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Create the Forge script for this magic card
{"name": "Veteran Charger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Centaur Soldier", "oracle_text": "When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.", "power": "2", "toughness": "2"}
Name:Veteran Charger\nManaCost:2 G\nTypes:Creature Centaur Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Veteran Charger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Centaur Soldier", "oracle_text": "When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.", "power": "2", "toughness": "2"} ### Response: Name:Veteran Charger\nManaCost:2 G\nTypes:Creature Centaur Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 2 | NumDef$ 2 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
Create the Forge script for this magic card
{"name": "Coerced Confession", "mana_cost": "{4}{U/B}", "type_line": "Sorcery", "oracle_text": "Target player mills four cards. You draw a card for each creature card put into their graveyard this way."}
Name:Coerced Confession\nManaCost:4 UB\nTypes:Sorcery\nA:SP$ Mill | Cost$ 4 UB | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | RememberMilled$ True | SubAbility$ DBDraw | SpellDescription$ Target player mills four cards. You draw a card for each creature card put into a graveyard this way.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature.inZoneGraveyard\nOracle:Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coerced Confession", "mana_cost": "{4}{U/B}", "type_line": "Sorcery", "oracle_text": "Target player mills four cards. You draw a card for each creature card put into their graveyard this way."} ### Response: Name:Coerced Confession\nManaCost:4 UB\nTypes:Sorcery\nA:SP$ Mill | Cost$ 4 UB | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | RememberMilled$ True | SubAbility$ DBDraw | SpellDescription$ Target player mills four cards. You draw a card for each creature card put into a graveyard this way.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature.inZoneGraveyard\nOracle:Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Create the Forge script for this magic card
{"name": "Unsettled Mariner", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.", "power": "2", "toughness": "2"}
Name:Unsettled Mariner\nManaCost:W U\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 1 | UnlessPayer$ TriggeredSourceSAController\nOracle:Changeling (This card is every creature type.)\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unsettled Mariner", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.", "power": "2", "toughness": "2"} ### Response: Name:Unsettled Mariner\nManaCost:W U\nTypes:Creature Shapeshifter\nPT:2/2\nK:Changeling\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 1 | UnlessPayer$ TriggeredSourceSAController\nOracle:Changeling (This card is every creature type.)\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Create the Forge script for this magic card
{"name": "Pyroceratops", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Dinosaur", "oracle_text": "Trample\nWhenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.", "power": "2", "toughness": "3"}
Name:Pyroceratops\nManaCost:3 R\nTypes:Creature Elemental Dinosaur\nPT:2/3\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:nonCreature\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyroceratops", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Dinosaur", "oracle_text": "Trample\nWhenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.", "power": "2", "toughness": "3"} ### Response: Name:Pyroceratops\nManaCost:3 R\nTypes:Creature Elemental Dinosaur\nPT:2/3\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:nonCreature\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
Create the Forge script for this magic card
{"name": "Nesting Dovehawk", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nAt the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nWhenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.", "power": "2", "toughness": "2"}
Name:Nesting Dovehawk\nManaCost:3 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | Populate$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters & Ability$Token\nDeckNeeds:Ability$Token\nOracle:Flying\nAt the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nWhenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nesting Dovehawk", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nAt the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nWhenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.", "power": "2", "toughness": "2"} ### Response: Name:Nesting Dovehawk\nManaCost:3 W\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPopulate | TriggerDescription$ At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | Populate$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters & Ability$Token\nDeckNeeds:Ability$Token\nOracle:Flying\nAt the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)\nWhenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
Create the Forge script for this magic card
{"name": "Mardu Heart-Piercer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Raid \u2014 When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.", "power": "2", "toughness": "3"}
Name:Mardu Heart-Piercer\nManaCost:3 R\nTypes:Creature Human Archer\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDealDamage | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Heart-Piercer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Raid \u2014 When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.", "power": "2", "toughness": "3"} ### Response: Name:Mardu Heart-Piercer\nManaCost:3 R\nTypes:Creature Human Archer\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDealDamage | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Divine Retribution", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures."}
Name:Divine Retribution\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target attacking creature equal to the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Retribution", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures."} ### Response: Name:Divine Retribution\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target attacking creature equal to the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Create the Forge script for this magic card
{"name": "Blood Mist", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target creature you control gains double strike until end of turn."}
Name:Blood Mist\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Mist", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target creature you control gains double strike until end of turn."} ### Response: Name:Blood Mist\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Shrouded Shepherd"}
Name:Shrouded Shepherd\nManaCost:1 W\nTypes:Creature Spirit Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2\nAlternateMode:Adventure\nOracle:When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Cleave Shadows\nManaCost:1 B\nTypes:Sorcery Adventure\nA:SP$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrouded Shepherd"} ### Response: Name:Shrouded Shepherd\nManaCost:1 W\nTypes:Creature Spirit Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2\nAlternateMode:Adventure\nOracle:When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Cleave Shadows\nManaCost:1 B\nTypes:Sorcery Adventure\nA:SP$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Essence Symbiote", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.", "power": "2", "toughness": "2"}
Name:Essence Symbiote\nManaCost:1 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ Mutates | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Counters\nOracle:Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Symbiote", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Essence Symbiote\nManaCost:1 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ Mutates | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Counters\nOracle:Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Create the Forge script for this magic card
{"name": "Blade-Blizzard Kitsune", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Fox Ninja", "oracle_text": "Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nDouble strike", "power": "2", "toughness": "2"}
Name:Blade-Blizzard Kitsune\nManaCost:2 W\nTypes:Creature Fox Ninja\nPT:2/2\nK:Ninjutsu:3 W\nK:Double Strike\nOracle:Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nDouble strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blade-Blizzard Kitsune", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Fox Ninja", "oracle_text": "Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nDouble strike", "power": "2", "toughness": "2"} ### Response: Name:Blade-Blizzard Kitsune\nManaCost:2 W\nTypes:Creature Fox Ninja\nPT:2/2\nK:Ninjutsu:3 W\nK:Double Strike\nOracle:Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nDouble strike
Create the Forge script for this magic card
{"name": "Singer of Swift Rivers", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Flash\nWhen Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nYou may cast Merfolk spells as though they had flash.", "power": "3", "toughness": "2"}
Name:Singer of Swift Rivers\nManaCost:1 G U\nTypes:Creature Merfolk Shaman\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ SHIELD\nS:Mode$ CastWithFlash | ValidCard$ Merfolk | ValidSA$ Spell | EffectZone$ Battlefield | Caster$ You | Description$ You may cast Merfolk spells as though they had flash.\nDeckHas:Ability$Counters\nDeckHints:Type$Merfolk\nOracle:Flash\nWhen Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nYou may cast Merfolk spells as though they had flash.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Singer of Swift Rivers", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Flash\nWhen Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nYou may cast Merfolk spells as though they had flash.", "power": "3", "toughness": "2"} ### Response: Name:Singer of Swift Rivers\nManaCost:1 G U\nTypes:Creature Merfolk Shaman\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ SHIELD\nS:Mode$ CastWithFlash | ValidCard$ Merfolk | ValidSA$ Spell | EffectZone$ Battlefield | Caster$ You | Description$ You may cast Merfolk spells as though they had flash.\nDeckHas:Ability$Counters\nDeckHints:Type$Merfolk\nOracle:Flash\nWhen Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\nYou may cast Merfolk spells as though they had flash.
Create the Forge script for this magic card
{"name": "Launch Mishap", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying."}
Name:Launch Mishap\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker spell | SubAbility$ DBToken | SpellDescription$ Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying\nDeckHas:Ability$Token & Type$Artifact|Thopter\nOracle:Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Launch Mishap", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying."} ### Response: Name:Launch Mishap\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker spell | SubAbility$ DBToken | SpellDescription$ Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying\nDeckHas:Ability$Token & Type$Artifact|Thopter\nOracle:Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
Create the Forge script for this magic card
{"name": "Dwarven Strike Force", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.", "power": "4", "toughness": "3"}
Name:Dwarven Strike Force\nManaCost:4 R\nTypes:Creature Dwarf Berserker\nPT:4/3\nA:AB$ Pump | Defined$ Self | Cost$ Discard<1/Random> | KW$ First Strike & Haste | SpellDescription$ CARDNAME gains first strike and haste until end of turn.\nOracle:Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwarven Strike Force", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Dwarven Strike Force\nManaCost:4 R\nTypes:Creature Dwarf Berserker\nPT:4/3\nA:AB$ Pump | Defined$ Self | Cost$ Discard<1/Random> | KW$ First Strike & Haste | SpellDescription$ CARDNAME gains first strike and haste until end of turn.\nOracle:Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Create the Forge script for this magic card
{"name": "Ogre Arsonist", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "When Ogre Arsonist enters the battlefield, destroy target land.", "power": "3", "toughness": "3"}
Name:Ogre Arsonist\nManaCost:4 R\nTypes:Creature Ogre\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land.\nOracle:When Ogre Arsonist enters the battlefield, destroy target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre Arsonist", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "When Ogre Arsonist enters the battlefield, destroy target land.", "power": "3", "toughness": "3"} ### Response: Name:Ogre Arsonist\nManaCost:4 R\nTypes:Creature Ogre\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target land.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select a land.\nOracle:When Ogre Arsonist enters the battlefield, destroy target land.
Create the Forge script for this magic card
{"name": "Harried Spearguard", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste\nWhen Harried Spearguard dies, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "1", "toughness": "1"}
Name:Harried Spearguard\nManaCost:R\nTypes:Creature Human Soldier\nPT:1/1\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token & Type$Rat\nSVar:SacMe:2\nOracle:Haste\nWhen Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harried Spearguard", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste\nWhen Harried Spearguard dies, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "1", "toughness": "1"} ### Response: Name:Harried Spearguard\nManaCost:R\nTypes:Creature Human Soldier\nPT:1/1\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token & Type$Rat\nSVar:SacMe:2\nOracle:Haste\nWhen Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Mask of Intolerance", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player."}
Name:Mask of Intolerance\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | CheckSVar$ CheckLandTypes | SVarCompare$ GE4 | Execute$ TrigDamage | TriggerDescription$ At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, CARDNAME deals 3 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 3\nSVar:CheckLandTypes:Count$DomainActivePlayer\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mask of Intolerance", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player."} ### Response: Name:Mask of Intolerance\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | CheckSVar$ CheckLandTypes | SVarCompare$ GE4 | Execute$ TrigDamage | TriggerDescription$ At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, CARDNAME deals 3 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 3\nSVar:CheckLandTypes:Count$DomainActivePlayer\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
Create the Forge script for this magic card
{"name": "Hellkite Punisher", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Hellkite Punisher gets +1/+0 until end of turn.", "power": "6", "toughness": "6"}
Name:Hellkite Punisher\nManaCost:5 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Hellkite Punisher gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hellkite Punisher", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Hellkite Punisher gets +1/+0 until end of turn.", "power": "6", "toughness": "6"} ### Response: Name:Hellkite Punisher\nManaCost:5 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Hellkite Punisher gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Mogg Conscripts", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Mogg Conscripts can't attack unless you've cast a creature spell this turn.", "power": "2", "toughness": "2"}
Name:Mogg Conscripts\nManaCost:R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME can't attack unless you've cast a creature spell this turn.\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:Mogg Conscripts can't attack unless you've cast a creature spell this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mogg Conscripts", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Mogg Conscripts can't attack unless you've cast a creature spell this turn.", "power": "2", "toughness": "2"} ### Response: Name:Mogg Conscripts\nManaCost:R\nTypes:Creature Goblin\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME can't attack unless you've cast a creature spell this turn.\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:Mogg Conscripts can't attack unless you've cast a creature spell this turn.
Create the Forge script for this magic card
{"name": "Artificer's Hex", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Equipment\nAt the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature."}
Name:Artificer's Hex\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant Equipment\nA:SP$ Attach | Cost$ B | ValidTgts$ Equipment | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddSVar$ SVarDontEquip\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.EnchantedBy+AttachedTo Creature | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Valid Card.EquippedByEnchanted\nSVar:SVarDontEquip:SVar:DontEquip:True\nAI:RemoveDeck:Random\nOracle:Enchant Equipment\nAt the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artificer's Hex", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Equipment\nAt the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature."} ### Response: Name:Artificer's Hex\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant Equipment\nA:SP$ Attach | Cost$ B | ValidTgts$ Equipment | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddSVar$ SVarDontEquip\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.EnchantedBy+AttachedTo Creature | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Valid Card.EquippedByEnchanted\nSVar:SVarDontEquip:SVar:DontEquip:True\nAI:RemoveDeck:Random\nOracle:Enchant Equipment\nAt the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Create the Forge script for this magic card
{"name": "Evil Presence", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a Swamp."}
Name:Evil Presence\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ B | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Swamp | RemoveLandTypes$ True | Description$ Enchanted land is a Swamp.\nDeckHints:Keyword$Swampwalk\nOracle:Enchant land\nEnchanted land is a Swamp.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evil Presence", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a Swamp."} ### Response: Name:Evil Presence\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ B | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Swamp | RemoveLandTypes$ True | Description$ Enchanted land is a Swamp.\nDeckHints:Keyword$Swampwalk\nOracle:Enchant land\nEnchanted land is a Swamp.
Create the Forge script for this magic card
{"name": "Morphic Tide", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)"}
Name:Morphic Tide\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When you encounter CARDNAME, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)\nSVar:TrigPut:DB$ RepeatEach | StartingWithActivator$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SubAbility$ ChangePermanent\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Permanent.RememberedPlayerOwn | Imprint$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBReveal\nSVar:DBReveal:DB$ PeekAndReveal | Defined$ Remembered | PeekAmount$ WarpX | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCleanImprint\nSVar:DBCleanImprint:DB$ Cleanup | ClearImprinted$ True\nSVar:WarpX:Imprinted$Amount\nSVar:ChangePermanent:DB$ ChangeZoneAll | ChangeType$ Artifact.IsRemembered,Creature.IsRemembered,Land.IsRemembered,Planeswalker.IsRemembered | Origin$ Library | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ ChangeEnchantment\nSVar:ChangeEnchantment:DB$ ChangeZoneAll | ChangeType$ Enchantment.IsRemembered | Origin$ Library | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ GotoBottom\nSVar:GotoBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ PWAway\nSVar:PWAway:DB$ Planeswalk | Cost$ 0\nOracle:When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morphic Tide", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)"} ### Response: Name:Morphic Tide\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When you encounter CARDNAME, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)\nSVar:TrigPut:DB$ RepeatEach | StartingWithActivator$ True | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SubAbility$ ChangePermanent\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Permanent.RememberedPlayerOwn | Imprint$ True | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBReveal\nSVar:DBReveal:DB$ PeekAndReveal | Defined$ Remembered | PeekAmount$ WarpX | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCleanImprint\nSVar:DBCleanImprint:DB$ Cleanup | ClearImprinted$ True\nSVar:WarpX:Imprinted$Amount\nSVar:ChangePermanent:DB$ ChangeZoneAll | ChangeType$ Artifact.IsRemembered,Creature.IsRemembered,Land.IsRemembered,Planeswalker.IsRemembered | Origin$ Library | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ ChangeEnchantment\nSVar:ChangeEnchantment:DB$ ChangeZoneAll | ChangeType$ Enchantment.IsRemembered | Origin$ Library | Destination$ Battlefield | ForgetChanged$ True | SubAbility$ GotoBottom\nSVar:GotoBottom:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ PWAway\nSVar:PWAway:DB$ Planeswalk | Cost$ 0\nOracle:When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Create the Forge script for this magic card
{"name": "Briar Patch", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you, it gets -1/-0 until end of turn."}
Name:Briar Patch\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature attacks you, it gets -1/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ -1\nOracle:Whenever a creature attacks you, it gets -1/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Briar Patch", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you, it gets -1/-0 until end of turn."} ### Response: Name:Briar Patch\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature attacks you, it gets -1/-0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ -1\nOracle:Whenever a creature attacks you, it gets -1/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Minotaur Warrior", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "", "power": "2", "toughness": "3"}
Name:Minotaur Warrior\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:2/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minotaur Warrior", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "", "power": "2", "toughness": "3"} ### Response: Name:Minotaur Warrior\nManaCost:2 R\nTypes:Creature Minotaur Warrior\nPT:2/3\nOracle:
Create the Forge script for this magic card
{"name": "Forge Anew", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nAs long as it's your turn, you may activate equip abilities any time you could cast an instant.\nYou may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns."}
Name:Forge Anew\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Equipment+YouCtrl\nS:Mode$ CastWithFlash | ValidSA$ Activated.Equip | Caster$ You | Condition$ PlayerTurn | Description$ As long as it's your turn, you may activate equip abilities any time you could cast an instant.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You may pay 0 rather than pay equip costs. | CheckSVar$ X | SVarCompare$ LT1 | Condition$ PlayerTurn | Description$ You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.\nSVar:X:Count$YouEquippedThisTurn\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Equipment\nOracle:When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nAs long as it's your turn, you may activate equip abilities any time you could cast an instant.\nYou may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forge Anew", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nAs long as it's your turn, you may activate equip abilities any time you could cast an instant.\nYou may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns."} ### Response: Name:Forge Anew\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Card.Equipment+YouCtrl\nS:Mode$ CastWithFlash | ValidSA$ Activated.Equip | Caster$ You | Condition$ PlayerTurn | Description$ As long as it's your turn, you may activate equip abilities any time you could cast an instant.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You may pay 0 rather than pay equip costs. | CheckSVar$ X | SVarCompare$ LT1 | Condition$ PlayerTurn | Description$ You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.\nSVar:X:Count$YouEquippedThisTurn\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Equipment\nOracle:When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.\nAs long as it's your turn, you may activate equip abilities any time you could cast an instant.\nYou may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Create the Forge script for this magic card
{"name": "Ritual of the Machine", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nGain control of target nonartifact, nonblack creature."}
Name:Ritual of the Machine\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 B B Sac<1/Creature> | ValidTgts$ Creature.nonBlack+nonArtifact | TgtPrompt$ Select target nonartifact, nonblack creature | SpellDescription$ Gain control of target nonblack, nonartifact creature.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nGain control of target nonartifact, nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ritual of the Machine", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nGain control of target nonartifact, nonblack creature."} ### Response: Name:Ritual of the Machine\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 B B Sac<1/Creature> | ValidTgts$ Creature.nonBlack+nonArtifact | TgtPrompt$ Select target nonartifact, nonblack creature | SpellDescription$ Gain control of target nonblack, nonartifact creature.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nGain control of target nonartifact, nonblack creature.
Create the Forge script for this magic card
{"name": "Ancient Ooze", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.", "power": "*", "toughness": "*"}
Name:Ancient Ooze\nManaCost:5 G G\nTypes:Creature Ooze\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the total mana value of other creatures you control.\nSVar:X:Count$Valid Creature.Other+YouCtrl$SumCMC\nSVar:NeedsToPlayVar:X GE4\nOracle:Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Ooze", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.", "power": "*", "toughness": "*"} ### Response: Name:Ancient Ooze\nManaCost:5 G G\nTypes:Creature Ooze\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the total mana value of other creatures you control.\nSVar:X:Count$Valid Creature.Other+YouCtrl$SumCMC\nSVar:NeedsToPlayVar:X GE4\nOracle:Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
Create the Forge script for this magic card
{"name": "Tibalt, Wicked Tormentor", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Tibalt", "oracle_text": "+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.\n+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.\n\u2212X: Create X 1/1 red Devil creature tokens with \"When this creature dies, it deals 1 damage to any target.\"", "loyalty": "3"}
Name:Tibalt, Wicked Tormentor\nManaCost:3 R R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:3\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | SubAbility$ DBDraft | SpellDescription$ Add {R}{R}.\nSVar:DBDraft:DB$ Draft | Spellbook$ Chained Brute,Charmbreaker Devils,Festival Crasher,Forge Devil,Frenzied Devils,Havoc Jester,Hellrider,Hobblefiend,Pitchburn Devils,Sin Prodder,Spiteful Prankster,Tibalt's Rager,Torch Fiend,Brimstone Vandal,Devil's Play | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect | SpellDescription$ Draft a card from CARDNAME's spellbook, then exile it.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ Until end of turn, you may cast that card.\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may cast that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | UnlessCost$ DamageYou<4> | UnlessPayer$ TargetedController | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDiscardDraw | StackDescription$ CARDNAME deals 4 damage to {c:Targeted} unless {p:TargetedController} has NICKNAME deal 4 damage to them. | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker unless its controller has NICKNAME deal 4 damage to them.\nSVar:DBDiscardDraw:DB$ Draw | NumCards$ 1 | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | OrString$ Draw a card. | StackDescription$ SpellDescription | SpellDescription$ If they do, you may discard a card. If you do, draw card.\nA:AB$ Token | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | TokenAmount$ X | TokenScript$ r_1_1_devil_burn | SpellDescription$ Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard|Token & Type$Devil\nOracle:[+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.\n[+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw card.\n[-X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tibalt, Wicked Tormentor", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Tibalt", "oracle_text": "+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.\n+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.\n\u2212X: Create X 1/1 red Devil creature tokens with \"When this creature dies, it deals 1 damage to any target.\"", "loyalty": "3"} ### Response: Name:Tibalt, Wicked Tormentor\nManaCost:3 R R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:3\nA:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | SubAbility$ DBDraft | SpellDescription$ Add {R}{R}.\nSVar:DBDraft:DB$ Draft | Spellbook$ Chained Brute,Charmbreaker Devils,Festival Crasher,Forge Devil,Frenzied Devils,Havoc Jester,Hellrider,Hobblefiend,Pitchburn Devils,Sin Prodder,Spiteful Prankster,Tibalt's Rager,Torch Fiend,Brimstone Vandal,Devil's Play | Zone$ Exile | RememberDrafted$ True | SubAbility$ DBEffect | SpellDescription$ Draft a card from CARDNAME's spellbook, then exile it.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | ExileOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ Until end of turn, you may cast that card.\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of turn, you may cast that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | UnlessCost$ DamageYou<4> | UnlessPayer$ TargetedController | UnlessResolveSubs$ WhenPaid | SubAbility$ DBDiscardDraw | StackDescription$ CARDNAME deals 4 damage to {c:Targeted} unless {p:TargetedController} has NICKNAME deal 4 damage to them. | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker unless its controller has NICKNAME deal 4 damage to them.\nSVar:DBDiscardDraw:DB$ Draw | NumCards$ 1 | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | OrString$ Draw a card. | StackDescription$ SpellDescription | SpellDescription$ If they do, you may discard a card. If you do, draw card.\nA:AB$ Token | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | TokenAmount$ X | TokenScript$ r_1_1_devil_burn | SpellDescription$ Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard|Token & Type$Devil\nOracle:[+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.\n[+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw card.\n[-X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Vivify", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target land becomes a 3/3 creature until end of turn. It's still a land.\nDraw a card."}
Name:Vivify\nManaCost:2 G\nTypes:Instant\nA:SP$ Animate | Cost$ 2 G | ValidTgts$ Land | TgtPrompt$ Select target land | Power$ 3 | Toughness$ 3 | Types$ Creature | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target land becomes a 3/3 creature that's still a land. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Target land becomes a 3/3 creature until end of turn. It's still a land.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivify", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target land becomes a 3/3 creature until end of turn. It's still a land.\nDraw a card."} ### Response: Name:Vivify\nManaCost:2 G\nTypes:Instant\nA:SP$ Animate | Cost$ 2 G | ValidTgts$ Land | TgtPrompt$ Select target land | Power$ 3 | Toughness$ 3 | Types$ Creature | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target land becomes a 3/3 creature that's still a land. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Target land becomes a 3/3 creature until end of turn. It's still a land.\nDraw a card.
Create the Forge script for this magic card
{"name": "Spring-Loaded Sawblades"}
Name:Spring-Loaded Sawblades\nManaCost:1 W\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls | NumDmg$ 5\nK:Craft:3 W ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:Flash\nWhen Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.\nCraft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Bladewheel Chariot\nManaCost:no cost\nColors:white\nTypes:Artifact Vehicle\nPT:5/5\nA:AB$ Animate | Cost$ tapXType<2/Artifact.Other> | Types$ Artifact,Creature | SpellDescription$ CARDNAME becomes an artifact creature until end of turn.\nK:Crew:1\nOracle:Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spring-Loaded Sawblades"} ### Response: Name:Spring-Loaded Sawblades\nManaCost:1 W\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls | NumDmg$ 5\nK:Craft:3 W ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact\nDeckHas:Ability$Graveyard\nOracle:Flash\nWhen Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.\nCraft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Bladewheel Chariot\nManaCost:no cost\nColors:white\nTypes:Artifact Vehicle\nPT:5/5\nA:AB$ Animate | Cost$ tapXType<2/Artifact.Other> | Types$ Artifact,Creature | SpellDescription$ CARDNAME becomes an artifact creature until end of turn.\nK:Crew:1\nOracle:Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Immolating Gyre", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard."}
Name:Immolating Gyre\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 4 R R | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nOracle:Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immolating Gyre", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard."} ### Response: Name:Immolating Gyre\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 4 R R | ValidCards$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nDeckNeeds:Type$Instant|Sorcery\nOracle:Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Create the Forge script for this magic card
{"name": "Mineshaft Spider", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)", "power": "3", "toughness": "4"}
Name:Mineshaft Spider\nManaCost:3 G\nTypes:Creature Spider\nPT:3/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True | Defined$ You\nDeckHas:Ability$Graveyard|Mill\nOracle:Reach\nWhen Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mineshaft Spider", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)", "power": "3", "toughness": "4"} ### Response: Name:Mineshaft Spider\nManaCost:3 G\nTypes:Creature Spider\nPT:3/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True | Defined$ You\nDeckHas:Ability$Graveyard|Mill\nOracle:Reach\nWhen Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Create the Forge script for this magic card
{"name": "Knight of Dawn", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\n{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "2"}
Name:Knight of Dawn\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nA:AB$ Protection | Cost$ W W | Defined$ Self | Gains$ Choice | Choices$ AnyColor | SpellDescription$ CARDNAME gains protection from the color of your choice until end of turn.\nOracle:First strike\n{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Dawn", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\n{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Knight of Dawn\nManaCost:1 W W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nA:AB$ Protection | Cost$ W W | Defined$ Self | Gains$ Choice | Choices$ AnyColor | SpellDescription$ CARDNAME gains protection from the color of your choice until end of turn.\nOracle:First strike\n{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Borderland Ranger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout Ranger", "oracle_text": "When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Borderland Ranger\nManaCost:2 G\nTypes:Creature Human Scout Ranger\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Borderland Ranger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout Ranger", "oracle_text": "When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Borderland Ranger\nManaCost:2 G\nTypes:Creature Human Scout Ranger\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Sengir Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.", "power": "4", "toughness": "4"}
Name:Sengir Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sengir Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.", "power": "4", "toughness": "4"} ### Response: Name:Sengir Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Create the Forge script for this magic card
{"name": "Bravado", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each other creature you control."}
Name:Bravado\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each other creature you control.\nSVar:X:Count$Valid Creature.NotEnchantedBy+YouCtrl\nSVar:BuffedBy:Creature\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each other creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bravado", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each other creature you control."} ### Response: Name:Bravado\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each other creature you control.\nSVar:X:Count$Valid Creature.NotEnchantedBy+YouCtrl\nSVar:BuffedBy:Creature\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each other creature you control.
Create the Forge script for this magic card
{"name": "Mechtitan Core", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.\nCrew 2", "power": "2", "toughness": "4"}
Name:Mechtitan Core\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/4\nA:AB$ Token | Cost$ 5 Exile<1/CARDNAME> Exile<4/Artifact.Creature+Other;Vehicle.Other/other artifact creatures and/or Vehicle> | CostDesc$ {5}, Exile CARDNAME and four other artifact creatures and/or Vehicles you control: | TokenScript$ mechtitan | RememberTokens$ True | SubAbility$ DBEffect | SpellDescription$ Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | RememberObjects$ ExiledCards.Other | ForgetOnMoved$ Exile | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ When that token leaves the battlefield, return all cards exiled with CARDNAME except CARDNAME to the battlefield tapped under their owners' control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerZones$ Command | TriggerDescription$ When that token leaves the battlefield, return all cards exiled with EFFECTSOURCE except EFFECTSOURCE to the battlefield tapped under their owners' control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True\nK:Crew:2\nDeckHints:Type$Vehicle\nOracle:{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.\nCrew 2
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mechtitan Core", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.\nCrew 2", "power": "2", "toughness": "4"} ### Response: Name:Mechtitan Core\nManaCost:2\nTypes:Artifact Vehicle\nPT:2/4\nA:AB$ Token | Cost$ 5 Exile<1/CARDNAME> Exile<4/Artifact.Creature+Other;Vehicle.Other/other artifact creatures and/or Vehicle> | CostDesc$ {5}, Exile CARDNAME and four other artifact creatures and/or Vehicles you control: | TokenScript$ mechtitan | RememberTokens$ True | SubAbility$ DBEffect | SpellDescription$ Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | RememberObjects$ ExiledCards.Other | ForgetOnMoved$ Exile | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup | SpellDescription$ When that token leaves the battlefield, return all cards exiled with CARDNAME except CARDNAME to the battlefield tapped under their owners' control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerZones$ Command | TriggerDescription$ When that token leaves the battlefield, return all cards exiled with EFFECTSOURCE except EFFECTSOURCE to the battlefield tapped under their owners' control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True\nK:Crew:2\nDeckHints:Type$Vehicle\nOracle:{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.\nCrew 2
Create the Forge script for this magic card
{"name": "Craw Giant", "mana_cost": "{3}{G}{G}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Trample\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)", "power": "6", "toughness": "4"}
Name:Craw Giant\nManaCost:3 G G G G\nTypes:Creature Giant\nPT:6/4\nK:Trample\nK:Rampage:2\nOracle:Trample\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Craw Giant", "mana_cost": "{3}{G}{G}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Trample\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)", "power": "6", "toughness": "4"} ### Response: Name:Craw Giant\nManaCost:3 G G G G\nTypes:Creature Giant\nPT:6/4\nK:Trample\nK:Rampage:2\nOracle:Trample\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Create the Forge script for this magic card
{"name": "Answered Prayers", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn."}
Name:Answered Prayers\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you gain 1 life. If CARDNAME isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Angel | Keywords$ Flying | ConditionDefined$ Self | ConditionPresent$ Card.nonCreature\nSVar:BuffedBy:Creature\nOracle:Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Answered Prayers", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn."} ### Response: Name:Answered Prayers\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you gain 1 life. If CARDNAME isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Angel | Keywords$ Flying | ConditionDefined$ Self | ConditionPresent$ Card.nonCreature\nSVar:BuffedBy:Creature\nOracle:Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Create the Forge script for this magic card
{"name": "The Swarmlord", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Tyranid", "oracle_text": "Rapid Regeneration \u2014 The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nXenos Cunning \u2014 Whenever a creature you control with a counter on it dies, draw a card.", "power": "5", "toughness": "5"}
Name:The Swarmlord\nManaCost:3 G U R\nTypes:Legendary Creature Tyranid\nPT:5/5\nK:etbCounter:P1P1:X::Rapid Regeneration — CARDNAME enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nXenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Swarmlord", "mana_cost": "{3}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Tyranid", "oracle_text": "Rapid Regeneration \u2014 The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nXenos Cunning \u2014 Whenever a creature you control with a counter on it dies, draw a card.", "power": "5", "toughness": "5"} ### Response: Name:The Swarmlord\nManaCost:3 G U R\nTypes:Legendary Creature Tyranid\nPT:5/5\nK:etbCounter:P1P1:X::Rapid Regeneration — CARDNAME enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone/Twice\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+HasCounters | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.\nXenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
Create the Forge script for this magic card
{"name": "Horn of Gondor", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.\n{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control."}
Name:Horn of Gondor\nManaCost:3\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nA:AB$ Token | Cost$ 3 T | TokenAmount$ X | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.\nSVar:X:Count$Valid Creature.Human+YouCtrl\nDeckHas:Ability$Token & Type$Soldier|Human\nDeckHints:Type$Human\nOracle:When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.\n{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horn of Gondor", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.\n{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control."} ### Response: Name:Horn of Gondor\nManaCost:3\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nA:AB$ Token | Cost$ 3 T | TokenAmount$ X | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SpellDescription$ Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.\nSVar:X:Count$Valid Creature.Human+YouCtrl\nDeckHas:Ability$Token & Type$Soldier|Human\nDeckHints:Type$Human\nOracle:When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.\n{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Create the Forge script for this magic card
{"name": "Faithbound Judge"}
Name:Faithbound Judge\nManaCost:1 W W\nTypes:Creature Spirit Soldier\nPT:4/4\nK:Defender\nK:Flying\nK:Vigilance\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_LE2_JUDGMENT | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has two or fewer judgment counters on it, put a judgment counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ JUDGMENT\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self+counters_GE3_JUDGMENT | Description$ As long as CARDNAME has three or more judgment counters on it, it can attack as though it didn't have defender.\nK:Disturb:5 W W\nDeckHas:Ability$Graveyard|Counters\nAlternateMode:DoubleFaced\nOracle:Defender, flying, vigilance\nAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.\nAs long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.\nDisturb {5}{W}{W}\n\nALTERNATE\n\nName:Sinner's Judgment\nManaCost:no cost\nColors:white\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | TgtPrompt$ Select player to curse | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ JUDGMENT | CounterNum$ 1 | SubAbility$ DBLose\nSVar:DBLose:DB$ LosesGame | Defined$ EnchantedPlayer | ConditionPresent$ Card.Self+counters_GE3_JUDGMENT\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant player\nAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.\nIf Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faithbound Judge"} ### Response: Name:Faithbound Judge\nManaCost:1 W W\nTypes:Creature Spirit Soldier\nPT:4/4\nK:Defender\nK:Flying\nK:Vigilance\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_LE2_JUDGMENT | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has two or fewer judgment counters on it, put a judgment counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ JUDGMENT\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self+counters_GE3_JUDGMENT | Description$ As long as CARDNAME has three or more judgment counters on it, it can attack as though it didn't have defender.\nK:Disturb:5 W W\nDeckHas:Ability$Graveyard|Counters\nAlternateMode:DoubleFaced\nOracle:Defender, flying, vigilance\nAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.\nAs long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.\nDisturb {5}{W}{W}\n\nALTERNATE\n\nName:Sinner's Judgment\nManaCost:no cost\nColors:white\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | TgtPrompt$ Select player to curse | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ JUDGMENT | CounterNum$ 1 | SubAbility$ DBLose\nSVar:DBLose:DB$ LosesGame | Defined$ EnchantedPlayer | ConditionPresent$ Card.Self+counters_GE3_JUDGMENT\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant player\nAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.\nIf Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Create the Forge script for this magic card
{"name": "Reality Shift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)"}
Name:Reality Shift\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBManifest | RememberLKI$ True | AITgts$ Card.cmcGE3,Card.powerGE3 | SpellDescription$ Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)\nSVar:DBManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | DefinedPlayer$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reality Shift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)"} ### Response: Name:Reality Shift\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBManifest | RememberLKI$ True | AITgts$ Card.cmcGE3,Card.powerGE3 | SpellDescription$ Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)\nSVar:DBManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary | DefinedPlayer$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Create the Forge script for this magic card
{"name": "Mass of Ghouls", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "", "power": "5", "toughness": "3"}
Name:Mass of Ghouls\nManaCost:3 B B\nTypes:Creature Zombie Warrior\nPT:5/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mass of Ghouls", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "", "power": "5", "toughness": "3"} ### Response: Name:Mass of Ghouls\nManaCost:3 B B\nTypes:Creature Zombie Warrior\nPT:5/3\nOracle:
Create the Forge script for this magic card
{"name": "Darksteel Ingot", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Indestructible\n{T}: Add one mana of any color."}
Name:Darksteel Ingot\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:Indestructible\nOracle:Indestructible\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Ingot", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Indestructible\n{T}: Add one mana of any color."} ### Response: Name:Darksteel Ingot\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:Indestructible\nOracle:Indestructible\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Ken, Burning Brawler"}
Name:Ken, Burning Brawler\nAltName:Aisha of Sparks and Smoke\nManaCost:1 R R\nTypes:Legendary Creature Human Warrior\nPT:4/2\nK:Prowess\nA:AB$ Pump | Cost$ RW | Defined$ Self | KW$ First Strike | SpellDescription$ NICKNAME gains first strike until end of turn.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Shoryuken — When NICKNAME deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.\nSVar:TrigCast:DB$ Play | Valid$ Sorcery.YouOwn+cmcLEX | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Optional$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Sorcery\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R/W}: Ken gains first strike until end of turn.\nShoryuken — Whenever Ken deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ken, Burning Brawler"} ### Response: Name:Ken, Burning Brawler\nAltName:Aisha of Sparks and Smoke\nManaCost:1 R R\nTypes:Legendary Creature Human Warrior\nPT:4/2\nK:Prowess\nA:AB$ Pump | Cost$ RW | Defined$ Self | KW$ First Strike | SpellDescription$ NICKNAME gains first strike until end of turn.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Card.Self | Execute$ TrigCast | OptionalDecider$ You | TriggerDescription$ Shoryuken — When NICKNAME deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.\nSVar:TrigCast:DB$ Play | Valid$ Sorcery.YouOwn+cmcLEX | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Optional$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Sorcery\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R/W}: Ken gains first strike until end of turn.\nShoryuken — Whenever Ken deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Create the Forge script for this magic card
{"name": "Lava Flow", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or land."}
Name:Lava Flow\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R R | ValidTgts$ Creature,Land | TgtPrompt$ Select target creature or land | SpellDescription$ Destroy target creature or land.\nOracle:Destroy target creature or land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lava Flow", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or land."} ### Response: Name:Lava Flow\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R R | ValidTgts$ Creature,Land | TgtPrompt$ Select target creature or land | SpellDescription$ Destroy target creature or land.\nOracle:Destroy target creature or land.
Create the Forge script for this magic card
{"name": "Suncrusher", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.\n{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.", "power": "3", "toughness": "3"}
Name:Suncrusher\nManaCost:9\nTypes:Artifact Creature Construct\nPT:3/3\nK:Sunburst\nA:AB$ Destroy | Cost$ 4 T SubCounter<1/P1P1> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Destroy target creature.\nA:AB$ ChangeZone | Cost$ 2 SubCounter<1/P1P1> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.\n{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suncrusher", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.\n{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.", "power": "3", "toughness": "3"} ### Response: Name:Suncrusher\nManaCost:9\nTypes:Artifact Creature Construct\nPT:3/3\nK:Sunburst\nA:AB$ Destroy | Cost$ 4 T SubCounter<1/P1P1> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Destroy target creature.\nA:AB$ ChangeZone | Cost$ 2 SubCounter<1/P1P1> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$UniqueManaColorsProduced.ByUntappedSources\nDeckHints:Ability$Proliferate\nOracle:Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.\n{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Create the Forge script for this magic card
{"name": "Imperial Aerosaur", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flying\nWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.", "power": "3", "toughness": "3"}
Name:Imperial Aerosaur\nManaCost:3 W\nTypes:Creature Dinosaur\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imperial Aerosaur", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flying\nWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Imperial Aerosaur\nManaCost:3 W\nTypes:Creature Dinosaur\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Aven Fisher", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card.", "power": "2", "toughness": "2"}
Name:Aven Fisher\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:SacMe:1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Fisher", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Aven Fisher\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | OptionalDecider$ TriggeredCardController | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:SacMe:1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card.
Create the Forge script for this magic card
{"name": "Consecrate"}
Name:Consecrate\nManaCost:1 WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 WB | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAlternateMode:Split\nOracle:Exile target card from a graveyard.\nDraw a card.\n\nALTERNATE\n\nName:Consume\nManaCost:2 W B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 2 W B | ValidTgts$ Player | SacValid$ Creature.greatestPowerControlledByTargered | SubAbility$ DBGainLife | SacMessage$ the creature with the highest power | RememberSacrificed$ True | SpellDescription$ Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Consecrate"} ### Response: Name:Consecrate\nManaCost:1 WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 WB | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAlternateMode:Split\nOracle:Exile target card from a graveyard.\nDraw a card.\n\nALTERNATE\n\nName:Consume\nManaCost:2 W B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 2 W B | ValidTgts$ Player | SacValid$ Creature.greatestPowerControlledByTargered | SubAbility$ DBGainLife | SacMessage$ the creature with the highest power | RememberSacrificed$ True | SpellDescription$ Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Create the Forge script for this magic card
{"name": "Amethyst Dragon"}
Name:Amethyst Dragon\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nAlternateMode:Adventure\nOracle:Flying, haste\n\nALTERNATE\n\nName:Explosive Crystal\nManaCost:4 R\nTypes:Sorcery Adventure\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of targets.\nOracle:Explosive Crystal deals 4 damage divided as you choose among any number of targets.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Amethyst Dragon"} ### Response: Name:Amethyst Dragon\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nAlternateMode:Adventure\nOracle:Flying, haste\n\nALTERNATE\n\nName:Explosive Crystal\nManaCost:4 R\nTypes:Sorcery Adventure\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of targets.\nOracle:Explosive Crystal deals 4 damage divided as you choose among any number of targets.
Create the Forge script for this magic card
{"name": "The Grim Captain's Locker", "mana_cost": "{3}{B}", "type_line": "Legendary Artifact", "oracle_text": "{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{T}: Until end of turn, each creature card in your graveyard gains \"Escape\u2014{3}{B}, Exile four other cards from your graveyard.\" (You may cast a card with escape from your graveyard for its escape cost.)"}
Name:The Grim Captain's Locker\nManaCost:3 B\nTypes:Legendary Artifact\nA:AB$ Surveil | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nA:AB$ PumpAll | Cost$ T | PumpZone$ Graveyard | ValidCards$ Creature.YouOwn | KW$ Escape:3 B ExileFromGrave<4/Card.Other/other> | SpellDescription$ Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Grim Captain's Locker", "mana_cost": "{3}{B}", "type_line": "Legendary Artifact", "oracle_text": "{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{T}: Until end of turn, each creature card in your graveyard gains \"Escape\u2014{3}{B}, Exile four other cards from your graveyard.\" (You may cast a card with escape from your graveyard for its escape cost.)"} ### Response: Name:The Grim Captain's Locker\nManaCost:3 B\nTypes:Legendary Artifact\nA:AB$ Surveil | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nA:AB$ PumpAll | Cost$ T | PumpZone$ Graveyard | ValidCards$ Creature.YouOwn | KW$ Escape:3 B ExileFromGrave<4/Card.Other/other> | SpellDescription$ Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard|Mill\nOracle:{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Create the Forge script for this magic card
{"name": "Professor's Warning", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 Target creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"}
Name:Professor's Warning\nManaCost:B\nTypes:Instant\nA:SP$ Charm | Cost$ B | Choices$ DBPutCounter,DBPump | Defined$ You\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nDeckHas:Ability$Counters\nOracle:Choose one —\n• Put a +1/+1 counter on target creature.\n• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Professor's Warning", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put a +1/+1 counter on target creature.\n\u2022 Target creature gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)"} ### Response: Name:Professor's Warning\nManaCost:B\nTypes:Instant\nA:SP$ Charm | Cost$ B | Choices$ DBPutCounter,DBPump | Defined$ You\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nDeckHas:Ability$Counters\nOracle:Choose one —\n• Put a +1/+1 counter on target creature.\n• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Laboratory Maniac", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "If you would draw a card while your library has no cards in it, you win the game instead.", "power": "2", "toughness": "2"}
Name:Laboratory Maniac\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ReplaceWith$ Win | Description$ If you would draw a card while your library has no cards in it, you win the game instead.\nSVar:Win:DB$ WinsGame | Defined$ You\nOracle:If you would draw a card while your library has no cards in it, you win the game instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Laboratory Maniac", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "If you would draw a card while your library has no cards in it, you win the game instead.", "power": "2", "toughness": "2"} ### Response: Name:Laboratory Maniac\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ReplaceWith$ Win | Description$ If you would draw a card while your library has no cards in it, you win the game instead.\nSVar:Win:DB$ WinsGame | Defined$ You\nOracle:If you would draw a card while your library has no cards in it, you win the game instead.
Create the Forge script for this magic card
{"name": "Snowblind", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller."}
Name:Snowblind\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.AttachedBy | CheckSVar$ CheckAttacking | AddPower$ -AttackingX | AddToughness$ -AttackingY | Description$ Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.\nS:Mode$ Continuous | Affected$ Card.AttachedBy | CheckSVar$ CheckAttacking | SVarCompare$ EQ0 | AddPower$ -NotAttackingX | AddToughness$ -NotAttackingY\nSVar:CheckAttacking:Count$Valid Card.AttachedBy+attacking\nSVar:AttackingX:Count$Valid Land.DefenderCtrl+Snow\nSVar:NotAttackingX:Count$Valid Land.Snow+EnchantedControllerCtrl\nSVar:EnchantedY:Enchanted$CardToughness/Minus.1\nSVar:EnchantedDef:SVar$EnchantedY\nSVar:AttackingY:SVar$EnchantedDef/LimitMax.AttackingX\nSVar:NotAttackingY:SVar$EnchantedDef/LimitMax.NotAttackingX\nAI:RemoveDeck:Random\nDeckNeeds:Type$Snow\nOracle:Enchant creature\nEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snowblind", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller."} ### Response: Name:Snowblind\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.AttachedBy | CheckSVar$ CheckAttacking | AddPower$ -AttackingX | AddToughness$ -AttackingY | Description$ Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.\nS:Mode$ Continuous | Affected$ Card.AttachedBy | CheckSVar$ CheckAttacking | SVarCompare$ EQ0 | AddPower$ -NotAttackingX | AddToughness$ -NotAttackingY\nSVar:CheckAttacking:Count$Valid Card.AttachedBy+attacking\nSVar:AttackingX:Count$Valid Land.DefenderCtrl+Snow\nSVar:NotAttackingX:Count$Valid Land.Snow+EnchantedControllerCtrl\nSVar:EnchantedY:Enchanted$CardToughness/Minus.1\nSVar:EnchantedDef:SVar$EnchantedY\nSVar:AttackingY:SVar$EnchantedDef/LimitMax.AttackingX\nSVar:NotAttackingY:SVar$EnchantedDef/LimitMax.NotAttackingX\nAI:RemoveDeck:Random\nDeckNeeds:Type$Snow\nOracle:Enchant creature\nEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Create the Forge script for this magic card
{"name": "Johann's Stopgap", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nReturn target nonland permanent to its owner's hand. Draw a card."}
Name:Johann's Stopgap\nManaCost:3 U\nTypes:Sorcery\nK:Bargain\nS:Mode$ ReduceCost | ValidSpell$ Spell.Bargain | Type$ Spell | ValidCard$ Card.Self | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast if it's bargained.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. Draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token & Type$Enchantment|Artifact\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nReturn target nonland permanent to its owner's hand. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Johann's Stopgap", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nReturn target nonland permanent to its owner's hand. Draw a card."} ### Response: Name:Johann's Stopgap\nManaCost:3 U\nTypes:Sorcery\nK:Bargain\nS:Mode$ ReduceCost | ValidSpell$ Spell.Bargain | Type$ Spell | ValidCard$ Card.Self | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} less to cast if it's bargained.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent to its owner's hand. Draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token & Type$Enchantment|Artifact\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nThis spell costs {2} less to cast if it's bargained.\nReturn target nonland permanent to its owner's hand. Draw a card.
Create the Forge script for this magic card
{"name": "Illusionist's Bracers", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nEquip {3}"}
Name:Illusionist's Bracers\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nT:Mode$ AbilityCast | ValidCard$ Creature.EquippedBy+inRealZoneBattlefield | ValidSA$ SpellAbility.nonManaAbility | TriggerZones$ Battlefield | Execute$ TrigCopyAbility | OptionalDecider$ You | TriggerDescription$ Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopyAbility:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nOracle:Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusionist's Bracers", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nEquip {3}"} ### Response: Name:Illusionist's Bracers\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nT:Mode$ AbilityCast | ValidCard$ Creature.EquippedBy+inRealZoneBattlefield | ValidSA$ SpellAbility.nonManaAbility | TriggerZones$ Battlefield | Execute$ TrigCopyAbility | OptionalDecider$ You | TriggerDescription$ Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopyAbility:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nOracle:Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.\nEquip {3}
Create the Forge script for this magic card
{"name": "Onakke Oathkeeper", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Ogre Spirit", "oracle_text": "Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\n{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.", "power": "0", "toughness": "4"}
Name:Onakke Oathkeeper\nManaCost:1 W\nTypes:Creature Ogre Spirit\nPT:0/4\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ Planeswalker.YouCtrl | Cost$ 1 | Description$ Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\nA:AB$ ChangeZone | Cost$ 4 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Planeswalker.YouOwn | SpellDescription$ Return target planeswalker card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nOracle:Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\n{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Onakke Oathkeeper", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Ogre Spirit", "oracle_text": "Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\n{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.", "power": "0", "toughness": "4"} ### Response: Name:Onakke Oathkeeper\nManaCost:1 W\nTypes:Creature Ogre Spirit\nPT:0/4\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ Planeswalker.YouCtrl | Cost$ 1 | Description$ Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\nA:AB$ ChangeZone | Cost$ 4 W W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Planeswalker.YouOwn | SpellDescription$ Return target planeswalker card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nOracle:Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.\n{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Grisly Salvage", "mana_cost": "{B}{G}", "type_line": "Instant", "oracle_text": "Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard."}
Name:Grisly Salvage\nManaCost:B G\nTypes:Instant\nA:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.\nOracle:Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grisly Salvage", "mana_cost": "{B}{G}", "type_line": "Instant", "oracle_text": "Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard."} ### Response: Name:Grisly Salvage\nManaCost:B G\nTypes:Instant\nA:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.\nOracle:Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Jawbone Skulkin", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{2}: Target red creature gains haste until end of turn.", "power": "1", "toughness": "1"}
Name:Jawbone Skulkin\nManaCost:1\nTypes:Artifact Creature Scarecrow\nPT:1/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Red | TgtPrompt$ Select target red creature | KW$ Haste | SpellDescription$ Target red creature gains haste until end of turn.\nDeckNeeds:Color$Red\nOracle:{2}: Target red creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jawbone Skulkin", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{2}: Target red creature gains haste until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Jawbone Skulkin\nManaCost:1\nTypes:Artifact Creature Scarecrow\nPT:1/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Red | TgtPrompt$ Select target red creature | KW$ Haste | SpellDescription$ Target red creature gains haste until end of turn.\nDeckNeeds:Color$Red\nOracle:{2}: Target red creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Deputized Protester", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "2", "toughness": "1"}
Name:Deputized Protester\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/1\nK:Menace\nK:Melee\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deputized Protester", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "2", "toughness": "1"} ### Response: Name:Deputized Protester\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/1\nK:Menace\nK:Melee\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Create the Forge script for this magic card
{"name": "Lightning-Rig Crew", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "{T}: Lightning-Rig Crew deals 1 damage to each opponent.\nWhenever you cast a Pirate spell, untap Lightning-Rig Crew.", "power": "0", "toughness": "5"}
Name:Lightning-Rig Crew\nManaCost:2 R\nTypes:Creature Goblin Pirate\nPT:0/5\nA:AB$ DealDamage | Cost$ T | Defined$ Player.Opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nT:Mode$ SpellCast | ValidCard$ Card.Pirate | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a Pirate spell, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:{T}: Lightning-Rig Crew deals 1 damage to each opponent.\nWhenever you cast a Pirate spell, untap Lightning-Rig Crew.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning-Rig Crew", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Pirate", "oracle_text": "{T}: Lightning-Rig Crew deals 1 damage to each opponent.\nWhenever you cast a Pirate spell, untap Lightning-Rig Crew.", "power": "0", "toughness": "5"} ### Response: Name:Lightning-Rig Crew\nManaCost:2 R\nTypes:Creature Goblin Pirate\nPT:0/5\nA:AB$ DealDamage | Cost$ T | Defined$ Player.Opponent | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to each opponent.\nT:Mode$ SpellCast | ValidCard$ Card.Pirate | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a Pirate spell, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:{T}: Lightning-Rig Crew deals 1 damage to each opponent.\nWhenever you cast a Pirate spell, untap Lightning-Rig Crew.
Create the Forge script for this magic card
{"name": "Loxodon Wayfarer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elephant Monk", "oracle_text": "", "power": "1", "toughness": "5"}
Name:Loxodon Wayfarer\nManaCost:2 W\nTypes:Creature Elephant Monk\nPT:1/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loxodon Wayfarer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elephant Monk", "oracle_text": "", "power": "1", "toughness": "5"} ### Response: Name:Loxodon Wayfarer\nManaCost:2 W\nTypes:Creature Elephant Monk\nPT:1/5\nOracle:
Create the Forge script for this magic card
{"name": "Odric's Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.", "power": "2", "toughness": "4"}
Name:Odric's Outrider\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another creature you control dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Odric's Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.", "power": "2", "toughness": "4"} ### Response: Name:Odric's Outrider\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME or another creature you control dies, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Create the Forge script for this magic card
{"name": "Code of Constraint", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nDraw a card.\nAddendum \u2014 If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step."}
Name:Code of Constraint\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. | SubAbility$ DBAddendum\nSVar:DBAddendum:DB$ Tap | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBPump | SpellDescription$ Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Target creature gets -4/-0 until end of turn.\nDraw a card.\nAddendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Code of Constraint", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nDraw a card.\nAddendum \u2014 If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step."} ### Response: Name:Code of Constraint\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. | SubAbility$ DBAddendum\nSVar:DBAddendum:DB$ Tap | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBPump | SpellDescription$ Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Target creature gets -4/-0 until end of turn.\nDraw a card.\nAddendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Tightening Coils", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0 and loses flying."}
Name:Tightening Coils\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | RemoveKeyword$ Flying | Description$ Enchanted creature gets -6/-0 and loses flying.\nOracle:Enchant creature\nEnchanted creature gets -6/-0 and loses flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tightening Coils", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0 and loses flying."} ### Response: Name:Tightening Coils\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | RemoveKeyword$ Flying | Description$ Enchanted creature gets -6/-0 and loses flying.\nOracle:Enchant creature\nEnchanted creature gets -6/-0 and loses flying.
Create the Forge script for this magic card
{"name": "Cyclops of One-Eyed Pass", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "", "power": "5", "toughness": "2"}
Name:Cyclops of One-Eyed Pass\nManaCost:2 R R\nTypes:Creature Cyclops\nPT:5/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclops of One-Eyed Pass", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "", "power": "5", "toughness": "2"} ### Response: Name:Cyclops of One-Eyed Pass\nManaCost:2 R R\nTypes:Creature Cyclops\nPT:5/2\nOracle:
Create the Forge script for this magic card
{"name": "Relic of Legends", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color.\nTap an untapped legendary creature you control: Add one mana of any color."}
Name:Relic of Legends\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ tapXType<1/Creature.Legendary/untapped legendary creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Legendary\nOracle:{T}: Add one mana of any color.\nTap an untapped legendary creature you control: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic of Legends", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add one mana of any color.\nTap an untapped legendary creature you control: Add one mana of any color."} ### Response: Name:Relic of Legends\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ tapXType<1/Creature.Legendary/untapped legendary creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Legendary\nOracle:{T}: Add one mana of any color.\nTap an untapped legendary creature you control: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Evil Boros Charm", "mana_cost": "{B/R}{W/B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Evil Boros Charm deals 2 damage to any target and you gain 2 life.\n\u2022 Unblocked attacking creatures get +1/+0 until end of turn.\n\u2022 Create a 1/1 colorless Spirit creature token with lifelink and haste."}
Name:Evil Boros Charm\nManaCost:BR WB\nTypes:Instant\nA:SP$ Charm | Cost$ R W | Choices$ DBDmg,PumpAll,Token\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nSVar:PumpAll:DB$ PumpAll | ValidCards$ Creature.attacking+unblocked | NumAtt$ +1 | SpellDescription$ Unblocked attacking creatures get +1/+0 until end of turn.\nSVar:Token:DB$ Token | TokenScript$ c_1_1_spirit_lifelink_haste | SpellDescription$ Create a 1/1 colorless Spirit creature token with lifelink and haste.\nDeckHas:Ability$Token\nOracle:Choose one —\n• Evil Boros Charm deals 2 damage to any target and you gain 2 life.\n• Unblocked attacking creatures get +1/+0 until end of turn.\n• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evil Boros Charm", "mana_cost": "{B/R}{W/B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Evil Boros Charm deals 2 damage to any target and you gain 2 life.\n\u2022 Unblocked attacking creatures get +1/+0 until end of turn.\n\u2022 Create a 1/1 colorless Spirit creature token with lifelink and haste."} ### Response: Name:Evil Boros Charm\nManaCost:BR WB\nTypes:Instant\nA:SP$ Charm | Cost$ R W | Choices$ DBDmg,PumpAll,Token\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nSVar:PumpAll:DB$ PumpAll | ValidCards$ Creature.attacking+unblocked | NumAtt$ +1 | SpellDescription$ Unblocked attacking creatures get +1/+0 until end of turn.\nSVar:Token:DB$ Token | TokenScript$ c_1_1_spirit_lifelink_haste | SpellDescription$ Create a 1/1 colorless Spirit creature token with lifelink and haste.\nDeckHas:Ability$Token\nOracle:Choose one —\n• Evil Boros Charm deals 2 damage to any target and you gain 2 life.\n• Unblocked attacking creatures get +1/+0 until end of turn.\n• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Create the Forge script for this magic card
{"name": "Revivify", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\n1\u201414 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\n15+ | Return those cards from your graveyard to the battlefield."}
Name:Revivify\nManaCost:2 W\nTypes:Instant\nA:SP$ RollDice | Sides$ 20 | Modifier$ X | ResultSubAbilities$ 1-14:DBToHand,Else:DBToField | SpellDescription$ Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\nSVar:DBToHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield | SpellDescription$ 1—14 VERT Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\nSVar:DBToField:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield | SpellDescription$ 15+ VERT Return those cards from your graveyard to the battlefield.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouOwn\nOracle:Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\n1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\n15+ | Return those cards from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revivify", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\n1\u201414 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\n15+ | Return those cards from your graveyard to the battlefield."} ### Response: Name:Revivify\nManaCost:2 W\nTypes:Instant\nA:SP$ RollDice | Sides$ 20 | Modifier$ X | ResultSubAbilities$ 1-14:DBToHand,Else:DBToField | SpellDescription$ Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\nSVar:DBToHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield | SpellDescription$ 1—14 VERT Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\nSVar:DBToField:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Creature.YouOwn+ThisTurnEnteredFrom_Battlefield | SpellDescription$ 15+ VERT Return those cards from your graveyard to the battlefield.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouOwn\nOracle:Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.\n1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.\n15+ | Return those cards from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Undying Rage", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and can't block.\nWhen Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand."}
Name:Undying Rage\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets +2/+2 and can't block.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and can't block.\nWhen Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undying Rage", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and can't block.\nWhen Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand."} ### Response: Name:Undying Rage\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets +2/+2 and can't block.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and can't block.\nWhen Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Create the Forge script for this magic card
{"name": "Plea for Power", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards."}
Name:Plea for Power\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Vote | Cost$ 3 U | Defined$ Player | VoteTime$ DBAddTurn | VoteKnowledge$ DBDrawThree | Tied$ DBDrawThree | VoteType$ Time,Knowledge | AILogic$ Always | SpellDescription$ Will of the Council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.\nSVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | Defined$ You\nSVar:DBDrawThree:DB$ Draw | Defined$ You | NumCards$ 3\nSVar:NeedsToPlayVar:Z LE6\nSVar:Z:Count$InYourHand\nAI:RemoveDeck:Random\nOracle:Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plea for Power", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards."} ### Response: Name:Plea for Power\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Vote | Cost$ 3 U | Defined$ Player | VoteTime$ DBAddTurn | VoteKnowledge$ DBDrawThree | Tied$ DBDrawThree | VoteType$ Time,Knowledge | AILogic$ Always | SpellDescription$ Will of the Council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.\nSVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | Defined$ You\nSVar:DBDrawThree:DB$ Draw | Defined$ You | NumCards$ 3\nSVar:NeedsToPlayVar:Z LE6\nSVar:Z:Count$InYourHand\nAI:RemoveDeck:Random\nOracle:Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Create the Forge script for this magic card
{"name": "Pack Rat", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Pack Rat's power and toughness are each equal to the number of Rats you control.\n{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.", "power": "*", "toughness": "*"}
Name:Pack Rat\nManaCost:1 B\nTypes:Creature Rat\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Rats you control.\nA:AB$ CopyPermanent | Cost$ 2 B Discard<1/Card> | Defined$ Self | NumCopies$ 1 | SpellDescription$ Create a token that's a copy of CARDNAME.\nSVar:X:Count$Valid Rat.YouCtrl\nSVar:BuffedBy:Rat\nDeckHints:Type$Rat\nSVar:NoZeroToughnessAI:True\nOracle:Pack Rat's power and toughness are each equal to the number of Rats you control.\n{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pack Rat", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Pack Rat's power and toughness are each equal to the number of Rats you control.\n{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.", "power": "*", "toughness": "*"} ### Response: Name:Pack Rat\nManaCost:1 B\nTypes:Creature Rat\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Rats you control.\nA:AB$ CopyPermanent | Cost$ 2 B Discard<1/Card> | Defined$ Self | NumCopies$ 1 | SpellDescription$ Create a token that's a copy of CARDNAME.\nSVar:X:Count$Valid Rat.YouCtrl\nSVar:BuffedBy:Rat\nDeckHints:Type$Rat\nSVar:NoZeroToughnessAI:True\nOracle:Pack Rat's power and toughness are each equal to the number of Rats you control.\n{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
Create the Forge script for this magic card
{"name": "Kami of Bamboo Groves", "mana_cost": "{G}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nChannel \u2014 {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.", "power": "1", "toughness": "1"}
Name:Kami of Bamboo Groves\nManaCost:G\nTypes:Enchantment Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouOwn\nA:AB$ MakeCard | Cost$ 2 G Discard<1/CARDNAME> | Conjure$ True | Name$ Forest | Amount$ 2 | ActivationZone$ Hand | Zone$ Hand | PrecostDesc$ Channel — | SpellDescription$ Conjure two cards named Forest into your hand.\nDeckHas:Ability$Discard\nOracle:When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nChannel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of Bamboo Groves", "mana_cost": "{G}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nChannel \u2014 {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.", "power": "1", "toughness": "1"} ### Response: Name:Kami of Bamboo Groves\nManaCost:G\nTypes:Enchantment Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouOwn\nA:AB$ MakeCard | Cost$ 2 G Discard<1/CARDNAME> | Conjure$ True | Name$ Forest | Amount$ 2 | ActivationZone$ Hand | Zone$ Hand | PrecostDesc$ Channel — | SpellDescription$ Conjure two cards named Forest into your hand.\nDeckHas:Ability$Discard\nOracle:When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.\nChannel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
Create the Forge script for this magic card
{"name": "Share the Spoils", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nDuring each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library."}
Name:Share the Spoils\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nT:Mode$ LosesGame | ValidPlayer$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile\nS:Mode$ Continuous | Affected$ Card.ExiledWithSource | MayPlay$ True | MayPlayLimit$ 1 | MayPlayIgnoreColor$ True | MayPlayPlayer$ ActivePlayer | EffectZone$ Battlefield | AffectedZone$ Exile | Description$ During each player's turn, that player may play a land or cast a spell from among cards exiled with CARDNAME, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.\nT:Mode$ SpellCast | ValidCard$ Card | ValidSA$ Spell.MayPlaySource | TriggerZones$ Battlefield | Execute$ TrigExileTop | Secondary$ True | TriggerDescription$ When they do, exile the top card of their library.\nT:Mode$ LandPlayed | ValidCard$ Land | ValidSA$ SpellAbility.MayPlaySource | TriggerZones$ Battlefield | Execute$ TrigExileTop | Secondary$ True | TriggerDescription$ When they do, exile the top card of their library.\nSVar:TrigExileTop:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ TriggeredCardController | DestinationZone$ Exile\nOracle:When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nDuring each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Share the Spoils", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nDuring each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library."} ### Response: Name:Share the Spoils\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nT:Mode$ LosesGame | ValidPlayer$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Player | DestinationZone$ Exile\nS:Mode$ Continuous | Affected$ Card.ExiledWithSource | MayPlay$ True | MayPlayLimit$ 1 | MayPlayIgnoreColor$ True | MayPlayPlayer$ ActivePlayer | EffectZone$ Battlefield | AffectedZone$ Exile | Description$ During each player's turn, that player may play a land or cast a spell from among cards exiled with CARDNAME, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.\nT:Mode$ SpellCast | ValidCard$ Card | ValidSA$ Spell.MayPlaySource | TriggerZones$ Battlefield | Execute$ TrigExileTop | Secondary$ True | TriggerDescription$ When they do, exile the top card of their library.\nT:Mode$ LandPlayed | ValidCard$ Land | ValidSA$ SpellAbility.MayPlaySource | TriggerZones$ Battlefield | Execute$ TrigExileTop | Secondary$ True | TriggerDescription$ When they do, exile the top card of their library.\nSVar:TrigExileTop:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ TriggeredCardController | DestinationZone$ Exile\nOracle:When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.\nDuring each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Create the Forge script for this magic card
{"name": "Skirk Ridge Exhumer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Spellshaper", "oracle_text": "{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has \"When Festering Goblin dies, target creature gets -1/-1 until end of turn.\"", "power": "1", "toughness": "1"}
Name:Skirk Ridge Exhumer\nManaCost:1 B\nTypes:Creature Zombie Spellshaper\nPT:1/1\nA:AB$ Token | Cost$ B T Discard<1/Card> | TokenScript$ festering_goblin | TokenOwner$ You | TokenAmount$ 1 | SpellDescription$ Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."\nOracle:{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skirk Ridge Exhumer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Spellshaper", "oracle_text": "{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has \"When Festering Goblin dies, target creature gets -1/-1 until end of turn.\"", "power": "1", "toughness": "1"} ### Response: Name:Skirk Ridge Exhumer\nManaCost:1 B\nTypes:Creature Zombie Spellshaper\nPT:1/1\nA:AB$ Token | Cost$ B T Discard<1/Card> | TokenScript$ festering_goblin | TokenOwner$ You | TokenAmount$ 1 | SpellDescription$ Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."\nOracle:{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
Create the Forge script for this magic card
{"name": "Tear Asunder", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead."}
Name:Tear Asunder\nManaCost:1 G\nTypes:Instant\nK:Kicker:1 B\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target artifact or enchantment | ValidTgts$ Artifact,Enchantment | TargetMin$ X | TargetMax$ X | SubAbility$ DBChangeZone | SpellDescription$ Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ Y | TargetMax$ Y | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Condition$ Kicked\nSVar:X:Count$Kicked.0.1\nSVar:Y:Count$Kicked.1.0\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tear Asunder", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead."} ### Response: Name:Tear Asunder\nManaCost:1 G\nTypes:Instant\nK:Kicker:1 B\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target artifact or enchantment | ValidTgts$ Artifact,Enchantment | TargetMin$ X | TargetMax$ X | SubAbility$ DBChangeZone | SpellDescription$ Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ Y | TargetMax$ Y | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Condition$ Kicked\nSVar:X:Count$Kicked.0.1\nSVar:Y:Count$Kicked.1.0\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nExile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Create the Forge script for this magic card
{"name": "Kytheon's Irregulars", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\n{W}{W}: Tap target creature.", "power": "4", "toughness": "3"}
Name:Kytheon's Irregulars\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:4/3\nK:Renown:1\nA:AB$ Tap | Cost$ W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHas:Ability$Counters\nOracle:Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\n{W}{W}: Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kytheon's Irregulars", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\n{W}{W}: Tap target creature.", "power": "4", "toughness": "3"} ### Response: Name:Kytheon's Irregulars\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:4/3\nK:Renown:1\nA:AB$ Tap | Cost$ W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHas:Ability$Counters\nOracle:Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\n{W}{W}: Tap target creature.
Create the Forge script for this magic card
{"name": "King Suleiman", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "{T}: Destroy target Djinn or Efreet.", "power": "1", "toughness": "1"}
Name:King Suleiman\nManaCost:1 W\nTypes:Creature Human Noble\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Djinn,Efreet | TgtPrompt$ Select target Djinn or Efreet | SpellDescription$ Destroy target Djinn or Efreet.\nOracle:{T}: Destroy target Djinn or Efreet.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "King Suleiman", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "{T}: Destroy target Djinn or Efreet.", "power": "1", "toughness": "1"} ### Response: Name:King Suleiman\nManaCost:1 W\nTypes:Creature Human Noble\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Djinn,Efreet | TgtPrompt$ Select target Djinn or Efreet | SpellDescription$ Destroy target Djinn or Efreet.\nOracle:{T}: Destroy target Djinn or Efreet.
Create the Forge script for this magic card
{"name": "Ellivere of the Wild Court", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nWhenever an enchanted creature you control deals combat damage to a player, draw a card.", "power": "4", "toughness": "4"}
Name:Ellivere of the Wild Court\nManaCost:2 G W\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nSVar:TrigToken:DB$ Token | TokenScript$ role_virtuous | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+enchanted | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$Whenever an enchanted creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Type$Aura|Role & Ability$Token\nDeckHints:Type$Aura\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nWhenever an enchanted creature you control deals combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ellivere of the Wild Court", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nWhenever an enchanted creature you control deals combat damage to a player, draw a card.", "power": "4", "toughness": "4"} ### Response: Name:Ellivere of the Wild Court\nManaCost:2 G W\nTypes:Legendary Creature Human Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nSVar:TrigToken:DB$ Token | TokenScript$ role_virtuous | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl+Other\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+enchanted | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$Whenever an enchanted creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Type$Aura|Role & Ability$Token\nDeckHints:Type$Aura\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)\nWhenever an enchanted creature you control deals combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Ghastly Remains", "mana_cost": "{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nAt the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.", "power": "0", "toughness": "0"}
Name:Ghastly Remains\nManaCost:B B B\nTypes:Creature Zombie\nPT:0/0\nK:Amplify:1:Zombie\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay {B}{B}{B}. If you do, return CARDNAME to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ B B B | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:NeedsToPlayVar:X GE2\nSVar:X:Count$TypeInYourHand.Zombie\nSVar:SacMe:2\nSVar:DiscardMe:2\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nAt the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghastly Remains", "mana_cost": "{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nAt the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.", "power": "0", "toughness": "0"} ### Response: Name:Ghastly Remains\nManaCost:B B B\nTypes:Creature Zombie\nPT:0/0\nK:Amplify:1:Zombie\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay {B}{B}{B}. If you do, return CARDNAME to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ B B B | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:NeedsToPlayVar:X GE2\nSVar:X:Count$TypeInYourHand.Zombie\nSVar:SacMe:2\nSVar:DiscardMe:2\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nAt the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
Create the Forge script for this magic card
{"name": "Mossfire Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card."}
Name:Mossfire Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ R G | SubAbility$ DBDraw | SpellDescription$ Add {R}{G}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mossfire Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card."} ### Response: Name:Mossfire Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ R G | SubAbility$ DBDraw | SpellDescription$ Add {R}{G}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card.
Create the Forge script for this magic card
{"name": "Body of Research", "mana_cost": "{G}{G}{G}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library."}
Name:Body of Research\nManaCost:G G G U U U\nTypes:Sorcery\nA:SP$ Token | Cost$ G G G U U U | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Body of Research", "mana_cost": "{G}{G}{G}{U}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library."} ### Response: Name:Body of Research\nManaCost:G G G U U U\nTypes:Sorcery\nA:SP$ Token | Cost$ G G G U U U | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourLibrary\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Create the Forge script for this magic card
{"name": "Hail of Arrows", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures."}
Name:Hail of Arrows\nManaCost:X W\nTypes:Instant\nA:SP$ DealDamage | Cost$ X W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature to distribute damage to | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target attacking creatures.\nSVar:MaxTgts:Count$Valid Creature.attacking\nSVar:X:Count$xPaid\nOracle:Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hail of Arrows", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures."} ### Response: Name:Hail of Arrows\nManaCost:X W\nTypes:Instant\nA:SP$ DealDamage | Cost$ X W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature to distribute damage to | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target attacking creatures.\nSVar:MaxTgts:Count$Valid Creature.attacking\nSVar:X:Count$xPaid\nOracle:Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Create the Forge script for this magic card
{"name": "Ravenous Trap", "mana_cost": "{2}{B}{B}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nExile target player's graveyard."}
Name:Ravenous Trap\nManaCost:2 B B\nTypes:Instant Trap\nSVar:AltCost:Cost$ 0 | CheckSVar$ CardsToGraveyard | Description$ If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nA:SP$ ChangeZoneAll | Cost$ 2 B B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | StackDescription$ Exile all cards from {p:Targeted}'s graveyard. | SpellDescription$ Exile all cards from target player's graveyard.\nSVar:CardsToGraveyard:PlayerCountOpponents$ConditionGE3 ThisTurnEntered_Graveyard_Card.YouOwn\nAI:RemoveDeck:Random\nOracle:If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nExile all cards from target player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Trap", "mana_cost": "{2}{B}{B}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nExile target player's graveyard."} ### Response: Name:Ravenous Trap\nManaCost:2 B B\nTypes:Instant Trap\nSVar:AltCost:Cost$ 0 | CheckSVar$ CardsToGraveyard | Description$ If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nA:SP$ ChangeZoneAll | Cost$ 2 B B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | StackDescription$ Exile all cards from {p:Targeted}'s graveyard. | SpellDescription$ Exile all cards from target player's graveyard.\nSVar:CardsToGraveyard:PlayerCountOpponents$ConditionGE3 ThisTurnEntered_Graveyard_Card.YouOwn\nAI:RemoveDeck:Random\nOracle:If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.\nExile all cards from target player's graveyard.
Create the Forge script for this magic card
{"name": "Grim Contest", "mana_cost": "{1}{B}{G}", "type_line": "Instant", "oracle_text": "Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other."}
Name:Grim Contest\nManaCost:1 B G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBEachDamage | StackDescription$ None | SpellDescription$ Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.\nSVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | ToEachOther$ Targeted | NumDmg$ Count$CardToughness | StackDescription$ {c:Targeted} each deal damage equal to its toughness to the other.\nAI:RemoveDeck:All\nOracle:Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grim Contest", "mana_cost": "{1}{B}{G}", "type_line": "Instant", "oracle_text": "Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other."} ### Response: Name:Grim Contest\nManaCost:1 B G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBEachDamage | StackDescription$ None | SpellDescription$ Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.\nSVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | ToEachOther$ Targeted | NumDmg$ Count$CardToughness | StackDescription$ {c:Targeted} each deal damage equal to its toughness to the other.\nAI:RemoveDeck:All\nOracle:Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Create the Forge script for this magic card
{"name": "Multiclass Baldric", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nAs long as you have a full party, prevent all damage that would be dealt to equipped creature.\nEquip {2}"}
Name:Multiclass Baldric\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | IsPresent$ Cleric.YouCtrl | PresentCompare$ GE1 | Description$ Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Deathtouch | IsPresent$ Rogue.YouCtrl | PresentCompare$ GE1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Haste | IsPresent$ Warrior.YouCtrl | PresentCompare$ GE1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | IsPresent$ Wizard.YouCtrl | PresentCompare$ GE1\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.EquippedBy | CheckSVar$ X | SVarCompare$ EQ4 | Description$ As long as you have a full party, prevent all damage that would be dealt to equipped creature.\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nAs long as you have a full party, prevent all damage that would be dealt to equipped creature.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Multiclass Baldric", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nAs long as you have a full party, prevent all damage that would be dealt to equipped creature.\nEquip {2}"} ### Response: Name:Multiclass Baldric\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | IsPresent$ Cleric.YouCtrl | PresentCompare$ GE1 | Description$ Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Deathtouch | IsPresent$ Rogue.YouCtrl | PresentCompare$ GE1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Haste | IsPresent$ Warrior.YouCtrl | PresentCompare$ GE1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | IsPresent$ Wizard.YouCtrl | PresentCompare$ GE1\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.EquippedBy | CheckSVar$ X | SVarCompare$ EQ4 | Description$ As long as you have a full party, prevent all damage that would be dealt to equipped creature.\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.\nAs long as you have a full party, prevent all damage that would be dealt to equipped creature.\nEquip {2}
Create the Forge script for this magic card
{"name": "Prodigy's Prototype", "mana_cost": "{1}{W}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with \"This creature crews Vehicles as though its power were 2 greater.\"\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"}
Name:Prodigy's Prototype\nManaCost:1 W U\nTypes:Artifact Vehicle\nPT:3/4\nT:Mode$ AttackersDeclared | ValidAttackers$ Vehicle.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_pilot_crewbuff\nK:Crew:2\nDeckHints:Type$Vehicle\nDeckHas:Ability$Token & Type$Pilot\nOracle:Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prodigy's Prototype", "mana_cost": "{1}{W}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with \"This creature crews Vehicles as though its power were 2 greater.\"\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"} ### Response: Name:Prodigy's Prototype\nManaCost:1 W U\nTypes:Artifact Vehicle\nPT:3/4\nT:Mode$ AttackersDeclared | ValidAttackers$ Vehicle.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_pilot_crewbuff\nK:Crew:2\nDeckHints:Type$Vehicle\nDeckHas:Ability$Token & Type$Pilot\nOracle:Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Illusionary Mask", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery."}
Name:Illusionary Mask\nManaCost:2\nTypes:Artifact\nA:AB$ Play | Cost$ X | Valid$ Card.Creature+YouOwn+CanPayManaCost | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True | CastFaceDown$ True | ReplaceIlluMask$ True | SorcerySpeed$ True | SpellDescription$ You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illusionary Mask", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery."} ### Response: Name:Illusionary Mask\nManaCost:2\nTypes:Artifact\nA:AB$ Play | Cost$ X | Valid$ Card.Creature+YouOwn+CanPayManaCost | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True | CastFaceDown$ True | ReplaceIlluMask$ True | SorcerySpeed$ True | SpellDescription$ You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Fathom Fleet Boarder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.", "power": "3", "toughness": "3"}
Name:Fathom Fleet Boarder\nManaCost:2 B\nTypes:Creature Orc Pirate\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 2 life unless you control another Pirate.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2 | ConditionPresent$ Pirate.StrictlyOther+YouCtrl | ConditionCompare$ EQ0\nSVar:NeedsToPlay:Pirate.YouCtrl\nDeckHints:Type$Pirate\nOracle:When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fathom Fleet Boarder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.", "power": "3", "toughness": "3"} ### Response: Name:Fathom Fleet Boarder\nManaCost:2 B\nTypes:Creature Orc Pirate\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 2 life unless you control another Pirate.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2 | ConditionPresent$ Pirate.StrictlyOther+YouCtrl | ConditionCompare$ EQ0\nSVar:NeedsToPlay:Pirate.YouCtrl\nDeckHints:Type$Pirate\nOracle:When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Create the Forge script for this magic card
{"name": "Axgard Artisan", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "2", "toughness": "1"}
Name:Axgard Artisan\nManaCost:1 R\nTypes:Creature Dwarf Artificer\nPT:2/1\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHints:Ability$Counters\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Axgard Artisan", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "2", "toughness": "1"} ### Response: Name:Axgard Artisan\nManaCost:1 R\nTypes:Creature Dwarf Artificer\nPT:2/1\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | FirstTime$ True | Execute$ TrigToken | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHints:Ability$Counters\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Slaughter Cry", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)"}
Name:Slaughter Cry\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ First Strike | SpellDescription$ Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slaughter Cry", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)"} ### Response: Name:Slaughter Cry\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ First Strike | SpellDescription$ Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Create the Forge script for this magic card
{"name": "Lairwatch Giant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Lairwatch Giant can block an additional creature each combat.\nWhenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.", "power": "5", "toughness": "3"}
Name:Lairwatch Giant\nManaCost:5 W\nTypes:Creature Giant Warrior\nPT:5/3\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | IsPresent$ Creature.blockedBySource | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks two or more creatures, it gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:Lairwatch Giant can block an additional creature each combat.\nWhenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lairwatch Giant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Lairwatch Giant can block an additional creature each combat.\nWhenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.", "power": "5", "toughness": "3"} ### Response: Name:Lairwatch Giant\nManaCost:5 W\nTypes:Creature Giant Warrior\nPT:5/3\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | IsPresent$ Creature.blockedBySource | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks two or more creatures, it gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:Lairwatch Giant can block an additional creature each combat.\nWhenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Angel of Condemnation", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\n{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "3"}
Name:Angel of Condemnation\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:Vigilance\nA:AB$ ChangeZone | Cost$ 2 W T | ValidTgts$ Creature.Other | Mandatory$ True | TgtPrompt$ Select another target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nA:AB$ ChangeZone | Cost$ 2 W T Exert<1/CARDNAME> | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Duration$ UntilHostLeavesPlay | SpellDescription$ Exile another target creature until CARDNAME leaves the battlefield. (An exerted creature won't untap during your next untap step.)\nOracle:Flying, vigilance\n{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angel of Condemnation", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\n{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "3"} ### Response: Name:Angel of Condemnation\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:Vigilance\nA:AB$ ChangeZone | Cost$ 2 W T | ValidTgts$ Creature.Other | Mandatory$ True | TgtPrompt$ Select another target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nA:AB$ ChangeZone | Cost$ 2 W T Exert<1/CARDNAME> | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Duration$ UntilHostLeavesPlay | SpellDescription$ Exile another target creature until CARDNAME leaves the battlefield. (An exerted creature won't untap during your next untap step.)\nOracle:Flying, vigilance\n{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Call to Serve", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types."}
Name:Call to Serve\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant nonblack creature\nA:SP$ Attach | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Flying | AddType$ Angel | Description$ Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.\nOracle:Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call to Serve", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types."} ### Response: Name:Call to Serve\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant nonblack creature\nA:SP$ Attach | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Flying | AddType$ Angel | Description$ Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.\nOracle:Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Create the Forge script for this magic card
{"name": "Acridian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "2", "toughness": "4"}
Name:Acridian\nManaCost:1 G\nTypes:Creature Insect\nPT:2/4\nK:Echo:1 G\nOracle:Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Acridian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "2", "toughness": "4"} ### Response: Name:Acridian\nManaCost:1 G\nTypes:Creature Insect\nPT:2/4\nK:Echo:1 G\nOracle:Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Create the Forge script for this magic card
{"name": "Retether", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)"}
Name:Retether\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Aura.YouOwn | AttachedTo$ Creature | AILogic$ Pump | SpellDescription$ Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)\nAI:RemoveDeck:Random\nDeckNeeds:Type$Aura\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retether", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)"} ### Response: Name:Retether\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Aura.YouOwn | AttachedTo$ Creature | AILogic$ Pump | SpellDescription$ Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)\nAI:RemoveDeck:Random\nDeckNeeds:Type$Aura\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Create the Forge script for this magic card
{"name": "Reflections of Littjara", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "As Reflections of Littjara enters the battlefield, choose a creature type.\nWhenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)"}
Name:Reflections of Littjara\nManaCost:4 U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeckNonToken | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | StackDescription$ SpellDescription\nT:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True\nDeckHas:Ability$Token\nOracle:As Reflections of Littjara enters the battlefield, choose a creature type.\nWhenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reflections of Littjara", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "As Reflections of Littjara enters the battlefield, choose a creature type.\nWhenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)"} ### Response: Name:Reflections of Littjara\nManaCost:4 U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeckNonToken | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | StackDescription$ SpellDescription\nT:Mode$ SpellCast | ValidCard$ Card.ChosenType | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True\nDeckHas:Ability$Token\nOracle:As Reflections of Littjara enters the battlefield, choose a creature type.\nWhenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Create the Forge script for this magic card
{"name": "Novice Occultist", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Novice Occultist dies, you draw a card and you lose 1 life.", "power": "1", "toughness": "2"}
Name:Novice Occultist\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Novice Occultist dies, you draw a card and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Novice Occultist", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Novice Occultist dies, you draw a card and you lose 1 life.", "power": "1", "toughness": "2"} ### Response: Name:Novice Occultist\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Novice Occultist dies, you draw a card and you lose 1 life.