className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FStructOnScopeStructureDataProvider::FStructOnScopeStructureDataProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
PropertyEditor
FStructOnScopeStructureDataProvider()
[]
FStructOnScopeStructureDataProvider::FStructOnScopeStructureDataProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
PropertyEditor
FStructOnScopeStructureDataProvider ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStructData )
[]
FStructureDetailsViewArgs::FStructureDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
PropertyEditor
FStructureDetailsViewArgs()
[]
FStructOnScopeStructureDataProvider
/Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h
FStructOnScopeStructureDataProvider- Implementation of standalone struct that holds one value.
PropertyEditor
class FStructOnScopeStructureDataProvider : public [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider)
[ { "type": "TSharedPtr<FSt...", "name": "StructData", "description": "" } ]
FStructureDetailsViewArgs
/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
Struct used to control the visibility of properties in a Structure Detail View
PropertyEditor
struct FStructureDetailsViewArgs
[ { "type": "bool: 1", "name": "bShowAssets", "description": "True if we should show asset properties in the details view" }, { "type": "bool: 1", "name": "bShowClasses", "description": "True if we should show class properties in the details view" }, { "type": "bool: 1", "na...
FVariablePrecisionNumericInterface::ToString
/Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h
Convert the type to/from a string
PropertyEditor
virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const float & Value ) const
[]
FVariablePrecisionNumericInterface::ToString
/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioTextBox.h
Convert the type to/from a string
PropertyEditor
virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const float & Value ) const
[]
FVariablePrecisionNumericInterface::FVariablePrecisionNumericInterface
/Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h
PropertyEditor
FVariablePrecisionNumericInterface()
[]
FVariablePrecisionNumericInterface::FVariablePrecisionNumericInterface
/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioTextBox.h
PropertyEditor
FVariablePrecisionNumericInterface()
[]
FVariablePrecisionNumericInterface
/Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h
Taken from PropertyEditor/VariablePrecisionNumericInterface.h Allow more precision as the numbers get closer to zero
PropertyEditor
struct FVariablePrecisionNumericInterface : public [TDefaultNumericTypeInterface< float >](API\Runtime\Slate\Widgets\Input\TDefaultNumericTypeInterface), public [TDefaultNumericTypeInterface< float >](API\Runtime\Slate\Widgets\Input\TDefaultNumericTypeInterface)
[]
IDataSource::AsPropertyPath
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > AsPropertyPath() const
[]
IDataSource::AsUObject
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > AsUObject() const
[]
IDataSource::IsValid
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
bool IsValid() const
[]
IDataSource
/Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h
PropertyEditor
class IDataSource
[]
IDetailCategoryBuilder::AddAllExternalStructureProperties
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds all properties for the specified external structure to this category Array of all properties added to this category
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddAllExternalStructureProperties ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ...
[]
IDetailCategoryBuilder::AddCustomBuilder
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a custom builder to the category (for more complicated layouts)
PropertyEditor
void AddCustomBuilder ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder) > InCustomBuilder, bool bForAdvanced )
[]
IDetailCategoryBuilder::AddCustomRow
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a custom widget row to the category
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRow ( const [FText](API\Runtime\Core\Internationalization\FText) & FilterString, bool bForAdvanced )
[]
IDetailCategoryBuilder::AddExternalObjectProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds an external object property that is not a property on the object(s) being customized A property row for customizing the property or NULL if the property could not be found
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjectProperty ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName, [EPropertyLocation::Type](API\Editor\PropertyEditor...
[]
IDetailCategoryBuilder::AddExternalObjects
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds an entire external object to this category. The object should not be one of the objects already visible by this details panel A property row for customizing the property or NULL if the property could not be found
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location, const [FAddPropertyParams...
[]
IDetailCategoryBuilder::AddExternalStructure
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds an external standalone structure to this details panel A property row for customizing the property or NULL if the property could not be found
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructure ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructData, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location )
[]
IDetailCategoryBuilder::AddGroup
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a group to the category
PropertyEditor
[IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) GroupName, const [FText](API\Runtime\Core\Internationalization\FText) & LocalizedDisplayName, bool bForAdvanced, bool bStartExpanded )
[]
IDetailCategoryBuilder::AddExternalStructureProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds an external property, that is contained within aUStruct, that is not a property on the object(s) being customized A property row for customizing the property or NULL if the property could not be found
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructureProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructData, [FName](API\Runtime\Core\UObject\FName) PropertyName, [EPropertyLocation::Type](API\Edit...
[]
IDetailCategoryBuilder::AddProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a property, shown in the default way to the category
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location )
[]
IDetailCategoryBuilder::AddProperty
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a property, shown in the default way to the category
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyPath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyL...
[]
IDetailCategoryBuilder::AddPropertyDisableInstancedReference
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Add a property, but force it to behave as a normal, peer reference regardless of CPF_InstancedReference
PropertyEditor
void AddPropertyDisableInstancedReference ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
IDetailCategoryBuilder::GetDisplayName
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
The localized display name of the category
PropertyEditor
const [FText](API\Runtime\Core\Internationalization\FText) & GetDisplayName() const
[]
IDetailCategoryBuilder::GetDefaultProperties
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Gets the default propeties of this category
PropertyEditor
void GetDefaultProperties ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > & OutAllProperties, bool bSimpleProperties, bool bAdvancedProperties )
[]
IDetailCategoryBuilder::GetParentLayout
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
The parent layout builder of this class
PropertyEditor
[IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & GetParentLayout() const
[]
IDetailCategoryBuilder::GetSortOrder
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Gets the current sort order of the category
PropertyEditor
int32 GetSortOrder() const
[]
IDetailCategoryBuilder::HeaderContent
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds header content to the category
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & HeaderContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InHeaderContent )
[]
IDetailCategoryBuilder::InitiallyCollapsed
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Whether or not the category should be initially collapsed
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & InitiallyCollapsed ( bool bShouldBeInitiallyCollapsed )
[]
IDetailCategoryBuilder::OnExpansionChanged
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Adds a delegate to the category which is called when the category expansion state changes
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & OnExpansionChanged ( FOnBooleanValueChanged InOnExpansionChanged )
[]
IDetailCategoryBuilder::IsParentLayoutValid
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
true if the parent layout is valid or has been destroyed by a refresh.
PropertyEditor
bool IsParentLayoutValid() const
[]
IDetailCategoryBuilder::OnPasteFromText
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Optional PasteFromText delegate for this category
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FOnPasteFromText > OnPasteFromText() const
[]
IDetailCategoryBuilder::RestoreExpansionState
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Sets whether or not the expansion state should be restored between sessions
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & RestoreExpansionState ( bool bRestore )
[]
IDetailCategoryBuilder::SetCategoryVisibility
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Sets whether or not this category is hidden or shown This is designed to be used for dynamic category visibility after construction of the category
PropertyEditor
void SetCategoryVisibility ( bool bVisible )
[]
IDetailCategoryBuilder::SetDisplayName
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Set a new display name for this category.
PropertyEditor
void SetDisplayName ( const [FText](API\Runtime\Core\Internationalization\FText) & DisplayName )
[]
IDetailCategoryBuilder::SetShowAdvanced
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Sets whether or not this category should show its advanced properties. This is designed to be used for dynamic display of advanced properties.
PropertyEditor
void SetShowAdvanced ( bool bShowAdvanced )
[]
IDetailCategoryBuilder::SetSortOrder
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Sets the sort order of the category
PropertyEditor
void SetSortOrder ( int32 InSortOrder )
[]
IDetailCategoryBuilder::~IDetailCategoryBuilder
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
PropertyEditor
virtual ~IDetailCategoryBuilder()
[]
IDetailCategoryBuilder
/Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h
Represents a category for the a details view
PropertyEditor
class IDetailCategoryBuilder
[]
IDetailChildrenBuilder::AddAllExternalStructureProperties
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds all the properties of an external structure as a children An array of interfaces to the properties that were added
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddAllExternalStructureProperties ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ...
[]
IDetailChildrenBuilder::AddCustomBuilder
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a custom builder as a child
PropertyEditor
[IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & AddCustomBuilder ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder) > InCustomBuilder )
[]
IDetailChildrenBuilder::AddCustomRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds new custom content as a child to the struct A row that accepts widgets
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRow ( const [FText](API\Runtime\Core\Internationalization\FText) & SearchString )
[]
IDetailChildrenBuilder::AddExternalObjectProperty
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects The header row generated for this set of objects by the details panel
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjectProperty ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FAddPropertyParams](API\Editor\PropertyEdito...
[]
IDetailChildrenBuilder::AddExternalObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects The header row generated for this set of objects by the details panel
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) UniqueIdName )
[]
IDetailChildrenBuilder::AddExternalStructure
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a custom structure as a child
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure, [FName](API\Runtime\Core\UObject\FName) UniqueIdName )
[]
IDetailChildrenBuilder::AddExternalStructureProperty
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a property from a custom structure as a child
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructureProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FAddPropertyParams](API...
[]
IDetailChildrenBuilder::AddGroup
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a group to the category
PropertyEditor
[IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) GroupName, const [FText](API\Runtime\Core\Internationalization\FText) & LocalizedDisplayName )
[]
IDetailChildrenBuilder::GenerateStructValueWidget
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Generates a value widget from a customized struct If the customized struct has no value widget an empty widget will be returned
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateStructValueWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle )
[]
IDetailChildrenBuilder::AddProperty
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a property to the struct An interface to the property row that can be used to customize the appearance of the property
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
IDetailChildrenBuilder::GetParentCategory
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
the parent category on the customized object that this children is in.
PropertyEditor
[IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & GetParentCategory() const
[]
IDetailChildrenBuilder::GetParentGroup
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
the parent group on the customized object that this children is in (if there is one)
PropertyEditor
[IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) * GetParentGroup() const
[]
IDetailChildrenBuilder::~IDetailChildrenBuilder
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
PropertyEditor
virtual ~IDetailChildrenBuilder()
[]
IDetailChildrenBuilder
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Builder for adding children to a detail customization
PropertyEditor
class IDetailChildrenBuilder
[]
IDetailChildrenBuilder::AddExternalObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h
Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects The header row generated for this set of objects by the details panel
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, const [FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & Params )
[]
IDetailCustomization::CustomizeDetails
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h
Called when details should be customized
PropertyEditor
void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
[]
IDetailCustomization::CustomizeDetails
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h
Called when details should be customized, this version allows the customization to store a weak ptr to the layout builder. This allows property changes to trigger a force refresh of the detail panel.
PropertyEditor
virtual void CustomizeDetails ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) > & DetailBuilder )
[]
IDetailCustomization::PendingDelete
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h
Called when no longer used and will be deleted
PropertyEditor
virtual void PendingDelete()
[]
IDetailCustomization
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h
Interface for any class that lays out details for a specific class
PropertyEditor
class IDetailCustomization : public [TSharedFromThis< IDetailCustomization >](API\Runtime\Core\Templates\TSharedFromThis)
[]
IDetailCustomization::~IDetailCustomization
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h
PropertyEditor
virtual ~IDetailCustomization()
[]
IDetailCustomNodeBuilder::GenerateChildContent
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
Called to generate child content of this node
PropertyEditor
virtual void GenerateChildContent ( [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildrenBuilder )
[]
IDetailCustomNodeBuilder::GenerateHeaderRowContent
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
Called to generate content in the header of this node ( the actual node content ). Only called if HasHeaderRow is true
PropertyEditor
void GenerateHeaderRowContent ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & NodeRow )
[]
IDetailCustomNodeBuilder::GetName
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
The name of this custom builder. This is used as an identifier to save expansion state if needed
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
IDetailCustomNodeBuilder::GetPropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
The property associated with this builder (if any).
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const
[]
IDetailCustomNodeBuilder::InitiallyCollapsed
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
true if this node should be collapsed in the tree
PropertyEditor
virtual bool InitiallyCollapsed() const
[]
IDetailCustomNodeBuilder::RequiresTick
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
true if this node requires tick, false otherwise
PropertyEditor
virtual bool RequiresTick() const
[]
IDetailCustomNodeBuilder::SetOnRebuildChildren
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
Sets a delegate that should be used when the custom node needs to rebuild children
PropertyEditor
virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren )
[]
IDetailCustomNodeBuilder::SetOnToggleExpansion
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
Sets a delegate that should be used when the custom node wants to expand
PropertyEditor
virtual void SetOnToggleExpansion ( FOnToggleNodeExpansion InOnToggleExpansion )
[]
IDetailCustomNodeBuilder::Tick
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
Called each tick if RequiresTick is true
PropertyEditor
virtual void Tick ( float DeltaTime )
[]
IDetailCustomNodeBuilder
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
A custom node that can be given to a details panel category to customize widgets
PropertyEditor
class IDetailCustomNodeBuilder
[]
IDetailDragDropHandler::AcceptDrop
/Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h
Accepts an arbitrary drag-and-drop (doesn't need to be from another widget row) with the current widget row as the target.
PropertyEditor
bool AcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone ) const
[]
IDetailDragDropHandler::CanAcceptDrop
/Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h
Determines whether the drag-and-drop event contains data that can be accepted by the current widget row as the target. The handler can return a different drop zone if desired, or no drop zone if it can't accept the drop.
PropertyEditor
[TOptional](API\Runtime\Core\IO\TOptional)< EItemDropZone > CanAcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone ) const
[]
IDetailDragDropHandler::CreateDragDropOperation
/Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h
Create a drag operation with the current widget row as the source.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation() const
[]
IDetailDragDropHandler::~IDetailDragDropHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h
PropertyEditor
virtual ~IDetailDragDropHandler()
[]
IDetailDragDropHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h
Specifies how a widget row can initiate a drag-and-drop (be dragged) and/or act as the target of a drag-and-drop (be dropped onto).
PropertyEditor
class IDetailDragDropHandler
[]
IDetailCustomNodeBuilder::~IDetailCustomNodeBuilder
/Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h
PropertyEditor
virtual ~IDetailCustomNodeBuilder()
[]
IDetailGroup::AddGroup
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Adds a group to the category
PropertyEditor
[IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) NewGroupName, const [FText](API\Runtime\Core\Internationalization\FText) & InLocalizedDisplayName, bool bInStartExpanded )
[]
IDetailGroup::AddPropertyRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Adds a new row for a property an interface for customizing the appearance of the property row
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddPropertyRow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
IDetailGroup::EnableReset
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Permit resetting the properties in this group
PropertyEditor
void EnableReset ( bool InValue )
[]
IDetailGroup::AddWidgetRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Adds a new row for custom widgets * a new row for adding widgets
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddWidgetRow()
[]
FDetailGroupReset
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Delegate called when user press the Group Reset ui
PropertyEditor
typedef TMulticastDelegate_NoParams< void > FDetailGroupReset
[]
IDetailGroup::FindPropertyRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Return the property row associated with the specified property handle
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) > FindPropertyRow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
IDetailGroup::GetExpansionState
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Gets the current state of expansion for the group
PropertyEditor
bool GetExpansionState() const
[]
IDetailGroup::GetGroupName
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Return the name associated with this group
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetGroupName() const
[]
IDetailGroup::GetOnDetailGroupReset
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Return the delegate called when user press the Group Reset ui
PropertyEditor
[FDetailGroupReset](API\Editor\PropertyEditor\IDetailGroup\FDetailGroupReset) & GetOnDetailGroupReset()
[]
IDetailGroup::HeaderProperty
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Adds a property as the groups header
PropertyEditor
[IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & HeaderProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
IDetailGroup::HeaderRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Makes a custom row for the groups header a new row for customizing the header
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow()
[]
IDetailGroup::OnPasteFromText
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Return an optional PasteFromText delegate
PropertyEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FOnPasteFromText > OnPasteFromText() const
[]
IDetailGroup::SetDisplayMode
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Specify whether this group should be formatted to display like a subcategory
PropertyEditor
void SetDisplayMode ( EDetailGroupDisplayMode Mode )
[]
IDetailGroup::ToggleExpansion
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
Toggles expansion on the group
PropertyEditor
void ToggleExpansion ( bool bExpand )
[]
IDetailGroup
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
A group in the details panel that can have children
PropertyEditor
class IDetailGroup : public [IDetailLayoutRow](API\Editor\PropertyEditor\IDetailLayoutRow)
[]
IDetailGroup::~IDetailGroup
/Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h
PropertyEditor
virtual ~IDetailGroup()
[]
IDetailKeyframeHandler::IsPropertyAnimated
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
bool IsPropertyAnimated ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject ) const
[]
IDetailKeyframeHandler::IsPropertyKeyable
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
bool IsPropertyKeyable ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const
[]
IDetailKeyframeHandler::OnKeyPropertyClicked
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
void OnKeyPropertyClicked ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & KeyedPropertyHandle )
[]
IDetailKeyframeHandler::IsPropertyKeyingEnabled
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
bool IsPropertyKeyingEnabled() const
[]
IDetailKeyframeHandler::~IDetailKeyframeHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
virtual ~IDetailKeyframeHandler()
[]
IDetailKeyframeHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
PropertyEditor
class IDetailKeyframeHandler
[]
IDetailLayoutBuilder::AddCustomRowToCategory
/Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h
Adds a custom row to the property's category automatically. Useful in detail customizations which want to preserve categories. the detail widget that can be further customized.
PropertyEditor
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRowToCategory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle, const [FText](API\Runtime\Core\Internationalization\FText) & InCustomSearchString, bool bForAdva...
[]