className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
ISceneOutliner::AddColumn
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Add or replace a column of the scene outliner Note: The column id must match the id of the column returned by the factory
SceneOutliner
void AddColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId, const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & ColumnInfo )
[]
ISceneOutliner::AddFilter
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Add a filter to the scene outliner The index of the filter.
SceneOutliner
int32 AddFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
ISceneOutliner::CanExecuteRenameRequest
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Should the scene outliner accept a request to rename a item of the tree
SceneOutliner
bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & ItemPtr ) const
[]
ISceneOutliner::AddInteractiveFilter
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Add an interactive filter to the scene outliner The index of the filter.
SceneOutliner
int32 AddInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
ISceneOutliner::CanPinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if any of the selected items can be pinned
SceneOutliner
bool CanPinSelectedItems() const
[]
ISceneOutliner::CacheIconForClass
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Sets the cached icon for this class name
SceneOutliner
void CacheIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InSlateBrush )
[]
ISceneOutliner::CanPinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if any of the items can be pinned.
SceneOutliner
bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
ISceneOutliner::CanSupportDragAndDrop
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Can the scene outliner rows generated on drag event
SceneOutliner
bool CanSupportDragAndDrop() const
[]
ISceneOutliner::CanUnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if any of the items can be unpinned.
SceneOutliner
bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
ISceneOutliner::CanUnpinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if any of the selected items can be unpinned
SceneOutliner
bool CanUnpinSelectedItems() const
[]
ISceneOutliner::Copy_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if edit copy can be executed
SceneOutliner
bool Copy_CanExecute()
[]
ISceneOutliner::Cut_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if edit cut can be executed
SceneOutliner
bool Cut_CanExecute()
[]
ISceneOutliner::GetCachedIconForClass
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Gets the cached icon for this class name
SceneOutliner
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetCachedIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName ) const
[]
ISceneOutliner::Delete_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if edit delete can be executed
SceneOutliner
bool Delete_CanExecute()
[]
ISceneOutliner::GetColumnIds
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Return the name/Id of the columns of the scene outliner
SceneOutliner
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetColumnIds() const
[]
ISceneOutliner::GetFilterAtIndex
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Retrieve the filter at the specified index A valid poiter to a filter if the index was valid
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > GetFilterAtIndex ( int32 Index )
[]
ISceneOutliner::GetColumnSortMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Return the sorting mode for the specified ColumnId
SceneOutliner
[EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) GetColumnSortMode ( const [FName](API\Runtime\Core\UObject\FName) ColumnId ) const
[]
ISceneOutliner::GetFilterCount
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Get number of filters applied to the scene outliner
SceneOutliner
int32 GetFilterCount() const
[]
ISceneOutliner::GetFilterHighlightText
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns a string to use for highlighting results in the outliner list
SceneOutliner
[TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetFilterHighlightText() const
[]
ISceneOutliner::GetItemSourceControl
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Get the associated source control object for the specified item.
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerTreeItemSCC](API\Editor\SceneOutliner\FSceneOutlinerTreeItemSCC) > GetItemSourceControl ( const FSceneOutlinerTreeItemPtr & InItem )
[]
ISceneOutliner::GetMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Get the active SceneOutlinerMode
SceneOutliner
const [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * GetMode() const
[]
ISceneOutliner::FullRefresh
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Tells the scene outliner that it should do a full refresh, which will clear the entire tree and rebuild it from scratch.
SceneOutliner
void FullRefresh()
[]
ISceneOutliner::GetSharedData
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns the common data for this outliner
SceneOutliner
const [FSharedSceneOutlinerData](API\Editor\SceneOutliner\FSharedSceneOutlinerData) & GetSharedData() const
[]
ISceneOutliner::GetTree
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Get a const reference to the actual tree hierarchy
SceneOutliner
const [STreeView](API\Editor\UnrealEd\STreeView)< FSceneOutlinerTreeItemPtr > & GetTree() const
[]
ISceneOutliner::GetTypeSortPriority
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
SceneOutliner
uint32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
ISceneOutliner::IsFilterActive
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Check if a filter with the given name exists and is active in the filter bar for this Outliner (if this Outliner has a filter bar).
SceneOutliner
bool IsFilterActive ( const [FString](API\Runtime\Core\Containers\FString) & FilterName ) const
[]
ISceneOutliner::Paste_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if edit paste can be executed
SceneOutliner
bool Paste_CanExecute()
[]
ISceneOutliner::PinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Pins an item list in the outliner.
SceneOutliner
void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
ISceneOutliner::PinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Pin selected items
SceneOutliner
void PinSelectedItems()
[]
ISceneOutliner::Refresh
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Sends a requests to the Scene Outliner to refresh itself the next chance it gets
SceneOutliner
void Refresh()
[]
ISceneOutliner::RemoveColumn
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Remove a column of the scene outliner
SceneOutliner
void RemoveColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId )
[]
ISceneOutliner::RemoveFilter
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Remove a filter from the scene outliner True if the filter was removed.
SceneOutliner
bool RemoveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
ISceneOutliner::RemoveInteractiveFilter
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Remove an interactive filter from the scene outliner True if the filter was removed.
SceneOutliner
bool RemoveInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
ISceneOutliner::Rename_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Returns true if edit rename can be executed
SceneOutliner
bool Rename_CanExecute()
[]
ISceneOutliner::Rename_Execute
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Executes rename.
SceneOutliner
void Rename_Execute()
[]
ISceneOutliner::RequestSort
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Request that the tree be sorted at a convenient time
SceneOutliner
void RequestSort()
[]
ISceneOutliner::SetKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Set the keyboard focus to the outliner
SceneOutliner
void SetKeyboardFocus()
[]
ISceneOutliner::UnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Unpins an item list in the outliner.
SceneOutliner
void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
ISceneOutliner::SetSelection
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Set the item selection of the outliner based on a selector function. Any items which return true will be added
SceneOutliner
void SetSelection ( const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> Selector )
[]
ISceneOutliner::UnpinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
Unpins selected items
SceneOutliner
void UnpinSelectedItems()
[]
ISceneOutlinerColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
[SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
ISceneOutliner
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h
The public interface for the Scene Outliner widget
SceneOutliner
class ISceneOutliner : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "ISceneOutlinerM...", "name": "Mode", "description": "" } ]
ISceneOutlinerColumn::ConstructRowWidget
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
ISceneOutlinerColumn::GetColumnID
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
[FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
ISceneOutlinerColumn::PopulateSearchStrings
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
Optionally overridden interface methods
SceneOutliner
virtual void PopulateSearchStrings ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSearchStrings ) const
[]
ISceneOutlinerColumn::SortItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const
[]
ISceneOutlinerColumn::SupportsSorting
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
virtual bool SupportsSorting() const
[]
ISceneOutlinerColumn::Tick
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
virtual void Tick ( double InCurrentTime, float InDeltaTime )
[]
ISceneOutlinerColumn::~ISceneOutlinerColumn
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
SceneOutliner
virtual ~ISceneOutlinerColumn()
[]
ISceneOutlinerColumn
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h
Interface for a scene outliner column
SceneOutliner
class ISceneOutlinerColumn : public [TSharedFromThis< ISceneOutlinerColumn >](API\Runtime\Core\Templates\TSharedFromThis)
[]
ISceneOutlinerHierarchy::CreateChildren
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
Create a linearization of all direct and indirect children of a given item in the hierarchy
SceneOutliner
void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const
[]
ISceneOutlinerHierarchy::CreateItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
Create a linearization of all applicable items in the hierarchy
SceneOutliner
void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const
[]
FHierarchyChangedEvent
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
SceneOutliner
class FHierarchyChangedEvent : public TBaseMulticastDelegate_OneParam< void, FSceneOutlinerHierarchyChangedData >
[]
ISceneOutlinerHierarchy::FindOrCreateParentItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
Find or optionally create a parent item for a given tree item
SceneOutliner
FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate )
[]
ISceneOutlinerHierarchy::OnHierarchyChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
SceneOutliner
[ISceneOutlinerHierarchy::FHierarchyChangedEvent](API\Editor\SceneOutliner\ISceneOutlinerHierarchy\FHierarchyChangedEvent) TBaseMulticastDelegate_OneParam OnHierarchyChanged()
[]
ISceneOutlinerHierarchy::ISceneOutlinerHierarchy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
SceneOutliner
ISceneOutlinerHierarchy ( [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * InMode )
[]
ISceneOutlinerHierarchy::~ISceneOutlinerHierarchy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
SceneOutliner
virtual ~ISceneOutlinerHierarchy()
[]
ISceneOutlinerHierarchy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h
SceneOutliner
class ISceneOutlinerHierarchy : public [TSharedFromThis< ISceneOutlinerHierarchy >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FHierarchyChang...", "name": "HierarchyChangedEvent", "description": "" }, { "type": "ISceneOutlinerM...", "name": "Mode", "description": "" } ]
ISceneOutlinerMode::CanCopy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Can the current selection be copied
SceneOutliner
virtual bool CanCopy() const
[]
ISceneOutlinerMode::CanCustomizeToolbar
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Whether the toolbar can be customized.
SceneOutliner
virtual bool CanCustomizeToolbar() const
[]
ISceneOutlinerMode::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Check if an item is interactive
SceneOutliner
virtual bool CanInteract ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
ISceneOutlinerMode::CanDelete
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Can the current selection be deleted
SceneOutliner
virtual bool CanDelete() const
[]
ISceneOutlinerMode::CanCut
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Can the current selection be cut
SceneOutliner
virtual bool CanCut() const
[]
ISceneOutlinerMode::CanPaste
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Can the current selection be pasted
SceneOutliner
virtual bool CanPaste() const
[]
ISceneOutlinerMode::CanPinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns true if any of the items can be pinned.
SceneOutliner
virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
ISceneOutlinerMode::CanRename
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Can the current selection be renamed
SceneOutliner
virtual bool CanRename() const
[]
ISceneOutlinerMode::CanRenameItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Check if an item can be renamed
SceneOutliner
virtual bool CanRenameItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
ISceneOutlinerMode::CanSupportDragAndDrop
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode support drag and drop
SceneOutliner
virtual bool CanSupportDragAndDrop() const
[]
ISceneOutlinerMode::CanUnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns true if any of the items can be unpinned.
SceneOutliner
virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
ISceneOutlinerMode::CompareItemWithClassName
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Function called by the Outliner Filter Bar to compare an item with Type Filters
SceneOutliner
virtual bool CompareItemWithClassName ( [SceneOutliner::FilterBarType](API\Editor\LevelEditor\FilterBarType) InItem, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ) const
[]
ISceneOutlinerMode::CreateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns a context menu widget based on the current selection
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu()
[]
ISceneOutlinerMode::CreateDragDropOperation
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Construct a new Drag and drop operation
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & I...
[]
ISceneOutlinerMode::CreateFolder
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Create a folder under a specific parent with a given leaf name
SceneOutliner
virtual bool CreateFolder ( const [FFolder](API\Runtime\Engine\FFolder) & NewFolder )
[]
ISceneOutlinerMode::CreateHierarchy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy()
[]
ISceneOutlinerMode::CreateFolderPickerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns a factory to create a Folder Picker mode which matches this mode
SceneOutliner
virtual FCreateSceneOutlinerMode CreateFolderPickerMode ( const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) const
[]
ISceneOutlinerMode::CreateItemFor
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Attempt to create a tree item for a given data type. returns a shared pointer to the new item if it was created may be invalid if the item was not created
SceneOutliner
template<typename TreeItemType, typename TreeItemData> FSceneOutlinerTreeItemPtr CreateItemFor ( const TreeItemData & Data, bool bForce )
[]
ISceneOutlinerMode::CreateNewFolder
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Creates a new folder item at the root with a valid name
SceneOutliner
virtual [FFolder](API\Runtime\Engine\FFolder) CreateNewFolder()
[]
ISceneOutlinerMode::CreateViewContent
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Fill the view button menu with content
SceneOutliner
virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
ISceneOutlinerMode::GetErrorsText
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Return the errors text
SceneOutliner
virtual [FText](API\Runtime\Core\Internationalization\FText) GetErrorsText() const
[]
ISceneOutlinerMode::GetFolder
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns a unique folder path for a specific parent with a given leaf name (without creating it)
SceneOutliner
virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder ( const [FFolder](API\Runtime\Engine\FFolder) & ParentPath, const [FName](API\Runtime\Core\UObject\FName) & LeafName )
[]
ISceneOutlinerMode::GetFilterInfos
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FSceneOutlinerFilterInfo](API\Editor\SceneOutliner\FSceneOutlinerFilterInfo) > & GetFilterInfos()
[]
ISceneOutlinerMode::GetPasteTargetRootObject
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns the target root object for a paste operation
SceneOutliner
virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetPasteTargetRootObject() const
[]
ISceneOutlinerMode::GetRootObject
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Returns the root object of this outliner mode
SceneOutliner
virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const
[]
ISceneOutlinerMode::GetSelectionMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Get the current selection mode
SceneOutliner
virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
[]
ISceneOutlinerMode::GetHierarchy
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
[ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) * GetHierarchy()
[]
ISceneOutlinerMode::GetStatusText
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Get the current status text
SceneOutliner
virtual [FText](API\Runtime\Core\Internationalization\FText) GetStatusText() const
[]
ISceneOutlinerMode::GetStatusTextColor
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Get the color of the status text
SceneOutliner
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetStatusTextColor() const
[]
ISceneOutlinerMode::IsInteractive
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Is the mode interactive
SceneOutliner
virtual bool IsInteractive() const
[]
ISceneOutlinerMode::GetTypeSortPriority
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Get the sort priority of an item
SceneOutliner
virtual int32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
ISceneOutlinerMode::HasErrors
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode reports errors
SceneOutliner
virtual bool HasErrors() const
[]
ISceneOutlinerMode::OnDragOverItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called when a payload is dragged over an item
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOverItem ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & Event, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
ISceneOutlinerMode::OnDrop
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called when a payload is dropped onto a target
SceneOutliner
virtual void OnDrop ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload, const [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) & Val...
[]
ISceneOutlinerMode::OnDuplicateSelected
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Trigger a duplication of selected items
SceneOutliner
virtual void OnDuplicateSelected()
[]
ISceneOutlinerMode::OnFilterTextChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when search box text is changed
SceneOutliner
virtual void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText )
[]
ISceneOutlinerMode::OnFilterTextCommited
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when search box text is committed (by pressing enter)
SceneOutliner
virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType )
[]
ISceneOutlinerMode::OnItemDoubleClick
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when a tree item is double clicked
SceneOutliner
virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item )
[]
ISceneOutlinerMode::OnItemAdded
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when a new item is added to the outliner tree
SceneOutliner
virtual void OnItemAdded ( FSceneOutlinerTreeItemPtr Item )
[]
ISceneOutlinerMode::OnItemPassesFilters
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when an item passes filters but isn't yet added to the tree
SceneOutliner
virtual void OnItemPassesFilters ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item )
[]
ISceneOutlinerMode::OnItemRemoved
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when an item is removed from the outliner tree
SceneOutliner
virtual void OnItemRemoved ( FSceneOutlinerTreeItemPtr Item )
[]
ISceneOutlinerMode::OnItemSelectionChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when an item is selected in the tree. Used to partially synchronize selection
SceneOutliner
virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection )
[]