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FDetailArrayBuilder::Tick
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Called each tick if RequiresTick is true
PropertyEditor
virtual void Tick ( float DeltaTime )
[]
FDetailArrayBuilder::FDetailArrayBuilder
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
FDetailArrayBuilder ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InBaseProperty, bool InGenerateHeader, bool InDisplayResetToDefault, bool InDisplayElementNum )
[]
FDetailArrayBuilder::~FDetailArrayBuilder
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
~FDetailArrayBuilder()
[]
FDetailArrayBuilder
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
PropertyEditor
class FDetailArrayBuilder : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder)
[]
FDetailColumnSizeData::GetHoveredSplitterIndex
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< int > GetHoveredSplitterIndex() const
[]
FDetailColumnSizeData::GetNameColumnWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< float > GetNameColumnWidth() const
[]
FDetailColumnSizeData::GetOnNameColumnResized
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
const [SSplitter::FOnSlotResized](API\Runtime\Slate\Widgets\Layout\SSplitter\FOnSlotResized) & GetOnNameColumnResized() const
[]
FDetailColumnSizeData::GetOnRightColumnResized
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
const [SSplitter::FOnSlotResized](API\Runtime\Slate\Widgets\Layout\SSplitter\FOnSlotResized) & GetOnRightColumnResized() const
[]
FDetailColumnSizeData::GetOnSplitterHandleHovered
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
const [SSplitter::FOnHandleHovered](API\Runtime\Slate\Widgets\Layout\SSplitter\FOnHandleHovered) & GetOnSplitterHandleHovered() const
[]
FDetailColumnSizeData::GetOnValueColumnResized
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
const [SSplitter::FOnSlotResized](API\Runtime\Slate\Widgets\Layout\SSplitter\FOnSlotResized) & GetOnValueColumnResized() const
[]
FDetailColumnSizeData::GetOnWholeRowColumnResized
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
const [SSplitter::FOnSlotResized](API\Runtime\Slate\Widgets\Layout\SSplitter\FOnSlotResized) & GetOnWholeRowColumnResized() const
[]
FDetailColumnSizeData::GetRightColumnMinWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< float > GetRightColumnMinWidth() const
[]
FDetailColumnSizeData::GetRightColumnWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< float > GetRightColumnWidth() const
[]
FDetailColumnSizeData::GetValueColumnWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< float > GetValueColumnWidth() const
[]
FDetailColumnSizeData::GetWholeRowColumnWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
[TAttribute](API\Runtime\Core\Misc\TAttribute)< float > GetWholeRowColumnWidth() const
[]
FDetailColumnSizeData::SetRightColumnMinWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
void SetRightColumnMinWidth ( float NewMinWidth )
[]
FDetailColumnSizeData::SetValueColumnWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
void SetValueColumnWidth ( float NewWidth )
[]
FDetailColumnSizeData::FDetailColumnSizeData
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
FDetailColumnSizeData()
[]
FDetailColumnSizeData
/Engine/Source/Editor/PropertyEditor/Public/DetailColumnSizeData.h
PropertyEditor
class FDetailColumnSizeData
[]
FDetailLayoutCallback
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h
Callback executed to query the custom layout of details
PropertyEditor
struct FDetailLayoutCallback
[ { "type": "FOnGetDetailCus...", "name": "DetailLayoutDelegate", "description": "Delegate to call to query custom layout of details" }, { "type": "int32", "name": "Order", "description": "The order of this class in the map of callbacks to send (callbacks sent in the order they are receive...
FDetailsObjectSet
/Engine/Source/Editor/PropertyEditor/Public/IDetailRootObjectCustomization.h
Defines a set of objects and a common base class between them for a root object customization
PropertyEditor
struct FDetailsObjectSet
[ { "type": "constUClass&#...", "name": "CommonBaseClass", "description": "The most common base class between all root objects" }, { "type": "TArray< constU...", "name": "RootObjects", "description": "List of objects that represent the root in the details panel" } ]
ENameAreaSettings
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
PropertyEditor
enum ENameAreaSettings { HideNameArea = 0, ObjectsUseNameArea = 1<<0, ActorsUseNameArea = 1<<1, ComponentsAndActorsUseNameArea = 1<<2 | ActorsUseNameArea, }
[]
FDetailsViewArgs::operator=
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
PropertyEditor
[FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & operator= ( const [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & )
[]
FDetailsViewArgs::FDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
PropertyEditor
FDetailsViewArgs()
[]
FDetailsViewArgs::FDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
PropertyEditor
FDetailsViewArgs ( const [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & )
[]
FDetailsViewArgs::FDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
Default constructor
PropertyEditor
FDetailsViewArgs ( const bool InUpdateFromSelection, const bool InLockable, const bool InAllowSearch, const [ENameAreaSettings](API\Editor\PropertyEditor\FDetailsViewArgs\ENameAreaSettings) InNameAreaSettings, const bool InHideSelectionTip, [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook) * InNotifyHook, const b...
[]
FDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h
Éé Init params for a details view widget
PropertyEditor
struct FDetailsViewArgs
[ { "type": "bool: 1", "name": "bAllowFavoriteSystem", "description": "If false, the current properties editor will never display the favorite system" }, { "type": "bool: 1", "name": "bAllowMultipleTopLevelObjects", "description": "If true the details panel will assume each object passed...
FDetailsViewObjectFilter::FilterObjects
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FDetailsViewObjectRoot](API\Editor\PropertyEditor\FDetailsViewObjectRoot) > FilterObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & SourceObjects )
[]
FDetailsViewObjectFilter::~FDetailsViewObjectFilter
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
PropertyEditor
virtual ~FDetailsViewObjectFilter()
[]
FDetailsViewObjectRoot::FDetailsViewObjectRoot
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
PropertyEditor
FDetailsViewObjectRoot()
[]
FDetailsViewObjectFilter
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
An object filter determines the root objects that should be displayed from a set of given source objects passed to the details panel
PropertyEditor
class FDetailsViewObjectFilter
[]
FDetailsViewObjectRoot::FDetailsViewObjectRoot
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
PropertyEditor
FDetailsViewObjectRoot ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
FDetailsViewObjectRoot::FDetailsViewObjectRoot
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
PropertyEditor
FDetailsViewObjectRoot ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects )
[]
FDetailsViewObjectRoot
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewObjectFilter.h
An object root is a collection of UObjects that represent a top level set of properties in a details panel When there are multiple objects in the root, the common base class for all those objects are found and the properties on that common base class are displayed When a user edits one of those properties, it will prop...
PropertyEditor
struct FDetailsViewObjectRoot
[ { "type": "TArray<UObject...", "name": "Objects", "description": "" } ]
FDetailTreeNode::CreateNodeWidgets
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
IDetailTreeNodeinterface
PropertyEditor
virtual [FNodeWidgets](API\Editor\PropertyEditor\FNodeWidgets) CreateNodeWidgets() const
[]
FDetailTreeNode::FilterNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Filters this nodes visibility based on the provided filter strings
PropertyEditor
void FilterNode ( const FDetailFilter & InFilter )
[]
FDetailTreeNode::GenerateStandaloneWidget
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
PropertyEditor
bool GenerateStandaloneWidget ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & OutRow ) const
[]
FDetailTreeNode::GenerateWidgetForTableView
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Generates the widget representing this node
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > GenerateWidgetForTableView ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable, bool bAllowFavoriteSystem )
[]
FDetailTreeNode::GetAllPropertyNodes
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
In certain circumstances a single DetailTreeNode can have multiple property nodes. This will get all of them.
PropertyEditor
virtual void GetAllPropertyNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FPropertyNode >> & OutNodes ) const
[]
FDetailTreeNode::GetChildren
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets the children of this tree node Note: Customizations can determine the visibility of children. This will only return visible children if bInIgnoreVisibility if false
PropertyEditor
virtual void GetChildren ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) >> & OutChildren, const bool & bInIgnoreVisibility )
[]
FDetailTreeNode::GetChildren
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets child tree nodes
PropertyEditor
void GetChildren ( FDetailNodeList & OutChildren, const bool & bInIgnoreVisibility )
[]
FDetailTreeNode::GetDetailsView
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
The details view that this node is in
PropertyEditor
IDetailsViewPrivate * GetDetailsView() const
[]
FDetailTreeNode::GetExternalRootPropertyNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets the external property node associated with this node. This will return nullptr for all rows expect property rows which were generated from an external root.
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FComplexPropertyNode > GetExternalRootPropertyNode() const
[]
FDetailTreeNode::GetFilterStrings
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets the filter strings for this node in the tree.
PropertyEditor
virtual void GetFilterStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilterStrings ) const
[]
FDetailTreeNode::GetNodeName
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
The identifier name of the node
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetNodeName() const
[]
FDetailTreeNode::GetInitiallyCollapsed
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets if this node should be initially collapsed by default.
PropertyEditor
virtual bool GetInitiallyCollapsed() const
[]
FDetailTreeNode::GetParentBaseStructure
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
If that fails, the class of the first selected object in the details view is used The best matchingUStructthat was responsible for creating this node
PropertyEditor
const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetParentBaseStructure() const
[]
FDetailTreeNode::GetParentCategory
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
The category node that this node is nested in, if any:
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FDetailCategoryImpl > GetParentCategory() const
[]
FDetailTreeNode::GetParentNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
@ The parent DetailTreeNode of this node, or nullptr if this is a root node (or not yet added to a tree)
PropertyEditor
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > GetParentNode() const
[]
FDetailTreeNode::GetPropertyNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Gets the property node associated with this node. Not all nodes have properties so this will fail for anything other than a property row or for property rows that have complex customizations that ignore the property
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FPropertyNode > GetPropertyNode() const
[]
FDetailTreeNode::GetPropertyNodeBaseStructure
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
A helper function for GetParentBaseStructure that gets the parent specifically for a property node instead of a detail node
PropertyEditor
static const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetPropertyNodeBaseStructure ( const FPropertyNode * PropertyNode )
[]
FDetailTreeNode::GetPropertyPath
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
The property path that this node is associate with, if any:
PropertyEditor
virtual [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) GetPropertyPath() const
[]
FDetailTreeNode::GetRow
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Get the property row that this node is represented by.
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) > GetRow() const
[]
FDetailTreeNode::GetVisibility
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
the visibility of this node in the tree
PropertyEditor
ENodeVisibility GetVisibility() const
[]
FDetailTreeNode::IsHighlighted
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
true if the node has been highlighted
PropertyEditor
virtual bool IsHighlighted() const
[]
FDetailTreeNode::IsLeaf
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
true if this is a leaf node:
PropertyEditor
virtual bool IsLeaf()
[]
FDetailTreeNode::IsPropertyEditingEnabled
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
TAttributeindicating whether editing is enabled or whether the property is readonly:
PropertyEditor
virtual [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > IsPropertyEditingEnabled() const
[]
FDetailTreeNode::OnItemExpansionChanged
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Called when the item is expanded in the tree
PropertyEditor
void OnItemExpansionChanged ( bool bIsExpanded, bool bShouldSaveState )
[]
FDetailTreeNode::RefreshVisibility
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Updates the visibility of this node if necessary
PropertyEditor
virtual void RefreshVisibility()
[]
FDetailTreeNode::SetIsHighlighted
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Called when the node should appear 'highlighted' to draw the users attention to it
PropertyEditor
virtual void SetIsHighlighted ( bool bInIsHighlighted )
[]
FDetailTreeNode::SetParentNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Sets the parent node. The parent node'sGetChildren()call should include this node.
PropertyEditor
void SetParentNode ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FDetailTreeNode](API\Editor\PropertyEditor\FDetailTreeNode) > InParentNode )
[]
FDetailTreeNode::ShouldBeExpanded
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Whether or not the tree node should be expanded
PropertyEditor
bool ShouldBeExpanded() const
[]
FDetailTreeNode::ShouldShowOnlyChildren
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
true to ignore this node for visibility in the tree and only examine children
PropertyEditor
bool ShouldShowOnlyChildren() const
[]
FDetailTreeNode::Tick
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
Called each frame if the node requests that it should be ticked
PropertyEditor
void Tick ( float DeltaTime )
[]
FDetailTreeNode
/Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h
PropertyEditor
class FDetailTreeNode : public [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode)
[]
FDetailWidgetDecl::HAlign
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & HAlign ( EHorizontalAlignment InAlignment )
[]
FDetailWidgetDecl::MaxDesiredWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & MaxDesiredWidth ( [TOptional](API\Runtime\Core\IO\TOptional)< float > InMaxWidth )
[]
FDetailWidgetDecl::MinDesiredWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & MinDesiredWidth ( [TOptional](API\Runtime\Core\IO\TOptional)< float > InMinWidth )
[]
FDetailWidgetDecl::operator[]
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & operator[] ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget )
[]
FDetailWidgetDecl::VAlign
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & VAlign ( EVerticalAlignment InAlignment )
[]
FDetailWidgetDecl::FDetailWidgetDecl
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
FDetailWidgetDecl ( class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & InParentDecl, const [FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & Other )
[]
FDetailWidgetDecl::FDetailWidgetDecl
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
FDetailWidgetDecl ( class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & InParentDecl, float InMinWidth, float InMaxWidth, EHorizontalAlignment InHAlign, EVerticalAlignment InVAlign )
[]
FDetailWidgetDecl
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Widget declaration for custom widgets in a widget row
PropertyEditor
class FDetailWidgetDecl
[ { "type": "EHorizontalAlig...", "name": "HorizontalAlignment", "description": "" }, { "type": "TOptional< floa...", "name": "MaxWidth", "description": "" }, { "type": "TOptional< floa...", "name": "MinWidth", "description": "" }, { "type": "EVerticalAlignm...", ...
FDetailWidgetRow::AddCustomContextMenuAction
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Add a custom action to the row context menu
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomContextMenuAction ( const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & Action, const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, const [FSlate...
[]
FDetailWidgetRow::CopyAction
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets a custom copy action to take when copying the data from this row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & CopyAction ( const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InCopyAction )
[]
DefaultValueMaxWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
static const float DefaultValueMaxWidth = 125.0f;
[]
DefaultValueMinWidth
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
static const float DefaultValueMinWidth = 125.0f;
[]
FDetailWidgetRow::DragDropHandler
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets a handler for the row to be a source or target of drag-and-drop operations.
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & DragDropHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailDragDropHandler](API\Editor\PropertyEditor\IDetailDragDropHandler) > InDragDropHandler )
[]
FDetailWidgetRow::EditCondition
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Override the edit condition.
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & EditCondition ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InEditConditionValue, FOnBooleanValueChanged InOnEditConditionValueChanged )
[]
FDetailWidgetRow::ExtensionContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Assigns content to the extension (right) slot
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & ExtensionContent()
[]
FDetailWidgetRow::FCustomMenuData::FCustomMenuData
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
FCustomMenuData &40; const FUIAction & InAction, const FText & InName, const FText & InTooltip, const FSlateIcon & InSlateIcon &41;
[]
FCustomMenuData
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
struct FCustomMenuData
[ { "type": "constFUIAction", "name": "Action", "description": "" }, { "type": "constFText", "name": "Name", "description": "" }, { "type": "constFSlateIco...", "name": "SlateIcon", "description": "" }, { "type": "constFText", "name": "Tooltip", "description...
FDetailWidgetRow::FilterString
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets a string which should be used to filter the content when a user searches
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & FilterString ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterString )
[]
FDetailWidgetRow::GetCustomResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) > GetCustomResetToDefault() const
[]
FDetailWidgetRow::GetPropertyHandles
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Return all the property handles this WidgetRow represent
PropertyEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > & GetPropertyHandles() const
[]
FDetailWidgetRow::GetRowName
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
IDetailLayoutRowinterface
PropertyEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetRowName() const
[]
FDetailWidgetRow::HasAnyContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
true of the row has any content
PropertyEditor
bool HasAnyContent() const
[]
FDetailWidgetRow::HasExtensionContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
bool HasExtensionContent() const
[]
FDetailWidgetRow::HasColumns
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
true if the row has columns, false if it spans the entire row
PropertyEditor
bool HasColumns() const
[]
FDetailWidgetRow::HasNameContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
bool HasNameContent() const
[]
FDetailWidgetRow::HasValueContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
bool HasValueContent() const
[]
FDetailWidgetRow::IsEnabled
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets the enabled state of the entire row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & IsEnabled ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & InIsEnabled )
[]
FDetailWidgetRow::IsCopyPasteBound
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
true if a custom copy/paste is bound on this row
PropertyEditor
bool IsCopyPasteBound() const
[]
FDetailWidgetRow::IsPasteFromTextBound
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
true if a custom paste text is bound on this row
PropertyEditor
bool IsPasteFromTextBound() const
[]
FDetailWidgetRow::IsValueEnabled
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets the enabled state of the value widget only
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & IsValueEnabled ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > & InIsEnabled )
[]
FDetailWidgetRow::NameContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Assigns content to just the name slot
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & NameContent()
[]
FDetailWidgetRow::operator=
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & operator= ( const [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & Other )
[]
FDetailWidgetRow::operator[]
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Assigns content to the entire row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & operator[] ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget )
[]
FDetailWidgetRow::OverrideResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets flag to indicate if property value differs from the default
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & OverrideResetToDefault ( const [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) & InResetToDefaultOverride )
[]
FDetailWidgetRow::PasteAction
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets a custom paste action to take when copying the data from this row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & PasteAction ( const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InPasteAction )
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