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Create the Forge script for this magic card
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{"name": "Acolyte of Xathrid", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{B}, {T}: Target player loses 1 life.", "power": "0", "toughness": "1"}
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Name:Acolyte of Xathrid\nManaCost:B\nTypes:Creature Human Cleric\nPT:0/1\nA:AB$ LoseLife | Cost$ 1 B T | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1 | SpellDescription$ Target player loses 1 life.\nOracle:{1}{B}, {T}: Target player loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Acolyte of Xathrid", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{B}, {T}: Target player loses 1 life.", "power": "0", "toughness": "1"}
### Response: Name:Acolyte of Xathrid\nManaCost:B\nTypes:Creature Human Cleric\nPT:0/1\nA:AB$ LoseLife | Cost$ 1 B T | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1 | SpellDescription$ Target player loses 1 life.\nOracle:{1}{B}, {T}: Target player loses 1 life.
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Create the Forge script for this magic card
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{"name": "Covenant of Minds", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards."}
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Name:Covenant of Minds\nManaCost:4 U\nTypes:Sorcery\nA:SP$ PeekAndReveal | PeekAmount$ 3 | NoPeek$ True | SubAbility$ DBChoice | RememberRevealed$ True | StackDescription$ SpellDescription | SpellDescription$ Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.\nSVar:DBChoice:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ CovenantPutIntoHand,CovenantMillDraw | SubAbility$ DBCleanup\nSVar:CovenantPutIntoHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SpellDescription$ You may choose to put those cards into that player's hand.\nSVar:CovenantMillDraw:DB$ Mill | Defined$ SourceController | NumCards$ X | SubAbility$ DBDraw | SpellDescription$ If you don't, put those cards into that player's graveyard and that player draws five cards.\nSVar:DBDraw:DB$ Draw | Defined$ SourceController | NumCards$ 5\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nOracle:Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Covenant of Minds", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards."}
### Response: Name:Covenant of Minds\nManaCost:4 U\nTypes:Sorcery\nA:SP$ PeekAndReveal | PeekAmount$ 3 | NoPeek$ True | SubAbility$ DBChoice | RememberRevealed$ True | StackDescription$ SpellDescription | SpellDescription$ Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.\nSVar:DBChoice:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ CovenantPutIntoHand,CovenantMillDraw | SubAbility$ DBCleanup\nSVar:CovenantPutIntoHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SpellDescription$ You may choose to put those cards into that player's hand.\nSVar:CovenantMillDraw:DB$ Mill | Defined$ SourceController | NumCards$ X | SubAbility$ DBDraw | SpellDescription$ If you don't, put those cards into that player's graveyard and that player draws five cards.\nSVar:DBDraw:DB$ Draw | Defined$ SourceController | NumCards$ 5\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nOracle:Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Create the Forge script for this magic card
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{"name": "Vial of Poison", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)"}
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Name:Vial of Poison\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn.\nOracle:{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vial of Poison", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)"}
### Response: Name:Vial of Poison\nManaCost:1\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn.\nOracle:{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Lightfoot Rogue", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Halfling Rogue", "oracle_text": "Sneak Attack \u2014 Whenever Lightfoot Rogue attacks, roll a d20.\n1\u20149 | Lightfoot Rogue gains deathtouch until end of turn.\n10\u201419 | It gets +1/+0 and gains deathtouch until end of turn.\n20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.", "power": "2", "toughness": "1"}
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Name:Lightfoot Rogue\nManaCost:1 B\nTypes:Creature Halfling Rogue\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ Sneak Attack β Whenever CARDNAME attacks, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:Pump1,10-19:Pump2,20:Pump3 | SpellDescription$ roll a d20.\nSVar:Pump1:DB$ Pump | Defined$ Self | KW$ Deathtouch | SpellDescription$ 1β9 VERT CARDNAME gains deathtouch until end of turn.\nSVar:Pump2:DB$ Pump | Defined$ Self | KW$ Deathtouch | NumAtt$ 1 | SpellDescription$ 10β19 VERT It gets +1/+0 and gains deathtouch until end of turn.\nSVar:Pump3:DB$ Pump | Defined$ Self | KW$ First Strike & Deathtouch | NumAtt$ 3 | SpellDescription$ 20 VERT It gets +3/+0 and gains first strike and deathtouch until end of turn.\nOracle:Sneak Attack β Whenever Lightfoot Rogue attacks, roll a d20.\n1β9 | Lightfoot Rogue gains deathtouch until end of turn.\n10β19 | It gets +1/+0 and gains deathtouch until end of turn.\n20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lightfoot Rogue", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Halfling Rogue", "oracle_text": "Sneak Attack \u2014 Whenever Lightfoot Rogue attacks, roll a d20.\n1\u20149 | Lightfoot Rogue gains deathtouch until end of turn.\n10\u201419 | It gets +1/+0 and gains deathtouch until end of turn.\n20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Lightfoot Rogue\nManaCost:1 B\nTypes:Creature Halfling Rogue\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ Sneak Attack β Whenever CARDNAME attacks, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:Pump1,10-19:Pump2,20:Pump3 | SpellDescription$ roll a d20.\nSVar:Pump1:DB$ Pump | Defined$ Self | KW$ Deathtouch | SpellDescription$ 1β9 VERT CARDNAME gains deathtouch until end of turn.\nSVar:Pump2:DB$ Pump | Defined$ Self | KW$ Deathtouch | NumAtt$ 1 | SpellDescription$ 10β19 VERT It gets +1/+0 and gains deathtouch until end of turn.\nSVar:Pump3:DB$ Pump | Defined$ Self | KW$ First Strike & Deathtouch | NumAtt$ 3 | SpellDescription$ 20 VERT It gets +3/+0 and gains first strike and deathtouch until end of turn.\nOracle:Sneak Attack β Whenever Lightfoot Rogue attacks, roll a d20.\n1β9 | Lightfoot Rogue gains deathtouch until end of turn.\n10β19 | It gets +1/+0 and gains deathtouch until end of turn.\n20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Lightning Storm", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.\nDiscard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack."}
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Name:Lightning Storm\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target, where X is 3 plus the number of charge counters on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE/Plus.3\nA:AB$ PutCounter | Cost$ Discard<1/Land> | CounterType$ CHARGE | CounterNum$ 2 | Defined$ Self | ActivationZone$ Stack | SubAbility$ DBChangeTarget | Activator$ Player | SpellDescription$ Put two charge counters on CARDNAME. You may choose a new target for it. Any player may activate this ability but only if CARDNAME is on the stack.\nSVar:DBChangeTarget:DB$ ChangeTargets | Defined$ SourceFirstSpell | Optional$ True\nAI:RemoveDeck:All\nOracle:Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.\nDiscard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lightning Storm", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.\nDiscard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack."}
### Response: Name:Lightning Storm\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target, where X is 3 plus the number of charge counters on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE/Plus.3\nA:AB$ PutCounter | Cost$ Discard<1/Land> | CounterType$ CHARGE | CounterNum$ 2 | Defined$ Self | ActivationZone$ Stack | SubAbility$ DBChangeTarget | Activator$ Player | SpellDescription$ Put two charge counters on CARDNAME. You may choose a new target for it. Any player may activate this ability but only if CARDNAME is on the stack.\nSVar:DBChangeTarget:DB$ ChangeTargets | Defined$ SourceFirstSpell | Optional$ True\nAI:RemoveDeck:All\nOracle:Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.\nDiscard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Create the Forge script for this magic card
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{"name": "Myr Landshaper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{T}: Target land becomes an artifact in addition to its other types until end of turn.", "power": "1", "toughness": "1"}
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Name:Myr Landshaper\nManaCost:3\nTypes:Artifact Creature Myr\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Artifact | SpellDescription$ Target land becomes an artifact in addition to its other types until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes an artifact in addition to its other types until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myr Landshaper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{T}: Target land becomes an artifact in addition to its other types until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Myr Landshaper\nManaCost:3\nTypes:Artifact Creature Myr\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Artifact | SpellDescription$ Target land becomes an artifact in addition to its other types until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes an artifact in addition to its other types until end of turn.
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Create the Forge script for this magic card
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{"name": "Pacifism", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block."}
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Name:Pacifism\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nOracle:Enchant creature\nEnchanted creature can't attack or block.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pacifism", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block."}
### Response: Name:Pacifism\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nOracle:Enchant creature\nEnchanted creature can't attack or block.
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Create the Forge script for this magic card
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{"name": "Guardian of Cloverdell", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\n{G}, Sacrifice a Kithkin: You gain 1 life.", "power": "4", "toughness": "5"}
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Name:Guardian of Cloverdell\nManaCost:5 G G\nTypes:Creature Treefolk Shaman\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_kithkin_soldier | TokenOwner$ You\nA:AB$ GainLife | Cost$ G Sac<1/Kithkin> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\n{G}, Sacrifice a Kithkin: You gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guardian of Cloverdell", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\n{G}, Sacrifice a Kithkin: You gain 1 life.", "power": "4", "toughness": "5"}
### Response: Name:Guardian of Cloverdell\nManaCost:5 G G\nTypes:Creature Treefolk Shaman\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_kithkin_soldier | TokenOwner$ You\nA:AB$ GainLife | Cost$ G Sac<1/Kithkin> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.\n{G}, Sacrifice a Kithkin: You gain 1 life.
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Create the Forge script for this magic card
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{"name": "Bountiful Promenade", "mana_cost": "", "type_line": "Land", "oracle_text": "Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {G} or {W}."}
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Name:Bountiful Promenade\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {G} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bountiful Promenade", "mana_cost": "", "type_line": "Land", "oracle_text": "Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {G} or {W}."}
### Response: Name:Bountiful Promenade\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {G} or {W}.
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Create the Forge script for this magic card
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{"name": "Bloodfire Mentor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Efreet Shaman", "oracle_text": "{2}{U}, {T}: Draw a card, then discard a card.", "power": "0", "toughness": "5"}
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Name:Bloodfire Mentor\nManaCost:2 R\nTypes:Creature Efreet Shaman\nPT:0/5\nA:AB$ Draw | Cost$ 2 U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:{2}{U}, {T}: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodfire Mentor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Efreet Shaman", "oracle_text": "{2}{U}, {T}: Draw a card, then discard a card.", "power": "0", "toughness": "5"}
### Response: Name:Bloodfire Mentor\nManaCost:2 R\nTypes:Creature Efreet Shaman\nPT:0/5\nA:AB$ Draw | Cost$ 2 U T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:{2}{U}, {T}: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Scab-Clan Mauler", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nTrample", "power": "1", "toughness": "1"}
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Name:Scab-Clan Mauler\nManaCost:R G\nTypes:Creature Human Berserker\nPT:1/1\nK:Bloodthirst:2\nK:Trample\nOracle:Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nTrample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scab-Clan Mauler", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nTrample", "power": "1", "toughness": "1"}
### Response: Name:Scab-Clan Mauler\nManaCost:R G\nTypes:Creature Human Berserker\nPT:1/1\nK:Bloodthirst:2\nK:Trample\nOracle:Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nTrample
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Create the Forge script for this magic card
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{"name": "Malefic Scythe", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Malefic Scythe enters the battlefield with a soul counter on it.\nEquipped creature gets +1/+1 for each soul counter on Malefic Scythe.\nWhenever equipped creature dies, put a soul counter on Malefic Scythe.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Malefic Scythe\nManaCost:1 B\nTypes:Artifact Equipment\nK:etbCounter:SOUL:1\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each soul counter on CARDNAME.\nSVar:X:Count$CardCounters.SOUL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigPutCounter | TriggerDescription$ Whenever equipped creature dies, put a soul counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SOUL | CounterNum$ 1\nK:Equip:1\nOracle:Malefic Scythe enters the battlefield with a soul counter on it.\nEquipped creature gets +1/+1 for each soul counter on Malefic Scythe.\nWhenever equipped creature dies, put a soul counter on Malefic Scythe.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Malefic Scythe", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Malefic Scythe enters the battlefield with a soul counter on it.\nEquipped creature gets +1/+1 for each soul counter on Malefic Scythe.\nWhenever equipped creature dies, put a soul counter on Malefic Scythe.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Malefic Scythe\nManaCost:1 B\nTypes:Artifact Equipment\nK:etbCounter:SOUL:1\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each soul counter on CARDNAME.\nSVar:X:Count$CardCounters.SOUL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigPutCounter | TriggerDescription$ Whenever equipped creature dies, put a soul counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SOUL | CounterNum$ 1\nK:Equip:1\nOracle:Malefic Scythe enters the battlefield with a soul counter on it.\nEquipped creature gets +1/+1 for each soul counter on Malefic Scythe.\nWhenever equipped creature dies, put a soul counter on Malefic Scythe.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Naya Soulbeast", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nTrample", "power": "0", "toughness": "0"}
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Name:Naya Soulbeast\nManaCost:6 G G\nTypes:Creature Beast\nPT:0/0\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When you cast this spell, each player reveals the top card of their library.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nSVar:X:Remembered$SumCMC\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Trample\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nTrample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Naya Soulbeast", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nTrample", "power": "0", "toughness": "0"}
### Response: Name:Naya Soulbeast\nManaCost:6 G G\nTypes:Creature Beast\nPT:0/0\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When you cast this spell, each player reveals the top card of their library.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nSVar:X:Remembered$SumCMC\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Trample\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.\nTrample
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Create the Forge script for this magic card
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{"name": "Enslaved Scout", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Scout", "oracle_text": "{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "2"}
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Name:Enslaved Scout\nManaCost:2 R\nTypes:Creature Goblin Scout\nPT:2/2\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Mountainwalk | SpellDescription$ Enslaved Scout gains mountainwalk until end of turn.\nOracle:{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enslaved Scout", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Scout", "oracle_text": "{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "2"}
### Response: Name:Enslaved Scout\nManaCost:2 R\nTypes:Creature Goblin Scout\nPT:2/2\nA:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Mountainwalk | SpellDescription$ Enslaved Scout gains mountainwalk until end of turn.\nOracle:{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Create the Forge script for this magic card
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{"name": "Bomb Squad", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{T}: Put a fuse counter on target creature.\nAt the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nWhenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.", "power": "1", "toughness": "1"}
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Name:Bomb Squad\nManaCost:3 R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FUSE | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a fuse counter on target creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.counters_GE1_FUSE | CounterType$ FUSE | CounterNum$ 1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.counters_GE4_FUSE | PresentCompare$ GE1 | Execute$ TrigRepeatEach | TriggerDescription$ Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatCards$ Creature.counters_GE4_FUSE | RepeatSubAbility$ DBRemove\nSVar:DBRemove:DB$ RemoveCounter | Defined$ Remembered | CounterType$ FUSE | CounterNum$ All | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 4 | DamageSource$ Remembered\nSVar:NonCombatPriority:4\nOracle:{T}: Put a fuse counter on target creature.\nAt the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nWhenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bomb Squad", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{T}: Put a fuse counter on target creature.\nAt the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nWhenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.", "power": "1", "toughness": "1"}
### Response: Name:Bomb Squad\nManaCost:3 R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ FUSE | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a fuse counter on target creature.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.counters_GE1_FUSE | CounterType$ FUSE | CounterNum$ 1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.counters_GE4_FUSE | PresentCompare$ GE1 | Execute$ TrigRepeatEach | TriggerDescription$ Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatCards$ Creature.counters_GE4_FUSE | RepeatSubAbility$ DBRemove\nSVar:DBRemove:DB$ RemoveCounter | Defined$ Remembered | CounterType$ FUSE | CounterNum$ All | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 4 | DamageSource$ Remembered\nSVar:NonCombatPriority:4\nOracle:{T}: Put a fuse counter on target creature.\nAt the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nWhenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
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Create the Forge script for this magic card
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{"name": "Guided Strike", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains first strike until end of turn.\nDraw a card."}
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Name:Guided Strike\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gets +1/+0 and gains first strike until end of turn.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guided Strike", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains first strike until end of turn.\nDraw a card."}
### Response: Name:Guided Strike\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gets +1/+0 and gains first strike until end of turn.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Recantation", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Recantation.\n{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation."}
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Name:Recantation\nManaCost:3 U U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ U Sac<1/CARDNAME> | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Permanent | TgtPrompt$ Select target permanent. | SpellDescription$ Return up to X target permanents to their owners' hands, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may put a verse counter on Recantation.\n{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Recantation", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Recantation.\n{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation."}
### Response: Name:Recantation\nManaCost:3 U U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ U Sac<1/CARDNAME> | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Permanent | TgtPrompt$ Select target permanent. | SpellDescription$ Return up to X target permanents to their owners' hands, where X is the number of verse counters on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nSVar:X:Count$CardCounters.VERSE\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may put a verse counter on Recantation.\n{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Create the Forge script for this magic card
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{"name": "Abyssal Specter", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Abyssal Specter deals damage to a player, that player discards a card.", "power": "2", "toughness": "3"}
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Name:Abyssal Specter\nManaCost:2 B B\nTypes:Creature Specter\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | Mode$ TgtChoose\nOracle:Flying\nWhenever Abyssal Specter deals damage to a player, that player discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Abyssal Specter", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Abyssal Specter deals damage to a player, that player discards a card.", "power": "2", "toughness": "3"}
### Response: Name:Abyssal Specter\nManaCost:2 B B\nTypes:Creature Specter\nPT:2/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | Mode$ TgtChoose\nOracle:Flying\nWhenever Abyssal Specter deals damage to a player, that player discards a card.
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Create the Forge script for this magic card
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{"name": "Knight of Infamy", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
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Name:Knight of Infamy\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/1\nK:Exalted\nK:Protection from white\nOracle:Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Knight of Infamy", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
### Response: Name:Knight of Infamy\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/1\nK:Exalted\nK:Protection from white\nOracle:Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Refurbish", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to the battlefield."}
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Name:Refurbish\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to the battlefield.\nOracle:Return target artifact card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Refurbish", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to the battlefield."}
### Response: Name:Refurbish\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to the battlefield.\nOracle:Return target artifact card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Ondu War Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric Ally", "oracle_text": "Cohort \u2014 {T}, Tap an untapped Ally you control: You gain 2 life.", "power": "2", "toughness": "2"}
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Name:Ondu War Cleric\nManaCost:1 W\nTypes:Creature Human Cleric Ally\nPT:2/2\nA:AB$ GainLife | Cost$ T tapXType<1/Ally> | LifeAmount$ 2 | PrecostDesc$ Cohort β | SpellDescription$ You gain 2 life.\nDeckHints:Type$Ally\nOracle:Cohort β {T}, Tap an untapped Ally you control: You gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ondu War Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric Ally", "oracle_text": "Cohort \u2014 {T}, Tap an untapped Ally you control: You gain 2 life.", "power": "2", "toughness": "2"}
### Response: Name:Ondu War Cleric\nManaCost:1 W\nTypes:Creature Human Cleric Ally\nPT:2/2\nA:AB$ GainLife | Cost$ T tapXType<1/Ally> | LifeAmount$ 2 | PrecostDesc$ Cohort β | SpellDescription$ You gain 2 life.\nDeckHints:Type$Ally\nOracle:Cohort β {T}, Tap an untapped Ally you control: You gain 2 life.
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Create the Forge script for this magic card
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{"name": "Careless Celebrant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Satyr Shaman", "oracle_text": "When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.", "power": "2", "toughness": "1"}
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Name:Careless Celebrant\nManaCost:1 R\nTypes:Creature Satyr Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target creature or planeswalker an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 2\nOracle:When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Careless Celebrant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Satyr Shaman", "oracle_text": "When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.", "power": "2", "toughness": "1"}
### Response: Name:Careless Celebrant\nManaCost:1 R\nTypes:Creature Satyr Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target creature or planeswalker an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ 2\nOracle:When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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Create the Forge script for this magic card
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{"name": "Streetwise Negotiator", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Citizen", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nThis creature assigns combat damage equal to its toughness rather than its power.", "power": "0", "toughness": "2"}
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Name:Streetwise Negotiator\nManaCost:1 G\nTypes:Creature Cat Citizen\nPT:0/2\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | staticAbilities$ CDT\nSVar:CDT:Mode$ CombatDamageToughness | ValidCard$ Card.Self | Description$ This creature assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Card.Self | Description$ This creature assigns combat damage equal to its toughness rather than its power.\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nThis creature assigns combat damage equal to its toughness rather than its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Streetwise Negotiator", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Citizen", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nThis creature assigns combat damage equal to its toughness rather than its power.", "power": "0", "toughness": "2"}
### Response: Name:Streetwise Negotiator\nManaCost:1 G\nTypes:Creature Cat Citizen\nPT:0/2\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | staticAbilities$ CDT\nSVar:CDT:Mode$ CombatDamageToughness | ValidCard$ Card.Self | Description$ This creature assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Card.Self | Description$ This creature assigns combat damage equal to its toughness rather than its power.\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nThis creature assigns combat damage equal to its toughness rather than its power.
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Create the Forge script for this magic card
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{"name": "Chillbringer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.", "power": "3", "toughness": "3"}
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Name:Chillbringer\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chillbringer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.", "power": "3", "toughness": "3"}
### Response: Name:Chillbringer\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Screaming Fury", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +5/+0 and gains haste until end of turn."}
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Name:Screaming Fury\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | KW$ Haste | SpellDescription$ Target creature gets +5/+0 and gains haste until end of turn.\nOracle:Target creature gets +5/+0 and gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Screaming Fury", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +5/+0 and gains haste until end of turn."}
### Response: Name:Screaming Fury\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +5 | KW$ Haste | SpellDescription$ Target creature gets +5/+0 and gains haste until end of turn.\nOracle:Target creature gets +5/+0 and gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "End the Festivities", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control."}
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Name:End the Festivities\nManaCost:R\nTypes:Sorcery\nA:SP$ DamageAll | NumDmg$ 1 | ValidPlayers$ Player.Opponent | ValidCards$ Creature.OppCtrl,Planeswalker.OppCtrl | ValidDescription$ each opponent and each creature and planeswalker they control. | SpellDescription$ CARDNAME deals 1 damage to each opponent and each creature and planeswalker they control.\nOracle:End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "End the Festivities", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control."}
### Response: Name:End the Festivities\nManaCost:R\nTypes:Sorcery\nA:SP$ DamageAll | NumDmg$ 1 | ValidPlayers$ Player.Opponent | ValidCards$ Creature.OppCtrl,Planeswalker.OppCtrl | ValidDescription$ each opponent and each creature and planeswalker they control. | SpellDescription$ CARDNAME deals 1 damage to each opponent and each creature and planeswalker they control.\nOracle:End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Create the Forge script for this magic card
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{"name": "Sibling Rivalry", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
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Name:Sibling Rivalry\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature,Artifact | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBToken | SpellDescription$ Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:PlayMain1:OPPONENTCREATURES\nDeckHas:Ability$Token & Type$Artifact\nOracle:Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sibling Rivalry", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")"}
### Response: Name:Sibling Rivalry\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature,Artifact | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBToken | SpellDescription$ Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:PlayMain1:OPPONENTCREATURES\nDeckHas:Ability$Token & Type$Artifact\nOracle:Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Create the Forge script for this magic card
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{"name": "Eerie Ultimatum", "mana_cost": "{W}{W}{B}{B}{B}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return any number of permanent cards with different names from your graveyard to the battlefield."}
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Name:Eerie Ultimatum\nManaCost:W W B B B G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Permanent.YouOwn | ChangeNumDesc$ any number of | ChangeTypeDesc$ permanent cards with different names | DifferentNames$ True | ChangeNum$ X | Hidden$ True | SpellDescription$ Return any number of permanent cards with different names from your graveyard to the battlefield.\nSVar:X:Count$DifferentCardNames_Permanent.YouOwn+inZoneGraveyard\nSVar:IsReanimatorCard:TRUE\nDeckHas:Ability$Graveyard\nOracle:Return any number of permanent cards with different names from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eerie Ultimatum", "mana_cost": "{W}{W}{B}{B}{B}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return any number of permanent cards with different names from your graveyard to the battlefield."}
### Response: Name:Eerie Ultimatum\nManaCost:W W B B B G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Permanent.YouOwn | ChangeNumDesc$ any number of | ChangeTypeDesc$ permanent cards with different names | DifferentNames$ True | ChangeNum$ X | Hidden$ True | SpellDescription$ Return any number of permanent cards with different names from your graveyard to the battlefield.\nSVar:X:Count$DifferentCardNames_Permanent.YouOwn+inZoneGraveyard\nSVar:IsReanimatorCard:TRUE\nDeckHas:Ability$Graveyard\nOracle:Return any number of permanent cards with different names from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "You Meet in a Tavern", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Form a Party \u2014 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n\u2022 Start a Brawl \u2014 Creatures you control get +2/+2 until end of turn."}
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Name:You Meet in a Tavern\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 G G | Choices$ FormAParty,StartABrawl\nSVar:FormAParty:DB$ Dig | DigNum$ 5 | AnyNumber$ True | ChangeValid$ Creature | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:StartABrawl:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Start a Brawl β Creatures you control get +2/+2 until end of turn.\nOracle:Choose one β\nβ’ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nβ’ Start a Brawl β Creatures you control get +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "You Meet in a Tavern", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Form a Party \u2014 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n\u2022 Start a Brawl \u2014 Creatures you control get +2/+2 until end of turn."}
### Response: Name:You Meet in a Tavern\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 G G | Choices$ FormAParty,StartABrawl\nSVar:FormAParty:DB$ Dig | DigNum$ 5 | AnyNumber$ True | ChangeValid$ Creature | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:StartABrawl:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Start a Brawl β Creatures you control get +2/+2 until end of turn.\nOracle:Choose one β\nβ’ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nβ’ Start a Brawl β Creatures you control get +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Dungeon Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade Spirit", "oracle_text": "Flying\n{B}: Dungeon Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Dungeon Shade\nManaCost:3 B\nTypes:Creature Shade Spirit\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{B}: Dungeon Shade gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dungeon Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade Spirit", "oracle_text": "Flying\n{B}: Dungeon Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Dungeon Shade\nManaCost:3 B\nTypes:Creature Shade Spirit\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Flying\n{B}: Dungeon Shade gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Equipoise", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)"}
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Name:Equipoise\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEquipoise | TriggerDescription$ At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)\nSVar:TrigEquipoise:DB$ Pump | ValidTgts$ Player | IsCurse$ True | RememberTargets$ True | SubAbility$ ChooseLand\nSVar:ChooseLand:DB$ ChooseCard | Choices$ Land.TargetedPlayerCtrl | Mandatory$ True | Amount$ LandX | ChoiceTitle$ Choose a land that player controls | SubAbility$ PhasesLand\nSVar:PhasesLand:DB$ Phases | Defined$ ChosenCard | SubAbility$ ChooseArtifact\nSVar:ChooseArtifact:DB$ ChooseCard | Choices$ Artifact.TargetedPlayerCtrl | Mandatory$ True | Amount$ ArtifactX | ChoiceTitle$ Choose a artifact that player controls | SubAbility$ PhasesArtifact\nSVar:PhasesArtifact:DB$ Phases | Defined$ ChosenCard | SubAbility$ ChooseCreature\nSVar:ChooseCreature:DB$ ChooseCard | Choices$ Creature.TargetedPlayerCtrl | Mandatory$ True | Amount$ CreatureX | ChoiceTitle$ Choose a creature that player controls | SubAbility$ PhasesCreature\nSVar:PhasesCreature:DB$ Phases | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nSVar:LandX:SVar$ExcessLand/LimitMin.0\nSVar:OppLand:Count$Valid Land.RememberedPlayerCtrl\nSVar:YourLand:Count$Valid Land.YouCtrl\nSVar:ExcessLand:SVar$OppLand/Minus.YourLand\nSVar:ArtifactX:SVar$ExcessArtifact/LimitMin.0\nSVar:OppArtifact:Count$Valid Artifact.RememberedPlayerCtrl\nSVar:YourArtifact:Count$Valid Artifact.YouCtrl\nSVar:ExcessArtifact:SVar$OppArtifact/Minus.YourArtifact\nSVar:CreatureX:SVar$ExcessCreature/LimitMin.0\nSVar:OppCreature:Count$Valid Creature.RememberedPlayerCtrl\nSVar:YourCreature:Count$Valid Creature.YouCtrl\nSVar:ExcessCreature:SVar$OppCreature/Minus.YourCreature\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Equipoise", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)"}
### Response: Name:Equipoise\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEquipoise | TriggerDescription$ At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)\nSVar:TrigEquipoise:DB$ Pump | ValidTgts$ Player | IsCurse$ True | RememberTargets$ True | SubAbility$ ChooseLand\nSVar:ChooseLand:DB$ ChooseCard | Choices$ Land.TargetedPlayerCtrl | Mandatory$ True | Amount$ LandX | ChoiceTitle$ Choose a land that player controls | SubAbility$ PhasesLand\nSVar:PhasesLand:DB$ Phases | Defined$ ChosenCard | SubAbility$ ChooseArtifact\nSVar:ChooseArtifact:DB$ ChooseCard | Choices$ Artifact.TargetedPlayerCtrl | Mandatory$ True | Amount$ ArtifactX | ChoiceTitle$ Choose a artifact that player controls | SubAbility$ PhasesArtifact\nSVar:PhasesArtifact:DB$ Phases | Defined$ ChosenCard | SubAbility$ ChooseCreature\nSVar:ChooseCreature:DB$ ChooseCard | Choices$ Creature.TargetedPlayerCtrl | Mandatory$ True | Amount$ CreatureX | ChoiceTitle$ Choose a creature that player controls | SubAbility$ PhasesCreature\nSVar:PhasesCreature:DB$ Phases | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nSVar:LandX:SVar$ExcessLand/LimitMin.0\nSVar:OppLand:Count$Valid Land.RememberedPlayerCtrl\nSVar:YourLand:Count$Valid Land.YouCtrl\nSVar:ExcessLand:SVar$OppLand/Minus.YourLand\nSVar:ArtifactX:SVar$ExcessArtifact/LimitMin.0\nSVar:OppArtifact:Count$Valid Artifact.RememberedPlayerCtrl\nSVar:YourArtifact:Count$Valid Artifact.YouCtrl\nSVar:ExcessArtifact:SVar$OppArtifact/Minus.YourArtifact\nSVar:CreatureX:SVar$ExcessCreature/LimitMin.0\nSVar:OppCreature:Count$Valid Creature.RememberedPlayerCtrl\nSVar:YourCreature:Count$Valid Creature.YouCtrl\nSVar:ExcessCreature:SVar$OppCreature/Minus.YourCreature\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Create the Forge script for this magic card
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{"name": "Fountain of Renewal", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you gain 1 life.\n{3}, Sacrifice Fountain of Renewal: Draw a card."}
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Name:Fountain of Renewal\nManaCost:1\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Draw | Cost$ 3 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your upkeep, you gain 1 life.\n{3}, Sacrifice Fountain of Renewal: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fountain of Renewal", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, you gain 1 life.\n{3}, Sacrifice Fountain of Renewal: Draw a card."}
### Response: Name:Fountain of Renewal\nManaCost:1\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Draw | Cost$ 3 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your upkeep, you gain 1 life.\n{3}, Sacrifice Fountain of Renewal: Draw a card.
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Create the Forge script for this magic card
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{"name": "Faerie Squadron", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)\nIf Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.", "power": "1", "toughness": "1"}
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Name:Faerie Squadron\nManaCost:U\nTypes:Creature Faerie\nPT:1/1\nK:Kicker:3 U\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ SquadronEnlist | Static$ True | TriggerDescription$ If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.\nSVar:SquadronEnlist:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ SquadronLaunch\nSVar:SquadronLaunch:DB$ Pump | Defined$ Self | KW$ Flying | Duration$ Permanent\nOracle:Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)\nIf Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Faerie Squadron", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)\nIf Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.", "power": "1", "toughness": "1"}
### Response: Name:Faerie Squadron\nManaCost:U\nTypes:Creature Faerie\nPT:1/1\nK:Kicker:3 U\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ SquadronEnlist | Static$ True | TriggerDescription$ If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.\nSVar:SquadronEnlist:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ SquadronLaunch\nSVar:SquadronLaunch:DB$ Pump | Defined$ Self | KW$ Flying | Duration$ Permanent\nOracle:Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)\nIf Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
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Create the Forge script for this magic card
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{"name": "Firemaw Kavu", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.\nWhen Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.", "power": "4", "toughness": "2"}
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Name:Firemaw Kavu\nManaCost:5 R\nTypes:Creature Kavu\nPT:4/2\nK:Echo:5 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage2pts | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage4pts | TriggerDescription$ When CARDNAME leaves the battlefield, it deals 4 damage to target creature.\nSVar:TrigDealDamage2pts:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2\nSVar:TrigDealDamage4pts:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4\nSVar:PlayMain1:TRUE\nOracle:Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.\nWhen Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Firemaw Kavu", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.\nWhen Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.", "power": "4", "toughness": "2"}
### Response: Name:Firemaw Kavu\nManaCost:5 R\nTypes:Creature Kavu\nPT:4/2\nK:Echo:5 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage2pts | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage4pts | TriggerDescription$ When CARDNAME leaves the battlefield, it deals 4 damage to target creature.\nSVar:TrigDealDamage2pts:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2\nSVar:TrigDealDamage4pts:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4\nSVar:PlayMain1:TRUE\nOracle:Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.\nWhen Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
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Create the Forge script for this magic card
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{"name": "Pulsating Illusion", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nDiscard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.", "power": "0", "toughness": "1"}
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Name:Pulsating Illusion\nManaCost:4 U\nTypes:Creature Illusion\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate only once each turn.\nSVar:AIPreference:DiscardCost$Card\nAI:RemoveDeck:Random\nOracle:Flying\nDiscard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pulsating Illusion", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nDiscard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.", "power": "0", "toughness": "1"}
### Response: Name:Pulsating Illusion\nManaCost:4 U\nTypes:Creature Illusion\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate only once each turn.\nSVar:AIPreference:DiscardCost$Card\nAI:RemoveDeck:Random\nOracle:Flying\nDiscard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Sisay", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you tap a land for mana, add one mana of any type that land produced."}
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Name:Sisay\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-3\nT:Mode$ TapsForMana | TriggerZones$ Command | ValidCard$ Land | Activator$ You | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nAI:RemoveDeck:All\nOracle:Hand -2, life -3\nWhenever you tap a land for mana, add one mana of any type that land produced.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sisay", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you tap a land for mana, add one mana of any type that land produced."}
### Response: Name:Sisay\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-2/-3\nT:Mode$ TapsForMana | TriggerZones$ Command | ValidCard$ Land | Activator$ You | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nAI:RemoveDeck:All\nOracle:Hand -2, life -3\nWhenever you tap a land for mana, add one mana of any type that land produced.
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Create the Forge script for this magic card
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{"name": "Ochran Assassin", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "Deathtouch\nAll creatures able to block Ochran Assassin do so.", "power": "1", "toughness": "1"}
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Name:Ochran Assassin\nManaCost:1 B G\nTypes:Creature Elf Assassin\nPT:1/1\nK:Deathtouch\nK:All creatures able to block CARDNAME do so.\nOracle:Deathtouch\nAll creatures able to block Ochran Assassin do so.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ochran Assassin", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "Deathtouch\nAll creatures able to block Ochran Assassin do so.", "power": "1", "toughness": "1"}
### Response: Name:Ochran Assassin\nManaCost:1 B G\nTypes:Creature Elf Assassin\nPT:1/1\nK:Deathtouch\nK:All creatures able to block CARDNAME do so.\nOracle:Deathtouch\nAll creatures able to block Ochran Assassin do so.
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Create the Forge script for this magic card
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{"name": "Goliath Spider", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "7", "toughness": "6"}
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Name:Goliath Spider\nManaCost:6 G G\nTypes:Creature Spider\nPT:7/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goliath Spider", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "7", "toughness": "6"}
### Response: Name:Goliath Spider\nManaCost:6 G G\nTypes:Creature Spider\nPT:7/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Wilfred Mott", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Look to the Stars \u2014 At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"}
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Name:Wilfred Mott\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Look to the Stars β At the beginning of your upkeep, put a time counter on CARDNAME. Then look at the top X cards of your library, where X is the number of time counters on CARDNAME. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Card.nonLand+cmcLE3 | DestinationZone$ Battlefield | RestRandomOrder$ True\nSVar:X:Count$CardCounters.Time\nDeckHas:Ability$Counters\nOracle:Look to the Stars β At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wilfred Mott", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Look to the Stars \u2014 At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "4"}
### Response: Name:Wilfred Mott\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Look to the Stars β At the beginning of your upkeep, put a time counter on CARDNAME. Then look at the top X cards of your library, where X is the number of time counters on CARDNAME. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1 | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Card.nonLand+cmcLE3 | DestinationZone$ Battlefield | RestRandomOrder$ True\nSVar:X:Count$CardCounters.Time\nDeckHas:Ability$Counters\nOracle:Look to the Stars β At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Oko's Hospitality", "mana_cost": "{3}{G}{U}", "type_line": "Instant", "oracle_text": "Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle."}
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Name:Oko's Hospitality\nManaCost:3 G U\nTypes:Instant\nA:SP$ AnimateAll | ValidCards$ Creature.YouCtrl | Power$ 3 | Toughness$ 3 | SubAbility$ DBSearch | SpellDescription$ Creatures you control have base power and toughness 3/3 until end of turn.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedOko; the Trickster | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckNeeds:Name$Oko, the Trickster\nOracle:Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oko's Hospitality", "mana_cost": "{3}{G}{U}", "type_line": "Instant", "oracle_text": "Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle."}
### Response: Name:Oko's Hospitality\nManaCost:3 G U\nTypes:Instant\nA:SP$ AnimateAll | ValidCards$ Creature.YouCtrl | Power$ 3 | Toughness$ 3 | SubAbility$ DBSearch | SpellDescription$ Creatures you control have base power and toughness 3/3 until end of turn.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedOko; the Trickster | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckNeeds:Name$Oko, the Trickster\nOracle:Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Create the Forge script for this magic card
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{"name": "Volrath's Shapeshifter", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text \"{2}: Discard a card.\" (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.", "power": "0", "toughness": "1"}
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Name:Volrath's Shapeshifter\nManaCost:1 U U\nTypes:Creature Phyrexian Shapeshifter\nPT:0/1\nA:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainTextOf$ TopOfGraveyard.Creature | GainTextAbilities$ VolrathDiscard | Description$ As long as the top card of your graveyard is a creature card, CARDNAME has the full text of that card and has the text "{2}: Discard a card." (CARDNAME has that card's name, mana cost, color, types, abilities, power, and toughness.)\nSVar:VolrathDiscard:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volrath's Shapeshifter", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text \"{2}: Discard a card.\" (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.", "power": "0", "toughness": "1"}
### Response: Name:Volrath's Shapeshifter\nManaCost:1 U U\nTypes:Creature Phyrexian Shapeshifter\nPT:0/1\nA:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainTextOf$ TopOfGraveyard.Creature | GainTextAbilities$ VolrathDiscard | Description$ As long as the top card of your graveyard is a creature card, CARDNAME has the full text of that card and has the text "{2}: Discard a card." (CARDNAME has that card's name, mana cost, color, types, abilities, power, and toughness.)\nSVar:VolrathDiscard:AB$ Discard | Cost$ 2 | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | AILogic$ VolrathsShapeshifter | SpellDescription$ Discard a card.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.
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Create the Forge script for this magic card
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{"name": "Spellbound Dragon", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.", "power": "3", "toughness": "5"}
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Name:Spellbound Dragon\nManaCost:3 U R\nTypes:Creature Dragon\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, draw a card, then discard a card. CARDNAME gets +X/+0 until end of turn, where X is the discarded card's mana value.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | NumAtt$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Flying\nWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spellbound Dragon", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.", "power": "3", "toughness": "5"}
### Response: Name:Spellbound Dragon\nManaCost:3 U R\nTypes:Creature Dragon\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, draw a card, then discard a card. CARDNAME gets +X/+0 until end of turn, where X is the discarded card's mana value.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | NumAtt$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Flying\nWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
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Create the Forge script for this magic card
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{"name": "Dreg Reaver", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "", "power": "4", "toughness": "3"}
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Name:Dreg Reaver\nManaCost:4 B\nTypes:Creature Zombie Beast\nPT:4/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dreg Reaver", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "", "power": "4", "toughness": "3"}
### Response: Name:Dreg Reaver\nManaCost:4 B\nTypes:Creature Zombie Beast\nPT:4/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Tolsimir Wolfblood", "mana_cost": "{4}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Other green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.", "power": "3", "toughness": "4"}
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Name:Tolsimir Wolfblood\nManaCost:4 G W\nTypes:Legendary Creature Elf Warrior\nPT:3/4\nS:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ voja | TokenOwner$ You | SpellDescription$ Create Voja, a legendary 2/2 green and white Wolf creature token.\nSVar:PlayMain1:TRUE\nOracle:Other green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tolsimir Wolfblood", "mana_cost": "{4}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Other green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.", "power": "3", "toughness": "4"}
### Response: Name:Tolsimir Wolfblood\nManaCost:4 G W\nTypes:Legendary Creature Elf Warrior\nPT:3/4\nS:Mode$ Continuous | Affected$ Creature.Green+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other green creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ voja | TokenOwner$ You | SpellDescription$ Create Voja, a legendary 2/2 green and white Wolf creature token.\nSVar:PlayMain1:TRUE\nOracle:Other green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
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Create the Forge script for this magic card
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{"name": "Wing Puncture", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control deals damage equal to its power to target creature with flying."}
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Name:Wing Puncture\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | SpellDescription$ Target creature you control deals damage equal to its power to target creature with flying.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | AILogic$ PowerDmg | TgtPrompt$ Select target creature with flying | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to target creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wing Puncture", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control deals damage equal to its power to target creature with flying."}
### Response: Name:Wing Puncture\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | SpellDescription$ Target creature you control deals damage equal to its power to target creature with flying.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | AILogic$ PowerDmg | TgtPrompt$ Select target creature with flying | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control deals damage equal to its power to target creature with flying.
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Create the Forge script for this magic card
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{"name": "Sephara, Sky's Blade", "mana_cost": "{4}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nFlying, lifelink\nOther creatures you control with flying have indestructible. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "7", "toughness": "7"}
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Name:Sephara, Sky's Blade\nManaCost:4 W W W\nTypes:Legendary Creature Angel\nPT:7/7\nSVar:AltCost:Cost$ W tapXType<4/Creature.withFlying> | Description$ You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nSVar:AIPaymentPreference:DontPayTapCostWithManaSources\nK:Flying\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control with flying have indestructible.\nSVar:PlayMain1:TRUE\nOracle:You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nFlying, lifelink\nOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sephara, Sky's Blade", "mana_cost": "{4}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nFlying, lifelink\nOther creatures you control with flying have indestructible. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "7", "toughness": "7"}
### Response: Name:Sephara, Sky's Blade\nManaCost:4 W W W\nTypes:Legendary Creature Angel\nPT:7/7\nSVar:AltCost:Cost$ W tapXType<4/Creature.withFlying> | Description$ You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nSVar:AIPaymentPreference:DontPayTapCostWithManaSources\nK:Flying\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other creatures you control with flying have indestructible.\nSVar:PlayMain1:TRUE\nOracle:You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.\nFlying, lifelink\nOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Create the Forge script for this magic card
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{"name": "Court of Grace", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Court of Grace enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead."}
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Name:Court of Grace\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | TrueSubAbility$ DBAngel | FalseSubAbility$ DBSpirit\nSVar:DBSpirit:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:DBAngel:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nSVar:X:Count$Monarch.1.0\nDeckHas:Ability$Token\nOracle:When Court of Grace enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Court of Grace", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Court of Grace enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead."}
### Response: Name:Court of Grace\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | TrueSubAbility$ DBAngel | FalseSubAbility$ DBSpirit\nSVar:DBSpirit:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:DBAngel:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nSVar:X:Count$Monarch.1.0\nDeckHas:Ability$Token\nOracle:When Court of Grace enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
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Create the Forge script for this magic card
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{"name": "Harvest Hand"}
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Name:Harvest Hand\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Defined$ TriggeredNewCardLKICopy | Destination$ Battlefield | Transformed$ True | GainControl$ True\nDeckHints:Type$Human\nAlternateMode:DoubleFaced\nOracle:When Harvest Hand dies, return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Scrounged Scythe\nManaCost:no cost\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nS:Mode$ Continuous | Affected$ Card.EquippedBy+Human | AddKeyword$ Menace | Description$ As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)\nK:Equip:2\nOracle:Equipped creature gets +1/+1.\nAs long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harvest Hand"}
### Response: Name:Harvest Hand\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Defined$ TriggeredNewCardLKICopy | Destination$ Battlefield | Transformed$ True | GainControl$ True\nDeckHints:Type$Human\nAlternateMode:DoubleFaced\nOracle:When Harvest Hand dies, return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Scrounged Scythe\nManaCost:no cost\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nS:Mode$ Continuous | Affected$ Card.EquippedBy+Human | AddKeyword$ Menace | Description$ As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)\nK:Equip:2\nOracle:Equipped creature gets +1/+1.\nAs long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Elvish Bard", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf Shaman Bard", "oracle_text": "All creatures able to block Elvish Bard do so.", "power": "2", "toughness": "4"}
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Name:Elvish Bard\nManaCost:3 G G\nTypes:Creature Elf Shaman Bard\nPT:2/4\nK:All creatures able to block CARDNAME do so.\nOracle:All creatures able to block Elvish Bard do so.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elvish Bard", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf Shaman Bard", "oracle_text": "All creatures able to block Elvish Bard do so.", "power": "2", "toughness": "4"}
### Response: Name:Elvish Bard\nManaCost:3 G G\nTypes:Creature Elf Shaman Bard\nPT:2/4\nK:All creatures able to block CARDNAME do so.\nOracle:All creatures able to block Elvish Bard do so.
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Create the Forge script for this magic card
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{"name": "Marchesa, the Black Rose", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.", "power": "3", "toughness": "3"}
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Name:Marchesa, the Black Rose\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Dethrone\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Dethrone | Description$ Other creatures you control have dethrone.\nT:Mode$ ChangesZone | ValidCard$ Card.YouCtrl+counters_GE1_P1P1 | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.\nSVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to the battlefield at the beginning under your control of the next end step.\nSVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True\nOracle:Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marchesa, the Black Rose", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.", "power": "3", "toughness": "3"}
### Response: Name:Marchesa, the Black Rose\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:3/3\nK:Dethrone\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Dethrone | Description$ Other creatures you control have dethrone.\nT:Mode$ ChangesZone | ValidCard$ Card.YouCtrl+counters_GE1_P1P1 | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.\nSVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to the battlefield at the beginning under your control of the next end step.\nSVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True\nOracle:Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\nOther creatures you control have dethrone.\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Enlarge", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)"}
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Name:Enlarge\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +7 | NumDef$ +7 | KW$ Trample & HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump | SpellDescription$ Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)\nOracle:Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enlarge", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)"}
### Response: Name:Enlarge\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +7 | NumDef$ +7 | KW$ Trample & HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump | SpellDescription$ Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)\nOracle:Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Ral's Staticaster", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Viashino Wizard", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.", "power": "3", "toughness": "3"}
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Name:Ral's Staticaster\nManaCost:2 U R\nTypes:Creature Viashino Wizard\nPT:3/3\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Planeswalker.Ral+YouCtrl | TriggerDescription$ Whenever CARDNAME attacks, if you control a Ral planeswalker, CARDNAME gets +1/+0 for each card in your hand until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$InYourHand\nSVar:BuffedBy:Ral\nDeckNeeds:Type$Ral\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ral's Staticaster", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Viashino Wizard", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Ral's Staticaster\nManaCost:2 U R\nTypes:Creature Viashino Wizard\nPT:3/3\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Planeswalker.Ral+YouCtrl | TriggerDescription$ Whenever CARDNAME attacks, if you control a Ral planeswalker, CARDNAME gets +1/+0 for each card in your hand until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$InYourHand\nSVar:BuffedBy:Ral\nDeckNeeds:Type$Ral\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
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Create the Forge script for this magic card
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{"name": "The Ruinous Powers", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value."}
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Name:The Ruinous Powers\nManaCost:2 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ TriggerCastDoM | ForgetOnMoved$ Exile | ForgetOnCast$ False | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it.\nSVar:TriggerCastDoM:Mode$ SpellCast | ValidCard$ Card.IsRemembered | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | OneOff$ True | Secondary$ True | TriggerDescription$ When you cast a spell this way, its owner loses life equal to its mana value.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Ruinous Powers", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value."}
### Response: Name:The Ruinous Powers\nManaCost:2 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ TriggerCastDoM | ForgetOnMoved$ Exile | ForgetOnCast$ False | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it.\nSVar:TriggerCastDoM:Mode$ SpellCast | ValidCard$ Card.IsRemembered | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | OneOff$ True | Secondary$ True | TriggerDescription$ When you cast a spell this way, its owner loses life equal to its mana value.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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Create the Forge script for this magic card
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{"name": "Jolene, the Plunder Queen", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene.", "power": "2", "toughness": "2"}
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Name:Jolene, the Plunder Queen\nManaCost:2 R G\nTypes:Legendary Creature Human Warrior\nPT:2/2\nT:Mode$ AttackersDeclared | AttackedTarget$ Opponent | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ TriggeredAttackingPlayer\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Treasure | ReplaceWith$ DBReplace | Description$ If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Treasure | TokenScript$ c_a_treasure_sac\nA:AB$ PutCounter | Cost$ Sac<5/Treasure> | CounterType$ P1P1 | CounterNum$ 5 | SpellDescription$ Put five +1/+1 counters on NICKNAME.\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jolene, the Plunder Queen", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene.", "power": "2", "toughness": "2"}
### Response: Name:Jolene, the Plunder Queen\nManaCost:2 R G\nTypes:Legendary Creature Human Warrior\nPT:2/2\nT:Mode$ AttackersDeclared | AttackedTarget$ Opponent | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ TriggeredAttackingPlayer\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Treasure | ReplaceWith$ DBReplace | Description$ If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | ValidCard$ Treasure | TokenScript$ c_a_treasure_sac\nA:AB$ PutCounter | Cost$ Sac<5/Treasure> | CounterType$ P1P1 | CounterNum$ 5 | SpellDescription$ Put five +1/+1 counters on NICKNAME.\nDeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.\nIf you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.\nSacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Create the Forge script for this magic card
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{"name": "Voice of the Woods", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.", "power": "2", "toughness": "2"}
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Name:Voice of the Woods\nManaCost:3 G G\nTypes:Creature Elf\nPT:2/2\nA:AB$ Token | Cost$ tapXType<5/Elf> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_7_7_elemental_trample | SpellDescription$ Create a 7/7 green Elemental creature token with trample.\nAI:RemoveDeck:Random\nOracle:Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voice of the Woods", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.", "power": "2", "toughness": "2"}
### Response: Name:Voice of the Woods\nManaCost:3 G G\nTypes:Creature Elf\nPT:2/2\nA:AB$ Token | Cost$ tapXType<5/Elf> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_7_7_elemental_trample | SpellDescription$ Create a 7/7 green Elemental creature token with trample.\nAI:RemoveDeck:Random\nOracle:Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
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Create the Forge script for this magic card
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{"name": "Cursed Rack", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As Cursed Rack enters the battlefield, choose an opponent.\nThe chosen player's maximum hand size is four."}
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Name:Cursed Rack\nManaCost:4\nTypes:Artifact\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | AILogic$ MostCardsInHand | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | Affected$ Player.Chosen | SetMaxHandSize$ 4 | Description$ The chosen player's maximum hand size is four.\nSVar:NonStackingEffect:True\nOracle:As Cursed Rack enters the battlefield, choose an opponent.\nThe chosen player's maximum hand size is four.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cursed Rack", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "As Cursed Rack enters the battlefield, choose an opponent.\nThe chosen player's maximum hand size is four."}
### Response: Name:Cursed Rack\nManaCost:4\nTypes:Artifact\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | AILogic$ MostCardsInHand | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | Affected$ Player.Chosen | SetMaxHandSize$ 4 | Description$ The chosen player's maximum hand size is four.\nSVar:NonStackingEffect:True\nOracle:As Cursed Rack enters the battlefield, choose an opponent.\nThe chosen player's maximum hand size is four.
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Create the Forge script for this magic card
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{"name": "Lat-Nam's Legacy", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep."}
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Name:Lat-Nam's Legacy\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Hand | Destination$ Library | Shuffle$ True | ChangeType$ Card | RememberChanged$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw two cards.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 2 | Defined$ You\nOracle:Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lat-Nam's Legacy", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep."}
### Response: Name:Lat-Nam's Legacy\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Hand | Destination$ Library | Shuffle$ True | ChangeType$ Card | RememberChanged$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw two cards.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 2 | Defined$ You\nOracle:Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Necrogenesis", "mana_cost": "{B}{G}", "type_line": "Enchantment", "oracle_text": "{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token."}
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Name:Necrogenesis\nManaCost:B G\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 2 | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | TgtPrompt$ Select target creature from a graveyard | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necrogenesis", "mana_cost": "{B}{G}", "type_line": "Enchantment", "oracle_text": "{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token."}
### Response: Name:Necrogenesis\nManaCost:B G\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 2 | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | TgtPrompt$ Select target creature from a graveyard | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
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Create the Forge script for this magic card
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{"name": "Bone to Ash", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell.\nDraw a card."}
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Name:Bone to Ash\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Counter target creature spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target creature spell.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bone to Ash", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell.\nDraw a card."}
### Response: Name:Bone to Ash\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Counter target creature spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target creature spell.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Voltaic Servant", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of your end step, untap target artifact.", "power": "1", "toughness": "3"}
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Name:Voltaic Servant\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap target artifact.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Untap target artifact.\nOracle:At the beginning of your end step, untap target artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voltaic Servant", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of your end step, untap target artifact.", "power": "1", "toughness": "3"}
### Response: Name:Voltaic Servant\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap target artifact.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Untap target artifact.\nOracle:At the beginning of your end step, untap target artifact.
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Create the Forge script for this magic card
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{"name": "The World Spell", "mana_cost": "{5}{G}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II \u2014 Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII \u2014 Put up to two non-Saga permanent cards from your hand onto the battlefield."}
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Name:The World Spell\nManaCost:5 G G\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBDig,DBDig,DBChangeZone\nSVar:DBDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Permanent.nonSaga | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.nonSaga | ChangeNum$ 2 | SpellDescription$ Put up to two non-Saga permanent cards from your hand onto the battlefield.\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II β Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII β Put up to two non-Saga permanent cards from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The World Spell", "mana_cost": "{5}{G}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II \u2014 Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII \u2014 Put up to two non-Saga permanent cards from your hand onto the battlefield."}
### Response: Name:The World Spell\nManaCost:5 G G\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBDig,DBDig,DBChangeZone\nSVar:DBDig:DB$ Dig | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Permanent.nonSaga | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.nonSaga | ChangeNum$ 2 | SpellDescription$ Put up to two non-Saga permanent cards from your hand onto the battlefield.\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II β Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nIII β Put up to two non-Saga permanent cards from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Ink Dissolver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Kinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.", "power": "2", "toughness": "1"}
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Name:Ink Dissolver\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, each opponent mills three cards.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ Player.Opponent | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ink Dissolver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Kinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.", "power": "2", "toughness": "1"}
### Response: Name:Ink Dissolver\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, each opponent mills three cards.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ Player.Opponent | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
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Create the Forge script for this magic card
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{"name": "Faceless Agent", "mana_cost": "{3}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling\nWhen Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.", "power": "2", "toughness": "2"}
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Name:Faceless Agent\nManaCost:3\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, seek a creature card of the most prevalent creature type in your library.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Creature+MostProminentCreatureTypeInLibrary\nOracle:Changeling\nWhen Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Faceless Agent", "mana_cost": "{3}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling\nWhen Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.", "power": "2", "toughness": "2"}
### Response: Name:Faceless Agent\nManaCost:3\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, seek a creature card of the most prevalent creature type in your library.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Creature+MostProminentCreatureTypeInLibrary\nOracle:Changeling\nWhen Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.
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Create the Forge script for this magic card
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{"name": "Surrakar Spellblade", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.\nWhenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.", "power": "2", "toughness": "1"}
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Name:Surrakar Spellblade\nManaCost:1 U U\nTypes:Creature Surrakar\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a instant or sorcery spell, you may put a charge counter on CARDNAME.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw X cards, where X is the number of charge counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | OptionalDecider$ You\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.\nWhenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Surrakar Spellblade", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Surrakar", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.\nWhenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.", "power": "2", "toughness": "1"}
### Response: Name:Surrakar Spellblade\nManaCost:1 U U\nTypes:Creature Surrakar\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a instant or sorcery spell, you may put a charge counter on CARDNAME.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw X cards, where X is the number of charge counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | OptionalDecider$ You\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.\nWhenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Create the Forge script for this magic card
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{"name": "Mithril Coat", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Flash\nIndestructible\nWhen Mithril Coat enters the battlefield, attach it to target legendary creature you control.\nEquipped creature has indestructible.\nEquip {3}"}
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Name:Mithril Coat\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Flash\nK:Indestructible\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target legendary creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl+Legendary | TgtPrompt$ Select target legendary creature you control.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Indestructible | Description$ Equipped creature has indestructible.\nDeckHints:Type$Legendary & Type$Creature\nK:Equip:3\nOracle:Flash\nIndestructible\nWhen Mithril Coat enters the battlefield, attach it to target legendary creature you control.\nEquipped creature has indestructible.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mithril Coat", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Flash\nIndestructible\nWhen Mithril Coat enters the battlefield, attach it to target legendary creature you control.\nEquipped creature has indestructible.\nEquip {3}"}
### Response: Name:Mithril Coat\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Flash\nK:Indestructible\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target legendary creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl+Legendary | TgtPrompt$ Select target legendary creature you control.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Indestructible | Description$ Equipped creature has indestructible.\nDeckHints:Type$Legendary & Type$Creature\nK:Equip:3\nOracle:Flash\nIndestructible\nWhen Mithril Coat enters the battlefield, attach it to target legendary creature you control.\nEquipped creature has indestructible.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Library of Leng", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "You have no maximum hand size.\nIf an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard."}
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Name:Library of Leng\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nR:Event$ Discard | ActiveZones$ Battlefield | ValidCard$ Card.YouCtrl | ReplaceWith$ DiscardToLibrary | Optional$ True | DiscardFromEffect$ True | Description$ If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.\nSVar:DiscardToLibrary:DB$ Discard | Defined$ ReplacedPlayer | Mode$ Defined | DefinedCards$ ReplacedCard | DiscardToTopOfLibrary$ True\nSVar:NonStackingEffect:True\nOracle:You have no maximum hand size.\nIf an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Library of Leng", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "You have no maximum hand size.\nIf an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard."}
### Response: Name:Library of Leng\nManaCost:1\nTypes:Artifact\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nR:Event$ Discard | ActiveZones$ Battlefield | ValidCard$ Card.YouCtrl | ReplaceWith$ DiscardToLibrary | Optional$ True | DiscardFromEffect$ True | Description$ If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.\nSVar:DiscardToLibrary:DB$ Discard | Defined$ ReplacedPlayer | Mode$ Defined | DefinedCards$ ReplacedCard | DiscardToTopOfLibrary$ True\nSVar:NonStackingEffect:True\nOracle:You have no maximum hand size.\nIf an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Create the Forge script for this magic card
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{"name": "Werebear", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Bear Druid", "oracle_text": "{T}: Add {G}.\nThreshold \u2014 Werebear gets +3/+3 as long as seven or more cards are in your graveyard.", "power": "1", "toughness": "1"}
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Name:Werebear\nManaCost:1 G\nTypes:Creature Human Bear Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | Condition$ Threshold | Description$ Threshold β CARDNAME gets +3/+3 as long as seven or more cards are in your graveyard.\nOracle:{T}: Add {G}.\nThreshold β Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Werebear", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Bear Druid", "oracle_text": "{T}: Add {G}.\nThreshold \u2014 Werebear gets +3/+3 as long as seven or more cards are in your graveyard.", "power": "1", "toughness": "1"}
### Response: Name:Werebear\nManaCost:1 G\nTypes:Creature Human Bear Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | Condition$ Threshold | Description$ Threshold β CARDNAME gets +3/+3 as long as seven or more cards are in your graveyard.\nOracle:{T}: Add {G}.\nThreshold β Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Journey for the Elixir", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle."}
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Name:Journey for the Elixir\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch1 | SpellDescription$ Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.\nSVar:DBSearch1:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedJiang Yanggu | ChangeNum$ 1\nDeckNeeds:Name$Jiang Yanggu\nOracle:Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Journey for the Elixir", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle."}
### Response: Name:Journey for the Elixir\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch1 | SpellDescription$ Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.\nSVar:DBSearch1:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedJiang Yanggu | ChangeNum$ 1\nDeckNeeds:Name$Jiang Yanggu\nOracle:Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Merfolk Wayfinder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "1", "toughness": "2"}
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Name:Merfolk Wayfinder\nManaCost:2 U\nTypes:Creature Merfolk Scout\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Island\nOracle:Flying\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Wayfinder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.", "power": "1", "toughness": "2"}
### Response: Name:Merfolk Wayfinder\nManaCost:2 U\nTypes:Creature Merfolk Scout\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Island\nOracle:Flying\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Create the Forge script for this magic card
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{"name": "Vanquisher's Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Vanquisher's Axe\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nOracle:Equipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vanquisher's Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Vanquisher's Axe\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nOracle:Equipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Weight Advantage", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nEach creature you control assigns combat damage equal to its toughness rather than its power."}
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Name:Weight Advantage\nManaCost:no cost\nTypes:Conspiracy\nS:Mode$ CombatDamageToughness | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nOracle:(Start the game with this conspiracy face up in the command zone.)\nEach creature you control assigns combat damage equal to its toughness rather than its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weight Advantage", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nEach creature you control assigns combat damage equal to its toughness rather than its power."}
### Response: Name:Weight Advantage\nManaCost:no cost\nTypes:Conspiracy\nS:Mode$ CombatDamageToughness | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nOracle:(Start the game with this conspiracy face up in the command zone.)\nEach creature you control assigns combat damage equal to its toughness rather than its power.
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Create the Forge script for this magic card
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{"name": "Druid Class", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and \"This creature's power and toughness are each equal to the number of lands you control.\" It's still a land."}
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Name:Druid Class\nManaCost:1 G\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Class:2:2 G:AddStaticAbility$ SLandPlay\nSVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.\nK:Class:3:4 G:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | Secondary$ True | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.\nSVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT\nSVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Druid Class", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and \"This creature's power and toughness are each equal to the number of lands you control.\" It's still a land."}
### Response: Name:Druid Class\nManaCost:1 G\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Class:2:2 G:AddStaticAbility$ SLandPlay\nSVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.\nK:Class:3:4 G:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | Secondary$ True | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.\nSVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT\nSVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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Create the Forge script for this magic card
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{"name": "Adventure Awaits", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card."}
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Name:Adventure Awaits\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Adventure Awaits", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card."}
### Response: Name:Adventure Awaits\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Create the Forge script for this magic card
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{"name": "Time Beetle", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Alien Insect", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nParallel Universe \u2014 Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)", "power": "1", "toughness": "1"}
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Name:Time Beetle\nManaCost:1 U\nTypes:Creature Alien Insect\nPT:1/1\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTimeTravel | CombatDamage$ True | TriggerDescription$ Parallel Universe β Whenever CARDNAME deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:TrigTimeTravel:DB$ TimeTravel\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nParallel Universe β Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Time Beetle", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Alien Insect", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nParallel Universe \u2014 Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)", "power": "1", "toughness": "1"}
### Response: Name:Time Beetle\nManaCost:1 U\nTypes:Creature Alien Insect\nPT:1/1\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTimeTravel | CombatDamage$ True | TriggerDescription$ Parallel Universe β Whenever CARDNAME deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:TrigTimeTravel:DB$ TimeTravel\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nParallel Universe β Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Create the Forge script for this magic card
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{"name": "Psychic Surgery", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order."}
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Name:Psychic Surgery\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ Shuffled | ValidPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDig | TriggerDescription$ Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ 1 | Optional$ True | DestinationZone$ Exile | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Psychic Surgery", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order."}
### Response: Name:Psychic Surgery\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ Shuffled | ValidPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDig | TriggerDescription$ Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ 1 | Optional$ True | DestinationZone$ Exile | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
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Create the Forge script for this magic card
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{"name": "Dominating Vampire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.", "power": "3", "toughness": "3"}
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Name:Dominating Vampire\nManaCost:1 R R\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | TgtPrompt$ Select target creature with mana value less than or equal to the number of Vampires you control | ValidTgts$ Creature.cmcLEX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dominating Vampire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Dominating Vampire\nManaCost:1 R R\nTypes:Creature Vampire\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature an opponent controls with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | TgtPrompt$ Select target creature with mana value less than or equal to the number of Vampires you control | ValidTgts$ Creature.cmcLEX | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nSVar:PlayMain1:OPPONENTCREATURES\nOracle:When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Krosan Archer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\n{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.", "power": "2", "toughness": "3"}
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Name:Krosan Archer\nManaCost:3 G\nTypes:Creature Centaur Archer\nPT:2/3\nK:Reach\nA:AB$ Pump | Cost$ G Discard<1/Card> | Defined$ Self | NumDef$ +2 | SpellDescription$ CARDNAME gets +0/+2 until end of turn.\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:Reach (This creature can block creatures with flying.)\n{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krosan Archer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\n{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Krosan Archer\nManaCost:3 G\nTypes:Creature Centaur Archer\nPT:2/3\nK:Reach\nA:AB$ Pump | Cost$ G Discard<1/Card> | Defined$ Self | NumDef$ +2 | SpellDescription$ CARDNAME gets +0/+2 until end of turn.\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:Reach (This creature can block creatures with flying.)\n{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Palisade Giant", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.", "power": "2", "toughness": "7"}
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Name:Palisade Giant\nManaCost:4 W W\nTypes:Creature Giant Soldier\nPT:2/7\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Permanent.Other+YouCtrl | DamageTarget$ Self | ReplaceWith$ DmgMe | Description$ All damage that would be dealt to you and other permanents you control is dealt to CARDNAME instead.\nSVar:DmgMe:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Palisade Giant", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.", "power": "2", "toughness": "7"}
### Response: Name:Palisade Giant\nManaCost:4 W W\nTypes:Creature Giant Soldier\nPT:2/7\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Permanent.Other+YouCtrl | DamageTarget$ Self | ReplaceWith$ DmgMe | Description$ All damage that would be dealt to you and other permanents you control is dealt to CARDNAME instead.\nSVar:DmgMe:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
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Create the Forge script for this magic card
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{"name": "Essence Extraction", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Essence Extraction deals 3 damage to target creature and you gain 3 life."}
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Name:Essence Extraction\nManaCost:1 B B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Essence Extraction", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Essence Extraction deals 3 damage to target creature and you gain 3 life."}
### Response: Name:Essence Extraction\nManaCost:1 B B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Dragon Whelp", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.", "power": "2", "toughness": "3"}
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Name:Dragon Whelp\nManaCost:2 R R\nTypes:Creature Dragon\nPT:2/3\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SubAbility$ DBPump | SpellDescription$ CARDNAME gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice CARDNAME at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Self | AtEOT$ Sacrifice | ConditionActivationLimit$ GE4\nDeckHas:Ability$Sacrifice\nOracle:Flying\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Whelp", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.", "power": "2", "toughness": "3"}
### Response: Name:Dragon Whelp\nManaCost:2 R R\nTypes:Creature Dragon\nPT:2/3\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SubAbility$ DBPump | SpellDescription$ CARDNAME gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice CARDNAME at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Self | AtEOT$ Sacrifice | ConditionActivationLimit$ GE4\nDeckHas:Ability$Sacrifice\nOracle:Flying\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Savage Stomp", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "This spell costs {2} less to cast if it targets a Dinosaur you control.\nPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)"}
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Name:Savage Stomp\nManaCost:2 G\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Dinosaur.YouCtrl | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a Dinosaur you control.\nA:SP$ PutCounter | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to put a +1/+1 counter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Select target creature you don't control\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Dinosaur\nOracle:This spell costs {2} less to cast if it targets a Dinosaur you control.\nPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savage Stomp", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "This spell costs {2} less to cast if it targets a Dinosaur you control.\nPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)"}
### Response: Name:Savage Stomp\nManaCost:2 G\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Dinosaur.YouCtrl | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a Dinosaur you control.\nA:SP$ PutCounter | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to put a +1/+1 counter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Select target creature you don't control\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Dinosaur\nOracle:This spell costs {2} less to cast if it targets a Dinosaur you control.\nPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Chatter of the Squirrel", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Squirrel creature token.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Chatter of the Squirrel\nManaCost:G\nTypes:Sorcery\nK:Flashback:1 G\nA:SP$ Token | Cost$ G | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nOracle:Create a 1/1 green Squirrel creature token.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chatter of the Squirrel", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Squirrel creature token.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Chatter of the Squirrel\nManaCost:G\nTypes:Sorcery\nK:Flashback:1 G\nA:SP$ Token | Cost$ G | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You | SpellDescription$ Create a 1/1 green Squirrel creature token.\nOracle:Create a 1/1 green Squirrel creature token.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Boxing Ring", "mana_cost": "{1}{G}", "type_line": "Artifact", "oracle_text": "Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\n{T}: Create a Treasure token. Activate only if you control a creature that fought this turn."}
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Name:Boxing Ring\nManaCost:1 G\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigFight | TriggerDescription$ Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCard | ValidTgts$ Creature.YouDontCtrl+SharesCMCWith TriggeredCard | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control with the same mana value\nA:AB$ Token | Cost$ T | TokenScript$ c_a_treasure_sac | IsPresent$ Creature.YouCtrl+FoughtThisTurn | SpellDescription$ Create a Treasure token. Activate only if you control a creature that fought this turn.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\n{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boxing Ring", "mana_cost": "{1}{G}", "type_line": "Artifact", "oracle_text": "Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\n{T}: Create a Treasure token. Activate only if you control a creature that fought this turn."}
### Response: Name:Boxing Ring\nManaCost:1 G\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigFight | TriggerDescription$ Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCard | ValidTgts$ Creature.YouDontCtrl+SharesCMCWith TriggeredCard | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control with the same mana value\nA:AB$ Token | Cost$ T | TokenScript$ c_a_treasure_sac | IsPresent$ Creature.YouCtrl+FoughtThisTurn | SpellDescription$ Create a Treasure token. Activate only if you control a creature that fought this turn.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.\n{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
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Create the Forge script for this magic card
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{"name": "Taste of Paradise", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nYou gain 3 life plus an additional 3 life for each additional {1}{G} you paid."}
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Name:Taste of Paradise\nManaCost:3 G\nTypes:Sorcery\nText:As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nK:Multikicker:1 G:Generic\nA:SP$ GainLife | LifeAmount$ Y | SpellDescription$ You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.\nSVar:Y:SVar$X/Plus.3\nSVar:X:Count$TimesPseudokicked/Times.3\nDeckHas:Ability$LifeGain\nOracle:As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nYou gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Taste of Paradise", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nYou gain 3 life plus an additional 3 life for each additional {1}{G} you paid."}
### Response: Name:Taste of Paradise\nManaCost:3 G\nTypes:Sorcery\nText:As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nK:Multikicker:1 G:Generic\nA:SP$ GainLife | LifeAmount$ Y | SpellDescription$ You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.\nSVar:Y:SVar$X/Plus.3\nSVar:X:Count$TimesPseudokicked/Times.3\nDeckHas:Ability$LifeGain\nOracle:As an additional cost to cast this spell, you may pay {1}{G} any number of times.\nYou gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
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Create the Forge script for this magic card
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{"name": "Unstable Hulk", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.", "power": "2", "toughness": "2"}
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Name:Unstable Hulk\nManaCost:1 R R\nTypes:Creature Goblin Mutant\nPT:2/2\nK:Morph:3 R R\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +6 | NumDef$ +6 | KW$ Trample | SubAbility$ DBSkipTurn\nSVar:DBSkipTurn:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unstable Hulk", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Mutant", "oracle_text": "Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.", "power": "2", "toughness": "2"}
### Response: Name:Unstable Hulk\nManaCost:1 R R\nTypes:Creature Goblin Mutant\nPT:2/2\nK:Morph:3 R R\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +6 | NumDef$ +6 | KW$ Trample | SubAbility$ DBSkipTurn\nSVar:DBSkipTurn:DB$ SkipTurn | Defined$ You | NumTurns$ 1\nOracle:Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
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Create the Forge script for this magic card
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{"name": "Cateran Summons", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle."}
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Name:Cateran Summons\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Library | Destination$ Hand | ChangeType$ Mercenary | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cateran Summons", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle."}
### Response: Name:Cateran Summons\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Library | Destination$ Hand | ChangeType$ Mercenary | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Boon of the Spirit Realm", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Constellation \u2014 Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.\nCreatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm."}
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Name:Boon of the Spirit Realm\nManaCost:3 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigCounter | TriggerDescription$ Constellation β Whenever CARDNAME or another enchantment enters the battlefield under your control, put a blessing counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ BLESSING | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each blessing counter on CARDNAME\nSVar:X:Count$CardCounters.BLESSING\nDeckHints:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Constellation β Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.\nCreatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boon of the Spirit Realm", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Constellation \u2014 Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.\nCreatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm."}
### Response: Name:Boon of the Spirit Realm\nManaCost:3 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigCounter | TriggerDescription$ Constellation β Whenever CARDNAME or another enchantment enters the battlefield under your control, put a blessing counter on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ BLESSING | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each blessing counter on CARDNAME\nSVar:X:Count$CardCounters.BLESSING\nDeckHints:Type$Enchantment\nDeckHas:Ability$Counters\nOracle:Constellation β Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.\nCreatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
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Create the Forge script for this magic card
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{"name": "Earth Servant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Earth Servant gets +0/+1 for each Mountain you control.", "power": "4", "toughness": "4"}
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Name:Earth Servant\nManaCost:5 R\nTypes:Creature Elemental\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | AddToughness$ X | Description$ CARDNAME gets +0/+1 for each Mountain you control.\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:BuffedBy:Mountain\nOracle:Earth Servant gets +0/+1 for each Mountain you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earth Servant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Earth Servant gets +0/+1 for each Mountain you control.", "power": "4", "toughness": "4"}
### Response: Name:Earth Servant\nManaCost:5 R\nTypes:Creature Elemental\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | AddToughness$ X | Description$ CARDNAME gets +0/+1 for each Mountain you control.\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:BuffedBy:Mountain\nOracle:Earth Servant gets +0/+1 for each Mountain you control.
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Create the Forge script for this magic card
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{"name": "Arboria", "mana_cost": "{2}{G}{G}", "type_line": "World Enchantment", "oracle_text": "Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn."}
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Name:Arboria\nManaCost:2 G G\nTypes:World Enchantment\n# Sorry for the double negative. Players can only be attacked if they did "something" on their last turn\nS:Mode$ CantAttack | ValidCard$ Creature | Target$ Player.IsNotRemembered | Description$ Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.Active+IsNotRemembered | Static$ True | Execute$ RememberCaster\nSVar:RememberCaster:DB$ Pump | Defined$ TriggeredCardController | RememberObjects$ TriggeredCardController\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.ActivePlayerCtrl+nonToken | Static$ True | Execute$ RememberController\nSVar:RememberController:DB$ Pump | Defined$ TriggeredCardController | RememberObjects$ TriggeredCardController\nT:Mode$ TurnBegin | ValidPlayer$ Player | Execute$ ClearActivePlayer | Static$ True\nSVar:ClearActivePlayer:DB$ Cleanup | ForgetDefined$ ActivePlayer\nOracle:Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arboria", "mana_cost": "{2}{G}{G}", "type_line": "World Enchantment", "oracle_text": "Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn."}
### Response: Name:Arboria\nManaCost:2 G G\nTypes:World Enchantment\n# Sorry for the double negative. Players can only be attacked if they did "something" on their last turn\nS:Mode$ CantAttack | ValidCard$ Creature | Target$ Player.IsNotRemembered | Description$ Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player.Active+IsNotRemembered | Static$ True | Execute$ RememberCaster\nSVar:RememberCaster:DB$ Pump | Defined$ TriggeredCardController | RememberObjects$ TriggeredCardController\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.ActivePlayerCtrl+nonToken | Static$ True | Execute$ RememberController\nSVar:RememberController:DB$ Pump | Defined$ TriggeredCardController | RememberObjects$ TriggeredCardController\nT:Mode$ TurnBegin | ValidPlayer$ Player | Execute$ ClearActivePlayer | Static$ True\nSVar:ClearActivePlayer:DB$ Cleanup | ForgetDefined$ ActivePlayer\nOracle:Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Create the Forge script for this magic card
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{"name": "Comet, Stellar Pup", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Comet", "oracle_text": "0: Roll a six-sided die.\n1 or 2 \u2014 [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\n3 \u2014 [\u22121], then return a card with mana value 2 or less from your graveyard to your hand.\n4 or 5 \u2014 Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [\u22122].\n6 \u2014 [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.", "loyalty": "5"}
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Name:Comet, Stellar Pup\nManaCost:2 R W\nTypes:Legendary Planeswalker Comet\nLoyalty:5\nA:AB$ RollDice | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | ResultSubAbilities$ 1-2:Token,3:Unearth,4-5:Damage,6:CometGo | SpellDescription$ Roll a six-sided die.\nSVar:Token:DB$ PutCounter | CounterType$ LOYALTY | CounterNum$ 2 | SubAbility$ DBToken | SpellDescription$ 1 or 2 β [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | PumpKeywords$ Haste | PumpDuration$ EOT\nSVar:Unearth:DB$ RemoveCounter | CounterType$ LOYALTY | CounterNum$ 1 | SubAbility$ DBChangeZone | SpellDescription$ 3 β [-1], then return a card with mana value 2 or less from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Card.YouOwn+cmcLE2 | ChangeDescription$ Choose a card with mana value 2 or less | Hidden$ True\nSVar:Damage:DB$ DealDamage | NumDmg$ X | CardChoices$ Creature | PlayerChoices$ Player | SubAbility$ DBRemoveCounters | SpellDescription$ 4 or 5 β CARDNAME deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].\nSVar:X:Count$CardCounters.LOYALTY\nSVar:DBRemoveCounters:DB$ RemoveCounter | CounterType$ LOYALTY | CounterNum$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CometGo:DB$ PutCounter | CounterType$ LOYALTY | SubAbility$ DBEffect | SpellDescription$ 6 β [+1], and you may activate CARDNAME's loyalty ability two more times this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ LoyaltyAbs | RememberObjects$ Self | ExileOnMoved$ Battlefield\nSVar:LoyaltyAbs:Mode$ NumLoyaltyAct | ValidCard$ Card.EffectSource | Additional$ 2 | OnlySourceAbs$ True | Description$ You may activate EFFECTSOURCE's loyalty ability two more times this turn.\nDeckHas:Ability$Token|Graveyard & Type$Squirrel\nOracle:[0]: Roll a six-sided die.\n1 or 2 β [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\n3 β [-1], then return a card with mana value 2 or less from your graveyard to your hand.\n4 or 5 β Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].\n6 β [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Comet, Stellar Pup", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Comet", "oracle_text": "0: Roll a six-sided die.\n1 or 2 \u2014 [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\n3 \u2014 [\u22121], then return a card with mana value 2 or less from your graveyard to your hand.\n4 or 5 \u2014 Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [\u22122].\n6 \u2014 [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.", "loyalty": "5"}
### Response: Name:Comet, Stellar Pup\nManaCost:2 R W\nTypes:Legendary Planeswalker Comet\nLoyalty:5\nA:AB$ RollDice | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | ResultSubAbilities$ 1-2:Token,3:Unearth,4-5:Damage,6:CometGo | SpellDescription$ Roll a six-sided die.\nSVar:Token:DB$ PutCounter | CounterType$ LOYALTY | CounterNum$ 2 | SubAbility$ DBToken | SpellDescription$ 1 or 2 β [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | PumpKeywords$ Haste | PumpDuration$ EOT\nSVar:Unearth:DB$ RemoveCounter | CounterType$ LOYALTY | CounterNum$ 1 | SubAbility$ DBChangeZone | SpellDescription$ 3 β [-1], then return a card with mana value 2 or less from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Card.YouOwn+cmcLE2 | ChangeDescription$ Choose a card with mana value 2 or less | Hidden$ True\nSVar:Damage:DB$ DealDamage | NumDmg$ X | CardChoices$ Creature | PlayerChoices$ Player | SubAbility$ DBRemoveCounters | SpellDescription$ 4 or 5 β CARDNAME deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].\nSVar:X:Count$CardCounters.LOYALTY\nSVar:DBRemoveCounters:DB$ RemoveCounter | CounterType$ LOYALTY | CounterNum$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CometGo:DB$ PutCounter | CounterType$ LOYALTY | SubAbility$ DBEffect | SpellDescription$ 6 β [+1], and you may activate CARDNAME's loyalty ability two more times this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ LoyaltyAbs | RememberObjects$ Self | ExileOnMoved$ Battlefield\nSVar:LoyaltyAbs:Mode$ NumLoyaltyAct | ValidCard$ Card.EffectSource | Additional$ 2 | OnlySourceAbs$ True | Description$ You may activate EFFECTSOURCE's loyalty ability two more times this turn.\nDeckHas:Ability$Token|Graveyard & Type$Squirrel\nOracle:[0]: Roll a six-sided die.\n1 or 2 β [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.\n3 β [-1], then return a card with mana value 2 or less from your graveyard to your hand.\n4 or 5 β Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].\n6 β [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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Create the Forge script for this magic card
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{"name": "Ludevic's Test Subject"}
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Name:Ludevic's Test Subject\nManaCost:1 U\nTypes:Creature Lizard Egg\nPT:0/3\nK:Defender\nA:AB$ PutCounter | Cost$ 1 U | Defined$ Self | CounterType$ HATCHLING | CounterNum$ 1 | AILogic$ CheckDFC | SubAbility$ DBBranch | SpellDescription$ Put a hatchling counter on CARDNAME. Then if there are five or more hatchling counters on it, remove all of them and transform it.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ HatchTimer | TrueSubAbility$ DBRemoveCtrs\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ HATCHLING | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:HatchTimer:Count$Valid Card.Self+counters_GE5_HATCHLING\nAlternateMode:DoubleFaced\nOracle:Defender\n{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.\n\nALTERNATE\n\nName:Ludevic's Abomination\nManaCost:no cost\nColors:blue\nTypes:Creature Lizard Horror\nPT:13/13\nK:Trample\nOracle:Trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ludevic's Test Subject"}
### Response: Name:Ludevic's Test Subject\nManaCost:1 U\nTypes:Creature Lizard Egg\nPT:0/3\nK:Defender\nA:AB$ PutCounter | Cost$ 1 U | Defined$ Self | CounterType$ HATCHLING | CounterNum$ 1 | AILogic$ CheckDFC | SubAbility$ DBBranch | SpellDescription$ Put a hatchling counter on CARDNAME. Then if there are five or more hatchling counters on it, remove all of them and transform it.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ HatchTimer | TrueSubAbility$ DBRemoveCtrs\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ HATCHLING | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:HatchTimer:Count$Valid Card.Self+counters_GE5_HATCHLING\nAlternateMode:DoubleFaced\nOracle:Defender\n{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.\n\nALTERNATE\n\nName:Ludevic's Abomination\nManaCost:no cost\nColors:blue\nTypes:Creature Lizard Horror\nPT:13/13\nK:Trample\nOracle:Trample
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Create the Forge script for this magic card
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{"name": "Lorehold Apprentice", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain \"{T}: This creature deals 1 damage to each opponent.\"", "power": "2", "toughness": "2"}
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Name:Lorehold Apprentice\nManaCost:R W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Magecraft β Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."\nSVar:TrigPumpAll:DB$ AnimateAll | ValidCards$ Creature.Spirit+YouCtrl | Abilities$ Sizzle\nSVar:Sizzle:AB$ DealDamage | Cost$ T | Defined$ Opponent | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to each opponent.\nDeckHints:Type$Instant|Sorcery\nOracle:Magecraft β Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lorehold Apprentice", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain \"{T}: This creature deals 1 damage to each opponent.\"", "power": "2", "toughness": "2"}
### Response: Name:Lorehold Apprentice\nManaCost:R W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Magecraft β Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."\nSVar:TrigPumpAll:DB$ AnimateAll | ValidCards$ Creature.Spirit+YouCtrl | Abilities$ Sizzle\nSVar:Sizzle:AB$ DealDamage | Cost$ T | Defined$ Opponent | NumDmg$ 1 | SpellDescription$ This creature deals 1 damage to each opponent.\nDeckHints:Type$Instant|Sorcery\nOracle:Magecraft β Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
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Create the Forge script for this magic card
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{"name": "Refreshing Rain", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nTarget player gains 6 life."}
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Name:Refreshing Rain\nManaCost:3 G\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Swamp.OppCtrl\nSVar:Y:Count$Valid Forest.YouCtrl\nA:SP$ GainLife | Cost$ 3 G | LifeAmount$ 6 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 6 life.\nOracle:If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nTarget player gains 6 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Refreshing Rain", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nTarget player gains 6 life."}
### Response: Name:Refreshing Rain\nManaCost:3 G\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Swamp.OppCtrl\nSVar:Y:Count$Valid Forest.YouCtrl\nA:SP$ GainLife | Cost$ 3 G | LifeAmount$ 6 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 6 life.\nOracle:If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.\nTarget player gains 6 life.
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Create the Forge script for this magic card
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{"name": "Swab Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "", "power": "2", "toughness": "2"}
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Name:Swab Goblin\nManaCost:1 R\nTypes:Creature Goblin Pirate\nPT:2/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swab Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Swab Goblin\nManaCost:1 R\nTypes:Creature Goblin Pirate\nPT:2/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Managorger Phoenix", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nManagorger Phoenix can't block.\nWhenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.", "power": "2", "toughness": "2"}
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Name:Managorger Phoenix\nManaCost:R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell, if CARDNAME is in your graveyard, put a flame counter on CARDNAME for each {R} in that spell's mana cost. If CARDNAME has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ FLAME | CounterNum$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE5_FLAME | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TriggeredManaCostDevotion.Red\nSVar:SacMe:3\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Ability$Discard\nOracle:Flying\nManagorger Phoenix can't block.\nWhenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Managorger Phoenix", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nManagorger Phoenix can't block.\nWhenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.", "power": "2", "toughness": "2"}
### Response: Name:Managorger Phoenix\nManaCost:R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell, if CARDNAME is in your graveyard, put a flame counter on CARDNAME for each {R} in that spell's mana cost. If CARDNAME has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ FLAME | CounterNum$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.counters_GE5_FLAME | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TriggeredManaCostDevotion.Red\nSVar:SacMe:3\nDeckHas:Ability$Counters|Graveyard\nDeckHints:Ability$Discard\nOracle:Flying\nManagorger Phoenix can't block.\nWhenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Create the Forge script for this magic card
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{"name": "Veteran Dungeoneer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "3", "toughness": "4"}
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Name:Veteran Dungeoneer\nManaCost:3 W\nTypes:Creature Human Warrior\nPT:3/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Veteran Dungeoneer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "3", "toughness": "4"}
### Response: Name:Veteran Dungeoneer\nManaCost:3 W\nTypes:Creature Human Warrior\nPT:3/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
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Create the Forge script for this magic card
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{"name": "Magistrate's Scepter", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Put a charge counter on Magistrate's Scepter.\n{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one."}
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Name:Magistrate's Scepter\nManaCost:3\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 4 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ AddTurn | Cost$ T SubCounter<3/CHARGE> | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:{4}, {T}: Put a charge counter on Magistrate's Scepter.\n{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Magistrate's Scepter", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Put a charge counter on Magistrate's Scepter.\n{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one."}
### Response: Name:Magistrate's Scepter\nManaCost:3\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 4 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ AddTurn | Cost$ T SubCounter<3/CHARGE> | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:{4}, {T}: Put a charge counter on Magistrate's Scepter.\n{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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Create the Forge script for this magic card
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{"name": "Seismic Stomp", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Creatures without flying can't block this turn."}
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Name:Seismic Stomp\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seismic Stomp", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Creatures without flying can't block this turn."}
### Response: Name:Seismic Stomp\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
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Create the Forge script for this magic card
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{"name": "Escape Velocity", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has haste.\nEscape\u2014{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"}
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Name:Escape Velocity\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Haste | Description$ Enchanted creature gets +1/+0 and has haste.\nK:Escape:1 R ExileFromGrave<2/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has haste.\nEscapeβ{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Escape Velocity", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has haste.\nEscape\u2014{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"}
### Response: Name:Escape Velocity\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Haste | Description$ Enchanted creature gets +1/+0 and has haste.\nK:Escape:1 R ExileFromGrave<2/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has haste.\nEscapeβ{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Create the Forge script for this magic card
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{"name": "Resistance Skywarden", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Rebel", "oracle_text": "Menace, reach", "power": "5", "toughness": "5"}
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Name:Resistance Skywarden\nManaCost:3 R R\nTypes:Creature Ogre Rebel\nPT:5/5\nK:Menace\nK:Reach\nOracle:Menace, reach
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Resistance Skywarden", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre Rebel", "oracle_text": "Menace, reach", "power": "5", "toughness": "5"}
### Response: Name:Resistance Skywarden\nManaCost:3 R R\nTypes:Creature Ogre Rebel\nPT:5/5\nK:Menace\nK:Reach\nOracle:Menace, reach
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