className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FActorDescTreeItem::HasPinnedStateInfo | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Returns true if this item can set its own pinned state | SceneOutliner | virtual bool HasPinnedStateInfo() const | [] |
FActorDescTreeItem::HasVisibilityInfo | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Returns true if this item can set its own visibility | SceneOutliner | virtual bool HasVisibilityInfo() const | [] |
FActorDescTreeItem::IsValid | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | BeginISceneOutlinerTreeItemImplementation | SceneOutliner | virtual bool IsValid() const | [] |
FActorDescTreeItem::ShouldShowPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Returns true if this item should show pinned state | SceneOutliner | virtual bool ShouldShowPinnedState() const | [] |
FActorDescTreeItem::ShouldDisplayInOutliner | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | SceneOutliner | static bool ShouldDisplayInOutliner ( const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * ActorDesc ) | [] | |
FActorDescTreeItem::ShouldShowVisibilityState | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Returns true if this item should show its visibility state | SceneOutliner | virtual bool ShouldShowVisibilityState() const | [] |
Type | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Static type identifier for this tree item class | SceneOutliner | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
FActorDescTreeItem::FActorDescTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | Construct this item from an actor desc | SceneOutliner | FActorDescTreeItem ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InActorGuid, [UActorDescContainer](API\Runtime\Engine\WorldPartition\UActorDescContainer) * InContainer ) | [] |
FActorDescTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h | A tree item that represents an actor in the world | SceneOutliner | struct FActorDescTreeItem : public [IActorBaseTreeItem](API\Editor\SceneOutliner\IActorBaseTreeItem) | [
{
"type": "FWorldPartition...",
"name": "ActorDescHandle",
"description": "The actor desc this tree item is associated with."
},
{
"type": "FString",
"name": "DisplayString",
"description": ""
},
{
"type": "FSceneOutlinerT...",
"name": "ID",
"description": "Constant ident... |
FActorFolderHierarchy::CreateChildren | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | Create a linearization of all direct and indirect children of a given item in the hierarchy | SceneOutliner | virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const | [] |
FActorFolderHierarchy::CreateItems | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | BeginISceneOutlinerHierarchyImplementation | SceneOutliner | virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const | [] |
FActorFolderHierarchy::FindOrCreateParentItem | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | Find or optionally create a parent item for a given tree item | SceneOutliner | virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCre... | [] |
FActorFolderHierarchy::FActorFolderHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | SceneOutliner | FActorFolderHierarchy ( [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * InMode, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & World, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) | [] | |
FActorFolderHierarchy::~FActorFolderHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | SceneOutliner | virtual ~FActorFolderHierarchy() | [] | |
FActorFolderHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderHierarchy.h | SceneOutliner | class FActorFolderHierarchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) | [] | |
FActorFolderPickingMode::CreateHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | SceneOutliner | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy() | [] | |
FActorFolderPickingMode::CreateViewContent | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | Fill the view button menu with content | SceneOutliner | virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
FActorFolderPickingMode::OnItemSelectionChanged | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | Called by the outliner when an item is selected in the tree. Used to partially synchronize selection | SceneOutliner | virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection ) | [] |
FActorFolderPickingMode::ShouldShowFolders | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | Should folders be shown in the outliner | SceneOutliner | virtual bool ShouldShowFolders() const | [] |
FActorFolderPickingMode::OnFilterTextCommited | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | BeginISceneOutlinerModeImplementation | SceneOutliner | virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType ) | [] |
FActorFolderPickingMode::ShowViewButton | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | Does the mode want to display a view button | SceneOutliner | virtual bool ShowViewButton() const | [] |
FActorFolderPickingMode::FActorFolderPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | SceneOutliner | FActorFolderPickingMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, FOnSceneOutlinerItemPicked InOnItemPicked, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InSpecifiedWorldToDisplay, const [FFolder::FRootObject](API\Runtime\En... | [] | |
FActorFolderPickingMode::~FActorFolderPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | SceneOutliner | virtual ~FActorFolderPickingMode() | [] | |
FActorFolderPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h | SceneOutliner | class FActorFolderPickingMode : public [FActorMode](API\Editor\SceneOutliner\FActorMode) | [
{
"type": "FOnSceneOutline...",
"name": "OnItemPicked",
"description": "Delegate to call when an item is picked"
},
{
"type": "FFolder::FRootO...",
"name": "RootObject",
"description": ""
}
] | |
FActorFolderTreeItem::CanChangeChildrenPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | bool CanChangeChildrenPinnedState() const | [] | |
FActorFolderTreeItem::Delete | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Delete this folder, children will be reparented to provided new parent path | SceneOutliner | virtual void Delete ( const [FFolder](API\Runtime\Engine\FFolder) & InNewParentFolder ) | [] |
FActorFolderTreeItem::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Check whether it should be possible to interact with this tree item | SceneOutliner | virtual bool CanInteract() const | [] |
FActorFolderTreeItem::GenerateLabelWidget | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Generate the label widget for this item | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FActorFolderTreeItem::GetActorFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | const [UActorFolder](API\Runtime\Engine\UActorFolder) * GetActorFolder() const | [] | |
FActorFolderTreeItem::GetFolder | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder() const | [] | |
FActorFolderTreeItem::IsValid | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | BeginISceneOutlinerTreeItemImplementation | SceneOutliner | virtual bool IsValid() const | [] |
FActorFolderTreeItem::MoveTo | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | BeginFFolderTreeItemImplementation | SceneOutliner | virtual void MoveTo ( const [FFolder](API\Runtime\Engine\FFolder) & InNewParentFolder ) | [] |
FActorFolderTreeItem::OnExpansionChanged | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Called when this item is expanded or collapsed | SceneOutliner | virtual void OnExpansionChanged() | [] |
FActorFolderTreeItem::SetPath | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | virtual void SetPath ( const [FName](API\Runtime\Core\UObject\FName) & InNewPath ) | [] | |
FActorFolderTreeItem::ShouldShowPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Returns true if this item should show pinned state | SceneOutliner | virtual bool ShouldShowPinnedState() const | [] |
FActorFolderTreeItem::ShouldShowVisibilityState | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Returns true if this item should show its visibility state | SceneOutliner | virtual bool ShouldShowVisibilityState() const | [] |
Type | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | Static type identifier for this tree item class | SceneOutliner | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
FActorFolderTreeItem::FActorFolderTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | FActorFolderTreeItem ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InWorld ) | [] | |
FActorFolderTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderTreeItem.h | SceneOutliner | struct FActorFolderTreeItem : public [FFolderTreeItem](API\Editor\SceneOutliner\FFolderTreeItem) | [
{
"type": "TWeakObjectPtr<...",
"name": "World",
"description": "The world which this folder belongs to"
}
] | |
FActorHierarchy::Create | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FActorHierarchy](API\Editor\SceneOutliner\FActorHierarchy) > Create ( [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * Mode, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & Wor... | [] | |
FActorHierarchy::CreateChildren | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | Create a linearization of all direct and indirect children of a given item in the hierarchy | SceneOutliner | virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const | [] |
FActorHierarchy::CreateItems | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | Create a linearization of all applicable items in the hierarchy | SceneOutliner | virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const | [] |
FActorHierarchy::FindOrCreateParentItem | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | Forcibly create a parent item for a given tree item | SceneOutliner | virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCre... | [] |
FActorHierarchy::SetShowingComponents | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | void SetShowingComponents ( bool bInShowingComponents ) | [] | |
FActorHierarchy::SetShowingEmptyFolders | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | void SetShowingEmptyFolders ( bool bInShowingEmptyFolders ) | [] | |
FActorHierarchy::SetShowingLevelInstances | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | void SetShowingLevelInstances ( bool bInShowingLevelInstances ) | [] | |
FActorHierarchy::SetShowingOnlyActorWithValidComponents | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | void SetShowingOnlyActorWithValidComponents ( bool bInShowingOnlyActorWithValidComponents ) | [] | |
FActorHierarchy::SetShowingUnloadedActors | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | void SetShowingUnloadedActors ( bool bInShowingUnloadedActors ) | [] | |
FActorHierarchy::~FActorHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | SceneOutliner | virtual ~FActorHierarchy() | [] | |
FActorHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h | No constructors are accessible with public or protected access. | SceneOutliner | class FActorHierarchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) | [] |
FActorMode::BuildWorldPickerMenu | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | void BuildWorldPickerMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] | |
FActorMode::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Check if an item is interactive | SceneOutliner | virtual bool CanInteract ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
FActorMode::CreateHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy() | [] | |
Type | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | enum Type { World = 0, Level = 10, Folder = 20, Actor = 30, } | [] | |
EItemSortOrder | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | struct EItemSortOrder | [] | |
FActorMode::GetPasteTargetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Returns the target root object for a paste operation | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetPasteTargetRootObject() const | [] |
FActorMode::GetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Returns the root object of this outliner mode | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const | [] |
FActorMode::GetTypeSortPriority | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Get the sort priority of an item | SceneOutliner | virtual int32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
FActorMode::IsActorDisplayable | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | bool IsActorDisplayable ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const | [] | |
FActorMode::IsActorDisplayable | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | static bool IsActorDisplayable ( const [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * SceneOutliner, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] | |
FActorMode::OnFilterTextChanged | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Called by the outliner when search box text is changed | SceneOutliner | virtual void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText ) | [] |
FActorMode::SetAsMostRecentOutliner | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Set the Scene Outliner attached to this mode as the most recently used outliner in the Level Editor | SceneOutliner | void SetAsMostRecentOutliner() const | [] |
FActorMode::Rebuild | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Rebuild all mode data | SceneOutliner | virtual void Rebuild() | [] |
FActorMode::SynchronizeActorSelection | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | void SynchronizeActorSelection() | [] | |
FActorMode::SynchronizeSelection | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Synchronize the mode specific selection with the tree view | SceneOutliner | virtual void SynchronizeSelection() | [] |
FActorMode::FActorMode | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | FActorMode ( const [FActorModeParams](API\Editor\SceneOutliner\FActorModeParams) & Params ) | [] | |
FActorMode::IsActorLevelDisplayable | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | static bool IsActorLevelDisplayable ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel ) | [] | |
FActorMode::~FActorMode | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | virtual ~FActorMode() | [] | |
FActorMode | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | class FActorMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) | [
{
"type": "bool",
"name": "bAlwaysFrameSelection",
"description": "Should the outliner scroll to the item on selection"
},
{
"type": "bool",
"name": "bCanInteractWithSelectableActorsOnly",
"description": "If True, CanInteract will be restricted to selectable actors only."
},
{
"t... | |
FActorModeInteractive::IsInteractive | /Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h | Is the mode interactive | SceneOutliner | virtual bool IsInteractive() const | [] |
FActorModeInteractive::FActorModeInteractive | /Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h | SceneOutliner | FActorModeInteractive ( const [FActorModeParams](API\Editor\SceneOutliner\FActorModeParams) & Params ) | [] | |
FActorModeInteractive::~FActorModeInteractive | /Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h | SceneOutliner | virtual ~FActorModeInteractive() | [] | |
FActorModeInteractive | /Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h | SceneOutliner | class FActorModeInteractive : public [FActorMode](API\Editor\SceneOutliner\FActorMode) | [] | |
FActorModeParams::FActorModeParams | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | FActorModeParams() | [] | |
FActorModeParams::FActorModeParams | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | FActorModeParams ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InSpecifiedWorldToDisplay, bool bInHideComponents, bool bInHideLevelInstanceHierarchy, bool bInHideUnloadedActor... | [] | |
FActorModeParams | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | struct FActorModeParams | [
{
"type": "bool",
"name": "bCanInteractWithSelectableActorsOnly",
"description": ""
},
{
"type": "bool",
"name": "bHideActorWithNoComponent",
"description": ""
},
{
"type": "bool",
"name": "bHideComponents",
"description": ""
},
{
"type": "bool",
"name": "bHid... | |
FActorPickingMode::CreateViewContent | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | Fill the view button menu with content | SceneOutliner | virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
FActorPickingMode::OnFilterTextCommited | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | Allow the user to commit their selection by pressing enter if it is valid | SceneOutliner | virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType ) | [] |
FActorPickingMode::OnItemSelectionChanged | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | Called by the outliner when an item is selected in the tree. Used to partially synchronize selection | SceneOutliner | virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection ) | [] |
FActorPickingMode::ShowViewButton | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | Does the mode want to display a view button | SceneOutliner | virtual bool ShowViewButton() const | [] |
FActorPickingMode::SynchronizeSelection | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | Don't synchronize world selection. | SceneOutliner | virtual void SynchronizeSelection() | [] |
FActorPickingMode::FActorPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | SceneOutliner | FActorPickingMode ( const [FActorModeParams](API\Editor\SceneOutliner\FActorModeParams) & Params, FOnSceneOutlinerItemPicked OnItemPickedDelegate ) | [] | |
FActorPickingMode::~FActorPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | SceneOutliner | virtual ~FActorPickingMode() | [] | |
FActorSelector::operator() | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | bool operator() ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > & Item, [AActor](API\Runtime\Engine\GameFramework\AActor) *& ActorPtrOut ) const | [] | |
FActorSelector | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Functor which can be used to get actors from a selection including component parents | SceneOutliner | struct FActorSelector | [] |
FActorTreeItem::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Check whether it should be possible to interact with this tree item | SceneOutliner | virtual bool CanInteract() const | [] |
FActorPickingMode | /Engine/Source/Editor/SceneOutliner/Public/ActorPickingMode.h | SceneOutliner | class FActorPickingMode : public [FActorMode](API\Editor\SceneOutliner\FActorMode) | [] | |
FFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [AActor](API\Runtime\Engine\GameFramework\AActor) * > FFilterPredicate | [] | |
FActorTreeItem::Filter | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | SceneOutliner | bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\FActorTreeItem\FFilterPredicate) Pred ) const | [] | |
FInteractivePredicate | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [AActor](API\Runtime\Engine\GameFramework\AActor) * > FInteractivePredicate | [] | |
FActorTreeItem::GenerateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Generate a context menu for this item. Only called ifonlythis item is selected. | SceneOutliner | virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner ) | [] |
FActorTreeItem::GenerateLabelWidget | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Generate the label widget for this item | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FActorTreeItem::GetDisplayString | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Get the raw string to display for this tree item - used for sorting | SceneOutliner | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FActorTreeItem::GetGuid | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | BeginIActorBaseTreeItemImplementation | SceneOutliner | virtual const [FGuid](API\Runtime\Core\Misc\FGuid) & GetGuid() const | [] |
FActorTreeItem::GetID | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Get the ID that represents this tree item. Used to reference this item in a map | SceneOutliner | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FActorTreeItem::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | SceneOutliner | bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\FActorTreeItem\FInteractivePredicate) Pred ) const | [] | |
FActorTreeItem::GetPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Query the pinned staet of this item. Only called if the item has its own pinned state info | SceneOutliner | virtual bool GetPinnedState() const | [] |
FActorTreeItem::GetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Get the optional context object root of a tree item. | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const | [] |
FActorTreeItem::GetVisibility | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Query this items visibility state. Only called if the item type has visibility info | SceneOutliner | virtual bool GetVisibility() const | [] |
FActorTreeItem::HasVisibilityInfo | /Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h | Returns true if this item can set its own visibility | SceneOutliner | virtual bool HasVisibilityInfo() const | [] |
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