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Create the Forge script for this magic card
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{"name": "Graxiplon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.", "power": "3", "toughness": "4"}
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Name:Graxiplon\nManaCost:5 U\nTypes:Creature Beast\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ X | SVarCompare$ LT3 | Description$ CARDNAME can't be blocked unless defending player controls three or more creatures that share a creature type.\nSVar:X:Count$MostProminentCreatureType Creature.DefenderCtrl\nOracle:Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graxiplon", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.", "power": "3", "toughness": "4"}
### Response: Name:Graxiplon\nManaCost:5 U\nTypes:Creature Beast\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | CheckSVar$ X | SVarCompare$ LT3 | Description$ CARDNAME can't be blocked unless defending player controls three or more creatures that share a creature type.\nSVar:X:Count$MostProminentCreatureType Creature.DefenderCtrl\nOracle:Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
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Create the Forge script for this magic card
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{"name": "Alloy Animist", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.", "power": "1", "toughness": "1"}
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Name:Alloy Animist\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ Animate | Cost$ 2 G | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | SpellDescription$ Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.\nDeckNeeds:Type$Artifact\nOracle:{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alloy Animist", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.", "power": "1", "toughness": "1"}
### Response: Name:Alloy Animist\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ Animate | Cost$ 2 G | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select target noncreature artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | SpellDescription$ Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.\nDeckNeeds:Type$Artifact\nOracle:{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Create the Forge script for this magic card
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{"name": "Dampening Pulse", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Creatures your opponents control get -1/-0."}
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Name:Dampening Pulse\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Creatures your opponents control get -1/-0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dampening Pulse", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Creatures your opponents control get -1/-0."}
### Response: Name:Dampening Pulse\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Creatures your opponents control get -1/-0.
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Create the Forge script for this magic card
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{"name": "Seagraf Skaab", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "1", "toughness": "3"}
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Name:Seagraf Skaab\nManaCost:1 U\nTypes:Creature Zombie\nPT:1/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seagraf Skaab", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "1", "toughness": "3"}
### Response: Name:Seagraf Skaab\nManaCost:1 U\nTypes:Creature Zombie\nPT:1/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Megatherium", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.", "power": "4", "toughness": "4"}
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Name:Megatherium\nManaCost:2 G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ X | UnlessPayer$ You\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nOracle:Trample\nWhen Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Megatherium", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.", "power": "4", "toughness": "4"}
### Response: Name:Megatherium\nManaCost:2 G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ X | UnlessPayer$ You\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nOracle:Trample\nWhen Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
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Create the Forge script for this magic card
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{"name": "Demonic Rising", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying."}
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Name:Demonic Rising\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl | PresentCompare$ EQ1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You\nOracle:At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demonic Rising", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying."}
### Response: Name:Demonic Rising\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl | PresentCompare$ EQ1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ You\nOracle:At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Crusader of Odric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Crusader of Odric's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
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Name:Crusader of Odric\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crusader of Odric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Crusader of Odric's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
### Response: Name:Crusader of Odric\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Create the Forge script for this magic card
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{"name": "Dungeon Descent", "mana_cost": "", "type_line": "Land", "oracle_text": "Dungeon Descent enters the battlefield tapped.\n{T}: Add {C}.\n{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)"}
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Name:Dungeon Descent\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Venture | Cost$ 4 T tapXType<1/Creature.Legendary/legendary creature> | SorcerySpeed$ True | SpellDescription$ Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)\nOracle:Dungeon Descent enters the battlefield tapped.\n{T}: Add {C}.\n{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dungeon Descent", "mana_cost": "", "type_line": "Land", "oracle_text": "Dungeon Descent enters the battlefield tapped.\n{T}: Add {C}.\n{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)"}
### Response: Name:Dungeon Descent\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Venture | Cost$ 4 T tapXType<1/Creature.Legendary/legendary creature> | SorcerySpeed$ True | SpellDescription$ Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)\nOracle:Dungeon Descent enters the battlefield tapped.\n{T}: Add {C}.\n{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Create the Forge script for this magic card
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{"name": "Faerie Harbinger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nWhen Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.", "power": "2", "toughness": "2"}
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Name:Faerie Harbinger\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:2/2\nK:Flying\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Faerie | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nWhen Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Faerie Harbinger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flash\nFlying\nWhen Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.", "power": "2", "toughness": "2"}
### Response: Name:Faerie Harbinger\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:2/2\nK:Flying\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Faerie | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Flash\nFlying\nWhen Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Create the Forge script for this magic card
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{"name": "Zndrsplt, Eye of Wisdom", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, flip a coin until you lose a flip.\nWhenever a player wins a coin flip, draw a card.", "power": "1", "toughness": "4"}
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Name:Zndrsplt, Eye of Wisdom\nManaCost:4 U\nTypes:Legendary Creature Homunculus\nPT:1/4\nK:Partner:Okaun, Eye of Chaos:Okaun\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ At the beginning of combat on your turn, flip a coin until you lose a flip.\nSVar:TrigFlip:DB$ FlipACoin | FlipUntilYouLose$ True\nT:Mode$ FlippedCoin | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player wins a coin flip, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, flip a coin until you lose a flip.\nWhenever a player wins a coin flip, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zndrsplt, Eye of Wisdom", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, flip a coin until you lose a flip.\nWhenever a player wins a coin flip, draw a card.", "power": "1", "toughness": "4"}
### Response: Name:Zndrsplt, Eye of Wisdom\nManaCost:4 U\nTypes:Legendary Creature Homunculus\nPT:1/4\nK:Partner:Okaun, Eye of Chaos:Okaun\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ At the beginning of combat on your turn, flip a coin until you lose a flip.\nSVar:TrigFlip:DB$ FlipACoin | FlipUntilYouLose$ True\nT:Mode$ FlippedCoin | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player wins a coin flip, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, flip a coin until you lose a flip.\nWhenever a player wins a coin flip, draw a card.
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Create the Forge script for this magic card
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{"name": "Ironhoof Ox", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Ox", "oracle_text": "Ironhoof Ox can't be blocked by more than one creature.", "power": "4", "toughness": "4"}
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Name:Ironhoof Ox\nManaCost:3 G G\nTypes:Creature Ox\nPT:4/4\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nOracle:Ironhoof Ox can't be blocked by more than one creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironhoof Ox", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Ox", "oracle_text": "Ironhoof Ox can't be blocked by more than one creature.", "power": "4", "toughness": "4"}
### Response: Name:Ironhoof Ox\nManaCost:3 G G\nTypes:Creature Ox\nPT:4/4\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nOracle:Ironhoof Ox can't be blocked by more than one creature.
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Create the Forge script for this magic card
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{"name": "Oath of the Grey Host", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You and target opponent each create a Food token.\nII \u2014 Each opponent loses 3 life. Create a Treasure token.\nIII \u2014 Create three tapped 1/1 white Spirit creature tokens with flying."}
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Name:Oath of the Grey Host\nManaCost:3 B\nTypes:Enchantment Saga\nK:Chapter:3:DBFood,DBLoseLife,DBSpirit\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ You and target opponent each create a Food token.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Player.Opponent | SubAbility$ DBTreasure | SpellDescription$ Each opponent loses 3 life. Create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nSVar:DBSpirit:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_spirit_flying | TokenTapped$ True | SpellDescription$ Create three tapped 1/1 white Spirit creature tokens with flying.\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Food|Spirit\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI— You and target opponent each create a Food token.\nII— Each opponent loses 3 life. Create a Treasure token.\nIII— Create three tapped 1/1 white Spirit creature tokens with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oath of the Grey Host", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You and target opponent each create a Food token.\nII \u2014 Each opponent loses 3 life. Create a Treasure token.\nIII \u2014 Create three tapped 1/1 white Spirit creature tokens with flying."}
### Response: Name:Oath of the Grey Host\nManaCost:3 B\nTypes:Enchantment Saga\nK:Chapter:3:DBFood,DBLoseLife,DBSpirit\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | ValidTgts$ Opponent | TokenOwner$ TargetedAndYou | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ You and target opponent each create a Food token.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3 | Defined$ Player.Opponent | SubAbility$ DBTreasure | SpellDescription$ Each opponent loses 3 life. Create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nSVar:DBSpirit:DB$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_spirit_flying | TokenTapped$ True | SpellDescription$ Create three tapped 1/1 white Spirit creature tokens with flying.\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Food|Spirit\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI— You and target opponent each create a Food token.\nII— Each opponent loses 3 life. Create a Treasure token.\nIII— Create three tapped 1/1 white Spirit creature tokens with flying.
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Create the Forge script for this magic card
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{"name": "Sliver Overlord", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver Mutant", "oracle_text": "{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\n{3}: Gain control of target Sliver. (This effect lasts indefinitely.)", "power": "7", "toughness": "7"}
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Name:Sliver Overlord\nManaCost:W U B R G\nTypes:Legendary Creature Sliver Mutant\nPT:7/7\nA:AB$ ChangeZone | Cost$ 3 | Origin$ Library | Destination$ Hand | ChangeType$ Sliver | ChangeNum$ 1 | SpellDescription$ Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\nA:AB$ GainControl | Cost$ 3 | ValidTgts$ Creature.Sliver | TgtPrompt$ Select target Sliver | SpellDescription$ Gain control of target Sliver. (This effect lasts indefinitely.)\nOracle:{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\n{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sliver Overlord", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver Mutant", "oracle_text": "{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\n{3}: Gain control of target Sliver. (This effect lasts indefinitely.)", "power": "7", "toughness": "7"}
### Response: Name:Sliver Overlord\nManaCost:W U B R G\nTypes:Legendary Creature Sliver Mutant\nPT:7/7\nA:AB$ ChangeZone | Cost$ 3 | Origin$ Library | Destination$ Hand | ChangeType$ Sliver | ChangeNum$ 1 | SpellDescription$ Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\nA:AB$ GainControl | Cost$ 3 | ValidTgts$ Creature.Sliver | TgtPrompt$ Select target Sliver | SpellDescription$ Gain control of target Sliver. (This effect lasts indefinitely.)\nOracle:{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.\n{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Hoverguard Observer", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\nHoverguard Observer can block only creatures with flying.", "power": "3", "toughness": "3"}
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Name:Hoverguard Observer\nManaCost:2 U U\nTypes:Creature Drone\nPT:3/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nHoverguard Observer can block only creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hoverguard Observer", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\nHoverguard Observer can block only creatures with flying.", "power": "3", "toughness": "3"}
### Response: Name:Hoverguard Observer\nManaCost:2 U U\nTypes:Creature Drone\nPT:3/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nHoverguard Observer can block only creatures with flying.
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Create the Forge script for this magic card
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{"name": "Skulking Ghost", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.", "power": "2", "toughness": "1"}
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Name:Skulking Ghost\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:Flying\nWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skulking Ghost", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.", "power": "2", "toughness": "1"}
### Response: Name:Skulking Ghost\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:TrigSac:DB$ Sacrifice\nSVar:Targeting:Dies\nOracle:Flying\nWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Return Triumphant", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has \"Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.\" If you put another Role on the creature later, put this one into the graveyard.)"}
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Name:Return Triumphant\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3 | SubAbility$ DBToken | TgtPrompt$ Select target creature card from your graveyard with mana value 3 or less | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TokenOwner$ You | AttachedTo$ Targeted\nDeckHas:Ability$Token & Type$Role|Aura\nOracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Return Triumphant", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has \"Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.\" If you put another Role on the creature later, put this one into the graveyard.)"}
### Response: Name:Return Triumphant\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3 | SubAbility$ DBToken | TgtPrompt$ Select target creature card from your graveyard with mana value 3 or less | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_young_hero | TokenOwner$ You | AttachedTo$ Targeted\nDeckHas:Ability$Token & Type$Role|Aura\nOracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Create the Forge script for this magic card
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{"name": "Serum Tank", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.\n{3}, {T}, Remove a charge counter from Serum Tank: Draw a card."}
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Name:Serum Tank\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.Other | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another artifact enters the battlefield, put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ 3 T SubCounter<1/CHARGE> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nAI:RemoveDeck:Random\nOracle:Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.\n{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Serum Tank", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.\n{3}, {T}, Remove a charge counter from Serum Tank: Draw a card."}
### Response: Name:Serum Tank\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.Other | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another artifact enters the battlefield, put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ 3 T SubCounter<1/CHARGE> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nAI:RemoveDeck:Random\nOracle:Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.\n{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
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Create the Forge script for this magic card
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{"name": "Subterranean Shambler", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.", "power": "2", "toughness": "3"}
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Name:Subterranean Shambler\nManaCost:3 R\nTypes:Creature Elemental\nPT:2/3\nK:Echo:3 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTremor | TriggerDescription$ When CARDNAME enters or leaves the battlefield, it deals 1 damage to each creature without flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTremor | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, it deals 1 damage to each creature without flying.\nSVar:TrigTremor:DB$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying.\nOracle:Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Subterranean Shambler", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.", "power": "2", "toughness": "3"}
### Response: Name:Subterranean Shambler\nManaCost:3 R\nTypes:Creature Elemental\nPT:2/3\nK:Echo:3 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTremor | TriggerDescription$ When CARDNAME enters or leaves the battlefield, it deals 1 damage to each creature without flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigTremor | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, it deals 1 damage to each creature without flying.\nSVar:TrigTremor:DB$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying.\nOracle:Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
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Create the Forge script for this magic card
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{"name": "Serra's Boon", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1."}
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Name:Serra's Boon\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Card.White\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+White | AddPower$ 1 | AddToughness$ 2 | Description$ Enchanted creature gets +1/+2 as long as it's white.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonWhite | AddPower$ -2 | AddToughness$ -1 | Description$ Otherwise, it gets -2/-1.\nOracle:Enchant creature\nEnchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Serra's Boon", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1."}
### Response: Name:Serra's Boon\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Card.White\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+White | AddPower$ 1 | AddToughness$ 2 | Description$ Enchanted creature gets +1/+2 as long as it's white.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonWhite | AddPower$ -2 | AddToughness$ -1 | Description$ Otherwise, it gets -2/-1.\nOracle:Enchant creature\nEnchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
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Create the Forge script for this magic card
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{"name": "Fen Hauler", "mana_cost": "{6}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFen Hauler can't be blocked by artifact creatures.", "power": "5", "toughness": "5"}
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Name:Fen Hauler\nManaCost:6 B\nTypes:Creature Insect\nPT:5/5\nK:Improvise\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFen Hauler can't be blocked by artifact creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fen Hauler", "mana_cost": "{6}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFen Hauler can't be blocked by artifact creatures.", "power": "5", "toughness": "5"}
### Response: Name:Fen Hauler\nManaCost:6 B\nTypes:Creature Insect\nPT:5/5\nK:Improvise\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFen Hauler can't be blocked by artifact creatures.
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Create the Forge script for this magic card
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{"name": "Purphoros, God of the Forge", "mana_cost": "{3}{R}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to red is less than five, Purphoros isn't a creature.\nWhenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.\n{2}{R}: Creatures you control get +1/+0 until end of turn.", "power": "6", "toughness": "5"}
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Name:Purphoros, God of the Forge\nManaCost:3 R\nTypes:Legendary Enchantment Creature God\nPT:6/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to red is less than 5, NICKNAME isn't a creature. (Each {R} in the mana costs of permanents you control counts towards your devotion to red.)\nSVar:X:Count$Devotion.Red\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDmg:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Permanent.Red\nOracle:Indestructible\nAs long as your devotion to red is less than five, Purphoros isn't a creature.\nWhenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.\n{2}{R}: Creatures you control get +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Purphoros, God of the Forge", "mana_cost": "{3}{R}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to red is less than five, Purphoros isn't a creature.\nWhenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.\n{2}{R}: Creatures you control get +1/+0 until end of turn.", "power": "6", "toughness": "5"}
### Response: Name:Purphoros, God of the Forge\nManaCost:3 R\nTypes:Legendary Enchantment Creature God\nPT:6/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to red is less than 5, NICKNAME isn't a creature. (Each {R} in the mana costs of permanents you control counts towards your devotion to red.)\nSVar:X:Count$Devotion.Red\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME deals 2 damage to each opponent.\nSVar:TrigDmg:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Permanent.Red\nOracle:Indestructible\nAs long as your devotion to red is less than five, Purphoros isn't a creature.\nWhenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.\n{2}{R}: Creatures you control get +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Duress", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card."}
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Name:Duress\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature+nonLand | NumCards$ 1 | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.\nOracle:Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duress", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card."}
### Response: Name:Duress\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonCreature+nonLand | NumCards$ 1 | SpellDescription$ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.\nOracle:Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Mountain Bandit", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Soldier Rogue", "oracle_text": "Haste", "power": "1", "toughness": "1"}
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Name:Mountain Bandit\nManaCost:R\nTypes:Creature Human Soldier Rogue\nPT:1/1\nK:Haste\nOracle:Haste
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mountain Bandit", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Soldier Rogue", "oracle_text": "Haste", "power": "1", "toughness": "1"}
### Response: Name:Mountain Bandit\nManaCost:R\nTypes:Creature Human Soldier Rogue\nPT:1/1\nK:Haste\nOracle:Haste
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Create the Forge script for this magic card
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{"name": "Retributive Wand", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Retributive Wand deals 1 damage to any target.\nWhen Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target."}
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Name:Retributive Wand\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, it deals 5 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 5\nOracle:{3}, {T}: Retributive Wand deals 1 damage to any target.\nWhen Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Retributive Wand", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Retributive Wand deals 1 damage to any target.\nWhen Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target."}
### Response: Name:Retributive Wand\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, it deals 5 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 5\nOracle:{3}, {T}: Retributive Wand deals 1 damage to any target.\nWhen Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Create the Forge script for this magic card
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{"name": "Go for the Throat", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact creature."}
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Name:Go for the Throat\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | SpellDescription$ Destroy target nonartifact creature.\nOracle:Destroy target nonartifact creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Go for the Throat", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact creature."}
### Response: Name:Go for the Throat\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | SpellDescription$ Destroy target nonartifact creature.\nOracle:Destroy target nonartifact creature.
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Create the Forge script for this magic card
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{"name": "Golgari Raiders", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Haste\nUndergrowth \u2014 Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.", "power": "0", "toughness": "0"}
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Name:Golgari Raiders\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:0/0\nK:Haste\nK:etbCounter:P1P1:X:no Condition:Undergrowth - CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nDeckHas:Ability$Counters\nOracle:Haste\nUndergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golgari Raiders", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Haste\nUndergrowth \u2014 Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.", "power": "0", "toughness": "0"}
### Response: Name:Golgari Raiders\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:0/0\nK:Haste\nK:etbCounter:P1P1:X:no Condition:Undergrowth - CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nDeckHas:Ability$Counters\nOracle:Haste\nUndergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
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Create the Forge script for this magic card
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{"name": "Monstrous Growth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+4 until end of turn."}
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Name:Monstrous Growth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nOracle:Target creature gets +4/+4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Monstrous Growth", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +4/+4 until end of turn."}
### Response: Name:Monstrous Growth\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SpellDescription$ Target creature gets +4/+4 until end of turn.\nOracle:Target creature gets +4/+4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Nova Cleric", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.", "power": "1", "toughness": "2"}
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Name:Nova Cleric\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ DestroyAll | Cost$ 2 W T Sac<1/CARDNAME> | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nova Cleric", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.", "power": "1", "toughness": "2"}
### Response: Name:Nova Cleric\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ DestroyAll | Cost$ 2 W T Sac<1/CARDNAME> | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
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Create the Forge script for this magic card
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{"name": "Virtue's Ruin", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all white creatures."}
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Name:Virtue's Ruin\nManaCost:2 B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 B | ValidCards$ Creature.White | SpellDescription$ Destroy all white creatures.\nAI:RemoveDeck:Random\nOracle:Destroy all white creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Virtue's Ruin", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all white creatures."}
### Response: Name:Virtue's Ruin\nManaCost:2 B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 B | ValidCards$ Creature.White | SpellDescription$ Destroy all white creatures.\nAI:RemoveDeck:Random\nOracle:Destroy all white creatures.
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Create the Forge script for this magic card
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{"name": "Out of Time", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.\nVanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)"}
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Name:Out of Time\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures, then phase them out until CARDNAME leaves the battlefield. Put a time counter on CARDNAME for each creature phased out this way.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature | SubAbility$ DBPhase\nSVar:DBPhase:DB$ Phases | AllValid$ Creature | RememberAffected$ True | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True | SubAbility$ DBPutCounter\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ These creatures phase out until CARDNAME leaves the battlefield.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ TIME | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nK:Vanishing\nOracle:When Out of Time enters the battlefield, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way.\nVanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Out of Time", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.\nVanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)"}
### Response: Name:Out of Time\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap all creatures, then phase them out until CARDNAME leaves the battlefield. Put a time counter on CARDNAME for each creature phased out this way.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature | SubAbility$ DBPhase\nSVar:DBPhase:DB$ Phases | AllValid$ Creature | RememberAffected$ True | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True | SubAbility$ DBPutCounter\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ These creatures phase out until CARDNAME leaves the battlefield.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ TIME | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nK:Vanishing\nOracle:When Out of Time enters the battlefield, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way.\nVanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
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Create the Forge script for this magic card
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{"name": "Roiling Terrain", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard."}
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Name:Roiling Terrain\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | SpellDescription$ Destroy target land, then CARDNAME deals damage to that land's controller equal to the number of land cards in that player's graveyard.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X\nSVar:X:TargetedController$LandsInGraveyard\nAI:RemoveDeck:Random\nOracle:Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roiling Terrain", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard."}
### Response: Name:Roiling Terrain\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | SpellDescription$ Destroy target land, then CARDNAME deals damage to that land's controller equal to the number of land cards in that player's graveyard.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X\nSVar:X:TargetedController$LandsInGraveyard\nAI:RemoveDeck:Random\nOracle:Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Create the Forge script for this magic card
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{"name": "Feat of Resistance", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)"}
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Name:Feat of Resistance\nManaCost:1 W\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBProtection | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)\nSVar:DBProtection:DB$ Protection | Cost$ W | Defined$ Targeted | Gains$ Choice | Choices$ AnyColor\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feat of Resistance", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)"}
### Response: Name:Feat of Resistance\nManaCost:1 W\nTypes:Instant\nA:SP$ PutCounter | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBProtection | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)\nSVar:DBProtection:DB$ Protection | Cost$ W | Defined$ Targeted | Gains$ Choice | Choices$ AnyColor\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
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Create the Forge script for this magic card
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{"name": "Nightshade Schemers", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nKinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.", "power": "3", "toughness": "2"}
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Name:Nightshade Schemers\nManaCost:4 B\nTypes:Creature Faerie Wizard\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, each opponent loses 2 life.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Flying\nKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightshade Schemers", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nKinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.", "power": "3", "toughness": "2"}
### Response: Name:Nightshade Schemers\nManaCost:4 B\nTypes:Creature Faerie Wizard\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, each opponent loses 2 life.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Flying\nKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
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Create the Forge script for this magic card
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{"name": "Wolfkin Outcast"}
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Name:Wolfkin Outcast\nManaCost:5 G\nTypes:Creature Human Werewolf\nPT:5/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Wolf.YouCtrl,Werewolf.YouCtrl | Description$ This spell costs {2} less to cast if you control a Wolf or a Werewolf.\nK:Daybound\nSVar:BuffedBy:Wolf,Werewolf\nDeckHints:Type$Wolf|Werewolf\nAlternateMode:DoubleFaced\nOracle:This spell costs {2} less to cast if you control a Wolf or Werewolf.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wedding Crasher\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME or another Wolf or Werewolf you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Nightbound\nOracle:Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolfkin Outcast"}
### Response: Name:Wolfkin Outcast\nManaCost:5 G\nTypes:Creature Human Werewolf\nPT:5/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Wolf.YouCtrl,Werewolf.YouCtrl | Description$ This spell costs {2} less to cast if you control a Wolf or a Werewolf.\nK:Daybound\nSVar:BuffedBy:Wolf,Werewolf\nDeckHints:Type$Wolf|Werewolf\nAlternateMode:DoubleFaced\nOracle:This spell costs {2} less to cast if you control a Wolf or Werewolf.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wedding Crasher\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME or another Wolf or Werewolf you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Nightbound\nOracle:Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Create the Forge script for this magic card
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{"name": "Lurker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Lurker can't be the target of spells unless it attacked or blocked this turn.", "power": "2", "toughness": "3"}
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Name:Lurker\nManaCost:2 G\nTypes:Creature Beast\nPT:2/3\nS:Mode$ CantTarget | ValidCard$ Card.Self+notAttackedThisTurn+notBlockedThisTurn | ValidSA$ Spell | Description$ CARDNAME can't be the target of spells unless it attacked or blocked this turn.\nOracle:Lurker can't be the target of spells unless it attacked or blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lurker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Lurker can't be the target of spells unless it attacked or blocked this turn.", "power": "2", "toughness": "3"}
### Response: Name:Lurker\nManaCost:2 G\nTypes:Creature Beast\nPT:2/3\nS:Mode$ CantTarget | ValidCard$ Card.Self+notAttackedThisTurn+notBlockedThisTurn | ValidSA$ Spell | Description$ CARDNAME can't be the target of spells unless it attacked or blocked this turn.\nOracle:Lurker can't be the target of spells unless it attacked or blocked this turn.
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Create the Forge script for this magic card
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{"name": "Magus of the Jar", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.", "power": "3", "toughness": "3"}
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Name:Magus of the Jar\nManaCost:3 U U\nTypes:Creature Human Wizard\nPT:3/3\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | ChangeType$ Card | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ YouDraw | SpellDescription$ Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.\nSVar:YouDraw:DB$ Draw | Defined$ Player | NumCards$ 7 | SubAbility$ DelayedReturn\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBDiscard | RememberObjects$ RememberedLKI | TriggerDescription$ At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Hand | SubAbility$ ReturnAll\nSVar:ReturnAll:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Magus of the Jar", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.", "power": "3", "toughness": "3"}
### Response: Name:Magus of the Jar\nManaCost:3 U U\nTypes:Creature Human Wizard\nPT:3/3\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | ChangeType$ Card | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ YouDraw | SpellDescription$ Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.\nSVar:YouDraw:DB$ Draw | Defined$ Player | NumCards$ 7 | SubAbility$ DelayedReturn\nSVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ DBDiscard | RememberObjects$ RememberedLKI | TriggerDescription$ At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Hand | SubAbility$ ReturnAll\nSVar:ReturnAll:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Create the Forge script for this magic card
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{"name": "Jace's Sentinel", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.", "power": "1", "toughness": "3"}
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Name:Jace's Sentinel\nManaCost:1 U\nTypes:Creature Merfolk Warrior\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Planeswalker.Jace+YouCtrl | Description$ As long as you control a Jace planeswalker, CARDNAME gets +1/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Planeswalker.Jace+YouCtrl\nSVar:BuffedBy:Jace\nDeckNeeds:Type$Jace\nOracle:As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace's Sentinel", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.", "power": "1", "toughness": "3"}
### Response: Name:Jace's Sentinel\nManaCost:1 U\nTypes:Creature Merfolk Warrior\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Planeswalker.Jace+YouCtrl | Description$ As long as you control a Jace planeswalker, CARDNAME gets +1/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Planeswalker.Jace+YouCtrl\nSVar:BuffedBy:Jace\nDeckNeeds:Type$Jace\nOracle:As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Create the Forge script for this magic card
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{"name": "Oyaminartok, Polar Werebear", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Giant Bear", "oracle_text": "Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.\nWhenever Oyaminartok deals combat damage to a player, create a Food token.\n{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.", "power": "4", "toughness": "5"}
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Name:Oyaminartok, Polar Werebear\nManaCost:2 G G\nTypes:Legendary Creature Giant Bear\nPT:4/5\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Card.Self+dealtDamagetoAny | PresentCompare$ EQ0 | Description$ CARDNAME has hexproof if it hasn't dealt damage yet.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Food token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac\nA:AB$ Draft | Cost$ U Sac<1/Food> | Spellbook$ Archipelagore,Junk Winder,Moat Piranhas,Mystic Skyfish,Nadir Kraken,Nezahal; Primal Tide,Pouncing Shoreshark,Pursued Whale,Riptide Turtle,Ruin Crab,Sea-Dasher Octopus,Sigiled Starfish,Spined Megalodon,Stinging Lionfish,Voracious Greatshark | SubAbility$ TrigImmediateTrig | SpellDescription$ Draft a card from CARDNAME's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.\nSVar:TrigImmediateTrig:DB$ ImmediateTrigger | Execute$ DBAddMana | TriggerDescription$ When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.\nSVar:DBAddMana:DB$ Mana | Produced$ U | Amount$ 3 | RestrictValid$ Spell.Creature+Blue\nDeckHas:Ability$Token|LifeGain|Food\nDeckHints:Ability$Food\nOracle:Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.\nWhenever Oyaminartok deals combat damage to a player, create a Food token.\n{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oyaminartok, Polar Werebear", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Giant Bear", "oracle_text": "Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.\nWhenever Oyaminartok deals combat damage to a player, create a Food token.\n{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.", "power": "4", "toughness": "5"}
### Response: Name:Oyaminartok, Polar Werebear\nManaCost:2 G G\nTypes:Legendary Creature Giant Bear\nPT:4/5\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | IsPresent$ Card.Self+dealtDamagetoAny | PresentCompare$ EQ0 | Description$ CARDNAME has hexproof if it hasn't dealt damage yet.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Food token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac\nA:AB$ Draft | Cost$ U Sac<1/Food> | Spellbook$ Archipelagore,Junk Winder,Moat Piranhas,Mystic Skyfish,Nadir Kraken,Nezahal; Primal Tide,Pouncing Shoreshark,Pursued Whale,Riptide Turtle,Ruin Crab,Sea-Dasher Octopus,Sigiled Starfish,Spined Megalodon,Stinging Lionfish,Voracious Greatshark | SubAbility$ TrigImmediateTrig | SpellDescription$ Draft a card from CARDNAME's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.\nSVar:TrigImmediateTrig:DB$ ImmediateTrigger | Execute$ DBAddMana | TriggerDescription$ When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.\nSVar:DBAddMana:DB$ Mana | Produced$ U | Amount$ 3 | RestrictValid$ Spell.Creature+Blue\nDeckHas:Ability$Token|LifeGain|Food\nDeckHints:Ability$Food\nOracle:Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.\nWhenever Oyaminartok deals combat damage to a player, create a Food token.\n{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
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Create the Forge script for this magic card
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{"name": "D\u00fanedain Rangers", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.", "power": "4", "toughness": "4"}
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Name:Dúnedain Rangers\nManaCost:3 G\nTypes:Creature Human Ranger\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl+IsRingbearer | PresentCompare$ EQ0 | Execute$ TrigTempt | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "D\u00fanedain Rangers", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.", "power": "4", "toughness": "4"}
### Response: Name:Dúnedain Rangers\nManaCost:3 G\nTypes:Creature Human Ranger\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl+IsRingbearer | PresentCompare$ EQ0 | Execute$ TrigTempt | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
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Create the Forge script for this magic card
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{"name": "Tangle Golem", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)", "power": "5", "toughness": "4"}
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Name:Tangle Golem\nManaCost:7\nTypes:Artifact Creature Golem\nPT:5/4\nK:Affinity:Forest\nDeckNeeds:Color$Green\nOracle:Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tangle Golem", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)", "power": "5", "toughness": "4"}
### Response: Name:Tangle Golem\nManaCost:7\nTypes:Artifact Creature Golem\nPT:5/4\nK:Affinity:Forest\nDeckNeeds:Color$Green\nOracle:Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
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Create the Forge script for this magic card
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{"name": "Rot Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Wolf", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.", "power": "2", "toughness": "2"}
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Name:Rot Wolf\nManaCost:2 G\nTypes:Creature Phyrexian Wolf\nPT:2/2\nK:Infect\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rot Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Wolf", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Rot Wolf\nManaCost:2 G\nTypes:Creature Phyrexian Wolf\nPT:2/2\nK:Infect\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Skull Storm", "mana_cost": "{7}{B}{B}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nEach opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up."}
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Name:Skull Storm\nManaCost:7 B B\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X\nSVar:X:Count$TotalCommanderCastFromCommandZone\nA:SP$ Sacrifice | Cost$ 7 B B | Defined$ Player.Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ Y | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:PlayerCountRemembered$LifeTotal/HalfUp\nSVar:Z:RememberedLKI$Valid Card.RememberedPlayerCtrl\nOracle:When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nEach opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skull Storm", "mana_cost": "{7}{B}{B}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nEach opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up."}
### Response: Name:Skull Storm\nManaCost:7 B B\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X\nSVar:X:Count$TotalCommanderCastFromCommandZone\nA:SP$ Sacrifice | Cost$ 7 B B | Defined$ Player.Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ Y | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:PlayerCountRemembered$LifeTotal/HalfUp\nSVar:Z:RememberedLKI$Valid Card.RememberedPlayerCtrl\nOracle:When you cast this spell, copy it for each time you've cast your commander from the command zone this game.\nEach opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
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Create the Forge script for this magic card
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{"name": "Pharika's Mender", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Gorgon", "oracle_text": "When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.", "power": "4", "toughness": "3"}
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Name:Pharika's Mender\nManaCost:3 B G\nTypes:Creature Gorgon\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment card in your graveyard\nOracle:When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pharika's Mender", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Gorgon", "oracle_text": "When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.", "power": "4", "toughness": "3"}
### Response: Name:Pharika's Mender\nManaCost:3 B G\nTypes:Creature Gorgon\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment card in your graveyard\nOracle:When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Hell's Caretaker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.", "power": "1", "toughness": "1"}
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Name:Hell's Caretaker\nManaCost:3 B\nTypes:Creature Horror\nPT:1/1\nA:AB$ ChangeZone | Cost$ T Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.\nSVar:AIPreference:SacCost$Creature.cmcLE3\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Graveyard\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Ability$Mill|Dredge & Type$Zombie|Phoenix\nOracle:{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hell's Caretaker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.", "power": "1", "toughness": "1"}
### Response: Name:Hell's Caretaker\nManaCost:3 B\nTypes:Creature Horror\nPT:1/1\nA:AB$ ChangeZone | Cost$ T Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.\nSVar:AIPreference:SacCost$Creature.cmcLE3\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Graveyard\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Ability$Mill|Dredge & Type$Zombie|Phoenix\nOracle:{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Create the Forge script for this magic card
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{"name": "Goblin Dark-Dwellers", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Menace\nWhen Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.", "power": "4", "toughness": "4"}
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Name:Goblin Dark-Dwellers\nManaCost:3 R R\nTypes:Creature Goblin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+cmcLE3,Sorcery.YouCtrl+cmcLE3 | ValidSA$ Spell | TgtPrompt$ Choose target instant or sorcery card with mana value 3 or less from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Menace\nWhen Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Dark-Dwellers", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Menace\nWhen Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.", "power": "4", "toughness": "4"}
### Response: Name:Goblin Dark-Dwellers\nManaCost:3 R R\nTypes:Creature Goblin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.\nSVar:TrigPlay:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouCtrl+cmcLE3,Sorcery.YouCtrl+cmcLE3 | ValidSA$ Spell | TgtPrompt$ Choose target instant or sorcery card with mana value 3 or less from your graveyard | WithoutManaCost$ True | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nOracle:Menace\nWhen Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
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Create the Forge script for this magic card
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{"name": "Visions of Dominance", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nFlashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Visions of Dominance\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | SubAbility$ DBPump | StackDescription$ Put a +1/+1 counter on {c:Targeted}, then double the number of +1/+1 counters on it. | SpellDescription$ Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nSVar:DBPump:DB$ MultiplyCounter | Defined$ Targeted | CounterType$ P1P1 | StackDescription$ None\nK:Flashback:8 G G:ReduceCost$ X:This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nFlashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Visions of Dominance", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nFlashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Visions of Dominance\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | SubAbility$ DBPump | StackDescription$ Put a +1/+1 counter on {c:Targeted}, then double the number of +1/+1 counters on it. | SpellDescription$ Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nSVar:DBPump:DB$ MultiplyCounter | Defined$ Targeted | CounterType$ P1P1 | StackDescription$ None\nK:Flashback:8 G G:ReduceCost$ X:This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.\nFlashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Liliana, Dreadhorde General", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "Whenever a creature you control dies, draw a card.\n+1: Create a 2/2 black Zombie creature token.\n\u22124: Each player sacrifices two creatures.\n\u22129: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.", "loyalty": "6"}
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Name:Liliana, Dreadhorde General\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:6\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ b_2_2_zombie | SpellDescription$ Create a 2/2 black Zombie creature token.\nA:AB$ Sacrifice | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Amount$ 2 | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices two creatures.\nA:AB$ RepeatEach | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatPlayers$ Opponent | RepeatSubAbility$ ChoosePerms | SubAbility$ SacAllOthers | SpellDescription$ Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.\nSVar:ChoosePerms:DB$ RepeatEach | RepeatTypesFrom$ Permanent.RememberedPlayerCtrl | ChooseOrder$ RememberedPlayer | RepeatSubAbility$ ChooseCard\nSVar:ChooseCard:DB$ ChooseCard | Defined$ RememberedPlayer | Choices$ Card.ChosenType+RememberedPlayerCtrl | ChoiceTitle$ Choose a card of this type to keep | ChoiceTitleAppend$ ChosenType | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.IsNotRemembered+OppCtrl | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nDeckHas:Ability$Token|Sacrifice & Type$Zombie\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control dies, draw a card.\n[+1]: Create a 2/2 black Zombie creature token.\n[-4]: Each player sacrifices two creatures.\n[-9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Liliana, Dreadhorde General", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "Whenever a creature you control dies, draw a card.\n+1: Create a 2/2 black Zombie creature token.\n\u22124: Each player sacrifices two creatures.\n\u22129: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.", "loyalty": "6"}
### Response: Name:Liliana, Dreadhorde General\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:6\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ b_2_2_zombie | SpellDescription$ Create a 2/2 black Zombie creature token.\nA:AB$ Sacrifice | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Amount$ 2 | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices two creatures.\nA:AB$ RepeatEach | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | RepeatPlayers$ Opponent | RepeatSubAbility$ ChoosePerms | SubAbility$ SacAllOthers | SpellDescription$ Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.\nSVar:ChoosePerms:DB$ RepeatEach | RepeatTypesFrom$ Permanent.RememberedPlayerCtrl | ChooseOrder$ RememberedPlayer | RepeatSubAbility$ ChooseCard\nSVar:ChooseCard:DB$ ChooseCard | Defined$ RememberedPlayer | Choices$ Card.ChosenType+RememberedPlayerCtrl | ChoiceTitle$ Choose a card of this type to keep | ChoiceTitleAppend$ ChosenType | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.IsNotRemembered+OppCtrl | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nDeckHas:Ability$Token|Sacrifice & Type$Zombie\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control dies, draw a card.\n[+1]: Create a 2/2 black Zombie creature token.\n[-4]: Each player sacrifices two creatures.\n[-9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Create the Forge script for this magic card
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{"name": "Hunting Cheetah", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.", "power": "2", "toughness": "3"}
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Name:Hunting Cheetah\nManaCost:2 G\nTypes:Creature Cat\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Forest | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hunting Cheetah", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.", "power": "2", "toughness": "3"}
### Response: Name:Hunting Cheetah\nManaCost:2 G\nTypes:Creature Cat\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Forest | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Teyo's Lightshield", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Illusion", "oracle_text": "When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.", "power": "0", "toughness": "3"}
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Name:Teyo's Lightshield\nManaCost:2 W\nTypes:Creature Illusion\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Teyo's Lightshield", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Illusion", "oracle_text": "When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.", "power": "0", "toughness": "3"}
### Response: Name:Teyo's Lightshield\nManaCost:2 W\nTypes:Creature Illusion\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Audacious Swap", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nThe owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost."}
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Name:Audacious Swap\nManaCost:3 R\nTypes:Instant\nK:Casualty:2\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonEnchantment | TgtPrompt$ Select target nonenchantment permanent | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBExile | SpellDescription$ The owner of target nonenchantment permanent shuffles it into their library,\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ TargetedOwner | RememberChanged$ True | SubAbility$ DBPutLand | SpellDescription$ then exiles the top card of their library.\nSVar:DBPutLand:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Land | Defined$ Remembered | DefinedDesc$ it | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ DBCast | SpellDescription$ If it's a land card, they put it onto the battlefield.\nSVar:DBCast:DB$ Play | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ Remembered | DefinedDesc$ it | ValidSA$ Spell | Controller$ RememberedOwner | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | SpellDescription$ Otherwise, they may cast it without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice\nOracle:Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nThe owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Audacious Swap", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nThe owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost."}
### Response: Name:Audacious Swap\nManaCost:3 R\nTypes:Instant\nK:Casualty:2\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonEnchantment | TgtPrompt$ Select target nonenchantment permanent | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBExile | SpellDescription$ The owner of target nonenchantment permanent shuffles it into their library,\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ TargetedOwner | RememberChanged$ True | SubAbility$ DBPutLand | SpellDescription$ then exiles the top card of their library.\nSVar:DBPutLand:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Land | Defined$ Remembered | DefinedDesc$ it | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ DBCast | SpellDescription$ If it's a land card, they put it onto the battlefield.\nSVar:DBCast:DB$ Play | ConditionDefined$ Remembered | ConditionPresent$ Card | Defined$ Remembered | DefinedDesc$ it | ValidSA$ Spell | Controller$ RememberedOwner | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup | SpellDescription$ Otherwise, they may cast it without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice\nOracle:Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nThe owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Nettlevine Blight", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nEnchanted permanent has \"At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.\""}
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Name:Nettlevine Blight\nManaCost:4 B B\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 4 B B | ValidTgts$ Creature,Land | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.AttachedBy | AddTrigger$ NettlevineTrig | Description$ Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach CARDNAME to a creature or land you control."\nSVar:NettlevineTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NettlevineSac | TriggerDescription$ At the beginning of your end step, sacrifice this permanent and attach ORIGINALHOST to a creature or land you control.\nSVar:NettlevineSac:DB$ Sacrifice | SubAbility$ NettlevineAttach\nSVar:NettlevineAttach:DB$ Attach | Object$ OriginalHost | Choices$ Creature.YouCtrl,Land.YouCtrl\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature or land\nEnchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nettlevine Blight", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nEnchanted permanent has \"At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.\""}
### Response: Name:Nettlevine Blight\nManaCost:4 B B\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 4 B B | ValidTgts$ Creature,Land | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.AttachedBy | AddTrigger$ NettlevineTrig | Description$ Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach CARDNAME to a creature or land you control."\nSVar:NettlevineTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NettlevineSac | TriggerDescription$ At the beginning of your end step, sacrifice this permanent and attach ORIGINALHOST to a creature or land you control.\nSVar:NettlevineSac:DB$ Sacrifice | SubAbility$ NettlevineAttach\nSVar:NettlevineAttach:DB$ Attach | Object$ OriginalHost | Choices$ Creature.YouCtrl,Land.YouCtrl\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature or land\nEnchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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Create the Forge script for this magic card
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{"name": "Majestic Genesis", "mana_cost": "{6}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order."}
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Name:Majestic Genesis\nManaCost:6 G G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ X | Reveal$ True | AnyNumber$ True | ChangeValid$ Permanent | DestinationZone$ Battlefield | Optional$ True | RestRandomOrder$ True | SpellDescription$ Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nAI:RemoveDeck:NonCommander\nOracle:Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Majestic Genesis", "mana_cost": "{6}{G}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order."}
### Response: Name:Majestic Genesis\nManaCost:6 G G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ X | Reveal$ True | AnyNumber$ True | ChangeValid$ Permanent | DestinationZone$ Battlefield | Optional$ True | RestRandomOrder$ True | SpellDescription$ Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$ValidBattlefield,Command Card.IsCommander+YouOwn$GreatestCMC\nAI:RemoveDeck:NonCommander\nOracle:Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Overwhelming Stampede", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control."}
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Name:Overwhelming Stampede\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nOracle:Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overwhelming Stampede", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control."}
### Response: Name:Overwhelming Stampede\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nOracle:Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Create the Forge script for this magic card
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{"name": "Goblin Rimerunner", "mana_cost": "{2}{R}", "type_line": "Snow Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Target creature can't block this turn.\n{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
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Name:Goblin Rimerunner\nManaCost:2 R\nTypes:Snow Creature Goblin Warrior\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nA:AB$ Pump | Cost$ S | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:{T}: Target creature can't block this turn.\n{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Rimerunner", "mana_cost": "{2}{R}", "type_line": "Snow Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Target creature can't block this turn.\n{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
### Response: Name:Goblin Rimerunner\nManaCost:2 R\nTypes:Snow Creature Goblin Warrior\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Target creature can't block this turn.\nA:AB$ Pump | Cost$ S | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:{T}: Target creature can't block this turn.\n{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Eye Spy", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Look at the top card of target player's library. You may put that card into their graveyard."}
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Name:Eye Spy\nManaCost:U\nTypes:Sorcery\nA:SP$ Dig | Cost$ U | ValidTgts$ Player | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Graveyard | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of target player's library. You may put that card into their graveyard.\nAI:RemoveDeck:All\nOracle:Look at the top card of target player's library. You may put that card into their graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eye Spy", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Look at the top card of target player's library. You may put that card into their graveyard."}
### Response: Name:Eye Spy\nManaCost:U\nTypes:Sorcery\nA:SP$ Dig | Cost$ U | ValidTgts$ Player | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Graveyard | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of target player's library. You may put that card into their graveyard.\nAI:RemoveDeck:All\nOracle:Look at the top card of target player's library. You may put that card into their graveyard.
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Create the Forge script for this magic card
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{"name": "War Chariot", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature gains trample until end of turn."}
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Name:War Chariot\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nOracle:{3}, {T}: Target creature gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "War Chariot", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Target creature gains trample until end of turn."}
### Response: Name:War Chariot\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nOracle:{3}, {T}: Target creature gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Repay in Kind", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player's life total becomes the lowest life total among all players."}
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Name:Repay in Kind\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 5 B B | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player's life total becomes the lowest life total among all players.\nSVar:X:PlayerCountPlayers$LowestLifeTotal\nOracle:Each player's life total becomes the lowest life total among all players.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Repay in Kind", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player's life total becomes the lowest life total among all players."}
### Response: Name:Repay in Kind\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 5 B B | Defined$ Player | LifeAmount$ X | SpellDescription$ Each player's life total becomes the lowest life total among all players.\nSVar:X:PlayerCountPlayers$LowestLifeTotal\nOracle:Each player's life total becomes the lowest life total among all players.
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Create the Forge script for this magic card
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{"name": "Word of Undoing", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature and all white Auras you own attached to it to their owners' hands."}
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Name:Word of Undoing\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZoneAll | RememberTargets$ True | SpellDescription$ Return target creature and all white Auras you own attached to it to their owners' hands.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.Aura+White+Attached+YouOwn | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Color$White\nOracle:Return target creature and all white Auras you own attached to it to their owners' hands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Word of Undoing", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature and all white Auras you own attached to it to their owners' hands."}
### Response: Name:Word of Undoing\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZoneAll | RememberTargets$ True | SpellDescription$ Return target creature and all white Auras you own attached to it to their owners' hands.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.Aura+White+Attached+YouOwn | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Color$White\nOracle:Return target creature and all white Auras you own attached to it to their owners' hands.
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Create the Forge script for this magic card
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{"name": "Deepwood Wolverine", "mana_cost": "{G}", "type_line": "Creature \u2014 Wolverine", "oracle_text": "Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
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Name:Deepwood Wolverine\nManaCost:G\nTypes:Creature Wolverine\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deepwood Wolverine", "mana_cost": "{G}", "type_line": "Creature \u2014 Wolverine", "oracle_text": "Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Deepwood Wolverine\nManaCost:G\nTypes:Creature Wolverine\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nOracle:Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Culling Dais", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais."}
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Name:Culling Dais\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T Sac<1/Creature> | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ X | SpellDescription$ Draw a card for each charge counter on Culling Dais.\nSVar:X:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Culling Dais", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais."}
### Response: Name:Culling Dais\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T Sac<1/Creature> | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ X | SpellDescription$ Draw a card for each charge counter on Culling Dais.\nSVar:X:Count$CardCounters.CHARGE\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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Create the Forge script for this magic card
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{"name": "Mind Bend", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change \"nonblack creature\" to \"nongreen creature\" or \"forestwalk\" to \"islandwalk.\" This effect lasts indefinitely.)"}
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Name:Mind Bend\nManaCost:U\nTypes:Instant\nA:SP$ GenericChoice | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent | Choices$ ChangeColor,ChangeType | Defined$ You | SpellDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | Duration$ Permanent | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change type\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Bend", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change \"nonblack creature\" to \"nongreen creature\" or \"forestwalk\" to \"islandwalk.\" This effect lasts indefinitely.)"}
### Response: Name:Mind Bend\nManaCost:U\nTypes:Instant\nA:SP$ GenericChoice | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent | Choices$ ChangeColor,ChangeType | Defined$ You | SpellDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | Duration$ Permanent | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change type\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Alesha's Vanguard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "3", "toughness": "3"}
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Name:Alesha's Vanguard\nManaCost:3 B\nTypes:Creature Orc Warrior\nPT:3/3\nK:Dash:2 B\nOracle:Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alesha's Vanguard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "3", "toughness": "3"}
### Response: Name:Alesha's Vanguard\nManaCost:3 B\nTypes:Creature Orc Warrior\nPT:3/3\nK:Dash:2 B\nOracle:Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Create the Forge script for this magic card
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{"name": "Walker of the Wastes", "mana_cost": "{4}{C}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "({C} represents colorless mana.)\nTrample\nWalker of the Wastes gets +1/+1 for each land you control named Wastes.", "power": "4", "toughness": "4"}
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Name:Walker of the Wastes\nManaCost:4 C\nTypes:Creature Eldrazi\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each land you control named Wastes.\nSVar:X:Count$Valid Land.YouCtrl+namedWastes\nDeckNeeds:Ability$Mana.Colorless\nDeckHints:Name$Wastes\nOracle:({C} represents colorless mana.)\nTrample\nWalker of the Wastes gets +1/+1 for each land you control named Wastes.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Walker of the Wastes", "mana_cost": "{4}{C}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "({C} represents colorless mana.)\nTrample\nWalker of the Wastes gets +1/+1 for each land you control named Wastes.", "power": "4", "toughness": "4"}
### Response: Name:Walker of the Wastes\nManaCost:4 C\nTypes:Creature Eldrazi\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each land you control named Wastes.\nSVar:X:Count$Valid Land.YouCtrl+namedWastes\nDeckNeeds:Ability$Mana.Colorless\nDeckHints:Name$Wastes\nOracle:({C} represents colorless mana.)\nTrample\nWalker of the Wastes gets +1/+1 for each land you control named Wastes.
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Create the Forge script for this magic card
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{"name": "Hunting Kavu", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.", "power": "2", "toughness": "3"}
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Name:Hunting Kavu\nManaCost:1 R G\nTypes:Creature Kavu\nPT:2/3\nA:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.withoutFlying+attackingYou | ThisDefinedAndTgts$ Self | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you.\nOracle:{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hunting Kavu", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.", "power": "2", "toughness": "3"}
### Response: Name:Hunting Kavu\nManaCost:1 R G\nTypes:Creature Kavu\nPT:2/3\nA:AB$ ChangeZone | Cost$ 1 R G T | ValidTgts$ Creature.withoutFlying+attackingYou | ThisDefinedAndTgts$ Self | TgtPrompt$ Select target creature without flying that's attacking you | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME and target creature without flying that's attacking you.\nOracle:{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
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Create the Forge script for this magic card
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{"name": "Scattered Thoughts", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard."}
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Name:Scattered Thoughts\nManaCost:3 U\nTypes:Instant\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 2 | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scattered Thoughts", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard."}
### Response: Name:Scattered Thoughts\nManaCost:3 U\nTypes:Instant\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 2 | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Create the Forge script for this magic card
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{"name": "Beast Walkers", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Beast Soldier", "oracle_text": "{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
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Name:Beast Walkers\nManaCost:1 W W\nTypes:Creature Human Beast Soldier\nPT:2/2\nA:AB$ Pump | Cost$ G | Defined$ Self | KW$ Banding | SpellDescription$ CARDNAME gains banding until end of turn.\nOracle:{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beast Walkers", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Beast Soldier", "oracle_text": "{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
### Response: Name:Beast Walkers\nManaCost:1 W W\nTypes:Creature Human Beast Soldier\nPT:2/2\nA:AB$ Pump | Cost$ G | Defined$ Self | KW$ Banding | SpellDescription$ CARDNAME gains banding until end of turn.\nOracle:{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Create the Forge script for this magic card
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{"name": "Ukkima, Stalking Shadow", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Whale Wolf", "oracle_text": "Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)\nUkkima, Stalking Shadow can't be blocked.\nWhen Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.", "power": "2", "toughness": "2"}
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Name:Ukkima, Stalking Shadow\nManaCost:1 U B\nTypes:Legendary Creature Whale Wolf\nPT:2/2\nK:Partner:Cazur, Ruthless Stalker:Cazur\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When NICKNAME leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$LifeGain\nOracle:Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)\nUkkima, Stalking Shadow can't be blocked.\nWhen Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ukkima, Stalking Shadow", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Whale Wolf", "oracle_text": "Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)\nUkkima, Stalking Shadow can't be blocked.\nWhen Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.", "power": "2", "toughness": "2"}
### Response: Name:Ukkima, Stalking Shadow\nManaCost:1 U B\nTypes:Legendary Creature Whale Wolf\nPT:2/2\nK:Partner:Cazur, Ruthless Stalker:Cazur\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When NICKNAME leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$LifeGain\nOracle:Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)\nUkkima, Stalking Shadow can't be blocked.\nWhen Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
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Create the Forge script for this magic card
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{"name": "Sky-Blessed Samurai", "mana_cost": "{6}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "This spell costs {1} less to cast for each enchantment you control.\nFlying", "power": "4", "toughness": "4"}
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Name:Sky-Blessed Samurai\nManaCost:6 W\nTypes:Enchantment Creature Human Samurai\nPT:4/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nK:Flying\nDeckHints:Type$Enchantment\nOracle:This spell costs {1} less to cast for each enchantment you control.\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sky-Blessed Samurai", "mana_cost": "{6}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "This spell costs {1} less to cast for each enchantment you control.\nFlying", "power": "4", "toughness": "4"}
### Response: Name:Sky-Blessed Samurai\nManaCost:6 W\nTypes:Enchantment Creature Human Samurai\nPT:4/4\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nK:Flying\nDeckHints:Type$Enchantment\nOracle:This spell costs {1} less to cast for each enchantment you control.\nFlying
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Create the Forge script for this magic card
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{"name": "Araba Mothrider", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Flying\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "1", "toughness": "1"}
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Name:Araba Mothrider\nManaCost:1 W\nTypes:Creature Human Samurai\nPT:1/1\nK:Flying\nK:Bushido:1\nOracle:Flying\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Araba Mothrider", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Flying\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)", "power": "1", "toughness": "1"}
### Response: Name:Araba Mothrider\nManaCost:1 W\nTypes:Creature Human Samurai\nPT:1/1\nK:Flying\nK:Bushido:1\nOracle:Flying\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Ember Swallower", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Ember Swallower becomes monstrous, each player sacrifices three lands.", "power": "4", "toughness": "5"}
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Name:Ember Swallower\nManaCost:2 R R\nTypes:Creature Elemental\nPT:4/5\nK:Monstrosity:3:5 R R\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes monstrous, each player sacrifices three lands.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Land | Amount$ 3\nDeckHas:Ability$Counters\nOracle:{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Ember Swallower becomes monstrous, each player sacrifices three lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ember Swallower", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Ember Swallower becomes monstrous, each player sacrifices three lands.", "power": "4", "toughness": "5"}
### Response: Name:Ember Swallower\nManaCost:2 R R\nTypes:Creature Elemental\nPT:4/5\nK:Monstrosity:3:5 R R\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ When CARDNAME becomes monstrous, each player sacrifices three lands.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Land | Amount$ 3\nDeckHas:Ability$Counters\nOracle:{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Ember Swallower becomes monstrous, each player sacrifices three lands.
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Create the Forge script for this magic card
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{"name": "Dokuchi Silencer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.", "power": "2", "toughness": "1"}
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Name:Dokuchi Silencer\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/1\nK:Ninjutsu:1 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Creature> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget | TgtPrompt$ Select target creature or planeswalker damaged player controls\nDeckHas:Ability$Discard\nSVar:AIPreference:DiscardCost$Creature.cmcLE3\nOracle:Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dokuchi Silencer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.", "power": "2", "toughness": "1"}
### Response: Name:Dokuchi Silencer\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/1\nK:Ninjutsu:1 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Creature> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget | TgtPrompt$ Select target creature or planeswalker damaged player controls\nDeckHas:Ability$Discard\nSVar:AIPreference:DiscardCost$Creature.cmcLE3\nOracle:Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
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Create the Forge script for this magic card
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{"name": "Wilderness Elemental", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.", "power": "*", "toughness": "3"}
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Name:Wilderness Elemental\nManaCost:1 R G\nTypes:Creature Elemental\nPT:*/3\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of nonbasic lands your opponents control.\nSVar:X:Count$Valid Land.nonBasic+OppCtrl\nOracle:Trample\nWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wilderness Elemental", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.", "power": "*", "toughness": "3"}
### Response: Name:Wilderness Elemental\nManaCost:1 R G\nTypes:Creature Elemental\nPT:*/3\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of nonbasic lands your opponents control.\nSVar:X:Count$Valid Land.nonBasic+OppCtrl\nOracle:Trample\nWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
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Create the Forge script for this magic card
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{"name": "Diligent Farmhand", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.", "power": "1", "toughness": "1"}
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Name:Diligent Farmhand\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | AffectedZone$ Graveyard | AddHiddenKeyword$ CARDNAME count as Muscle Burst. | Description$ If CARDNAME is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.\nDeckHints:Name$Diligent Farmhand|Muscle Burst\nOracle:{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diligent Farmhand", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.", "power": "1", "toughness": "1"}
### Response: Name:Diligent Farmhand\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | AffectedZone$ Graveyard | AddHiddenKeyword$ CARDNAME count as Muscle Burst. | Description$ If CARDNAME is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.\nDeckHints:Name$Diligent Farmhand|Muscle Burst\nOracle:{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Create the Forge script for this magic card
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{"name": "School of the Unseen", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Add one mana of any color."}
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Name:School of the Unseen\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 2 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "School of the Unseen", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Add one mana of any color."}
### Response: Name:School of the Unseen\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 2 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Commodore Guff", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Guff", "oracle_text": "At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\n+1: Create a 1/1 red Wizard creature token with \"{T}: Add {R}. Spend this mana only to cast a planeswalker spell.\"\n\u22123: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.\nCommodore Guff can be your commander.", "loyalty": "5"}
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Name:Commodore Guff\nManaCost:1 U R W\nTypes:Legendary Planeswalker Guff\nLoyalty:5\nText:CARDNAME can be your commander.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Planeswalker.Other+YouCtrl | TgtPrompt$ Select another target planeswalker you control | CounterType$ LOYALTY | CounterNum$ 1\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ r_1_1_wizard_mana_restrict | TokenOwner$ You | SpellDescription$ Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."\nA:AB$ Draw | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | NumCards$ X | SubAbility$ DBDamage | SpellDescription$ You draw X cards and CARDNAME deals X damage to each opponent, where X is the number of planeswalkers you control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nDeckNeeds:Type$Planeswalker\nDeckHas:Ability$Token & Type$Wizard\nOracle:At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\n[+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."\n[-3]:You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.\nCommodore Guff can be your commander.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commodore Guff", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Guff", "oracle_text": "At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\n+1: Create a 1/1 red Wizard creature token with \"{T}: Add {R}. Spend this mana only to cast a planeswalker spell.\"\n\u22123: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.\nCommodore Guff can be your commander.", "loyalty": "5"}
### Response: Name:Commodore Guff\nManaCost:1 U R W\nTypes:Legendary Planeswalker Guff\nLoyalty:5\nText:CARDNAME can be your commander.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Planeswalker.Other+YouCtrl | TgtPrompt$ Select another target planeswalker you control | CounterType$ LOYALTY | CounterNum$ 1\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ r_1_1_wizard_mana_restrict | TokenOwner$ You | SpellDescription$ Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."\nA:AB$ Draw | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | NumCards$ X | SubAbility$ DBDamage | SpellDescription$ You draw X cards and CARDNAME deals X damage to each opponent, where X is the number of planeswalkers you control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nDeckNeeds:Type$Planeswalker\nDeckHas:Ability$Token & Type$Wizard\nOracle:At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\n[+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."\n[-3]:You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.\nCommodore Guff can be your commander.
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Create the Forge script for this magic card
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{"name": "Council's Judgment", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes."}
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Name:Council's Judgment\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ Vote | Cost$ 1 W W | Defined$ Player | VoteSubAbility$ DBExile | VoteCard$ Permanent.nonLand+YouDontCtrl | VoteMessage$ for a nonland permanent you don't control | AILogic$ Judgment | SpellDescription$ Will of the Council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.\nSVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile\nOracle:Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Council's Judgment", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes."}
### Response: Name:Council's Judgment\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ Vote | Cost$ 1 W W | Defined$ Player | VoteSubAbility$ DBExile | VoteCard$ Permanent.nonLand+YouDontCtrl | VoteMessage$ for a nonland permanent you don't control | AILogic$ Judgment | SpellDescription$ Will of the Council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.\nSVar:DBExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile\nOracle:Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Create the Forge script for this magic card
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{"name": "Kargan Dragonrider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "2"}
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Name:Kargan Dragonrider\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Dragon.YouCtrl | Description$ As long as you control a Dragon, CARDNAME has flying. (It can't be blocked except by creatures with flying or reach.)\nSVar:BuffedBy:Dragon\nDeckHints:Type$Dragon\nOracle:As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kargan Dragonrider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)", "power": "2", "toughness": "2"}
### Response: Name:Kargan Dragonrider\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Dragon.YouCtrl | Description$ As long as you control a Dragon, CARDNAME has flying. (It can't be blocked except by creatures with flying or reach.)\nSVar:BuffedBy:Dragon\nDeckHints:Type$Dragon\nOracle:As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
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Create the Forge script for this magic card
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{"name": "Ichorspit Basilisk", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Basilisk", "oracle_text": "Deathtouch\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "3"}
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Name:Ichorspit Basilisk\nManaCost:2 G\nTypes:Creature Phyrexian Basilisk\nPT:1/3\nK:Deathtouch\nK:Toxic:1\nOracle:Deathtouch\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ichorspit Basilisk", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Basilisk", "oracle_text": "Deathtouch\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "3"}
### Response: Name:Ichorspit Basilisk\nManaCost:2 G\nTypes:Creature Phyrexian Basilisk\nPT:1/3\nK:Deathtouch\nK:Toxic:1\nOracle:Deathtouch\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Create the Forge script for this magic card
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{"name": "Unyielding Krumar", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{1}{W}: Unyielding Krumar gains first strike until end of turn.", "power": "3", "toughness": "3"}
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Name:Unyielding Krumar\nManaCost:3 B\nTypes:Creature Orc Warrior\nPT:3/3\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:{1}{W}: Unyielding Krumar gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unyielding Krumar", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{1}{W}: Unyielding Krumar gains first strike until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Unyielding Krumar\nManaCost:3 B\nTypes:Creature Orc Warrior\nPT:3/3\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:{1}{W}: Unyielding Krumar gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Topple", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)"}
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Name:Topple\nManaCost:2 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Creature.greatestPower | TgtPrompt$ Select target creature with the greatest power among creatures on the battlefield | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)\nOracle:Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Topple", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)"}
### Response: Name:Topple\nManaCost:2 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Creature.greatestPower | TgtPrompt$ Select target creature with the greatest power among creatures on the battlefield | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)\nOracle:Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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Create the Forge script for this magic card
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{"name": "Embereth Shieldbreaker"}
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Name:Embereth Shieldbreaker\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/1\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:Battle Display\nManaCost:R\nTypes:Sorcery Adventure\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Embereth Shieldbreaker"}
### Response: Name:Embereth Shieldbreaker\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/1\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:Battle Display\nManaCost:R\nTypes:Sorcery Adventure\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Tower of Eons", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{8}, {T}: You gain 10 life."}
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Name:Tower of Eons\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ 8 T | LifeAmount$ 10 | SpellDescription$ You gain 10 life.\nOracle:{8}, {T}: You gain 10 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tower of Eons", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{8}, {T}: You gain 10 life."}
### Response: Name:Tower of Eons\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ 8 T | LifeAmount$ 10 | SpellDescription$ You gain 10 life.\nOracle:{8}, {T}: You gain 10 life.
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Create the Forge script for this magic card
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{"name": "Against All Odds", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n\u2022 Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield."}
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Name:Against All Odds\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBFlicker,DBReturnArtifact\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target creature or artifact you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBReturnArtifact:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl+cmcLE3,Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature to return from your graveyard | SpellDescription$ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nOracle:Choose one or both —\n• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Against All Odds", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n\u2022 Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield."}
### Response: Name:Against All Odds\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBFlicker,DBReturnArtifact\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl,Artifact.YouCtrl | TgtPrompt$ Select target creature or artifact you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBReturnArtifact:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl+cmcLE3,Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature to return from your graveyard | SpellDescription$ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nOracle:Choose one or both —\n• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.\n• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Phyrexian Swarmlord", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Phyrexian Insect Horror", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.", "power": "4", "toughness": "4"}
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Name:Phyrexian Swarmlord\nManaCost:4 G G\nTypes:Creature Phyrexian Insect Horror\nPT:4/4\nK:Infect\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_phyrexian_insect_infect | TokenOwner$ You\nSVar:X:Count$TotalOppPoisonCounters\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Swarmlord", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Phyrexian Insect Horror", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.", "power": "4", "toughness": "4"}
### Response: Name:Phyrexian Swarmlord\nManaCost:4 G G\nTypes:Creature Phyrexian Insect Horror\nPT:4/4\nK:Infect\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_phyrexian_insect_infect | TokenOwner$ You\nSVar:X:Count$TotalOppPoisonCounters\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
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Create the Forge script for this magic card
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{"name": "Merfolk Skyscout", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhenever Merfolk Skyscout attacks or blocks, untap target permanent.", "power": "2", "toughness": "3"}
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Name:Merfolk Skyscout\nManaCost:2 U U\nTypes:Creature Merfolk Scout\nPT:2/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks or blocks, untap target permanent.\nT:Mode$ Blocks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, untap target permanent.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nSVar:HasBlockEffect:TRUE\nOracle:Flying\nWhenever Merfolk Skyscout attacks or blocks, untap target permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Skyscout", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "Flying\nWhenever Merfolk Skyscout attacks or blocks, untap target permanent.", "power": "2", "toughness": "3"}
### Response: Name:Merfolk Skyscout\nManaCost:2 U U\nTypes:Creature Merfolk Scout\nPT:2/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME attacks or blocks, untap target permanent.\nT:Mode$ Blocks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, untap target permanent.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nSVar:HasBlockEffect:TRUE\nOracle:Flying\nWhenever Merfolk Skyscout attacks or blocks, untap target permanent.
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Create the Forge script for this magic card
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{"name": "Cephalid Aristocrat", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Cephalid Noble", "oracle_text": "Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.", "power": "3", "toughness": "3"}
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Name:Cephalid Aristocrat\nManaCost:4 U\nTypes:Creature Cephalid Noble\nPT:3/3\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You\nAI:RemoveDeck:Random\nOracle:Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cephalid Aristocrat", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Cephalid Noble", "oracle_text": "Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.", "power": "3", "toughness": "3"}
### Response: Name:Cephalid Aristocrat\nManaCost:4 U\nTypes:Creature Cephalid Noble\nPT:3/3\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You\nAI:RemoveDeck:Random\nOracle:Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
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Create the Forge script for this magic card
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{"name": "Pull Under", "mana_cost": "{5}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature gets -5/-5 until end of turn."}
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Name:Pull Under\nManaCost:5 B\nTypes:Instant Arcane\nA:SP$ Pump | Cost$ 5 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | IsCurse$ True | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:Target creature gets -5/-5 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pull Under", "mana_cost": "{5}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature gets -5/-5 until end of turn."}
### Response: Name:Pull Under\nManaCost:5 B\nTypes:Instant Arcane\nA:SP$ Pump | Cost$ 5 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -5 | NumDef$ -5 | IsCurse$ True | SpellDescription$ Target creature gets -5/-5 until end of turn.\nOracle:Target creature gets -5/-5 until end of turn.
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Create the Forge script for this magic card
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{"name": "Body Snatcher", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
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Name:Body Snatcher\nManaCost:2 B B\nTypes:Creature Phyrexian Minion\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBExileMe | TriggerDescription$ When CARDNAME enters the battlefield, exile it unless you discard a creature card.\nSVar:DBExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield.\nSVar:TrigBodySnatcherExileMe:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature\nSVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredCardController | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$TypeInYourHand.Creature\nOracle:When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Body Snatcher", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Body Snatcher\nManaCost:2 B B\nTypes:Creature Phyrexian Minion\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBExileMe | TriggerDescription$ When CARDNAME enters the battlefield, exile it unless you discard a creature card.\nSVar:DBExileMe:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigBodySnatcherExileMe | TriggerDescription$ When CARDNAME dies, exile CARDNAME and return target creature card from your graveyard to the battlefield.\nSVar:TrigBodySnatcherExileMe:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBBodySnatcherReturnCreature\nSVar:DBBodySnatcherReturnCreature:DB$ ChangeZone | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredCardController | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$TypeInYourHand.Creature\nOracle:When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "The Red Terror", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Tyranid", "oracle_text": "Advanced Species \u2014 Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.", "power": "4", "toughness": "3"}
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Name:The Red Terror\nManaCost:3 R\nTypes:Legendary Creature Tyranid\nPT:4/3\nT:Mode$ DamageDealtOnce | TriggerZones$ Battlefield | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player,Permanent | Execute$ TrigPutCounter | TriggerDescription$ Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Red Terror", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Tyranid", "oracle_text": "Advanced Species \u2014 Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.", "power": "4", "toughness": "3"}
### Response: Name:The Red Terror\nManaCost:3 R\nTypes:Legendary Creature Tyranid\nPT:4/3\nT:Mode$ DamageDealtOnce | TriggerZones$ Battlefield | ValidSource$ Card.RedSource+YouCtrl | ValidTarget$ Player,Permanent | Execute$ TrigPutCounter | TriggerDescription$ Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
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Create the Forge script for this magic card
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{"name": "Ardenn, Intrepid Archaeologist", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Kor Scout", "oracle_text": "At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"}
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Name:Ardenn, Intrepid Archaeologist\nManaCost:2 W\nTypes:Legendary Creature Kor Scout\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nSVar:TrigAttach:DB$ Attach | Defined$ Targeted | ValidTgts$ Permanent,Player | TgtPrompt$ Select target permanent or player | Object$ Valid Aura.YouCtrl,Equipment.YouCtrl | Optional$ True\nK:Partner\nDeckHints:Type$Aura|Equipment\nOracle:At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ardenn, Intrepid Archaeologist", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Kor Scout", "oracle_text": "At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"}
### Response: Name:Ardenn, Intrepid Archaeologist\nManaCost:2 W\nTypes:Legendary Creature Kor Scout\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nSVar:TrigAttach:DB$ Attach | Defined$ Targeted | ValidTgts$ Permanent,Player | TgtPrompt$ Select target permanent or player | Object$ Valid Aura.YouCtrl,Equipment.YouCtrl | Optional$ True\nK:Partner\nDeckHints:Type$Aura|Equipment\nOracle:At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Trenzalore Clocktower", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}. Put a time counter on Trenzalore Clocktower.\n{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord."}
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Name:Trenzalore Clocktower\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBPutCounter | SpellDescription$ Add {U}.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | SpellDescription$ Put a time counter on CARDNAME.\nA:AB$ ChangeZoneAll | Cost$ 1 U T SubCounter<12/TIME> Exile<1/CARDNAME> | IsPresent$ Time Lord.YouCtrl | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7\nDeckHas:Ability$Counters\nOracle:{T}: Add {U}. Put a time counter on Trenzalore Clocktower.\n{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trenzalore Clocktower", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}. Put a time counter on Trenzalore Clocktower.\n{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord."}
### Response: Name:Trenzalore Clocktower\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SubAbility$ DBPutCounter | SpellDescription$ Add {U}.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | SpellDescription$ Put a time counter on CARDNAME.\nA:AB$ ChangeZoneAll | Cost$ 1 U T SubCounter<12/TIME> Exile<1/CARDNAME> | IsPresent$ Time Lord.YouCtrl | Origin$ Graveyard,Hand | Destination$ Library | ChangeType$ Card.YouOwn | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 7\nDeckHas:Ability$Counters\nOracle:{T}: Add {U}. Put a time counter on Trenzalore Clocktower.\n{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
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Create the Forge script for this magic card
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{"name": "Reconstruction", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to your hand."}
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Name:Reconstruction\nManaCost:U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ U | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Artifact\nDeckHints:Ability$Mill\nOracle:Return target artifact card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reconstruction", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Return target artifact card from your graveyard to your hand."}
### Response: Name:Reconstruction\nManaCost:U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ U | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Artifact\nDeckHints:Ability$Mill\nOracle:Return target artifact card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Goblin Rally", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 red Goblin creature tokens."}
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Name:Goblin Rally\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 R R | TokenAmount$ 4 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create four 1/1 red Goblin creature tokens.\nDeckHas:Ability$Token\nOracle:Create four 1/1 red Goblin creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Rally", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 red Goblin creature tokens."}
### Response: Name:Goblin Rally\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 R R | TokenAmount$ 4 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create four 1/1 red Goblin creature tokens.\nDeckHas:Ability$Token\nOracle:Create four 1/1 red Goblin creature tokens.
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Create the Forge script for this magic card
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{"name": "Breeding Pool", "mana_cost": "", "type_line": "Land \u2014 Forest Island", "oracle_text": "({T}: Add {G} or {U}.)\nAs Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
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Name:Breeding Pool\nManaCost:no cost\nTypes:Land Forest Island\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {G} or {U}.)\nAs Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Breeding Pool", "mana_cost": "", "type_line": "Land \u2014 Forest Island", "oracle_text": "({T}: Add {G} or {U}.)\nAs Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
### Response: Name:Breeding Pool\nManaCost:no cost\nTypes:Land Forest Island\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {G} or {U}.)\nAs Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Hardened Scales", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead."}
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Name:Hardened Scales\nManaCost:G\nTypes:Enchantment\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hardened Scales", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead."}
### Response: Name:Hardened Scales\nManaCost:G\nTypes:Enchantment\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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Create the Forge script for this magic card
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{"name": "Enduring Sliver", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nOther Sliver creatures you control have outlast {2}.", "power": "2", "toughness": "2"}
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Name:Enduring Sliver\nManaCost:1 W\nTypes:Creature Sliver\nPT:2/2\nK:Outlast:2\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Sliver.YouCtrl+Other | AddKeyword$ Outlast:2 | Description$ Other Sliver creatures you control have outlast {2}.\nSVar:PlayMain1:TRUE\nOracle:Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nOther Sliver creatures you control have outlast {2}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enduring Sliver", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nOther Sliver creatures you control have outlast {2}.", "power": "2", "toughness": "2"}
### Response: Name:Enduring Sliver\nManaCost:1 W\nTypes:Creature Sliver\nPT:2/2\nK:Outlast:2\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Sliver.YouCtrl+Other | AddKeyword$ Outlast:2 | Description$ Other Sliver creatures you control have outlast {2}.\nSVar:PlayMain1:TRUE\nOracle:Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nOther Sliver creatures you control have outlast {2}.
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Create the Forge script for this magic card
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{"name": "Pangosaur", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever a player plays a land, return Pangosaur to its owner's hand.", "power": "6", "toughness": "6"}
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Name:Pangosaur\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:6/6\nT:Mode$ LandPlayed | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever a player plays a land, return Pangosaur to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:All\nOracle:Whenever a player plays a land, return Pangosaur to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pangosaur", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever a player plays a land, return Pangosaur to its owner's hand.", "power": "6", "toughness": "6"}
### Response: Name:Pangosaur\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:6/6\nT:Mode$ LandPlayed | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever a player plays a land, return Pangosaur to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:All\nOracle:Whenever a player plays a land, return Pangosaur to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Indebted Samurai", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.", "power": "2", "toughness": "3"}
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Name:Indebted Samurai\nManaCost:3 W\nTypes:Creature Human Samurai\nPT:2/3\nK:Bushido:1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Samurai.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Samurai you control dies, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Samurai\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Indebted Samurai", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.", "power": "2", "toughness": "3"}
### Response: Name:Indebted Samurai\nManaCost:3 W\nTypes:Creature Human Samurai\nPT:2/3\nK:Bushido:1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Samurai.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Samurai you control dies, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Samurai\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Create the Forge script for this magic card
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{"name": "Demolition Field", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."}
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Name:Demolition Field\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBSearchBis | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBSearchBis:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ You | ChangeType$ Land.Basic | ChangeNum$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demolition Field", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."}
### Response: Name:Demolition Field\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBSearchBis | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBSearchBis:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ You | ChangeType$ Land.Basic | ChangeNum$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Mishra's Research Desk", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)"}
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Name:Mishra's Research Desk\nManaCost:1\nTypes:Artifact\nA:AB$ Dig | Cost$ 1 T Sac<1/CARDNAME> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Exile the top two cards of your library, then choose one of them. Until the end of your next turn, you may play that card.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ ChosenCard | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the chosen card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nK:Unearth:1 R\nDeckHints:Color$Red\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:{1},{T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mishra's Research Desk", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)"}
### Response: Name:Mishra's Research Desk\nManaCost:1\nTypes:Artifact\nA:AB$ Dig | Cost$ 1 T Sac<1/CARDNAME> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Exile the top two cards of your library, then choose one of them. Until the end of your next turn, you may play that card.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ ChosenCard | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the chosen card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nK:Unearth:1 R\nDeckHints:Color$Red\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:{1},{T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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