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FSceneOutlinerModule::CreateComponentPicker
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Creates a component picker widget. Calls the OnComponentPickedDelegate when an item is selected.
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateComponentPicker ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, const FOnComponentPicked & OnComponentPickedDelegate, ...
[]
FSceneOutlinerModule::CreateActorPicker
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Creates an actor picker widget. Calls the OnActorPickedDelegate when an item is selected.
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateActorPicker ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InInitOptions, const FOnActorPicked & OnActorPickedDelegate, [TWeakObject...
[]
FSceneOutlinerModule::CreateSceneOutliner
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Creates a scene outliner widget New scene outliner widget
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) > CreateSceneOutliner ( const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions ) const
[]
FOnColumnPermissionListChanged
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Delegate that broadcasts when column permission list changes.
SceneOutliner
typedef TMulticastDelegate_NoParams< void > FOnColumnPermissionListChanged
[]
FSceneOutlinerModule::FactoryColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Factory a new column from the specified name. Returns null if no type has been registered under that name.
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > FactoryColumn ( [FName](API\Runtime\Core\UObject\FName) ID, [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner ) const
[]
FSceneOutlinerModule::GetColumnPermissionList
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Column permission list
SceneOutliner
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetColumnPermissionList()
[]
FSceneOutlinerModule::OnColumnPermissionListChanged
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
SceneOutliner
[FOnColumnPermissionListChanged](API\Editor\SceneOutliner\FSceneOutlinerModule\FOnColumnPermissionListChanged) & OnColumnPermissionListChanged()
[]
FSceneOutlinerModule::RegisterColumnType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Register a new type of column available to all scene outliners
SceneOutliner
template<typename T> void RegisterColumnType()
[]
FSceneOutlinerModule::RegisterDefaultColumnType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Register a new type of default column available to all scene outliners
SceneOutliner
template<typename T> void RegisterDefaultColumnType ( [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) InColumnInfo )
[]
FSceneOutlinerModule::ShutdownModule
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
SceneOutliner
virtual void ShutdownModule()
[]
FSceneOutlinerModule::StartupModule
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
SceneOutliner
virtual void StartupModule()
[]
FSceneOutlinerModule::FSceneOutlinerModule
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
SceneOutliner
FSceneOutlinerModule()
[]
FSceneOutlinerModule::UnRegisterColumnType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Unregister a previously registered column type
SceneOutliner
template<typename T> void UnRegisterColumnType()
[]
FSceneOutlinerModule
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerModule.h
Implements the Scene Outliner module.
SceneOutliner
class FSceneOutlinerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[ { "type": "TMap<FName,FS...", "name": "DefaultColumnMap", "description": "Map of column type name -> default column info" } ]
FSceneOutlinerSCCHandler::GetItemSourceControl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerTreeItemSCC](API\Editor\SceneOutliner\FSceneOutlinerTreeItemSCC) > GetItemSourceControl ( const FSceneOutlinerTreeItemPtr & InItem ) const
[]
FSceneOutlinerSCCHandler::AddSourceControlMenuOptions
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h
SceneOutliner
bool AddSourceControlMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > InSelectedItems )
[]
FSceneOutlinerSCCHandler::FSceneOutlinerSCCHandler
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h
SceneOutliner
FSceneOutlinerSCCHandler()
[]
FSceneOutlinerSCCHandler::~FSceneOutlinerSCCHandler
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h
SceneOutliner
~FSceneOutlinerSCCHandler()
[]
FPrimaryFunction
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< PrimaryKeyType(const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> FPrimaryFunction
[]
FSceneOutlinerSCCHandler
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerSCCHandler.h
SceneOutliner
class FSceneOutlinerSCCHandler : public [TSharedFromThis< class FSceneOutlinerSCCHandler >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FSecondaryFunction
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< SecondaryKeyType(const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> FSecondaryFunction
[]
FSceneOutlinerSortHelper::Primary
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
Sort primarily by the specified function and mode. Beware the function is a reference, so must be valid for the lifetime of this instance.
SceneOutliner
[FSceneOutlinerSortHelper](API\Editor\SceneOutliner\FSceneOutlinerSortHelper) & Primary ( [FPrimaryFunction](API\Editor\SceneOutliner\FSceneOutlinerSortHelper\FPrimaryFunction) && Function, [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode )
[]
FSceneOutlinerSortHelper::Secondary
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
Sort secondarily by the specified function and mode. Beware the function is a reference, so must be valid for the lifetime of this instance.
SceneOutliner
[FSceneOutlinerSortHelper](API\Editor\SceneOutliner\FSceneOutlinerSortHelper) & Secondary ( [FSecondaryFunction](API\Editor\SceneOutliner\FSceneOutlinerSortHelper\FSecondaryFunction) && Function, [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode )
[]
FSceneOutlinerSortHelper::Sort
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
Sort the specified array using the current sort settings
SceneOutliner
void Sort ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & Array )
[]
FSceneOutlinerSortHelper::FSceneOutlinerSortHelper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
SceneOutliner
FSceneOutlinerSortHelper()
[]
FSceneOutlinerSortHelper
/Engine/Source/Editor/SceneOutliner/Public/SortHelper.h
Or:FSceneOutlinerSortHelper().Primary(FGetPrimaryString()) .Secondary(FGetSecondaryString()) .SortItems(Array);
SceneOutliner
template<typename PrimaryKeyType, typename SecondaryKeyType> struct FSceneOutlinerSortHelper
[]
FSceneOutlinerTreeItemID::CalculateTypeHash
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
uint32 CalculateTypeHash() const
[]
EType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
enum EType { Object, Folder, UniqueID, Guid, Null, }
[]
FUniqueID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
typedef uint32 FUniqueID
[]
MaxSize
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
static const uint32 MaxSize = TMaxSizeof<FObjectKey, FFolderKey, FGuid, FUniqueID>::Value;
[]
FSceneOutlinerTreeItemID::operator=
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
[FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & operator= ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other )
[]
FSceneOutlinerTreeItemID::operator=
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
[FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & operator= ( [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) && Other )
[]
FSceneOutlinerTreeItemID::operator==
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool operator== ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) const
[]
FSceneOutlinerTreeItemID::operator!=
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool operator!= ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other ) const
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
Default constructed null item ID
SceneOutliner
FSceneOutlinerTreeItemID()
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
ID representing aUObject
SceneOutliner
FSceneOutlinerTreeItemID ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
FSceneOutlinerTreeItemID ( const [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) & InKey )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
ID representing a folder
SceneOutliner
FSceneOutlinerTreeItemID ( const [FFolderKey](API\Editor\SceneOutliner\FFolderKey) & InKey )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
FSceneOutlinerTreeItemID ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
ID representing a generic tree item
SceneOutliner
FSceneOutlinerTreeItemID ( const [FUniqueID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID\FUniqueID) & CustomID )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
FSceneOutlinerTreeItemID ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
Copy construction / assignment
SceneOutliner
FSceneOutlinerTreeItemID ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & Other )
[]
FSceneOutlinerTreeItemID::FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
Move construction / assignment
SceneOutliner
FSceneOutlinerTreeItemID ( [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) && Other )
[]
FSceneOutlinerTreeItemID::~FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
~FSceneOutlinerTreeItemID()
[]
FSceneOutlinerTreeItemID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
Variant type that defines an identifier for a tree item. Assumes 'trivial relocatability' as with many unreal containers.
SceneOutliner
struct FSceneOutlinerTreeItemID
[]
FSceneOutlinerTreeItemSCC::GetPackage
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetPackage()
[]
FSceneOutlinerTreeItemSCC::GetPackageFileName
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[FString](API\Runtime\Core\Containers\FString) GetPackageFileName()
[]
FSceneOutlinerTreeItemSCC::GetPackageName
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[FString](API\Runtime\Core\Containers\FString) GetPackageName()
[]
FSceneOutlinerTreeItemSCC::GetSourceControlState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) GetSourceControlState()
[]
FSceneOutlinerTreeItemSCC::Initialize
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
Actually attempt to connect to Revision Control and get the item's status.
SceneOutliner
void Initialize()
[]
FSceneOutlinerTreeItemSCC::GetUncontrolledChangelistState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) > GetUncontrolledChangelistState()
[]
FSceneOutlinerTreeItemSCC::IsExternalPackage
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
bool IsExternalPackage()
[]
FSceneOutlinerTreeItemSCC::RefreshSourceControlState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
[FSourceControlStatePtr](API\Developer\SourceControl\FSourceControlStatePtr) RefreshSourceControlState()
[]
FSceneOutlinerTreeItemSCC::FSceneOutlinerTreeItemSCC
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
FSceneOutlinerTreeItemSCC ( FSceneOutlinerTreeItemPtr InTreeItemPtr )
[]
FSceneOutlinerTreeItemSCC::~FSceneOutlinerTreeItemSCC
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
~FSceneOutlinerTreeItemSCC()
[]
FSceneOutlinerTreeItemSCC
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTreeItemSCC.h
SceneOutliner
class FSceneOutlinerTreeItemSCC : public [TSharedFromThis< FSceneOutlinerTreeItemSCC >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FSourceControlS...", "name": "OnSourceControlStateChanged", "description": "" }, { "type": "FUncontrolledSt...", "name": "OnUncontrolledChangelistsStateChanged", "description": "" } ]
FSceneOutlinerTreeItemType::IsA
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool IsA ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) & Other ) const
[]
NextUniqueID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
static uint32 NextUniqueID = 0;
[]
FSceneOutlinerTreeItemType::operator==
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
bool operator== ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) & Other ) const
[]
FSceneOutlinerTreeItemType::FSceneOutlinerTreeItemType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
FSceneOutlinerTreeItemType ( const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) * Parent )
[]
FSceneOutlinerTreeItemType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerStandaloneTypes.h
SceneOutliner
struct FSceneOutlinerTreeItemType
[]
FSceneOutlinerVisibilityCache::GetVisibility
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
SceneOutliner
bool GetVisibility ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
FSceneOutlinerVisibilityCache::RecurseChildren
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Get an item's visibility based on its children
SceneOutliner
bool RecurseChildren ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
FSceneOutlinerVisibilityCache
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
A struct which gets, and caches the visibility of a tree item
SceneOutliner
struct FSceneOutlinerVisibilityCache
[ { "type": "TMap< constISc...", "name": "VisibilityInfo", "description": "Map of tree item to visibility" } ]
FSharedSceneOutlinerData::UseDefaultColumns
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Set up a default array of columns for this outliner
SceneOutliner
void UseDefaultColumns()
[]
FSharedSceneOutlinerData::FSharedSceneOutlinerData
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Constructor
SceneOutliner
FSharedSceneOutlinerData()
[]
FSharedSceneOutlinerData
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h
Settings for the scene outliner which can be quieried publicly
SceneOutliner
struct FSharedSceneOutlinerData
[ { "type": "bool: 1", "name": "bOnlyShowFolders", "description": "True to only show folders in this outliner" }, { "type": "bool: 1", "name": "bShowParentTree", "description": "Whether the Scene Outliner should display parent actors in a Tree" }, { "type": "bool: 1", "name"...
FTextInfoColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FTextInfoColumn::CreateTextInfoColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
Factory function to create a TextInfoColumn (This column is not registered by default because of it's requirements and therefore requires a factory!)
SceneOutliner
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateTextInfoColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [FName](API\Runtime\Core\UObject\FName) InColumnName, const FGetTextForItem InGetTextForI...
[]
FTextInfoColumn::ConstructRowWidget
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FTextInfoColumn::GetColumnID
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FTextInfoColumn::PopulateSearchStrings
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
Optionally overridden interface methods
SceneOutliner
virtual void PopulateSearchStrings ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSearchStrings ) const
[]
FTextInfoColumn::SortItems
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & RootItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const
[]
FTextInfoColumn::FTextInfoColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
Constructor
SceneOutliner
FTextInfoColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [FName](API\Runtime\Core\UObject\FName) InColumnName, const FGetTextForItem & InGetTextForItem, const [FText](API\Runtime\Core\Internationalization\FText) InColumnToolTip )
[]
FTextInfoColumn::SupportsSorting
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual bool SupportsSorting() const
[]
FTextInfoColumn::~FTextInfoColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
SceneOutliner
virtual ~FTextInfoColumn()
[]
FTextInfoColumn
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerTextInfoColumn.h
A custom column for the SceneOutliner which is capable of displaying any text based information related to items Note: Only has support for text, any other requirements should have a custom column made
SceneOutliner
class FTextInfoColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FTreeItemPtrEvent
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
class FTreeItemPtrEvent : public TBaseMulticastDelegate_OneParam< void, FSceneOutlinerTreeItemPtr >
[]
FWeakActorSelector::operator()
/Engine/Source/Editor/SceneOutliner/Public/ActorMode.h
SceneOutliner
bool operator() ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > & Item, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & DataOut ) const
[]
FWeakActorSelector
/Engine/Source/Editor/SceneOutliner/Public/ActorMode.h
Functor which can be used to get weak actor pointers from a selection
SceneOutliner
struct FWeakActorSelector
[]
FWorldTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
virtual bool CanInteract() const
[]
FWorldTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [UWorld](API\Runtime\Engine\Engine\UWorld) * > FFilterPredicate
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [UWorld](API\Runtime\Engine\Engine\UWorld) * > FInteractivePredicate
[]
FWorldTreeItem::GenerateLabelWidget
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Generate the label widget for this item
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
FWorldTreeItem::GenerateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Generate a context menu for this item. Only called ifonlythis item is selected.
SceneOutliner
virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner )
[]
FWorldTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FWorldTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FWorldTreeItem::GetWorldName
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Get just the name of the world, for tooltip use
SceneOutliner
[FString](API\Runtime\Core\Containers\FString) GetWorldName() const
[]
FWorldTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const
[]
FWorldTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
BeginISceneOutlinerTreeItemImplementation
SceneOutliner
virtual bool IsValid() const
[]
FWorldTreeItem::OpenWorldSettings
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Open the world settings for the contained world
SceneOutliner
void OpenWorldSettings() const
[]
FWorldTreeItem::FWorldTreeItem
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Construct this item from a world
SceneOutliner
FWorldTreeItem ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
Static type identifier for this tree item class
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
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FWorldTreeItem::FWorldTreeItem
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
SceneOutliner
FWorldTreeItem ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorld )
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FWorldTreeItem
/Engine/Source/Editor/SceneOutliner/Public/WorldTreeItem.h
A tree item that represents an entire world
SceneOutliner
struct FWorldTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
[ { "type": "constFObjectKe...", "name": "ID", "description": "Constant identifier for this tree item" }, { "type": "TWeakObjectPtr<...", "name": "World", "description": "The world this tree item is associated with." } ]
IActorBaseTreeItem::GetGuid
/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
SceneOutliner
const [FGuid](API\Runtime\Core\Misc\FGuid) & GetGuid() const
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Type
/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
Static type identifier for the base class tree item
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
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IActorBaseTreeItem::IActorBaseTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
SceneOutliner
IActorBaseTreeItem ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType )
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IActorBaseTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
A tree item that represents an actor, loaded or unloaded
SceneOutliner
struct IActorBaseTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
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