className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FPropertyInfo::FPropertyInfo | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | FPropertyInfo() | [] | |
FPropertyInfo::FPropertyInfo | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | FPropertyInfo ( [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > InProperty, int32 InArrayIndex ) | [] | |
FPropertyInfo | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | struct FPropertyInfo | [
{
"type": "int32",
"name": "ArrayIndex",
"description": ""
},
{
"type": "TWeakFieldPtr< ...",
"name": "Property",
"description": ""
}
] | |
FPropertyListenerSettings | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | PropertyEditor | struct FPropertyListenerSettings | [
{
"type": "bool",
"name": "bIgnoreArrayProperties",
"description": "Whether or not to ignore arrays (not the array elements but the array property itself"
},
{
"type": "bool",
"name": "bIgnoreObjectProperties",
"description": "Whether or not to ignore object properties"
},
{
"typ... | |
FPropertyPath::AddProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | Add another property to be associated with this path | PropertyEditor | void AddProperty ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & InProperty ) | [] |
FPropertyPath::AreEqual | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | static bool AreEqual ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PathLhs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & PathRhs ) | [] | |
FPropertyPath::CreateEmpty | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > CreateEmpty() | [] | |
FPropertyPath::Create | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > Create ( const [TWeakFieldPtr](API\Runtime\CoreUObject\UObject\TWeakFieldPtr)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > Property ) | [] | |
FPropertyPath::ExtendPath | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > ExtendPath ( const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & NewLeaf ) const | [] | |
FPropertyPath::ExtendPath | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > ExtendPath ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & Extension ) const | [] | |
FPropertyPath::GetLeafMostProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & GetLeafMostProperty() const | [] | |
FPropertyPath::GetNumProperties | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | int32 GetNumProperties() const | [] | |
FPropertyPath::GetPropertyInfo | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & GetPropertyInfo ( int32 index ) const | [] | |
FPropertyPath::GetRootProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | const [FPropertyInfo](API\Editor\PropertyEditor\FPropertyInfo) & GetRootProperty() const | [] | |
FPropertyPath::IsValid | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | bool IsValid() const | [] | |
FPropertyPath::ToString | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | [FString](API\Runtime\Core\Containers\FString) ToString ( const TCHAR * Separator ) const | [] | |
FPropertyPath::TrimPath | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > TrimPath ( const int32 AmountToTrim ) const | [] | |
FPropertyPath::TrimRoot | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > TrimRoot ( const int32 AmountToTrim ) | [] | |
FPropertyPath | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h | PropertyEditor | class FPropertyPath | [] | |
FPropertyPermissionList::AddPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Add a set of rules for a specific baseUStructto determine which properties are visible in all details panels | PropertyEditor | void AddPermissionList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) & PermissionList, EPropertyPermissionListRules Rules ) | [] |
FPropertyPermissionList::AddToAllowList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Add a specific property to aUStruct's AllowList | PropertyEditor | void AddToAllowList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::AddToAllowList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Add a list of properties to aUStruct's AllowList | PropertyEditor | void AddToAllowList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PropertyNames, const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::AddToDenyList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Add a specific property to aUStruct's DenyList | PropertyEditor | void AddToDenyList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::ClearCache | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Clear CachedPropertyPermissionList to cause the PermissionListed property list to be regenerated next time it's queried | PropertyEditor | void ClearCache() | [] |
FPropertyPermissionList::ClearPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Remove all rules | PropertyEditor | void ClearPermissionList() | [] |
FPropertyPermissionList::DoesPropertyPassFilter | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Checks if a property passes the PermissionList/DenyList filtering specified by PropertyPermissionLists This should be relatively fast as it maintains a flattened cache of all inherited PermissionLists for everyUStruct(which is generated lazily). | PropertyEditor | bool DoesPropertyPassFilter ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const | [] |
FPropertyPermissionList::GetRawPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Gets a read-only copy of the original, un-flattened PermissionList. | PropertyEditor | const [TMap](API\Runtime\Core\Containers\TMap)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) >, [FPropertyPermissionListEntry](API\Editor\PropertyEditor\FPropertyPermissionListEntry) > & GetRawPermissionList() const | [] |
FPropertyPermissionList::IsEnabled | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Controls whether DoesPropertyPassFilter always returns true or performs property-based filtering. | PropertyEditor | bool IsEnabled() const | [] |
FPropertyPermissionList::IsSpecificPropertyDenyListed | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Check whether a property exists on the DenyList for a specific Struct - this will return false if the property is DenyListed on a parent Struct | PropertyEditor | bool IsSpecificPropertyDenyListed ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const | [] |
FPropertyPermissionList::IsSpecificPropertyAllowListed | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Check whether a property exists on the PermissionList for a specific Struct - this will return false if the property is AllowListed on a parent Struct | PropertyEditor | bool IsSpecificPropertyAllowListed ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const | [] |
FPropertyPermissionList::HasFiltering | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Checks if the provided struct has any entries in the allow, deny and deny all lists and returns true in that case. | PropertyEditor | bool HasFiltering ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * ObjectStruct ) const | [] |
FPropertyPermissionList::RemoveFromAllowList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Remove a specific property from aUStruct's AllowList | PropertyEditor | void RemoveFromAllowList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::RemoveFromDenyList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Remove a specific property from aUStruct's DenyList | PropertyEditor | void RemoveFromDenyList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct, const [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::RemovePermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Remove a set of rules for a specific baseUStructto determine which properties are visible in all details panels | PropertyEditor | void RemovePermissionList ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > Struct ) | [] |
FPropertyPermissionList::SetEnabled | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Turn on or off the property PermissionList. DoesPropertyPassFilter will always return true if disabled. Optionally the change can be announced through a broadcast, which is typically recommended, but may not be needed if the permission list is only temporary enabled, e.g. during saving. | PropertyEditor | void SetEnabled ( bool bEnable, bool bAnnounce ) | [] |
FPropertyPermissionList::UnregisterOwner | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | Unregister an owner from all permission lists currently stored | PropertyEditor | void UnregisterOwner ( const [FName](API\Runtime\Core\UObject\FName) Owner ) | [] |
FPropertyPermissionList::FPropertyPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | FPropertyPermissionList() | [] | |
FPropertyPermissionList::~FPropertyPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | ~FPropertyPermissionList() | [] | |
FPropertyPermissionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | class FPropertyPermissionList | [
{
"type": "bool",
"name": "bSuppressUpdateDelegate",
"description": "If true, PermissionListUpdatedDelegate will not broadcast when modifying the permission lists"
},
{
"type": "FSimpleMulticas...",
"name": "PermissionListEnabledDelegate",
"description": "When the entire PermissionList i... | |
FPropertyPermissionListEntry | /Engine/Source/Editor/PropertyEditor/Public/PropertyPermissionList.h | PropertyEditor | struct FPropertyPermissionListEntry | [
{
"type": "FNamePermission...",
"name": "PermissionList",
"description": ""
},
{
"type": "EPropertyPermis...",
"name": "Rules",
"description": ""
}
] | |
FPropertyRestriction::AddDisabledValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | void AddDisabledValue ( [FString](API\Runtime\Core\Containers\FString) Value ) | [] | |
FPropertyRestriction::AddHiddenValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | void AddHiddenValue ( [FString](API\Runtime\Core\Containers\FString) Value ) | [] | |
FPropertyRestriction::GetDisabledValuesIterator | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >::TConstIterator GetDisabledValuesIterator() const | [] | |
FPropertyRestriction::GetHiddenValuesIterator | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) >::TConstIterator GetHiddenValuesIterator() const | [] | |
FPropertyRestriction::GetReason | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | const [FText](API\Runtime\Core\Internationalization\FText) & GetReason() const | [] | |
FPropertyRestriction::IsValueDisabled | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | bool IsValueDisabled ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const | [] | |
FPropertyRestriction::IsValueHidden | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | bool IsValueHidden ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const | [] | |
FPropertyRestriction::RemoveAll | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | void RemoveAll() | [] | |
FPropertyRestriction::RemoveDisabledValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | void RemoveDisabledValue ( [FString](API\Runtime\Core\Containers\FString) Value ) | [] | |
FPropertyRestriction::FPropertyRestriction | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | FPropertyRestriction ( const [FText](API\Runtime\Core\Internationalization\FText) & InReason ) | [] | |
FPropertyRestriction::RemoveHiddenValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | void RemoveHiddenValue ( [FString](API\Runtime\Core\Containers\FString) Value ) | [] | |
FPropertyRestriction | /Engine/Source/Editor/PropertyEditor/Public/PropertyRestriction.h | PropertyEditor | class FPropertyRestriction | [] | |
FPropertyRowExtensionButton | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | A property row extension button is displayed at the end of a property row, either inline as a button, or in a dropdown when not all buttons can fit. | PropertyEditor | struct FPropertyRowExtensionButton | [
{
"type": "TAttribute<FSl...",
"name": "Icon",
"description": "The icon to display for the button."
},
{
"type": "TAttribute<FTe...",
"name": "Label",
"description": "The label to display for the button when shown in the dropdown."
},
{
"type": "TAttribute<FTe...",
"name": "T... |
FPropertyRowGeneratorArgs::FPropertyRowGeneratorArgs | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | FPropertyRowGeneratorArgs() | [] | |
FPropertyRowGeneratorArgs | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h | PropertyEditor | struct FPropertyRowGeneratorArgs | [
{
"type": "bool",
"name": "bAllowEditingClassDefaultObjects",
"description": "Whether the generator should allow editing CDOs."
},
{
"type": "bool",
"name": "bAllowMultipleTopLevelObjects",
"description": "Whether the root node should contain multiple objects."
},
{
"type": "bool... | |
FPropertySection::AddCategory | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Add a category to this section. | PropertyEditor | virtual void AddCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName ) | [] |
FPropertySection::GetDisplayName | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Get the display name of this section. | PropertyEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
FPropertySection::GetName | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Get the internal name of this property section. | PropertyEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
FPropertySection::HasAddedCategory | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Does this section add the given category? | PropertyEditor | virtual bool HasAddedCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName ) const | [] |
FPropertySection::RemoveCategory | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Remove a category from this section. | PropertyEditor | virtual void RemoveCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName ) | [] |
FPropertySection::HasRemovedCategory | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Does this section remove the given category? | PropertyEditor | virtual bool HasRemovedCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryName ) const | [] |
FPropertySection::FPropertySection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | FPropertySection ( [FName](API\Runtime\Core\UObject\FName) InName, [FText](API\Runtime\Core\Internationalization\FText) InDisplayName ) | [] | |
FPropertySection::FPropertySection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | FPropertySection ( const [FPropertySection](API\Editor\PropertyEditor\FPropertySection) & ) | [] | |
FPropertySection::~FPropertySection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | virtual ~FPropertySection() | [] | |
FPropertySection | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | A property section is a group of categories with a name, eg. "Rendering" might contain "Materials" and "Lighting". Categories may belong to zero or more sections. | PropertyEditor | class FPropertySection | [] |
FPropertyTypeLayoutCallback::GetCustomizationInstance | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > GetCustomizationInstance() const | [] | |
FPropertyTypeLayoutCallback | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | struct FPropertyTypeLayoutCallback | [
{
"type": "TSharedPtr<IPr...",
"name": "PropertyTypeIdentifier",
"description": ""
},
{
"type": "FOnGetPropertyT...",
"name": "PropertyTypeLayoutDelegate",
"description": ""
}
] | |
FPropertyTypeLayoutCallback::IsValid | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | bool IsValid() const | [] | |
FPropertyTypeLayoutCallbackList::Add | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | void Add ( const [FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) & NewCallback ) | [] | |
FPropertyTypeLayoutCallbackList::Find | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | const [FPropertyTypeLayoutCallback](API\Editor\PropertyEditor\FPropertyTypeLayoutCallback) & Find ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const | [] | |
FPropertyTypeLayoutCallbackList::Remove | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | void Remove ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > & InIdentifier ) | [] | |
FPropertyTypeLayoutCallbackList | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h | PropertyEditor | struct FPropertyTypeLayoutCallbackList | [
{
"type": "FPropertyTypeLa...",
"name": "BaseCallback",
"description": "The base callback is a registered callback with a null identifier"
},
{
"type": "TArray<FProper...",
"name": "IdentifierList",
"description": "List of registered callbacks with a non null identifier"
}
] | |
FRegisterCustomClassLayoutParams | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | struct FRegisterCustomClassLayoutParams | [
{
"type": "TOptional< int3...",
"name": "OptionalOrder",
"description": "Optional order to register this class layout with."
}
] | |
FResetToDefaultOverride::Create | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Creates aFResetToDefaultOverridein which the the reset to default is always visible | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Create ( FResetToDefaultHandler InResetToDefaultClicked, const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::Create | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Create aFResetToDefaultOverridefrom a visibility attribute. | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Create ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InIsResetToDefaultVisible, const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::Create | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Create aFResetToDefaultOverridefrom a simple delegate. | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Create ( FSimpleDelegate InResetToDefaultClicked, const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::Create | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Creates aFResetToDefaultOverridefrom visibility and click handler callback delegates | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Create ( FIsResetToDefaultVisible InIsResetToDefaultVisible, FResetToDefaultHandler InResetToDefaultClicked, const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::Create | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Create aFResetToDefaultOverridefrom a visibility attribute and a simple delegate. | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Create ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InIsResetToDefaultVisible, FSimpleDelegate InResetToDefaultClicked, const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::GetPropertyResetToDefaultDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Get the actual delegate bound to this reset to default handler. | PropertyEditor | FResetToDefaultHandler GetPropertyResetToDefaultDelegate() const | [] |
FResetToDefaultOverride::HasResetToDefaultHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Does this have a custom reset to default handler? | PropertyEditor | bool HasResetToDefaultHandler() const | [] |
FResetToDefaultOverride::Hide | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Creates aFResetToDefaultOverridein which reset to default is never visible | PropertyEditor | static [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) Hide ( const bool InPropagateToChildren ) | [] |
FResetToDefaultOverride::IsResetToDefaultVisible | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Called by the UI to show/hide the reset widgets | PropertyEditor | bool IsResetToDefaultVisible ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > Property ) const | [] |
FResetToDefaultOverride::OnResetToDefaultClicked | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Called by the property editor to actually reset the property to default | PropertyEditor | void OnResetToDefaultClicked ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
FResetToDefaultOverride::PropagatesToChildren | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Called by properties to determine whether this override should set on their children | PropertyEditor | bool PropagatesToChildren() const | [] |
FResetToDefaultOverride | /Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h | Structure describing the delegates needed to override the behavior of reset to default in detail properties | PropertyEditor | class FResetToDefaultOverride | [] |
FSectionList::IsDisplayingSections | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | true if Sections are being displayed | PropertyEditor | bool IsDisplayingSections() const | [] |
FSectionList::FSectionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | FSectionList ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayoutBuilder, [FSectionListDelegates](API\Editor\PropertyEditor\FSectionListDelegates) & SectionListDelegates, bool bInInitiallyCollapsed, int32 InThumbnailSize, int32 InSectionsLodIndex, [FName](API\Runtime\Core\UObject\FN... | [] | |
FSectionList | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | class FSectionList : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder), public [TSharedFromThis< FSectionList >](API\Runtime\Core\Templates\TSharedFromThis) | [] | |
FSectionListDelegates::FSectionListDelegates | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | FSectionListDelegates() | [] | |
FSectionListItem::operator== | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | bool operator== ( const [FSectionListItem](API\Editor\PropertyEditor\FSectionListItem) & Other ) const | [] | |
FSectionListDelegates | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | struct FSectionListDelegates | [
{
"type": "FOnCanCopySecti...",
"name": "OnCanCopySectionItem",
"description": "Delegate called To know if we can copy a section item"
},
{
"type": "FOnCanCopySecti...",
"name": "OnCanCopySectionList",
"description": "Delegate called to know if we can copy a section list"
},
{
"t... | |
FSectionListItem::operator!= | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | bool operator!= ( const [FSectionListItem](API\Editor\PropertyEditor\FSectionListItem) & Other ) const | [] | |
FSectionListItem::FSectionListItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | PropertyEditor | FSectionListItem ( int32 InLodIndex, int32 InSectionIndex, [FName](API\Runtime\Core\UObject\FName) InMaterialSlotName, int32 InMaterialSlotIndex, [FName](API\Runtime\Core\UObject\FName) InOriginalMaterialSlotName, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & InAvail... | [] | |
FSectionListItem | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h | A Section item in a Section list slot | PropertyEditor | struct FSectionListItem | [
{
"type": "TMap< int32,FN...",
"name": "AvailableMaterialSlotName",
"description": "Available material slot name"
},
{
"type": "bool",
"name": "bIsChunkSection",
"description": ""
},
{
"type": "int32",
"name": "DefaultMaterialIndex",
"description": ""
},
{
"type":... |
FSinglePropertyParams::FSinglePropertyParams | /Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h | PropertyEditor | FSinglePropertyParams() | [] | |
FStructOnScopeStructureDataProvider::GetBaseStructure | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | the most common struct of the instance data. This struct will be used to build the UI for the instances. | PropertyEditor | virtual const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetBaseStructure() const | [] |
FSinglePropertyParams | /Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h | Init params for a single property | PropertyEditor | struct FSinglePropertyParams | [
{
"type": "bool",
"name": "bHideAssetThumbnail",
"description": "Whether to hide an asset thumbnail, if available"
},
{
"type": "FSlateFontInfo",
"name": "Font",
"description": "Font to use instead of the default property font"
},
{
"type": "FText",
"name": "NameOverride",
... |
FStructOnScopeStructureDataProvider::GetInstances | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | instances to edit. Each provided struct should be compatible with base struct. | PropertyEditor | virtual void GetInstances ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) >> & OutInstances ) const | [] |
FStructOnScopeStructureDataProvider::IsValid | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | true if we have any data instances. | PropertyEditor | virtual bool IsValid() const | [] |
FStructOnScopeStructureDataProvider::SetStructData | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | PropertyEditor | void SetStructData ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStructData ) | [] |
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