className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FSequenceBindingNode::FSequenceBindingNode
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
MovieSceneTools
FSequenceBindingNode ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayString, const [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) & InBindingID, [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) InIcon )
[]
FSequenceBindingNode
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Node that represents an object binding, or a sub sequence (where the guid is zero)
MovieSceneTools
struct FSequenceBindingNode
[ { "type": "UE::MovieScene:...", "name": "BindingID", "description": "This object's ID, and its parent's" }, { "type": "bool", "name": "bIsSpawnable", "description": "Whether this is a spawnable or not" }, { "type": "TArray<TShared...", "name": "Children", "description": "...
FSequenceBindingTree::ConditionalRebuild
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population
MovieSceneTools
bool ConditionalRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID )
[]
FSequenceBindingTree::FindNode
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Find a node in the tree
MovieSceneTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSequenceBindingNode](API\Editor\MovieSceneTools\FSequenceBindingNode) > FindNode ( [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) BindingID ) const
[]
FSequenceBindingTree::ForceRebuild
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Construct the tree structure from the specified sequence.
MovieSceneTools
void ForceRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID )
[]
FSequenceBindingTree::FSequenceIDStack::GetCurrent
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp
Get the current accumulated sequence ID
MovieSceneTools
FMovieSceneSequenceID GetCurrent&40;&41; const
[]
FSequenceBindingTree::FSequenceIDStack::Pop
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp
Pop the last sequence ID off the stack
MovieSceneTools
void Pop&40;&41;
[]
FSequenceBindingTree::FSequenceIDStack::Push
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp
Push a sequence ID onto the stack
MovieSceneTools
void Push &40; FMovieSceneSequenceID InSequenceID &41;
[]
FSequenceIDStack
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp
Stack of sequence IDs from parent to child
MovieSceneTools
struct FSequenceIDStack
[]
FSequenceBindingTree::GetRootNode
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Get the root of the tree
MovieSceneTools
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSequenceBindingNode](API\Editor\MovieSceneTools\FSequenceBindingNode) > GetRootNode() const
[]
FSequenceBindingTree::IsEmpty
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
MovieSceneTools
bool IsEmpty() const
[]
FSequenceBindingTree
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h
Data structure used internally to represent the bindings of a sequence recursively
MovieSceneTools
struct FSequenceBindingTree
[]
FSkelMeshRecorderState::FinishRecording
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
void FinishRecording()
[]
FSkelMeshRecorderState::Init
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
void Init ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent )
[]
FSkelMeshRecorderState::FSkelMeshRecorderState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
FSkelMeshRecorderState()
[]
FSkelMeshRecorderState::~FSkelMeshRecorderState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
~FSkelMeshRecorderState()
[]
FSkelMeshRecorderState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Skel Mesh Recorder to set up and restore various parameters on the skelmesh.
MovieSceneTools
struct FSkelMeshRecorderState
[ { "type": "bool", "name": "bCachedEnableUpdateRateOptimizations", "description": "Used to store/restore URO when recording" }, { "type": "int", "name": "CachedSkelCompForcedLodModel", "description": "Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when...
FSpawnableRestoreState::FSpawnableRestoreState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
FSpawnableRestoreState ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene )
[]
FSpawnableRestoreState::~FSpawnableRestoreState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
~FSpawnableRestoreState()
[]
FSpawnableRestoreState
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Helper to make spawnables persist throughout the export process and then restore properly afterwards.
MovieSceneTools
struct FSpawnableRestoreState
[ { "type": "bool", "name": "bWasChanged", "description": "" }, { "type": "TMap<FGuid, ES...", "name": "SpawnOwnershipMap", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "WeakMovieScene", "description": "" } ]
FOnBindingPicked
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
class FOnBindingPicked : public TBaseMulticastDelegate_OneParam< void, FMovieSceneObjectBindingID >
[]
FTrackEditorBindingIDPicker
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
class FTrackEditorBindingIDPicker : public [FMovieSceneObjectBindingIDPicker](API\Editor\MovieSceneTools\FMovieSceneObjectBindingIDPicker)
[]
FTrackEditorBindingIDPicker::OnBindingPicked
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
[FTrackEditorBindingIDPicker::FOnBindingPicked](API\Editor\MovieSceneTools\FTrackEditorBindingIDPicker\FOnBindingPicked) TBaseMulticastDelegate_OneParam OnBindingPicked()
[]
FTrackEditorBindingIDPicker::FTrackEditorBindingIDPicker
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
FTrackEditorBindingIDPicker ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InLocalSequenceID, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
IImpl::ApplyDefault
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
virtual void ApplyDefault ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, EKeyFrameTrackEditorSetDefault SetDefault ) const
[]
IImpl::ModifyByCurrentAndWeight
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
virtual bool ModifyByCurrentAndWeight ( [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, void * VCurrentValue, float Weight )
[]
IImpl::~IImpl
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
virtual ~IImpl()
[]
IImpl
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
MovieSceneTools
struct IImpl
[]
IMovieSceneTools
/Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneTools.h
The public interface of the MovieSceneTools module
MovieSceneTools
class IMovieSceneTools : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IMovieSceneToolsAnimationBakeHelper::PostEvaluation
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
virtual void PostEvaluation ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame )
[]
IMovieSceneToolsAnimationBakeHelper::PreEvaluation
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
virtual void PreEvaluation ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame )
[]
IMovieSceneToolsAnimationBakeHelper::StartBaking
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
virtual void StartBaking ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene )
[]
IMovieSceneToolsAnimationBakeHelper::StopBaking
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
virtual void StopBaking ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene )
[]
IMovieSceneToolsAnimationBakeHelper
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
Interface to get notifications when an animation bake happens in case in needs to run custom code.
MovieSceneTools
class IMovieSceneToolsAnimationBakeHelper
[]
IMovieSceneToolsTakeData::GatherTakes
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
bool GatherTakes ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData, uint32 & OutCurrentTakeNumber )
[]
IImpl::Apply
/Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h
Returns whether a key was created
MovieSceneTools
virtual bool Apply ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, EMovieSceneKeyInterpolation InterpolationMode, bool bKeyEvenIfUnchanged, ...
[]
IMovieSceneToolsTakeData::SetTakeNumber
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
bool SetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) *, uint32 InTakeNumber )
[]
IMovieSceneToolsTakeData::GetTakeNumber
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
bool GetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData, uint32 & OutTakeNumber )
[]
IMovieSceneToolsTakeData
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h
MovieSceneTools
class IMovieSceneToolsTakeData
[]
IMovieSceneToolsTrackImporter::ImportAnimatedProperty
/Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h
ImportAnimatedProperty Whether the property was imported successfully
MovieSceneTools
bool ImportAnimatedProperty ( const [FString](API\Runtime\Core\Containers\FString) & InPropertyName, const [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & InCurve, [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene )
[]
IMovieSceneToolsTrackImporter::ImportStringProperty
/Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h
ImportStringProperty Whether the property was imported successfully
MovieSceneTools
bool ImportStringProperty ( const [FString](API\Runtime\Core\Containers\FString) & InPropertyName, const [FString](API\Runtime\Core\Containers\FString) & InStringValue, [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene )
[]
IMovieSceneToolsTrackImporter
/Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h
MovieSceneTools
class IMovieSceneToolsTrackImporter
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneFloatValue >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneFloatValue >() }
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneDoubleValue >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneDoubleValue >() }
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneObjectPathChannelKeyValue >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneObjectPathChannelKeyValue >() }
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneActorReferenceKey >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneActorReferenceKey >() }
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneCameraShakeSourceTrigger >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneCameraShakeSourceTrigger >() }
[]
MovieSceneClipboard::GetKeyTypeName< uint8 >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< uint8 >() }
[]
MovieSceneClipboard::GetKeyTypeName< int32 >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< int32 >() }
[]
MovieSceneClipboard::GetKeyTypeName< int64 >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< int64 >() }
[]
MovieSceneClipboard::GetKeyTypeName< FName >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FName >() }
[]
MovieSceneClipboard::GetKeyTypeName< bool >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< bool >() }
[]
MovieSceneClipboard::GetKeyTypeName< FString >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FString >() }
[]
MovieSceneClipboard::GetKeyTypeName< FEventPayload >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FEventPayload >() }
[]
MovieSceneClipboard::GetKeyTypeName< FMovieSceneEvent >
/Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h
MovieSceneTools
namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneEvent >() }
[]
MovieSceneToolHelpers::AcquireSkeletalMeshFromObject
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Acquire first SkeletalMeshComponent from the Object Returns theUSkeletalMeshComponentif one is found
MovieSceneTools
static [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * AcquireSkeletalMeshFromObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BoundObject )
[]
MovieSceneToolHelpers::AddTransformKeys
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Adds transform keys to the section based on the channels filters.
MovieSceneTools
static bool AddTransformKeys ( const [UMovieScene3DTransformSection](API\Runtime\MovieSceneTracks\Sections\UMovieScene3DTransformSection) * InTransformSection, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, const [TArray](API\Runtime\Core\Containers\TA...
[]
MovieSceneToolHelpers::BakeToSkelMeshToCallbacks
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Bake the SkelMesh to a generic object wich implements a set of callbacks Whether or not it succeeds
MovieSceneTools
static bool BakeToSkelMeshToCallbacks ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMesh, FMovieSceneSequenceIDRef & Template, [FMovieSceneSequ...
[]
MovieSceneToolHelpers::CalculateFramesBetween
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Returns the frame numbers between start and end.
MovieSceneTools
static void CalculateFramesBetween ( const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) StartFrame, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) EndFrame, int FrameIncrement, [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runt...
[]
MovieSceneToolHelpers::CollapseSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
MovieSceneTools
static bool CollapseSection ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & SequencerPtr, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * OwnerTrack, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSce...
[]
MovieSceneToolHelpers::ComposeShotName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Compose a shot name given its components. The composed shot name
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) ComposeShotName ( const [FString](API\Runtime\Core\Containers\FString) & ShotPrefix, uint32 ShotNumber, uint32 TakeNumber, uint32 ShotNumberDigits, uint32 TakeNumberDigits )
[]
MovieSceneToolHelpers::CopyCameraProperties
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX Camera to existing camera's
MovieSceneTools
static void CopyCameraProperties ( fbxsdk::FbxCamera * CameraNode, [AActor](API\Runtime\Engine\GameFramework\AActor) * InCameraActor )
[]
MovieSceneToolHelpers::CreateCameraCutSectionForCamera
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Create a new camera cut section for the given camera
MovieSceneTools
static void CreateCameraCutSectionForCamera ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FGuid](API\Runtime\Core\Misc\FGuid) CameraGuid, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber )
[]
MovieSceneToolHelpers::CreateSequence
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Create sequence The new subsequence.
MovieSceneTools
static [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * CreateSequence ( [FString](API\Runtime\Core\Containers\FString) & NewSequenceName, [FString](API\Runtime\Core\Containers\FString) & NewSequencePath, [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * SectionToDuplic...
[]
MovieSceneToolHelpers::CreateSubSequence
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Deprecated* CreateSubSequence has been deprecated in favor of CreateSequence so that asset creation can be invoked outside of a transaction (with the intent that it is undoable) and then adding the sequence to a subtrack can be invoked within a transaction
MovieSceneTools
static [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * CreateSubSequence ( [FString](API\Runtime\Core\Containers\FString) & NewSequenceName, [FString](API\Runtime\Core\Containers\FString) & NewSequencePath, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewSequenceStartTime, [UMovie...
[]
MovieSceneToolHelpers::ExportFBX
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export FBX Whether the export was successful
MovieSceneTools
static bool ExportFBX ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & Bindings, const...
[]
MovieSceneToolHelpers::ExportFBXFromControlRigChannelsWithDialog
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export FBX from Control Rig Channels With Dialog
MovieSceneTools
static bool ExportFBXFromControlRigChannelsWithDialog ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > & InSequencer, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track )
[]
MovieSceneToolHelpers::ExportFBXFromControlRigChannels
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export FBX from Control Rig Channels
MovieSceneTools
static bool ExportFBXFromControlRigChannels ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [UMovieSceneUserExportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserExportFBXControlR-) * ExportFBXControlRigSettings, const [TArray](API\Runtime\Core\Containers\TArray...
[]
MovieSceneToolHelpers::ExportToAnimSequence
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player Whether or not it succeeds
MovieSceneTools
static bool ExportToAnimSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOptions, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScen...
[]
MovieSceneToolHelpers::FindAvailableRowIndex
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the next available row index for the section so that it doesn't overlap any other sections in time. The next available row index
MovieSceneTools
static int32 FindAvailableRowIndex ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & SectionsToDis...
[]
MovieSceneToolHelpers::GatherTakes
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Gather takes - level sequence assets that have the same shot prefix and shot number in the same asset path (directory)
MovieSceneTools
static void GatherTakes ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData, uint32 & OutCurrentTakeNumber )
[]
MovieSceneToolHelpers::GenerateNewShotName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Deprecated* GenerateNewShotName has been deprecated in favor of GenerateNewSubsequenceName that takes a given prefix
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) GenerateNewShotName ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & AllSections, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time )
[]
MovieSceneToolHelpers::GenerateNewShotPath
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Deprecated* GenerateNewShotPath has been deprecated in favor of GenerateNewSubsequencePath that takes a given directory
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) GenerateNewShotPath ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * SequenceMovieScene, [FString](API\Runtime\Core\Containers\FString) & NewShotName )
[]
MovieSceneToolHelpers::GenerateNewSubsequenceName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Generate a new shot name The new shot name
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) GenerateNewSubsequenceName ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & AllSections, const [FString](API\Runtime\Core\Containers\FString) & SubsequencePrefix, [FFrameNumber](API\Runtime\C...
[]
MovieSceneToolHelpers::GenerateNewSubsequencePath
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Generate a new subsequence package The new subsequence path
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) GenerateNewSubsequencePath ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * SequenceMovieScene, const [FString](API\Runtime\Core\Containers\FString) & SubsequenceDirectory, [FString](API\Runtime\Core\Containers\FString) & NewShotName )
[]
MovieSceneToolHelpers::GetActorParents
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors and possible component parents.
MovieSceneTools
static void GetActorParents ( const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) > & OutParentActors )
[]
MovieSceneToolHelpers::GetActorParentsWithAttachments
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors and possible component parents using sequencer to test for attachments.
MovieSceneTools
static void GetActorParentsWithAttachments ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) > &...
[]
MovieSceneToolHelpers::GetActorsAndParentsKeyFrames
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors and it's parent key frames
MovieSceneTools
static void GetActorsAndParentsKeyFrames ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) & StartFrame, const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber)...
[]
MovieSceneToolHelpers::GetActorWorldTransforms
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors word transforms at the specified times
MovieSceneTools
static void GetActorWorldTransforms ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, [TArray](API\Run...
[]
MovieSceneToolHelpers::GetActorWorldTransforms
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get an actors world transforms at the specified times using a player
MovieSceneTools
static void GetActorWorldTransforms ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, FMovieSceneSequenceIDRef Template, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actors, con...
[]
MovieSceneToolHelpers::GetCameraName
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the fbx camera name
MovieSceneTools
static [FString](API\Runtime\Core\Containers\FString) GetCameraName ( fbxsdk::FbxCamera * InCamera )
[]
MovieSceneToolHelpers::GetCameras
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the fbx cameras from the requested parent node
MovieSceneTools
static void GetCameras ( fbxsdk::FbxNode * Parent, [TArray](API\Runtime\Core\Containers\TArray)< fbxsdk::FbxCamera * > & Cameras )
[]
MovieSceneToolHelpers::GetEvaluationTrack
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the Active EvaluationTrack for a given track. Will do a recompile if the track isn't valid Returns the evaluation track for the given movie scene track. May do a re-compile if needed.
MovieSceneTools
static const [FMovieSceneEvaluationTrack](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationTrack) * GetEvaluationTrack ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & TrackSignature )
[]
MovieSceneToolHelpers::GetLocationAtTime
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the location at time for the specified transform evaluation track
MovieSceneTools
static void GetLocationAtTime ( const [FMovieSceneEvaluationTrack](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationTrack) * Track, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) KeyTime, FVector & KeyPos, FRotator & KeyRot, const [TSharedPtr](API\Runti...
[]
MovieSceneToolHelpers::GetParents
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the Parents (Scene/Actors) of this object.
MovieSceneTools
static void GetParents ( [TArray](API\Runtime\Core\Containers\TArray)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Parents, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
MovieSceneToolHelpers::GetParentTM
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Return Return ParentTm for current Parent Object This is not that scalable moving forward with stuff like the control rig , need a better caching solution there Returns true if succesful in evaluating the parent in the sequencer and getting a transform.
MovieSceneTools
static bool GetParentTM ( FTransform & CurrentRefTM, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) KeyTime )
[]
MovieSceneToolHelpers::GetRefFrameFromParents
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Return Reference Frame from the passed in paretns Returns Reference Transform.
MovieSceneTools
static FTransform GetRefFrameFromParents ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Parents, [FFrameTime](API\Runtime\Core\Mis...
[]
MovieSceneToolHelpers::GetTakeNumber
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Get the take number for the given asset Whether the take number was found
MovieSceneTools
static bool GetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData, uint32 & OutTakeNumber )
[]
MovieSceneToolHelpers::GetTransformSection
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Returns the transform section for that guid.
MovieSceneTools
static [UMovieScene3DTransformSection](API\Runtime\MovieSceneTracks\Sections\UMovieScene3DTransformSection) * GetTransformSection ( const [ISequencer](API\Editor\Sequencer\ISequencer) * InSequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, const FTransform & InDefaultTransform )
[]
MovieSceneToolHelpers::HasHiddenMobility
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Whether this object class has hidden mobility and can't be animated
MovieSceneTools
static bool HasHiddenMobility ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass )
[]
MovieSceneToolHelpers::ImportFBXCameraToExisting
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX Camera to existing camera's Whether the import was successful
MovieSceneTools
static void ImportFBXCameraToExisting ( [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FbxImporter, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\C...
[]
MovieSceneToolHelpers::ImportFBXIfReady
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. We do this as two pass in case the client want's to do something, like create camera's, before actually loading the data. Whether the fbx file was ready and is ready to be import.
MovieSceneTools
static bool ImportFBXIfReady ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\Core\Containers\TMap)< [FGuid...
[]
MovieSceneToolHelpers::ImportFBXIntoControlRigChannelsWithDialog
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX into Control Rig Channels With Dialog
MovieSceneTools
static bool ImportFBXIntoControlRigChannelsWithDialog ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > & InSequencer, [TArray](API\Runtime\Core\Containers\TArray)< [FRigControlFBXNodeAndChannels](API\Runtime\MovieScene\FRigControlFBXNodeAndChannels) > * NodeAn...
[]
MovieSceneToolHelpers::ImportFBXIntoControlRigChannels
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX into Control Rig Channels
MovieSceneTools
static bool ImportFBXIntoControlRigChannels ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, const [FString](API\Runtime\Core\Containers\FString) & ImportFilename, [UMovieSceneUserImportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXControlR-) * ControlRigSettings, [TArray](A...
[]
MovieSceneToolHelpers::ImportFBXNode
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX Node to existing actor/node Whether the import was successful
MovieSceneTools
static bool ImportFBXNode ( [FString](API\Runtime\Core\Containers\FString) NodeName, [UnFbx::FFbxCurvesAPI](API\Editor\UnrealEd\FFbxCurvesAPI) & CurveAPI, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSe...
[]
MovieSceneToolHelpers::ImportFBXWithDialog
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Import FBX with dialog Whether the import was successful
MovieSceneTools
static bool ImportFBXWithDialog ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FString](API\Runtime\Core\Containers\FString) > & InObject...
[]
MovieSceneToolHelpers::IsValidAsset
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Return whether this asset is valid for the given sequence
MovieSceneTools
static bool IsValidAsset ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )
[]
MovieSceneToolHelpers::LockCameraActorToViewport
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Lock the given camera actor to the viewport
MovieSceneTools
static void LockCameraActorToViewport ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * CameraActor )
[]
MovieSceneToolHelpers::MakeEnumComboBox
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Generate a combobox for editing enum values The new widget
MovieSceneTools
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeEnumComboBox ( const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * Enum, [TAttribute](API\Runtime\Core\Misc\TAttribute)< int32 > CurrentValue, [SEnumComboBox::FOnEnumSelectionChanged](API\Editor\EditorW...
[]
MovieSceneToolHelpers::MovieSceneTranslatorExport
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h
Export movie scene formats Whether the export was successful
MovieSceneTools
static bool MovieSceneTranslatorExport ( [FMovieSceneExporter](API\Editor\MovieSceneTools\FMovieSceneExporter) * InExporter, const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FMovieSceneCaptureSettings](API\Runtime\MovieSceneCapture\FMovieSceneCaptureSettings) & Settings )
[]