Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.\nOracle:Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Create the Forge script for this magic card
{"name": "Steppe Glider", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying, vigilance\n{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.", "power": "2", "toughness": "4"}
Name:Steppe Glider\nManaCost:4 W\nTypes:Creature Elemental\nPT:2/4\nK:Flying\nK:Vigilance\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying & Vigilance | SpellDescription$ Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.\nOracle:Flying, vigilance\n{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steppe Glider", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying, vigilance\n{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Steppe Glider\nManaCost:4 W\nTypes:Creature Elemental\nPT:2/4\nK:Flying\nK:Vigilance\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying & Vigilance | SpellDescription$ Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.\nOracle:Flying, vigilance\n{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Create the Forge script for this magic card
{"name": "The Eternal Wanderer", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Planeswalker", "oracle_text": "No more than one creature can attack The Eternal Wanderer each combat.\n+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\n0: Create a 2/2 white Samurai creature token with double strike.\n\u22124: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.", "loyalty": "5"}
Name:The Eternal Wanderer\nManaCost:4 W W\nTypes:Legendary Planeswalker\nLoyalty:5\nS:Mode$ AttackRestrict | MaxAttackers$ 1 | ValidDefender$ Card.Self | Description$ No more than one creature can attack CARDNAME each combat.\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact,Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact or creature | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.IsTriggerRemembered | Execute$ TrigReturn | RememberObjects$ TargetedOwner,RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of that player's next end step. | StackDescription$ Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenScript$ w_2_2_samurai_double_strike | SpellDescription$ Create a 2/2 white Samurai creature token with double strike.\nA:AB$ RepeatEach | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBSacAll | StackDescription$ SpellDescription | SpellDescription$ For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a creature this player controls | ImprintChosen$ True\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Creature.IsNotImprinted | SubAbility$ DBCleanup2 | StackDescription$ None\nSVar:DBCleanup2:DB$ Cleanup | ClearChosenCard$ True | ClearImprinted$ True\nDeckHas:Ability$Token|Sacrifice & Type$Samurai\nDeckHints:Keyword$Exalted\nOracle:No more than one creature can attack The Eternal Wanderer each combat.\n[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\n[0]: Create a 2/2 white Samurai creature token with double strike.\n[βˆ’4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Eternal Wanderer", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Planeswalker", "oracle_text": "No more than one creature can attack The Eternal Wanderer each combat.\n+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\n0: Create a 2/2 white Samurai creature token with double strike.\n\u22124: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.", "loyalty": "5"} ### Response: Name:The Eternal Wanderer\nManaCost:4 W W\nTypes:Legendary Planeswalker\nLoyalty:5\nS:Mode$ AttackRestrict | MaxAttackers$ 1 | ValidDefender$ Card.Self | Description$ No more than one creature can attack CARDNAME each combat.\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact,Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact or creature | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.IsTriggerRemembered | Execute$ TrigReturn | RememberObjects$ TargetedOwner,RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of that player's next end step. | StackDescription$ Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenScript$ w_2_2_samurai_double_strike | SpellDescription$ Create a 2/2 white Samurai creature token with double strike.\nA:AB$ RepeatEach | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBSacAll | StackDescription$ SpellDescription | SpellDescription$ For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a creature this player controls | ImprintChosen$ True\nSVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Creature.IsNotImprinted | SubAbility$ DBCleanup2 | StackDescription$ None\nSVar:DBCleanup2:DB$ Cleanup | ClearChosenCard$ True | ClearImprinted$ True\nDeckHas:Ability$Token|Sacrifice & Type$Samurai\nDeckHints:Keyword$Exalted\nOracle:No more than one creature can attack The Eternal Wanderer each combat.\n[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.\n[0]: Create a 2/2 white Samurai creature token with double strike.\n[βˆ’4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Create the Forge script for this magic card
{"name": "Daru Cavalier", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Daru Cavalier\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedDaru Cavalier | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Daru Cavalier\nOracle:First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daru Cavalier", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Daru Cavalier\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedDaru Cavalier | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Daru Cavalier\nOracle:First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Ahn-Crop Crasher", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Haste\nYou may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "2"}
Name:Ahn-Crop Crasher\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:3/2\nK:Haste\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigCanNotBlock | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | StaticAbilities$ CantBlock | ExileOnMoved$ Battlefield | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ When you do, target creature can't block this turn.\nSVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.IsRemembered | Description$ This creature can't block this turn.\nOracle:Haste\nYou may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ahn-Crop Crasher", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Haste\nYou may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "2"} ### Response: Name:Ahn-Crop Crasher\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:3/2\nK:Haste\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigCanNotBlock | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | StaticAbilities$ CantBlock | ExileOnMoved$ Battlefield | TgtPrompt$ Select target creature. | IsCurse$ True | SpellDescription$ When you do, target creature can't block this turn.\nSVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.IsRemembered | Description$ This creature can't block this turn.\nOracle:Haste\nYou may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Kor Entanglers", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kor Soldier Ally", "oracle_text": "Rally \u2014 Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.", "power": "3", "toughness": "4"}
Name:Kor Entanglers\nManaCost:4 W\nTypes:Creature Kor Soldier Ally\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigTap | TriggerDescription$ Rally β€” Whenever CARDNAME or another Ally enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β€” Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kor Entanglers", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Kor Soldier Ally", "oracle_text": "Rally \u2014 Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.", "power": "3", "toughness": "4"} ### Response: Name:Kor Entanglers\nManaCost:4 W\nTypes:Creature Kor Soldier Ally\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigTap | TriggerDescription$ Rally β€” Whenever CARDNAME or another Ally enters the battlefield under your control, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β€” Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
Create the Forge script for this magic card
{"name": "Fireblade Charger", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "As long as Fireblade Charger is equipped, it has haste.\nWhen Fireblade Charger dies, it deals damage equal to its power to any target.", "power": "1", "toughness": "1"}
Name:Fireblade Charger\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddKeyword$ Haste | Description$ As long as CARDNAME is equipped, it has haste.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nSVar:EquipMe:Once\nDeckHints:Type$Equipment\nOracle:As long as Fireblade Charger is equipped, it has haste.\nWhen Fireblade Charger dies, it deals damage equal to its power to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fireblade Charger", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "As long as Fireblade Charger is equipped, it has haste.\nWhen Fireblade Charger dies, it deals damage equal to its power to any target.", "power": "1", "toughness": "1"} ### Response: Name:Fireblade Charger\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+equipped | AddKeyword$ Haste | Description$ As long as CARDNAME is equipped, it has haste.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nSVar:EquipMe:Once\nDeckHints:Type$Equipment\nOracle:As long as Fireblade Charger is equipped, it has haste.\nWhen Fireblade Charger dies, it deals damage equal to its power to any target.
Create the Forge script for this magic card
{"name": "Melancholy", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Melancholy enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Melancholy unless you pay {B}."}
Name:Melancholy\nManaCost:2 B\nTypes:Enchantment Aura\nK:UpkeepCost:B\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Enchant creature\nWhen Melancholy enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Melancholy", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Melancholy enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Melancholy unless you pay {B}."} ### Response: Name:Melancholy\nManaCost:2 B\nTypes:Enchantment Aura\nK:UpkeepCost:B\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Enchant creature\nWhen Melancholy enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Create the Forge script for this magic card
{"name": "Leapfrog", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Frog", "oracle_text": "Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.", "power": "3", "toughness": "1"}
Name:Leapfrog\nManaCost:2 U\nTypes:Creature Frog\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has flying as long as you've cast an instant or sorcery spell this turn.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckHints:Type$Instant|Sorcery\nOracle:Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leapfrog", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Frog", "oracle_text": "Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.", "power": "3", "toughness": "1"} ### Response: Name:Leapfrog\nManaCost:2 U\nTypes:Creature Frog\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has flying as long as you've cast an instant or sorcery spell this turn.\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nDeckHints:Type$Instant|Sorcery\nOracle:Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Create the Forge script for this magic card
{"name": "Territorial Scythecat", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.", "power": "2", "toughness": "1"}
Name:Territorial Scythecat\nManaCost:2 G\nTypes:Creature Cat\nPT:2/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Trample\nLandfall β€” Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Territorial Scythecat", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.", "power": "2", "toughness": "1"} ### Response: Name:Territorial Scythecat\nManaCost:2 G\nTypes:Creature Cat\nPT:2/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Trample\nLandfall β€” Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Create the Forge script for this magic card
{"name": "Ice Cauldron", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.\n{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron."}
Name:Ice Cauldron\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ X T | RememberCostMana$ True | CounterType$ CHARGE | CounterNum$ 1 | CheckSVar$ Y | SVarCompare$ EQ0 | SubAbility$ DBExile | SpellDescription$ You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on CARDNAME and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on CARDNAME.\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nSVar:DBExile:DB$ ChangeZone | Optional$ True | RememberChanged$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered+ExiledWithSource | Origin$ Exile | Destination$ Any | Execute$ ForgetCard | Static$ True\nSVar:ForgetCard:DB$ Cleanup | ForgetDefined$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mana | Cost$ T SubCounter<1/CHARGE> | Produced$ Special LastNotedType | RestrictValid$ Spell.IsRemembered | SpellDescription$ Add CARDNAME's last noted type and amount of mana. Spend this mana only to cast the last card exiled with CARDNAME.\nAI:RemoveDeck:All\nOracle:{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.\n{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ice Cauldron", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.\n{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron."} ### Response: Name:Ice Cauldron\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ X T | RememberCostMana$ True | CounterType$ CHARGE | CounterNum$ 1 | CheckSVar$ Y | SVarCompare$ EQ0 | SubAbility$ DBExile | SpellDescription$ You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on CARDNAME and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on CARDNAME.\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nSVar:DBExile:DB$ ChangeZone | Optional$ True | RememberChanged$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ Permanent | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered+ExiledWithSource | Origin$ Exile | Destination$ Any | Execute$ ForgetCard | Static$ True\nSVar:ForgetCard:DB$ Cleanup | ForgetDefined$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mana | Cost$ T SubCounter<1/CHARGE> | Produced$ Special LastNotedType | RestrictValid$ Spell.IsRemembered | SpellDescription$ Add CARDNAME's last noted type and amount of mana. Spend this mana only to cast the last card exiled with CARDNAME.\nAI:RemoveDeck:All\nOracle:{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.\n{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Create the Forge script for this magic card
{"name": "Banishing Slash", "mana_cost": "{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance."}
Name:Banishing Slash\nManaCost:W W\nTypes:Sorcery\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment,Creature.tapped | TgtPrompt$ Select up to one target artifact, enchantment or tapped creature | SubAbility$ DBToken | SpellDescription$ Destroy up to one target artifact, enchantment, or tapped creature.\nSVar:DBToken:DB$ Token | ConditionPresent$ Artifact.YouCtrl | ConditionPresent2$ Enchantment.YouCtrl | TokenScript$ w_2_2_samurai_vigilance | SpellDescription$ Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.\nDeckHints:Type$Artifact|Enchantment\nDeckHas:Ability$Token & Type$Samurai\nOracle:Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banishing Slash", "mana_cost": "{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance."} ### Response: Name:Banishing Slash\nManaCost:W W\nTypes:Sorcery\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment,Creature.tapped | TgtPrompt$ Select up to one target artifact, enchantment or tapped creature | SubAbility$ DBToken | SpellDescription$ Destroy up to one target artifact, enchantment, or tapped creature.\nSVar:DBToken:DB$ Token | ConditionPresent$ Artifact.YouCtrl | ConditionPresent2$ Enchantment.YouCtrl | TokenScript$ w_2_2_samurai_vigilance | SpellDescription$ Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.\nDeckHints:Type$Artifact|Enchantment\nDeckHas:Ability$Token & Type$Samurai\nOracle:Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Create the Forge script for this magic card
{"name": "Scour All Possibilities", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw a card.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Scour All Possibilities\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Scry | Cost$ 1 U | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nK:Flashback:4 U\nOracle:Scry 2, then draw a card.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scour All Possibilities", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw a card.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Scour All Possibilities\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Scry | Cost$ 1 U | ScryNum$ 2 | SubAbility$ DBDraw | SpellDescription$ Scry 2, then draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nK:Flashback:4 U\nOracle:Scry 2, then draw a card.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Insolence", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller."}
Name:Insolence\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nOracle:Enchant creature\nWhenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Insolence", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller."} ### Response: Name:Insolence\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nOracle:Enchant creature\nWhenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Recruitment Officer", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "1"}
Name:Recruitment Officer\nManaCost:W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ Dig | Cost$ 3 W | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.cmcLE3 | ForceRevealToController$ True | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recruitment Officer", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "1"} ### Response: Name:Recruitment Officer\nManaCost:W\nTypes:Creature Human Soldier\nPT:2/1\nA:AB$ Dig | Cost$ 3 W | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.cmcLE3 | ForceRevealToController$ True | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Hand of Death", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature."}
Name:Hand of Death\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nOracle:Destroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hand of Death", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature."} ### Response: Name:Hand of Death\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nOracle:Destroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Sengir Autocrat", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human", "oracle_text": "When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.\nWhen Sengir Autocrat leaves the battlefield, exile all Serf tokens.", "power": "2", "toughness": "2"}
Name:Sengir Autocrat\nManaCost:3 B\nTypes:Creature Human\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 0/1 black Serf creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ b_0_1_serf | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExileAllSerfs | TriggerDescription$ When CARDNAME leaves the battlefield, exile all Serf tokens.\nSVar:TrigExileAllSerfs:DB$ ChangeZoneAll | ChangeType$ Serf.token | Origin$ Battlefield | Destination$ Exile\nOracle:When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.\nWhen Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sengir Autocrat", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human", "oracle_text": "When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.\nWhen Sengir Autocrat leaves the battlefield, exile all Serf tokens.", "power": "2", "toughness": "2"} ### Response: Name:Sengir Autocrat\nManaCost:3 B\nTypes:Creature Human\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 0/1 black Serf creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ b_0_1_serf | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExileAllSerfs | TriggerDescription$ When CARDNAME leaves the battlefield, exile all Serf tokens.\nSVar:TrigExileAllSerfs:DB$ ChangeZoneAll | ChangeType$ Serf.token | Origin$ Battlefield | Destination$ Exile\nOracle:When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.\nWhen Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Create the Forge script for this magic card
{"name": "Murasa", "mana_cost": "", "type_line": "Plane \u2014 Zendikar", "oracle_text": "Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target land becomes a 4/4 creature that's still a land."}
Name:Murasa\nManaCost:no cost\nTypes:Plane Zendikar\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken | Origin$ Any | Destination$ Battlefield | TriggerZones$ Command | Execute$ TrigRamp | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ TriggeredCardController | ShuffleNonMandatory$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.\nSVar:RolledChaos:DB$ Animate | ValidTgts$ Land | Power$ 4 | Toughness$ 4 | Types$ Creature | Duration$ Permanent\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murasa", "mana_cost": "", "type_line": "Plane \u2014 Zendikar", "oracle_text": "Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target land becomes a 4/4 creature that's still a land."} ### Response: Name:Murasa\nManaCost:no cost\nTypes:Plane Zendikar\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken | Origin$ Any | Destination$ Battlefield | TriggerZones$ Command | Execute$ TrigRamp | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ TriggeredCardController | ShuffleNonMandatory$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.\nSVar:RolledChaos:DB$ Animate | ValidTgts$ Land | Power$ 4 | Toughness$ 4 | Types$ Creature | Duration$ Permanent\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Create the Forge script for this magic card
{"name": "Mark of the Oni", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature.\nAt the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni."}
Name:Mark of the Oni\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Demon.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if you control no Demons, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Demon.YouCtrl\nDeckHints:Type$Demon\nOracle:Enchant creature\nYou control enchanted creature.\nAt the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mark of the Oni", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature.\nAt the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni."} ### Response: Name:Mark of the Oni\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Demon.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if you control no Demons, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Demon.YouCtrl\nDeckHints:Type$Demon\nOracle:Enchant creature\nYou control enchanted creature.\nAt the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Create the Forge script for this magic card
{"name": "Mishra's Onslaught", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Create two 1/1 colorless Soldier artifact creature tokens.\n\u2022 Creatures you control get +2/+0 until end of turn."}
Name:Mishra's Onslaught\nManaCost:3 R\nTypes:Instant\nA:SP$ Charm | Choices$ DBToken,DBPumpAll | CharmNum$ 1\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_soldier | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Soldier artifact creature tokens.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nDeckHas:Ability$Token & Type$Artifact|Soldier\nOracle:Choose one β€”\nβ€’ Create two 1/1 colorless Soldier artifact creature tokens.\nβ€’ Creatures you control get +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mishra's Onslaught", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Create two 1/1 colorless Soldier artifact creature tokens.\n\u2022 Creatures you control get +2/+0 until end of turn."} ### Response: Name:Mishra's Onslaught\nManaCost:3 R\nTypes:Instant\nA:SP$ Charm | Choices$ DBToken,DBPumpAll | CharmNum$ 1\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_soldier | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Soldier artifact creature tokens.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nDeckHas:Ability$Token & Type$Artifact|Soldier\nOracle:Choose one β€”\nβ€’ Create two 1/1 colorless Soldier artifact creature tokens.\nβ€’ Creatures you control get +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Najeela, the Blade-Blossom", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\n{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.", "power": "3", "toughness": "2"}
Name:Najeela, the Blade-Blossom\nManaCost:2 R\nTypes:Legendary Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Warrior | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerController$ You | TriggerDescription$ Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_warrior | TokenOwner$ TriggeredAttackerController | TokenTapped$ True | TokenAttacking$ True | AILogic$ OnlyOnAlliedAttack\nA:AB$ UntapAll | Cost$ W U B R G | ValidCards$ Creature.attacking | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBAddCombat | SpellDescription$ Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Trample & Lifelink & Haste\nSVar:PlayMain1:TRUE\nDeckHints:Type$Warrior\nDeckHas:Ability$Token\nOracle:Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\n{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Najeela, the Blade-Blossom", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\n{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.", "power": "3", "toughness": "2"} ### Response: Name:Najeela, the Blade-Blossom\nManaCost:2 R\nTypes:Legendary Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Warrior | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerController$ You | TriggerDescription$ Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_warrior | TokenOwner$ TriggeredAttackerController | TokenTapped$ True | TokenAttacking$ True | AILogic$ OnlyOnAlliedAttack\nA:AB$ UntapAll | Cost$ W U B R G | ValidCards$ Creature.attacking | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBAddCombat | SpellDescription$ Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Trample & Lifelink & Haste\nSVar:PlayMain1:TRUE\nDeckHints:Type$Warrior\nDeckHas:Ability$Token\nOracle:Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.\n{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Create the Forge script for this magic card
{"name": "Rush of Blood", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+0 until end of turn, where X is its power."}
Name:Rush of Blood\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | SpellDescription$ Target creature gets +X/+0 until end of turn, where X is its power.\nSVar:X:Targeted$CardPower\nOracle:Target creature gets +X/+0 until end of turn, where X is its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rush of Blood", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+0 until end of turn, where X is its power."} ### Response: Name:Rush of Blood\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | SpellDescription$ Target creature gets +X/+0 until end of turn, where X is its power.\nSVar:X:Targeted$CardPower\nOracle:Target creature gets +X/+0 until end of turn, where X is its power.
Create the Forge script for this magic card
{"name": "Sheoldred's Assimilator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Menace\nWhenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.", "power": "3", "toughness": "1"}
Name:Sheoldred's Assimilator\nManaCost:1 B\nTypes:Creature Phyrexian Horror\nPT:3/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select up to one target card in a graveyard | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | RememberChanged$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Optional$ True | OptionPrompt$ Would you like to conjure a duplicate of the targeted card into the top five cards of your library ? | DefinedName$ Remembered | Zone$ Library | LibraryPosition$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Count$Random.0.4\nDeckHints:Ability$Graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sheoldred's Assimilator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Menace\nWhenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.", "power": "3", "toughness": "1"} ### Response: Name:Sheoldred's Assimilator\nManaCost:1 B\nTypes:Creature Phyrexian Horror\nPT:3/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select up to one target card in a graveyard | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | RememberChanged$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | Optional$ True | OptionPrompt$ Would you like to conjure a duplicate of the targeted card into the top five cards of your library ? | DefinedName$ Remembered | Zone$ Library | LibraryPosition$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Z:Count$Random.0.4\nDeckHints:Ability$Graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
Create the Forge script for this magic card
{"name": "Stoic Builder", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human", "oracle_text": "When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.", "power": "2", "toughness": "3"}
Name:Stoic Builder\nManaCost:2 G\nTypes:Creature Human\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target land card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Land.YouCtrl\nOracle:When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stoic Builder", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human", "oracle_text": "When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.", "power": "2", "toughness": "3"} ### Response: Name:Stoic Builder\nManaCost:2 G\nTypes:Creature Human\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target land card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Land.YouCtrl\nOracle:When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Abzan Beastmaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dog Shaman", "oracle_text": "At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.", "power": "2", "toughness": "1"}
Name:Abzan Beastmaster\nManaCost:2 G\nTypes:Creature Dog Shaman\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToughDraw | TriggerDescription$ At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.\nSVar:TrigToughDraw:DB$ Draw | Defined$ You | ConditionPresent$ Creature.YouCtrl | ConditionCompare$ GE1 | ConditionCheckSVar$ YourTough | ConditionSVarCompare$ GEOppsTough\nSVar:YourTough:Count$Valid Creature.YouCtrl$GreatestToughness\nSVar:OppsTough:Count$Valid Creature.YouDontCtrl$GreatestToughness\nOracle:At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abzan Beastmaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dog Shaman", "oracle_text": "At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.", "power": "2", "toughness": "1"} ### Response: Name:Abzan Beastmaster\nManaCost:2 G\nTypes:Creature Dog Shaman\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToughDraw | TriggerDescription$ At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.\nSVar:TrigToughDraw:DB$ Draw | Defined$ You | ConditionPresent$ Creature.YouCtrl | ConditionCompare$ GE1 | ConditionCheckSVar$ YourTough | ConditionSVarCompare$ GEOppsTough\nSVar:YourTough:Count$Valid Creature.YouCtrl$GreatestToughness\nSVar:OppsTough:Count$Valid Creature.YouDontCtrl$GreatestToughness\nOracle:At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Create the Forge script for this magic card
{"name": "Tel-Jilad Fallen", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Phyrexian Elf Warrior", "oracle_text": "Protection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "3", "toughness": "1"}
Name:Tel-Jilad Fallen\nManaCost:2 G G\nTypes:Creature Phyrexian Elf Warrior\nPT:3/1\nK:Protection:Artifact\nK:Infect\nOracle:Protection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tel-Jilad Fallen", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Phyrexian Elf Warrior", "oracle_text": "Protection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "3", "toughness": "1"} ### Response: Name:Tel-Jilad Fallen\nManaCost:2 G G\nTypes:Creature Phyrexian Elf Warrior\nPT:3/1\nK:Protection:Artifact\nK:Infect\nOracle:Protection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "The Tarrasque", "mana_cost": "{6}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Dinosaur", "oracle_text": "The Tarrasque has haste and ward {10} as long as it was cast.\nWhenever The Tarrasque attacks, it fights target creature defending player controls.", "power": "10", "toughness": "10"}
Name:The Tarrasque\nManaCost:6 G G G\nTypes:Legendary Creature Dinosaur\nPT:10/10\nS:Mode$ Continuous | Affected$ Card.Self+wasCast | AddKeyword$ Haste & Ward:10 | Description$ CARDNAME has haste and ward {10} as long as it was cast.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ Whenever CARDNAME attacks, it fights target creature defending player controls. | TargetMin$ 1 | TargetMax$ 1\nSVar:TrigFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Choose target creature defending player controls\nOracle:The Tarrasque has haste and ward {10} as long as it was cast.\nWhenever The Tarrasque attacks, it fights target creature defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Tarrasque", "mana_cost": "{6}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Dinosaur", "oracle_text": "The Tarrasque has haste and ward {10} as long as it was cast.\nWhenever The Tarrasque attacks, it fights target creature defending player controls.", "power": "10", "toughness": "10"} ### Response: Name:The Tarrasque\nManaCost:6 G G G\nTypes:Legendary Creature Dinosaur\nPT:10/10\nS:Mode$ Continuous | Affected$ Card.Self+wasCast | AddKeyword$ Haste & Ward:10 | Description$ CARDNAME has haste and ward {10} as long as it was cast.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ Whenever CARDNAME attacks, it fights target creature defending player controls. | TargetMin$ 1 | TargetMax$ 1\nSVar:TrigFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Choose target creature defending player controls\nOracle:The Tarrasque has haste and ward {10} as long as it was cast.\nWhenever The Tarrasque attacks, it fights target creature defending player controls.
Create the Forge script for this magic card
{"name": "Greater Mossdog", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)", "power": "3", "toughness": "3"}
Name:Greater Mossdog\nManaCost:3 G\nTypes:Creature Plant Dog\nPT:3/3\nK:Dredge:3\nOracle:Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greater Mossdog", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)", "power": "3", "toughness": "3"} ### Response: Name:Greater Mossdog\nManaCost:3 G\nTypes:Creature Plant Dog\nPT:3/3\nK:Dredge:3\nOracle:Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Order of the Ebon Hand", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Cleric Knight", "oracle_text": "Protection from white\n{B}: Order of the Ebon Hand gains first strike until end of turn.\n{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.", "power": "2", "toughness": "1"}
Name:Order of the Ebon Hand\nManaCost:B B\nTypes:Creature Cleric Knight\nPT:2/1\nK:Protection from white\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nA:AB$ Pump | Cost$ B B | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from white\n{B}: Order of the Ebon Hand gains first strike until end of turn.\n{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Order of the Ebon Hand", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Cleric Knight", "oracle_text": "Protection from white\n{B}: Order of the Ebon Hand gains first strike until end of turn.\n{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Order of the Ebon Hand\nManaCost:B B\nTypes:Creature Cleric Knight\nPT:2/1\nK:Protection from white\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nA:AB$ Pump | Cost$ B B | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from white\n{B}: Order of the Ebon Hand gains first strike until end of turn.\n{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Defy Gravity", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Defy Gravity\nManaCost:U\nTypes:Instant\nK:Flashback:U\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Target creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defy Gravity", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Defy Gravity\nManaCost:U\nTypes:Instant\nK:Flashback:U\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Target creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Deeproot Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Deeproot Warrior\nManaCost:1 G\nTypes:Creature Merfolk Warrior\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nOracle:Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deeproot Warrior", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Deeproot Warrior\nManaCost:1 G\nTypes:Creature Merfolk Warrior\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nOracle:Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Nature's Cloak", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)"}
Name:Nature's Cloak\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 G | ValidCards$ Creature.Green+YouCtrl | KW$ Forestwalk | SpellDescription$ Green creatures you control gain forestwalk until end of turn.\nAI:RemoveDeck:Random\nOracle:Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nature's Cloak", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)"} ### Response: Name:Nature's Cloak\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 G | ValidCards$ Creature.Green+YouCtrl | KW$ Forestwalk | SpellDescription$ Green creatures you control gain forestwalk until end of turn.\nAI:RemoveDeck:Random\nOracle:Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Menagerie Liberator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "3", "toughness": "2"}
Name:Menagerie Liberator\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/2\nK:Trample\nK:Melee\nOracle:Trample\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Menagerie Liberator", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "3", "toughness": "2"} ### Response: Name:Menagerie Liberator\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/2\nK:Trample\nK:Melee\nOracle:Trample\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Create the Forge script for this magic card
{"name": "Baton of Courage", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Flash\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn."}
Name:Baton of Courage\nManaCost:3\nTypes:Artifact\nK:Flash\nK:Sunburst\nA:AB$ Pump | Cost$ SubCounter<1/CHARGE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ 1 | NumAtt$ 1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Flash\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baton of Courage", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Flash\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn."} ### Response: Name:Baton of Courage\nManaCost:3\nTypes:Artifact\nK:Flash\nK:Sunburst\nA:AB$ Pump | Cost$ SubCounter<1/CHARGE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ 1 | NumAtt$ 1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Flash\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Sphinx's Tutelage", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\n{5}{U}: Draw a card, then discard a card."}
Name:Sphinx's Tutelage\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\nSVar:TrigMill:DB$ Repeat | ValidTgts$ Opponent | IsCurse$ True | RepeatSubAbility$ DBCleanAndGrind | MaxRepeat$ MaxRepeats | RepeatCheckSVar$ MilledSharesColor | RepeatSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanAndGrind:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBGrind\nSVar:DBGrind:DB$ Mill | NumCards$ 2 | Defined$ Targeted | NoReveal$ True | RememberMilled$ True\nSVar:MaxRepeats:TargetedPlayer$CardsInLibrary\nSVar:MilledSharesColor:Remembered$Valid Card.nonLand+SharesColorWithOther Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Draw | Cost$ 5 U | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\n{5}{U}: Draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx's Tutelage", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\n{5}{U}: Draw a card, then discard a card."} ### Response: Name:Sphinx's Tutelage\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\nSVar:TrigMill:DB$ Repeat | ValidTgts$ Opponent | IsCurse$ True | RepeatSubAbility$ DBCleanAndGrind | MaxRepeat$ MaxRepeats | RepeatCheckSVar$ MilledSharesColor | RepeatSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanAndGrind:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBGrind\nSVar:DBGrind:DB$ Mill | NumCards$ 2 | Defined$ Targeted | NoReveal$ True | RememberMilled$ True\nSVar:MaxRepeats:TargetedPlayer$CardsInLibrary\nSVar:MilledSharesColor:Remembered$Valid Card.nonLand+SharesColorWithOther Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Draw | Cost$ 5 U | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.\n{5}{U}: Draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Declaration of Naught", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "As Declaration of Naught enters the battlefield, choose a card name.\n{U}: Counter target spell with the chosen name."}
Name:Declaration of Naught\nManaCost:U U\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nA:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with the chosen name | ValidTgts$ Card.NamedCard | SpellDescription$ Counter target spell with the chosen name.\nAI:RemoveDeck:Random\nOracle:As Declaration of Naught enters the battlefield, choose a card name.\n{U}: Counter target spell with the chosen name.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Declaration of Naught", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "As Declaration of Naught enters the battlefield, choose a card name.\n{U}: Counter target spell with the chosen name."} ### Response: Name:Declaration of Naught\nManaCost:U U\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nA:AB$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell with the chosen name | ValidTgts$ Card.NamedCard | SpellDescription$ Counter target spell with the chosen name.\nAI:RemoveDeck:Random\nOracle:As Declaration of Naught enters the battlefield, choose a card name.\n{U}: Counter target spell with the chosen name.
Create the Forge script for this magic card
{"name": "Slimefoot, the Stowaway", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Fungus", "oracle_text": "Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.\n{4}: Create a 1/1 green Saproling creature token.", "power": "2", "toughness": "3"}
Name:Slimefoot, the Stowaway\nManaCost:1 B G\nTypes:Legendary Creature Fungus\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Saproling.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Saproling you control dies, CARDNAME deals 1 damage to each opponent and you gain 1 life.\nSVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Token | Cost$ 4 | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Token\nOracle:Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.\n{4}: Create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slimefoot, the Stowaway", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Fungus", "oracle_text": "Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.\n{4}: Create a 1/1 green Saproling creature token.", "power": "2", "toughness": "3"} ### Response: Name:Slimefoot, the Stowaway\nManaCost:1 B G\nTypes:Legendary Creature Fungus\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Saproling.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a Saproling you control dies, CARDNAME deals 1 damage to each opponent and you gain 1 life.\nSVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Token | Cost$ 4 | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Token\nOracle:Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.\n{4}: Create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Sphinx's Disciple", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nInspired \u2014 Whenever Sphinx's Disciple becomes untapped, draw a card.", "power": "2", "toughness": "2"}
Name:Sphinx's Disciple\nManaCost:3 U U\nTypes:Creature Human Wizard\nPT:2/2\nK:Flying\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nInspired β€” Whenever Sphinx's Disciple becomes untapped, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx's Disciple", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nInspired \u2014 Whenever Sphinx's Disciple becomes untapped, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Sphinx's Disciple\nManaCost:3 U U\nTypes:Creature Human Wizard\nPT:2/2\nK:Flying\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nInspired β€” Whenever Sphinx's Disciple becomes untapped, draw a card.