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FSceneOutlinerBuiltInColumnTypes::Socket
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Socket()
[]
FSceneOutlinerBuiltInColumnTypes::SourceControl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & SourceControl()
[]
FSceneOutlinerBuiltInColumnTypes::Socket_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Socket_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::SourceControl_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & SourceControl_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::SubPackage
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & SubPackage()
[]
FSceneOutlinerBuiltInColumnTypes::SubPackage_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & SubPackage_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::UncachedLights
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & UncachedLights()
[]
FSceneOutlinerBuiltInColumnTypes::UncachedLights_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & UncachedLights_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Unsaved_Localized
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static const [FText](API\Runtime\Core\Internationalization\FText) & Unsaved_Localized()
[]
FSceneOutlinerBuiltInColumnTypes::Unsaved
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) & Unsaved()
[]
FSceneOutlinerBuiltInColumnTypes
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Container for built in column types. Function-static so they are available without linking
SceneOutliner
struct FSceneOutlinerBuiltInColumnTypes
[]
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
FSceneOutlinerColumnInfo()
[]
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
FSceneOutlinerColumnInfo ( const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & InColumnInfo )
[]
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
FSceneOutlinerColumnInfo ( ESceneOutlinerColumnVisibility InVisibility, int32 InPriorityIndex, const FCreateSceneOutlinerColumn & InFactory, bool inCanBeHidden, [TOptional](API\Runtime\Core\IO\TOptional)< float > InFillSize, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\F...
[]
FSceneOutlinerColumnInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Column information for the scene outliner
SceneOutliner
struct FSceneOutlinerColumnInfo
[ { "type": "bool", "name": "bCanBeHidden", "description": "" }, { "type": "TAttribute<FTe...", "name": "ColumnLabel", "description": "" }, { "type": "FCreateSceneOut...", "name": "Factory", "description": "" }, { "type": "TOptional< floa...", "name": "FillSize"...
FSceneOutlinerCommonLabelData::CanExecuteRenameRequest
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
DarkColor
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
static const [FLinearColor](API\Runtime\Core\Math\FLinearColor) DarkColor;
[]
FSceneOutlinerCommonLabelData
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
struct FSceneOutlinerCommonLabelData
[ { "type": "TWeakPtr<IScen...", "name": "WeakSceneOutliner", "description": "" } ]
FSceneOutlinerDefaultTreeItemMetrics::IconPadding
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static [FMargin](API\Runtime\SlateCore\Layout\FMargin) IconPadding()
[]
FSceneOutlinerDefaultTreeItemMetrics::IconSize
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static int32 IconSize()
[]
FSceneOutlinerDefaultTreeItemMetrics::RowHeight
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
static int32 RowHeight()
[]
FSceneOutlinerDefaultTreeItemMetrics
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Default metrics for outliner tree items
SceneOutliner
struct FSceneOutlinerDefaultTreeItemMetrics
[]
FOnComponentSelectionChanged
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h
Broadcasts whenever a Component Selection Changes
SceneOutliner
typedef TMulticastDelegate_OneParam< void, class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FOnComponentSelectionChanged
[]
FSceneOutlinerDelegates::Get
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h
Return a singleFSceneOutlinerDelegatesobject
SceneOutliner
static [FSceneOutlinerDelegates](API\Editor\SceneOutliner\FSceneOutlinerDelegates) & Get()
[]
FSceneOutlinerDelegates
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h
SceneOutliner
class FSceneOutlinerDelegates
[ { "type": "FOnComponentSel...", "name": "OnComponentSelectionChanged", "description": "" }, { "type": "FSimpleMulticas...", "name": "OnComponentsUpdated", "description": "Broadcasts whenever a Component has been modified" }, { "type": "FSimpleMulticas...", "name": "SelectionC...
FSceneOutlinerDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
The widget decorator to use
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FSceneOutlinerCommonLabelData::GetForegroundColor
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
[TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetForegroundColor ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem ) const
[]
FSceneOutlinerDragDropOp::GetTypeId
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
SceneOutliner
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FSceneOutlinerDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Checks whether this drag and drop operation can cast safely to the specified type.
SceneOutliner
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FSceneOutlinerDragDropOp::ResetTooltip
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
SceneOutliner
void ResetTooltip()
[]
FSceneOutlinerDragDropOp::SetTooltip
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
SceneOutliner
void SetTooltip ( [FText](API\Runtime\Core\Internationalization\FText) InOverrideText, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InOverrideIcon )
[]
FSceneOutlinerDragDropOp::FSceneOutlinerDragDropOp
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
SceneOutliner
FSceneOutlinerDragDropOp()
[]
FSceneOutlinerDragDropOp
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
A drag/drop operation that was started from the scene outliner
SceneOutliner
struct FSceneOutlinerDragDropOp : public [FCompositeDragDropOp](API\Editor\UnrealEd\DragAndDrop\FCompositeDragDropOp)
[]
FSceneOutlinerDragDropPayload::ForEachItem
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Apply a function to each item in the payload
SceneOutliner
template<typename TreeType> void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(TreeType &)> Func ) const
[]
FSceneOutlinerDragDropPayload::Get
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Return an array of all tree items in the payload which are of a specified type
SceneOutliner
template<typename TreeType> [TArray](API\Runtime\Core\Containers\TArray)< TreeType * > Get() const
[]
FSceneOutlinerDragDropPayload::GetData
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Use a selector to retrieve an array of a specific data type from the items in the payload
SceneOutliner
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > GetData ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\...
[]
FSceneOutlinerDragDropPayload::Has
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Returns true if the payload has an item of a specified type
SceneOutliner
template<typename TreeType> bool Has() const
[]
FSceneOutlinerDragDropPayload::FSceneOutlinerDragDropPayload
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Populate this payload from an array of tree items
SceneOutliner
template<typename TreeType> FSceneOutlinerDragDropPayload ( const [TArray](API\Runtime\Core\Containers\TArray)< TreeType > & InDraggedItems, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & InOperation )
[]
FSceneOutlinerDragDropPayload::FSceneOutlinerDragDropPayload
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Default constructor, resulting in unset contents
SceneOutliner
FSceneOutlinerDragDropPayload ( const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & InOperation )
[]
FSceneOutlinerDragDropPayload
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Consolidated drag/drop with parsing functions for the scene outliner
SceneOutliner
struct FSceneOutlinerDragDropPayload
[ { "type": "TArray<TWeakPt...", "name": "DraggedItems", "description": "List of all dragged items" }, { "type": "constFDragDrop...", "name": "SourceOperation", "description": "The sourceFDragDropOperation" } ]
FSceneOutlinerDragValidationInfo::Invalid
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Return a generic invalid result
SceneOutliner
static [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) Invalid()
[]
FSceneOutlinerDragValidationInfo::IsValid
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
true if this operation is valid, false otheriwse
SceneOutliner
bool IsValid() const
[]
FSceneOutlinerDragValidationInfo::FSceneOutlinerDragValidationInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Construct this validation information out of a tootip type and some text
SceneOutliner
FSceneOutlinerDragValidationInfo ( const ESceneOutlinerDropCompatibility InCompatibilityType, const [FText](API\Runtime\Core\Internationalization\FText) InValidationText )
[]
FSceneOutlinerDragValidationInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h
Struct used for validation of a drag/drop operation in the scene outliner
SceneOutliner
struct FSceneOutlinerDragValidationInfo
[ { "type": "ESceneOutlinerD...", "name": "CompatibilityType", "description": "The tooltip type to display on the operation" }, { "type": "FText", "name": "ValidationText", "description": "The tooltip text to display on the operation" } ]
EDefaultBehaviour
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Enum to specify how items that are not explicitly handled by this filter should be managed
SceneOutliner
enum EDefaultBehaviour { Pass, Fail, }
[]
FSceneOutlinerFilter::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Check if an item should be interactive according to this filter. Default behavior just checks if it passes the filter or not.
SceneOutliner
virtual bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const
[]
FSceneOutlinerFilter::OnChanged
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Event that is fired if this filter changes
SceneOutliner
virtual FChangedEvent & OnChanged()
[]
FSceneOutlinerFilter::FSceneOutlinerFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Constructor to specify the default result of a filter
SceneOutliner
FSceneOutlinerFilter ( [EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour )
[]
FSceneOutlinerFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
A filter that can be applied to any type in the tree
SceneOutliner
class FSceneOutlinerFilter : public [IFilter< const ISceneOutlinerTreeItem & >](API\Runtime\Core\Misc\IFilter)
[ { "type": "FChangedEvent", "name": "ChangedEvent", "description": "The event that broadcasts whenever a change occurs to the filter" }, { "type": "constEDefaultB...", "name": "DefaultBehaviour", "description": "Default result of the filter when not overridden in derived classes" } ]
FSceneOutlinerFilterBarOptions
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Settings for the Filter Bar attached to the Scene Outliner. Can be specified throughFSceneOutlinerInitializationOptions
SceneOutliner
struct FSceneOutlinerFilterBarOptions
[ { "type": "bool", "name": "bHasFilterBar", "description": "If true, the Scene Outliner has a filter bar attached to it" }, { "type": "bool", "name": "bUseSharedSettings", "description": "If true, share this Outliner filter bar's custom text filters with the level editor outliners" }, ...
FOnToggle
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
class FOnToggle : public TBaseMulticastDelegate_OneParam< void, bool >
[]
FSceneOutlinerFilterInfo::AddMenu
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Add menu for this filter
SceneOutliner
void AddMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder )
[]
FSceneOutlinerFilterInfo::InitFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Initialize and apply a new filter
SceneOutliner
void InitFilter ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilters](API\Editor\SceneOutliner\FSceneOutlinerFilters) > InFilters )
[]
FSceneOutlinerFilterInfo::IsFilterActive
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
bool IsFilterActive() const
[]
FSceneOutlinerFilterInfo::FSceneOutlinerFilterInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
FSceneOutlinerFilterInfo ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterTitle, const [FText](API\Runtime\Core\Internationalization\FText) & InFilterTooltip, bool bInActive, const FCreateSceneOutlinerFilter & InFactory )
[]
FSceneOutlinerFilterInfo::OnToggle
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
[FOnToggle](API\Editor\SceneOutliner\FSceneOutlinerFilterInfo\FOnToggle) & OnToggle()
[]
FSceneOutlinerFilterInfo
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Contains information used to create a filter which will be displayed as user toggleable filter
SceneOutliner
class FSceneOutlinerFilterInfo
[]
FSceneOutlinerFilters::Add
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Overridden to ensure we only ever haveFSceneOutlinerFiltersadded
SceneOutliner
int32 Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
FSceneOutlinerFilters::AddFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Add a filter predicate to this filter collection
SceneOutliner
template<typename T> void AddFilterPredicate ( typename T::FFilterPredicate InFilterPred, [FSceneOutlinerFilter::EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour, typename T::FInteractivePredicate InInteractivePred )
[]
FSceneOutlinerFilters::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Test whether this tree item passes all filters, and set its interactive state according to the filter it failed (if applicable)
SceneOutliner
bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const
[]
FSceneOutlinerFilters
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Scene outliner filters class. This class wraps a collection of filters and allows items of any type to be tested against the entire set.
SceneOutliner
struct FSceneOutlinerFilters : public [TFilterCollection< const ISceneOutlinerTreeItem & >](API\Runtime\Core\Misc\TFilterCollection)
[]
FSceneOutlinerGutter::ConstructHeaderRowColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FSceneOutlinerGutter::ConstructRowWidget
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FSceneOutlinerGutter::GetColumnID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
ISceneOutlinerColumnImplementation
SceneOutliner
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FSceneOutlinerGutter::GetID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
FSceneOutlinerGutter::IsItemVisible
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Check whether the specified item is visible
SceneOutliner
bool IsItemVisible ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item )
[]
FSceneOutlinerGutter::SortItems
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & RootItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const
[]
FSceneOutlinerGutter::SupportsSorting
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual bool SupportsSorting() const
[]
FSceneOutlinerGutter::Tick
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual void Tick ( double InCurrentTime, float InDeltaTime )
[]
FSceneOutlinerGutter::FSceneOutlinerGutter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Constructor
SceneOutliner
FSceneOutlinerGutter ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner )
[]
FSceneOutlinerGutter::~FSceneOutlinerGutter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
virtual ~FSceneOutlinerGutter()
[]
FSceneOutlinerGutter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
A gutter for the SceneOutliner which handles setting and visualizing item visibility
SceneOutliner
class FSceneOutlinerGutter : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[ { "type": "FSceneOutlinerV...", "name": "VisibilityCache", "description": "Get and cache visibility for items. Cached per-frame to avoid expensive recursion." }, { "type": "TWeakPtr<IScen...", "name": "WeakOutliner", "description": "Weak pointer back to the scene outliner - required for ...
FSceneOutlinerHelpers::GetExternalPackage
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h
SceneOutliner
static [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetExternalPackage ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem )
[]
FSceneOutlinerHelpers::GetExternalPackageName
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h
SceneOutliner
static [FString](API\Runtime\Core\Containers\FString) GetExternalPackageName ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem )
[]
FSceneOutlinerHelpers
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h
Class to hold common functionality needed by the Outliner and helpful to modules creating Outliner instances.
SceneOutliner
class FSceneOutlinerHelpers
[]
Added
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum { Added }
[]
FolderMoved
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum { FolderMoved }
[]
FullRefresh
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum { FullRefresh }
[]
Moved
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum { Moved }
[]
Removed
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum { Removed }
[]
FSceneOutlinerHierarchyChangedData
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
Contains hierarchy change data. When an item is added, it will contain a pointer to the new item itself. When an item is removed or moved, it will contain the unique ItemID to that item. In the case that a folder is being moved, it will also contain the new path to that folder.
SceneOutliner
struct FSceneOutlinerHierarchyChangedData
[ { "type": "uint8", "name": "ItemActions", "description": "Actions to apply to items" }, { "type": "TArray<FSceneO...", "name": "ItemIDs", "description": "" }, { "type": "TArray< FSceneO...", "name": "Items", "description": "This event may pass one of two kinds of data, de...
FSceneOutlinerInitializationOptions::FSceneOutlinerInitializationOptions
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Constructor
SceneOutliner
FSceneOutlinerInitializationOptions()
[]
FSceneOutlinerInitializationOptions
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Settings for the Scene Outliner set by the programmer before spawning an instance of the widget. This is used to modify the outliner's behavior in various ways, such as filtering in or out specific classes of actors.
SceneOutliner
struct FSceneOutlinerInitializationOptions : public [FSharedSceneOutlinerData](API\Editor\SceneOutliner\FSharedSceneOutlinerData)
[ { "type": "bool: 1", "name": "bCanSelectGeneratedColumns", "description": "Can select the columns generated by right clicking on the header menu." }, { "type": "bool: 1", "name": "bFocusSearchBoxWhenOpened", "description": "If true, the search box will gain focus when the scene outline...
FSceneOutlinerItemSelection::Add
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Add a new item to the selection
SceneOutliner
void Add ( FSceneOutlinerTreeItemPtr NewItem )
[]
FSceneOutlinerItemSelection::ForEachItem
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Apply a function to each item of a specified type
SceneOutliner
template<typename TreeType> void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(TreeType &)> Func ) const
[]
FSceneOutlinerItemSelection::ForEachItem
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Apply a function to every item in the selection regardless of type.
SceneOutliner
void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FSceneOutlinerTreeItemPtr &)> Func ) const
[]
FSceneOutlinerItemSelection::Get
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get all items of a specified type
SceneOutliner
template<typename TreeType> void Get ( [TArray](API\Runtime\Core\Containers\TArray)< TreeType * > & OutArray ) const
[]
FSceneOutlinerItemSelection::Get
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void Get ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutArray ) const
[]
FSceneOutlinerItemSelection::GetData
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Use a selector to retrieve a specific data type from items in the selection. Will only add an item's data if the selector returns true for that item.
SceneOutliner
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > GetData ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\E...
[]
FSceneOutlinerItemSelection::Has
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if the selection has an item of a specified type
SceneOutliner
template<typename TreeType> bool Has() const
[]
FSceneOutlinerItemSelection::Num
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the total number of items in the selection
SceneOutliner
uint32 Num() const
[]
FSceneOutlinerItemSelection::Num
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the number of items of the specified types in the selection
SceneOutliner
template<typename... TreeTypes> uint32 Num() const
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FSceneOutlinerItemSelection::FSceneOutlinerItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
FSceneOutlinerItemSelection()
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FSceneOutlinerItemSelection::FSceneOutlinerItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
FSceneOutlinerItemSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InSelectedItems )
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FSceneOutlinerItemSelection::FSceneOutlinerItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
FSceneOutlinerItemSelection ( [SSceneOutlinerTreeView](API\Editor\SceneOutliner\SSceneOutlinerTreeView) & Tree )
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FSceneOutlinerItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Stores a set of selected items with parsing functions for the scene outliner
SceneOutliner
struct FSceneOutlinerItemSelection
[ { "type": "TArray<TWeakPt...", "name": "SelectedItems", "description": "Set of selected items" } ]
FSceneOutlinerMenuHelper::AddMenuEntryCleanupFolders
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
static void AddMenuEntryCleanupFolders ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel )
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FSceneOutlinerMenuHelper::AddMenuEntryCreateFolder
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
static void AddMenuEntryCreateFolder ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & InOutliner )
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FSceneOutlinerMenuHelper
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
struct FSceneOutlinerMenuHelper
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FSceneOutlinerModule::CreateActorBrowser
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Creates an actor browser widget (also known as a World Outliner).
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateActorBrowser ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)...
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