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FActorTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
BeginISceneOutlinerTreeItemImplementation
SceneOutliner
virtual bool IsValid() const
[]
FActorTreeItem::HasPinnedStateInfo
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Returns true if this item can set its own pinned state
SceneOutliner
virtual bool HasPinnedStateInfo() const
[]
FActorTreeItem::OnLabelChanged
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Called when this item's label has changed
SceneOutliner
virtual void OnLabelChanged()
[]
FActorTreeItem::ShouldShowPinnedState
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Returns true if this item should show pinned state
SceneOutliner
virtual bool ShouldShowPinnedState() const
[]
FActorTreeItem::ShouldShowVisibilityState
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Returns true if this item should show its visibility state
SceneOutliner
virtual bool ShouldShowVisibilityState() const
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Static type identifier for this tree item class
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
FActorTreeItem::UpdateDisplayString
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
SceneOutliner
virtual void UpdateDisplayString()
[]
FActorTreeItem::FActorTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Construct this item from an actor
SceneOutliner
FActorTreeItem ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FActorTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
A tree item that represents an actor in the world
SceneOutliner
struct FActorTreeItem : public [IActorBaseTreeItem](API\Editor\SceneOutliner\IActorBaseTreeItem)
[ { "type": "TWeakObjectPtr<...", "name": "Actor", "description": "The actor this tree item is associated with." }, { "type": "bool", "name": "bExistsInCurrentWorldAndPIE", "description": "True if this item exists in both the current world and PIE." }, { "type": "FString", "nam...
FComponentTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
virtual bool CanInteract() const
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FFilterPredicate
[]
FComponentTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\FComponentTreeItem\FFilterPredicate) Pred ) const
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FInteractivePredicate
[]
FActorTreeItem::OnVisibilityChanged
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h
Called when this items visibility changed
SceneOutliner
virtual void OnVisibilityChanged ( const bool bNewVisibility )
[]
FComponentTreeItem::GenerateLabelWidget
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Generate the label widget for this item
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
FComponentTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FComponentTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FComponentTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
BeginISceneOutlinerTreeItemImplementation
SceneOutliner
virtual bool IsValid() const
[]
FComponentTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\FComponentTreeItem\FInteractivePredicate) Pred ) const
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Static type identifier for this tree item class
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
FComponentTreeItem::FComponentTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
Construct this item from an Component
SceneOutliner
FComponentTreeItem ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
[]
FComponentTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ComponentTreeItem.h
A tree item that represents an Component in the world
SceneOutliner
struct FComponentTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
[ { "type": "bool", "name": "bExistsInCurrentWorldAndPIE", "description": "EndISceneOutlinerTreeItemImplementation true if this item exists in both the current world and PIE." }, { "type": "FString", "name": "CachedDisplayString", "description": "Cache the string displayed" }, { "t...
FFolderKey::operator==
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool operator== ( const [FFolderKey](API\Editor\SceneOutliner\FFolderKey) & InOther ) const
[]
FFolderKey::FFolderKey
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
FFolderKey ( const [FName](API\Runtime\Core\UObject\FName) & InPath, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject )
[]
FFolderKey
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
struct FFolderKey
[ { "type": "FName", "name": "Path", "description": "" }, { "type": "FFolder::FRootO...", "name": "RootObjectKey", "description": "" } ]
FFolderPathSelector::operator()
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
bool operator() ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > Item, [FFolder](API\Runtime\Engine\FFolder) & DataOut ) const
[]
FFolderPathSelector
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
struct FFolderPathSelector
[]
FFolderTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
virtual bool CanInteract() const
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [FFolder](API\Runtime\Engine\FFolder) & > FFilterPredicate
[]
FFolderTreeItem::Delete
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Delete this folder, children will be reparented to provided new parent path
SceneOutliner
virtual void Delete ( const [FFolder](API\Runtime\Engine\FFolder) & InNewParentFolder )
[]
FFolderTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\FFolderTreeItem\FFilterPredicate) Pred ) const
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [FFolder](API\Runtime\Engine\FFolder) & > FInteractivePredicate
[]
FFolderTreeItem::GenerateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Generate a context menu for this item. Only called ifonlythis item is selected.
SceneOutliner
virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner )
[]
FFolderTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FFolderTreeItem::GetFolder
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder() const
[]
FFolderTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FFolderTreeItem::GetLeafName
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
const [FName](API\Runtime\Core\UObject\FName) & GetLeafName() const
[]
FFolderTreeItem::GetPath
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
const [FName](API\Runtime\Core\UObject\FName) & GetPath() const
[]
FFolderTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\FFolderTreeItem\FInteractivePredicate) Pred ) const
[]
FFolderTreeItem::GetRootObject
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Get the optional context object root of a tree item.
SceneOutliner
virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const
[]
FFolderTreeItem::HasPinnedStateInfo
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Returns true if this item can set its own pinned state
SceneOutliner
virtual bool HasPinnedStateInfo() const
[]
FFolderTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
BeginISceneOutlinerTreeItemImplementation
SceneOutliner
virtual bool IsValid() const
[]
FFolderTreeItem::MoveTo
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Move this folder to a new parent
SceneOutliner
virtual void MoveTo ( const [FFolder](API\Runtime\Engine\FFolder) & InNewParentFolder )
[]
FFolderTreeItem::SetPath
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
virtual void SetPath ( const [FName](API\Runtime\Core\UObject\FName) & InNewPath )
[]
FFolderTreeItem::ShouldShowPinnedState
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Returns true if this item should show pinned state
SceneOutliner
virtual bool ShouldShowPinnedState() const
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Static type identifier for this tree item class
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
FFolderTreeItem::FFolderTreeItem
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
FFolderTreeItem ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder )
[]
FFolderTreeItem::FFolderTreeItem
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Constructor that takes a path to this folder (including leaf-name)
SceneOutliner
FFolderTreeItem ( [FName](API\Runtime\Core\UObject\FName) InPath )
[]
FFolderTreeItem::FFolderTreeItem
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
SceneOutliner
FFolderTreeItem ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder, [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType )
[]
FFolderTreeItem::FFolderTreeItem
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
Constructor that takes a path to this folder and a subclass tree item type (used for subclassingFFolderTreeItem)
SceneOutliner
FFolderTreeItem ( [FName](API\Runtime\Core\UObject\FName) InPath, [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type )
[]
FFolderTreeItem
/Engine/Source/Editor/SceneOutliner/Public/FolderTreeItem.h
A tree item that represents a folder in the world
SceneOutliner
struct FFolderTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
[ { "type": "FName", "name": "LeafName", "description": "The leaf name of this folder" }, { "type": "FName", "name": "Path", "description": "The path of this folder. / separated." } ]
FLevelTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
virtual bool CanInteract() const
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [ULevel](API\Runtime\Engine\Engine\ULevel) * > FFilterPredicate
[]
FLevelTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [ULevel](API\Runtime\Engine\Engine\ULevel) * > FInteractivePredicate
[]
FLevelTreeItem::GenerateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Generate a context menu for this item. Only called ifonlythis item is selected.
SceneOutliner
virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner )
[]
FLevelTreeItem::GenerateLabelWidget
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Generate the label widget for this item
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
FLevelTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FLevelTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const
[]
FLevelTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FLevelTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
BeginISceneOutlinerTreeItemImplementation
SceneOutliner
virtual bool IsValid() const
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Static type identifier for this tree item class
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
FLevelTreeItem::FLevelTreeItem
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
Construct this item from a level
SceneOutliner
FLevelTreeItem ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel )
[]
FLevelTreeItem
/Engine/Source/Editor/SceneOutliner/Public/LevelTreeItem.h
A tree item that represents a level in the world
SceneOutliner
struct FLevelTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
[ { "type": "constFObjectKe...", "name": "ID", "description": "Constant identifier for this tree item" }, { "type": "TWeakObjectPtr<...", "name": "Level", "description": "The level this tree item is associated with." } ]
FNumericStringWrapper::operator=
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
[FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) & operator= ( [FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) && Other )
[]
FNumericStringWrapper::operator=
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FNumericStringWrapper & operator&61; &40; const FNumericStringWrapper & &41;
[]
FNumericStringWrapper::operator==
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
bool operator== ( const [FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) & Other ) const
[]
FNumericStringWrapper::operator>
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
bool operator> ( const [FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) & Other ) const
[]
FNumericStringWrapper::operator<
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
bool operator< ( const [FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) & Other ) const
[]
FNumericStringWrapper::FNumericStringWrapper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FNumericStringWrapper()
[]
FNumericStringWrapper::FNumericStringWrapper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FNumericStringWrapper ( [FString](API\Runtime\Core\Containers\FString) && InString )
[]
FNumericStringWrapper::FNumericStringWrapper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FNumericStringWrapper ( [FNumericStringWrapper](API\Editor\SceneOutliner\FNumericStringWrapper) && Other )
[]
FNumericStringWrapper::FNumericStringWrapper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FNumericStringWrapper &40; const FNumericStringWrapper & &41;
[]
FNumericStringWrapper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
Wrapper type that will sortFString's using a more natural comparison (correctly sorts numbers and ignores underscores)
SceneOutliner
struct FNumericStringWrapper
[ { "type": "FString", "name": "String", "description": "" } ]
FOnItemSelectionChanged
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
class FOnItemSelectionChanged : public TBaseMulticastDelegate_TwoParams< void, FSceneOutlinerTreeItemPtr, ESelectInfo::Type >
[]
EType
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
enum EType { Added, Removed, Moved, }
[]
FPendingTreeOperation::FPendingTreeOperation
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
FPendingTreeOperation ( [EType](API\Editor\SceneOutliner\FPendingTreeOperation\EType) InType, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > InItem )
[]
FPendingTreeOperation
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Structure that defines an operation that should be applied to the tree
SceneOutliner
struct FPendingTreeOperation
[ { "type": "FSceneOutlinerT...", "name": "Item", "description": "The tree item to which this operation relates" }, { "type": "EType", "name": "Type", "description": "The type of operation that is to be applied" } ]
FSceneOutlinerBuiltInColumnTypes::ActorInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & ActorInfo()
[]
FSceneOutlinerBuiltInColumnTypes::ActorInfo_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & ActorInfo_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::ContentBundle
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & ContentBundle()
[]
FSceneOutlinerBuiltInColumnTypes::ContentBundle_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & ContentBundle_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::DataLayer
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & DataLayer()
[]
FSceneOutlinerBuiltInColumnTypes::DataLayer_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & DataLayer_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Gutter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Gutter()
[]
FSceneOutlinerBuiltInColumnTypes::Gutter_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Gutter_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::IDName
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & IDName()
[]
FSceneOutlinerBuiltInColumnTypes::IDName_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & IDName_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Label
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Label()
[]
FSceneOutlinerBuiltInColumnTypes::Label_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Label_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Layer
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Layer()
[]
FSceneOutlinerBuiltInColumnTypes::Layer_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Layer_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Level
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Level()
[]
FSceneOutlinerBuiltInColumnTypes::Level_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Level_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Mobility
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Mobility()
[]
FSceneOutlinerBuiltInColumnTypes::Mobility_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Mobility_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::PackageShortName_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & PackageShortName_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::PackageShortName
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & PackageShortName()
[]
FSceneOutlinerBuiltInColumnTypes::Pinned
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Pinned()
[]
FSceneOutlinerBuiltInColumnTypes::Pinned_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Pinned_Localized()
[]