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Create the Forge script for this magic card
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{"name": "Path of Anger's Flame", "mana_cost": "{2}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Creatures you control get +2/+0 until end of turn."}
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Name:Path of Anger's Flame\nManaCost:2 R\nTypes:Instant Arcane\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Path of Anger's Flame", "mana_cost": "{2}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Creatures you control get +2/+0 until end of turn."}
### Response: Name:Path of Anger's Flame\nManaCost:2 R\nTypes:Instant Arcane\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Loran of the Third Path", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Vigilance\nWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.\n{T}: You and target opponent each draw a card.", "power": "2", "toughness": "1"}
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Name:Loran of the Third Path\nManaCost:2 W\nTypes:Legendary Creature Human Artificer\nPT:2/1\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy up to one target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment\nA:AB$ Draw | Cost$ T | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card.\nRemoveDeck:Random\nOracle:Vigilance\nWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.\n{T}: You and target opponent each draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Loran of the Third Path", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Vigilance\nWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.\n{T}: You and target opponent each draw a card.", "power": "2", "toughness": "1"}
### Response: Name:Loran of the Third Path\nManaCost:2 W\nTypes:Legendary Creature Human Artificer\nPT:2/1\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy up to one target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment\nA:AB$ Draw | Cost$ T | ValidTgts$ Opponent | Defined$ TargetedAndYou | NumCards$ 1 | SpellDescription$ You and target opponent each draw a card.\nRemoveDeck:Random\nOracle:Vigilance\nWhen Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.\n{T}: You and target opponent each draw a card.
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Create the Forge script for this magic card
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{"name": "Turntimber Ascetic", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Giant Cleric", "oracle_text": "When Turntimber Ascetic enters the battlefield, you gain 3 life.", "power": "5", "toughness": "4"}
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Name:Turntimber Ascetic\nManaCost:4 G\nTypes:Creature Giant Cleric\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:When Turntimber Ascetic enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Turntimber Ascetic", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Giant Cleric", "oracle_text": "When Turntimber Ascetic enters the battlefield, you gain 3 life.", "power": "5", "toughness": "4"}
### Response: Name:Turntimber Ascetic\nManaCost:4 G\nTypes:Creature Giant Cleric\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:When Turntimber Ascetic enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Barkhide Mauler", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)", "power": "4", "toughness": "4"}
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Name:Barkhide Mauler\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nK:Cycling:2\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barkhide Mauler", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)", "power": "4", "toughness": "4"}
### Response: Name:Barkhide Mauler\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nK:Cycling:2\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Crosis's Catacombs", "mana_cost": "", "type_line": "Land \u2014 Lair", "oracle_text": "When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {U}, {B}, or {R}."}
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Name:Crosis's Catacombs\nManaCost:no cost\nTypes:Land Lair\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Land.nonLair/non-Lair land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.nonLair+YouCtrl\nOracle:When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {U}, {B}, or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crosis's Catacombs", "mana_cost": "", "type_line": "Land \u2014 Lair", "oracle_text": "When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {U}, {B}, or {R}."}
### Response: Name:Crosis's Catacombs\nManaCost:no cost\nTypes:Land Lair\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Land.nonLair/non-Lair land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.nonLair+YouCtrl\nOracle:When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {U}, {B}, or {R}.
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Create the Forge script for this magic card
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{"name": "Glinting Creeper", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "Converge \u2014 Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nGlinting Creeper can't be blocked by creatures with power 2 or less.", "power": "0", "toughness": "0"}
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Name:Glinting Creeper\nManaCost:4 G\nTypes:Creature Plant\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:Converge β CARDNAME enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nSVar:X:Count$Converge\nSVar:Y:SVar$X/Twice\nDeckHints:Ability$Counters\nOracle:Converge β Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nGlinting Creeper can't be blocked by creatures with power 2 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glinting Creeper", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "Converge \u2014 Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nGlinting Creeper can't be blocked by creatures with power 2 or less.", "power": "0", "toughness": "0"}
### Response: Name:Glinting Creeper\nManaCost:4 G\nTypes:Creature Plant\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:Converge β CARDNAME enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nSVar:X:Count$Converge\nSVar:Y:SVar$X/Twice\nDeckHints:Ability$Counters\nOracle:Converge β Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\nGlinting Creeper can't be blocked by creatures with power 2 or less.
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Create the Forge script for this magic card
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{"name": "Ravenous Sailback", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Ravenous Sailback enters the battlefield, choose one \u2014\n\u2022 Ravenous Sailback gains haste until end of turn.\n\u2022 Destroy target artifact or enchantment.", "power": "3", "toughness": "4"}
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Name:Ravenous Sailback\nManaCost:4 G\nTypes:Creature Dinosaur\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Haste,Destroy\nSVar:Haste:DB$ Pump | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nSVar:Destroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:When Ravenous Sailback enters the battlefield, choose one β\nβ’ Ravenous Sailback gains haste until end of turn.\nβ’ Destroy target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravenous Sailback", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Ravenous Sailback enters the battlefield, choose one \u2014\n\u2022 Ravenous Sailback gains haste until end of turn.\n\u2022 Destroy target artifact or enchantment.", "power": "3", "toughness": "4"}
### Response: Name:Ravenous Sailback\nManaCost:4 G\nTypes:Creature Dinosaur\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Haste,Destroy\nSVar:Haste:DB$ Pump | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nSVar:Destroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:When Ravenous Sailback enters the battlefield, choose one β\nβ’ Ravenous Sailback gains haste until end of turn.\nβ’ Destroy target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Shimmerdrift Vale", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "Shimmerdrift Vale enters the battlefield tapped.\nAs Shimmerdrift Vale enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."}
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Name:Shimmerdrift Vale\nManaCost:no cost\nTypes:Snow Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Shimmerdrift Vale enters the battlefield tapped.\nAs Shimmerdrift Vale enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shimmerdrift Vale", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "Shimmerdrift Vale enters the battlefield tapped.\nAs Shimmerdrift Vale enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color."}
### Response: Name:Shimmerdrift Vale\nManaCost:no cost\nTypes:Snow Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Shimmerdrift Vale enters the battlefield tapped.\nAs Shimmerdrift Vale enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color.
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Create the Forge script for this magic card
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{"name": "Golgari Longlegs", "mana_cost": "{3}{B/G}{B/G}", "type_line": "Creature \u2014 Insect", "oracle_text": "", "power": "5", "toughness": "4"}
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Name:Golgari Longlegs\nManaCost:3 BG BG\nTypes:Creature Insect\nPT:5/4\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golgari Longlegs", "mana_cost": "{3}{B/G}{B/G}", "type_line": "Creature \u2014 Insect", "oracle_text": "", "power": "5", "toughness": "4"}
### Response: Name:Golgari Longlegs\nManaCost:3 BG BG\nTypes:Creature Insect\nPT:5/4\nOracle:
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Create the Forge script for this magic card
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{"name": "Takenuma", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "Whenever a creature leaves the battlefield, its controller draws a card.\nWhenever chaos ensues, return target creature you control to its owner's hand."}
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Name:Takenuma\nManaCost:no cost\nTypes:Plane Kamigawa\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature | Execute$ TakenumaDraw | TriggerZones$ Command | TriggerDescription$ Whenever a creature leaves the battlefield, its controller draws a card.\nSVar:TakenumaDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return target creature you control to its owner's hand.\nSVar:RolledChaos:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to return to your hand | Origin$ Battlefield | Destination$ Hand\nOracle:Whenever a creature leaves the battlefield, its controller draws a card.\nWhenever chaos ensues, return target creature you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Takenuma", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "Whenever a creature leaves the battlefield, its controller draws a card.\nWhenever chaos ensues, return target creature you control to its owner's hand."}
### Response: Name:Takenuma\nManaCost:no cost\nTypes:Plane Kamigawa\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature | Execute$ TakenumaDraw | TriggerZones$ Command | TriggerDescription$ Whenever a creature leaves the battlefield, its controller draws a card.\nSVar:TakenumaDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return target creature you control to its owner's hand.\nSVar:RolledChaos:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to return to your hand | Origin$ Battlefield | Destination$ Hand\nOracle:Whenever a creature leaves the battlefield, its controller draws a card.\nWhenever chaos ensues, return target creature you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Goblin Warchief Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Attacking creatures you control get +1/+0."}
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Name:Goblin Warchief Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+2\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.attacking+YouCtrl | AddPower$ 1 | Description$ Attacking creatures you control get +1/+0.\nOracle:Hand +1, life +2\nAttacking creatures you control get +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Warchief Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Attacking creatures you control get +1/+0."}
### Response: Name:Goblin Warchief Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+2\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.attacking+YouCtrl | AddPower$ 1 | Description$ Attacking creatures you control get +1/+0.\nOracle:Hand +1, life +2\nAttacking creatures you control get +1/+0.
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Create the Forge script for this magic card
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{"name": "Immaculate Magistrate", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{T}: Put a +1/+1 counter on target creature for each Elf you control.", "power": "2", "toughness": "2"}
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Name:Immaculate Magistrate\nManaCost:3 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a +1/+1 counter on target creature for each Elf you control.\nSVar:X:Count$Valid Elf.YouCtrl\nOracle:{T}: Put a +1/+1 counter on target creature for each Elf you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Immaculate Magistrate", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{T}: Put a +1/+1 counter on target creature for each Elf you control.", "power": "2", "toughness": "2"}
### Response: Name:Immaculate Magistrate\nManaCost:3 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ PutCounter | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a +1/+1 counter on target creature for each Elf you control.\nSVar:X:Count$Valid Elf.YouCtrl\nOracle:{T}: Put a +1/+1 counter on target creature for each Elf you control.
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Create the Forge script for this magic card
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{"name": "Grisly Spectacle", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact creature. Its controller mills cards equal to that creature's power."}
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Name:Grisly Spectacle\nManaCost:2 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBMill | SpellDescription$ Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.\nSVar:DBMill:DB$ Mill | NumCards$ X | Defined$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TargetedLKI$CardPower\nOracle:Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grisly Spectacle", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact creature. Its controller mills cards equal to that creature's power."}
### Response: Name:Grisly Spectacle\nManaCost:2 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B B | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBMill | SpellDescription$ Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.\nSVar:DBMill:DB$ Mill | NumCards$ X | Defined$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TargetedLKI$CardPower\nOracle:Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Create the Forge script for this magic card
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{"name": "Fractured Powerstone", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{T}: Roll the planar die. Activate only as a sorcery."}
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Name:Fractured Powerstone\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ RollPlanarDice | Cost$ T | SorcerySpeed$ True | SpellDescription$ Roll the planar die. Activate only as a sorcery.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Roll the planar die. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fractured Powerstone", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{T}: Roll the planar die. Activate only as a sorcery."}
### Response: Name:Fractured Powerstone\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ RollPlanarDice | Cost$ T | SorcerySpeed$ True | SpellDescription$ Roll the planar die. Activate only as a sorcery.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Roll the planar die. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Otherworldly Outburst", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token."}
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Name:Otherworldly Outburst\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +1/+0 until end of turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBToken | SpellDescription$ When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:DBToken:DB$ Token | TokenScript$ c_3_2_eldrazi_horror\nDeckHints:Type$Eldrazi|Horror\nDeckHas:Ability$Token\nOracle:Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Otherworldly Outburst", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token."}
### Response: Name:Otherworldly Outburst\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +1/+0 until end of turn.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBToken | SpellDescription$ When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:DBToken:DB$ Token | TokenScript$ c_3_2_eldrazi_horror\nDeckHints:Type$Eldrazi|Horror\nDeckHas:Ability$Token\nOracle:Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Create the Forge script for this magic card
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{"name": "Selesnya Guildgate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Selesnya Guildgate enters the battlefield tapped.\n{T}: Add {G} or {W}."}
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Name:Selesnya Guildgate\nManaCost:no cost\nTypes:Land Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Selesnya Guildgate enters the battlefield tapped.\n{T}: Add {G} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Selesnya Guildgate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Selesnya Guildgate enters the battlefield tapped.\n{T}: Add {G} or {W}."}
### Response: Name:Selesnya Guildgate\nManaCost:no cost\nTypes:Land Gate\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Selesnya Guildgate enters the battlefield tapped.\n{T}: Add {G} or {W}.
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Create the Forge script for this magic card
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{"name": "Boris Devilboon", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.", "power": "2", "toughness": "2"}
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Name:Boris Devilboon\nManaCost:3 B R\nTypes:Legendary Creature Zombie Wizard\nPT:2/2\nA:AB$ Token | Cost$ 2 B R T | TokenAmount$ 1 | TokenScript$ minor_demon | TokenOwner$ You | SpellDescription$ Create a 1/1 black and red Demon creature token named Minor Demon.\nDeckHas:Ability$Token & Type$Demon\nOracle:{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boris Devilboon", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.", "power": "2", "toughness": "2"}
### Response: Name:Boris Devilboon\nManaCost:3 B R\nTypes:Legendary Creature Zombie Wizard\nPT:2/2\nA:AB$ Token | Cost$ 2 B R T | TokenAmount$ 1 | TokenScript$ minor_demon | TokenOwner$ You | SpellDescription$ Create a 1/1 black and red Demon creature token named Minor Demon.\nDeckHas:Ability$Token & Type$Demon\nOracle:{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
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Create the Forge script for this magic card
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{"name": "Vexing Arcanix", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them."}
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Name:Vexing Arcanix\nManaCost:4\nTypes:Artifact\nA:AB$ NameCard | Cost$ 3 T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDig | AILogic$ MostProminentInComputerDeckNonToken | SpellDescription$ Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, the player puts it into their hand. Otherwise, the player puts it into their graveyard and CARDNAME deals 2 damage to them.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | Reveal$ True | RememberChanged$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vexing Arcanix", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them."}
### Response: Name:Vexing Arcanix\nManaCost:4\nTypes:Artifact\nA:AB$ NameCard | Cost$ 3 T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDig | AILogic$ MostProminentInComputerDeckNonToken | SpellDescription$ Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, the player puts it into their hand. Otherwise, the player puts it into their graveyard and CARDNAME deals 2 damage to them.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Defined$ Targeted | ChangeNum$ All | ChangeValid$ Card.NamedCard | DestinationZone2$ Graveyard | Reveal$ True | RememberChanged$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Create the Forge script for this magic card
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{"name": "Wrenn's Resolve", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top two cards of your library. Until the end of your next turn, you may play those cards."}
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Name:Wrenn's Resolve\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. Until the end of your next turn, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wrenn's Resolve", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top two cards of your library. Until the end of your next turn, you may play those cards."}
### Response: Name:Wrenn's Resolve\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. Until the end of your next turn, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Create the Forge script for this magic card
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{"name": "Ghitu Encampment", "mana_cost": "", "type_line": "Land", "oracle_text": "Ghitu Encampment enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)"}
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Name:Ghitu Encampment\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Animate | Cost$ 1 R | Defined$ Self | Power$ 2 | Toughness$ 1 | Types$ Creature,Warrior | Colors$ Red | Keywords$ First Strike | SpellDescription$ CARDNAME becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)\nOracle:Ghitu Encampment enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghitu Encampment", "mana_cost": "", "type_line": "Land", "oracle_text": "Ghitu Encampment enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)"}
### Response: Name:Ghitu Encampment\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Animate | Cost$ 1 R | Defined$ Self | Power$ 2 | Toughness$ 1 | Types$ Creature,Warrior | Colors$ Red | Keywords$ First Strike | SpellDescription$ CARDNAME becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)\nOracle:Ghitu Encampment enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Create the Forge script for this magic card
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{"name": "Pearl Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "White spells you cast cost {1} less to cast."}
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Name:Pearl Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.White | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:White spells you cast cost {1} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pearl Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "White spells you cast cost {1} less to cast."}
### Response: Name:Pearl Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.White | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:White spells you cast cost {1} less to cast.
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Create the Forge script for this magic card
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{"name": "Dakmor Sorceress", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Dakmor Sorceress's power is equal to the number of Swamps you control.", "power": "*", "toughness": "4"}
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Name:Dakmor Sorceress\nManaCost:5 B\nTypes:Creature Human Wizard\nPT:*/4\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of Swamps you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nOracle:Dakmor Sorceress's power is equal to the number of Swamps you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dakmor Sorceress", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Dakmor Sorceress's power is equal to the number of Swamps you control.", "power": "*", "toughness": "4"}
### Response: Name:Dakmor Sorceress\nManaCost:5 B\nTypes:Creature Human Wizard\nPT:*/4\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of Swamps you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nOracle:Dakmor Sorceress's power is equal to the number of Swamps you control.
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Create the Forge script for this magic card
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{"name": "Crown of Flames", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Crown of Flames to its owner's hand."}
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Name:Crown of Flames\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nA:AB$ ChangeZone | Cost$ R | Origin$ Battlefield | Destination$ Hand | Defined$ Self | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Crown of Flames to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crown of Flames", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Crown of Flames to its owner's hand."}
### Response: Name:Crown of Flames\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nA:AB$ ChangeZone | Cost$ R | Origin$ Battlefield | Destination$ Hand | Defined$ Self | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Crown of Flames to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Celestial Colonnade", "mana_cost": "", "type_line": "Land", "oracle_text": "Celestial Colonnade enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land."}
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Name:Celestial Colonnade\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ 3 W U | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Colors$ White,Blue | Keywords$ Flying & Vigilance | SpellDescription$ Until end of turn, CARDNAME becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.\nOracle:Celestial Colonnade enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Celestial Colonnade", "mana_cost": "", "type_line": "Land", "oracle_text": "Celestial Colonnade enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land."}
### Response: Name:Celestial Colonnade\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ 3 W U | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Colors$ White,Blue | Keywords$ Flying & Vigilance | SpellDescription$ Until end of turn, CARDNAME becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.\nOracle:Celestial Colonnade enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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Create the Forge script for this magic card
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{"name": "Wu Scout", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Soldier Scout", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Wu Scout enters the battlefield, look at target opponent's hand.", "power": "1", "toughness": "1"}
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Name:Wu Scout\nManaCost:1 U\nTypes:Creature Human Soldier Scout\nPT:1/1\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Wu Scout enters the battlefield, look at target opponent's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wu Scout", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Soldier Scout", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Wu Scout enters the battlefield, look at target opponent's hand.", "power": "1", "toughness": "1"}
### Response: Name:Wu Scout\nManaCost:1 U\nTypes:Creature Human Soldier Scout\nPT:1/1\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Wu Scout enters the battlefield, look at target opponent's hand.
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Create the Forge script for this magic card
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{"name": "Duplicant", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Imprint \u2014 When Duplicant enters the battlefield, you may exile target nontoken creature.\nAs long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.", "power": "2", "toughness": "4"}
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Name:Duplicant\nManaCost:6\nTypes:Artifact Creature Shapeshifter\nPT:2/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile target nontoken creature.\nSVar:TrigExile:DB$ ChangeZone | Unimprint$ True | Imprint$ True | ImprintLast$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature\nS:Mode$ Continuous | Affected$ Card.Self | AddType$ ImprintedCreatureType | CheckSVar$ Z | SVarCompare$ EQ1 | SetPower$ X | SetToughness$ Y | Description$ As long as a card exiled with CARDNAME is a creature card, CARDNAME has the power, toughness, and creature types of the last creature card exiled with CARDNAME. It's still a Shapeshifter.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted | Execute$ DBCleanup\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:X:Imprinted$CardPower\nSVar:Y:Imprinted$CardToughness\nSVar:Z:Count$ValidExile Creature.IsImprinted\nOracle:Imprint β When Duplicant enters the battlefield, you may exile target nontoken creature.\nAs long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duplicant", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Imprint \u2014 When Duplicant enters the battlefield, you may exile target nontoken creature.\nAs long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.", "power": "2", "toughness": "4"}
### Response: Name:Duplicant\nManaCost:6\nTypes:Artifact Creature Shapeshifter\nPT:2/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β When CARDNAME enters the battlefield, you may exile target nontoken creature.\nSVar:TrigExile:DB$ ChangeZone | Unimprint$ True | Imprint$ True | ImprintLast$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature\nS:Mode$ Continuous | Affected$ Card.Self | AddType$ ImprintedCreatureType | CheckSVar$ Z | SVarCompare$ EQ1 | SetPower$ X | SetToughness$ Y | Description$ As long as a card exiled with CARDNAME is a creature card, CARDNAME has the power, toughness, and creature types of the last creature card exiled with CARDNAME. It's still a Shapeshifter.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted | Execute$ DBCleanup\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:X:Imprinted$CardPower\nSVar:Y:Imprinted$CardToughness\nSVar:Z:Count$ValidExile Creature.IsImprinted\nOracle:Imprint β When Duplicant enters the battlefield, you may exile target nontoken creature.\nAs long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
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Create the Forge script for this magic card
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{"name": "Sarkhan the Masterless", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Sarkhan", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\n+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\n\u22123: Create a 4/4 red Dragon creature token with flying.", "loyalty": "5"}
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Name:Sarkhan the Masterless\nManaCost:3 R R\nTypes:Legendary Planeswalker Sarkhan\nLoyalty:5\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\nSVar:TrigDamage:DB$ EachDamage | ValidCards$ Dragon.YouCtrl | NumDmg$ 1 | Defined$ TriggeredAttacker\nA:AB$ AnimateAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Power$ 4 | Toughness$ 4 | Types$ Creature,Dragon | Colors$ Red | OverwriteColors$ True | RemoveCardTypes$ True | Keywords$ Flying | ValidCards$ Planeswalker.YouCtrl | AILogic$ Always | SpellDescription$ Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\nA:AB$ Token | Cost$ SubCounter<3/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 4/4 red Dragon creature token with flying.\nDeckHas:Ability$Token\nOracle:Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\n[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\n[-3]: Create a 4/4 red Dragon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sarkhan the Masterless", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Sarkhan", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\n+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\n\u22123: Create a 4/4 red Dragon creature token with flying.", "loyalty": "5"}
### Response: Name:Sarkhan the Masterless\nManaCost:3 R R\nTypes:Legendary Planeswalker Sarkhan\nLoyalty:5\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\nSVar:TrigDamage:DB$ EachDamage | ValidCards$ Dragon.YouCtrl | NumDmg$ 1 | Defined$ TriggeredAttacker\nA:AB$ AnimateAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Power$ 4 | Toughness$ 4 | Types$ Creature,Dragon | Colors$ Red | OverwriteColors$ True | RemoveCardTypes$ True | Keywords$ Flying | ValidCards$ Planeswalker.YouCtrl | AILogic$ Always | SpellDescription$ Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\nA:AB$ Token | Cost$ SubCounter<3/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 4/4 red Dragon creature token with flying.\nDeckHas:Ability$Token\nOracle:Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.\n[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.\n[-3]: Create a 4/4 red Dragon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Idyllic Beachfront", "mana_cost": "", "type_line": "Land \u2014 Plains Island", "oracle_text": "({T}: Add {W} or {U}.)\nIdyllic Beachfront enters the battlefield tapped."}
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Name:Idyllic Beachfront\nManaCost:no cost\nTypes:Land Plains Island\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {W} or {U}.)\nIdyllic Beachfront enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Idyllic Beachfront", "mana_cost": "", "type_line": "Land \u2014 Plains Island", "oracle_text": "({T}: Add {W} or {U}.)\nIdyllic Beachfront enters the battlefield tapped."}
### Response: Name:Idyllic Beachfront\nManaCost:no cost\nTypes:Land Plains Island\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {W} or {U}.)\nIdyllic Beachfront enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Terror of Towashi", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Ogre", "oracle_text": "Deathtouch\nWhenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.", "power": "4", "toughness": "3"}
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Name:Terror of Towashi\nManaCost:2 B B\nTypes:Creature Phyrexian Ogre\nPT:4/3\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 3 B | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nOracle:Deathtouch\nWhenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Terror of Towashi", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Ogre", "oracle_text": "Deathtouch\nWhenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.", "power": "4", "toughness": "3"}
### Response: Name:Terror of Towashi\nManaCost:2 B B\nTypes:Creature Phyrexian Ogre\nPT:4/3\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 3 B | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nOracle:Deathtouch\nWhenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Loxodon Anchorite", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "3"}
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Name:Loxodon Anchorite\nManaCost:2 W W\nTypes:Creature Elephant Cleric\nPT:2/3\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nOracle:{T}: Prevent the next 2 damage that would be dealt to any target this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Loxodon Anchorite", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "3"}
### Response: Name:Loxodon Anchorite\nManaCost:2 W W\nTypes:Creature Elephant Cleric\nPT:2/3\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nOracle:{T}: Prevent the next 2 damage that would be dealt to any target this turn.
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Create the Forge script for this magic card
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{"name": "Howling Moon", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nWhenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token."}
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Name:Howling Moon\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Wolf.YouCtrl,Werewolf.YouCtrl | TgtPrompt$ Select target Wolf or Werewolf you control | NumAtt$ 2 | NumDef$ 2\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf\nDeckHints:Type$Wolf|Werewolf\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nWhenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Howling Moon", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nWhenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token."}
### Response: Name:Howling Moon\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Wolf.YouCtrl,Werewolf.YouCtrl | TgtPrompt$ Select target Wolf or Werewolf you control | NumAtt$ 2 | NumDef$ 2\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf\nDeckHints:Type$Wolf|Werewolf\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.\nWhenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Create the Forge script for this magic card
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{"name": "People of the Woods", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human", "oracle_text": "People of the Woods's toughness is equal to the number of Forests you control.", "power": "1", "toughness": "*"}
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Name:People of the Woods\nManaCost:G G\nTypes:Creature Human\nPT:1/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nSVar:BuffedBy:Forest\nOracle:People of the Woods's toughness is equal to the number of Forests you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "People of the Woods", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human", "oracle_text": "People of the Woods's toughness is equal to the number of Forests you control.", "power": "1", "toughness": "*"}
### Response: Name:People of the Woods\nManaCost:G G\nTypes:Creature Human\nPT:1/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Forests you control.\nSVar:X:Count$Valid Forest.YouCtrl\nSVar:BuffedBy:Forest\nOracle:People of the Woods's toughness is equal to the number of Forests you control.
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Create the Forge script for this magic card
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{"name": "Forest", "mana_cost": "", "type_line": "Basic Land \u2014 Forest", "oracle_text": "({T}: Add {G}.)"}
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Name:Forest\nManaCost:no cost\nTypes:Basic Land Forest\nSVar:PicCount:4\nOracle:({T}: Add {G}.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forest", "mana_cost": "", "type_line": "Basic Land \u2014 Forest", "oracle_text": "({T}: Add {G}.)"}
### Response: Name:Forest\nManaCost:no cost\nTypes:Basic Land Forest\nSVar:PicCount:4\nOracle:({T}: Add {G}.)
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Create the Forge script for this magic card
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{"name": "Extruder", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice an artifact: Put a +1/+1 counter on target creature.", "power": "4", "toughness": "3"}
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Name:Extruder\nManaCost:4\nTypes:Artifact Creature Juggernaut\nPT:4/3\nK:Echo:4\nA:AB$ PutCounter | Cost$ Sac<1/Artifact> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice an artifact: Put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Extruder", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice an artifact: Put a +1/+1 counter on target creature.", "power": "4", "toughness": "3"}
### Response: Name:Extruder\nManaCost:4\nTypes:Artifact Creature Juggernaut\nPT:4/3\nK:Echo:4\nA:AB$ PutCounter | Cost$ Sac<1/Artifact> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice an artifact: Put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Incite Rebellion", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control."}
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Name:Incite Rebellion\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 4 R R | RepeatPlayers$ Player | RepeatSubAbility$ DmgEach | DamageMap$ True | SpellDescription$ For each player, CARDNAME deals damage to that player and each creature that player controls equal to the number of creatures they control.\nSVar:DmgEach:DB$ DamageAll | ValidPlayers$ Remembered | ValidCards$ Creature.RememberedPlayerCtrl | NumDmg$ X\nSVar:X:Count$Valid Creature.RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Incite Rebellion", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control."}
### Response: Name:Incite Rebellion\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 4 R R | RepeatPlayers$ Player | RepeatSubAbility$ DmgEach | DamageMap$ True | SpellDescription$ For each player, CARDNAME deals damage to that player and each creature that player controls equal to the number of creatures they control.\nSVar:DmgEach:DB$ DamageAll | ValidPlayers$ Remembered | ValidCards$ Creature.RememberedPlayerCtrl | NumDmg$ X\nSVar:X:Count$Valid Creature.RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
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Create the Forge script for this magic card
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{"name": "Empty the Pits", "mana_cost": "{X}{X}{B}{B}{B}{B}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nCreate X tapped 2/2 black Zombie creature tokens."}
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Name:Empty the Pits\nManaCost:X X B B B B\nTypes:Instant\nK:Delve\nA:SP$ Token | Cost$ X X B B B B | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create X tapped 2/2 black Zombie creature tokens.\nSVar:X:Count$xPaid\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nCreate X tapped 2/2 black Zombie creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Empty the Pits", "mana_cost": "{X}{X}{B}{B}{B}{B}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nCreate X tapped 2/2 black Zombie creature tokens."}
### Response: Name:Empty the Pits\nManaCost:X X B B B B\nTypes:Instant\nK:Delve\nA:SP$ Token | Cost$ X X B B B B | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SpellDescription$ Create X tapped 2/2 black Zombie creature tokens.\nSVar:X:Count$xPaid\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nCreate X tapped 2/2 black Zombie creature tokens.
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Create the Forge script for this magic card
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{"name": "Heartless Summoning", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Creature spells you cast cost {2} less to cast.\nCreatures you control get -1/-1."}
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Name:Heartless Summoning\nManaCost:1 B\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Creature spells you cast cost {2} less to cast.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures you control get -1/-1.\nAI:RemoveDeck:Random\nSVar:AICastPreference:MaxControlled$ 1\nOracle:Creature spells you cast cost {2} less to cast.\nCreatures you control get -1/-1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heartless Summoning", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Creature spells you cast cost {2} less to cast.\nCreatures you control get -1/-1."}
### Response: Name:Heartless Summoning\nManaCost:1 B\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Creature spells you cast cost {2} less to cast.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures you control get -1/-1.\nAI:RemoveDeck:Random\nSVar:AICastPreference:MaxControlled$ 1\nOracle:Creature spells you cast cost {2} less to cast.\nCreatures you control get -1/-1.
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Create the Forge script for this magic card
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{"name": "Larger Than Life", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+4 and gains trample until end of turn."}
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Name:Larger Than Life\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | KW$ Trample | SpellDescription$ Target creature gets +4/+4 and gains trample until end of turn.\nOracle:Target creature gets +4/+4 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Larger Than Life", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+4 and gains trample until end of turn."}
### Response: Name:Larger Than Life\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | KW$ Trample | SpellDescription$ Target creature gets +4/+4 and gains trample until end of turn.\nOracle:Target creature gets +4/+4 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Stoic Ephemera", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\nFlying\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.", "power": "5", "toughness": "5"}
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Name:Stoic Ephemera\nManaCost:2 W\nTypes:Creature Spirit\nPT:5/5\nK:Defender\nK:Flying\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Opponent | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nOracle:Defender (This creature can't attack.)\nFlying\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stoic Ephemera", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\nFlying\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.", "power": "5", "toughness": "5"}
### Response: Name:Stoic Ephemera\nManaCost:2 W\nTypes:Creature Spirit\nPT:5/5\nK:Defender\nK:Flying\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Opponent | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nOracle:Defender (This creature can't attack.)\nFlying\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.
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Create the Forge script for this magic card
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{"name": "Brilliant Ultimatum", "mana_cost": "{W}{W}{U}{U}{U}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost."}
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Name:Brilliant Ultimatum\nManaCost:W W U U U B B\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.\nSVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | Amount$ All\nSVar:Y:Count$InYourLibrary\nSVar:NeedsToPlayVar:Y GE8\nOracle:Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brilliant Ultimatum", "mana_cost": "{W}{W}{U}{U}{U}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost."}
### Response: Name:Brilliant Ultimatum\nManaCost:W W U U U B B\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBTwoPiles | SpellDescription$ Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.\nSVar:DBTwoPiles:DB$ TwoPiles | Defined$ You | DefinedCards$ Remembered | Separator$ Opponent | ChosenPile$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | Amount$ All\nSVar:Y:Count$InYourLibrary\nSVar:NeedsToPlayVar:Y GE8\nOracle:Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Tiller of Flesh", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)", "power": "2", "toughness": "4"}
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Name:Tiller of Flesh\nManaCost:3 W\nTypes:Creature Phyrexian Knight\nPT:2/4\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidActivatingPlayer$ You | TargetsValid$ Permanent.inZoneBattlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 2\nDeckHas:Ability$Token|Counters & Type$Incubator|Artifact|Phyrexian\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tiller of Flesh", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Phyrexian Knight", "oracle_text": "Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)", "power": "2", "toughness": "4"}
### Response: Name:Tiller of Flesh\nManaCost:3 W\nTypes:Creature Phyrexian Knight\nPT:2/4\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidActivatingPlayer$ You | TargetsValid$ Permanent.inZoneBattlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 2\nDeckHas:Ability$Token|Counters & Type$Incubator|Artifact|Phyrexian\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Create the Forge script for this magic card
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{"name": "Belbe's Armor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Target creature gets -X/+X until end of turn."}
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Name:Belbe's Armor\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ X T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ +X | SpellDescription$ Target creature gets -X/+X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}, {T}: Target creature gets -X/+X until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Belbe's Armor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{X}, {T}: Target creature gets -X/+X until end of turn."}
### Response: Name:Belbe's Armor\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ X T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ +X | SpellDescription$ Target creature gets -X/+X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}, {T}: Target creature gets -X/+X until end of turn.
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Create the Forge script for this magic card
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{"name": "Desperate Charge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+0 until end of turn."}
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Name:Desperate Charge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desperate Charge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+0 until end of turn."}
### Response: Name:Desperate Charge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Necrotic Hex", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens."}
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Name:Necrotic Hex\nManaCost:6 B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 6 B | Amount$ 6 | SacValid$ Creature | Defined$ Player | SubAbility$ DBToken | SpellDescription$ Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ b_2_2_zombie | TokenAmount$ 6 | TokenTapped$ True\nDeckHas:Ability$Sacrifice|Token\nDeckHints:Type$Zombie\nOracle:Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necrotic Hex", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens."}
### Response: Name:Necrotic Hex\nManaCost:6 B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 6 B | Amount$ 6 | SacValid$ Creature | Defined$ Player | SubAbility$ DBToken | SpellDescription$ Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ b_2_2_zombie | TokenAmount$ 6 | TokenTapped$ True\nDeckHas:Ability$Sacrifice|Token\nDeckHints:Type$Zombie\nOracle:Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
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Create the Forge script for this magic card
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{"name": "Master of Waves", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Protection from red\nElemental creatures you control get +1/+1.\nWhen Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)", "power": "2", "toughness": "1"}
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Name:Master of Waves\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/1\nK:Protection from red\nS:Mode$ Continuous | Affected$ Creature.Elemental+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Elemental creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ u_1_0_elemental | TokenOwner$ You\nSVar:X:Count$Devotion.Blue\nSVar:PlayMain1:TRUE\nSVar:AIEvaluationModifier:SVar$AIElemPTBonus/Plus.AIElemTokenGenBonus\nSVar:AIElemPTBonus:PlayerCountPropertyYou$Valid Elemental.YouCtrl/Times.25\nSVar:AIElemTokenGenBonus:PlayerCountPropertyYou$Valid Elemental.token+YouCtrl/Times.15\nOracle:Protection from red\nElemental creatures you control get +1/+1.\nWhen Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master of Waves", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Protection from red\nElemental creatures you control get +1/+1.\nWhen Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)", "power": "2", "toughness": "1"}
### Response: Name:Master of Waves\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/1\nK:Protection from red\nS:Mode$ Continuous | Affected$ Creature.Elemental+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Elemental creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ u_1_0_elemental | TokenOwner$ You\nSVar:X:Count$Devotion.Blue\nSVar:PlayMain1:TRUE\nSVar:AIEvaluationModifier:SVar$AIElemPTBonus/Plus.AIElemTokenGenBonus\nSVar:AIElemPTBonus:PlayerCountPropertyYou$Valid Elemental.YouCtrl/Times.25\nSVar:AIElemTokenGenBonus:PlayerCountPropertyYou$Valid Elemental.token+YouCtrl/Times.15\nOracle:Protection from red\nElemental creatures you control get +1/+1.\nWhen Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
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Create the Forge script for this magic card
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{"name": "Parapet Watchers", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W/U}: Parapet Watchers gets +0/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Parapet Watchers\nManaCost:2 U\nTypes:Creature Kithkin Soldier\nPT:2/2\nA:AB$ Pump | Cost$ WU | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:{W/U}: Parapet Watchers gets +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parapet Watchers", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W/U}: Parapet Watchers gets +0/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Parapet Watchers\nManaCost:2 U\nTypes:Creature Kithkin Soldier\nPT:2/2\nA:AB$ Pump | Cost$ WU | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:{W/U}: Parapet Watchers gets +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Zealot of the God-Pharaoh", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Archer", "oracle_text": "{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.", "power": "4", "toughness": "3"}
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Name:Zealot of the God-Pharaoh\nManaCost:3 R\nTypes:Creature Minotaur Archer\nPT:4/3\nA:AB$ DealDamage | Cost$ 4 R | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target opponent or planeswalker.\nOracle:{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zealot of the God-Pharaoh", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Archer", "oracle_text": "{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.", "power": "4", "toughness": "3"}
### Response: Name:Zealot of the God-Pharaoh\nManaCost:3 R\nTypes:Creature Minotaur Archer\nPT:4/3\nA:AB$ DealDamage | Cost$ 4 R | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target opponent or planeswalker.\nOracle:{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
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Create the Forge script for this magic card
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{"name": "Chandra's Pyrohelix", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets."}
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Name:Chandra's Pyrohelix\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chandra's Pyrohelix", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets."}
### Response: Name:Chandra's Pyrohelix\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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Create the Forge script for this magic card
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{"name": "Chaos Warp", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield."}
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Name:Chaos Warp\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R | Origin$ Battlefield | Destination$ Library | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SubAbility$ DBDig | Shuffle$ True | SpellDescription$ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.\nSVar:DBDig:DB$ Dig | Defined$ TargetedOwner | DigNum$ 1 | Reveal$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | ChangeNum$ All | ChangeValid$ Permanent\nOracle:The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Warp", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield."}
### Response: Name:Chaos Warp\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R | Origin$ Battlefield | Destination$ Library | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SubAbility$ DBDig | Shuffle$ True | SpellDescription$ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.\nSVar:DBDig:DB$ Dig | Defined$ TargetedOwner | DigNum$ 1 | Reveal$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | ChangeNum$ All | ChangeValid$ Permanent\nOracle:The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Two-Handed Axe"}
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Name:Two-Handed Axe\nManaCost:2 R\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigPump | TriggerDescription$ Whenever equipped creature attacks, double its power until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double\nK:Equip:1 R\nAlternateMode:Adventure\nOracle:Whenever equipped creature attacks, double its power until end of turn.\nEquip {1}{R}\n\nALTERNATE\n\nName:Sweeping Cleave\nManaCost:1 R\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike | SpellDescription$ Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)\nOracle:Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Two-Handed Axe"}
### Response: Name:Two-Handed Axe\nManaCost:2 R\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigPump | TriggerDescription$ Whenever equipped creature attacks, double its power until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ Double\nK:Equip:1 R\nAlternateMode:Adventure\nOracle:Whenever equipped creature attacks, double its power until end of turn.\nEquip {1}{R}\n\nALTERNATE\n\nName:Sweeping Cleave\nManaCost:1 R\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike | SpellDescription$ Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)\nOracle:Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Create the Forge script for this magic card
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{"name": "Twilight's Call", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nEach player returns all creature cards from their graveyard to the battlefield."}
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Name:Twilight's Call\nManaCost:4 B B\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ ChangeZoneAll | Cost$ 4 B B | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | SpellDescription$ Each player returns all creature cards from their graveyard to the battlefield.\nSVar:IsReanimatorCard:TRUE\nOracle:You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nEach player returns all creature cards from their graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twilight's Call", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nEach player returns all creature cards from their graveyard to the battlefield."}
### Response: Name:Twilight's Call\nManaCost:4 B B\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ ChangeZoneAll | Cost$ 4 B B | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | SpellDescription$ Each player returns all creature cards from their graveyard to the battlefield.\nSVar:IsReanimatorCard:TRUE\nOracle:You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nEach player returns all creature cards from their graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Infernal Plunge", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nAdd {R}{R}{R}."}
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Name:Infernal Plunge\nManaCost:R\nTypes:Sorcery\nA:SP$ Mana | Cost$ R Sac<1/Creature> | Produced$ R | Amount$ 3 | SpellDescription$ Add {R}{R}{R}.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nAdd {R}{R}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Infernal Plunge", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nAdd {R}{R}{R}."}
### Response: Name:Infernal Plunge\nManaCost:R\nTypes:Sorcery\nA:SP$ Mana | Cost$ R Sac<1/Creature> | Produced$ R | Amount$ 3 | SpellDescription$ Add {R}{R}{R}.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nAdd {R}{R}{R}.
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Create the Forge script for this magic card
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{"name": "Mutant's Prey", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
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Name:Mutant's Prey\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl+counters_GE1_P1P1 | TgtPrompt$ Select target creature you control with a +1/+1 counter | SubAbility$ DBFight | SpellDescription$ Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHints:Ability$Counters\nOracle:Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mutant's Prey", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
### Response: Name:Mutant's Prey\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl+counters_GE1_P1P1 | TgtPrompt$ Select target creature you control with a +1/+1 counter | SubAbility$ DBFight | SpellDescription$ Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHints:Ability$Counters\nOracle:Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Phoenix of Ash", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\n{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.\nEscape\u2014{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPhoenix of Ash escapes with a +1/+1 counter on it.", "power": "2", "toughness": "2"}
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Name:Phoenix of Ash\nManaCost:1 R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nA:AB$ Pump | Cost$ 2 R | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nK:Escape:2 R R ExileFromGrave<3/Card.Other/other>\nK:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Counters\nOracle:Flying, haste\n{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.\nEscapeβ{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPhoenix of Ash escapes with a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phoenix of Ash", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\n{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.\nEscape\u2014{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPhoenix of Ash escapes with a +1/+1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:Phoenix of Ash\nManaCost:1 R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nA:AB$ Pump | Cost$ 2 R | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nK:Escape:2 R R ExileFromGrave<3/Card.Other/other>\nK:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Counters\nOracle:Flying, haste\n{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.\nEscapeβ{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nPhoenix of Ash escapes with a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Keleth, Sunmane Familiar", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Horse", "oracle_text": "Whenever a commander you control attacks, put a +1/+1 counter on it.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "1"}
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Name:Keleth, Sunmane Familiar\nManaCost:1 W\nTypes:Legendary Creature Horse\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Creature.IsCommander+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever a commander you control attacks, put a +1/+1 counter on it.\nSVar:TrigPut:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nK:Partner\nOracle:Whenever a commander you control attacks, put a +1/+1 counter on it.\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keleth, Sunmane Familiar", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Horse", "oracle_text": "Whenever a commander you control attacks, put a +1/+1 counter on it.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "1"}
### Response: Name:Keleth, Sunmane Familiar\nManaCost:1 W\nTypes:Legendary Creature Horse\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Creature.IsCommander+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever a commander you control attacks, put a +1/+1 counter on it.\nSVar:TrigPut:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nK:Partner\nOracle:Whenever a commander you control attacks, put a +1/+1 counter on it.\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Peace Talks", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities."}
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Name:Peace Talks\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Effect | AILogic$ PeaceTalks | Stackable$ False | StaticAbilities$ STCantAttack,STCantTarget,STCantTargetPlayer | Duration$ ThisTurnAndNextTurn | SpellDescription$ This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Description$ Creatures can't attack.\nSVar:STCantTarget:Mode$ CantTarget | ValidCard$ Permanent | EffectZone$ Command | ValidSA$ Spell,Activated | Description$ Permanents can't be the targets of spells or activated abilities.\nSVar:STCantTargetPlayer:Mode$ CantTarget | ValidPlayer$ Player | EffectZone$ Command | ValidSA$ Spell,Activated | Description$ Players can't be the targets of spells or activated abilities.\nOracle:This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Peace Talks", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities."}
### Response: Name:Peace Talks\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Effect | AILogic$ PeaceTalks | Stackable$ False | StaticAbilities$ STCantAttack,STCantTarget,STCantTargetPlayer | Duration$ ThisTurnAndNextTurn | SpellDescription$ This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Description$ Creatures can't attack.\nSVar:STCantTarget:Mode$ CantTarget | ValidCard$ Permanent | EffectZone$ Command | ValidSA$ Spell,Activated | Description$ Permanents can't be the targets of spells or activated abilities.\nSVar:STCantTargetPlayer:Mode$ CantTarget | ValidPlayer$ Player | EffectZone$ Command | ValidSA$ Spell,Activated | Description$ Players can't be the targets of spells or activated abilities.\nOracle:This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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Create the Forge script for this magic card
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{"name": "The Beamtown Bullies", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Ogre Devil Warrior", "oracle_text": "Vigilance, haste\n{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "4", "toughness": "4"}
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Name:The Beamtown Bullies\nManaCost:1 B R G\nTypes:Legendary Creature Ogre Devil Warrior\nPT:4/4\nK:Vigilance\nK:Haste\nA:AB$ Pump | Cost$ T | ValidTgts$ Player.Opponent+Active | TgtPrompt$ Select target opponent whose turn it is | SubAbility$ DBChangeZone | StackDescription$ {p:Targeted} | SpellDescription$ Target opponent whose turn it is\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DefinedPlayer$ ParentTarget | ValidTgts$ Creature.nonLegendary+YouOwn | TgtPrompt$ Select target nonlegendary creature card from your graveyard | GainControl$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ puts {c:Targeted} onto the battlefield under their control. | SpellDescription$ puts target nonlegendary creature card from your graveyard onto the battlefield under their control.\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | SubAbility$ DBGoad | StackDescription$ SpellDescription | SpellDescription$ It gains haste.\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | SubAbility$ DelTrig | SpellDescription$ Goad it.\nSVar:DelTrig:DB$ DelayedTrigger | RememberObjects$ Targeted.Creature | Mode$ Phase | Phase$ End of Turn | Execute$ TrigExile | TriggerDescription$ At the beginning of the next end step, exile it. | SpellDescription$ At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ DelayTriggerRememberedLKI\nDeckHas:Ability$Graveyard\nAI:RemoveDeck:Random\nOracle:Vigilance, haste\n{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Beamtown Bullies", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Ogre Devil Warrior", "oracle_text": "Vigilance, haste\n{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "4", "toughness": "4"}
### Response: Name:The Beamtown Bullies\nManaCost:1 B R G\nTypes:Legendary Creature Ogre Devil Warrior\nPT:4/4\nK:Vigilance\nK:Haste\nA:AB$ Pump | Cost$ T | ValidTgts$ Player.Opponent+Active | TgtPrompt$ Select target opponent whose turn it is | SubAbility$ DBChangeZone | StackDescription$ {p:Targeted} | SpellDescription$ Target opponent whose turn it is\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DefinedPlayer$ ParentTarget | ValidTgts$ Creature.nonLegendary+YouOwn | TgtPrompt$ Select target nonlegendary creature card from your graveyard | GainControl$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ puts {c:Targeted} onto the battlefield under their control. | SpellDescription$ puts target nonlegendary creature card from your graveyard onto the battlefield under their control.\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | SubAbility$ DBGoad | StackDescription$ SpellDescription | SpellDescription$ It gains haste.\nSVar:DBGoad:DB$ Goad | Defined$ Targeted | SubAbility$ DelTrig | SpellDescription$ Goad it.\nSVar:DelTrig:DB$ DelayedTrigger | RememberObjects$ Targeted.Creature | Mode$ Phase | Phase$ End of Turn | Execute$ TrigExile | TriggerDescription$ At the beginning of the next end step, exile it. | SpellDescription$ At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ DelayTriggerRememberedLKI\nDeckHas:Ability$Graveyard\nAI:RemoveDeck:Random\nOracle:Vigilance, haste\n{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Create the Forge script for this magic card
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{"name": "Savage Ventmaw", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "4", "toughness": "4"}
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Name:Savage Ventmaw\nManaCost:4 R G\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ Whenever CARDNAME attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ R R R G G G | PersistentMana$ True | SpellDescription$ Add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.\nOracle:Flying\nWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savage Ventmaw", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "4", "toughness": "4"}
### Response: Name:Savage Ventmaw\nManaCost:4 R G\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ Whenever CARDNAME attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ R R R G G G | PersistentMana$ True | SpellDescription$ Add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.\nOracle:Flying\nWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
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Create the Forge script for this magic card
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{"name": "Scrubland", "mana_cost": "", "type_line": "Land \u2014 Plains Swamp", "oracle_text": "({T}: Add {W} or {B}.)"}
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Name:Scrubland\nManaCost:no cost\nTypes:Land Plains Swamp\nOracle:({T}: Add {W} or {B}.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scrubland", "mana_cost": "", "type_line": "Land \u2014 Plains Swamp", "oracle_text": "({T}: Add {W} or {B}.)"}
### Response: Name:Scrubland\nManaCost:no cost\nTypes:Land Plains Swamp\nOracle:({T}: Add {W} or {B}.)
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Create the Forge script for this magic card
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{"name": "Zanam Djinn", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.", "power": "5", "toughness": "6"}
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Name:Zanam Djinn\nManaCost:5 U\nTypes:Creature Djinn\nPT:5/6\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self+MostProminentColor blue | AddPower$ -2 | AddToughness$ -2 | Description$ CARDNAME gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.\nOracle:Flying\nZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zanam Djinn", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.", "power": "5", "toughness": "6"}
### Response: Name:Zanam Djinn\nManaCost:5 U\nTypes:Creature Djinn\nPT:5/6\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self+MostProminentColor blue | AddPower$ -2 | AddToughness$ -2 | Description$ CARDNAME gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.\nOracle:Flying\nZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
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Create the Forge script for this magic card
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{"name": "Myr Enforcer", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)", "power": "4", "toughness": "4"}
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Name:Myr Enforcer\nManaCost:7\nTypes:Artifact Creature Myr\nPT:4/4\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myr Enforcer", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)", "power": "4", "toughness": "4"}
### Response: Name:Myr Enforcer\nManaCost:7\nTypes:Artifact Creature Myr\nPT:4/4\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
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Create the Forge script for this magic card
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{"name": "Yasmin Khan", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Detective", "oracle_text": "{T}: Exile the top card of your library. Until your next end step, you may play it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "3", "toughness": "3"}
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Name:Yasmin Khan\nManaCost:3 R\nTypes:Legendary Creature Human Detective\nPT:3/3\nA:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. Until your next end step, you may play it.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ UntilYourNextEndStep | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Doctor's companion\nOracle:{T}: Exile the top card of your library. Until your next end step, you may play it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yasmin Khan", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Detective", "oracle_text": "{T}: Exile the top card of your library. Until your next end step, you may play it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "3", "toughness": "3"}
### Response: Name:Yasmin Khan\nManaCost:3 R\nTypes:Legendary Creature Human Detective\nPT:3/3\nA:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. Until your next end step, you may play it.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | Duration$ UntilYourNextEndStep | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Doctor's companion\nOracle:{T}: Exile the top card of your library. Until your next end step, you may play it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Create the Forge script for this magic card
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{"name": "Raven's Run", "mana_cost": "", "type_line": "Plane \u2014 Shadowmoor", "oracle_text": "All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature."}
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Name:Raven's Run\nManaCost:no cost\nTypes:Plane Shadowmoor\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddKeyword$ Wither | Description$ All Creatures have Wither (They deal damage to creatures in the form of -1/-1 counters.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetUnique$ True | CounterType$ M1M1 | SubAbility$ DBPutTwo\nSVar:DBPutTwo:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 2 | SubAbility$ DBPutThree\nSVar:DBPutThree:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select a third target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 3\nSVar:AIRollPlanarDieParams:Mode$ Always | OppHasCreatureInPlay$ True\nOracle:All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raven's Run", "mana_cost": "", "type_line": "Plane \u2014 Shadowmoor", "oracle_text": "All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature."}
### Response: Name:Raven's Run\nManaCost:no cost\nTypes:Plane Shadowmoor\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddKeyword$ Wither | Description$ All Creatures have Wither (They deal damage to creatures in the form of -1/-1 counters.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetUnique$ True | CounterType$ M1M1 | SubAbility$ DBPutTwo\nSVar:DBPutTwo:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 2 | SubAbility$ DBPutThree\nSVar:DBPutThree:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select a third target creature | TargetUnique$ True | CounterType$ M1M1 | CounterNum$ 3\nSVar:AIRollPlanarDieParams:Mode$ Always | OppHasCreatureInPlay$ True\nOracle:All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
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Create the Forge script for this magic card
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{"name": "Millikin", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)", "power": "0", "toughness": "1"}
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Name:Millikin\nManaCost:2\nTypes:Artifact Creature Construct\nPT:0/1\nA:AB$ Mana | Cost$ T Mill<1> | Produced$ C | SpellDescription$ Add {C}. (To mill a card, put the top card of your library into your graveyard.)\nDeckHints:Ability$Graveyard\nOracle:{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Millikin", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)", "power": "0", "toughness": "1"}
### Response: Name:Millikin\nManaCost:2\nTypes:Artifact Creature Construct\nPT:0/1\nA:AB$ Mana | Cost$ T Mill<1> | Produced$ C | SpellDescription$ Add {C}. (To mill a card, put the top card of your library into your graveyard.)\nDeckHints:Ability$Graveyard\nOracle:{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Thrull Wizard", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Thrull Wizard", "oracle_text": "{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.", "power": "1", "toughness": "1"}
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Name:Thrull Wizard\nManaCost:2 B\nTypes:Creature Thrull Wizard\nPT:1/1\nA:AB$ GenericChoice | Cost$ 1 B | TgtPrompt$ Select target black spell | TargetType$ Spell | ValidTgts$ Card.Black | TgtZone$ Stack | Choices$ PayB,Pay3 | Defined$ TargetedController | AILogic$ PayUnlessCost | SpellDescription$ Counter target black spell unless that spell's controller pays {B} or {3}.\nSVar:PayB:DB$ Counter | Defined$ Targeted | UnlessCost$ B | SpellDescription$ Counter spell unless you pay B\nSVar:Pay3:DB$ Counter | Defined$ Targeted | UnlessCost$ 3 | SpellDescription$ Counter spell unless you pay 3\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thrull Wizard", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Thrull Wizard", "oracle_text": "{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.", "power": "1", "toughness": "1"}
### Response: Name:Thrull Wizard\nManaCost:2 B\nTypes:Creature Thrull Wizard\nPT:1/1\nA:AB$ GenericChoice | Cost$ 1 B | TgtPrompt$ Select target black spell | TargetType$ Spell | ValidTgts$ Card.Black | TgtZone$ Stack | Choices$ PayB,Pay3 | Defined$ TargetedController | AILogic$ PayUnlessCost | SpellDescription$ Counter target black spell unless that spell's controller pays {B} or {3}.\nSVar:PayB:DB$ Counter | Defined$ Targeted | UnlessCost$ B | SpellDescription$ Counter spell unless you pay B\nSVar:Pay3:DB$ Counter | Defined$ Targeted | UnlessCost$ 3 | SpellDescription$ Counter spell unless you pay 3\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
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Create the Forge script for this magic card
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{"name": "Lashwrithe", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)"}
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Name:Lashwrithe\nManaCost:4\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:BP BP\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black & Type$Swamp\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lashwrithe", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)"}
### Response: Name:Lashwrithe\nManaCost:4\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:BP BP\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black & Type$Swamp\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
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Create the Forge script for this magic card
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{"name": "Booby Trap", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.\nThe chosen player reveals each card they draw.\nWhen the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player."}
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Name:Booby Trap\nManaCost:6\nTypes:Artifact\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent and a card name other than a basic land card name.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | AILogic$ Curse\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Player.Chosen | ReplaceWith$ RevealedDraw | Description$ The chosen player reveals each card they draw.\nSVar:RevealedDraw:DB$ Draw | Defined$ Player.Chosen | NumCards$ 1 | SubAbility$ TrigReveal | RememberDrawn$ True\nSVar:TrigReveal:DB$ Reveal | Defined$ Player.Chosen | RevealValid$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Drawn | ValidCard$ Card.NamedCard+OwnedBy Player.Chosen | TriggerZones$ Battlefield | Execute$ TrapTriggered | TriggerDescription$ When the chosen player draws a card with the chosen name, sacrifice CARDNAME. If you do, CARDNAME deals 10 damage to that player.\nSVar:TrapTriggered:AB$ DealDamage | Cost$ Mandatory Sac<1/CARDNAME> | NumDmg$ 10 | Defined$ Player.Chosen\nAI:RemoveDeck:Random\nOracle:As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.\nThe chosen player reveals each card they draw.\nWhen the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Booby Trap", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.\nThe chosen player reveals each card they draw.\nWhen the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player."}
### Response: Name:Booby Trap\nManaCost:6\nTypes:Artifact\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent and a card name other than a basic land card name.\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | AILogic$ Curse\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Player.Chosen | ReplaceWith$ RevealedDraw | Description$ The chosen player reveals each card they draw.\nSVar:RevealedDraw:DB$ Draw | Defined$ Player.Chosen | NumCards$ 1 | SubAbility$ TrigReveal | RememberDrawn$ True\nSVar:TrigReveal:DB$ Reveal | Defined$ Player.Chosen | RevealValid$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Drawn | ValidCard$ Card.NamedCard+OwnedBy Player.Chosen | TriggerZones$ Battlefield | Execute$ TrapTriggered | TriggerDescription$ When the chosen player draws a card with the chosen name, sacrifice CARDNAME. If you do, CARDNAME deals 10 damage to that player.\nSVar:TrapTriggered:AB$ DealDamage | Cost$ Mandatory Sac<1/CARDNAME> | NumDmg$ 10 | Defined$ Player.Chosen\nAI:RemoveDeck:Random\nOracle:As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.\nThe chosen player reveals each card they draw.\nWhen the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Create the Forge script for this magic card
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{"name": "Isu the Abominable", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Snow Creature \u2014 Yeti", "oracle_text": "You may look at the top card of your library any time.\nYou may play snow lands and cast snow spells from the top of your library.\nWhenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.", "power": "5", "toughness": "5"}
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Name:Isu the Abominable\nManaCost:3 U U\nTypes:Legendary Snow Creature Yeti\nPT:5/5\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl+Snow | AffectedZone$ Library | MayPlay$ True | Description$ You may play snow lands and cast snow spells from the top of your library.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.Snow+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChoice | OptionalDecider$ You | TriggerDescription$ Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on CARDNAME.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ PayG,PayW,PayU\nSVar:PayG:DB$ PutCounter | UnlessCost$ G | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {G}: Put a +1/+1 counter on CARDNAME.\nSVar:PayW:DB$ PutCounter | UnlessCost$ W | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {W}: Put a +1/+1 counter on CARDNAME.\nSVar:PayU:DB$ PutCounter | UnlessCost$ U | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {U}: Put a +1/+1 counter on CARDNAME.\nDeckNeeds:Type$Snow\nDeckHas:Ability$Counters\nDeckHints:Color$Blue|Green\nOracle:You may look at the top card of your library any time.\nYou may play snow lands and cast snow spells from the top of your library.\nWhenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Isu the Abominable", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Snow Creature \u2014 Yeti", "oracle_text": "You may look at the top card of your library any time.\nYou may play snow lands and cast snow spells from the top of your library.\nWhenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.", "power": "5", "toughness": "5"}
### Response: Name:Isu the Abominable\nManaCost:3 U U\nTypes:Legendary Snow Creature Yeti\nPT:5/5\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl+Snow | AffectedZone$ Library | MayPlay$ True | Description$ You may play snow lands and cast snow spells from the top of your library.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.Snow+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChoice | OptionalDecider$ You | TriggerDescription$ Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on CARDNAME.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ PayG,PayW,PayU\nSVar:PayG:DB$ PutCounter | UnlessCost$ G | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {G}: Put a +1/+1 counter on CARDNAME.\nSVar:PayW:DB$ PutCounter | UnlessCost$ W | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {W}: Put a +1/+1 counter on CARDNAME.\nSVar:PayU:DB$ PutCounter | UnlessCost$ U | UnlessPayer$ You | UnlessSwitched$ True | CounterType$ P1P1 | SpellDescription$ {U}: Put a +1/+1 counter on CARDNAME.\nDeckNeeds:Type$Snow\nDeckHas:Ability$Counters\nDeckHints:Color$Blue|Green\nOracle:You may look at the top card of your library any time.\nYou may play snow lands and cast snow spells from the top of your library.\nWhenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.
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Create the Forge script for this magic card
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{"name": "Veteran Warleader", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Human Soldier Ally", "oracle_text": "Veteran Warleader's power and toughness are each equal to the number of creatures you control.\nTap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.", "power": "*", "toughness": "*"}
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Name:Veteran Warleader\nManaCost:1 G W\nTypes:Creature Human Soldier Ally\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Pump | Cost$ tapXType<1/Ally.Other> | KWChoice$ First Strike,Vigilance,Trample | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains your choice of first strike, vigilance, or trample until end of turn.\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nDeckHints:Type$Ally\nOracle:Veteran Warleader's power and toughness are each equal to the number of creatures you control.\nTap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Veteran Warleader", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Human Soldier Ally", "oracle_text": "Veteran Warleader's power and toughness are each equal to the number of creatures you control.\nTap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.", "power": "*", "toughness": "*"}
### Response: Name:Veteran Warleader\nManaCost:1 G W\nTypes:Creature Human Soldier Ally\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Pump | Cost$ tapXType<1/Ally.Other> | KWChoice$ First Strike,Vigilance,Trample | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains your choice of first strike, vigilance, or trample until end of turn.\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nDeckHints:Type$Ally\nOracle:Veteran Warleader's power and toughness are each equal to the number of creatures you control.\nTap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Squirming Emergence", "mana_cost": "{1}{B}{G}", "type_line": "Sorcery", "oracle_text": "Fathomless descent \u2014 Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard."}
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Name:Squirming Emergence\nManaCost:1 B G\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+cmcLEX+YouOwn | TgtPrompt$ Select target nonland permanent card with mana value X or less | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Graveyard|Mill|Discard\nOracle:Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Squirming Emergence", "mana_cost": "{1}{B}{G}", "type_line": "Sorcery", "oracle_text": "Fathomless descent \u2014 Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard."}
### Response: Name:Squirming Emergence\nManaCost:1 B G\nTypes:Sorcery\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+cmcLEX+YouOwn | TgtPrompt$ Select target nonland permanent card with mana value X or less | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Graveyard|Mill|Discard\nOracle:Fathomless descent β Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Favorable Destiny", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 as long as it's white.\nEnchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)"}
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Name:Favorable Destiny\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AITgts$ Card.White | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+White | AddPower$ 1 | AddToughness$ 2 | Description$ Enchanted creature gets +1/+2 as long as it's white.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | CheckSVar$ X | SVarCompare$ GE2 | Description$ Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)\nSVar:X:Count$EnchantedControllerCreatures\nOracle:Enchant creature\nEnchanted creature gets +1/+2 as long as it's white.\nEnchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Favorable Destiny", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 as long as it's white.\nEnchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)"}
### Response: Name:Favorable Destiny\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AITgts$ Card.White | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+White | AddPower$ 1 | AddToughness$ 2 | Description$ Enchanted creature gets +1/+2 as long as it's white.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | CheckSVar$ X | SVarCompare$ GE2 | Description$ Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)\nSVar:X:Count$EnchantedControllerCreatures\nOracle:Enchant creature\nEnchanted creature gets +1/+2 as long as it's white.\nEnchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Viscid Lemures", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "3"}
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Name:Viscid Lemures\nManaCost:4 B\nTypes:Creature Spirit\nPT:4/3\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ -1 | KW$ Swampwalk | SpellDescription$ CARDNAME gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\nOracle:{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viscid Lemures", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "3"}
### Response: Name:Viscid Lemures\nManaCost:4 B\nTypes:Creature Spirit\nPT:4/3\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ -1 | KW$ Swampwalk | SpellDescription$ CARDNAME gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\nOracle:{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Unlicensed Disintegration", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller."}
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Name:Unlicensed Disintegration\nManaCost:1 B R\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDamageController | SpellDescription$ Destroy target creature. If you control an artifact, CARDNAME deals 3 damage to that creature's controller. | StackDescription$ SpellDescription\nSVar:DBDamageController:DB$ DealDamage | Defined$ ParentTargetedController | NumDmg$ 3 | ConditionPresent$ Artifact.YouCtrl | StackDescription$ None\nOracle:Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unlicensed Disintegration", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller."}
### Response: Name:Unlicensed Disintegration\nManaCost:1 B R\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDamageController | SpellDescription$ Destroy target creature. If you control an artifact, CARDNAME deals 3 damage to that creature's controller. | StackDescription$ SpellDescription\nSVar:DBDamageController:DB$ DealDamage | Defined$ ParentTargetedController | NumDmg$ 3 | ConditionPresent$ Artifact.YouCtrl | StackDescription$ None\nOracle:Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Create the Forge script for this magic card
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{"name": "Nightscape Battlemage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.", "power": "2", "toughness": "2"}
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Name:Nightscape Battlemage\nManaCost:2 B\nTypes:Creature Zombie Wizard\nPT:2/2\nK:Kicker:2 U:2 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 1 | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nSVar:TrigKicker:DB$ ChangeZone | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 2 | Execute$ TrigKicker2 | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.\nSVar:TrigKicker2:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nSVar:PlayMain1:TRUE\nOracle:Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightscape Battlemage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.", "power": "2", "toughness": "2"}
### Response: Name:Nightscape Battlemage\nManaCost:2 B\nTypes:Creature Zombie Wizard\nPT:2/2\nK:Kicker:2 U:2 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 1 | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nSVar:TrigKicker:DB$ ChangeZone | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 2 | Execute$ TrigKicker2 | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.\nSVar:TrigKicker2:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nSVar:PlayMain1:TRUE\nOracle:Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
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Create the Forge script for this magic card
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{"name": "Golden Wish", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish."}
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Name:Golden Wish\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W W | Origin$ Sideboard | Destination$ Hand | ChangeType$ Artifact.YouOwn,Enchantment.YouOwn | ChangeTypeDesc$ artifact or enchantment they own | ChangeNum$ 1 | SubAbility$ DBChange | Hidden$ True | Reveal$ True | SpellDescription$ You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golden Wish", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish."}
### Response: Name:Golden Wish\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W W | Origin$ Sideboard | Destination$ Hand | ChangeType$ Artifact.YouOwn,Enchantment.YouOwn | ChangeTypeDesc$ artifact or enchantment they own | ChangeNum$ 1 | SubAbility$ DBChange | Hidden$ True | Reveal$ True | SpellDescription$ You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Create the Forge script for this magic card
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{"name": "Aerial Maneuver", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 and gains flying and first strike until end of turn."}
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Name:Aerial Maneuver\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Flying & First Strike | SpellDescription$ Target creature gets +1/+1 and gains flying and first strike until end of turn.\nOracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aerial Maneuver", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 and gains flying and first strike until end of turn."}
### Response: Name:Aerial Maneuver\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Flying & First Strike | SpellDescription$ Target creature gets +1/+1 and gains flying and first strike until end of turn.\nOracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Sure-Footed Infiltrator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.\nWhenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"}
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Name:Sure-Footed Infiltrator\nManaCost:3 U\nTypes:Creature Merfolk Rogue\nPT:2/3\nA:AB$ Effect | Cost$ tapXType<1/Rogue.Other> | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckNeeds:Type$Rogue\nOracle:Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.\nWhenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sure-Footed Infiltrator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.\nWhenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"}
### Response: Name:Sure-Footed Infiltrator\nManaCost:3 U\nTypes:Creature Merfolk Rogue\nPT:2/3\nA:AB$ Effect | Cost$ tapXType<1/Rogue.Other> | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckNeeds:Type$Rogue\nOracle:Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.\nWhenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
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Create the Forge script for this magic card
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{"name": "Grizzly Ghoul", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Zombie Bear", "oracle_text": "Trample\nGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.", "power": "4", "toughness": "3"}
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Name:Grizzly Ghoul\nManaCost:2 B G\nTypes:Creature Zombie Bear\nPT:4/3\nK:Trample\nK:etbCounter:P1P1:X:no condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:Trample\nGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grizzly Ghoul", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Zombie Bear", "oracle_text": "Trample\nGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.", "power": "4", "toughness": "3"}
### Response: Name:Grizzly Ghoul\nManaCost:2 B G\nTypes:Creature Zombie Bear\nPT:4/3\nK:Trample\nK:etbCounter:P1P1:X:no condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:Trample\nGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Create the Forge script for this magic card
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{"name": "Temporal Adept", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}{U}{U}, {T}: Return target permanent to its owner's hand.", "power": "1", "toughness": "1"}
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Name:Temporal Adept\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U U U T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nSVar:NonCombatPriority:1\nOracle:{U}{U}{U}, {T}: Return target permanent to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temporal Adept", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{U}{U}{U}, {T}: Return target permanent to its owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Temporal Adept\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U U U T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nSVar:NonCombatPriority:1\nOracle:{U}{U}{U}, {T}: Return target permanent to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Oketra's Last Mercy", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step."}
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Name:Oketra's Last Mercy\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 1 W W | Defined$ You | LifeAmount$ X | SubAbility$ DBNoUntap | SpellDescription$ Your life total becomes equal to your starting life total.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$YourStartingLife\nOracle:Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oketra's Last Mercy", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step."}
### Response: Name:Oketra's Last Mercy\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 1 W W | Defined$ You | LifeAmount$ X | SubAbility$ DBNoUntap | SpellDescription$ Your life total becomes equal to your starting life total.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:X:Count$YourStartingLife\nOracle:Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Create the Forge script for this magic card
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{"name": "City of Death", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI \u2014 Create a Treasure token.\nII, III, IV, V, VI \u2014 Create a token that's a copy of target non-Saga token you control."}
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Name:City of Death\nManaCost:2 G\nTypes:Enchantment Saga\nK:Chapter:6:DBToken,DBCopy,DBCopy,DBCopy,DBCopy,DBCopy\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a Treasure token.\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Card.token+nonSaga+YouCtrl | TgtPrompt$ Select target non-Saga token you control | SpellDescription$ Create a token that's a copy of target non-Saga token you control.\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI β Create a Treasure token.\nII, II, III, IV, V, VI β Create a token that's a copy of target non-Saga token you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "City of Death", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI \u2014 Create a Treasure token.\nII, III, IV, V, VI \u2014 Create a token that's a copy of target non-Saga token you control."}
### Response: Name:City of Death\nManaCost:2 G\nTypes:Enchantment Saga\nK:Chapter:6:DBToken,DBCopy,DBCopy,DBCopy,DBCopy,DBCopy\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ 1 | TokenOwner$ You | SpellDescription$ Create a Treasure token.\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Card.token+nonSaga+YouCtrl | TgtPrompt$ Select target non-Saga token you control | SpellDescription$ Create a token that's a copy of target non-Saga token you control.\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI β Create a Treasure token.\nII, II, III, IV, V, VI β Create a token that's a copy of target non-Saga token you control.
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Create the Forge script for this magic card
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{"name": "Frost Augur", "mana_cost": "{U}", "type_line": "Snow Creature \u2014 Human Wizard", "oracle_text": "{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)", "power": "1", "toughness": "2"}
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Name:Frost Augur\nManaCost:U\nTypes:Snow Creature Human Wizard\nPT:1/2\nA:AB$ PeekAndReveal | Cost$ S T | PeekAmount$ 1 | RevealValid$ Snow | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Snow | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ If it's a snow card, {p:You} may reveal it and put it into their hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Snow\nOracle:{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frost Augur", "mana_cost": "{U}", "type_line": "Snow Creature \u2014 Human Wizard", "oracle_text": "{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)", "power": "1", "toughness": "2"}
### Response: Name:Frost Augur\nManaCost:U\nTypes:Snow Creature Human Wizard\nPT:1/2\nA:AB$ PeekAndReveal | Cost$ S T | PeekAmount$ 1 | RevealValid$ Snow | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Snow | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ If it's a snow card, {p:You} may reveal it and put it into their hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Snow\nOracle:{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Kraken's Eye", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a blue spell, you may gain 1 life."}
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Name:Kraken's Eye\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a blue spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Whenever a player casts a blue spell, you may gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kraken's Eye", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a blue spell, you may gain 1 life."}
### Response: Name:Kraken's Eye\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a blue spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Whenever a player casts a blue spell, you may gain 1 life.
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Create the Forge script for this magic card
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{"name": "Controlled Instincts", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant red or green creature\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Controlled Instincts\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant red or green creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Green,Creature.Red | TgtPrompt$ Select target red or green creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nAI:RemoveDeck:Random\nOracle:Enchant red or green creature\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Controlled Instincts", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant red or green creature\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Controlled Instincts\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant red or green creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Green,Creature.Red | TgtPrompt$ Select target red or green creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nAI:RemoveDeck:Random\nOracle:Enchant red or green creature\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Cemetery Gate", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nProtection from black", "power": "0", "toughness": "5"}
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Name:Cemetery Gate\nManaCost:2 B\nTypes:Creature Wall\nPT:0/5\nK:Defender\nK:Protection from black\nOracle:Defender (This creature can't attack.)\nProtection from black
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cemetery Gate", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nProtection from black", "power": "0", "toughness": "5"}
### Response: Name:Cemetery Gate\nManaCost:2 B\nTypes:Creature Wall\nPT:0/5\nK:Defender\nK:Protection from black\nOracle:Defender (This creature can't attack.)\nProtection from black
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Create the Forge script for this magic card
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{"name": "Basilica Guards", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Defender\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "1", "toughness": "4"}
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Name:Basilica Guards\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/4\nK:Defender\nK:Extort\nOracle:Defender\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Basilica Guards", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Defender\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "1", "toughness": "4"}
### Response: Name:Basilica Guards\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/4\nK:Defender\nK:Extort\nOracle:Defender\nExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
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Create the Forge script for this magic card
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{"name": "Sandals of Abdallah", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)"}
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Name:Sandals of Abdallah\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 T | KW$ Islandwalk | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy CARDNAME. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigDestroy | TriggerDescription$ When that creature dies this turn, destroy CARDNAME.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self\nDeckHas:Keyword$Islandwalk\nAI:RemoveDeck:Random\nOracle:{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sandals of Abdallah", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)"}
### Response: Name:Sandals of Abdallah\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 T | KW$ Islandwalk | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy CARDNAME. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigDestroy | TriggerDescription$ When that creature dies this turn, destroy CARDNAME.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self\nDeckHas:Keyword$Islandwalk\nAI:RemoveDeck:Random\nOracle:{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Create the Forge script for this magic card
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{"name": "Glyph of Delusion", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains \"This creature doesn't untap during your untap step if it has a glyph counter on it\" and \"At the beginning of your upkeep, remove a glyph counter from this creature.\""}
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Name:Glyph of Delusion\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Wall.blockedThisTurn | TgtPrompt$ Select target Wall that blocked this turn | SubAbility$ DBPutCounter | StackDescription$ SpellDescription | SpellDescription$ Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ GLYPH | CounterNum$ X | ValidTgts$ Creature.blockedByValidThisTurn ParentTarget | TgtPrompt$ Select target creature blocked by target Wall this turn to put counters on | SubAbility$ Delude | IsCurse$ True\nSVar:X:Targeted$CardPower\nSVar:Delude:DB$ Animate | Defined$ ParentTarget | staticAbilities$ Delusional | Triggers$ TrigGlyphUpkeep | Duration$ Permanent | StackDescription$ None\nSVar:Delusional:Mode$ Continuous | Affected$ Card.Self+counters_GE1_GLYPH | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a glyph counter on it.\nSVar:TrigGlyphUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseGlyph | TriggerDescription$ At the beginning of your upkeep, remove a glyph counter from CARDNAME.\nSVar:LoseGlyph:DB$ RemoveCounter | CounterType$ GLYPH | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glyph of Delusion", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains \"This creature doesn't untap during your untap step if it has a glyph counter on it\" and \"At the beginning of your upkeep, remove a glyph counter from this creature.\""}
### Response: Name:Glyph of Delusion\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Wall.blockedThisTurn | TgtPrompt$ Select target Wall that blocked this turn | SubAbility$ DBPutCounter | StackDescription$ SpellDescription | SpellDescription$ Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ GLYPH | CounterNum$ X | ValidTgts$ Creature.blockedByValidThisTurn ParentTarget | TgtPrompt$ Select target creature blocked by target Wall this turn to put counters on | SubAbility$ Delude | IsCurse$ True\nSVar:X:Targeted$CardPower\nSVar:Delude:DB$ Animate | Defined$ ParentTarget | staticAbilities$ Delusional | Triggers$ TrigGlyphUpkeep | Duration$ Permanent | StackDescription$ None\nSVar:Delusional:Mode$ Continuous | Affected$ Card.Self+counters_GE1_GLYPH | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a glyph counter on it.\nSVar:TrigGlyphUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseGlyph | TriggerDescription$ At the beginning of your upkeep, remove a glyph counter from CARDNAME.\nSVar:LoseGlyph:DB$ RemoveCounter | CounterType$ GLYPH | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Create the Forge script for this magic card
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{"name": "Golem-Skin Gauntlets", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each Equipment attached to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
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Name:Golem-Skin Gauntlets\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | Description$ Equipped creature gets +1/+0 for each Equipment attached to it.\nSVar:X:Count$Valid Equipment.AttachedTo Creature.EquippedBy\nOracle:Equipped creature gets +1/+0 for each Equipment attached to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golem-Skin Gauntlets", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each Equipment attached to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
### Response: Name:Golem-Skin Gauntlets\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | Description$ Equipped creature gets +1/+0 for each Equipment attached to it.\nSVar:X:Count$Valid Equipment.AttachedTo Creature.EquippedBy\nOracle:Equipped creature gets +1/+0 for each Equipment attached to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Create the Forge script for this magic card
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{"name": "Bestial Fury", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nWhenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn."}
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Name:Bestial Fury\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nT:Mode$ AttackerBlocked | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +4 | KW$ Trample\nOracle:Enchant creature\nWhen Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nWhenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bestial Fury", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nWhenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn."}
### Response: Name:Bestial Fury\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nT:Mode$ AttackerBlocked | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +4 | KW$ Trample\nOracle:Enchant creature\nWhen Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nWhenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Sardian Cliffstomper", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Barbarian", "oracle_text": "As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.", "power": "0", "toughness": "4"}
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Name:Sardian Cliffstomper\nManaCost:1 R\nTypes:Creature Minotaur Barbarian\nPT:0/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE4 | Condition$ PlayerTurn | Description$ As long as it's your turn and you control four or more Mountains, CARDNAME gets +X/+0, where X is the number of Mountains you control.\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:BuffedBy:Mountain\nOracle:As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sardian Cliffstomper", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Barbarian", "oracle_text": "As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.", "power": "0", "toughness": "4"}
### Response: Name:Sardian Cliffstomper\nManaCost:1 R\nTypes:Creature Minotaur Barbarian\nPT:0/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE4 | Condition$ PlayerTurn | Description$ As long as it's your turn and you control four or more Mountains, CARDNAME gets +X/+0, where X is the number of Mountains you control.\nSVar:X:Count$Valid Mountain.YouCtrl\nSVar:BuffedBy:Mountain\nOracle:As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Create the Forge script for this magic card
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{"name": "Oaken Brawler", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "4"}
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Name:Oaken Brawler\nManaCost:3 W\nTypes:Creature Treefolk Warrior\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on CARDNAME.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oaken Brawler", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "4"}
### Response: Name:Oaken Brawler\nManaCost:3 W\nTypes:Creature Treefolk Warrior\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on CARDNAME.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Easy Prey", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Easy Prey\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE2 | TgtPrompt$ Select target creature with mana value 2 or less | SpellDescription$ Destroy target creature with mana value 2 or less.\nK:Cycling:2\nOracle:Destroy target creature with mana value 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Easy Prey", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Easy Prey\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE2 | TgtPrompt$ Select target creature with mana value 2 or less | SpellDescription$ Destroy target creature with mana value 2 or less.\nK:Cycling:2\nOracle:Destroy target creature with mana value 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Geistpack Alpha", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.", "power": "5", "toughness": "4"}
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Name:Geistpack Alpha\nManaCost:3 G\nTypes:Creature Wolf\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME dies, seek a permanent card with mana value equal to the number of lands you control.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Permanent+cmcEQX\nSVar:X:Count$Valid Land.YouCtrl\nSVar:NeedsToPlayVar:X GE4\nSVar:BuffedBy:Land\nOracle:Trample\nWhen Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geistpack Alpha", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.", "power": "5", "toughness": "4"}
### Response: Name:Geistpack Alpha\nManaCost:3 G\nTypes:Creature Wolf\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ When CARDNAME dies, seek a permanent card with mana value equal to the number of lands you control.\nSVar:TrigSeek:DB$ Seek | Type$ Card.Permanent+cmcEQX\nSVar:X:Count$Valid Land.YouCtrl\nSVar:NeedsToPlayVar:X GE4\nSVar:BuffedBy:Land\nOracle:Trample\nWhen Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Create the Forge script for this magic card
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{"name": "School of Piranha", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.", "power": "3", "toughness": "3"}
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Name:School of Piranha\nManaCost:1 U\nTypes:Creature Fish\nPT:3/3\nK:UpkeepCost:1 U\nOracle:At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "School of Piranha", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.", "power": "3", "toughness": "3"}
### Response: Name:School of Piranha\nManaCost:1 U\nTypes:Creature Fish\nPT:3/3\nK:UpkeepCost:1 U\nOracle:At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
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Create the Forge script for this magic card
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{"name": "Shadowbane", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life."}
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Name:Shadowbane\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepDmg | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ You,Creature.YouCtrl | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ GainLifeYou | PreventionEffect$ True | Description$ The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.\nSVar:GainLifeYou:DB$ GainLife | Defined$ You | LifeAmount$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:ReplacedSource$Valid Card.BlackSource\nDeckHas:Ability$LifeGain\nOracle:The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadowbane", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life."}
### Response: Name:Shadowbane\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepDmg | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ You,Creature.YouCtrl | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ GainLifeYou | PreventionEffect$ True | Description$ The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.\nSVar:GainLifeYou:DB$ GainLife | Defined$ You | LifeAmount$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:ReplacedSource$Valid Card.BlackSource\nDeckHas:Ability$LifeGain\nOracle:The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
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Create the Forge script for this magic card
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{"name": "Flame Spill", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead."}
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Name:Flame Spill\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | ExcessDamage$ TargetedController | SpellDescription$ CARDNAME deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.\nOracle:Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flame Spill", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead."}
### Response: Name:Flame Spill\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | ExcessDamage$ TargetedController | SpellDescription$ CARDNAME deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.\nOracle:Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Create the Forge script for this magic card
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{"name": "Nothic", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Weird Insight \u2014 When Nothic dies, roll a d20.\n1\u20149 | You draw a card and you lose 1 life.\n10\u201419 | You draw two cards and you lose 2 life.\n20 | You draw seven cards and you lose 7 life.", "power": "4", "toughness": "3"}
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Name:Nothic\nManaCost:4 B\nTypes:Creature Horror\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ RollD20 | TriggerDescription$ Weird Insight β When CARDNAME dies, roll a d20.\nSVar:RollD20:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBSDraw,10-19:DBMDraw,20:DBLDraw | SpellDescription$ Roll a d20.\nSVar:DBSDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBSLoseLife | SpellDescription$ 1β9 VERT You draw a card and you lose 1 life.\nSVar:DBSLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:DBMDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBMLoseLife | SpellDescription$ 10β19 VERT You draw two cards and you lose 2 life.\nSVar:DBMLoseLife:DB$ LoseLife | LifeAmount$ 2\nSVar:DBLDraw:DB$ Draw | NumCards$ 7 | SubAbility$ DBLLoseLife | SpellDescription$ 20 VERT You draw seven cards and you lose 7 life.\nSVar:DBLLoseLife:DB$ LoseLife | LifeAmount$ 7\nOracle:Weird Insight β When Nothic dies, roll a d20.\n1β9 | You draw a card and you lose 1 life.\n10β19 | You draw two cards and you lose 2 life.\n20 | You draw seven cards and you lose 7 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nothic", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Weird Insight \u2014 When Nothic dies, roll a d20.\n1\u20149 | You draw a card and you lose 1 life.\n10\u201419 | You draw two cards and you lose 2 life.\n20 | You draw seven cards and you lose 7 life.", "power": "4", "toughness": "3"}
### Response: Name:Nothic\nManaCost:4 B\nTypes:Creature Horror\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ RollD20 | TriggerDescription$ Weird Insight β When CARDNAME dies, roll a d20.\nSVar:RollD20:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBSDraw,10-19:DBMDraw,20:DBLDraw | SpellDescription$ Roll a d20.\nSVar:DBSDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBSLoseLife | SpellDescription$ 1β9 VERT You draw a card and you lose 1 life.\nSVar:DBSLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:DBMDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBMLoseLife | SpellDescription$ 10β19 VERT You draw two cards and you lose 2 life.\nSVar:DBMLoseLife:DB$ LoseLife | LifeAmount$ 2\nSVar:DBLDraw:DB$ Draw | NumCards$ 7 | SubAbility$ DBLLoseLife | SpellDescription$ 20 VERT You draw seven cards and you lose 7 life.\nSVar:DBLLoseLife:DB$ LoseLife | LifeAmount$ 7\nOracle:Weird Insight β When Nothic dies, roll a d20.\n1β9 | You draw a card and you lose 1 life.\n10β19 | You draw two cards and you lose 2 life.\n20 | You draw seven cards and you lose 7 life.
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Create the Forge script for this magic card
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{"name": "Eastern Paladin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "{B}{B}, {T}: Destroy target green creature.", "power": "3", "toughness": "3"}
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Name:Eastern Paladin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:3/3\nA:AB$ Destroy | Cost$ B B T | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature | SpellDescription$ Destroy target green creature.\nAI:RemoveDeck:Random\nOracle:{B}{B}, {T}: Destroy target green creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eastern Paladin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "{B}{B}, {T}: Destroy target green creature.", "power": "3", "toughness": "3"}
### Response: Name:Eastern Paladin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:3/3\nA:AB$ Destroy | Cost$ B B T | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature | SpellDescription$ Destroy target green creature.\nAI:RemoveDeck:Random\nOracle:{B}{B}, {T}: Destroy target green creature.
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Create the Forge script for this magic card
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{"name": "Go-Shintai of Lost Wisdom", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment Creature \u2014 Shrine", "oracle_text": "Flying\nAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "0", "toughness": "4"}
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Name:Go-Shintai of Lost Wisdom\nManaCost:1 U\nTypes:Legendary Enchantment Creature Shrine\nPT:0/4\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigMill | SpellDescription$ Target player mills X cards, where X is the number of Shrines you control.\nSVar:TrigMill:DB$ Mill | ValidTgts$ Player | NumCards$ X | TgtPrompt$ Select target player\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHas:Ability$Mill\nDeckHints:Type$Shrine\nOracle:Flying\nAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Go-Shintai of Lost Wisdom", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment Creature \u2014 Shrine", "oracle_text": "Flying\nAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "0", "toughness": "4"}
### Response: Name:Go-Shintai of Lost Wisdom\nManaCost:1 U\nTypes:Legendary Enchantment Creature Shrine\nPT:0/4\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigMill | SpellDescription$ Target player mills X cards, where X is the number of Shrines you control.\nSVar:TrigMill:DB$ Mill | ValidTgts$ Player | NumCards$ X | TgtPrompt$ Select target player\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHas:Ability$Mill\nDeckHints:Type$Shrine\nOracle:Flying\nAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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