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Create the Forge script for this magic card
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{"name": "Silent Specter", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Silent Specter deals combat damage to a player, that player discards two cards.\nMorph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "4"}
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Name:Silent Specter\nManaCost:4 B B\nTypes:Creature Specter\nPT:4/4\nK:Flying\nK:Morph:3 B B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Flying\nWhenever Silent Specter deals combat damage to a player, that player discards two cards.\nMorph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Silent Specter", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Silent Specter deals combat damage to a player, that player discards two cards.\nMorph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "4"}
### Response: Name:Silent Specter\nManaCost:4 B B\nTypes:Creature Specter\nPT:4/4\nK:Flying\nK:Morph:3 B B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nOracle:Flying\nWhenever Silent Specter deals combat damage to a player, that player discards two cards.\nMorph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Stymied Hopes", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
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Name:Stymied Hopes\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {1}. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stymied Hopes", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
### Response: Name:Stymied Hopes\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {1}. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Nesting Grounds", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery."}
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Name:Nesting Grounds\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SubAbility$ DBMove | SorcerySpeed$ True | StackDescription$ SpellDescription | SpellDescription$ Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.\nSVar:DBMove:DB$ MoveCounter | Source$ ParentTarget | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to move counter to | TargetUnique$ True | CounterType$ Any | CounterNum$ 1 | StackDescription$ None\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nesting Grounds", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery."}
### Response: Name:Nesting Grounds\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SubAbility$ DBMove | SorcerySpeed$ True | StackDescription$ SpellDescription | SpellDescription$ Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.\nSVar:DBMove:DB$ MoveCounter | Source$ ParentTarget | ValidTgts$ Permanent | TgtPrompt$ Select target permanent to move counter to | TargetUnique$ True | CounterType$ Any | CounterNum$ 1 | StackDescription$ None\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Sanctum of Fruitful Harvest", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control."}
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Name:Sanctum of Fruitful Harvest\nManaCost:2 G\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ X\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctum of Fruitful Harvest", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control."}
### Response: Name:Sanctum of Fruitful Harvest\nManaCost:2 G\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ X\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
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Create the Forge script for this magic card
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{"name": "Genestealer Patriarch", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Genestealer's Kiss \u2014 Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.\nChildren of the Cult \u2014 Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.", "power": "4", "toughness": "4"}
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Name:Genestealer Patriarch\nManaCost:4 U\nTypes:Creature Tyranid Human\nPT:4/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInfectionCounter | TriggerDescription$ Genestealer's Kiss β Whenever CARDNAME attacks, put an infection counter on target creature defending player controls.\nSVar:TrigInfectionCounter:DB$ PutCounter | CounterType$ INFECTION | CounterNum$ 1 | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Put an infection counter on target creature defending player controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.counters_GE1_INFECTION | Execute$ DBCopy | TriggerDescription$ Children of the Cult β Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | AddTypes$ Tyranid\nDeckHas:Ability$Counters|Token\nDeckHints:Name$Diseased Vermin\nSVar:HasAttackEffect:TRUE\nOracle:Genestealer's Kiss β Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.\nChildren of the Cult β Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Genestealer Patriarch", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Genestealer's Kiss \u2014 Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.\nChildren of the Cult \u2014 Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.", "power": "4", "toughness": "4"}
### Response: Name:Genestealer Patriarch\nManaCost:4 U\nTypes:Creature Tyranid Human\nPT:4/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInfectionCounter | TriggerDescription$ Genestealer's Kiss β Whenever CARDNAME attacks, put an infection counter on target creature defending player controls.\nSVar:TrigInfectionCounter:DB$ PutCounter | CounterType$ INFECTION | CounterNum$ 1 | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Put an infection counter on target creature defending player controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.counters_GE1_INFECTION | Execute$ DBCopy | TriggerDescription$ Children of the Cult β Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | AddTypes$ Tyranid\nDeckHas:Ability$Counters|Token\nDeckHints:Name$Diseased Vermin\nSVar:HasAttackEffect:TRUE\nOracle:Genestealer's Kiss β Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.\nChildren of the Cult β Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Street Riot", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "As long as it's your turn, creatures you control get +1/+0 and have trample."}
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Name:Street Riot\nManaCost:4 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddKeyword$ Trample | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control get +1/+0 and have trample.\nOracle:As long as it's your turn, creatures you control get +1/+0 and have trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Street Riot", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "As long as it's your turn, creatures you control get +1/+0 and have trample."}
### Response: Name:Street Riot\nManaCost:4 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddKeyword$ Trample | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control get +1/+0 and have trample.\nOracle:As long as it's your turn, creatures you control get +1/+0 and have trample.
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Create the Forge script for this magic card
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{"name": "Volatile Fjord", "mana_cost": "", "type_line": "Snow Land \u2014 Island Mountain", "oracle_text": "({T}: Add {U} or {R}.)\nVolatile Fjord enters the battlefield tapped."}
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Name:Volatile Fjord\nManaCost:no cost\nTypes:Snow Land Island Mountain\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {U} or {R}.)\nVolatile Fjord enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volatile Fjord", "mana_cost": "", "type_line": "Snow Land \u2014 Island Mountain", "oracle_text": "({T}: Add {U} or {R}.)\nVolatile Fjord enters the battlefield tapped."}
### Response: Name:Volatile Fjord\nManaCost:no cost\nTypes:Snow Land Island Mountain\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {U} or {R}.)\nVolatile Fjord enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Crackling Perimeter", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent."}
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Name:Crackling Perimeter\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ tapXType<1/Gate> | Defined$ Player.Opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Gate\nOracle:Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crackling Perimeter", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent."}
### Response: Name:Crackling Perimeter\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ tapXType<1/Gate> | Defined$ Player.Opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Gate\nOracle:Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Create the Forge script for this magic card
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{"name": "Gale's Redirection", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Exile target spell, then roll a d20 and add that spell's mana value.\n1\u201414 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.\n15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled."}
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Name:Gale's Redirection\nManaCost:3 U U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Card | TargetType$ Spell | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Exile | AILogic$ ExileSpell.3 | TgtPrompt$ Choose target spell to exile | RememberChanged$ True | SubAbility$ DBRoll | SpellDescription$ Exile target spell.\nSVar:DBRoll:DB$ RollDice | Sides$ 20 | Modifier$ Y | ResultSubAbilities$ 1-14:DBMayPlay,Else:DBMayPlayWithoutCost | StackDescription$ SpellDescription | SpellDescription$ Roll a d20 and add that spell's mana value.\nSVar:DBMayPlay:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ Permanent | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ 1β14 VERT You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.\nSVar:DBMayPlayWithoutCost:DB$ Effect | StaticAbilities$ STPlayWithoutCost | RememberObjects$ Remembered | Duration$ Permanent | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ 15+ VERT You may cast that card without paying its mana cost for as long as it remains exiled.\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.\nSVar:STPlayWithoutCost:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card without paying its mana cost for as long as it remains exiled.\nSVar:Y:SpellTargeted$CardManaCostLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target spell, then roll a d20 and add that spell's mana value.\n1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.\n15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gale's Redirection", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Exile target spell, then roll a d20 and add that spell's mana value.\n1\u201414 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.\n15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled."}
### Response: Name:Gale's Redirection\nManaCost:3 U U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Card | TargetType$ Spell | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Destination$ Exile | AILogic$ ExileSpell.3 | TgtPrompt$ Choose target spell to exile | RememberChanged$ True | SubAbility$ DBRoll | SpellDescription$ Exile target spell.\nSVar:DBRoll:DB$ RollDice | Sides$ 20 | Modifier$ Y | ResultSubAbilities$ 1-14:DBMayPlay,Else:DBMayPlayWithoutCost | StackDescription$ SpellDescription | SpellDescription$ Roll a d20 and add that spell's mana value.\nSVar:DBMayPlay:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ Permanent | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ 1β14 VERT You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.\nSVar:DBMayPlayWithoutCost:DB$ Effect | StaticAbilities$ STPlayWithoutCost | RememberObjects$ Remembered | Duration$ Permanent | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ 15+ VERT You may cast that card without paying its mana cost for as long as it remains exiled.\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.\nSVar:STPlayWithoutCost:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card without paying its mana cost for as long as it remains exiled.\nSVar:Y:SpellTargeted$CardManaCostLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target spell, then roll a d20 and add that spell's mana value.\n1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.\n15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Create the Forge script for this magic card
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{"name": "Midnight Duelist", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Protection from Vampires", "power": "1", "toughness": "2"}
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Name:Midnight Duelist\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/2\nK:Protection:Vampire\nOracle:Protection from Vampires
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Midnight Duelist", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Protection from Vampires", "power": "1", "toughness": "2"}
### Response: Name:Midnight Duelist\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/2\nK:Protection:Vampire\nOracle:Protection from Vampires
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Create the Forge script for this magic card
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{"name": "Anaba Bodyguard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)", "power": "2", "toughness": "3"}
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Name:Anaba Bodyguard\nManaCost:3 R\nTypes:Creature Minotaur\nPT:2/3\nK:First Strike\nOracle:First strike (This creature deals combat damage before creatures without first strike.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anaba Bodyguard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)", "power": "2", "toughness": "3"}
### Response: Name:Anaba Bodyguard\nManaCost:3 R\nTypes:Creature Minotaur\nPT:2/3\nK:First Strike\nOracle:First strike (This creature deals combat damage before creatures without first strike.)
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Create the Forge script for this magic card
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{"name": "Fiery Emancipation", "mana_cost": "{3}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead."}
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Name:Fiery Emancipation\nManaCost:3 R R R\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ Dmg3 | Description$ If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.\nSVar:Dmg3:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Thrice\nSVar:PlayMain1:TRUE\nOracle:If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fiery Emancipation", "mana_cost": "{3}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead."}
### Response: Name:Fiery Emancipation\nManaCost:3 R R R\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ Dmg3 | Description$ If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.\nSVar:Dmg3:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Thrice\nSVar:PlayMain1:TRUE\nOracle:If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Create the Forge script for this magic card
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{"name": "Silklash Spider", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\n{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.", "power": "2", "toughness": "7"}
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Name:Silklash Spider\nManaCost:3 G G\nTypes:Creature Spider\nPT:2/7\nK:Reach\nA:AB$ DamageAll | Cost$ X G G | ValidCards$ Creature.withFlying | NumDmg$ X | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nOracle:Reach\n{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Silklash Spider", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\n{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.", "power": "2", "toughness": "7"}
### Response: Name:Silklash Spider\nManaCost:3 G G\nTypes:Creature Spider\nPT:2/7\nK:Reach\nA:AB$ DamageAll | Cost$ X G G | ValidCards$ Creature.withFlying | NumDmg$ X | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nOracle:Reach\n{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
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Create the Forge script for this magic card
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{"name": "Chaos Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb."}
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Name:Chaos Orb\nManaCost:2\nTypes:Artifact\nA:AB$ FlipOntoBattlefield | Cost$ 1 T | SubAbility$ DBDestroyTouched | ActivationZone$ Battlefield | SpellDescription$ If CARDNAME is on the battlefield, flip CARDNAME onto the battlefield from a height of at least one foot. If CARDNAME turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy CARDNAME. | StackDescription$ SpellDescription\nSVar:DBDestroyTouched:DB$ DestroyAll | ValidCards$ Card.IsRemembered+nonToken | SubAbility$ DBDestroyChaosOrb | AILogic$ Always | StackDescription$ None\nSVar:DBDestroyChaosOrb:DB$ Destroy | Defined$ Self | SubAbility$ DBCleanup | AILogic$ Always | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb."}
### Response: Name:Chaos Orb\nManaCost:2\nTypes:Artifact\nA:AB$ FlipOntoBattlefield | Cost$ 1 T | SubAbility$ DBDestroyTouched | ActivationZone$ Battlefield | SpellDescription$ If CARDNAME is on the battlefield, flip CARDNAME onto the battlefield from a height of at least one foot. If CARDNAME turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy CARDNAME. | StackDescription$ SpellDescription\nSVar:DBDestroyTouched:DB$ DestroyAll | ValidCards$ Card.IsRemembered+nonToken | SubAbility$ DBDestroyChaosOrb | AILogic$ Always | StackDescription$ None\nSVar:DBDestroyChaosOrb:DB$ Destroy | Defined$ Self | SubAbility$ DBCleanup | AILogic$ Always | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
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Create the Forge script for this magic card
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{"name": "Treetop Ambusher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nWhenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.", "power": "2", "toughness": "1"}
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Name:Treetop Ambusher\nManaCost:1 G\nTypes:Creature Elf Berserker\nPT:2/1\nK:Dash:1 G\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nWhenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treetop Ambusher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nWhenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Treetop Ambusher\nManaCost:1 G\nTypes:Creature Elf Berserker\nPT:2/1\nK:Dash:1 G\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature you control gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 1 | NumDef$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nWhenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Forebear's Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0 and has vigilance and trample.\nWhenever equipped creature dies, attach Forebear's Blade to target creature you control.\nEquip {3}"}
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Name:Forebear's Blade\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Vigilance & Trample | Description$ Equipped creature gets +3/+0 and has vigilance and trample.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigAttach | TriggerDescription$ Whenever equipped creature dies, attach CARDNAME to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl\nOracle:Equipped creature gets +3/+0 and has vigilance and trample.\nWhenever equipped creature dies, attach Forebear's Blade to target creature you control.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forebear's Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0 and has vigilance and trample.\nWhenever equipped creature dies, attach Forebear's Blade to target creature you control.\nEquip {3}"}
### Response: Name:Forebear's Blade\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Vigilance & Trample | Description$ Equipped creature gets +3/+0 and has vigilance and trample.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigAttach | TriggerDescription$ Whenever equipped creature dies, attach CARDNAME to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl\nOracle:Equipped creature gets +3/+0 and has vigilance and trample.\nWhenever equipped creature dies, attach Forebear's Blade to target creature you control.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Olivia's Wrath", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control."}
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Name:Olivia's Wrath\nManaCost:4 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 4 B | ValidCards$ Creature.nonVampire | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nOracle:Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Olivia's Wrath", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control."}
### Response: Name:Olivia's Wrath\nManaCost:4 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 4 B | ValidCards$ Creature.nonVampire | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nOracle:Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Create the Forge script for this magic card
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{"name": "Wild-Field Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\n{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.", "power": "1", "toughness": "4"}
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Name:Wild-Field Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:1/4\nK:Defender\nA:AB$ ChangeZone | Cost$ 2 Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nOracle:Defender\n{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild-Field Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\n{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.", "power": "1", "toughness": "4"}
### Response: Name:Wild-Field Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:1/4\nK:Defender\nA:AB$ ChangeZone | Cost$ 2 Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nOracle:Defender\n{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Roost of Drakes", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nWhenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying."}
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Name:Roost of Drakes\nManaCost:U\nTypes:Enchantment\nK:Kicker:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_2_2_drake_flying | TokenOwner$ You\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl+kicked | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.\nDeckHas:Ability$Token\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nWhenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roost of Drakes", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nWhenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying."}
### Response: Name:Roost of Drakes\nManaCost:U\nTypes:Enchantment\nK:Kicker:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_2_2_drake_flying | TokenOwner$ You\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl+kicked | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.\nDeckHas:Ability$Token\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.\nWhenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Create the Forge script for this magic card
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{"name": "Independent Troops", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Independent Troops\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:2/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Independent Troops", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Independent Troops\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:2/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Gaea's Protector", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Gaea's Protector must be blocked if able.", "power": "4", "toughness": "2"}
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Name:Gaea's Protector\nManaCost:3 G\nTypes:Creature Elemental Warrior\nPT:4/2\nK:CARDNAME must be blocked if able.\nOracle:Gaea's Protector must be blocked if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gaea's Protector", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Gaea's Protector must be blocked if able.", "power": "4", "toughness": "2"}
### Response: Name:Gaea's Protector\nManaCost:3 G\nTypes:Creature Elemental Warrior\nPT:4/2\nK:CARDNAME must be blocked if able.\nOracle:Gaea's Protector must be blocked if able.
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Create the Forge script for this magic card
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{"name": "Stern Lesson", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
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Name:Stern Lesson\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ TrigDiscard | SpellDescription$ Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nDeckHas:Ability$Token|Discard & Type$Artifact\nOracle:Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stern Lesson", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
### Response: Name:Stern Lesson\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ TrigDiscard | SpellDescription$ Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nDeckHas:Ability$Token|Discard & Type$Artifact\nOracle:Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Create the Forge script for this magic card
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{"name": "Norritt", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "{T}: Untap target blue creature.\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.", "power": "1", "toughness": "1"}
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Name:Norritt\nManaCost:3 B\nTypes:Creature Imp\nPT:1/1\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | SpellDescription$ Untap target blue creature.\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.nonWall+ActivePlayerCtrl+notFirstTurnControlled | TgtPrompt$ Select target non-Wall creature the active player has controlled continuously since the beginning of the turn | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | staticAbilities$ MustAttack | SubAbility$ DestroyPacifist | SpellDescription$ Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ This creature attacks this turn if able.\nSVar:DestroyPacifist:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDestroy | RememberObjects$ ParentTarget | TriggerDescription$ At the beginning of the next end step, destroy that creature if it didn't attack this turn.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Creature.notAttackedThisTurn | ConditionCompare$ GE1\nAI:RemoveDeck:All\nDeckHints:Color$Blue\nOracle:{T}: Untap target blue creature.\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Norritt", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "{T}: Untap target blue creature.\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.", "power": "1", "toughness": "1"}
### Response: Name:Norritt\nManaCost:3 B\nTypes:Creature Imp\nPT:1/1\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature | SpellDescription$ Untap target blue creature.\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.nonWall+ActivePlayerCtrl+notFirstTurnControlled | TgtPrompt$ Select target non-Wall creature the active player has controlled continuously since the beginning of the turn | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | staticAbilities$ MustAttack | SubAbility$ DestroyPacifist | SpellDescription$ Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ This creature attacks this turn if able.\nSVar:DestroyPacifist:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDestroy | RememberObjects$ ParentTarget | TriggerDescription$ At the beginning of the next end step, destroy that creature if it didn't attack this turn.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Creature.notAttackedThisTurn | ConditionCompare$ GE1\nAI:RemoveDeck:All\nDeckHints:Color$Blue\nOracle:{T}: Untap target blue creature.\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
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Create the Forge script for this magic card
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{"name": "Smoldering Crater", "mana_cost": "", "type_line": "Land", "oracle_text": "Smoldering Crater enters the battlefield tapped.\n{T}: Add {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Smoldering Crater\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nK:Cycling:2\nOracle:Smoldering Crater enters the battlefield tapped.\n{T}: Add {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Smoldering Crater", "mana_cost": "", "type_line": "Land", "oracle_text": "Smoldering Crater enters the battlefield tapped.\n{T}: Add {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Smoldering Crater\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nK:Cycling:2\nOracle:Smoldering Crater enters the battlefield tapped.\n{T}: Add {R}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Umara Entangler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue Ally", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
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Name:Umara Entangler\nManaCost:1 U\nTypes:Creature Merfolk Rogue Ally\nPT:2/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Umara Entangler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue Ally", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
### Response: Name:Umara Entangler\nManaCost:1 U\nTypes:Creature Merfolk Rogue Ally\nPT:2/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Patron of the Orochi", "mana_cost": "{6}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)\n{T}: Untap all Forests and all green creatures. Activate only once each turn.", "power": "7", "toughness": "7"}
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Name:Patron of the Orochi\nManaCost:6 G G\nTypes:Legendary Creature Spirit\nPT:7/7\nK:Snake offering\nA:AB$ UntapAll | Cost$ T | ValidCards$ Forest,Creature.Green | ActivationLimit$ 1 | SpellDescription$ Untap all Forests and all green creatures. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)\n{T}: Untap all Forests and all green creatures. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Patron of the Orochi", "mana_cost": "{6}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)\n{T}: Untap all Forests and all green creatures. Activate only once each turn.", "power": "7", "toughness": "7"}
### Response: Name:Patron of the Orochi\nManaCost:6 G G\nTypes:Legendary Creature Spirit\nPT:7/7\nK:Snake offering\nA:AB$ UntapAll | Cost$ T | ValidCards$ Forest,Creature.Green | ActivationLimit$ 1 | SpellDescription$ Untap all Forests and all green creatures. Activate only once each turn.\nAI:RemoveDeck:All\nOracle:Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)\n{T}: Untap all Forests and all green creatures. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Volrath", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library."}
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Name:Volrath\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+2/-3\nT:Mode$ ChangesZone | TriggerZones$ Command | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+YouOwn | OptionalDecider$ You | Execute$ GetUp | TriggerDescription$ Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.\nSVar:GetUp:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library\nOracle:Hand +2, life -3\nWhenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volrath", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library."}
### Response: Name:Volrath\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+2/-3\nT:Mode$ ChangesZone | TriggerZones$ Command | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+YouOwn | OptionalDecider$ You | Execute$ GetUp | TriggerDescription$ Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.\nSVar:GetUp:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library\nOracle:Hand +2, life -3\nWhenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
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Create the Forge script for this magic card
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{"name": "Fated Return", "mana_cost": "{4}{B}{B}{B}", "type_line": "Instant", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
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Name:Fated Return\nManaCost:4 B B B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Indestructible | Duration$ Permanent | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fated Return", "mana_cost": "{4}{B}{B}{B}", "type_line": "Instant", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
### Response: Name:Fated Return\nManaCost:4 B B B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Indestructible | Duration$ Permanent | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Release the Ants", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
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Name:Release the Ants\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBClash | SpellDescription$ CARDNAME deals 1 damage to any target. Clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Release the Ants", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
### Response: Name:Release the Ants\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBClash | SpellDescription$ CARDNAME deals 1 damage to any target. Clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Culling Mark", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Target creature blocks this turn if able."}
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Name:Culling Mark\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustBlock | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | IsCurse$ True | StackDescription$ {c:Targeted} blocks this turn if able. | SpellDescription$ Target creature blocks this turn if able.\nSVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.\nAI:RemoveDeck:All\nOracle:Target creature blocks this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Culling Mark", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Target creature blocks this turn if able."}
### Response: Name:Culling Mark\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustBlock | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | IsCurse$ True | StackDescription$ {c:Targeted} blocks this turn if able. | SpellDescription$ Target creature blocks this turn if able.\nSVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.\nAI:RemoveDeck:All\nOracle:Target creature blocks this turn if able.
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Create the Forge script for this magic card
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{"name": "Timmerian Fiends", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Remove Timmerian Fiends from your deck before playing if you're not playing for ante.\n{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.", "power": "1", "toughness": "1"}
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Name:Timmerian Fiends\nManaCost:1 B B\nTypes:Creature Horror\nPT:1/1\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Pump | Cost$ B B B Sac<1/CARDNAME> | ValidTgts$ Artifact | SubAbility$ DBAnte | ImprintCards$ Targeted | RememberObjects$ TargetedController | StackDescription$ SpellDescription | SpellDescription$ The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and CARDNAME. Put the artifact card into your graveyard and CARDNAME from anywhere into that player's graveyard. This change in ownership is permanent.\nSVar:DBAnte:DB$ Dig | Defined$ Player.IsRemembered | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ ExchangeOwn1 | AILogic$ TimmerianFiends | StackDescription$ None\nSVar:ExchangeOwn1:DB$ GainOwnership | Defined$ Imprinted | DefinedPlayer$ You | SubAbility$ ToGrave1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:ToGrave1:DB$ ChangeZone | Defined$ Imprinted | Origin$ Battlefield | Destination$ Graveyard | SubAbility$ ExchangeOwn2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | StackDescription$ None\nSVar:ExchangeOwn2:DB$ GainOwnership | Defined$ Self | DefinedPlayer$ Remembered | SubAbility$ ToGrave | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:ToGrave:DB$ ChangeZone | Defined$ Self | Origin$ All | Destination$ Graveyard | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Remove Timmerian Fiends from your deck before playing if you're not playing for ante.\n{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Timmerian Fiends", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Remove Timmerian Fiends from your deck before playing if you're not playing for ante.\n{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.", "power": "1", "toughness": "1"}
### Response: Name:Timmerian Fiends\nManaCost:1 B B\nTypes:Creature Horror\nPT:1/1\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Pump | Cost$ B B B Sac<1/CARDNAME> | ValidTgts$ Artifact | SubAbility$ DBAnte | ImprintCards$ Targeted | RememberObjects$ TargetedController | StackDescription$ SpellDescription | SpellDescription$ The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and CARDNAME. Put the artifact card into your graveyard and CARDNAME from anywhere into that player's graveyard. This change in ownership is permanent.\nSVar:DBAnte:DB$ Dig | Defined$ Player.IsRemembered | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ ExchangeOwn1 | AILogic$ TimmerianFiends | StackDescription$ None\nSVar:ExchangeOwn1:DB$ GainOwnership | Defined$ Imprinted | DefinedPlayer$ You | SubAbility$ ToGrave1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:ToGrave1:DB$ ChangeZone | Defined$ Imprinted | Origin$ Battlefield | Destination$ Graveyard | SubAbility$ ExchangeOwn2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | StackDescription$ None\nSVar:ExchangeOwn2:DB$ GainOwnership | Defined$ Self | DefinedPlayer$ Remembered | SubAbility$ ToGrave | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:ToGrave:DB$ ChangeZone | Defined$ Self | Origin$ All | Destination$ Graveyard | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Remove Timmerian Fiends from your deck before playing if you're not playing for ante.\n{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Create the Forge script for this magic card
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{"name": "Diamond Mare", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Horse", "oracle_text": "As Diamond Mare enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.", "power": "1", "toughness": "3"}
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Name:Diamond Mare\nManaCost:2\nTypes:Artifact Creature Horse\nPT:1/3\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nT:Mode$ SpellCast | ValidCard$ Card.ChosenColor | ValidActivatingPlayer$ You | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell of the chosen color, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:As Diamond Mare enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diamond Mare", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Horse", "oracle_text": "As Diamond Mare enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.", "power": "1", "toughness": "3"}
### Response: Name:Diamond Mare\nManaCost:2\nTypes:Artifact Creature Horse\nPT:1/3\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nT:Mode$ SpellCast | ValidCard$ Card.ChosenColor | ValidActivatingPlayer$ You | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell of the chosen color, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:As Diamond Mare enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Ruhan of the Fomori", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.", "power": "7", "toughness": "7"}
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Name:Ruhan of the Fomori\nManaCost:1 U R W\nTypes:Legendary Creature Giant Warrior\nPT:7/7\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True\nOracle:At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ruhan of the Fomori", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.", "power": "7", "toughness": "7"}
### Response: Name:Ruhan of the Fomori\nManaCost:1 U R W\nTypes:Legendary Creature Giant Warrior\nPT:7/7\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True\nOracle:At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
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Create the Forge script for this magic card
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{"name": "Etherium Abomination", "mana_cost": "{3}{U}{B}", "type_line": "Artifact Creature \u2014 Horror", "oracle_text": "Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"}
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Name:Etherium Abomination\nManaCost:3 U B\nTypes:Artifact Creature Horror\nPT:4/3\nK:Unearth:1 U B\nOracle:Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Etherium Abomination", "mana_cost": "{3}{U}{B}", "type_line": "Artifact Creature \u2014 Horror", "oracle_text": "Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"}
### Response: Name:Etherium Abomination\nManaCost:3 U B\nTypes:Artifact Creature Horror\nPT:4/3\nK:Unearth:1 U B\nOracle:Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Honed Khopesh", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Honed Khopesh\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nOracle:Equipped creature gets +1/+1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Honed Khopesh", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Honed Khopesh\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nOracle:Equipped creature gets +1/+1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Descendant of Kiyomaro", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has \"Whenever this creature deals combat damage, you gain 3 life.\"", "power": "2", "toughness": "3"}
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Name:Descendant of Kiyomaro\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 2 | AddTrigger$ TriggerGainLife | AddSVar$ KiyomaroGainLife | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."\nSVar:TriggerGainLife:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ KiyomaroGainLife | TriggerDescription$ Whenever this creature deals combat damage, you gain 3 life.\nSVar:KiyomaroGainLife:DB$ GainLife | LifeAmount$ 3\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nOracle:As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Descendant of Kiyomaro", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has \"Whenever this creature deals combat damage, you gain 3 life.\"", "power": "2", "toughness": "3"}
### Response: Name:Descendant of Kiyomaro\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 2 | AddTrigger$ TriggerGainLife | AddSVar$ KiyomaroGainLife | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."\nSVar:TriggerGainLife:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ KiyomaroGainLife | TriggerDescription$ Whenever this creature deals combat damage, you gain 3 life.\nSVar:KiyomaroGainLife:DB$ GainLife | LifeAmount$ 3\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nOracle:As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Create the Forge script for this magic card
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{"name": "The Very Soil Shall Shake", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nCreatures you control get +2/+2 and have trample.\nWhen a creature you control dies, abandon this scheme."}
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Name:The Very Soil Shall Shake\nManaCost:no cost\nTypes:Ongoing Scheme\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Command | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Creatures you control get +2/+2 and have trample.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ Abandon | TriggerDescription$ When a creature you control dies, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nCreatures you control get +2/+2 and have trample.\nWhen a creature you control dies, abandon this scheme.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Very Soil Shall Shake", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nCreatures you control get +2/+2 and have trample.\nWhen a creature you control dies, abandon this scheme."}
### Response: Name:The Very Soil Shall Shake\nManaCost:no cost\nTypes:Ongoing Scheme\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Command | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Creatures you control get +2/+2 and have trample.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ Abandon | TriggerDescription$ When a creature you control dies, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nCreatures you control get +2/+2 and have trample.\nWhen a creature you control dies, abandon this scheme.
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Create the Forge script for this magic card
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{"name": "Sadistic Hypnotist", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.", "power": "2", "toughness": "2"}
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Name:Sadistic Hypnotist\nManaCost:3 B B\nTypes:Creature Human Minion\nPT:2/2\nA:AB$ Discard | Cost$ Sac<1/Creature> | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards two cards. Activate only as a sorcery.\nOracle:Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sadistic Hypnotist", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.", "power": "2", "toughness": "2"}
### Response: Name:Sadistic Hypnotist\nManaCost:3 B B\nTypes:Creature Human Minion\nPT:2/2\nA:AB$ Discard | Cost$ Sac<1/Creature> | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards two cards. Activate only as a sorcery.\nOracle:Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Dusk Feaster", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Delirium \u2014 This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nFlying", "power": "4", "toughness": "5"}
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Name:Dusk Feaster\nManaCost:5 B B\nTypes:Creature Vampire\nPT:4/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE4 | Description$ Delirium β This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nK:Flying\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium β This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dusk Feaster", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Delirium \u2014 This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nFlying", "power": "4", "toughness": "5"}
### Response: Name:Dusk Feaster\nManaCost:5 B B\nTypes:Creature Vampire\nPT:4/5\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE4 | Description$ Delirium β This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nK:Flying\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium β This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.\nFlying
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Create the Forge script for this magic card
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{"name": "Aeromoeba", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Flying\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn.", "power": "2", "toughness": "4"}
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Name:Aeromoeba\nManaCost:3 U\nTypes:Creature Elemental Beast\nPT:2/4\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nOracle:Flying\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aeromoeba", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Flying\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn.", "power": "2", "toughness": "4"}
### Response: Name:Aeromoeba\nManaCost:3 U\nTypes:Creature Elemental Beast\nPT:2/4\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nOracle:Flying\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn.
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Create the Forge script for this magic card
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{"name": "Chancellor of Tales", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Advisor", "oracle_text": "Flying\nWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.", "power": "2", "toughness": "3"}
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Name:Chancellor of Tales\nManaCost:3 U\nTypes:Creature Faerie Advisor\nPT:2/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Creature.AdventureCard\nDeckNeeds:Type$Adventure\nOracle:Flying\nWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chancellor of Tales", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Advisor", "oracle_text": "Flying\nWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.", "power": "2", "toughness": "3"}
### Response: Name:Chancellor of Tales\nManaCost:3 U\nTypes:Creature Faerie Advisor\nPT:2/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Creature.AdventureCard\nDeckNeeds:Type$Adventure\nOracle:Flying\nWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Create the Forge script for this magic card
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{"name": "Gift of Paradise", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Gift of Paradise enters the battlefield, you gain 3 life.\nEnchanted land has \"{T}: Add two mana of any one color.\""}
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Name:Gift of Paradise\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ AbundantGrowthTap | Description$ Enchanted land has "{T}: Add two mana of any one color."\nSVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nDeckHas:Ability$LifeGain\nOracle:Enchant land\nWhen Gift of Paradise enters the battlefield, you gain 3 life.\nEnchanted land has "{T}: Add two mana of any one color."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gift of Paradise", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Gift of Paradise enters the battlefield, you gain 3 life.\nEnchanted land has \"{T}: Add two mana of any one color.\""}
### Response: Name:Gift of Paradise\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ AbundantGrowthTap | Description$ Enchanted land has "{T}: Add two mana of any one color."\nSVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nDeckHas:Ability$LifeGain\nOracle:Enchant land\nWhen Gift of Paradise enters the battlefield, you gain 3 life.\nEnchanted land has "{T}: Add two mana of any one color."
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Create the Forge script for this magic card
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{"name": "Foreboding Ruins", "mana_cost": "", "type_line": "Land", "oracle_text": "As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.\n{T}: Add {B} or {R}."}
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Name:Foreboding Ruins\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Swamp,Mountain/Swamp or Mountain> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.\n{T}: Add {B} or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Foreboding Ruins", "mana_cost": "", "type_line": "Land", "oracle_text": "As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.\n{T}: Add {B} or {R}."}
### Response: Name:Foreboding Ruins\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Swamp,Mountain/Swamp or Mountain> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.\n{T}: Add {B} or {R}.
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Create the Forge script for this magic card
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{"name": "Skyshroud Lookout", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach\nWhen Skyshroud Lookout enters the battlefield, seek an Elf card.", "power": "1", "toughness": "1"}
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Name:Skyshroud Lookout\nManaCost:1 G\nTypes:Creature Elf Archer\nPT:1/1\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, seek an Elf card.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Elf\nDeckHints:Type$Elf\nOracle:Reach\nWhen Skyshroud Lookout enters the battlefield, seek an Elf card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyshroud Lookout", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach\nWhen Skyshroud Lookout enters the battlefield, seek an Elf card.", "power": "1", "toughness": "1"}
### Response: Name:Skyshroud Lookout\nManaCost:1 G\nTypes:Creature Elf Archer\nPT:1/1\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, seek an Elf card.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Elf\nDeckHints:Type$Elf\nOracle:Reach\nWhen Skyshroud Lookout enters the battlefield, seek an Elf card.
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Create the Forge script for this magic card
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{"name": "Storm of Souls", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls."}
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Name:Storm of Souls\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate | SubAbility$ DBExile | SpellDescription$ Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Spirit | Duration$ Permanent | Keywords$ Flying\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckHas:Ability$Graveyard & Type$Spirit\nSVar:X:Count$TypeInYourYard.Creature\nSVar:NeedsToPlayVar:X GE4\nOracle:Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Storm of Souls", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls."}
### Response: Name:Storm of Souls\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate | SubAbility$ DBExile | SpellDescription$ Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Spirit | Duration$ Permanent | Keywords$ Flying\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nDeckHas:Ability$Graveyard & Type$Spirit\nSVar:X:Count$TypeInYourYard.Creature\nSVar:NeedsToPlayVar:X GE4\nOracle:Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Create the Forge script for this magic card
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{"name": "Ranger-Captain of Eos", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.\nSacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.", "power": "3", "toughness": "3"}
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Name:Ranger-Captain of Eos\nManaCost:1 W W\nTypes:Creature Human Soldier Ranger\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | StaticAbilities$ STCantBeCast | SpellDescription$ Your opponents can't cast noncreature spells this turn.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Opponent | Description$ Your opponents can't cast noncreature spells this turn.\nOracle:When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.\nSacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ranger-Captain of Eos", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.\nSacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.", "power": "3", "toughness": "3"}
### Response: Name:Ranger-Captain of Eos\nManaCost:1 W W\nTypes:Creature Human Soldier Ranger\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | StaticAbilities$ STCantBeCast | SpellDescription$ Your opponents can't cast noncreature spells this turn.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Opponent | Description$ Your opponents can't cast noncreature spells this turn.\nOracle:When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.\nSacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Create the Forge script for this magic card
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{"name": "Bake into a Pie", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
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Name:Bake into a Pie\nManaCost:2 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBToken | SpellDescription$ Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$LifeGain|Token\nOracle:Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bake into a Pie", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
### Response: Name:Bake into a Pie\nManaCost:2 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBToken | SpellDescription$ Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$LifeGain|Token\nOracle:Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Hammerhead Shark", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Shark", "oracle_text": "Hammerhead Shark can't attack unless defending player controls an Island.", "power": "2", "toughness": "3"}
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Name:Hammerhead Shark\nManaCost:1 U\nTypes:Creature Shark\nPT:2/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Hammerhead Shark can't attack unless defending player controls an Island.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hammerhead Shark", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Shark", "oracle_text": "Hammerhead Shark can't attack unless defending player controls an Island.", "power": "2", "toughness": "3"}
### Response: Name:Hammerhead Shark\nManaCost:1 U\nTypes:Creature Shark\nPT:2/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Hammerhead Shark can't attack unless defending player controls an Island.
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Create the Forge script for this magic card
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{"name": "Inner-Chamber Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)", "power": "0", "toughness": "2"}
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Name:Inner-Chamber Guard\nManaCost:1 W\nTypes:Creature Human Samurai\nPT:0/2\nK:Bushido:2\nOracle:Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inner-Chamber Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)", "power": "0", "toughness": "2"}
### Response: Name:Inner-Chamber Guard\nManaCost:1 W\nTypes:Creature Human Samurai\nPT:0/2\nK:Bushido:2\nOracle:Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Disentomb", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand."}
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Name:Disentomb\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Return target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disentomb", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand."}
### Response: Name:Disentomb\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Return target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Annex Sentry", "mana_cost": "{2}{W}", "type_line": "Artifact Creature \u2014 Phyrexian Cleric", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.", "power": "1", "toughness": "4"}
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Name:Annex Sentry\nManaCost:2 W\nTypes:Artifact Creature Phyrexian Cleric\nPT:1/4\nK:Toxic:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.OppCtrl+cmcLE3,Creature.OppCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature an opponent controls with mana value 3 or less | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl+cmcLE3\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Annex Sentry", "mana_cost": "{2}{W}", "type_line": "Artifact Creature \u2014 Phyrexian Cleric", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.", "power": "1", "toughness": "4"}
### Response: Name:Annex Sentry\nManaCost:2 W\nTypes:Artifact Creature Phyrexian Cleric\nPT:1/4\nK:Toxic:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.OppCtrl+cmcLE3,Creature.OppCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature an opponent controls with mana value 3 or less | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl+cmcLE3\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
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Create the Forge script for this magic card
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{"name": "Immediate Action", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have haste."}
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Name:Immediate Action\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+NamedCard | EffectZone$ Command | AddKeyword$ Haste | Description$ Creatures you control of the named card has haste.\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Immediate Action", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have haste."}
### Response: Name:Immediate Action\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+NamedCard | EffectZone$ Command | AddKeyword$ Haste | Description$ Creatures you control of the named card has haste.\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have haste.
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Create the Forge script for this magic card
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{"name": "Regathan Firecat", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "", "power": "4", "toughness": "1"}
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Name:Regathan Firecat\nManaCost:2 R\nTypes:Creature Elemental Cat\nPT:4/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Regathan Firecat", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "", "power": "4", "toughness": "1"}
### Response: Name:Regathan Firecat\nManaCost:2 R\nTypes:Creature Elemental Cat\nPT:4/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Otawara, Soaring City", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}.\nChannel \u2014 {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control."}
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Name:Otawara, Soaring City\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ ChangeZone | PrecostDesc$ Channel β | Cost$ 3 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Artifact,Creature,Enchantment,Planeswalker | TgtPrompt$ Select target artifact, creature, enchantment, or planeswalker | Origin$ Battlefield | Destination$ Hand | ReduceCost$ X | SpellDescription$ Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.\nSVar:X:Count$Valid Creature.Legendary+YouCtrl\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard\nOracle:{T}: Add {U}.\nChannel β {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Otawara, Soaring City", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}.\nChannel \u2014 {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control."}
### Response: Name:Otawara, Soaring City\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ ChangeZone | PrecostDesc$ Channel β | Cost$ 3 U Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Artifact,Creature,Enchantment,Planeswalker | TgtPrompt$ Select target artifact, creature, enchantment, or planeswalker | Origin$ Battlefield | Destination$ Hand | ReduceCost$ X | SpellDescription$ Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.\nSVar:X:Count$Valid Creature.Legendary+YouCtrl\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard\nOracle:{T}: Add {U}.\nChannel β {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
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Create the Forge script for this magic card
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{"name": "Damping Matrix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Activated abilities of artifacts and creatures can't be activated unless they're mana abilities."}
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Name:Damping Matrix\nManaCost:3\nTypes:Artifact\nS:Mode$ CantBeActivated | ValidCard$ Artifact,Creature | ValidSA$ Activated.nonManaAbility | AffectedZone$ Battlefield | Description$ Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Damping Matrix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Activated abilities of artifacts and creatures can't be activated unless they're mana abilities."}
### Response: Name:Damping Matrix\nManaCost:3\nTypes:Artifact\nS:Mode$ CantBeActivated | ValidCard$ Artifact,Creature | ValidSA$ Activated.nonManaAbility | AffectedZone$ Battlefield | Description$ Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Create the Forge script for this magic card
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{"name": "Foxfire", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDraw a card at the beginning of the next turn's upkeep."}
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Name:Foxfire\nManaCost:2 G\nTypes:Instant\nA:SP$ Untap | Cost$ 2 G | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DelTrigSlowtrip | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | SpellDescription$ Draw a card at the beginning of the next turn's upkeep.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDraw a card at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Foxfire", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDraw a card at the beginning of the next turn's upkeep."}
### Response: Name:Foxfire\nManaCost:2 G\nTypes:Instant\nA:SP$ Untap | Cost$ 2 G | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DelTrigSlowtrip | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | SpellDescription$ Draw a card at the beginning of the next turn's upkeep.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDraw a card at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Burdened Aerialist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nWhenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.", "power": "3", "toughness": "1"}
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Name:Burdened Aerialist\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Permanent.token+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a token, CARDNAME gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nDeckHas:Ability$Token\nOracle:When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nWhenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burdened Aerialist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nWhenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.", "power": "3", "toughness": "1"}
### Response: Name:Burdened Aerialist\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Permanent.token+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a token, CARDNAME gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nDeckHas:Ability$Token\nOracle:When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nWhenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Death Mutation", "mana_cost": "{6}{B}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value."}
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Name:Death Mutation\nManaCost:6 B G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 6 B G | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.\n#X will be the Converted Mana Cost of the target of Mutation\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token\nOracle:Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Death Mutation", "mana_cost": "{6}{B}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value."}
### Response: Name:Death Mutation\nManaCost:6 B G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 6 B G | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.\n#X will be the Converted Mana Cost of the target of Mutation\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token\nOracle:Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Create the Forge script for this magic card
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{"name": "Tusked Colossodon", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "6", "toughness": "5"}
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Name:Tusked Colossodon\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/5\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tusked Colossodon", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "6", "toughness": "5"}
### Response: Name:Tusked Colossodon\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/5\nOracle:
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Create the Forge script for this magic card
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{"name": "Catacomb Sifter", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"\nWhenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "3"}
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Name:Catacomb Sifter\nManaCost:1 B G\nTypes:Creature Eldrazi Drone\nPT:2/3\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nWhenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Catacomb Sifter", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"\nWhenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "3"}
### Response: Name:Catacomb Sifter\nManaCost:1 B G\nTypes:Creature Eldrazi Drone\nPT:2/3\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nWhenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Prized Statue", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Prized Statue\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token.(It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token\nOracle:When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prized Statue", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Prized Statue\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token.(It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token\nOracle:When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Curse of Obsession", "mana_cost": "{4}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's draw step, that player draws two additional cards.\nAt the beginning of enchanted player's end step, that player discards their hand."}
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Name:Curse of Obsession\nManaCost:4 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of enchanted player's draw step, that player draws two additional cards.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of enchanted player's end step, that player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredPlayer | Mode$ Hand\nOracle:Enchant player\nAt the beginning of enchanted player's draw step, that player draws two additional cards.\nAt the beginning of enchanted player's end step, that player discards their hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of Obsession", "mana_cost": "{4}{R}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's draw step, that player draws two additional cards.\nAt the beginning of enchanted player's end step, that player discards their hand."}
### Response: Name:Curse of Obsession\nManaCost:4 R\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of enchanted player's draw step, that player draws two additional cards.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of enchanted player's end step, that player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredPlayer | Mode$ Hand\nOracle:Enchant player\nAt the beginning of enchanted player's draw step, that player draws two additional cards.\nAt the beginning of enchanted player's end step, that player discards their hand.
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Create the Forge script for this magic card
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{"name": "Thought Gorger", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nWhen Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nWhen Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.", "power": "2", "toughness": "2"}
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Name:Thought Gorger\nManaCost:2 B B\nTypes:Creature Horror\nPT:2/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ EatMyThoughts | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nSVar:EatMyThoughts:DB$ PutCounter | Defined$ Self | CounterNum$ OldThoughts | CounterType$ P1P1 | RememberCards$ True | SubAbility$ GorgeOnThoughts\nSVar:GorgeOnThoughts:DB$ Discard | Mode$ Hand | Defined$ You | ConditionDescription$ If you do, | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:OldThoughts:Count$InYourHand\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ BringBackThoughts | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card for each +1/+1 counter on it.\nSVar:BringBackThoughts:DB$ Draw | NumCards$ Disgorge | Defined$ TriggeredCardController\nSVar:Disgorge:TriggeredCard$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Trample\nWhen Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nWhen Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thought Gorger", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Trample\nWhen Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nWhen Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:Thought Gorger\nManaCost:2 B B\nTypes:Creature Horror\nPT:2/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ EatMyThoughts | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nSVar:EatMyThoughts:DB$ PutCounter | Defined$ Self | CounterNum$ OldThoughts | CounterType$ P1P1 | RememberCards$ True | SubAbility$ GorgeOnThoughts\nSVar:GorgeOnThoughts:DB$ Discard | Mode$ Hand | Defined$ You | ConditionDescription$ If you do, | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:OldThoughts:Count$InYourHand\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ BringBackThoughts | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card for each +1/+1 counter on it.\nSVar:BringBackThoughts:DB$ Draw | NumCards$ Disgorge | Defined$ TriggeredCardController\nSVar:Disgorge:TriggeredCard$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Trample\nWhen Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nWhen Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Semblance Anvil", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast."}
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Name:Semblance Anvil\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile a nonland card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Card.sharesCardTypeWith Imprinted | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Spells you cast that share a card type with the exiled card cost {2} less to cast.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.nonLand+YouOwn\nAI:RemoveDeck:Random\nOracle:Imprint β When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Semblance Anvil", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast."}
### Response: Name:Semblance Anvil\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile a nonland card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Card.sharesCardTypeWith Imprinted | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Spells you cast that share a card type with the exiled card cost {2} less to cast.\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSourceLKI | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.nonLand+YouOwn\nAI:RemoveDeck:Random\nOracle:Imprint β When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast.
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Create the Forge script for this magic card
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{"name": "Krovikan Scoundrel", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Krovikan Scoundrel\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krovikan Scoundrel", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Krovikan Scoundrel\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Component Collector", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "If it's neither day nor night, it becomes day as Component Collector enters the battlefield.\nWhenever day becomes night or night becomes day, you may tap or untap target nonland permanent.", "power": "1", "toughness": "4"}
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Name:Component Collector\nManaCost:2 U\nTypes:Creature Homunculus\nPT:1/4\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nT:Mode$ DayTimeChanges | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nOracle:If it's neither day nor night, it becomes day as Component Collector enters the battlefield.\nWhenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Component Collector", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "If it's neither day nor night, it becomes day as Component Collector enters the battlefield.\nWhenever day becomes night or night becomes day, you may tap or untap target nonland permanent.", "power": "1", "toughness": "4"}
### Response: Name:Component Collector\nManaCost:2 U\nTypes:Creature Homunculus\nPT:1/4\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | ReplacementResult$ Updated | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.\nSVar:DoDay:DB$ DayTime | Value$ Day\nT:Mode$ DayTimeChanges | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nOracle:If it's neither day nor night, it becomes day as Component Collector enters the battlefield.\nWhenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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Create the Forge script for this magic card
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{"name": "Disappearing Act", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, return a permanent you control to its owner's hand.\nCounter target spell."}
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Name:Disappearing Act\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U Return<1/Permanent> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SpellDescription$ Counter target spell.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, return a permanent you control to its owner's hand.\nCounter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disappearing Act", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, return a permanent you control to its owner's hand.\nCounter target spell."}
### Response: Name:Disappearing Act\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U Return<1/Permanent> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SpellDescription$ Counter target spell.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, return a permanent you control to its owner's hand.\nCounter target spell.
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Create the Forge script for this magic card
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{"name": "Noxious Dragon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Noxious Dragon dies, you may destroy target creature with mana value 3 or less.", "power": "4", "toughness": "4"}
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Name:Noxious Dragon\nManaCost:4 B B\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may destroy target creature with mana value 3 or less.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less\nOracle:Flying\nWhen Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Noxious Dragon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Noxious Dragon dies, you may destroy target creature with mana value 3 or less.", "power": "4", "toughness": "4"}
### Response: Name:Noxious Dragon\nManaCost:4 B B\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may destroy target creature with mana value 3 or less.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less\nOracle:Flying\nWhen Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Create the Forge script for this magic card
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{"name": "Mugging", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Mugging deals 2 damage to target creature. That creature can't block this turn."}
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Name:Mugging\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | NumDmg$ 2 | SubAbility$ DBPumpCurse | SpellDescription$ CARDNAME deals 2 damage to target creature. That creature can't block this turn.\nSVar:DBPumpCurse:DB$ Pump | Defined$ Targeted | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:PlayMain1:TRUE\nOracle:Mugging deals 2 damage to target creature. That creature can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mugging", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Mugging deals 2 damage to target creature. That creature can't block this turn."}
### Response: Name:Mugging\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | NumDmg$ 2 | SubAbility$ DBPumpCurse | SpellDescription$ CARDNAME deals 2 damage to target creature. That creature can't block this turn.\nSVar:DBPumpCurse:DB$ Pump | Defined$ Targeted | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:PlayMain1:TRUE\nOracle:Mugging deals 2 damage to target creature. That creature can't block this turn.
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Create the Forge script for this magic card
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{"name": "Soul Separator", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness."}
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Name:Soul Separator\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 5 T Sac<1/CARDNAME> | RememberLKI$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Spirit | AddKeywords$ Flying | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ Y | TokenOwner$ You | TokenAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:RememberedLKI$CardToughness\nOracle:{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Separator", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness."}
### Response: Name:Soul Separator\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 5 T Sac<1/CARDNAME> | RememberLKI$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Spirit | AddKeywords$ Flying | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ Y | TokenOwner$ You | TokenAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:RememberedLKI$CardToughness\nOracle:{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Create the Forge script for this magic card
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{"name": "Dogged Detective", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nWhenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.", "power": "2", "toughness": "1"}
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Name:Dogged Detective\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nT:Mode$ Drawn | ValidPlayer$ Player.Opponent | Number$ 2 | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever an opponent draws their second card each turn, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand\nDeckHas:Ability$Graveyard\nOracle:When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nWhenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dogged Detective", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nWhenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.", "power": "2", "toughness": "1"}
### Response: Name:Dogged Detective\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nT:Mode$ Drawn | ValidPlayer$ Player.Opponent | Number$ 2 | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever an opponent draws their second card each turn, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand\nDeckHas:Ability$Graveyard\nOracle:When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nWhenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Thrasios, Triton Hero", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "3"}
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Name:Thrasios, Triton Hero\nManaCost:G U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/3\nA:AB$ Scry | Cost$ 4 | ScryNum$ 1 | SubAbility$ DBDig | SpellDescription$ Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | Tapped$ True | DestinationZone$ Battlefield | RememberChanged$ True | LibraryPosition2$ 0 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Partner\nOracle:{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thrasios, Triton Hero", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "3"}
### Response: Name:Thrasios, Triton Hero\nManaCost:G U\nTypes:Legendary Creature Merfolk Wizard\nPT:1/3\nA:AB$ Scry | Cost$ 4 | ScryNum$ 1 | SubAbility$ DBDig | SpellDescription$ Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | Tapped$ True | DestinationZone$ Battlefield | RememberChanged$ True | LibraryPosition2$ 0 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Partner\nOracle:{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Blightwing Whelp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nToxic 1\n{B}: Blightwing Whelp gains haste until end of turn.\nWhenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.", "power": "2", "toughness": "2"}
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Name:Blightwing Whelp\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Toxic:1\nA:AB$ Pump | Cost$ B | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:TriggeredTarget$PoisonCounters\nOracle:Flying\nToxic 1\n{B}: Blightwing Whelp gains haste until end of turn.\nWhenever Blightwing Welp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blightwing Whelp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nToxic 1\n{B}: Blightwing Whelp gains haste until end of turn.\nWhenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.", "power": "2", "toughness": "2"}
### Response: Name:Blightwing Whelp\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Toxic:1\nA:AB$ Pump | Cost$ B | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:TriggeredTarget$PoisonCounters\nOracle:Flying\nToxic 1\n{B}: Blightwing Whelp gains haste until end of turn.\nWhenever Blightwing Welp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.
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Create the Forge script for this magic card
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{"name": "Satoru Umezawa", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {2}{U}{B}.", "power": "2", "toughness": "4"}
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Name:Satoru Umezawa\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:2/4\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Ninjutsu | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDig | TriggerDescription$ Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Hand | AddKeyword$ Ninjutsu:2 U B | Description$ Each creature card in your hand has ninjutsu {2}{U}{B}.\nOracle:Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {2}{U}{B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Satoru Umezawa", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {2}{U}{B}.", "power": "2", "toughness": "4"}
### Response: Name:Satoru Umezawa\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:2/4\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Ninjutsu | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDig | TriggerDescription$ Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Hand | AddKeyword$ Ninjutsu:2 U B | Description$ Each creature card in your hand has ninjutsu {2}{U}{B}.\nOracle:Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {2}{U}{B}.
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Create the Forge script for this magic card
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{"name": "Unexpected Results", "mana_cost": "{2}{G}{U}", "type_line": "Sorcery", "oracle_text": "Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand."}
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Name:Unexpected Results\nManaCost:2 G U\nTypes:Sorcery\nA:SP$ Shuffle | Cost$ 2 G U | Defined$ You | SubAbility$ RevealCard | SpellDescription$ Shuffle your libary, then reveal the top card. If it's a nonland card, you may cast it without paying it's mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.\nSVar:RevealCard:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ CastCard\nSVar:CastCard:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ MoveLand\nSVar:MoveLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | Optional$ True | Imprint$ True | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ MoveSelf\nSVar:MoveSelf:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDefined$ Imprinted | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unexpected Results", "mana_cost": "{2}{G}{U}", "type_line": "Sorcery", "oracle_text": "Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand."}
### Response: Name:Unexpected Results\nManaCost:2 G U\nTypes:Sorcery\nA:SP$ Shuffle | Cost$ 2 G U | Defined$ You | SubAbility$ RevealCard | SpellDescription$ Shuffle your libary, then reveal the top card. If it's a nonland card, you may cast it without paying it's mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.\nSVar:RevealCard:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ CastCard\nSVar:CastCard:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ MoveLand\nSVar:MoveLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | Optional$ True | Imprint$ True | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ MoveSelf\nSVar:MoveSelf:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDefined$ Imprinted | ConditionPresent$ Card.Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Killian, Ink Duelist", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Lifelink\nMenace (This creature can't be blocked except by two or more creatures.)\nSpells you cast that target a creature cost {2} less to cast.", "power": "2", "toughness": "2"}
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Name:Killian, Ink Duelist\nManaCost:W B\nTypes:Legendary Creature Human Warlock\nPT:2/2\nK:Lifelink\nK:Menace\nS:Mode$ ReduceCost | ValidTarget$ Card.Creature | Activator$ You | Type$ Spell | Amount$ 2 | Description$ Spells you cast that target a creature cost {2} less to cast.\nOracle:Lifelink\nMenace (This creature can't be blocked except by two or more creatures.)\nSpells you cast that target a creature cost {2} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Killian, Ink Duelist", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Lifelink\nMenace (This creature can't be blocked except by two or more creatures.)\nSpells you cast that target a creature cost {2} less to cast.", "power": "2", "toughness": "2"}
### Response: Name:Killian, Ink Duelist\nManaCost:W B\nTypes:Legendary Creature Human Warlock\nPT:2/2\nK:Lifelink\nK:Menace\nS:Mode$ ReduceCost | ValidTarget$ Card.Creature | Activator$ You | Type$ Spell | Amount$ 2 | Description$ Spells you cast that target a creature cost {2} less to cast.\nOracle:Lifelink\nMenace (This creature can't be blocked except by two or more creatures.)\nSpells you cast that target a creature cost {2} less to cast.
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Create the Forge script for this magic card
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{"name": "Overgrown Battlement", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Add {G} for each creature you control with defender.", "power": "0", "toughness": "4"}
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Name:Overgrown Battlement\nManaCost:1 G\nTypes:Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Creature with defender you control.\nSVar:X:Count$Valid Creature.withDefender+YouCtrl\nOracle:Defender\n{T}: Add {G} for each creature with defender you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overgrown Battlement", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Add {G} for each creature you control with defender.", "power": "0", "toughness": "4"}
### Response: Name:Overgrown Battlement\nManaCost:1 G\nTypes:Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Creature with defender you control.\nSVar:X:Count$Valid Creature.withDefender+YouCtrl\nOracle:Defender\n{T}: Add {G} for each creature with defender you control.
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Create the Forge script for this magic card
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{"name": "Skeletal Grimace", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has \"{B}: Regenerate this creature.\""}
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Name:Skeletal Grimace\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddAbility$ ABRegen | Description$ Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."\nSVar:ABRegen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate this creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skeletal Grimace", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has \"{B}: Regenerate this creature.\""}
### Response: Name:Skeletal Grimace\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddAbility$ ABRegen | Description$ Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."\nSVar:ABRegen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate this creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
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Create the Forge script for this magic card
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{"name": "Merfolk Sovereign", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Noble", "oracle_text": "Other Merfolk creatures you control get +1/+1.\n{T}: Target Merfolk creature can't be blocked this turn.", "power": "2", "toughness": "2"}
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Name:Merfolk Sovereign\nManaCost:1 U U\nTypes:Creature Merfolk Noble\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Merfolk+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Merfolk creatures you control get +1/+1.\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.Merfolk | TgtPrompt$ Select target Merfolk creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target Merfolk creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Merfolk\nOracle:Other Merfolk creatures you control get +1/+1.\n{T}: Target Merfolk creature can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Sovereign", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Noble", "oracle_text": "Other Merfolk creatures you control get +1/+1.\n{T}: Target Merfolk creature can't be blocked this turn.", "power": "2", "toughness": "2"}
### Response: Name:Merfolk Sovereign\nManaCost:1 U U\nTypes:Creature Merfolk Noble\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Merfolk+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Merfolk creatures you control get +1/+1.\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.Merfolk | TgtPrompt$ Select target Merfolk creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target Merfolk creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Merfolk\nOracle:Other Merfolk creatures you control get +1/+1.\n{T}: Target Merfolk creature can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Symbiosis", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Two target creatures each get +2/+2 until end of turn."}
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Name:Symbiosis\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | TargetMin$ 2 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Two target creatures each get +2/+2 until end of turn.\nOracle:Two target creatures each get +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Symbiosis", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Two target creatures each get +2/+2 until end of turn."}
### Response: Name:Symbiosis\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | TargetMin$ 2 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Two target creatures each get +2/+2 until end of turn.\nOracle:Two target creatures each get +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Wall of Torches", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "4", "toughness": "1"}
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Name:Wall of Torches\nManaCost:1 R\nTypes:Creature Wall\nPT:4/1\nK:Defender\nOracle:Defender (This creature can't attack.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wall of Torches", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "4", "toughness": "1"}
### Response: Name:Wall of Torches\nManaCost:1 R\nTypes:Creature Wall\nPT:4/1\nK:Defender\nOracle:Defender (This creature can't attack.)
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Create the Forge script for this magic card
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{"name": "Buried Ruin", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand."}
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Name:Buried Ruin\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Buried Ruin", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand."}
### Response: Name:Buried Ruin\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Clockwork Fox", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Fox", "oracle_text": "When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.", "power": "3", "toughness": "2"}
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Name:Clockwork Fox\nManaCost:3\nTypes:Artifact Creature Fox\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, you draw two cards and each opponent draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1\nOracle:When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Clockwork Fox", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Fox", "oracle_text": "When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.", "power": "3", "toughness": "2"}
### Response: Name:Clockwork Fox\nManaCost:3\nTypes:Artifact Creature Fox\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, you draw two cards and each opponent draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1\nOracle:When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
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Create the Forge script for this magic card
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{"name": "Reckoner Bankbuster", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Reckoner Bankbuster enters the battlefield with three charge counters on it.\n{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with \"This creature crews Vehicles as though its power were 2 greater.\"\nCrew 3", "power": "4", "toughness": "4"}
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Name:Reckoner Bankbuster\nManaCost:2\nTypes:Artifact Vehicle\nPT:4/4\nK:etbCounter:CHARGE:3\nA:AB$ Draw | Cost$ 2 T SubCounter<1/CHARGE> | SubAbility$ DBToken | SpellDescription$ Draw a card.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac,c_1_1_pilot_crewbuff | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_CHARGE | SpellDescription$ Then if there are no charge counters on CARDNAME, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nK:Crew:3\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Pilot|Treasure\nDeckHints:Type$Vehicle\nOracle:Reckoner Bankbuster enters the battlefield with three charge counters on it.\n{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nCrew 3
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reckoner Bankbuster", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Reckoner Bankbuster enters the battlefield with three charge counters on it.\n{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with \"This creature crews Vehicles as though its power were 2 greater.\"\nCrew 3", "power": "4", "toughness": "4"}
### Response: Name:Reckoner Bankbuster\nManaCost:2\nTypes:Artifact Vehicle\nPT:4/4\nK:etbCounter:CHARGE:3\nA:AB$ Draw | Cost$ 2 T SubCounter<1/CHARGE> | SubAbility$ DBToken | SpellDescription$ Draw a card.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac,c_1_1_pilot_crewbuff | ConditionDefined$ Self | ConditionPresent$ Card.counters_EQ0_CHARGE | SpellDescription$ Then if there are no charge counters on CARDNAME, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nK:Crew:3\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Pilot|Treasure\nDeckHints:Type$Vehicle\nOracle:Reckoner Bankbuster enters the battlefield with three charge counters on it.\n{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nCrew 3
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Create the Forge script for this magic card
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{"name": "Vorinclex, Voice of Hunger", "mana_cost": "{6}{G}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Trample\nWhenever you tap a land for mana, add one mana of any type that land produced.\nWhenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.", "power": "7", "toughness": "6"}
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Name:Vorinclex, Voice of Hunger\nManaCost:6 G G\nTypes:Legendary Creature Phyrexian Praetor\nPT:7/6\nK:Trample\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ Opponent | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nOracle:Trample\nWhenever you tap a land for mana, add one mana of any type that land produced.\nWhenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vorinclex, Voice of Hunger", "mana_cost": "{6}{G}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Trample\nWhenever you tap a land for mana, add one mana of any type that land produced.\nWhenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.", "power": "7", "toughness": "6"}
### Response: Name:Vorinclex, Voice of Hunger\nManaCost:6 G G\nTypes:Legendary Creature Phyrexian Praetor\nPT:7/6\nK:Trample\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ Opponent | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nOracle:Trample\nWhenever you tap a land for mana, add one mana of any type that land produced.\nWhenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Repopulate", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Shuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Repopulate\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 G | Origin$ Graveyard | Destination$ Library | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Creature | Shuffle$ True | SpellDescription$ Shuffle all creature cards from target player's graveyard into that player's library.\nK:Cycling:2\nAI:RemoveDeck:Random\nOracle:Shuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Repopulate", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Shuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Repopulate\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 G | Origin$ Graveyard | Destination$ Library | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Creature | Shuffle$ True | SpellDescription$ Shuffle all creature cards from target player's graveyard into that player's library.\nK:Cycling:2\nAI:RemoveDeck:Random\nOracle:Shuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Seafarer's Quay", "mana_cost": "", "type_line": "Land", "oracle_text": "Blue legendary creatures you control have \"bands with other legendary creatures.\" (Any legendary creatures can attack in a band as long as at least one has \"bands with other legendary creatures.\" Bands are blocked as a group. If at least two legendary creatures you control, one of which has \"bands with other legendary creatures,\" are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"}
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Name:Seafarer's Quay\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Creature.Blue+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nDeckNeeds:Type$Legendary & Color$Blue\nOracle:Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seafarer's Quay", "mana_cost": "", "type_line": "Land", "oracle_text": "Blue legendary creatures you control have \"bands with other legendary creatures.\" (Any legendary creatures can attack in a band as long as at least one has \"bands with other legendary creatures.\" Bands are blocked as a group. If at least two legendary creatures you control, one of which has \"bands with other legendary creatures,\" are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"}
### Response: Name:Seafarer's Quay\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Creature.Blue+Legendary+YouCtrl | AddKeyword$ Bands with Other Legendary Creatures | Description$ Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nDeckNeeds:Type$Legendary & Color$Blue\nOracle:Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Create the Forge script for this magic card
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{"name": "Thrun, the Last Troll", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Troll Shaman", "oracle_text": "This spell can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun, the Last Troll.", "power": "4", "toughness": "4"}
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Name:Thrun, the Last Troll\nManaCost:2 G G\nTypes:Legendary Creature Troll Shaman\nPT:4/4\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Hexproof\nOracle:This spell can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun, the Last Troll.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thrun, the Last Troll", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Troll Shaman", "oracle_text": "This spell can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun, the Last Troll.", "power": "4", "toughness": "4"}
### Response: Name:Thrun, the Last Troll\nManaCost:2 G G\nTypes:Legendary Creature Troll Shaman\nPT:4/4\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Hexproof\nOracle:This spell can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun, the Last Troll.
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Create the Forge script for this magic card
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{"name": "Ondu Champion", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Warrior Ally", "oracle_text": "Rally \u2014 Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.", "power": "4", "toughness": "3"}
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Name:Ondu Champion\nManaCost:2 R R\nTypes:Creature Minotaur Warrior Ally\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally β Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ondu Champion", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Warrior Ally", "oracle_text": "Rally \u2014 Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.", "power": "4", "toughness": "3"}
### Response: Name:Ondu Champion\nManaCost:2 R R\nTypes:Creature Minotaur Warrior Ally\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally β Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Mystic Snake", "mana_cost": "{1}{G}{U}{U}", "type_line": "Creature \u2014 Snake", "oracle_text": "Flash\nWhen Mystic Snake enters the battlefield, counter target spell.", "power": "2", "toughness": "2"}
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Name:Mystic Snake\nManaCost:1 G U U\nTypes:Creature Snake\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, counter target spell.\nSVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell\nOracle:Flash\nWhen Mystic Snake enters the battlefield, counter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mystic Snake", "mana_cost": "{1}{G}{U}{U}", "type_line": "Creature \u2014 Snake", "oracle_text": "Flash\nWhen Mystic Snake enters the battlefield, counter target spell.", "power": "2", "toughness": "2"}
### Response: Name:Mystic Snake\nManaCost:1 G U U\nTypes:Creature Snake\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, counter target spell.\nSVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell\nOracle:Flash\nWhen Mystic Snake enters the battlefield, counter target spell.
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Create the Forge script for this magic card
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{"name": "Rhystic Cave", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant."}
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Name:Rhystic Cave\nManaCost:no cost\nTypes:Land\nA:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | InstantSpeed$ True | SpellDescription$ Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.\nSVar:DBMana:DB$ Mana | Produced$ Chosen | UnlessCost$ 1 | UnlessPayer$ Player | SpellDescription$ Add one mana of the chosen color.\nAI:RemoveDeck:All\nOracle:{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhystic Cave", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant."}
### Response: Name:Rhystic Cave\nManaCost:no cost\nTypes:Land\nA:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | InstantSpeed$ True | SpellDescription$ Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.\nSVar:DBMana:DB$ Mana | Produced$ Chosen | UnlessCost$ 1 | UnlessPayer$ Player | SpellDescription$ Add one mana of the chosen color.\nAI:RemoveDeck:All\nOracle:{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
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Create the Forge script for this magic card
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{"name": "Khorvath Brightflame", "mana_cost": "{5}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)\nFlying, haste\nKnights your team controls have flying and haste.", "power": "3", "toughness": "4"}
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Name:Khorvath Brightflame\nManaCost:5 R\nTypes:Legendary Creature Dragon\nPT:3/4\nK:Partner:Sylvia Brightspear:Sylvia\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Knight.YourTeamCtrl | AddKeyword$ Flying & Haste | Description$ Knights your team controls have flying and haste.\nDeckHints:Name$Sylvia Brightspear\nOracle:Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)\nFlying, haste\nKnights your team controls have flying and haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Khorvath Brightflame", "mana_cost": "{5}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)\nFlying, haste\nKnights your team controls have flying and haste.", "power": "3", "toughness": "4"}
### Response: Name:Khorvath Brightflame\nManaCost:5 R\nTypes:Legendary Creature Dragon\nPT:3/4\nK:Partner:Sylvia Brightspear:Sylvia\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Knight.YourTeamCtrl | AddKeyword$ Flying & Haste | Description$ Knights your team controls have flying and haste.\nDeckHints:Name$Sylvia Brightspear\nOracle:Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)\nFlying, haste\nKnights your team controls have flying and haste.
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Create the Forge script for this magic card
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{"name": "Riveteers Ascendancy", "mana_cost": "{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn."}
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Name:Riveteers Ascendancy\nManaCost:B R G\nTypes:Enchantment\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigReturn | OptionalDecider$ You | ResolvedLimit$ 1 | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.cmcLTX+YouOwn | TgtPrompt$ Select target creature card with lesser mana value | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nSVar:X:TriggeredCard$CardManaCost\nDeckNeeds:Ability$Sacrifice\nDeckHints:Ability$Discard|Graveyard\nOracle:Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riveteers Ascendancy", "mana_cost": "{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn."}
### Response: Name:Riveteers Ascendancy\nManaCost:B R G\nTypes:Enchantment\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigReturn | OptionalDecider$ You | ResolvedLimit$ 1 | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.cmcLTX+YouOwn | TgtPrompt$ Select target creature card with lesser mana value | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nSVar:X:TriggeredCard$CardManaCost\nDeckNeeds:Ability$Sacrifice\nDeckHints:Ability$Discard|Graveyard\nOracle:Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Create the Forge script for this magic card
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{"name": "Viashino Slaughtermaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Double strike\n{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.", "power": "1", "toughness": "1"}
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Name:Viashino Slaughtermaster\nManaCost:1 R\nTypes:Creature Viashino Warrior\nPT:1/1\nK:Double Strike\nA:AB$ Pump | Cost$ B G | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only once each turn.\nOracle:Double strike\n{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viashino Slaughtermaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Double strike\n{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.", "power": "1", "toughness": "1"}
### Response: Name:Viashino Slaughtermaster\nManaCost:1 R\nTypes:Creature Viashino Warrior\nPT:1/1\nK:Double Strike\nA:AB$ Pump | Cost$ B G | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only once each turn.\nOracle:Double strike\n{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Touch of Darkness", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "One or more target creatures become black until end of turn."}
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Name:Touch of Darkness\nManaCost:B\nTypes:Instant\nA:SP$ Animate | Cost$ B | ValidTgts$ Creature | TargetMin$ 1 | TargetMax$ MaxTgts | TgtPrompt$ Select target creatures | Colors$ Black | OverwriteColors$ True | SpellDescription$ One or more target creatures become black until end of turn.\nSVar:MaxTgts:Count$Valid Creature\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:One or more target creatures become black until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Touch of Darkness", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "One or more target creatures become black until end of turn."}
### Response: Name:Touch of Darkness\nManaCost:B\nTypes:Instant\nA:SP$ Animate | Cost$ B | ValidTgts$ Creature | TargetMin$ 1 | TargetMax$ MaxTgts | TgtPrompt$ Select target creatures | Colors$ Black | OverwriteColors$ True | SpellDescription$ One or more target creatures become black until end of turn.\nSVar:MaxTgts:Count$Valid Creature\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:One or more target creatures become black until end of turn.
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Create the Forge script for this magic card
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{"name": "Entropic Specter", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Specter Spirit", "oracle_text": "Flying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.", "power": "*", "toughness": "*"}
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Name:Entropic Specter\nManaCost:3 B B\nTypes:Creature Specter Spirit\nPT:*/*\nK:Flying\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in the chosen player's hand.\nSVar:X:Count$InChosenHand\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Flying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Entropic Specter", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Specter Spirit", "oracle_text": "Flying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.", "power": "*", "toughness": "*"}
### Response: Name:Entropic Specter\nManaCost:3 B B\nTypes:Creature Specter Spirit\nPT:*/*\nK:Flying\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in the chosen player's hand.\nSVar:X:Count$InChosenHand\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Flying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.
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Create the Forge script for this magic card
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{"name": "Lightning Volley", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control gain \"{T}: This creature deals 1 damage to any target.\""}
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Name:Lightning Volley\nManaCost:3 R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 3 R | ValidCards$ Creature.YouCtrl | Abilities$ LVAbs | SpellDescription$ Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."\nSVar:LVAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lightning Volley", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control gain \"{T}: This creature deals 1 damage to any target.\""}
### Response: Name:Lightning Volley\nManaCost:3 R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 3 R | ValidCards$ Creature.YouCtrl | Abilities$ LVAbs | SpellDescription$ Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."\nSVar:LVAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
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Create the Forge script for this magic card
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{"name": "Gutless Ghoul", "mana_cost": "{2}{B}", "type_line": "Snow Creature \u2014 Zombie", "oracle_text": "{1}, Sacrifice a creature: You gain 2 life.", "power": "2", "toughness": "2"}
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Name:Gutless Ghoul\nManaCost:2 B\nTypes:Snow Creature Zombie\nPT:2/2\nA:AB$ GainLife | Cost$ 1 Sac<1/Creature> | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nOracle:{1}, Sacrifice a creature: You gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gutless Ghoul", "mana_cost": "{2}{B}", "type_line": "Snow Creature \u2014 Zombie", "oracle_text": "{1}, Sacrifice a creature: You gain 2 life.", "power": "2", "toughness": "2"}
### Response: Name:Gutless Ghoul\nManaCost:2 B\nTypes:Snow Creature Zombie\nPT:2/2\nA:AB$ GainLife | Cost$ 1 Sac<1/Creature> | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nOracle:{1}, Sacrifice a creature: You gain 2 life.
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Create the Forge script for this magic card
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{"name": "Torrent of Lava", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Torrent of Lava deals X damage to each creature without flying.\nAs long as Torrent of Lava is on the stack, each creature has \"{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn.\""}
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Name:Torrent of Lava\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature.withoutFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ Creature | AddAbility$ TOPrevent | AddSVar$ DBPrevent & DBReplace | EffectZone$ Stack | Description$ As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by CARDNAME this turn."\nSVar:TOPrevent:AB$ Effect | Cost$ T | RememberObjects$ Self | ImprintCards$ OriginalHost | ReplacementEffects$ DBPrevent | ForgetOnMoved$ Battlefield | SpellDescription$ Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn. | StackDescription$ SpellDescription\nSVar:DBPrevent:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card.IsImprinted | ValidTarget$ Card.IsRemembered | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nOracle:Torrent of Lava deals X damage to each creature without flying.\nAs long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Torrent of Lava", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Torrent of Lava deals X damage to each creature without flying.\nAs long as Torrent of Lava is on the stack, each creature has \"{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn.\""}
### Response: Name:Torrent of Lava\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X R R | ValidCards$ Creature.withoutFlying | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ Creature | AddAbility$ TOPrevent | AddSVar$ DBPrevent & DBReplace | EffectZone$ Stack | Description$ As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by CARDNAME this turn."\nSVar:TOPrevent:AB$ Effect | Cost$ T | RememberObjects$ Self | ImprintCards$ OriginalHost | ReplacementEffects$ DBPrevent | ForgetOnMoved$ Battlefield | SpellDescription$ Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn. | StackDescription$ SpellDescription\nSVar:DBPrevent:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card.IsImprinted | ValidTarget$ Card.IsRemembered | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ 1\nOracle:Torrent of Lava deals X damage to each creature without flying.\nAs long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
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Create the Forge script for this magic card
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{"name": "Midnight Clock", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}.\n{2}{U}: Put an hour counter on Midnight Clock.\nAt the beginning of each upkeep, put an hour counter on Midnight Clock.\nWhen the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock."}
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Name:Midnight Clock\nManaCost:2 U\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ PutCounter | Cost$ 2 U | CounterType$ HOUR | CounterNum$ 1 | SpellDescription$ Put an hour counter on CARDNAME.\nAI:RemoveDeck:Random\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each upkeep, put an hour counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ HOUR | CounterNum$ 1\nT:Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ HOUR | CounterAmount$ EQ12 | Execute$ TrigChangeAll | TriggerDescription$ When the twelfth hour counter is put on CARDNAME, shuffle your hand and graveyard into your library, then draw seven cards. Exile CARDNAME.\nSVar:TrigChangeAll:DB$ ChangeZoneAll | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Counters\nOracle:{T}: Add {U}.\n{2}{U}: Put an hour counter on Midnight Clock.\nAt the beginning of each upkeep, put an hour counter on Midnight Clock.\nWhen the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Midnight Clock", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}.\n{2}{U}: Put an hour counter on Midnight Clock.\nAt the beginning of each upkeep, put an hour counter on Midnight Clock.\nWhen the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock."}
### Response: Name:Midnight Clock\nManaCost:2 U\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ PutCounter | Cost$ 2 U | CounterType$ HOUR | CounterNum$ 1 | SpellDescription$ Put an hour counter on CARDNAME.\nAI:RemoveDeck:Random\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each upkeep, put an hour counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ HOUR | CounterNum$ 1\nT:Mode$ CounterAdded | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ HOUR | CounterAmount$ EQ12 | Execute$ TrigChangeAll | TriggerDescription$ When the twelfth hour counter is put on CARDNAME, shuffle your hand and graveyard into your library, then draw seven cards. Exile CARDNAME.\nSVar:TrigChangeAll:DB$ ChangeZoneAll | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Counters\nOracle:{T}: Add {U}.\n{2}{U}: Put an hour counter on Midnight Clock.\nAt the beginning of each upkeep, put an hour counter on Midnight Clock.\nWhen the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
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