className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IMeshPaintGeometryAdapter::GetMeshVertices | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the vertices for the current LOD index in the Mesh | MeshPaint | const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & GetMeshVertices() const | [] |
IMeshPaintGeometryAdapter::GetTextureCoordinate | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the Texture Coordinate at VertexIndexfrom the Mesh | MeshPaint | void GetTextureCoordinate ( int32 VertexIndex, int32 ChannelIndex, FVector2D & OutTextureCoordinate ) const | [] |
IMeshPaintGeometryAdapter::GetVertexColor | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the Vertex Color at VertexIndexfrom the Mesh | MeshPaint | void GetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) & OutColor, bool bInstance ) const | [] |
IMeshPaintGeometryAdapter::GetVertexPosition | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the Vertex Position at VertexIndexfrom the Mesh | MeshPaint | void GetVertexPosition ( int32 VertexIndex, FVector & OutVertex ) const | [] |
IMeshPaintGeometryAdapter::Initialize | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns whether or not initialization of necessary data was successful | MeshPaint | bool Initialize() | [] |
IMeshPaintGeometryAdapter::IsValid | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns whether or not this adapter is in a valid state | MeshPaint | bool IsValid() const | [] |
IMeshPaintGeometryAdapter::LineTraceComponent | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the result of tracing a line on the component represented by this adapter | MeshPaint | bool LineTraceComponent ( struct [FHitResult](API\Runtime\Engine\Engine\FHitResult) & OutHit, const FVector Start, const FVector End, const struct [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const | [] |
IMeshPaintGeometryAdapter::OnAdded | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Called when this adapter is created and added to its owner (used for setting up) | MeshPaint | void OnAdded() | [] |
IMeshPaintGeometryAdapter::OnRemoved | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Called when this adapter is removed from its owner and deleted (used for cleaning up) | MeshPaint | void OnRemoved() | [] |
IMeshPaintGeometryAdapter::PostEdit | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Post Edit to clear up or update necessary data | MeshPaint | void PostEdit() | [] |
IMeshPaintGeometryAdapter::PreEdit | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Pre Edit to setup necessary data | MeshPaint | void PreEdit() | [] |
IMeshPaintGeometryAdapter::QueryPaintableTextures | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Retrieves a list of textures which are suitable for painting | MeshPaint | void QueryPaintableTextures ( int32 MaterialIndex, int32 & OutDefaultIndex, [TArray](API\Runtime\Core\Containers\TArray)< struct [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > & InOutTextureList ) | [] |
IMeshPaintGeometryAdapter::SetVertexColor | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Sets the Vertex Color at VertexIndexto Color inside of the Mesh | MeshPaint | void SetVertexColor ( int32 VertexIndex, [FColor](API\Runtime\Core\Math\FColor) Color, bool bInstance ) | [] |
IMeshPaintGeometryAdapter::SphereIntersectTriangles | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the triangle indices which intersect with the given sphere | MeshPaint | [TArray](API\Runtime\Core\Containers\TArray)< uint32 > SphereIntersectTriangles ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const | [] |
IMeshPaintGeometryAdapter::SphereIntersectVertices | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Returns the vertex positions which intersect the given sphere | MeshPaint | [TArray](API\Runtime\Core\Containers\TArray)< FVector > SphereIntersectVertices ( const float ComponentSpaceSquaredBrushRadius, const FVector & ComponentSpaceBrushPosition, const FVector & ComponentSpaceCameraPosition, const bool bOnlyFrontFacing ) const | [] |
IMeshPaintGeometryAdapter::SupportsTexturePaint | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Whether or not this adapter supports texture painting | MeshPaint | bool SupportsTexturePaint() const | [] |
IMeshPaintGeometryAdapter::SupportsVertexPaint | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Whether or not this adapter supports vertex painting | MeshPaint | bool SupportsVertexPaint() const | [] |
IMeshPaintGeometryAdapter::~IMeshPaintGeometryAdapter | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | D-tor | MeshPaint | virtual ~IMeshPaintGeometryAdapter() | [] |
IMeshPaintGeometryAdapter | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h | Interface for a class to provide mesh painting support for a subclass ofUMeshComponent | MeshPaint | class IMeshPaintGeometryAdapter | [] |
IMeshPaintGeometryAdapterFactory::AddReferencedObjectsGlobals | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | MeshPaint | void AddReferencedObjectsGlobals ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] | |
IMeshPaintGeometryAdapterFactory::CleanupGlobals | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | MeshPaint | void CleanupGlobals() | [] | |
IMeshPaintGeometryAdapterFactory::Construct | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | MeshPaint | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) > Construct ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InComponent, int32 InMeshLODIndex ) const | [] | |
IMeshPaintGeometryAdapterFactory::InitializeAdapterGlobals | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | MeshPaint | void InitializeAdapterGlobals() | [] | |
IMeshPaintGeometryAdapterFactory::~IMeshPaintGeometryAdapterFactory | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | MeshPaint | virtual ~IMeshPaintGeometryAdapterFactory() | [] | |
IMeshPaintGeometryAdapterFactory | /Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h | Factory forIMeshPaintGeometryAdapter | MeshPaint | class IMeshPaintGeometryAdapterFactory | [] |
IMeshPaintModule::RegisterGeometryAdapterFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h | MeshPaint | void RegisterGeometryAdapterFactory ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > Factory ) | [] | |
IMeshPaintModule::UnregisterGeometryAdapterFactory | /Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h | MeshPaint | void UnregisterGeometryAdapterFactory ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMeshPaintGeometryAdapterFactory](API\Editor\MeshPaint\IMeshPaintGeometryAdapterFactory) > Factory ) | [] | |
IMeshPaintModule | /Engine/Source/Editor/MeshPaint/Public/MeshPaintModule.h | MeshPaint module interface | MeshPaint | class IMeshPaintModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
MeshPaintDefs::MaxSupportedPhysicalWeights | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | Currently we never support more than five channels (R, G, B, A, OneMinusTotal) | MeshPaint | namespace MeshPaintDefs { static const int32 MeshPaintDefs::MaxSupportedPhysicalWeights = 4; } | [] |
MeshPaintDefs::MaxSupportedWeights | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h | MeshPaint | namespace MeshPaintDefs { static const int32 MeshPaintDefs::MaxSupportedWeights = MaxSupportedPhysicalWeights + 1; } | [] | |
MeshPaintHelpers::ApplyBrushToVertex | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | template<typename T> static void ApplyBrushToVertex ( const FVector & VertexPosition, const FMatrix & InverseBrushMatrix, const float BrushRadius, const float BrushFalloffAmount, const float BrushStrength, const T & PaintValue, T & InOutValue ) | [] | |
MeshPaintHelpers::ApplyFillWithMask | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static void ApplyFillWithMask ( [FColor](API\Runtime\Core\Math\FColor) & InOutColor, const [FColor](API\Runtime\Core\Math\FColor) & MaskColor, const [FColor](API\Runtime\Core\Math\FColor) & FillColor ) | [] | |
MeshPaintHelpers::ApplyPerTrianglePaintAction | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Given the adapter, settings and view-information retrieves influences triangles and applies Action to them | MeshPaint | static bool ApplyPerTrianglePaintAction ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, const FVector & CameraPosition, const FVector & HitPosition, const [UPaintBrushSettings](API\Editor\MeshPaint\UPaintBrushSettings) * Settings, FPerTrianglePaintAction Action ) | [] |
MeshPaintHelpers::ApplyPerVertexPaintAction | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Given arguments for an action, and an action - retrieves influences vertices and applies Action to them | MeshPaint | static bool ApplyPerVertexPaintAction ( [FPerVertexPaintActionArgs](API\Editor\MeshPaint\FPerVertexPaintActionArgs) & InArgs, FPerVertexPaintAction Action ) | [] |
MeshPaintHelpers::ApplyVertexColorPaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies Vertex Color Painting according to the given parameters | MeshPaint | static void ApplyVertexColorPaint ( const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OldColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & NewColor, const float PaintAmount ) | [] |
MeshPaintHelpers::ApplyVertexColorsToAllLODs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies vertex color painting found on LOD 0 to all lower LODs. | MeshPaint | static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent ) | [] |
MeshPaintHelpers::ApplyVertexColorsToAllLODs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent | MeshPaint | static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent ) | [] |
MeshPaintHelpers::ApplyVertexColorsToAllLODs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent | MeshPaint | static void ApplyVertexColorsToAllLODs ( [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent ) | [] |
MeshPaintHelpers::ApplyVertexWeightPaint | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies Vertex Blend Weight Painting according to the given parameters | MeshPaint | static void ApplyVertexWeightPaint ( const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OldColor, const float PaintAmount, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & NewColor ) | [] |
MeshPaintHelpers::ClearMeshTextureOverrides | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Clears all texture overrides for this component. | MeshPaint | static void ClearMeshTextureOverrides ( const [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) & GeometryInfo, [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * InMeshComponent ) | [] |
MeshPaintHelpers::ComputePaintMultiplier | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Computes the Paint power multiplier value | MeshPaint | static float ComputePaintMultiplier ( float SquaredDistanceToVertex2D, float BrushStrength, float BrushInnerRadius, float BrushRadialFalloff, float BrushInnerDepth, float BrushDepthFallof, float VertexDepthToBrush ) | [] |
MeshPaintHelpers::DoesMeshComponentContainPerLODColors | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Checks whether or not the mesh components contains per lod colors (for all LODs) | MeshPaint | static bool DoesMeshComponentContainPerLODColors ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent ) | [] |
MeshPaintHelpers::FillSkeletalMeshVertexColors | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static void FillSkeletalMeshVertexColors ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor ) | [] | |
MeshPaintHelpers::FillStaticMeshVertexColors | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Fills all vertex colors for all LODs found in the given mesh component with Fill Color | MeshPaint | static void FillStaticMeshVertexColors ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor ) | [] |
MeshPaintHelpers::ForceRenderMeshLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static void ForceRenderMeshLOD ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, int32 LODIndex ) | [] | |
FPaintRay | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | struct FPaintRay | [
{
"type": "FVector",
"name": "CameraLocation",
"description": ""
},
{
"type": "FVector",
"name": "RayDirection",
"description": ""
},
{
"type": "FVector",
"name": "RayStart",
"description": ""
},
{
"type": "UViewportIntera...",
"name": "ViewportInteractor",
... | |
MeshPaintHelpers::GenerateColorForTextureWeight | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Generate texture weight color for given number of weights and the to-paint index | MeshPaint | static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GenerateColorForTextureWeight ( const int32 NumWeights, const int32 WeightIndex ) | [] |
MeshPaintHelpers::GetColorDataForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Retrieves the vertex colors from the given LOD level in the Static Mesh | MeshPaint | static [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > GetColorDataForLOD ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex ) | [] |
MeshPaintHelpers::GetInstanceColorDataForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Retrieves the per-instance vertex colors from the given LOD level in the StaticMeshComponent | MeshPaint | static [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > GetInstanceColorDataForLOD ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex ) | [] |
MeshPaintHelpers::GetInstanceColorDataInfo | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Retrieves the number of bytes used to store the per-instance LOD vertex color data from the static mesh component | MeshPaint | static void GetInstanceColorDataInfo ( const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, int32 LODIndex, int32 & OutTotalInstanceVertexColorBytes ) | [] |
MeshPaintHelpers::GetNumberOfLODs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Returns the number of Mesh LODs for the given MeshComponent | MeshPaint | static int32 GetNumberOfLODs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent ) | [] |
MeshPaintHelpers::GetNumberOfUVs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Returns the number of Texture Coordinates for the given MeshComponent | MeshPaint | static int32 GetNumberOfUVs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex ) | [] |
MeshPaintHelpers::GetPerVertexPaintInfluencedVertices | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static bool GetPerVertexPaintInfluencedVertices ( [FPerVertexPaintActionArgs](API\Editor\MeshPaint\FPerVertexPaintActionArgs) & InArgs, [TSet](API\Runtime\Core\Containers\TSet)< int32 > & InfluencedVertices ) | [] | |
MeshPaintHelpers::GetVertexColorBufferSize | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Retrieves the Vertex Color buffer size for the given LOD level in the Static Mesh | MeshPaint | static uint32 GetVertexColorBufferSize ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, bool bInstance ) | [] |
MeshPaintHelpers::ImportVertexColorsFromTexture | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Helper function to import Vertex Colors from a Texture to the specified MeshComponent (makes use of SImportVertexColorsOptions Widget) | MeshPaint | static void ImportVertexColorsFromTexture ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent ) | [] |
MeshPaintHelpers::GetVerticesForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Retrieves the vertex positions from the given LOD level in the Static Mesh | MeshPaint | static [TArray](API\Runtime\Core\Containers\TArray)< FVector > GetVerticesForLOD ( const [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex ) | [] |
MeshPaintHelpers::ImportVertexColorsToSkeletalMesh | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options | MeshPaint | static void ImportVertexColorsToSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture ) | [] |
MeshPaintHelpers::ImportVertexColorsToStaticMesh | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Imports vertex colors from a Texture to the specified Static Mesh according to user-set options | MeshPaint | static void ImportVertexColorsToStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture ) | [] |
MeshPaintHelpers::ImportVertexColorsToStaticMeshComponent | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Imports vertex colors from a Texture to the specified Static Mesh Component according to user-set options | MeshPaint | static void ImportVertexColorsToStaticMeshComponent ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent, const UVertexColorImportOptions * Options, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture ) | [] |
MeshPaintHelpers::IsInVRMode | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Checks whether or not the given Viewport Client is a VR editor viewport client | MeshPaint | static bool IsInVRMode ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient ) | [] |
MeshPaintHelpers::IsPointInfluencedByBrush | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static bool IsPointInfluencedByBrush ( const FVector2D & BrushSpacePosition, const float BrushRadiusSquared, float & OutInRangeValue ) | [] | |
MeshPaintHelpers::IsPointInfluencedByBrush | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Checks whether or not a point is influenced by the painting brush according to the given parameters | MeshPaint | static bool IsPointInfluencedByBrush ( const FVector & InPosition, const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, float & OutSquaredDistanceToVertex2D, float & OutVertexDepthToBrush ) | [] |
MeshPaintHelpers::PaintVertex | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Applies vertex painting to InOutvertexColor according to the given parameters | MeshPaint | static bool PaintVertex ( const FVector & InVertexPosition, const [FMeshPaintParameters](API\Editor\MeshPaint\FMeshPaintParameters) & InParams, [FColor](API\Runtime\Core\Math\FColor) & InOutVertexColor ) | [] |
MeshPaintHelpers::PickVertexColorFromTextureData | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Helper function to retrieve vertex color from aUTexturegiven a UVCoordinate | MeshPaint | static [FColor](API\Runtime\Core\Math\FColor) PickVertexColorFromTextureData ( const uint8 * MipData, const FVector2D & UVCoordinate, const [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, const [FColor](API\Runtime\Core\Math\FColor) ColorMask ) | [] |
MeshPaintHelpers::PropagateColorsToRawMesh | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Propagates per-instance vertex colors to the underlying Static Mesh for the given LODIndex | MeshPaint | static bool PropagateColorsToRawMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, int32 LODIndex, [FStaticMeshComponentLODInfo](API\Runtime\Engine\FStaticMeshComponentLODInfo) & ComponentLODInfo ) | [] |
MeshPaintHelpers::RemoveComponentInstanceVertexColors | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Removes vertex colors associated with the static mesh component | MeshPaint | static void RemoveComponentInstanceVertexColors ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * StaticMeshComponent ) | [] |
MeshPaintHelpers::RemoveInstanceVertexColors | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Removes vertex colors associated with the object | MeshPaint | static void RemoveInstanceVertexColors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) | [] |
MeshPaintHelpers::RetrieveViewportPaintRays | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | static bool RetrieveViewportPaintRays ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintRay](API\Editor\MeshPaint\MeshPaintHel... | [] | |
MeshPaintHelpers::SetColorDataForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Sets all vertex colors for a specific LOD level in the SkeletalMesh to FillColor | MeshPaint | static void SetColorDataForLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor ) | [] |
MeshPaintHelpers::SetInstanceColorDataForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Sets the specific (LODIndex) per-instance vertex colors for the given StaticMeshComponent to the supplied Color array | MeshPaint | static void SetInstanceColorDataForLOD ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & Colors ) | [] |
MeshPaintHelpers::SetInstanceColorDataForLOD | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Sets the specific (LODIndex) per-instance vertex colors for the given StaticMeshComponent to a single Color value | MeshPaint | static void SetInstanceColorDataForLOD ( [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * MeshComponent, int32 LODIndex, const [FColor](API\Runtime\Core\Math\FColor) FillColor, const [FColor](API\Runtime\Core\Math\FColor) MaskColor ) | [] |
MeshPaintHelpers::SetRealtimeViewport | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Sets whether or not the level viewport should be real time rendered move or viewport as parameter? | MeshPaint | static void SetRealtimeViewport ( bool bRealtime ) | [] |
MeshPaintHelpers::SetViewportColorMode | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | Forces the Viewport Client to render using the given Viewport Color ViewMode | MeshPaint | static void SetViewportColorMode ( EMeshPaintColorViewMode ColorViewMode, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient ) | [] |
MeshPaintHelpers::TryGetNumberOfLODs | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | OutNumLODs is set to number of Mesh LODs for the given MeshComponent and returns true, or returns false of given mesh component has no valid LODs | MeshPaint | static bool TryGetNumberOfLODs ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 & OutNumLODs ) | [] |
MeshPaintHelpers | /Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h | MeshPaint | class MeshPaintHelpers | [] | |
TexturePaintHelpers::CopyTextureToRenderTargetTexture | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Static: Copies a texture to a render target texture | MeshPaint | static void CopyTextureToRenderTargetTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SourceTexture, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * RenderTargetTexture, [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) FeatureLevel ) | [] |
TexturePaintHelpers::CreateTempUncompressedTexture | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Static: Creates a temporary texture used to transfer data to a render target in memory | MeshPaint | static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTempUncompressedTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * SourceTexture ) | [] |
TexturePaintHelpers::DoesMeshComponentUseTexture | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Checks whether or not the given MeshComponent's materials use the specified texture | MeshPaint | static bool DoesMeshComponentUseTexture ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) | [] |
TexturePaintHelpers::FindMaterialIndicesUsingTexture | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Tries to find Materials using the given Texture and retrieve the corresponding material indices from the MEsh Compon | MeshPaint | static void FindMaterialIndicesUsingTexture ( const [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture, const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutIndices ) | [] |
TexturePaintHelpers::GenerateSeamMask | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Will generate a mask texture, used for texture dilation, and store it in the passed in render target | MeshPaint | static bool GenerateSeamMask ( [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 UVSet, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * SeamRenderTexture, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * Texture, [UTextureRenderTarget2D](API\Runtime\E... | [] |
TexturePaintHelpers::GetMaxSupportedBytesPerPixelForPainting | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Returns the maximum bytes per pixel that are supported for source textures when painting. This limitation is set by CreateTempUncompressedTexture. | MeshPaint | static int32 GetMaxSupportedBytesPerPixelForPainting() | [] |
TexturePaintHelpers::GetTempUncompressedTexturePixelFormat | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Returns the pixel format that CreateTempUncompressedTexture uses to create render target data for painting. | MeshPaint | static EPixelFormat GetTempUncompressedTexturePixelFormat() | [] |
TexturePaintHelpers::RetrieveMeshSectionsForMaterialIndices | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Retrieve LOD mesh sections from MeshComponent which contain one of the Material Indices | MeshPaint | static void RetrieveMeshSectionsForMaterialIndices ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & MaterialIndices, [TArray](API\Runtime\Core\Containers\TArray)< [FTexturePaintMeshSectionInfo](API\Edito... | [] |
TexturePaintHelpers::RetrieveMeshSectionsForTextures | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Retrieve LOD mesh sections from MeshComponent which use one of the given textures | MeshPaint | static void RetrieveMeshSectionsForTextures ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * MeshComponent, int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< const [UTexture](API\Runtime\Engine\Engine\UTexture) * > Textures, [TArray](API\Runtime\Core\Containers\TArray)< [FTexturePain... | [] |
TexturePaintHelpers::RetrieveTexturesForComponent | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Retrieves all Paintable Textures from the given MeshComponent | MeshPaint | static void RetrieveTexturesForComponent ( const [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * Component, [IMeshPaintGeometryAdapter](API\Editor\MeshPaint\IMeshPaintGeometryAdapter) * Adapter, [TArray](API\Runtime\Core\Containers\TArray)< [FPaintableTexture](API\Editor\MeshPaint\FPaintableTexture) > ... | [] |
TexturePaintHelpers::SetupInitialRenderTargetData | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Makes sure that the render target is ready to paint on | MeshPaint | static void SetupInitialRenderTargetData ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTextureSource, [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget ) | [] |
TexturePaintHelpers | /Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h | Helpers functions for texture painting functionality | MeshPaint | class TexturePaintHelpers | [] |
UMeshPaintSettings | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | class UMeshPaintSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "float",
"name": "VertexPreviewSize",
"description": "Size of vertex points drawn when mesh painting is active."
}
] | |
UPaintBrushSettings::GetBrushRadius | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | float GetBrushRadius() const | [] | |
UPaintBrushSettings::GetBrushFalloff | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | float GetBrushFalloff() const | [] | |
UPaintBrushSettings::GetBrushStrength | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | float GetBrushStrength() const | [] | |
UPaintBrushSettings::PostEditChangeProperty | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | Called when a property on this object has been modified externally | MeshPaint | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UPaintBrushSettings::SetBrushFalloff | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | void SetBrushFalloff ( float InFalloff ) | [] | |
UPaintBrushSettings::SetBrushRadius | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | void SetBrushRadius ( float InRadius ) | [] | |
UPaintBrushSettings::SetBrushStrength | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | void SetBrushStrength ( float InStrength ) | [] | |
UPaintBrushSettings::UPaintBrushSettings | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | UPaintBrushSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UPaintBrushSettings::~UPaintBrushSettings | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | ~UPaintBrushSettings() | [] | |
UPaintBrushSettings | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h | MeshPaint | class UPaintBrushSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bEnableFlow",
"description": "Enables \"Flow\" painting where paint is continually applied from the brush every tick"
},
{
"type": "bool",
"name": "bOnlyFrontFacingTriangles",
"description": "Whether back-facing triangles should be ignored"
},
{
"type":... | |
FCaptureState::GetDetailText | /Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h | Get any additional detailed text | MovieSceneCaptureDialog | [FText](API\Runtime\Core\Internationalization\FText) GetDetailText() const | [] |
FCaptureState::FCaptureState | /Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h | Construction from an enum | MovieSceneCaptureDialog | FCaptureState ( ECaptureStatus InState ) | [] |
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