className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSceneOutlinerBuiltInColumnTypes::Socket | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) & Socket() | [] | |
FSceneOutlinerBuiltInColumnTypes::SourceControl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) & SourceControl() | [] | |
FSceneOutlinerBuiltInColumnTypes::Socket_Localized | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static const [FText](API\Runtime\Core\Internationalization\FText) & Socket_Localized() | [] | |
FSceneOutlinerBuiltInColumnTypes::SourceControl_Localized | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static const [FText](API\Runtime\Core\Internationalization\FText) & SourceControl_Localized() | [] | |
FSceneOutlinerBuiltInColumnTypes::SubPackage | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) & SubPackage() | [] | |
FSceneOutlinerBuiltInColumnTypes::SubPackage_Localized | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static const [FText](API\Runtime\Core\Internationalization\FText) & SubPackage_Localized() | [] | |
FSceneOutlinerBuiltInColumnTypes::UncachedLights | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) & UncachedLights() | [] | |
FSceneOutlinerBuiltInColumnTypes::UncachedLights_Localized | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static const [FText](API\Runtime\Core\Internationalization\FText) & UncachedLights_Localized() | [] | |
FSceneOutlinerBuiltInColumnTypes::Unsaved_Localized | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static const [FText](API\Runtime\Core\Internationalization\FText) & Unsaved_Localized() | [] | |
FSceneOutlinerBuiltInColumnTypes::Unsaved | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) & Unsaved() | [] | |
FSceneOutlinerBuiltInColumnTypes | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Container for built in column types. Function-static so they are available without linking | SceneOutliner | struct FSceneOutlinerBuiltInColumnTypes | [] |
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | FSceneOutlinerColumnInfo() | [] | |
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | FSceneOutlinerColumnInfo ( const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & InColumnInfo ) | [] | |
FSceneOutlinerColumnInfo::FSceneOutlinerColumnInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | FSceneOutlinerColumnInfo ( ESceneOutlinerColumnVisibility InVisibility, int32 InPriorityIndex, const FCreateSceneOutlinerColumn & InFactory, bool inCanBeHidden, [TOptional](API\Runtime\Core\IO\TOptional)< float > InFillSize, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\F... | [] | |
FSceneOutlinerColumnInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Column information for the scene outliner | SceneOutliner | struct FSceneOutlinerColumnInfo | [
{
"type": "bool",
"name": "bCanBeHidden",
"description": ""
},
{
"type": "TAttribute<FTe...",
"name": "ColumnLabel",
"description": ""
},
{
"type": "FCreateSceneOut...",
"name": "Factory",
"description": ""
},
{
"type": "TOptional< floa...",
"name": "FillSize"... |
FSceneOutlinerCommonLabelData::CanExecuteRenameRequest | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] | |
DarkColor | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | static const [FLinearColor](API\Runtime\Core\Math\FLinearColor) DarkColor; | [] | |
FSceneOutlinerCommonLabelData | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | struct FSceneOutlinerCommonLabelData | [
{
"type": "TWeakPtr<IScen...",
"name": "WeakSceneOutliner",
"description": ""
}
] | |
FSceneOutlinerDefaultTreeItemMetrics::IconPadding | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static [FMargin](API\Runtime\SlateCore\Layout\FMargin) IconPadding() | [] | |
FSceneOutlinerDefaultTreeItemMetrics::IconSize | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static int32 IconSize() | [] | |
FSceneOutlinerDefaultTreeItemMetrics::RowHeight | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | static int32 RowHeight() | [] | |
FSceneOutlinerDefaultTreeItemMetrics | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Default metrics for outliner tree items | SceneOutliner | struct FSceneOutlinerDefaultTreeItemMetrics | [] |
FOnComponentSelectionChanged | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h | Broadcasts whenever a Component Selection Changes | SceneOutliner | typedef TMulticastDelegate_OneParam< void, class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FOnComponentSelectionChanged | [] |
FSceneOutlinerDelegates::Get | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h | Return a singleFSceneOutlinerDelegatesobject | SceneOutliner | static [FSceneOutlinerDelegates](API\Editor\SceneOutliner\FSceneOutlinerDelegates) & Get() | [] |
FSceneOutlinerDelegates | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h | SceneOutliner | class FSceneOutlinerDelegates | [
{
"type": "FOnComponentSel...",
"name": "OnComponentSelectionChanged",
"description": ""
},
{
"type": "FSimpleMulticas...",
"name": "OnComponentsUpdated",
"description": "Broadcasts whenever a Component has been modified"
},
{
"type": "FSimpleMulticas...",
"name": "SelectionC... | |
FSceneOutlinerDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | The widget decorator to use | SceneOutliner | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FSceneOutlinerCommonLabelData::GetForegroundColor | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetForegroundColor ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem ) const | [] | |
FSceneOutlinerDragDropOp::GetTypeId | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | SceneOutliner | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FSceneOutlinerDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Checks whether this drag and drop operation can cast safely to the specified type. | SceneOutliner | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FSceneOutlinerDragDropOp::ResetTooltip | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | SceneOutliner | void ResetTooltip() | [] | |
FSceneOutlinerDragDropOp::SetTooltip | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | SceneOutliner | void SetTooltip ( [FText](API\Runtime\Core\Internationalization\FText) InOverrideText, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InOverrideIcon ) | [] | |
FSceneOutlinerDragDropOp::FSceneOutlinerDragDropOp | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | SceneOutliner | FSceneOutlinerDragDropOp() | [] | |
FSceneOutlinerDragDropOp | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | A drag/drop operation that was started from the scene outliner | SceneOutliner | struct FSceneOutlinerDragDropOp : public [FCompositeDragDropOp](API\Editor\UnrealEd\DragAndDrop\FCompositeDragDropOp) | [] |
FSceneOutlinerDragDropPayload::ForEachItem | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Apply a function to each item in the payload | SceneOutliner | template<typename TreeType> void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(TreeType &)> Func ) const | [] |
FSceneOutlinerDragDropPayload::Get | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Return an array of all tree items in the payload which are of a specified type | SceneOutliner | template<typename TreeType> [TArray](API\Runtime\Core\Containers\TArray)< TreeType * > Get() const | [] |
FSceneOutlinerDragDropPayload::GetData | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Use a selector to retrieve an array of a specific data type from the items in the payload | SceneOutliner | template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > GetData ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\... | [] |
FSceneOutlinerDragDropPayload::Has | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Returns true if the payload has an item of a specified type | SceneOutliner | template<typename TreeType> bool Has() const | [] |
FSceneOutlinerDragDropPayload::FSceneOutlinerDragDropPayload | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Populate this payload from an array of tree items | SceneOutliner | template<typename TreeType> FSceneOutlinerDragDropPayload ( const [TArray](API\Runtime\Core\Containers\TArray)< TreeType > & InDraggedItems, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & InOperation ) | [] |
FSceneOutlinerDragDropPayload::FSceneOutlinerDragDropPayload | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Default constructor, resulting in unset contents | SceneOutliner | FSceneOutlinerDragDropPayload ( const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & InOperation ) | [] |
FSceneOutlinerDragDropPayload | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Consolidated drag/drop with parsing functions for the scene outliner | SceneOutliner | struct FSceneOutlinerDragDropPayload | [
{
"type": "TArray<TWeakPt...",
"name": "DraggedItems",
"description": "List of all dragged items"
},
{
"type": "constFDragDrop...",
"name": "SourceOperation",
"description": "The sourceFDragDropOperation"
}
] |
FSceneOutlinerDragValidationInfo::Invalid | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Return a generic invalid result | SceneOutliner | static [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) Invalid() | [] |
FSceneOutlinerDragValidationInfo::IsValid | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | true if this operation is valid, false otheriwse | SceneOutliner | bool IsValid() const | [] |
FSceneOutlinerDragValidationInfo::FSceneOutlinerDragValidationInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Construct this validation information out of a tootip type and some text | SceneOutliner | FSceneOutlinerDragValidationInfo ( const ESceneOutlinerDropCompatibility InCompatibilityType, const [FText](API\Runtime\Core\Internationalization\FText) InValidationText ) | [] |
FSceneOutlinerDragValidationInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDragDrop.h | Struct used for validation of a drag/drop operation in the scene outliner | SceneOutliner | struct FSceneOutlinerDragValidationInfo | [
{
"type": "ESceneOutlinerD...",
"name": "CompatibilityType",
"description": "The tooltip type to display on the operation"
},
{
"type": "FText",
"name": "ValidationText",
"description": "The tooltip text to display on the operation"
}
] |
EDefaultBehaviour | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Enum to specify how items that are not explicitly handled by this filter should be managed | SceneOutliner | enum EDefaultBehaviour { Pass, Fail, } | [] |
FSceneOutlinerFilter::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Check if an item should be interactive according to this filter. Default behavior just checks if it passes the filter or not. | SceneOutliner | virtual bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const | [] |
FSceneOutlinerFilter::OnChanged | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Event that is fired if this filter changes | SceneOutliner | virtual FChangedEvent & OnChanged() | [] |
FSceneOutlinerFilter::FSceneOutlinerFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Constructor to specify the default result of a filter | SceneOutliner | FSceneOutlinerFilter ( [EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour ) | [] |
FSceneOutlinerFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | A filter that can be applied to any type in the tree | SceneOutliner | class FSceneOutlinerFilter : public [IFilter< const ISceneOutlinerTreeItem & >](API\Runtime\Core\Misc\IFilter) | [
{
"type": "FChangedEvent",
"name": "ChangedEvent",
"description": "The event that broadcasts whenever a change occurs to the filter"
},
{
"type": "constEDefaultB...",
"name": "DefaultBehaviour",
"description": "Default result of the filter when not overridden in derived classes"
}
] |
FSceneOutlinerFilterBarOptions | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Settings for the Filter Bar attached to the Scene Outliner. Can be specified throughFSceneOutlinerInitializationOptions | SceneOutliner | struct FSceneOutlinerFilterBarOptions | [
{
"type": "bool",
"name": "bHasFilterBar",
"description": "If true, the Scene Outliner has a filter bar attached to it"
},
{
"type": "bool",
"name": "bUseSharedSettings",
"description": "If true, share this Outliner filter bar's custom text filters with the level editor outliners"
},
... |
FOnToggle | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | class FOnToggle : public TBaseMulticastDelegate_OneParam< void, bool > | [] | |
FSceneOutlinerFilterInfo::AddMenu | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Add menu for this filter | SceneOutliner | void AddMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) | [] |
FSceneOutlinerFilterInfo::InitFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Initialize and apply a new filter | SceneOutliner | void InitFilter ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilters](API\Editor\SceneOutliner\FSceneOutlinerFilters) > InFilters ) | [] |
FSceneOutlinerFilterInfo::IsFilterActive | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | bool IsFilterActive() const | [] | |
FSceneOutlinerFilterInfo::FSceneOutlinerFilterInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | FSceneOutlinerFilterInfo ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterTitle, const [FText](API\Runtime\Core\Internationalization\FText) & InFilterTooltip, bool bInActive, const FCreateSceneOutlinerFilter & InFactory ) | [] | |
FSceneOutlinerFilterInfo::OnToggle | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | [FOnToggle](API\Editor\SceneOutliner\FSceneOutlinerFilterInfo\FOnToggle) & OnToggle() | [] | |
FSceneOutlinerFilterInfo | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Contains information used to create a filter which will be displayed as user toggleable filter | SceneOutliner | class FSceneOutlinerFilterInfo | [] |
FSceneOutlinerFilters::Add | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Overridden to ensure we only ever haveFSceneOutlinerFiltersadded | SceneOutliner | int32 Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
FSceneOutlinerFilters::AddFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Add a filter predicate to this filter collection | SceneOutliner | template<typename T> void AddFilterPredicate ( typename T::FFilterPredicate InFilterPred, [FSceneOutlinerFilter::EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour, typename T::FInteractivePredicate InInteractivePred ) | [] |
FSceneOutlinerFilters::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Test whether this tree item passes all filters, and set its interactive state according to the filter it failed (if applicable) | SceneOutliner | bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const | [] |
FSceneOutlinerFilters | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Scene outliner filters class. This class wraps a collection of filters and allows items of any type to be tested against the entire set. | SceneOutliner | struct FSceneOutlinerFilters : public [TFilterCollection< const ISceneOutlinerTreeItem & >](API\Runtime\Core\Misc\TFilterCollection) | [] |
FSceneOutlinerGutter::ConstructHeaderRowColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FSceneOutlinerGutter::ConstructRowWidget | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FSceneOutlinerGutter::GetColumnID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | ISceneOutlinerColumnImplementation | SceneOutliner | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FSceneOutlinerGutter::GetID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
FSceneOutlinerGutter::IsItemVisible | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Check whether the specified item is visible | SceneOutliner | bool IsItemVisible ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) | [] |
FSceneOutlinerGutter::SortItems | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & RootItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const | [] | |
FSceneOutlinerGutter::SupportsSorting | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual bool SupportsSorting() const | [] | |
FSceneOutlinerGutter::Tick | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual void Tick ( double InCurrentTime, float InDeltaTime ) | [] | |
FSceneOutlinerGutter::FSceneOutlinerGutter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Constructor | SceneOutliner | FSceneOutlinerGutter ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner ) | [] |
FSceneOutlinerGutter::~FSceneOutlinerGutter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | virtual ~FSceneOutlinerGutter() | [] | |
FSceneOutlinerGutter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | A gutter for the SceneOutliner which handles setting and visualizing item visibility | SceneOutliner | class FSceneOutlinerGutter : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [
{
"type": "FSceneOutlinerV...",
"name": "VisibilityCache",
"description": "Get and cache visibility for items. Cached per-frame to avoid expensive recursion."
},
{
"type": "TWeakPtr<IScen...",
"name": "WeakOutliner",
"description": "Weak pointer back to the scene outliner - required for ... |
FSceneOutlinerHelpers::GetExternalPackage | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h | SceneOutliner | static [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetExternalPackage ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem ) | [] | |
FSceneOutlinerHelpers::GetExternalPackageName | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h | SceneOutliner | static [FString](API\Runtime\Core\Containers\FString) GetExternalPackageName ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & TreeItem ) | [] | |
FSceneOutlinerHelpers | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerHelpers.h | Class to hold common functionality needed by the Outliner and helpful to modules creating Outliner instances. | SceneOutliner | class FSceneOutlinerHelpers | [] |
Added | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum { Added } | [] | |
FolderMoved | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum { FolderMoved } | [] | |
FullRefresh | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum { FullRefresh } | [] | |
Moved | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum { Moved } | [] | |
Removed | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum { Removed } | [] | |
FSceneOutlinerHierarchyChangedData | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | Contains hierarchy change data. When an item is added, it will contain a pointer to the new item itself. When an item is removed or moved, it will contain the unique ItemID to that item. In the case that a folder is being moved, it will also contain the new path to that folder. | SceneOutliner | struct FSceneOutlinerHierarchyChangedData | [
{
"type": "uint8",
"name": "ItemActions",
"description": "Actions to apply to items"
},
{
"type": "TArray<FSceneO...",
"name": "ItemIDs",
"description": ""
},
{
"type": "TArray< FSceneO...",
"name": "Items",
"description": "This event may pass one of two kinds of data, de... |
FSceneOutlinerInitializationOptions::FSceneOutlinerInitializationOptions | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Constructor | SceneOutliner | FSceneOutlinerInitializationOptions() | [] |
FSceneOutlinerInitializationOptions | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Settings for the Scene Outliner set by the programmer before spawning an instance of the widget. This is used to modify the outliner's behavior in various ways, such as filtering in or out specific classes of actors. | SceneOutliner | struct FSceneOutlinerInitializationOptions : public [FSharedSceneOutlinerData](API\Editor\SceneOutliner\FSharedSceneOutlinerData) | [
{
"type": "bool: 1",
"name": "bCanSelectGeneratedColumns",
"description": "Can select the columns generated by right clicking on the header menu."
},
{
"type": "bool: 1",
"name": "bFocusSearchBoxWhenOpened",
"description": "If true, the search box will gain focus when the scene outline... |
FSceneOutlinerItemSelection::Add | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Add a new item to the selection | SceneOutliner | void Add ( FSceneOutlinerTreeItemPtr NewItem ) | [] |
FSceneOutlinerItemSelection::ForEachItem | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Apply a function to each item of a specified type | SceneOutliner | template<typename TreeType> void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(TreeType &)> Func ) const | [] |
FSceneOutlinerItemSelection::ForEachItem | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Apply a function to every item in the selection regardless of type. | SceneOutliner | void ForEachItem ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(FSceneOutlinerTreeItemPtr &)> Func ) const | [] |
FSceneOutlinerItemSelection::Get | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Get all items of a specified type | SceneOutliner | template<typename TreeType> void Get ( [TArray](API\Runtime\Core\Containers\TArray)< TreeType * > & OutArray ) const | [] |
FSceneOutlinerItemSelection::Get | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void Get ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutArray ) const | [] | |
FSceneOutlinerItemSelection::GetData | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Use a selector to retrieve a specific data type from items in the selection. Will only add an item's data if the selector returns true for that item. | SceneOutliner | template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > GetData ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\E... | [] |
FSceneOutlinerItemSelection::Has | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if the selection has an item of a specified type | SceneOutliner | template<typename TreeType> bool Has() const | [] |
FSceneOutlinerItemSelection::Num | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns the total number of items in the selection | SceneOutliner | uint32 Num() const | [] |
FSceneOutlinerItemSelection::Num | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns the number of items of the specified types in the selection | SceneOutliner | template<typename... TreeTypes> uint32 Num() const | [] |
FSceneOutlinerItemSelection::FSceneOutlinerItemSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | FSceneOutlinerItemSelection() | [] | |
FSceneOutlinerItemSelection::FSceneOutlinerItemSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | FSceneOutlinerItemSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InSelectedItems ) | [] | |
FSceneOutlinerItemSelection::FSceneOutlinerItemSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | FSceneOutlinerItemSelection ( [SSceneOutlinerTreeView](API\Editor\SceneOutliner\SSceneOutlinerTreeView) & Tree ) | [] | |
FSceneOutlinerItemSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Stores a set of selected items with parsing functions for the scene outliner | SceneOutliner | struct FSceneOutlinerItemSelection | [
{
"type": "TArray<TWeakPt...",
"name": "SelectedItems",
"description": "Set of selected items"
}
] |
FSceneOutlinerMenuHelper::AddMenuEntryCleanupFolders | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | static void AddMenuEntryCleanupFolders ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection, [ULevel](API\Runtime\Engine\Engine\ULevel) * InLevel ) | [] | |
FSceneOutlinerMenuHelper::AddMenuEntryCreateFolder | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | static void AddMenuEntryCreateFolder ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & InOutliner ) | [] | |
FSceneOutlinerMenuHelper | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | struct FSceneOutlinerMenuHelper | [] | |
FSceneOutlinerModule::CreateActorBrowser | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Creates an actor browser widget (also known as a World Outliner). | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateActorBrowser ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)... | [] |
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