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FBaseMeshPaintGeometryAdapter::GetInfluencedVertexData
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Retrieves the influenced vertex indices and positions that intersect the given sphere
MeshPaint
virtual void GetInfluencedVertexData ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, FVector >> & OutData ) const
[]
FBaseMeshPaintGeometryAdapter::GetInfluencedVertexIndices
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Retrieves the influenced vertex indices which intersect the given sphere
MeshPaint
virtual void GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices ) const
[]
FBaseMeshPaintGeometryAdapter::GetMeshIndices
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Returns the indices for the current LOD index in the Mesh
MeshPaint
virtual const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & GetMeshIndices() const
[]
FBaseMeshPaintGeometryAdapter::GetMeshVertices
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Returns the vertices for the current LOD index in the Mesh
MeshPaint
virtual const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & GetMeshVertices() const
[]
FBaseMeshPaintGeometryAdapter::GetVertexPosition
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Returns the Vertex Position at VertexIndexfrom the Mesh
MeshPaint
virtual void GetVertexPosition ( int32 VertexIndex, FVector & OutVertex ) const
[]
FBaseMeshPaintGeometryAdapter::Initialize
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
StartIMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool Initialize()
[]
FBaseMeshPaintGeometryAdapter::InitializeVertexData
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
EndIMeshPaintGeometryAdapterOverrides
MeshPaint
bool InitializeVertexData()
[]
FBaseMeshPaintGeometryAdapter::SphereIntersectTriangles
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Returns the triangle indices which intersect with the given sphere
MeshPaint
virtual [TArray](API\Runtime\Core\Containers\TArray)< uint32 > SphereIntersectTriangles ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const
[]
FBaseMeshPaintGeometryAdapter::SphereIntersectVertices
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Returns the vertex positions which intersect the given sphere
MeshPaint
virtual [TArray](API\Runtime\Core\Containers\TArray)< FVector > SphereIntersectVertices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const
[]
FBaseMeshPaintGeometryAdapter
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
Base mesh paint geometry adapter, handles basic sphere intersection using a Octree
MeshPaint
class FBaseMeshPaintGeometryAdapter : public [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter)
[ { "type": "TArray< uint32 ...", "name": "MeshIndices", "description": "" }, { "type": "TUniquePtr< FMe...", "name": "MeshTriOctree", "description": "Octree used for reducing the cost of sphere intersecting with triangles / vertices" }, { "type": "TArray< FVector...", "name": ...
FMeshPaintAdapterFactory::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintAdapterFactory::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
static void CleanupGlobals()
[]
FMeshPaintAdapterFactory::CreateAdapterForMesh
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > CreateAdapterForMesh ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InPaintingMeshLODIndex )
[]
FactoryList
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > > FactoryList;
[]
FMeshPaintAdapterFactory::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
static void InitializeAdapterGlobals()
[]
FMeshPaintAdapterFactory
/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
MeshPaint
class FMeshPaintAdapterFactory
[]
FMeshPaintBatchedElementParameters::BindShaders
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Binds vertex and pixel shaders for this element
MeshPaint
virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ...
[]
FMeshPaintBatchedElementParameters::BindShaders
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h
Binds vertex and pixel shaders for this element
MeshPaint
virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ...
[]
FMeshPaintBatchedElementParameters
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Batched element parameters for texture paint shaders used for paint blending and paint mask generation
MeshPaint
class FMeshPaintBatchedElementParameters : public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters), public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters)
[ { "type": "MeshPaintRender...", "name": "ShaderParams", "description": "Shader parameters" } ]
FMeshPaintDilateBatchedElementParameters::BindShaders
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Binds vertex and pixel shaders for this element
MeshPaint
virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ...
[]
FMeshPaintDilateBatchedElementParameters::BindShaders
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h
Binds vertex and pixel shaders for this element
MeshPaint
virtual void BindShaders ( [FRHICommandList](API\Runtime\RHI\FRHICommandList) & RHICmdList, [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & GraphicsPSOInit, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) InFeatureLevel, const FMatrix & InTransform, const float ...
[]
FMeshPaintDilateBatchedElementParameters
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Batched element parameters for texture paint shaders used for texture dilation
MeshPaint
class FMeshPaintDilateBatchedElementParameters : public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters), public [FBatchedElementParameters](API\Runtime\Engine\FBatchedElementParameters)
[ { "type": "MeshPaintRender...", "name": "ShaderParams", "description": "Shader parameters" } ]
FMeshPainterCommands::RegisterCommands
/Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h
Initialize commands
MeshPaint
virtual void RegisterCommands()
[]
FMeshPainterCommands::FMeshPainterCommands
/Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h
MeshPaint
FMeshPainterCommands()
[]
FMeshPainterCommands
/Engine/Source/Editor/MeshPaint/Public/MeshPainterCommands.h
Base set of mesh painter commands
MeshPaint
class FMeshPainterCommands : public [TCommands< FMeshPainterCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TArray<TShared...", "name": "Commands", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "DecreaseBrushFalloff", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "DecreaseBrushRadius", "description": "" }, { "type": "TSharedPtr<FUI...
FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjects
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Reference collecting to prevent GC-ing
MeshPaint
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::ApplyOrRemoveTextureOverride
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Applies or removes an override texture to use while rendering the meshes materials
MeshPaint
virtual void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
static void CleanupGlobals()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::Construct
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
StartIMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex )
[]
FMeshToComponentMap
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) >, [FSkeletalMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FSkeletalMeshReferencers) > FMeshToComponentMap
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::FSkeletalMeshReferencers::FReferencersInfo::FReferencersInfo
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
FReferencersInfo &40; USkeletalMeshComponent &42; InSkeletalMeshComponent, ECollisionEnabled::Type InCachedCollisionType &41;
[]
FReferencersInfo
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
FReferencersInfo(USkeletalMeshComponent* InSkeletalMeshComponent,ECollisionEnabled::TypeInCachedCollisionType)
MeshPaint
struct FReferencersInfo
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::FSkeletalMeshReferencers::FSkeletalMeshReferencers
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
FSkeletalMeshReferencers&40;&41;
[]
FSkeletalMeshReferencers
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Helpers structure for keeping track of cached skeletal mesh data
MeshPaint
struct FSkeletalMeshReferencers
[ { "type": "TArray<FRefere...", "name": "Referencers", "description": "" }, { "type": "TObjectPtr<UBo...", "name": "RestoreBodySetup", "description": "" } ]
FMeshPaintGeometryAdapterForSkeletalMeshes::GetComponentToWorldMatrix
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Returns the Component to World matrix from the Mesh Component
MeshPaint
virtual FMatrix GetComponentToWorldMatrix() const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::GetTextureCoordinate
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Returns the Texture Coordinate at VertexIndexfrom the Mesh
MeshPaint
virtual void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::GetVertexColor
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Returns the Vertex Color at VertexIndexfrom the Mesh
MeshPaint
virtual void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::Initialize
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
StartIMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool Initialize()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
static void InitializeAdapterGlobals()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::InitializeVertexData
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
EndIMeshPaintGeometryAdapterOverrides StartFBaseMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool InitializeVertexData()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Returns whether or not this adapter is in a valid state
MeshPaint
virtual bool IsValid() const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::LineTraceComponent
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Returns the result of tracing a line on the component represented by this adapter
MeshPaint
virtual bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const
[]
MeshToComponentMap
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForSkel-\FMeshToComponentMap) MeshToComponentMap;
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::OnAdded
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Called when this adapter is created and added to its owner (used for setting up)
MeshPaint
virtual void OnAdded()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::OnRemoved
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Called when this adapter is removed from its owner and deleted (used for cleaning up)
MeshPaint
virtual void OnRemoved()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::OnPostMeshCached
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Callback for when skeletal mesh DDC data is rebuild
MeshPaint
void OnPostMeshCached ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::OnSkeletalMeshChanged
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
EndFBaseMeshPaintGeometryAdapterOverrides Callback for when the skeletal mesh on the component is changed
MeshPaint
void OnSkeletalMeshChanged()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::PostEdit
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Post Edit to clear up or update necessary data
MeshPaint
virtual void PostEdit()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::PreEdit
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Pre Edit to setup necessary data
MeshPaint
virtual void PreEdit()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::QueryPaintableTextures
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Retrieves a list of textures which are suitable for painting
MeshPaint
virtual void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList )
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::SetVertexColor
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Sets the Vertex Color at VertexIndexto Color inside of the Mesh
MeshPaint
virtual void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance )
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::SupportsTexturePaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Whether or not this adapter supports texture painting
MeshPaint
virtual bool SupportsTexturePaint() const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::SupportsVertexPaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
Whether or not this adapter supports vertex painting
MeshPaint
virtual bool SupportsVertexPaint() const
[]
FMeshPaintGeometryAdapterForSkeletalMeshes::~FMeshPaintGeometryAdapterForSkeletalMeshes
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
virtual ~FMeshPaintGeometryAdapterForSkeletalMeshes()
[]
FMeshPaintGeometryAdapterForSkeletalMeshes
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
FMeshPaintGeometryAdapterForSkeletalMeshes.
MeshPaint
class FMeshPaintGeometryAdapterForSkeletalMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter)
[ { "type": "FSkeletalMeshLO...", "name": "LODData", "description": "LOD render data (at Mesh LODIndex) containing data to change" }, { "type": "FSkeletalMeshLO...", "name": "LODModel", "description": "LOD model (source) data (at Mesh LODIndex) containing data to change" }, { "type...
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
virtual void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
virtual void CleanupGlobals()
[]
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::Construct
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const
[]
FMeshPaintGeometryAdapterForSkeletalMeshesFactory::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
virtual void InitializeAdapterGlobals()
[]
FMeshPaintGeometryAdapterForSkeletalMeshesFactory
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h
MeshPaint
class FMeshPaintGeometryAdapterForSkeletalMeshesFactory : public [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory)
[]
FMeshPaintGeometryAdapterForSplineMeshes::InitializeVertexData
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h
EndIMeshPaintGeometryAdapterOverrides Begin FMeshBasePaintGeometryAdapter
MeshPaint
virtual bool InitializeVertexData()
[]
FMeshPaintGeometryAdapterForSplineMeshes
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h
MeshPaint
class FMeshPaintGeometryAdapterForSplineMeshes : public [FMeshPaintGeometryAdapterForStaticMeshes](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-)
[]
FMeshPaintGeometryAdapterForSplineMeshesFactory::Construct
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h
MeshPaint
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( class [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 MeshLODIndex ) const
[]
FMeshPaintGeometryAdapterForSplineMeshesFactory
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h
MeshPaint
class FMeshPaintGeometryAdapterForSplineMeshesFactory : public [FMeshPaintGeometryAdapterForStaticMeshesFactory](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-_1)
[]
FMeshPaintGeometryAdapterForStaticMeshes::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
static void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintGeometryAdapterForStaticMeshes::AddReferencedObjects
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Reference collecting to prevent GC-ing
MeshPaint
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FMeshPaintGeometryAdapterForStaticMeshes::ApplyOrRemoveTextureOverride
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Applies or removes an override texture to use while rendering the meshes materials
MeshPaint
virtual void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const
[]
FMeshPaintGeometryAdapterForStaticMeshes::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
static void CleanupGlobals()
[]
FMeshPaintGeometryAdapterForStaticMeshes::Construct
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
StartIMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex )
[]
FMeshToComponentMap
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
typedef [TMap](API\Runtime\Core\Containers\TMap)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) >, [FStaticMeshReferencers](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FStaticMeshReferencers) > FMeshToComponentMap
[]
FReferencersInfo
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
FReferencersInfo(UStaticMeshComponent* InStaticMeshComponent,ECollisionEnabled::TypeInCachedCollisionType)
MeshPaint
struct FReferencersInfo
[]
FMeshPaintGeometryAdapterForStaticMeshes::FStaticMeshReferencers::FReferencersInfo::FReferencersInfo
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
FReferencersInfo &40; UStaticMeshComponent &42; InStaticMeshComponent, ECollisionEnabled::Type InCachedCollisionType &41;
[]
FMeshPaintGeometryAdapterForStaticMeshes::FStaticMeshReferencers::FStaticMeshReferencers
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
FStaticMeshReferencers&40;&41;
[]
FStaticMeshReferencers
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Helpers structure for keeping track of cached static mesh data
MeshPaint
struct FStaticMeshReferencers
[ { "type": "TArray<FRefere...", "name": "Referencers", "description": "" }, { "type": "TObjectPtr<UBo...", "name": "RestoreBodySetup", "description": "" } ]
FMeshPaintGeometryAdapterForStaticMeshes::GetComponentToWorldMatrix
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Returns the Component to World matrix from the Mesh Component
MeshPaint
virtual FMatrix GetComponentToWorldMatrix() const
[]
FMeshPaintGeometryAdapterForStaticMeshes::GetTextureCoordinate
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Returns the Texture Coordinate at VertexIndexfrom the Mesh
MeshPaint
virtual void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const
[]
FMeshPaintGeometryAdapterForStaticMeshes::GetVertexColor
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Returns the Vertex Color at VertexIndexfrom the Mesh
MeshPaint
virtual void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const
[]
FMeshPaintGeometryAdapterForStaticMeshes::Initialize
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
StartIMeshPaintGeometryAdapterOverrides
MeshPaint
virtual bool Initialize()
[]
FMeshPaintGeometryAdapterForStaticMeshes::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
static void InitializeAdapterGlobals()
[]
FMeshPaintGeometryAdapterForStaticMeshes::InitializeVertexData
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
EndIMeshPaintGeometryAdapterOverrides Begin FMeshBasePaintGeometryAdapter
MeshPaint
virtual bool InitializeVertexData()
[]
FMeshPaintGeometryAdapterForStaticMeshes::IsValid
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Returns whether or not this adapter is in a valid state
MeshPaint
virtual bool IsValid() const
[]
FMeshPaintGeometryAdapterForStaticMeshes::LineTraceComponent
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Returns the result of tracing a line on the component represented by this adapter
MeshPaint
virtual bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const
[]
MeshToComponentMap
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
static [FMeshToComponentMap](API\Editor\MeshPaint\FMeshPaintGeometryAdapterForStat-\FMeshToComponentMap) MeshToComponentMap;
[]
FMeshPaintGeometryAdapterForStaticMeshes::OnAdded
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Called when this adapter is created and added to its owner (used for setting up)
MeshPaint
virtual void OnAdded()
[]
FMeshPaintGeometryAdapterForStaticMeshes::OnPostMeshBuild
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
End FMeshBasePaintGeometryAdapter Callback for when the static mesh data is rebuilt
MeshPaint
void OnPostMeshBuild ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh )
[]
FMeshPaintGeometryAdapterForStaticMeshes::OnRemoved
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Called when this adapter is removed from its owner and deleted (used for cleaning up)
MeshPaint
virtual void OnRemoved()
[]
FMeshPaintGeometryAdapterForStaticMeshes::OnStaticMeshChanged
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Callback for when the static mesh on the component is changed
MeshPaint
void OnStaticMeshChanged ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent )
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FMeshPaintGeometryAdapterForStaticMeshes::PostEdit
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Post Edit to clear up or update necessary data
MeshPaint
virtual void PostEdit()
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FMeshPaintGeometryAdapterForStaticMeshes::PreEdit
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Pre Edit to setup necessary data
MeshPaint
virtual void PreEdit()
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FMeshPaintGeometryAdapterForStaticMeshes::QueryPaintableTextures
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Retrieves a list of textures which are suitable for painting
MeshPaint
virtual void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList )
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FMeshPaintGeometryAdapterForStaticMeshes::SetVertexColor
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Sets the Vertex Color at VertexIndexto Color inside of the Mesh
MeshPaint
virtual void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance )
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FMeshPaintGeometryAdapterForStaticMeshes::SupportsTexturePaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Whether or not this adapter supports texture painting
MeshPaint
virtual bool SupportsTexturePaint() const
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FMeshPaintGeometryAdapterForStaticMeshes::SupportsVertexPaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
Whether or not this adapter supports vertex painting
MeshPaint
virtual bool SupportsVertexPaint() const
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FMeshPaintGeometryAdapterForStaticMeshes::~FMeshPaintGeometryAdapterForStaticMeshes
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
virtual ~FMeshPaintGeometryAdapterForStaticMeshes()
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FMeshPaintGeometryAdapterForStaticMeshes
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
class FMeshPaintGeometryAdapterForStaticMeshes : public [FBaseMeshPaintGeometryAdapter](API\Editor\MeshPaint\FBaseMeshPaintGeometryAdapter)
[ { "type": "FStaticMeshLODR...", "name": "LODModel", "description": "LOD model (at Mesh LODIndex) containing data to change" }, { "type": "int32", "name": "MeshLODIndex", "description": "LODIndexfor which data has to be retrieved / altered" }, { "type": "TObjectPtr<USt...", "n...
FMeshPaintGeometryAdapterForStaticMeshesFactory::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
virtual void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
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FMeshPaintGeometryAdapterForStaticMeshesFactory::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
virtual void CleanupGlobals()
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FMeshPaintGeometryAdapterForStaticMeshesFactory::Construct
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( class [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const
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FMeshPaintGeometryAdapterForStaticMeshesFactory::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
MeshPaint
virtual void InitializeAdapterGlobals()
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