className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSequenceBindingNode::FSequenceBindingNode | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | MovieSceneTools | FSequenceBindingNode ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayString, const [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) & InBindingID, [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) InIcon ) | [] | |
FSequenceBindingNode | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Node that represents an object binding, or a sub sequence (where the guid is zero) | MovieSceneTools | struct FSequenceBindingNode | [
{
"type": "UE::MovieScene:...",
"name": "BindingID",
"description": "This object's ID, and its parent's"
},
{
"type": "bool",
"name": "bIsSpawnable",
"description": "Whether this is a spawnable or not"
},
{
"type": "TArray<TShared...",
"name": "Children",
"description": "... |
FSequenceBindingTree::ConditionalRebuild | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population | MovieSceneTools | bool ConditionalRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID ) | [] |
FSequenceBindingTree::FindNode | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Find a node in the tree | MovieSceneTools | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSequenceBindingNode](API\Editor\MovieSceneTools\FSequenceBindingNode) > FindNode ( [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) BindingID ) const | [] |
FSequenceBindingTree::ForceRebuild | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Construct the tree structure from the specified sequence. | MovieSceneTools | void ForceRebuild ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) InActiveSequence, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InActiveSequenceID ) | [] |
FSequenceBindingTree::FSequenceIDStack::GetCurrent | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp | Get the current accumulated sequence ID | MovieSceneTools | FMovieSceneSequenceID GetCurrent&40;&41; const | [] |
FSequenceBindingTree::FSequenceIDStack::Pop | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp | Pop the last sequence ID off the stack | MovieSceneTools | void Pop&40;&41; | [] |
FSequenceBindingTree::FSequenceIDStack::Push | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp | Push a sequence ID onto the stack | MovieSceneTools | void Push &40; FMovieSceneSequenceID InSequenceID &41; | [] |
FSequenceIDStack | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp | Stack of sequence IDs from parent to child | MovieSceneTools | struct FSequenceIDStack | [] |
FSequenceBindingTree::GetRootNode | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Get the root of the tree | MovieSceneTools | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSequenceBindingNode](API\Editor\MovieSceneTools\FSequenceBindingNode) > GetRootNode() const | [] |
FSequenceBindingTree::IsEmpty | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | MovieSceneTools | bool IsEmpty() const | [] | |
FSequenceBindingTree | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h | Data structure used internally to represent the bindings of a sequence recursively | MovieSceneTools | struct FSequenceBindingTree | [] |
FSkelMeshRecorderState::FinishRecording | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | void FinishRecording() | [] | |
FSkelMeshRecorderState::Init | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | void Init ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent ) | [] | |
FSkelMeshRecorderState::FSkelMeshRecorderState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | FSkelMeshRecorderState() | [] | |
FSkelMeshRecorderState::~FSkelMeshRecorderState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | ~FSkelMeshRecorderState() | [] | |
FSkelMeshRecorderState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Skel Mesh Recorder to set up and restore various parameters on the skelmesh. | MovieSceneTools | struct FSkelMeshRecorderState | [
{
"type": "bool",
"name": "bCachedEnableUpdateRateOptimizations",
"description": "Used to store/restore URO when recording"
},
{
"type": "int",
"name": "CachedSkelCompForcedLodModel",
"description": "Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when... |
FSpawnableRestoreState::FSpawnableRestoreState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | FSpawnableRestoreState ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene ) | [] | |
FSpawnableRestoreState::~FSpawnableRestoreState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | ~FSpawnableRestoreState() | [] | |
FSpawnableRestoreState | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Helper to make spawnables persist throughout the export process and then restore properly afterwards. | MovieSceneTools | struct FSpawnableRestoreState | [
{
"type": "bool",
"name": "bWasChanged",
"description": ""
},
{
"type": "TMap<FGuid, ES...",
"name": "SpawnOwnershipMap",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "WeakMovieScene",
"description": ""
}
] |
FOnBindingPicked | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | class FOnBindingPicked : public TBaseMulticastDelegate_OneParam< void, FMovieSceneObjectBindingID > | [] | |
FTrackEditorBindingIDPicker | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | class FTrackEditorBindingIDPicker : public [FMovieSceneObjectBindingIDPicker](API\Editor\MovieSceneTools\FMovieSceneObjectBindingIDPicker) | [] | |
FTrackEditorBindingIDPicker::OnBindingPicked | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | [FTrackEditorBindingIDPicker::FOnBindingPicked](API\Editor\MovieSceneTools\FTrackEditorBindingIDPicker\FOnBindingPicked) TBaseMulticastDelegate_OneParam OnBindingPicked() | [] | |
FTrackEditorBindingIDPicker::FTrackEditorBindingIDPicker | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | FTrackEditorBindingIDPicker ( [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) InLocalSequenceID, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] | |
IImpl::ApplyDefault | /Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h | MovieSceneTools | virtual void ApplyDefault ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, EKeyFrameTrackEditorSetDefault SetDefault ) const | [] | |
IImpl::ModifyByCurrentAndWeight | /Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h | MovieSceneTools | virtual bool ModifyByCurrentAndWeight ( [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, void * VCurrentValue, float Weight ) | [] | |
IImpl::~IImpl | /Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h | MovieSceneTools | virtual ~IImpl() | [] | |
IImpl | /Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h | MovieSceneTools | struct IImpl | [] | |
IMovieSceneTools | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneTools.h | The public interface of the MovieSceneTools module | MovieSceneTools | class IMovieSceneTools : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
IMovieSceneToolsAnimationBakeHelper::PostEvaluation | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | virtual void PostEvaluation ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame ) | [] | |
IMovieSceneToolsAnimationBakeHelper::PreEvaluation | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | virtual void PreEvaluation ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Frame ) | [] | |
IMovieSceneToolsAnimationBakeHelper::StartBaking | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | virtual void StartBaking ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene ) | [] | |
IMovieSceneToolsAnimationBakeHelper::StopBaking | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | virtual void StopBaking ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene ) | [] | |
IMovieSceneToolsAnimationBakeHelper | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | Interface to get notifications when an animation bake happens in case in needs to run custom code. | MovieSceneTools | class IMovieSceneToolsAnimationBakeHelper | [] |
IMovieSceneToolsTakeData::GatherTakes | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | bool GatherTakes ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData, uint32 & OutCurrentTakeNumber ) | [] | |
IImpl::Apply | /Engine/Source/Editor/MovieSceneTools/Public/KeyframeTrackEditor.h | Returns whether a key was created | MovieSceneTools | virtual bool Apply ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FMovieSceneChannelProxy](API\Runtime\MovieScene\Channels\FMovieSceneChannelProxy) & Proxy, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, EMovieSceneKeyInterpolation InterpolationMode, bool bKeyEvenIfUnchanged, ... | [] |
IMovieSceneToolsTakeData::SetTakeNumber | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | bool SetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) *, uint32 InTakeNumber ) | [] | |
IMovieSceneToolsTakeData::GetTakeNumber | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | bool GetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData, uint32 & OutTakeNumber ) | [] | |
IMovieSceneToolsTakeData | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsModule.h | MovieSceneTools | class IMovieSceneToolsTakeData | [] | |
IMovieSceneToolsTrackImporter::ImportAnimatedProperty | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h | ImportAnimatedProperty
Whether the property was imported successfully | MovieSceneTools | bool ImportAnimatedProperty ( const [FString](API\Runtime\Core\Containers\FString) & InPropertyName, const [FRichCurve](API\Runtime\Engine\Curves\FRichCurve) & InCurve, [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene ) | [] |
IMovieSceneToolsTrackImporter::ImportStringProperty | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h | ImportStringProperty
Whether the property was imported successfully | MovieSceneTools | bool ImportStringProperty ( const [FString](API\Runtime\Core\Containers\FString) & InPropertyName, const [FString](API\Runtime\Core\Containers\FString) & InStringValue, [FGuid](API\Runtime\Core\Misc\FGuid) InBinding, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene ) | [] |
IMovieSceneToolsTrackImporter | /Engine/Source/Editor/MovieSceneTools/Public/IMovieSceneToolsTrackImporter.h | MovieSceneTools | class IMovieSceneToolsTrackImporter | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneFloatValue > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneFloatValue >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneDoubleValue > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneDoubleValue >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneObjectPathChannelKeyValue > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneObjectPathChannelKeyValue >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneActorReferenceKey > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneActorReferenceKey >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneCameraShakeSourceTrigger > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneCameraShakeSourceTrigger >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< uint8 > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< uint8 >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< int32 > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< int32 >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< int64 > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< int64 >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FName > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FName >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< bool > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< bool >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FString > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FString >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FEventPayload > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FEventPayload >() } | [] | |
MovieSceneClipboard::GetKeyTypeName< FMovieSceneEvent > | /Engine/Source/Editor/MovieSceneTools/Public/ClipboardTypes.h | MovieSceneTools | namespace MovieSceneClipboard { template<> [FName](API\Runtime\Core\UObject\FName) MovieSceneClipboard::GetKeyTypeName< FMovieSceneEvent >() } | [] | |
MovieSceneToolHelpers::AcquireSkeletalMeshFromObject | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Acquire first SkeletalMeshComponent from the Object
Returns theUSkeletalMeshComponentif one is found | MovieSceneTools | static [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * AcquireSkeletalMeshFromObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BoundObject ) | [] |
MovieSceneToolHelpers::AddTransformKeys | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Adds transform keys to the section based on the channels filters. | MovieSceneTools | static bool AddTransformKeys ( const [UMovieScene3DTransformSection](API\Runtime\MovieSceneTracks\Sections\UMovieScene3DTransformSection) * InTransformSection, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, const [TArray](API\Runtime\Core\Containers\TA... | [] |
MovieSceneToolHelpers::BakeToSkelMeshToCallbacks | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Bake the SkelMesh to a generic object wich implements a set of callbacks
Whether or not it succeeds | MovieSceneTools | static bool BakeToSkelMeshToCallbacks ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMesh, FMovieSceneSequenceIDRef & Template, [FMovieSceneSequ... | [] |
MovieSceneToolHelpers::CalculateFramesBetween | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Returns the frame numbers between start and end. | MovieSceneTools | static void CalculateFramesBetween ( const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) StartFrame, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) EndFrame, int FrameIncrement, [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runt... | [] |
MovieSceneToolHelpers::CollapseSection | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | MovieSceneTools | static bool CollapseSection ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & SequencerPtr, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * OwnerTrack, [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSce... | [] | |
MovieSceneToolHelpers::ComposeShotName | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Compose a shot name given its components.
The composed shot name | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) ComposeShotName ( const [FString](API\Runtime\Core\Containers\FString) & ShotPrefix, uint32 ShotNumber, uint32 TakeNumber, uint32 ShotNumberDigits, uint32 TakeNumberDigits ) | [] |
MovieSceneToolHelpers::CopyCameraProperties | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX Camera to existing camera's | MovieSceneTools | static void CopyCameraProperties ( fbxsdk::FbxCamera * CameraNode, [AActor](API\Runtime\Engine\GameFramework\AActor) * InCameraActor ) | [] |
MovieSceneToolHelpers::CreateCameraCutSectionForCamera | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Create a new camera cut section for the given camera | MovieSceneTools | static void CreateCameraCutSectionForCamera ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [FGuid](API\Runtime\Core\Misc\FGuid) CameraGuid, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber ) | [] |
MovieSceneToolHelpers::CreateSequence | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Create sequence
The new subsequence. | MovieSceneTools | static [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * CreateSequence ( [FString](API\Runtime\Core\Containers\FString) & NewSequenceName, [FString](API\Runtime\Core\Containers\FString) & NewSequencePath, [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * SectionToDuplic... | [] |
MovieSceneToolHelpers::CreateSubSequence | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Deprecated* CreateSubSequence has been deprecated in favor of CreateSequence so that asset creation can be invoked outside of a transaction (with the intent that it is undoable) and then adding the sequence to a subtrack can be invoked within a transaction | MovieSceneTools | static [UMovieSceneSubSection](API\Runtime\MovieScene\Sections\UMovieSceneSubSection) * CreateSubSequence ( [FString](API\Runtime\Core\Containers\FString) & NewSequenceName, [FString](API\Runtime\Core\Containers\FString) & NewSequencePath, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewSequenceStartTime, [UMovie... | [] |
MovieSceneToolHelpers::ExportFBX | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Export FBX
Whether the export was successful | MovieSceneTools | static bool ExportFBX ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & Bindings, const... | [] |
MovieSceneToolHelpers::ExportFBXFromControlRigChannelsWithDialog | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Export FBX from Control Rig Channels With Dialog | MovieSceneTools | static bool ExportFBXFromControlRigChannelsWithDialog ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > & InSequencer, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track ) | [] |
MovieSceneToolHelpers::ExportFBXFromControlRigChannels | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Export FBX from Control Rig Channels | MovieSceneTools | static bool ExportFBXFromControlRigChannels ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [UMovieSceneUserExportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserExportFBXControlR-) * ExportFBXControlRigSettings, const [TArray](API\Runtime\Core\Containers\TArray... | [] |
MovieSceneToolHelpers::ExportToAnimSequence | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Export the SkelMesh to an Anim Sequence for specified MovieScene and Player
Whether or not it succeeds | MovieSceneTools | static bool ExportToAnimSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [UAnimSeqExportOption](API\Editor\UnrealEd\Exporters\UAnimSeqExportOption) * ExportOptions, [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScen... | [] |
MovieSceneToolHelpers::FindAvailableRowIndex | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the next available row index for the section so that it doesn't overlap any other sections in time.
The next available row index | MovieSceneTools | static int32 FindAvailableRowIndex ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & SectionsToDis... | [] |
MovieSceneToolHelpers::GatherTakes | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Gather takes - level sequence assets that have the same shot prefix and shot number in the same asset path (directory) | MovieSceneTools | static void GatherTakes ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData, uint32 & OutCurrentTakeNumber ) | [] |
MovieSceneToolHelpers::GenerateNewShotName | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Deprecated* GenerateNewShotName has been deprecated in favor of GenerateNewSubsequenceName that takes a given prefix | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) GenerateNewShotName ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & AllSections, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Time ) | [] |
MovieSceneToolHelpers::GenerateNewShotPath | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Deprecated* GenerateNewShotPath has been deprecated in favor of GenerateNewSubsequencePath that takes a given directory | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) GenerateNewShotPath ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * SequenceMovieScene, [FString](API\Runtime\Core\Containers\FString) & NewShotName ) | [] |
MovieSceneToolHelpers::GenerateNewSubsequenceName | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Generate a new shot name
The new shot name | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) GenerateNewSubsequenceName ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & AllSections, const [FString](API\Runtime\Core\Containers\FString) & SubsequencePrefix, [FFrameNumber](API\Runtime\C... | [] |
MovieSceneToolHelpers::GenerateNewSubsequencePath | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Generate a new subsequence package
The new subsequence path | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) GenerateNewSubsequencePath ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * SequenceMovieScene, const [FString](API\Runtime\Core\Containers\FString) & SubsequenceDirectory, [FString](API\Runtime\Core\Containers\FString) & NewShotName ) | [] |
MovieSceneToolHelpers::GetActorParents | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get an actors and possible component parents. | MovieSceneTools | static void GetActorParents ( const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) > & OutParentActors ) | [] |
MovieSceneToolHelpers::GetActorParentsWithAttachments | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get an actors and possible component parents using sequencer to test for attachments. | MovieSceneTools | static void GetActorParentsWithAttachments ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, [TArray](API\Runtime\Core\Containers\TArray)< [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) > &... | [] |
MovieSceneToolHelpers::GetActorsAndParentsKeyFrames | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get an actors and it's parent key frames | MovieSceneTools | static void GetActorsAndParentsKeyFrames ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actor, const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) & StartFrame, const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber)... | [] |
MovieSceneToolHelpers::GetActorWorldTransforms | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get an actors word transforms at the specified times | MovieSceneTools | static void GetActorWorldTransforms ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Frames, [TArray](API\Run... | [] |
MovieSceneToolHelpers::GetActorWorldTransforms | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get an actors world transforms at the specified times using a player | MovieSceneTools | static void GetActorWorldTransforms ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, FMovieSceneSequenceIDRef Template, const [FActorForWorldTransforms](API\Runtime\MovieScene\FActorForWorldTransforms) & Actors, con... | [] |
MovieSceneToolHelpers::GetCameraName | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the fbx camera name | MovieSceneTools | static [FString](API\Runtime\Core\Containers\FString) GetCameraName ( fbxsdk::FbxCamera * InCamera ) | [] |
MovieSceneToolHelpers::GetCameras | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the fbx cameras from the requested parent node | MovieSceneTools | static void GetCameras ( fbxsdk::FbxNode * Parent, [TArray](API\Runtime\Core\Containers\TArray)< fbxsdk::FbxCamera * > & Cameras ) | [] |
MovieSceneToolHelpers::GetEvaluationTrack | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the Active EvaluationTrack for a given track. Will do a recompile if the track isn't valid
Returns the evaluation track for the given movie scene track. May do a re-compile if needed. | MovieSceneTools | static const [FMovieSceneEvaluationTrack](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationTrack) * GetEvaluationTrack ( [ISequencer](API\Editor\Sequencer\ISequencer) * Sequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & TrackSignature ) | [] |
MovieSceneToolHelpers::GetLocationAtTime | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the location at time for the specified transform evaluation track | MovieSceneTools | static void GetLocationAtTime ( const [FMovieSceneEvaluationTrack](API\Runtime\MovieScene\Evaluation\FMovieSceneEvaluationTrack) * Track, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) KeyTime, FVector & KeyPos, FRotator & KeyRot, const [TSharedPtr](API\Runti... | [] |
MovieSceneToolHelpers::GetParents | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the Parents (Scene/Actors) of this object. | MovieSceneTools | static void GetParents ( [TArray](API\Runtime\Core\Containers\TArray)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Parents, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
MovieSceneToolHelpers::GetParentTM | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Return Return ParentTm for current Parent Object
This is not that scalable moving forward with stuff like the control rig , need a better caching solution there
Returns true if succesful in evaluating the parent in the sequencer and getting a transform. | MovieSceneTools | static bool GetParentTM ( FTransform & CurrentRefTM, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) KeyTime ) | [] |
MovieSceneToolHelpers::GetRefFrameFromParents | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Return Reference Frame from the passed in paretns
Returns Reference Transform. | MovieSceneTools | static FTransform GetRefFrameFromParents ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Parents, [FFrameTime](API\Runtime\Core\Mis... | [] |
MovieSceneToolHelpers::GetTakeNumber | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Get the take number for the given asset
Whether the take number was found | MovieSceneTools | static bool GetTakeNumber ( const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData, uint32 & OutTakeNumber ) | [] |
MovieSceneToolHelpers::GetTransformSection | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Returns the transform section for that guid. | MovieSceneTools | static [UMovieScene3DTransformSection](API\Runtime\MovieSceneTracks\Sections\UMovieScene3DTransformSection) * GetTransformSection ( const [ISequencer](API\Editor\Sequencer\ISequencer) * InSequencer, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, const FTransform & InDefaultTransform ) | [] |
MovieSceneToolHelpers::HasHiddenMobility | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Whether this object class has hidden mobility and can't be animated | MovieSceneTools | static bool HasHiddenMobility ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass ) | [] |
MovieSceneToolHelpers::ImportFBXCameraToExisting | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX Camera to existing camera's
Whether the import was successful | MovieSceneTools | static void ImportFBXCameraToExisting ( [UnFbx::FFbxImporter](API\Editor\UnrealEd\FFbxImporter) * FbxImporter, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\C... | [] |
MovieSceneToolHelpers::ImportFBXIfReady | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. We do this as two pass in case the client want's to do something, like create camera's, before actually loading the data.
Whether the fbx file was ready and is ready to be import. | MovieSceneTools | static bool ImportFBXIfReady ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSequenceIDRef TemplateID, [TMap](API\Runtime\Core\Containers\TMap)< [FGuid... | [] |
MovieSceneToolHelpers::ImportFBXIntoControlRigChannelsWithDialog | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX into Control Rig Channels With Dialog | MovieSceneTools | static bool ImportFBXIntoControlRigChannelsWithDialog ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > & InSequencer, [TArray](API\Runtime\Core\Containers\TArray)< [FRigControlFBXNodeAndChannels](API\Runtime\MovieScene\FRigControlFBXNodeAndChannels) > * NodeAn... | [] |
MovieSceneToolHelpers::ImportFBXIntoControlRigChannels | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX into Control Rig Channels | MovieSceneTools | static bool ImportFBXIntoControlRigChannels ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * MovieScene, const [FString](API\Runtime\Core\Containers\FString) & ImportFilename, [UMovieSceneUserImportFBXControlRigSettings](API\Editor\MovieSceneTools\UMovieSceneUserImportFBXControlR-) * ControlRigSettings, [TArray](A... | [] |
MovieSceneToolHelpers::ImportFBXNode | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX Node to existing actor/node
Whether the import was successful | MovieSceneTools | static bool ImportFBXNode ( [FString](API\Runtime\Core\Containers\FString) NodeName, [UnFbx::FFbxCurvesAPI](API\Editor\UnrealEd\FFbxCurvesAPI) & CurveAPI, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) * Player, FMovieSceneSe... | [] |
MovieSceneToolHelpers::ImportFBXWithDialog | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Import FBX with dialog
Whether the import was successful | MovieSceneTools | static bool ImportFBXWithDialog ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FString](API\Runtime\Core\Containers\FString) > & InObject... | [] |
MovieSceneToolHelpers::IsValidAsset | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Return whether this asset is valid for the given sequence | MovieSceneTools | static bool IsValidAsset ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] |
MovieSceneToolHelpers::LockCameraActorToViewport | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Lock the given camera actor to the viewport | MovieSceneTools | static void LockCameraActorToViewport ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & Sequencer, [ACameraActor](API\Runtime\Engine\Camera\ACameraActor) * CameraActor ) | [] |
MovieSceneToolHelpers::MakeEnumComboBox | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Generate a combobox for editing enum values
The new widget | MovieSceneTools | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeEnumComboBox ( const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * Enum, [TAttribute](API\Runtime\Core\Misc\TAttribute)< int32 > CurrentValue, [SEnumComboBox::FOnEnumSelectionChanged](API\Editor\EditorW... | [] |
MovieSceneToolHelpers::MovieSceneTranslatorExport | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h | Export movie scene formats
Whether the export was successful | MovieSceneTools | static bool MovieSceneTranslatorExport ( [FMovieSceneExporter](API\Editor\MovieSceneTools\FMovieSceneExporter) * InExporter, const [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FMovieSceneCaptureSettings](API\Runtime\MovieSceneCapture\FMovieSceneCaptureSettings) & Settings ) | [] |
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