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FBlueprintEditor::CanCollapseSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanCollapseSelectionToFunction() const
[]
FBlueprintEditor::CanCollapseSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a selection of nodes is being collapsed into a function Returns TRUE if the selection can be promoted to a function
Kismet
bool CanCollapseSelectionToFunction ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelection ) const
[]
FBlueprintEditor::CanCollapseSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanCollapseSelectionToMacro() const
[]
FBlueprintEditor::CanCollapseSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a selection of nodes is being collapsed into a macro Returns TRUE if the selection can be promoted to a macro
Kismet
bool CanCollapseSelectionToMacro ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelection ) const
[]
FBlueprintEditor::CanConvertEventToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanConvertEventToFunction() const
[]
FBlueprintEditor::CanConvertFunctionToEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Callback function for the context menu on a node to determine if a function could possibly be converted to an event
Kismet
bool CanConvertFunctionToEvent() const
[]
FBlueprintEditor::CanCopyNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanCopyNodes() const
[]
FBlueprintEditor::CanCreateMatchingFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanCreateMatchingFunction() const
[]
FBlueprintEditor::CanCutNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanCutNodes() const
[]
FBlueprintEditor::CanDeleteNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanDeleteNodes() const
[]
FBlueprintEditor::CanDisableBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanDisableBreakpoint() const
[]
FBlueprintEditor::CanEnableBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanEnableBreakpoint() const
[]
FBlueprintEditor::CanDuplicateNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanDuplicateNodes() const
[]
FBlueprintEditor::CanExpandNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanExpandNodes() const
[]
FBlueprintEditor::CanInsertExecutionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanInsertExecutionPin() const
[]
FBlueprintEditor::CanNavigateToChildGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanNavigateToChildGraph() const
[]
FBlueprintEditor::CanNavigateToParentGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Navigating into/out of graphs.
Kismet
bool CanNavigateToParentGraph() const
[]
FBlueprintEditor::CanOpenBlueprintDebugger
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Spawns a new blueprint debugger tab
Kismet
bool CanOpenBlueprintDebugger() const
[]
FBlueprintEditor::CanPasteGeneric
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Paste Variable Definition or Nodes
Kismet
virtual bool CanPasteGeneric() const
[]
FBlueprintEditor::CanPasteNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanPasteNodes() const
[]
FBlueprintEditor::CanPromoteSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanPromoteSelectionToFunction() const
[]
FBlueprintEditor::CanPromoteSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanPromoteSelectionToMacro() const
[]
FBlueprintEditor::CanPromoteToVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanPromoteToVariable ( bool bInToMemberVariable ) const
[]
FBlueprintEditor::CanRecombineStructPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRecombineStructPin() const
[]
FBlueprintEditor::CanRedoGraphAction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Whether or not we can redo an undone action
Kismet
bool CanRedoGraphAction() const
[]
FBlueprintEditor::CanRemoveBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRemoveBreakpoint() const
[]
FBlueprintEditor::CanRemoveExecutionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRemoveExecutionPin() const
[]
FBlueprintEditor::CanRemoveOptionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRemoveOptionPin() const
[]
FBlueprintEditor::CanRemoveOtherStructVarPins
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRemoveOtherStructVarPins() const
[]
FBlueprintEditor::CanRemoveThisStructVarPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRemoveThisStructVarPin() const
[]
FBlueprintEditor::CanRenameNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRenameNodes() const
[]
FBlueprintEditor::CanResetPinToDefaultValue
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanResetPinToDefaultValue() const
[]
FBlueprintEditor::CanRestoreAllStructVarPins
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanRestoreAllStructVarPins() const
[]
FBlueprintEditor::CanSelectAllNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanSelectAllNodes() const
[]
FBlueprintEditor::CanSelectReferenceInLevel
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanSelectReferenceInLevel() const
[]
FBlueprintEditor::CanSplitStructPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanSplitStructPin() const
[]
FBlueprintEditor::CanStartWatchingPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanStartWatchingPin() const
[]
FBlueprintEditor::CanStopWatchingPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool CanStopWatchingPin() const
[]
FBlueprintEditor::CanToggleBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanToggleBreakpoint() const
[]
FBlueprintEditor::CanUndoGraphAction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Whether or not we can perform an undo of the last transacted action
Kismet
bool CanUndoGraphAction() const
[]
FBlueprintEditor::CanZoomToSelection
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanZoomToSelection() const
[]
FBlueprintEditor::CanZoomToWindow
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool CanZoomToWindow() const
[]
FBlueprintEditor::ClearAllGraphEditorQuickJumps
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Unbinds all graph editor "quick jump" commands
Kismet
void ClearAllGraphEditorQuickJumps()
[]
FBlueprintEditor::ClearAllBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Deletes all breakpoints for the blueprint being edited
Kismet
void ClearAllBreakpoints()
[]
FBlueprintEditor::ClearAllWatches
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Clears all watches associated with the blueprint being edited
Kismet
void ClearAllWatches()
[]
FBlueprintEditor::ClearGraphEditorQuickJump
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Unbinds a graph editor "quick jump" from the command at the given index
Kismet
void ClearGraphEditorQuickJump ( int32 BookmarkIndex )
[]
FBlueprintEditor::ClearSelectionStateFor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void ClearSelectionStateFor ( [FName](API\Runtime\Core\UObject\FName) SelectionOwner )
[]
FBlueprintEditor::CloseDocumentTab
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Finds the tab associated with the specified asset, and closes if it is open
Kismet
void CloseDocumentTab ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID )
[]
FBlueprintEditor::CloseMergeTool
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Closes the merge tool, rather than simply hiding it
Kismet
void CloseMergeTool()
[]
FBlueprintEditor::CollapseNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a selection of nodes are being collapsed into a sub-graph
Kismet
void CollapseNodes ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNodes )
[]
FBlueprintEditor::CollapseNodesIntoGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Collapses a selection of nodes into a graph for composite, function, or macro nodes.
Kismet
void CollapseNodesIntoGraph ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGatewayNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InEntryNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InResultNode, [UEdGraph](API\Runti...
[]
FBlueprintEditor::CollapseSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a selection of nodes are being collapsed into a function
Kismet
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CollapseSelectionToFunction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > InRootGraph, [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsable...
[]
FBlueprintEditor::CollectExecDownstreamNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void CollectExecDownstreamNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CurrentNode, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & CollectedNodes )
[]
FBlueprintEditor::CollapseSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a selection of nodes are being collapsed into a macro
Kismet
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CollapseSelectionToMacro ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > InRootGraph, [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InCollapsableNod...
[]
FBlueprintEditor::CollectExecUpstreamNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void CollectExecUpstreamNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CurrentNode, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & CollectedNodes )
[]
FBlueprintEditor::CollectPureDownstreamNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void CollectPureDownstreamNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CurrentNode, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & CollectedNodes )
[]
FBlueprintEditor::CollectPureUpstreamNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void CollectPureUpstreamNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CurrentNode, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & CollectedNodes )
[]
FBlueprintEditor::CommonInitialization
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Should be called when initializing any editor built off this foundation.
Kismet
void CommonInitialization ( const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InitBlueprints, bool bShouldOpenInDefaultsMode )
[]
FBlueprintEditor::Compile
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when Compile button is clicked
Kismet
virtual void Compile()
[]
FBlueprintEditor::Compile_OnClickWithReply
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Calls the above function, but returns anFReply::Handled(). Used in SButtons
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) Compile_OnClickWithReply()
[]
FBlueprintEditor::ConvertEventIfValid
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Converts the given event node to a function graph on this blueprint if it passes validation
Kismet
bool ConvertEventIfValid ( [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * EventToConv )
[]
FBlueprintEditor::ConvertEventToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void ConvertEventToFunction ( [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * SelectedEventNode )
[]
FBlueprintEditor::ConvertFunctionIfValid
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Converts the given function entry node to an event if it passes validation
Kismet
bool ConvertFunctionIfValid ( [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * FuncEntryNode )
[]
FBlueprintEditor::ConvertFunctionToEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Given a function node, move all nodes from the function out of the function graph, create an event with the same function name, and connect nodes to that event.
Kismet
void ConvertFunctionToEvent ( [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * SelectedCallFunctionNode )
[]
FBlueprintEditor::CopySelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void CopySelectedNodes()
[]
FBlueprintEditor::CreateDefaultCommands
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Create Default Commands
Kismet
virtual void CreateDefaultCommands()
[]
FBlueprintEditor::CreateGraphEditorWidget
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Create new tab for the supplied graph - don't call this directly.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > CreateGraphEditorWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FTabInfo) > InTabInfo, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGr...
[]
FBlueprintEditor::CreateDefaultTabContents
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Creates the widgets that go into the tabs (note: does not create the tabs themselves)
Kismet
virtual void CreateDefaultTabContents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints )
[]
FBlueprintEditor::CreateGraphTitleBarWidget
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Create a graph title bar widget
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateGraphTitleBarWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FTabInfo) > InTabInfo, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph )
[]
FBlueprintEditor::CreateMergeToolTab
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Forces the merge tool to be shown
Kismet
void CreateMergeToolTab()
[]
FBlueprintEditor::CreateMergeToolTab
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Forces the merge tool to be shown
Kismet
void CreateMergeToolTab ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BaseBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RemoteBlueprint, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
[]
FBlueprintEditor::CustomizeSCSEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Deprecated* CustomizeSCSEditor has been deprecated. Use CustomizeSubobjectEditor instead.
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > CustomizeSCSEditor ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentToCustomize ) const
[]
FBlueprintEditor::CustomizeSubobjectEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Check to see if we can customize the subobject editor for the passed-in scene component an subobject editor customization instance, if one exists.
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > CustomizeSubobjectEditor ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentToCustomize ) const
[]
FBlueprintEditor::CutSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void CutSelectedNodes()
[]
FBlueprintEditor::DeleteSelectedDuplicatableNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void DeleteSelectedDuplicatableNodes()
[]
FBlueprintEditor::DeleteUnusedVariables_OnClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when DeleteUnusedVariables button is clicked
Kismet
void DeleteUnusedVariables_OnClicked()
[]
FBlueprintEditor::DeleteSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void DeleteSelectedNodes()
[]
FBlueprintEditor::DestroyPreview
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Destroy the Blueprint preview.
Kismet
void DestroyPreview()
[]
FBlueprintEditor::DisableAllBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Disables all breakpoints for the blueprint being edited
Kismet
void DisableAllBreakpoints()
[]
FBlueprintEditor::DoPromoteToVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Perform the actual promote to variable action on the given pin in the given blueprint.
Kismet
void DoPromoteToVariable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InTargetPin, bool bInToMemberVariable, const FVector2D * InOptionalLocation )
[]
FBlueprintEditor::DumpMessagesToCompilerLog
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Dumps messages to the compiler log, with an option to force it to display/come to front
Kismet
void DumpMessagesToCompilerLog ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) >> & Messages, bool bForceMessageDisplay )
[]
FBlueprintEditor::DuplicateNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void DuplicateNodes()
[]
ECreatedDocumentType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Type of new document/graph being created by a menu item.
Kismet
enum ECreatedDocumentType { CGT_NewVariable, CGT_NewFunctionGraph, CGT_NewMacroGraph, CGT_NewAnimationLayer, CGT_NewEventGraph, CGT_NewLocalVariable, }
[]
FBlueprintEditor::EditClassDefaults_Clicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Edit the class defaults
Kismet
void EditClassDefaults_Clicked()
[]
FBlueprintEditor::EditGlobalOptions_Clicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Edit the class settings aka Blueprint global options
Kismet
void EditGlobalOptions_Clicked()
[]
FBlueprintEditor::EnableAllBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Enables all breakpoints for the blueprint being edited
Kismet
void EnableAllBreakpoints()
[]
FBlueprintEditor::EnableSubobjectPreview
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Enable/disable the subobject editor preview viewport
Kismet
void EnableSubobjectPreview ( bool bEnable )
[]
FBlueprintEditor::EnsureBlueprintIsUpToDate
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Ensures the blueprint is up to date.
Kismet
void EnsureBlueprintIsUpToDate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BlueprintObj )
[]
ESafeToModifyDuringPIEStatus
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
enum ESafeToModifyDuringPIEStatus { Unknown, Safe, NotSafe, }
[]
FBlueprintEditor::ExpandNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Expands passed in node
Kismet
static void ExpandNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNodeToExpand, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutExpandedNodes )
[]
FBlueprintEditor::ExtractEventTemplateForFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Pulls out the pins to use as a template when collapsing a selection to a function with a custom event involved.
Kismet
void ExtractEventTemplateForFunction ( class [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * InCustomEvent, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGatewayNode, class [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) * InEntryNode, class [UK2Node_Edi...
[]
FBlueprintEditor::FImportNamespaceExParameters::FImportNamespaceExParameters
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Default ctor (for initialization).
Kismet
FImportNamespaceExParameters&40;&41;
[]
FImportNamespaceExParameters
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Parameters for the extendedImportNamespaceEx()method
Kismet
struct FImportNamespaceExParameters
[ { "type": "bool", "name": "bIsAutoImport", "description": "Whether this is an automatic or explicit (i.e. user-initiated) action." }, { "type": "TSet<FString>", "name": "NamespacesToImport", "description": "One or more unique namespace identifiers to be imported as part of the single tra...
FBlueprintEditor::FindAndSelectSCSEditorTreeNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Deprecated* FindAndSelectSCSEditorTreeNode has been deprecated. Use FindAndSelectSubobjectEditorTreeNode instead.
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > FindAndSelectSCSEditorTreeNode ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )
[]
FBlueprintEditor::FindAndSelectSubobjectEditorTreeNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > FindAndSelectSubobjectEditorTreeNode ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )
[]
FBlueprintEditor::FindInBlueprints_OnClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when Find In Blueprints menu is opened is clicked
Kismet
void FindInBlueprints_OnClicked()
[]
FBlueprintEditor::FindInBlueprint_Clicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called to start a quick find (focus the search box in the explorer tab)
Kismet
void FindInBlueprint_Clicked()
[]
FBlueprintEditor::FindOpenTabsContainingDocument
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Finds any open tabs containing the specified document and adds them to the specified array; returns true if at least one is found.
Kismet
bool FindOpenTabsContainingDocument ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > & Results )
[]
FBlueprintEditor::FocusInspectorOnGraphSelection
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void FocusInspectorOnGraphSelection ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection, bool bForceRefresh )
[]
FOnModeSet
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
typedef TMulticastDelegate_OneParam< void, [FName](API\Runtime\Core\UObject\FName) > FOnModeSet
[]