className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FMeshPaintGeometryAdapterForStaticMeshesFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h | MeshPaint | class FMeshPaintGeometryAdapterForStaticMeshesFactory : public [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) | [] | |
FMeshPaintParameters | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Mesh paint parameters | MeshPaint | class FMeshPaintParameters | [
{
"type": "FApplyVertexPai...",
"name": "ApplyVertexDataDelegate",
"description": ""
},
{
"type": "FLinearColor",
"name": "BrushColor",
"description": ""
},
{
"type": "float",
"name": "BrushDepth",
"description": ""
},
{
"type": "float",
"name": "BrushDepthFal... |
FMeshPaintTriangle | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | Triangle for use in Octree for mesh paint optimization | MeshPaint | struct FMeshPaintTriangle | [
{
"type": "FBoxCenterAndEx...",
"name": "BoxCenterAndExtent",
"description": ""
},
{
"type": "uint32",
"name": "Index",
"description": ""
},
{
"type": "FVector",
"name": "Normal",
"description": ""
},
{
"type": "FVector[3]",
"name": "Vertices",
"descriptio... |
FMeshPaintTriangleOctreeSemantics::AreElementsEqual | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | Determine if two octree elements are equal
true if both octree elements are equal, false if they are not | MeshPaint | static bool AreElementsEqual ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & A, const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & B ) | [] |
FMeshPaintTriangleOctreeSemantics::AreElementsEqual | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | Determine if two octree elements are equal
true if both octree elements are equal, false if they are not | MeshPaint | static bool AreElementsEqual ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & A, const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & B ) | [] |
ElementAllocator | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | MeshPaint | typedef TInlineAllocator< MaxElementsPerLeaf > ElementAllocator | [] | |
ElementAllocator | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | MeshPaint | typedef TInlineAllocator< MaxElementsPerLeaf > ElementAllocator | [] | |
FMeshPaintTriangleOctreeSemantics::GetBoundingBox | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | Get the bounding box of the provided octree element. In this case, the box is merely the point specified by the element.
Bounding box of the provided octree element | MeshPaint | static [FBoxCenterAndExtent](API\Runtime\Core\Math\FBoxCenterAndExtent) GetBoundingBox ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & Element ) | [] |
FMeshPaintTriangleOctreeSemantics::GetBoundingBox | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | Get the bounding box of the provided octree element. In this case, the box is merely the point specified by the element.
Bounding box of the provided octree element | MeshPaint | static [FBoxCenterAndExtent](API\Runtime\Core\Math\FBoxCenterAndExtent) GetBoundingBox ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & Element ) | [] |
MaxElementsPerLeaf | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | MeshPaint | enum { MaxElementsPerLeaf = 16 } | [] | |
MaxElementsPerLeaf | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | MeshPaint | enum { MaxElementsPerLeaf = 16 } | [] | |
MaxNodeDepth | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | MeshPaint | enum { MaxNodeDepth = 12 } | [] | |
MaxNodeDepth | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | MeshPaint | enum { MaxNodeDepth = 12 } | [] | |
MinInclusiveElementsPerNode | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | MeshPaint | enum { MinInclusiveElementsPerNode = 7 } | [] | |
MinInclusiveElementsPerNode | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | MeshPaint | enum { MinInclusiveElementsPerNode = 7 } | [] | |
FMeshPaintTriangleOctreeSemantics::SetElementId | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | Ignored for this implementation | MeshPaint | static void SetElementId ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & Element, [FOctreeElementId2](API\Runtime\Core\Math\FOctreeElementId2) Id ) | [] |
FMeshPaintTriangleOctreeSemantics::SetElementId | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TMeshPaintOctree.h | Ignored for this implementation | MeshPaint | static void SetElementId ( const [FMeshPaintTriangle](API\Editor\MeshPaint\FMeshPaintTriangle) & Element, [FOctreeElementId2](API\Runtime\Core\Math\FOctreeElementId2) Id ) | [] |
FMeshPaintTriangleOctreeSemantics | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h | Semantics for the simple mesh paint octree | MeshPaint | struct FMeshPaintTriangleOctreeSemantics | [] |
FMeshSelectedMaterialInfo::FMeshSelectedMaterialInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | FMeshSelectedMaterialInfo ( int32 InNumMaterials ) | [] | |
FMeshSelectedMaterialInfo::FMeshSelectedMaterialInfo | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | FMeshSelectedMaterialInfo ( int32 InNumMaterials ) | [] | |
FMeshSelectedMaterialInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Wrapper to store which of a meshes materials is selected as well as the total number of materials. | MeshPaint | struct FMeshSelectedMaterialInfo | [
{
"type": "int32",
"name": "NumMaterials",
"description": ""
},
{
"type": "int32",
"name": "SelectedMaterialIndex",
"description": ""
}
] |
FPaintableTexture::operator== | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Overloaded equality operator for use with TArrays Contains method. | MeshPaint | bool operator== ( const [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) & rhs ) const | [] |
FPaintableTexture::operator== | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | Overloaded equality operator for use with TArrays Contains method. | MeshPaint | bool operator== ( const [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) & rhs ) const | [] |
FPaintableTexture::FPaintableTexture | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | FPaintableTexture() | [] | |
FPaintableTexture::FPaintableTexture | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | FPaintableTexture() | [] | |
FPaintableTexture::FPaintableTexture | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | template<typename T, decltype(ImplicitConv< [UTexture](API\Runtime\Engine\Engine\UTexture) * >(DeclVal< T >()))*> FPaintableTexture ( T InTexture, uint32 InUVChannelIndex ) | [] | |
FPaintableTexture::FPaintableTexture | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | template<typename T, decltype(ImplicitConv< [UTexture](API\Runtime\Engine\Engine\UTexture) * >(DeclVal< T >()))*> FPaintableTexture ( T InTexture, uint32 InUVChannelIndex ) | [] | |
FPaintableTexture | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Structure used to house and compare Texture and UV channel pairs | MeshPaint | struct FPaintableTexture | [
{
"type": "UTexture*",
"name": "Texture",
"description": ""
},
{
"type": "int32",
"name": "UVChannelIndex",
"description": ""
}
] |
FPaintTexture2DData::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Serializer | MeshPaint | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FPaintTexture2DData::FPaintTexture2DData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Default ctor | MeshPaint | FPaintTexture2DData() | [] |
FPaintTexture2DData::FPaintTexture2DData | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | FPaintTexture2DData() | [] | |
FPaintTexture2DData::FPaintTexture2DData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | FPaintTexture2DData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InPaintingTexture2D, bool InbIsPaintingTexture2DModified ) | [] | |
FPaintTexture2DData::FPaintTexture2DData | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | FPaintTexture2DData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InPaintingTexture2D, bool InbIsPaintingTexture2DModified ) | [] | |
FPaintTexture2DData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | struct FPaintTexture2DData | [
{
"type": "bool",
"name": "bIsPaintingTexture2DModified",
"description": ""
},
{
"type": "TObjectPtr<UTe...",
"name": "CloneRenderTargetTexture",
"description": "Render target texture used as an input while painting that contains a clone of the original image"
},
{
"type": "TObje... | |
FPerVertexPaintActionArgs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Parameters for paint actions, stored together for convenience | MeshPaint | struct FPerVertexPaintActionArgs | [
{
"type": "EMeshPaintActio...",
"name": "Action",
"description": ""
},
{
"type": "EMeshPaintModeA...",
"name": "Action",
"description": ""
},
{
"type": "IMeshPaintGeome...",
"name": "Adapter",
"description": ""
},
{
"type": "IMeshPaintCompo...",
"name": "Adapt... |
FTexturePaintMeshSectionInfo | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Helper struct to store mesh section information in | MeshPaint | struct FTexturePaintMeshSectionInfo | [
{
"type": "int32",
"name": "FirstIndex",
"description": "First vertex index in section"
},
{
"type": "int32",
"name": "LastIndex",
"description": "Last vertex index in section"
}
] |
FTexturePaintTriangleInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Structure used to hold per-triangle data for texture painting | MeshPaint | struct FTexturePaintTriangleInfo | [
{
"type": "FVector2D[3]",
"name": "TrianglePoints",
"description": ""
},
{
"type": "FVector2D[3]",
"name": "TriUVs",
"description": ""
},
{
"type": "FVector[3]",
"name": "TriVertices",
"description": ""
}
] |
FTextureTargetListInfo::FTextureTargetListInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | FTextureTargetListInfo ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureData, int32 InUVChannelIndex, bool InbIsSelected ) | [] | |
FTextureTargetListInfo::FTextureTargetListInfo | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintingToolsetTypes.h | MeshPaint | FTextureTargetListInfo ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureData, int32 InUVChannelIndex, bool InbIsSelected ) | [] | |
FTextureTargetListInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Wrapper to expose texture targets to WPF code. | MeshPaint | struct FTextureTargetListInfo | [
{
"type": "bool",
"name": "bIsSelected",
"description": ""
},
{
"type": "UTexture2D*...",
"name": "TextureData",
"description": ""
},
{
"type": "uint32",
"name": "UndoCount",
"description": ""
},
{
"type": "uint32",
"name": "UVChannelIndex",
"description":... |
IMeshPaintEdMode::ActorSelectionChangeNotify | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Called when the currently selected actor has changed | MeshPaint | virtual void ActorSelectionChangeNotify() | [] |
IMeshPaintEdMode::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FGCObjectinterface | MeshPaint | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
IMeshPaintEdMode::AllowWidgetMove | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual bool AllowWidgetMove() | [] | |
IMeshPaintEdMode::EndTracking | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Called when a mouse button is released | MeshPaint | virtual bool EndTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] |
IMeshPaintEdMode::Enter | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual void Enter() | [] | |
IMeshPaintEdMode::Exit | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual void Exit() | [] | |
IMeshPaintEdMode::GetMeshPainter | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Returns the mesh painter for this mode | MeshPaint | [IMeshPainter](API\Editor\MeshPaint\IMeshPainter) * GetMeshPainter() | [] |
IMeshPaintEdMode::GetReferencerName | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Overload this method to report a name for your referencer | MeshPaint | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
IMeshPaintEdMode::GetToolkit | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FModeToolkit](API\Editor\UnrealEd\Toolkits\FModeToolkit) > GetToolkit() | [] | |
IMeshPaintEdMode::Initialize | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | void Initialize() | [] | |
IMeshPaintEdMode::InputKey | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Called when a key is pressed | MeshPaint | virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent ) | [] |
IMeshPaintEdMode::PostUndo | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Called after an Undo operation | MeshPaint | virtual void PostUndo() | [] |
IMeshPaintEdMode::ProcessEditDelete | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual bool ProcessEditDelete() | [] | |
IMeshPaintEdMode::ProcessCapturedMouseMoves | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Process all captured mouse moves that occurred during the current frame | MeshPaint | virtual bool ProcessCapturedMouseMoves ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< FIntPoint > & CapturedMouseMoves ) | [] |
IMeshPaintEdMode::Render | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Render the mesh paint tool | MeshPaint | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
IMeshPaintEdMode::Select | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | FEdMode: Handling SelectActor | MeshPaint | virtual bool Select ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bInSelected ) | [] |
IMeshPaintEdMode::ShouldDrawWidget | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual bool ShouldDrawWidget() const | [] | |
IMeshPaintEdMode::StartTracking | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | MeshPaint | virtual bool StartTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] | |
IMeshPaintEdMode::Tick | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | IMeshPaintEdMode: Called once per frame | MeshPaint | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | [] |
IMeshPaintEdMode::UsesToolkits | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | True if this mode uses a toolkit mode (eventually they all should) | MeshPaint | virtual bool UsesToolkits() const | [] |
IMeshPaintEdMode::UsesTransformWidget | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Lets each tool determine if it wants to use the editor widget or not. If the tool doesn't want to use it, it will be fed raw mouse delta information (not snapped or altered in any way). | MeshPaint | virtual bool UsesTransformWidget() const | [] |
IMeshPaintEdMode::IMeshPaintEdMode | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Constructor | MeshPaint | IMeshPaintEdMode() | [] |
IMeshPaintEdMode::~IMeshPaintEdMode | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Destructor | MeshPaint | virtual ~IMeshPaintEdMode() | [] |
IMeshPaintEdMode | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h | Mesh Paint editor mode | MeshPaint | class IMeshPaintEdMode : public [FEdMode](API\Editor\UnrealEd\FEdMode) | [
{
"type": "IMeshPainter&#...",
"name": "MeshPainter",
"description": "Painter used by this edit mode for applying paint actions"
}
] |
IMeshPainter::ActorDeselected | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Is called by the owning EdMode when an actor is selected in the viewport | MeshPaint | void ActorDeselected ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
IMeshPainter::ActorSelected | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Is called by the owning EdMode when an actor is de-selected in the viewport | MeshPaint | void ActorSelected ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
IMeshPainter::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Functionality to collect painter referenced objects to prevent GC | MeshPaint | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
IMeshPainter::BeginTransaction | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Begins and keeps track of an Editor transaction with the given Description | MeshPaint | void BeginTransaction ( const [FText](API\Runtime\Core\Internationalization\FText) Description ) | [] |
IMeshPainter::EndTransaction | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Ends the current transaction | MeshPaint | void EndTransaction() | [] |
IMeshPainter::FinishPainting | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | If painting is in progress will propagate changes and cleanup the painting state | MeshPaint | virtual void FinishPainting() | [] |
IMeshPainter::GetBrushSettings | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Returns an instance ofUPaintBrushSettings(base or derived) which contains the basic settings used for painting | MeshPaint | [UPaintBrushSettings](API\Editor\MeshPaint\UPaintBrushSettings) * GetBrushSettings() | [] |
IMeshPainter::GetHitResult | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Returns a HitResult structure given a origin and direction to trace a ray for | MeshPaint | const [FHitResult](API\Runtime\Engine\Engine\FHitResult) GetHitResult ( const FVector & Origin, const FVector & Direction ) | [] |
IMeshPainter::GetMeshAdapterForComponent | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Tries to retrieves a valid mesh adapter for the given component (derived painters can cache these hence no base implementation) | MeshPaint | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > GetMeshAdapterForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component ) | [] |
IMeshPainter::GetPainterSettings | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Returns an instance of UMeshPainterSettings used for specific types of painting | MeshPaint | [UMeshPaintSettings](API\Editor\MeshPaint\UMeshPaintSettings) * GetPainterSettings() | [] |
IMeshPainter::GetWidget | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Returns aSWidgetwhich represents the painters state and allows for changes / extra functionality | MeshPaint | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget() | [] |
IMeshPainter::InputKey | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Allows painter to act on specific key actions | MeshPaint | virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent ) | [] |
IMeshPainter::IsPainting | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Returns whether or not painting (of any sorts) is in progress | MeshPaint | virtual bool IsPainting() | [] |
IMeshPainter::Paint | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | 'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse | MeshPaint | virtual bool Paint ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, const FVector & InCameraOrigin, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< TPair< FVector, FVector >> & Rays ) | [] |
IMeshPainter::Paint | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | 'Normal' painting functionality, called when the user tries to paint on a mesh using the mouse | MeshPaint | virtual bool Paint ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, const FVector & InCameraOrigin, const FVector & InRayOrigin, const FVector & InRayDirection ) | [] |
IMeshPainter::PaintInternal | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Internal painting functionality, is called from Paint and PaintVR and implemented in the derived painters | MeshPaint | bool PaintInternal ( const FVector & InCameraOrigin, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< TPair< FVector, FVector >> & Rays, EMeshPaintAction PaintAction, float PaintStrength ) | [] |
IMeshPainter::Refresh | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Refreshes the underlying data | MeshPaint | void Refresh() | [] |
IMeshPainter::RegisterCommands | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Registers a base set of commands for altering UBrushSettings | MeshPaint | virtual void RegisterCommands ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > CommandList ) | [] |
IMeshPainter::Render | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Renders ray widgets for the active viewport interactors | MeshPaint | void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
IMeshPainter::RenderInteractors | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Renders viewport interactor widget | MeshPaint | void RenderInteractors ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, bool bRenderVertices, ESceneDepthPriorityGroup DepthGroup ) | [] |
IMeshPainter::RenderInteractorWidget | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Functionality for rendering the interactor widget given its positional information and paint action | MeshPaint | virtual void RenderInteractorWidget ( const FVector & InCameraOrigin, const FVector & InRayOrigin, const FVector & InRayDirection, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, EMeshPaintAction PaintAction, bool bRenderVertices, ESceneDepthPriorityGroup DepthGroup ) | [] |
IMeshPainter::Reset | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Resets the state of the painter | MeshPaint | void Reset() | [] |
IMeshPainter::Tick | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Base ticking functionality, keeps track of time and caches VR interactors | MeshPaint | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | [] |
IMeshPainter::UnregisterCommands | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Unregisters a base set of commands | MeshPaint | virtual void UnregisterCommands ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > CommandList ) | [] |
IMeshPainter::IMeshPainter | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | MeshPaint | IMeshPainter() | [] | |
IMeshPainter::~IMeshPainter | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | MeshPaint | virtual ~IMeshPainter() | [] | |
IMeshPainter | /Engine/Source/Editor/MeshPaint/Public/IMeshPainter.h | Base class for creating a mesh painter, has basic functionality combined with IMeshPaintMode and requires painting/situation-specific information to do actual painting | MeshPaint | class IMeshPainter | [
{
"type": "bool",
"name": "bArePainting",
"description": "Flag for whether or not we are currently painting"
},
{
"type": "FLinearColor",
"name": "HoverVertexPointColor",
"description": ""
},
{
"type": "FScopedTransact...",
"name": "PaintTransaction",
"description": "Pain... |
IMeshPaintGeometryAdapter::AddReferencedObjects | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Reference collecting to prevent GC-ing | MeshPaint | void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
IMeshPaintGeometryAdapter::ApplyOrRemoveTextureOverride | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Applies or removes an override texture to use while rendering the meshes materials | MeshPaint | void ApplyOrRemoveTextureOverride ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) const | [] |
IMeshPaintGeometryAdapter::Construct | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Constructs the adapter for a specific LOD index using the mesh component | MeshPaint | bool Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 MeshLODIndex ) | [] |
IMeshPaintGeometryAdapter::DefaultApplyOrRemoveTextureOverride | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Default functionality for applying or remove a texture override | MeshPaint | static void DefaultApplyOrRemoveTextureOverride ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent, [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTexture](API\Runtime\Engine\Engine\UTexture) * OverrideTexture ) | [] |
IMeshPaintGeometryAdapter::DefaultQueryPaintableTextures | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Default functionality for querying textures from a mesh component which are suitable for texture painting | MeshPaint | static void DefaultQueryPaintableTextures ( int32 MaterialIndex, const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList ) | [] |
IMeshPaintGeometryAdapter::GetComponentToWorldMatrix | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the Component to World matrix from the Mesh Component | MeshPaint | FMatrix GetComponentToWorldMatrix() const | [] |
IMeshPaintGeometryAdapter::GetInfluencedVertexData | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Retrieves the influenced vertex indices and positions that intersect the given sphere | MeshPaint | void GetInfluencedVertexData ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TArray](API\Runtime\Core\Containers\TArray)< TPair< int32, FVector >> & OutData ) const | [] |
IMeshPaintGeometryAdapter::GetInfluencedVertexIndices | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Retrieves the influenced vertex indices which intersect the given sphere | MeshPaint | void GetInfluencedVertexIndices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices ) const | [] |
IMeshPaintGeometryAdapter::GetMeshIndices | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the indices for the current LOD index in the Mesh | MeshPaint | const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & GetMeshIndices() const | [] |
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