className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSceneOutlinerModule::CreateComponentPicker | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Creates a component picker widget. Calls the OnComponentPickedDelegate when an item is selected. | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateComponentPicker ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, const FOnComponentPicked & OnComponentPickedDelegate, ... | [] |
FSceneOutlinerModule::CreateActorPicker | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Creates an actor picker widget. Calls the OnActorPickedDelegate when an item is selected. | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateActorPicker ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, const FOnActorPicked & OnActorPickedDelegate, [TWeakObject... | [] |
FSceneOutlinerModule::CreateSceneOutliner | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Creates a scene outliner widget
New scene outliner widget | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateSceneOutliner ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions ) const | [] |
FOnColumnPermissionListChanged | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Delegate that broadcasts when column permission list changes. | SceneOutliner | typedef TMulticastDelegate_NoParams< void > FOnColumnPermissionListChanged | [] |
FSceneOutlinerModule::FactoryColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Factory a new column from the specified name. Returns null if no type has been registered under that name. | SceneOutliner | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > FactoryColumn ( [FName](API\Runtime\Core\UObject\FName) ID, [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner ) const | [] |
FSceneOutlinerModule::GetColumnPermissionList | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Column permission list | SceneOutliner | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetColumnPermissionList() | [] |
FSceneOutlinerModule::OnColumnPermissionListChanged | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | SceneOutliner | [FOnColumnPermissionListChanged](API\Editor\SceneOutliner\FSceneOutlinerModule\FOnColumnPermissionListChanged) & OnColumnPermissionListChanged() | [] | |
FSceneOutlinerModule::RegisterColumnType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Register a new type of column available to all scene outliners | SceneOutliner | template<typename T> void RegisterColumnType() | [] |
FSceneOutlinerModule::RegisterDefaultColumnType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Register a new type of default column available to all scene outliners | SceneOutliner | template<typename T> void RegisterDefaultColumnType ( [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) InColumnInfo ) | [] |
FSceneOutlinerModule::ShutdownModule | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | SceneOutliner | virtual void ShutdownModule() | [] |
FSceneOutlinerModule::StartupModule | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | SceneOutliner | virtual void StartupModule() | [] |
FSceneOutlinerModule::FSceneOutlinerModule | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | SceneOutliner | FSceneOutlinerModule() | [] | |
FSceneOutlinerModule::UnRegisterColumnType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Unregister a previously registered column type | SceneOutliner | template<typename T> void UnRegisterColumnType() | [] |
FSceneOutlinerModule | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h | Implements the Scene Outliner module. | SceneOutliner | class FSceneOutlinerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [
{
"type": "TMap<FName,FS...",
"name": "DefaultColumnMap",
"description": "Map of column type name -> default column info"
}
] |
FSceneOutlinerSCCHandler::GetItemSourceControl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h | SceneOutliner | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerTreeItemSCC](API\Editor\SceneOutliner\FSceneOutlinerTreeItemSCC) > GetItemSourceControl ( const FSceneOutlinerTreeItemPtr & InItem ) const | [] | |
FSceneOutlinerSCCHandler::AddSourceControlMenuOptions | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h | SceneOutliner | bool AddSourceControlMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > InSelectedItems ) | [] | |
FSceneOutlinerSCCHandler::FSceneOutlinerSCCHandler | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h | SceneOutliner | FSceneOutlinerSCCHandler() | [] | |
FSceneOutlinerSCCHandler::~FSceneOutlinerSCCHandler | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h | SceneOutliner | ~FSceneOutlinerSCCHandler() | [] | |
FPrimaryFunction | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | SceneOutliner | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< PrimaryKeyType(const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> FPrimaryFunction | [] | |
FSceneOutlinerSCCHandler | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h | SceneOutliner | class FSceneOutlinerSCCHandler : public [TSharedFromThis< class FSceneOutlinerSCCHandler >](API\Runtime\Core\Templates\TSharedFromThis) | [] | |
FSecondaryFunction | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | SceneOutliner | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< SecondaryKeyType(const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> FSecondaryFunction | [] | |
FSceneOutlinerSortHelper::Primary | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | Sort primarily by the specified function and mode. Beware the function is a reference, so must be valid for the lifetime of this instance. | SceneOutliner | [FSceneOutlinerSortHelper](API\Editor\SceneOutliner\FSceneOutlinerSortHelper) & Primary ( [FPrimaryFunction](API\Editor\SceneOutliner\FSceneOutlinerSortHelper\FPrimaryFunction) && Function, [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) | [] |
FSceneOutlinerSortHelper::Secondary | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | Sort secondarily by the specified function and mode. Beware the function is a reference, so must be valid for the lifetime of this instance. | SceneOutliner | [FSceneOutlinerSortHelper](API\Editor\SceneOutliner\FSceneOutlinerSortHelper) & Secondary ( [FSecondaryFunction](API\Editor\SceneOutliner\FSceneOutlinerSortHelper\FSecondaryFunction) && Function, [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) | [] |
FSceneOutlinerSortHelper::Sort | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | Sort the specified array using the current sort settings | SceneOutliner | void Sort ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & Array ) | [] |
FSceneOutlinerSortHelper::FSceneOutlinerSortHelper | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | SceneOutliner | FSceneOutlinerSortHelper() | [] | |
FSceneOutlinerSortHelper | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h | Or:FSceneOutlinerSortHelper().Primary(FGetPrimaryString()) .Secondary(FGetSecondaryString()) .SortItems(Array); | SceneOutliner | template<typename PrimaryKeyType, typename SecondaryKeyType> struct FSceneOutlinerSortHelper | [] |
FSceneOutlinerTreeItemID::CalculateTypeHash | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | uint32 CalculateTypeHash() const | [] | |
EType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | enum EType { Object, Folder, UniqueID, Guid, Null, } | [] | |
FUniqueID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | typedef uint32 FUniqueID | [] | |
MaxSize | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | static const uint32 MaxSize = TMaxSizeof<FObjectKey, FFolderKey, FGuid, FUniqueID>::Value; | [] | |
FSceneOutlinerTreeItemID::operator= | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & operator= ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) | [] | |
FSceneOutlinerTreeItemID::operator= | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & operator= ( [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) && Other ) | [] | |
FSceneOutlinerTreeItemID::operator== | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | bool operator== ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) const | [] | |
FSceneOutlinerTreeItemID::operator!= | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | bool operator!= ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) const | [] | |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | Default constructed null item ID | SceneOutliner | FSceneOutlinerTreeItemID() | [] |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | ID representing aUObject | SceneOutliner | FSceneOutlinerTreeItemID ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | FSceneOutlinerTreeItemID ( const [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) & InKey ) | [] | |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | ID representing a folder | SceneOutliner | FSceneOutlinerTreeItemID ( const [FFolderKey](API\Editor\SceneOutliner\FFolderKey) & InKey ) | [] |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | FSceneOutlinerTreeItemID ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] | |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | ID representing a generic tree item | SceneOutliner | FSceneOutlinerTreeItemID ( const [FUniqueID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID\FUniqueID) & CustomID ) | [] |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | FSceneOutlinerTreeItemID ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid ) | [] | |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | Copy construction / assignment | SceneOutliner | FSceneOutlinerTreeItemID ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) | [] |
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | Move construction / assignment | SceneOutliner | FSceneOutlinerTreeItemID ( [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) && Other ) | [] |
FSceneOutlinerTreeItemID::~FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | ~FSceneOutlinerTreeItemID() | [] | |
FSceneOutlinerTreeItemID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | Variant type that defines an identifier for a tree item. Assumes 'trivial relocatability' as with many unreal containers. | SceneOutliner | struct FSceneOutlinerTreeItemID | [] |
FSceneOutlinerTreeItemSCC::GetPackage | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetPackage() | [] | |
FSceneOutlinerTreeItemSCC::GetPackageFileName | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [FString](API\Runtime\Core\Containers\FString) GetPackageFileName() | [] | |
FSceneOutlinerTreeItemSCC::GetPackageName | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [FString](API\Runtime\Core\Containers\FString) GetPackageName() | [] | |
FSceneOutlinerTreeItemSCC::GetSourceControlState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) GetSourceControlState() | [] | |
FSceneOutlinerTreeItemSCC::Initialize | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | Actually attempt to connect to Revision Control and get the item's status. | SceneOutliner | void Initialize() | [] |
FSceneOutlinerTreeItemSCC::GetUncontrolledChangelistState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) > GetUncontrolledChangelistState() | [] | |
FSceneOutlinerTreeItemSCC::IsExternalPackage | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | bool IsExternalPackage() | [] | |
FSceneOutlinerTreeItemSCC::RefreshSourceControlState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | [FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) RefreshSourceControlState() | [] | |
FSceneOutlinerTreeItemSCC::FSceneOutlinerTreeItemSCC | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | FSceneOutlinerTreeItemSCC ( FSceneOutlinerTreeItemPtr InTreeItemPtr ) | [] | |
FSceneOutlinerTreeItemSCC::~FSceneOutlinerTreeItemSCC | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | ~FSceneOutlinerTreeItemSCC() | [] | |
FSceneOutlinerTreeItemSCC | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h | SceneOutliner | class FSceneOutlinerTreeItemSCC : public [TSharedFromThis< FSceneOutlinerTreeItemSCC >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "FSourceControlS...",
"name": "OnSourceControlStateChanged",
"description": ""
},
{
"type": "FUncontrolledSt...",
"name": "OnUncontrolledChangelistsStateChanged",
"description": ""
}
] | |
FSceneOutlinerTreeItemType::IsA | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | bool IsA ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) & Other ) const | [] | |
NextUniqueID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | static uint32 NextUniqueID = 0; | [] | |
FSceneOutlinerTreeItemType::operator== | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | bool operator== ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) & Other ) const | [] | |
FSceneOutlinerTreeItemType::FSceneOutlinerTreeItemType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | FSceneOutlinerTreeItemType ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) * Parent ) | [] | |
FSceneOutlinerTreeItemType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h | SceneOutliner | struct FSceneOutlinerTreeItemType | [] | |
FSceneOutlinerVisibilityCache::GetVisibility | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | SceneOutliner | bool GetVisibility ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] | |
FSceneOutlinerVisibilityCache::RecurseChildren | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Get an item's visibility based on its children | SceneOutliner | bool RecurseChildren ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
FSceneOutlinerVisibilityCache | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | A struct which gets, and caches the visibility of a tree item | SceneOutliner | struct FSceneOutlinerVisibilityCache | [
{
"type": "TMap< constISc...",
"name": "VisibilityInfo",
"description": "Map of tree item to visibility"
}
] |
FSharedSceneOutlinerData::UseDefaultColumns | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Set up a default array of columns for this outliner | SceneOutliner | void UseDefaultColumns() | [] |
FSharedSceneOutlinerData::FSharedSceneOutlinerData | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Constructor | SceneOutliner | FSharedSceneOutlinerData() | [] |
FSharedSceneOutlinerData | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h | Settings for the scene outliner which can be quieried publicly | SceneOutliner | struct FSharedSceneOutlinerData | [
{
"type": "bool: 1",
"name": "bOnlyShowFolders",
"description": "True to only show folders in this outliner"
},
{
"type": "bool: 1",
"name": "bShowParentTree",
"description": "Whether the Scene Outliner should display parent actors in a Tree"
},
{
"type": "bool: 1",
"name"... |
FTextInfoColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FTextInfoColumn::CreateTextInfoColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | Factory function to create a TextInfoColumn (This column is not registered by default because of it's requirements and therefore requires a factory!) | SceneOutliner | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateTextInfoColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [FName](API\Runtime\Core\UObject\FName) InColumnName, const FGetTextForItem InGetTextForI... | [] |
FTextInfoColumn::ConstructRowWidget | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FTextInfoColumn::GetColumnID | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] | |
FTextInfoColumn::PopulateSearchStrings | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | Optionally overridden interface methods | SceneOutliner | virtual void PopulateSearchStrings ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSearchStrings ) const | [] |
FTextInfoColumn::SortItems | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & RootItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const | [] | |
FTextInfoColumn::FTextInfoColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | Constructor | SceneOutliner | FTextInfoColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [FName](API\Runtime\Core\UObject\FName) InColumnName, const FGetTextForItem & InGetTextForItem, const [FText](API\Runtime\Core\Internationalization\FText) InColumnToolTip ) | [] |
FTextInfoColumn::SupportsSorting | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual bool SupportsSorting() const | [] | |
FTextInfoColumn::~FTextInfoColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | SceneOutliner | virtual ~FTextInfoColumn() | [] | |
FTextInfoColumn | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h | A custom column for the SceneOutliner which is capable of displaying any text based information related to items Note: Only has support for text, any other requirements should have a custom column made | SceneOutliner | class FTextInfoColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] |
FTreeItemPtrEvent | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | class FTreeItemPtrEvent : public TBaseMulticastDelegate_OneParam< void, FSceneOutlinerTreeItemPtr > | [] | |
FWeakActorSelector::operator() | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | SceneOutliner | bool operator() ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > & Item, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & DataOut ) const | [] | |
FWeakActorSelector | /Engine/Source/Editor/SceneOutliner/Public/ActorMode.h | Functor which can be used to get weak actor pointers from a selection | SceneOutliner | struct FWeakActorSelector | [] |
FWorldTreeItem::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Check whether it should be possible to interact with this tree item | SceneOutliner | virtual bool CanInteract() const | [] |
FWorldTreeItem::Filter | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | SceneOutliner | bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const | [] | |
FFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [UWorld](API\Runtime\Engine\Engine\UWorld) * > FFilterPredicate | [] | |
FInteractivePredicate | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [UWorld](API\Runtime\Engine\Engine\UWorld) * > FInteractivePredicate | [] | |
FWorldTreeItem::GenerateLabelWidget | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Generate the label widget for this item | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FWorldTreeItem::GenerateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Generate a context menu for this item. Only called ifonlythis item is selected. | SceneOutliner | virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner ) | [] |
FWorldTreeItem::GetDisplayString | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Get the raw string to display for this tree item - used for sorting | SceneOutliner | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FWorldTreeItem::GetID | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Get the ID that represents this tree item. Used to reference this item in a map | SceneOutliner | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FWorldTreeItem::GetWorldName | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Get just the name of the world, for tooltip use | SceneOutliner | [FString](API\Runtime\Core\Containers\FString) GetWorldName() const | [] |
FWorldTreeItem::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | SceneOutliner | bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const | [] | |
FWorldTreeItem::IsValid | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | BeginISceneOutlinerTreeItemImplementation | SceneOutliner | virtual bool IsValid() const | [] |
FWorldTreeItem::OpenWorldSettings | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Open the world settings for the contained world | SceneOutliner | void OpenWorldSettings() const | [] |
FWorldTreeItem::FWorldTreeItem | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Construct this item from a world | SceneOutliner | FWorldTreeItem ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
Type | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | Static type identifier for this tree item class | SceneOutliner | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
FWorldTreeItem::FWorldTreeItem | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | SceneOutliner | FWorldTreeItem ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorld ) | [] | |
FWorldTreeItem | /Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h | A tree item that represents an entire world | SceneOutliner | struct FWorldTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) | [
{
"type": "constFObjectKe...",
"name": "ID",
"description": "Constant identifier for this tree item"
},
{
"type": "TWeakObjectPtr<...",
"name": "World",
"description": "The world this tree item is associated with."
}
] |
IActorBaseTreeItem::GetGuid | /Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h | SceneOutliner | const [FGuid](API\Runtime\Core\Misc\FGuid) & GetGuid() const | [] | |
Type | /Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h | Static type identifier for the base class tree item | SceneOutliner | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
IActorBaseTreeItem::IActorBaseTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h | SceneOutliner | IActorBaseTreeItem ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType ) | [] | |
IActorBaseTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h | A tree item that represents an actor, loaded or unloaded | SceneOutliner | struct IActorBaseTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) | [] |
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