className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FBaseMeshPaintGeometryAdapter::GetInfluencedVertexData | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Retrieves the influenced vertex indices and positions that intersect the given sphere | MeshPaint | virtual void GetInfluencedVertexData ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, FVector >> & OutData ) const | [] |
FBaseMeshPaintGeometryAdapter::GetInfluencedVertexIndices | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Retrieves the influenced vertex indices which intersect the given sphere | MeshPaint | virtual void GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices ) const | [] |
FBaseMeshPaintGeometryAdapter::GetMeshIndices | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Returns the indices for the current LOD index in the Mesh | MeshPaint | virtual const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & GetMeshIndices() const | [] |
FBaseMeshPaintGeometryAdapter::GetMeshVertices | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Returns the vertices for the current LOD index in the Mesh | MeshPaint | virtual const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & GetMeshVertices() const | [] |
FBaseMeshPaintGeometryAdapter::GetVertexPosition | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Returns the Vertex Position at VertexIndexfrom the Mesh | MeshPaint | virtual void GetVertexPosition ( int32 VertexIndex, FVector & OutVertex ) const | [] |
FBaseMeshPaintGeometryAdapter::Initialize | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | StartIMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool Initialize() | [] |
FBaseMeshPaintGeometryAdapter::InitializeVertexData | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | EndIMeshPaintGeometryAdapterOverrides | MeshPaint | bool InitializeVertexData() | [] |
FBaseMeshPaintGeometryAdapter::SphereIntersectTriangles | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Returns the triangle indices which intersect with the given sphere | MeshPaint | virtual [TArray](API\Runtime\Core\Containers\TArray)< uint32 > SphereIntersectTriangles ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const | [] |
FBaseMeshPaintGeometryAdapter::SphereIntersectVertices | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Returns the vertex positions which intersect the given sphere | MeshPaint | virtual [TArray](API\Runtime\Core\Containers\TArray)< FVector > SphereIntersectVertices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const | [] |
FBaseMeshPaintGeometryAdapter | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | Base mesh paint geometry adapter, handles basic sphere intersection using a Octree | MeshPaint | class FBaseMeshPaintGeometryAdapter : public [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) | [
{
"type": "TArray< uint32 ...",
"name": "MeshIndices",
"description": ""
},
{
"type": "TUniquePtr< FMe...",
"name": "MeshTriOctree",
"description": "Octree used for reducing the cost of sphere intersecting with triangles / vertices"
},
{
"type": "TArray< FVector...",
"name": ... |
FMeshPaintAdapterFactory::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
FMeshPaintAdapterFactory::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | static void CleanupGlobals() | [] | |
FMeshPaintAdapterFactory::CreateAdapterForMesh | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > CreateAdapterForMesh ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InPaintingMeshLODIndex ) | [] | |
FactoryList | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > > FactoryList; | [] | |
FMeshPaintAdapterFactory::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | static void InitializeAdapterGlobals() | [] | |
FMeshPaintAdapterFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h | MeshPaint | class FMeshPaintAdapterFactory | [] | |
FMeshPaintBatchedElementParameters::BindShaders | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Binds vertex and pixel shaders for this element | MeshPaint | virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ... | [] |
FMeshPaintBatchedElementParameters::BindShaders | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h | Binds vertex and pixel shaders for this element | MeshPaint | virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ... | [] |
FMeshPaintBatchedElementParameters | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Batched element parameters for texture paint shaders used for paint blending and paint mask generation | MeshPaint | class FMeshPaintBatchedElementParameters : public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters), public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters) | [
{
"type": "MeshPaintRender...",
"name": "ShaderParams",
"description": "Shader parameters"
}
] |
FMeshPaintDilateBatchedElementParameters::BindShaders | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Binds vertex and pixel shaders for this element | MeshPaint | virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ... | [] |
FMeshPaintDilateBatchedElementParameters::BindShaders | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h | Binds vertex and pixel shaders for this element | MeshPaint | virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ... | [] |
FMeshPaintDilateBatchedElementParameters | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Batched element parameters for texture paint shaders used for texture dilation | MeshPaint | class FMeshPaintDilateBatchedElementParameters : public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters), public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters) | [
{
"type": "MeshPaintRender...",
"name": "ShaderParams",
"description": "Shader parameters"
}
] |
FMeshPainterCommands::RegisterCommands | /Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h | Initialize commands | MeshPaint | virtual void RegisterCommands() | [] |
FMeshPainterCommands::FMeshPainterCommands | /Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h | MeshPaint | FMeshPainterCommands() | [] | |
FMeshPainterCommands | /Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h | Base set of mesh painter commands | MeshPaint | class FMeshPainterCommands : public [TCommands< FMeshPainterCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TArray<TShared...",
"name": "Commands",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "DecreaseBrushFalloff",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "DecreaseBrushRadius",
"description": ""
},
{
"type": "TSharedPtr<FUI... |
FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Reference collecting to prevent GC-ing | MeshPaint | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::ApplyOrRemoveTextureOverride | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Applies or removes an override texture to use while rendering the meshes materials | MeshPaint | virtual void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | static void CleanupGlobals() | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes::Construct | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | StartIMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) | [] |
FMeshToComponentMap | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) >, [FSkeletalMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FSkeletalMeshReferencers) > FMeshToComponentMap | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes::FSkeletalMeshReferencers::FReferencersInfo::FReferencersInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | FReferencersInfo &40; USkeletalMeshComponent &42; InSkeletalMeshComponent, ECollisionEnabled::Type InCachedCollisionType &41; | [] | |
FReferencersInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | FReferencersInfo(USkeletalMeshComponent* InSkeletalMeshComponent,ECollisionEnabled::TypeInCachedCollisionType) | MeshPaint | struct FReferencersInfo | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::FSkeletalMeshReferencers::FSkeletalMeshReferencers | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | FSkeletalMeshReferencers&40;&41; | [] | |
FSkeletalMeshReferencers | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Helpers structure for keeping track of cached skeletal mesh data | MeshPaint | struct FSkeletalMeshReferencers | [
{
"type": "TArray<FRefere...",
"name": "Referencers",
"description": ""
},
{
"type": "TObjectPtr<UBo...",
"name": "RestoreBodySetup",
"description": ""
}
] |
FMeshPaintGeometryAdapterForSkeletalMeshes::GetComponentToWorldMatrix | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Returns the Component to World matrix from the Mesh Component | MeshPaint | virtual FMatrix GetComponentToWorldMatrix() const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::GetTextureCoordinate | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Returns the Texture Coordinate at VertexIndexfrom the Mesh | MeshPaint | virtual void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::GetVertexColor | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Returns the Vertex Color at VertexIndexfrom the Mesh | MeshPaint | virtual void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::Initialize | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | StartIMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool Initialize() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | static void InitializeAdapterGlobals() | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes::InitializeVertexData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | EndIMeshPaintGeometryAdapterOverrides StartFBaseMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool InitializeVertexData() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Returns whether or not this adapter is in a valid state | MeshPaint | virtual bool IsValid() const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::LineTraceComponent | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Returns the result of tracing a line on the component represented by this adapter | MeshPaint | virtual bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const | [] |
MeshToComponentMap | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FMeshToComponentMap) MeshToComponentMap; | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes::OnAdded | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Called when this adapter is created and added to its owner (used for setting up) | MeshPaint | virtual void OnAdded() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::OnRemoved | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Called when this adapter is removed from its owner and deleted (used for cleaning up) | MeshPaint | virtual void OnRemoved() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::OnPostMeshCached | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Callback for when skeletal mesh DDC data is rebuild | MeshPaint | void OnPostMeshCached ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::OnSkeletalMeshChanged | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | EndFBaseMeshPaintGeometryAdapterOverrides Callback for when the skeletal mesh on the component is changed | MeshPaint | void OnSkeletalMeshChanged() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::PostEdit | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Post Edit to clear up or update necessary data | MeshPaint | virtual void PostEdit() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::PreEdit | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Pre Edit to setup necessary data | MeshPaint | virtual void PreEdit() | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::QueryPaintableTextures | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Retrieves a list of textures which are suitable for painting | MeshPaint | virtual void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList ) | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::SetVertexColor | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Sets the Vertex Color at VertexIndexto Color inside of the Mesh | MeshPaint | virtual void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance ) | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::SupportsTexturePaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Whether or not this adapter supports texture painting | MeshPaint | virtual bool SupportsTexturePaint() const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::SupportsVertexPaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | Whether or not this adapter supports vertex painting | MeshPaint | virtual bool SupportsVertexPaint() const | [] |
FMeshPaintGeometryAdapterForSkeletalMeshes::~FMeshPaintGeometryAdapterForSkeletalMeshes | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | virtual ~FMeshPaintGeometryAdapterForSkeletalMeshes() | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshes | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | FMeshPaintGeometryAdapterForSkeletalMeshes. | MeshPaint | class FMeshPaintGeometryAdapterForSkeletalMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter) | [
{
"type": "FSkeletalMeshLO...",
"name": "LODData",
"description": "LOD render data (at Mesh LODIndex) containing data to change"
},
{
"type": "FSkeletalMeshLO...",
"name": "LODModel",
"description": "LOD model (source) data (at Mesh LODIndex) containing data to change"
},
{
"type... |
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | virtual void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | virtual void CleanupGlobals() | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::Construct | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | virtual void InitializeAdapterGlobals() | [] | |
FMeshPaintGeometryAdapterForSkeletalMeshesFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h | MeshPaint | class FMeshPaintGeometryAdapterForSkeletalMeshesFactory : public [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) | [] | |
FMeshPaintGeometryAdapterForSplineMeshes::InitializeVertexData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h | EndIMeshPaintGeometryAdapterOverrides Begin FMeshBasePaintGeometryAdapter | MeshPaint | virtual bool InitializeVertexData() | [] |
FMeshPaintGeometryAdapterForSplineMeshes | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h | MeshPaint | class FMeshPaintGeometryAdapterForSplineMeshes : public [FMeshPaintGeometryAdapterForStaticMeshes](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-) | [] | |
FMeshPaintGeometryAdapterForSplineMeshesFactory::Construct | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h | MeshPaint | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( class [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 MeshLODIndex ) const | [] | |
FMeshPaintGeometryAdapterForSplineMeshesFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h | MeshPaint | class FMeshPaintGeometryAdapterForSplineMeshesFactory : public [FMeshPaintGeometryAdapterForStaticMeshesFactory](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-_1) | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Reference collecting to prevent GC-ing | MeshPaint | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FMeshPaintGeometryAdapterForStaticMeshes::ApplyOrRemoveTextureOverride | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Applies or removes an override texture to use while rendering the meshes materials | MeshPaint | virtual void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | static void CleanupGlobals() | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::Construct | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | StartIMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) | [] |
FMeshToComponentMap | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) >, [FStaticMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FStaticMeshReferencers) > FMeshToComponentMap | [] | |
FReferencersInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | FReferencersInfo(UStaticMeshComponent* InStaticMeshComponent,ECollisionEnabled::TypeInCachedCollisionType) | MeshPaint | struct FReferencersInfo | [] |
FMeshPaintGeometryAdapterForStaticMeshes::FStaticMeshReferencers::FReferencersInfo::FReferencersInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | FReferencersInfo &40; UStaticMeshComponent &42; InStaticMeshComponent, ECollisionEnabled::Type InCachedCollisionType &41; | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::FStaticMeshReferencers::FStaticMeshReferencers | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | FStaticMeshReferencers&40;&41; | [] | |
FStaticMeshReferencers | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Helpers structure for keeping track of cached static mesh data | MeshPaint | struct FStaticMeshReferencers | [
{
"type": "TArray<FRefere...",
"name": "Referencers",
"description": ""
},
{
"type": "TObjectPtr<UBo...",
"name": "RestoreBodySetup",
"description": ""
}
] |
FMeshPaintGeometryAdapterForStaticMeshes::GetComponentToWorldMatrix | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Returns the Component to World matrix from the Mesh Component | MeshPaint | virtual FMatrix GetComponentToWorldMatrix() const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::GetTextureCoordinate | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Returns the Texture Coordinate at VertexIndexfrom the Mesh | MeshPaint | virtual void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::GetVertexColor | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Returns the Vertex Color at VertexIndexfrom the Mesh | MeshPaint | virtual void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::Initialize | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | StartIMeshPaintGeometryAdapterOverrides | MeshPaint | virtual bool Initialize() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | static void InitializeAdapterGlobals() | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::InitializeVertexData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | EndIMeshPaintGeometryAdapterOverrides Begin FMeshBasePaintGeometryAdapter | MeshPaint | virtual bool InitializeVertexData() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::IsValid | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Returns whether or not this adapter is in a valid state | MeshPaint | virtual bool IsValid() const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::LineTraceComponent | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Returns the result of tracing a line on the component represented by this adapter | MeshPaint | virtual bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const | [] |
MeshToComponentMap | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FMeshToComponentMap) MeshToComponentMap; | [] | |
FMeshPaintGeometryAdapterForStaticMeshes::OnAdded | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Called when this adapter is created and added to its owner (used for setting up) | MeshPaint | virtual void OnAdded() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::OnPostMeshBuild | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt | MeshPaint | void OnPostMeshBuild ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh ) | [] |
FMeshPaintGeometryAdapterForStaticMeshes::OnRemoved | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Called when this adapter is removed from its owner and deleted (used for cleaning up) | MeshPaint | virtual void OnRemoved() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::OnStaticMeshChanged | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Callback for when the static mesh on the component is changed | MeshPaint | void OnStaticMeshChanged ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent ) | [] |
FMeshPaintGeometryAdapterForStaticMeshes::PostEdit | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Post Edit to clear up or update necessary data | MeshPaint | virtual void PostEdit() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::PreEdit | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Pre Edit to setup necessary data | MeshPaint | virtual void PreEdit() | [] |
FMeshPaintGeometryAdapterForStaticMeshes::QueryPaintableTextures | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Retrieves a list of textures which are suitable for painting | MeshPaint | virtual void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList ) | [] |
FMeshPaintGeometryAdapterForStaticMeshes::SetVertexColor | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Sets the Vertex Color at VertexIndexto Color inside of the Mesh | MeshPaint | virtual void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance ) | [] |
FMeshPaintGeometryAdapterForStaticMeshes::SupportsTexturePaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Whether or not this adapter supports texture painting | MeshPaint | virtual bool SupportsTexturePaint() const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::SupportsVertexPaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | Whether or not this adapter supports vertex painting | MeshPaint | virtual bool SupportsVertexPaint() const | [] |
FMeshPaintGeometryAdapterForStaticMeshes::~FMeshPaintGeometryAdapterForStaticMeshes | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | virtual ~FMeshPaintGeometryAdapterForStaticMeshes() | [] | |
FMeshPaintGeometryAdapterForStaticMeshes | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | class FMeshPaintGeometryAdapterForStaticMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter) | [
{
"type": "FStaticMeshLODR...",
"name": "LODModel",
"description": "LOD model (at Mesh LODIndex) containing data to change"
},
{
"type": "int32",
"name": "MeshLODIndex",
"description": "LODIndexfor which data has to be retrieved / altered"
},
{
"type": "TObjectPtr<USt...",
"n... | |
FMeshPaintGeometryAdapterForStaticMeshesFactory::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | virtual void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
FMeshPaintGeometryAdapterForStaticMeshesFactory::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | virtual void CleanupGlobals() | [] | |
FMeshPaintGeometryAdapterForStaticMeshesFactory::Construct | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( class [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const | [] | |
FMeshPaintGeometryAdapterForStaticMeshesFactory::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | virtual void InitializeAdapterGlobals() | [] |
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