className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FDetailWidgetRow::RowTag | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Sets a tag which can be used to identify this row | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & RowTag ( const [FName](API\Runtime\Core\UObject\FName) & InRowTagName ) | [] |
FDetailWidgetRow::PropertyHandleList | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Used to provide all the property handles this WidgetRow represent | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & PropertyHandleList ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) >> & InPropertyHandles ) | [] |
FDetailWidgetRow::ShouldAutoExpand | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Sets whether or not this property should auto-expand | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & ShouldAutoExpand ( bool bForceExpansion ) | [] |
FDetailWidgetRow::ValueContent | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Assigns content to the value slot | PropertyEditor | [FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & ValueContent() | [] |
FDetailWidgetRow::Visibility | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Sets the visibility of the entire row | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & Visibility ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > & InVisibility ) | [] |
FDetailWidgetRow::WholeRowContent | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Assigns content to the whole slot, this is an explicit alternative to using [] | PropertyEditor | [FDetailWidgetDecl](API\Editor\PropertyEditor\FDetailWidgetDecl) & WholeRowContent() | [] |
FDetailWidgetRow::FDetailWidgetRow | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | PropertyEditor | FDetailWidgetRow() | [] | |
FDetailWidgetRow::~FDetailWidgetRow | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | PropertyEditor | virtual ~FDetailWidgetRow() | [] | |
FHiddenPropertyPermissionList::Get | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | static [FHiddenPropertyPermissionList](API\Editor\PropertyEditor\FHiddenPropertyPermissionList) & Get() | [] | |
FDetailWidgetRow | /Engine/Source/Editor/PropertyEditor/Public/DetailWidgetRow.h | Represents a single row of custom widgets in a details panel | PropertyEditor | class FDetailWidgetRow : public [IDetailLayoutRow](API\Editor\PropertyEditor\IDetailLayoutRow) | [
{
"type": "FUIAction",
"name": "CopyMenuAction",
"description": "Action for copying data on this row"
},
{
"type": "TSharedPtr<IDe...",
"name": "CustomDragDropHandler",
"description": "Custom handler for drag-and-drop of the row"
},
{
"type": "TArray<FCustom...",
"name": "Cus... |
FHiddenPropertyPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | No destructors are accessible with public or protected access. | PropertyEditor | class FHiddenPropertyPermissionList : public [FPropertyPermissionList](API\Editor\PropertyEditor\FPropertyPermissionList) | [] |
FMaterialItemView::CreateNameContent | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Create a Name Content for Material Item Widget | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNameContent() | [] |
FMaterialItemView::Create | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Creates a new instance of this class | PropertyEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMaterialItemView](API\Editor\PropertyEditor\FMaterialItemView) > Create ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Material, FOnMaterialChanged InOnMaterialChanged, FOnGenerateWidgetsForMaterial InOnGenerateNameWidgetsForMater... | [] |
FMaterialItemView::CreateValueContent | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Create a Value Content for Material Item Widget | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateValueContent ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetReg... | [] |
FMaterialItemView::GetMaterialListItem | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Get Material item in a material list slot | PropertyEditor | const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & GetMaterialListItem() const | [] |
FMaterialItemView::GetResetToBaseVisibility | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Called to get the visibility of the reset to base button | PropertyEditor | bool GetResetToBaseVisibility() const | [] |
FMaterialItemView::OnResetToBaseClicked | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Called when reset to base is clicked | PropertyEditor | void OnResetToBaseClicked() | [] |
FMaterialItemView::ReplaceMaterial | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Replace material in slot | PropertyEditor | void ReplaceMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewMaterial, bool bReplaceAll ) | [] |
FMaterialItemView::~FMaterialItemView | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Virtual destructor | PropertyEditor | virtual ~FMaterialItemView() | [] |
FMaterialItemView | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | No constructors are accessible with public or protected access. | PropertyEditor | class FMaterialItemView : public [TSharedFromThis< FMaterialItemView >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
FOnAddMaterialItemViewExtraBottomWidget | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Add Extra widgets for bottom material value field. | PropertyEditor | typedef TMulticastDelegate_FourParams< void, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMaterialItemView](API\Editor\PropertyEditor\FMaterialItemView) > &, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) *, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) &, [TAr... | [] |
OnAddMaterialItemViewExtraBottomWidget | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Definition of extra widgets delegate for bottom material value field. | PropertyEditor | static [FOnAddMaterialItemViewExtraBottomWidget](API\Editor\PropertyEditor\FMaterialList\FOnAddMaterialItemViewExtraBotto-) OnAddMaterialItemViewExtraBottomWidget; | [] |
FMaterialList::FMaterialList | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | FMaterialList ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayoutBuilder, [FMaterialListDelegates](API\Editor\PropertyEditor\FMaterialListDelegates) & MaterialListDelegates, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAsse... | [] | |
FMaterialList | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Custom Node Builder for Material List | PropertyEditor | class FMaterialList : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder), public [TSharedFromThis< FMaterialList >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
FMaterialListDelegates::FMaterialListDelegates | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | FMaterialListDelegates() | [] | |
FMaterialListDelegates | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | struct FMaterialListDelegates | [
{
"type": "FOnCanCopyMater...",
"name": "OnCanCopyMaterialItem",
"description": "Delegate called to know if we can copy a material item"
},
{
"type": "FOnCanCopyMater...",
"name": "OnCanCopyMaterialList",
"description": "Delegate called to know if we can copy a material list"
},
{
... | |
FMaterialListItem::operator== | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | bool operator== ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Other ) const | [] | |
FMaterialListItem::operator!= | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | bool operator!= ( const [FMaterialListItem](API\Editor\PropertyEditor\FMaterialListItem) & Other ) const | [] | |
FMaterialListItem::FMaterialListItem | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | PropertyEditor | FMaterialListItem ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InMaterial, uint32 InSlotIndex, bool bInCanBeReplaced, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InCurrentComponent ) | [] | |
FMaterialListItem | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | A Material item in a material list slot | PropertyEditor | struct FMaterialListItem | [
{
"type": "bool",
"name": "bCanBeReplaced",
"description": "Whether or not this material can be replaced by a new material"
},
{
"type": "TWeakObjectPtr<...",
"name": "CurrentComponent",
"description": "The current component using the current material"
},
{
"type": "TWeakObjectPt... |
FNodeWidgetActions | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Defines actions which can be performed on node widgets. | PropertyEditor | struct FNodeWidgetActions | [
{
"type": "FUIAction",
"name": "CopyMenuAction",
"description": "Action for copying data on this node"
},
{
"type": "TArray<FNodeWi...",
"name": "CustomMenuItems",
"description": "Custom Actions on this node"
},
{
"type": "FUIAction",
"name": "PasteMenuAction",
"descripti... |
FNodeWidgetActionsCustomMenuData::FNodeWidgetActionsCustomMenuData | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | PropertyEditor | FNodeWidgetActionsCustomMenuData ( const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InAction, const [FText](API\Runtime\Core\Internationalization\FText) & InName, const [FText](API\Runtime\Core\Internationalization\FText) & InTooltip, const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & In... | [] | |
FNodeWidgetActionsCustomMenuData | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Defines a custom menu action which can be performed on a detail tree node. | PropertyEditor | struct FNodeWidgetActionsCustomMenuData | [
{
"type": "constFUIAction",
"name": "Action",
"description": "The action to be performed."
},
{
"type": "constFText",
"name": "Name",
"description": "The name to display for the menu item."
},
{
"type": "constFSlateIco...",
"name": "SlateIcon",
"description": "The icon to... |
FNodeWidgetLayoutData::FNodeWidgetLayoutData | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | PropertyEditor | FNodeWidgetLayoutData() | [] | |
FNodeWidgetLayoutData::FNodeWidgetLayoutData | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | PropertyEditor | FNodeWidgetLayoutData ( EHorizontalAlignment InHorizontalAlignment, EVerticalAlignment InVerticalAlignment, [TOptional](API\Runtime\Core\IO\TOptional)< float > InMinWidth, [TOptional](API\Runtime\Core\IO\TOptional)< float > InMaxWidth ) | [] | |
FNodeWidgetLayoutData | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Layout data for node's content widgets. | PropertyEditor | struct FNodeWidgetLayoutData | [
{
"type": "EHorizontalAlig...",
"name": "HorizontalAlignment",
"description": "The horizontal alignment requested by the widget."
},
{
"type": "TOptional< floa...",
"name": "MaxWidth",
"description": "An optional maximum width requested by the widget."
},
{
"type": "TOptional< fl... |
FNodeWidgets | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | The widget contents of the node. Any of these can be null depending on how the row was generated | PropertyEditor | struct FNodeWidgets | [
{
"type": "FNodeWidgetActi...",
"name": "Actions",
"description": "The actions which can be performed on the node widgets."
},
{
"type": "TSharedPtr<SWi...",
"name": "EditConditionWidget",
"description": "Edit condition widget."
},
{
"type": "TSharedPtr<SWi...",
"name": "Name... |
FOnGenerateGlobalRowExtensionArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | A property row extension arguments is displayed at the end of a property row, either inline or as a button. | PropertyEditor | struct FOnGenerateGlobalRowExtensionArgs | [
{
"type": "UObject*",
"name": "OwnerObject",
"description": "Owner object for the property extension"
},
{
"type": "TWeakPtr<IDeta...",
"name": "OwnerTreeNode",
"description": "The detail row's owner tree node."
},
{
"type": "FProperty*",
"name": "Property",
"description"... |
FPropertyAccess::Result | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Potential results from accessing the values of properties | PropertyEditor | namespace FPropertyAccess { enum Result { MultipleValues, Fail, Success, } } | [] |
FPropertyAndParent::FPropertyAndParent | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | FPropertyAndParent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle ) | [] | |
FPropertyAndParent::FPropertyAndParent | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | FPropertyAndParent ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FPropertyNode > & InPropertyNode ) | [] | |
FPropertyAndParent | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | struct FPropertyAndParent | [
{
"type": "int32",
"name": "ArrayIndex",
"description": "The array index of this property if applicable, otherwise INDEX_NONE."
},
{
"type": "TArray<TWeakOb...",
"name": "Objects",
"description": "The objects for these properties"
},
{
"type": "TArray< int32 >",
"name": "Pare... | |
FPropertyComboBoxArgs::FPropertyComboBoxArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Constructor using original function arguments | PropertyEditor | FPropertyComboBoxArgs ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InPropertyHandle, FOnGetPropertyComboBoxStrings InOnGetStrings, FOnGetPropertyComboBoxValue InOnGetValue, FOnPropertyComboBoxValueSelected InOnValueSelected ) | [] |
FPropertyComboBoxArgs::FPropertyComboBoxArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Default constructor, the caller will need to fill in values manually | PropertyEditor | FPropertyComboBoxArgs() | [] |
FPropertyEditorClipboard::ClipboardAppend | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Append the given values to the current clipboard entry. If none exists, it will create it. | PropertyEditor | static void ClipboardAppend ( [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > &)> && TagMappingFunc ) | [] |
FPropertyComboBoxArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | Collects advanced arguments for MakePropertyComboBox | PropertyEditor | struct FPropertyComboBoxArgs | [
{
"type": "FSlateFontInfo",
"name": "Font",
"description": "Font to use for text display. If not set it will use the default property editor font"
},
{
"type": "FOnGetPropertyC...",
"name": "OnGetStrings",
"description": "Delegate that is called to generate the list of possible strings i... |
FPropertyEditorClipboard::ClipboardCopy | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Perform a copy. | PropertyEditor | static void ClipboardCopy ( const TCHAR * Str ) | [] |
FPropertyEditorClipboard::ClipboardCopy | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Perform a copy, supplying a function that maps the result to multiple tags. | PropertyEditor | static void ClipboardCopy ( [TUniqueFunction](API\Runtime\Core\Templates\TUniqueFunction)< void([TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > &)> && TagMappingFunc ) | [] |
FPropertyEditorClipboard::ClipboardCopy | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Perform a copy, optionally specifying the tag. | PropertyEditor | static void ClipboardCopy ( const TCHAR * Str, [FName](API\Runtime\Core\UObject\FName) Tag ) | [] |
FPropertyEditorClipboard::ClipboardPaste | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Gets the clipboard contents. | PropertyEditor | static bool ClipboardPaste ( [FString](API\Runtime\Core\Containers\FString) & Dest ) | [] |
FPropertyEditorClipboard::ClipboardPaste | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Will return true if the tag is specified and exists. If the tag doesn't exist, Dest will be populated with the untagged clipboard contents. | PropertyEditor | static bool ClipboardPaste ( [FString](API\Runtime\Core\Containers\FString) & Dest, [FName](API\Runtime\Core\UObject\FName) Tag ) | [] |
FPropertyEditorClipboard | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h | Specializes clipboard handling to allow tagged entries, where you can partition the clipboard contents and look them up by tag (name). The clipboard is persisted using both the Platform implementation, and as a stored virtual clipboard. | PropertyEditor | class FPropertyEditorClipboard | [] |
FPropertyEditorModule::CreateDetailView | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Creates a new detail view
The new detail view | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > CreateDetailView ( const struct [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & DetailsViewArgs ) | [] |
FPropertyEditorModule::CreateFloatingDetailsView | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Convenience method for creating a new floating details window (a details view with its own top level window)
The new details view window. | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreateFloatingDetailsView ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, bool bIsLockable ) | [] |
FPropertyEditorModule::CreatePropertyChangeListener | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Creates a property change listener that notifies users via a delegate when a property on an object changes
The new property change listener | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyChangeListener](API\Editor\PropertyEditor\IPropertyChangeListener) > CreatePropertyChangeListener() | [] |
FPropertyEditorModule::CreatePropertyEditorToolkit | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UOb... | [] | |
FPropertyEditorModule::CreatePropertyEditorToolkit | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TAr... | [] | |
FPropertyEditorModule::CreatePropertyEditorToolkit | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreatePropertyEditorToolkit ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TAr... | [] | |
FPropertyEditorModule::CreatePropertyRowGenerator | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyRowGenerator](API\Editor\PropertyEditor\IPropertyRowGenerator) > CreatePropertyRowGenerator ( const struct [FPropertyRowGeneratorArgs](API\Editor\PropertyEditor\FPropertyRowGeneratorArgs) & InArgs ) | [] | |
FPropertyEditorModule::CreatePropertyTable | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > CreatePropertyTable() | [] | |
FPropertyEditorModule::CreatePropertyTableWidget | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyTableWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTable ) | [] | |
FPropertyEditorModule::CreatePropertyTableWidget | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyTableWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTable, const [TArray](API\Runtime\Core\Conta... | [] | |
FPropertyEditorModule::CreatePropertyTableWidgetHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableWidgetHandle](API\Editor\PropertyEditor\IPropertyTableWidgetHandle) > CreatePropertyTableWidgetHandle ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTabl... | [] | |
FPropertyEditorModule::CreatePropertyTableWidgetHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyTableWidgetHandle](API\Editor\PropertyEditor\IPropertyTableWidgetHandle) > CreatePropertyTableWidgetHandle ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTable](API\Editor\PropertyEditor\IPropertyTable) > & PropertyTabl... | [] | |
FPropertyEditorModule::CreateSingleProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Creates a standalone widget for a single property
The new property if valid or null | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISinglePropertyView](API\Editor\PropertyEditor\ISinglePropertyView) > CreateSingleProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FName](API\Runtime\Core\UObject\FName) InPropertyName, const struct [FSinglePropertyParams](API... | [] |
FPropertyEditorModule::CreateStructureDetailView | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IStructureDetailsView](API\Editor\PropertyEditor\IStructureDetailsView) > CreateStructureDetailView ( const struct [FDetailsViewArgs](API\Editor\PropertyEditor\FDetailsViewArgs) & DetailsViewArgs, const [FStructureDetailsViewArgs](API\Editor\PropertyEd... | [] | |
FPropertyEditorModule::CreateTextPropertyCellPresenter | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter) > CreateTextPropertyCellPresenter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FPropertyNode > & InPropertyNode, const [TSharedRef](API\Runtime\Core\Tem... | [] | |
FPropertyEditorModule::FindDetailView | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Find an existing detail view
The existing detail view, or null if it wasn't found | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > FindDetailView ( const [FName](API\Runtime\Core\UObject\FName) ViewIdentifier ) const | [] |
FPropertyEditorModule::FindOrCreateSection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Find an existing section or create a section for a class.
A new section, or the existing one. | PropertyEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > FindOrCreateSection ( [FName](API\Runtime\Core\UObject\FName) ClassName, [FName](API\Runtime\Core\UObject\FName) SectionName, [FText](API\Runtime\Core\Internationalization\FText) DisplayName ) | [] |
FPropertyEditorModule::FindPropertyTypeLayoutCallback | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | [FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) FindPropertyTypeLayoutCallback ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, const FCustomPropertyTypeLayoutMap & InstancedPropertyTypeL... | [] | |
FPropertyEditorModule::FindSectionsForCategory | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Find the section that the given category in the given struct should be a part of. | PropertyEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) > > FindSectionsForCategory ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, [FName](API\Runtime\Core\UObject\FName) CategoryName ... | [] |
FPropertyEditorOpenedEvent | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | class FPropertyEditorOpenedEvent : public TBaseMulticastDelegate_NoParams< void > | [] | |
FPropertyEditorModule::GetAllSections | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Get all registered sections for the given struct (including the default section). | PropertyEditor | virtual void GetAllSections ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPropertySection](API\Editor\PropertyEditor\FPropertySection) >> & OutSections ) const | [] |
FPropertyEditorModule::GetCanUsePropertyMatrix | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | const bool GetCanUsePropertyMatrix() const | [] | |
FPropertyEditorModule::GetClassNameToDetailLayoutNameMap | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | const FCustomDetailLayoutNameMap & GetClassNameToDetailLayoutNameMap() const | [] | |
FPropertyEditorModule::GetGlobalRowExtensionDelegate | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Get the global row extension generators. | PropertyEditor | FOnGenerateGlobalRowExtension & GetGlobalRowExtensionDelegate() | [] |
FPropertyEditorModule::GetPropertyTypeCustomization | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | [FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) GetPropertyTypeCustomization ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, const FCustomPropertyTypeLayoutMap & Instanc... | [] | |
FPropertyEditorModule::HasUnlockedDetailViews | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Returns true if there is an unlocked detail view | PropertyEditor | virtual bool HasUnlockedDetailViews() const | [] |
FPropertyEditorModule::IsCustomizedStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | bool IsCustomizedStruct ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct, const FCustomPropertyTypeLayoutMap & InstancePropertyTypeLayoutMap ) const | [] | |
FPropertyEditorModule::NotifyCustomizationModuleChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Customization modules should call this when that module has been unloaded, loaded, etc... so the property module can clean up its data. Needed to support dynamic reloading of modules | PropertyEditor | virtual void NotifyCustomizationModuleChanged() | [] |
FPropertyEditorModule::OnPropertyEditorOpened | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual [FPropertyEditorOpenedEvent](API\Editor\PropertyEditor\FPropertyEditorModule\FPropertyEditorOpenedEvent) & OnPropertyEditorOpened() | [] | |
FPropertyEditorModule::RegisterCustomClassLayout | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Registers a custom detail layout delegate for a specific class | PropertyEditor | virtual void RegisterCustomClassLayout ( [FName](API\Runtime\Core\UObject\FName) ClassName, FOnGetDetailCustomizationInstance DetailLayoutDelegate, [FRegisterCustomClassLayoutParams](API\Editor\PropertyEditor\FRegisterCustomClassLayoutParams) Params ) | [] |
FPropertyEditorModule::RegisterCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Registers a property type customization A property type is a specificFPropertytype, a struct, or enum type | PropertyEditor | virtual void RegisterCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] |
FPropertyEditorModule::RemoveDeletedObjects | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Removes deleted objects from property views that are observing them | PropertyEditor | virtual void RemoveDeletedObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & DeletedObjects ) | [] |
FPropertyEditorModule::RemoveSection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Remove a given section from the given class. | PropertyEditor | virtual void RemoveSection ( [FName](API\Runtime\Core\UObject\FName) ClassName, [FName](API\Runtime\Core\UObject\FName) SectionName ) | [] |
FPropertyEditorModule::ReplaceViewedObjects | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Replaces objects being viewed by open property views with new objects | PropertyEditor | virtual void ReplaceViewedObjects ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewObjectMap ) | [] |
FPropertyEditorModule::ShutdownModule | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Called by the module manager right before this module is unloaded | PropertyEditor | virtual void ShutdownModule() | [] |
FPropertyEditorModule::SetCanUsePropertyMatrix | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | void SetCanUsePropertyMatrix ( const bool bInCanUsePropertyMatrix ) | [] | |
FPropertyEditorModule::StartupModule | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Called right after the module has been loaded | PropertyEditor | virtual void StartupModule() | [] |
FPropertyEditorModule::UnregisterCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Unregisters a custom detail layout for a property type | PropertyEditor | virtual void UnregisterCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > InIdentifier ) | [] |
FPropertyEditorModule::UpdatePropertyViews | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Refreshes property windows with a new list of objects to view | PropertyEditor | virtual void UpdatePropertyViews ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewObjectList ) | [] |
FPropertyEditorModule::UnregisterCustomClassLayout | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Unregisters a custom detail layout delegate for a specific class name | PropertyEditor | virtual void UnregisterCustomClassLayout ( [FName](API\Runtime\Core\UObject\FName) ClassName ) | [] |
FPropertyEditorModule::RegisterStructOnScopeProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Register a floating struct on scope so that the details panel may use it as a property
The struct property that may may be associated with the details panel | PropertyEditor | virtual [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * RegisterStructOnScopeProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructOnScope ) | [] |
FPropertyEditorModule | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | class FPropertyEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FPropertyEditorPermissionList::Get | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | static [FPropertyEditorPermissionList](API\Editor\PropertyEditor\FPropertyEditorPermissionList) & Get() | [] | |
FPropertyEditorPermissionList::SetShouldShowMenuEntries | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Turn on or off menu entries to modify the PermissionList from a Details View | PropertyEditor | void SetShouldShowMenuEntries ( bool bShow ) | [] |
FPropertyEditorPermissionList::ShouldShowMenuEntries | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Whether the Details View should show special menu entries to add/remove items in the PermissionList | PropertyEditor | bool ShouldShowMenuEntries() const | [] |
FPropertyEditorPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | No destructors are accessible with public or protected access. | PropertyEditor | class FPropertyEditorPermissionList : public [FPropertyPermissionList](API\Editor\PropertyEditor\FPropertyPermissionList) | [] |
FPropertyInfo::operator== | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | bool operator== ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & Other ) const | [] | |
FPropertyInfo::operator!= | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | bool operator!= ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & Other ) const | [] |
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