className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FControlFindReplaceString::FControlFindReplaceString
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
FControlFindReplaceString()
[]
FBakingAnimationKeySettings
/Engine/Source/Editor/MovieSceneTools/Public/BakingAnimationKeySettings.h
MovieSceneTools
struct FBakingAnimationKeySettings
[ { "type": "EBakingKeySetti...", "name": "BakingKeySettings", "description": "" }, { "type": "bool", "name": "bReduceKeys", "description": "" }, { "type": "FFrameNumber", "name": "EndFrame", "description": "" }, { "type": "int32", "name": "FrameIncrement", ...
FControlFindReplaceString
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
struct FControlFindReplaceString
[ { "type": "FString", "name": "Find", "description": "The string to find in the imported data" }, { "type": "FString", "name": "Replace", "description": "The string to replace in the imported data" } ]
FControlToTransformMappings::FControlToTransformMappings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
FControlToTransformMappings()
[]
FControlToTransformMappings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
struct FControlToTransformMappings
[ { "type": "bool", "name": "bNegate", "description": "Whether to negate the value" }, { "type": "FControlRigChan...", "name": "ControlChannel", "description": "The channel of the control to map" }, { "type": "FTransformChann...", "name": "FBXChannel", "description": "The c...
FFCPXMLExporter::Export
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Export FCP 7 XML Whether the export was successful
MovieSceneTools
virtual bool Export ( const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [FString](API\Runtime\Core\Containers\FString) InFilenameFormat, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, uint32 InResX, uint32 InResY, int32 InHandleFrames, [FString](API\Runtime\Core\Containers\FString) In...
[]
FFCPXMLExporter::GetDefaultFileExtension
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Default format file extension.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDefaultFileExtension() const
[]
FFCPXMLExporter::GetDialogTitle
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Export dialog window title.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDialogTitle() const
[]
FFCPXMLExporter::GetFileTypeDescription
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Format description.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFileTypeDescription() const
[]
FFCPXMLExporter::GetMessageLogLabel
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Message log list label.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMessageLogLabel() const
[]
FFCPXMLExporter::GetMessageLogWindowTitle
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Message log window title.
MovieSceneTools
virtual [FName](API\Runtime\Core\UObject\FName) GetMessageLogWindowTitle() const
[]
FFCPXMLExporter::GetNotificationExportFinished
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Notification when export completes.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNotificationExportFinished() const
[]
FFCPXMLExporter::GetNotificationHyperlinkText
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Notification hyperlink to exported file path.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNotificationHyperlinkText() const
[]
FFCPXMLExporter::FFCPXMLExporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Constructor
MovieSceneTools
FFCPXMLExporter()
[]
FFCPXMLExporter::~FFCPXMLExporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Destructor
MovieSceneTools
virtual ~FFCPXMLExporter()
[]
FFCPXMLImporter::GetFileTypeDescription
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Format description.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFileTypeDescription() const
[]
FFCPXMLImporter::GetDialogTitle
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Import window title.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDialogTitle() const
[]
FFCPXMLImporter::GetTransactionDescription
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Scoped transaction description.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTransactionDescription() const
[]
FFCPXMLImporter::GetMessageLogWindowTitle
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Message log window title.
MovieSceneTools
virtual [FName](API\Runtime\Core\UObject\FName) GetMessageLogWindowTitle() const
[]
FFCPXMLImporter::GetMessageLogLabel
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Message log list label.
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMessageLogLabel() const
[]
FFCPXMLExporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
TheFFCPXMLExporterclass is the entry point for launching an export of data from Sequencer into an XML file.
MovieSceneTools
class FFCPXMLExporter : public [FMovieSceneExporter](API\Editor\MovieSceneTools\FMovieSceneExporter)
[]
FFCPXMLImporter::Import
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
Import FCP 7 XML Whether the import was successful
MovieSceneTools
virtual bool Import ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, [FString](API\Runtime\Core\Containers\FString) InFilename, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMovieSceneTranslatorContext](API\Editor\MovieSceneTools\FM...
[]
FFCPXMLImporter::FFCPXMLImporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
MovieSceneTools
FFCPXMLImporter()
[]
FFCPXMLImporter::~FFCPXMLImporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
MovieSceneTools
virtual ~FFCPXMLImporter()
[]
FFCPXMLImporter
/Engine/Source/Editor/MovieSceneTools/Public/FCPXML/FCPXMLMovieSceneTranslator.h
TheFFCPXMLImporterclass is the entry point for launching an import of data from an XML file into Sequencer.
MovieSceneTools
class FFCPXMLImporter : public [FMovieSceneImporter](API\Editor\MovieSceneTools\FMovieSceneImporter)
[]
FFBXInOutParameters
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
struct FFBXInOutParameters
[ { "type": "bool", "name": "bConvertSceneBackup", "description": "" }, { "type": "bool", "name": "bConvertSceneUnitBackup", "description": "" }, { "type": "bool", "name": "bForceFrontXAxisBackup", "description": "" }, { "type": "float", "name": "ImportUniformSc...
FFrameNumberDetailsCustomization::CustomizeChildren
/Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h
Called when the children of the property should be customized or extra rows added
MovieSceneTools
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPro...
[]
FFrameNumberDetailsCustomization::CustomizeHeader
/Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h
IPropertyTypeCustomizationinterface
MovieSceneTools
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomiz...
[]
FFrameNumberDetailsCustomization::MakeInstance
/Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [INumericTypeInterface](API\Runtime\Slate\Widgets\Input\INumericTypeInterface)< double >> InNumericTypeInte...
[]
FFrameNumberDetailsCustomization::FFrameNumberDetailsCustomization
/Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h
MovieSceneTools
FFrameNumberDetailsCustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [INumericTypeInterface](API\Runtime\Slate\Widgets\Input\INumericTypeInterface)< double >> InNumericTypeInterface )
[]
FFrameNumberDetailsCustomization
/Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h
Customize theFFrameNumberto support conversion from seconds/frames/timecode formats.
MovieSceneTools
class FFrameNumberDetailsCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[]
FKeyEditData
/Engine/Source/Editor/MovieSceneTools/Public/SKeyEditInterface.h
MovieSceneTools
struct FKeyEditData
[ { "type": "TSharedPtr<FSt...", "name": "KeyStruct", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "OwningSection", "description": "" } ]
FKeyframeTrackEditor::AddKeysToSection
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Returns whether a section was added
MovieSceneTools
[FKeyPropertyResult](API\Editor\Sequencer\FKeyPropertyResult) AddKeysToSection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) KeyTime, const FGeneratedTrackKeys & Keys, ESequencerKeyMode KeyMode, EKeyFrameTrackEditorSetDefault SetDefault )
[]
FKeyframeTrackEditor::AddKeysToObjects
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Adds keys to the specified object. This may also add tracks and sections depending on the options specified. Whether or not a handle guid or track was created. Note this does not return true if keys were added or modified.
MovieSceneTools
[FKeyPropertyResult](API\Editor\Sequencer\FKeyPropertyResult) AddKeysToObjects ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > ObjectsToKey, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) KeyTime, ESequencerKeyMode KeyMode, [TSubclassOf](API\Runtim...
[]
FKeyframeTrackEditor::CanAutoKeySection
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Check whether we can autokey the specified section at the specified time
MovieSceneTools
static bool CanAutoKeySection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time )
[]
FKeyframeTrackEditor::BuildTrackContextMenu
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Builds the context menu for the track.
MovieSceneTools
virtual void BuildTrackContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track )
[]
GenerateKeysCallback
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) *, FGeneratedTrackKeys &)> GenerateKeysCallback
[]
FKeyframeTrackEditor::ModifyGeneratedKeysByCurrentAndWeight
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Scale the generated keys by the the current value and the weight. This is used for supporting layered workflows so the keyed value is set correctly. The issue is that the Generated Property Values are the Globa Values that we want to meet but we need to set the local value on a particular section based upon The algorit...
MovieSceneTools
virtual bool ModifyGeneratedKeysByCurrentAndWeight ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * SectionToKey, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time, ...
[]
FKeyframeTrackEditor::SupportsType
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Returns whether a track class is supported by this tool. true if the type is supported.
MovieSceneTools
virtual bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackClass ) const
[]
FKeyframeTrackEditor::FKeyframeTrackEditor
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Constructor
MovieSceneTools
FKeyframeTrackEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FKeyframeTrackEditor::~FKeyframeTrackEditor
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Virtual destructor.
MovieSceneTools
~FKeyframeTrackEditor()
[]
FKeyframeTrackEditor
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
A base class for track editors that edit tracks which contain sections implementing GetKeyDataInterface.
MovieSceneTools
template<typename TrackType> class FKeyframeTrackEditor : public [FMovieSceneTrackEditor](API\Editor\Sequencer\FMovieSceneTrackEditor)
[]
FMovieSceneChannelValueSetter::Create
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Templated construction function that can add a key (and potentially also set a default) for the specified channel and value
MovieSceneTools
template<typename ChannelType, typename ValueType> static [FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) Create ( int32 ChannelIndex, ValueType InNewValue, bool bAddKey )
[]
FMovieSceneChannelValueSetter::operator->
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
[IImpl](API\Editor\MovieSceneTools\IImpl) * operator->()
[]
FMovieSceneChannelValueSetter::operator->
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
const [IImpl](API\Editor\MovieSceneTools\IImpl) * operator->() const
[]
FMovieSceneChannelValueSetter::operator=
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
[FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) & operator= ( const [FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) & )
[]
FMovieSceneChannelValueSetter::operator=
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
[FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) & operator= ( [FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) && )
[]
FMovieSceneChannelValueSetter::FMovieSceneChannelValueSetter
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
FMovieSceneChannelValueSetter&40;&41;
[]
FMovieSceneChannelValueSetter::FMovieSceneChannelValueSetter
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
FMovieSceneChannelValueSetter ( [FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) && )
[]
FMovieSceneChannelValueSetter::FMovieSceneChannelValueSetter
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
FMovieSceneChannelValueSetter ( const [FMovieSceneChannelValueSetter](API\Editor\MovieSceneTools\FMovieSceneChannelValueSetter) & )
[]
FMovieSceneChannelValueSetter
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
struct FMovieSceneChannelValueSetter
[]
FMovieSceneCustomizeDirectorBlueprintEndpointCallParams
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Parameters for endpoint call customization callback
MovieSceneTools
struct FMovieSceneCustomizeDirectorBlueprintEndpointCallParams
[ { "type": "UK2Node_CallFun...", "name": "CallFunctionNode", "description": "" }, { "type": "UK2Node_Functio...", "name": "FunctionEntryNode", "description": "" }, { "type": "UEdGraph*", "name": "FunctionGraph", "description": "" }, { "type": "UK2Node_Functio...", ...
FMovieSceneDirectorBlueprintEndpointCall
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Parameters for creating an entry point, i.e. a call to an endpoint
MovieSceneTools
struct FMovieSceneDirectorBlueprintEndpointCall
[ { "type": "FMovieSceneCust...", "name": "CustomizeEndpointCall", "description": "Callback for customizing the endpoint call" }, { "type": "UEdGraphNode&#...", "name": "Endpoint", "description": "The endpoint node to call" }, { "type": "TArray<FName>", "name": "ExposedPinNames...
FMovieSceneDirectorBlueprintEndpointCustomization::CreateEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Creates a single new endpoint represented by this property handle.
MovieSceneTools
void CreateEndpoint()
[]
FMovieSceneDirectorBlueprintEndpointCustomization::ClearEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Does not delete the endpoint in the blueprint itself.
MovieSceneTools
void ClearEndpoint()
[]
FMovieSceneDirectorBlueprintEndpointCustomization::CustomizeChildren
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when the children of the property should be customized or extra rows added
MovieSceneTools
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPro...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::CustomizeHeader
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed
MovieSceneTools
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomiz...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::FindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Find the endpoint node in the director blueprint.
MovieSceneTools
[UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::FindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called to find the endpoint node in the director blueprint.
MovieSceneTools
[UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData ) const
[]
FPayloadVariableMap
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
MovieSceneTools
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString), [TInlineSetAllocator](API\Runtime\Core\Containers\TInlineSetAllocator)< 8 >> FPayloadVariableMap
[]
FSequenceData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
MovieSceneTools
struct FSequenceData
[ { "type": "UBlueprint*...", "name": "Blueprint", "description": "" }, { "type": "TArray<UObject...", "name": "EditObjects", "description": "" }, { "type": "TArray< void &#...", "name": "RawData", "description": "" } ]
FSequenceDataMap
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
MovieSceneTools
typedef [TMap](API\Runtime\Core\Containers\TMap)< [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) *, [FSequenceData](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FSequenceData) > FSequenceDataMap
[]
FWellKnownParameterCandidates
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Structure specifying candidate pins for a given "well-known parameter".
MovieSceneTools
struct FWellKnownParameterCandidates
[ { "type": "bool", "name": "bShowUnmatchedParameters", "description": "Whether to show this \"well-known\" parameter when no candidate pins have been found" }, { "type": "TArray<FName>", "name": "CandidatePinNames", "description": "Names of the pins that can be bound to the \"well-known p...
FWellKnownParameterMetadata
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
User-interface information for "well-known parameters", i.e. parameters that can be bound to values provided by the underlying system, as opposed to values entered by the user.
MovieSceneTools
struct FWellKnownParameterMetadata
[ { "type": "FText", "name": "CandidateTooltip", "description": "" }, { "type": "FText", "name": "PickerLabel", "description": "" }, { "type": "FText", "name": "PickerTooltip", "description": "" } ]
FMovieSceneDirectorBlueprintEndpointCustomization::GatherSequenceData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Gather data for the sequences being edited.
MovieSceneTools
void GatherSequenceData ( [FSequenceDataMap](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FSequenceDataMap) & AllSequenceData )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GenerateEndpointDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Generate endpoint definition for the sequence.
MovieSceneTools
[FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) GenerateEndpointDefinition ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetAllValidEndpoints
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get all the endpoints of all the values in our property handle.
MovieSceneTools
[TArray](API\Runtime\Core\Containers\TArray)< [UK2Node](API\Editor\BlueprintGraph\UK2Node) * > GetAllValidEndpoints() const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetCommonEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get the endpoint that is common to all the values in our property handle, or nullptr if they are not all the same.
MovieSceneTools
[UK2Node](API\Editor\BlueprintGraph\UK2Node) * GetCommonEndpoint() const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetCommonSequence
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get the sequence that is common to all the values in our property handle, or nullptr if they are not all the same.
MovieSceneTools
[UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * GetCommonSequence() const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetEditObjects
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get all the objects that the endpoints reside within.Bydefault, this gets the outer objects of the property handle.
MovieSceneTools
virtual void GetEditObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutObjects ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetMenuContent
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Generate the content of the main combo button menu dropdown
MovieSceneTools
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetMenuContent()
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetPropertyHandle
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get the property handle for this customization.
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetPayloadVariables
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Gets the payload values to pass to the endpoint.
MovieSceneTools
void GetPayloadVariables ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FPayloadVariableMap](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FPayloadVariable-) & OutPayloadVariables ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetPropertyUtilities
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Get the property utilities for this customization.
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyUtilities](API\Editor\PropertyEditor\IPropertyUtilities) > GetPropertyUtilities() const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetWellKnownParameterPinNames
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
The output array of pin names should be of the same size as GetWellKnownParameterCandidates, with NAME_None for those parameters that aren't hooked up to any pin.
MovieSceneTools
virtual void GetWellKnownParameterPinNames ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutParameters ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::GetWellKnownParameterCandidates
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
The output array of pin candidates should be of the same size as GetWellKnownParameterPinNames, with an empty array of candidates for those parameters that currently have no compatible pins.
MovieSceneTools
virtual void GetWellKnownParameterCandidates ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Endpoint, [TArray](API\Runtime\Core\Containers\TArray)< [FWellKnownParameterCandidates](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FWellKnownParame-) > & OutCandidates ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::IterateEndpoints
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Invoke a callback on all the endpoints.
MovieSceneTools
void IterateEndpoints ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([UK2Node](API\Editor\BlueprintGraph\UK2Node) *)> Callback ) const
[]
FMovieSceneDirectorBlueprintEndpointCustomization::NavigateToDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Navigate to the definition of the endpoint represented by this property handle.
MovieSceneTools
void NavigateToDefinition()
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnCollectQuickBindActions
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Collect blueprint actions for quick-binding a non-connected endpoint.
MovieSceneTools
virtual void OnCollectQuickBindActions ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuBuilder )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnPayloadVariableChanged
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when a payload variable property value is changed on the details panel
MovieSceneTools
void OnPayloadVariableChanged ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > InStructData, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > LocalVariableProperty )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnCollectAllRebindActions
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Collect blueprint actions for rebinding an already connected endpoint.
MovieSceneTools
virtual void OnCollectAllRebindActions ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuBuilder )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnCreateEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when an endpoint has been created.
MovieSceneTools
void OnCreateEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime\Core\Co...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnRebindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when an endpoint was set and has been changed to another endpoint.
MovieSceneTools
virtual bool OnRebindEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::OnSetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Called when an endpoint has been set.
MovieSceneTools
void OnSetEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime\Core\Conta...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::PopulateQuickBindSubMenu
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Generate the content of the quick bind sub-menu dropdown (shown if the endpoint is not already bound)
MovieSceneTools
void PopulateQuickBindSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::PopulateRebindSubMenu
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Generate the content of the rebind sub-menu dropdown (shown if the endpoint is already bound)
MovieSceneTools
void PopulateRebindSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::SetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Assigns the specified function entry to this property handle.
MovieSceneTools
void SetEndpoint ( const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * NewEndpoint, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * PayloadTemplate, EAutoCreatePayload AutoCreatePayload...
[]
FMovieSceneDirectorBlueprintEndpointCustomization::SetPayloadVariable
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Sets a payload value to pass to the endpoint. Whether the payload variable was set
MovieSceneTools
bool SetPayloadVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FName](API\Runtime\Core\UObject\FName) FieldName, const [FString](API\Runtime\Core\Containers\FString) & NewVariableValue )
[]
FMovieSceneDirectorBlueprintEndpointCustomization::SetWellKnownParameterPinName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
MovieSceneTools
void SetWellKnownParameterPinName &40; int32 ParameterIndex, FName InNewWellKnownParameterPinName &41;
[]
FMovieSceneDirectorBlueprintEndpointCustomization::SetWellKnownParameterPinName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Set the pin name for the given "well-known parameter". Whether the pin name was successfully set
MovieSceneTools
virtual bool SetWellKnownParameterPinName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, int32 ParameterIndex, [FName](API\Runtime\Core\UObject\FName) BoundPinName )
[]
FMovieSceneDirectorBlueprintEndpointCustomization
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintEndpointCustomization.h
Base class for details view customizations that operate on sequence director blueprint endpoints.
MovieSceneTools
class FMovieSceneDirectorBlueprintEndpointCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[]
FMovieSceneDirectorBlueprintEndpointDefinition::AddExtraInputPin
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
MovieSceneTools
void AddExtraInputPin ( const [FString](API\Runtime\Core\Containers\FString) & InName, [FName](API\Runtime\Core\UObject\FName) InPinCategory, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > InPinTypeClass )
[]
FMovieSceneDirectorBlueprintEndpointDefinition::AddExtraOutputPin
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
MovieSceneTools
void AddExtraOutputPin ( const [FString](API\Runtime\Core\Containers\FString) & InName, [FName](API\Runtime\Core\UObject\FName) InPinCategory, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > InPinTypeClass )
[]
FMovieSceneDirectorBlueprintEndpointDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Parameters for creating a blueprint endpoint
MovieSceneTools
struct FMovieSceneDirectorBlueprintEndpointDefinition
[ { "type": "FString", "name": "EndpointName", "description": "Name of the event or function" }, { "type": "UFunction*", "name": "EndpointSignature", "description": "Function signature, for function endpoint types" }, { "type": "EMovieSceneDire...", "name": "EndpointType", ...
FMovieSceneDirectorBlueprintEndpointDefinition::FMovieSceneDirectorBlueprintEndpointDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
MovieSceneTools
FMovieSceneDirectorBlueprintEndpointDefinition()
[]
FMovieSceneDirectorBlueprintEndpointParameter::SanitizePinName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) SanitizePinName ( const [FString](API\Runtime\Core\Containers\FString) & InPinName )
[]
FMovieSceneDirectorBlueprintEndpointParameter
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Structure for creating extra parameter pins on an enpdoint
MovieSceneTools
struct FMovieSceneDirectorBlueprintEndpointParameter
[ { "type": "EEdGraphPinDire...", "name": "PinDirection", "description": "" }, { "type": "FString", "name": "PinName", "description": "" }, { "type": "FName", "name": "PinTypeCategory", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "PinTypeClass",...
FMovieSceneDirectorBlueprintEntrypointResult::CleanUpStalePayloadVariables
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
A utility method for cleaning up stale payload variables
MovieSceneTools
template<typename Container> void CleanUpStalePayloadVariables ( Container & InPayloadVariables ) const
[]
FMovieSceneDirectorBlueprintEntrypointResult
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Result structure for a created blueprint entry point, i.e. a call to an endpoint
MovieSceneTools
struct FMovieSceneDirectorBlueprintEntrypointResult
[ { "type": "FName", "name": "CompiledFunctionName", "description": "The name of the function that calls the endpoint" }, { "type": "UK2Node_Functio...", "name": "Entrypoint", "description": "The entry point node" }, { "type": "TArray<FName>", "name": "StalePayloadVariables", ...
FMovieSceneDirectorBlueprintUtils::CreateEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Create a new endpoint for the specified sequence. A valid pointer to the blueprint node for the endpoint
MovieSceneTools
static [UK2Node](API\Editor\BlueprintGraph\UK2Node) * CreateEndpoint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition )
[]