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Create the Forge script for this magic card
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{"name": "Devilish Valet", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Trample, haste\nAlliance \u2014 Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.", "power": "1", "toughness": "3"}
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Name:Devilish Valet\nManaCost:2 R\nTypes:Creature Devil Warrior\nPT:1/3\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance β Whenever another creature enters the battlefield under your control, double CARDNAME's power until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ Double\nSVar:BuffedBy:Creature\nOracle:Trample, haste\nAlliance β Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devilish Valet", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Trample, haste\nAlliance \u2014 Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.", "power": "1", "toughness": "3"}
### Response: Name:Devilish Valet\nManaCost:2 R\nTypes:Creature Devil Warrior\nPT:1/3\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance β Whenever another creature enters the battlefield under your control, double CARDNAME's power until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ Double\nSVar:BuffedBy:Creature\nOracle:Trample, haste\nAlliance β Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
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Create the Forge script for this magic card
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{"name": "Call of the Full Moon", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon."}
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Name:Call of the Full Moon\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+2 and has trample.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nOracle:Enchant creature\nEnchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Call of the Full Moon", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon."}
### Response: Name:Call of the Full Moon\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+2 and has trample.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nOracle:Enchant creature\nEnchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
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Create the Forge script for this magic card
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{"name": "Sweep the Skies", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell."}
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Name:Sweep the Skies\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Token | Cost$ X U U | TokenAmount$ Y | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.\nSVar:X:Count$xPaid\nSVar:Y:Count$Converge\nDeckHas:Ability$Token\nOracle:Converge β Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sweep the Skies", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell."}
### Response: Name:Sweep the Skies\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Token | Cost$ X U U | TokenAmount$ Y | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.\nSVar:X:Count$xPaid\nSVar:Y:Count$Converge\nDeckHas:Ability$Token\nOracle:Converge β Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
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Create the Forge script for this magic card
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{"name": "Pterodon Knight", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Pterodon Knight has flying as long as you control a Dinosaur.", "power": "3", "toughness": "3"}
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Name:Pterodon Knight\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Dinosaur.YouCtrl | Description$ CARDNAME has flying as long as you control a Dinosaur.\nDeckHints:Type$Dinosaur\nSVar:BuffedBy:Dinosaur\nOracle:Pterodon Knight has flying as long as you control a Dinosaur.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pterodon Knight", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Pterodon Knight has flying as long as you control a Dinosaur.", "power": "3", "toughness": "3"}
### Response: Name:Pterodon Knight\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Dinosaur.YouCtrl | Description$ CARDNAME has flying as long as you control a Dinosaur.\nDeckHints:Type$Dinosaur\nSVar:BuffedBy:Dinosaur\nOracle:Pterodon Knight has flying as long as you control a Dinosaur.
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Create the Forge script for this magic card
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{"name": "Sorrow's Path", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.\nWhenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control."}
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Name:Sorrow's Path\nManaCost:no cost\nTypes:Land\nA:AB$ SwitchBlock | Cost$ T | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature.blocking+OppCtrl | TargetsFromSingleZone$ True | DefinedAttacker$ Valid Creature.blockedByValidThisTurn Targeted | DefinedBlocker$ Targeted | RemoveFromCombat$ True | TgtPrompt$ Choose two target blocking creatures an opponent controls | SpellDescription$ Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. | StackDescription$ SpellDescription\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 2 damage to you and each creature you control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouCtrl | ValidPlayers$ You | NumDmg$ 2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.\nWhenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sorrow's Path", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.\nWhenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control."}
### Response: Name:Sorrow's Path\nManaCost:no cost\nTypes:Land\nA:AB$ SwitchBlock | Cost$ T | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature.blocking+OppCtrl | TargetsFromSingleZone$ True | DefinedAttacker$ Valid Creature.blockedByValidThisTurn Targeted | DefinedBlocker$ Targeted | RemoveFromCombat$ True | TgtPrompt$ Choose two target blocking creatures an opponent controls | SpellDescription$ Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. | StackDescription$ SpellDescription\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 2 damage to you and each creature you control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouCtrl | ValidPlayers$ You | NumDmg$ 2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.\nWhenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Create the Forge script for this magic card
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{"name": "Skyblinder Staff", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Skyblinder Staff\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | ValidBlocker$ Creature.withFlying | Secondary$ True | Description$ Equipped creature can't be blocked by creatures with flying.\nOracle:Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyblinder Staff", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Skyblinder Staff\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | ValidBlocker$ Creature.withFlying | Secondary$ True | Description$ Equipped creature can't be blocked by creatures with flying.\nOracle:Equipped creature gets +1/+0 and can't be blocked by creatures with flying.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Bounty of Skemfar", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order."}
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Name:Bounty of Skemfar\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 6 | Reveal$ True | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | RememberChanged$ True | SubAbility$ DBElf | SpellDescription$ Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. | StackDescription$ SpellDescription\nSVar:DBElf:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Elf | RestRandomOrder$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Compare Y GE1.5.6\nSVar:Y:Remembered$Amount\nDeckHints:Type$Elf\nOracle:Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bounty of Skemfar", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order."}
### Response: Name:Bounty of Skemfar\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 6 | Reveal$ True | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | RememberChanged$ True | SubAbility$ DBElf | SpellDescription$ Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. | StackDescription$ SpellDescription\nSVar:DBElf:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Elf | RestRandomOrder$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Compare Y GE1.5.6\nSVar:Y:Remembered$Amount\nDeckHints:Type$Elf\nOracle:Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Waterlogged Hulk"}
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Name:Waterlogged Hulk\nManaCost:U\nTypes:Artifact\nA:AB$ Mill | Cost$ T | SpellDescription$ Mill a card. (Put the top card of your library into your graveyard.)\nK:Craft:3 U ExileCtrlOrGrave<1/Island.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:{T}: Mill a card. (Put the top card of your library into your graveyard.)\nCraft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Watertight Gondola\nManaCost:no cost\nColors:blue\nTypes:Artifact Vehicle\nPT:4/4\nK:Vigilance\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ Descend 8 β CARDNAME can't be blocked as long as there are eight or more permanent cards in your graveyard.\nK:Crew:1\nOracle:Vigilance\nDescend 8 β Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Waterlogged Hulk"}
### Response: Name:Waterlogged Hulk\nManaCost:U\nTypes:Artifact\nA:AB$ Mill | Cost$ T | SpellDescription$ Mill a card. (Put the top card of your library into your graveyard.)\nK:Craft:3 U ExileCtrlOrGrave<1/Island.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:{T}: Mill a card. (Put the top card of your library into your graveyard.)\nCraft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Watertight Gondola\nManaCost:no cost\nColors:blue\nTypes:Artifact Vehicle\nPT:4/4\nK:Vigilance\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Description$ Descend 8 β CARDNAME can't be blocked as long as there are eight or more permanent cards in your graveyard.\nK:Crew:1\nOracle:Vigilance\nDescend 8 β Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Create the Forge script for this magic card
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{"name": "Skulking Fugitive", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror Mercenary", "oracle_text": "When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.", "power": "3", "toughness": "4"}
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Name:Skulking Fugitive\nManaCost:2 B\nTypes:Creature Horror Mercenary\nPT:3/4\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skulking Fugitive", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Horror Mercenary", "oracle_text": "When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.", "power": "3", "toughness": "4"}
### Response: Name:Skulking Fugitive\nManaCost:2 B\nTypes:Creature Horror Mercenary\nPT:3/4\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Wailing Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Wailing Ghoul enters the battlefield, mill two cards.", "power": "1", "toughness": "3"}
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Name:Wailing Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:When Wailing Ghoul enters the battlefield, mill two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wailing Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Wailing Ghoul enters the battlefield, mill two cards.", "power": "1", "toughness": "3"}
### Response: Name:Wailing Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:When Wailing Ghoul enters the battlefield, mill two cards.
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Create the Forge script for this magic card
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{"name": "Benalish Emissary", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Benalish Emissary enters the battlefield, if it was kicked, destroy target land.", "power": "1", "toughness": "4"}
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Name:Benalish Emissary\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:1/4\nK:Kicker:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target land.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nDeckHints:Color$Green\nSVar:NeedsToPlayKicked:Land.OppCtrl\nOracle:Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Benalish Emissary", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Benalish Emissary enters the battlefield, if it was kicked, destroy target land.", "power": "1", "toughness": "4"}
### Response: Name:Benalish Emissary\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:1/4\nK:Kicker:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target land.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land\nDeckHints:Color$Green\nSVar:NeedsToPlayKicked:Land.OppCtrl\nOracle:Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
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Create the Forge script for this magic card
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{"name": "Sudden Reclamation", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Mill four cards, then return a creature card and a land card from your graveyard to your hand."}
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Name:Sudden Reclamation\nManaCost:3 G\nTypes:Instant\nA:SP$ Mill | Cost$ 3 G | NumCards$ 4 | Defined$ You | SubAbility$ DBChangeZone1 | SpellDescription$ Mill four cards, then return a creature card and a land card from your graveyard to your hand.\nSVar:DBChangeZone1:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nOracle:Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sudden Reclamation", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Mill four cards, then return a creature card and a land card from your graveyard to your hand."}
### Response: Name:Sudden Reclamation\nManaCost:3 G\nTypes:Instant\nA:SP$ Mill | Cost$ 3 G | NumCards$ 4 | Defined$ You | SubAbility$ DBChangeZone1 | SpellDescription$ Mill four cards, then return a creature card and a land card from your graveyard to your hand.\nSVar:DBChangeZone1:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nOracle:Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Iron Bully", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Iron Bully enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"}
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Name:Iron Bully\nManaCost:3\nTypes:Artifact Creature Golem\nPT:1/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Iron Bully", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Iron Bully enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"}
### Response: Name:Iron Bully\nManaCost:3\nTypes:Artifact Creature Golem\nPT:1/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Anointer of Valor", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.", "power": "3", "toughness": "5"}
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Name:Anointer of Valor\nManaCost:5 W\nTypes:Creature Angel\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 3 | Execute$ TrigCounter | RememberObjects$ TriggeredAttackerLKICopy | SpellDescription$ Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ DelayTriggerRememberedLKI\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anointer of Valor", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.", "power": "3", "toughness": "5"}
### Response: Name:Anointer of Valor\nManaCost:5 W\nTypes:Creature Angel\nPT:3/5\nK:Flying\nT:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 3 | Execute$ TrigCounter | RememberObjects$ TriggeredAttackerLKICopy | SpellDescription$ Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.\nSVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ DelayTriggerRememberedLKI\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
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Create the Forge script for this magic card
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{"name": "Elfhame Palace", "mana_cost": "", "type_line": "Land", "oracle_text": "Elfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W}."}
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Name:Elfhame Palace\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Elfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elfhame Palace", "mana_cost": "", "type_line": "Land", "oracle_text": "Elfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W}."}
### Response: Name:Elfhame Palace\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nOracle:Elfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W}.
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Create the Forge script for this magic card
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{"name": "Whipstitched Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.", "power": "2", "toughness": "2"}
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Name:Whipstitched Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nK:UpkeepCost:B\nOracle:At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Whipstitched Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.", "power": "2", "toughness": "2"}
### Response: Name:Whipstitched Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nK:UpkeepCost:B\nOracle:At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
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Create the Forge script for this magic card
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{"name": "Scalding Devil", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.", "power": "1", "toughness": "1"}
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Name:Scalding Devil\nManaCost:1 R\nTypes:Creature Devil\nPT:1/1\nA:AB$ DealDamage | Cost$ 2 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nOracle:{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scalding Devil", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.", "power": "1", "toughness": "1"}
### Response: Name:Scalding Devil\nManaCost:1 R\nTypes:Creature Devil\nPT:1/1\nA:AB$ DealDamage | Cost$ 2 R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nOracle:{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Kefnet the Mindful", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 God", "oracle_text": "Flying, indestructible\nKefnet the Mindful can't attack or block unless you have seven or more cards in hand.\n{3}{U}: Draw a card, then you may return a land you control to its owner's hand.", "power": "5", "toughness": "5"}
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Name:Kefnet the Mindful\nManaCost:2 U\nTypes:Legendary Creature God\nPT:5/5\nK:Flying\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ LE6 | Description$ CARDNAME can't attack or block unless you have seven or more cards in hand.\nSVar:X:Count$InYourHand\nA:AB$ Draw | Cost$ 3 U | NumCards$ 1 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Draw a card, then you may return a land you control to its owner's hand.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Land.YouCtrl | ChoiceZone$ Battlefield | Amount$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Flying, indestructible\nKefnet the Mindful can't attack or block unless you have seven or more cards in hand.\n{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kefnet the Mindful", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 God", "oracle_text": "Flying, indestructible\nKefnet the Mindful can't attack or block unless you have seven or more cards in hand.\n{3}{U}: Draw a card, then you may return a land you control to its owner's hand.", "power": "5", "toughness": "5"}
### Response: Name:Kefnet the Mindful\nManaCost:2 U\nTypes:Legendary Creature God\nPT:5/5\nK:Flying\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ LE6 | Description$ CARDNAME can't attack or block unless you have seven or more cards in hand.\nSVar:X:Count$InYourHand\nA:AB$ Draw | Cost$ 3 U | NumCards$ 1 | Defined$ You | SubAbility$ DBChooseCard | SpellDescription$ Draw a card, then you may return a land you control to its owner's hand.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Land.YouCtrl | ChoiceZone$ Battlefield | Amount$ 1 | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Flying, indestructible\nKefnet the Mindful can't attack or block unless you have seven or more cards in hand.\n{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Aura Graft", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant."}
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Name:Aura Graft\nManaCost:1 U\nTypes:Instant\nA:SP$ GainControl | Cost$ 1 U | ValidTgts$ Aura.AttachedTo Permanent | TgtPrompt$ Select target Aura attached to a permanent | SubAbility$ ReEnchant | StackDescription$ SpellDescription | SpellDescription$ Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.\nSVar:ReEnchant:DB$ Attach | Object$ ParentTarget | Move$ True | Choices$ Permanent | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aura Graft", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant."}
### Response: Name:Aura Graft\nManaCost:1 U\nTypes:Instant\nA:SP$ GainControl | Cost$ 1 U | ValidTgts$ Aura.AttachedTo Permanent | TgtPrompt$ Select target Aura attached to a permanent | SubAbility$ ReEnchant | StackDescription$ SpellDescription | SpellDescription$ Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.\nSVar:ReEnchant:DB$ Attach | Object$ ParentTarget | Move$ True | Choices$ Permanent | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Create the Forge script for this magic card
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{"name": "Anrakyr the Traveller", "mana_cost": "{4}{B}", "type_line": "Legendary Artifact Creature \u2014 Necron", "oracle_text": "Lord of the Pyrrhian Legions \u2014 Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.", "power": "4", "toughness": "4"}
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Name:Anrakyr the Traveller\nManaCost:4 B\nTypes:Legendary Artifact Creature Necron\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.\nSVar:TrigCast:DB$ Play | ValidZone$ Hand,Graveyard | Valid$ Artifact.YouOwn | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ 1 | PlayCost$ PayLife<ConvertedManaCost>\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact\nOracle:Lord of the Pyrrhian Legions β Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anrakyr the Traveller", "mana_cost": "{4}{B}", "type_line": "Legendary Artifact Creature \u2014 Necron", "oracle_text": "Lord of the Pyrrhian Legions \u2014 Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.", "power": "4", "toughness": "4"}
### Response: Name:Anrakyr the Traveller\nManaCost:4 B\nTypes:Legendary Artifact Creature Necron\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.\nSVar:TrigCast:DB$ Play | ValidZone$ Hand,Graveyard | Valid$ Artifact.YouOwn | ValidSA$ Spell | Controller$ You | Optional$ True | Amount$ 1 | PlayCost$ PayLife<ConvertedManaCost>\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact\nOracle:Lord of the Pyrrhian Legions β Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Demonlord Belzenlok", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Elder Demon", "oracle_text": "Flying, trample\nWhen Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.", "power": "6", "toughness": "6"}
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Name:Demonlord Belzenlok\nManaCost:4 B B\nTypes:Legendary Creature Elder Demon\nPT:6/6\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ When CARDNAME enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. CARDNAME deals 1 damage to you for each card put into your hand this way.\nSVar:TrigRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanup | RepeatDefined$ Remembered | RepeatPresent$ Card.cmcGE4 | RepeatCompare$ EQ1 | SubAbility$ DBDealDamage\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | ImprintFound$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Imprinted$Amount | Defined$ You | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True\nOracle:Flying, trample\nWhen Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demonlord Belzenlok", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Elder Demon", "oracle_text": "Flying, trample\nWhen Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.", "power": "6", "toughness": "6"}
### Response: Name:Demonlord Belzenlok\nManaCost:4 B B\nTypes:Legendary Creature Elder Demon\nPT:6/6\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ When CARDNAME enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. CARDNAME deals 1 damage to you for each card put into your hand this way.\nSVar:TrigRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanup | RepeatDefined$ Remembered | RepeatPresent$ Card.cmcGE4 | RepeatCompare$ EQ1 | SubAbility$ DBDealDamage\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | ImprintFound$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Imprinted$Amount | Defined$ You | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True\nOracle:Flying, trample\nWhen Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Create the Forge script for this magic card
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{"name": "Undercity Plague", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 1 life, discards a card, then sacrifices a permanent.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
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Name:Undercity Plague\nManaCost:4 B B\nTypes:Sorcery\nK:Cipher\nA:SP$ LoseLife | Cost$ 4 B B | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBDiscard | SpellDescription$ Target player loses 1 life, discards a card, then sacrifices a permanent.\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBSacPermanent\nSVar:DBSacPermanent:DB$ Sacrifice | Defined$ Targeted | SacValid$ Permanent | Amount$ 1 | SubAbility$ Cipher\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Target player loses 1 life, discards a card, then sacrifices a permanent.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undercity Plague", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 1 life, discards a card, then sacrifices a permanent.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
### Response: Name:Undercity Plague\nManaCost:4 B B\nTypes:Sorcery\nK:Cipher\nA:SP$ LoseLife | Cost$ 4 B B | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBDiscard | SpellDescription$ Target player loses 1 life, discards a card, then sacrifices a permanent.\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBSacPermanent\nSVar:DBSacPermanent:DB$ Sacrifice | Defined$ Targeted | SacValid$ Permanent | Amount$ 1 | SubAbility$ Cipher\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Target player loses 1 life, discards a card, then sacrifices a permanent.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Treacherous Blessing", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "When Treacherous Blessing enters the battlefield, draw three cards.\nWhenever you cast a spell, you lose 1 life.\nWhen Treacherous Blessing becomes the target of a spell or ability, sacrifice it."}
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Name:Treacherous Blessing\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you cast a spell, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nOracle:When Treacherous Blessing enters the battlefield, draw three cards.\nWhenever you cast a spell, you lose 1 life.\nWhen Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treacherous Blessing", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "When Treacherous Blessing enters the battlefield, draw three cards.\nWhenever you cast a spell, you lose 1 life.\nWhen Treacherous Blessing becomes the target of a spell or ability, sacrifice it."}
### Response: Name:Treacherous Blessing\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you cast a spell, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nOracle:When Treacherous Blessing enters the battlefield, draw three cards.\nWhenever you cast a spell, you lose 1 life.\nWhen Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Gideon's Avenger", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.", "power": "2", "toughness": "2"}
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Name:Gideon's Avenger\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gideon's Avenger", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.", "power": "2", "toughness": "2"}
### Response: Name:Gideon's Avenger\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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Create the Forge script for this magic card
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{"name": "Ixalan's Binding", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.\nYour opponents can't cast spells with the same name as the exiled card."}
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Name:Ixalan's Binding\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nS:Mode$ CantBeCast | ValidCard$ Card.sharesNameWith ExiledWith | Caster$ Opponent | Description$ Your opponents can't cast spells with the same name as the exiled card.\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.\nYour opponents can't cast spells with the same name as the exiled card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ixalan's Binding", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.\nYour opponents can't cast spells with the same name as the exiled card."}
### Response: Name:Ixalan's Binding\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nS:Mode$ CantBeCast | ValidCard$ Card.sharesNameWith ExiledWith | Caster$ Opponent | Description$ Your opponents can't cast spells with the same name as the exiled card.\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.\nYour opponents can't cast spells with the same name as the exiled card.
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Create the Forge script for this magic card
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{"name": "Cunning Geysermage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.", "power": "3", "toughness": "2"}
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Name:Cunning Geysermage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:3/2\nK:Kicker:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.\nSVar:TrigKicker:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature | SpellDescription$ Return up to one other target creature to its owner's hand.\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cunning Geysermage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.", "power": "3", "toughness": "2"}
### Response: Name:Cunning Geysermage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:3/2\nK:Kicker:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.\nSVar:TrigKicker:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature | SpellDescription$ Return up to one other target creature to its owner's hand.\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nWhen Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Vampiric Embrace", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature."}
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Name:Vampiric Embrace\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | AddTrigger$ VampiricEmbraceTrig | AddSVar$ VampiricEmbraceCounters | Description$ Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.\nSVar:VampiricEmbraceTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ VampiricEmbraceCounters | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:VampiricEmbraceCounters:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vampiric Embrace", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature."}
### Response: Name:Vampiric Embrace\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | AddTrigger$ VampiricEmbraceTrig | AddSVar$ VampiricEmbraceCounters | Description$ Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.\nSVar:VampiricEmbraceTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ VampiricEmbraceCounters | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:VampiricEmbraceCounters:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Create the Forge script for this magic card
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{"name": "Jazal Goldmane", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "First strike\n{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.", "power": "4", "toughness": "4"}
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Name:Jazal Goldmane\nManaCost:2 W W\nTypes:Legendary Creature Cat Warrior\nPT:4/4\nK:First Strike\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl+attacking | NumAtt$ X | NumDef$ X | SpellDescription$ Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:First strike\n{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jazal Goldmane", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "First strike\n{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.", "power": "4", "toughness": "4"}
### Response: Name:Jazal Goldmane\nManaCost:2 W W\nTypes:Legendary Creature Cat Warrior\nPT:4/4\nK:First Strike\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl+attacking | NumAtt$ X | NumDef$ X | SpellDescription$ Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:First strike\n{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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Create the Forge script for this magic card
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{"name": "Spawning Bed", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\""}
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Name:Spawning Bed\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 6 T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 3 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spawning Bed", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\""}
### Response: Name:Spawning Bed\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 6 T Sac<1/CARDNAME> | TokenOwner$ You | TokenAmount$ 3 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Create the Forge script for this magic card
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{"name": "Runeboggle", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}.\nDraw a card."}
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Name:Runeboggle\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SubAbility$ DBDraw | SpellDescription$ Counter target spell unless its controller pays {1}. Draw a card\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target spell unless its controller pays {1}.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Runeboggle", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}.\nDraw a card."}
### Response: Name:Runeboggle\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SubAbility$ DBDraw | SpellDescription$ Counter target spell unless its controller pays {1}. Draw a card\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target spell unless its controller pays {1}.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Mutagen Connoisseur", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Vedalken Mutant", "oracle_text": "Flying, vigilance\nMutagen Connoisseur gets +1/+0 for each transformed permanent you control.", "power": "0", "toughness": "5"}
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Name:Mutagen Connoisseur\nManaCost:1 G U\nTypes:Creature Vedalken Mutant\nPT:0/5\nK:Flying\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each transformed permanent you control.\nSVar:X:Count$Valid Permanent.Transformed+YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying, vigilance\nMutagen Connoisseur gets +1/+0 for each transformed permanent you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mutagen Connoisseur", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Vedalken Mutant", "oracle_text": "Flying, vigilance\nMutagen Connoisseur gets +1/+0 for each transformed permanent you control.", "power": "0", "toughness": "5"}
### Response: Name:Mutagen Connoisseur\nManaCost:1 G U\nTypes:Creature Vedalken Mutant\nPT:0/5\nK:Flying\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each transformed permanent you control.\nSVar:X:Count$Valid Permanent.Transformed+YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying, vigilance\nMutagen Connoisseur gets +1/+0 for each transformed permanent you control.
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Create the Forge script for this magic card
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{"name": "Shady Traveler"}
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Name:Shady Traveler\nManaCost:2 B\nTypes:Creature Human Werewolf\nPT:2/3\nK:Menace\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Stalking Predator\nManaCost:no cost\nColors:black\nTypes:Creature Werewolf\nPT:4/4\nK:Menace\nK:Nightbound\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shady Traveler"}
### Response: Name:Shady Traveler\nManaCost:2 B\nTypes:Creature Human Werewolf\nPT:2/3\nK:Menace\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Stalking Predator\nManaCost:no cost\nColors:black\nTypes:Creature Werewolf\nPT:4/4\nK:Menace\nK:Nightbound\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Create the Forge script for this magic card
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{"name": "Novijen Sages", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Human Advisor Mutant", "oracle_text": "Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.", "power": "0", "toughness": "0"}
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Name:Novijen Sages\nManaCost:4 U U\nTypes:Creature Human Advisor Mutant\nPT:0/0\nK:Graft:4\nA:AB$ Draw | Cost$ 1 RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Novijen Sages", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Human Advisor Mutant", "oracle_text": "Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.", "power": "0", "toughness": "0"}
### Response: Name:Novijen Sages\nManaCost:4 U U\nTypes:Creature Human Advisor Mutant\nPT:0/0\nK:Graft:4\nA:AB$ Draw | Cost$ 1 RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
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Create the Forge script for this magic card
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{"name": "Olivia's Midnight Ambush", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead."}
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Name:Olivia's Midnight Ambush\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.\nSVar:X:Count$Night.13.2\nOracle:Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Olivia's Midnight Ambush", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead."}
### Response: Name:Olivia's Midnight Ambush\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.\nSVar:X:Count$Night.13.2\nOracle:Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
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Create the Forge script for this magic card
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{"name": "Polluted Delta", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle."}
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Name:Polluted Delta\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T PayLife<1> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Island,Swamp | ChangeNum$ 1 | SpellDescription$ Search your library for a Island or Swamp card, put it onto the battlefield, then shuffle.\nOracle:{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Polluted Delta", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle."}
### Response: Name:Polluted Delta\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T PayLife<1> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Island,Swamp | ChangeNum$ 1 | SpellDescription$ Search your library for a Island or Swamp card, put it onto the battlefield, then shuffle.\nOracle:{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Ob Nixilis, the Hate-Twisted", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Nixilis", "oracle_text": "Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.\n\u22122: Destroy target creature. Its controller draws two cards.", "loyalty": "5"}
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Name:Ob Nixilis, the Hate-Twisted\nManaCost:3 B B\nTypes:Legendary Planeswalker Nixilis\nLoyalty:5\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nA:AB$ Destroy | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target creature. Its controller draws two cards.\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.\n[-2]: Destroy target creature. Its controller draws two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ob Nixilis, the Hate-Twisted", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Nixilis", "oracle_text": "Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.\n\u22122: Destroy target creature. Its controller draws two cards.", "loyalty": "5"}
### Response: Name:Ob Nixilis, the Hate-Twisted\nManaCost:3 B B\nTypes:Legendary Planeswalker Nixilis\nLoyalty:5\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nA:AB$ Destroy | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target creature. Its controller draws two cards.\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.\n[-2]: Destroy target creature. Its controller draws two cards.
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Create the Forge script for this magic card
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{"name": "Ith, High Arcanist", "mana_cost": "{5}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Vigilance\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSuspend 4\u2014{W}{U}", "power": "3", "toughness": "5"}
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Name:Ith, High Arcanist\nManaCost:5 W U\nTypes:Legendary Creature Human Wizard\nPT:3/5\nK:Vigilance\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nK:Suspend:4:W U\nAI:RemoveDeck:All\nOracle:Vigilance\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSuspend 4β{W}{U}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ith, High Arcanist", "mana_cost": "{5}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Vigilance\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSuspend 4\u2014{W}{U}", "power": "3", "toughness": "5"}
### Response: Name:Ith, High Arcanist\nManaCost:5 W U\nTypes:Legendary Creature Human Wizard\nPT:3/5\nK:Vigilance\nA:AB$ Untap | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBPump | SpellDescription$ Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:DBPump:DB$ Effect | ReplacementEffects$ RPrevent1,RPrevent2 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:RPrevent1:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSVar:RPrevent2:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidTarget$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Secondary$ True\nK:Suspend:4:W U\nAI:RemoveDeck:All\nOracle:Vigilance\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSuspend 4β{W}{U}
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Create the Forge script for this magic card
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{"name": "Bereavement", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a green creature dies, its controller discards a card."}
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Name:Bereavement\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Green | TriggerZones$ Battlefield | Execute$ BereavementDiscard | TriggerDescription$ Whenever a green creature dies, its controller discards a card.\nSVar:BereavementDiscard:DB$ Discard | Defined$ TriggeredCardController | Mode$ TgtChoose | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a green creature dies, its controller discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bereavement", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a green creature dies, its controller discards a card."}
### Response: Name:Bereavement\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Green | TriggerZones$ Battlefield | Execute$ BereavementDiscard | TriggerDescription$ Whenever a green creature dies, its controller discards a card.\nSVar:BereavementDiscard:DB$ Discard | Defined$ TriggeredCardController | Mode$ TgtChoose | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a green creature dies, its controller discards a card.
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Create the Forge script for this magic card
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{"name": "Krark-Clan Stoker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{T}, Sacrifice an artifact: Add {R}{R}.", "power": "2", "toughness": "2"}
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Name:Krark-Clan Stoker\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nA:AB$ Mana | Cost$ T Sac<1/Artifact> | Produced$ R | Amount$ 2 | SpellDescription$ Add {R}{R}.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice an artifact: Add {R}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krark-Clan Stoker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{T}, Sacrifice an artifact: Add {R}{R}.", "power": "2", "toughness": "2"}
### Response: Name:Krark-Clan Stoker\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nA:AB$ Mana | Cost$ T Sac<1/Artifact> | Produced$ R | Amount$ 2 | SpellDescription$ Add {R}{R}.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice an artifact: Add {R}{R}.
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Create the Forge script for this magic card
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{"name": "Fell Shepherd", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.\n{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.", "power": "8", "toughness": "6"}
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Name:Fell Shepherd\nManaCost:5 B B\nTypes:Creature Avatar\nPT:8/6\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may return all creature cards put into your graveyard from the battlefield this turn to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield\nA:AB$ Pump | Cost$ B Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | SpellDescription$ Target creature gets -2/-2 until end of turn.\nOracle:Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.\n{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fell Shepherd", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.\n{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.", "power": "8", "toughness": "6"}
### Response: Name:Fell Shepherd\nManaCost:5 B B\nTypes:Creature Avatar\nPT:8/6\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may return all creature cards put into your graveyard from the battlefield this turn to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield\nA:AB$ Pump | Cost$ B Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | SpellDescription$ Target creature gets -2/-2 until end of turn.\nOracle:Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.\n{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Obuun, Mul Daya Ancestor", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Spirit", "oracle_text": "At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.", "power": "3", "toughness": "3"}
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Name:Obuun, Mul Daya Ancestor\nManaCost:1 R G W\nTypes:Legendary Creature Elf Spirit\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is NICKNAME's power. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target land you control | Power$ X | Toughness$ X | Types$ Elemental,Creature | Keywords$ Trample & Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters\nSVar:BuffedBy:Land\nOracle:At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.\nLandfall β Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obuun, Mul Daya Ancestor", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Spirit", "oracle_text": "At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.", "power": "3", "toughness": "3"}
### Response: Name:Obuun, Mul Daya Ancestor\nManaCost:1 R G W\nTypes:Legendary Creature Elf Spirit\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is NICKNAME's power. It's still a land.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target land you control | Power$ X | Toughness$ X | Types$ Elemental,Creature | Keywords$ Trample & Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters\nSVar:BuffedBy:Land\nOracle:At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.\nLandfall β Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Bog Raiders", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"}
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Name:Bog Raiders\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bog Raiders", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"}
### Response: Name:Bog Raiders\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Stonework Packbeast", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.\n{2}: Add one mana of any color.", "power": "2", "toughness": "1"}
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Name:Stonework Packbeast\nManaCost:2\nTypes:Artifact Creature Beast\nPT:2/1\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nA:AB$ Mana | Cost$ 2 | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Ability$Party\nOracle:Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.\n{2}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stonework Packbeast", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.\n{2}: Add one mana of any color.", "power": "2", "toughness": "1"}
### Response: Name:Stonework Packbeast\nManaCost:2\nTypes:Artifact Creature Beast\nPT:2/1\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nA:AB$ Mana | Cost$ 2 | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHints:Ability$Party\nOracle:Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.\n{2}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Chronomancer", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Necron Wizard", "oracle_text": "Flying\nAtomic Transmutation \u2014 {1}, {T}, Sacrifice another artifact: Draw a card.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "1"}
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Name:Chronomancer\nManaCost:1 B\nTypes:Artifact Creature Necron Wizard\nPT:1/1\nK:Flying\nA:AB$ Draw | PrecostDesc$ Atomic Transmutation β | Cost$ 1 T Sac<1/Artifact.Other/another artifact> | SpellDescription$ Draw a card.\nK:Unearth:2 B\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact\nOracle:Flying\nAtomic Transmutation β {1}, {T}, Sacrifice another artifact: Draw a card.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chronomancer", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Necron Wizard", "oracle_text": "Flying\nAtomic Transmutation \u2014 {1}, {T}, Sacrifice another artifact: Draw a card.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "1"}
### Response: Name:Chronomancer\nManaCost:1 B\nTypes:Artifact Creature Necron Wizard\nPT:1/1\nK:Flying\nA:AB$ Draw | PrecostDesc$ Atomic Transmutation β | Cost$ 1 T Sac<1/Artifact.Other/another artifact> | SpellDescription$ Draw a card.\nK:Unearth:2 B\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact\nOracle:Flying\nAtomic Transmutation β {1}, {T}, Sacrifice another artifact: Draw a card.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "City of Brass", "mana_cost": "", "type_line": "Land", "oracle_text": "Whenever City of Brass becomes tapped, it deals 1 damage to you.\n{T}: Add one mana of any color."}
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Name:City of Brass\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 1 damage to you.\nSVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Whenever City of Brass becomes tapped, it deals 1 damage to you.\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "City of Brass", "mana_cost": "", "type_line": "Land", "oracle_text": "Whenever City of Brass becomes tapped, it deals 1 damage to you.\n{T}: Add one mana of any color."}
### Response: Name:City of Brass\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes tapped, it deals 1 damage to you.\nSVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Whenever City of Brass becomes tapped, it deals 1 damage to you.\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Graven Cairns", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}."}
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Name:Graven Cairns\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ BR T | Produced$ Combo B R | Amount$ 2 | SpellDescription$ Add {B}{B}, {B}{R}, or {R}{R}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graven Cairns", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}."}
### Response: Name:Graven Cairns\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ BR T | Produced$ Combo B R | Amount$ 2 | SpellDescription$ Add {B}{B}, {B}{R}, or {R}{R}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
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Create the Forge script for this magic card
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{"name": "Dawnbringer Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Dawnbringer Cleric enters the battlefield, choose one \u2014\n\u2022 Cure Wounds \u2014 You gain 2 life.\n\u2022 Dispel Magic \u2014 Destroy target enchantment.\n\u2022 Gentle Repose \u2014 Exile target card from a graveyard.", "power": "1", "toughness": "3"}
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Name:Dawnbringer Cleric\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBGainLife,DBDestroy,DBExileCard\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ Cure Wounds β You gain 2 life.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Dispel Magic β Destroy target enchantment.\nSVar:DBExileCard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Gentle Repose β Exile target card from a graveyard.\nDeckHas:Ability$LifeGain\nOracle:When Dawnbringer Cleric enters the battlefield, choose one β\nβ’ Cure Wounds β You gain 2 life.\nβ’ Dispel Magic β Destroy target enchantment.\nβ’ Gentle Repose β Exile target card from a graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dawnbringer Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Dawnbringer Cleric enters the battlefield, choose one \u2014\n\u2022 Cure Wounds \u2014 You gain 2 life.\n\u2022 Dispel Magic \u2014 Destroy target enchantment.\n\u2022 Gentle Repose \u2014 Exile target card from a graveyard.", "power": "1", "toughness": "3"}
### Response: Name:Dawnbringer Cleric\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBGainLife,DBDestroy,DBExileCard\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ Cure Wounds β You gain 2 life.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Dispel Magic β Destroy target enchantment.\nSVar:DBExileCard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Gentle Repose β Exile target card from a graveyard.\nDeckHas:Ability$LifeGain\nOracle:When Dawnbringer Cleric enters the battlefield, choose one β\nβ’ Cure Wounds β You gain 2 life.\nβ’ Dispel Magic β Destroy target enchantment.\nβ’ Gentle Repose β Exile target card from a graveyard.
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Create the Forge script for this magic card
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{"name": "Sandsteppe Mastodon", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Reach\nWhen Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)", "power": "5", "toughness": "5"}
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Name:Sandsteppe Mastodon\nManaCost:5 G G\nTypes:Creature Elephant\nPT:5/5\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 5. (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 5\nDeckHas:Ability$Counters\nOracle:Reach\nWhen Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sandsteppe Mastodon", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Reach\nWhen Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)", "power": "5", "toughness": "5"}
### Response: Name:Sandsteppe Mastodon\nManaCost:5 G G\nTypes:Creature Elephant\nPT:5/5\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 5. (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 5\nDeckHas:Ability$Counters\nOracle:Reach\nWhen Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Graven Abomination", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Horror", "oracle_text": "Whenever Graven Abomination attacks, exile target card from defending player's graveyard.", "power": "3", "toughness": "1"}
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Name:Graven Abomination\nManaCost:3\nTypes:Artifact Creature Horror\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile target card from defending player's graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in defending player's graveyard | ValidTgts$ Card | TargetsWithDefinedController$ TriggeredDefendingPlayer\nOracle:Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graven Abomination", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Horror", "oracle_text": "Whenever Graven Abomination attacks, exile target card from defending player's graveyard.", "power": "3", "toughness": "1"}
### Response: Name:Graven Abomination\nManaCost:3\nTypes:Artifact Creature Horror\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME attacks, exile target card from defending player's graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in defending player's graveyard | ValidTgts$ Card | TargetsWithDefinedController$ TriggeredDefendingPlayer\nOracle:Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Create the Forge script for this magic card
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{"name": "Nissa, Who Shakes the World", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "Whenever you tap a Forest for mana, add an additional {G}.\n+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\n\u22128: You get an emblem with \"Lands you control have indestructible.\" Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.", "loyalty": "5"}
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Name:Nissa, Who Shakes the World\nManaCost:3 G G\nTypes:Legendary Planeswalker Nissa\nLoyalty:5\nT:Mode$ TapsForMana | ValidCard$ Forest | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a Forest for mana, add an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | CounterType$ P1P1 | CounterNum$ 3 | ValidTgts$ Land.nonCreature+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target noncreature land you control | SubAbility$ DBUntap | SpellDescription$ Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Vigilance & Haste | Duration$ Permanent\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Name$ Emblem - Nissa, Who Shakes the World | Image$ emblem_nissa_who_shakes_the_world | Duration$ Permanent | Stackable$ False | Planeswalker$ True | Ultimate$ True | StaticAbilities$ STIndestructible | SubAbility$ DBChangeZone | SpellDescription$ You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:STIndestructible:Mode$ Continuous | EffectZone$ Command | Affected$ Land.YouCtrl | AffectedZone$ Battlefield | AddKeyword$ Indestructible | Description$ Lands you control have indestructible.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ XFetch | Tapped$ True | StackDescription$ Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Forest\nDeckHas:Ability$Counters\nOracle:Whenever you tap a Forest for mana, add an additional {G}.\n[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\n[-8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nissa, Who Shakes the World", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "Whenever you tap a Forest for mana, add an additional {G}.\n+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\n\u22128: You get an emblem with \"Lands you control have indestructible.\" Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.", "loyalty": "5"}
### Response: Name:Nissa, Who Shakes the World\nManaCost:3 G G\nTypes:Legendary Planeswalker Nissa\nLoyalty:5\nT:Mode$ TapsForMana | ValidCard$ Forest | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a Forest for mana, add an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | CounterType$ P1P1 | CounterNum$ 3 | ValidTgts$ Land.nonCreature+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target noncreature land you control | SubAbility$ DBUntap | SpellDescription$ Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Vigilance & Haste | Duration$ Permanent\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Name$ Emblem - Nissa, Who Shakes the World | Image$ emblem_nissa_who_shakes_the_world | Duration$ Permanent | Stackable$ False | Planeswalker$ True | Ultimate$ True | StaticAbilities$ STIndestructible | SubAbility$ DBChangeZone | SpellDescription$ You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:STIndestructible:Mode$ Continuous | EffectZone$ Command | Affected$ Land.YouCtrl | AffectedZone$ Battlefield | AddKeyword$ Indestructible | Description$ Lands you control have indestructible.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ XFetch | Tapped$ True | StackDescription$ Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Forest\nDeckHas:Ability$Counters\nOracle:Whenever you tap a Forest for mana, add an additional {G}.\n[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.\n[-8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Kyler, Sigardian Emissary", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.\nOther Humans you control get +1/+1 for each counter on Kyler.", "power": "2", "toughness": "2"}
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Name:Kyler, Sigardian Emissary\nManaCost:3 W G\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Human enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Human+Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other Humans you control get +1/+1 for each counter on CARDNAME\nSVar:X:Count$CardCounters.ALL\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.\nOther Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kyler, Sigardian Emissary", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.\nOther Humans you control get +1/+1 for each counter on Kyler.", "power": "2", "toughness": "2"}
### Response: Name:Kyler, Sigardian Emissary\nManaCost:3 W G\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Human enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Human+Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other Humans you control get +1/+1 for each counter on CARDNAME\nSVar:X:Count$CardCounters.ALL\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.\nOther Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.
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Create the Forge script for this magic card
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{"name": "Invasion of Theros"}
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Name:Invasion of Theros\nManaCost:2 W\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura,Demigod,God | ChangeNum$ 1 | Shuffle$ True\nDeckHints:Type$God|Demigod|Aura|Enchantment\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.\n\nALTERNATE\n\nName:Ephara, Ever-Sheltering\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Enchantment Creature God\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Lifelink & Indestructible | IsPresent$ Enchantment.Other+YouCtrl | PresentCompare$ GE3 | Description$ CARDNAME has lifelink and indestructible as long as you control at least three other enchantments.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.Other+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever another enchantment enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.\nWhenever another enchantment enters the battlefield under your control, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of Theros"}
### Response: Name:Invasion of Theros\nManaCost:2 W\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Aura,Demigod,God | ChangeNum$ 1 | Shuffle$ True\nDeckHints:Type$God|Demigod|Aura|Enchantment\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.\n\nALTERNATE\n\nName:Ephara, Ever-Sheltering\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Enchantment Creature God\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Lifelink & Indestructible | IsPresent$ Enchantment.Other+YouCtrl | PresentCompare$ GE3 | Description$ CARDNAME has lifelink and indestructible as long as you control at least three other enchantments.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.Other+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever another enchantment enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.\nWhenever another enchantment enters the battlefield under your control, draw a card.
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Create the Forge script for this magic card
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{"name": "Grip of Chaos", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)"}
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Name:Grip of Chaos\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ SpellAbilityCopy | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)\nT:Mode$ SpellAbilityCast | ValidSA$ SpellAbility.nonManaAbility | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)\nSVar:TrigChangeTarget:DB$ ChangeTargets | Defined$ TriggeredSpellAbility | RandomTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grip of Chaos", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)"}
### Response: Name:Grip of Chaos\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ SpellAbilityCopy | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)\nT:Mode$ SpellAbilityCast | ValidSA$ SpellAbility.nonManaAbility | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)\nSVar:TrigChangeTarget:DB$ ChangeTargets | Defined$ TriggeredSpellAbility | RandomTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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Create the Forge script for this magic card
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{"name": "Research the Deep", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
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Name:Research the Deep\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 U | Defined$ You | NumCards$ 1 | SubAbility$ DBClash | SpellDescription$ Draw a card. Clash with an opponent. If you win, return CARDNAME to it's owners hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Research the Deep", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
### Response: Name:Research the Deep\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 U | Defined$ You | NumCards$ 1 | SubAbility$ DBClash | SpellDescription$ Draw a card. Clash with an opponent. If you win, return CARDNAME to it's owners hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Goblin Bushwhacker", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.", "power": "1", "toughness": "1"}
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Name:Goblin Bushwhacker\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Kicker:R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste\nSVar:PlayMain1:TRUE\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Bushwhacker", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Kicker {R} (You may pay an additional {R} as you cast this spell.)\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Goblin Bushwhacker\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Kicker:R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | KW$ Haste\nSVar:PlayMain1:TRUE\nOracle:Kicker {R} (You may pay an additional {R} as you cast this spell.)\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Tocatli Honor Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Creatures entering the battlefield don't cause abilities to trigger.", "power": "1", "toughness": "3"}
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Name:Tocatli Honor Guard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/3\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nAI:RemoveDeck:Random\nOracle:Creatures entering the battlefield don't cause abilities to trigger.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tocatli Honor Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Creatures entering the battlefield don't cause abilities to trigger.", "power": "1", "toughness": "3"}
### Response: Name:Tocatli Honor Guard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/3\nS:Mode$ DisableTriggers | ValidCause$ Creature | ValidMode$ ChangesZone,ChangesZoneAll | Destination$ Battlefield | Description$ Creatures entering the battlefield don't cause abilities to trigger.\nAI:RemoveDeck:Random\nOracle:Creatures entering the battlefield don't cause abilities to trigger.
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Create the Forge script for this magic card
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{"name": "Rampaging Baloths", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.", "power": "6", "toughness": "6"}
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Name:Rampaging Baloths\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Landfall β Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You\nOracle:Trample\nLandfall β Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rampaging Baloths", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.", "power": "6", "toughness": "6"}
### Response: Name:Rampaging Baloths\nManaCost:4 G G\nTypes:Creature Beast\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Landfall β Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You\nOracle:Trample\nLandfall β Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
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Create the Forge script for this magic card
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{"name": "Zombie Scavengers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.", "power": "3", "toughness": "1"}
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Name:Zombie Scavengers\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nA:AB$ Regenerate | Cost$ ExileFromGrave<1/Card.TopGraveyardCreature> | CostDesc$ Exile the top creature card of your graveyard: | SpellDescription$ Regenerate CARDNAME.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zombie Scavengers", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.", "power": "3", "toughness": "1"}
### Response: Name:Zombie Scavengers\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nA:AB$ Regenerate | Cost$ ExileFromGrave<1/Card.TopGraveyardCreature> | CostDesc$ Exile the top creature card of your graveyard: | SpellDescription$ Regenerate CARDNAME.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Create the Forge script for this magic card
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{"name": "Sightless Brawler", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Human Warrior", "oracle_text": "Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSightless Brawler can't attack alone.\nEnchanted creature gets +3/+2 and can't attack alone.", "power": "3", "toughness": "2"}
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Name:Sightless Brawler\nManaCost:1 W\nTypes:Enchantment Creature Human Warrior\nPT:3/2\nK:Bestow:4 W\nK:CARDNAME can't attack alone.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't attack alone. | Description$ Enchanted creature gets +3/+2 and can't attack alone.\nOracle:Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSightless Brawler can't attack alone.\nEnchanted creature gets +3/+2 and can't attack alone.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sightless Brawler", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Human Warrior", "oracle_text": "Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSightless Brawler can't attack alone.\nEnchanted creature gets +3/+2 and can't attack alone.", "power": "3", "toughness": "2"}
### Response: Name:Sightless Brawler\nManaCost:1 W\nTypes:Enchantment Creature Human Warrior\nPT:3/2\nK:Bestow:4 W\nK:CARDNAME can't attack alone.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't attack alone. | Description$ Enchanted creature gets +3/+2 and can't attack alone.\nOracle:Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSightless Brawler can't attack alone.\nEnchanted creature gets +3/+2 and can't attack alone.
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Create the Forge script for this magic card
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{"name": "Face of Divinity", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nAs long as another Aura is attached to enchanted creature, it has first strike and lifelink."}
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Name:Face of Divinity\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+EnchantedBy Aura.Other | AddKeyword$ First Strike & Lifelink | Description$ As long as another Aura is attached to enchanted creature, it has first strike and lifelink.\nSVar:EnchantMe:Multiple\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nAs long as another Aura is attached to enchanted creature, it has first strike and lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Face of Divinity", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nAs long as another Aura is attached to enchanted creature, it has first strike and lifelink."}
### Response: Name:Face of Divinity\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+EnchantedBy Aura.Other | AddKeyword$ First Strike & Lifelink | Description$ As long as another Aura is attached to enchanted creature, it has first strike and lifelink.\nSVar:EnchantMe:Multiple\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nAs long as another Aura is attached to enchanted creature, it has first strike and lifelink.
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Create the Forge script for this magic card
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{"name": "Crater Elemental", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.\nFormidable \u2014 {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.", "power": "0", "toughness": "6"}
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Name:Crater Elemental\nManaCost:2 R\nTypes:Creature Elemental\nPT:0/6\nA:AB$ DealDamage | Cost$ R T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nA:AB$ Animate | Cost$ 2 R | Defined$ Self | Power$ 8 | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable β | SpellDescription$ CARDNAME has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nAI:RemoveDeck:All\nOracle:{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.\nFormidable β {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crater Elemental", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.\nFormidable \u2014 {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.", "power": "0", "toughness": "6"}
### Response: Name:Crater Elemental\nManaCost:2 R\nTypes:Creature Elemental\nPT:0/6\nA:AB$ DealDamage | Cost$ R T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nA:AB$ Animate | Cost$ 2 R | Defined$ Self | Power$ 8 | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable β | SpellDescription$ CARDNAME has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nAI:RemoveDeck:All\nOracle:{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.\nFormidable β {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
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Create the Forge script for this magic card
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{"name": "Deep Water", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type."}
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Name:Deep Water\nManaCost:U U\nTypes:Enchantment\nA:AB$ Effect | Cost$ U | ReplacementEffects$ ReplaceU | SpellDescription$ Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.\nSVar:ReplaceU:Event$ ProduceMana | ActiveZones$ Command | ValidActivator$ You | ValidCard$ Land.YouCtrl | ReplaceWith$ ProduceU | Description$ If you tap a land you control for mana, it produces U instead of any other type.\nSVar:ProduceU:DB$ ReplaceMana | ReplaceType$ U\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deep Water", "mana_cost": "{U}{U}", "type_line": "Enchantment", "oracle_text": "{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type."}
### Response: Name:Deep Water\nManaCost:U U\nTypes:Enchantment\nA:AB$ Effect | Cost$ U | ReplacementEffects$ ReplaceU | SpellDescription$ Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.\nSVar:ReplaceU:Event$ ProduceMana | ActiveZones$ Command | ValidActivator$ You | ValidCard$ Land.YouCtrl | ReplaceWith$ ProduceU | Description$ If you tap a land you control for mana, it produces U instead of any other type.\nSVar:ProduceU:DB$ ReplaceMana | ReplaceType$ U\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
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Create the Forge script for this magic card
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{"name": "Throttle", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn."}
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Name:Throttle\nManaCost:4 B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Target creature gets -4/-4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Throttle", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn."}
### Response: Name:Throttle\nManaCost:4 B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Target creature gets -4/-4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Magma Phoenix", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.", "power": "3", "toughness": "3"}
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Name:Magma Phoenix\nManaCost:3 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 R R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals 3 damage to each creature and each player.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 3 | ValidDescription$ each creature and each player.\nSVar:DiscardMe:2\nOracle:Flying\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Magma Phoenix", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.", "power": "3", "toughness": "3"}
### Response: Name:Magma Phoenix\nManaCost:3 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 R R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals 3 damage to each creature and each player.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature | ValidPlayers$ Player | NumDmg$ 3 | ValidDescription$ each creature and each player.\nSVar:DiscardMe:2\nOracle:Flying\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Skull of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\nSacrifice Skull of Ramos: Add {B}."}
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Name:Skull of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ B | SpellDescription$ Add {B}.\nOracle:{T}: Add {B}.\nSacrifice Skull of Ramos: Add {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skull of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\nSacrifice Skull of Ramos: Add {B}."}
### Response: Name:Skull of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ B | SpellDescription$ Add {B}.\nOracle:{T}: Add {B}.\nSacrifice Skull of Ramos: Add {B}.
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Create the Forge script for this magic card
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{"name": "Blasted Landscape", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Blasted Landscape\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:Cycling:2\nOracle:{T}: Add {C}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blasted Landscape", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Blasted Landscape\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:Cycling:2\nOracle:{T}: Add {C}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Oust", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Put target creature into its owner's library second from the top. Its controller gains 3 life."}
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Name:Oust\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Library | ValidTgts$ Creature | LibraryPosition$ 1 | RememberLKI$ True | SubAbility$ DBGainLife | SpellDescription$ Put target creature into its owner's library second from the top. Its controller gains 3 life.\n# Library Position is zero indexed. So 1 is second from the top\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Put target creature into its owner's library second from the top. Its controller gains 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oust", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Put target creature into its owner's library second from the top. Its controller gains 3 life."}
### Response: Name:Oust\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Library | ValidTgts$ Creature | LibraryPosition$ 1 | RememberLKI$ True | SubAbility$ DBGainLife | SpellDescription$ Put target creature into its owner's library second from the top. Its controller gains 3 life.\n# Library Position is zero indexed. So 1 is second from the top\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Put target creature into its owner's library second from the top. Its controller gains 3 life.
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Create the Forge script for this magic card
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{"name": "Esix, Fractal Bloom", "mana_cost": "{4}{G}{U}", "type_line": "Legendary Creature \u2014 Fractal", "oracle_text": "Flying\nThe first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.", "power": "4", "toughness": "4"}
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Name:Esix, Fractal Bloom\nManaCost:4 G U\nTypes:Legendary Creature Fractal\nPT:4/4\nK:Flying\nR:Event$ CreateToken | ActiveZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ0 | ValidPlayer$ You | PlayerTurn$ True | Optional$ True | Layer$ Copy | ReplaceWith$ DBCopy | Description$ The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than CARDNAME and create that many tokens that are copies of that creature.\nSVar:DBCopy:DB$ ReplaceToken | Type$ ReplaceToken | ValidChoices$ Creature.Other | TokenScript$ Chosen\nSVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+YouOwn\nDeckHas:Ability$Token\nAI:RemoveDeck:All\nOracle:Flying\nThe first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Esix, Fractal Bloom", "mana_cost": "{4}{G}{U}", "type_line": "Legendary Creature \u2014 Fractal", "oracle_text": "Flying\nThe first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.", "power": "4", "toughness": "4"}
### Response: Name:Esix, Fractal Bloom\nManaCost:4 G U\nTypes:Legendary Creature Fractal\nPT:4/4\nK:Flying\nR:Event$ CreateToken | ActiveZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ0 | ValidPlayer$ You | PlayerTurn$ True | Optional$ True | Layer$ Copy | ReplaceWith$ DBCopy | Description$ The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than CARDNAME and create that many tokens that are copies of that creature.\nSVar:DBCopy:DB$ ReplaceToken | Type$ ReplaceToken | ValidChoices$ Creature.Other | TokenScript$ Chosen\nSVar:X:Count$ThisTurnEntered_Battlefield_Card.tokenCreated+YouOwn\nDeckHas:Ability$Token\nAI:RemoveDeck:All\nOracle:Flying\nThe first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
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Create the Forge script for this magic card
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{"name": "Defiant Bloodlord", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever you gain life, target opponent loses that much life.", "power": "4", "toughness": "5"}
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Name:Defiant Bloodlord\nManaCost:5 B B\nTypes:Creature Vampire\nPT:4/5\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, target opponent loses that much life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ X\nSVar:X:TriggerCount$LifeAmount\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhenever you gain life, target opponent loses that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defiant Bloodlord", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever you gain life, target opponent loses that much life.", "power": "4", "toughness": "5"}
### Response: Name:Defiant Bloodlord\nManaCost:5 B B\nTypes:Creature Vampire\nPT:4/5\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, target opponent loses that much life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ X\nSVar:X:TriggerCount$LifeAmount\nDeckHints:Ability$LifeGain\nOracle:Flying\nWhenever you gain life, target opponent loses that much life.
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Create the Forge script for this magic card
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{"name": "Wall of Kelp", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.", "power": "0", "toughness": "3"}
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Name:Wall of Kelp\nManaCost:U U\nTypes:Creature Plant Wall\nPT:0/3\nK:Defender\nA:AB$ Token | Cost$ U U T | TokenAmount$ 1 | TokenScript$ kelp | TokenOwner$ You | SpellDescription$ Create a 0/1 blue Plant Wall creature token with defender named Kelp.\nOracle:Defender (This creature can't attack.)\n{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wall of Kelp", "mana_cost": "{U}{U}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.", "power": "0", "toughness": "3"}
### Response: Name:Wall of Kelp\nManaCost:U U\nTypes:Creature Plant Wall\nPT:0/3\nK:Defender\nA:AB$ Token | Cost$ U U T | TokenAmount$ 1 | TokenScript$ kelp | TokenOwner$ You | SpellDescription$ Create a 0/1 blue Plant Wall creature token with defender named Kelp.\nOracle:Defender (This creature can't attack.)\n{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
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Create the Forge script for this magic card
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{"name": "Druids' Repository", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, put a charge counter on Druids' Repository.\nRemove a charge counter from Druids' Repository: Add one mana of any color."}
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Name:Druids' Repository\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever a creature you control attacks, put a charge counter on CARDNAME.\nSVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, put a charge counter on Druids' Repository.\nRemove a charge counter from Druids' Repository: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Druids' Repository", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, put a charge counter on Druids' Repository.\nRemove a charge counter from Druids' Repository: Add one mana of any color."}
### Response: Name:Druids' Repository\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever a creature you control attacks, put a charge counter on CARDNAME.\nSVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, put a charge counter on Druids' Repository.\nRemove a charge counter from Druids' Repository: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Marsh Threader", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "1"}
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Name:Marsh Threader\nManaCost:1 W\nTypes:Creature Kor Scout\nPT:2/1\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marsh Threader", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "1"}
### Response: Name:Marsh Threader\nManaCost:1 W\nTypes:Creature Kor Scout\nPT:2/1\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Nimbus Champion", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Avatar Warrior", "oracle_text": "Flying\nWhenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.", "power": "4", "toughness": "4"}
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Name:Nimbus Champion\nManaCost:5 U\nTypes:Creature Avatar Warrior\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:Y:Count$Valid Warrior.YourTeamCtrl\nSVar:X:Targeted$Valid Creature.powerLEY\nSVar:HasAttackEffect:TRUE\nSVar:BuffedBy:Warrior\nOracle:Flying\nWhenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nimbus Champion", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Avatar Warrior", "oracle_text": "Flying\nWhenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.", "power": "4", "toughness": "4"}
### Response: Name:Nimbus Champion\nManaCost:5 U\nTypes:Creature Avatar Warrior\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:Y:Count$Valid Warrior.YourTeamCtrl\nSVar:X:Targeted$Valid Creature.powerLEY\nSVar:HasAttackEffect:TRUE\nSVar:BuffedBy:Warrior\nOracle:Flying\nWhenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Create the Forge script for this magic card
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{"name": "Hull Breach", "mana_cost": "{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target artifact and target enchantment."}
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Name:Hull Breach\nManaCost:R G\nTypes:Sorcery\nA:SP$ Charm | Cost$ R G | Choices$ DBDestroy1,DBDestroy2,DBDestroy3 | CharmNum$ 1\nSVar:DBDestroy1:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBDestroy2:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBDestroy3:DB$ Pump | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AILogic$ Destroy | IsCurse$ True | SubAbility$ DestroyEnch | SpellDescription$ Destroy target artifact and target enchantment. | StackDescription$ None\nSVar:DestroyEnch:DB$ Pump | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBDestroy | StackDescription$ None\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted\nAI:RemoveDeck:All\nOracle:Choose one β\nβ’ Destroy target artifact.\nβ’ Destroy target enchantment.\nβ’ Destroy target artifact and target enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hull Breach", "mana_cost": "{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target artifact and target enchantment."}
### Response: Name:Hull Breach\nManaCost:R G\nTypes:Sorcery\nA:SP$ Charm | Cost$ R G | Choices$ DBDestroy1,DBDestroy2,DBDestroy3 | CharmNum$ 1\nSVar:DBDestroy1:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:DBDestroy2:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBDestroy3:DB$ Pump | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AILogic$ Destroy | IsCurse$ True | SubAbility$ DestroyEnch | SpellDescription$ Destroy target artifact and target enchantment. | StackDescription$ None\nSVar:DestroyEnch:DB$ Pump | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBDestroy | StackDescription$ None\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted\nAI:RemoveDeck:All\nOracle:Choose one β\nβ’ Destroy target artifact.\nβ’ Destroy target enchantment.\nβ’ Destroy target artifact and target enchantment.
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Create the Forge script for this magic card
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{"name": "Nantuko Tracer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.", "power": "2", "toughness": "1"}
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Name:Nantuko Tracer\nManaCost:1 G\nTypes:Creature Insect Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nOracle:When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nantuko Tracer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.", "power": "2", "toughness": "1"}
### Response: Name:Nantuko Tracer\nManaCost:1 G\nTypes:Creature Insect Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nOracle:When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
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Create the Forge script for this magic card
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{"name": "Kaya, Orzhov Usurper", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Kaya", "oracle_text": "+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\n\u22121: Exile target nonland permanent with mana value 1 or less.\n\u22125: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.", "loyalty": "3"}
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Name:Kaya, Orzhov Usurper\nManaCost:1 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:3\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | TargetsFromSingleZone$ True | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | Planeswalker$ True | SubAbility$ DBGainLife | RememberChanged$ True | SpellDescription$ Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Choose target nonland permanent with mana value 1 or less | ValidTgts$ Permanent.nonLand+cmcLE1 | SpellDescription$ Exile target nonland permanent with mana value 1 or less.\nA:AB$ DealDamage | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | RememberTargets$ True | NumDmg$ X | SubAbility$ DBYouGainLife | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.\nSVar:DBYouGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ValidExile Card.RememberedPlayerOwn\nDeckHas:Ability$LifeGain\nOracle:[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\n[-1]: Exile target nonland permanent with mana value 1 or less.\n[-5]: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kaya, Orzhov Usurper", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Kaya", "oracle_text": "+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\n\u22121: Exile target nonland permanent with mana value 1 or less.\n\u22125: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.", "loyalty": "3"}
### Response: Name:Kaya, Orzhov Usurper\nManaCost:1 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:3\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | TargetsFromSingleZone$ True | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | Planeswalker$ True | SubAbility$ DBGainLife | RememberChanged$ True | SpellDescription$ Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Choose target nonland permanent with mana value 1 or less | ValidTgts$ Permanent.nonLand+cmcLE1 | SpellDescription$ Exile target nonland permanent with mana value 1 or less.\nA:AB$ DealDamage | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | RememberTargets$ True | NumDmg$ X | SubAbility$ DBYouGainLife | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.\nSVar:DBYouGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ValidExile Card.RememberedPlayerOwn\nDeckHas:Ability$LifeGain\nOracle:[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.\n[-1]: Exile target nonland permanent with mana value 1 or less.\n[-5]: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Create the Forge script for this magic card
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{"name": "Chief Jim Hopper"}
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Name:Chief Jim Hopper\nAltName:Sophina, Spearsage Deserter\nManaCost:2 R W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, investigate once for each nontoken attacking creature.\nSVar:TrigInvestigate:DB$ Investigate | Num$ X\nSVar:X:Count$Valid Creature.attacking+nonToken\nK:Friends forever\nDeckHas:Ability$Investigate|Token|Sacrifice\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature.\nFriends forever (You can have two commanders if both have friends forever.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chief Jim Hopper"}
### Response: Name:Chief Jim Hopper\nAltName:Sophina, Spearsage Deserter\nManaCost:2 R W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, investigate once for each nontoken attacking creature.\nSVar:TrigInvestigate:DB$ Investigate | Num$ X\nSVar:X:Count$Valid Creature.attacking+nonToken\nK:Friends forever\nDeckHas:Ability$Investigate|Token|Sacrifice\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature.\nFriends forever (You can have two commanders if both have friends forever.)
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Create the Forge script for this magic card
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{"name": "Gliding Licid", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Licid", "oracle_text": "{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nEnchanted creature has flying.", "power": "2", "toughness": "2"}
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Name:Gliding Licid\nManaCost:2 U\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ U T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ U | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nEnchanted creature has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gliding Licid", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Licid", "oracle_text": "{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nEnchanted creature has flying.", "power": "2", "toughness": "2"}
### Response: Name:Gliding Licid\nManaCost:2 U\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ U T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ U | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nEnchanted creature has flying.
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Create the Forge script for this magic card
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{"name": "Two Streams Facility", "mana_cost": "", "type_line": "Plane \u2014 Apalapucia", "oracle_text": "Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nEach player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nWhenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa."}
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Name:Two Streams Facility\nManaCost:no cost\nTypes:Plane Apalapucia\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nT:Mode$ Phase | FirstUpkeepThisGame$ True | Execute$ TrigChoose | TriggerZones$ Command | Secondary$ True | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nSVar:TrigChoose:DB$ GenericChoice | Defined$ Player | TempRemember$ Chooser | Choices$ GreenAnchor,RedWaterfall | ShowChoice$ ExceptSelf\nSVar:GreenAnchor:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SpellDescription$ Green Anchor (You may play an additional land during each of your turns)\nSVar:RedWaterfall:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SpellDescription$ Red Waterfall (Creatures you control get +2/+0 and have haste)\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Player.NotedForGreenAnchor | AdjustLandPlays$ 1 | Description$ Each player who last chose green anchor may play an additional land during each of their turns.\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.ControlledBy Player.NotedForRedWaterfall | AddPower$ 2 | AddKeyword$ Haste | Description$ Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSwitch | TriggerDescription$ Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.\nSVar:TrigSwitch:DB$ Pump | RememberObjects$ Player.NotedForRedWaterfall | Defined$ Player | ClearNotedCardsFor$ GreenAnchor,RedWaterfall | SubAbility$ GreenToRed\nSVar:GreenToRed:DB$ Pump | Defined$ Player.IsNotRemembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SubAbility$ RedToGreen\nSVar:RedToGreen:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nEach player who last chose green anchor may play an additional land during each of their turns.\nCreatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nWhenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Two Streams Facility", "mana_cost": "", "type_line": "Plane \u2014 Apalapucia", "oracle_text": "Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nEach player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nWhenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa."}
### Response: Name:Two Streams Facility\nManaCost:no cost\nTypes:Plane Apalapucia\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nT:Mode$ Phase | FirstUpkeepThisGame$ True | Execute$ TrigChoose | TriggerZones$ Command | Secondary$ True | TriggerDescription$ Whenever you planeswalk to CARDNAME and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nSVar:TrigChoose:DB$ GenericChoice | Defined$ Player | TempRemember$ Chooser | Choices$ GreenAnchor,RedWaterfall | ShowChoice$ ExceptSelf\nSVar:GreenAnchor:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SpellDescription$ Green Anchor (You may play an additional land during each of your turns)\nSVar:RedWaterfall:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SpellDescription$ Red Waterfall (Creatures you control get +2/+0 and have haste)\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Player.NotedForGreenAnchor | AdjustLandPlays$ 1 | Description$ Each player who last chose green anchor may play an additional land during each of their turns.\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.ControlledBy Player.NotedForRedWaterfall | AddPower$ 2 | AddKeyword$ Haste | Description$ Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSwitch | TriggerDescription$ Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.\nSVar:TrigSwitch:DB$ Pump | RememberObjects$ Player.NotedForRedWaterfall | Defined$ Player | ClearNotedCardsFor$ GreenAnchor,RedWaterfall | SubAbility$ GreenToRed\nSVar:GreenToRed:DB$ Pump | Defined$ Player.IsNotRemembered | NoteCards$ Self | NoteCardsFor$ RedWaterfall | SubAbility$ RedToGreen\nSVar:RedToGreen:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ GreenAnchor | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.\nEach player who last chose green anchor may play an additional land during each of their turns.\nCreatures controlled by players who last chose red waterfall get +2/+0 and have haste.\nWhenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
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Create the Forge script for this magic card
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{"name": "Spire Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Affinity for Islands (This spell costs {1} less to cast for each Island you control.)\nFlying", "power": "2", "toughness": "4"}
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Name:Spire Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:2/4\nK:Affinity:Island\nK:Flying\nDeckNeeds:Color$Blue\nOracle:Affinity for Islands (This spell costs {1} less to cast for each Island you control.)\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spire Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Affinity for Islands (This spell costs {1} less to cast for each Island you control.)\nFlying", "power": "2", "toughness": "4"}
### Response: Name:Spire Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:2/4\nK:Affinity:Island\nK:Flying\nDeckNeeds:Color$Blue\nOracle:Affinity for Islands (This spell costs {1} less to cast for each Island you control.)\nFlying
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Create the Forge script for this magic card
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{"name": "Mystic Penitent", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Nomad Mystic", "oracle_text": "Vigilance\nThreshold \u2014 As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.", "power": "1", "toughness": "1"}
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Name:Mystic Penitent\nManaCost:W\nTypes:Creature Human Nomad Mystic\nPT:1/1\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Condition$ Threshold | Description$ Threshold β As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and has flying.\nOracle:Vigilance\nThreshold β As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mystic Penitent", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Nomad Mystic", "oracle_text": "Vigilance\nThreshold \u2014 As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.", "power": "1", "toughness": "1"}
### Response: Name:Mystic Penitent\nManaCost:W\nTypes:Creature Human Nomad Mystic\nPT:1/1\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Condition$ Threshold | Description$ Threshold β As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and has flying.\nOracle:Vigilance\nThreshold β As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Create the Forge script for this magic card
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{"name": "O-Naginata", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "O-Naginata can be attached only to a creature with power 3 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:O-Naginata\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ CantAttach | ValidCard$ Card.Self | Target$ Creature.powerLT3 | Description$ CARDNAME can be attached only to a creature with power 3 or greater.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Equipped creature gets +3/+0 and has trample.\nOracle:O-Naginata can be attached only to a creature with power 3 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "O-Naginata", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "O-Naginata can be attached only to a creature with power 3 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:O-Naginata\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ CantAttach | ValidCard$ Card.Self | Target$ Creature.powerLT3 | Description$ CARDNAME can be attached only to a creature with power 3 or greater.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Equipped creature gets +3/+0 and has trample.\nOracle:O-Naginata can be attached only to a creature with power 3 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Offspring's Revenge", "mana_cost": "{2}{R}{W}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn."}
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Name:Offspring's Revenge\nManaCost:2 R W B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.Red+YouCtrl,Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target red, white, or black creature card in your graveyard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | PumpKeywords$ Haste | PumpDuration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Offspring's Revenge", "mana_cost": "{2}{R}{W}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn."}
### Response: Name:Offspring's Revenge\nManaCost:2 R W B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.Red+YouCtrl,Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target red, white, or black creature card in your graveyard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | SetPower$ 1 | SetToughness$ 1 | PumpKeywords$ Haste | PumpDuration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
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Create the Forge script for this magic card
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{"name": "Braids's Frightful Return", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI \u2014 You may sacrifice a creature. If you do, each opponent discards a card.\nII \u2014 Return target creature card from your graveyard to your hand.\nIII \u2014 Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card."}
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Name:Braids's Frightful Return\nManaCost:2 B\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:ABDiscard,DBChangeZone,DBSacrificeOpp\nSVar:ABDiscard:AB$ Discard | Cost$ Sac<1/Creature> | CostDesc$ You may sacrifice a creature. | Mode$ TgtChoose | Defined$ Opponent | SpellDescription$ If you do, each opponent discards a card.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:DBSacrificeOpp:DB$ Sacrifice | ValidTgts$ Opponent | Optional$ True | SacValid$ Permanent.nonLand+nonToken | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard|Sacrifice\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI β You may sacrifice a creature. If you do, each opponent discards a card.\nII β Return target creature card from your graveyard to your hand.\nIII β Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Braids's Frightful Return", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI \u2014 You may sacrifice a creature. If you do, each opponent discards a card.\nII \u2014 Return target creature card from your graveyard to your hand.\nIII \u2014 Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card."}
### Response: Name:Braids's Frightful Return\nManaCost:2 B\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:ABDiscard,DBChangeZone,DBSacrificeOpp\nSVar:ABDiscard:AB$ Discard | Cost$ Sac<1/Creature> | CostDesc$ You may sacrifice a creature. | Mode$ TgtChoose | Defined$ Opponent | SpellDescription$ If you do, each opponent discards a card.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:DBSacrificeOpp:DB$ Sacrifice | ValidTgts$ Opponent | Optional$ True | SacValid$ Permanent.nonLand+nonToken | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard|Sacrifice\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI β You may sacrifice a creature. If you do, each opponent discards a card.\nII β Return target creature card from your graveyard to your hand.\nIII β Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
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Create the Forge script for this magic card
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{"name": "Trained Armodon", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "", "power": "3", "toughness": "3"}
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Name:Trained Armodon\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trained Armodon", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "", "power": "3", "toughness": "3"}
### Response: Name:Trained Armodon\nManaCost:1 G G\nTypes:Creature Elephant\nPT:3/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Keep Watch", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw a card for each attacking creature."}
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Name:Keep Watch\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | SpellDescription$ Draw a card for each attacking creature.\nSVar:X:Count$Valid Creature.attacking\nSVar:NeedsToPlay:Creature.attacking\nOracle:Draw a card for each attacking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keep Watch", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw a card for each attacking creature."}
### Response: Name:Keep Watch\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | SpellDescription$ Draw a card for each attacking creature.\nSVar:X:Count$Valid Creature.attacking\nSVar:NeedsToPlay:Creature.attacking\nOracle:Draw a card for each attacking creature.
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Create the Forge script for this magic card
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{"name": "Victory Chimes", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Untap Victory Chimes during each other player's untap step.\n{T}: A player of your choice adds {C}."}
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Name:Victory Chimes\nManaCost:3\nTypes:Artifact\nK:CARDNAME untaps during each other player's untap step.\nA:AB$ ChoosePlayer | Cost$ T | Defined$ You | Choices$ Player | ChoiceTitle$ Choose a player | SubAbility$ DBMana | SpellDescription$ A player of your choice adds {C}.\nSVar:DBMana:DB$ Mana | Produced$ C | Defined$ ChosenPlayer\nOracle:Untap Victory Chimes during each other player's untap step.\n{T}: A player of your choice adds {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Victory Chimes", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Untap Victory Chimes during each other player's untap step.\n{T}: A player of your choice adds {C}."}
### Response: Name:Victory Chimes\nManaCost:3\nTypes:Artifact\nK:CARDNAME untaps during each other player's untap step.\nA:AB$ ChoosePlayer | Cost$ T | Defined$ You | Choices$ Player | ChoiceTitle$ Choose a player | SubAbility$ DBMana | SpellDescription$ A player of your choice adds {C}.\nSVar:DBMana:DB$ Mana | Produced$ C | Defined$ ChosenPlayer\nOracle:Untap Victory Chimes during each other player's untap step.\n{T}: A player of your choice adds {C}.
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Create the Forge script for this magic card
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{"name": "Glimmer of Genius", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Scry 2, then draw two cards. You get {E}{E} (two energy counters)."}
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Name:Glimmer of Genius\nManaCost:3 U\nTypes:Instant\nA:SP$ Scry | Cost$ 3 U | ScryNum$ 2 | SubAbility$ DBDraw | AILogic$ BestOpportunity | SpellDescription$ Scry 2, then draw two cards. You get {E}{E} (two energy counters).\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBEnergy\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nOracle:Scry 2, then draw two cards. You get {E}{E} (two energy counters).
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glimmer of Genius", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Scry 2, then draw two cards. You get {E}{E} (two energy counters)."}
### Response: Name:Glimmer of Genius\nManaCost:3 U\nTypes:Instant\nA:SP$ Scry | Cost$ 3 U | ScryNum$ 2 | SubAbility$ DBDraw | AILogic$ BestOpportunity | SpellDescription$ Scry 2, then draw two cards. You get {E}{E} (two energy counters).\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBEnergy\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nOracle:Scry 2, then draw two cards. You get {E}{E} (two energy counters).
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Create the Forge script for this magic card
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{"name": "Morbid Bloom", "mana_cost": "{4}{B}{G}", "type_line": "Sorcery", "oracle_text": "Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness."}
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Name:Morbid Bloom\nManaCost:4 B G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B G | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardToughness\nDeckHas:Ability$Token\nOracle:Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Morbid Bloom", "mana_cost": "{4}{B}{G}", "type_line": "Sorcery", "oracle_text": "Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness."}
### Response: Name:Morbid Bloom\nManaCost:4 B G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B G | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:Targeted$CardToughness\nDeckHas:Ability$Token\nOracle:Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Create the Forge script for this magic card
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{"name": "Timbermaw Larva", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.", "power": "2", "toughness": "2"}
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Name:Timbermaw Larva\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each Forest you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Timbermaw Larva", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.", "power": "2", "toughness": "2"}
### Response: Name:Timbermaw Larva\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each Forest you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Create the Forge script for this magic card
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{"name": "Atraxa's Fall", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, battle, enchantment, or creature with flying."}
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Name:Atraxa's Fall\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Battle,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, battle, enchantment, or creature with flying | SpellDescription$ Destroy target artifact, artifact, battle, enchantment, or creature with flying.\nAI:RemoveDeck:Random\nOracle:Destroy target artifact, battle, enchantment, or creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Atraxa's Fall", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, battle, enchantment, or creature with flying."}
### Response: Name:Atraxa's Fall\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Battle,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, battle, enchantment, or creature with flying | SpellDescription$ Destroy target artifact, artifact, battle, enchantment, or creature with flying.\nAI:RemoveDeck:Random\nOracle:Destroy target artifact, battle, enchantment, or creature with flying.
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Create the Forge script for this magic card
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{"name": "Immersturm Skullcairn", "mana_cost": "", "type_line": "Land", "oracle_text": "Immersturm Skullcairn enters the battlefield tapped.\n{T}: Add {B}.\n{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery."}
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Name:Immersturm Skullcairn\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ DealDamage | Cost$ 1 B R R T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 3 | SubAbility$ DBDiscard | SorcerySpeed$ True | SpellDescription$ Immersturm Skullcairn deals 3 damage to target player. That player discards a card. Activate only any time you could cast a sorcery.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 1 | Mode$ TgtChoose\nOracle:Immersturm Skullcairn enters the battlefield tapped.\n{T}: Add {B}.\n{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Immersturm Skullcairn", "mana_cost": "", "type_line": "Land", "oracle_text": "Immersturm Skullcairn enters the battlefield tapped.\n{T}: Add {B}.\n{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery."}
### Response: Name:Immersturm Skullcairn\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ DealDamage | Cost$ 1 B R R T Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 3 | SubAbility$ DBDiscard | SorcerySpeed$ True | SpellDescription$ Immersturm Skullcairn deals 3 damage to target player. That player discards a card. Activate only any time you could cast a sorcery.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 1 | Mode$ TgtChoose\nOracle:Immersturm Skullcairn enters the battlefield tapped.\n{T}: Add {B}.\n{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Archfiend's Vessel", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWhen Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.", "power": "1", "toughness": "1"}
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Name:Archfiend's Vessel\nManaCost:B\nTypes:Creature Human Cleric\nPT:1/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastFromYourGraveyardByYou | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBToken | RememberChanged$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1\nDeckHas:Ability$Token\nDeckHints:Ability$Graveyard\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWhen Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Archfiend's Vessel", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWhen Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.", "power": "1", "toughness": "1"}
### Response: Name:Archfiend's Vessel\nManaCost:B\nTypes:Creature Human Cleric\nPT:1/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastFromYourGraveyardByYou | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBToken | RememberChanged$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1\nDeckHas:Ability$Token\nDeckHints:Ability$Graveyard\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWhen Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Kasmina's Transmutation", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature loses all abilities and has base power and toughness 1/1."}
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Name:Kasmina's Transmutation\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 1 | SetToughness$ 1 | RemoveAllAbilities$ True | Description$ Enchanted creature loses all abilities and has base power and toughness 1/1.\nOracle:Enchant creature\nEnchanted creature loses all abilities and has base power and toughness 1/1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kasmina's Transmutation", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature loses all abilities and has base power and toughness 1/1."}
### Response: Name:Kasmina's Transmutation\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 1 | SetToughness$ 1 | RemoveAllAbilities$ True | Description$ Enchanted creature loses all abilities and has base power and toughness 1/1.\nOracle:Enchant creature\nEnchanted creature loses all abilities and has base power and toughness 1/1.
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Create the Forge script for this magic card
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{"name": "Cackling Fiend", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Cackling Fiend enters the battlefield, each opponent discards a card.", "power": "2", "toughness": "1"}
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Name:Cackling Fiend\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Cackling Fiend enters the battlefield, each opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cackling Fiend", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Cackling Fiend enters the battlefield, each opponent discards a card.", "power": "2", "toughness": "1"}
### Response: Name:Cackling Fiend\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Cackling Fiend enters the battlefield, each opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Mantle of Tides", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nWhenever you draw your second card each turn, attach Mantle of Tides to target creature you control.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Mantle of Tides\nManaCost:U\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigAttach | TriggerDescription$ Whenever you draw your second card each turn, attach CARDNAME to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:PlayMain1:TRUE\nK:Equip:3\nOracle:Equipped creature gets +1/+2.\nWhenever you draw your second card each turn, attach Mantle of Tides to target creature you control.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mantle of Tides", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nWhenever you draw your second card each turn, attach Mantle of Tides to target creature you control.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Mantle of Tides\nManaCost:U\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigAttach | TriggerDescription$ Whenever you draw your second card each turn, attach CARDNAME to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:PlayMain1:TRUE\nK:Equip:3\nOracle:Equipped creature gets +1/+2.\nWhenever you draw your second card each turn, attach Mantle of Tides to target creature you control.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Tanglepool Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Tanglepool Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {G} or {U}."}
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Name:Tanglepool Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nOracle:Tanglepool Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {G} or {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tanglepool Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Tanglepool Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {G} or {U}."}
### Response: Name:Tanglepool Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nOracle:Tanglepool Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {G} or {U}.
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Create the Forge script for this magic card
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{"name": "Bone Dancer", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.", "power": "2", "toughness": "2"}
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Name:Bone Dancer\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBChangeZone | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, CARDNAME assigns no combat damage this turn.\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.TopGraveyardCreature+DefenderCtrl | GainControl$ True | ChangeNum$ 1 | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nSVar:NeedsOrderedGraveyard:OPPONENT\nOracle:Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bone Dancer", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.", "power": "2", "toughness": "2"}
### Response: Name:Bone Dancer\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBChangeZone | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, CARDNAME assigns no combat damage this turn.\nSVar:DBChangeZone:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.TopGraveyardCreature+DefenderCtrl | GainControl$ True | ChangeNum$ 1 | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nSVar:NeedsOrderedGraveyard:OPPONENT\nOracle:Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Create the Forge script for this magic card
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{"name": "Saw It Coming", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
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Name:Saw It Coming\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:Foretell:1 U\nOracle:Counter target spell.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Saw It Coming", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
### Response: Name:Saw It Coming\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:Foretell:1 U\nOracle:Counter target spell.\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Create the Forge script for this magic card
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{"name": "Grim Return", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control."}
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Name:Grim Return\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Card.Creature+ThisTurnEnteredFrom_Battlefield | TgtPrompt$ Select target creature card in a graveyard that was put there from the battlefield this turn | SpellDescription$ Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.\nOracle:Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grim Return", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control."}
### Response: Name:Grim Return\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Card.Creature+ThisTurnEnteredFrom_Battlefield | TgtPrompt$ Select target creature card in a graveyard that was put there from the battlefield this turn | SpellDescription$ Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.\nOracle:Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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