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IMeshPaintGeometryAdapter::GetMeshVertices
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the vertices for the current LOD index in the Mesh
MeshPaint
const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & GetMeshVertices() const
[]
IMeshPaintGeometryAdapter::GetTextureCoordinate
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the Texture Coordinate at VertexIndexfrom the Mesh
MeshPaint
void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const
[]
IMeshPaintGeometryAdapter::GetVertexColor
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the Vertex Color at VertexIndexfrom the Mesh
MeshPaint
void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const
[]
IMeshPaintGeometryAdapter::GetVertexPosition
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the Vertex Position at VertexIndexfrom the Mesh
MeshPaint
void GetVertexPosition ( int32 VertexIndex, FVector & OutVertex ) const
[]
IMeshPaintGeometryAdapter::Initialize
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns whether or not initialization of necessary data was successful
MeshPaint
bool Initialize()
[]
IMeshPaintGeometryAdapter::IsValid
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns whether or not this adapter is in a valid state
MeshPaint
bool IsValid() const
[]
IMeshPaintGeometryAdapter::LineTraceComponent
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the result of tracing a line on the component represented by this adapter
MeshPaint
bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const
[]
IMeshPaintGeometryAdapter::OnAdded
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Called when this adapter is created and added to its owner (used for setting up)
MeshPaint
void OnAdded()
[]
IMeshPaintGeometryAdapter::OnRemoved
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Called when this adapter is removed from its owner and deleted (used for cleaning up)
MeshPaint
void OnRemoved()
[]
IMeshPaintGeometryAdapter::PostEdit
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Post Edit to clear up or update necessary data
MeshPaint
void PostEdit()
[]
IMeshPaintGeometryAdapter::PreEdit
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Pre Edit to setup necessary data
MeshPaint
void PreEdit()
[]
IMeshPaintGeometryAdapter::QueryPaintableTextures
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Retrieves a list of textures which are suitable for painting
MeshPaint
void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList )
[]
IMeshPaintGeometryAdapter::SetVertexColor
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Sets the Vertex Color at VertexIndexto Color inside of the Mesh
MeshPaint
void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance )
[]
IMeshPaintGeometryAdapter::SphereIntersectTriangles
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the triangle indices which intersect with the given sphere
MeshPaint
[TArray](API\Runtime\Core\Containers\TArray)< uint32 > SphereIntersectTriangles ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const
[]
IMeshPaintGeometryAdapter::SphereIntersectVertices
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Returns the vertex positions which intersect the given sphere
MeshPaint
[TArray](API\Runtime\Core\Containers\TArray)< FVector > SphereIntersectVertices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const
[]
IMeshPaintGeometryAdapter::SupportsTexturePaint
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Whether or not this adapter supports texture painting
MeshPaint
bool SupportsTexturePaint() const
[]
IMeshPaintGeometryAdapter::SupportsVertexPaint
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Whether or not this adapter supports vertex painting
MeshPaint
bool SupportsVertexPaint() const
[]
IMeshPaintGeometryAdapter::~IMeshPaintGeometryAdapter
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
D-tor
MeshPaint
virtual ~IMeshPaintGeometryAdapter()
[]
IMeshPaintGeometryAdapter
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h
Interface for a class to provide mesh painting support for a subclass ofUMeshComponent
MeshPaint
class IMeshPaintGeometryAdapter
[]
IMeshPaintGeometryAdapterFactory::AddReferencedObjectsGlobals
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
MeshPaint
void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
IMeshPaintGeometryAdapterFactory::CleanupGlobals
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
MeshPaint
void CleanupGlobals()
[]
IMeshPaintGeometryAdapterFactory::Construct
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
MeshPaint
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const
[]
IMeshPaintGeometryAdapterFactory::InitializeAdapterGlobals
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
MeshPaint
void InitializeAdapterGlobals()
[]
IMeshPaintGeometryAdapterFactory::~IMeshPaintGeometryAdapterFactory
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
MeshPaint
virtual ~IMeshPaintGeometryAdapterFactory()
[]
IMeshPaintGeometryAdapterFactory
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
Factory forIMeshPaintGeometryAdapter
MeshPaint
class IMeshPaintGeometryAdapterFactory
[]
IMeshPaintModule::RegisterGeometryAdapterFactory
/Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h
MeshPaint
void RegisterGeometryAdapterFactory ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > Factory )
[]
IMeshPaintModule::UnregisterGeometryAdapterFactory
/Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h
MeshPaint
void UnregisterGeometryAdapterFactory ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > Factory )
[]
IMeshPaintModule
/Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h
MeshPaint module interface
MeshPaint
class IMeshPaintModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
MeshPaintDefs::MaxSupportedPhysicalWeights
/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h
Currently we never support more than five channels (R, G, B, A, OneMinusTotal)
MeshPaint
namespace MeshPaintDefs { static const int32 MeshPaintDefs::MaxSupportedPhysicalWeights = 4; }
[]
MeshPaintDefs::MaxSupportedWeights
/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h
MeshPaint
namespace MeshPaintDefs { static const int32 MeshPaintDefs::MaxSupportedWeights = MaxSupportedPhysicalWeights + 1; }
[]
MeshPaintHelpers::ApplyBrushToVertex
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
template<typename T> static void ApplyBrushToVertex ( const FVector & VertexPosition, const FMatrix & InverseBrushMatrix, const float BrushRadius, const float BrushFalloffAmount, const float BrushStrength, const T & PaintValue, T & InOutValue )
[]
MeshPaintHelpers::ApplyFillWithMask
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static void ApplyFillWithMask ( [FColor](API\Runtime\Core\Math\FColor) & InOutColor, const [FColor](API\Runtime\Core\Math\FColor) & MaskColor, const [FColor](API\Runtime\Core\Math\FColor) & FillColor )
[]
MeshPaintHelpers::ApplyPerTrianglePaintAction
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Given the adapter, settings and view-information retrieves influences triangles and applies Action to them
MeshPaint
static bool ApplyPerTrianglePaintAction ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, const FVector & CameraPosition, const FVector & HitPosition, const [UPaintBrushSettings](API\Editor\MeshPaint\UPaintBrushSettings) * Settings, FPerTrianglePaintAction Action )
[]
MeshPaintHelpers::ApplyPerVertexPaintAction
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Given arguments for an action, and an action - retrieves influences vertices and applies Action to them
MeshPaint
static bool ApplyPerVertexPaintAction ( [FPerVertexPaintActionArgs](API\Editor\MeshPaint\FPerVertexPaintActionArgs) & InArgs, FPerVertexPaintAction Action )
[]
MeshPaintHelpers::ApplyVertexColorPaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies Vertex Color Painting according to the given parameters
MeshPaint
static void ApplyVertexColorPaint ( const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OldColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & NewColor, const float PaintAmount )
[]
MeshPaintHelpers::ApplyVertexColorsToAllLODs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies vertex color painting found on LOD 0 to all lower LODs.
MeshPaint
static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent )
[]
MeshPaintHelpers::ApplyVertexColorsToAllLODs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent
MeshPaint
static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent )
[]
MeshPaintHelpers::ApplyVertexColorsToAllLODs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent
MeshPaint
static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )
[]
MeshPaintHelpers::ApplyVertexWeightPaint
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies Vertex Blend Weight Painting according to the given parameters
MeshPaint
static void ApplyVertexWeightPaint ( const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OldColor, const float PaintAmount, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & NewColor )
[]
MeshPaintHelpers::ClearMeshTextureOverrides
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Clears all texture overrides for this component.
MeshPaint
static void ClearMeshTextureOverrides ( const [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent )
[]
MeshPaintHelpers::ComputePaintMultiplier
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Computes the Paint power multiplier value
MeshPaint
static float ComputePaintMultiplier ( float SquaredDistanceToVertex2D, float BrushStrength, float BrushInnerRadius, float BrushRadialFalloff, float BrushInnerDepth, float BrushDepthFallof, float VertexDepthToBrush )
[]
MeshPaintHelpers::DoesMeshComponentContainPerLODColors
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Checks whether or not the mesh components contains per lod colors (for all LODs)
MeshPaint
static bool DoesMeshComponentContainPerLODColors ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent )
[]
MeshPaintHelpers::FillSkeletalMeshVertexColors
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static void FillSkeletalMeshVertexColors ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor )
[]
MeshPaintHelpers::FillStaticMeshVertexColors
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Fills all vertex colors for all LODs found in the given mesh component with Fill Color
MeshPaint
static void FillStaticMeshVertexColors ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor )
[]
MeshPaintHelpers::ForceRenderMeshLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static void ForceRenderMeshLOD ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, int32 LODIndex )
[]
FPaintRay
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
struct FPaintRay
[ { "type": "FVector", "name": "CameraLocation", "description": "" }, { "type": "FVector", "name": "RayDirection", "description": "" }, { "type": "FVector", "name": "RayStart", "description": "" }, { "type": "UViewportIntera...", "name": "ViewportInteractor", ...
MeshPaintHelpers::GenerateColorForTextureWeight
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Generate texture weight color for given number of weights and the to-paint index
MeshPaint
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GenerateColorForTextureWeight ( const int32 NumWeights, const int32 WeightIndex )
[]
MeshPaintHelpers::GetColorDataForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Retrieves the vertex colors from the given LOD level in the Static Mesh
MeshPaint
static [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > GetColorDataForLOD ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex )
[]
MeshPaintHelpers::GetInstanceColorDataForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Retrieves the per-instance vertex colors from the given LOD level in the StaticMeshComponent
MeshPaint
static [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > GetInstanceColorDataForLOD ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex )
[]
MeshPaintHelpers::GetInstanceColorDataInfo
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Retrieves the number of bytes used to store the per-instance LOD vertex color data from the static mesh component
MeshPaint
static void GetInstanceColorDataInfo ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, int32 LODIndex, int32 & OutTotalInstanceVertexColorBytes )
[]
MeshPaintHelpers::GetNumberOfLODs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Returns the number of Mesh LODs for the given MeshComponent
MeshPaint
static int32 GetNumberOfLODs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent )
[]
MeshPaintHelpers::GetNumberOfUVs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Returns the number of Texture Coordinates for the given MeshComponent
MeshPaint
static int32 GetNumberOfUVs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex )
[]
MeshPaintHelpers::GetPerVertexPaintInfluencedVertices
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static bool GetPerVertexPaintInfluencedVertices ( [FPerVertexPaintActionArgs](API\Editor\MeshPaint\FPerVertexPaintActionArgs) & InArgs, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices )
[]
MeshPaintHelpers::GetVertexColorBufferSize
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Retrieves the Vertex Color buffer size for the given LOD level in the Static Mesh
MeshPaint
static uint32 GetVertexColorBufferSize ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, bool bInstance )
[]
MeshPaintHelpers::ImportVertexColorsFromTexture
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Helper function to import Vertex Colors from a Texture to the specified MeshComponent (makes use of SImportVertexColorsOptions Widget)
MeshPaint
static void ImportVertexColorsFromTexture ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent )
[]
MeshPaintHelpers::GetVerticesForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Retrieves the vertex positions from the given LOD level in the Static Mesh
MeshPaint
static [TArray](API\Runtime\Core\Containers\TArray)< FVector > GetVerticesForLOD ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex )
[]
MeshPaintHelpers::ImportVertexColorsToSkeletalMesh
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options
MeshPaint
static void ImportVertexColorsToSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )
[]
MeshPaintHelpers::ImportVertexColorsToStaticMesh
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Imports vertex colors from a Texture to the specified Static Mesh according to user-set options
MeshPaint
static void ImportVertexColorsToStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )
[]
MeshPaintHelpers::ImportVertexColorsToStaticMeshComponent
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Imports vertex colors from a Texture to the specified Static Mesh Component according to user-set options
MeshPaint
static void ImportVertexColorsToStaticMeshComponent ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture )
[]
MeshPaintHelpers::IsInVRMode
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Checks whether or not the given Viewport Client is a VR editor viewport client
MeshPaint
static bool IsInVRMode ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient )
[]
MeshPaintHelpers::IsPointInfluencedByBrush
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static bool IsPointInfluencedByBrush ( const FVector2D & BrushSpacePosition, const float BrushRadiusSquared, float & OutInRangeValue )
[]
MeshPaintHelpers::IsPointInfluencedByBrush
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Checks whether or not a point is influenced by the painting brush according to the given parameters
MeshPaint
static bool IsPointInfluencedByBrush ( const FVector & InPosition, const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, float & OutSquaredDistanceToVertex2D, float & OutVertexDepthToBrush )
[]
MeshPaintHelpers::PaintVertex
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Applies vertex painting to InOutvertexColor according to the given parameters
MeshPaint
static bool PaintVertex ( const FVector & InVertexPosition, const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, [FColor](API\Runtime\Core\Math\FColor) & InOutVertexColor )
[]
MeshPaintHelpers::PickVertexColorFromTextureData
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Helper function to retrieve vertex color from aUTexturegiven a UVCoordinate
MeshPaint
static [FColor](API\Runtime\Core\Math\FColor) PickVertexColorFromTextureData ( const uint8 * MipData, const FVector2D & UVCoordinate, const [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, const [FColor](API\Runtime\Core\Math\FColor) ColorMask )
[]
MeshPaintHelpers::PropagateColorsToRawMesh
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Propagates per-instance vertex colors to the underlying Static Mesh for the given LODIndex
MeshPaint
static bool PropagateColorsToRawMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex, [FStaticMeshComponentLODInfo](API\Runtime\Engine\FStaticMeshComponentLODInfo) & ComponentLODInfo )
[]
MeshPaintHelpers::RemoveComponentInstanceVertexColors
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Removes vertex colors associated with the static mesh component
MeshPaint
static void RemoveComponentInstanceVertexColors ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent )
[]
MeshPaintHelpers::RemoveInstanceVertexColors
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Removes vertex colors associated with the object
MeshPaint
static void RemoveInstanceVertexColors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj )
[]
MeshPaintHelpers::RetrieveViewportPaintRays
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
static bool RetrieveViewportPaintRays ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintRay](API\Editor\MeshPaint\MeshPaintHel...
[]
MeshPaintHelpers::SetColorDataForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Sets all vertex colors for a specific LOD level in the SkeletalMesh to FillColor
MeshPaint
static void SetColorDataForLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor )
[]
MeshPaintHelpers::SetInstanceColorDataForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Sets the specific (LODIndex) per-instance vertex colors for the given StaticMeshComponent to the supplied Color array
MeshPaint
static void SetInstanceColorDataForLOD ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Colors )
[]
MeshPaintHelpers::SetInstanceColorDataForLOD
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Sets the specific (LODIndex) per-instance vertex colors for the given StaticMeshComponent to a single Color value
MeshPaint
static void SetInstanceColorDataForLOD ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor )
[]
MeshPaintHelpers::SetRealtimeViewport
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Sets whether or not the level viewport should be real time rendered move or viewport as parameter?
MeshPaint
static void SetRealtimeViewport ( bool bRealtime )
[]
MeshPaintHelpers::SetViewportColorMode
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
Forces the Viewport Client to render using the given Viewport Color ViewMode
MeshPaint
static void SetViewportColorMode ( EMeshPaintColorViewMode ColorViewMode, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient )
[]
MeshPaintHelpers::TryGetNumberOfLODs
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
OutNumLODs is set to number of Mesh LODs for the given MeshComponent and returns true, or returns false of given mesh component has no valid LODs
MeshPaint
static bool TryGetNumberOfLODs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 & OutNumLODs )
[]
MeshPaintHelpers
/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h
MeshPaint
class MeshPaintHelpers
[]
TexturePaintHelpers::CopyTextureToRenderTargetTexture
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Static: Copies a texture to a render target texture
MeshPaint
static void CopyTextureToRenderTargetTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTargetTexture, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel )
[]
TexturePaintHelpers::CreateTempUncompressedTexture
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Static: Creates a temporary texture used to transfer data to a render target in memory
MeshPaint
static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTempUncompressedTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture )
[]
TexturePaintHelpers::DoesMeshComponentUseTexture
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Checks whether or not the given MeshComponent's materials use the specified texture
MeshPaint
static bool DoesMeshComponentUseTexture ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture )
[]
TexturePaintHelpers::FindMaterialIndicesUsingTexture
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Tries to find Materials using the given Texture and retrieve the corresponding material indices from the MEsh Compon
MeshPaint
static void FindMaterialIndicesUsingTexture ( const [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture, const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutIndices )
[]
TexturePaintHelpers::GenerateSeamMask
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Will generate a mask texture, used for texture dilation, and store it in the passed in render target
MeshPaint
static bool GenerateSeamMask ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 UVSet, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * SeamRenderTexture, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [UTextureRenderTarget2D](API\Runtime\E...
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TexturePaintHelpers::GetMaxSupportedBytesPerPixelForPainting
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Returns the maximum bytes per pixel that are supported for source textures when painting. This limitation is set by CreateTempUncompressedTexture.
MeshPaint
static int32 GetMaxSupportedBytesPerPixelForPainting()
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TexturePaintHelpers::GetTempUncompressedTexturePixelFormat
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Returns the pixel format that CreateTempUncompressedTexture uses to create render target data for painting.
MeshPaint
static EPixelFormat GetTempUncompressedTexturePixelFormat()
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TexturePaintHelpers::RetrieveMeshSectionsForMaterialIndices
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Retrieve LOD mesh sections from MeshComponent which contain one of the Material Indices
MeshPaint
static void RetrieveMeshSectionsForMaterialIndices ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & MaterialIndices, [TArray](API\Runtime\Core\Containers\TArray)< [FTexturePaintMeshSectionInfo](API\Edito...
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TexturePaintHelpers::RetrieveMeshSectionsForTextures
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Retrieve LOD mesh sections from MeshComponent which use one of the given textures
MeshPaint
static void RetrieveMeshSectionsForTextures ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< const [UTexture](API\Runtime\Engine\Engine\UTexture) * > Textures, [TArray](API\Runtime\Core\Containers\TArray)< [FTexturePain...
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TexturePaintHelpers::RetrieveTexturesForComponent
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Retrieves all Paintable Textures from the given MeshComponent
MeshPaint
static void RetrieveTexturesForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > ...
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TexturePaintHelpers::SetupInitialRenderTargetData
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Makes sure that the render target is ready to paint on
MeshPaint
static void SetupInitialRenderTargetData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureSource, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget )
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TexturePaintHelpers
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h
Helpers functions for texture painting functionality
MeshPaint
class TexturePaintHelpers
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UMeshPaintSettings
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
class UMeshPaintSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "float", "name": "VertexPreviewSize", "description": "Size of vertex points drawn when mesh painting is active." } ]
UPaintBrushSettings::GetBrushRadius
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
float GetBrushRadius() const
[]
UPaintBrushSettings::GetBrushFalloff
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
float GetBrushFalloff() const
[]
UPaintBrushSettings::GetBrushStrength
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
float GetBrushStrength() const
[]
UPaintBrushSettings::PostEditChangeProperty
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
Called when a property on this object has been modified externally
MeshPaint
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
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UPaintBrushSettings::SetBrushFalloff
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
void SetBrushFalloff ( float InFalloff )
[]
UPaintBrushSettings::SetBrushRadius
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
void SetBrushRadius ( float InRadius )
[]
UPaintBrushSettings::SetBrushStrength
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
void SetBrushStrength ( float InStrength )
[]
UPaintBrushSettings::UPaintBrushSettings
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
UPaintBrushSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UPaintBrushSettings::~UPaintBrushSettings
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
~UPaintBrushSettings()
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UPaintBrushSettings
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h
MeshPaint
class UPaintBrushSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bEnableFlow", "description": "Enables \"Flow\" painting where paint is continually applied from the brush every tick" }, { "type": "bool", "name": "bOnlyFrontFacingTriangles", "description": "Whether back-facing triangles should be ignored" }, { "type":...
FCaptureState::GetDetailText
/Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h
Get any additional detailed text
MovieSceneCaptureDialog
[FText](API\Runtime\Core\Internationalization\FText) GetDetailText() const
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FCaptureState::FCaptureState
/Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h
Construction from an enum
MovieSceneCaptureDialog
FCaptureState ( ECaptureStatus InState )
[]