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FDetailWidgetRow::RowTag
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets a tag which can be used to identify this row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & RowTag ( const [FName](API\Runtime\Core\UObject\FName) & InRowTagName )
[]
FDetailWidgetRow::PropertyHandleList
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Used to provide all the property handles this WidgetRow represent
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & PropertyHandleList ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) >> & InPropertyHandles )
[]
FDetailWidgetRow::ShouldAutoExpand
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets whether or not this property should auto-expand
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & ShouldAutoExpand ( bool bForceExpansion )
[]
FDetailWidgetRow::ValueContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Assigns content to the value slot
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & ValueContent()
[]
FDetailWidgetRow::Visibility
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Sets the visibility of the entire row
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & Visibility ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > & InVisibility )
[]
FDetailWidgetRow::WholeRowContent
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Assigns content to the whole slot, this is an explicit alternative to using []
PropertyEditor
[FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & WholeRowContent()
[]
FDetailWidgetRow::FDetailWidgetRow
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
FDetailWidgetRow()
[]
FDetailWidgetRow::~FDetailWidgetRow
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
PropertyEditor
virtual ~FDetailWidgetRow()
[]
FHiddenPropertyPermissionList::Get
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
PropertyEditor
static [FHiddenPropertyPermissionList](API\Editor\PropertyEditor\FHiddenPropertyPermissionList) & Get()
[]
FDetailWidgetRow
/Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h
Represents a single row of custom widgets in a details panel
PropertyEditor
class FDetailWidgetRow : public [IDetailLayoutRow](API\Editor\PropertyEditor\IDetailLayoutRow)
[ { "type": "FUIAction", "name": "CopyMenuAction", "description": "Action for copying data on this row" }, { "type": "TSharedPtr<IDe...", "name": "CustomDragDropHandler", "description": "Custom handler for drag-and-drop of the row" }, { "type": "TArray<FCustom...", "name": "Cus...
FHiddenPropertyPermissionList
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
No destructors are accessible with public or protected access.
PropertyEditor
class FHiddenPropertyPermissionList : public [FPropertyPermissionList](API\Editor\PropertyEditor\FPropertyPermissionList)
[]
FMaterialItemView::CreateNameContent
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Create a Name Content for Material Item Widget
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNameContent()
[]
FMaterialItemView::Create
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Creates a new instance of this class
PropertyEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMaterialItemView](API\Editor\PropertyEditor\FMaterialItemView) > Create ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Material, FOnMaterialChanged InOnMaterialChanged, FOnGenerateWidgetsForMaterial InOnGenerateNameWidgetsForMater...
[]
FMaterialItemView::CreateValueContent
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Create a Value Content for Material Item Widget
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateValueContent ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetReg...
[]
FMaterialItemView::GetMaterialListItem
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Get Material item in a material list slot
PropertyEditor
const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & GetMaterialListItem() const
[]
FMaterialItemView::GetResetToBaseVisibility
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Called to get the visibility of the reset to base button
PropertyEditor
bool GetResetToBaseVisibility() const
[]
FMaterialItemView::OnResetToBaseClicked
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Called when reset to base is clicked
PropertyEditor
void OnResetToBaseClicked()
[]
FMaterialItemView::ReplaceMaterial
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Replace material in slot
PropertyEditor
void ReplaceMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewMaterial, bool bReplaceAll )
[]
FMaterialItemView::~FMaterialItemView
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Virtual destructor
PropertyEditor
virtual ~FMaterialItemView()
[]
FMaterialItemView
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
No constructors are accessible with public or protected access.
PropertyEditor
class FMaterialItemView : public [TSharedFromThis< FMaterialItemView >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FOnAddMaterialItemViewExtraBottomWidget
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Add Extra widgets for bottom material value field.
PropertyEditor
typedef TMulticastDelegate_FourParams< void, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMaterialItemView](API\Editor\PropertyEditor\FMaterialItemView) > &, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) *, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) &, [TAr...
[]
OnAddMaterialItemViewExtraBottomWidget
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Definition of extra widgets delegate for bottom material value field.
PropertyEditor
static [FOnAddMaterialItemViewExtraBottomWidget](API\Editor\PropertyEditor\FMaterialList\FOnAddMaterialItemViewExtraBotto-) OnAddMaterialItemViewExtraBottomWidget;
[]
FMaterialList::FMaterialList
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
FMaterialList ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayoutBuilder, [FMaterialListDelegates](API\Editor\PropertyEditor\FMaterialListDelegates) & MaterialListDelegates, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAsse...
[]
FMaterialList
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Custom Node Builder for Material List
PropertyEditor
class FMaterialList : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder), public [TSharedFromThis< FMaterialList >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FMaterialListDelegates::FMaterialListDelegates
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
FMaterialListDelegates()
[]
FMaterialListDelegates
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
struct FMaterialListDelegates
[ { "type": "FOnCanCopyMater...", "name": "OnCanCopyMaterialItem", "description": "Delegate called to know if we can copy a material item" }, { "type": "FOnCanCopyMater...", "name": "OnCanCopyMaterialList", "description": "Delegate called to know if we can copy a material list" }, { ...
FMaterialListItem::operator==
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
bool operator== ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Other ) const
[]
FMaterialListItem::operator!=
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
bool operator!= ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Other ) const
[]
FMaterialListItem::FMaterialListItem
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
PropertyEditor
FMaterialListItem ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, uint32 InSlotIndex, bool bInCanBeReplaced, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InCurrentComponent )
[]
FMaterialListItem
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
A Material item in a material list slot
PropertyEditor
struct FMaterialListItem
[ { "type": "bool", "name": "bCanBeReplaced", "description": "Whether or not this material can be replaced by a new material" }, { "type": "TWeakObjectPtr<...", "name": "CurrentComponent", "description": "The current component using the current material" }, { "type": "TWeakObjectPt...
FNodeWidgetActions
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Defines actions which can be performed on node widgets.
PropertyEditor
struct FNodeWidgetActions
[ { "type": "FUIAction", "name": "CopyMenuAction", "description": "Action for copying data on this node" }, { "type": "TArray<FNodeWi...", "name": "CustomMenuItems", "description": "Custom Actions on this node" }, { "type": "FUIAction", "name": "PasteMenuAction", "descripti...
FNodeWidgetActionsCustomMenuData::FNodeWidgetActionsCustomMenuData
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
PropertyEditor
FNodeWidgetActionsCustomMenuData ( const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InAction, const [FText](API\Runtime\Core\Internationalization\FText) & InName, const [FText](API\Runtime\Core\Internationalization\FText) & InTooltip, const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & In...
[]
FNodeWidgetActionsCustomMenuData
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Defines a custom menu action which can be performed on a detail tree node.
PropertyEditor
struct FNodeWidgetActionsCustomMenuData
[ { "type": "constFUIAction", "name": "Action", "description": "The action to be performed." }, { "type": "constFText", "name": "Name", "description": "The name to display for the menu item." }, { "type": "constFSlateIco...", "name": "SlateIcon", "description": "The icon to...
FNodeWidgetLayoutData::FNodeWidgetLayoutData
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
PropertyEditor
FNodeWidgetLayoutData()
[]
FNodeWidgetLayoutData::FNodeWidgetLayoutData
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
PropertyEditor
FNodeWidgetLayoutData ( EHorizontalAlignment InHorizontalAlignment, EVerticalAlignment InVerticalAlignment, [TOptional](API\Runtime\Core\IO\TOptional)< float > InMinWidth, [TOptional](API\Runtime\Core\IO\TOptional)< float > InMaxWidth )
[]
FNodeWidgetLayoutData
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Layout data for node's content widgets.
PropertyEditor
struct FNodeWidgetLayoutData
[ { "type": "EHorizontalAlig...", "name": "HorizontalAlignment", "description": "The horizontal alignment requested by the widget." }, { "type": "TOptional< floa...", "name": "MaxWidth", "description": "An optional maximum width requested by the widget." }, { "type": "TOptional< fl...
FNodeWidgets
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
The widget contents of the node. Any of these can be null depending on how the row was generated
PropertyEditor
struct FNodeWidgets
[ { "type": "FNodeWidgetActi...", "name": "Actions", "description": "The actions which can be performed on the node widgets." }, { "type": "TSharedPtr<SWi...", "name": "EditConditionWidget", "description": "Edit condition widget." }, { "type": "TSharedPtr<SWi...", "name": "Name...
FOnGenerateGlobalRowExtensionArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h
A property row extension arguments is displayed at the end of a property row, either inline or as a button.
PropertyEditor
struct FOnGenerateGlobalRowExtensionArgs
[ { "type": "UObject*", "name": "OwnerObject", "description": "Owner object for the property extension" }, { "type": "TWeakPtr<IDeta...", "name": "OwnerTreeNode", "description": "The detail row's owner tree node." }, { "type": "FProperty*", "name": "Property", "description"...
FPropertyAccess::Result
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Potential results from accessing the values of properties
PropertyEditor
namespace FPropertyAccess { enum Result { MultipleValues, Fail, Success, } }
[]
FPropertyAndParent::FPropertyAndParent
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h
PropertyEditor
FPropertyAndParent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle )
[]
FPropertyAndParent::FPropertyAndParent
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h
PropertyEditor
FPropertyAndParent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FPropertyNode > & InPropertyNode )
[]
FPropertyAndParent
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h
PropertyEditor
struct FPropertyAndParent
[ { "type": "int32", "name": "ArrayIndex", "description": "The array index of this property if applicable, otherwise INDEX_NONE." }, { "type": "TArray<TWeakOb...", "name": "Objects", "description": "The objects for these properties" }, { "type": "TArray< int32 >", "name": "Pare...
FPropertyComboBoxArgs::FPropertyComboBoxArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Constructor using original function arguments
PropertyEditor
FPropertyComboBoxArgs ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle, FOnGetPropertyComboBoxStrings InOnGetStrings, FOnGetPropertyComboBoxValue InOnGetValue, FOnPropertyComboBoxValueSelected InOnValueSelected )
[]
FPropertyComboBoxArgs::FPropertyComboBoxArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Default constructor, the caller will need to fill in values manually
PropertyEditor
FPropertyComboBoxArgs()
[]
FPropertyEditorClipboard::ClipboardAppend
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Append the given values to the current clipboard entry. If none exists, it will create it.
PropertyEditor
static void ClipboardAppend ( [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > &)> && TagMappingFunc )
[]
FPropertyComboBoxArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h
Collects advanced arguments for MakePropertyComboBox
PropertyEditor
struct FPropertyComboBoxArgs
[ { "type": "FSlateFontInfo", "name": "Font", "description": "Font to use for text display. If not set it will use the default property editor font" }, { "type": "FOnGetPropertyC...", "name": "OnGetStrings", "description": "Delegate that is called to generate the list of possible strings i...
FPropertyEditorClipboard::ClipboardCopy
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Perform a copy.
PropertyEditor
static void ClipboardCopy ( const TCHAR * Str )
[]
FPropertyEditorClipboard::ClipboardCopy
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Perform a copy, supplying a function that maps the result to multiple tags.
PropertyEditor
static void ClipboardCopy ( [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > &)> && TagMappingFunc )
[]
FPropertyEditorClipboard::ClipboardCopy
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Perform a copy, optionally specifying the tag.
PropertyEditor
static void ClipboardCopy ( const TCHAR * Str, [FName](API\Runtime\Core\UObject\FName) Tag )
[]
FPropertyEditorClipboard::ClipboardPaste
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Gets the clipboard contents.
PropertyEditor
static bool ClipboardPaste ( [FString](API\Runtime\Core\Containers\FString) & Dest )
[]
FPropertyEditorClipboard::ClipboardPaste
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Will return true if the tag is specified and exists. If the tag doesn't exist, Dest will be populated with the untagged clipboard contents.
PropertyEditor
static bool ClipboardPaste ( [FString](API\Runtime\Core\Containers\FString) & Dest, [FName](API\Runtime\Core\UObject\FName) Tag )
[]
FPropertyEditorClipboard
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h
Specializes clipboard handling to allow tagged entries, where you can partition the clipboard contents and look them up by tag (name). The clipboard is persisted using both the Platform implementation, and as a stored virtual clipboard.
PropertyEditor
class FPropertyEditorClipboard
[]
FPropertyEditorModule::CreateDetailView
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Creates a new detail view The new detail view
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > CreateDetailView ( const struct [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & DetailsViewArgs )
[]
FPropertyEditorModule::CreateFloatingDetailsView
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Convenience method for creating a new floating details window (a details view with its own top level window) The new details view window.
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreateFloatingDetailsView ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, bool bIsLockable )
[]
FPropertyEditorModule::CreatePropertyChangeListener
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Creates a property change listener that notifies users via a delegate when a property on an object changes The new property change listener
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyChangeListener](API\Editor\PropertyEditor\IPropertyChangeListener) > CreatePropertyChangeListener()
[]
FPropertyEditorModule::CreatePropertyEditorToolkit
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UOb...
[]
FPropertyEditorModule::CreatePropertyEditorToolkit
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TAr...
[]
FPropertyEditorModule::CreatePropertyEditorToolkit
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TAr...
[]
FPropertyEditorModule::CreatePropertyRowGenerator
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyRowGenerator](API\Editor\PropertyEditor\IPropertyRowGenerator) > CreatePropertyRowGenerator ( const struct [FPropertyRowGeneratorArgs](API\Editor\PropertyEditor\FPropertyRowGeneratorArgs) & InArgs )
[]
FPropertyEditorModule::CreatePropertyTable
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > CreatePropertyTable()
[]
FPropertyEditorModule::CreatePropertyTableWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyTableWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTable )
[]
FPropertyEditorModule::CreatePropertyTableWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyTableWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTable, const [TArray](API\Runtime\Core\Conta...
[]
FPropertyEditorModule::CreatePropertyTableWidgetHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableWidgetHandle](API\Editor\PropertyEditor\IPropertyTableWidgetHandle) > CreatePropertyTableWidgetHandle ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTabl...
[]
FPropertyEditorModule::CreatePropertyTableWidgetHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableWidgetHandle](API\Editor\PropertyEditor\IPropertyTableWidgetHandle) > CreatePropertyTableWidgetHandle ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTabl...
[]
FPropertyEditorModule::CreateSingleProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Creates a standalone widget for a single property The new property if valid or null
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISinglePropertyView](API\Editor\PropertyEditor\ISinglePropertyView) > CreateSingleProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FName](API\Runtime\Core\UObject\FName) InPropertyName, const struct [FSinglePropertyParams](API...
[]
FPropertyEditorModule::CreateStructureDetailView
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IStructureDetailsView](API\Editor\PropertyEditor\IStructureDetailsView) > CreateStructureDetailView ( const struct [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & DetailsViewArgs, const [FStructureDetailsViewArgs](API\Editor\PropertyEd...
[]
FPropertyEditorModule::CreateTextPropertyCellPresenter
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter) > CreateTextPropertyCellPresenter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FPropertyNode > & InPropertyNode, const [TSharedRef](API\Runtime\Core\Tem...
[]
FPropertyEditorModule::FindDetailView
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Find an existing detail view The existing detail view, or null if it wasn't found
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > FindDetailView ( const [FName](API\Runtime\Core\UObject\FName) ViewIdentifier ) const
[]
FPropertyEditorModule::FindOrCreateSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Find an existing section or create a section for a class. A new section, or the existing one.
PropertyEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > FindOrCreateSection ( [FName](API\Runtime\Core\UObject\FName) ClassName, [FName](API\Runtime\Core\UObject\FName) SectionName, [FText](API\Runtime\Core\Internationalization\FText) DisplayName )
[]
FPropertyEditorModule::FindPropertyTypeLayoutCallback
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
[FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) FindPropertyTypeLayoutCallback ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, const FCustomPropertyTypeLayoutMap & InstancedPropertyTypeL...
[]
FPropertyEditorModule::FindSectionsForCategory
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Find the section that the given category in the given struct should be a part of.
PropertyEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > > FindSectionsForCategory ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, [FName](API\Runtime\Core\UObject\FName) CategoryName ...
[]
FPropertyEditorOpenedEvent
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
class FPropertyEditorOpenedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FPropertyEditorModule::GetAllSections
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Get all registered sections for the given struct (including the default section).
PropertyEditor
virtual void GetAllSections ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) >> & OutSections ) const
[]
FPropertyEditorModule::GetCanUsePropertyMatrix
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
const bool GetCanUsePropertyMatrix() const
[]
FPropertyEditorModule::GetClassNameToDetailLayoutNameMap
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
const FCustomDetailLayoutNameMap & GetClassNameToDetailLayoutNameMap() const
[]
FPropertyEditorModule::GetGlobalRowExtensionDelegate
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Get the global row extension generators.
PropertyEditor
FOnGenerateGlobalRowExtension & GetGlobalRowExtensionDelegate()
[]
FPropertyEditorModule::GetPropertyTypeCustomization
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
[FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) GetPropertyTypeCustomization ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, const FCustomPropertyTypeLayoutMap & Instanc...
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FPropertyEditorModule::HasUnlockedDetailViews
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Returns true if there is an unlocked detail view
PropertyEditor
virtual bool HasUnlockedDetailViews() const
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FPropertyEditorModule::IsCustomizedStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
bool IsCustomizedStruct ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, const FCustomPropertyTypeLayoutMap & InstancePropertyTypeLayoutMap ) const
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FPropertyEditorModule::NotifyCustomizationModuleChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Customization modules should call this when that module has been unloaded, loaded, etc... so the property module can clean up its data. Needed to support dynamic reloading of modules
PropertyEditor
virtual void NotifyCustomizationModuleChanged()
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FPropertyEditorModule::OnPropertyEditorOpened
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
virtual [FPropertyEditorOpenedEvent](API\Editor\PropertyEditor\FPropertyEditorModule\FPropertyEditorOpenedEvent) & OnPropertyEditorOpened()
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FPropertyEditorModule::RegisterCustomClassLayout
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Registers a custom detail layout delegate for a specific class
PropertyEditor
virtual void RegisterCustomClassLayout ( [FName](API\Runtime\Core\UObject\FName) ClassName, FOnGetDetailCustomizationInstance DetailLayoutDelegate, [FRegisterCustomClassLayoutParams](API\Editor\PropertyEditor\FRegisterCustomClassLayoutParams) Params )
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FPropertyEditorModule::RegisterCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Registers a property type customization A property type is a specificFPropertytype, a struct, or enum type
PropertyEditor
virtual void RegisterCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
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FPropertyEditorModule::RemoveDeletedObjects
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Removes deleted objects from property views that are observing them
PropertyEditor
virtual void RemoveDeletedObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & DeletedObjects )
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FPropertyEditorModule::RemoveSection
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Remove a given section from the given class.
PropertyEditor
virtual void RemoveSection ( [FName](API\Runtime\Core\UObject\FName) ClassName, [FName](API\Runtime\Core\UObject\FName) SectionName )
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FPropertyEditorModule::ReplaceViewedObjects
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Replaces objects being viewed by open property views with new objects
PropertyEditor
virtual void ReplaceViewedObjects ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewObjectMap )
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FPropertyEditorModule::ShutdownModule
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Called by the module manager right before this module is unloaded
PropertyEditor
virtual void ShutdownModule()
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FPropertyEditorModule::SetCanUsePropertyMatrix
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
void SetCanUsePropertyMatrix ( const bool bInCanUsePropertyMatrix )
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FPropertyEditorModule::StartupModule
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Called right after the module has been loaded
PropertyEditor
virtual void StartupModule()
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FPropertyEditorModule::UnregisterCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Unregisters a custom detail layout for a property type
PropertyEditor
virtual void UnregisterCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > InIdentifier )
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FPropertyEditorModule::UpdatePropertyViews
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Refreshes property windows with a new list of objects to view
PropertyEditor
virtual void UpdatePropertyViews ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewObjectList )
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FPropertyEditorModule::UnregisterCustomClassLayout
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Unregisters a custom detail layout delegate for a specific class name
PropertyEditor
virtual void UnregisterCustomClassLayout ( [FName](API\Runtime\Core\UObject\FName) ClassName )
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FPropertyEditorModule::RegisterStructOnScopeProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Register a floating struct on scope so that the details panel may use it as a property The struct property that may may be associated with the details panel
PropertyEditor
virtual [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * RegisterStructOnScopeProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructOnScope )
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FPropertyEditorModule
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
class FPropertyEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FPropertyEditorPermissionList::Get
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
PropertyEditor
static [FPropertyEditorPermissionList](API\Editor\PropertyEditor\FPropertyEditorPermissionList) & Get()
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FPropertyEditorPermissionList::SetShouldShowMenuEntries
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Turn on or off menu entries to modify the PermissionList from a Details View
PropertyEditor
void SetShouldShowMenuEntries ( bool bShow )
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FPropertyEditorPermissionList::ShouldShowMenuEntries
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
Whether the Details View should show special menu entries to add/remove items in the PermissionList
PropertyEditor
bool ShouldShowMenuEntries() const
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FPropertyEditorPermissionList
/Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h
No destructors are accessible with public or protected access.
PropertyEditor
class FPropertyEditorPermissionList : public [FPropertyPermissionList](API\Editor\PropertyEditor\FPropertyPermissionList)
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FPropertyInfo::operator==
/Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h
PropertyEditor
bool operator== ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & Other ) const
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FPropertyInfo::operator!=
/Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h
PropertyEditor
bool operator!= ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & Other ) const
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