className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FStructOnScopeStructureDataProvider::FStructOnScopeStructureDataProvider | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | PropertyEditor | FStructOnScopeStructureDataProvider() | [] | |
FStructOnScopeStructureDataProvider::FStructOnScopeStructureDataProvider | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | PropertyEditor | FStructOnScopeStructureDataProvider ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStructData ) | [] | |
FStructureDetailsViewArgs::FStructureDetailsViewArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | PropertyEditor | FStructureDetailsViewArgs() | [] | |
FStructOnScopeStructureDataProvider | /Engine/Source/Editor/PropertyEditor/Public/IStructureDataProvider.h | FStructOnScopeStructureDataProvider- Implementation of standalone struct that holds one value. | PropertyEditor | class FStructOnScopeStructureDataProvider : public [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) | [
{
"type": "TSharedPtr<FSt...",
"name": "StructData",
"description": ""
}
] |
FStructureDetailsViewArgs | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h | Struct used to control the visibility of properties in a Structure Detail View | PropertyEditor | struct FStructureDetailsViewArgs | [
{
"type": "bool: 1",
"name": "bShowAssets",
"description": "True if we should show asset properties in the details view"
},
{
"type": "bool: 1",
"name": "bShowClasses",
"description": "True if we should show class properties in the details view"
},
{
"type": "bool: 1",
"na... |
FVariablePrecisionNumericInterface::ToString | /Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h | Convert the type to/from a string | PropertyEditor | virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const float & Value ) const | [] |
FVariablePrecisionNumericInterface::ToString | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioTextBox.h | Convert the type to/from a string | PropertyEditor | virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const float & Value ) const | [] |
FVariablePrecisionNumericInterface::FVariablePrecisionNumericInterface | /Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h | PropertyEditor | FVariablePrecisionNumericInterface() | [] | |
FVariablePrecisionNumericInterface::FVariablePrecisionNumericInterface | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioTextBox.h | PropertyEditor | FVariablePrecisionNumericInterface() | [] | |
FVariablePrecisionNumericInterface | /Engine/Source/Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h | Taken from PropertyEditor/VariablePrecisionNumericInterface.h Allow more precision as the numbers get closer to zero | PropertyEditor | struct FVariablePrecisionNumericInterface : public [TDefaultNumericTypeInterface< float >](API\Runtime\Slate\Widgets\Input\TDefaultNumericTypeInterface), public [TDefaultNumericTypeInterface< float >](API\Runtime\Slate\Widgets\Input\TDefaultNumericTypeInterface) | [] |
IDataSource::AsPropertyPath | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > AsPropertyPath() const | [] | |
IDataSource::AsUObject | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > AsUObject() const | [] | |
IDataSource::IsValid | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | bool IsValid() const | [] | |
IDataSource | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h | PropertyEditor | class IDataSource | [] | |
IDetailCategoryBuilder::AddAllExternalStructureProperties | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds all properties for the specified external structure to this category
Array of all properties added to this category | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddAllExternalStructureProperties ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ... | [] |
IDetailCategoryBuilder::AddCustomBuilder | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a custom builder to the category (for more complicated layouts) | PropertyEditor | void AddCustomBuilder ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder) > InCustomBuilder, bool bForAdvanced ) | [] |
IDetailCategoryBuilder::AddCustomRow | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a custom widget row to the category | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRow ( const [FText](API\Runtime\Core\Internationalization\FText) & FilterString, bool bForAdvanced ) | [] |
IDetailCategoryBuilder::AddExternalObjectProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds an external object property that is not a property on the object(s) being customized
A property row for customizing the property or NULL if the property could not be found | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjectProperty ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName, [EPropertyLocation::Type](API\Editor\PropertyEditor... | [] |
IDetailCategoryBuilder::AddExternalObjects | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds an entire external object to this category. The object should not be one of the objects already visible by this details panel
A property row for customizing the property or NULL if the property could not be found | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location, const [FAddPropertyParams... | [] |
IDetailCategoryBuilder::AddExternalStructure | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds an external standalone structure to this details panel
A property row for customizing the property or NULL if the property could not be found | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructure ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructData, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location ) | [] |
IDetailCategoryBuilder::AddGroup | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a group to the category | PropertyEditor | [IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) GroupName, const [FText](API\Runtime\Core\Internationalization\FText) & LocalizedDisplayName, bool bForAdvanced, bool bStartExpanded ) | [] |
IDetailCategoryBuilder::AddExternalStructureProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds an external property, that is contained within aUStruct, that is not a property on the object(s) being customized
A property row for customizing the property or NULL if the property could not be found | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructureProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > StructData, [FName](API\Runtime\Core\UObject\FName) PropertyName, [EPropertyLocation::Type](API\Edit... | [] |
IDetailCategoryBuilder::AddProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a property, shown in the default way to the category | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyLocation__Type) Location ) | [] |
IDetailCategoryBuilder::AddProperty | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a property, shown in the default way to the category | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyPath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassOutermost, [FName](API\Runtime\Core\UObject\FName) InstanceName, [EPropertyLocation::Type](API\Editor\PropertyEditor\EPropertyL... | [] |
IDetailCategoryBuilder::AddPropertyDisableInstancedReference | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Add a property, but force it to behave as a normal, peer reference regardless of CPF_InstancedReference | PropertyEditor | void AddPropertyDisableInstancedReference ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] |
IDetailCategoryBuilder::GetDisplayName | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | The localized display name of the category | PropertyEditor | const [FText](API\Runtime\Core\Internationalization\FText) & GetDisplayName() const | [] |
IDetailCategoryBuilder::GetDefaultProperties | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Gets the default propeties of this category | PropertyEditor | void GetDefaultProperties ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > & OutAllProperties, bool bSimpleProperties, bool bAdvancedProperties ) | [] |
IDetailCategoryBuilder::GetParentLayout | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | The parent layout builder of this class | PropertyEditor | [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & GetParentLayout() const | [] |
IDetailCategoryBuilder::GetSortOrder | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Gets the current sort order of the category | PropertyEditor | int32 GetSortOrder() const | [] |
IDetailCategoryBuilder::HeaderContent | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds header content to the category | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & HeaderContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InHeaderContent ) | [] |
IDetailCategoryBuilder::InitiallyCollapsed | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Whether or not the category should be initially collapsed | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & InitiallyCollapsed ( bool bShouldBeInitiallyCollapsed ) | [] |
IDetailCategoryBuilder::OnExpansionChanged | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Adds a delegate to the category which is called when the category expansion state changes | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & OnExpansionChanged ( FOnBooleanValueChanged InOnExpansionChanged ) | [] |
IDetailCategoryBuilder::IsParentLayoutValid | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | true if the parent layout is valid or has been destroyed by a refresh. | PropertyEditor | bool IsParentLayoutValid() const | [] |
IDetailCategoryBuilder::OnPasteFromText | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Optional PasteFromText delegate for this category | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FOnPasteFromText > OnPasteFromText() const | [] |
IDetailCategoryBuilder::RestoreExpansionState | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Sets whether or not the expansion state should be restored between sessions | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & RestoreExpansionState ( bool bRestore ) | [] |
IDetailCategoryBuilder::SetCategoryVisibility | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Sets whether or not this category is hidden or shown This is designed to be used for dynamic category visibility after construction of the category | PropertyEditor | void SetCategoryVisibility ( bool bVisible ) | [] |
IDetailCategoryBuilder::SetDisplayName | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Set a new display name for this category. | PropertyEditor | void SetDisplayName ( const [FText](API\Runtime\Core\Internationalization\FText) & DisplayName ) | [] |
IDetailCategoryBuilder::SetShowAdvanced | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Sets whether or not this category should show its advanced properties. This is designed to be used for dynamic display of advanced properties. | PropertyEditor | void SetShowAdvanced ( bool bShowAdvanced ) | [] |
IDetailCategoryBuilder::SetSortOrder | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Sets the sort order of the category | PropertyEditor | void SetSortOrder ( int32 InSortOrder ) | [] |
IDetailCategoryBuilder::~IDetailCategoryBuilder | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | PropertyEditor | virtual ~IDetailCategoryBuilder() | [] | |
IDetailCategoryBuilder | /Engine/Source/Editor/PropertyEditor/Public/DetailCategoryBuilder.h | Represents a category for the a details view | PropertyEditor | class IDetailCategoryBuilder | [] |
IDetailChildrenBuilder::AddAllExternalStructureProperties | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds all the properties of an external structure as a children
An array of interfaces to the properties that were added | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddAllExternalStructureProperties ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ... | [] |
IDetailChildrenBuilder::AddCustomBuilder | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a custom builder as a child | PropertyEditor | [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & AddCustomBuilder ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder) > InCustomBuilder ) | [] |
IDetailChildrenBuilder::AddCustomRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds new custom content as a child to the struct
A row that accepts widgets | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRow ( const [FText](API\Runtime\Core\Internationalization\FText) & SearchString ) | [] |
IDetailChildrenBuilder::AddExternalObjectProperty | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects
The header row generated for this set of objects by the details panel | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjectProperty ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FAddPropertyParams](API\Editor\PropertyEdito... | [] |
IDetailChildrenBuilder::AddExternalObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects
The header row generated for this set of objects by the details panel | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, [FName](API\Runtime\Core\UObject\FName) UniqueIdName ) | [] |
IDetailChildrenBuilder::AddExternalStructure | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a custom structure as a child | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure, [FName](API\Runtime\Core\UObject\FName) UniqueIdName ) | [] |
IDetailChildrenBuilder::AddExternalStructureProperty | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a property from a custom structure as a child | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalStructureProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure, [FName](API\Runtime\Core\UObject\FName) PropertyName, const [FAddPropertyParams](API... | [] |
IDetailChildrenBuilder::AddGroup | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a group to the category | PropertyEditor | [IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) GroupName, const [FText](API\Runtime\Core\Internationalization\FText) & LocalizedDisplayName ) | [] |
IDetailChildrenBuilder::GenerateStructValueWidget | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Generates a value widget from a customized struct If the customized struct has no value widget an empty widget will be returned | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateStructValueWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > StructPropertyHandle ) | [] |
IDetailChildrenBuilder::AddProperty | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a property to the struct
An interface to the property row that can be used to customize the appearance of the property | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] |
IDetailChildrenBuilder::GetParentCategory | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | the parent category on the customized object that this children is in. | PropertyEditor | [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & GetParentCategory() const | [] |
IDetailChildrenBuilder::GetParentGroup | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | the parent group on the customized object that this children is in (if there is one) | PropertyEditor | [IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) * GetParentGroup() const | [] |
IDetailChildrenBuilder::~IDetailChildrenBuilder | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | PropertyEditor | virtual ~IDetailChildrenBuilder() | [] | |
IDetailChildrenBuilder | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Builder for adding children to a detail customization | PropertyEditor | class IDetailChildrenBuilder | [] |
IDetailChildrenBuilder::AddExternalObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailChildrenBuilder.h | Adds a set of objects to as a child. Similar to details panels, all objects will be visible in the details panel as set of properties from the common base class from the list of objects
The header row generated for this set of objects by the details panel | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddExternalObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects, const [FAddPropertyParams](API\Editor\PropertyEditor\FAddPropertyParams) & Params ) | [] |
IDetailCustomization::CustomizeDetails | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h | Called when details should be customized | PropertyEditor | void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
IDetailCustomization::CustomizeDetails | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h | Called when details should be customized, this version allows the customization to store a weak ptr to the layout builder. This allows property changes to trigger a force refresh of the detail panel. | PropertyEditor | virtual void CustomizeDetails ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) > & DetailBuilder ) | [] |
IDetailCustomization::PendingDelete | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h | Called when no longer used and will be deleted | PropertyEditor | virtual void PendingDelete() | [] |
IDetailCustomization | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h | Interface for any class that lays out details for a specific class | PropertyEditor | class IDetailCustomization : public [TSharedFromThis< IDetailCustomization >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
IDetailCustomization::~IDetailCustomization | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h | PropertyEditor | virtual ~IDetailCustomization() | [] | |
IDetailCustomNodeBuilder::GenerateChildContent | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | Called to generate child content of this node | PropertyEditor | virtual void GenerateChildContent ( [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildrenBuilder ) | [] |
IDetailCustomNodeBuilder::GenerateHeaderRowContent | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | Called to generate content in the header of this node ( the actual node content ). Only called if HasHeaderRow is true | PropertyEditor | void GenerateHeaderRowContent ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & NodeRow ) | [] |
IDetailCustomNodeBuilder::GetName | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | The name of this custom builder. This is used as an identifier to save expansion state if needed | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
IDetailCustomNodeBuilder::GetPropertyHandle | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | The property associated with this builder (if any). | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetPropertyHandle() const | [] |
IDetailCustomNodeBuilder::InitiallyCollapsed | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | true if this node should be collapsed in the tree | PropertyEditor | virtual bool InitiallyCollapsed() const | [] |
IDetailCustomNodeBuilder::RequiresTick | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | true if this node requires tick, false otherwise | PropertyEditor | virtual bool RequiresTick() const | [] |
IDetailCustomNodeBuilder::SetOnRebuildChildren | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | Sets a delegate that should be used when the custom node needs to rebuild children | PropertyEditor | virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren ) | [] |
IDetailCustomNodeBuilder::SetOnToggleExpansion | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | Sets a delegate that should be used when the custom node wants to expand | PropertyEditor | virtual void SetOnToggleExpansion ( FOnToggleNodeExpansion InOnToggleExpansion ) | [] |
IDetailCustomNodeBuilder::Tick | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | Called each tick if RequiresTick is true | PropertyEditor | virtual void Tick ( float DeltaTime ) | [] |
IDetailCustomNodeBuilder | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | A custom node that can be given to a details panel category to customize widgets | PropertyEditor | class IDetailCustomNodeBuilder | [] |
IDetailDragDropHandler::AcceptDrop | /Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h | Accepts an arbitrary drag-and-drop (doesn't need to be from another widget row) with the current widget row as the target. | PropertyEditor | bool AcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone ) const | [] |
IDetailDragDropHandler::CanAcceptDrop | /Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h | Determines whether the drag-and-drop event contains data that can be accepted by the current widget row as the target. The handler can return a different drop zone if desired, or no drop zone if it can't accept the drop. | PropertyEditor | [TOptional](API\Runtime\Core\IO\TOptional)< EItemDropZone > CanAcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone ) const | [] |
IDetailDragDropHandler::CreateDragDropOperation | /Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h | Create a drag operation with the current widget row as the source. | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation() const | [] |
IDetailDragDropHandler::~IDetailDragDropHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h | PropertyEditor | virtual ~IDetailDragDropHandler() | [] | |
IDetailDragDropHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailDragDropHandler.h | Specifies how a widget row can initiate a drag-and-drop (be dragged) and/or act as the target of a drag-and-drop (be dropped onto). | PropertyEditor | class IDetailDragDropHandler | [] |
IDetailCustomNodeBuilder::~IDetailCustomNodeBuilder | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h | PropertyEditor | virtual ~IDetailCustomNodeBuilder() | [] | |
IDetailGroup::AddGroup | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Adds a group to the category | PropertyEditor | [IDetailGroup](API\Editor\PropertyEditor\IDetailGroup) & AddGroup ( [FName](API\Runtime\Core\UObject\FName) NewGroupName, const [FText](API\Runtime\Core\Internationalization\FText) & InLocalizedDisplayName, bool bInStartExpanded ) | [] |
IDetailGroup::AddPropertyRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Adds a new row for a property
an interface for customizing the appearance of the property row | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & AddPropertyRow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] |
IDetailGroup::EnableReset | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Permit resetting the properties in this group | PropertyEditor | void EnableReset ( bool InValue ) | [] |
IDetailGroup::AddWidgetRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Adds a new row for custom widgets *
a new row for adding widgets | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddWidgetRow() | [] |
FDetailGroupReset | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Delegate called when user press the Group Reset ui | PropertyEditor | typedef TMulticastDelegate_NoParams< void > FDetailGroupReset | [] |
IDetailGroup::FindPropertyRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Return the property row associated with the specified property handle | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) > FindPropertyRow ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
IDetailGroup::GetExpansionState | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Gets the current state of expansion for the group | PropertyEditor | bool GetExpansionState() const | [] |
IDetailGroup::GetGroupName | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Return the name associated with this group | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetGroupName() const | [] |
IDetailGroup::GetOnDetailGroupReset | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Return the delegate called when user press the Group Reset ui | PropertyEditor | [FDetailGroupReset](API\Editor\PropertyEditor\IDetailGroup\FDetailGroupReset) & GetOnDetailGroupReset() | [] |
IDetailGroup::HeaderProperty | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Adds a property as the groups header | PropertyEditor | [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) & HeaderProperty ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] |
IDetailGroup::HeaderRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Makes a custom row for the groups header
a new row for customizing the header | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow() | [] |
IDetailGroup::OnPasteFromText | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Return an optional PasteFromText delegate | PropertyEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FOnPasteFromText > OnPasteFromText() const | [] |
IDetailGroup::SetDisplayMode | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Specify whether this group should be formatted to display like a subcategory | PropertyEditor | void SetDisplayMode ( EDetailGroupDisplayMode Mode ) | [] |
IDetailGroup::ToggleExpansion | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | Toggles expansion on the group | PropertyEditor | void ToggleExpansion ( bool bExpand ) | [] |
IDetailGroup | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | A group in the details panel that can have children | PropertyEditor | class IDetailGroup : public [IDetailLayoutRow](API\Editor\PropertyEditor\IDetailLayoutRow) | [] |
IDetailGroup::~IDetailGroup | /Engine/Source/Editor/PropertyEditor/Public/IDetailGroup.h | PropertyEditor | virtual ~IDetailGroup() | [] | |
IDetailKeyframeHandler::IsPropertyAnimated | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | bool IsPropertyAnimated ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject ) const | [] | |
IDetailKeyframeHandler::IsPropertyKeyable | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | bool IsPropertyKeyable ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & PropertyHandle ) const | [] | |
IDetailKeyframeHandler::OnKeyPropertyClicked | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | void OnKeyPropertyClicked ( const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & KeyedPropertyHandle ) | [] | |
IDetailKeyframeHandler::IsPropertyKeyingEnabled | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | bool IsPropertyKeyingEnabled() const | [] | |
IDetailKeyframeHandler::~IDetailKeyframeHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | virtual ~IDetailKeyframeHandler() | [] | |
IDetailKeyframeHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h | PropertyEditor | class IDetailKeyframeHandler | [] | |
IDetailLayoutBuilder::AddCustomRowToCategory | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h | Adds a custom row to the property's category automatically. Useful in detail customizations which want to preserve categories.
the detail widget that can be further customized. | PropertyEditor | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & AddCustomRowToCategory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InPropertyHandle, const [FText](API\Runtime\Core\Internationalization\FText) & InCustomSearchString, bool bForAdva... | [] |
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