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Create the Forge script for this magic card
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{"name": "Sudden Death", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets -4/-4 until end of turn."}
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Name:Sudden Death\nManaCost:1 B B\nTypes:Instant\nK:Split second\nA:SP$ Pump | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets -4/-4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sudden Death", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets -4/-4 until end of turn."}
### Response: Name:Sudden Death\nManaCost:1 B B\nTypes:Instant\nK:Split second\nA:SP$ Pump | Cost$ 1 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets -4/-4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Rise of the Ants", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create two 3/3 green Insect creature tokens. You gain 2 life.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Rise of the Ants\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_insect | SubAbility$ DBGainLife | SpellDescription$ Create two 3/3 green Insect creature tokens.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nK:Flashback:6 G G\nDeckHas:Ability$Token|LifeGain|Graveyard\nOracle:Create two 3/3 green Insect creature tokens. You gain 2 life.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rise of the Ants", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create two 3/3 green Insect creature tokens. You gain 2 life.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Rise of the Ants\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ g_3_3_insect | SubAbility$ DBGainLife | SpellDescription$ Create two 3/3 green Insect creature tokens.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nK:Flashback:6 G G\nDeckHas:Ability$Token|LifeGain|Graveyard\nOracle:Create two 3/3 green Insect creature tokens. You gain 2 life.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Esper Stormblade", "mana_cost": "{W/B}{U}", "type_line": "Artifact Creature \u2014 Vedalken Wizard", "oracle_text": "As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.", "power": "2", "toughness": "1"}
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Name:Esper Stormblade\nManaCost:WB U\nTypes:Artifact Creature Vedalken Wizard\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | IsPresent$ Permanent.YouCtrl+MultiColor+Other | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has flying.\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Esper Stormblade", "mana_cost": "{W/B}{U}", "type_line": "Artifact Creature \u2014 Vedalken Wizard", "oracle_text": "As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.", "power": "2", "toughness": "1"}
### Response: Name:Esper Stormblade\nManaCost:WB U\nTypes:Artifact Creature Vedalken Wizard\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | IsPresent$ Permanent.YouCtrl+MultiColor+Other | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has flying.\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Create the Forge script for this magic card
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{"name": "Mindless Null", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Mindless Null can't block unless you control a Vampire.", "power": "2", "toughness": "2"}
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Name:Mindless Null\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | IsPresent$ Vampire.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't block unless you control a Vampire.\nOracle:Mindless Null can't block unless you control a Vampire.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mindless Null", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Mindless Null can't block unless you control a Vampire.", "power": "2", "toughness": "2"}
### Response: Name:Mindless Null\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't block. | IsPresent$ Vampire.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't block unless you control a Vampire.\nOracle:Mindless Null can't block unless you control a Vampire.
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Create the Forge script for this magic card
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{"name": "Buried Treasure", "mana_cost": "{2}", "type_line": "Artifact \u2014 Treasure", "oracle_text": "{T}, Sacrifice Buried Treasure: Add one mana of any color.\n{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"}
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Name:Buried Treasure\nManaCost:2\nTypes:Artifact Treasure\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Discover | Cost$ 5 ExileFromGrave<1/CARDNAME> | Num$ 5 | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Buried Treasure: Add one mana of any color.\n{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Buried Treasure", "mana_cost": "{2}", "type_line": "Artifact \u2014 Treasure", "oracle_text": "{T}, Sacrifice Buried Treasure: Add one mana of any color.\n{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"}
### Response: Name:Buried Treasure\nManaCost:2\nTypes:Artifact Treasure\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Discover | Cost$ 5 ExileFromGrave<1/CARDNAME> | Num$ 5 | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Buried Treasure: Add one mana of any color.\n{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Create the Forge script for this magic card
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{"name": "Oracle of Dust", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\n{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.", "power": "3", "toughness": "5"}
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Name:Oracle of Dust\nManaCost:4 U\nTypes:Creature Eldrazi Processor\nPT:3/5\nK:Devoid\nA:AB$ Draw | Cost$ 2 ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Keyword$Ingest\nOracle:Devoid (This card has no color.)\n{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oracle of Dust", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\n{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.", "power": "3", "toughness": "5"}
### Response: Name:Oracle of Dust\nManaCost:4 U\nTypes:Creature Eldrazi Processor\nPT:3/5\nK:Devoid\nA:AB$ Draw | Cost$ 2 ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nDeckHints:Keyword$Ingest\nOracle:Devoid (This card has no color.)\n{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Sarkhan's Whelp", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.", "power": "2", "toughness": "2"}
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Name:Sarkhan's Whelp\nManaCost:2 R\nTypes:Creature Dragon\nPT:2/2\nK:Flying\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.Sarkhan | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you activate an ability of a Sarkhan planeswalker, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nDeckHints:Type$Sarkhan\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sarkhan's Whelp", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.", "power": "2", "toughness": "2"}
### Response: Name:Sarkhan's Whelp\nManaCost:2 R\nTypes:Creature Dragon\nPT:2/2\nK:Flying\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.Sarkhan | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you activate an ability of a Sarkhan planeswalker, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nDeckHints:Type$Sarkhan\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Bounding Krasis", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Fish Lizard", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Bounding Krasis enters the battlefield, you may tap or untap target creature.", "power": "3", "toughness": "3"}
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Name:Bounding Krasis\nManaCost:1 G U\nTypes:Creature Fish Lizard\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may tap or untap target creature.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Bounding Krasis enters the battlefield, you may tap or untap target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bounding Krasis", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Fish Lizard", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Bounding Krasis enters the battlefield, you may tap or untap target creature.", "power": "3", "toughness": "3"}
### Response: Name:Bounding Krasis\nManaCost:1 G U\nTypes:Creature Fish Lizard\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may tap or untap target creature.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Bounding Krasis enters the battlefield, you may tap or untap target creature.
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Create the Forge script for this magic card
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{"name": "Garth One-Eye", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)", "power": "5", "toughness": "5"}
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Name:Garth One-Eye\nManaCost:W U B R G\nTypes:Legendary Creature Human Wizard\nPT:5/5\nA:AB$ NameCard | Cost$ T | Defined$ You | ChooseFromList$ Disenchant,Braingeyser,Terror,Shivan Dragon,Regrowth,Black Lotus | ExcludeChosen$ True | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)\nSVar:DBCast:DB$ Play | CopyFromChosenName$ True | Optional$ True | StackDescription$ None\nAI:RemoveDeck:All\nOracle:{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Garth One-Eye", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)", "power": "5", "toughness": "5"}
### Response: Name:Garth One-Eye\nManaCost:W U B R G\nTypes:Legendary Creature Human Wizard\nPT:5/5\nA:AB$ NameCard | Cost$ T | Defined$ You | ChooseFromList$ Disenchant,Braingeyser,Terror,Shivan Dragon,Regrowth,Black Lotus | ExcludeChosen$ True | SubAbility$ DBCast | StackDescription$ SpellDescription | SpellDescription$ Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)\nSVar:DBCast:DB$ Play | CopyFromChosenName$ True | Optional$ True | StackDescription$ None\nAI:RemoveDeck:All\nOracle:{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
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Create the Forge script for this magic card
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{"name": "Mistform Wakecaster", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.\n{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.", "power": "2", "toughness": "3"}
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Name:Mistform Wakecaster\nManaCost:4 U\nTypes:Creature Illusion\nPT:2/3\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Type$ Creature | Defined$ You | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nA:AB$ ChooseType | Cost$ 2 U U T | Type$ Creature | Defined$ You | SubAbility$ DBAnimateAll | SpellDescription$ Choose a creature type. Each creature you control becomes that type until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.\n{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mistform Wakecaster", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.\n{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Mistform Wakecaster\nManaCost:4 U\nTypes:Creature Illusion\nPT:2/3\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Type$ Creature | Defined$ You | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nA:AB$ ChooseType | Cost$ 2 U U T | Type$ Creature | Defined$ You | SubAbility$ DBAnimateAll | SpellDescription$ Choose a creature type. Each creature you control becomes that type until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.\n{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
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Create the Forge script for this magic card
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{"name": "Greta, Sweettooth Scourge", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.\n{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.", "power": "3", "toughness": "3"}
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Name:Greta, Sweettooth Scourge\nManaCost:1 B G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ PutCounter | Cost$ G Sac<1/Food> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nA:AB$ Draw | Cost$ 1 B Sac<1/Food> | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Token|Food|Sacrifice|Counters & Type$Food|Artifact\nOracle:When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.\n{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Greta, Sweettooth Scourge", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.\n{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.", "power": "3", "toughness": "3"}
### Response: Name:Greta, Sweettooth Scourge\nManaCost:1 B G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ PutCounter | Cost$ G Sac<1/Food> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nA:AB$ Draw | Cost$ 1 B Sac<1/Food> | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nDeckHas:Ability$LifeGain|Token|Food|Sacrifice|Counters & Type$Food|Artifact\nOracle:When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.\n{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "No-Dachi", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:No-Dachi\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ First Strike | Description$ Equipped creature gets +2/+0 and has first strike.\nOracle:Equipped creature gets +2/+0 and has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "No-Dachi", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:No-Dachi\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ First Strike | Description$ Equipped creature gets +2/+0 and has first strike.\nOracle:Equipped creature gets +2/+0 and has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Fatal Push", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature if it has mana value 2 or less.\nRevolt \u2014 Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn."}
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Name:Fatal Push\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | Cost$ B | AILogic$ FatalPush | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.cmcLEX | ConditionCompare$ EQ1 | SpellDescription$ Destroy target creature if it has mana value 2 or less. Revolt β Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.\nSVar:X:Count$Revolt.4.2\nOracle:Destroy target creature if it has mana value 2 or less.\nRevolt β Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fatal Push", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Destroy target creature if it has mana value 2 or less.\nRevolt \u2014 Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn."}
### Response: Name:Fatal Push\nManaCost:B\nTypes:Instant\nA:SP$ Destroy | Cost$ B | AILogic$ FatalPush | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.cmcLEX | ConditionCompare$ EQ1 | SpellDescription$ Destroy target creature if it has mana value 2 or less. Revolt β Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.\nSVar:X:Count$Revolt.4.2\nOracle:Destroy target creature if it has mana value 2 or less.\nRevolt β Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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Create the Forge script for this magic card
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{"name": "Sparring Construct", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Sparring Construct dies, put a +1/+1 counter on target creature you control.", "power": "1", "toughness": "1"}
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Name:Sparring Construct\nManaCost:1\nTypes:Artifact Creature Construct\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Sparring Construct dies, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sparring Construct", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Sparring Construct dies, put a +1/+1 counter on target creature you control.", "power": "1", "toughness": "1"}
### Response: Name:Sparring Construct\nManaCost:1\nTypes:Artifact Creature Construct\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Sparring Construct dies, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Swift Spinner", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nReach (This creature can block creatures with flying.)", "power": "2", "toughness": "3"}
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Name:Swift Spinner\nManaCost:3 G\nTypes:Creature Spider\nPT:2/3\nK:Flash\nK:Reach\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nReach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swift Spinner", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nReach (This creature can block creatures with flying.)", "power": "2", "toughness": "3"}
### Response: Name:Swift Spinner\nManaCost:3 G\nTypes:Creature Spider\nPT:2/3\nK:Flash\nK:Reach\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nReach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Sire of Insanity", "mana_cost": "{4}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of each end step, each player discards their hand.", "power": "6", "toughness": "4"}
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Name:Sire of Insanity\nManaCost:4 B R\nTypes:Creature Demon\nPT:6/4\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of each end step, each player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player | Mode$ Hand\nOracle:At the beginning of each end step, each player discards their hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sire of Insanity", "mana_cost": "{4}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of each end step, each player discards their hand.", "power": "6", "toughness": "4"}
### Response: Name:Sire of Insanity\nManaCost:4 B R\nTypes:Creature Demon\nPT:6/4\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of each end step, each player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player | Mode$ Hand\nOracle:At the beginning of each end step, each player discards their hand.
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Create the Forge script for this magic card
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{"name": "Wirecat", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Cat", "oracle_text": "Wirecat can't attack or block if an enchantment is on the battlefield.", "power": "4", "toughness": "3"}
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Name:Wirecat\nManaCost:4\nTypes:Artifact Creature Cat\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Enchantment | Description$ CARDNAME can't attack or block if an enchantment is on the battlefield.\nOracle:Wirecat can't attack or block if an enchantment is on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wirecat", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Cat", "oracle_text": "Wirecat can't attack or block if an enchantment is on the battlefield.", "power": "4", "toughness": "3"}
### Response: Name:Wirecat\nManaCost:4\nTypes:Artifact Creature Cat\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Enchantment | Description$ CARDNAME can't attack or block if an enchantment is on the battlefield.\nOracle:Wirecat can't attack or block if an enchantment is on the battlefield.
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Create the Forge script for this magic card
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{"name": "Animating Faerie"}
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Name:Animating Faerie\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/2\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Bring to Life\nManaCost:2 U\nTypes:Sorcery Adventure\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select noncreature artifact | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature | Duration$ Permanent | SubAbility$ DBPutCounter | SpellDescription$ Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 4\nDeckHas:Ability$Counters\nOracle:Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Animating Faerie"}
### Response: Name:Animating Faerie\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/2\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Bring to Life\nManaCost:2 U\nTypes:Sorcery Adventure\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select noncreature artifact | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature | Duration$ Permanent | SubAbility$ DBPutCounter | SpellDescription$ Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 4\nDeckHas:Ability$Counters\nOracle:Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Create the Forge script for this magic card
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{"name": "Rooting Moloch", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "4", "toughness": "4"}
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Name:Rooting Moloch\nManaCost:4 R\nTypes:Creature Lizard\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.YouOwn+withCycling,Card.YouOwn+withTypeCycling | TgtPrompt$ Select target card with a cycling ability from your graveyard | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | ForgetOnMoved$ Exile | StaticAbilities$ Play | Duration$ UntilTheEndOfYourNextTurn\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play this card.\nK:Cycling:2\nOracle:When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rooting Moloch", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "4", "toughness": "4"}
### Response: Name:Rooting Moloch\nManaCost:4 R\nTypes:Creature Lizard\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.YouOwn+withCycling,Card.YouOwn+withTypeCycling | TgtPrompt$ Select target card with a cycling ability from your graveyard | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | ForgetOnMoved$ Exile | StaticAbilities$ Play | Duration$ UntilTheEndOfYourNextTurn\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play this card.\nK:Cycling:2\nOracle:When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Assassin's Strike", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Its controller discards a card."}
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Name:Assassin's Strike\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDiscard | SpellDescription$ Destroy target creature. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. Its controller discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Assassin's Strike", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Its controller discards a card."}
### Response: Name:Assassin's Strike\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDiscard | SpellDescription$ Destroy target creature. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. Its controller discards a card.
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Create the Forge script for this magic card
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{"name": "Sunbringer's Touch", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)"}
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Name:Sunbringer's Touch\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 2 G G | Bolster$ True | CounterNum$ X | SubAbility$ DBPumpAll | CounterType$ P1P1 | SpellDescription$ Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)\nSVar:X:Count$InYourHand\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | KW$ Trample\nSVar:NeedsToPlayVar:X GE2\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunbringer's Touch", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)"}
### Response: Name:Sunbringer's Touch\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 2 G G | Bolster$ True | CounterNum$ X | SubAbility$ DBPumpAll | CounterType$ P1P1 | SpellDescription$ Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)\nSVar:X:Count$InYourHand\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | KW$ Trample\nSVar:NeedsToPlayVar:X GE2\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Mind Flayer, the Shadow"}
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Name:Mind Flayer, the Shadow\nAltName:Arvinox, the Mind Flail\nManaCost:4 B B B\nTypes:Legendary Enchantment Creature Horror\nPT:9/9\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | IsPresent$ Permanent.YouCtrl+YouDontOwn | PresentCompare$ LT3 | Description$ CARDNAME isn't a creature unless you control three or more permanents you don't own.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:TrigExile:DB$ ChangeZoneAll | Defined$ Opponent | ChangeType$ Card.BottomLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLook,STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Permanent+nonLand | AffectedZone$ Exile | Secondary$ True | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own.\nAt the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Flayer, the Shadow"}
### Response: Name:Mind Flayer, the Shadow\nAltName:Arvinox, the Mind Flail\nManaCost:4 B B B\nTypes:Legendary Enchantment Creature Horror\nPT:9/9\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | IsPresent$ Permanent.YouCtrl+YouDontOwn | PresentCompare$ LT3 | Description$ CARDNAME isn't a creature unless you control three or more permanents you don't own.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:TrigExile:DB$ ChangeZoneAll | Defined$ Opponent | ChangeType$ Card.BottomLibrary | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STLook,STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Permanent+nonLand | AffectedZone$ Exile | Secondary$ True | Description$ For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own.\nAt the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
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Create the Forge script for this magic card
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{"name": "Hapless Researcher", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Sacrifice Hapless Researcher: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
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Name:Hapless Researcher\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nOracle:Sacrifice Hapless Researcher: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hapless Researcher", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Sacrifice Hapless Researcher: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
### Response: Name:Hapless Researcher\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nOracle:Sacrifice Hapless Researcher: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Consulate Surveillance", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nPay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice."}
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Name:Consulate Surveillance\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 4\nA:AB$ ChooseSource | Cost$ PayEnergy<2> | Choices$ Card,Emblem | ChoiceTitle$ Choose a source | RememberChosen$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Card.IsRemembered,Emblem.IsRemembered | Description$ Prevent all damage that would be dealt to you this turn by a source of your choice.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nPay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consulate Surveillance", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nPay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice."}
### Response: Name:Consulate Surveillance\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 4\nA:AB$ ChooseSource | Cost$ PayEnergy<2> | Choices$ Card,Emblem | ChoiceTitle$ Choose a source | RememberChosen$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Card.IsRemembered,Emblem.IsRemembered | Description$ Prevent all damage that would be dealt to you this turn by a source of your choice.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).\nPay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
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Create the Forge script for this magic card
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{"name": "Misdirection", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "You may exile a blue card from your hand rather than pay this spell's mana cost.\nChange the target of target spell with a single target."}
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Name:Misdirection\nManaCost:3 U U\nTypes:Instant\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Blue+Other> | Description$ You may exile a blue card from your hand rather than pay this spell's mana cost.\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:You may exile a blue card from your hand rather than pay this spell's mana cost.\nChange the target of target spell with a single target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Misdirection", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "You may exile a blue card from your hand rather than pay this spell's mana cost.\nChange the target of target spell with a single target."}
### Response: Name:Misdirection\nManaCost:3 U U\nTypes:Instant\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Blue+Other> | Description$ You may exile a blue card from your hand rather than pay this spell's mana cost.\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:You may exile a blue card from your hand rather than pay this spell's mana cost.\nChange the target of target spell with a single target.
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Create the Forge script for this magic card
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{"name": "Gloom Stalker", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Ranger", "oracle_text": "As long as you've completed a dungeon, Gloom Stalker has double strike.", "power": "2", "toughness": "3"}
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Name:Gloom Stalker\nManaCost:2 W\nTypes:Creature Dwarf Ranger\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | CheckSVar$ X | SVarCompare$ GE1 | Description$ As long as you've completed a dungeon, CARDNAME has double strike.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nOracle:As long as you've completed a dungeon, Gloom Stalker has double strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gloom Stalker", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Ranger", "oracle_text": "As long as you've completed a dungeon, Gloom Stalker has double strike.", "power": "2", "toughness": "3"}
### Response: Name:Gloom Stalker\nManaCost:2 W\nTypes:Creature Dwarf Ranger\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | CheckSVar$ X | SVarCompare$ GE1 | Description$ As long as you've completed a dungeon, CARDNAME has double strike.\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nOracle:As long as you've completed a dungeon, Gloom Stalker has double strike.
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Create the Forge script for this magic card
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{"name": "Camaraderie", "mana_cost": "{4}{G}{W}", "type_line": "Sorcery", "oracle_text": "You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn."}
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Name:Camaraderie\nManaCost:4 G W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G W | Defined$ You | LifeAmount$ X | SubAbility$ DBDraw | SpellDescription$ You gain X life and draw X cards, where X is the number of creatures you control.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:X:Count$TypeYouCtrl.Creature\nSVar:PlayMain1:TRUE\nOracle:You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Camaraderie", "mana_cost": "{4}{G}{W}", "type_line": "Sorcery", "oracle_text": "You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn."}
### Response: Name:Camaraderie\nManaCost:4 G W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G W | Defined$ You | LifeAmount$ X | SubAbility$ DBDraw | SpellDescription$ You gain X life and draw X cards, where X is the number of creatures you control.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:X:Count$TypeYouCtrl.Creature\nSVar:PlayMain1:TRUE\nOracle:You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Drana's Silencer", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "2"}
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Name:Drana's Silencer\nManaCost:5 B\nTypes:Creature Vampire Rogue\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nSVar:PlayMain1:TRUE\nOracle:When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drana's Silencer", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "2"}
### Response: Name:Drana's Silencer\nManaCost:5 B\nTypes:Creature Vampire Rogue\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Warrior|Wizard\nSVar:PlayMain1:TRUE\nOracle:When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Create the Forge script for this magic card
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{"name": "Sanctuary Lockdown", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Humans you control get +1/+1.\n{2}, Tap two untapped Humans you control: Tap target creature an opponent controls."}
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Name:Sanctuary Lockdown\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Humans you control get +1/+1.\nA:AB$ Tap | Cost$ 2 tapXType<2/Human> | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SpellDescription$ Tap target creature an opponent controls.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:Humans you control get +1/+1.\n{2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctuary Lockdown", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Humans you control get +1/+1.\n{2}, Tap two untapped Humans you control: Tap target creature an opponent controls."}
### Response: Name:Sanctuary Lockdown\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Humans you control get +1/+1.\nA:AB$ Tap | Cost$ 2 tapXType<2/Human> | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SpellDescription$ Tap target creature an opponent controls.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:Humans you control get +1/+1.\n{2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Cruel Somnophage"}
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Name:Cruel Somnophage\nManaCost:1 B\nTypes:Creature Nightmare\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nDeckHints:Ability$Mill|Discard|Graveyard\nDeckHas:Ability$Mill\nAlternateMode:Adventure\nOracle:Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.\n\nALTERNATE\n\nName:Can't Wake Up\nManaCost:1 U\nTypes:Sorcery Adventure\nA:SP$ Mill | NumCards$ 4 | ValidTgts$ Player | SpellDescription$ Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cruel Somnophage"}
### Response: Name:Cruel Somnophage\nManaCost:1 B\nTypes:Creature Nightmare\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nDeckHints:Ability$Mill|Discard|Graveyard\nDeckHas:Ability$Mill\nAlternateMode:Adventure\nOracle:Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.\n\nALTERNATE\n\nName:Can't Wake Up\nManaCost:1 U\nTypes:Sorcery Adventure\nA:SP$ Mill | NumCards$ 4 | ValidTgts$ Player | SpellDescription$ Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Stasis Snare", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)"}
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Name:Stasis Snare\nManaCost:1 W W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stasis Snare", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)"}
### Response: Name:Stasis Snare\nManaCost:1 W W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Create the Forge script for this magic card
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{"name": "A-Base Camp", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard."}
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Name:A-Base Camp\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Cleric,Spell.Rogue,Spell.Warrior,Spell.Wizard,Activated.Cleric+inZoneBattlefield,Activated.Rogue+inZoneBattlefield,Activated.Warrior+inZoneBattlefield,Activated.Wizard+inZoneBattlefield | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Base Camp", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard."}
### Response: Name:A-Base Camp\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Cleric,Spell.Rogue,Spell.Warrior,Spell.Wizard,Activated.Cleric+inZoneBattlefield,Activated.Rogue+inZoneBattlefield,Activated.Warrior+inZoneBattlefield,Activated.Wizard+inZoneBattlefield | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Create the Forge script for this magic card
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{"name": "Fairgrounds Trumpeter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.", "power": "2", "toughness": "2"}
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Name:Fairgrounds Trumpeter\nManaCost:2 G\nTypes:Creature Elephant\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nSVar:X:Count$CountersAddedThisTurn P1P1 Player Permanent.YouCtrl\nOracle:At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fairgrounds Trumpeter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.", "power": "2", "toughness": "2"}
### Response: Name:Fairgrounds Trumpeter\nManaCost:2 G\nTypes:Creature Elephant\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nSVar:X:Count$CountersAddedThisTurn P1P1 Player Permanent.YouCtrl\nOracle:At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Create the Forge script for this magic card
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{"name": "Goblin Lyre", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls."}
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Name:Goblin Lyre\nManaCost:3\nTypes:Artifact\nA:AB$ FlipACoin | Cost$ Sac<1/CARDNAME> | WinSubAbility$ DBDamageOpp | LoseSubAbility$ DBDamageYou | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | SpellDescription$ Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.\nSVar:DBDamageOpp:DB$ DealDamage | Defined$ Targeted | NumDmg$ X\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ Y\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Valid Creature.OppCtrl\nAI:RemoveDeck:All\nOracle:Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Lyre", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls."}
### Response: Name:Goblin Lyre\nManaCost:3\nTypes:Artifact\nA:AB$ FlipACoin | Cost$ Sac<1/CARDNAME> | WinSubAbility$ DBDamageOpp | LoseSubAbility$ DBDamageYou | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | SpellDescription$ Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.\nSVar:DBDamageOpp:DB$ DealDamage | Defined$ Targeted | NumDmg$ X\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ Y\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Valid Creature.OppCtrl\nAI:RemoveDeck:All\nOracle:Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
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Create the Forge script for this magic card
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{"name": "Soul of Migration", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "4"}
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Name:Soul of Migration\nManaCost:5 W W\nTypes:Creature Elemental\nPT:2/4\nK:Flying\nK:Evoke:3 W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ w_1_1_bird_flying\nDeckHas:Ability$Token\nOracle:Flying\nWhen Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul of Migration", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhen Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "4"}
### Response: Name:Soul of Migration\nManaCost:5 W W\nTypes:Creature Elemental\nPT:2/4\nK:Flying\nK:Evoke:3 W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 2 | TokenScript$ w_1_1_bird_flying\nDeckHas:Ability$Token\nOracle:Flying\nWhen Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Create the Forge script for this magic card
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{"name": "Nameless Inversion", "mana_cost": "{1}{B}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nTarget creature gets +3/-3 and loses all creature types until end of turn."}
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Name:Nameless Inversion\nManaCost:1 B\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ -3 | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Target creature gets +3/-3 and loses all creature types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Creature | RemoveCreatureTypes$ True\nOracle:Changeling (This card is every creature type.)\nTarget creature gets +3/-3 and loses all creature types until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nameless Inversion", "mana_cost": "{1}{B}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nTarget creature gets +3/-3 and loses all creature types until end of turn."}
### Response: Name:Nameless Inversion\nManaCost:1 B\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ -3 | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Target creature gets +3/-3 and loses all creature types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Creature | RemoveCreatureTypes$ True\nOracle:Changeling (This card is every creature type.)\nTarget creature gets +3/-3 and loses all creature types until end of turn.
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Create the Forge script for this magic card
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{"name": "Kessig", "mana_cost": "", "type_line": "Plane \u2014 Innistrad", "oracle_text": "Prevent all combat damage that would be dealt by non-Werewolf creatures.\nWhenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn."}
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Name:Kessig\nManaCost:no cost\nTypes:Plane Innistrad\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Creature.nonWerewolf | Description$ Prevent all combat damage that would be dealt by non-Werewolf creatures.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Types$ Werewolf | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ 2 | NumDef$ 2\nSVar:AIRollPlanarDieParams:Mode$ Always | RollInMain1$ True | HasCreatureInPlay$ True\nOracle:Prevent all combat damage that would be dealt by non-Werewolf creatures.\nWhenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kessig", "mana_cost": "", "type_line": "Plane \u2014 Innistrad", "oracle_text": "Prevent all combat damage that would be dealt by non-Werewolf creatures.\nWhenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn."}
### Response: Name:Kessig\nManaCost:no cost\nTypes:Plane Innistrad\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Creature.nonWerewolf | Description$ Prevent all combat damage that would be dealt by non-Werewolf creatures.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Types$ Werewolf | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ 2 | NumDef$ 2\nSVar:AIRollPlanarDieParams:Mode$ Always | RollInMain1$ True | HasCreatureInPlay$ True\nOracle:Prevent all combat damage that would be dealt by non-Werewolf creatures.\nWhenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
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Create the Forge script for this magic card
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{"name": "Relic Bind", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact an opponent controls\nWhenever enchanted artifact becomes tapped, choose one \u2014\n\u2022 Relic Bind deals 1 damage to target player or planeswalker.\n\u2022 Target player gains 1 life."}
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Name:Relic Bind\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact an opponent controls\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Select target artifact an opponent controls | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever enchanted artifact becomes tapped, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBGain\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nSVar:DBGain:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SpellDescription$ Target player gains 1 life.\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:Enchant artifact an opponent controls\nWhenever enchanted artifact becomes tapped, choose one β\nβ’ Relic Bind deals 1 damage to target player or planeswalker.\nβ’ Target player gains 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Relic Bind", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact an opponent controls\nWhenever enchanted artifact becomes tapped, choose one \u2014\n\u2022 Relic Bind deals 1 damage to target player or planeswalker.\n\u2022 Target player gains 1 life."}
### Response: Name:Relic Bind\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact an opponent controls\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Select target artifact an opponent controls | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever enchanted artifact becomes tapped, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBGain\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.\nSVar:DBGain:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SpellDescription$ Target player gains 1 life.\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:Enchant artifact an opponent controls\nWhenever enchanted artifact becomes tapped, choose one β\nβ’ Relic Bind deals 1 damage to target player or planeswalker.\nβ’ Target player gains 1 life.
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Create the Forge script for this magic card
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{"name": "Sunlit Hoplite", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as it's your turn, Sunlit Hoplite has first strike.\nSunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.", "power": "2", "toughness": "1"}
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Name:Sunlit Hoplite\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Planeswalker.Elspeth+YouCtrl | Description$ CARDNAME gets +1/+0 as long as you control an Elspeth planeswalker.\nSVar:BuffedBy:Elspeth\nDeckHints:Type$Elspeth\nOracle:As long as it's your turn, Sunlit Hoplite has first strike.\nSunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunlit Hoplite", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as it's your turn, Sunlit Hoplite has first strike.\nSunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.", "power": "2", "toughness": "1"}
### Response: Name:Sunlit Hoplite\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | IsPresent$ Planeswalker.Elspeth+YouCtrl | Description$ CARDNAME gets +1/+0 as long as you control an Elspeth planeswalker.\nSVar:BuffedBy:Elspeth\nDeckHints:Type$Elspeth\nOracle:As long as it's your turn, Sunlit Hoplite has first strike.\nSunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
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Create the Forge script for this magic card
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{"name": "A-Canopy Tactician", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.", "power": "3", "toughness": "4"}
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Name:A-Canopy Tactician\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/4\nS:Mode$ Continuous | Affected$ Elf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nDeckHints:Type$Elf\nOracle:Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Canopy Tactician", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.", "power": "3", "toughness": "4"}
### Response: Name:A-Canopy Tactician\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/4\nS:Mode$ Continuous | Affected$ Elf.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nDeckHints:Type$Elf\nOracle:Other Elves you control get +1/+1.\n{T}: Add {G}{G}{G}.
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Create the Forge script for this magic card
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{"name": "Whimsy", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Play X random fast effects."}
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Name:Whimsy\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBGenericChoice | AILogic$ MaxX | StackDescription$ SpellDescription | SpellDescription$ Perform X random actions.\nSVar:DBGenericChoice:DB$ GenericChoice | ShowChoice$ Description | AtRandom$ True | Choices$ ToHand,Untap,Tap,Damage,Draw3,DestroyGain,DestroyAE,Gain3,Anoint,DestroyCL,Mill2,Wasp,Nevinyrral,Suleiman,Pandora,Discard,Fog,Sindbad\nSVar:ToHand:DB$ ChooseCard | Choices$ Permanent.unenchanted | AtRandom$ True | SubAbility$ DBChangeZone3 | SpellDescription$ Return a permanent that isn't enchanted chosen at random to its owner's hand.\nSVar:DBChangeZone3:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:Untap:DB$ ChooseCard | Choices$ Artifact.tapped,Creature.tapped,Land.tapped | AtRandom$ True | SubAbility$ DBUntap4 | SpellDescription$ Untap an artifact, creature or land chosen at random.\nSVar:DBUntap4:DB$ Untap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Tap:DB$ ChooseCard | Choices$ Artifact.untapped,Creature.untapped,Land.untapped | AtRandom$ True | SubAbility$ DBTap5 | SpellDescription$ Tap an artifact, creature or land chosen at random.\nSVar:DBTap5:DB$ Tap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Damage:DB$ DealDamage | NumDmg$ 4 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 4 damage to a creature or player chosen at random.\nSVar:Draw3:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBDraw7 | SpellDescription$ A player chosen at random draws three cards.\nSVar:DBDraw7:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DestroyGain:DB$ ChooseCard | Choices$ Artifact | AtRandom$ True | SubAbility$ DBDestroy8 | SpellDescription$ Destroy an artifact chosen at random. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.\nSVar:DBDestroy8:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True | RememberDestroyed$ True | SubAbility$ DBGainLife8\nSVar:DBGainLife8:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X8 | SubAbility$ DBCleanup\nSVar:X8:Remembered$CardManaCost\nSVar:DestroyAE:DB$ ChooseCard | Choices$ Artifact,Enchantment | AtRandom$ True | SubAbility$ DBDestroy9 | SpellDescription$ Destroy an artifact or enchantment chosen at random.\nSVar:DBDestroy9:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Gain3:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBGainLife10 | SpellDescription$ A player chosen at random gains 3 life.\nSVar:DBGainLife10:DB$ GainLife | Defined$ ChosenPlayer | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:Anoint:DB$ PreventDamage | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | Amount$ 3 | SubAbility$ DBCleanup | SpellDescription$ Prevent the next 3 damage that would be dealt to a creature or player chosen at random this turn.\nSVar:DestroyCL:DB$ ChooseCard | Choices$ Creature,Land | AtRandom$ True | SubAbility$ DBDestroy12 | SpellDescription$ Destroy a creature or land chosen at random. It can't be regenerated.\nSVar:DBDestroy12:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True | SubAbility$ DBCleanup\nSVar:Mill2:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBMill13 | SpellDescription$ A player chosen at random mills two cards.\nSVar:DBMill13:DB$ Mill | Defined$ ChosenPlayer | NumCards$ 2 | SubAbility$ DBCleanup\nSVar:Wasp:DB$ Token | TokenScript$ wasp | LockInText$ True | SpellDescription$ Create a 1/1 colorless Insect artifact creature token with flying named Wasp.\nSVar:Nevinyrral:DB$ DestroyAll | ValidCards$ Artifact,Creature,Enchantment | SpellDescription$ Destroy all artifacts, creatures and enchantments.\nSVar:Suleiman:DB$ FlipACoin | WinSubAbility$ DBToken | LoseSubAbility$ DBDamage | LockInText$ True | SpellDescription$ Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, CARDNAME deals 5 damage to you.\nSVar:DBToken:DB$ Token | LockInText$ True | TokenScript$ c_5_5_a_djinn_flying\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 5\nSVar:Pandora:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | AllCards$ True | SubAbility$ DBRepeatEach17 | SpellDescription$ Choose a creature card at random from all players' decklists. Each player flips a coin. Each player whose coin comes up heads creates a token that's a copy of that card.\nSVar:DBRepeatEach17:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBFlip17 | SubAbility$ DBCleanup\nSVar:DBFlip17:DB$ FlipACoin | Flipper$ Remembered | NoCall$ True | HeadsSubAbility$ DBCopyPermanent17\nSVar:DBCopyPermanent17:DB$ CopyPermanent | Defined$ ChosenCard | Controller$ Remembered\nSVar:Discard:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBDiscard18 | SpellDescription$ A player chosen at random discards a card.\nSVar:DBDiscard18:DB$ Discard | Defined$ ChosenPlayer | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:Fog:DB$ Fog | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nSVar:Sindbad:DB$ Draw | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard20 | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard20:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | Log$ True | ClearRemembered$ True | ClearChosenCard$ True | ClearChosenPlayer$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain|Token|Discard\nOracle:Perform X random actions.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Whimsy", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Play X random fast effects."}
### Response: Name:Whimsy\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBGenericChoice | AILogic$ MaxX | StackDescription$ SpellDescription | SpellDescription$ Perform X random actions.\nSVar:DBGenericChoice:DB$ GenericChoice | ShowChoice$ Description | AtRandom$ True | Choices$ ToHand,Untap,Tap,Damage,Draw3,DestroyGain,DestroyAE,Gain3,Anoint,DestroyCL,Mill2,Wasp,Nevinyrral,Suleiman,Pandora,Discard,Fog,Sindbad\nSVar:ToHand:DB$ ChooseCard | Choices$ Permanent.unenchanted | AtRandom$ True | SubAbility$ DBChangeZone3 | SpellDescription$ Return a permanent that isn't enchanted chosen at random to its owner's hand.\nSVar:DBChangeZone3:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:Untap:DB$ ChooseCard | Choices$ Artifact.tapped,Creature.tapped,Land.tapped | AtRandom$ True | SubAbility$ DBUntap4 | SpellDescription$ Untap an artifact, creature or land chosen at random.\nSVar:DBUntap4:DB$ Untap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Tap:DB$ ChooseCard | Choices$ Artifact.untapped,Creature.untapped,Land.untapped | AtRandom$ True | SubAbility$ DBTap5 | SpellDescription$ Tap an artifact, creature or land chosen at random.\nSVar:DBTap5:DB$ Tap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Damage:DB$ DealDamage | NumDmg$ 4 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 4 damage to a creature or player chosen at random.\nSVar:Draw3:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBDraw7 | SpellDescription$ A player chosen at random draws three cards.\nSVar:DBDraw7:DB$ Draw | NumCards$ 3 | Defined$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DestroyGain:DB$ ChooseCard | Choices$ Artifact | AtRandom$ True | SubAbility$ DBDestroy8 | SpellDescription$ Destroy an artifact chosen at random. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.\nSVar:DBDestroy8:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True | RememberDestroyed$ True | SubAbility$ DBGainLife8\nSVar:DBGainLife8:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X8 | SubAbility$ DBCleanup\nSVar:X8:Remembered$CardManaCost\nSVar:DestroyAE:DB$ ChooseCard | Choices$ Artifact,Enchantment | AtRandom$ True | SubAbility$ DBDestroy9 | SpellDescription$ Destroy an artifact or enchantment chosen at random.\nSVar:DBDestroy9:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:Gain3:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBGainLife10 | SpellDescription$ A player chosen at random gains 3 life.\nSVar:DBGainLife10:DB$ GainLife | Defined$ ChosenPlayer | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:Anoint:DB$ PreventDamage | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | Amount$ 3 | SubAbility$ DBCleanup | SpellDescription$ Prevent the next 3 damage that would be dealt to a creature or player chosen at random this turn.\nSVar:DestroyCL:DB$ ChooseCard | Choices$ Creature,Land | AtRandom$ True | SubAbility$ DBDestroy12 | SpellDescription$ Destroy a creature or land chosen at random. It can't be regenerated.\nSVar:DBDestroy12:DB$ Destroy | Defined$ ChosenCard | NoRegen$ True | SubAbility$ DBCleanup\nSVar:Mill2:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBMill13 | SpellDescription$ A player chosen at random mills two cards.\nSVar:DBMill13:DB$ Mill | Defined$ ChosenPlayer | NumCards$ 2 | SubAbility$ DBCleanup\nSVar:Wasp:DB$ Token | TokenScript$ wasp | LockInText$ True | SpellDescription$ Create a 1/1 colorless Insect artifact creature token with flying named Wasp.\nSVar:Nevinyrral:DB$ DestroyAll | ValidCards$ Artifact,Creature,Enchantment | SpellDescription$ Destroy all artifacts, creatures and enchantments.\nSVar:Suleiman:DB$ FlipACoin | WinSubAbility$ DBToken | LoseSubAbility$ DBDamage | LockInText$ True | SpellDescription$ Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, CARDNAME deals 5 damage to you.\nSVar:DBToken:DB$ Token | LockInText$ True | TokenScript$ c_5_5_a_djinn_flying\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 5\nSVar:Pandora:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | AllCards$ True | SubAbility$ DBRepeatEach17 | SpellDescription$ Choose a creature card at random from all players' decklists. Each player flips a coin. Each player whose coin comes up heads creates a token that's a copy of that card.\nSVar:DBRepeatEach17:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBFlip17 | SubAbility$ DBCleanup\nSVar:DBFlip17:DB$ FlipACoin | Flipper$ Remembered | NoCall$ True | HeadsSubAbility$ DBCopyPermanent17\nSVar:DBCopyPermanent17:DB$ CopyPermanent | Defined$ ChosenCard | Controller$ Remembered\nSVar:Discard:DB$ ChoosePlayer | Choices$ Player | Random$ True | SubAbility$ DBDiscard18 | SpellDescription$ A player chosen at random discards a card.\nSVar:DBDiscard18:DB$ Discard | Defined$ ChosenPlayer | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:Fog:DB$ Fog | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nSVar:Sindbad:DB$ Draw | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard20 | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard20:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | Log$ True | ClearRemembered$ True | ClearChosenCard$ True | ClearChosenPlayer$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain|Token|Discard\nOracle:Perform X random actions.
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Create the Forge script for this magic card
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{"name": "Tidewalker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Tidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.", "power": "*", "toughness": "*"}
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Name:Tidewalker\nManaCost:2 U\nTypes:Creature Elemental\nPT:*/*\nK:etbCounter:TIME:X:no Condition:Tidewalker enters the battlefield with a time counter on it for each Island you control.\nK:Vanishing\nS:Mode$ Continuous | EffectZone$ Battlefield | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of time counters on it.\nSVar:X:Count$Valid Island.YouCtrl\nSVar:Y:Count$CardCounters.TIME\nSVar:NeedsToPlayVar:X GE3\nOracle:Tidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tidewalker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Tidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.", "power": "*", "toughness": "*"}
### Response: Name:Tidewalker\nManaCost:2 U\nTypes:Creature Elemental\nPT:*/*\nK:etbCounter:TIME:X:no Condition:Tidewalker enters the battlefield with a time counter on it for each Island you control.\nK:Vanishing\nS:Mode$ Continuous | EffectZone$ Battlefield | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of time counters on it.\nSVar:X:Count$Valid Island.YouCtrl\nSVar:Y:Count$CardCounters.TIME\nSVar:NeedsToPlayVar:X GE3\nOracle:Tidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.
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Create the Forge script for this magic card
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{"name": "Boneknitter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{1}{B}: Regenerate target Zombie.\nMorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
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Name:Boneknitter\nManaCost:1 B\nTypes:Creature Zombie Cleric\nPT:1/1\nA:AB$ Regenerate | ValidTgts$ Zombie | TgtPrompt$ Select target Zombie. | Cost$ 1 B | SpellDescription$ Regenerate target Zombie.\nK:Morph:2 B\nOracle:{1}{B}: Regenerate target Zombie.\nMorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boneknitter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "{1}{B}: Regenerate target Zombie.\nMorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "1", "toughness": "1"}
### Response: Name:Boneknitter\nManaCost:1 B\nTypes:Creature Zombie Cleric\nPT:1/1\nA:AB$ Regenerate | ValidTgts$ Zombie | TgtPrompt$ Select target Zombie. | Cost$ 1 B | SpellDescription$ Regenerate target Zombie.\nK:Morph:2 B\nOracle:{1}{B}: Regenerate target Zombie.\nMorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Stinkdrinker Daredevil", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Giant spells you cast cost {2} less to cast.", "power": "1", "toughness": "3"}
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Name:Stinkdrinker Daredevil\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:1/3\nS:Mode$ ReduceCost | ValidCard$ Giant | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Giant spells you cast cost {2} less to cast.\nAI:RemoveDeck:Random\nOracle:Giant spells you cast cost {2} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stinkdrinker Daredevil", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Giant spells you cast cost {2} less to cast.", "power": "1", "toughness": "3"}
### Response: Name:Stinkdrinker Daredevil\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:1/3\nS:Mode$ ReduceCost | ValidCard$ Giant | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Giant spells you cast cost {2} less to cast.\nAI:RemoveDeck:Random\nOracle:Giant spells you cast cost {2} less to cast.
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Create the Forge script for this magic card
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{"name": "Dromoka Captain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
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Name:Dromoka Captain\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigBolster | TriggerDescription$ Whenever CARDNAME attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:First strike\nWhenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dromoka Captain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\nWhenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
### Response: Name:Dromoka Captain\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigBolster | TriggerDescription$ Whenever CARDNAME attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:First strike\nWhenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Midnight Recovery", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
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Name:Midnight Recovery\nManaCost:3 B\nTypes:Sorcery\nK:Cipher\nA:SP$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ Cipher | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Return target creature card from your graveyard to your hand.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Midnight Recovery", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
### Response: Name:Midnight Recovery\nManaCost:3 B\nTypes:Sorcery\nK:Cipher\nA:SP$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ Cipher | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Return target creature card from your graveyard to your hand.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Rayne, Academy Chancellor", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.", "power": "1", "toughness": "1"}
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Name:Rayne, Academy Chancellor\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:1/1\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if CARDNAME is enchanted.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ TrigAddDraw | SpellDescription$ Draw a card.\nSVar:TrigAddDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Card.Self+enchanted | ConditionCompare$ GE1 | OptionalDecider$ You | SpellDescription$ Draw an additional card if CARDNAME is enchanted.\nSVar:EnchantMe:Once\nOracle:Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rayne, Academy Chancellor", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.", "power": "1", "toughness": "1"}
### Response: Name:Rayne, Academy Chancellor\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:1/1\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if CARDNAME is enchanted.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ TrigAddDraw | SpellDescription$ Draw a card.\nSVar:TrigAddDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Card.Self+enchanted | ConditionCompare$ GE1 | OptionalDecider$ You | SpellDescription$ Draw an additional card if CARDNAME is enchanted.\nSVar:EnchantMe:Once\nOracle:Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
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Create the Forge script for this magic card
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{"name": "Wooded Ridgeline", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nWooded Ridgeline enters the battlefield tapped."}
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Name:Wooded Ridgeline\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nWooded Ridgeline enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wooded Ridgeline", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nWooded Ridgeline enters the battlefield tapped."}
### Response: Name:Wooded Ridgeline\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nWooded Ridgeline enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Steel Wall", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "4"}
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Name:Steel Wall\nManaCost:1\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nOracle:Defender (This creature can't attack.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steel Wall", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)", "power": "0", "toughness": "4"}
### Response: Name:Steel Wall\nManaCost:1\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nOracle:Defender (This creature can't attack.)
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Create the Forge script for this magic card
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{"name": "Feral Prowler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "When Feral Prowler dies, draw a card.", "power": "1", "toughness": "3"}
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Name:Feral Prowler\nManaCost:1 G\nTypes:Creature Cat\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Feral Prowler dies, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feral Prowler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "When Feral Prowler dies, draw a card.", "power": "1", "toughness": "3"}
### Response: Name:Feral Prowler\nManaCost:1 G\nTypes:Creature Cat\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Feral Prowler dies, draw a card.
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Create the Forge script for this magic card
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{"name": "Library Larcenist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Whenever Library Larcenist attacks, draw a card.", "power": "1", "toughness": "2"}
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Name:Library Larcenist\nManaCost:2 U\nTypes:Creature Merfolk Rogue\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Whenever Library Larcenist attacks, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Library Larcenist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Whenever Library Larcenist attacks, draw a card.", "power": "1", "toughness": "2"}
### Response: Name:Library Larcenist\nManaCost:2 U\nTypes:Creature Merfolk Rogue\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDraw | TriggerDescription$ Whenever CARDNAME attacks, draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Whenever Library Larcenist attacks, draw a card.
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Create the Forge script for this magic card
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{"name": "Ghostly Changeling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Ghostly Changeling\nManaCost:2 B\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Changeling (This card is every creature type.)\n{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghostly Changeling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Ghostly Changeling\nManaCost:2 B\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Changeling (This card is every creature type.)\n{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Boreal Centaur", "mana_cost": "{1}{G}", "type_line": "Snow Creature \u2014 Centaur Warrior", "oracle_text": "{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
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Name:Boreal Centaur\nManaCost:1 G\nTypes:Snow Creature Centaur Warrior\nPT:2/2\nA:AB$ Pump | Cost$ S | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only once each turn.\nOracle:{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boreal Centaur", "mana_cost": "{1}{G}", "type_line": "Snow Creature \u2014 Centaur Warrior", "oracle_text": "{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
### Response: Name:Boreal Centaur\nManaCost:1 G\nTypes:Snow Creature Centaur Warrior\nPT:2/2\nA:AB$ Pump | Cost$ S | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Activate only once each turn.\nOracle:{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Popular Entertainer", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls.\" (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)"}
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Name:Popular Entertainer\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ DamageDealt | Description$ Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:DamageDealt:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigGoad | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Popular Entertainer", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls.\" (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)"}
### Response: Name:Popular Entertainer\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ DamageDealt | Description$ Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:DamageDealt:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigGoad | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls.\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Create the Forge script for this magic card
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{"name": "Shinen of Stars' Light", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "First strike\nChannel \u2014 {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.", "power": "2", "toughness": "1"}
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Name:Shinen of Stars' Light\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nK:First Strike\nA:AB$ Pump | Cost$ 1 W Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel β | KW$ First Strike | ActivationZone$ Hand | SpellDescription$ Target creature gains first strike until end of turn.\nOracle:First strike\nChannel β {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shinen of Stars' Light", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "First strike\nChannel \u2014 {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Shinen of Stars' Light\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nK:First Strike\nA:AB$ Pump | Cost$ 1 W Discard<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | PrecostDesc$ Channel β | KW$ First Strike | ActivationZone$ Hand | SpellDescription$ Target creature gains first strike until end of turn.\nOracle:First strike\nChannel β {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Kraken of the Straits", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Creatures with power less than the number of Islands you control can't block Kraken of the Straits.", "power": "6", "toughness": "6"}
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Name:Kraken of the Straits\nManaCost:5 U U\nTypes:Creature Kraken\nPT:6/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLEX | Description$ Creatures with power less than the number of Islands you control can't block CARDNAME.\nSVar:X:Count$TypeYouCtrl.Island\nSVar:BuffedBy:Island\nOracle:Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kraken of the Straits", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Creatures with power less than the number of Islands you control can't block Kraken of the Straits.", "power": "6", "toughness": "6"}
### Response: Name:Kraken of the Straits\nManaCost:5 U U\nTypes:Creature Kraken\nPT:6/6\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLEX | Description$ Creatures with power less than the number of Islands you control can't block CARDNAME.\nSVar:X:Count$TypeYouCtrl.Island\nSVar:BuffedBy:Island\nOracle:Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
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Create the Forge script for this magic card
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{"name": "Orcish Librarian", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.", "power": "1", "toughness": "1"}
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Name:Orcish Librarian\nManaCost:1 R\nTypes:Creature Orc\nPT:1/1\nA:AB$ Dig | Cost$ R T | Defined$ You | DigNum$ 8 | ChangeNum$ 4 | RandomChange$ True | DestinationZone$ Exile | LibraryPosition2$ 0 | DestinationZone2$ Library | SpellDescription$ Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orcish Librarian", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.", "power": "1", "toughness": "1"}
### Response: Name:Orcish Librarian\nManaCost:1 R\nTypes:Creature Orc\nPT:1/1\nA:AB$ Dig | Cost$ R T | Defined$ You | DigNum$ 8 | ChangeNum$ 4 | RandomChange$ True | DestinationZone$ Exile | LibraryPosition2$ 0 | DestinationZone2$ Library | SpellDescription$ Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Create the Forge script for this magic card
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{"name": "Combat Courier", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}, Sacrifice Combat Courier: Draw a card.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "1"}
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Name:Combat Courier\nManaCost:1\nTypes:Artifact Creature Construct\nPT:1/1\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Unearth:U\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Color$Blue\nOracle:\n{2}, Sacrifice Combat Courier: Draw a card.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Combat Courier", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}, Sacrifice Combat Courier: Draw a card.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "1"}
### Response: Name:Combat Courier\nManaCost:1\nTypes:Artifact Creature Construct\nPT:1/1\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Unearth:U\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Color$Blue\nOracle:\n{2}, Sacrifice Combat Courier: Draw a card.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Brigid, Hero of Kinsbaile", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Kithkin Archer", "oracle_text": "First strike\n{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.", "power": "2", "toughness": "3"}
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Name:Brigid, Hero of Kinsbaile\nManaCost:2 W W\nTypes:Legendary Creature Kithkin Archer\nPT:2/3\nK:First Strike\nA:AB$ DamageAll | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 2 | ValidCards$ Creature.attacking,Creature.blocking | ValidDescription$ each attacking or blocking creature target player controls. | SpellDescription$ CARDNAME deals 2 damage to each attacking or blocking creature target player controls.\nOracle:First strike\n{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brigid, Hero of Kinsbaile", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Kithkin Archer", "oracle_text": "First strike\n{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.", "power": "2", "toughness": "3"}
### Response: Name:Brigid, Hero of Kinsbaile\nManaCost:2 W W\nTypes:Legendary Creature Kithkin Archer\nPT:2/3\nK:First Strike\nA:AB$ DamageAll | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 2 | ValidCards$ Creature.attacking,Creature.blocking | ValidDescription$ each attacking or blocking creature target player controls. | SpellDescription$ CARDNAME deals 2 damage to each attacking or blocking creature target player controls.\nOracle:First strike\n{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
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Create the Forge script for this magic card
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{"name": "Necromancer's Magemark", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nCreatures you control that are enchanted get +1/+1.\nIf a creature you control that's enchanted would die, return it to its owner's hand instead."}
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Name:Necromancer's Magemark\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control that are enchanted get +1/+1.\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.enchanted+YouCtrl | ReplaceWith$ ReturnToHand | Description$ If a creature you control that's enchanted would die, return it to its owner's hand instead.\nSVar:ReturnToHand:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ ReplacedCard\nOracle:Enchant creature\nCreatures you control that are enchanted get +1/+1.\nIf a creature you control that's enchanted would die, return it to its owner's hand instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necromancer's Magemark", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nCreatures you control that are enchanted get +1/+1.\nIf a creature you control that's enchanted would die, return it to its owner's hand instead."}
### Response: Name:Necromancer's Magemark\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control that are enchanted get +1/+1.\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.enchanted+YouCtrl | ReplaceWith$ ReturnToHand | Description$ If a creature you control that's enchanted would die, return it to its owner's hand instead.\nSVar:ReturnToHand:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ ReplacedCard\nOracle:Enchant creature\nCreatures you control that are enchanted get +1/+1.\nIf a creature you control that's enchanted would die, return it to its owner's hand instead.
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Create the Forge script for this magic card
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{"name": "Leyline Prowler", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Nightmare Beast", "oracle_text": "Deathtouch, lifelink\n{T}: Add one mana of any color.", "power": "2", "toughness": "3"}
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Name:Leyline Prowler\nManaCost:1 B G\nTypes:Creature Nightmare Beast\nPT:2/3\nK:Deathtouch\nK:Lifelink\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Deathtouch, lifelink\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leyline Prowler", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Nightmare Beast", "oracle_text": "Deathtouch, lifelink\n{T}: Add one mana of any color.", "power": "2", "toughness": "3"}
### Response: Name:Leyline Prowler\nManaCost:1 B G\nTypes:Creature Nightmare Beast\nPT:2/3\nK:Deathtouch\nK:Lifelink\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Deathtouch, lifelink\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Nezumi Bladeblesser", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Nezumi Bladeblesser has deathtouch as long as you control an artifact.\nNezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"}
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Name:Nezumi Bladeblesser\nManaCost:2 B\nTypes:Creature Rat Samurai\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Deathtouch | IsPresent$ Artifact.YouCtrl | Description$ CARDNAME has deathtouch as long as you control an artifact.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Menace | IsPresent$ Enchantment.YouCtrl | Description$ CARDNAME has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)\nDeckHints:Type$Artifact|Enchantment\nOracle:Nezumi Bladeblesser has deathtouch as long as you control an artifact.\nNezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nezumi Bladeblesser", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Nezumi Bladeblesser has deathtouch as long as you control an artifact.\nNezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "2"}
### Response: Name:Nezumi Bladeblesser\nManaCost:2 B\nTypes:Creature Rat Samurai\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Deathtouch | IsPresent$ Artifact.YouCtrl | Description$ CARDNAME has deathtouch as long as you control an artifact.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Menace | IsPresent$ Enchantment.YouCtrl | Description$ CARDNAME has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)\nDeckHints:Type$Artifact|Enchantment\nOracle:Nezumi Bladeblesser has deathtouch as long as you control an artifact.\nNezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
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Create the Forge script for this magic card
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{"name": "Anointed Peacekeeper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.\nSpells your opponents cast with the chosen name cost {2} more to cast.\nActivated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.", "power": "3", "toughness": "3"}
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Name:Anointed Peacekeeper\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Vigilance\nK:ETBReplacement:Other:ChoosePlayer\nSVar:ChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to look at the hand: | SubAbility$ DBLook | SpellDescription$ As CARDNAME enters the battlefield, look at an opponent's hand, then choose any card name.\nSVar:DBLook:DB$ RevealHand | Defined$ ChosenPlayer | Look$ True | SubAbility$ DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SubAbility$ DBClear\nSVar:DBClear:DB$ Cleanup | ClearChosenPlayer$ True\nS:Mode$ RaiseCost | EffectZone$ Battlefield | ValidCard$ Card.NamedCard | Type$ Spell | Amount$ 2 | Activator$ Opponent | Description$ Spells your opponents cast with the chosen name cost {2} more to cast.\nS:Mode$ RaiseCost | EffectZone$ Battlefield | ValidCard$ Card.NamedCard | Type$ NonManaAbility | Amount$ 2 | Description$ Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:Vigilance\nAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.\nSpells your opponents cast with the chosen name cost {2} more to cast.\nActivated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anointed Peacekeeper", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.\nSpells your opponents cast with the chosen name cost {2} more to cast.\nActivated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.", "power": "3", "toughness": "3"}
### Response: Name:Anointed Peacekeeper\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Vigilance\nK:ETBReplacement:Other:ChoosePlayer\nSVar:ChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to look at the hand: | SubAbility$ DBLook | SpellDescription$ As CARDNAME enters the battlefield, look at an opponent's hand, then choose any card name.\nSVar:DBLook:DB$ RevealHand | Defined$ ChosenPlayer | Look$ True | SubAbility$ DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SubAbility$ DBClear\nSVar:DBClear:DB$ Cleanup | ClearChosenPlayer$ True\nS:Mode$ RaiseCost | EffectZone$ Battlefield | ValidCard$ Card.NamedCard | Type$ Spell | Amount$ 2 | Activator$ Opponent | Description$ Spells your opponents cast with the chosen name cost {2} more to cast.\nS:Mode$ RaiseCost | EffectZone$ Battlefield | ValidCard$ Card.NamedCard | Type$ NonManaAbility | Amount$ 2 | Description$ Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:Vigilance\nAs Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.\nSpells your opponents cast with the chosen name cost {2} more to cast.\nActivated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
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Create the Forge script for this magic card
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{"name": "Pursuit of Knowledge", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.\nRemove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards."}
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Name:Pursuit of Knowledge\nManaCost:3 W\nTypes:Enchantment\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | Optional$ True | ReplaceWith$ Counter | Description$ If you would draw a card, you may put a study counter on CARDNAME instead.\nA:AB$ Draw | Cost$ SubCounter<3/STUDY> Sac<1/CARDNAME> | NumCards$ 7 | SpellDescription$ Draw seven cards.\nSVar:Counter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ STUDY\nAI:RemoveDeck:All\nOracle:If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.\nRemove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pursuit of Knowledge", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.\nRemove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards."}
### Response: Name:Pursuit of Knowledge\nManaCost:3 W\nTypes:Enchantment\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | Optional$ True | ReplaceWith$ Counter | Description$ If you would draw a card, you may put a study counter on CARDNAME instead.\nA:AB$ Draw | Cost$ SubCounter<3/STUDY> Sac<1/CARDNAME> | NumCards$ 7 | SpellDescription$ Draw seven cards.\nSVar:Counter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ STUDY\nAI:RemoveDeck:All\nOracle:If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.\nRemove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Create the Forge script for this magic card
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{"name": "Damping Field", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Players can't untap more than one artifact during their untap steps."}
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Name:Damping Field\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Artifact:1 | Description$ Players can't untap more than one artifact during their untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:CountOpps GTCountMe\nSVar:CountOpps:Count$Valid Artifact.OppCtrl/LimitMax.5\nSVar:CountMe:Count$Valid Artifact.YouCtrl\nOracle:Players can't untap more than one artifact during their untap steps.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Damping Field", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Players can't untap more than one artifact during their untap steps."}
### Response: Name:Damping Field\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Artifact:1 | Description$ Players can't untap more than one artifact during their untap steps.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:CountOpps GTCountMe\nSVar:CountOpps:Count$Valid Artifact.OppCtrl/LimitMax.5\nSVar:CountMe:Count$Valid Artifact.YouCtrl\nOracle:Players can't untap more than one artifact during their untap steps.
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Create the Forge script for this magic card
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{"name": "Greenside Watcher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Untap target Gate.", "power": "2", "toughness": "1"}
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Name:Greenside Watcher\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Untap | Cost$ T | ValidTgts$ Gate | TgtPrompt$ Select target gate | AILogic$ PoolExtraMana | SpellDescription$ Untap target Gate.\nDeckNeeds:Type$Gate\nOracle:{T}: Untap target Gate.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Greenside Watcher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Untap target Gate.", "power": "2", "toughness": "1"}
### Response: Name:Greenside Watcher\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Untap | Cost$ T | ValidTgts$ Gate | TgtPrompt$ Select target gate | AILogic$ PoolExtraMana | SpellDescription$ Untap target Gate.\nDeckNeeds:Type$Gate\nOracle:{T}: Untap target Gate.
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Create the Forge script for this magic card
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{"name": "Bring the Ending", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2}.\nCorrupted \u2014 Counter that spell instead if its controller has three or more poison counters."}
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Name:Bring the Ending\nManaCost:1 U\nTypes:Instant\nA:SP$ Branch | BranchConditionSVar$ X | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Card | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ Counter | FalseSubAbility$ CounterUnless | AILogic$ BranchCounter | SpellDescription$ Counter target spell unless its controller pays {2}. Corrupted β Counter that spell instead if its controller has three or more poison counters.\nSVar:CounterUnless:DB$ Counter | Defined$ Targeted | UnlessCost$ 2\nSVar:Counter:DB$ Counter | Defined$ Targeted\nSVar:X:TargetedController$PoisonCounters\nDeckHints:Keyword$Infect|Toxic\nOracle:Counter target spell unless its controller pays {2}.\nCorrupted β Counter that spell instead if its controller has three or more poison counters.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bring the Ending", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2}.\nCorrupted \u2014 Counter that spell instead if its controller has three or more poison counters."}
### Response: Name:Bring the Ending\nManaCost:1 U\nTypes:Instant\nA:SP$ Branch | BranchConditionSVar$ X | TargetType$ Spell | TgtZone$ Stack | ValidTgts$ Card | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ Counter | FalseSubAbility$ CounterUnless | AILogic$ BranchCounter | SpellDescription$ Counter target spell unless its controller pays {2}. Corrupted β Counter that spell instead if its controller has three or more poison counters.\nSVar:CounterUnless:DB$ Counter | Defined$ Targeted | UnlessCost$ 2\nSVar:Counter:DB$ Counter | Defined$ Targeted\nSVar:X:TargetedController$PoisonCounters\nDeckHints:Keyword$Infect|Toxic\nOracle:Counter target spell unless its controller pays {2}.\nCorrupted β Counter that spell instead if its controller has three or more poison counters.
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Create the Forge script for this magic card
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{"name": "Reaper King", "mana_cost": "{2/W}{2/U}{2/B}{2/R}{2/G}", "type_line": "Legendary Artifact Creature \u2014 Scarecrow", "oracle_text": "({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)\nOther Scarecrow creatures you control get +1/+1.\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.", "power": "6", "toughness": "6"}
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Name:Reaper King\nManaCost:2/W 2/U 2/B 2/R 2/G\nTypes:Legendary Artifact Creature Scarecrow\nPT:6/6\nS:Mode$ Continuous | Affected$ Creature.Scarecrow+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Scarecrow creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Scarecrow.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)\nOther Scarecrow creatures you control get +1/+1.\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reaper King", "mana_cost": "{2/W}{2/U}{2/B}{2/R}{2/G}", "type_line": "Legendary Artifact Creature \u2014 Scarecrow", "oracle_text": "({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)\nOther Scarecrow creatures you control get +1/+1.\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.", "power": "6", "toughness": "6"}
### Response: Name:Reaper King\nManaCost:2/W 2/U 2/B 2/R 2/G\nTypes:Legendary Artifact Creature Scarecrow\nPT:6/6\nS:Mode$ Continuous | Affected$ Creature.Scarecrow+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Scarecrow creatures you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Scarecrow.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)\nOther Scarecrow creatures you control get +1/+1.\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.
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Create the Forge script for this magic card
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{"name": "Rendclaw Trow", "mana_cost": "{2}{B/G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"}
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Name:Rendclaw Trow\nManaCost:2 BG\nTypes:Creature Troll\nPT:2/2\nK:Persist\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rendclaw Trow", "mana_cost": "{2}{B/G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"}
### Response: Name:Rendclaw Trow\nManaCost:2 BG\nTypes:Creature Troll\nPT:2/2\nK:Persist\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Unfulfilled Desires", "mana_cost": "{1}{U}{B}", "type_line": "Enchantment", "oracle_text": "{1}, Pay 1 life: Draw a card, then discard a card."}
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Name:Unfulfilled Desires\nManaCost:1 U B\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 PayLife<1> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}, Pay 1 life: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unfulfilled Desires", "mana_cost": "{1}{U}{B}", "type_line": "Enchantment", "oracle_text": "{1}, Pay 1 life: Draw a card, then discard a card."}
### Response: Name:Unfulfilled Desires\nManaCost:1 U B\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 PayLife<1> | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}, Pay 1 life: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Marble Chalice", "mana_cost": "{2}{W}", "type_line": "Artifact", "oracle_text": "{T}: You gain 1 life."}
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Name:Marble Chalice\nManaCost:2 W\nTypes:Artifact\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:{T}: You gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marble Chalice", "mana_cost": "{2}{W}", "type_line": "Artifact", "oracle_text": "{T}: You gain 1 life."}
### Response: Name:Marble Chalice\nManaCost:2 W\nTypes:Artifact\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nOracle:{T}: You gain 1 life.
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Create the Forge script for this magic card
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{"name": "Gleaming Overseer", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.", "power": "1", "toughness": "4"}
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Name:Gleaming Overseer\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:1/4\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Hexproof & Menace | Description$ Zombie tokens you control have hexproof and menace.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gleaming Overseer", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.", "power": "1", "toughness": "4"}
### Response: Name:Gleaming Overseer\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:1/4\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Hexproof & Menace | Description$ Zombie tokens you control have hexproof and menace.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
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Create the Forge script for this magic card
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{"name": "Azure Mage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{3}{U}: Draw a card.", "power": "2", "toughness": "1"}
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Name:Azure Mage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Draw | Cost$ 3 U | Defined$ You | SpellDescription$ Draw a card.\nOracle:{3}{U}: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Azure Mage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{3}{U}: Draw a card.", "power": "2", "toughness": "1"}
### Response: Name:Azure Mage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Draw | Cost$ 3 U | Defined$ You | SpellDescription$ Draw a card.\nOracle:{3}{U}: Draw a card.
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Create the Forge script for this magic card
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{"name": "Seaside Citadel", "mana_cost": "", "type_line": "Land", "oracle_text": "Seaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U}."}
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Name:Seaside Citadel\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}.\nOracle:Seaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seaside Citadel", "mana_cost": "", "type_line": "Land", "oracle_text": "Seaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U}."}
### Response: Name:Seaside Citadel\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}.\nOracle:Seaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U}.
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Create the Forge script for this magic card
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{"name": "Rousing Refrain", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.\nSuspend 3\u2014{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
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Name:Rousing Refrain\nManaCost:3 R R\nTypes:Sorcery\nK:Suspend:3:1 R\nA:SP$ Mana | Cost$ 3 R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBMana | AILogic$ ManaRitual | Produced$ R | Amount$ Z | PersistentMana$ True | Defined$ You | SubAbility$ DBChange | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, you don't lose this mana as steps and phases end.\nSVar:Z:TargetedPlayer$CardsInHand\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 | SpellDescription$ Exile CARDNAME with three time counters on it.\nOracle:Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.\nSuspend 3β{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rousing Refrain", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.\nSuspend 3\u2014{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
### Response: Name:Rousing Refrain\nManaCost:3 R R\nTypes:Sorcery\nK:Suspend:3:1 R\nA:SP$ Mana | Cost$ 3 R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBMana | AILogic$ ManaRitual | Produced$ R | Amount$ Z | PersistentMana$ True | Defined$ You | SubAbility$ DBChange | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, you don't lose this mana as steps and phases end.\nSVar:Z:TargetedPlayer$CardsInHand\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 | SpellDescription$ Exile CARDNAME with three time counters on it.\nOracle:Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.\nSuspend 3β{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Makeshift Mannequin", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has \"When this creature becomes the target of a spell or ability, sacrifice it.\""}
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Name:Makeshift Mannequin\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ MANNEQUIN | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MannequinStatic | Duration$ Permanent | SubAbility$ DBCleanup | ForgetOnMoved$ Battlefield | ForgetCounter$ MANNEQUIN\nSVar:MannequinStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddTrigger$ MannequinBecomesTarget | Description$ For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:MannequinBecomesTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ MakeshiftSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:MakeshiftSac:DB$ Sacrifice\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Makeshift Mannequin", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has \"When this creature becomes the target of a spell or ability, sacrifice it.\""}
### Response: Name:Makeshift Mannequin\nManaCost:3 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ MANNEQUIN | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MannequinStatic | Duration$ Permanent | SubAbility$ DBCleanup | ForgetOnMoved$ Battlefield | ForgetCounter$ MANNEQUIN\nSVar:MannequinStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddTrigger$ MannequinBecomesTarget | Description$ For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nSVar:MannequinBecomesTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ MakeshiftSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:MakeshiftSac:DB$ Sacrifice\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Create the Forge script for this magic card
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{"name": "Ox of Agonas", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ox", "oracle_text": "When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.\nEscape\u2014{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nOx of Agonas escapes with a +1/+1 counter on it.", "power": "4", "toughness": "2"}
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Name:Ox of Agonas\nManaCost:3 R R\nTypes:Creature Ox\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard your hand, then draw three cards.\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nK:Escape:R R ExileFromGrave<8/Card.Other/other>\nK:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it.\nSVar:AIPreference:SacCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Counters\nOracle:When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.\nEscapeβ{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nOx of Agonas escapes with a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ox of Agonas", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ox", "oracle_text": "When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.\nEscape\u2014{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nOx of Agonas escapes with a +1/+1 counter on it.", "power": "4", "toughness": "2"}
### Response: Name:Ox of Agonas\nManaCost:3 R R\nTypes:Creature Ox\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard your hand, then draw three cards.\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 3\nK:Escape:R R ExileFromGrave<8/Card.Other/other>\nK:etbCounter:P1P1:1:ValidCard$ Card.Self+escaped:CARDNAME escapes with a +1/+1 counter on it.\nSVar:AIPreference:SacCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Counters\nOracle:When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.\nEscapeβ{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nOx of Agonas escapes with a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Stasis Cell", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{3}{U}: Attach Stasis Cell to target creature."}
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Name:Stasis Cell\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nA:AB$ Attach | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ KeepTapped | SpellDescription$ Attach CARDNAME to target creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{3}{U}: Attach Stasis Cell to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stasis Cell", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{3}{U}: Attach Stasis Cell to target creature."}
### Response: Name:Stasis Cell\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nA:AB$ Attach | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ KeepTapped | SpellDescription$ Attach CARDNAME to target creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{3}{U}: Attach Stasis Cell to target creature.
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Create the Forge script for this magic card
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{"name": "Empyrial Armor", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each card in your hand."}
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Name:Empyrial Armor\nManaCost:1 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each card in your hand.\nSVar:X:Count$InYourHand\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each card in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Empyrial Armor", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each card in your hand."}
### Response: Name:Empyrial Armor\nManaCost:1 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each card in your hand.\nSVar:X:Count$InYourHand\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each card in your hand.
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Create the Forge script for this magic card
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{"name": "Wheel of Fate", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 4\u2014{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player discards their hand, then draws seven cards."}
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Name:Wheel of Fate\nManaCost:no cost\nColors:red\nTypes:Sorcery\nK:Suspend:4:1 R\nA:SP$ Discard | Cost$ 0 | Mode$ Hand | Defined$ Player | SubAbility$ DBDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:Y LE3\nSVar:Y:Count$InYourHand\nOracle:Suspend 4β{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player discards their hand, then draws seven cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wheel of Fate", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 4\u2014{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player discards their hand, then draws seven cards."}
### Response: Name:Wheel of Fate\nManaCost:no cost\nColors:red\nTypes:Sorcery\nK:Suspend:4:1 R\nA:SP$ Discard | Cost$ 0 | Mode$ Hand | Defined$ Player | SubAbility$ DBDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:Y LE3\nSVar:Y:Count$InYourHand\nOracle:Suspend 4β{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player discards their hand, then draws seven cards.
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Create the Forge script for this magic card
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{"name": "Riptide Chimera", "mana_cost": "{2}{U}", "type_line": "Enchantment Creature \u2014 Chimera", "oracle_text": "Flying\nAt the beginning of your upkeep, return an enchantment you control to its owner's hand.", "power": "3", "toughness": "4"}
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Name:Riptide Chimera\nManaCost:2 U\nTypes:Enchantment Creature Chimera\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return an enchanment you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Enchantment.YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Enchantment.YouCtrl+inZoneBattlefield\nOracle:Flying\nAt the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riptide Chimera", "mana_cost": "{2}{U}", "type_line": "Enchantment Creature \u2014 Chimera", "oracle_text": "Flying\nAt the beginning of your upkeep, return an enchantment you control to its owner's hand.", "power": "3", "toughness": "4"}
### Response: Name:Riptide Chimera\nManaCost:2 U\nTypes:Enchantment Creature Chimera\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return an enchanment you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Enchantment.YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Enchantment.YouCtrl+inZoneBattlefield\nOracle:Flying\nAt the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Lazav, Dimir Mastermind", "mana_cost": "{U}{U}{B}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "Hexproof\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.", "power": "3", "toughness": "3"}
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Name:Lazav, Dimir Mastermind\nManaCost:U U B B\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ LazavCopy | OptionalDecider$ You | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you may have CARDNAME become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.\nSVar:LazavCopy:DB$ Clone | Defined$ TriggeredCard | NewName$ Lazav, Dimir Mastermind | AddTypes$ Legendary | AddKeywords$ Hexproof | GainThisAbility$ True | Optional$ True | AddSVars$ LazavCopy | AILogic$ IfDefinedCreatureIsBetter\nOracle:Hexproof\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lazav, Dimir Mastermind", "mana_cost": "{U}{U}{B}{B}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "Hexproof\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.", "power": "3", "toughness": "3"}
### Response: Name:Lazav, Dimir Mastermind\nManaCost:U U B B\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ LazavCopy | OptionalDecider$ You | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you may have CARDNAME become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.\nSVar:LazavCopy:DB$ Clone | Defined$ TriggeredCard | NewName$ Lazav, Dimir Mastermind | AddTypes$ Legendary | AddKeywords$ Hexproof | GainThisAbility$ True | Optional$ True | AddSVars$ LazavCopy | AILogic$ IfDefinedCreatureIsBetter\nOracle:Hexproof\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Create the Forge script for this magic card
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{"name": "Shade's Form", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{B}: This creature gets +1/+1 until end of turn.\"\nWhen enchanted creature dies, return that card to the battlefield under your control."}
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Name:Shade's Form\nManaCost:1 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AITgts$ Creature.nonToken | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True\nSVar:Pump:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Enchant creature\nEnchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nWhen enchanted creature dies, return that card to the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shade's Form", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{B}: This creature gets +1/+1 until end of turn.\"\nWhen enchanted creature dies, return that card to the battlefield under your control."}
### Response: Name:Shade's Form\nManaCost:1 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AITgts$ Creature.nonToken | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True\nSVar:Pump:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Enchant creature\nEnchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nWhen enchanted creature dies, return that card to the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Imperial Subduer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.", "power": "3", "toughness": "2"}
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Name:Imperial Subduer\nManaCost:2 W\nTypes:Creature Human Samurai\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Imperial Subduer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.", "power": "3", "toughness": "2"}
### Response: Name:Imperial Subduer\nManaCost:2 W\nTypes:Creature Human Samurai\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Create the Forge script for this magic card
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{"name": "Sibsig Host", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Sibsig Host enters the battlefield, each player mills three cards.", "power": "2", "toughness": "6"}
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Name:Sibsig Host\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player\nDeckHas:Ability$Mill\nOracle:When Sibsig Host enters the battlefield, each player mills three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sibsig Host", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Sibsig Host enters the battlefield, each player mills three cards.", "power": "2", "toughness": "6"}
### Response: Name:Sibsig Host\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player\nDeckHas:Ability$Mill\nOracle:When Sibsig Host enters the battlefield, each player mills three cards.
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Create the Forge script for this magic card
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{"name": "Nether Horror", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "", "power": "4", "toughness": "2"}
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Name:Nether Horror\nManaCost:3 B\nTypes:Creature Horror\nPT:4/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nether Horror", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "", "power": "4", "toughness": "2"}
### Response: Name:Nether Horror\nManaCost:3 B\nTypes:Creature Horror\nPT:4/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Spectral Reserves", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create two 1/1 white Spirit creature tokens with flying. You gain 2 life."}
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Name:Spectral Reserves\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Reserves", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create two 1/1 white Spirit creature tokens with flying. You gain 2 life."}
### Response: Name:Spectral Reserves\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Create the Forge script for this magic card
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{"name": "Traveling Minister", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.", "power": "1", "toughness": "1"}
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Name:Traveling Minister\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SorcerySpeed$ True | SubAbility$ DBGainLife | SpellDescription$ Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Traveling Minister", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.", "power": "1", "toughness": "1"}
### Response: Name:Traveling Minister\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SorcerySpeed$ True | SubAbility$ DBGainLife | SpellDescription$ Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Waking the Trolls", "mana_cost": "{4}{R}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Destroy target land.\nII \u2014 Put target land card from a graveyard onto the battlefield under your control.\nIII \u2014 Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference."}
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Name:Waking the Trolls\nManaCost:4 R G\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroy,DBChangeZone,DBPump\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Choose target land. | SpellDescription$ Destroy target land.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Land | TgtPrompt$ Choose target land card. | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SpellDescription$ Put target land card from a graveyard onto the battlefield under your control.\nSVar:DBPump:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBToken | SpellDescription$ Choose target player. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_4_4_troll_warrior_trample | TokenOwner$ You\nSVar:X:Count$Valid Land.YouCtrl/Minus.Y\nSVar:Y:Count$Valid Land.TargetedPlayerCtrl\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β Destroy target land.\nII β Put target land card from a graveyard onto the battlefield under your control.\nIII β Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Waking the Trolls", "mana_cost": "{4}{R}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Destroy target land.\nII \u2014 Put target land card from a graveyard onto the battlefield under your control.\nIII \u2014 Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference."}
### Response: Name:Waking the Trolls\nManaCost:4 R G\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroy,DBChangeZone,DBPump\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Choose target land. | SpellDescription$ Destroy target land.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Land | TgtPrompt$ Choose target land card. | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SpellDescription$ Put target land card from a graveyard onto the battlefield under your control.\nSVar:DBPump:DB$ Pump | ValidTgts$ Opponent | IsCurse$ True | SubAbility$ DBToken | SpellDescription$ Choose target player. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_4_4_troll_warrior_trample | TokenOwner$ You\nSVar:X:Count$Valid Land.YouCtrl/Minus.Y\nSVar:Y:Count$Valid Land.TargetedPlayerCtrl\nDeckHas:Ability$Token\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β Destroy target land.\nII β Put target land card from a graveyard onto the battlefield under your control.\nIII β Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
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Create the Forge script for this magic card
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{"name": "Rubinia Soulsinger", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Faerie", "oracle_text": "You may choose not to untap Rubinia Soulsinger during your untap step.\n{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.", "power": "2", "toughness": "3"}
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Name:Rubinia Soulsinger\nManaCost:2 G W U\nTypes:Legendary Creature Faerie\nPT:2/3\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ Untap,LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as you control NICKNAME and NICKNAME remains tapped.\nOracle:You may choose not to untap Rubinia Soulsinger during your untap step.\n{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rubinia Soulsinger", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Faerie", "oracle_text": "You may choose not to untap Rubinia Soulsinger during your untap step.\n{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.", "power": "2", "toughness": "3"}
### Response: Name:Rubinia Soulsinger\nManaCost:2 G W U\nTypes:Legendary Creature Faerie\nPT:2/3\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ Untap,LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as you control NICKNAME and NICKNAME remains tapped.\nOracle:You may choose not to untap Rubinia Soulsinger during your untap step.\n{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Create the Forge script for this magic card
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{"name": "Ghastly Conscription", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"}
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Name:Ghastly Conscription\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 B B | ChangeType$ Creature | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBManifest | AILogic$ ManifestCreatsFromGraveyard | SpellDescription$ Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nSVar:DBManifest:DB$ Manifest | Defined$ Remembered | DefinedPlayer$ You | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghastly Conscription", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"}
### Response: Name:Ghastly Conscription\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 B B | ChangeType$ Creature | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBManifest | AILogic$ ManifestCreatsFromGraveyard | SpellDescription$ Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nSVar:DBManifest:DB$ Manifest | Defined$ Remembered | DefinedPlayer$ You | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Create the Forge script for this magic card
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{"name": "Blaster Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{R}, {T}, Discard a card: Destroy target Wall.", "power": "2", "toughness": "2"}
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Name:Blaster Mage\nManaCost:2 R\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ Destroy | Cost$ R T Discard<1/Card> | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SpellDescription$ Destroy target Wall.\nOracle:{R}, {T}, Discard a card: Destroy target Wall.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blaster Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{R}, {T}, Discard a card: Destroy target Wall.", "power": "2", "toughness": "2"}
### Response: Name:Blaster Mage\nManaCost:2 R\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ Destroy | Cost$ R T Discard<1/Card> | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SpellDescription$ Destroy target Wall.\nOracle:{R}, {T}, Discard a card: Destroy target Wall.
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Create the Forge script for this magic card
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{"name": "Norwood Priestess", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
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Name:Norwood Priestess\nManaCost:2 G G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Green | ChangeNum$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.\nOracle:{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Norwood Priestess", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
### Response: Name:Norwood Priestess\nManaCost:2 G G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Green | ChangeNum$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.\nOracle:{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Create the Forge script for this magic card
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{"name": "Captivating Glance", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
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Name:Captivating Glance\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ CaptiveClash | TriggerDescription$ At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature.\nSVar:CaptiveClash:DB$ Clash | WinSubAbility$ YouControl | OtherwiseSubAbility$ OppControl | RememberClasher$ True | SubAbility$ DBCleanup\nSVar:YouControl:DB$ GainControl | Defined$ Enchanted | NewController$ You\nSVar:OppControl:DB$ GainControl | Defined$ Enchanted | NewController$ Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Enchant creature\nAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Captivating Glance", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
### Response: Name:Captivating Glance\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ CaptiveClash | TriggerDescription$ At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature.\nSVar:CaptiveClash:DB$ Clash | WinSubAbility$ YouControl | OtherwiseSubAbility$ OppControl | RememberClasher$ True | SubAbility$ DBCleanup\nSVar:YouControl:DB$ GainControl | Defined$ Enchanted | NewController$ You\nSVar:OppControl:DB$ GainControl | Defined$ Enchanted | NewController$ Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Enchant creature\nAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Ransack", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order."}
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Name:Ransack\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Dig | ValidTgts$ Player | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | SpellDescription$ Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.\nAI:RemoveDeck:All\nOracle:Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ransack", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order."}
### Response: Name:Ransack\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Dig | ValidTgts$ Player | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | SpellDescription$ Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.\nAI:RemoveDeck:All\nOracle:Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Create the Forge script for this magic card
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{"name": "Furyborn Hellkite", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)\nFlying", "power": "6", "toughness": "6"}
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Name:Furyborn Hellkite\nManaCost:4 R R R\nTypes:Creature Dragon\nPT:6/6\nK:Bloodthirst:6\nK:Flying\nOracle:Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Furyborn Hellkite", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)\nFlying", "power": "6", "toughness": "6"}
### Response: Name:Furyborn Hellkite\nManaCost:4 R R R\nTypes:Creature Dragon\nPT:6/6\nK:Bloodthirst:6\nK:Flying\nOracle:Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)\nFlying
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Create the Forge script for this magic card
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{"name": "Shield of Duty and Reason", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from green and from blue."}
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Name:Shield of Duty and Reason\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection from green & Protection from blue | Description$ Enchanted creature has protection from green and from blue.\nOracle:Enchant creature\nEnchanted creature has protection from green and from blue.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shield of Duty and Reason", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from green and from blue."}
### Response: Name:Shield of Duty and Reason\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection from green & Protection from blue | Description$ Enchanted creature has protection from green and from blue.\nOracle:Enchant creature\nEnchanted creature has protection from green and from blue.
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Create the Forge script for this magic card
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{"name": "Skyshroud Condor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Cast this spell only if you've cast another spell this turn.\nFlying", "power": "2", "toughness": "2"}
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Name:Skyshroud Condor\nManaCost:1 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if you've cast another spell this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Cast this spell only if you've cast another spell this turn.\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyshroud Condor", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Cast this spell only if you've cast another spell this turn.\nFlying", "power": "2", "toughness": "2"}
### Response: Name:Skyshroud Condor\nManaCost:1 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if you've cast another spell this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Cast this spell only if you've cast another spell this turn.\nFlying
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Create the Forge script for this magic card
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{"name": "Paralyze", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Paralyze enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature."}
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Name:Paralyze\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted | UnlessCost$ 4 | UnlessPayer$ EnchantedController | UnlessSwitched$ True | UnlessAI$ Paralyze\nOracle:Enchant creature\nWhen Paralyze enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paralyze", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Paralyze enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature."}
### Response: Name:Paralyze\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted | UnlessCost$ 4 | UnlessPayer$ EnchantedController | UnlessSwitched$ True | UnlessAI$ Paralyze\nOracle:Enchant creature\nWhen Paralyze enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
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Create the Forge script for this magic card
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{"name": "Terashi's Verdict", "mana_cost": "{1}{W}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Destroy target attacking creature with power 3 or less."}
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Name:Terashi's Verdict\nManaCost:1 W\nTypes:Instant Arcane\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.powerLE3+attacking | TgtPrompt$ Select target attacking creature with power 3 or less | SpellDescription$ Destroy target attacking creature with power 3 or less.\nOracle:Destroy target attacking creature with power 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Terashi's Verdict", "mana_cost": "{1}{W}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Destroy target attacking creature with power 3 or less."}
### Response: Name:Terashi's Verdict\nManaCost:1 W\nTypes:Instant Arcane\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.powerLE3+attacking | TgtPrompt$ Select target attacking creature with power 3 or less | SpellDescription$ Destroy target attacking creature with power 3 or less.\nOracle:Destroy target attacking creature with power 3 or less.
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