className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ISceneOutliner::AddColumn | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Add or replace a column of the scene outliner Note: The column id must match the id of the column returned by the factory | SceneOutliner | void AddColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId, const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & ColumnInfo ) | [] |
ISceneOutliner::AddFilter | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Add a filter to the scene outliner
The index of the filter. | SceneOutliner | int32 AddFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
ISceneOutliner::CanExecuteRenameRequest | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Should the scene outliner accept a request to rename a item of the tree | SceneOutliner | bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & ItemPtr ) const | [] |
ISceneOutliner::AddInteractiveFilter | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Add an interactive filter to the scene outliner
The index of the filter. | SceneOutliner | int32 AddInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
ISceneOutliner::CanPinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if any of the selected items can be pinned | SceneOutliner | bool CanPinSelectedItems() const | [] |
ISceneOutliner::CacheIconForClass | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Sets the cached icon for this class name | SceneOutliner | void CacheIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InSlateBrush ) | [] |
ISceneOutliner::CanPinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if any of the items can be pinned. | SceneOutliner | bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
ISceneOutliner::CanSupportDragAndDrop | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Can the scene outliner rows generated on drag event | SceneOutliner | bool CanSupportDragAndDrop() const | [] |
ISceneOutliner::CanUnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if any of the items can be unpinned. | SceneOutliner | bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
ISceneOutliner::CanUnpinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if any of the selected items can be unpinned | SceneOutliner | bool CanUnpinSelectedItems() const | [] |
ISceneOutliner::Copy_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if edit copy can be executed | SceneOutliner | bool Copy_CanExecute() | [] |
ISceneOutliner::Cut_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if edit cut can be executed | SceneOutliner | bool Cut_CanExecute() | [] |
ISceneOutliner::GetCachedIconForClass | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Gets the cached icon for this class name | SceneOutliner | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetCachedIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
ISceneOutliner::Delete_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if edit delete can be executed | SceneOutliner | bool Delete_CanExecute() | [] |
ISceneOutliner::GetColumnIds | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Return the name/Id of the columns of the scene outliner | SceneOutliner | [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetColumnIds() const | [] |
ISceneOutliner::GetFilterAtIndex | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Retrieve the filter at the specified index
A valid poiter to a filter if the index was valid | SceneOutliner | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > GetFilterAtIndex ( int32 Index ) | [] |
ISceneOutliner::GetColumnSortMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Return the sorting mode for the specified ColumnId | SceneOutliner | [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) GetColumnSortMode ( const [FName](API\Runtime\Core\UObject\FName) ColumnId ) const | [] |
ISceneOutliner::GetFilterCount | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Get number of filters applied to the scene outliner | SceneOutliner | int32 GetFilterCount() const | [] |
ISceneOutliner::GetFilterHighlightText | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns a string to use for highlighting results in the outliner list | SceneOutliner | [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetFilterHighlightText() const | [] |
ISceneOutliner::GetItemSourceControl | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Get the associated source control object for the specified item. | SceneOutliner | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerTreeItemSCC](API\Editor\SceneOutliner\FSceneOutlinerTreeItemSCC) > GetItemSourceControl ( const FSceneOutlinerTreeItemPtr & InItem ) | [] |
ISceneOutliner::GetMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Get the active SceneOutlinerMode | SceneOutliner | const [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * GetMode() const | [] |
ISceneOutliner::FullRefresh | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Tells the scene outliner that it should do a full refresh, which will clear the entire tree and rebuild it from scratch. | SceneOutliner | void FullRefresh() | [] |
ISceneOutliner::GetSharedData | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns the common data for this outliner | SceneOutliner | const [FSharedSceneOutlinerData](API\Editor\SceneOutliner\FSharedSceneOutlinerData) & GetSharedData() const | [] |
ISceneOutliner::GetTree | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Get a const reference to the actual tree hierarchy | SceneOutliner | const [STreeView](API\Editor\UnrealEd\STreeView)< FSceneOutlinerTreeItemPtr > & GetTree() const | [] |
ISceneOutliner::GetTypeSortPriority | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | SceneOutliner | uint32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] | |
ISceneOutliner::IsFilterActive | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Check if a filter with the given name exists and is active in the filter bar for this Outliner (if this Outliner has a filter bar). | SceneOutliner | bool IsFilterActive ( const [FString](API\Runtime\Core\Containers\FString) & FilterName ) const | [] |
ISceneOutliner::Paste_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if edit paste can be executed | SceneOutliner | bool Paste_CanExecute() | [] |
ISceneOutliner::PinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Pins an item list in the outliner. | SceneOutliner | void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
ISceneOutliner::PinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Pin selected items | SceneOutliner | void PinSelectedItems() | [] |
ISceneOutliner::Refresh | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Sends a requests to the Scene Outliner to refresh itself the next chance it gets | SceneOutliner | void Refresh() | [] |
ISceneOutliner::RemoveColumn | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Remove a column of the scene outliner | SceneOutliner | void RemoveColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId ) | [] |
ISceneOutliner::RemoveFilter | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Remove a filter from the scene outliner
True if the filter was removed. | SceneOutliner | bool RemoveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
ISceneOutliner::RemoveInteractiveFilter | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Remove an interactive filter from the scene outliner
True if the filter was removed. | SceneOutliner | bool RemoveInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
ISceneOutliner::Rename_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Returns true if edit rename can be executed | SceneOutliner | bool Rename_CanExecute() | [] |
ISceneOutliner::Rename_Execute | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Executes rename. | SceneOutliner | void Rename_Execute() | [] |
ISceneOutliner::RequestSort | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Request that the tree be sorted at a convenient time | SceneOutliner | void RequestSort() | [] |
ISceneOutliner::SetKeyboardFocus | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Set the keyboard focus to the outliner | SceneOutliner | void SetKeyboardFocus() | [] |
ISceneOutliner::UnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Unpins an item list in the outliner. | SceneOutliner | void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
ISceneOutliner::SetSelection | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Set the item selection of the outliner based on a selector function. Any items which return true will be added | SceneOutliner | void SetSelection ( const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> Selector ) | [] |
ISceneOutliner::UnpinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | Unpins selected items | SceneOutliner | void UnpinSelectedItems() | [] |
ISceneOutlinerColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
ISceneOutliner | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutliner.h | The public interface for the Scene Outliner widget | SceneOutliner | class ISceneOutliner : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "ISceneOutlinerM...",
"name": "Mode",
"description": ""
}
] |
ISceneOutlinerColumn::ConstructRowWidget | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
ISceneOutlinerColumn::GetColumnID | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] | |
ISceneOutlinerColumn::PopulateSearchStrings | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | Optionally overridden interface methods | SceneOutliner | virtual void PopulateSearchStrings ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSearchStrings ) const | [] |
ISceneOutlinerColumn::SortItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const | [] | |
ISceneOutlinerColumn::SupportsSorting | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | virtual bool SupportsSorting() const | [] | |
ISceneOutlinerColumn::Tick | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | virtual void Tick ( double InCurrentTime, float InDeltaTime ) | [] | |
ISceneOutlinerColumn::~ISceneOutlinerColumn | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | SceneOutliner | virtual ~ISceneOutlinerColumn() | [] | |
ISceneOutlinerColumn | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerColumn.h | Interface for a scene outliner column | SceneOutliner | class ISceneOutlinerColumn : public [TSharedFromThis< ISceneOutlinerColumn >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
ISceneOutlinerHierarchy::CreateChildren | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | Create a linearization of all direct and indirect children of a given item in the hierarchy | SceneOutliner | void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const | [] |
ISceneOutlinerHierarchy::CreateItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | Create a linearization of all applicable items in the hierarchy | SceneOutliner | void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const | [] |
FHierarchyChangedEvent | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | SceneOutliner | class FHierarchyChangedEvent : public TBaseMulticastDelegate_OneParam< void, FSceneOutlinerHierarchyChangedData > | [] | |
ISceneOutlinerHierarchy::FindOrCreateParentItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | Find or optionally create a parent item for a given tree item | SceneOutliner | FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate ) | [] |
ISceneOutlinerHierarchy::OnHierarchyChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | SceneOutliner | [ISceneOutlinerHierarchy::FHierarchyChangedEvent](API\Editor\SceneOutliner\ISceneOutlinerHierarchy\FHierarchyChangedEvent) TBaseMulticastDelegate_OneParam OnHierarchyChanged() | [] | |
ISceneOutlinerHierarchy::ISceneOutlinerHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | SceneOutliner | ISceneOutlinerHierarchy ( [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) * InMode ) | [] | |
ISceneOutlinerHierarchy::~ISceneOutlinerHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | SceneOutliner | virtual ~ISceneOutlinerHierarchy() | [] | |
ISceneOutlinerHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h | SceneOutliner | class ISceneOutlinerHierarchy : public [TSharedFromThis< ISceneOutlinerHierarchy >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "FHierarchyChang...",
"name": "HierarchyChangedEvent",
"description": ""
},
{
"type": "ISceneOutlinerM...",
"name": "Mode",
"description": ""
}
] | |
ISceneOutlinerMode::CanCopy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Can the current selection be copied | SceneOutliner | virtual bool CanCopy() const | [] |
ISceneOutlinerMode::CanCustomizeToolbar | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Whether the toolbar can be customized. | SceneOutliner | virtual bool CanCustomizeToolbar() const | [] |
ISceneOutlinerMode::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Check if an item is interactive | SceneOutliner | virtual bool CanInteract ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
ISceneOutlinerMode::CanDelete | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Can the current selection be deleted | SceneOutliner | virtual bool CanDelete() const | [] |
ISceneOutlinerMode::CanCut | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Can the current selection be cut | SceneOutliner | virtual bool CanCut() const | [] |
ISceneOutlinerMode::CanPaste | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Can the current selection be pasted | SceneOutliner | virtual bool CanPaste() const | [] |
ISceneOutlinerMode::CanPinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns true if any of the items can be pinned. | SceneOutliner | virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
ISceneOutlinerMode::CanRename | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Can the current selection be renamed | SceneOutliner | virtual bool CanRename() const | [] |
ISceneOutlinerMode::CanRenameItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Check if an item can be renamed | SceneOutliner | virtual bool CanRenameItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
ISceneOutlinerMode::CanSupportDragAndDrop | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode support drag and drop | SceneOutliner | virtual bool CanSupportDragAndDrop() const | [] |
ISceneOutlinerMode::CanUnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns true if any of the items can be unpinned. | SceneOutliner | virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
ISceneOutlinerMode::CompareItemWithClassName | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Function called by the Outliner Filter Bar to compare an item with Type Filters | SceneOutliner | virtual bool CompareItemWithClassName ( [SceneOutliner::FilterBarType](API\Editor\LevelEditor\FilterBarType) InItem, const [TSet](API\Runtime\Core\Containers\TSet)< [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > & ) const | [] |
ISceneOutlinerMode::CreateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns a context menu widget based on the current selection | SceneOutliner | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu() | [] |
ISceneOutlinerMode::CreateDragDropOperation | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Construct a new Drag and drop operation | SceneOutliner | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & I... | [] |
ISceneOutlinerMode::CreateFolder | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Create a folder under a specific parent with a given leaf name | SceneOutliner | virtual bool CreateFolder ( const [FFolder](API\Runtime\Engine\FFolder) & NewFolder ) | [] |
ISceneOutlinerMode::CreateHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy() | [] | |
ISceneOutlinerMode::CreateFolderPickerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns a factory to create a Folder Picker mode which matches this mode | SceneOutliner | virtual FCreateSceneOutlinerMode CreateFolderPickerMode ( const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) const | [] |
ISceneOutlinerMode::CreateItemFor | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Attempt to create a tree item for a given data type.
returns a shared pointer to the new item if it was created may be invalid if the item was not created | SceneOutliner | template<typename TreeItemType, typename TreeItemData> FSceneOutlinerTreeItemPtr CreateItemFor ( const TreeItemData & Data, bool bForce ) | [] |
ISceneOutlinerMode::CreateNewFolder | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Creates a new folder item at the root with a valid name | SceneOutliner | virtual [FFolder](API\Runtime\Engine\FFolder) CreateNewFolder() | [] |
ISceneOutlinerMode::CreateViewContent | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Fill the view button menu with content | SceneOutliner | virtual void CreateViewContent ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
ISceneOutlinerMode::GetErrorsText | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Return the errors text | SceneOutliner | virtual [FText](API\Runtime\Core\Internationalization\FText) GetErrorsText() const | [] |
ISceneOutlinerMode::GetFolder | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns a unique folder path for a specific parent with a given leaf name (without creating it) | SceneOutliner | virtual [FFolder](API\Runtime\Engine\FFolder) GetFolder ( const [FFolder](API\Runtime\Engine\FFolder) & ParentPath, const [FName](API\Runtime\Core\UObject\FName) & LeafName ) | [] |
ISceneOutlinerMode::GetFilterInfos | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FSceneOutlinerFilterInfo](API\Editor\SceneOutliner\FSceneOutlinerFilterInfo) > & GetFilterInfos() | [] | |
ISceneOutlinerMode::GetPasteTargetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns the target root object for a paste operation | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetPasteTargetRootObject() const | [] |
ISceneOutlinerMode::GetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Returns the root object of this outliner mode | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const | [] |
ISceneOutlinerMode::GetSelectionMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Get the current selection mode | SceneOutliner | virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const | [] |
ISceneOutlinerMode::GetHierarchy | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) * GetHierarchy() | [] | |
ISceneOutlinerMode::GetStatusText | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Get the current status text | SceneOutliner | virtual [FText](API\Runtime\Core\Internationalization\FText) GetStatusText() const | [] |
ISceneOutlinerMode::GetStatusTextColor | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Get the color of the status text | SceneOutliner | virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetStatusTextColor() const | [] |
ISceneOutlinerMode::IsInteractive | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Is the mode interactive | SceneOutliner | virtual bool IsInteractive() const | [] |
ISceneOutlinerMode::GetTypeSortPriority | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Get the sort priority of an item | SceneOutliner | virtual int32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
ISceneOutlinerMode::HasErrors | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode reports errors | SceneOutliner | virtual bool HasErrors() const | [] |
ISceneOutlinerMode::OnDragOverItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called when a payload is dragged over an item | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOverItem ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & Event, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
ISceneOutlinerMode::OnDrop | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called when a payload is dropped onto a target | SceneOutliner | virtual void OnDrop ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload, const [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) & Val... | [] |
ISceneOutlinerMode::OnDuplicateSelected | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Trigger a duplication of selected items | SceneOutliner | virtual void OnDuplicateSelected() | [] |
ISceneOutlinerMode::OnFilterTextChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when search box text is changed | SceneOutliner | virtual void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText ) | [] |
ISceneOutlinerMode::OnFilterTextCommited | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when search box text is committed (by pressing enter) | SceneOutliner | virtual void OnFilterTextCommited ( [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType ) | [] |
ISceneOutlinerMode::OnItemDoubleClick | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when a tree item is double clicked | SceneOutliner | virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item ) | [] |
ISceneOutlinerMode::OnItemAdded | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when a new item is added to the outliner tree | SceneOutliner | virtual void OnItemAdded ( FSceneOutlinerTreeItemPtr Item ) | [] |
ISceneOutlinerMode::OnItemPassesFilters | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when an item passes filters but isn't yet added to the tree | SceneOutliner | virtual void OnItemPassesFilters ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) | [] |
ISceneOutlinerMode::OnItemRemoved | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when an item is removed from the outliner tree | SceneOutliner | virtual void OnItemRemoved ( FSceneOutlinerTreeItemPtr Item ) | [] |
ISceneOutlinerMode::OnItemSelectionChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when an item is selected in the tree. Used to partially synchronize selection | SceneOutliner | virtual void OnItemSelectionChanged ( FSceneOutlinerTreeItemPtr Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectionType, const [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) & Selection ) | [] |
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