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IPlacementModeModule::OnPlacementModeCategoryRefreshed
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
PlacementMode
[FOnPlacementModeCategoryRefreshed](API\Editor\PlacementMode\IPlacementModeModule\FOnPlacementModeCategoryRefreshe-) & OnPlacementModeCategoryRefreshed()
[]
IPlacementModeModule::OnRecentlyPlacedChanged
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
PlacementMode
[FOnRecentlyPlacedChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnRecentlyPlacedChanged) & OnRecentlyPlacedChanged()
[]
IPlacementModeModule::RegenerateItemsForCategory
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Instruct the category associated with the specified unique handle that it should regenerate its items
PlacementMode
void RegenerateItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category )
[]
IPlacementModeModule::RegisterPlaceableItem
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Register a new placeable item for the specified category Optional unique identifier for the registered item, or empty on failure (if the category doesn't exist)
PlacementMode
[TOptional](API\Runtime\Core\IO\TOptional)< [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) > RegisterPlaceableItem ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) > & Item )
[]
IPlacementModeModule::RegisterPlacementCategory
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Register a new category of placement items true on success, false on failure (probably if the category's unique handle is already in use)
PlacementMode
bool RegisterPlacementCategory ( const [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) & Info )
[]
TPlaceableItemPredicate
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
PlacementMode
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool(const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) > &)> TPlaceableItemPredicate
[]
IPlacementModeModule::UnregisterPlaceableItem
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Unregister a previously registered placeable item
PlacementMode
void UnregisterPlaceableItem ( [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) ID )
[]
IPlacementModeModule::UnregisterPlaceableItemFilter
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Registers system-level (not user) filtering for placeable items. An item is displayed if at least one of the predicate returns true or if there's none registered.
PlacementMode
void UnregisterPlaceableItemFilter ( [FName](API\Runtime\Core\UObject\FName) OwnerName )
[]
IPlacementModeModule::UnregisterPlacementCategory
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Unregister a previously registered category
PlacementMode
void UnregisterPlacementCategory ( [FName](API\Runtime\Core\UObject\FName) Handle )
[]
IPlacementModeModule
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
PlacementMode
class IPlacementModeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FPListEditor::ShutdownModule
/Engine/Source/Editor/PListEditor/Public/PListEditor.h
Called before the module is unloaded, right before the module object is destroyed.
PListEditor
virtual void ShutdownModule()
[]
FPListEditor::StartupModule
/Engine/Source/Editor/PListEditor/Public/PListEditor.h
Called right after the module DLL has been loaded and the module object has been created
PListEditor
virtual void StartupModule()
[]
IPlacementModeModule::RegisterPlaceableItemFilter
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h
Registers system-level (not user) filtering for placeable items. An item is displayed if at least one of the predicate returns true or if there's none registered. False on failure to register the predicate because one already exists under the specified owner name
PlacementMode
bool RegisterPlaceableItemFilter ( [TPlaceableItemPredicate](API\Editor\PlacementMode\IPlacementModeModule\TPlaceableItemPredicate) Predicate, [FName](API\Runtime\Core\UObject\FName) OwnerName )
[]
FPListEditor
/Engine/Source/Editor/PListEditor/Public/PListEditor.h
Key binding editor module
PListEditor
class FPListEditor : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FPListEditorCommands::RegisterCommands
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Initialize Commands
PListEditor
virtual void RegisterCommands()
[]
FPListEditorCommands::FPListEditorCommands
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Register Command group
PListEditor
FPListEditorCommands()
[]
FPListEditorCommands
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Class for keybindings for the editor
PListEditor
class FPListEditorCommands : public [TCommands< FPListEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "AddArrayCommand", "description": "Add Array Command" }, { "type": "TSharedPtr<FUI...", "name": "AddBooleanCommand", "description": "Add Boolean Command" }, { "type": "TSharedPtr<FUI...", "name": "AddDictionaryCommand", "description"...
FQueuedNotification::Notification
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Retrieves the notification
PListEditor
const [FText](API\Runtime\Core\Internationalization\FText) Notification() const
[]
FQueuedNotification::NotificationType
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Retrieves the notification type
PListEditor
const ENTF_Types NotificationType() const
[]
FQueuedNotification::FQueuedNotification
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Constructs the queued notification
PListEditor
FQueuedNotification ( const [FText](API\Runtime\Core\Internationalization\FText) & InNotif, const ENTF_Types InNotifType )
[]
FQueuedNotification
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
A queued notification for handling.
PListEditor
struct FQueuedNotification
[]
SPListEditorPanel::Construct
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Constructs the main widget for the editor
PListEditor
void Construct ( const [FArguments](API\Editor\PListEditor\SPListEditorPanel\FArguments) & InArgs )
[]
SPListEditorPanel::DetermineAddArrayContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate that determines when the AddArray button can be clicked in the context menu
PListEditor
bool DetermineAddArrayContext() const
[]
SPListEditorPanel::DetermineAddBooleanContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for determining when AddBoolean can be used
PListEditor
bool DetermineAddBooleanContext() const
[]
SPListEditorPanel::DetermineAddDictionaryContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for determining when AddDictionary can be used
PListEditor
bool DetermineAddDictionaryContext() const
[]
SPListEditorPanel::DetermineAddStringContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for determining when AddString can be used
PListEditor
bool DetermineAddStringContext() const
[]
SPListEditorPanel::DetermineDeleteSelectedContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate that determines when the delete selected context button can be clicked
PListEditor
bool DetermineDeleteSelectedContext() const
[]
SPListEditorPanel::DetermineMoveDownContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for determining when MoveDown can be used
PListEditor
bool DetermineMoveDownContext() const
[]
SPListEditorPanel::DetermineMoveUpContext
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for determining when MoveUp can be used
PListEditor
bool DetermineMoveUpContext() const
[]
WidgetArgsType
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
PListEditor
typedef FArguments WidgetArgsType
[]
SPListEditorPanel::FArguments::FArguments
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
PListEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
PListEditor
struct FArguments : public [TSlateBaseNamedArgs< SPListEditorPanel >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SPListEditorPanel::IsSearchBarEnabled
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to check if the SearchBar is/should be enabled
PListEditor
bool IsSearchBarEnabled() const
[]
SPListEditorPanel::MarkDirty
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Marks the widget as being dirty, forcing a prompt on saving before some actions
PListEditor
void MarkDirty()
[]
SPListEditorPanel::OnAddBoolean
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for adding a boolean
PListEditor
void OnAddBoolean()
[]
SPListEditorPanel::OnAddArray
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to add a new array to the plist as a child of the selected node
PListEditor
void OnAddArray()
[]
SPListEditorPanel::OnAddDictionary
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for adding a dictionary
PListEditor
void OnAddDictionary()
[]
SPListEditorPanel::OnAddString
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for adding a string
PListEditor
void OnAddString()
[]
SPListEditorPanel::OnContextMenuOpen
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to generate the context menu for the ListView
PListEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnContextMenuOpen()
[]
SPListEditorPanel::OnDeleteSelected
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for DeleteSelected ui command
PListEditor
void OnDeleteSelected()
[]
SPListEditorPanel::OnFilterTextChanged
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to handle when the user changes filter text
PListEditor
void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText )
[]
SPListEditorPanel::OnKeyDown
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Callback for keyboard shortcut commands
PListEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SPListEditorPanel::OnMouseButtonDown
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
PListEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SPListEditorPanel::OnMoveUp
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for MoveUp command
PListEditor
void OnMoveUp()
[]
SPListEditorPanel::OnMoveDown
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for MoveDown command
PListEditor
void OnMoveDown()
[]
SPListEditorPanel::OnNew
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for New ui command
PListEditor
void OnNew()
[]
SPListEditorPanel::OnNewClicked
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to create a new plist when the button is clicked
PListEditor
[FReply](API\Runtime\SlateCore\Input\FReply) OnNewClicked()
[]
SPListEditorPanel::OnOpen
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for Open ui command
PListEditor
void OnOpen()
[]
SPListEditorPanel::OnOpenClicked
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to open an existing plist when the button is clicked
PListEditor
[FReply](API\Runtime\SlateCore\Input\FReply) OnOpenClicked()
[]
SPListEditorPanel::OnPopupTextChosen
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to handle when a text option is chosen from right-click menu
PListEditor
void OnPopupTextChosen ( const [FString](API\Runtime\Core\Containers\FString) & ChosenText )
[]
SPListEditorPanel::OnSave
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for Save ui command
PListEditor
void OnSave()
[]
SPListEditorPanel::OnSaveAs
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate for SaveAs ui command
PListEditor
void OnSaveAs()
[]
SPListEditorPanel::OnSaveClicked
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to save the working plist when the button is clicked
PListEditor
[FReply](API\Runtime\SlateCore\Input\FReply) OnSaveClicked()
[]
SPListEditorPanel::OnSaveAsClicked
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Delegate to save the working plist with a specified name when the button is clicked
PListEditor
[FReply](API\Runtime\SlateCore\Input\FReply) OnSaveAsClicked()
[]
SPListEditorPanel::OnTabClose
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Handles when the tab is trying to be closed (prompt saving if necessary) Returning false will prevent tab from closing
PListEditor
bool OnTabClose()
[]
SPListEditorPanel::SPListEditorPanel
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
Constructor
PListEditor
SPListEditorPanel()
[]
SPListEditorPanel
/Engine/Source/Editor/PListEditor/Public/SPlistEditor.h
PListEditor
class SPListEditorPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
IProjectTargetPlatformEditorModule::AddOpenProjectTargetPlatformEditorMenuItem
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Adds a menu item to open the target platform editor panel in the project settings.
ProjectTargetPlatformEditor
void AddOpenProjectTargetPlatformEditorMenuItem ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
[]
IProjectTargetPlatformEditorModule::CreateProjectTargetPlatformEditorPanel
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Creates an project target platform editor panel widget. The created widget.
ProjectTargetPlatformEditor
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateProjectTargetPlatformEditorPanel()
[]
IProjectTargetPlatformEditorModule::DestroyProjectTargetPlatformEditorPanel
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Destroys a previously created editor panel widget.
ProjectTargetPlatformEditor
void DestroyProjectTargetPlatformEditorPanel ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Panel )
[]
IProjectTargetPlatformEditorModule::MakePlatformMenuItemWidget
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Creates the widget to use for a platform entry within aFMenuBuilder.
ProjectTargetPlatformEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakePlatformMenuItemWidget ( const [PlatformInfo::FTargetPlatformInfo](API\Developer\DesktopPlatform\FTargetPlatformInfo) & PlatformInfo, const bool bForCheckBox, const [FText](API\Runtime\Core\Internationalization\F...
[]
IProjectTargetPlatformEditorModule::ShowUnsupportedTargetWarning
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Check to see if the given platform is on the list of supported targets, and show a warning message if it's not, allowing the user to continue or cancel true if the platform is supported, or the warning was accepted with "continue".
ProjectTargetPlatformEditor
bool ShowUnsupportedTargetWarning ( const [FName](API\Runtime\Core\UObject\FName) PlatformName ) const
[]
IProjectTargetPlatformEditorModule::~IProjectTargetPlatformEditorModule
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Virtual destructor.
ProjectTargetPlatformEditor
virtual ~IProjectTargetPlatformEditorModule()
[]
IProjectTargetPlatformEditorModule
/Engine/Source/Editor/ProjectTargetPlatformEditor/Public/Interfaces/IProjectTargetPlatformEditorModule.h
Interface for the platform target platform editor module
ProjectTargetPlatformEditor
class IProjectTargetPlatformEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ECategoryPriority::Type
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
PropertyEditor
namespace ECategoryPriority { enum Type { Variable = 0, Transform, Important, TypeSpecific, Default, Uncommon, } }
[]
EPropertyLocation::Type
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
The location of a property within a category
PropertyEditor
namespace EPropertyLocation { enum Type { Common, Advanced, Default, } }
[]
EPropertyNamePlacement::Type
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
The location of a property name relative to its editor widget
PropertyEditor
namespace EPropertyNamePlacement { enum Type { Hidden, Left, Right, Inside, } }
[]
EPropertyTableColumnSizeMode::Type
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableColumn.h
PropertyEditor
namespace EPropertyTableColumnSizeMode { enum Type { Fill, Fixed, } }
[]
EPropertyTableOrientation::Type
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
namespace EPropertyTableOrientation { enum Type { AlignPropertiesInColumns, AlignPropertiesInRows, } }
[]
EPropertyTableSelectionUnit::Type
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
namespace EPropertyTableSelectionUnit { enum Type { None = 0x00, Row = 0x01, Cell = 0x03, } }
[]
FAddPropertyParams::AllowChildren
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Override whether the property node should allow children or not. If not overridden the default is implementation defined.
PropertyEditor
[FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & AllowChildren ( bool bAllowChildren )
[]
FAddPropertyParams::CreateCategoryNodes
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Override whether the property node should create category nodes or not. If not overridden the default is implementation defined.
PropertyEditor
[FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & CreateCategoryNodes ( bool bCreateCategoryNodes )
[]
FAddPropertyParams::ForceShowProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Forcibly show the property, even if it does not have CPF_Edit
PropertyEditor
[FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & ForceShowProperty()
[]
FAddPropertyParams::GetUniqueId
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Get this property's unique ID name
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetUniqueId() const
[]
FAddPropertyParams::HideRootObjectNode
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Override whether the root object node should be shown for external object properties. This only applies when adding an entire uobject's properties to the details panel rather than an individual row or struct
PropertyEditor
[FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & HideRootObjectNode ( bool bInHideRootObjectNode )
[]
FAddPropertyParams::OverrideAllowChildren
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Conditionally overwrites the specified boolean with a value specifying whether to allow child properties or not. Only overrides the value if the calling code specified an override
PropertyEditor
void OverrideAllowChildren ( bool & OutAllowChildren ) const
[]
FAddPropertyParams::OverrideCreateCategoryNodes
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Conditionally overwrites the specified boolean with a value specifying whether to create category nodes or not Only overrides the value if the calling code specified an override
PropertyEditor
void OverrideCreateCategoryNodes ( bool & OutCreateCategoryNodes ) const
[]
FAddPropertyParams::ShouldForcePropertyVisible
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Check whether to forcibly show the property, even if it does not have CPF_Edit
PropertyEditor
bool ShouldForcePropertyVisible() const
[]
FAddPropertyParams::ShouldHideRootObjectNode
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
PropertyEditor
bool ShouldHideRootObjectNode() const
[]
FAddPropertyParams::UniqueId
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Set a unique name for this property, allowing it to correctly save expansion states and other persistent UI state
PropertyEditor
[FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & UniqueId ( [FName](API\Runtime\Core\UObject\FName) InUniqueId )
[]
FAddPropertyParams::FAddPropertyParams
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
PropertyEditor
FAddPropertyParams()
[]
FAddPropertyParams
/Engine/Source/Editor/PropertyEditor/Public/DetailBuilderTypes.h
Parameters required for specifying behavior when adding external properties from detail customizations
PropertyEditor
struct FAddPropertyParams
[]
FClassSectionMapping::FindSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Find or add a section of the given name.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > FindSection ( [FName](API\Runtime\Core\UObject\FName) SectionName ) const
[]
FClassSectionMapping::FindOrAddSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Find or add a section of the given name.
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > FindOrAddSection ( [FName](API\Runtime\Core\UObject\FName) SectionName, [FText](API\Runtime\Core\Internationalization\FText) DisplayName )
[]
FClassSectionMapping::GetSectionsForCategory
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Get the sections that the given category belongs to and append them to OutSections. true if any sections were found, false otherwise.
PropertyEditor
bool GetSectionsForCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) >> & OutSections ) const
[]
FClassSectionMapping::RemoveSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Remove a section of the given name.
PropertyEditor
void RemoveSection ( [FName](API\Runtime\Core\UObject\FName) SectionName )
[]
FClassSectionMapping::FClassSectionMapping
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
FClassSectionMapping ( [FName](API\Runtime\Core\UObject\FName) ClassName )
[]
FClassSectionMapping::FClassSectionMapping
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
FClassSectionMapping ( const [FClassSectionMapping](API\Editor\PropertyEditor\FClassSectionMapping) & )
[]
FClassSectionMapping
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
A mapping of categories to section names for a given class.
PropertyEditor
class FClassSectionMapping
[]
FDetailArrayBuilder::GenerateChildContent
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to generate child content of this node
PropertyEditor
virtual void GenerateChildContent ( [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildrenBuilder )
[]
FDetailArrayBuilder::GenerateHeaderRowContent
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called to generate content in the header of this node ( the actual node content ). Only called if HasHeaderRow is true
PropertyEditor
virtual void GenerateHeaderRowContent ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & NodeRow )
[]
FDetailArrayBuilder::GetName
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The name of this custom builder. This is used as an identifier to save expansion state if needed
PropertyEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FDetailArrayBuilder::GetPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
The property associated with this builder (if any).
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const
[]
FDetailArrayBuilder::InitiallyCollapsed
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
true if this node should be collapsed in the tree
PropertyEditor
virtual bool InitiallyCollapsed() const
[]
FDetailArrayBuilder::OnGenerateArrayElementWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void OnGenerateArrayElementWidget ( FOnGenerateArrayElementWidget InOnGenerateArrayElementWidget )
[]
FDetailArrayBuilder::RefreshChildren
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
virtual void RefreshChildren()
[]
FDetailArrayBuilder::OnNumChildrenChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void OnNumChildrenChanged()
[]
FDetailArrayBuilder::RequiresTick
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
true if this node requires tick, false otherwise
PropertyEditor
virtual bool RequiresTick() const
[]
FDetailArrayBuilder::SetDisplayName
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
void SetDisplayName ( const [FText](API\Runtime\Core\Internationalization\FText) & InDisplayName )
[]
FDetailArrayBuilder::SetOnRebuildChildren
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Sets a delegate that should be used when the custom node needs to rebuild children
PropertyEditor
virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren )
[]