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FMovieSceneDirectorBlueprintUtils::CreateEventEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Bydefault, event endpoints are presented as aUK2Node_CustomEventin an event graph called "Sequencer Events" with a pin for the bound object. A valid pointer to the blueprint node for the endpoint
MovieSceneTools
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * CreateEventEndpoint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition )
[]
FMovieSceneDirectorBlueprintUtils::CreateFunctionEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Create a new function endpoint for the specified sequence. A valid pointer to the blueprint node for the endpoint
MovieSceneTools
static [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * CreateFunctionEndpoint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) & EndpointDefinition )
[]
FMovieSceneDirectorBlueprintUtils::FindCallTargetPin
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Attempt to locate an output pin on the specified endpoint node that matches the specified pin class An output pin that is of type PC_Object with the specified class as its PinSubCategoryObject, or nullptr if one was not found
MovieSceneTools
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindCallTargetPin ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * InEndpoint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * CallTargetClass )
[]
FMovieSceneDirectorBlueprintUtils::GenerateEntryPoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Main generation function for creating the necessary function graph for calling an event endpoint with the parameters specified in the entry point payload
MovieSceneTools
static [FMovieSceneDirectorBlueprintEntrypointResult](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEntr-) GenerateEntryPoint ( const [FMovieSceneDirectorBlueprintEndpointCall](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-) & EndpointCall, [FKismetCompilerContext](API\Editor\KismetCompiler\FKism...
[]
FMovieSceneDirectorBlueprintUtils
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDirectorBlueprintUtils.h
Static utility library for dealing with movie-scene blueprint endpoints at edit/cook-time
MovieSceneTools
struct FMovieSceneDirectorBlueprintUtils
[]
FMovieSceneDynamicBindingCustomization::GenerateEndpointDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Generate endpoint definition for the sequence.
MovieSceneTools
virtual [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) GenerateEndpointDefinition ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
FMovieSceneDynamicBindingCustomization::FindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Called to find the endpoint node in the director blueprint.
MovieSceneTools
virtual [UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData ) const
[]
FMovieSceneDynamicBindingCustomization::GetEditObjects
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Get all the objects that the endpoints reside within.Bydefault, this gets the outer objects of the property handle.
MovieSceneTools
virtual void GetEditObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutObjects ) const
[]
FMovieSceneDynamicBindingCustomization::GetPayloadVariables
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Gets the payload values to pass to the endpoint.
MovieSceneTools
virtual void GetPayloadVariables ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FPayloadVariableMap](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FPayloadVariable-) & OutPayloadVariables ) const
[]
FMovieSceneDynamicBindingCustomization::GetWellKnownParameterCandidates
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
The output array of pin candidates should be of the same size as GetWellKnownParameterPinNames, with an empty array of candidates for those parameters that currently have no compatible pins.
MovieSceneTools
virtual void GetWellKnownParameterCandidates ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Endpoint, [TArray](API\Runtime\Core\Containers\TArray)< [FWellKnownParameterCandidates](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FWellKnownParame-) > & OutCandidates ) const
[]
FMovieSceneDynamicBindingCustomization::GetWellKnownParameterPinNames
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
The output array of pin names should be of the same size as GetWellKnownParameterCandidates, with NAME_None for those parameters that aren't hooked up to any pin.
MovieSceneTools
virtual void GetWellKnownParameterPinNames ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutParameters ) const
[]
FMovieSceneDynamicBindingCustomization::MakeInstance
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
[]
FMovieSceneDynamicBindingCustomization::MakeInstance
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [FGuid](API\Runtime\Core\Misc\FGuid) InObjectBinding )
[]
FMovieSceneDynamicBindingCustomization::OnCollectQuickBindActions
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Collect blueprint actions for quick-binding a non-connected endpoint.
MovieSceneTools
virtual void OnCollectQuickBindActions ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuBuilder )
[]
FMovieSceneDynamicBindingCustomization::OnCreateEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Called when an endpoint has been created.
MovieSceneTools
virtual void OnCreateEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime...
[]
FMovieSceneDynamicBindingCustomization::OnSetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Called when an endpoint has been set.
MovieSceneTools
virtual void OnSetEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime\Co...
[]
FMovieSceneDynamicBindingCustomization::SetWellKnownParameterPinName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Set the pin name for the given "well-known parameter". Whether the pin name was successfully set
MovieSceneTools
virtual bool SetWellKnownParameterPinName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, int32 ParameterIndex, [FName](API\Runtime\Core\UObject\FName) BoundPinName )
[]
FMovieSceneDynamicBindingCustomization::SetPayloadVariable
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Sets a payload value to pass to the endpoint. Whether the payload variable was set
MovieSceneTools
virtual bool SetPayloadVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FName](API\Runtime\Core\UObject\FName) FieldName, const [FString](API\Runtime\Core\Containers\FString) & NewVariableValue )
[]
FMovieSceneDynamicBindingCustomization
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingCustomization.h
Customization for dynamic spawn/possession endpoint picker.
MovieSceneTools
class FMovieSceneDynamicBindingCustomization : public [FMovieSceneDirectorBlueprintEndpointCustomization](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1)
[]
FMovieSceneDynamicBindingUtils::EnsureBlueprintExtensionCreated
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Ensures that the dynamic binding blueprint extension has been added to the given sequence's director blueprint.
MovieSceneTools
static void EnsureBlueprintExtensionCreated ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * MovieSceneSequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
FMovieSceneDynamicBindingUtils::SetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Set an endpoint on the given dynamic binding.
MovieSceneTools
static void SetEndpoint ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FMovieSceneDynamicBinding](API\Runtime\MovieScene\FMovieSceneDynamicBinding) * DynamicBinding, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * NewEndpoint )
[]
FMovieSceneDynamicBindingUtils::IterateDynamicBindings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Utility function for iterating all dynamic bindings in a sequence.
MovieSceneTools
template<typename Callback> static void IterateDynamicBindings ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, Callback && InCallback )
[]
FMovieSceneDynamicBindingUtils
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
A utility class for managing dynamic binding endpoints.
MovieSceneTools
struct FMovieSceneDynamicBindingUtils
[]
FMovieSceneDynamicBindingUtils::GatherDynamicBindings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Utility function for gathering all dynamic bindings in a sequence into a container.
MovieSceneTools
static void GatherDynamicBindings ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneDynamicBinding](API\Runtime\MovieScene\FMovieSceneDynamicBinding) * > & OutDynamicBindings )
[]
FMovieSceneEventCustomization::FindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Called to find the endpoint node in the director blueprint.
MovieSceneTools
virtual [UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData ) const
[]
FMovieSceneEventCustomization::GenerateEndpointDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Generate endpoint definition for the sequence.
MovieSceneTools
virtual [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) GenerateEndpointDefinition ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence )
[]
FMovieSceneEventCustomization::GetEditObjects
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Get all the objects that the endpoints reside within.Bydefault, this gets the outer objects of the property handle.
MovieSceneTools
virtual void GetEditObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutObjects ) const
[]
FMovieSceneEventCustomization::GetPayloadVariables
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Gets the payload values to pass to the endpoint.
MovieSceneTools
virtual void GetPayloadVariables ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FPayloadVariableMap](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FPayloadVariable-) & OutPayloadVariables ) const
[]
FMovieSceneEventCustomization::GetWellKnownParameterPinNames
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
The output array of pin names should be of the same size as GetWellKnownParameterCandidates, with NAME_None for those parameters that aren't hooked up to any pin.
MovieSceneTools
virtual void GetWellKnownParameterPinNames ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutParameters ) const
[]
FMovieSceneEventCustomization::GetWellKnownParameterCandidates
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
The output array of pin candidates should be of the same size as GetWellKnownParameterPinNames, with an empty array of candidates for those parameters that currently have no compatible pins.
MovieSceneTools
virtual void GetWellKnownParameterCandidates ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Endpoint, [TArray](API\Runtime\Core\Containers\TArray)< [FWellKnownParameterCandidates](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1\FWellKnownParame-) > & OutCandidates ) const
[]
FMovieSceneEventCustomization::MakeInstance
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
[]
FMovieSceneEventCustomization::MakeInstance
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection )
[]
FMovieSceneEventCustomization::OnCreateEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Called when an endpoint has been created.
MovieSceneTools
virtual void OnCreateEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime...
[]
FMovieSceneEventCustomization::OnSetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Called when an endpoint has been set.
MovieSceneTools
virtual void OnSetEndpoint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > EditObjects, const [TArray](API\Runtime\Co...
[]
FMovieSceneEventCustomization::SetPayloadVariable
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Sets a payload value to pass to the endpoint. Whether the payload variable was set
MovieSceneTools
virtual bool SetPayloadVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, [FName](API\Runtime\Core\UObject\FName) FieldName, const [FString](API\Runtime\Core\Containers\FString) & NewVariableValue )
[]
FMovieSceneEventCustomization
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Customization forFMovieSceneEventstructs. Will deduce the event's section either from the outer objects on the details customization, or use the one provided on construction (for instanced property type customizations)
MovieSceneTools
class FMovieSceneEventCustomization : public [FMovieSceneDirectorBlueprintEndpointCustomization](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_1)
[]
FMovieSceneEventUtils::BindEventSectionToBlueprint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Create the necessary mapping between a director Blueprint and and event section in order for the event section to be compiled correctly.
MovieSceneTools
static void BindEventSectionToBlueprint ( [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * DirectorBP )
[]
FMovieSceneEventUtils::BindNewUserFacingEvent
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
As with CreateUserFacingEvent, but also binds the section to aUBlueprintExtensionwhich ensures that it will hook into the compilation process to generate its entry point function graph A valid pointer to the blueprint node for the event endpoint
MovieSceneTools
static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * BindNewUserFacingEvent ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UBlueprint](AP...
[]
FMovieSceneEventUtils::FindEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Attempt to locate the blueprint node that relates to an event's end-point. The K2Node that relates to the specified event's end point, or nullptr if one was not found
MovieSceneTools
static [UK2Node](API\Editor\BlueprintGraph\UK2Node) * FindEndpoint ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint...
[]
FMovieSceneEventUtils::GenerateEntryPoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Main generation function for creating the necessary function graph for calling an event endpoint with the parameters specified in the entry point payload
MovieSceneTools
static [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * GenerateEntryPoint ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * Compiler, [UEdGraphNode](API\Runtime\Engine\EdGraph...
[]
FMovieSceneEventUtils::GenerateEventDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Generate event endpoint definition for the given track
MovieSceneTools
static [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) GenerateEventDefinition ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track )
[]
FMovieSceneEventUtils::GenerateEventDefinition
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Generate event endpoint definition for the given object binding
MovieSceneTools
static [FMovieSceneDirectorBlueprintEndpointDefinition](API\Editor\MovieSceneTools\FMovieSceneDirectorBlueprintEndp-_2) GenerateEventDefinition ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID )
[]
FMovieSceneEventCustomization::SetWellKnownParameterPinName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventCustomization.h
Set the pin name for the given "well-known parameter". Whether the pin name was successfully set
MovieSceneTools
virtual bool SetWellKnownParameterPinName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditObject, void * RawData, int32 ParameterIndex, [FName](API\Runtime\Core\UObject\FName) BoundPinName )
[]
FMovieSceneEventUtils::RemoveEndpointsForEventSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Remove all event end points for the given event section
MovieSceneTools
static void RemoveEndpointsForEventSection ( [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * DirectorBP )
[]
FMovieSceneEventUtils::RemoveUnusedCustomEvents
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Remove unused custom events (that don't have corresponding event end points in the given event sections)
MovieSceneTools
static void RemoveUnusedCustomEvents ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) >> & EventSections, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * ...
[]
FMovieSceneEventUtils::SetEndpoint
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Set the specified EntryPoint to be bound to a new K2 node
MovieSceneTools
static void SetEndpoint ( [FMovieSceneEvent](API\Runtime\MovieSceneTracks\Channels\FMovieSceneEvent) * EntryPoint, [UMovieSceneEventSectionBase](API\Runtime\MovieSceneTracks\Sections\UMovieSceneEventSectionBase) * EventSection, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * InNewEndpoint, [UEdGraphPin](API\Runtime\Engi...
[]
FMovieSceneEventUtils
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h
Static utility library for dealing with movie-scene events at edit/cook-time
MovieSceneTools
struct FMovieSceneEventUtils
[]
FMovieSceneExportAudioSectionData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportAudioSectionData : public [FMovieSceneExportSectionData](API\Editor\MovieSceneTools\FMovieSceneExportSectionData)
[ { "type": "int32", "name": "Depth", "description": "" }, { "type": "int32", "name": "NumChannels", "description": "" }, { "type": "int32", "name": "SampleRate", "description": "" } ]
FMovieSceneExportAudioTrackData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportAudioTrackData
[ { "type": "TArray<TShared...", "name": "AudioSections", "description": "" }, { "type": "int32", "name": "RowIndex", "description": "This indicates the sub-track's row index in the track" }, { "type": "int32", "name": "SampleRate", "description": "" } ]
FMovieSceneExportAudioData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportAudioData : public [FMovieSceneExportTrackData](API\Editor\MovieSceneTools\FMovieSceneExportTrackData)
[ { "type": "TArray<TShared...", "name": "AudioSections", "description": "Array of all sections in order they appear inUMovieSceneAudioTrack" }, { "type": "TArray<TShared...", "name": "AudioTracks", "description": "Array of sorted audio sub tracks, containing pointers to sections within th...
FMovieSceneExportCinematicData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportCinematicData : public [FMovieSceneExportTrackData](API\Editor\MovieSceneTools\FMovieSceneExportTrackData)
[ { "type": "TArray<TShared...", "name": "CinematicSections", "description": "Array of all sections in order they appear in UMovieSceneCinematicTrack" }, { "type": "TArray<TShared...", "name": "CinematicTracks", "description": "Array of sorted movie sub tracks, containing pointers to secti...
FMovieSceneExportCinematicTrackData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportCinematicTrackData
[ { "type": "TArray<TShared...", "name": "CinematicSections", "description": "" }, { "type": "int32", "name": "RowIndex", "description": "This indicates the sub-track's row index in the track" } ]
FMovieSceneExportCinematicSectionData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportCinematicSectionData : public [FMovieSceneExportSectionData](API\Editor\MovieSceneTools\FMovieSceneExportSectionData)
[]
FMovieSceneExportData::FindAudioSections
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Find audio sections
MovieSceneTools
bool FindAudioSections ( const [FString](API\Runtime\Core\Containers\FString) & InSoundPathName, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneExportAudioSectionData](API\Editor\MovieSceneTools\FMovieSceneExportAudioSectionDat-) >> & OutFoundSections ) co...
[]
FMovieSceneExportData::GetDefaultAudioSampleRate
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets default audio sample rate
MovieSceneTools
int32 GetDefaultAudioSampleRate() const
[]
FMovieSceneExportData::GetDefaultAudioDepth
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets default audio depth
MovieSceneTools
int32 GetDefaultAudioDepth() const
[]
FMovieSceneExportData::GetFilename
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets export filename
MovieSceneTools
[FString](API\Runtime\Core\Containers\FString) GetFilename() const
[]
FMovieSceneExportData::GetFilenamePath
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets export filename with full path
MovieSceneTools
[FString](API\Runtime\Core\Containers\FString) GetFilenamePath() const
[]
FMovieSceneExportData::GetFrameRate
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets export frame rate
MovieSceneTools
[FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetFrameRate() const
[]
FMovieSceneExportData::GetFrameRateIsNTSC
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Returns true if frame rate is a non-integral frame rate
MovieSceneTools
bool GetFrameRateIsNTSC() const
[]
FMovieSceneExportData::GetHandleFrames
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets the frame handle
MovieSceneTools
int32 GetHandleFrames() const
[]
FMovieSceneExportData::GetMovieExtension
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets the shot movie extension
MovieSceneTools
[FString](API\Runtime\Core\Containers\FString) GetMovieExtension() const
[]
FMovieSceneExportData::GetNearestWholeFrameRate
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Returns the nearest integral frame rate
MovieSceneTools
uint32 GetNearestWholeFrameRate() const
[]
FMovieSceneExportData::GetResX
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets x resolution
MovieSceneTools
uint32 GetResX() const
[]
FMovieSceneExportData::GetResY
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Gets y resolution
MovieSceneTools
uint32 GetResY() const
[]
FMovieSceneExportData::IsExportDataValid
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
True when the export data was successfully constructed.
MovieSceneTools
bool IsExportDataValid() const
[]
FMovieSceneExportData::FMovieSceneExportData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Default constructor, necessary for shared ref - should not be used
MovieSceneTools
FMovieSceneExportData()
[]
FMovieSceneExportData::FMovieSceneExportData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Constructor
MovieSceneTools
FMovieSceneExportData ( const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, uint32 InResX, uint32 InResY, int32 InHandleFrames, [FString](API\Runtime\Core\Containers\FString) InSaveFilename, [TSharedPtr](API\Runtime\Core\Templates\TSharedPt...
[]
FMovieSceneExportData::~FMovieSceneExportData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Destructor
MovieSceneTools
~FMovieSceneExportData()
[]
FMovieSceneExportData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
TheFMovieSceneExportDataclass aggregates intermediate data from Sequencer classes to be used for timeline exports
MovieSceneTools
class FMovieSceneExportData : public [TSharedFromThis< FMovieSceneExportData >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TSharedPtr<FMo...", "name": "MovieSceneData", "description": "Intermediate data loaded from Sequencer to be used for export" } ]
FMovieSceneExporter::Export
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Export movie scene Whether the export was successful
MovieSceneTools
bool Export ( const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, [FString](API\Runtime\Core\Containers\FString) InFilenameFormat, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, uint32 InResX, uint32 InResY, int32 InHandleFrames, [FString](API\Runtime\Core\Containers\FString) InSaveFile...
[]
FMovieSceneExporter::GetDefaultFileExtension
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Default format file extension.
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetDefaultFileExtension() const
[]
FMovieSceneExporter::GetDialogTitle
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Export dialog window title.
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetDialogTitle() const
[]
FMovieSceneExporter::GetNotificationExportFinished
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Notification when export completes.
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetNotificationExportFinished() const
[]
FMovieSceneExporter::GetFileTypeDescription
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Format description.
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetFileTypeDescription() const
[]
FMovieSceneExporter::GetNotificationHyperlinkText
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Notification hyperlink to exported file path.
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetNotificationHyperlinkText() const
[]
FMovieSceneExporter::FMovieSceneExporter
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
FMovieSceneExporter()
[]
FMovieSceneExporter::~FMovieSceneExporter
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
virtual ~FMovieSceneExporter()
[]
FMovieSceneExporter
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Abstract base class for movie scene exporters
MovieSceneTools
class FMovieSceneExporter : public [FMovieSceneTranslator](API\Editor\MovieSceneTools\FMovieSceneTranslator)
[]
FMovieSceneExportMetadataClip::GetDuration
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
int32 GetDuration() const
[]
FMovieSceneExportMetadata
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
struct FMovieSceneExportMetadata
[ { "type": "TArray<FMovieS...", "name": "Shots", "description": "" } ]
FMovieSceneExportMetadataClip::IsValid
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
bool IsValid() const
[]
FMovieSceneExportMetadataClip::FMovieSceneExportMetadataClip
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
FMovieSceneExportMetadataClip()
[]
FMovieSceneExportMetadataClip
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
struct FMovieSceneExportMetadataClip
[ { "type": "bool", "name": "bHasAlpha", "description": "" }, { "type": "int32", "name": "EndFrame", "description": "" }, { "type": "FString", "name": "FileName", "description": "" }, { "type": "int32", "name": "StartFrame", "description": "" } ]
FMovieSceneExportMetadataShot
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneExportMetadata.h
MovieSceneTools
struct FMovieSceneExportMetadataShot
[ { "type": "TMap<FString, ...", "name": "Clips", "description": "All of the clips for this shot, stored by ClipName Multiple formats may be exported, so each ClipName has a list metadata stored by extension" }, { "type": "int32", "name": "HandleFrames", "description": "" }, { "typ...
FMovieSceneExportMovieSceneData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportMovieSceneData
[ { "type": "TArray<TShared...", "name": "AudioData", "description": "" }, { "type": "TSharedPtr<FMo...", "name": "CinematicData", "description": "" }, { "type": "int32", "name": "Duration", "description": "" }, { "type": "FString", "name": "MovieExtension", ...
FMovieSceneExportSectionData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportSectionData
[ { "type": "bool", "name": "bEnabled", "description": "" }, { "type": "bool", "name": "bWithinPlaybackRange", "description": "" }, { "type": "FString", "name": "DisplayName", "description": "" }, { "type": "FFrameNumber", "name": "EndFrame", "description": ...
FMovieSceneExportTrackData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneExportTrackData
[ { "type": "constUMovieSce...", "name": "MovieSceneTrack", "description": "" } ]
FMovieSceneImportAudioData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportAudioData : public [FMovieSceneImportTrackData](API\Editor\MovieSceneTools\FMovieSceneImportTrackData)
[ { "type": "TArray<TShared...", "name": "AudioSections", "description": "Array of all sections in order they appear inUMovieSceneAudioTrack" }, { "type": "TArray<TShared...", "name": "AudioTracks", "description": "Array of sorted audio sub tracks, containing pointers to sections within th...
FMovieSceneImportAudioSectionData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportAudioSectionData
[ { "type": "UMovieSceneAudi...", "name": "AudioSection", "description": "" }, { "type": "FString", "name": "SourceFilename", "description": "" }, { "type": "FString", "name": "SourceFilePath", "description": "" } ]
FMovieSceneImportAudioTrackData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportAudioTrackData
[ { "type": "TArray<TShared...", "name": "AudioSections", "description": "" }, { "type": "int32", "name": "RowIndex", "description": "" } ]
FMovieSceneImportCinematicData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportCinematicData : public [FMovieSceneImportTrackData](API\Editor\MovieSceneTools\FMovieSceneImportTrackData)
[ { "type": "TArray<TShared...", "name": "CinematicSections", "description": "Array of all sections in order they appear in UMovieSceneCinematicTrack" }, { "type": "TArray<TShared...", "name": "CinematicTracks", "description": "Array of sorted movie sub tracks, containing pointers to secti...
FMovieSceneImportCinematicSectionData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportCinematicSectionData
[ { "type": "UMovieSceneCine...", "name": "CinematicSection", "description": "" } ]
FMovieSceneImportCinematicTrackData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
MovieSceneTools
struct FMovieSceneImportCinematicTrackData
[ { "type": "TArray<TShared...", "name": "CinematicSections", "description": "" }, { "type": "int32", "name": "RowIndex", "description": "" } ]
FMovieSceneImportData::CreateAudioSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Create audio section
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportAudioSectionData](API\Editor\MovieSceneTools\FMovieSceneImportAudioSectionDat-) > CreateAudioSection ( [FString](API\Runtime\Core\Containers\FString) InFilenameOrAssetPathName, bool bIsPathName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [...
[]
FMovieSceneImportData::CreateCinematicSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Create cinematic section
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportCinematicSectionData](API\Editor\MovieSceneTools\FMovieSceneImportCinematicSectio-) > CreateCinematicSection ( [FString](API\Runtime\Core\Containers\FString) InName, int32 InRow, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, [FFrameNum...
[]
FMovieSceneImportData::FindAudioSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Find audio sections
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportAudioSectionData](API\Editor\MovieSceneTools\FMovieSceneImportAudioSectionDat-) > FindAudioSection ( const [FString](API\Runtime\Core\Containers\FString) & InSectionPathName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportAud...
[]
FMovieSceneImportData::FindCinematicSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Find cinematic section
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportCinematicSectionData](API\Editor\MovieSceneTools\FMovieSceneImportCinematicSectio-) > FindCinematicSection ( const [FString](API\Runtime\Core\Containers\FString) & InSectionPathName )
[]
FMovieSceneImportData::GetAudioData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Returns the audio data pointer or nullptr if one does not exist
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportAudioData](API\Editor\MovieSceneTools\FMovieSceneImportAudioData) > GetAudioData()
[]
FMovieSceneImportData::GetCinematicData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneTranslator.h
Returns the cinematic data pointer or nullptr if one does not exist
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FMovieSceneImportCinematicData](API\Editor\MovieSceneTools\FMovieSceneImportCinematicData) > GetCinematicData ( bool CreateTrackIfNull )
[]